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Dragon's Lair Remastered in HD

JamesO writes "Digital Leisure has announced the development of Dragon's Lair HD, for release this autumn for the PC. Remastered is usually a term associated with DVD movie release, usually referring to the cleaning up of the film's print. It's not that odd then that the term is being used for what is essentially an interactive cartoon. Dragon's Lair HD promises to do what it says on the tin, offering the original game in true high definition. " I still remember the first time I saw Dragon's Lair in an arcade. I'd love to play it again in HD — in the arcade it was a quarter eater.

263 comments

  1. I remember... by Anonymous Coward · · Score: 2, Funny

    I remember the first time someone banged into it while I was playing and F-ed up my game... :(

  2. Next on the list... by dubmun · · Score: 5, Funny

    Pong HD... lets see those pixels shine!

    --
    (end of post)
    1. Re:Next on the list... by starsky51 · · Score: 1

      Nice idea. Someone beat you to it: Pong HD

      --
      There are 2 types of people in this world. Those who understand ternary and those who don't.
  3. I'd love to play it again in HD by Anonymous Coward · · Score: 5, Funny

    Actually the secret to Dragon's Lair was standing right behind someone with a giant stack of quarters being pumped into the game.

    And throw in a few barely audible mumbles of "you suck" when they screw up.

    Best/cheapest way to enjoy the game.

  4. Overrated... by TopShelf · · Score: 5, Insightful

    Dragon's Lair made for some nice eye candy at the time, but as a game, it totally stunk. Despite sharing my first name with the gallant hero, it held my interest for about 15 minutes before going back to the rest of the arcade.

    Dragon's Lair was a very early example of the game that looks so much better than it plays.

    --
    Stop by my site where I write about ERP systems & more
    1. Re:Overrated... by gEvil+(beta) · · Score: 4, Funny

      Despite sharing my first name with the gallant hero...

      I'm really sorry to hear that...Unless your last name happens to be Diggler.

      --
      This guy's the limit!
    2. Re:Overrated... by Anonymous Coward · · Score: 0

      c'mon mods, this has got to be at least +3 funny

    3. Re:Overrated... by Tim+C · · Score: 2, Insightful

      That's pretty much exactly what I was going to say.

      I remember playing Dragon's Lair in the arcade once. It sucked, even when not compared to the other games available.

      What makes them think people are going to pay for a game of comparable quality (in gameplay terms at least) to some of the worse after-thought games that get stuck on kids' DVDs as extras? I understand the power of nostalgia, but I'm slap bang in the target demographic age-wise and an avid gamer, and I'm not touching it with a barge pole.

    4. Re:Overrated... by Chicken04GTO · · Score: 0

      Agreed. The whole premise was to learn through trial and error how to memorize the joystick movements, all the while giving them massive numbers of quarters. I played once or twice I think...and went back to other games.

    5. Re:Overrated... by SomeoneGotMyNick · · Score: 1

      I was fixing videogames in a high school co-op program at a service center for Tilt! arcades when DL came out. Even with a DL game in the warehouse on freeplay, it was a bugger to master. I saw the ending sequence by playing the disc directly from the player in the machine.

      The first time I saw the game won during actual gameplay was when I saw the Dragon's Lair special of the old Starcade game show. (The Starcade website is going through upgrades or something at the moment of this post)

    6. Re:Overrated... by gstoddart · · Score: 3, Insightful
      Dragon's Lair made for some nice eye candy at the time, but as a game, it totally stunk. Despite sharing my first name with the gallant hero, it held my interest for about 15 minutes before going back to the rest of the arcade.

      I felt the same way about the game back in the day.

      It was all eye candy, but you had very limited mobility/interaction with your character. You didn't have free movement or anything like that, you had to interact with the game in time with it's branching on the laser-disc. If you chose the wrong direction, you died. Too late, you died. Too soon, you died.

      As I recall, there was exactly one path through the game, and you basically had to be playing according to a set script which seemed to have no flexibility. At least, that was the impression I had of it before I went back to Donkey Kong.

      Distinctly underwhelming with crappy game play as I recall it.
      --
      Lost at C:>. Found at C.
    7. Re:Overrated... by slindseyusa · · Score: 4, Funny
      Dragon's Lair made for some nice eye candy at the time, but as a game, it totally stunk. Despite sharing my first name with the gallant hero, it held my interest for about 15 minutes before going back to the rest of the arcade. Dragon's Lair was a very early example of the game that looks so much better than it plays.
      Wow. The parent comment is exactly what I would have said when reviewing recent versions of Final Fantasy.
    8. Re:Overrated... by dnoyeb · · Score: 1

      It was definitely a stupid game. I don't think I ever put a quarter in it. it looked so nice, but it gave the player absolutely no feedback about what he should be doing. It seemed like playing blindfolded.

      It was very stupid.

    9. Re:Overrated... by JoshDM · · Score: 1

      As I recall, there was exactly one path through the game Nope, there were multiple paths to the game, but there wre aset number of pre-filmed scenes, which were iterated over in a random order (and sometimes repeated). You had to memorize exactly when and where to toggle the dongle (joystick) in order for Dirk to do his thing. Same thing with Space Ace.

    10. Re:Overrated... by Anonymous Coward · · Score: 0

      Preach on, brother! Mod parent up! Dragon's Lair was ultra mega lame. I think I played it once before realizing that it was stupid in disguise. Why would anyone stand around dumping perfectly good quarters into it when they could instead be playing 'TRON' or 'Lifeforce' or 'SmashTV' or 'Gauntlet' or 'Black Tiger' or any of a million games that were cool instead of utter crap?

      I can only laud the wisdom that clearly just sold the rights to the video here, and bemoan the foolishness that bought them.

      Just to be clear:

      Dragon's Lair = teh suck

    11. Re:Overrated... by DerekLyons · · Score: 3, Insightful
      That's pretty much exactly what I was going to say. I remember playing Dragon's Lair in the arcade once. It sucked, even when not compared to the other games available.
       
      What makes them think people are going to pay for a game of comparable quality (in gameplay terms at least) to some of the worse after-thought games that get stuck on kids' DVDs as extras?

      What makes them think so? The fact that for over a year - Dragon's Lair machines were printing presses, and they were printing money. You, and the other folks on this thread, who didn't play it represent a distinct minority.
    12. Re:Overrated... by theghost · · Score: 1
      As I recall, there was exactly one path through the game, and you basically had to be playing according to a set script which seemed to have no flexibility.


      Correction: two paths. Almost every scene had a mirrored version where the left/right moves were reversed.

      Definitely better to look at than to play, but i still think of it fondly none the less.
      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    13. Re:Overrated... by h4ck7h3p14n37 · · Score: 1

      You should have looked a little longer. The game would flash a yellow-ish light in the direction that you were supposed to move the joystick just before you had to enter the move. For example, in the first room, the ropes would flash yellow when you were supposed to move to the next one. In the room with the wall that closes on you and the potion on the pedestal, the light would flash on the pedestal (IIRC) telling you to move forward and then the door would flash to tell you to go towards it. Moves that were entered before they were supposed to be resulted in a "bad" tone being played.

    14. Re:Overrated... by Zatar · · Score: 2, Insightful

      Eh, one of the main reasons people enjoyed playing the LD games was that they were so beautiful to watch that if someone was any good they'd get a lot of bystanders looking over their shoulders and telling them how great they were. That aspect will be completely missing from a home version.

      Also everyone is complaining about how the game is so static and you do the same moves every time but if you think about other games from back then like Robocop or Shinobi or Super Mario or Q*Bert (any game without a random number generator, really) you had theoretical freedom in the game but as the same thing happened every level at the same time, when you got good you really just ended up doing exactly the same pattern of moves every game at the same times and you only ever died if you screwed up the pattern. Of course, people had the freedom of creating and improving their personal "patterns" but it's not as different as people seem to think.

    15. Re:Overrated... by MarkGriz · · Score: 2, Interesting

      "The game would flash a yellow-ish light in the direction that you were supposed to move the joystick just before you had to enter the move"

      Absolutely. Anyone who didn't get this would likely be frustrated by the game. That's not to say that the flashes were always helpful
      because most of the time you would rely on memorization rather than waiting for the flashes. Initially I spent far more time watching others
      play than I did playing, which is great for learning the moves. It could be damn frustrating when you screwed up, especially when you thought you
      have memorized a series of moves. To make matters worse, at random, some of the scenes were mirror images, and some scene sequences played in a
      different order. I completed the game a number of times, which really isn't all that difficult once you've memorized the sequence of moves, yet
      it still was tricky to get the timing right.

      I think the appeal of this game was that you got the sense of making progress because as you advanced, each scene was completely different.
      Despite the poor sense of feedback from the controls, this was a pretty revolutionary for games at that time.

      --
      Beauty is in the eye of the beerholder.
    16. Re:Overrated... by chad.koehler · · Score: 1

      Cloud, is that you?

    17. Re:Overrated... by KDR_11k · · Score: 1

      Your parents were cruel to name you like that...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:Overrated... by Vellmont · · Score: 1

      I remember Dragons Lair, and I also remember it wasn't very fun. The attraction was purely eye-candy. That was pretty cool back in 1983 when Pac-Man and Asteroids were king. I'm sure the game will have some niche appeal, but try to understand that times have changed. Eye candy games are a dime a dozen these days and people actually demand playability. Name me a successfull game released in the last 5 years that had poor playability, but excellent eye-candy.

      --
      AccountKiller
  5. Fantastic by Bertie · · Score: 0, Troll

    Not only does it have a more interesting plot and better gameplay than the Metal Gear Solid games, now it looks shinier, too!

    1. Re:Fantastic by Kyokugenryu · · Score: 1

      You've got to be kidding me... comparing an FMV game to the best gaming series of the current generation of games? What a terrible attempt at trolling.

    2. Re:Fantastic by Anonymous Coward · · Score: 0

      You're right. How dare the poster compare the FMV of Metal Gear with the goodness of Dragon's Lair HD!

    3. Re:Fantastic by AcidLacedPenguiN · · Score: 1

      He got you though, didn't he?

      so in short: poorly executed yet masterfully done!

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    4. Re:Fantastic by hex0016 · · Score: 1

      Metal Gear Solid doesn't have any FMV (except for film clips from news archives, etc.). All the story sequences with the main characters are done in real-time.

    5. Re:Fantastic by Anonymous Coward · · Score: 0

      Who cares? A cut scene where you aren't doing anything is a cut scene where you aren't doing anything: LAME!

    6. Re:Fantastic by KDR_11k · · Score: 1

      That's the advantage of Resident Evil 4: If you just sit back and relax during a cutscene where your character confronts a bad guy you'll die very quickly.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Fantastic by Bertie · · Score: 1

      And it's as boring as hell, appallingly badly acted, and there's far more non-interactive content than bits where you have to join in.

