I don't know if "Sprite" (aka The Coca-Cola Company) had anything to do with it but the fight in the underground station that had the walls plastered with Powerade ads was pretty excessive. There were scenes where those things took up 90% of the screen area.
Well, the specs the rumors claim for the Wii aren't a significant step above the Gamecube which currently retails for ~90 Euros including a game. If that's the case 250 Euros would be a big ripoff.
You must live in a very cheap country because 'round here GC games go for the same 60 Euros all the other (console) games do plus they don't drop in price until the store decides that stock has to go at all costs. For the PS2 I can find dozens of worthwhile budget titles, for the GC I'm lucky if I find one budget game that'd be worth buying (and usually those are the ones I bought years ago when they were new).
Joysticks are rare for consoles. The Wii has a traditional gamepad available (that unfortunately looks like the bastard child of a PS Dualanalog and a SNES controller) and comes with a row of Gamecube controller ports on the side so if you mean a gamepad you can get that.
Yes, except we're talking about 2002 (the console was a Gamecube). The SNES I got when money was worth more ran me the equivalent of 150$ and that required scraping together the money from all relatives on christmas. Fortunately it already came with a game (and the Super Gameboy) back then.
Well, yes, but in a realistic scenario you'd pick up one console and a bunch of games instead of two barebones consoles so any such speculation is just emphasizing the price difference, not provide any actual plans.
I don't know what kind of family you grew up in but my parents would never have bought me anything that expensive. Hell, 200$ was already stretching it for a birthday present and took a BIG deal of convincing.
The Aliens Total Conversion for Doom II was one of the scariest games I've ever played, but that kind of thing just isn't possible any more, sadly.
Why not? All the tools are still there. It might take longer to make your alien or marine characters but as long as you know your limits you can still make your own mod. I haven't played the Alien TC but the movies didn't include too many different monsters so you wouldn't need more than maybe 3-4 enemy models. Certainly doable. Then you need levels but since Doom 3 is already in a scifi space setting you'll be able to recycle a lot of textures and don't need to add that many. Sure, overall it'll take longer than it did for Doom 2 (though I think modding for that was a lot less flexible than modding today) but it's still not beyond what a team can do (probably a bit much for a single person).
Considering that Doom 3 is all of its tools (open console, type edit, hit tab) that seems to be the most likely solution. I recall something like this happening in Battlezone.
Some gameplay vs. graphics tradeoffs exist, e.g. "Do we place the camera low so the player can appreciate all the detailsin the world or high so he can see more?" "Should this explosion have all of those particle effects or should we make it simpler so it doesn't obscure the player's view as much?" but yes, they're not on the scale they're sometimes made out to be.
You must be doing something wrong. You can play BF2 on a PC that's barely minimum specs and lagging as hell and still play decent. Not great and especially not sniping but you can still work as a support, engineer, anti-tank or medic, for example.
The stage keyword "megaTexture" has been present in the Doom 3 material docs (http://www.iddevnet.com/doom3/materials.php) since version 1.0 though it is still documented as "super secret".
Or their costs of living go up until outsourcing to them is no longer viable (or at least not more effective than production in today's high-cost countries) at which point jobs will wander away from them to cheaper countries.
I'm not sure how many gamepads it can handle. You can link up 16 sidewinder gamepads so if it can handle those all you need is a TV out and a bigscreen TV (or a beamer).
I'd start with a singleplayer (or two players at most) game that's aimed at the family and later ask the publisher if I could make a related title using the same IP but a different genre (that, by the way, is pretty profitable). I think the publisher is very likely to let you do that as long as you can position it as a sequel or related game.
I'm saying that you shouldn't try to make a game that requires four players on one PC simultaneously. Either think up a way to allow hot seat playing, lower your expectations for the player number or add LAN and hope your users have multiple computers. Or try to get a devkit for a console, if that specific game idea is so important to you. Chance is it isn't and you should just decide on an easier goal.
In most MMO rules a sufficiently low level noob wouldn't even make a scratch in a high-level character's armor. As long as the weaker characters can seriously hurt the character there shouldn't be a penalty and above that the high-level char should be able to just shrug the attack off.
I don't EVER see ads in first party Nintendo games.
You didn't buy Pikmin 2 I take it?
The mental image of combining gibs and cornflakes is just disturbing. I suppose that's how Chicken McNuggets got invented.
I don't know if "Sprite" (aka The Coca-Cola Company) had anything to do with it but the fight in the underground station that had the walls plastered with Powerade ads was pretty excessive. There were scenes where those things took up 90% of the screen area.
