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World of Starcraft? Not So Much

The rumours have been swirling since last night, when MMOG discussion site F13 posted the surprising news that Blizzard plans to make MMOGs of Starcraft and Diablo. Turns out that while the possibility still exists, that's not exactly accurate. The CessPit has some of the slides from Vivendi's presentation, (courtesy of SirBruce). The last of these would seem to show the mere possibility (not confirmation) of expansion into the Massive and console markets for the company's intellectual properties. However, this is coupled with a flat denial by lead designer Rob Pardo: "Nothing in that rumor is true in regards to Blizzard. If I had to guess, there was some confusion between what Vivendi has planned for its game division versus what Blizzard has planned. While Blizzard is owned by Vivendi, their game division operates separately from Blizzard." So, while not out of the question, I find it unlikely we'll be hearing about World of Starcraft any time soon.

278 comments

  1. Message to Blizzard re: WoS: by ArsSineArtificio · · Score: 2, Funny

    "Don't keep me vaiting..."

    --
    All employees must wash hands before seeking equitable relief.
    1. Re:Message to Blizzard re: WoS: by T0wner · · Score: 2, Insightful

      These kind fo rumours have been flying around since WoW sales went throguh the roof. The reality of it is that Blizzard are still struggling maintaining is enormous WoW user base. The first expansion hasn't been released yet. Blizzard have stated that at the game development heart they remaina small company focussing on high quality products.

      We probably will see WoS or WoD in the future but not while WoW continues as it currently is.

    2. Re:Message to Blizzard re: WoS: by andersa · · Score: 4, Interesting

      Hell, a mere followup to StarCraft would be nice. I mean, how much longer are people supposed to put up with 640x480 pixels???

    3. Re:Message to Blizzard re: WoS: by flooey · · Score: 5, Funny

      Hell, a mere followup to StarCraft would be nice. I mean, how much longer are people supposed to put up with 640x480 pixels???

      Pfft, 640 pixels across should be enough for anybody.

    4. Re:Message to Blizzard re: WoS: by Anonymous Coward · · Score: 0

      The other publishers must have hired a Ghost to Lockdown any attempt to create another MMORPG. You can just hear the second-tier MMORPG vendors heaving a giant sigh of relief that Blizzard won't be releasing another MMORPG to take away the rest of their subscribers.

      EverQuest, Star Wars Galaxy, and City of Heroes can all rest safely knowing that they won't have to suffer at the hands of another Blizzard MMORPG.

      Although the Sony MMORPGs still have to worry about being run into the ground by Sony... The World of Star Wars expansion will be announced any day now... :-)

      Note: this post is meant to be in jest. If you play one of the MMORPGs I categorized as "second tier" realize this isn't a slight to you or your game. It's a joke. Calm down.

    5. Re:Message to Blizzard re: WoS: by milimetric · · Score: 1

      I've seen a lot of posts like yours. What you're ALL missing here is this:

      If they make WoS, as awful as it would be, it would give them an engine and story to perhaps Start a Starcraft 2. As things stand, Starcraft 2 is nowhere in sight and this may bring it closer. I'd marry the devil's ugly brother if Starcraft 2 were to enter production.

      HEAR THAT BLIZZARD? I NEED IT, and I have about 1,000,000 friends that agree with me.

    6. Re:Message to Blizzard re: WoS: by kronnek · · Score: 0

      Jesus Christ... WTF are they thinking, WOW has shown that Blizzard shouldn't be doing MMORPG's... STICK TO THE RTS'S!!!!! There's no point in venturing on if there's still room to grow in the world you are in. DAMN YOU BLIZZARD!

    7. Re:Message to Blizzard re: WoS: by Anonymous Coward · · Score: 0

      They already made it: Dawn of War.

    8. Re:Message to Blizzard re: WoS: by kindbud · · Score: 1

      But you can play four games at once on your 1080P HDTV panel and still have some screen space leftover for iTunes.

      --
      Edith Keeler Must Die
    9. Re:Message to Blizzard re: WoS: by Babbster · · Score: 1
      HEAR THAT BLIZZARD? I NEED IT, and I have about 1,000,000 friends that agree with me.

      I thought the South Korean population was higher than that...
    10. Re:Message to Blizzard re: WoS: by XMilkProject · · Score: 4, Interesting

      Exactly, it is still probably the best game ever created. If they could raise the resolution a bit for more modern monitors, and clean up the online functionality it would be spectacular. They could probably even beef up the graphics a bit without too much work, although that isn't particularly important... Starcraft is great because there are not too many silly graphical effects going on, and it relies instead on the perfection of the gameplay.

      --
      Big ones, small ones, some as big as yer 'ead!
      Give 'em a twist, a flick o' the wrist...
    11. Re:Message to Blizzard re: WoS: by G+Morgan · · Score: 1

      Starcraft was good but I'm not sure it was even on the greatest game ever list. At the time both Total Annihilation and Shogun:TW were better strategy games. To each his own I suppose, I'd certainly buy a copy of Starcraft 2 if it came out provided it wasn't Vista only.

    12. Re:Message to Blizzard re: WoS: by SpryGuy · · Score: 2

      Hell, they have the Warcraft III engine right there. They could just port StarCraft and its expansion pack over to the WarCraft III engine and it'd sell just fine. That'd give them all the artwork and a base income from which to launch production of StarCraft 2!

      I've never understood why they've let this game lie fallow the way it has.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    13. Re:Message to Blizzard re: WoS: by XMilkProject · · Score: 1

      Well, speaking of O/S support, Starcraft runs beautifully on my Ubuntu box (Wine-Style)... Maybe this makes me love it even more.

      --
      Big ones, small ones, some as big as yer 'ead!
      Give 'em a twist, a flick o' the wrist...
    14. Re:Message to Blizzard re: WoS: by Breakfast+Pants · · Score: 1

      You don't why they prefered to work on something which drew millions of players to pay a monthly subscription fee?

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    15. Re:Message to Blizzard re: WoS: by G+Morgan · · Score: 1

      Seriously, I tried it in Crossover the other day and it struggled in a win98 bottle.

    16. Re:Message to Blizzard re: WoS: by vix86 · · Score: 4, Interesting

      Assuming they ever do get around to making a follow up, I don't expect it to be very good. Why?

      Take a look at the original Starcraft team, here. You can follow the names and see where many of them are now. For the most part though, many of the top designers and programmers from the original Starcraft are gone. Where did they go? Guild Wars, or more specifically, they founded ArenaNet.

      And if there is something I have learned about games. If the original team behind a game is gone and a new team tries to pick up the game, the results arn't typically very pretty. So don't expect much. I'm not.

    17. Re:Message to Blizzard re: WoS: by miscz · · Score: 1

      Heh, Starcraft started exactly this way, there was Warcraft 2 engine and they intended to use it. There was even trailer of Starcraft on W2 expansion (Zerg were called Zurg back then :)), in the end they came up with new engine and I think it would be the same case with new Starcraft. By the time it would be finished W3 graphics would be really outdated.

    18. Re:Message to Blizzard re: WoS: by orkysoft · · Score: 1

      Yeah, and the best part is, it's got Orks!

      --

      I suffer from attention surplus disorder.
    19. Re:Message to Blizzard re: WoS: by Klanglor · · Score: 1

      Well there is StarCraft Ghost Comming? delayed for next gen? so December?

    20. Re:Message to Blizzard re: WoS: by Anonymous Coward · · Score: 1, Informative

      It has been shafted for indefinitely. Don't count on it.

    21. Re:Message to Blizzard re: WoS: by cyriustek · · Score: 0, Redundant

      ...And no one would ever need more than 640k RAM. ;)

      Erm...640 I mean.

    22. Re:Message to Blizzard re: WoS: by Locke03 · · Score: 1

      There was a group doing that (sorta) on their own awhile back, a Starcraft total conversion mod for WC3.....then some corporate bastards had to come and stop them out......

      --
      I don't care what youre doing so much as the idiotic way you're doing it.
    23. Re:Message to Blizzard re: WoS: by X86Daddy · · Score: 1

      I mean, how much longer are people supposed to put up with 640x480 pixels???
      You insensitive clod, StarCraft's resolution means my Libretto 50CT is still useful at a LAN party! (well, overclocked and with a No-CD crack)

    24. Re:Message to Blizzard re: WoS: by irc.goatse.cx+troll · · Score: 2, Interesting

      You know.. That would be a fun competition. 2v2/4v4 RTS where you play as everyone on your team. On one hand you'd be able to build concurrently, on the other that would fry your brain to micro that much.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    25. Re:Message to Blizzard re: WoS: by KDR_11k · · Score: 1

      Let's not forget about 12 units being enough for everybody.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    26. Re:Message to Blizzard re: WoS: by KDR_11k · · Score: 1

      But no Tyranids... With Dark Crusade it'll have seven playable factions but still no Tyranids. Yes, I know about the Tyranid mod but it's still in its infancy, so far I prefer using the Tau mod (I wonder if the railguns will remain as powerful in the official version, in the mod they rip a turret or listening post in half with two shots at incredible range).

      On the other hand, large squads are hard to play in DoW because of the limited reinforcement queue and the awful movement behaviour with many squads selected doesn't help. Why do RTS games still pretend Total Annihilation never happened?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    27. Re:Message to Blizzard re: WoS: by Guppy06 · · Score: 1

      Be careful what you wish for. Remember that they dropped GameCube support because Blizzard didn't perceive as much support there for multiplayer online FPS fragfests. The "follow-up" looks like a game of Quake with a zergling mod.

    28. Re:Message to Blizzard re: WoS: by JamesGecko · · Score: 1

      Two Words: Project Revolution.
      Sure, it's a fan project, and it probably won't come out for another three years, but it's better then nothing and you can bet it'll be out long before StarCraft II.

  2. Ghost by freakboy9 · · Score: 2, Insightful

    Getting Starcraft Ghost out the door first would seem a priorty. Besides, WOW seems to work so well; whould going into MMO competition with yourself (Blizzard) work?

    1. Re:Ghost by Anonymous Coward · · Score: 0

      I believe Ghost has been cancelled. It's not listed on Blizzard's site and it was missing from those slides as well. Disappoiting, but I think the death of the original Xbox caused Blizzard to stop developing Ghost.

    2. Re:Ghost by geekoid · · Score: 1

      1) there is a whole demographic of people who AREN'T intrested in fantasy MMO
      2) Get the people who are groing tired of WoW but wnat a quality MMO
      3) Don't think of competing. I would presume they would go under the same Umbrella.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Ghost by bobs666 · · Score: 1

      The next WoW expansion should be Ghost
      A one way ticket into space.

      BTW last week I called it "The Universe of StarCraft"

      Galaxy is ok, But why limit your self :)

    4. Re:Ghost by Cheapy · · Score: 1

      Uhm yeah. They would be getting money no matter what if someone left WoW for WoS.

      --
      Would you kindly mod me +1 insightful?
    5. Re:Ghost by idontgno · · Score: 5, Funny

      The next WoW expansion should be Ghost A one way ticket into space.

      So, a WoW/SC crossover?

      Tarren Mill is under attack!
      Nuclear launch detected!

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    6. Re:Ghost by danielk1982 · · Score: 3, Informative

      Ghost was cancelled.

    7. Re:Ghost by Traiklin · · Score: 1

      there's a rabbid Starcraft & Diablo fanbase out there.

      I'm sure some are only playing WOW because there is no WOS or WOD but I am will to bet that there are even more NOT playing WOW because Warcraft does not intrest them, yet if they were to release WOS then they would see more people playing (I know I would jump at it) same with WOD, not everyone likes warcraft (I don't cause it's set in the past like EVERYTHING) so they don't bother with WOW.

      so if I could play WOS as a Zerg, Terran or Protoss (or even a fourth race) you bet your ass I would be playing that game ever day, since they wouldn't be based on one single planet the possabilitys are endless, but there in lies the problem with it to. They would have to come up with a bunch of planets, ways to travel to them (mother ships were the only way) what you could controll (the Protoss motherships would be weird since it has a ton of little fighters in it) and how the war would work (since everyone seems to hate the zerg but the terran was pissing the protoss off). Then you have what you would fight, would there be computer controlled zerglings? Marines? Zealots?