      Hence the comparison.

      And it's not trolling, darlings, it's sarcasm. Laugh along.

    8. Re:Fantastic by Kyokugenryu · · Score: 1

      Troll fails if you call the troll ON the troll.

    9. Re:Fantastic by AcidLacedPenguiN · · Score: 1

      Oh, very informative I'll keep that in mind the next time I see a defenseless troll :P

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  6. Not again by Anonymous Coward · · Score: 0

    How many times is this freaking game going to be repackaged and rereased? Apparently somebody out there gives a crap and keeps buying them, but I've never met anyone. The only version of this game I own was some crummy mpeg version I stole out of the bargain bin when I worked at ElBo.

  7. back in the day by ElephanTS · · Score: 3, Interesting

    This came to my local arcade and I was convinced it was the future of gaming. And then I played it. The scenes took a while to load and the user interaction part wasn't always obvious. You got virtually nothing for your money and everyone hated it for that. We all went back to Mr Do, Asteroids, and Astro Blaster very quickly and then they took it away. Hadn't thought about it since then. Don't see how a HD version is going to improve the clunky gameplay.

    --
    spoonerize "magic trackpad"
    1. Re:back in the day by og_sh0x · · Score: 1

      When it came out for the PC on CD-ROM for $10 in 1995, I bought it because I never really played it in the arcade. I think I plunked two quarters into it and said screw this. But you know, when you don't have to think about how much you're spending, it can get hilarious when you get to that point where you've been staying up way too long and played the same sequence way too many times. But would I buy it again in HD? Not if it's over $10.

  8. The real Classics by neonprimetime · · Score: 4, Insightful
    Dragon's Lair HD is an achievement no classic gamer will want to be without

    I'll stick with the real classics...
    • Tetris
    • Super Mario 1 & 3
    • Frozen Bubble
    • Sonic the Hedgehog
    • Dig Dug
    • PaperBoy
    • Dr. Mario
    Need I say more?
    1. Re:The real Classics by ElephanTS · · Score: 3, Interesting

      those aren't real classics - they're all 2nd generation classics. The real classics:

      Space Invaders, Galaxians, AstroBlaster, Defender, PacMan, Space Panic, Mr Do, Phoenix, Moon Cresta . . . ..

      All from about 78-81.

      Try telling that to the kids of today!

      --
      spoonerize "magic trackpad"
    2. Re:The real Classics by Mayhem178 · · Score: 1
      ....wow, a Sega game amongst the "classics" list? Those are maybe the "modern" classics. I'd say the real classics are as follows:

      • Pong
      • Pac-man
      • Donkey Kong
      • Asteroids
      • Space Invaders
      At least, those were the most popular as I remember them. And that doesn't dig into like, Colecovision and whatnot. I could mention Adventure!, Pitfall, and several others. And with the exception of Pong, I still love all of them.
      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    3. Re:The real Classics by neonprimetime · · Score: 0

      All from about 78-81.

      Sorry ... our definitions of classics are different cause I wasn't born yet :-P

    4. Re:The real Classics by thatguywhoiam · · Score: 2, Interesting
      Need I say more?

      Definitely not, since you weirdly included PaperBoy, and neglected Lode Runner.

      BTW, not all classic games exist on Nintendo's platform. Many, but hardly all.

      --
      If Jesus wants me it knows where to find me.
    5. Re:The real Classics by Ant+P. · · Score: 1

      Frozen Bubble is a classic? Might as well replace the rest of that list with clones as well then.

    6. Re:The real Classics by BunnyClaws · · Score: 2, Interesting
      I'll stick with the real classics...
      Tetris
      Super Mario 1 & 3
      Frozen Bubble
      Sonic the Hedgehog
      Dig Dug
      PaperBoy
      Dr. Mario
      Need I say more?


      What are you talking about? Are you like in your 20's? The real classics are Asteroids, Space Invaders, Temptest, Pacman, and Donkey Kong. You got to love the kids who think Mario first appeared in Super Mario Bros. Dragons Lair didn't have the best game play however it did have the ability to burn an impression in your mind as you stared in awe. "Oooohhh, it looks like an animated cartoon."

      --
      "Anything tastes good if you deep fry it."
    7. Re:The real Classics by neonprimetime · · Score: 1

      Well, it was the first game I ever really played on Linux ... so I included it on my list :-)

    8. Re:The real Classics by neonprimetime · · Score: 0

      Are you like in your 20's?

      Yep ... you'd probably call me "kid".

    9. Re:The real Classics by SomeoneGotMyNick · · Score: 2, Informative

      Sorry ... our definitions of classics are different cause I wasn't born yet

      Odds are, your generation would consider classic CARS to have been made before you were born. Classic video games made before you were born still deserve the true classic status.

    10. Re:The real Classics by NoNsense · · Score: 1

      Galaga.... you forgot Galaga.

      And I consider the original Gauntlet a classic.

      --
      So there.
    11. Re:The real Classics by Mayhem178 · · Score: 4, Funny

      Try telling that to the kids of today!

      I hear ya! Here's a story along those lines. A few years back, I was sitting out on my front porch playing The Legend of Zelda: Link's Awakening on my original Game Boy (yes, it still works, God bless it). Some local kids were roving around in the street on their bikes. One of them saw me sitting there playing what appeared to be a handheld game of some sort, so they approached and asked what I was playing. I told them. They'd never heard of it. They also wanted to know what the strange, bulky handheld system I was using was, and where I got it. I told them. They laughed, and called me a liar right to my face. "That's not a Gameboy!", Kid One said. "This is!" Kid One pulled out a Gameboy Advance (I noted with amusement that a Pokemon cartridge was stuck in it).

      I went on to explain that the Gameboy originated in 1989. They didn't believe me. I said, "Wait here." Went inside, got my Gameboy case and all my games (not very many: Zelda, Tetris, Yoshi, Megaman...just the essentials to keep me amused during roadtrips as a child). They were in shock.

      Imagine the looks on their faces when I went on to show them a few of my Tiger handhelds. ;)

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    12. Re:The real Classics by Mayhem178 · · Score: 1

      By God you're right. Forgive me. And Galaxia, but I think that came a little bit later, IIRC.

      Heh, original Gauntlet. Man, that game just never ceased to piss me off....

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    13. Re:The real Classics by Gulthek · · Score: 1

      Hey! I'm in my twenties and I first encountered Mario in Donkey Kong for the Atari 2600. I wish Nintendo would bring back Mario's limited telekinetic abilities.

    14. Re:The real Classics by hal2814 · · Score: 1

      "a Sega game amongst the "classics" list"

      Uh, I would consider Frogger a classic. It's at least as old as Donkey Kong.

    15. Re:The real Classics by BunnyClaws · · Score: 0
      And I consider the original Gauntlet a classic.
      I have to agree with you there. The original Guantlet rocked! I remember blowing several 20 dollar bills in birthday money one long session of Guantlet. Now, when I play it on MAME I always think about all the cash I spent playing it. This story has me feeling extra nostalgic today.
      --
      "Anything tastes good if you deep fry it."
    16. Re:The real Classics by Anonymous Coward · · Score: 0

      you forgot:

      Duck Hunt. Imagine that in all the "HD" gory.

      PS. I purposely left out the ell in glory because developers seem to think gore sells, I would love to see it done Cel Shaded, with the ducks peeling off and floating to the ground (or behind the bushes).

    17. Re:The real Classics by Mayhem178 · · Score: 1

      Hey, be fair. I'm in my 20s, and I remember playing all of those games. My local laundromat had a Pac-man and a Space Invaders machine. Man, I sank a lot of quarters into those things. Wish that laundromat was still there. :(

      My grandparents own a handheld Donkey Kong game from who knows what year (even I can't remember). It's a big, bulky thing, it looks like a big wedge of cheese (30 degree angle) on its side, with a joystick and a button. Man, I loved that thing.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    18. Re:The real Classics by Andrew+Kismet · · Score: 1

      I'm 18 here - until I learned video game history proper, I thought the classics were Super Mario World and Sonic the Hedgehog!
      Now I respect my heritage. Pong, Asteroids, Space Invaders, Donkey Kong and Pacman. Super Mario Bros., Paper Boy, Gradius...

      I'm sad that I missed the true classics, but I certainly don't regret my collection of emulators!

    19. Re:The real Classics by Secrity · · Score: 1

      I rather liked Tempest (Atari 1981) and Frogger (Sega/Gremlin 1981). The vector graphics of Tempest were pretty intense. The PS2 Tempest release does not work well because of controller issues and a TV display is just not the same as the original Wells-Gardner vector display. The PS2 version of Frogger works well.

    20. Re:The real Classics by 'nother+poster · · Score: 2, Funny

      Nah. With your attitude, we'd refer to you as punk and yell at you to get off of our lawn. ;)

    21. Re:The real Classics by BunnyClaws · · Score: 0

      You are right. Tempest only looks right on the orignal arcade display. I've tried it on Playstation and MAME and it just doesn't feel right. Did anyone ever have a watch that you could play Frogger on?

      --
      "Anything tastes good if you deep fry it."
    22. Re:The real Classics by vinsanity1 · · Score: 1

      yeah i had a few of those watches... but as it would obviously be difficult to exactly replicate a game onto a watch, they were never as good. still quite amusing though.

      i had frogger, super mario, and zelda.

    23. Re:The real Classics by kkovach · · Score: 1

      Nope. You need not. Whater' ya, 20? :-)

      Of course, classic is a relative term. However, when Dragon's Lair and classic are used in the same sentence we're not talking about the era of Tetris, Super Mario, and Sonic the Hedgehog. We're talking about Pac-Man, Space Invaders, and Qix. :-)

      - Kevin

      --
      The less confident you are, the more serious you have to act.
    24. Re:The real Classics by KatchooNJ · · Score: 1

      Do you maybe mean Galaxian? I'm almost definite that Galaxian is older than Galaga, too.

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    25. Re:The real Classics by Anonymous Coward · · Score: 0

      Berzerk
      Venture
      Wizard of Wor
      Robotron

    26. Re:The real Classics by Mister+Whirly · · Score: 1

      "Your warrior is about to die"...The original classic "MMORPG"...

      --
      "But this one goes to 11!"
    27. Re:The real Classics by KatchooNJ · · Score: 1

      And that elf always stole the food!!! ;)

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    28. Re:The real Classics by tehcyder · · Score: 2, Funny
      Imagine the looks on their faces when I went on to show them a few of my Tiger handhelds. ;)
      ...the defendant was quoted as saying, before being sentenced to ten years for child abuse.
      --
      To have a right to do a thing is not at all the same as to be right in doing it
    29. Re:The real Classics by imboboage0 · · Score: 1

      You forgot one -- Duke Nukem Forever.

