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Nintendo Shares Up, But Do Devs 'Get' the Wii?

kukyfrope writes "Nintendo shares have jumped over six percent since the Wii's unveiling at E3 last week." Despite both Peter Moore and Phil Harrison recommending you should get a Wii, the future of Nintendo and the Wii aren't assured. Next Generation reports that third party developers may not really 'get' the ambitious console.

157 comments

  1. Good Point by MBCook · · Score: 2, Interesting
    I saw this earlier and he has a good point. There haven't been many games announced for the Wii by 3rd parties. Red Steel, Madden, Super Monkey Ball, and Sponebob are all I can think of off the top of my head. There will be more, but not at launch (we're not even sure about the above).

    Nintendo will have a ton of great games (good for them, they usually have a few, things are looking great here) but while EA made out like a bandit on the 360 launch (Madden, Fight Night, Burnout, whatever) there is just Nintendo here.

    Of course, if they could get Super Smash Brothers out at launch (instead of a few months later as I think they said) then they could really cream the competition.

    A $200 system (just a guess) with a new Mario, Super Smash Brothers, Zelda, Metroid, Wario Ware, and a few other titles at launch. What gamer could possibly resist that?

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    1. Re:Good Point by AuMatar · · Score: 4, Informative

      EA is also working on ports of its sports games. They are porting to the new controller as well, its been mentioned that in Madden passing will use the remote as a pointer and a tossing motion for the throw. It might make that the first Madden game I've bought in years.

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    2. Re:Good Point by scd · · Score: 5, Funny

      What games could possibly resist that?

      The ones who are too mature, and need violence/sex all the time, that's who...

    3. Re:Good Point by minus_273 · · Score: 1

      Final Fantasy? Dragon Quest? both are major series.

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    4. Re:Good Point by LWATCDR · · Score: 1

      Wow why don't I have mode points when I need them? That is one of the funniest things I have seen for a long time.

      --
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    5. Re:Good Point by Lave · · Score: 4, Informative
      There haven't been many games announced for the Wii by 3rd parties. Red Steel, Madden, Super Monkey Ball, and Sponebob are all I can think of off the top of my head. There will be more, but not at launch (we're not even sure about the above). The top off your head isn't the best place to decidie things like that. This is the official upcoming games list announaced at E3 As you can see they have a lot of support. 77 games announced before launch is amazing compared to the gamecube. (FYI: These aren't launch titles but are the first announced - they plan to have 20 titles at launch.) Disclaimer from the Nintendo press site - someone was kind enough to post their login details on a forum I use. These are copied and pasted from a pdf - hence the formatting problems - I'll bold the developers but I cant be bothered to arrange them:

      Tony Hawk's Downhill JamTM MarvelTM: Ultimate Alliance Activision Call of Duty® 3 AQ Interactive Boxing Action

      Atari Dragon Ball Z Budokai: Tenkaichi 2

      Atlus Trauma Center: Second Opinion

      BANPRESTO Family Action Game Disney's Chicken Little: Ace in Action

      Buena Vista Games Disney's Meet the Robinsons

      Capcom Resident Evil series SIMPLE series

      D3Publisher Original Action Game

      Eidos Title TBD Madden NFL '07

      Electronic Arts Medal of Honor Airborne

      EPOCH Title TBD From Software Action Game Genki Title TBD BOMBERMAN LAND

      HUDSON SOFT Flight Game

      JALECO Title TBD KOEI Sengoku Action Elebits

      Konami Digital Entertainment Soccer Game Majesco Bust-A-Move Revolution BOKUJO MONOGATARI Heroes KAWA NO NUSHITSURI Marvelous Interactive Original Simulation Mastiff Mr. D. Goes to Town (working title) The Ant Bully

      Midway Games Happy Feet New Vertical Scroll Shooting Game

      MILESTONE New Action Game Character Action Game MTO SAN-X All-star Revolution FINAL FURLONG Mobile Suit GUNDAM SD GUNDAM G BREAKER DIGIMON ONE PIECE UNLIMITED ADVENTURE New Action Game New RPG TAMAGOTCHI

      NAMCO BANDAI Games Title TBD

      Natsume (developed by Marvelous) Harvest Moon Disaster: Day of CrisisTM Excite TruckTM Fire EmblemTM Metroid® Prime 3: Corruption Project H.A.M.M.E.R. TM Super Mario® Galaxy The Legend of Zelda®: Twilight Princess WarioWareTM: Smooth Moves

      Nintendo Wii Sports Super Monkey Ball Banana Blitz

      SEGA SONIC WILD FIRE

      SNK Metal Slug Anthology Necro-Nesia Spike Jawa CODENAME: FINAL FANTASY® CRYSTAL CHRONICLES: Crystal BearersTM

      SQUARE ENIX DRAGON QUEST SWORDSTM: The Masked Queen and the Tower of MirrorsTM Turn IT around!! Let's go by train!

      TAITO Cooking Mama -Cooking with International Friends-

      TECMO Super Swing Golf PANGYA The Game Factory Title TBD Avatar: The Last Airbender SpongeBob SquarePants: Creature from the Krusty Krab THQ Disney/Pixar Cars Action Game

      TOMY Battle Action Open Season Rayman Raving Rabbids Ubisoft RED STEEL Vivendi Universal Games Title TBD

      Warner Bros. Interactive Entertainment Title TBD

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    6. Re:Good Point by Anonymous Coward · · Score: 1, Funny

      What gamer could resist? How about those who actually want to game instead of use a tacked-on gimmick. I'll take the PS3 any day, thank you very much. Then I know I'll get a hard core game console with traditional controllers like EyeToy and Dual Shake instead of something originally made to prolong the death of Gamecube.

    7. Re:Good Point by Anonymous Coward · · Score: 0

      Spongebob Squarepants will be out sometime early in the Wii's life, but it won't be a launch title.

      However, Rayman by Ubisoft will be.
      As will Elebits by Konami.
      As will Dragon Quest Swords.
      As, most likely, will Call of Duty 3 by Activision.

      Coming up before too long are an exclusive Final Fantasy title and an exclusive Sonic title, and if EA isn't already planning to give all their sports games the Madden Wii treatment they may decide to do so if Madden Wii sells well.

      So, assuming no announcements are past or coming that I haven't heard about, the Wii lineup of 3rd party launch exclusives (assuming nonstandard control schemes allow me to count COD3 and Madden as exclusives) will be "just" Red Steel, Madden, Super Monkey Ball, Rayman, Elebits, Dragon Quest Swords, and Call of Duty 3. That's seven games from six different publishers. Seven games is as many games as the entire DS launch lineup in America. I'm not sure I see what the problem is here.

    8. Re:Good Point by MBCook · · Score: 2, Interesting

      Those are all announced. While there are quite a few there, I don't think many of them will be big "must have" type titles. More important though is which of those are launch titles. We actually know very little about what is a launch title and what is not right now.

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    9. Re:Good Point by Threni · · Score: 1

      > A $200 system (just a guess) with a new Mario, Super Smash Brothers, Zelda,
      > Metroid, Wario Ware, and a few other titles at launch. What gamer could possibly
      > resist that?

      Good question. However, unless they are going to make a regular joystick available the answer is probably going to be "quite a few people". It looks a bit crap to me.

    10. Re:Good Point by pembo13 · · Score: 1
      According to Wii Ign:
      • August 2006 Madden NFL 07 Electronic Arts Sports
      • September 2006 Open Season Ubisoft Action Adventure
      • Fall 2006 SpongeBob SquarePants: Creature from the Krusty Krab THQ Action
      • Fall 2006 Disney's Chicken Little: Ace in Action Buena Vista Games Action
      • Fall 2006 Avatar: The Last Airbender THQ Action
      • October 2006 Blitz: The League Midway Games Sports
      • November, 2006 Midway Wii project [untitled] Midway Games
      • November, 2006 Trauma Center: Second Opinion Atlus Software Simulation
      • November 2006 Happy Feet Midway Games Adventure
      • November 2006 Disney/Pixar's Cars THQ Racing
      • November 2006 Ant Bully, The Midway Games Action
      • Rev Launch - November 2006 Red Steel Ubisoft Shooter
      • Q4 2006 Rayman Raving Rabbids Ubisoft Platformer
      • TBA Soulcalibur [next-gen sequel] Namco Fighting
      • TBA 2006 Killing Day Ubisoft Shooter
      • TBA 2006 Elebits Konami Action
      • December 31,2006 Dragon Quest Swords: The Mask Queen and the Tower of Mirrors Square Enix Action
      • TBA 2006 Tiger Woods PGA Tour 07 [TBA] Electronic Arts Sports
      • TBA 2006 NBA Live 07 [TBA] Electronic Arts Sports
      • TBA 2006 Metal Slug Anthology SNK Playmore Action Compilation
      • TBA 2006 Marvel: Ultimate Alliance Activision Action RPG
      • TBA 2006 Tony Hawk's Downhill Jam Activision Sports
      • TBA 2006 Sonic Wild Fire SEGA Platformer
      • Q1 2007 Medal of Honor: Airborne Electronic Arts Shooter
      • May 2007 Spider-Man 3 Wii Activision Action Adventure
      • Q2 2007 Teenage Mutant Ninja Turtles 2007 [Untitled] Ubisoft Action
      • Q3 2007 Transformers (2007) Activision Action
      • Q3 2007 100 Bullets D3 Publisher Action
      • TBA 2007 Pirates of the Caribbean 3 Buena Vista Games Action
      • TBA 2007 TNA iMPACT! Midway Games Wrestling
      • TBA 2007 Disney's Meet The Robinsons Buena Vista Games Action
      • TBA 2007 James Bond 007 Project [Activision] Activision Action
      • TBA 2007 Dragon Ball Z: Budokai Tenkaichi 2 Atari Fighting
      • TBA 2007 Sadness *TBA Action Adventure
      • TBA 2007 Bob Ross: The Joy of Painting *TBA Productivity
      • TBA 2007 Call of Duty 3 Activision Shooter
      • Summer 2008 Beijing 2008 SEGA Sports
      • TBA 2008 Madagascar 2 Activision Action
      • TBA Simpsons [next-gen], The Electronic Arts Action
      • TBA Raid Over the River *TBA Shooter
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    11. Re:Good Point by XenoRyet · · Score: 1

      You may change your mind when/if you actualy get your hands on the new controller. It works much better and more intuitivly than you think it does...

      --
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    12. Re:Good Point by Threni · · Score: 0, Flamebait

      I'm sure all the motion detect stuff works great if you're into fishing or golf or whatever, but it is any good for normal games. It's bad enough that consoles don't include mice, but no decent joystick now?

    13. Re:Good Point by Parham · · Score: 2, Insightful

      As far as Final Fantasy goes, I don't think Crystal Chronicles is as popular as the main series. I don't see many Final Fantasy gamers bragging about that branch of the series, even though I think it was a pretty good game.

    14. Re:Good Point by rjung2k · · Score: 1

      There's an analog stick on the nunchuck attachment. Nunchuk in left hand + remote (with buttons) in the right hand = regular gaming controller.

    15. Re:Good Point by croddy · · Score: 1

      It took a while for developers to "get" the mouse as a gaming controller, but after iD released Quake, the mouse/keyboard combination has been the only FPS controller setup worth mentioning. Likewise, it will take a while for developers and gamers to accept the demise of the unwieldy playstation-style controller.