      Star Wars Galaxies had tons of planets to visit but most of them just seemed empty and pointless, with not a whole lot to fight or do (I got tired of fighting rats non stop, That does not immerse you into the universe when you fight fucking rats). at this point I would be happy with Starcraft 2, but they probably moved everyone from the starcraft and diablo teams to help with WOW which sucks.

    8. Re:Ghost by XenoRyet · · Score: 1

      All indications were that Ghost was a pile of trash anyway, that's why it kept getting delayed and eventualy canceled. It apparently just wasn't any fun to play. That being the case, I'm glad they canceled it and are moving on.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    9. Re:Ghost by Andrew+Kismet · · Score: 2, Funny

      Great.
      Coffee.
      Screen.
      Damn you.

    10. Re:Ghost by UttBuggly · · Score: 1

      I'd say that I am one of the RABID StarCrack and Diablo fans you posit. I have the earlier WarCraft titles but I never purchased WoW because I just don't care for it. My son and I did EverQuest and Asheron's Call to death and WoW seemed like more of the same.

      I still play crappy ol' 640x480 StarCrack at least once a week. Usually Protoss, occasionally Terran, NEVER Zerg. (bugs creep me out) If Blizzard did a MMORPG of SC, I'd be first in line to get that puppy.

      I hope Blizzard re-thinks this...they would make a ton of money.

      --
      I am my own gestalt.
    11. Re:Ghost by WCD_Thor · · Score: 1

      From what I know they stopped working on ghost, which is fine by me because it would be a big let down for computer gamers. I would much rather have StarCraft 2 than WoS. I don't like most MMORPG's I get bored with them usualy under a month, in fact the game I played the longest was Star Wars Galaxies, I didn't even bother trying out WoW after watching a friend play it for a while, it just seemed to cartoonish to me, all the stupid little things you could do to your character were slightly ammusing, but still very childish.

    12. Re:Ghost by lightning_queen · · Score: 1

      Yeah, I don't see a WoS coming out anytime soon, either. Mainly for what you've already pointed out. What people seem to be forgetting, too, is that the StarCraft and Diablo storylines were never set up like the WarCraft storyline is. WarCraft has always been a fight between the Horde and Alliance, an ongoing war where each side has, over time, gained new alliances (though the latest one for the WoW expansion is, in my opinion, crap). StarCraft, on the other hand, has basically been a game of everyone for themselves. You weren't even allies with members of your own race half the time. As cool as it may be to play a Hydralisk, it just simply wouldn't work in an MMO environment like WoW, Guild Wars, or Everquest. If they did it at all, they would either have to set it up like Battle.net or rewrite the storyline in some way. The same pretty much goes with Diablo. Both Diablo games are rather linear... you fight your way to the end-game boss and the story's over. The first one did a pretty good lead-in for the second one with the whole shoving the soulstone into the hero's skull, then Diablo slowly overtaking said hero until the demon's strong enough to take control and release his brothers as we go into the second and its expansion, but it pretty much ends there. By the time you reach the end of the expansion, you've defeated all three demons and destroyed their soulstones so they can't come back.

      WoW does, however, incorporate several ideas from the Diablo universe. The idea of soulstones for one (though now used by warlocks to create other things and summon pets), general character information and talent trees (formerly known as spell trees), even some of the character classes and mobs seem to be reminicent of Diablo (including the Druid, Rogue/Assassin, and Paladin, and the warlock's Felhunter reminds me of Diablo himself and the succubus...well...she hasn't changed much from either Diablo game).

      I loved StarCraft and both Diablo games, and I now enjoy WoW, though I think I'll always love its predecessors more. I think Blizzard incorporated elements from Diablo into WoW for a couple reasons: 1) it works for the game, and 2) they have no intention of making another Diablo game (at least not for quite some time), so instead of letting the ideas and concepts go to waste, they used them in a different context. StarCraft and WarCraft are too similar, yet too different for them to have been able to really incorporate anything from it. Somehow, the idea of combining swords with nuclear technology just doesn't work very well...

    13. Re:Ghost by lightning_queen · · Score: 1

      Haha! That made my day! It'd be interesting to see the world PvP battles... One side gets pissed and raids the other's capital cities, leaving nothing but bombed out buildings or burning huts in their wake as they take their meat wagons and seige tanks, flanked by scouts and goliaths, through...

    14. Re:Ghost by KDR_11k · · Score: 1

      [may contain spoiler]

      Don't forget that in the end of Act 5 Tyrael destroys the worldstone which he previously said would have consequences noone can foresee. Perhaps it opened a gate to another world for new demons to come through. Perhaps it just rewound time back to the beginning of your journey while keeping all your stuff and experience and making the monsters stronger.

      Somehow, the idea of combining swords with nuclear technology just doesn't work very well...

      Tell that to Games Workshop.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Ghost by Cappy+Red · · Score: 1

      Haven't you seen Silithus recently? All that's missing is the Protoss, and those crystals in the crater next door are starting to give me ideas...

      --
      This is my sig. It's prescription, I swear. I need it for reading things... on the other side of things
    16. Re:Ghost by lightning_queen · · Score: 1

      Ah, true, true. Although many assume the whole "rewound time" thing, Blizzard could play on it for sure. That's one of the many details in the storyline that I've forgotten.

    17. Re:Ghost by lightning_queen · · Score: 1

      I don't really think the Silithid as a whole resemble Zerg beyond the whole "invading bug that everyone hates" thing and the ground around their hives resemble creep. The creatures themselves, though, aren't really Zerg-like in my opinion. Though, thinking on it, it wouldn't surprise me if they based the Silithid off the Zerg. Then their whole affiliation with the Anubis-like creatures kinda throws things a little off as well.

      But the Zerg are still cooler.

  3. No ring by Belgarion89 · · Score: 5, Funny

    I'm sorry, but "World of Starcraft" just doesn't have the same ring to it as "World of Warcraft." "Sector of Starcraft?" "Suburb of Starcraft?" See, that's why this game will never happen, no good name for it.

    1. Re:No ring by ClamIAm · · Score: 1

      How about STARCRAFT ONLINE? Wait maybe not...

    2. Re:No ring by Anonymous Coward · · Score: 1, Funny

      How about Nintendo Wii?

    3. Re:No ring by not-enough-info · · Score: 1
      See, that's why this game will never happen, no good name for it.

      Starcraft Galaxies?

      oh wait...
      --
      ---k--
      </stupid>
    4. Re:No ring by slashrogue · · Score: 1

      Starcraft Universe

      I knew I should've gone into marketing. Damn it!

    5. Re:No ring by charlieman · · Score: 1

      Maybe Space of Starcraft

    6. Re:No ring by Dutchmaan · · Score: 1

      I'm sorry, but "World of Starcraft" just doesn't have the same ring to it as "World of Warcraft."

      True, but "Worlds of Starcraft" does.

    7. Re:No ring by TheBeowulf · · Score: 1

      Why not "Starcraft: Warcraft in Space"

      ... Oh wait... nevermind.

      It's not "3D".

    8. Re:No ring by SpryGuy · · Score: 1

      "StarCraft: Universe"

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    9. Re:No ring by John+Straffin · · Score: 1

      "Starcraft: The Forsaken Universe"

      Now, they just need to find a storyline that fits the title and we can all play "STFU"!

      I crack me up...

      --
      My contempt for the behavior and beliefs of the two major political parties cannot be adequately expressed in 120 chara
    10. Re:No ring by SilverJets · · Score: 4, Funny

      How about "Starcraft 2: Electric Zergaloo"?

    11. Re:No ring by Anonymous Coward · · Score: 0

      Artanis, is that you?

    12. Re:No ring by Dolly_Llama · · Score: 1
      I'm sorry, but "World of Starcraft" just doesn't have the same ring to it as "World of Warcraft." "Sector of Starcraft?" "Suburb of Starcraft?" See, that's why this game will never happen, no good name for it.


      How about leech of Blizzard's own marketshare?
      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

    13. Re:No ring by CCFreak2K · · Score: 1

      StarCraft Galaxy, although they'll probably hear from LucasArts.

      I don't think Blizzard will release any MMOs so long as World of Warcraft remains successful. They'll ride WoW for all its worth before they replace it with something new.

      --
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master."
    14. Re:No ring by HardCorePawn · · Score: 1

      See, that's why this game will never happen, no good name for it.

      Starcraft Idol? Dancing with the Starcraft? Survivor - Starcraft? Starcraft Apprentice? The Amazing Starcraft Race?

      Ok, i'll put away my "Creative" Executive's handbook (A.K.A 'How to ride something until it is dead') now. Seriously, have all the 'Good Ideas'(tm) been used? Or did someone patent the process and threaten the world+dog with lawsuits if they came up with original ideas? :P

    15. Re:No ring by 7Prime · · Score: 1

      You forgot "America's got Starcraft" and "Starcraft or No Starcraft"...

      GO NBC!!!

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  4. Game industry is funny by From+A+Far+Away+Land · · Score: 2, Insightful

    Is the software industry in general prone to rumours, or are games primarily afflicted? It must be hard for a news site, having no confirmations to work from, and instead either being left behind, sticking their neck out, or getting a lucky tip from an insider.

    Pssst, I heard that the Star Control sequel will feature Duke Nukem caught in a world of Orcs, blasting his way out in a massive Counterstrike against the enemy. Better still, it will run on Windows Vista when it's released too.

    1. Re:Game industry is funny by LoudMusic · · Score: 1

      Pssst, I heard that the Star Control sequel will feature Duke Nukem caught in a world of Orcs, blasting his way out in a massive Counterstrike against the enemy. Better still, it will run on Windows Vista when it's released too.

      OMFG!!!!!1!ONE!!1!!!11!!!!ELEVEN!!!!!!1!! IWANTITNOWTHATISGOINGTOBETHECOOLESTGAMEEVERWILLITR UNONXBOX360ORPLAYSTATION3WHATABOUTMYINTELMACAWESOM EXORZ!!!!

      --
      No sig for you. YOU GET NO SIG!
    2. Re:Game industry is funny by Tweekster · · Score: 1

      There seems to be a trend lately...articles from blog postings based on an IRC chat that was....
      All of these "articles" have a common theme, they are in the form of a question. The answer is almost always no but they keep coming and mostly are just stupid to begin with. The google and Apple ones are generally the most stupid and seemingly prevalent.

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    3. Re:Game industry is funny by joshsisk · · Score: 1

      Well, it got them linked on slashdot, which means clicks & ad revenue... so it seems to be successful.

  5. BUT by MrSquirrel · · Score: 2, Interesting

    I want it NOWWWWW. Oh man... would I be a Zerg Hydralisk?... or Maybe a Terran Medic?... ohhhh a Protoss Zealot! Yes, stabby psionic blades for me, please!

    --
    A computer once beat me at chess, but it was no match for me at kick boxing.
    1. Re:BUT by Nos. · · Score: 2, Funny

      Can't you just imagine the clan of zerglings? All running around in a tight group, nobody really sure what they're doing or where they're going but they're going to get there first at all costs!

    2. Re:BUT by grasshoppa · · Score: 4, Funny

      Can't you just imagine the clan of zerglings? All running around in a tight group, nobody really sure what they're doing or where they're going but they're going to get there first at all costs!

      And this would be different from other onliners...how exactly?

      --
      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    3. Re:BUT by SQLGuru · · Score: 1

      Wouldn't you start as a Zergling and then, as you progress through levels, eventually become a Zerg Queen?

      Layne

    4. Re:BUT by SatanicPuppy · · Score: 3, Interesting

      Wow, I just zoned on an excellent way to do the zerg...

      Remember the actual zerg are the little worm things that come out of the hives, that's step one. So everyone starts out as a little worm thing, with some kind of piddly stun attack. Then you go out into the world, and stun something, then you infest it, and it mutates into a basic thing like itself, with maybe some variation depending on the stats of the actual thing. You know, infest a wolf, get a zergling, infest a big lizard, get a hydralisk, infest an elephant, get an ultralisk, etc. But there is no reason you couldn't have different types of creatures for everything.

      As you level up, your little infesting worm guy gets new mutational talents, so you can change the thing you're infesting in some way. When you get killed, you lose the thing you were infesting and have to go find another one.

      Wow. I always thoguht the big problem would be coming up with a way to make the zerg playable, but that would work...