      --
      Honesty may be the best policy, but by process of elimination, dishonesty is the second best policy.
    30. Re:The real Classics by displaced80 · · Score: 1

      I'm one of the ... *counts on fingers * ... 8 people in the world who bought an Atari Jaguar.

      Tempest 2000 on that is fucking amazingly fun to play. Play it with the jag hooked up to an amp capable of Pro-Logic II (heh, it's the best you're gonna get from a 2-channel source) and enjoy. For added entertainment, imbibe your intoxicant of choice before playing.

      Woohoo!

      --
      What's the frequency, Kenneth?
    31. Re:The real Classics by tehcyder · · Score: 1

      Are you like in your 30's or 40's? The real classics are games like Space Travel for Unix.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    32. Re:The real Classics by ShelbyCobra · · Score: 1

      Wow, you got a lot of replies, yet no mention of Frogger...

      You should have said more.

      --

      -ShelbyCobra

      Living life in the right side of the s-plane

    33. Re:The real Classics by nacturation · · Score: 1

      I have to agree with you there. The original Guantlet rocked! I remember blowing several 20 dollar bills in birthday money one long session of Guantlet. Now, when I play it on MAME I always think about all the cash I spent playing it. This story has me feeling extra nostalgic today.

      Ditto here. Back in '86, I would routinely spend $10 or $20 at a time wasting away hours playing Gauntlet. It was, for its time, videogame crack. A year or two ago, I played it on MAME and enabled the cheats so that I could basically walk right through a cloud of ghosts. Imagine my disappointment when I discovered there never really was an ending to it. It just keeps getting harder and harder and cycling the levels more and more.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    34. Re:The real Classics by Psychotext · · Score: 1

      Damn you, beaten to it!

      "Tiger handheld sir? You'll be accompanying us to the station..."

      --
      People that believe in their opinions don't post AC.
    35. Re:The real Classics by neonprimetime · · Score: 1

      If I go down that route ... I'd need to include Wolfenstein 3D and Doom (and all extensions).

    36. Re:The real Classics by Allison+Geode · · Score: 1

      there was a version of Lode Runner for the NES. even had a level editor (but, if i recall, no way to pull up your levels after you turned off the machine.)

    37. Re:The real Classics by Allison+Geode · · Score: 1

      they've announced a new duck hunt game for the Wii. I sort of hope they *don't* make it gory: the original was very cartoony, and had that dog, and it was all very comical. to this day, i'm still convinced the ducks aren't actually dead, just stunned, like when elmer fudd shoots daffy duck.

    38. Re:The real Classics by SomeoneGotMyNick · · Score: 1

      My local laundromat had a Pac-man and a Space Invaders machine. Man, I sank a lot of quarters into those things.

      So you stood there at the games until the clothes dried themselves. You would have gotton an hour's use from the dryer on four quarters which was more than most people got playing four quarters on a video game. I agree, though. It was much easier to carry a dried, washtub shaped, lump of clothes home from the laundromat.

    39. Re:The real Classics by TacNuke · · Score: 2, Insightful

      Sounds like you need food badly..........

      --
      I am not a number. I am a free man!
    40. Re:The real Classics by Mayhem178 · · Score: 2, Funny

      Heh, and what makes you think I was doing laundry? I was like, 5.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    41. Re:The real Classics by kahei · · Score: 1


      Frozen Bubble? This is what passes for a classic??

      Clones can't be classics. The original was a classic, albeit from the later age of classics. Porting it to Linux does not mean you have created a new classic -- it just means there's a shortage of games on Linux.

      --
      Whence? Hence. Whither? Thither.
    42. Re:The real Classics by LuisAnaya · · Score: 1

      ... Pong, Zork, Adventure On Mainframe (we still run that one at work)... Now, I'm getting dated...

      --
      Vi havas e-poston.
    43. Re:The real Classics by LunaticTippy · · Score: 0, Redundant
      Correct. Galaxian '79, Galaga '81.

      I prefer Galaga. Partly because if it has fast shoot I can play till it crashes.

      --
      Man, you really need that seminar!
    44. Re:The real Classics by KatchooNJ · · Score: 1

      I knew it! :)

      Another classic that I always loved that was "kinda" from this style of game was Gyrus. Remember that one? I still remember the music. :) The game was addictive!

      Alas... don't forget Spy Hunter, either! ;)

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    45. Re:The real Classics by nuzak · · Score: 1

      You're worried about a Nintendo game being gory? Aside from the occasional sop like Resident Evil, you've got nothing at all to worry about.

      Of course Ratchet and Clank isn't bloody either, but god knows they're more entertaining than that f**king threadbare Mario franchise, which Nintendo hasn't quite finished flogging into disassociated particles quite yet. I plan on getting and enjoying a Wii ... uh, I think I'll just call it the Nintendo ... but I'm still going to kick myself a little in disgust every time I get a game with mario in it.

      I had a point somewhere ... maybe you can find it for me.

      --
      Done with slashdot, done with nerds, getting a life.
    46. Re:The real Classics by ptviprzguy · · Score: 0

      What about Qbert? Anyone remember that one? Used to piss me off jumping at the wrong angle.

    47. Re:The real Classics by Pirogoeth · · Score: 1

      Forgot Centipede, too.

      And Missile Comand...

      --
      Happiness is like peeing yourself. Everybody can see it but only you can feel its warmth.
    48. Re:The real Classics by Anonymous Coward · · Score: 0

      Sadly, I can top that. While playing Project Gotham on the 360, I made some offhanded remark with a friend about how far games have come since the days of Pac-Man. It was at that point when my friend's teenage brother (a self-described "gamer") replied, "Who the ****'s Pac-Man?"

    49. Re:The real Classics by KatchooNJ · · Score: 1

      Ah, of course! That is a classic, in its own right. ;) It was one of the games to spawn a scarily bad Saturday morning cartoon too!

      Coily's coming to get you!!

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    50. Re:The real Classics by Anonymous Coward · · Score: 0

      'Long as we can shoot the dog this time. He must be made to suffer excruciating torment via wiimote.

    51. Re:The real Classics by Napoleon+Blownapart · · Score: 0
      "That's not a Gameboy!", Kid One said. "This is!" Kid One pulled out a Gameboy Advance

      Did you play Knifey Spooney with him as well?

    52. Re:The real Classics by ptviprzguy · · Score: 0

      One more no one has mentioned......Joust....I LOVED that game.

    53. Re:The real Classics by AtlasAxe · · Score: 1

      I can't believe I don't see Battlezone on any of these lists. The original FPS.

    54. Re:The real Classics by Secrity · · Score: 1

      I don't think that Atari's Tempest was ever ported to a wristwatch, which is a Good Thing.

      Nelsonic's watch version of Frogger was sorta fun for it's time. The Pac-Man (Midway 1980) Nelsonic game watch was very popular for a little while - it was available with either a joystick or pushbutton controls and it was even available in a flip top presentation/display box.

    55. Re:The real Classics by naoursla · · Score: 1

      Sadly, the kid doesn't know who Crocodile Dundee is either.

      Actually, maybe that isn't such a sad thing.

    56. Re:The real Classics by MickLinux · · Score: 1

      Need I say more? Yes. Mystic Marathon.

      --
      Correct Horse Battery Staple: 72 bits of entropy. Enter "Correct H" into google. When it generates the phrase, that's
    57. Re:The real Classics by KDR_11k · · Score: 1

      Much easier for convincing: Remove cartridge from GB, tell the kid to try if it works in his GB. Unless he has a Micro that should work.

      By the way, have you ever managed to beat Megaman on the GB? And um, Yoshi? You mean Mario & Yoshi, that puzzle game?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    58. Re:The real Classics by KDR_11k · · Score: 1

      I had a Super Mario Bros 3 watch that broke when I forgot to take it off before going for a swim in a saltwater bath. Later I had a SMW watch and a Sonic watch. The SMW watch had a headphone jack and it was fun to plug it into a set of PC speakers and play those annoying bleeps and boops at full volume.

      All of them sucked and the Sonic watch appeared to have had holes to fall into in the original (floor tiles could go missing, you moved along them and it had a sprite for "fell into a hole" but you could simly walk over the holes) plan but they removed those, perhaps out of difficulty, perhaps out of circuit costs.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    59. Re:The real Classics by KDR_11k · · Score: 1

      I think I was doing something wrong, I could never see the appeal of Tempest 2000. Bought the PC version for 5 Deutsche Mark years ago and gave it away later. Stupid game. I still don't get the point of having those bow-tie thingies walk towards you on your side of the grid, there was no real way to destroy them without the zapper, the jump or a lucky shot so once they reached your end of the grid the game could just as well have deducted a life right away.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    60. Re:The real Classics by Mayhem178 · · Score: 1

      Yeah, I beat Megaman. Long time ago. I'm not really sure how you beat Yoshi (yes, the puzzle game with falling enemies and eggshell parts). I just figured it was like Tetris.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    61. Re:The real Classics by KDR_11k · · Score: 1

      Are you like in your 20's?

      I'm 20 and my first game was Pong. Later we had an Atari (Pacman and Pitfall) and finally a C64. I remember envying the kids that could afford a proper console. Though I have to admit not playing much in the arcades (partially because many arcades were placed in gambling dens and you're not allowed in there as a kid), my first experience with that was placing in the highscore of Sunset Riders which made me feel good because I saw all those other kids fumbling and not making it past the first level. Then I threw a five guilder coin into a TMHT cabinet. Never got THAT far on the C64...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    62. Re:The real Classics by KDR_11k · · Score: 1

      Naah, I didn't mean beating Yoshi, I just wanted to make sure you weren't talking about Yoshi's Cookies or some sidescroller I never heard about.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    63. Re:The real Classics by displaced80 · · Score: 1

      The PC version didn't feel quite right to me for some reason... no idea why!

      But yeah, the bow tie things are a pain once they get to the edge of the web. Usually being slightly angled towards them lets you kill 'em with the regular particle laser. However, by the point in the game when they're overwhelming you enough to reach the edge, you should've picked up enough powerups to have the jump ability. So, you leap up off the web, and rain particle fire down on the little bastards. When things get totally insane, you're leaping between safe parts of the web, navigating purely by instinct, firing madly, laughing insanely .... and all the while peering through a never-ending wave of exploding-particle score indicators! AWESOME!!!! :-)

      Man, now I want to go play it... but it's 11pm here, I've got work tomorrow... and if I start, I won't stop for at least 4 hours.

      (btw, I completed all 100 levels in standard mode to enable 'Beastly Mode'. I only got about 20 levels in on that and finally got beaten).

      Yak-cellent!

      --
      What's the frequency, Kenneth?
    64. Re:The real Classics by Blakey+Rat · · Score: 2, Interesting

      Frozen Bubble? Isn't that just a crummy remake of Bust-A-Move? How can a remake count as a "classic?"

