My older brothers had a metal Tonka bus that got ran over by a pretty big vehicle (I think it was the old Chevy van we had) and all it had to show for it was a slight parallelogram smash effect.
This one is debatable - when I call my parents over Skype and they use their Pentium 3 machine, the calls are lower quality, probably around 8 kHz, but when they use their much faster laptop, the calls are a much nicer 44 kHz. Since Skype handles most configuration itself (validating their "it just works" attitude), I can only assume it's dropping the sample rate because the slower computer can encode fast enough.
This brings up another thing. (I'm not a pilot, but I play one on FS2004) Mach is useful because it changes less at higher altitudes than airspeed (which is just a measurement of how fast the air is passing through your wings - different from groundspeed). You wouldn't even be able to get the airliner going that fast unless you were at an altitude high enough not to tear the wings off.
Then there's jetstreams - one reason why flying between the U.S. and Japan is 9 hours one way and 13 hours the other even though the airspeed is about the same both ways.
While Netscape was crushed mainly due to user inaction, I was one of the few people who moved to IE back in 1998 because it was starting to become technically superior. What I mean by this is that Netscape was beginning to become bloatware at that point and had some rather annoying habits, like refreshing the entire page if you did so much as resize the window. At the same time, IE was beginning to become a bit more streamlined with the release of 5.0 (one example - the download window no longer stopped responding in between status updates on slower modem connections)
Yep, it's just a frontend. Even though the backend is well integrated into the OS, most of the vulnerability to the browser exists in the frontend in the form of browser helper objects, such as toolbars, internet BOOOOOOOOOsters, etc. This explains why some people will complain that IE doesn't work even though other software that uses the same backend still does (Winamp minibrowser, Outlook, etc.)
That of course only applies to problems that occur when IE is running. If you get random popups all the time, you've got bigger problems than browser helper objects.
A lot of those DVD "replicas" are a bit deceptive. Since most are dual-layer, this means most are reencoded down to fit into 4.7 GB and have a bit of quality lost, but just enough not to really tell on a SDTV set (although I can tell). Maybe the price drop of dual layer blank discs will eventually remedy this. I have seen 9 GB DVDs availible, although very few.
I have 1,170 songs on the list at the moment. I think they tried working around the huge playlist tag-reading problem by having it populate the list at the rate of about 4 files/second. Check and make sure the names of the files aren't too long.
I had a few songs by DJ Ghost Dad (alter ego of the famous TAOC TEH WODNER DOG from somethingawful.com) that had ridiculously long file names that didn't even conform to FAT32 standards. I was in Windows 98 at the time and it let me write files to the hard drive like that. When I finally moved to XP, not only did it not want to let me rename the offending files, Winamp would crash whenever it tries to read it.
If this is the case, try to pinpoint the file on which it crashes so you can rename it (I had to boot to Linux to do that).
As for being AOL free, Winamp didn't pile on AOL Free for 999E2000 months icons last time I installed it or anything blatantly AOL for that matter - unless you have a philosophy similar to what vegans have about where they get their food.
You must be from Oklahoma City or something. While I was stationed there, their main theater in town had the center channel cut out the first time I went there, the AC went out the second time, and the fire alarm went off the third time, cutting out a good four minutes of the movie.
Last time I checked, the memory usage for Winamp 5 is the same as it ever was for 2.91 (6-7 MB). Be careful about loading plugins. Peercast, for example, adds 10 MB to the memory load.
Oh, damn, I hate to reply to my own post (I don't need karma) but I managed to leave out another thing I find important. What happens now to the tons of Winamp plugins that have been made? These aren't exactly the things you would see in WMP or iTunes and are unmatched in quantity and quality.
Whenever I find an odd format, or at least something I don't want to have to get an entirely new player for, there's usually a plugin for it. This has been extremely helpful, as few programs will play SID (C64 music), NSF (NES music), raw dumps of Adlib music, and pretty important, Ogg Vorbis.