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    5. Re:BUT by The+Barking+Dog · · Score: 1

      That, or you just stumbled on how to make a MMORPG based on the Alien films...start as a facehugger, infest a creature, you grow into something that resembles both an alien and the host.

    6. Re:BUT by zuzzabuzz · · Score: 1

      The end game is to morph into a building of some sort. My parents always wanted me to be a Hydralisk Den but Spawning Pool is more my passion.

      --
      -buzz
    7. Re:BUT by Anonymous Coward · · Score: 0

      Almost like the Alien vs Predator FPS...

    8. Re:BUT by GoatMonkey2112 · · Score: 2, Funny

      I'm not playing a game where the ultimate goat is to become a queen.

    9. Re:BUT by Jugalator · · Score: 1

      I know there are coming out more FPS/MMORPG merges now with e.g Tabula Rasa, and maybe a World of Starcraft would be best suited as something like that. I always felt WoW was more appropriate with a mix of pacifist work like tanning and brewing potions and fighting for a more traditional MMORPG, while in Starcraft it's more about the guns and epic battles between the species. Even a medic is usually found in battle, not operating in a Terran Hospital Building. Would many really like to build Vulture Bikes a lot?

      This would also as a bonus, besides getting the "feel" right, make World of Starcraft appeal to a slightly different target audience to Blizzard than WoW, as I doubt they'd wish to intentionally step on WoW's toes and compete with themselves too much. Hey, I may be onto something here! :-)

      --
      Beware: In C++, your friends can see your privates!
    10. Re:BUT by Allaran · · Score: 4, Funny

      I dunno. I think I would HAVE to play any game where there was an ultimate goat!!!

    11. Re:BUT by GoatMonkey2112 · · Score: 1

      Haha... that's awesome. I guess I type my name too often.

    12. Re:BUT by MrSquirrel · · Score: 1

      A "Planetside"-esque World of Starcraft would be pretty damn awesome. Did you ever play Planetside? Remembering it -- it was pretty damn awesome... except for the lag... and the huge memory usage... and the monthly fee. Would I play it again? You bet (especially now that I have a better connection and 2 gigs of RAM).

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    13. Re:BUT by Anonymous Coward · · Score: 0

      I believe you have described the yet-to-be-completed game Spawn.

    14. Re:BUT by CrazyJim1 · · Score: 1

      I'd want to pilot one of those speedy little ships that flies out of a Protoss Carrier.

    15. Re:BUT by KDR_11k · · Score: 1

      And when you infest a human you get a Genestealer!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. If anyone is listening... by Shadow+Wrought · · Score: 1

    If there's going to be a Spaceborne MMORPG (or MMOFPS) we'd appreciate it being Warhammer 40k. Thanks.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:If anyone is listening... by geekoid · · Score: 1

      Sorry, but most of us would want a good one.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:If anyone is listening... by $1uck · · Score: 1

      *cough* Firefly *cough*
      seriously, I'm not just karma-whoring.

    3. Re:If anyone is listening... by Orcspit · · Score: 1

      Seriously who the hell dropped the ball on this one? A Warhammer MMOG is coming out and it is based on Fantasy not 40k? Isn't the market flooded with enough Fantasy MMOG's?

    4. Re:If anyone is listening... by Shadow+Wrought · · Score: 1
      That was my thought exactly. WoW didn't do much for me, but the thought of being part of the IG? Now that would be worth the high-speed connection!

      BTW, that is one of the best login's evar!

      --
      If brevity is the soul of wit, then how does one explain Twitter?
    5. Re:If anyone is listening... by giorgiofr · · Score: 1

      HELL YEAH! From Warhammer 40K: Firewarrior to W40K: Dawn of War and later Winter Assault, I just LOVED the Warhammer universe. It is so gritty and brutal, filled with hatred and fanaticism and epic. I think it wouldn't really appeal to the cartoon-loving WoW players out there, but who needs them in the Ultramarines anyway? FOR THE EMPEROR! (Dawn of War is such a good source of quotes)

      --
      Global warming is a cube.
    6. Re:If anyone is listening... by Mayhem178 · · Score: 1

      There you go!

      Take my love, take my land, take me where I cannot stand.
      I don't care, I'm still free, you can't take the sky from me.


      * server goes down for maintenance *

      Hmm, apparently you CAN take the sky from me....

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    7. Re:If anyone is listening... by netsavior · · Score: 1

      And before you can log in the first time you are required to paint ten thousand little figurines that cost 15 dollars a piece.

    8. Re:If anyone is listening... by asleepathemouse · · Score: 1

      can i get a hell yes....
      real old school warhammer and warhammer 40k is the most untapped set of mythos out there..it could make such great movies and games..but.....aside from dawn of war (and im including the new warhammer online thats coming up, which seems to be a watered down kiddie version of warhammer fantasy...patoooey) all the GW franchise games have blown with walnuts. its nice to see someone outside of my own group of nerds that sees the light.

      --
      "tell the ones that come after me that 5 is to much"
    9. Re:If anyone is listening... by eronysis · · Score: 1

      Fear not the psycher.

    10. Re:If anyone is listening... by KDR_11k · · Score: 1

      Read the Wikipedia article on the Orks. I rarely laughed as hard as I did when reading that article.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:If anyone is listening... by GalionTheElf · · Score: 1

      In danger of looking like a fool for not getting the joke here but just in case it wasn't one... You know there was a Warhammer before those video games right? Please say yes :(

      And just in case it was a joke: Haha!

      --
      I'm going over here and I don't know why!
    12. Re:If anyone is listening... by giorgiofr · · Score: 1

      Of course I know, come on, and I've played it too! Both fantasy and 40K. But we were talking about videogames! And no it is not a joke, I simply like the 40K universe.

      --
      Global warming is a cube.
    13. Re:If anyone is listening... by Anonymous Coward · · Score: 0

      Ok apologies for the confusion, you never know though ;)

  7. Thank heavens by Umbral+Blot · · Score: 3, Insightful

    I am really glad there will be no "world of Diablo". Trying to fit all games into an online model forces them to be basically all versions of the same game (all the same run around-kill-collect-level model of game play). Much of the variety in the single player experience for example can't be carried over into multi-player because it would be too unbalanced (just to name one example).

    1. Re:Thank heavens by everphilski · · Score: 1

      But... diablo was multiplayer... 8 people to be exact... which is a larger party size than most online games. Think of Diablo as an instanced MMO (a very, very weak one at that ... ). They'd just be consolidating the world into a few servers instead of a few thousand instances, giving you a more expansive one with more things to do and more people to interact with simultaneously. It could work ...

    2. Re:Thank heavens by Austerity+Empowers · · Score: 1

      Well one idea would be to fork Warcraft into the (at least) 3 different games it encompases. There's the raid game, the pvp game, the quest to 60/storyline game. That'd let them all play differently. WoW sometimes suffers from trying to be too many things to too many people anyhow.

      But still, any one of those currently is a life sucking event requiring almost all your free time to achieve any of the more challenging goals.

    3. Re:Thank heavens by Umbral+Blot · · Score: 1

      In my opinion the more focused Diablo became on online play the less fun it became. For example originally you could play through the entire game with just the rares you found. However Blizzard quickly realized that due to trading in online games everyone would have the best items, and thus they made the last mode exceedingly difficult, ruining it for the single player people, and in my opinion taking away some of the fun (go do 1000 runs so you can find the one item you need to beat the game, bah!).

    4. Re:Thank heavens by EnsilZah · · Score: 1

      I can see them making a Starcraft based MMORPG/FPS.
      But there's no way they would make a Diablo based one for two reasons, one, as you mentioned, is the single player thing, as the story is based around one character as opposed to the many you control in WC/SC.
      The second reason is much more important, Blizzard already has a fantasy MMORPG, WoW, they would not want to make a new subscription-based game targeted at the audience of their existing one, not that many people will bother paying for both and it would double their maintanence costs.

    5. Re:Thank heavens by Umbral+Blot · · Score: 1

      I could see them thinking that Diablo would appeal more to the "serious" audience. But yeah, basically I agree with you.

    6. Re:Thank heavens by everphilski · · Score: 1

      It boiled down to skill. Even after the latest patches there are a good number of builds that can solo well into hell (I only played HC ladder... the only unfair challenge was the hackers). But that's not the point... WoW is nothing like warcraft,they took the themes and boiled them down into a MMO. Same would happen to Diablo. Diablo's theme is a lot different from Warcraft, if you paid attention to the story.

    7. Re:Thank heavens by Umbral+Blot · · Score: 1

      I really think they would boil them down to essentially the exact same game play, which would be exceedingly boring. (I don't plat WoW, it's simply not the kind of game that can hold my interest for long periods of time.)

    8. Re:Thank heavens by ArmyOfFun · · Score: 1
      Trying to fit all games into an online model forces them to be basically all versions of the same game (all the same run around-kill-collect-level model of game play).
      How is run-kill-collect-level NOT Diablo?
    9. Re:Thank heavens by Rayonic · · Score: 1
      I can see them making a Starcraft based MMORPG/FPS.

      Ah, you mean like Planetside? Because that'd be kinda cool.
    10. Re:Thank heavens by Anonymous Coward · · Score: 0

      "World of Starcraft" could be interesting if they just kept the same play mechanics, except expanded them to gigantic maps and allowed each person to command their own small army. Not an MMORPG, but an MMORTS. And you thought 8-way 256x256 was fun...

      Alternatively, each person could command a legion in a larger army.

    11. Re:Thank heavens by 0xABADC0DA · · Score: 1

      World of Warcraft basically is diablo.

      Diablo -> Wow:
      --------------
      archers -> hunters
      sorcerers -> mages
      warriors -> warriors
      necromancers -> warlocks
      paladins -> paladins

      necromancer wolves -> hunter pet
      necromancer skeletons -> warlock demon

      health bar -> health bar
      mana bar -> mana/rage/focus bar

      talent points -> talent points

      run around and click -> run around and click in 3d
      control 1 character -> control 1 character

      The original warcraft had city building and unit management as the main part of the game, which has zero relation to WoW. WoW is really diablo set in the warcraft ethos. I'd like to see World of Diablo if only to have a dozen skeletons/wolves running around.

    12. Re:Thank heavens by 33degrees · · Score: 1

      Actually, I'd say that in many ways, Guildwars is World of Diablo, not least because arenanet (the company who produces it) was founded by three ex-blizzard developpers.

    13. Re:Thank heavens by TheGatekeeper · · Score: 1
      --
      'The staff in the hand of a wizard may be more than a prop for age,' -Hamá, the doorward
    14. Re:Thank heavens by WreathOfBarbs · · Score: 1

      Since it's pretty easy to level in Diablo, it's really more of a run-kill-collect game with 90% of the emphasis on the collect part. One thing Diablo had the WoW does not was a huge flexibility in how you built your character when you combined different items classes and skills. Since it was never really intended as a PvP game balancing classes against each other wasn't really an issue. I played both games extensively and they are very different in almost every possible way. i for one would prefer to see Diablo 3 follow the same model of cooperative play with hundreds of possible build combinations that are fun to experiment with. WoW discourages experimentation due to the expense of respeccing and the timesink of getting another character to 60 (I have done three so far).

    15. Re:Thank heavens by WreathOfBarbs · · Score: 1

      While those elements are similar, the vast number of viable gear options and skill sets in Diablo, along with the painless levelling really make it a much more dynamic game. It had its issues with hacks and cheats, but so does WoW. WoW is a lot of fun, but it funnels players into specific talent builds and gear sets in order to succeed at different aspects of the game. With the right gear and skill combo you could make a melee sorceress that could do massive fire damage with her sword in Diablo. In WoW you really can't do anything that off the wall and expect to advance anywhere in the game. The itemization and talent options just don't support anything like that.

    16. Re:Thank heavens by irablum · · Score: 1

      Mulgore == Cow level

      (just had to say it.)

    17. Re:Thank heavens by Rebelgecko · · Score: 1

      Necromancers don't have wolves, only Druids do.