      Also, do you think that there were no "classic" games before the Nintendo came out? Are you like 18 or something? Criminy.

    65. Re:The real Classics by karnal · · Score: 1

      Should have thrown your GB cart into their GBA.... :) Watch as black-and-white splendor even works on their "new" technology...

      I get misty eyed thinking of all of the trips I took my GB on. I still can't get over Tetris, even though at one point I could practically beat B 9/5 every time I started...

      Nowadays, it's a little more difficult than I remember...

      --
      Karnal
    66. Re:The real Classics by KDR_11k · · Score: 1

      Ah, well, there's still Tsunami 2010 for when I'm trying to play the game again. It's not completely faithful but it seems to play almost the same to me.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    67. Re:The real Classics by Anonymous Coward · · Score: 0

      Sorry ... our definitions of classics are different cause I wasn't born yet :-P

      Then shut the hell up, sonny. And get off my lawn!

  9. Suprisingly good game by OakDragon · · Score: 2, Interesting
    Just seeing a description, this game seems incredibly frustrating or boring: "watch an action sequence play out; when you hear a 'beep' try moving your joystick and/or pressing the button; keep putting quarters in until you get it right."

    But for me, a very casual gamer, it was fun. It was the games that required elaborate A-button/B-button/joystick sequences that I couldn't stand. Not sure HD will improve things that much, though.

    1. Re:Suprisingly good game by gstoddart · · Score: 1
      Just seeing a description, this game seems incredibly frustrating or boring: "watch an action sequence play out; when you hear a 'beep' try moving your joystick and/or pressing the button; keep putting quarters in until you get it right."

      It was, and for that exact reason, I put exactly 4 quarters into it before I walked away and said the hell with it.

      At the time, I was a bit of an arcade junkie. And I thought Dragon's Lair sucked

      But for me, a very casual gamer, it was fun. It was the games that required elaborate A-button/B-button/joystick sequences that I couldn't stand.

      Glad to hear someone liked it. But I don't remember there being that many 'elaborate' A/B sequences. I mean, jump and throw isn't all that complicated. Granted, you needed to get the timing down, 'cause that Monkey was gonna keep throwing those barrels at you, and you needed to skip in between them to get to safety. :-P
      --
      Lost at C:>. Found at C.
    2. Re:Suprisingly good game by subnomine · · Score: 1

      I also enjoyed playing Dragon's Lair. First, I watched other people spend their money and I learned all the basic rooms. Then, by paying attention to the hints (flashing objects) and making intelligent choices, one could make progress. After memorization, the game required instant recognition of dangerous rooms and quick action. Many of the rooms looked similar and the game would sometimes serve a mirror image (actions flipped left/right). The dragon's lair itself always brought a crowd, and for a 12 year old kid, that was an ego boost.

  10. originally designed as animation by morie · · Score: 3, Informative

    Don Bluth originally planned to release Dragons Lair as a movie, but then changed his mind and decided to make a game out of it, so a "Remastered"version isn't such a bad name.

    don't ask me where I got this wisdom, I read it somewhere when the game was just eleased originally.

    --
    Sig (appended to the end of comments I post, 54 chars)
    1. Re:originally designed as animation by Matt+Ownby · · Score: 1

      I'm pretty sure that Dragon's Lair was always planned to be a game from day one. I attended a keynote address by the creators of Dragon's Lair and they pretty much said that Rick Dyer had the idea for the game and approached Don Bluth to do the game.

    2. Re:originally designed as animation by Sax+Maniac · · Score: 1
      Don Bluth originally planned to release Dragons Lair as a movie


      I was reading this comment wondering what the hell was going on, until I realized you said Bluth, not Knuth.

      --
      I can explanate how to administrate your network. You must configurate and segmentate it, so it can computate.
    3. Re:originally designed as animation by morie · · Score: 1

      The inteview I read said that the animation was already there, but wouldn't have made a very good movie. Maybe Dyer approached Don Bluth with the game idea and he then "recycled" the footage? I don't mean to imply that the game was planned by \Don Bluth, just that the drawings were already made before the thing turned into a game.

      --
      Sig (appended to the end of comments I post, 54 chars)
    4. Re:originally designed as animation by antdude · · Score: 1

      Someone did make movies out of this game and Space Ace as the walkthroughs to win the games. But it looks like the videos were pulled from YouTube. :( See my old AQFL story.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    5. Re:originally designed as animation by KatchooNJ · · Score: 1

      Does anyone else remember that there also was a Saturday morning cartoon featuring Dirk the Daring and the Princess? Oh... the dragon was in it too. :)

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    6. Re:originally designed as animation by antdude · · Score: 1

      Yep, I remember it. Wasn't it called Dungeons and Dragons?

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    7. Re:originally designed as animation by Ohreally_factor · · Score: 1

      Yeah! Everyone knows that Donald Knuth was going to release Dragon's LaTEX as a movie.

      --
      It's not offtopic, dumbass. It's orthogonal.
    8. Re:originally designed as animation by KatchooNJ · · Score: 1

      Nope, that was a different show. The show I was mentioning was actually titled, "Dragon's Lair" and had the same characters from the game. It didn't live long. I remember that the dragon's name was Singe. :)

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    9. Re:originally designed as animation by antdude · · Score: 1

      Ahh. It only lasted one season according to TV.com.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  11. Multi-player by BigNumber · · Score: 3, Interesting

    In the arcade where I played this game, it was a multi-player game. Everyone had their special boards where they had memorized all the right moves. Personally, I was the only one who could get past the black knight.

    Okay...now I feel old again.

    1. Re:Multi-player by Anonymous Coward · · Score: 0

      right, left, forward, left, right, left, right, sword!

  12. Screenshots and trailer by De+Lemming · · Score: 4, Informative

    As the review doesn't show any graphics, here are a number of screenshots on Digital Leisure's site. Their site also has a trailer here.

    1. Re:Screenshots and trailer by UncleMantis · · Score: 0

      Those screen shots just do not do the HD version justice. It just looks like regular screen shots from the old CD version for the PC a way back. I want to see an actual off-the-disc screen shot at full res.

      --
      Uncle Mantis
    2. Re:Screenshots and trailer by ch-chuck · · Score: 1

      Where are the HD screenshots of the Princess ?

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
  13. How to play DL by DrXym · · Score: 4, Funny

    Insert coin. Randomly mash joystick. Insert coin. Randomly mash joystick. Insert coin. Randomly mash joystick - success!!!! - randomly mash joystick. Insert coin etc.

    1. Re:How to play DL by VGR · · Score: 0
      Insert coin. Randomly mash joystick. Insert coin. Randomly mash joystick. Insert coin. Randomly mash joystick - success!!!! - randomly mash joystick. Insert coin etc.

      Okay, there must be thirty posts here already saying the same thing. So let me set you all straight: the reason the game wasn't fun for you is because you don't know how to play it.

      Instead of just mashing the stick around (and thank you so much for doing that, as the sticks were sensitive and easily ruined by dumb apes like yourself beating on them in pointless frustration), did it ever occur to any of you to use your brain? EVERY single move had visual cues to let you know what you should be doing. Obviously those cues were often flashing areas or a flashing sword hilt, but even the other scenes all had distinct visual hints. (Space Ace and Dragon's Lair II had flashing areas for nearly every move, apparently in response to the realization that people weren't smart enough to use their eyes and brains.)

      If your complaint is that the game was all memorization, then you don't know how to play a videogame. You're probably the same sort who buys or downloads a walkthrough at the same time he obtains the game itself. If all you do is try to memorize Dragon's Lair, then duh, of course it's as boring as a scholastic achievement test. You want it to be fun? Try playing with your reflexes. Try reacting to everything instead of hauling out a cheat sheet for every room. Watch for those flashes and other cues.

      The real beauty of the game is that it was designed to actively thwart memorization by having sequences that are counterintuitive to our natural tendency to move in patterns. If you've ever been a percussionist who had to practice a paradiddle then you know what I mean. If you haven't, then the short explanation is that it's natural for a person to fall into rhythm or repetition, so the game would frequently present moves that started to fall into a pattern only to insert a move that broke the pattern. "Left, right, left, right... yeah, I've got this pattern down. Left, right, left, right... d'oh! It was supposed to be another right, not a left!"

      You have a right to say "I played it for five minutes and couldn't figure it out" or "it was too scripted," but I'd like to make it known that some of us discovered it had a lot more depth than that and found it damn fun.

      --
      The Internet is full. Go away.
  14. in it's era... by Churla · · Score: 2, Interesting

    I actually liked the second one "space ace" more.

    Although there was a Laserdisc centric game which I cannot remember the name of which used footage from Lupin III (anime) for it's content. That was the most interesting because to this day I can still hum the music from it.

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
    1. Re:in it's era... by Anonymous Coward · · Score: 2, Informative

      That game was called Cliff Hanger.

    2. Re:in it's era... by Anonymous Coward · · Score: 0
      That was the most interesting because to this day I can still hum the music from it.
      I can too.

      mmm, mmm, mmm-mmm mmm MMM
      mmm, mmm-mmm mmm MMM
      mmm, mmm MMM-mmm mmm

      wait. That's "oops! I did it again!" How'd that get in there. My bad.
    3. Re:in it's era... by vinsanity1 · · Score: 1

      space ace was not exactly the "second one"...

      when the game was released on some consoles, a semi-sequel was released called "Escape from singe's castle". Later home console versions, such as for the NES, were also not exactly sequels, but more like adaptations.
      the real sequel was released in 1991, "Dragon's Lair II: Time Warp".

      "space ace" was released the year after DL, and it was animated by the same team (headed by ex-Disney Don Bluth), but was not actually a sequel.

    4. Re:in it's era... by Mister+Whirly · · Score: 2, Interesting

      And what about Don Bluth's RPG game Thayer's Quest? It had a big old keyboard with tons of buttons and was even more frustrating than Dragons Lair/Space Ace...

      --
      "But this one goes to 11!"
    5. Re:in it's era... by Anonymous Coward · · Score: 0

      That Lupin III game was called Cliffhanger. http://en.wikipedia.org/wiki/Cliff_Hanger_(game)

    6. Re:in it's era... by Wordplay · · Score: 1

      Yeah, nigh unplayable in the arcades.

      It got released for PC eventually. Also, there were two PC sequels in the 90s, Kingdom: The Far Reaches and Shadoan.

  15. It's already an emulation project by Weaselmancer · · Score: 1

    And quite playable. See Daphne.

    You'll need to locate the graphic files yourself, of course. But anyone who has done the Mame thing should know how to do that.

