The problem is that especially HP loves to overcharge like mad on ink so them wasting your ink with ads is doubly infuriating. You already pay a ton for that ink because it's subsidizing their printer prices (the machine is sold for dirt cheap but the refills...), now they want to use that expensive part to subsidize some minor service?
If you want to assemble that stuff locally, do you know how large the factories we use to build our tools are? You'd still have to ferry hundreds of tons of gear there and that's expensive.
If you can't use the Wiimote for aiming and look control in an FPS you suck. It works fine, it's fast and much easier to get used to than aiming with an analog stick.
Analog sticks are nowhere near as good as the IR pointer on the Wii remote for aiming and Move is supposed to be at least as good at aiming as that. Natal overdoes it with the motion stuff since many of the things your game hero will do are not possible to do in your living room (for example, walking forward). Portal really just needs movement, aiming, two portal buttons and use (grabbing objects usually). With Natal only the aiming would be natural, everything else would be a kludge (considering the size of the cubes in Portal even just holding them with real gestures would be pretty clunky). With Move (or the Wii) you use pointing to aim and still have an analog stick and a few buttons at hand to do the rest of the actions. First person shooters work fine on the Wii.
Ocarina of Time is vastly different from Link to the Past, just compare basic things like the combat. In LttP you have one attack and you use it from the right angle to kill enemies, in OOT you have tons of combos and have to time them right.
I can see complaining about the accelerometers, they often get used as buttons but Prime 3? Really? You'd rather aim with an analog stick than the IR pointer? You're crazy.
Nintendo's "the game plays itself" help system actually resulted in harder games because they no longer had to worry about difficulty spikes kicking out the weaker gamers. Super Mario Galaxy was easy, Galaxy 2 is described by some as controller-throwingly hard.
Mario doesn't require you to relate to its characters, unlike Sponge Bob. What Mario does is gameplay and going by review averages he does it better than anybody else. With a movie the story and characters are the important elements but with a game they can be completely irrelevant, what's important is how you interact with the game and Mario games deliver challenges that are appropriate for adults (in fact some called Galaxy 2 TOO hard). No, there's no adult story in there but the lead producer made sure nothing like that went into the game, it's a barely interrupted stream of great creative gameplay experiences and story would only have bogged it down.
Now Kirby could be below your level as an adult, while there's practically zero story to Kirby games they are designed for gaming newbies and often have very low difficulty, considering someone visiting Slashdot Games probably has significant gaming experience under his belt the low difficulty would leave us bored.
My mouse doesn't have haptic feedback on whether I've moved the cursor to the right spot, my eyes tell me that.
Besides, even with a standard controller hitting a button is no guarantee for a specific result, many games require proper timing on button presses and if you mess that up you also get a crap result.
Many developers do, hence 360 versions of multiplatform games tend to look better. But this is pointless fanboy dickwagging anyway, you can refer to Digital Foundry if you really need a breakdown on the differences but usually they are too small for a regular user to worry about.
Unfortunately it seems the 360 was not designed for having dozens of small games on the HDD, if you try to open your games library it takes a long time to load the list. IMO the Wii has a vastly superior interface for that, just turn the system on and it shows you the list right away with twelve entries per page, much faster for getting to the game you want.
You can do that with the Xbox 360's "Play & Charge" kit too. Well, with a couple of caveats: you must use a custom cable, you can't just use any USB cable, the Xbox 360 controller isn't an HID device so you can't use it as a controller via USB, and it's an add-on option not present in the default controller. So, uh, yeah.
I just use a wired controller, no need to worry about charging at all.
MS woke up to the fact that Nintendo's approach is vastly more profitable than fighting over an expensive and shrinking market with Sony. Doesn't mean MS has any chance at competing with Nintendo though.
It doesn't transfer the system licenses to the new system though, on the system an XBLA game was bought on any account can play it, on other systems only the account that was used to buy it can. A proper transfer makes the new system able to play the XBLA games with any account.
I don't know what games you play but I honestly wouldn't describe the games I play with traditional controls as "relaxing", playing something that requires you to be alert and react quickly isn't relaxing.
Natal, or 'Kinect' is different though, unfortunately not many people seem to have the imagination capable of seeing why
If the videogame industry has taught me one thing it's to never use my imagination to think what a product COULD do because that's guaranteed to disappoint me. Imagination is a powerful thing, your imagination can often produce thoughts that are way better than what reality can deliver. What did you imagine the Wii would do when it was announced? I had so many ideas on that. Yet all we got was old concepts with the occasional bit of motion control shoehorned in.
The Kinect may be more advanced technology but the jury is still out on whether the experience is superior. The software so far isn't exactly killer app material and console tech isn't very useful without a good game.
The problem is that especially HP loves to overcharge like mad on ink so them wasting your ink with ads is doubly infuriating. You already pay a ton for that ink because it's subsidizing their printer prices (the machine is sold for dirt cheap but the refills...), now they want to use that expensive part to subsidize some minor service?
That explains why the faxes I send always come back out!
