Our Video Game Heritage Is Rotting Away
eldavojohn writes "There's been a movement to preserve virtual worlds but MIT's Tech Review paints a dire picture of our video game memories rotting away in the attic of history. From the article: 'Entire libraries face extinction the moment the last remaining working console of its kind — a Neo Geo, Atari 2600 or something more obscure, like the Fairchild Channel F — bites the dust.' Published in The International Journal of Digital Curation, a new paper highlights this problem and explains how emulators fall short to truly preserve our video game heritage. The paper also breaks down popular SNES emulators to illustrate the growing problem with emulators and their varying quality. Do you remember any video consoles like the Magnavox Odyssey that are forever lost to the ages?"
I have fond memories of playing the Vectrex console when I was a kid - I suppose there must be a few working units floating around out there but based on the way the graphics worked I wonder if you could ever truly emulate it on a PC.
:)
Even if you could emulate the graphics you couldn't emulate the clear plastic templates you had to mount on the screen depending on the game
while [ 1 ]; do echo -n -e "\xe2\x95\xb$((($RANDOM&1)+1))"; done
Lost amidst all of the desire to permanently archive and hold on to every bit of past memory is the idea that we're supposed to forget. It's built into our DNA. I'm not convinced that it is a practical or necessary goal to hold on to and remember every little thing, especially video game heritage.
Some people may choose to make it a hobby, or an obsession, and that's their prerogative, but as a society and as a species there's certain things that once they're lost they're just gone. And future generations will not be robbed of some great cosmic truth when there are no longer any more NES machines capable of playing an NES cartridge. We will keep this memories in our own minds until we ourselves perish, and then the next generation takes over and creates something new themselves. I don't feel there's any sense pining over this eventuality.
I downloaded the paper...
a new paper highlights this problem and explains how emulators fall short to truly preserve our video game heritage
0 hits for M.A.M.E
0 hits for mame
Any "study" about emulation which doesn't talk about MAME autofails. MAME, the emulator which puts "accuracy" over "playability" 100% of the time.
There will ALWAYS been crazy collectors that keep these things working, even if it means having parts custom made. If people can still own old automobiles that are drivable, they can still own old gaming consoles kept in tip-top shape.
Living With a Nerd
When companies die, the code can be lost with them. Video games are not even the tip of this iceberg.
So what. I have some floppies I can't read, too. And some PATA hard disks that will be useless shortly.
Copying a game you own in order to run it on a different machine is fair use and doesn't require permission from anyone. The writers of this paper seem to take Nintendo's word as to what type of emulation is actually legal.
But then again, what do you expect from a paper that uses the term "128-bit system"?
Perhaps these things are not valuable enough to be preserved?
The virtual boy console from nintendo, due to its 3D nature and unique hardware, is simply impossible to emulate and will eventually vanish like it never existed. Oh wait, that's a good thing!!!
Legal or not, there are emulators and rum dumps out there of every system I can think of.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
It's funny how the ones who fight hardest against the spread of their works are, in effect, ensuring that their efforts will be forgotten and they will not leave a mark on gaming history. They are cementing themselves into a tomb of their own making, burying themselves alive.
Thanks to emulation, many of these older games have secured their spot in the memory of a digital society. Shame that the current generation of consoles is locked down in every way imaginable; perhaps historical obscurity is getting what they deserve. They will be remembered for their litigiousness rather than their art.
If they properly document the systems they create (along with their eccentricities that programmers take advantage of) then it wouldn't be such a big problem... but when you get cases such as the PlayStation 2, which Sony can't reliably emulate, that's where you have a problem.
There's lots of cool games and game systems out there now, but in my mind nothing beats the old ones.
Compared to today's multi-player, multimedia extravaganza's, the old games and consoles may be low-tech, but they still have a lot of fun and enjoyment for all ages. There's a lot of nostalgia around the Atari 2600 and ColecoVision and Nintendo NES, and I'd love to have a few of them to play around on again.
Choppy graphics and cheesy music may seem pretty awkward in today's gaming arena of digital audio and photo-realistic video, but I'd take the old games anyday.
Hell, I'm even worried about computer games. I collect old Macs and games to play on them. While the machines are still out there, various accessories for such are getting harder to find as are the actual games. While on the PC, theoretically, they'll play on a newer machine, the Mac platform has had a couple of changes of processor types that make sit hard to carry software over. Classic isn't even an option on the Intel Mac. There are tons of old games for the Mac toasters alone that formed a good deal of early computer gaming history and are still fun to play: Net Trek, Lunar Rescue, Ancient Art of War, etc. Every now and then I find a copy to buy, but I don't even have the games I played on an those old Macs, let alone the ones I never got to play.
I bet that even really old PC games have lots of issues, if you can track them down. I don't even want to think about what has happened to hardware and games for the old Apple ][s.