    --
    Weaselmancer
    rediculous.
  16. Already been done for the XBOX? by Anonymous Coward · · Score: 1, Informative

    According to the HDTV arcade, Dragons Lair 3D is available for the XBOX in 720P and 1080i:

    http://www.hdtvarcade.com/hdtvforum/index.php?auto com=custom&page=xboxd

    1. Re:Already been done for the XBOX? by PhiberOptix · · Score: 2, Insightful

      Dragon's Lair 3D != Dragon's Lair

    2. Re:Already been done for the XBOX? by vinsanity1 · · Score: 1

      very true.
      the 3D version was released in 02 for XBOX, gamecube and windows. it was not 'remastered'.

  17. Anyone remember the 'Wizard' game with a keyboard? by siberian · · Score: 2, Interesting

    The follow-on to Space Ace and Dragons Lair was some 'Wizards Apprentice' type game with a full membrane keyboard.

    It was even more of a gnarly quarter muncher because you had to move from a joystick and an action button to a full 101 key keypad and an unfamiliar user interface. Anyone remember the name of this game?

    Anyhow, SPACE ACE ROCKS, DOWN WITH DRAGONS LAIR!! ;)

    I always felt like players should charge their audience an admission fee.

  18. HD Games by tgpo · · Score: 1

    While they're at it they should make a HD version of Jill of the Jungle. I'd love to see what people could push into her pixels.

    --
    -tgpo
  19. Oh... wow... by Anonymous Coward · · Score: 0

    Now, 23 years later they tune up the graphics.

    But the gameplay is still the same bitch as it was 1983.... like most of the current games.

    (This is not a anti-something-fanboy-troll. I highly respect brand loyalities of any kind. Please don't mod AC down)

  20. A HD cartoon? by MooseTick · · Score: 1

    I don't seen how making a cartoon HD will make it any better. I remember this in the arcade and as others have mentioned, it was a quarter eater that wan't very fun to play. It definately looked good but gameplay was all guesswork or memory. Minimal to zero skill was involved. You either knew where to go and lived or you didn't and died.

    I also remember when it came out for the PC around 1991. It took 7-9 floppies and looked nearly as good as the original. It was fun for about one night.

  21. 50 cents? by Mateo_LeFou · · Score: 1

    I don't remember; was DL pretty much the first game that cost 50c per play?

    --
    My turnips listen for the soft cry of your love
    1. Re:50 cents? by BunnyClaws · · Score: 2, Interesting

      I think it was more like 4 quarters. You put in 4 quarters and played for about 15 seconds before you were killed.

      --
      "Anything tastes good if you deep fry it."
    2. Re:50 cents? by ElephanTS · · Score: 1

      In England it was 50p a go. The other games used to cost 10p so it was 5x more expensive.

      The economics that went through our heads was this: want do we want - 50p for 30 minutes (reasonably skilled arcade players) or 50p for 20 seconds of animation?

      --
      spoonerize "magic trackpad"
    3. Re:50 cents? by Mister+Whirly · · Score: 1

      Yep, first 50 center I remember at the arcade. Not only the most expensive game, there was always a line of 10 kids or more waiting to play it. I just watched and saw the whole game without ever having to pay...

      --
      "But this one goes to 11!"
    4. Re:50 cents? by Gumber · · Score: 1

      I don't know if it was the first, but I remember the price being a big reason I hated the game. Because it was basically static clips, there was no real feedback about how you were doing until you got killed, which happened pretty quickly, and then you had to spend another 50 cents to try again.

      Of course, the real reason to hate the game was that the gameplay sucked, no matter what the price.

    5. Re:50 cents? by Horatio_Hellpop · · Score: 1

      //Of course, the real reason to hate the game was that the gameplay sucked, no matter what the price.//

      That's stellar logic, considering how incredibly popular it was in arcades. Just because you had trouble playing it didn't mean the game (or gameplay) sucked.

      --
      Frammin' on the jim-jam, frippin' at the krotz!
    6. Re:50 cents? by Afrosheen · · Score: 1

      The gameplay did suck. It's like playing Battlefield 2 over a 600 ping connection. You're dead before you realize what killed you..or you moved a split second too early or too late. Feedback is critical with any type of gaming.

        It was popular because it looked cool. That's about it. I doubt it'll be any less frustrating or any more fun in HD.

    7. Re:50 cents? by M0b1u5 · · Score: 1

      LOL - you were MEANT to die like that - so they could get more quarters! F00. What part of "profit making venture" don't you understand? I used to put 20 cent pieces into the thing (it was only 20c to play here, like all other games at the time, even TRON was 20c) like they were food for the machine...

      Hell, I must have pumped close to $1000 into Dragon's Lair, and even more into the followup "Space Ace".

      I bought DL 3D when it came out last(?) year, and it was fun, but not nearly the thrill of playing it on a console all those years ago.

      --
      How many escape pods are there? "NONE,SIR!" You counted them? "TWICE, SIR!"
    8. Re:50 cents? by Gumber · · Score: 1

      It was incredibly popular?

      Not at the Arcade I went to.

  22. To Emulate or Not by Enderandrew · · Score: 1

    I was considering downloading Daphne as it is one of the few classic emulators I don't have.

    http://www.daphne-emu.com/

    I am a big fan of software preservation. However, if I only emulate the original copy would that be considered warez now that a new shiny version is back on retail shelves?

    Honestly, I wonder if this might spin off a retro-trend in similiar twitch-movie gaming. I don't see why people couldn't make similiar games with DVD systems today. You just branch to various chapters on a disc and hit a button at precisely the right time.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:To Emulate or Not by HTH+NE1 · · Score: 1

      I don't see why people couldn't make similiar games with DVD systems today. You just branch to various chapters on a disc and hit a button at precisely the right time.

      Already done. Dragon's Lair, Dragon's Lair 2: Time Warp, Dragon's Lair 3, and Space Ace, all available on interactive DVDs, though only one of them is available as new from amazon.com. There are others as well.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    2. Re:To Emulate or Not by bitrot42 · · Score: 1

      I was considering downloading Daphne as it is one of the few classic emulators I don't have.

      http://www.daphne-emu.com/

      >However, if I only emulate the original copy would that be considered warez now that a new shiny version is back on retail shelves?

      You can always buy the standard-def DVDs and convert them for use in Daphne:

      http://www.digitalleisure.com/contents/DVDVideo_ga mes.htm#dragonsLair20
      http://www.laserarchive.com/dvd2daph/

      Legal content *and* authentic gameplay!

      --
      FIXME: Add a sig here
    3. Re:To Emulate or Not by BioMonk · · Score: 1

      a new dvd2daph is coming very soon that supports DL2. This will be followed by a legal conversion for DL HD. Conversions for Cliff Hanger and Thayer's Quest are possible, and are potential candidates for future projects as well.

  23. Frozen bubble by nuggz · · Score: 1

    Problem is there aren't enough levels, I finished the 100 levels with the ubuntu package, now I want more.

  24. nah by icepick72 · · Score: 1

    Is a high-definition cartoon really better than a regular cartoon? I don't think so. Either way the cells are coloured or shaded. More detail in a cartoon isn't too impressive because it's not the kind of detail that matters, compared to real-life actors.

    1. Re:nah by HTH+NE1 · · Score: 1

      I've thought about converting some animated shows into HD for fun, but not upscaling. Instead, I'd take advantage of the bigger canvas of HD and stitch frames together so you could see the backgrounds in their full glory rather than the quick pans across them and otherwise expand the field of view (e.g. a shot from Gargoyles of Xanatos' Eerie Building that panned from pointing down at the base up to being level with Castle Wyvern atop it, but instead of being a pan being stitched together as a reveal). Or make it like an animated comic book where each camera change was a new cell on the page.

      Unfortunately I need a more powerful computer to play back HD. A 550 MHz G4 on a Blue & White G3 motherboard doesn't cut it.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  25. Redo it as a "real" game by The+Wicked+Priest · · Score: 2, Insightful

    What made this game stand out in its day were "graphics" that couldn't be rendered in real time, back then. But today, they could be. Imagine the look of the original, but with fully interactive gameplay -- that's what I'd like to see.

    --
    Share and Enjoy: 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    1. Re:Redo it as a "real" game by Too+many+errors,+bai · · Score: 1

      I think you'd end up with something a bit like XIII. But hopefully making better use of the "drawing" effect.

    2. Re:Redo it as a "real" game by Jarlsberg · · Score: 1

      Try Dragon's Lair for the Xbox, then. It's a quality release with graphics to match the Laserdisc version. It's a really fun game.

    3. Re:Redo it as a "real" game by Anonymous Coward · · Score: 0

      You seem to be confusing traditional 2D animation painted on cells with 3D animation; Nowadays, it would still not be possible to "render" the graphics in real time - or even on a huge render farm in non-real time, because they were never actually rendered. Each frame was hand animated and painted...

      But anyway, this HD version looks horrible and I think that butchering the animation as they have done is very insulting to everyone who worked on the original.

  26. and of course by bobamu · · Score: 1

    most of the time the machine was broken

  27. Re:Anyone remember the 'Wizard' game with a keyboa by GodaiYuhsaku · · Score: 2, Informative
  28. One thing I don't like about DL by Conspiracy_Of_Doves · · Score: 1

    One thing I didn't like about Dragon's Lair was that if you died a couple times at the same place, the game would automatically bypass that scene. I understand that it was done that way because the designers knew that people would be standing around watching and they wanted people to be able to see as much of the game as possible, but they should have put in some way to turn that feature off.

  29. Have one of the original players... by TWX · · Score: 1

    I have one of the old Sony "LaserMax" 1453 Laserdisc players that went into the console in the arcade. All I need is a Dragon's Lair Laserdisc and the schematics for the controller board (plugs into the RS-232 port on the player) and I can have my own MAME and Dragon's Lair console! Woohoo!

    --
    Do not look into laser with remaining eye.
    1. Re:Have one of the original players... by Achra · · Score: 1

      Are you serious? I thought that the only reason why you would want the original laserdisc player was if you had a working set of boards to plug it into. That laserdisc player was notoriously crummy. If you're going to build a mame cabinet, you should grab the DVD release off of ebay ($5), download daphne, and play. :)

      --
      Each processor would proceed sequentially as if it had been better for them not to rise against Saul.
    2. Re:Have one of the original players... by h4ck7h3p14n37 · · Score: 1

      Yeah, the original player burned out pretty quickly. At some point, I believe a new Laserdisc player was used that didn't have this problem.

    3. Re:Have one of the original players... by BioMonk · · Score: 1

      not in the old days when DL was on location. Now, you can use a newer player with a conversion card like a laserace or a hi-tech card, but there were no replacement players that were officially cinematronics-sanctioned.

    4. Re:Have one of the original players... by BioMonk · · Score: 1

      The Sony 1450 was used for Dragon's Lair 2, but not the original Dragon's Lair or Space Ace. I've never heard of the 1453, but I can say that that particular model number was not used for any arcade laser games.

    5. Re:Have one of the original players... by TWX · · Score: 1

      Come to think of it, it probably was a 1450. It's been awhile since I've gotten it out of storage...