      --
      CATS/Diebold '08- All your vote are belong to us!
    18. Re:Thank heavens by lightning_queen · · Score: 1

      I completely agree. Take set items for example. How often in Diablo did you come across a set piece? Not very. How about two set pieces? You were lucky if you had two in your possession at the same time, let alone if they were from the same set. Having more than two pieces of a set indicated that either a) you were extremely lucky, or b) you had entirely too much time on your hands. In WoW? You could have 6 of 6 set pieces before you were level 30...a week or two of playing if you knew what you were doing. Epics? Legendaries? My WoW main has had an epic in her possession since before she could equip it, and has been on the recieving end of more Hands of Ragnaros than I can count. WoW discourages experimentation due to the expense of respeccing and the timesink of getting another character to 60 (I have done three so far). There is also the factor that the good gear compliments certain builds, so the hybrid classes (i.e. - healers) are stuck with gear that works best for a healing build if they want the end-game epics. The game itself, along with the guilds that run end-game instances, restrict the classes to a certain build. So by the end of it, almost every healer is healing specced, most warriors are tank-specced, and the rest are specced to do as much damage as possible while generating the least amount of threat. Yeah, you get the occasional Warlord/Marshal with their coorosponding PvP gear, but that's a little more rare. Diablo was definitely created with only PvE in mind, but I don't think it was entirely intended for soloing. Classes like the Sorceress and Paladin seemed better suited for a group (even if it was just one other). The Sorceress was potentially a very powerful class, but lacked the armor and HP to really get in the middle of a big fight, not to mention could easily be screwed if she wasn't balanced properly (nothing like being a fire sorc and walking into Act IV of Nightmare Mode and finding everything immune or highly resistive to everything you have, so I, consequently, like having the option to respec, expensive though it may be). The Paladin had the auras that would obviously help party members.

    19. Re:Thank heavens by lightning_queen · · Score: 1

      Thank you, I saw that too. It kinda bugged me. Probably because my favorite character of both games is the Druid.

    20. Re:Thank heavens by WreathOfBarbs · · Score: 1

      I think the main reason that Blizzard has designed limited options into WoW is because of the fact that they have integrated PvP so deeply into the game. PvP was a quaint afterthought in Diablo, there was never any pretense at class balance in PvP, therefore they only had to worry about cooperative PvE play to balance. In WoW, the fewer play styles players can adopt, the easier it is to keep the classes relatively balanced. Obviously the final result will never be perfectly balanced because players are very adept at finding game mechanics to abuse. I don't think WoW should necessarily be more like Diablo, but i definitely don't want to see Diablo turned into another flavor of WoW. I like the fact that Diablo offers a ridiculous number of cool items to find and so many dramatically different play styles within the classes, and that is only viable in a small scale cooperative PvE environment.

    21. Re:Thank heavens by lightning_queen · · Score: 1

      Blizzard's spent so much time on balancing the classes, and yet we still get the "Nerf Shammies/Nerf Pallies" cries. And yes, you've got the game mechanics to consider...which is why a mage is more likely to get away with killing everyone of the opposite faction in Cenerian Hold than, say, as rogue is. And with a game like WoW, you do have to have certain limitations. Though, knowing what Blizzard's capable of, you'd think they could have done a little better with the variety of green items (especially since it has the same prefix/suffix naming scheme as the enchanted items in Diablo). I'd like to see some sort of new Diablo game come out, though it'd be interesting to see how they take the storyline.

    22. Re:Thank heavens by BJH · · Score: 1

      How much did you play D2X after the 1.10 patch? Because I generally find at least one set piece every time I play.
      Completing a set may be difficult, but it's definitely possible (especially if you're into item trading).

    23. Re:Thank heavens by lightning_queen · · Score: 1

      I didn't, my playing faded out before that (sometime around 9, I think), since I'd been playing since shortly after the expansion came out. Okay, so they've increased the drop rate on sets, which is cool since some of those sets had awesome set bonuses. I've been meaning to find my install disks so I could start playing again. And after the original Diablo (between being able to dupe everything and having the Archangel's Staff of Apocalypse, the game got boring), I wasn't into a lot of multiplayer, except with a few friends, so item trading was pretty much out of the question. I wasn't fond of one of the patches (7, I think?), that capped the number of skeletons a necromancer could summon to 5. It was fun being able to summon 15 or 20 skeletons. Two necromancers could lag the game! :D Yeah, my friends and I had fun with that one.

    24. Re:Thank heavens by Anonymous Coward · · Score: 0

      Diablo has no different player races. Everyone is a human, angel, or some kind of demon, undead, or pissed off animal. WoW already is basically the Warcraft universe put into a Diablo-like game. All a Diablo MMO would really offer is different monsters and pretenses for toiling away at the mouse for 12 hours a day. Diablo would be a better game if it stayed mostly a co-op/single-player game. Storylines in MMOs are pretty lame because people are expected to just spend all of their time doing the same monotonous tasks repeatedly due to the cost of developing content for complicated 3D games.

    25. Re:Thank heavens by Anonymous Coward · · Score: 0

      Diablo's fighting system was completely different -- especially Diablo II's. In D2, your character had kind of a "bad-ass" attitude in the sense that, with the right spells, you could essentially just tear through huge groups of monsters will little to no problem at all. In World of Warcraft, if you want to play by yourself, you're almost forced to fight enemies one-on-one, because you just can't do enough to fight two at once. The way WoW's fighting works, it almost feels...dare I say it...turn-based. It's rather boring. And the grind is murderous. Diablo 2 at least let you party up and do Baal runs or something, to raise your levels really quickly.

      I think a "World of Diablo" that kept those concepts in mind would be tremendous fun.

    26. Re:Thank heavens by BJH · · Score: 1

      Skeleton warriors and magi are no longer capped - at level 20 you get 8, with +skill bonuses you can get 12 at level 30, 15 at level 40.
      Maximum revives are equal to the skill level, though, so you can get 20 revives at level 20.

      Set items and other uniques can no longer be gambled, but the drop rates do seem higher - if I play for a couple of hours, I usually find at least one unique or set item.
      1.10 has a lot more different uniques than earlier patches, as well.

    27. Re:Thank heavens by WreathOfBarbs · · Score: 1

      Yeah, I agree on the green items. Though they really only used the suffixes from Diablo. I would have loved to see some more interesting mechanics like the life/mana drain. And perhaps less escalation in power on items of the same level, this whole tier0-tier3 thing really bugs me, especially in a PvP environment. PvP combat is over in an eyeblink in the 60s brackets, you have little time to enjoy the conflict before one of you is dead. I too am waiting eagerly for a new D3 to see what happens next, and I really hope they bring back more of the creepy atmosphere from Diablo I. I will probably check out Hellgate: London since it's from a lot of former Diablo developers and has kind of a modern take on the Diablo theme.

    28. Re:Thank heavens by lightning_queen · · Score: 1

      0.0 All the more reason for me to find those disks...

    29. Re:Thank heavens by lightning_queen · · Score: 1

      A lot of the suffixes are pretty much straight from Diablo, but the nameing scheme of using a prefix and/or suffix to determine the enchant is still there, since things like Angel's and Archangel's is either useless or far too powerful in the WoW context.

      Not all of the Tier sets escalate in power, but that seems to be more of a design error (see Earthfury vs. Ten Storms sets, many people view Earthfury better than Ten Storms), but I do see your point here. There's lightyears between the 1-just-turned-60 and Epic 60. There've been a number of times where I've been going somewhere to level and get attacked by a 60 in Tier 2 and Legendary (typically the Hand of Rag). I'm usually dead before I can dismount. Then there's the case of Alterac Valley, where a level 51 gets thrown in with 60s and pretty much become free honor and targets.

      I'll have to check into Hellgate as well.

  8. World of Diablo, on the other hand.... by everphilski · · Score: 2, Funny

    ... could attract a diffrent crowd. Make the game a little less cartoony, a little darker, and you could have yourself something unique.

  9. World? by cgicw · · Score: 1

    Wouldn't an MMO based on Starcraft be titled 'Galaxy of Starcraft' or something similar? 'World of' doesn't even begin to touch the scope of Starcraft.

    1. Re:World? by StarvingSE · · Score: 1

      And have the shorthand in all the forums for this game be "GaS"???? Riiiiight ;)

      --
      I got nothin'
    2. Re:World? by Anonymous Coward · · Score: 0

      If they wanted to stick with the naming theme (a reasonable enough thing to do), they could always go with "Worlds of Starcraft." IIRC, the action in Starcraft didn't tend to occur in deep space, so it wouldn't be particularly misleading.

  10. Good. by halivar · · Score: 4, Funny

    Last thing we need is another horde of thirteen-year-old boys running around a virtual playground dressed up as hot female zerg hydralisks.

    1. Re:Good. by r1ckt3r · · Score: 1

      Strange that's the first place you went with that.....

    2. Re:Good. by Anonymous Coward · · Score: 1, Funny

      Sooner or later someone is gonna have to come up with a mainstream 18+ MMO.

      Not just so we can say naughty words and have pornographic content, but so we don't have to put up with "horde of thirteen-year-old boys running around a virtual playground dressed up as hot female zerg hydralisks.

      As good as blizzard is, there is no way that they are gonna be the company that produces that game.
    3. Re:Good. by Syberghost · · Score: 1

      We have zerg hordes anyway, in City of Villains. More than one mastermind (such as my own Dr. Zerg, on Victory) has his robots named "Zergling 1", "Zergling 2", etc.

    4. Re:Good. by 0racle · · Score: 1

      I hate to break it to you, but having a game that is 18+ won't be any different on the maturity scale when talking about the player base then any MMO is now. "Not just so we can say naughty words," you've already made it no different then any online game out there.

      A lot of those people running around that make you say 'that guy must be just some 13 yr old kid,' often isn't and is probably over 18 anyway.

      --
      "I use a Mac because I'm just better than you are."
    5. Re:Good. by wingsofchai · · Score: 1
      Last thing we need is another horde of thirteen-year-old boys running around a virtual playground dressed up as hot female zerg hydralisks.
      Another?!??!?! Good lord there's already a horde of them?!?!
      --
      Reading at high threshold levels is group-think.
    6. Re:Good. by Ptraci · · Score: 1

      But I was enjoying the thought of an upgrade in Barrens chat. I do hate having to stop what I'm doing and put entire groups of people on ignore just so I can spot it if something I AM interested in comes up in the message box.

    7. Re:Good. by PeeCee · · Score: 1
      Last thing we need is another horde of thirteen-year-old boys running around a virtual playground dressed up as hot female zerg hydralisks.
      Too late.

      (OK, so there's nothing exactly hot about them, but other than that it's close enough).

    8. Re:Good. by Digitus1337 · · Score: 1

      Not so much a horde as a collective. No arguement here on the hot part.

  11. Screw you, Blizzard! by chrismcdirty · · Score: 2, Funny

    I was hoping for a Rock 'n' Roll Racing MMOG. And don't you dare tell me to try Auto Assault. I was in beta for it, and I got a few free weeks after it was released. And now I see they're giving the box away for free with a purchase of Guild Wars Factions. I was not impressed at all, and it seems nobody else is, either.

    Oh well. Here's hoping for a Lost Vikings MMOG.

    --
    It's like sex, except I'm having it!
    1. Re:Screw you, Blizzard! by spun · · Score: 1

      I think a racing MMOG could be a big hit. Set in the future, like RnRR, on a planet dedicated to racing. Players could get sponsors and race to build up winnings, which could be spent not only on cars and upgrades, but on a home, garage, and eventually a race track of their own where they could hold their own events. It wouldn't just be cars, either. As the racing capitol of the galaxy, the planet would hold everything from chariot races to hoverpod races. It's set in the future, so you could have alien factions and resurection technology for those unlimited class ultra-violent races.

      Lost Vikings? How about Blackthorne?

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    2. Re:Screw you, Blizzard! by DarkSarin · · Score: 1

      Strangely enough, that sounds fun. What if they threw in the ability to drive wherever (and even crash races!) and go find additional parts for your machine (need Calthian Ion Boosters to power your machine? Yeah you can pay for it at $BIGNUM, or you can go search for one in some of the junk yards, steal one from a shop, or go scrounging next to a race course.), or even do deep space/hyperspace races where you are going so fast that dodging the stars and planets is REALLY hard. Perhaps doing quests/messenger duties to earn extra cash or sponsorships would be fun.

      Just a few more thoughts.