We used to play that for hours and hours. There's something fun about the simplicity of it compared to the bloat of options that now rule sports games. That rotating disc to control the players was certainly a pain in the thumb, but turning a double play from left field was a thing of beauty.
There's only one emulator out there which does it right, in my opinion, and that's MAME. Their goal is preservation, not playability, which they still maintain is a nice "side effect" of the code.
Most emulators have it the other way around, and use whatever code hacks or tweaks they can to get the most popular games up and running, replete with all of the glitches and inaccurate emulation which inevitably follow. Instead, they should follow MAME's example, and code for 100% perfect emulation relying solely on hardware guaranteed to be consistent (meaning the CPU). The tradeoff is that more technically advanced games take extremely powerful hardware to run - see Gauntlet Legends or similar games - but when they do they run perfectly, preserving the experience for future generations.
Preservation first, playability second.
some arcade games used home gaming systems and home pc systems.
let us not forget the RCA studio 2 game system.
There exists a wide gulf between the problem ('how do we store this stuff in a museum') and the proposed solution ('make it playable in the future'). It isn't as if the any of the aircraft in the National Air and Space Museum, for example, is ever taken out and flown by the museum guests. Does anyone really expect us to believe that seeing the Spirit of Saint Louis hanging up there is anything at all like the experience of crossing the Atlantic in it?
An adequate solution would be to record samples of the gameplay onto more future-proof media, blow up huge screenshots, and otherwise fabricate museum exhibits out of what we have left. This would mirror exactly the way we preserve everything else.
Typical geek silliness, if you ask me.
Yeah well the point remains that the paper is focused on home console games, not arcade games...
Pinmame and Visual pinball have there full code base in the open so they can live on!
There's a very interesting project aimed at "decapping" chips from arcade motherboards. They burn the tops of the chips off with fuming nitric acid until the silicone is exposed, and the silicon is then put under a microscope, and the resulting image is then somehow processed to obtain the ROM's actual contents. I don't see why it couldn't be applied to consoles as well, if necessary. See http://guru.mameworld.info/decap/ for more details (and how you can help).
As to the article's position that emulation is not "good enough," well, perhaps not. Even assuming we have the exact decapped ROM contents, full documentation, and an absolutely perfectly coded emulator, we would still lack the original hardware - specifically the controllers and display. I used to play games on my Commodore with an old Atari 2600 joystick in a little 13-inch television. Its a tad different with my USB gamepad on my 22-inch widescreen LCD monitor, and there just isn't much for it.
Even more at risk are the electronic handhelds of the late 1970's (P.S. it was so long ago now that I feel compelled to include the century), in the manner of Mattel Football and Simon, but more obscure titles. I remember that whereas Mattel Football and three lanes of LEDs, there were knockoffs that had four or five lanes. And I recall a Bandai basketball game that had fully-drawn figures that would light up on a flourescent display. And then in 1981 there was a tabletop football game that sold for $70 at the time ($300 in today's dollars) for two simultaneous players -- I saw it once in a tiny midwestern town and never anywhere else.
I had a Colecovision and a Wonderswan. How's that for obscure?
Would be quite apt....if this were a decade ago
Zsnes does an amazing job of recreating Snes games, and even has graphical engines to IMPROVE the existing graphics. Gens32 rocks for Genesis games and even displays games with the trickiest mappers(I.E Warsong). Fceu replays all my old NES games with great graphical and sound support.
So, as a great warrior poet once put it, "Stop your whining!"
It is never going to be gone. It is resilient by virtue of getting copied millions of times all over the world.
http://cgi.ebay.com/FC-TWIN-VIDEO-GAME-SYSTEM-2-1-NES-SNES-PEARL-/270611106201?cmd=ViewItem&pt=Video_Games&hash=item3f01adc999
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I do! The idea that my daughter will not know what it was like playing tank on an atari whatever-the-fuck-number-it-was just wrings my insides into knots. A vital part of our shared cultural heritage is lost. How can we even think of moving forward in our couch-potato life-style if we do not know from whence we came? Our children will grow up to be bereft of the cultural heft of our accomplishments as a people and have absolutely no sense of context as they help guide Mario around on his little kart. An absolute shame, that is what it is. Now excuse me as I curl up in a little ball and quietly sob in the corner while rocking back and forth as my child ignorantly continues to play some insipid bowling game.
This past weekend I went to a record store in downtown Paris, Texas. They had 3 fully functioning Magnavox Odysseys for sale. They also had a Ti99 4A which was very interesting to me as it was my very first computer.
Some of my most interesting game time as a kid was spent on our Philips CDI. How many hours we spent on Laser Lords! Alice and Wonderland was a delight, Zombie Dinos from Planet Zeltoid (I kid you not) for some educational fun, the two worst Zelda games ever made, but I enjoyed them nonetheless... Fond memories. I brought out the unit a couple years back to relive some of them - the controller had seen better days, but it still worked! I wish more people could have experienced some of these games, it was such a niche system (I never knew anyone else who had one) and it didn't last long...