      --
      Do not look into laser with remaining eye.
  30. The book by Mateo_LeFou · · Score: 1
    made it pretty easy. They should reprint it

    6 used and new available from $7.00

    --
    My turnips listen for the soft cry of your love
    1. Re:The book by KatchooNJ · · Score: 1

      HA! I actually own that book! :) It's sitting on my bookshelf.

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  31. For those of you who can't wait. by forgotten_my_nick · · Score: 2, Funny

    Dungeon Escape is fun. :)

    http://www.studiohunty.com/dungeon/

    I liked Dragons Lair when it came out but as games go now, it can be somewhat annoying to play.

  32. Endless series of remakes by Anonymous Coward · · Score: 1, Interesting

    Dragon's Lair was interesting back in the day, but god, I think there's been a remake for almost every new generation of gaming technology that's come out. Commodore 64, NES, SNES, Amiga, 3DO, PC, Gameboy, CD-i, AtariST, Sega CD, Jaguar, Gamecube, XBOX, PC, and some more. http://www.mobygames.com/game_group/sheet/gameGrou pId,427/ I don't think any game's been remade as much as this one.

  33. Dungeon Escape! by axolotl_farmer · · Score: 5, Interesting

    For those who want to see what Dragon's Lair is like, but prefer stick-figures to cels, there's the excellent flash game Dungeon Escape!.

    Anyone beat that one yet?

  34. Re:Anyone remember the 'Wizard' game with a keyboa by SomeoneGotMyNick · · Score: 1

    The follow-on to Space Ace and Dragons Lair was some 'Wizards Apprentice' type game with a full membrane keyboard.

    Thayer's Quest

    With the glorious, hard to understand, speech synthesis. The nice thing about that game (other than the first decision you need to make in the game) is that it played more like a choose your own adventure book. It wasn't all just a 50-50 chance of losing when a decision was to be made.

  35. Next up: The Neverhood! by unfunk · · Score: 1

    Come on, Dreamworks! Please let this classic game be remastered is high-resolution video!

  36. And You were Right by Greyfox · · Score: 2, Insightful

    For the most part it WAS the future of gaming. Pity Mr Do, Asteroids and Astro Blaster weren't...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  37. media format by dangil · · Score: 1

    if the trailer gives any insight, the new shiny HD version will be encoded in WMV-HD

  38. Bleh... by Jaysyn · · Score: 0, Offtopic

    I hated this game in the arcade....

    --
    There is a war going on for your mind.
  39. a spoiler alert! {:-P) by ElephanTS · · Score: 1

    Hey! Don't give away the secrets - it took me £30 to get that good!

    --
    spoonerize "magic trackpad"
  40. Light at the End of the Tunnel by Sonus · · Score: 1

    It's a quarter muncher for sure, so I never really played it. Back then though, word on the street is that at the very ending scene you were rewarded with rescuing the very buxom princess. Alas, I never got to see that scene to this day. Anyone have any screencaps? :)

    1. Re:Light at the End of the Tunnel by Dracil · · Score: 1

      How about the actual video sequence? http://www.youtube.com/watch?v=1YG8Sg6Dx0k

  41. Why didn't they just remaster the game by thatguywhoiam · · Score: 1
    ... using Flash or SVG or something. That way anyone can re-rasterize this silly game it to whichever absurd resolution they can handle.

    Actually now that I think of it, that might be a nice proof-of-concept for resolution-independent animation recording... lots of CPU though...

    --
    If Jesus wants me it knows where to find me.
  42. Re:Anyone remember the 'Wizard' game with a keyboa by KatchooNJ · · Score: 1

    I actually own this one for the PC! :) I've had it for years; it's called "Kingdom" for the PC.

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  43. The first 50 cent game? by shoolz · · Score: 1

    IIRC, Dragon's Lair was the first game that took TWO quarters to get a credit. At least in my city where the game made the local news.

  44. I hated this game. by recursiv · · Score: 5, Funny

    I spent 25 cents on it. I put my quarter in and started the game. I watched the intro, and then I was dead. Evidently the intro was actually the game. Anyway, this pissed me off so much that I've hated it ever since.

    --
    I used to bulls-eye womp-rats in my pants
    1. Re:I hated this game. by h4ck7h3p14n37 · · Score: 1

      Heh, wrapped up in tentacles and hanging upside down from the bridge. Ever play Dragon's Lair II? The action starts immediately.

  45. Old memories by Anonymous Coward · · Score: 0

    I remember being in awe of this game as a bystander. I'd watch people play it for hours thinking it was the greatest thing ever. Then I played it. After only 50 cents I turned away from the machine and never looked at it again.

  46. Quarter eater by sootman · · Score: 4, Informative

    "...in the arcade it was a quarter eater."

    Sure was. It was the first game I ever saw that was fifty cents a pop.

    And for all those who are complaining about how random the play was, this game had patterns, same as any other game. When you're trying to get past those two spinning Q-Tips, you press the stick when he lunges. In the water, you go towards the lighter stream, etc. Remember kids, this was nineteen eighty freaking three--Dragon's Lair looked WORLDS better than what else was out there. Who cares if the gameplay was less than perfect. Besides, that princess was a piece of ass. (No surprise, I guess: reading the Wikipedia article, the studio couldn't afford a model so they just looked at Playboys. Ha.)

    Gameplay suffered because there was only one laser disc in the system so there was a short blank-screen delay when the scenes switched from the 'setup' to the 'result.'. I heard that Space Ace had two and it would switch back and forth between them with no delay, but reading Wikipedia I see that there were conversion kits to make DL into SA, so who knows--I might be remembering wrong.

    http://en.wikipedia.org/wiki/Dragon's_Lair
    http://en.wikipedia.org/wiki/Space_Ace

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
  47. Why Dragon's Lair? by wift · · Score: 1

    Great animation, poor game unless you're an obsessive compulsive. I played a few times and it was enough to get tired of the digital controls. Dragon Lair's control scheme and game play is so simplistic and boring that I really am surprised that anyone would still be interested in it , unless it's purely for a sentimental reasons.

    --
    ....... Thus ends my attempt at wit or whatever
  48. Easter Egg - Unlimited Lives by caffeinatedOnline · · Score: 5, Informative

    While holding the joystick up and to the left, hold down the sword button while inserting your quarter. This will give you lives until you finish the game... really use to piss people off when I would do it and die 50 times in the same spot...

    --
    The sky above the port was the color of television, tuned to a dead channel...
    1. Re:Easter Egg - Unlimited Lives by nacturation · · Score: 4, Funny

      Dammit... where were you in my childhood to tell me this information? I'd be a rich man today had I known this. That, and unlimited health for Gauntlet. And a time machine.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    2. Re:Easter Egg - Unlimited Lives by 1iar_parad0x · · Score: 1

      If this is true, it's a pretty 'dumb' easter egg. The whole point of the machine is to make its owner money. I guess they were fortunate the internet (in it's present form) wasn't available then.

      --
      What do you mean my sig is repetitive? What do you mean my sig is repetitive? What do you mean....
    3. Re:Easter Egg - Unlimited Lives by h4ck7h3p14n37 · · Score: 1

      ARGH!!! I sure wish I had known that back in the day; the furthest I ever got was the mud men scene.

    4. Re:Easter Egg - Unlimited Lives by Anonymous Coward · · Score: 0

      But even back then they had dictionaries. Next time I'm in 1985, I'll pick one up for you so you can learn that "it's" = IT IS, and is not the same as "its".

    5. Re:Easter Egg - Unlimited Lives by RichMeatyTaste · · Score: 1

      The bad thing about Gauntlet is that it never ends.

      Had I known that growing up (32 now) I would probably have enough spare quarters to buy a Ferrari (with interest of course).

      --


      Ever feel like you are driving the getaway car?
    6. Re:Easter Egg - Unlimited Lives by mgabrys_sf · · Score: 1

      Not really. The game finished after a scant 12 to 15 minutes of footage. A good player could "finish" it on one life, but unless you were insistant on dying over and over again, you'd still play for as long as a legal player.

      Still - wish I could try this on a real machine to prove it. At CAX this year there's only going to be space-ace. Perhaps it works with that as well...

  49. Exactly the opposite by Anonymous Coward · · Score: 0

    Real life actors don't have more *informative* detail, because you already know what they look like. We all know Angelina Jolie's face so well it hardly matters whether we can see it clearly... and of course her most important "details" are too large to be helped much by HD.

    In a cartoon, many of the lines are only a pencil-width thick. On a conventional DVD, these lines disappear, and the expression of a character becomes less readable. The cel colouring isn't important, but the linework sure is. Those details matter so much that an animation assistant makes $25 per drawing to make sure every little line is exactly right.

  50. Hate those games... by hackwrench · · Score: 1

    Worst controls ever. Can't even tell if they are working.

  51. Always wanted to play this... by JeTmAn81 · · Score: 1

    I finally got to play this game recently, through an emulated version for Sega CD, and I must say...it does look cool and all, but if I didn't have the ability to save my state whenever I wanted, I'd never play it. The number of times I'd have to start over would drive me nuts.

    --
    "Me? Lady, I'm your worst nightmare -- a pumpkin with a gun."
  52. Wasn't always? by hackwrench · · Score: 1

    Try 'never'.

  53. lol by Anonymous Coward · · Score: 0

    It made me LOL in the middle of a crowded lab...

  54. HD? I want my holograms! by KeiichiMorisato · · Score: 1

    All this talk about Dragon's Lair, reminded me of that game that came out in the late 80's to early 90's that played like Dragon's Lair, but the display was a reflected screen that made it look like a holographic projection. Does anybody remember what that game was? I remember that was a quarter muncher too, not because of gameplay, but because of the unique display.

    1. Re:HD? I want my holograms! by LordJezo · · Score: 1

      Time Traveler.

      You can buy it on eBay cheap, well, at least the DVD version, but it does come with 3d glasses.

    2. Re:HD? I want my holograms! by Mister+Whirly · · Score: 1

      Time Traveler was the hologpraic game. Even worse gameplay than DL or SA if you can believe it. I first saw the game at the State Fair arcade - and it was $1 to play... Ripoff city!

      --
      "But this one goes to 11!"
    3. Re:HD? I want my holograms! by caffeinatedOnline · · Score: 1

      The game was called "Time Traveler" and was made by Sega... I would link to it, but for the life of my I can't figure out how to post a link without causing the whole dang URL to show... anyone want to enlighten me on how to link properly? Not in the FAQ =/

      --
      The sky above the port was the color of television, tuned to a dead channel...
    4. Re:HD? I want my holograms! by DeltaCrash · · Score: 1

      You might be thinking of Time Traveler by Sega, made around '91. They also did a (lame) fighting game called Holosseum later in '92 using the same cabinet.