I should probably also mention that this is once of the very rare modern media players that will still load in under one second. I'd hate to see something like that go away.
What does this mean as far as ownership of Winamp? Does AOL get to keep it to ruin it for certain or do the rights go to the original authors?
That being said, I hope this at least lives on in open source so it can stay in active development. We could even see better plugins hypothetically since the authors will have more to look at than the SDK.
For the longest time, I stuck with Winamp 2.91 because I thought they went south with the program beyond that (which was true for v3). I was kind of conflicted about using a piece of software that was out of development for so long. Then I got version 5 and was relieved to find out the lite version had changed very little, memory footprint at all. The only thing I saw changed was that the menu widgets were updated to the 2000/XP type. (Much nicer looking). Now I'm faced with using software that could once again potentially see no new development for a while. (A dilemma I face with other software such as emulators often)
Because of Winamp 3, I thought the same thing and stuck with 2.91 for about two years before finally checking out 5. It turns out the basic version has a memory footprint very close to 2.91 (6-7 MB with few extra plugins) as well as all the options the old one had. I was kinda pissed that you couldn't tweak the classic visualization settings like the refresh rate of the spectrum analyzer (I prefer 70 fps) until I realized they're all consilidated under the Classic Skins page.
Oh yeah, and I don't recall any spyware in this release. Maybe I have a subconcious urge to uncheck boxes on installers, but I haven't seen anything and the Nullsoft web page listed pretty explicitly what comes in each package.
Yeah, I will upgrade when software starts coming out that my computer is too slow to be usable for - which is taking forever to happen now thanks to the slowdown of Moore's Law!
When my family upgraded to a 386 in summer 1992, it was until December 1993 (Doom's release) that we realized it was becoming slow. Then we upgraded to a Pentium 133 in spring 1996. The thing was already too slow for Quake 2 in December 1997 (It was a Packard Bell, otherwise it would have been 30 fps and not 10). That was followed by a P3-450 in spring in 1999 and I left the house before that thing became obsolete. Now I have a computer I got in summer 2001 and it's still fast enough to play Doom 3, Far Cry, and hopefully Half-Life 2. This thing will not die.
Just in case you get modded troll and don't know why: Each single plugin is considered incompatible when a new version of Firefox is released until proven otherwise. I think you even have to change a setting in about:config in Firefox to even allow outdated plugins to run. This one didn't appear lucky enough to run still.
Re:In a world with DOOM 3 and Halflife 2...
on
Everquest 2 Launches
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I don't understand why people spend $15 a month to work 40 hours a week on a treadmill. Some of us prefer traditional video gaming, and I think MMORPGs are actually causing harm to the video game culture I used to be a part of. Now I have to deal with people going around saying, "bla bla bastard sword bla DAoC, bla bla bla FFXI level 23 bla bla". Do these guys even step back and have a reality check to see if they're having fun? That's something I have to ask myself every few minutes when playing a game, and because of this I often I see right through holes in gameplay.
The varitety in other types of games is hurt because of this. It seems there are only two types of first-person shooters left. Military FPSs (70%) and those starring Cam Clarke's voice (other 30%: Doom 3, Painkiller, Far Cry, etc.)
The software developers have their deadlines synchronized under the Corporate Christmas Timeframe. According to the Corporate Christmas Timeframe, Christmas starts on October 12th and ends January 8th.
My older brothers had a metal Tonka bus that got ran over by a pretty big vehicle (I think it was the old Chevy van we had) and all it had to show for it was a slight parallelogram smash effect.
Dork!
How about...
(Insert cheesy heavy metal bgm)
Crossfire! Crossfire! You gotta get into the crossfire! (Heavy metal scream) CROOOSSFIiIiIRrRrRE!
Just make sure you kid isn't the one on the opposite side of the table who gets humiliated. Bad for self-esteem.
And that was followed by a cool DOS program called The Draw, which let you do animations in ANSI art.
If they're not in style anymore, wait a couple years for them to come back.