IIRC, the Odyssey and its many clones were all based on a special-purpose General Instruments Pong chip. Maybe that's only the later ones, and the earlier ones were discrete. (ah, a web search confirms this; the GI Pong chip came after the originals, which were discrete). There's no copyrighted code to extract, and if you were to clone the hardware for preservation purposes, nobody's going to bother suing you.
I also remember an electromechanical Pong game, but nobody seems to care about that one.
And if some of this stuff really is lost, it's no big deal.
I'm a gamer who grew up with an Atari 400 and an NES and down the line, but I don't really see how this ranks in the importance of things. I've gone back to re-play some of my favorite games and it's just not the same. The memory I have is always better than really playing it again, and no one today cares about how great that original version of Spy Hunter was. Ask your nephew to play and see how he feels about it if you don't believe me.
Troll ahead: There are a lot more important things out there disappearing: cultures, languages, random little insects I've never heard of, etc etc. I'd rather see effort on preserving things like that than how can we keep playing these games in the future. Keep talking about them, document them, tell fun memories of them, but why such a concern about being able to play them?
I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
I submit this comment from the article as proof:
"Who cares
The aging gamers who enjoyed the magnovox or gleco vision wont be around much longer so what's the point in preserving shitting games? I know that they must feel nastalgia for these cause i just bought a sega collection disk for my 360 but i could careless if the games on that disk are gone in the future cause there will be way better games. Frankly its a waste of time to emulate all this simple games like pong or those super super garbage rpgs. Ya for nonresponsive controls and pixelated graphics!!!"
16 directional control disc
0-9 numpad with Enter/Clear buttons
Plus a few "non-specific" buttons
Also considering how the controller is used, with overlays on the numpad, it just makes it that much harder to have anywhere close to the same feel or layout on PC joysticks or any Mouse+KB combination.
many emulators are designed from the ground up to match the original hardware's capacity precisely... this article is FUD.
All things change, nothing is extinguished. There is nothing in the whole world which is permanent. Everything flows onward; all things are brought into being with a changing nature; the ages themselves glide by in constant movement. -Ovid (BC 43-AD 18) Roman poet.
And now with DRM schemes that require software to phone home, once the servers used for authentication are retired, those particular pieces will be much more difficult to preserve. And let's not even get started with online only games like WoW. How would you preserve a MMORPG when the servers no longer exists? And even if you somehow manage to recreate a server, without the players, it's not the same experience.
Get over it.
The article mentions attempts at simulating CRT display artifacts, but it doesn't mention the most serious problem. CRTs light up each pixel for a very short time as the beam crosses them. LCDs keep all pixels lit constantly. This makes a big difference to motion, especially scrolling as found in 2D games. The CRT will always look sharper because there is no error with respect to time for each frame. Each frame is shown as single point in time, and the human visual system is very good at reconstructing motion from that kind of sampling. With the LCD style sample-and-hold display you can think of each frame as being composed of many samples spread over time, all except one of them being incorrect (shifted into the past or future). Visually this shows up as blurring. It's completely independent of the response time of the display. Even with instant pixel switching speed you'd still see this kind of blur.
You can see diagrams explaining the problem here:
http://www.microsoft.com/whdc/archive/temprate.mspx
They're right, the emulator experience is not the same.
To really be accurate, the emulator would have to crash a bunch, require you to spend hours cleaning contacts with pencil erasers, screwing with cassette deck head alignment, beating on flaky equipment with your fist, and having to buy replacement cables every few months.
Kids these days don't know what they're missing with stuff that just works. I sometimes want to slap them around when they complain about hard drives that crash every 10 years on average. I had stuff that crashed every 10 minutes and I paid 10 times as much for it.
MAME emulates the NES; it's called a PlayChoice. MAME emulates the Super NES; it's called a Nintendo Super System. MAME emulates a PlayStation; it's called a ZN-1.
Nerds.
Preserve the specifications of the machiens as well so that interested hobiests can build reproductions.
Copying a game you own in order to run it on a different machine is fair use and doesn't require permission from anyone.
Doing it without access to a rainy day fund to pay your lawyers to defend you in court requires permission.
Check out this. . .
http://www.chiptune.com/
Amiga Workbench in HTML 5! (At least a cosmetic version, but you get the idea.)
If you dig around, you'll find that somebody, somewhere who cares will have ported some version of it along. I remember hankering for one of my old and obscure Apple ][ games and I actually found the darned thing along with an emulator. (Rescue Raiders).
-FL
Yeah well the point remains that MAME is the gold standard when it comes to talking about preserving old video game hardware.