      --
      "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
    3. Re:Screw you, Blizzard! by Achoi77 · · Score: 1

      kinda offtopic, but the Lost Viking characters are in WoW, stuck inside a cave over at Uldaman. Just some neat trivia

    4. Re:Screw you, Blizzard! by spun · · Score: 1

      I wanted to keep my pst short and sweet, but yeah, good ideas (some of which I also thought of, but not crashing races. hehe, that would be so fun!) Here's some more: You can have NPCs with different racing or technical skills, and to really make money you need to develop a team of drivers and mechanics. While your racing is based mostly on your skill, your NPC drivers skill is based on training and attitude. For instance, your best NPC driver's girl friend is kidnapped before the big race, and he can't concentrate until you get her back. Pit crew and mechanics would also have skill levels, motivations, and problems of their own.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    5. Re:Screw you, Blizzard! by esper · · Score: 1

      Wow... Auto Assault dropped off the chart that fast?

      I was also in beta and played for a bit after release (since I had preordered and got the free month for that). It was pretty fun to start, but, before too long, the prospect of yet another "drive over there and blow stuff up" mission started losing its appeal. It seems that the primary catalyst for my loss of interest was when INC started charging for transport services. I no longer felt like it was viable to just airlift to the city nearest the target, blow it up, and airlift back to the guy who gave me the mission, so I started driving back and forth across the zone all the time, which got boring in no time flat - especially when little grey mobs that were too low-level to be worth any xp kept trying to harass me along the way... (That's one great thing from City of Heroes that I think every MMO should adopt: If a mob is so weak that you would get no xp for killing it, then it should know enough to not aggro on you unless you attack first.)

    6. Re:Screw you, Blizzard! by goodenoughnickname · · Score: 1

      I bought the Lost Vikings MMOG, but unfortunately I can rarely play because each server only accepts 3 people at a time. :(

    7. Re:Screw you, Blizzard! by carlivar · · Score: 1

      You know that sort of already existed. It wasn't on a different planet or anything but there was a MMOG dedicated to car racing. You used your winnings to buy new cars and parts and such. It had a lot of potential, however it wasn't really an interactive world beyond just the racing. Also it seemed to have a very steep learning curve. At any rate it was cancelled. It was called Motor City Online.

      --
      Vote Libertarian
    8. Re:Screw you, Blizzard! by Anonymous Coward · · Score: 0

      Shouldn't be much different than WoW. Hey-OOOO!

      Seriously, mod parent up.

  12. Milking the mmoo cow by jagdish · · Score: 2, Interesting

    Just because one game works so well does mean they should start mass producing/converting all their IP into mmorpgs (even if you are blizzard)

    1. Re:Milking the mmoo cow by eebra82 · · Score: 1

      Just because one game works so well does mean they should start mass producing/converting all their IP into mmorpgs (even if you are blizzard)

      Not sure what you mean by that. You have to realize that if Blizzad makes a lot of money, they will also hire more developers to work on other titles as well. Just because they release a new super title doesn't mean it devours time from other titles that much. Besides, reproducing success is common everywhere and should be repeated as long as it's working. Blizzard know what they're doing and have been ever since the first WarCraft title was released. I really doubt that a previously successful title, transformed into a successful model would suck.

    2. Re:Milking the mmoo cow by JumperCables233 · · Score: 1

      I hate to be the one to inform you of this, but Blizzard has never been one to be accused of milking anything. Shoot, their new games come out every 3 years. Mass producing games has never been their strategy (take note, EA). Instead they polish for so long we get itchy waiting for new ones to come out.

  13. Not if but when by barbee82 · · Score: 3, Informative

    I for one will be surprised if no WoSC or WoD appears within a few years. After all, the hardest part of the development is over. To re-use the platform for other games and improve graphics a notch doesn't sound too hard. Both of the worlds (Diablo and StarCraft) have great potential. StarCraft includes many planets, ships and alike while Diablo is basically as endless as WoW is. In other words, costs of developing this project would be far from as significant as developing World of WarCraft, simply because the experience and the technology is already there.

    Additionally, I am not too optimistic on a StarCraft II strategy title, mostly because huge parts of the SC team left Blizzard after it was completed. I bet they will release a sequel, but perhaps not as a strategy game type.

    If I happen to be wrong, there's only one thing I could think of that would stop World of StarCraft: the fact that it may split Blizzard's market in two pieces instead of doubling it. As for Diablo, this world is actually far too similar to WoW. It's all ancient stuff, wizardry and monsters. So maybe Blizzard wants to stick to what it has done before.

    Anyway, selling a game for 50 bucks and then milking its customers on monthly fees is probably Blizzard's new thing. Imagine how much more money they make on WoW than on SC and Diablo.

    I would personally want a sequel to StarCraft out sooner than Diablo, while I still remember the superb story that it and Brood War offered.

    1. Re:Not if but when by robizzle · · Score: 1

      I like your reasoning about low costs to shove out more content using the same engine, hell, thats all everquest has been doing with expansions for the last what (5-6 years?)

      However, I think one problem they would need to figure out is how to prevent competing with themselves. One of the largest addictions to these mmorpgs is that so many people play the game with you and when new games come out that draw some of the community (including your online friends) away it starts to make you get bored and sick of the game even if there is plenty of content and the graphics are still good enough.

      To prevent this from happening they would either need to offer online subscriptions that are affordable (much more than eq1 + eq2 subscription) or even just make all of those games use the same subscription, however, you may only log on to one game at a time per account.

    2. Re:Not if but when by borkus · · Score: 1

      Cannibalizing their own playerbase has to be a big concern for Blizzard. When the expansion pack comes out later this year, that will give the hardcore players a few more months of play. I doubt they would do anything to distract from marketing that release.

      My guess is you won't see a different MMORPG from Blizzard for a couple of more years - depending on how WoW subscriptions go.

    3. Re:Not if but when by jason+ward · · Score: 1

      Dear god. I read that as WoD = World of Darkness and felt my heart flutter. Now I want. I want badly. Give me vampires and mages and changelings and all the rest in some dark dystopic world and I will give you my money.

  14. Actual Discussion about this by Necroman · · Score: 4, Informative
    --
    Its not what it is, its something else.
    1. Re:Actual Discussion about this by jambarama · · Score: 1

      If you look at the last slide of their presentation you'll see the presenter didn't even know Blizzards products. While the Vivendi presentation claims there was no console version of any of the Blizzard series, there was in fact a console version of starcraft. It was awful (N64 controls were not suited for starcraft at all), but it was made.

      The fact that Vivendi didn't even know this doesn't lend a lot of credence to the rumor.

  15. Damn MMO's by phorm · · Score: 3, Interesting

    Personally, I think that MMO's are draining way too much focus from the other gaming genre's. Right now they're a big cash-cow, which unfortunately makes them more attractive Vs other games.

    I'd much rather see a proper Starcraft sequel... full 3d environments, and all the coolness of an in-space RTS that Starcraft introduced. Warcraft III has been fun, but I find that the races tend towards being a bit too linear, especially in terms of special abilities. In Starcraft, the mix was awesome... with zerg being your massive-rush force, protoss being brute-force, terran being in-between, and the technological aspects mixing all three together (protoss carrier rush=massiveness) and all the cool techs such as the arbitor abilities and the nastly little zerg devourer slime. Combined with the strategic elements such as invisibility, scanning, shields, etc... the strategic element of Starcraft far exceeded Warcraft III, and would make for a much more worthy sequel if done right...

    But for Aiur's sake, please don't wash all that out with an MMORPG. It works for some things, but it's a good way to absolutely murder good games from other genre's.

    1. Re:Damn MMO's by thatguywhoiam · · Score: 1
      But for Aiur's sake, please don't wash all that out with an MMORPG. It works for some things, but it's a good way to absolutely murder good games from other genre's.

      I agree - but hear me out for a sec. When Blizzard made WoW, they didn't really "re-create" Warcraft as MMORPG, as much as just wrote a whole new game in the Warcraft setting. The genre changed completely, from RTS to RPG (-ish). I imagine if they were ever to do World of Starcraft (or whatever), it would get the same treatment.

      --
      If Jesus wants me it knows where to find me.
    2. Re:Damn MMO's by Anonymous Coward · · Score: 0

      I'm starting to feel like MMORPG's are getting to be like the Reality TV of gaming...and not in any sort of good way.

      Anyone agree?

    3. Re:Damn MMO's by phorm · · Score: 1

      Not a problem, except that there seems to be a good chance that programming talent would be relocated to the MMO department from those that could otherwise be making games of other great genres...

    4. Re:Damn MMO's by Breakfast+Pants · · Score: 1

      It didn't change as completely as you are saying as Warcraft III was an RTS/RPG.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    5. Re:Damn MMO's by Wes+Janson · · Score: 1

      Personally, I think that MMO's are draining way too much focus from the other gaming genre's. Right now they're a big cash-cow, which unfortunately makes them more attractive Vs other games.

      You hit the nail on the head. Virtually the entire industry is salivating at the prospect of releasing a successful MMORPG, and the execs are loving the idea of continuous revenue. Supreme Commander looks to be one of the few true next generation RTS games to be released in the last few years. Look at the Command & Conquer franchise. They're finally gearing up to produce a sequel that matches the capabilities of current computers, after years of obscurity. Where are the space combat games anymore, like the Wing Commander series? True spaceflight simulators? It seems like everywhere you look, the industry has stalled out.

    6. Re:Damn MMO's by thatguywhoiam · · Score: 1
      It didn't change as completely as you are saying as Warcraft III was an RTS/RPG.

      I disagree - there was no 'role' to play in WarCraft, you couldn't affect the story outcome at all. But I readily concede my definition is more stringent than most; I don't really classify WoW as a real 'RPG' either.

      --
      If Jesus wants me it knows where to find me.
  16. Can't they take a break from MMORPG? by DoofusOfDeath · · Score: 1

    My three favorite computer game series have been: StarCraft, Diablo, and Civilization.

    Ever since Blizzard started in on this MMORPG, they've produced not a single game that interests me. Especially now that I'm a parent, I just can't justify the time required to competitively maintain on online character. And, I need the freedom to walk away from a game at a moment's notice to take care of kids, etc., without my player dying.

    With single-player and two-player games, this was never a problem. But ever since Diablo II, Blizzard seems to have no interest in producing more great games for people like me. Are gone forever the days of Blizzard giving me great games that fit my lifestyle and that have great replay value?

    1. Re:Can't they take a break from MMORPG? by Hairball6494 · · Score: 0
      You have to look at it this way: if you were Blizzard, would you a) make a game that sells for $50 or b) make a game that sells for $50 AND requires a $15/month subscription fee to play?

      I guess it all comes down to numbers nowadays. With the passing of the game gods and the upcoming of super powers such as EA and Vivendi, no one is concerned about a good game unless it makes them loads of cash.

      --
      I think people use 'Ubuntu' in their posts to sound cool.
    2. Re:Can't they take a break from MMORPG? by DoofusOfDeath · · Score: 1

      Yeah, I know where you're coming from. That's why I tried to not whine about how they were being stupid / ignoring important customers. Instead I'm just asking if they'll ever serve people like me again. I really hope so - I've enjoyed their games a lot.

    3. Re:Can't they take a break from MMORPG? by LoyalOpposition · · Score: 1
      And, I need the freedom to walk away from a game at a moment's notice to take care of kids, etc., without my player dying.

      So, be a Rogue and stealth, or be a Night Elf and meld.

      -Loyal

      --
      I aim to misbehave.
    4. Re:Can't they take a break from MMORPG? by Anonymous Coward · · Score: 0

      You have to look at it this way: if you were Blizzard, would you a) make a game that sells for $50 or b) make a game that sells for $50 AND requires a $15/month subscription fee to play?

      It's a little more complicated than that though, MMOs cost more to develop, cost a lot more to maintain, and don't sell anywhere near the numbers that traditional titles sell.

    5. Re:Can't they take a break from MMORPG? by lucifig · · Score: 1
      Ever since Blizzard started in on this MMORPG, they've produced not a single game that interests me.


      Me neither, mostly because they haven't released a single game at all since they started on this MMORPG (Frozen Throne not being a game unto itself.).

      Blizzard has never been known as a company with a huge churnout of products. Just a slow trickle of quality. Besides, you'll have Ghost before too long.
    6. Re:Can't they take a break from MMORPG? by AdamThirteenth · · Score: 1

      I'm seeing more and more of this, especially since now I too am one of these people. I actually started monkeying around with D2 again because of the fact I could walk away from it at any point. It seems to me like Blizzard is getting detached from their core market which IMO is growing older and gaining responsibility and can't devote 6 hours a day to experience all that content.