    16. Re:Good Point by badasscat · · Score: 1

      Final Fantasy? Dragon Quest? both are major series.

      It's getting non-canonical side versions of each. A sequel to Crystal Chronicles, which is sort of FF-lite with multiplayer elements, and an action hack-and-slash version of Dragon Quest.

      Neither of those games is going to move systems. The people who really want to play FF and DQ will still be buying the PS3, because that's the system Square Enix is going to put the proper games on. The people who buy FF:CC2 and the DQ sword game on Wii are going to be the people who only have a Wii and have no other choice if they want a taste of those series.

    17. Re:Good Point by Anonymous Coward · · Score: 0

      That whooshing sound that just went past above your head, that was the joke.

    18. Re:Good Point by badasscat · · Score: 1

      Natsume (developed by Marvelous) Harvest Moon Disaster: Day of CrisisTM Excite TruckTM Fire EmblemTM Metroid® Prime 3: Corruption Project H.A.M.M.E.R. TM Super Mario® Galaxy The Legend of Zelda®: Twilight Princess WarioWareTM: Smooth Moves

      Wow, Nintendo's putting a lot of trust in Natsume and Marvelous to be outsourcing all those games!

      Your list has more than formatting problems. These aren't third-party games, and you've also got Nintendo listed separately as a developer. So that's more than 10% of your list off right there.

      Plus, most of those titles just aren't very exciting. I mean maybe some people are waiting for "Happy Feet New Vertical Scroll Shooting Game", "Sengoku Action Elebits", "Cooking Mama -Cooking with International Friends" or the ever-popular "Entertainment Title TBD", but I don't personally think this is a very impressive list.

      I'll break it down for you a little bit, and separate out only third-party titles. The only games on this list that I think are worth waiting for at all are:

      Super Monkey Ball Banana Blitz
      Final Fantasy: Crystal Chronicles 2
      Metal Slug Anthology (though this is hardly exclusive)
      Sonic Wild Fire

      If you're a mainstream gamer, you'll also want:

      Madden 07
      Tony Hawk's Downhill Jam
      Call of Duty 3
      Medal of Honor Airborne
      Resident Evil

      Possibly add Red Steel to that list (though it didn't have a very good showing at E3), maybe Rayman. But nothing else really jumps out at me.

      There are some niche titles there that might find an audience in the US - Harvest Moon, maybe even something like Pangya! Golf - but these won't move systems.

      Outside of Nintendo's first party stuff - which always seems a given for the reason why people buy any Nintendo system - there just aren't any real A-list titles. There's nothing with the power of a GTA or a true Final Fantasy/Dragon Quest or anything like that.

      So what you're left with is pretty much the same situation as the GameCube. Remember, the GC had Madden at first, it had RE, it had Monkey Ball, it had Sonic, it had FF:CC, it had a lot of these titles and also other ones to fill some of the same niches as the smaller ones here.

      So, you know, feel free to get excited about "Disney's Meet the Robinsons" or "Chicken Little: Ace in Action" - I won't stop you - but don't blame the rest of us if we're hoping for more.

    19. Re:Good Point by Kirsha · · Score: 1

      The ones who are too immature, and need violence/sex all the time, that's who...

      There, fixed it for you.

    20. Re:Good Point by scd · · Score: 1

      The bold was intended to denote sarcasm, which the 'funny' mods will attest to.

      Frankly, I'm surprised it got modded so highly...

    21. Re:Good Point by MaineCoon · · Score: 1

      From what I've seen and heard, its not a tossing motion, but a snapping motion; you just need to snap the controller forward like you were snapping a whip, rather than arcing it over your shoulder.

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    22. Re:Good Point by PyroMosh · · Score: 1

      There are some niche titles there that might find an audience in the US - Harvest Moon, maybe even something like Pangya! Golf - but these won't move systems.

      Why? Because it's not to your tastes, and you represent gaming's "core"?

      Nintendogs moved systems. It's hardly something that "core gamers" clammored for. It's hardly a game at all. This is Nintendo's stradegy. Games for everyone. Not "E" for everyone. Games that appeal to non-gamers and casual gamers and the hardcore alike. There will be titles for everyone.

      Personally I'm excited about that Pilotwings looking game, Mario Galaxy, Bob Ross Painting, Super Monkeyball, Animal Crossing, Disaster, Bomberman Land, Zelda, of course, Warioware, Wii Sports, and Traums Center.

      I could see myself buying as many of these games on launch day as are available and I can realisticly afford.

      It's looking like it'll be a good launch. Half the titles I listed there could move systems. Mario games have before. Zelda has. And many of the others are the kitchey type of games that have sold so many DSes so far.

      I think they'll do okay.

    23. Re:Good Point by jackbird · · Score: 1

      That's still 9 must-have launch titles. Way to prove the guy's point for him.

    24. Re:Good Point by KDR_11k · · Score: 1

      Joysticks are rare for consoles. The Wii has a traditional gamepad available (that unfortunately looks like the bastard child of a PS Dualanalog and a SNES controller) and comes with a row of Gamecube controller ports on the side so if you mean a gamepad you can get that.

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    25. Re:Good Point by Anonymous Coward · · Score: 0

      Also Dragon Quest Kenshin, Final Fantasy Crystal Chronicles, and Elebits at launch. Further down the line we've got Call of Duty 3, and a new Resident Evil title.

      So, EA, Ubisoft, Square-Enix, THQ and Konami are all supporting it about the same. Capcom and Activision are giving it a certain amount of token support, hedging their bets so to speak, but not out the gate. The rest have for the most part pledged support but didn't have anything to show or announce this E3. Lots of TBD, TBA, etc. stuff.

    26. Re:Good Point by buffer-overflowed · · Score: 2, Informative

      It's dragon quest kenshin, and the only announced dragon quest for next gen systems. Do you not know what Dragon Quest Kenshin is/was!?

      Obviously not. It was a standalone unit released in Japan in 2003. SNES-style graphics(like DQ7, the DQ series has never really put a huge emphasis on graphics or FMV), retelling of DQ1(basically, Dragon Warrior 1 here in the US) and you used a sword peripheral. Sold like crazy. One of my friends has a copy, it's a hell of a lot of fun actually, but I can't read japanese.

      And canon, in FF? Comeon. While Crystal Chronicles is more in the vein of Seiken Densetsu(which started as FF: Adventure here on the Gameboy) than a traditional hit buttons til the FMV/dialog starts gameplay of the main series, it's still beefier than Mystic Quest was and has as much claim to the FF title as FFXII with it's cinematic gameplay/departion from the formula or FFXI, the mmo. It actually has the most in common with FFXI, because both emphasize multiplayer(and use similar races). The difference being that FF:CC plays like an MMO where you're in the room with your friends and can hit/yell at them. It's a mini-mmo, and all of it's depth comes from player interaction, not underlying mechanics. Heck of a lot of fun if you can get 4 people together with GBAs, some beer and a big screen.

      There is no canon in FF. About the only thing linking the games together at this point is a guy named Cid, and I'm not even sure if FFXI had him, and the title. Prior to FF4, crystals of power were a common theme, which made a comeback in FFV, only to fade away for a while.

      All we know about the new FF:CC and FFXIII is from some limited(probably pre-rendered) trailers. FFXIII could turn out to be in the vein of FFXII, which would make FFX(or X-2) the last "proper" title in the series(although imo, you have to go back further to get the good stuff). I saw more of the classic series in the FF:CC trailer though than I did in the FFXIII one, however. XIII seems to be going hyper-far into the VII vein of sci-fi fantasy, whereas CC looked more traditional, with airships and what not, more like 9 or pre-7.

      And as to Square-Enix putting the main-series games solely on the Playstation. DQ9 hasn't been shown yet, but here's a little tidbit for you. I still remember FFVII being shown on Project Reality, aka the N64, and we all saw how *that* turned out. Square can and will jump ship in a freakin' heartbeat. So remember that before you lay down 3DO-level money with no main-series title out yet. That'd probably hurt more than the $199 the N64 cost if those titles don't stay on the PS3.

      The people who buy FF:CC2 and the DQ sword game on Wii are going to be the people who only have a Wii and have no other choice if they want a taste of those series.

      The people who buy a Wii at launch will be the people that want to play new installments of DQ and FF this year(as they're *launch* titles). The people who pickup a PS3 at launch are the people who won't be playing a new FF or DQ on their system for quite a bit past that, if ever(REMEMBER THE N64!).

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    27. Re:Good Point by Anonymous Coward · · Score: 0

      Yeah, and the 360 had like 4 must-have titles at launch. Which includes Oblivion, which came a few months afterwards.

      (Exaggeration maybe, but prove me wrong)

    28. Re:Good Point by Psiven · · Score: 1

      But not all titles are "must have" no matter what console.

    29. Re:Good Point by Miraba · · Score: 1
      List of launch titles

      Of course, given that people keep on adding SSBB and SMG to the list, I can't vouch for its accuracy at any given moment, but I'm doing my best to keep it to confirmed titles.

    30. Re:Good Point by barawn · · Score: 1

      it had FF:CC

      It took years for the GameCube to get FF:CC. The fact that it's got the sequel to FF:CC, and Dragon Quest Swords from Square is a serious improvement.

      "Sengoku Action Elebits"

      It's Sengoku Action, and Elebits. Sengoku Action is a Dynasty Warriors-type game (you know, the one that's spawned a million sequels on PS2). Elebits is a bizarre new game by Konami that looks fantastic.

      As far as I can tell, your "reduced list" is basically "which games on here are from franchises I've seen before?" I don't put my faith in franchises. I put my faith in the actual games, and some of them look like they've had an insane amount of thought and innovation put into them. "Sadness" comes to mind, although I have my doubts it will ever see the light of day, which is unfortunate.

    31. Re:Good Point by Anonymous Coward · · Score: 0

      I wonder how long until I have to replace my TV when my son throws the controller into it, completing that hail mary pass.

    32. Re:Good Point by Anonymous Coward · · Score: 0

      From the looks of some pictures, there's a looped cord hanging off the end of the controller. You might want to make him have that snug around his wrist first.

    33. Re:Good Point by XenoRyet · · Score: 1
      I played the Metroid Prime demo on the controller. It was actualy pretty natural to use it, worked well, and didn't take a lot of getting used to. I actualy had a shorter learning curve on the Wiimote than I have with other new controllers in the past. And as the previous reply stated, there is an analog stick on the nunchuck side.

      Just my experience though, YMMV.

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    34. Re:Good Point by jafuser · · Score: 1

      I played a few of the games at E3 and I was surprised at the resolution and responsiveness of the controller. It's accuracy and responsiveness is perceptually the same as the mouse on my PC.

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  2. They Will, Eventually by knight37 · · Score: 5, Insightful

    Remember, when the DS first came out not that many third parties "got" the DS either, but now they do, and we're seeing tons of titles coming out for it. Developers will figure Wii out, and since it's such an innovative platform, developers will WANT to develop for it. I can see Wii having much better third party support than the GameCube did, even though it was generally easy for a quick "port" to the cube. We won't see those cheap ports on the Wii, but we'll see some actual games developed specifically with the Wii in mind. Sure, we'll see some gimmicky crap too, but "90% of everything is crap".