All of the issues that this paper is talking about (Documentation of original hardware, Preservation of Game Code, (roms/optical media/web data), look and feel, overlays, special controllers, multiplayer, display types, legal issues) have all been addressed years ago by the MAME community.
That's why it's relevant, and that's why it's crazy that they didnt mention MAME.
Our rich heritage of sidewalk chalk art also quickly disappears, as do sand castles and Buddhist sand Mandalas... why can't people just accept the fact that everything is transitory -- including video games?
I've abandoned my search for truth; now I'm just looking for some useful delusions.
History was never permanent before, why the sudden expectation that it should be preserved forever now? Very few artifacts survive the years, can't imagine why some obscure video game system would have make the cut when thousands of photos, songs, plays, and even the actual names of our ancestors are lost already.
..historians will be sitting around looking at archives of late 90's advertising wondering "Man, Duke Nukem Forever must have been an epic game if these ads are true. Too bad those jerks from the 21st century didn't think to save a copy of it on media that didn't rot away".
I would also pay for the cheezy digitized Hall of the Mountain King theme song to use as a ring tone.
This is just an impulse towards hoarding.
September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
The old games are preserved in the new, as most of the new stuff is just a clone or improvement of the old.
http://www.beanleafpress.com
Compare to antique tractors: requires dedicated hobbyists to maintain old equipment in working order.
org.slashdot.post.SignatureNotFoundException: ewg
The angry gamer on youtube preserves all great console classics in all their quaintness.
I think the mistake the Emulators are not preservation pieces of material they are a way for people to reasonably have access to it. It's the same with a photo of a paintiing - not everyone has access to see the Mona Lisa, and although a photo is a poor subtitute for seeing it in person, the photo does accomplish the purpose of making it broadly available to understand what it is in lieu of actually flying to France to see it.
Both patent and copyright systems were put in place to secure some compensation for the author, while not hindering dissemination of the knowledge.For example, a patent encourages the inventor to make his invention public, while ensuring he gets some royalties if it proves useful.
On the other hand, software copyrights limit both dissemination and creation of similar alternative, while providing NO UPSIDE for the public.
Making simulators to preserve ancient items is difficult. Why not use the copyright for what was its original intent: disclose the source code!
Game Maker: hello, i would like to copyright this new title: "Leapfrog of Doom". I want both to get paid and make sure there is no competition of leapfrog games
Copyright Officer: Sure. The state will provide protection for you, in exchange for full disclosure of the source code and all the art works. The people should have access to it after the copyright is through, and will grant you protection in exchange.
Why protect stuff that's hidden in the basement? Also, someone needs to put and end to all the bogus lawsuits about copying code that was never published in the first place. I mean, FTW?
Anyone remember the Phillips CD-i? I had one of these growing up and the memory of this console has stuck with me for 19 years now.
http://en.wikipedia.org/wiki/CD-i
While I am all for attempts to preserve history in general, I have to mention another perspective...
When we as a society become "packrats" and attempt to preserve every obscure product, prototype, document, and recording of things of the past, it dilutes the value of the things preserved overall. You get to a point where the volume of items is overwhelming to someone wishing to do legitimate historical research and the "collector" value from a monetary perspective is also diluted as the object becomes just "one of many examples surviving of this ____ (fill in the blank)." So I pose the question: "Might it actually be healthy for things of a bygone age to naturally 'decay' over time in to a more manageable and valuable sub-set?"
They [collectors, hobbyists] can rebuild it them. They have the technology. Heck, people even work to rebuild the ancient Harwell.
I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
I miss the "real" asteroids, the one with the x-y monitor that no longer exists. There was also a fantastic version for Mac back in the System 6 and 7 era, a shareware whose name escapes me. The various versions of Asteroids which were licensed made a simple game overcomplicated. Is there any version of Asteriods worth playing in OSX land ? I wasted a lot of quarters back in the day.....
...or is that nostalgic irony? At any rate, [off-topic warning] all this memory lane trodding makes me remember the underground Atari 2600 title that came out in the late '70's - "Custer's Revenge". I'll spare us the details of the politically incorrect gameplay, but given the 2600's crude graphics and the wide array of..., let's just say "lurid", games available now, the whole public outrage thing around "Custer's Revenge" seems quaint now.
Anyone play Digger? I used to love it as a kid, and its been reverse engineered and ported to many OSes......it still works pretty well. http://www.digger.org/
"Do not confuse the unusual with the impossible" - Psmith
My thoughts of instilling a frame work that would preserve games more readily might be something akin to Valve's Steam content management system. Reason being that you purchase a title at it stays with you even over different computers installations and upgrades. Valve also seems to be upgrading older games such as Half-Life 1 (1999) to accommodate recent architectures implementations (such as mandatory SSE2 cpu instructions, though I don’t see the benefit of this with HL1) as well as a new OS’s (such with Apple/Intels). I realize this framework also relies on the continued operation of Valve as in painfully potent of a reminder when the Steam authentication servers go down (you can’t play any of your titles, at all, even if you are already in game).