    7. Re:Can't they take a break from MMORPG? by Anonymous Coward · · Score: 0

      "Besides, you'll have Ghost before too long."

      Ghost was cancelled. And wasn't being made by Blizzard anyways (did you ever see the trailer? The Protoss were short and fat!)

  17. Screw Starcraft, Warcraft and Diablo... by Anonymous Coward · · Score: 0

    As much as I would love to see more of the Starcraft universe, I'd rather see something new from Blizzard...
    Its been a long time.

      Neither are going to happen though, they might as well rename the company to "The World of Warcraft Company".

    D.

  18. WOW: billions of customers? by vizek · · Score: 2, Interesting

    If you look at the "World of Warcraft: What is it?" page in the Vivendi presentation there is a graphic with the WOW customers - they seem to have had over 6 billion customers in Q1-2006 (6000 milions). Nice market share, WOW!

    1. Re:WOW: billions of customers? by dswensen · · Score: 1

      No room for growth there... the shareholders are gonna be pissed!

    2. Re:WOW: billions of customers? by Anonymous Coward · · Score: 0

      I think Starcraft Universe could pull in trillions do to the much wider audience.

  19. Confusion! Spawn More Overlords! by jo_ham · · Score: 3, Funny

    I already have enough trouble yelling "We require more Vespene Gas!" when I am short of money in WoW, now I'll have to deal with it for real in WoS.

    Given the number of rogues on my server, I think everyone would roll a Protoss Dark Templar - battlefields would look awfully empty!

    1. Re:Confusion! Spawn More Overlords! by Frozen+Void · · Score: 1

      maphack shows them on automap .they look like trasparent sludge when moving.

    2. Re:Confusion! Spawn More Overlords! by jo_ham · · Score: 1

      But that's what Zealots are fore - you just use them as fodder while your stealthed templars rip shit up with those imba warp blades. Even though they're melee only, they totally own.

  20. No surprise by Municipa · · Score: 1

    I'd like to see a Starcraft MMO, but I don't see it happening, mainly because what motivation does Blizzard/Vivendi have?

    World of Warcraft is the best selling MMO.. would they get that many new players who weren't already playing WoW? Perhaps they would get a decent number of people paying the same amount for both.

    It's not exactly innovative - it's not much more than a single player game and in many ways not as complex as a single player game. The massive battles advertised on the box aren't really possible. Unless to you "massive" means 20-40 people. When I think of a massive battle, I think of something out of the LotR movies.

    Blizzard has shown they don't have to innovate that much to keep the largest MMO going. They do add content, but it's really just a single player game with friends, in largely static world where the missions you take on have zero impact on the game world, and the winners are those who just persevere and social network the best, rather than those who are particularly clever or skillful. There is even a culture of extreme conformity - try to "claim" items that your character can technically use but are not used by most everyone else playing that same class, you get ridiculed or even outcast. Most characters for a given class look more or less the same with very little opportunity for customization. It's sort of funny that a game environment is full of a more risk averse and conforming population than the real world.

    I'm sure Blizzard is thinking, "is creating a second WoW going to get us double the customers, or maybe even half as many more?"

    1. Re:No surprise by TheZorch · · Score: 1

      Starcraft has a following that much bigger than anyone might expect and it would be a serious error on Blizzard's part to abandon the franchise altogether. Starcraft is the one game, the only game, that they have made that hasn't had a sequel. Its had an expansion but not a sequel, and its a game that has a massive user base which rival's that of Warcraft III!

      --
      Michael "TheZorch" Haney
      thezorch@gmail.com
      http://thezorch.googlepages.com/home
    2. Re:No surprise by Municipa · · Score: 1

      both games are among my favorites of all time, but I would expect there is a big overlap in those massive user bases...?

    3. Re:No surprise by MBGMorden · · Score: 1

      Eventually though, the enthusiasm will die down. In 5 years, all but the most devoted WoW will be tired of Azeroth. They'll be tired of the graphics that will be quite dated by that point. People will have lvl 60's of every character class by then. They will get tired of it. Whether it be WoW2, WoS, or WoD, Blizzard will have to release another MMORPG to keep their current customers, and they certainly can't afford to wait until this one bombs out before starting to work on another one (these games take years to make).

      Make no mistake, they are working on another MMORPG right now (not just the expansion). It might actually be a sequel or one of the other 2, or it could be completely original, but they're not quite stupid enough to think they'll be raking in money from WoW forever.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  21. Blizzard.. by GonzoTech · · Score: 1

    ..Hmmm.. stop poking me...

    --
    "Snatching defeat from the mouth of victory on a daily basis."
  22. Sequel by metroplex · · Score: 1

    I'd be much happier with a sequel to the original game. It is an awesome strategy game, I still play it today (it's one of the best real-time games you can get running on an old G3, in my opinion) and I'd definitely be glad to see a new episode of it that keeps a similar, real-time strategy gameplay

    --
    "Words of wisdom: drop that zero and get with the hero" -- Vanilla Ice
    1. Re:Sequel by Anonymous Coward · · Score: 0

      ArE YoU KoReAn??????????????

    2. Re:Sequel by metroplex · · Score: 1

      Zerg rush kekekekekekekekekeke!

      --
      "Words of wisdom: drop that zero and get with the hero" -- Vanilla Ice
  23. VIVENDI IS SHIT by unity100 · · Score: 0, Flamebait

    Big 'investments' buy out splendid companies and fuck them up.

    This is what vivendi and hasbro did to many of the spectacular game companies of the 90es.

    Trying to make more money they just mess up and fuck up the formation and momentum, and at the end audience of a gaming company.

    This should be banned. It is detrimental to the general overall creativity of the gaming genre.

    I dislike something whenever i see 'vivendi' or 'hasbro' logo on it.

  24. This just in... by psybre · · Score: 1

    The Universe as we know it in Starcraft is rapidly shrinking. By next release date it will be reduced to the size of a planet.
    ~psybre
    --
    A foolish consistency is the hobgoblin of little minds. -- Ralph Waldo Emerson

    --
    Authority questions you. Return the favor. -- d474
    1. Re:This just in... by idontgno · · Score: 1

      The Universe as we know it in Starcraft is rapidly shrinking.

      I suppose World of Netcraft confirms it?

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
  25. Still one Starcraft version missing by Midnight+Thunder · · Score: 5, Insightful

    While it could be interesting to see World of Starcraft, there is still one version of Starcraft that is reaching Duke Nukem status: Starcraft: Ghost.

    --
    Jumpstart the tartan drive.
    1. Re:Still one Starcraft version missing by MBGMorden · · Score: 4, Insightful

      Last I heard, Starcraft: Ghost had been postponed "indefinately". IOW, it was cancelled. Not the first time Blizzard has done this (anyone remember "Warcraft Adventures"?).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    2. Re:Still one Starcraft version missing by wboelen · · Score: 1

      Intresting, but the site seems to be out of date and out of content ;)

    3. Re:Still one Starcraft version missing by gdesignrr · · Score: 1

      Was that the animated version of Warcraft that was going to come out? Looked like a game for little kids? That was funny. Glad they pulled the plug on it, but wish they would release what they did create just for kicks.

    4. Re:Still one Starcraft version missing by Orne · · Score: 1

      Yes, it got axed in development, but they managed to salvage some backstory ... the main character in Warcraft Adventures, the orc Thrall raised by Humans, becomes the Hero of the Hoarde in Warcraft III.

    5. Re:Still one Starcraft version missing by Midnight+Thunder · · Score: 1

      Here is a better link for anyone who did not know about the game: http://ghost.planets.gamespy.com/.

      --
      Jumpstart the tartan drive.
    6. Re:Still one Starcraft version missing by snuf23 · · Score: 1

      "Was that the animated version of Warcraft that was going to come out? Looked like a game for little kids?"

      The style they were using was actually common for adventure games of the time. It was an animated adventure game in the mold of stuff like Monkey Island I believe. Then the market on adventure games evaporated and the game was cancelled.

      --
      Sometimes my arms bend back.
  26. April Fool by giafly · · Score: 4, Insightful
    --
    Reduce, reuse, cycle
    1. Re:April Fool by Phaxn · · Score: 1

      Blizzard also released the April fools Diablo 2 screenshot of a cow with a big halberd...I wouldn't be surprised if this comes true. It fits their past behavior and humor.

    2. Re:April Fool by KillzoneNET · · Score: 1

      Actually the parent is right.

      On April 1st there was a big announcement on Blizzard's site about World of Starcraft. It's no longer on the site or the archives however. They did this complete with screenshots too...

      The last April Fools joke that I remember comming from them was the new Warcraft 3 playable race, the Pandarian Army

      Why /. is running April Fools jokes as news escapes me...

    3. Re:April Fool by Suppafly · · Score: 1

      I wouldnt be suprised if they already had some in house version of WoS.
      It would be fairly trivial to hack up WoW to make it I'd imagine.

  27. Over 6 billion users? by not-enough-info · · Score: 5, Funny

    My favorite part from TFA is slide 12 where the graph shows over 6 Billion WoW Customers by Q1 of this year.
    *linky*

    I'm obviously in the wrong business.

    --
    ---k--
    </stupid>
    1. Re:Over 6 billion users? by dlanod · · Score: 1

      Projecting that out it looks like they hit seven billion customers some time in the second quarter, some billion more than the population of the earth. Well, alien lifeforms would explain a lot of the people I interact with on WoW.

  28. I can see it now... by Anonymous Coward · · Score: 0
    [Cracktard] LF50M lings to rush protoss outpost!

    ...1 hour later, after getting enough zerglings...

    Protoss High Templar has cast Psionic Storm.

    You suffer XXX points of damage.

    You are dead.

  29. potential by Anonymous Coward · · Score: 0

    all that slide says is there is "potential" for mmo versions (and console versions) of any of those games. it seems more likely that we'll see console versions since it specifically mentioned they had aquired "swining ape" which i guess is for consoles.

  30. News? Wow. Thanks ... by dmomo · · Score: 1

    ... for telling me that something I didn't know to be true, is in fact, untrue!

    In other news, Wal.Mart will not be constructing a Muppet Themed roller coaster.

    I suppose this may have put to rest a rumor circulating about a MMO StarCraft. But, I've never heard such a rumor.

  31. An idea... by JayDot · · Score: 1, Interesting

    If this idea of MMO versions of other Blizzard titles is attempted, I think there will be a bunch of WoW players who will want to play but not want to double their subscription budget. Blizzard might be able to do a combo deal, allowing users to get 2 for the price of 1 (or at least 2 at a special rate) on their monthly fees. Blizzard would still charge the usual $50 for the game at the store, which hopefully would cover much of the initial investment.

    I know from a personal standpoint, WoW is too expensive for my taste, but an opportunity to play 2 games for about the same price per month is inticing. Just a thought.

    --
    Meh, a real sig would take too long, and I have an MMORPG to play with....
    1. Re:An idea... by Anonymous Coward · · Score: 0

      City of Heroes and City of Villains does that: Subscribe to one for $10, subscribe to both for $15. And they just got my business.

  32. gamerevolution.com swears they played it by blueassassin · · Score: 1

    I had e-mailed them about a feature on the game they were posting right around the april fools joke and they replied that it was no joke and they had played a working beta of the game...

  33. Shades of a less stellar (HAH!) mmorpg by BlackCobra43 · · Score: 1

    Starcraft: Galaxies or Starcraft: Galactic conflict

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  34. My guess: WoWarcraft will grow to encompass SC too by Anonymous Coward · · Score: 0

    It won't be a separate game, but rather a relm within WoW.

  35. World of Star Control? by markroth8 · · Score: 0, Offtopic

    I don't know why, but for some reason my mind read "World of Star Control" instead of "World of Starcraft".

  36. Though speculation... by Enrique1218 · · Score: 1

    I would as a consumer would be interested in another Diablo addition. It seems to naturally fit in the mmorg genre where you select a hero, build experience, search for weapons, and barter for items. Diablo II spand many different regions including jungles, deserts, plain, and hell. I am surprised that it is not on the table given the success of the original franchise and of WOS.

    --
    You don't have to be smart to use a Mac, you just have to be smart enough to buy one
    1. Re:Though speculation... by WillAffleckUW · · Score: 1

      I would as a consumer would be interested in another Diablo addition.

