Reach has more polygons in the Assault Rifle first person model than an entire Marine had in Halo 3 due to improvements to their engine.
That isn't very surprising, the first person models often have the most details of any asset in the game because they're going to be right in your face all the time. It wouldn't even be surprising to find that a game actually put more polygons into its first person view weapons than its characters.
To be fair Bz '90-something had vehicles that you spent the majority of your time in, only rarely did you leave the vehicle. Same goes for G-Nome. I hear a game called Codename Eagle (predecessor of the Battlefield series) had the modern balance of infantry combat with a few vehicles mixed in.
Was it reallyor was that just your imagination soaring from the few bits of information? I've seen people get excited about a "new Tribes" quite often whenever a team xPS with jetpacks appears, even if the final result has little in common with Tribes. Examples I can think of where people complained afterwards that the game was not like Tribes are Section 8 and Global Agenda and those are just the recent ones.
At what point will the hardware capabilities exceed the software we can write?
More importantly at what point will the hardware capabilities exceed the software we can write on a budget that could reasonably be recouped by the product? And does it even make sense to go that far?
How about you realize this is not about him personally? Some of the Epic higher-ups have complained that too many PCs ship only with Intel graphics and that greatly limits the potential audience for a technically demanding game.
Depends on how you define assemble. Anyone can assemble a PC from OTS components, those components are likely made in China though. Just taking those Chinese components and sticking them into a box is enough to let you put "Made in wherever-you-are" on the box.
Wasn't the idea that housing is always profitable a part of the housing bubble? Too many people investing in houses leading to an oversupply and falling prices when they had mortgaged the houses on the assumption that the sale will make them enough money to pay that off?
Also weight doesn't mean hardness, a Smart car is designed to be extremely rigid and if you run that into an SUV it basically turns the SUV into its crumple zone.
Not only that, in the linked VW article someone brought up a concept car that did over 3000 MPG so it doesn't even hold the record in that regard. At first I thought this one might be slightly more practical but it seems to be a similarly tiny design.
And? One crucial part of the terms of service is that you must not modify your console if you want Live (and that's a much appreciated term because it stops a lot of cheating). You get those terms presented to you when you opt to create an account for XBox Live. The service is for unmodified consoles only. Hardly surprising, I can tinker with most of my PC games but if I take the modified version online the servers running the unmodified game will throw me out.
Dunno, if all your heavy users end up buying flash carts and downloading complete ROM sets that seems like a quite difficult sell to me. Even if they generate word of mouth, the heavy users tend to have different preferences than average users and their word of mouth may very well end up as "flash carts are awesome!". The DS has a very low tie-in ratio so it's not like anybody's making up for the pirating heavy users.
Reach has more polygons in the Assault Rifle first person model than an entire Marine had in Halo 3 due to improvements to their engine.
That isn't very surprising, the first person models often have the most details of any asset in the game because they're going to be right in your face all the time. It wouldn't even be surprising to find that a game actually put more polygons into its first person view weapons than its characters.
To be fair Bz '90-something had vehicles that you spent the majority of your time in, only rarely did you leave the vehicle. Same goes for G-Nome. I hear a game called Codename Eagle (predecessor of the Battlefield series) had the modern balance of infantry combat with a few vehicles mixed in.
Was it reallyor was that just your imagination soaring from the few bits of information? I've seen people get excited about a "new Tribes" quite often whenever a team xPS with jetpacks appears, even if the final result has little in common with Tribes. Examples I can think of where people complained afterwards that the game was not like Tribes are Section 8 and Global Agenda and those are just the recent ones.
At what point will the hardware capabilities exceed the software we can write?
More importantly at what point will the hardware capabilities exceed the software we can write on a budget that could reasonably be recouped by the product? And does it even make sense to go that far?
How about you realize this is not about him personally? Some of the Epic higher-ups have complained that too many PCs ship only with Intel graphics and that greatly limits the potential audience for a technically demanding game.
Realistically why would Blizzard make it easier for people to build a competitor?
Yes, the Smart is designed to use the other car's crumple zones in a crash.
Depends on how you define assemble. Anyone can assemble a PC from OTS components, those components are likely made in China though. Just taking those Chinese components and sticking them into a box is enough to let you put "Made in wherever-you-are" on the box.
Wasn't the idea that housing is always profitable a part of the housing bubble? Too many people investing in houses leading to an oversupply and falling prices when they had mortgaged the houses on the assumption that the sale will make them enough money to pay that off?
I'd assume seasoned hackers would know how to use proxies.
It's the government that can't pay but it's the people and economy that imports.
Also weight doesn't mean hardness, a Smart car is designed to be extremely rigid and if you run that into an SUV it basically turns the SUV into its crumple zone.
That thing's basically the shape of a coffin, not much room to move in and going cross-country at 30MPH would be supremely uncomfortable.
You need airbags, crumple zones, etc for more than just hitting cars, if you run into a tree those measures are needed too.
That or a wall.
The fun part of crucifixion is that it actually takes days for the subject to die.
Not only that, in the linked VW article someone brought up a concept car that did over 3000 MPG so it doesn't even hold the record in that regard. At first I thought this one might be slightly more practical but it seems to be a similarly tiny design.
Okay, then let's drop it from orbit.
I ran it on an Athlon 64 3000 and a GeForce 6800, the framerate was smooth.
And? One crucial part of the terms of service is that you must not modify your console if you want Live (and that's a much appreciated term because it stops a lot of cheating). You get those terms presented to you when you opt to create an account for XBox Live. The service is for unmodified consoles only. Hardly surprising, I can tinker with most of my PC games but if I take the modified version online the servers running the unmodified game will throw me out.
Dunno, if all your heavy users end up buying flash carts and downloading complete ROM sets that seems like a quite difficult sell to me. Even if they generate word of mouth, the heavy users tend to have different preferences than average users and their word of mouth may very well end up as "flash carts are awesome!". The DS has a very low tie-in ratio so it's not like anybody's making up for the pirating heavy users.
That's just a terrible idea, most people never take their console online. Also it's not a business model, it's DRM.
You can talk like that when we nail a CEO to a cross.
"Well publicised" in gamer circles maybe, the vast majority of people don't read gaming websites.
America: Deathmatch Country!
That sounds like a good premise for a game.