    --
    Knight37 - Once a Gamer, Always a Gamer
    1. Re:They Will, Eventually by foundme · · Score: 1

      I think if Wii really sold 10 million units in the first year, any dev will 'get' it.

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    2. Re:They Will, Eventually by christopherfinke · · Score: 1, Redundant
      I think if Wii really sold 10 million units in the first year, any dev will 'get' it.
      For the Wii to sell tons of units, there will probably need to be a good amount of third-party games. If no third-party games come out until many units are sold, then that would be a catch-22.
    3. Re:They Will, Eventually by ticacms · · Score: 1
      For the Wii to sell tons of units, there will probably need to be a good amount of third-party games. If no third-party games come out until many units are sold, then that would be a catch-22.
      And that's why hype is THE thing console makers are loooking for... Just read this discussion and you'll see. Nintendo has nothing to fear.
    4. Re:They Will, Eventually by BenjyD · · Score: 2, Interesting

      Considering that the Wii launch titles seem to include the new Zelda, the long-awaited new Mario and Metroid Prime 3. That's got to be 5 million sales right there.

    5. Re:They Will, Eventually by falcon5768 · · Score: 1
      thats generally bullshit. The PS2 and the PS1 had absolutely NO third party support when they first came out. Infact I bought a PS2 without even buying a PS2 game because there where 6 games that launched with it, one being a shitty Square rushjob, and the others being sports titles.

      Not to mention at that time Sony had NO first party games.

      It was Sonys lower licensing pricing in comparison to Nintendo at that time, that got the third partys, something thats completely different this time around with the Wii being extremely cheap to license and develop for and the PS3 costing over 20,000 dollars just to get one dev machine and every one of the dev houses saying the PS3 is the hardest thing they have ever had to code in their lives.

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    6. Re:They Will, Eventually by Psiven · · Score: 1

      Yeah I can easily imagine Wii getting to 6 million sales before PS3.

  3. Nintendo DS by conigs · · Score: 2, Interesting

    Wasn't this the same issue with the DS when it first launched?

    If I recall (I'm too lazy to look anything up and I'm about to leave work), the DS had limited (if any) 3rd party support at launch. Everyone claimed the device was gimicky and no one would use it. It took a while before we saw games that took real advantage of the hardware.

    I believe this is the case with the Wii as well. The first year of the device will see a lot of 1st party support with interesting games, but the 3rd party developers will use that time to figure out what the hell to do with it. Don't get me wrong, I fully intend on picking one up on or near launch (which I've never done for anything). However, I fully expect to only have a few titles that really make use of the new control scheme.

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    1. Re:Nintendo DS by Rifter13 · · Score: 1

      I don't thikn that is 100% correct, but pretty dang close. :-) Most developers think in terms of what the controller can do. The Wii has a controller that no one really knows WHAT it can do. It is changing the face of video games... just like the DS, in many ways, changed how we view hand-held video games. The Wii should be successful, despite anything else Nintendo does to mess it up. (though, with their track record, they generally don't mess up).

    2. Re:Nintendo DS by Keen+Anthony · · Score: 1
      Wasn't this the same issue with the DS when it first launched?
      Yes, The DS is a just a concept car. CDROM was a gimmick once too. Luckily for us DS gamers, because we have native GBA cart support, we had many titles available to us in lieu of interesting native DS releases. That's really made me feel better about having jumped the gun on the DS.

      I fully intend on picking one up on or near launch (which I've never done for anything).
      Aside from my DS purchase, my strategy has been never to purchase video game consoles on or near launch. I prefer to wait a revision or two so that all the kinks are worked out of the system. By then, the hardware is cheaper, there are many more third-party titles, usually a few blockbusters, and several titles selling at discounted prices or bargain-binned. To satisfy the collector in me, I use eBay for when I absolutely have to have a first edition console. Yes, I am a bad member of the gaming community. ;-)
  4. It took them a while to "get" the DS. by blibbler · · Score: 2, Insightful

    It took quite a few months before games that really took advantage of the DS's capabilities (the two screens as well as the touch capabilities) came out, but now the market is full of them, and the PSP is largely being ignored. It might take a while for developers to appreciate what the Wii can do, but hopefully they will make the most of it when they understand its potential.

    1. Re:It took them a while to "get" the DS. by uncoveror · · Score: 1

      And Nintendo themselves don't get the WeeWii.

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  5. Oh, of course! by Anonymous Coward · · Score: 0

    They are *sure* to get it! $$$$

  6. The problem is vastly different capabilities by DrDitto · · Score: 5, Interesting
    The big problem is that game developers like to develop a game for all the consoles in a given generation. The hardware capabilities between the PS2, Xbox, and GameCube were different, but in the same ballpark.

    Now I'm not a graphics guru and could be wrong, but to my understanding, this greatly eases the art pipeline-- for example textures and polygon counts could be the same size.

    The problem with the Wii is that it is not in the same class as the Xbox360 and PS3.

    Many people don't realize that for a given game, as much as 3/4 of the manpower goes into art and *not* code. Most developers leverage existing game engines. A friend of mine is on a project where they have ~ 40 artists and ~ 10 coders.

    1. Re:The problem is vastly different capabilities by flooey · · Score: 1

      Many people don't realize that for a given game, as much as 3/4 of the manpower goes into art and *not* code. Most developers leverage existing game engines. A friend of mine is on a project where they have ~ 40 artists and ~ 10 coders.

      I wonder if that has to do with the relative difference in automation and replication? For instance, you mention leveraging existing game engines, but as far as I know (which could easily be wrong), most models and textures are generated from scratch for each game. Perhaps there's an opening for "stock texture" companies in the game industry, along the lines of the stock footage companies in traditional media?

    2. Re:The problem is vastly different capabilities by egomaniac · · Score: 4, Insightful

      You could just as easily argue that this is an advantage of the Wii -- games can be made by smaller teams on tighter budgets. That's one of the reasons Nintendo's handhelds enjoy such strong third-party support: it isn't a huge investment to develop a game for the GBA or DS, at least compared to the home consoles.

      So if Wii is cheaper to develop for and has innovative features which get people excited about gaming again, it may mean that developers will be more amenable to the idea of developing for it. After all, nobody seems to mind that the DS doesn't have the same horsepower that the PSP does -- if they likewise don't care that the Wii doesn't have the same horsepower as its competitors, then developing for it is going to look very attractive.

      Speaking only for myself, I don't really give a rat's ass that the Wii isn't as powerful as the competition. Sure, high-def support would have been nice, but saving $350 by getting a Wii instead of a PS3 is damned nice too. And as a jaded adult with a wife and kid who has very little time for gaming anymore, it's been really hard to get excited about games lately. Sure, I bought a GameCube and a PS2 and (eventually) an XBox, but I don't remember being really excited about any of them. The Wii, on the other hand, has me positively giddy with anticipation. I'll get a PS3 and an XBox360 after a few price drops when I have nothing better to do with my time and money. I'll get a Wii at midnight on launch day.

      --
      ZFS: because love is never having to say fsck
    3. Re:The problem is vastly different capabilities by 3.14159265 · · Score: 2, Insightful

      as much as 3/4 of the manpower goes into art and *not* code.

      Well, it seems to me that is precisely the game industry's major faux pas.
      Everybody's just trying to copy bloody Hollywood instead of doing what they should: games.
      Won't anybody think of the games??

    4. Re:The problem is vastly different capabilities by Anonymous Coward · · Score: 4, Informative

      Want to know a Secret?

      The Wii really isn't much less powerful then either the PS3 or the XBox 360, and in some ways (single thread performance) is more powerful. What the Wii's weakness is, is that the Wii contains a fixed pipeline on it's GPU; for those people that don't know what this means, the Wii does not support Programable Pixel/Vertex shaders.

      If you look at the Red-Steel screens you'll see what I'm talking about; the geometry in the image will be as high as anything on the PS3/XBox 360, the Textures are as high resolution as anything on the PS3/XBox 360 and the Particle effects are as nice as anything on the PS3/XBox 360. When you compare screens you'll notice what is lacking is Normal Maps, and Material effects. Nintendo didn't include shader support because it costs a lot of money to produce Normal Maps and BRDFs (or other material functions).

      Games will not be hard to port to the Wii, but they will never look as good as they do on the XBox 360 or PS3.

    5. Re:The problem is vastly different capabilities by CSMastermind · · Score: 1

      Well you're absolutly right about the artist vs. programmer ratio. I'm trying right now to think of an analogy that would correctly compare the arists and programmers of video games to people who work with movies...but I don't know enough about how movies are made so let me say this: while developers do like to produce a game for all three consoles (which they should, it maximizes their profits) that doesn't mean that they'll shy away from the Wii. What it does mean is we'll see less small name, low budget ports on the Wii. It also means that there will be a handful of third-party games for the Wii that won't be seen on the other two systems and the other way around too. Specialization is good for everyone. If all the consoles played all the same games then the market would saturate much quicker...that's why it's so important to have a strong first-party lineup of games.

      If you get a completely different expirence from playing one console than the other then you're more likely to buy both of them. If you're strapped for cash or only want one system this time around then you'll pick which one gives you more of the expirence you're looking for. Maybe that's Nintendo, maybe it's not. The important thing is that by seperating themselves from the competition Nintendo actually greatly improves their chances of success. I'm not saying it's a sure thing but it was a smart move. I don't feel the need to go real in depth into possible ideas for Nintendo this time around or how video games are actually made because the overlying conecept of this post is this: I'm not disagreeing with just adding to what you said, that the differences aren't nesscarly a bad thing.

    6. Re:The problem is vastly different capabilities by LWATCDR · · Score: 1

      probably not that big of an issue.
      They have to create textures of different resolutions anyway. depending on how far the object is you use a differn't resolution. For the Wii you will just use a lower resolution texture for each distance.
      What you could see is more games being written for the Wii or being released sooner since the cost for the art work will be less for the Wii.
      It will all come down to numbers. How many people buy the Wii next Christmas vs how many people buy the PS-3 and XBox 360.
      My money is on the Wii.
      This is how I see it breaking down.
      Parents buying for kids. Wii all the way. It is much cheaper than the PS-3 or the 360 and has a lot of fun games.
      Early Adopters. They will have a choice to make. They can buy a Wii and have some cash left over for some hot titles for the Wii and their 360 or they can pony up $600+ plus for a PS/3. Why did I say $600+? Simple I am betting that most PS/3s will be sold as bundles like the 360 was.
      Hard core PS/2 fans? Well nothing else but Sony will do for them. The question is will this group plus about half of the really hard core early adopters be enough?

      If I worked for Sony games I would be very busy trying to get some killer titles ready for launch.
      If I worked for Microsoft I would be working really hard to improve Live.
      If I was was worked for Nintendo I would be working really hard to make sure that everybody that wants a Wii for Christmas can get one and to make the sales price $199.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    7. Re:The problem is vastly different capabilities by Erwos · · Score: 3, Interesting

      "the geometry in the image will be as high as anything on the PS3/XBox 360, the Textures are as high resolution as anything on the PS3/XBox 360 and the Particle effects are as nice as anything on the PS3/XBox 360"

      This is, at best, wishful thinking. The Wii has very little in the way of texture memory - if they do what they did to the rest of the system, about a meg and a half, but let's assume it's really 10mb. The 360 has 512mb of shared RAM - presumably, more than 64mb of this could be dedicated to textures. The CPU is running at 729mhz last I checked, which is 1/3 of _one_ of the 360's cores - good luck trying to generate the same geometry. Even if you could, the comparatively low resolution (480p) is going to make it look like a jaggy mess - and there's not exactly much power to spare for fancy AA.