      I agree, Diablo and Diablo II were my fave games up until I stopped playing online (other than Sims 2).

      In addition to Spore, I could definitely see playing a Diablo expansion on my wireless cable-modem-fed laptop or my soon-to-buy Wii.

      My son's getting a Mac mini this afternoon - it's tax free day (we have no income tax here) and I get the educational discount. I hope if they expand it that it will run on the Mac as well (intel-based Mac mini). It's been his fave game, other than Starcraft, which I'm sure he could convince me to buy an online version of (beyond the base setup).

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:Though speculation... by Anonymous Coward · · Score: 0

      Yeah, Diablo does fit well into the MMOG genre. There is an MMO version of Diablo: World of Warcraft, combining the super-dumbed-down point-and-click RPG action of Diablo with the 'friends lock-in' features of all MMO games. I hear it is making a lot of money...

  37. Starcraft Galaxies? by KFury · · Score: 4, Insightful

    'World of Starcraft' sounds a little limiting for a space-based adventure game. Like calling your mmorpg bass fishing simulator 'desert strike'.

    Ooh... mmorpg bass fishing...

    1. Re:Starcraft Galaxies? by David+Nabbit · · Score: 1

      Well, if you want more than one world, you'll have to buy the expansion pack(s).

      --
      "Her idea of wit is nothing more than an incisive observation humorously phrased and delivered with impeccable timing."
  38. Re:No ring.... by dtzWill · · Score: 1
    "Sector of Starcraft?" "Suburb of Starcraft?" See, that's why this game will never happen, no good name for it.

    S.O.S.??

    Doesn't quite have the 'WoW' effect, does it?
  39. Would you pay for WoR? by Anonymous Coward · · Score: 1, Funny
    How about a new "game" - World of Reality (tm)

    Take Google Maps, A9, satellite imagry, all integrated into an immersive online virtual actuality. Mostly what you would do is search for stuff.

    When you find it, you can buy it. Goods get delivered to you, and your real bank account goes down accordingly!

    Wow, perfect for any geek - no need to leave your chair or have sunlight sully your skin!

  40. Starcraft 2 by Shohat · · Score: 1

    Starcraft 2 = Licence to print money .

  41. *gasp* by den1188 · · Score: 1

    "So, while not out of the question, I find it unlikely we'll be hearing about World of Starcraft any time soon."

    NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOO!

    8 years is enough Blizzard, give us something with zerglings!

    1. Re:*gasp* by Emetophobe · · Score: 1
      8 years is enough Blizzard, give us something with zerglings!
      There already is a recent game with zerglings (well, kinda). If you bought the Collectors edition of WoW, you can choose a Zergling, Mini-Diablo or Panda as an in-game pet IIRC.
  42. If they had a decent sci-fi mpog, I might play... by RexRhino · · Score: 1

    If they had a decent sci-fi mmpog, I might actually get into playing mmpogs. The only big one that I know of is Anarchy Online and Star Wars Galaxies, where were both mostly sword and socery fantasy setting skinned into a space theme (use "the force", or "nano technology" istead of magic for spells, but essentially fantasy).

    Even if they had something like Grand Theft Auto Online, it would appeal to people like me who just aren't that into a fantasy setting.

  43. Re:No ring.... by ceejayoz · · Score: 1

    Starcraft With Extremely Entertaining Things?

  44. Star crat Sequel by Gno · · Score: 0

    I agree. I play Starcraft and love it but the 1998 isometric style at 640x480 isn't cutting it for me. I'd be happy just for them to re-release the game with a major graphics update. I think if the made an actual sequel it would be nice too. They would make a garunteed profit on either.

    --
    It's not -1 Flamebait! It's +5 Funny. You just didn't get the joke...
    1. Re:Star crat Sequel by Anonymous Coward · · Score: 0

      I think they may be afraid of touching it. The game was so good, people STILL play it (and I saw it in Best buy like a few months ago even). Somehow, either by design or by accident, their minor improvement over warcraft II turned out to be huge in terms of either gameplay or advertising or something unknown. (personally, I really liked the gameplay. Also, it didn't take 5 hours to play a match --grumble grumble empire earth grumble, and it didn't really overdo it with graphics so noone could play, but it did have decent graphics for the time, satisfying sound effects, and an interesting story to boot.)

  45. Just don't do an AA... by WeblionX · · Score: 2, Interesting

    Auto Assault is a bit like StarCraft crossed with WoW (I would imagine, never played WoW...). 3 Races, 4 types of characters. If they do make a StarCraft MMOG, I hope at the very least they don't do what AA did, and actually test it so it doesn't launch with missions that don't work, buggy AI, and missing features. But if they're not planning on a MMOG version of StarCraft, I'd settle for it on the NDS, or maybe PSP. :X

    --
    (\(\
    (=_=) Bani!
    (")")
  46. Universe of Starcraft by vercingectorix · · Score: 1

    ... and if it did happen, it won't be till WoW is tapped out, mebbe 5-6 years. People still play Warcraft III and Starcraft. People will still play WoW if Blizz comes out with another MMOG, it just won't be seen as competition.

  47. Stars of Starcraft by CrazyJim1 · · Score: 1

    Then it could be a galactic battle, but also be able to give guild leaders fame.

  48. Diablo was on PSX too. by SloppyElvis · · Score: 1
  49. Domains of Diablo by charlieman · · Score: 2, Insightful

    DoD :D

  50. Here ya go... by Anonymous Coward · · Score: 0

    Eve Online

    I went as far as nabbing a 14 day account and trying to play... then I realized I simply do not have the time to play an MMO. More's the pitty, it looks like fun.

  51. Not really by Moraelin · · Score: 5, Interesting

    " Trying to fit all games into an online model forces them to be basically all versions of the same game (all the same run around-kill-collect-level model of game play)."

    Not really. MMO games also include stuff that's pretty different from WoW. Mind you, not _completely_ different, but still. E.g.:

    1. Planetside.

    It's really a MMO-FPS. Think UT2004 with 200 players in each team. Think battles where a SF fortress is attacked by waves of a hundred infantry (ranging from unarmored infiltrators to the massive mechanized exo-skeletons) and tens of tanks, artillery vehicles, AA vehicles, bombers, gunships, giant transport ships paradropping whole squads on top of it, and even about a lance of mechs in most fights.

    It also has absolutely _zero_ grinding, farming, etc, as the game has no money (you're a soldier, so your equipment is provided to you based on your certifications) and levels don't give anyone an unfair advantage in combat (being higher level gives you more flexibility, as it allows you to be certified in several different things, but you still have the same health, do the same damage and can use the same weapons as someone half your level.)

    _And_ it doesn't really need 3 hours of gathering a 40 man group a la WoW or of waiting in a queue for some battleground. Anyone can just jump into any battle and get xp for whatever they can do. E.g., if you're certified as a medic, you don't have to wait until some raid invites you: you can just jump into any battle and get xp for healing the combatants. E.g., if you're an engineer, you can just jump into any fight and start repairing the damaged vehicles, and get xp for it. E.g., if you're certified to pilot a transport, just load up a squad and paradrop them wherever they want to go, and not only you'll be a very popular guy or gal, but you'll get xp for their kills there too. Or, of course, if you can use a gun, you can just get your gun and go join whatever assault or defense is in progress.

    Sure, joining a squad or outfit lets you fight more coordinated as part of a team, but that's about it. If you don't want to, you can just go solo in any battle just as well. You'll figure out something useful to do pretty easily. Be it healing, repairing, shooting a gun, being gunner on a tank, laying mines, or jumping into a chaingun turret and laying down the suppression fire.

    And, again, any of those you can do from level 1 (though you can gain a few levels first by just doing the tutorials anyway) and have max level people thanking you for it. There is no grinding to level 60 or collecting epic equipment before you can go play with the big boys. You can take part in any battle right after installing the game, and feel like you've made a difference.

    So, basically, you know, you can just play the game and let levels and stuff happen on their own. There is no need to focus on collecting anything either.

    2. City Of Heroes / City Of Villains.

    Well, this is a sorta more standard type of MMO, but it cuts down on pretty much anything that could be seen as a time sink. E.g., travel time is short (SuperSpeed caps at about 90mph, Teleport caps at about 200mph), combat is fast and furious, there is no collecting "loot" in the traditional sense of the word (if you want your character to wear big red pauldrons, you can just paint him that way in the character editor), there is no crafting in the traditional sense (though you can craft devices for your super-hero base or super-villain lair), and there is no farming for gold or resources.

    Also, although it does depend on grouping (unlike the loose action of Planetside), missions are automatically instanced for whatever number of people you have. I.e., the same mission can either be soloed or you can find an 8-player group for it. Since groups yield better xp per minute, you rarely have a problem finding random people to group with at any level. (Though whether they can also play well in a group, is a bit of a hit-and-miss issue. Some groups rule, some can make a good point for misanthropy.) But again, any instanced mission can also be soloed if you're not in a social mood.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  52. The only viable angle here... by Churla · · Score: 1

    Would be a "Galaxy of Starcraft" to do to the remainer of SWG, AO, adn EvE what WoW did to EQ/DaoC/the rest of the fantasy mmog genre.

    I would also like to see a solid well produced starcraft sequel before any MMOG offering from it.

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
  53. The future of Starcraft. by Derosian · · Score: 1


    Considering that Ghost is going to be a first person shooter, then I am hoping and believe that the MMO version of Starcraft will likely be a first person shooter as well.

    It would work out well like Planetside, where you can choose three different factions with different technology and differnt units. Then you fight it out with the other two in a war. Of course knowing Blizzard it would be a lot more detailed then that, they would probably also make some upper crust work, for people who are vets to negotiate with others and use diplomacy. I can see a Overmind and a Human meeting together somewhere, to attack a protoss base that has long been held. Then the leaders go to their troops and tell them not to attack the other team until the protoss have been eleminated. Of course this would have to break away from the kiddy atmosphere of WoW, so a different team should likely work on it.

    We will see though.

    1. Re:The future of Starcraft. by Emetophobe · · Score: 1
      Considering that Ghost is going to be a first person shooter, then I am hoping and believe that the MMO version of Starcraft will likely be a first person shooter as well.
      Starcraft Ghost was cancelled a few months ago, where have you been? (lemme guess, trapped inside WoW?)
  54. I think it should be named... by EnglishSteve · · Score: 3, Funny

    "Mom's Basement of Starcraft", to better appeal to the target demographic...

  55. No more MMO's.. by Venim · · Score: 1, Insightful

    We want starcraft 2 not world of starcraft or starcraft: ghost..

  56. But Blizzard is a one hit wonder by TheSkepticalOptimist · · Score: 1

    one hit at a time that is. I doubt we will see any new MMORPG or any new game from Blizzard for a long while as long as WOW is still making them a mint.

    But, the problem is, not everybody likes MMORPG's, I hate them. The stories are too drawn out and vapid and there isn't much excitement really, just pound on some monsters for hours on end without any other plot element. And I don't like having to pay a subscription to play a game I already paid for. If this is the future of Blizzard games, turning every franchise into an MMORPG, then adios muchachos, I will find my entertainment elsewhere (like those books I used to love so much).

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  57. I don't think StarCraft 2 will come for awhile... by Rapter09 · · Score: 1

    It seems there's been a massive brain-drain from every other place other than the WoW "division." Luminaries such as Bill Roper have parted with the company and hordes of other core StarCraft team members with him to different companies. I wonder if Blizzard is delaying StarCraft more because they know they can't top it. Ending the "Game that Shaped A Culture" (S. Koreans) on a bad note would be a huge embarassment, and a gaming tragedy unlike any other.

  58. Systems of Starcraft by Anonymous Coward · · Score: 0

    Have three 'core' star systems that each race can't loose and ten that are up for grabs.

    Besides, SoS has a nice ring to it.

  59. Re:No ring.... by Ptraci · · Score: 1

    Just as long as it's not "Planets of Starcraft".

  60. Diablo III by WolfZombie · · Score: 1

    Blizzard just needs to release a Diablo III or quite a few expansion packs for Diablo II. Diablo II is truly fun and playable by almost anyone. My wife even loves Diablo II.

    1. Re:Diablo III by greyduk · · Score: 1

      The first one was far superior.