I think it'd be "Why not buy a refreshing Final Fantasy Potion (TM) drink? It comes with a code to enter into your game for a free potion item!".
Well, the specs the rumors claim for the Wii aren't a significant step above the Gamecube which currently retails for ~90 Euros including a game. If that's the case 250 Euros would be a big ripoff.
You must live in a very cheap country because 'round here GC games go for the same 60 Euros all the other (console) games do plus they don't drop in price until the store decides that stock has to go at all costs. For the PS2 I can find dozens of worthwhile budget titles, for the GC I'm lucky if I find one budget game that'd be worth buying (and usually those are the ones I bought years ago when they were new).
3) Cutscenes are going to be done within the game engine more and more as those engines advance because FMV is expensive.
Xenosaga Ep. 2 uses realtime cutscenes most of the time so that's not going to shave off that much.
Joysticks are rare for consoles. The Wii has a traditional gamepad available (that unfortunately looks like the bastard child of a PS Dualanalog and a SNES controller) and comes with a row of Gamecube controller ports on the side so if you mean a gamepad you can get that.
I've tried an inflation calculator and it came up with ~220$. Wasn't too long ago.
Yes, except we're talking about 2002 (the console was a Gamecube). The SNES I got when money was worth more ran me the equivalent of 150$ and that required scraping together the money from all relatives on christmas. Fortunately it already came with a game (and the Super Gameboy) back then.
Well, yes, but in a realistic scenario you'd pick up one console and a bunch of games instead of two barebones consoles so any such speculation is just emphasizing the price difference, not provide any actual plans.
I don't know what kind of family you grew up in but my parents would never have bought me anything that expensive. Hell, 200$ was already stretching it for a birthday present and took a BIG deal of convincing.
No, the Wii was announced to cost "less than 300$". Since you can get an XC Core for 300$ that would add up to less than 600$.
The Aliens Total Conversion for Doom II was one of the scariest games I've ever played, but that kind of thing just isn't possible any more, sadly.
Why not? All the tools are still there. It might take longer to make your alien or marine characters but as long as you know your limits you can still make your own mod. I haven't played the Alien TC but the movies didn't include too many different monsters so you wouldn't need more than maybe 3-4 enemy models. Certainly doable. Then you need levels but since Doom 3 is already in a scifi space setting you'll be able to recycle a lot of textures and don't need to add that many. Sure, overall it'll take longer than it did for Doom 2 (though I think modding for that was a lot less flexible than modding today) but it's still not beyond what a team can do (probably a bit much for a single person).
Considering that Doom 3 is all of its tools (open console, type edit, hit tab) that seems to be the most likely solution. I recall something like this happening in Battlezone.
Some gameplay vs. graphics tradeoffs exist, e.g. "Do we place the camera low so the player can appreciate all the detailsin the world or high so he can see more?" "Should this explosion have all of those particle effects or should we make it simpler so it doesn't obscure the player's view as much?" but yes, they're not on the scale they're sometimes made out to be.
You must be doing something wrong. You can play BF2 on a PC that's barely minimum specs and lagging as hell and still play decent. Not great and especially not sniping but you can still work as a support, engineer, anti-tank or medic, for example.
The stage keyword "megaTexture" has been present in the Doom 3 material docs (http://www.iddevnet.com/doom3/materials.php) since version 1.0 though it is still documented as "super secret".
I don't think there is such a distinction. The console isn't case sensitive, either (though it corrects your capitalization if you use tab completion)
Or their costs of living go up until outsourcing to them is no longer viable (or at least not more effective than production in today's high-cost countries) at which point jobs will wander away from them to cheaper countries.
I'm not sure how many gamepads it can handle. You can link up 16 sidewinder gamepads so if it can handle those all you need is a TV out and a bigscreen TV (or a beamer).
Why are you lumping communists together with nazis, ufo believers and nutcase conspiracy theorists?
I'd start with a singleplayer (or two players at most) game that's aimed at the family and later ask the publisher if I could make a related title using the same IP but a different genre (that, by the way, is pretty profitable). I think the publisher is very likely to let you do that as long as you can position it as a sequel or related game.
I'm saying that you shouldn't try to make a game that requires four players on one PC simultaneously. Either think up a way to allow hot seat playing, lower your expectations for the player number or add LAN and hope your users have multiple computers. Or try to get a devkit for a console, if that specific game idea is so important to you. Chance is it isn't and you should just decide on an easier goal.
In most MMO rules a sufficiently low level noob wouldn't even make a scratch in a high-level character's armor. As long as the weaker characters can seriously hurt the character there shouldn't be a penalty and above that the high-level char should be able to just shrug the attack off.