      There is some serious delusion on the part of some Nintendo fans on how well this system is really going to be able to compete in the graphics department. I personally don't think it matters - Nintendo has obviously staked the system on the controller and Virtual Console, not the graphics. Whether that's a mistake or not, we shall see...

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    8. Re:The problem is vastly different capabilities by Anonymous Coward · · Score: 0

      The Wii has very little in the way of texture memory - if they do what they did to the rest of the system, about a meg and a half, but let's assume it's really 10mb.

      Uh.. what are you talking about? What did they do "to the rest of the system"? The Wii's memory specs haven't even been officially announced yet. It could be 512 kB, it could be 512 TB. No matter what it is, you're placing too much value on raw numbers. The Gamecube had 24 MB of main RAM and about 4 MB of RAM on the video card, and it looked better than the PS2 and comparable to the XBox, which had 64 MB of shared memory. Hell, the Dreamcast's picture quality was better than the PS2, but guess which console got trounced on? Raw numbers mean nothing.

      You're comparing those numbers against typical PC specifications in your head, which is completely inaccurate. I remember that MechWarrior 2 was just barely playable under Windows with 32 MB of RAM, and the Gamecube was certainly capable of much, much more advanced games. Did you know that the SNES' main processor had a maximum speed of 3.58 MHz? I dare you to find any other system with a clock speed of 3.58 MHz that could compare.

      In short, again: STOP SUCKING SONY'S AND MICROSOFT'S GIANT NUMBER-COCK.

    9. Re:The problem is vastly different capabilities by Anonymous Coward · · Score: 0

      After all, nobody seems to mind that the DS doesn't have the same horsepower that the PSP does

      Actually, I heard that was the reason that the proposed Katamari Damancy DS got cancelled - the DS couldn't handle all the stuff that goes on in the levels and the changes in scale. This is why there's a PSP version, when the DS obviously has controls that are much better suited to it.
      This probably applies to a lot of other games too. Look at all the games that get released on 2 or 3 home consoles plus the PSP... the DS would be on that list too if it could handle the same graphics.

      Ultimately, I'm very happy with the DS, I'll trade horsepower for battery life, and the limited 3D encourages developers to keep making 2D games, and games that are tailored to the system (Nintendo has produced lots of amazing first-party stuff). However, missing out on all the cross-platform goodness like Outrun 2006 is a shame.

    10. Re:The problem is vastly different capabilities by Araxen · · Score: 1

      You also have to remember the Wii isn't designed a HDTV like the Xbox 360 or the PS3. Games will looks miles better on those systems with a HDTV. On a regular TV I would guess the Wii will look better than the 360 or the PS3 just because the ps3/360 will have to dither the graphics.

    11. Re:The problem is vastly different capabilities by BooRolla · · Score: 1
      Umm ok.

      If the Wii will take less artists (= time = money), why wouldn't more developers develop specifically for the Wii?

      You make an advantage sound like a detractor...

    12. Re:The problem is vastly different capabilities by iocat · · Score: 1

      Wii can do 16:9 at 480p. Anyway this article is stupid. Third parties have been hot on Wii since at least December. It may not show at E3, but publishers are in love with Wii.

      --

      Dude, I think I can see my house from here.

    13. Re:The problem is vastly different capabilities by pilkul · · Score: 1

      So you're telling me the entire ~350$ dollar difference between the Wii and the PS3 hardware (more like ~450$ when you consider that the Wii controller will probably cost 100$ on its own) comes down to only the presence of a shader? I don't know that much about the specs of these systems but I call BS. I expect much stronger performance across the board from the Wii's competitors.

    14. Re:The problem is vastly different capabilities by Cadallin · · Score: 4, Informative
      There are several things wrong with your post:

      1. Texture memory - Yes, the Revolution has less memory overall, (estimates about final numbers are between 96-128MB. HOWEVER (!) this memory is all 1T SRAM, i.e. it's really fucking fast, and the system is using a UMA, plus each of the individual components have reasonably big on-die caches, so the Revolution has a very decent, SPEEDY (Faster than DDR2, and RAMBUS), memory sub-system.

      2. Information indicates that the revolution's main CPU is a faster clocked version of the chip in the Gamecube, which is a slightly customized POWERPC G3 chip. On the other hand, the cores of the Cell, and the Xbox 360 are known to be the same design and are in many ways extremely cut down, to such an extent they they are less capable than the initial 1993 PowerPC cores. The Revolution's G3 has a MUCH higher IPC than the CPUs in the competition. As a result a more accurate comparison would be to say that it probably around 1/2 as powerful as one such core.

      3. Given the Gamecube GPU's proven graphical prowess, and that it is known that the Revolution's GPU is a faster version of that chip, YES, there will be power to spare on AA, especially at 480p. Also, you seem to be confused, Jaggies get worse as you INCREASE resolution. So all things being equal, at 720p a scene will look more jaggy than at 480p.

      That lower resolution also means that requirements are lower across the board. One can simply look at GC titles like "Resident Evil 4" and the release screen for Twilight Princess, plus the knowledge that the Revolution has headroom to improve on that, and rest confidently that the revolution will look just fine

    15. Re:The problem is vastly different capabilities by Anonymous Coward · · Score: 2, Informative

      I think you're over simplifying what was said.

      Nintendo's approach with the design of the Wii was to produce a (reasonably) powerful system based on conventional technology. The result was that the CPU is very similar to the Gekko (the Gamecube's processor) in that it is a modified Single Core Power PC processor with excellent single thread performance; by being single core it is cheaper, smaller and produces far less heat than the XBox 360's or PS3's processors. Ultimately in theoritical floating point performance it doesn't stack well against either of those processors, but neither the XBox 360 nor the PS3 can reach their theoritical performance.

      By dropping the Shaders from the GPU Nintendo has saved a remarkable ammount of money on the system; most (modern) GPUs have far more transistors dedicated to programmable hardware than for the rest of the processor; consider that the XBox 360 has 48 programmable pipelines on its GPU.

      The Wii doesn't have a hard-drive but instead has a 512MB flash card built into the system; while 512 MB of flash memory may still have a decent price tag associated with it whey you're buying them by the Million they're reasonably inexpensive.

      The Wii doesn't have a High Definition DVD player (or any DVD player for that matter) so they save a ton on both licencing and on the Hardware costs. Even the Wii's controller is not that expensive, the chips that are used in the Wii's controller are used in a lot of devices (including laptop hard-drives so that the hard-drive knows whether it has been dropped).

      Ultimately, with the XBox 360 and PS3 you're spending extra money on brand new technology, that is theoritically great but has not been proven.

    16. Re:The problem is vastly different capabilities by James_Aguilar · · Score: 1

      When was the last time you saw a movie with any stock footage? No, even with game engines if the games feel too alike (I.e. not enough modification on the engine), then people end up feeling gyped. Certainly reusing textures is not a possibility, at least until we get to the point where we can use too many art assets for the user to remember, even subconsciously.

    17. Re:The problem is vastly different capabilities by pilkul · · Score: 1

      Hmm, thanks for the additional explanation. I see the point better now.

    18. Re:The problem is vastly different capabilities by Erwos · · Score: 2, Informative

      The 360's RAM is higher bandwidth than the Wii's. 1T-SRAM was impressive when the Gamecube came out - it's not so much anymore.

      The 360 (and PS3) is also using a PowerPC architecture chip, but architecture does not inherently impact IPC. Your entire point makes no sense. Unless you can give us some actual benchmarks, it's easier to simply assume they have the same IPC. In any event, it has 1/6 of the power according to your calculations, so I don't see your problem.

      Jaggies get _better_ with resolution increases. Start Quake3, and then try running it at 640x480 and then 1600x1200, no AA. If you think there's fewer jaggies at 640x480, you need to get your eyes checked.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    19. Re:The problem is vastly different capabilities by Jeff+DeMaagd · · Score: 1

      You also have to remember the Wii isn't designed a HDTV like the Xbox 360 or the PS3. Games will looks miles better on those systems with a HDTV.

      It looks to me that Sony and Microsoft are betting on an HD display revolution. If it doesn't happen in the next generation, and the Nintendo is a lot cheaper for not being HD or most people won't pay for HD, then Nintendo gets a strong advantage.

      On a regular TV I would guess the Wii will look better than the 360 or the PS3 just because the ps3/360 will have to dither the graphics.

      Dither the graphics? I suppose that would have to be a use of dither that I'm not familar with. If you meant scale, then OK, but with good downscaling of 720p to 480p (or 480i) shouldn't net noticibly inferior image such that an image generated natively would be a significant advantage, expecially on 480i when most NTSC sets aren't that great anyway.

    20. Re:The problem is vastly different capabilities by Wdomburg · · Score: 1

      You'd think by now people - at least the ones who read slashdot - would get that MHz != performance. The PPE elements in the Xenon are clocked high, sure. So was the Pentium 4, which was abandoned in favour of the slower clocked Core architecture. And the individual cores are in-order, only two issue, and the L1 caches are fairly small (32k) considering they're servicing two threads and only two way associative. The L2 cache is a bit more advanced, but again it's fairly small (1MB shared) and runs half-clocked (1.6GHz in this case).

      It seems confirmed that the Broadway will be an evolution of the existing Gekko architecture, but that's about it. For all the information out there, this may even be a multi-core version of the processor. Regardless, what we know about the last generation is that it combines an eight-way associate L1 cache with locking, on-die full speed L2 cache, and is designed around the use of 1T-SRAM, which makes a lot of the "tricks" employed in the Xenon (and Cell) to minimize latency (1T-SRAM has latency in the 5-6ns range, compared to 50+ for traditional DRAM technologies).

      As for texture memory, the 360 and PS3 will almost certainly trounce the Wii. They need to, they're trying to push HD resolutions. Both systems, though, store texture in external memory, whereas the Wii will undoubtetdly have texture cache integrated into the GPU (btw, the Flipper had 3MB, so expect at least that much. :P)

      How does it all translate into real world performance? There's no way to know. Even if Nintnedo published every last detail, it's nigh impossible to predict how games will run until they're running. I'll bet dollars to donuts that it will fall short in raw horsepower, but will be plenty competitive at SD resolutions. Smart move, if you ask me. By the time HD sets are really pervasive it'll be time to launch another generation, and hardware to support it will be commodity by then.

    21. Re:The problem is vastly different capabilities by Anonymous Coward · · Score: 0

      There is nothing stopping anyone from developing a game with equally small teams and budgets on the 360 and PS3. There is no requirement to take maximum advantage of a console.

      Development for Wii is only going to look very attractive if a lot of consoles are sold. If there is no one out there to buy your game it doesn't matter how cheap it was to develop. If PS3 ends up dominating this generation as well, it will be more profitable to develop for PS3 and port to 360 than make a game only for Wii, and that of course means fewer games for Wii.