      Both are currently emulated by MAME, but the games really lose their edge without that awesome screen.

      Oh, here are some handy links:
      Holosseum: http://www.klov.com/game_detail.php?letter=&game_i d=8132
      Time Traveler: http://www.klov.com/game_detail.php?letter=&game_i d=10124

      Cheers!

      -D

    5. Re:HD? I want my holograms! by Kehvarl · · Score: 1

      You can create a link in a post just like any hyperlink in HTML:

      <a href="URL"> Text to display </a>
      would create: Text to Display

      note: if you don't specify the URL properly then slashdot will prefix it with "http://_category_.slashdot.org/"

      This will work even when posting in Plain Old Text mode.

    6. Re:HD? I want my holograms! by caffeinatedOnline · · Score: 1

      Thank you!... you'd think that being a programmer I would have tried regular HTML, but got caught up trying everything that I could think of with the URL: tag.

      --
      The sky above the port was the color of television, tuned to a dead channel...
  55. L-L-L-B-B-R-R-R-S-L-S by InVinoVeritas · · Score: 0

    I think that is the sequence to slay the dragon and get the princess. Ah... to be a fat, loser kid again.

  56. There was another similar game.... by redwoodtree · · Score: 1

    While I never got to play Dragon's Lair for all the reasons people have posted (too expensive, line too long, looked way too tough) there was another game that came out that had the same annimation and interface that I did get to play.

    It was some type of spy/noir game set in the 40s or something like that. You had to drive up some curvy road hitting the joystick at just the right moments. That game was pretty cool and i seem to remember it probably because it was animated so nicely.

    I'll have to hunt around and see if I can find what it's called unless someone else remembers.

    1. Re:There was another similar game.... by Mister+Whirly · · Score: 1
      --
      "But this one goes to 11!"
    2. Re:There was another similar game.... by otis+wildflower · · Score: 1

      Cliff Hanger is probably what you mean. And yeah, I wish I could find it :p

    3. Re:There was another similar game.... by Anonymous Coward · · Score: 0

      I can't remember the name of the actual game, but the video was a recut of Castle of Cagliostro, one of the Lupin movies. I clearly remember learning the grenade explosion pattern on that windy road. It's more entertaining to just watch the film, though.

    4. Re:There was another similar game.... by redwoodtree · · Score: 1

      Cliff Hanger! YEAH!! thanks.

  57. Oh, there was also a second one.. by LordJezo · · Score: 1

    It was a fighter, I only saw it once at a Chuck-E-Cheeze in NJ, no idea what the name is . Anyone know?

  58. Laser Disc Games in general by logicassasin · · Score: 2, Informative

    DL is being re-released for the nth time... Big whoop. I remember DL from Showbiz Pizza the day it was first powered up there. I remember the line of tokens on the marquee holding places for a chance to play. I remember it was the first game I ever saw that demanded two tokens or 50 cents to play. I do have some fond memories of the game, but playing it was not one of them.

    To be honest with you, I think we can attribute Dragons Lair whole concept to today's game model - Solve a puzzle, move on to the next area, solve another one, move on, beat the game, that's it. Dragon's Lair, as far as gameplay goes, was horrible. The appeal was the display, the cartoon. We wanted to see what happens next, we wanted to see each area and the action that took place. We wanted to know more of the storyline, wanted to see how it unfolded. We wanted to see someone beat the game, and ultimately, do the same ourselves. The problem was that once you beat it, like pretty much every game released these days, you're done with it. There's no real reason to play it again. That's the problem with Dragon's Lair and every other game like it; ZERO replay value.

    To their credit, the programmers DID try to make a few games that were more like traditional games, they just happened to use a laserdisc for backgrounds, storylines, etc. M.A.C.H. 3, FireFox, and Bega's Battle (which used footage from the anime "Harmageddon") were better games than DL simply because they had more traditional interaction than DL (I blistered my fingers on MACH3 several times).

    That said... Space Ace, from a storyline point of view, was a better experience. The story was far more linear than Dragon's Lair, and the characters themselves were more fleshed out and not as one-dimentional as Dragon's Lair's. It was more entertaining to watch and arguably more interactive than Dragon's Lair. The same goes for Cliffhanger; better story, better characters, better experience most likely because it was based on a real movie (I freaked out the first time I saw "Castle of Cagliostro" some 10 years later).

    --
    Fifty watts per channel, baby cakes.
    1. Re:Laser Disc Games in general by Anonymous Coward · · Score: 0

      Dragons LKair was amazing in its day. FULL ANIMATION done with compuer that in previously only could do Pac Man. I dont know why other games didnt also use its technology and its sad we wer stiuck ibn Nintendo hell for years after

      -- KaOs

    2. Re:Laser Disc Games in general by logicassasin · · Score: 1

      Ummmm.... No it wasn't! Dragon's Lair was "Cellular Animation", shot on film and dumped to LaserDisc. Nothing was computer generated. The reason we were stuck in "Nintendo Hell" as you call it was because the computers that COULD do it in 1983 were incredibly expensive.

      Years later, The game was released for the Amiga and AtariST's, the only two home computers that could approximate the games visuals well enough that people could have some of the arcade experience. (If I remember right, it came on 4 or 5 DSDD 3,5" floppies)

      --
      Fifty watts per channel, baby cakes.
  59. Oblig Back to the Future quote by Jtheletter · · Score: 1

    Eight year old's response after watching Marty McFly play the arcade shooting game in the diner in 2015: "You mean you have to use your hands? That's a baby's game."

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    1. Re:Oblig Back to the Future quote by Allison+Geode · · Score: 1

      humorous, then, that the most popular arcade games the past few years are things like Dance Dance Revolution. no using of the hands, indeed! the movie was right!

    2. Re:Oblig Back to the Future quote by Anonymous Coward · · Score: 0

      > Eight year old's response after watching Marty McFly ...who, BTW, was played by none other than Elijah Wood.

  60. Mod parent up by XSforMe · · Score: 1

    "Are you like in your 30's or 40's? The real classics are games like Space Travel for Unix."

    Thanks for the laugh! Really interesting game, and how it led to the Unix being created first on the PDP-7.

    http://www.cs.bell-labs.com/who/dmr/spacetravel.ht ml

    --
    My other OS is the MCP!
  61. Coolest Looking game ever by bogie · · Score: 1

    Worst actual gameplay ever. It was just a big money waster until you figured out the moves.

    I did very much enjoy watching people who had learned all the moves go to the end but I personally thought the gameplay was crap. I was much happier to step across the isle and play Tron. Man would I love to own that cabinet today.

    --
    If you wanna get rich, you know that payback is a bitch
  62. The way it was meant to be seen? by ChaosDiscord · · Score: 3, Funny
    Elizabeth Foster, President of Digital Leisure:
    With the power of today's computers, gamers can now enjoy Dragon's Lair the way it was meant to be seen.

    Played off a laserdisc, output on a standard definition video monitor mounted inside of an arcade cabinet surrounded by the flashing and noises of other video games?

  63. Watch the whole thing by Rob+T+Firefly · · Score: 2, Informative

    Someone ripped the video and posted the whole thing to youtube. No quarters needed.

    1. Re:Watch the whole thing by Anonymous Coward · · Score: 0

      No quarters needed.

      Well, I would hope so given that watching this game "play" itself automatically is as pointless as it gets.

  64. Nipples!!! by Anonymous Coward · · Score: 0

    Man, it just goes to show my state of mind in 1983...i remember she had a hot face and nice rack, but man i didn't remember those nipples!

  65. Redo it as a "toon" game by Anonymous Coward · · Score: 0

    That's because "toon rendering" isn't the same thing as a real cartoon.

  66. On CD by Nerdfest · · Score: 1

    It was available as a CD as well, circa '92 or '93. It still sucked, but you didn't have to swap disks.

  67. Nice Eye Candy, But Arcade Pinball Was Better by Anonymous Coward · · Score: 0

    Yeah, I'm dating myself, but I used to have to squeeze past all the other kids playing this game in the arcade to get to the back of the place where the pinball machines lived. I always thought video games were just a passing fad. Gimme "Eight Ball Deluxe" any day over Asteroids or Ms. Pac Man or Dragon's Lair.

    1. Re:Nice Eye Candy, But Arcade Pinball Was Better by fishbowl · · Score: 1

      > I always thought video games were just a passing fad.

      They were!

      If you try to describe to kids today, what the video arcade was like until 1984 or so, they won't believe you.
      Oh sure, they've seen Game Works and so on, but that's quite different.

      Other example; my friends and I used to go to Taco Bueno instead of Taco Bell for no reason other than the fact that Taco Bueno had a Galaga console table.

      I remember when the mechanical games *were* the arcade. Electro-mechanical driving games, shooting games, tank games, submarine games, and of course, pinball.

      I even had a pinball machine for a while, a table with a mechanical horse race with six horses. It was too much for me to maintain, so I sold it. That's how I got my first Fender Rhodes...

      --
      -fb Everything not expressly forbidden is now mandatory.
  68. Jaguar + Tempest 2000 + VLM by rjung2k · · Score: 1

    "I'm one of the ... *counts on fingers * ... 8 people in the world who bought an Atari Jaguar."

    Big deal! I'm one of the three people in the world who bought a Jaguar CD! Just for Jeff Minter's VLM! ;-)

  69. "--Or will he be caught hanging aROUND again?" by Fantastic+Lad · · Score: 1
    Ahh. Cliffhanger.

    The story/animation in that game captured me in a big, big way. When I discovered the Miyazaki film within the same year, (or rather, some story books using stills from the film; getting an acutal copy was somewhat more challenging), I was similarly blown away. --Manga and anime were unknown words back in '83, and I was of the first wave of Westerners to fall under its spell.

    Good times!


    -FL

  70. Meh. by Anonymous Coward · · Score: 0

    At a time when most arcade games cost a quarter, they usually cost at least fifty cents, and in some arcades, as much as a dollar. Then end result is I never played it more than once. I died quickly. It sucked. I went back to Robotron: 2084, my one true love and never looked back.

  71. Better laser disc games by Jeremi · · Score: 1
    I agree with most posters on this topic... Dragon's Lair was too difficult to be more than a player-abusing quarter-eater.


    There were some other laser disc games that were fun, though:

    1. Super Don Quixote -- Like Dragon's Lair, but with visible prompts so you didn't have to guess which way to move the joystick
    2. M.A.C.H. 3 -- A very primitive sort of flight simulator game, but really fun anyway
    3. Astron Belt -- Like M.A.C.H. 3 set in Tron-style cyberspace (or maybe 2001-style LSD-hyperspace. Not quite as fun to play, but very cool dream-like graphics (for the time)
    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  72. While you are waiting for HD Pong. by forgotten_my_nick · · Score: 1

    Check out Plasma Pong.

    http://www.plasmapong.com/

    Should look nice in HD. :D

  73. most machines had that turned off.. by YesIAmAScript · · Score: 1

    Yeah, the intro would come up, and you had to push right a couple times to jump across the bridges before he even went in the castle.