Perhaps the best way to preserve game older titles is as many here have already suggested is through emulators.
~ In Trust, We Trust ~
I spent oh so many misspent hours playing with the Bally Professional Arcade system, also called the Bally Astrocade. It had a pistol grip joystick and the resolution and speed was so far superior to the much more popular Atari systems that came out later.
A great example of poor marketing and or timing, I guess. I have yet to meet anyone else who played this system 30 years later...
Try MESS, it's an emulator using MAME core to emulate home systems (or every other thing that's not arcade really).
http://en.wikipedia.org/wiki/MESS
http://www.mess.org/
I submit your comment as proof.
I submit this comment from the article as proof:
"Who cares
The aging gamers who enjoyed the magnovox or gleco vision wont be around much longer so what's the point in preserving shitting games? I know that they must feel nastalgia for these cause i just bought a sega collection disk for my 360 but i could careless if the games on that disk are gone in the future cause there will be way better games. Frankly its a waste of time to emulate all this simple games like pong or those super super garbage rpgs. Ya for nonresponsive controls and pixelated graphics!!!"
If I were rich enough, I would develop something like a CD made of stainless steel. There's a nickel-iron meteorite that lasted over 100 million years after falling on the earth surface. I believe that's the oldest object found where the original material is intact, not fossilized.
Nickel iron meteorites are a natural form of stainless steel. There are many different steel alloys called "stainless" with different corrosion resistance. My own choice for something that I wished to last forever would be Hastelloy B2 which is, AFAIK, the most corrosion-resistant non-precious metal alloy known.
I've used MESS for years. I even have a port of it on my modded Xbox. This paper even mentions MESS.
Look, my original comment was to the AC that searched for MAME as a keyword, and then complained when it turned up no results. He missed the complete point of the paper. It wasn't a study on emulation in general, but focused on home machines. He mentions MESS a few times in the paper, so I'm not sure why he should focus on MAME when it really doesn't have anything to do with the topic he focused on.
http://en.wikipedia.org/wiki/Intellivision My uppity neighbor had one...tried to claim it was better than my 2600...probably was.
Emulation is no longer possible for new consoles. The last console for which a feasible emulator could exist (and in fact does) is probably the Wii.
Emulation requires that the emulating machine be several times faster than the emulated machine, because there is effort required in translating the original assembly code to the target processor's code. For older consoles, this isn't a problem. But consider emulating something like the Xbox 360: a tri-core 3.2 GHz PowerPC. In order to emulate one of the cores of such a system, you need to have a CPU that is several times faster than 3.2 GHz, even with advanced optimizing recompilation.
Such systems do not exist. It comes down to the fact that computers are not getting faster, but getting more parallel instead. Emulation of a serial instruction stream cannot be parallelized in software.
People generations from now will be able to play Contra but not Call of Duty Modern Warfare.
"Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
What about the time honored NES ritual of taking the game out, blowing on the cartridge, putting the game back in, pushing down, raising the game, lowing it back in, power on, power off, raise, lower, raise lower, power on and IT WORKS!! That's an experience you just can't get on modern consoles... Or what bout save game codes and how you would have em scribbled all over your desk on scraps of paper making your parents wonder if you were paranoid schizophrenic... memories...
Easy task have little value while difficult tasks have much value.
I have (almost) no sense of accomplishment beating a lego themed video game other than tolerating it for so many hours with the kids who don't know better. While a REAL video game can be frustrating and require development of some skills when you finish that there is a sense of a valuable accomplishment; as far as game playing goes... I may have beaten the thing 1 time or was close to it 1 time and I remember that when I fail miserably to repeat it decades later and lack the time and motivation to do it again when I now "have a life." Besides, I did it before... which is where less difficult games become the ones played the most like Super Mario Brothers or Tetris where one can create more difficulty if they wish, but it is not required and its not so lame that it has no value.
Democracy Now! - uncensored, anti-establishment news
Consoles still exist today. The fact that a specific console has faded away should be no more mourned than a newspaper or the fact that the last issue of a specific periodical went up in a house fire. Human beings don't hang around for centuries, why should specific instantiations of our toys?
Hopefully, we and our tools constantly evolve. Hopefully, we've incorporated most of the significant lessons to be learned into our newer technologies already. If not, no huge loss. Just another set of lessons that we'll have to relearn, as we've relearned lessons all through history. "back in my day" is a useless exercise. Your day is gone. Today is a new day, with a whole new set of circumstances.
The only useful part of the past is what we can learn from it. Those lessons very rarely require accurate replication of capabilities.
ALL of our past is rotting away. Mostly due to our throw away culture.
---- Booth was a patriot ----
International Center for the History of Electronic Games. I've been in the "private lab" area. Every single game you remember is preserved.