    22. Re:The problem is vastly different capabilities by Cadallin · · Score: 1
      You need to read the articles on the Power Processing Elements at Ars technica. "PPE" being the name IBM is marketing the Power component in the Cell, and the Xenon CPU.

      http://arstechnica.com/articles/paedia/cpu/xbox360 -2.ars

      The PPE is an extremely stripped down POWER design with significantly fewer resources than the G3 in the Revolution.

      Higher resolutions tend to mask jaggies somewhat, except they also cause them to pop out and crawl much worse during movement. Additionally FSAA is easier at lower resolutions, obviously.

      And the 1/6 processing power estimation assumes that that all three cores are at 100% utilization, which is a pretty bad assumption.

    23. Re:The problem is vastly different capabilities by 7Prime · · Score: 1

      Well, it seems to me that is precisely the game industry's major faux pas. Everybody's just trying to copy bloody Hollywood instead of doing what they should: games. Won't anybody think of the games??

      Partly true. I don't think the main problem is an art vs. coding issue, but more of a design vs. development issue. So much of gaming is based off of very "safe" and tried and true conceptual designs, and then most of the time and effort is put into the development, be it visuals/sound or code. Gameplay elements are standardized, artistic theme and style is virtually pulled out of a grab bag of prefabricated concepts, etc. What's needed is a bit more risk taking in the design department, something that many large companies are afraid to do. Many times, smaller developers have the capabilities, by nature of being small and agile, and with less to lose, to be able to take more design risks... though their developement is usually sub-par, and their marketting is non-existant. Then it's up to the larger company to recognize a good idea, swoop down and put those ideas to good use (call it stealing if you want, intellectual propery rights are beside the point), give the game a budget where the development and marketting can be flushed out. With such a low premium on dev kits for the Wii, there will be a lot more small developers, a lot more undeveloped games with no marketting, but a much larger pool of designers for the larger companies to survey.

      Hear me out, the Wii will probably have an incredibly huge number of crappy games, much more than any system to date, but out of that may come a lot better high-end games. A console is always judged by it's highest escellon of games, after all, how many people judged the NES by "E.T" or the slu of Barbie games that were released for it?

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    24. Re:The problem is vastly different capabilities by shakey_deal · · Score: 1

      I do not really think that the controller is that expensive. According to trade magasines one of the gyro chips used is the ADXL330 by analog devices and that just costs 5 USD at 1000 units. Buy 15 millions and i guess the price could be a third of that.

      geek out and read the data sheet! I know that I have.
      http://www.analog.com/en/prod/0,2877,ADXL330,00.ht ml

    25. Re:The problem is vastly different capabilities by DrEldarion · · Score: 1

      1. Texture memory - Yes, the Revolution has less memory overall, (estimates about final numbers are between 96-128MB. HOWEVER (!) this memory is all 1T SRAM, i.e. it's really fucking fast, and the system is using a UMA, plus each of the individual components have reasonably big on-die caches, so the Revolution has a very decent, SPEEDY (Faster than DDR2, and RAMBUS), memory sub-system.

      Yeah, we saw how well little memory and fast bus speeds worked out for the PS2 when compared to its competitors!

      Oh, wait...

    26. Re:The problem is vastly different capabilities by DrEldarion · · Score: 1

      while 512 MB of flash memory may still have a decent price tag associated with it whey you're buying them by the Million they're reasonably inexpensive.

      Considering you can get 1GB cards for $10 retail, I'd say that the price is pretty much trivial.

    27. Re:The problem is vastly different capabilities by abandonment · · Score: 1

      The hardware companies do this on purpose.

      Sony is notorious for this - you think the fact that the ps3 has a bazillion seperate processors and whatnot is there to make developers lives EASIER? not likely. It's to make sure that your code runs on the ps3 and ONLY the ps3.

      Gamecube developers already have existing technology that will run on the Wii (for the most part), this eleviates alot of the difficulty of getting started with the Wii - the fun part will be testing & figuring out cool ways to use the new controller.

      Games are NOT the hardware that they run on - the fanboys can claim all they want, but this simply is not the case.

      If anything, this means that what we are seeing is effectively a second generation of gamecube development teams that already know what makes the hardware 'do its thing' - just like late-stage ps2 and xbox1 games were miles better than the original ones, you will likely see a similar progression from gamecube to wii.

      Judging from the post-E3 buzz that's around, i'm fairly sure developers & publishers 'get' the Wii...just compare the 3 conferences from the event and you can see where things stand - Nintendo was SLICK, sony was boring and microsoft was, well, trying to be all hardcore when they really just look silly.

      They need to realize that Bill Gates is NOT cool, no matter how much he really really wants to be ;]

    28. Re:The problem is vastly different capabilities by SB5 · · Score: 1

      The Wii not being in the same class as the Xbox360 and PS3, is really good for 3rd party developers, it means they won't have to spend as much on the graphics budget. Development wise the Wii is going to be cheaper to develop for.

      --
      If what you are reading sounds funny, or sarcastic, lame, or stupid
      it is because it is supposed to be. just laugh
    29. Re:The problem is vastly different capabilities by scot4875 · · Score: 1

      The 360 (and PS3) is also using a PowerPC architecture chip, but architecture does not inherently impact IPC.

      Holy cow ... someone modded this informative.

      If architecture does not inherently impact IPC, then what, pray tell, does?

      I'll be the first to admit that I've only taken 2 semesters of computer architecture classes, and designed and implemented a pipelined, data-forwarding CPU in verilog for those classes... But seriously, AFAIK, architecture and instruction scheduling are the ONLY things that affect IPC (assuming, obviously, that you're always reading instructions from an on-chip cache, which any reasonably well optimized game engine would maximize)

      Oh, and if you've found a way to achieve linear performance improvements for general-purpose tasks by simply adding more processing units (as your 1/6 the power estimate asserts), please go to your nearest university and explain it to their computer science department. They would *love* to hear it. Seriously.

      --Jeremy

      --
      Jesus was a liberal
    30. Re:The problem is vastly different capabilities by Erwos · · Score: 1

      Note that I said "PowerPC architecture". Duh, your chip's internal architecture is going to have quite a lot of impact on IPC. The fact that it's using the PowerPC instruction set ARCHITECTURE is not inherently going to raise it, though. Stuff like pipeline length and the quality of your branch predictor are extremely important, as you've already pointed out.

      Performance isn't going to scale linearly with more CPUs, but if you think modern games can't fill three threads, you need to re-examine the problem yourself. I've done a fair bit of multi-threaded programming in my time - it isn't so difficult, provided you keep your wits about you, and have good software engineering.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    31. Re:The problem is vastly different capabilities by keyne9 · · Score: 4, Insightful

      There is some serious delusion on the part of some Nintendo fans on how well this system is really going to be able to compete in the graphics department.

      There is some serious delusion on behalf of the PS3/Xbox360 fans in that graphics are the game.

    32. Re:The problem is vastly different capabilities by Soybean47 · · Score: 1
      the comparatively low resolution (480p) is going to make it look like a jaggy mess - and there's not exactly much power to spare for fancy AA.


      To be fair, if you never hook it up to an HDTV (which, I believe, is what they're hoping for), you don't really need AA. Nintendo has been using the "natural AA" of fuzzy TV pixels to great advantage since the SNES. Check out Donkey Kong Country on an old TV, and then on a high-resolution computer monitor using an emulator -- they actually made the fuzziness work for them.

      I'm not suggesting that the Wii will actually produce graphics anywhere near the quality of a 360 hooked up to an HDTV. That'd be crazy-talk. I do, however, think that its graphical capabilities will be more than sufficient for what it is.
    33. Re:The problem is vastly different capabilities by Anonymous Coward · · Score: 0

      No, it means they don't have to spend as much to remain competitive. There's nothing stopping them from under-utilizing the PS3/360 hardware, except competition.

    34. Re:The problem is vastly different capabilities by darksofa · · Score: 1
      There is some serious delusion on the part of some Nintendo fans on how well this system is really going to be able to compete in the graphics department. I personally don't think it matters - Nintendo has obviously staked the system on the controller and Virtual Console, not the graphics. Whether that's a mistake or not, we shall see...
      If Wii developers know they can't match graphically, companies will be forced to spend their budget improving gameplay, which, quite frankly, was the reason we all began to play games in the first place. Wii is looking to do something completely knew, and in the console world, that's a big deal.
    35. Re:The problem is vastly different capabilities by poot_rootbeer · · Score: 1

      Start Quake3, and then try running it at 640x480 and then 1600x1200, no AA. If you think there's fewer jaggies at 640x480, you need to get your eyes checked.

      "Jaggies" are largely an effect of the display itself, not the video circuitry driving it.

      Fire up an NES emulator on your 1600x1200 LCD flat panel PC monitor, and check out how pixelated everything looks. It wasn't like that on your TV when you were a kid, right? Right. Your old TV had a much lower resolution, and a dot pitch wide enough that you could measure it with a ruler. The smoothing effect of those fat analog pixels smearing into each other made the jagginess less noticeable.

      The sharper the picture a display is capable of producing, the more visible tiny flaws in that picture will become.

    36. Re:The problem is vastly different capabilities by kisrael · · Score: 1

      "E.T."... you mean the legendary flop for the Atari 2600?

      It was also out for the GBA, PS, PS2, etc...but not for the NES.

      And yes, people often do remember the 2600 for "E.T."...especially the landfill bit. Funny thing is it's not that terrible of a game, though it has its annoyances.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    37. Re:The problem is vastly different capabilities by ChaosDiscord · · Score: 1
      Even if you could, the comparatively low resolution (480p) is going to make it look like a jaggy mess - and there's not exactly much power to spare for fancy AA.

      No one (sane) is doing anti-aliasing on the CPU; they're doing it on the GPU. While the Wii's GPU may not be up to it (I really have no idea), you're talking about the CPU. If the Wii's GPU is roughly on par with the GPU in the 360 or PS3 then by only running in lower resolutions it will (potentially) have extra power available to spend on fancy AA.

      Indeed, an argument could be made that if you want stunning graphics the GPU is much more important than the CPU. You just need the CPU to do some basic work to keep the GPU busy. (Of course if you want really good AI, physic simulations, and clever optimizations of the world geometry, the CPU is the boss.)

    38. Re:The problem is vastly different capabilities by Breakfast+Pants · · Score: 1

      I'm sure you've seen hundreds of movies that used the same studio fake location shots, "street in new york", etc., which would be comprible. They make minor varitions, but these sets are used all over the place.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    39. Re:The problem is vastly different capabilities by Anonymous Coward · · Score: 0

      The sharper the picture a display is capable of producing, the more visible tiny flaws in that picture will become.
      sure. but for any given display, the lower-res image will have worse jaggies. duh.

    40. Re:The problem is vastly different capabilities by Anonymous Coward · · Score: 0

      The Wii does have a slot-loading DVD drive, although the player itself is a discrete add-on that enables DVD movie playback. This lowers system cost due to the royalty issue, and is the same smart tactic Microsoft employed with the original Xbox but ditched with the 360.

      Note that the slot-loading drive is not exactly run of the mill tech. Unlike most slot-loading optical drives, it accepts both 120 CM discs (Wii games, CDs, DVDs) and 80 CM discs (GameCube games, CD singles, mini-DVDs) whether oriented in the vertical or horizontal position. Don't forget the sexy glowing slot, either.