    2. Re:Diablo III by tcc3 · · Score: 1

      In what way? DII was an improvement in almost every area, and the expansion improved it even further. The only thing they changed that I miss was collecting spells. The DII spell tree severely limits the character, though it does force some strategy. It was always wonderful to find a bookshelf in Diablo, almost as good as a ring or amulet. Im always a bit disapointed in DII when a bookshelf only drops a scroll. =(

    3. Re:Diablo III by greyduk · · Score: 1

      You had better luck than I. It was so buggy for me I could barely play it. I blamed it on my computer at the time, and gave it to my friend, since he had a better machine. He couldn't get it to work correctly either. I suppose If I gave it another shot now, I might change my mind...I'll give ya that much.

  61. Re:No ring.... by oc255 · · Score: 1

    WoW is just comfortable now. When it came out, I thought, "how am I going to google for wow? it's already a word!" The Wii was equally strange. Gameboy. Gamecube. Xbox. Xbox360 -- I thought, so it spins? "We're going to turn this gaming market around 360 degrees! Wait."

  62. Forget MMORPG by yashinka · · Score: 1

    They shouldn't make a SC MMO, they should model the game after Battlefield 2 or the WoW battlegrounds. Make large group battles where you respawn after dying. Players would play as a single unit(FPS style) or a group of zerg (as if they're the overlord). You could have ground and air vehicles like in battlefield. It would be perfect!

    ::sigh:: in my dreams.

    --
    "Haven't you ever heard of the Emancipation Proclaimation?"
    "I don't listen to Hip-Hop!"
  63. World of Diablo by Jack9 · · Score: 1

    All evidence points to World of Diablo. The suggestions that World of SC should even be made, are mere pipedreams and wishful thinking. When your reason is so completely ursurpt, you should probably stop with the games and go outside.

    --

    Often wrong but never in doubt.
    I am Jack9.
    Everyone knows me.
  64. Blizzard's Blanket Policy by xmuskrat · · Score: 1

    Blizzard has three blanket policies.

    1) State the obvious and turn it into a press release.
    2) Never give out a release date, unless it's vague and easily broken. (e.g. Winter 06 becomes later sometime in 2106)
    3) Anything not covered by this form, deny deny deny! When we make a real annocement, they'll forget we lied.

    Wait.. I'm sure more then Blizzard uses this forumla.

    --
    activestudios web design
  65. WoW model doesn't work for starcraft. by cryptochrome · · Score: 2, Interesting

    I mean a zergling is weaker than an ultralisk no matter how you slice it, and does essentially the same thing. And while Terrans and maybe Protoss would make sense for choosing their specialization, it doesn't work for Zerg either. And you aren't going to dump one of the alignments.

    Instead I think it would make sense to be a commander/cerebrate/executor in command of a squad/platoon/group. Improvement is by upgrading and extending your band of troops, gaining abilities, training, experience, promotion in rank, mining resources, getting paid for missions and so forth. If you did it right you might even be able to accomodate a large range of command levels amongst the players, ranging from individual unit all the way up to general or fleet admiral. Mercenary bands, Heroes, Civilians, Khalai, and Creep could play much larger roles than in regular starcraft.

    Of course while you're at it you would want to of course allow preprogramming of troop formation and behavior to be a lot smarter then before (as in Myth), and have unit action and interaction be more sophisticated and terrain sensitive (taking cover should be automatic). And when a unit dies, it's dead (although Zerg cerebrates/torrasques don't stay dead unless dark templar kill them, and protoss can return once as Dragoons). Unit size, cost and power should be more representative (i.e. a Battle Cruiser ought to be way bigger and way more expensive and need way more people).

    So if you're human you can start out as a marine for hire and work your way up through the ranks to a Dominion Fleet Admiral commanding others (assuming you aren't backstabbed), or a Protoss Khalai robotics specialist who breaks off and becomes a leader among the Dark Templar, or an sub-conscience of the Overmind that starts in command of a drone and gradually works up to commanding an entire brood, or a Xel-naga gaining power from the shadows.

    --

    ---If you can't trust a nerd, who can you trust?

    1. Re:WoW model doesn't work for starcraft. by KDR_11k · · Score: 1

      Perhaps Zerg players could choose how they want to mutate upon levelups? WoW included jobs not present in Warcraft itself so WoS could probably include mutations not present in Starcraft.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:WoW model doesn't work for starcraft. by AliasTheRoot · · Score: 1

      Just have it so Terrans and Protoss are the playable factions, and leave the Zerg as a common enemy - much the same as Horde/Alliance and the Silithid.

    3. Re:WoW model doesn't work for starcraft. by cryptochrome · · Score: 1

      Well part of the appeal of Starcraft was that it balanced three distinctly different factions with completely different tech trees, unit abilities, and characteristics. Dropping the zerg would be just plain wrong, as would making an individual human and an individual protoss comparable in power.

      Warcraft II, in comparison, had factions that were far more similar in ability. WoW is of course individual characters which parallel each other in upgrade speed and ultimate power.

      --

      ---If you can't trust a nerd, who can you trust?

  66. The new game's *real* title by charlesbakerharris · · Score: 0
    Star Craft: Galaxies

    Catchy, ain't it?

  67. Relax its just a rumour by jagdish · · Score: 1

    I hate to be the one to inform you of this, but Blizzard has never been one to be accused of milking anything.

    Thats exactly what i meant. They havent been milking anything yet. But now they are starting to do so (if the rumours are to be believed)
    http://f13.net/?itemid=167
    Blizzard says everything is a mmog
    "All Blizzard franchises will become MMOGs." All.

    anyway we can lay these rumours to rest. Blizzard has denied everything
    http://www.gamespot.com/news/2006/06/13/news_61527 18.html?part=rss&tag=gs_&subj=6152718

  68. $15 per month * 6 million players says... by edremy · · Score: 1

    no.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  69. My thoughts on the slides by SirBruce · · Score: 1

    I was not at the conference, so I don't know what was actually SAID. But based on the SLIDES, I don't doubt they MEANT that they WERE looking at making MMOG versions for the Starcraft and Diablo franchises. Just not, you know, Blackthorne Online or Lost Vikings Online. (Although those are certainly possible too...)

    Bruce

  70. Diablo II isnt MMOG? by Stunning+Tard · · Score: 1

    I remember the lead-up hype for Diablo 2 had me believing it would have a persistent world and other staple MMOG features. So I was, of course, dissapointed with what shipped. To be fair to Blizzard it's likely I took what excited me about what was happening in Ultima Online and just -assumed- diablo2 was one of these games.

    Either way: WRONG

  71. Star Control by Dareth · · Score: 1

    I remember an old dos game called Star Control.

    Plays awful fast on modern machines... even with command shell crippling.

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
  72. Korea by Anonymous Coward · · Score: 0

    Imagine tomorrow's headlines in South-Korea...

  73. System of Starcraft SOS for short by CrazyJim1 · · Score: 1

    I want a PlanetSide style video game that actually takes a while to level up.

  74. MOD PARENT UP FUNNY! by Anonymous Coward · · Score: 0

    seriously, what's wrong with the mods?

  75. Starcraft Universe by Anonymous Coward · · Score: 0

    If you're going to talk about rumors that have no basis in reality (mmo starcraft is 100% fan dreaming drivel, blizzard has said as much on and off the record) at least use the proper name.

  76. That's a shame by lewp · · Score: 1

    The Starcraft universe is unique and pretty cool. WoW, by comparison was pretty shallow, and the lore they've added to WoW isn't anything compelling. I'm a devout WoW player (since day one), but I'd take WoS over WoW any day of the week. Besides, fantasy MMOs have been done to death, IMHO.

    --
    Game... blouses.
  77. MMOBF? by Anonymous Coward · · Score: 0

    Can you imagine the arguments that would ensue? Spawn site camping by the guys with those little tents, griefers who insist on setting up a couple of meters upstream from you, and of course the chinese farmers who just drag net the whole river before selling it off on eBay. Chaos!

  78. Dune: Galaxies by ademaskoo · · Score: 0

    Imagine "Dune: Galaxies". I would totally buy it, but only as long as I could roll a Kwisatz Haderach and ride a sandworm. Yeah... now that would be awesome!

  79. Dense slides by pelago · · Score: 1

    Woah, those slides are dense. Someone needs to learn that Less==More when it comes to presentations.

  80. Massive Bass Fishing by Cappy+Red · · Score: 1

    The ganking situation in that game would be horrendous. There you are, swimming around, catching smaller fish and looking for a good place to spawn, when BAM lunch descends from above. You try to swim around it, because you know what it is, but your fish is too stupid to listen, and bites down on the free food hook and all. Now you have to respawn all the way upriver and swim for hours just to get back to where you were.

    --
    This is my sig. It's prescription, I swear. I need it for reading things... on the other side of things
  81. SCSharp by stripe4 · · Score: 1

    Chris Toshok of GNOME fame is working on open source (some of the original files still required) StarCraft implementation in C# called SCSharp. Who knows, maybe this project will resolve the resolution issue.

  82. Warcraft and Diablo should be the SAME mmorpg by Baby+Duck · · Score: 1

    From Day One, I always wondered why it was ever World of Warcraft and not World of Blizzard. WC3 had many elements first introduced in Diablo II like Thorns Aura. Warcraft and Diablo are both fantasy series. Why not have them be in the same world? You can divide them by continents. Or on different planets, but connected through mystical stargates. Point is -- you character can hail from either Warcraft or Diablo lands, but through adventuring, you could interact with characters from the other series' lands.

    It's a win-win situation for Blizzard, since the game would appeal to both fanbases.

    --

    "Love heals scars love left." -- Henry Rollins

  83. World of Starcraft... by SupremoMan · · Score: 1

    Level your character across a msytical universe filled with many planet enviorments (about 5) and many mystical creatures (Colors and size may very, graphics not so much). Once you reach maximum level gather 39 of your fellow faction members and attack the hive slaying it in an epic battle (repeat 20 times over) to recieve the ultimatly powerful weapon (Unless a medkit drops that run) and show it off to everyone!

  84. 1/2 Lead Designers Gone by Nazmun · · Score: 1

    The lead programmers and artists are mostly still at blizzard according to that link. Only the one of the lead designers left for guild wars/ncsoft.

    --
    Hmmm... Pie...
    1. Re:1/2 Lead Designers Gone by vix86 · · Score: 1

      Ya one of the lead desginers are gone but if you check the Programmers two (Patrick Wyatt, Mike O'Brien) went to ArenaNet, and three (Gage R. Galinger, Robert Huebner, Dan Liebgold) left for other companies besides ArenaNet. That leaves about 3 or 4 people left in programming. Also two of the producers (Bill Roper, James Phinney) are gone as well, one went to ArenaNet (James). Also the person in charge of the Campaign editor for Starcraft, Jeff Strain, he's at ArenaNet now as well. It also seems they lost all their Battle.net programmers for Starcraft as well, but I don't know if thats nearly as important.

      And as far as artists go, I never really bothered to check how many artists remained. The art was good in Starcraft, but what I recall being the best was the gameplay.

  85. Picture this.... by spikyface · · Score: 1

    Imagine having a band of chaos space marines, marauding local villages until you get into a bloody enough battle that your most brutal fighter becomes shrouded in red mist and stomps his way out as a huge Bloodthirster demon! He'd be like Sauron in the lord of rings movie times 10, people'd go flying in pieces with every swing of his axe!

    Then picture gathering enough resources to fight your way aboard a space marine ship, wipe out or corrupt the crew and fly your ship out to ravage new worlds and build an empire...

    It'd be a hellva challenge to make but it'd introduce a fully formed, intricately detailed bloodthirsty universe to play in

    Ack, to have a few more years experience as developer and a team of likeminded geezas behind me.....

  86. Investor Presentation Slides by SirBruce · · Score: 1

    Subsequent to the story breaking, Blizzard has asked various sites who have posted the slides to take them down, citing copyright concerns. I want to make it clear that the material was obtained lawfully by me, that no confidentiality was violated, and that such usage by the media is also protected under the doctrine of fair use. The presentation is on file with the U.S. Securities and Exchange Comission, and is made available freely to EVERYONE So if you want to see the ENTIRE PRESENTATION yourself, including the slides relevant to Blizzard, simply go here.

    And shame on Blizzard for trying to bully the media.

    Bruce