Which is more painful? Going to work or gouging your eye out with a spoon? Find out!
http://www.workorspoon.com
As long as we have the Angry Video Game Nerd and others like him, these games will always be playable.
Almost as important as the games themselves in some cases is how the games were played. I'm hoping to preserve at least some sense of the community that grew up around QWTF and show off some of the tactics and strategies from the time. I think it also gives people a look at how a game like TF evolved over time.
This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
Are they serious? There are more avid collectors of classic gaming than there have every been at any time in the past. I have a friend who owns quite a few rather obscure consoles and I can assure you they aren't rotting away. There are countless resources out there for getting old units repaired. We've got eBay, but visit Japan and it doesn't take a lot of effort to find some obscure stuff. There are quite a few stores in Japan that specialize in used electronics and it's possible to find some amazing deals on old stuff. And that's for actual, physical original consoles and games.
Then you've got emulation. It's still relatively easy to find ROMs although it certainly is nowhere near as easy as it used to be. But even with these crackdowns on emulation it's not like collections have suddenly disappeared. There are tons of countless collections out there. This is best evidenced by the fact that there are plenty of people still building arcade cabinets for emulation-dedicated PCs.
Given that these claims have been made by researchers in Vienna I suppose Europeans are less interested in classic gaming than Americans and so not much effort has been put into preserving anything. If the issue is that museums or governments haven't put the effort into preserving games that they have with other media, we'll that's another story altogether. But the article doesn't discuss that issue at all.
Well I own an Atari 2600, Nintendo 64, Amiga 500, Macintosh SE, Macintosh IICX, a 1998 iMac Bondi Blue and MacOS 9 (Can't run Mac OS X for some reason) and all have games on it that can still be played.
Recreating the tech that is used to play it actually costs more than making an emulator and then selling the ROMs, floppy disk images, CD-ROM images and the list.
On the Playstation 3 I bought my son a Sega Sonic Genesis collection (Megadrive in other parts of the world) with 40 Sega Gensis games on it. I assume it is an emulator. I think the software and video game companies that own the old video games should license emulators for those systems and sell DVDs for modern video game consoles with the emulator and 40 ROMs on the DVD disk, then do the same for Linux, *BSD, Windows XP/Vista/7, and Mac OS X as well. My son like the Sonic games and while it did not have Crue Ball it did have Sonic Spinball in it.
A list of olf video game consoles that are dead or dying off:
Atari 2600
Atari 5200
Atari 7800
Atari 400
Atari 800
Atari 1200
Atari 800XL
Atari 1200XL
Atari Jaguar
Atari ST
Atari TT
Atari Falcon
Atari Linx
Atari Linx2
Sega Master System
Sega Genesis
Sega Genesis 32X/CD
Sega Saturn
Sega Dreamcast
Nintendo Entertainment System
Nintendo SNES (Super Nintendo Entertainment System)
Nintendo 64
Nintendo GameCube
Nintendo Gameboy
Nintendo Gameboy Color
Nintendo Gameboy Pocket
Nintendo Gameboy Advance
Nintendo Gamebuy Advance SP
Sony Playstation (Original replaced with smaller Playstation One system)
Sony Playstation 2
Coleco Tank Combat (B&W video games had two up and down controls to simulate driving a tank and shooting at the other player)
ColecoVision
Coleco Adam
Mattel Intellivision
Mattel Intelivision 2
Game.COM unit
Various Tiger hand held games too many to mention
Mattel Aquarius
TI 99/4A
Spectrascope
TRS-80 COCO/COCO2/COCO4
Tandy 1000 series
Amiga 1000
Amiga 500
Amiga 2000
Amiga 3000
Amiga 4000
Amiga CD32
Commodore PET
Commodore Vic-20
Commodore 64
Commodore 128
Commodore 16
Commodore Plus/4
Commodore Colt series (Commodore based MS-DOS PC machine using 80X86 chips)
Apple I
Apple II series
Apple III
Yes some are computers but they played games as well as the game consoles, so I added them.
Apparently recreating replicas of old 8 bit computers appears to be going on someone can do a different business to make replicas of the old video game consoles and see how well that works.
Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
Okay, that may be overstating. I'm sure the Odyssey and those other semi-obscure Atari-age consoles are probably going to fade from memory eventually. But the Nintendo? The Super Nintendo? The NEO-GEO? No way. Not a chance.
The NEO-GEO is pretty obscure compared to the other 16-bit era systems, yet it still has a massive userbase. Not to mention the fact that a new game just came out for it a couple months ago. Even with the almost absolute death of the arcade in America, it wouldn't surprise me if the NEO-GEO MVS actually has a larger operating userbase than the home console at this point. And the NEO-GEO userbase is hardcore. They know how to fix their hardware when something cocks up, so they aren't going anywhere anytime soon. And people are still coming out with hardware mods, improvements, and hacks.