If you want to assemble that stuff locally, do you know how large the factories we use to build our tools are? You'd still have to ferry hundreds of tons of gear there and that's expensive.
I think that had more to do with PS1 and PS2 being really damn successful, something the PS3 cannot claim.
I think it's just that Kinect is completely unsuitable for an FPS no matter how well it works.
If you can't use the Wiimote for aiming and look control in an FPS you suck. It works fine, it's fast and much easier to get used to than aiming with an analog stick.
Analog sticks are nowhere near as good as the IR pointer on the Wii remote for aiming and Move is supposed to be at least as good at aiming as that. Natal overdoes it with the motion stuff since many of the things your game hero will do are not possible to do in your living room (for example, walking forward). Portal really just needs movement, aiming, two portal buttons and use (grabbing objects usually). With Natal only the aiming would be natural, everything else would be a kludge (considering the size of the cubes in Portal even just holding them with real gestures would be pretty clunky). With Move (or the Wii) you use pointing to aim and still have an analog stick and a few buttons at hand to do the rest of the actions. First person shooters work fine on the Wii.
Ocarina of Time is vastly different from Link to the Past, just compare basic things like the combat. In LttP you have one attack and you use it from the right angle to kill enemies, in OOT you have tons of combos and have to time them right.
I can see complaining about the accelerometers, they often get used as buttons but Prime 3? Really? You'd rather aim with an analog stick than the IR pointer? You're crazy.
Nintendo's "the game plays itself" help system actually resulted in harder games because they no longer had to worry about difficulty spikes kicking out the weaker gamers. Super Mario Galaxy was easy, Galaxy 2 is described by some as controller-throwingly hard.
Mario doesn't require you to relate to its characters, unlike Sponge Bob. What Mario does is gameplay and going by review averages he does it better than anybody else. With a movie the story and characters are the important elements but with a game they can be completely irrelevant, what's important is how you interact with the game and Mario games deliver challenges that are appropriate for adults (in fact some called Galaxy 2 TOO hard). No, there's no adult story in there but the lead producer made sure nothing like that went into the game, it's a barely interrupted stream of great creative gameplay experiences and story would only have bogged it down.
Now Kirby could be below your level as an adult, while there's practically zero story to Kirby games they are designed for gaming newbies and often have very low difficulty, considering someone visiting Slashdot Games probably has significant gaming experience under his belt the low difficulty would leave us bored.
Fallout? What? That wasn't on the Wii at all!
My mouse doesn't have haptic feedback on whether I've moved the cursor to the right spot, my eyes tell me that.
Besides, even with a standard controller hitting a button is no guarantee for a specific result, many games require proper timing on button presses and if you mess that up you also get a crap result.
Many developers do, hence 360 versions of multiplatform games tend to look better. But this is pointless fanboy dickwagging anyway, you can refer to Digital Foundry if you really need a breakdown on the differences but usually they are too small for a regular user to worry about.
By the looks of it the Professor Layton movie is pretty good.
We got a hybrid of 1984 and Brave New World
Throw in some Matrix and you got Equilibrium. Derivative but still pretty damn entertaining to watch.
Balls? No, he's a former pro boxer and wants to solve everything by punching people in the face.
Maybe some joker wanted to demonstrate how to tamper with the election precisely by picking the least likely candidate?
Unfortunately it seems the 360 was not designed for having dozens of small games on the HDD, if you try to open your games library it takes a long time to load the list. IMO the Wii has a vastly superior interface for that, just turn the system on and it shows you the list right away with twelve entries per page, much faster for getting to the game you want.
You can do that with the Xbox 360's "Play & Charge" kit too. Well, with a couple of caveats: you must use a custom cable, you can't just use any USB cable, the Xbox 360 controller isn't an HID device so you can't use it as a controller via USB, and it's an add-on option not present in the default controller. So, uh, yeah.
I just use a wired controller, no need to worry about charging at all.
MS woke up to the fact that Nintendo's approach is vastly more profitable than fighting over an expensive and shrinking market with Sony. Doesn't mean MS has any chance at competing with Nintendo though.
It doesn't transfer the system licenses to the new system though, on the system an XBLA game was bought on any account can play it, on other systems only the account that was used to buy it can. A proper transfer makes the new system able to play the XBLA games with any account.
I don't know what games you play but I honestly wouldn't describe the games I play with traditional controls as "relaxing", playing something that requires you to be alert and react quickly isn't relaxing.
Natal, or 'Kinect' is different though, unfortunately not many people seem to have the imagination capable of seeing why
If the videogame industry has taught me one thing it's to never use my imagination to think what a product COULD do because that's guaranteed to disappoint me. Imagination is a powerful thing, your imagination can often produce thoughts that are way better than what reality can deliver. What did you imagine the Wii would do when it was announced? I had so many ideas on that. Yet all we got was old concepts with the occasional bit of motion control shoehorned in.
The Kinect may be more advanced technology but the jury is still out on whether the experience is superior. The software so far isn't exactly killer app material and console tech isn't very useful without a good game.