      Neither should we forget the advanced online component (24-hour content pushing), the fact that Wii is the only system with a viable next-gen controller, or of course the games themselves (both classic and new).

      As for the technology in the Wii, I think Nintendo simply applied their R&D money to all-around smart engineering. While the competition was working on improving the carousel/merry-go-round by seeing who could make it bigger, faster, and with the gaudiest horses and loudest music, Nintendo was creating a roller coaster, and spent less money doing it.

    41. Re:The problem is vastly different capabilities by MadJo · · Score: 1
      There is nothing stopping anyone from developing a game with equally small teams and budgets on the 360 and PS3. There is no requirement to take maximum advantage of a console.

      But why would you pay >$300 for a console if the games don't take full advantage of the machine?
  7. Go back to sleep, Zonk by Anonymous Coward · · Score: 2, Insightful

    No, Zonk, of course developers aren't interested in the Wii. After all, why would they be? Nothing could ever stand up to the developer heaven that is your precious XBox 360. The author of the blog you link is right, even though he's apparently never heard of EA or Activision.

    The massive outpouring of launch exclusive support by EA, Ubisoft and Sega unlike anything we saw directed at Nintendo at any point during the Gamecube era is just a coincidence. And not such a big deal either. After all, as the article puts it, nobody's getting involved in the near term except Sega and Ubisoft (merely two of the biggest game publishers in the world), and it isn't like any important names are getting involved (like, y'know, EA or anything), so what good will it be? Spongebob Squarepants Spongebob Squarepants Spongebob Squarepants.

    Go back to sleep so the rest of us can look forward to Red Steel and Super Monkey Ball in peace.

  8. Yeah right by Anonymous Coward · · Score: 1, Insightful

    Tell me if I'm wrong, but this Pachter guy sounds like he doesn't know what he's talking about.

    "no publishers would be able to take advantage of the installed base because they haven't fully committed to the early life of the platform"

    How does that make any sense? Even if this were true, I believe there were 25 Wii games shown at E3? I'm pretty sure not all of those games are being published by a small number of publishers. Nintendo seems to have plenty of 3rd party backing for Wii.

  9. Do devs get the Wii? by spun · · Score: 2, Funny

    Only if they are lady devs. otherwise, they give the wii.

    Sorry, I thought I had that out of my system already ;-)

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  10. Wiirst post! (read: worst post, not first) by Anonymous Coward · · Score: 0

    It's a controller that senses every move you make with it, and every mistake seen at E3 has been discussed in public to no end (like Red Steel not having totally free-form sword fighting). I'm guessing that those who didn't get it in the beginning certainly get it now, especially after playing Nintendo's own games.
    Almost everyone who's not bound by contracts with MS and Sony will want to get in on this, who are they kidding? This is the most fun thing in gaming since.......... ever.

  11. Lack of Developer Support? by DeadCatX2 · · Score: 5, Insightful

    Say what?

    There are lots of games coming out for the Wii.

    And just because big third parties aren't frothing at the mouth doesn't mean anything. I'm FAR more interested in titles like Sadness. These less-known developers are going to take risks that you won't see any big third party developer take.

    --
    :(){ :|:& };:
    1. Re:Lack of Developer Support? by Jeff+DeMaagd · · Score: 1

      I wonder if the developers that don't "get" Wii (I don't get the name though) are the kind that like to rehash existing concepts and increment the version number.

  12. Ask the right question. by Ant+P. · · Score: 2, Interesting

    What are Nintendo doing to get the devs? Part of the reason they've historically had poor 3rd-party support is because they make it _hard_ for outsiders to get in.

    1. Re:Ask the right question. by Traiklin · · Score: 3, Interesting

      well for starters they are making their devkit cost only $2,000. if that doesn't make developers go "sure we will make a game for you" I don't know what will.

      Especially since Microsoft's devkit costs around $50,000 - $100,000 (last I read) and the PS3 devkit is something like $16 million.

    2. Re:Ask the right question. by the_humeister · · Score: 2, Interesting

      Any links? Perhaps my googling skills aren't up to par, but I've not been able to confirm any of those figures

    3. Re:Ask the right question. by pembo13 · · Score: 1
      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    4. Re:Ask the right question. by Anonymous Coward · · Score: 0

      Actually, X360 devkits are in the $10,000 range for companies that have the money. For companies that don't, Microsoft has given away some devkits for free. My roommate got two so he could port a PC game that he developed to the X360 and put it on the Live marketplace.

      Companies with money got the first devkits, of course, but now there are enough to go around.

  13. Smash Brothers by EdwinBoyd · · Score: 3, Interesting

    The delay for Smash Bros. may be intentional. This was a 'must have' game for the Cube but as mentioned previously does not really take advantage of the Wii's unique features. Perhaps Nintendo thought it best to launch games that highlight the controller first before bringing in the tried and true favourites.

    1. Re:Smash Brothers by pembo13 · · Score: 1

      I doubt. As I seem to remember, they started development late.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    2. Re:Smash Brothers by edwdig · · Score: 2, Interesting

      The lead producer of Smash Bros left Nintendo (the HAL division specifically) within the past few years. Nintendo didn't ask him to head the new Smash Bros project until after their announcement last year that there would be a new Smash Bros at launch. They didn't even start forming a development team until about a year ago, so it was extremely optimistic to expect the game to be ready in time for the launch. SSBM was an *extremely* well polished game, so I really doubt they'd want to rush the followup.

    3. Re:Smash Brothers by discoalucardx · · Score: 1

      At the conference where they unveiled it, someone asked if it was a launch title, and Sakurai replied, half-laughing, with "chigaimasu!", which basically means "nope". It's definitely not done yet.

    4. Re:Smash Brothers by kisrael · · Score: 1

      Good....maybe there's time to sneak in Sonic there and make EGM-inspired dreams come true...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  14. Sure by cubicledrone · · Score: 0, Flamebait

    the future of Nintendo and the Wii aren't assured.

    FUD

    Next Generation reports that third party developers may not really 'get' the ambitious console.

    FUD

    Any questions?

    See, it's no longer a question of building a better product, which Nintendo obviously did since they pwned E3. It's getting past all the dockers-wearing bullshit shovelers with the truth. Of course, Nintendo's name was an act of simple pure genius, since even the skeptics (who are always wrong, ALWAYS wrong) can't stop talking about it.

    Nintendo and Apple are the same company. They consistently build better products and consistently build a better business while the nasal voices of criticism for the sake of criticism keep trying to shout them down.

    Short version: Nintendo owns your sorry ass. Shut the fuck up.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    1. Re:Sure by jinzumkei · · Score: 2, Funny

      Nintendo and Apple are the same company. They consistently build better products and consistently build a better business while the nasal voices of criticism for the sake of criticism keep trying to shout them down.

      meanwhile their fanboys flock to slashdot and post tired comments.

    2. Re:Sure by cubicledrone · · Score: 0, Flamebait

      tired

      You misspelled truthful.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    3. Re:Sure by Anonymous Coward · · Score: 0

      No, he misspelled 'obnoxious cunt'. Now shh.

    4. Re:Sure by Anonymous Coward · · Score: 0
      Nintendo and Apple are the same company.
      Not true. In order for them to be the same company, there would have to be games for Macintosh.
  15. That's why I'm getting a PS3 too by Deorus · · Score: 1

    I'll definitely buy the Wii as soon as it's launched because of the Nintendo exclusives and the backward compatibility. I still regret missing the chance of having a Nintendo 64 back when it was relevant and won't miss it again.

    For third party games I'm considering the PlayStation 3 for two reasons: the Sony exclusives and the possibility of running Linux on a relatively cheap Cell implementation.

    1. Re:That's why I'm getting a PS3 too by Anonymous Coward · · Score: 0

      Everyone seems to forget it's a blu-ray dvd player, Cell processor based COMPUTER, that is supposed to run LINUX NATIVELY.

      We should be DROOLING over the PS3. Sure, theyll probably balk over releasing the code, but people have been breaking into stuff and figuring out how this stuff works pretty easily.

    2. Re:That's why I'm getting a PS3 too by masklinn · · Score: 1

      Granted that there are no blu-ray anything out there and that any self-respecting geek can grab himself several non-cell computers for free that are also able to run linux I don't see why anyone would be drooling over a PS3.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  16. The advantage is vastly different capabilities by Anonymous Coward · · Score: 0

    >Many people don't realize that for a given game, as much as 3/4 of the manpower goes into art and *not* code.

    And that's the problem right there. When I play a game, I want to [B]play a game[/B], not look at pretty graphics.. If graphics were everything, then Guild Wars would have way more players than World of Warcraft. It has better graphics and doesn't require a monthly fee.

    But WoW, despite its monthly fees and "lower quality graphics", is still the winner in terms of total number of players.

    The fact that the Xbox 360 and PS3 [B]require[/B] more graphists (because of the higher-resolution textures) just makes games even more expensive to make.

    Which is where Nintendo has the advantage: the console costs less to buy (players), costs less to develop for (games).

    Besides, not that many people have an HD display. IMHO HD-DVD and Blu-Ray will both flop just like SACD and DVD-Audio.

    1. Re:The advantage is vastly different capabilities by oneils · · Score: 1

      I don't know if a larger audience is actually proof of "better" gameplay. It just means, simply, that more people play it. Also, how many WoW players are actually players? You'd be surprised, but there are people out there that like to play some crappy games.

  17. Mod parent -1 WRONG by Solra+Bizna · · Score: 2, Interesting

    The Nintendo Wii's video card does support vertex and pixel shaders. It just doesn't support really really advanced vertex and pixel shaders. Did you see the preview for Super Smash Brothers Brawl?

    -:sigma.SB
    --
    WARN
    THERE IS ANOTHER SYSTEM
    1. Re:Mod parent -1 WRONG by Psiven · · Score: 1

      Wasan't that demo pre-rendered?

    2. Re:Mod parent -1 WRONG by PhoenixFlare · · Score: 1

      Wasan't that demo pre-rendered?

      I could be completely wrong, but most (if not all) looked like it was using the game engine. There were several parts that were clearly normal gameplay/scripted gameplay with the usual damage %, player icons, etc. removed.

  18. Yes I got a question. by SmallFurryCreature · · Score: 3, Interesting
    Do you know what FUD means?

    I see it a lot nowadays mostly as an indicator someone doesn't agree with something. That doesn't mean it is FUD. Anymore then someone having a different opinion is a troll or someone having an argument is flaming.

    Nintendo consistently builds better products? WHAAAAHAAA. Yeah right. That is why Sony took them for a ride with the PS1. Sorry but no. Nintendo screwed up badly in the past and had to pay the price. But then you mention apple. So I get my own word that lost all meaning to rebutt your fud.

    FANBOY.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Yes I got a question. by Anonymous Coward · · Score: 1

      That is why Sony took them for a ride with the PS1. Sorry but no. Nintendo screwed up badly in the past and had to pay the price.