Speaking from personal experience, I have over a dozen NEO-GEO MVS motherboards in various states of repair, as well as a fully working 4-slot cabinet and over 40 game cartridges. The cabinet runs pretty much 24/7 and I still feed it quarters on a very regular basis. On top of that, I'm working on an LED array replacement for the horrible EL-panel titlecard backlighting. I also have some interesting ideas about network-enabling the hardware, shared high scores, and other features. ;)
I want to do my part to preserve the rest of gaming heritage though, such as getting a full set of Famicom and Super Famicom hardware and refurbishing them to better-than-new with things like RGB video output for the SuperFami. I still have most of my old Super Nintendo carts, but my console itself is long gone.
Honestly, I don't think anything is gone as soon as 'the last working piece of hardware bites the dust'. Didn't some guy just emulate a Sega Genesis in hardware on an FPGA? Hell, didn't some guy build a working 68000 computer in wire-wrap not too long ago? As long as people remember how the hardware works, it's possible for crazy hackers with wire-wrap guns to make new ones. Besides, I have NEO-GEO MVS hardware schematics. :) (Before anyone asks, they're like 3rd generation photocopies in PDF format, and I plan to redraw them in EagleCAD when I have the time.) Other 16-bit consoles like the Super Nintendo may be harder to do, but the NEO-GEO is just a 68000, a Z80, a Yamaha sound chip, and a bunch of off-the-shelf components like logic ICs. The BIOS and other ROMs are available anywhere on the net. Even the 'custom' chips on newer boards are just a bunch of off-the-shelf stuff consolidated into single IC packages.
But hey, all this is just my two yen, adjusted for inflation.
Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
The PDF article purports to be analyzing emulators for their ability to preserve the original hardware; yet on page 20 their choices for SNES emulation are ZSNES, Snes9X and MESS.
The article fails to do proper research on the one system they chose to specifically single out.
ZSNES and Snes9X are emulators created from the 90s, and were meant to perform the bare minimum necessary to play the games at fullspeed on then-current hardware (think 166MHz Pentium systems.)
For popular games with problems, these emulators apply game-specific hacks: adjusting CPU timing, disabling certain parts of the hardware, etc. For less popular games, like Sink or Swim, most people just don't notice that they don't fully work.
The original developers for both of these projects have long since vanished. They move at a snails' pace now because nobody fully understands their code to perform the substantial rewrites that are necessary to match the knowledge we now have about how the hardware really works.
MESS, like MAME, gets much ado about accuracy. And it is clear to me that their teams really do care about it. But quite frankly it is a jack of all trades, master of none situation. The SNES module in MESS has been worked on by a dozen people who take interest in it for a few weeks, and then all progress stops for a few more. Where MESS excels is only where there are no alternatives: such as for the Super A'Can. MESS has yet to even get close to ZSNES or Snes9X on the SNES.
So this article looking into digital preservation of games completely ignores bsnes. I've been working on it for six years now, and at this point I have a known compatibility of 100% with zero known bugs and zero game-specific hacks. I've emulated so many hardware quirks, many that are never used by any games even though they cause massive slowdowns to reproduce, that I've lost count at this point. I've analyzed just about every possible edge case, and I emulate everything at the raw clock/oscillator levels.
There are only three games that do not run, and that is because all three games contained special DSPs on the cartridge PCBs that contained embedded programs that can only be dumped by melting off the IC's cap and reading out the data with an electron microscope. A task that we can't find anyone willing to do. So you could argue that compatibility is at 99.89%.
I'll admit bsnes is not ultra-popular like ZSNES. I don't know why that is. Probably a case of not being around when SNES emulation was in its heyday, and people sticking with what they know despite there being new alternatives. Think of the inertia at first in getting people to move from IE6 to Firefox. The system requirements are also high. I find that most people's reaction to realizing their machine is not fast enough is to belittle the software as being shit; rather than taking the time to understand why the software is so much more demanding, and that it's extremely well optimized for all that it does. But even with that, I can assume at least half of the SNES emulation users out there are capable of running it at full speed. So yeah, I don't know.
It's certainly popular enough that if this "journalist" spent more than five minutes looking, he would have found it.
There's something funny about some random journalist commenting on the perceived accuracy of emulators by just observing the games running. It'd be like asking a young child about how the sun produces light, instead of asking an astronomer as you should.
Of course, perfect emulation is impossible. In fact, the game companies themselves can't even make two runs of the hardware without there being differences. I am very confident that the differences between the original SNES and the SNES Jr are greater than the differences between the original SNES and bsnes.
Further consider that these days no two consoles even act exactly the same. The SNES contained two oscillators in the 21MHz range, and as any EE knows, there is a tolerance to these chips. By having more than one tim
One of my neighbors had an original Magnavox Odyssey when I was a kid (we had an Odyssey 2, which was just a glorified Pong). Never could get him to break out the cellophane screen overlays, though.