    Most machines had this turned off. Perhaps your experience is why they turned it off. I figured it was to decrease game time and thus increase throughput.

    --
    http://lkml.org/lkml/2005/8/20/95
  74. Maybe it will be "how it was meant to be" by BlueScreenOfTOM · · Score: 1

    I feel the need to reply, although I cannot comment directly on Dragon's Lair, I'm a fan of both Laserdisc technology *dodges tomatoes* and classic arcade games. I own a number of full-sized arcade machines, and I own a number of still-working laserdisc players, and I have to say, I can't imagine this game was that great in its original form. First off, LDs are pretty slow to scan, so the "load time" must have been somewhat obtrusive. How about the loading screens? Was it that ugly blue that most Pioneer players have when switching tracks?

    I've long been a fan of Pioneer equipment (especially the Pioneer Elite line) and I'm sure what the Wikipedia article on Dragon's Lair says is true... the equiptment was good, but it broke a lot under the strain of constant scanning. I've had a few players die from just normal use... the discs are so heavy and have to spin so fast that the motors break easily, but I've seen more of a problem with the sensors than the motors. For example, I had one Pioneer player that refused to acknowledge that there was a disc in the player. Another would pick up the disc, partially spin it, then put it down and eject it. Today's players wouldn't suffer from nearly as many problems... DVDs aren't heavy and can scan a lot, relatively quickly, without breaking.

    As far as duplicating the "arcade experience", any new version of the game certainly could not do that without the lights and the big-ass clunky machine. However, the Wikipedia entry states it has a joystick and one button, so it couldn't be too hard to get a similar experience in the controls with even a DVD remote or $2 joystick. Also, you could hook it up to a larger screen than the arcade likely had, and the remastered "cartoon" would look much better.

    So, in conclusion, perhaps this really WILL give the effect the creators of the game originally intended... more seamless game-play and the possibility of a more immersive environment... still... why?

  75. Sony was not original by Matt+Ownby · · Score: 1

    The original Dragon's Lair players were the Pioneer PR-7820 and the Pioneer LD-V1000 for the US release.

  76. remake doesn't mean authentic by Matt+Ownby · · Score: 1

    Just because it's been remade over and over again doesn't mean you will get the same authentic experience that you got with the arcade. The only way I know of to get the arcade gameplay experience is to play Dragon's Lair using Daphne.

  77. This time it's different ... by Matt+Ownby · · Score: 1

    This time, Digital Leisure is giving us something that we can't get ourselves: high quality scans of the original film. Most laserdisc game enthusiasts (myself included) have the original Dragon's Lair laserdiscs, so the CD-ROM or DVD releases offer nothing that we don't already have (when you realize that the DVD's are just NTSC, same as the laserdisc).

    I've seen the trailer for this HD release and it looks absolutely astounding. The color is awesome, the detail is awesome... I will definitely be looking to get my hands on this one.

    While the gameplay probably won't be authentic, I'm sure we'll get it working in Daphne soon enough, and then we will have the best of both worlds (awesome video, authentic gameplay).

  78. The REAL classics....... by Khyber · · Score: 1

    My idea of the real Classics - Go back to the '60s when games were played by flipping a set of various switches and you waiting for the machine to do anything as you stare at a seven inch b/w CRT, all done at MIT, input with punch cards. THAT is classic, people, and it started the whole electronic games industry.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:The REAL classics....... by BunnyClaws · · Score: 0
      My idea of the real Classics - Go back to the '60s when games were played by flipping a set of various switches and you waiting for the machine to do anything as you stare at a seven inch b/w CRT, all done at MIT, input with punch cards. THAT is classic, people, and it started the whole electronic games industry.
      But, did it have a slot for you to slide in a quarter? :P
      --
      "Anything tastes good if you deep fry it."
    2. Re:The REAL classics....... by Khyber · · Score: 1

      No, you had to deal with Timesharing back then :( I guess you could bribe someone to let you take their timeslot, but I never heard of such things happening.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  79. I Own These on DVD and They're Unplayable by h4ck7h3p14n37 · · Score: 1

    I own the three volume DVD set from Digital Leisure with Dragon's Lair, Dragon's Lair II and Space Ace. You play the game by using the arrow keys on your DVD remote; for the most part these games are unplayable, especially Dragon's Lair II. The problem is that when you make a "move", the DVD will pause for a second as it seeks to a new video segment. With games like Dragon's Lair II that have you making many moves in quick succession, the delay is intolerable and the audio just skips the whole time you're playing. IMHO, the only thing these releases are good for is either (a) watching the video to the game or (b) source of video and audio clips to be used for making your own version of the game to play on a computer (no/negligible seek delay).

    Unfortunately, the article doesn't specify if these releases are actual computer games, or just interactive DVDs. If they're actual games, and play smoothly, then they're probably worth the money.

    1. Re:I Own These on DVD and They're Unplayable by VGR · · Score: 1

      The sad thing is that Digital Leisure/ReadySoft has released somewhere around a dozen Dragon's Lair and Space Ace conversions, on various media, and every one has sucked.

      They always manage to digitize the video well, but they utterly ignore the gameplay: the careful timing of moves, the deliberate allowance of alternate moves (for instance, if the character needs to move "northwest" then either up or left is accepted), the randomization and mirroring, the adjustment of some Dragon's Lair rooms so they were much harder if they appeared later in the game than they were if they appeared early in the game, and so on. Yes, there was plenty more to it than dumb memorization and with every single version Digital Leisure has released, they have totally ignored this. Plus, many of the Windows versions are just badly programmed, with windows whose title bar and menu bar flicker, and even pixel trails between scenes. The end result has been one turd after another.

      And that is why the Daphne project exists and thrives: despite the glut of conversions Digital Leisure has made, not a single one has managed to give the classic gamers what they want. Which is pretty ludicrous considering classic gamers are the core audience, if not the exclusive audience, of a Dragon's Lair conversion.

      --
      The Internet is full. Go away.
    2. Re:I Own These on DVD and They're Unplayable by mfrank · · Score: 1

      Have you tried ripping an iso to your HD and playing that way?

    3. Re:I Own These on DVD and They're Unplayable by h4ck7h3p14n37 · · Score: 1

      Back when I picked those games up, I hadn't yet configured a DVD player on my OpenBSD laptop. Now I'm running FreeBSD along with VideoLAN on the laptop, so I may dig those discs up and see how they perform.

  80. Retro :) by Beefslaya · · Score: 1

    Retro is in. All the boomers and their kids are digging back to their roots for satisfaction and the simple pleasures of a good time. Seems to me with all the new technology that is coming out at a seemingly alarming rate these days, just doesn't give the same amount of fun, before the next insane game comes out.

    I don't need complex combo moves and 26 button joysticks to have a good time.

    A fine example of this phenom, I had some friends (men and women) over for a barbeque that got rained out. I was in the basement and pulled out my old Intellivision and dusted it off. Put in Burgertime, and with the opening melody..there was a crowd around the TV, amazed that it still worked.

    3am and 3 cases of beer later, they finally left. How many of them you think logged onto eBay to find their own systems?

    This game will sell to our generation, as a retribution to all the quarters we put in machine for almost no result *raises my hand*.

    Just like the GTO's, Mustangs, and Chargers...they are coming back, get ready.

    I suggest you 16 year-olds, put down the Vicodin and grab a paddle.

  81. Re: Two Laserdisc players by TaliesinWI · · Score: 1

    I'm pretty sure that was "Eon and the Time Tunnel" which was never verifiably released to arcades. I have a magazine from the early 80s that talked about it. Space Ace definately only had one LD player, as did "Dragon's Lair II" and "Space Ace II".

  82. I can't imagine... by mashuren · · Score: 1

    ...why anyone would want to play that horrible game again. It wasn't just difficult, it was frustratingly impossible. The "gameplay" consisted of mashing random buttons at random times with perfect timing. The only way to really win the game was to fail over and over and over again, so you know to mash the button the next time you get to that part. Pretty much everything in the game killed you. It wasn't fun, and the only reason it was even remotely interesting when it came out was because it was the first time anyone had ever seen an interactive cartoon. Now, we have the chance to relive exactly the same nightmare in HD. Goody. I'd rather play a REAL game, thanks.

    --
    An object at rest cannot be stopped.
    1. Re:I can't imagine... by fishbowl · · Score: 1

      >It wasn't just difficult, it was frustratingly impossible.

      It was also embarassingly easy, once you were clued-in. The gameplay was totally linear, and there were
      clear cues for all the actions; you just had to know what they were, and of course, have the motor skills to actually play it. No worse than the skills needed to own robotron or centipede, really.

      --
      -fb Everything not expressly forbidden is now mandatory.
  83. Re:Anyone remember the 'Wizard' game with a keyboa by siberian · · Score: 1

    Yes, the flexibility was great.

    But my CYOA book was I think $1.95 at the time, that'd get me about 5 minutes of game play on Thayers Quest :)

  84. Great! by Impy+the+Impiuos+Imp · · Score: 2, Funny

    Great! Now I can pick up right where I left off -- falling off that god damned burning rope into the lava.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  85. Unlimited lives? You pansy! by freeze128 · · Score: 1

    I spent hundreds of quarters on that game and can consistently finish with the finite number of lives. Be a real adventurer... RISK SOMETHING! ...or perhaps you are not worthy of the hand of Princess Daphne?

    1. Re:Unlimited lives? You pansy! by Anonymous Coward · · Score: 0

      Ahh, she ended up dumping him for for Fred and Velma anyway, so what was the point?
      Darn those meddlin' kids and their pesky dog!

  86. OMG, please let this game die! by Anonymous Coward · · Score: 0

    This game has had it's time...IT'S TIME TO MOVE ON!

  87. And it's HiDef too by Namarrgon · · Score: 1

    Ironically enough, Dragon's Lair was one of the very few original Xbox games to support full 1080i.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:And it's HiDef too by Jarlsberg · · Score: 1

      That's interesting -- I didn't know that. Too bad the Xbox360 won't let me play the game, or else I'd check it out with that resolution.

  88. This time terms are different ... by Anonymous Coward · · Score: 0

    "This time, Digital Leisure is giving us something that we can't get ourselves: high quality scans of the original film."

    Well so much for the public domain. I'm sure shorter terms will ensure we always have only the source material to draw upon.

  89. Re:Anyone remember the 'Wizard' game with a keyboa by KatchooNJ · · Score: 1

    The arcade game also remembered who you were if you returned later to play some more! :) If I remember right, you typed your name or something and it brought up your game state. Did it have a hard-drive or something to store this data?

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^