      Well, no. Nintendo screwed up, but it wasn't with the system. The N64 was technically superior to the PS1 in every way except for storage media -- and even though CDs proved to be more popular in the end, cartridges still have their advantages. Nintendo screwed up by losing all of their third party support, which was largely due to marketing (the Mortal Kombat incident on the SNES stained them with a "kiddy" label that they're just now managing to get rid of) and treating developers poorly in the past. Face it, even Sony acknowledges that Nintendo is technically superior -- that's why they've copied everything Nintendo has done in the past. They took the cross-shaped button layout, shoulder buttons on a controller, a controller with both analog and digital control sticks, rumble capability, and so forth. The PSX itself was even originally planned to be an add-on for the SNES, until negotiations between Nintendo and Sony fell apart. Sony has done nothing but copy Nintendo's innovations and put a "cool" label on them. Lately, they've even been copying Nintendo's old strategies for dealing with developers.. and guess what, they're losing ground. Just look at things from the recent E3; a lot of developers are jumping ship on the PS3 and going to the Wii.

      So, yes. Both of the statements that the original poster referred to as FUD are, in fact, FUD. They're blatantly not true; they're wild accusations by people who don't know Nintendo and aren't paying attention to the state of the industry. Their only purpose is to try to convince people that Nintendo isn't doing as well as they really are.

    2. Re:Yes I got a question. by Anonymous Coward · · Score: 0

      Nothing funnier than two fanboys engaged in a flamewar.
      PS1 sold better than the N64, yup. Big news there, Nintendo dropped the ball when they didn't use CD as storage with N64, BIG mistake. I really don't know who will "win" this time, but I'm guessing Microsoft with the Xbox360. Sony are living dangerously with the PS3 right now, and Nintendo is taking a huge risk. Of course, Nintendo will make a profit no matter what, I suspect. Microsoft however are playing it safe and going with technology without gimmicks, and I think it's gonna pay off.
      I'm gonna get a Wii, personally, it's the only one in my price range this year. :-P

    3. Re:Yes I got a question. by cubicledrone · · Score: 0, Flamebait

      Do you know what FUD means?

      Yes. Here are two examples. Ready?

      "the future of Nintendo and the Wii aren't assured."

      "Next Generation reports that third party developers may not really 'get' the ambitious console."

      Nintendo consistently builds better products? WHAAAAHAAA. Yeah right.

      Scoreboard. They just got through owning E3.

      That is why Sony took them for a ride with the PS1.

      Oh you mean back when Nintendo invented the console market? Baserunners don't win games. Nintendo just cleared the bases. There's nothing left but a vapor trail.

      But then you mention apple.

      Oh yeah, the other company that wins in every market.

      So I get my own word that lost all meaning to rebutt your fud.

      I have a better word. PWNED.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    4. Re:Yes I got a question. by kisrael · · Score: 1

      (the Mortal Kombat incident on the SNES stained them with a "kiddy" label that they're just now managing to get rid of)

      I'm a dedicated fanboy, but come on...SNES MK may have emphasized a kind of censorship theme, but the kiddy-ness is in HUUGE part of cartoon-iness of the Mario universe.

      Nintendo's issues w/ 3rd parties goes way back...the old seal of approval and lock out chip was them trying not to get flooded like Atari did the generation before. I think the N64/PSX thing was about Square/Enix and the expense of the media used... and for the past two generations, the N64 and GC haven't had huuuuge amounts of third party support but I don't think the situation is as ugly as people imply. For me, the saddest thing about it is that quirky games like Magic Pengel and Katamari gravitate towards the larger installed user base of Sony, even though they feel more like Nintendo-ish ideas.

      Especially in the 80s, Nintendo was a bit "evil" (they had a very strained relationship with retailers, for instance) but now, they seem to be doing their thing, and with the Wii it may be poised to pay off in spades.

      Nintendo isn't just like Apple...it's a bit like Honda, a smaller company w/ innovative ideas (like that walking robot and what not), and one that will always have a devoted following, even if the numbers for a given generation aren't up to the level of Toyota/Sony...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  19. Nintendogs Wii should be good.... by Rifter13 · · Score: 2, Funny

    You can use the motion activated controller, and toss it for your nintendog to go and fetch. Of course... you will have to fetch the actual device yourself, but it will help you shed a few pounds.

    1. Re:Nintendogs Wii should be good.... by cttforsale · · Score: 1

      If the pup wets the carpet, I'm wrapping a new paper around the wii-mote and thwacking the pup. Naughty!

  20. The fact is... by dummyname12 · · Score: 1

    The fact is, if enough consumers "get it," then you can bet that the developers will "get it."

  21. Drooling fanboyism by Anonymous Coward · · Score: 0

    Okay, so this is off topic, but...

    My friends and I were at the arcade last night playing House of the Dead 4 and we couldn't stop talking about how awesome that game would be for the Wii. For those who haven't played it, HOTD4 uses motion sensors in its light guns to achieve a number of effects, from throwing off zombies to opening doors. The controller has a trigger and a grenade button, which map perfectly to the trigger and A button on the Wiimote.

    How much fun would a 4-player home edition of HOTD4 be? Are you listening, Sega? Get on it!

    1. Re:Drooling fanboyism by RyuuzakiTetsuya · · Score: 1

      HOTD4 is a standard lightgun game.

      Shake the controller, and you'll hear a rattle. That's where the shake off part comes from.

      --
      Non impediti ratione cogitationus.
  22. You do know those demos werent running on wiis by majortom1981 · · Score: 1

    I wouldnt compare graphics right now. There are pictures floating around that showed that the demo stations were actually modified gamecubes and not the wii console it self. You cant compare graphics right now because they havent showed anything using the final console yet.

  23. Depends on their name... by chrisjbuck · · Score: 0

    If the developer is named Ben Dover they get the Wii all right...
    Nobody expects the Wii in the middle of the night!

    And yes, after playing Groo,
    This is the best I can do.

  24. Problem or advantage? by __aahrlq8808 · · Score: 1
    This reminds me of an old Ars Technica article, http://arstechnica.com/articles/paedia/hardware/cr ossplatform.ars/. It says that:
    * The growing cost of development for games on next-gen platforms will increase demand from publishers to require new games to be deployed on many platforms.
    * Increased cross-platform development will mean less money for optimizing a new game for any particular platform.
    * As a result, with the exception of in-house titles developed by the console manufacturers themselves, none of the three major platforms (Xbox 360, PS3 and Nintendo Revolution) will end up with games that look significantly different from each other, nor will any platform show any real "edge" over the others. Many games will be written to a "lowest common denominator" platform, which would be two threads running on a single CPU core and utilizing only the GPU.
    If that's the case, the Wii will see the greatest profit from this "lowest common denominator" development model, having not wasted money devoloping and subsidizing the sale of an HD-enabled machine.
  25. Exaggerating a Little? by Swordsmanus · · Score: 3, Interesting
    Uhh according to this article - http://www.gamespot.com/e3/e3story.html?sid=614915 4

    "THQ president and CEO Brian Farrell spoke about developing for the Nintendo Wii, touching on a number of topics including THQ's first reactions to its Wii games..."

    "...[The Wii] wasn't a whole new programming environment," Farrell said. "So we had a lot of tools and tech that work in that environment. So those costs--and again, I hate these broad generalizations--but they could be as little as a third of the high-end next-gen titles... Maybe the range is a quarter to a half."

    1. Re:Exaggerating a Little? by LordKronos · · Score: 2, Insightful

      I can't speak about the accuracy of his figures for the dev kits (I haven't a clue about that issue), but the comment you quoted doesn't seem to be talking about the dev kits to me. It seems to be talking about the expense of purchasing upgraded game engines or developing the upgrades to in-house game engines in order for them to take advantage, as well as related upgrades to development tools (editors, modeling tools, stock resource libraries, etc).

    2. Re:Exaggerating a Little? by Swordsmanus · · Score: 1

      That's a very valid point.

  26. It will take time to gain momentum by LordZardoz · · Score: 5, Insightful

    Regardless of how great the Wii turns out to be, Nintendo is going to need some time to overcome the less then impressive image they have gained from the N64 and Gamecube. Part of it is that not many companies are going to be eager to bet on the guy who came in 3rd place in a 3 way race. Gamecube did better in Japan then the X-Box though, and that is why your seeing alot more Japanese publishers giving it a shot.

    Aside from that issue, another more insidious problem is that people tend to hold grudges, and Nintendo has alienated many developers over the years. It took most of 2 console cycles for Square to do anything with Nintendo after Yamauchi said that Squares RPG games suck. And Nintendo also managed to drive away Silicon Knights shortly after the Metal gear port was done. There are many more companies that just dont much care for having to work for Nintendo.

    The last issue is that even once the console starts to take off, most 3rd party games (except probably for those done by Sega) are just not going to feel as good to play as most of the Nintendo titles will. While the SDK is cheap, its going to take a while for the designers to get their head around the sort of things that are possible. WarioWare: Smooth Moves will be the best demo title for the sort of things someone can try with this console, and Metroid will point the way for FPS games. But beyond that, its going to take a while before 3rd parties come up with the sort of Original titles that will truly sell the system.

    Its like playing a Texas Hold-em poker game, and your starting hand is 7 Jack, when your opponents have pocket aces and pocket kings. You will win once the flop comes down as 7, Jack, Jack, but its going to be a while before everyone else at the table watching the game realizes it.

    END COMMUNICATION

    1. Re:It will take time to gain momentum by edwdig · · Score: 1

      And Nintendo also managed to drive away Silicon Knights shortly after the Metal gear port was done.

      Nintendo and Silicon Knights were a HORRIBLE match for each other. If you read interviews with Dennis Dyack, he goes on and on about how storytelling and presentation are what matters about games, and practically dismisses gameplay as meaningless. If you play Eternal Darkness, you'll realize rather quickly that the game is all about the story, and that the gameplay is very simplistic.

      Nintendo is constantly talking about how gameplay is what matters, and worries less about technology.

      They probably just got tired of bickering over their conflicting approaches and decided to split ways.

    2. Re:It will take time to gain momentum by scot4875 · · Score: 1

      The amusing thing about it, though, is that Nintendo and SK still parted ways on good terms -- with both parties speaking highly of each other, and simply acknowledging their differing visions.

      Square, on the other hand, royally screwed Nintendo, and people seem to forget that Nintendo actually played the 'mature' role by not publicly bad-mouthing Square. Then, somehow, people like the grandparent poster to this day believe that Nintendo did something to alienate Square other than not provide enough storage space for their games.

      (Which, by the way, was probably where I started falling out-of-love with Square. Good games. Horrible load-times in nearly every one of them.)

      --Jeremy

      --
      Jesus was a liberal
    3. Re:It will take time to gain momentum by Chris+Burke · · Score: 1

      Square, on the other hand, royally screwed Nintendo, and people seem to forget that Nintendo actually played the 'mature' role by not publicly bad-mouthing Square. Then, somehow, people like the grandparent poster to this day believe that Nintendo did something to alienate Square other than not provide enough storage space for their games.

      The space issue is clearly the most important thing, the reason there was no FF for the N64. Yet after FFVII was released for the PS1, a Nintendo rep (president? U.S. President? I don't remember) did in fact publicly bad-mouth Square and specifically FFVII. He said he was actually glad that N64 owners couldn't play FFVII, said they were being saved from having to play the movie-posing-as-game.