I'm sure it's long-since gone to the landfill. Shame.
18 I also thought, "As for men, God tests them so that they may see that they are like the animals. 19 Man's fate is like that of the animals; the same fate awaits them both: As one dies, so dies the other. All have the same breath [b] ; man has no advantage over the animal. Everything is meaningless. 20 All go to the same place; all come from dust, and to dust all return. 21 Who knows if the spirit of man rises upward and if the spirit of the animal [c] goes down into the earth?" 22 So I saw that there is nothing better for a man than to enjoy his work, because that is his lot. For who can bring him to see what will happen after him? http://www.biblegateway.com/passage/?search=Ecclesiastes+3&version=NIV
The Cloud? Are you kidding?
I would advise you read the threads here where people ask how to build a "time capsule" to preserve digital data for 20 years or so. The essence is that preserving digital data is *hard*. Once the power goes off, 20 years later you'll probably have difficulties getting the stuff to run again, under *optimal* conditions, leave alone with stuff getting wet, rusting, heating up because of lack of A/C...
We are talking about archeology here. If we somehow manage to go extinct, and power goes off, "The Cloud" will be lost pretty soon. You can bet if somebody/something were to find our heritage even only some hundred years later, there will be nothing left of "The Cloud".
I mean hey, this article talks about stuff only 20-30 years old and how it's getting lost already.
That said, you're correct that copying preserves stuff. If the copies last.
Who is General Failure and why is he reading my hard disk?
I can almost see it...
Son: Daddy, what's that?
Father: That, son, is your grandfather's NES. It still works. Let me show you.
Son: COOL!
*some time later*
Son: Daddy, what's that?
Father: That, son, is your grandfather's SNES. It still works. Let me show you.
Son: COOL!
*some time later*
Son: Daddy, what's that?
Father: That, son, is your grandfather's XBOX 360. He said it was broken, but I think gaming consoles just took a huge step backward and that it's actually a game box where you have to play with three red lights on the front and maybe make them change to some other color...
He who has no
for price to go up. Last I checked you could greedbay one for about ~USD20
To me, I do have nostalgia for certain games. But, what I liked more about the 80's and early 90's video games was the range of games. Platform (which are virtually non-existant), shooters (like T2 in the arcade) instead of the 3D FPS, and of course the adventure games. Wing Commander and XWing are memorable as well. The stories in some of these games were much deeper (or at least not superficial) like a good portion of the games today.
> We are talking about archeology here.
Nothing that survived the centuries did so because of "archaeology". It survived because people thought it was worth copying and taking an active interest in. Dead culture DIES. It doesn't matter what the storage medium is. Vellum will turn to dust. It just takes a little longer.
Geeks copying things is why any trace of ancient Greece exists.
A Pirate and a Puritan look the same on a balance sheet.
I had some kind of Zenith console that was just the single coolest thing ever, before the Atari 2600, I had an oddessy to come to think of it..
I remember, in the mid-late 1980's, trying a small console with a 3D screen. It had it's own screen that was set back into a black, plastic box, slanting slightly upwards for viewing ease. It came with a pair of "glasses" that used a spinning disk with holes in it to help with the stereo vision (instead of todays' polaroid filters). The game I tried was a space game that used vector graphics. I think it had a few colours, though I don't remember for sure. It worked really well. I have no idea what it was called.
Do Coleco mini-arcades emulators exist? If so, then I am looking for Coleco's Ms. Pac-Man and Frogger games -- http://www.miniarcade.com/coleco/coleco.htm ... I used to play them a lot in the 1980s/80s. :)
http://www.miniarcade.com/why.htm says emulators are impossible, but then this Web site hasn't been updated for over four years and two months. :(
Thank you in advance. :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I had to re-read that a couple of times. First time through I was thinking, yes most of us on here have limited lives to play video games. Then I realized you were referring to the amount of lives in the game haha.
"These Coleco's will rust up on ya like that!"
"As with the 16-bit era, the console video game systems of this era were advertised as being 128-bit consoles..." Remember how the Dreamcast, Xbox, PS2, and Gamecube were all advertised as 128-bit consoles? Neither do I. How can you trust anything else in the paper if they just make things up?
A bit off-topic - can anyone suggest good, legal online stores for buying old games? Steam has a few, and Gog offers a lot of quality games up for sale - are there any others?
cheers,
Andrew
Who gives a fuck if proprietary shit rots away. It's only good for everybody.
AVGN at http://cinemassacre.com/ have singlehandedly done what the OP is thinking is a problem. HUGE database of documentation about various consoles. Including the odyssey etc. - Can't just the spend a couple of millions on AVGN and That Guy with the glassed ( http://thatguywiththeglasses.com/ ).
-L
- To understand recursion, we must first understand recursion -
And nothing of value was lost