      I hate load times as much as the next guy, and love Nintendo more than the next guy, but honestly saying FFVII was a bad game and that Nintendo gamers were better off without it was just stupid. As was using cartriges when contemporary games were clearly demanding more, load times be damned. It may be the latter that kept Square off the N64, but the former sure pissed off a lot of Nintendo fans and couldn't have made Square happy either.

      --

      The enemies of Democracy are
    4. Re:It will take time to gain momentum by Anonymous Coward · · Score: 0

      You remember the gist of the soundbite, but not the tone.

      No Nintendo rep, Japanese or otherwise, ever claimed they were glad to be rid of Square or Final Fantasy 7. The quote was more or less a kiss-off from NoA, along the lines of, "our players don't bother with such drawn-out games with such long load times." It was a face-saving statement, but not exactly what you claim. Unfortunately, I can't attribute the statement specifically to Peter Main (as I want to do), nor can I find the exact quote anywhere.

      Yamauchi himself did make public statements about Square that effectively promised that Square would never be able to publish a game for a Nintendo system again, after Square had approached Nintendo on numerous occasions to develop games for the always-lucrative GameBoy line. But this was in response to unprovoked, harsh criticism of the Nintendo 64 hardware from a Square rep in the Japanese press. Yamauchi said what he did in response to Square. Square said what they did as new partners with Sony. Sony instigated the entire chain of events as new investors in Square and in fear of legitimite competition from the forthcoming N64 (which vacillated between matching and outpacing PlayStation in sales week after week until Final Fantasy 7 cemented PlayStation as the console of choice in the Japanese market).

      (Note: I have not read Game Over, but I have been witness to these events first-hand. Do not trust second-hand references on the internet, even mine, because the internet tends to disort such discrete histories. If Game Over confirms what I write, good. If not, I will trust my own recollection over the book, which is supposedly a collection of recollections itself, generously lending heavy credibility to Sony's interpretation, as ultimate victor, of the same events.)

  27. Re:Lack of Developer Support?... by Jinky+Williams · · Score: 2, Insightful
    ...I doubt it.
    DeadCatX2: And just because big third parties aren't frothing at the mouth doesn't mean anything. I'm FAR more interested in titles like Sadness. These less-known developers are going to take risks that you won't see any big third party developer take.
    Agreed. And the SDK (development kit) will only be $2,000USD (http://en.wikipedia.org/wiki/Nintendo_Revolution) , whereas the PS2 SDK was $20,000 at time of launch (same website), which will allow indie developers with considerably less venture capital to develop games and allow them to take more risks with innovative and different ideas. Yes, there will likely be tons of crap out there because of the bar being lowered, but the market will take care of that. I'm looking forward to the variety of games that will come forth for the Wii.
  28. Spinning a way out of E3 by killbill! · · Score: 4, Interesting

    Whenever I hear both Microsoft and Sony advising consumers to buy a Wii as a second console, I hardly see that as an endorsement. Instead, I can see fear in their eyes. Fear that consumers are going to buy a Wii first.
    The huge splash Nintendo made at E3 has spin masters frantically running for cover. They're trying to downplay the Wii as good enough only as a secondary console. But even they feel the former Revolution is going to be a coup.

    As for third-party developers, I'm planning to buy a Wii on launch day and at least 4 games (Metroid, Mario, Zelda and Red Steel, maybe Wii Sports). That's enough quality gaming right here to prevent me from actually seeing the light of day for the next few months, and I'm not even counting the countless classics on the Virtual Console.

    The Wii is not suffering from a lack of titles. Actually, it already has too many strong launch titles to even let me try an unknown third-party game. Out of my 4/5 launch titles, only one is from a third party. The publishers that missed the boat have only themselves to blame.

  29. $200 price point announced by BTWR · · Score: 1

    The Wii Talk is posting a Miyamoto interview that hints at a $200 price at launch to be announced in September at the Tokyo Games Show.

    1. Re:$200 price point announced by VJ42 · · Score: 1

      If that's true, it's Awsome. $200 is just over £100. I paid £120 for my DS and 3 games. It sounds as if I'll be able to get a Wii and 3 games bundle for around £150-£170. I just hope I don't have to import it just to keep to that price. Please Nintendo, don't do a Sony and make $499 = £499.

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      If I have nothing to hide, you have no reason to search me
  30. That's quite alright... by csoto · · Score: 1

    ...because new developers that DO will take their place, and do quite nicely to boot.

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    There exists no way of exchanging information without making judgments. --Bene Gesserit Axiom
  31. Not really by Midnight+Thunder · · Score: 1

    For the Wii to sell tons of units, there will probably need to be a good amount of third-party games. If no third-party games come out until many units are sold, then that would be a catch-22.

    Nintendo has already stated in the past that people often buy a console because of one title. If there are two good games for the Wii, then that will be enough for me. If the price point of the console is around $200, then it will be enough for a lot of people to put money down, simply because it won't hurt too much, even if they do get it wrong. On the other hand PS3's price point is enough to make anyone hesitate, so Sony depends much more on killer titles.

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    Jumpstart the tartan drive.
  32. Cut my chest open and throw my liver to the dogs. by NRAdude · · Score: 0
    and the PS3 devkit is something like $16 million.


    Who modded that up? I can barely break +1 on the moderation scale, and someone modded that up without confirming facts.

    There are available pictures of the PS3 development kit on HOME.BTCONNECT.COM. There is an article with a strategic view of the PS3 development kit on WWW.TECHEBLOG.COM. Yet, there has been no price shown. For under USD 2000, one could just buy some Dell PC's and cluster them for a better solution to anything Sony could pull out of its proprietary mind. Why stop at USD 16000000? I say the development kit could be as much as Sony is worth. I'm impressed Sony is advertising PS3 as a Linux solution bending to an 100% open-source environment, yet at the same time BOUGHT its solution from Microsoft--nope, not surprised. If I'm uptodate on my studies in gray-area politics and economics, two competitors can build their products for eachothers benefit to prevent use of their IP (think Blu-Ray) while competing like dogs in a market.

    For conclusion to the matter above; The PS3 Development kit WIKIPEDIA article yiels that Sony purchased technology from Microsoft that would provide access to GNU development tools on the Playstation 3! (I kid you naught!) And within that article, the Playstation 3 is not limited to a game console but a complete multimedia entertainment center -- this would propose it not to be a shabby little game device like the competing Nintendo Wiivolution and Microsoft XBOX.

    The sad truth is, that I and many others may only buy a controller of a certain gaming system, and just theme the desktop chassis of our computer and theme the visual presentation through an X or DirectFB solution to "have it better than the real thing" while we run an emulator.

    Sony and Microsoft have been turds since they ever started competing, no exceptions. Nintendo appears to be an honest venture, having evinced to not choose any intellectual properties that conflict with their customers' and stockholders' interests and securities.

    Anyone asking me for a suggestion; I recommend they choose the lesser of two Wiivels...
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    without prejudice
  33. to play devil's advocate by Chandler55 · · Score: 0

    a lot of the good DS games like Castlevania, Mario Kart, Mario & Luigi, Tetris DS, New Super Mario Bros, did not really use the touch-screen and when they did it wasn't really anything. I think ultimately third parties "got" the DS when they heard Nintendo sold 17 million of them :)

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    FreeSimpleGames - some fun games I made
  34. Re:Lack of Developer Support?... by xtracto · · Score: 1

    Yes, there will likely be tons of crap out there because of the bar being lowered,

    And then, I wish we could have the "Nintendo Seal of Quality" again here. At least I hope that if there are games downloadable at the Virtual Console, Nintendo will choose just quality games to add.

    And of course, there are still TONS of crappy games out there (just look at the numer of titles for PSX or PS2) even though the bar was quite high.

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  35. The control method makes all the difference. by master_p · · Score: 1

    PS3 and XBOX 360 games are the same as the previous generation with updated graphics (and not far better than a PC anyway). But Nintendo's Wii games will be an experience totally different, thanks to its controller. I can't wait to play my favorite sports games with it! :-)

  36. Wikipedia showed me the way. by technoextreme · · Score: 1

    http://revolution.ign.com/articles/690/690730p1.ht ml Last paragraph on the bottom. Sure wikipedia might not be good enough to be a refrence but the articles it points to are excellent.

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    Ooo man the floppy drive is broken. No wait. The computer is just upside down.
  37. This guy has no idea by DahGhostfacedFiddlah · · Score: 1

    "Wedbush Morgan analyst Michael Pachter..."

    Just bear in mind he's a stock analyst. You know they're *never* wrong.

  38. Who will be the first big new dev? by SlappyBastard · · Score: 2, Interesting
    One thing I think folks are overlooking is that each leap in console tech brings one or two new developers to the front.

    Does the Wii have the potential to propel someone new, who "gets" the Wii remote control, to the forefront?

    Only time will tell.

    But, I like the bold, eveocative nature of the Wii controller. It speaks well of Nintendo to be thinking of things other than polygons and shaders.

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
  39. 3rd parties that don't get it... by cryptomancer · · Score: 1

    ... will end up as first against the wall when the Revolution comes!

    No really, isn't this true of any studio? If all your investment in the R&D for titles on a new platform falls through on a lame title, you're dead, right?

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    Yes, we understand these tags always apply: fud, dupe, typo, slashdotted, topic name
  40. Somebody Will Get It by superguido7 · · Score: 1

    Well, I think EA is a publisher that also "gets" the Wii. They are making that Madden game for launch, and I have to believe that they have a baseball game in the pipeline. It is something that lends itself to a baseball game, IMO.

    Konami will likely do well with Elebits, also.

    I think, however, there are a lot of games in the pipeline that we know nothing about that could be very good---the Crystal Chronicles game, the Dragon Quest game, the new Wii version of Trauma Center, Sengoku Action (presumably a Dynasty Warriors type game), the unnamed flight game from Hudson, Rayman Raving Rabbids, Call of Duty 3, et al.

    But if in fact none of the games by third-party publishers are very good nor plentiful and the Wii sells very well (which it probably will), I think that it is possible that smaller companies with good ideas could fill the gap thanks to the fact that the Wii is way more small-game-company friendly than the others, not just due to the fact that the dev kit is cheaper and it will require less graphic fidelity, but also thanks to the fact that a new control scheme means that a company really has the opportunity to hit big if they find a new, inventive use for the controller.

  41. LucasArts + Wii = BITCHEN. by MsGeek · · Score: 1

    LucasArts made a very coy comment about how they are "looking into" doing a Lightsabre title for Wii. This will be the absolute reason for Wii's existence, folks. Expect a title in time for the 30th anniversary of the first Star Wars movie. 5/25/2007, baby. That's my fearless prediction.

    Of course, it will be even cooler if they built the game around Master Mace Windu, but who knows. A "secret level" where he has to deal with a snake-filled starship would be the ultimate in kewlness.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  42. One thing might end up bad however by aliquis · · Score: 1

    I was told that the creators of Castlevania had said that they didn't know how to make the game on Wii.

    And if more developers start to say that they need to great a weird active waving-around game just because it's for Wii we might lose quite a few games. I still want to regular games aswell, they should just use the tilted Wii-remote, virtual console controller, a shell or whatever. Not all games has to be special just because it's a Wii.

    I hope they do understand that so they don't say "Hey, only waving-around games on Wii, people buy PS3/Xbox360 for the other games anyway."