Fortunately, pogs don't share the same pattern.
Dude, the clear pieces were awesome because of that. I could always see where the pieces were, but my parents couldn't. "OW!"
Oops, typo. Should have been, "because the slower computer can't encode fast enough."
- Inflexible: only supports 8khz 8-bit audio.
This one is debatable - when I call my parents over Skype and they use their Pentium 3 machine, the calls are lower quality, probably around 8 kHz, but when they use their much faster laptop, the calls are a much nicer 44 kHz. Since Skype handles most configuration itself (validating their "it just works" attitude), I can only assume it's dropping the sample rate because the slower computer can encode fast enough.
This brings up another thing. (I'm not a pilot, but I play one on FS2004) Mach is useful because it changes less at higher altitudes than airspeed (which is just a measurement of how fast the air is passing through your wings - different from groundspeed). You wouldn't even be able to get the airliner going that fast unless you were at an altitude high enough not to tear the wings off.
Then there's jetstreams - one reason why flying between the U.S. and Japan is 9 hours one way and 13 hours the other even though the airspeed is about the same both ways.
While Netscape was crushed mainly due to user inaction, I was one of the few people who moved to IE back in 1998 because it was starting to become technically superior. What I mean by this is that Netscape was beginning to become bloatware at that point and had some rather annoying habits, like refreshing the entire page if you did so much as resize the window. At the same time, IE was beginning to become a bit more streamlined with the release of 5.0 (one example - the download window no longer stopped responding in between status updates on slower modem connections)
I believe the easter egg went away with the SR1 release of Office 2000. It's been a couple years since I've seen the game though.
Yep, it's just a frontend. Even though the backend is well integrated into the OS, most of the vulnerability to the browser exists in the frontend in the form of browser helper objects, such as toolbars, internet BOOOOOOOOOsters, etc. This explains why some people will complain that IE doesn't work even though other software that uses the same backend still does (Winamp minibrowser, Outlook, etc.)
That of course only applies to problems that occur when IE is running. If you get random popups all the time, you've got bigger problems than browser helper objects.
A lot of those DVD "replicas" are a bit deceptive. Since most are dual-layer, this means most are reencoded down to fit into 4.7 GB and have a bit of quality lost, but just enough not to really tell on a SDTV set (although I can tell). Maybe the price drop of dual layer blank discs will eventually remedy this. I have seen 9 GB DVDs availible, although very few.
I have 1,170 songs on the list at the moment. I think they tried working around the huge playlist tag-reading problem by having it populate the list at the rate of about 4 files/second. Check and make sure the names of the files aren't too long.
I had a few songs by DJ Ghost Dad (alter ego of the famous TAOC TEH WODNER DOG from somethingawful.com) that had ridiculously long file names that didn't even conform to FAT32 standards. I was in Windows 98 at the time and it let me write files to the hard drive like that. When I finally moved to XP, not only did it not want to let me rename the offending files, Winamp would crash whenever it tries to read it.
If this is the case, try to pinpoint the file on which it crashes so you can rename it (I had to boot to Linux to do that).
As for being AOL free, Winamp didn't pile on AOL Free for 999E2000 months icons last time I installed it or anything blatantly AOL for that matter - unless you have a philosophy similar to what vegans have about where they get their food.
You must be from Oklahoma City or something. While I was stationed there, their main theater in town had the center channel cut out the first time I went there, the AC went out the second time, and the fire alarm went off the third time, cutting out a good four minutes of the movie.
...they misspelled "infrared"
Way to market to idiots.
I've said the same thing in this discussion a few times, so I'll provide a link to one of my past posts that relates to this.
Basically, I was surprised to find out 5.05 Lite was actually pretty good.
Last time I checked, the memory usage for Winamp 5 is the same as it ever was for 2.91 (6-7 MB). Be careful about loading plugins. Peercast, for example, adds 10 MB to the memory load.
Oh, damn, I hate to reply to my own post (I don't need karma) but I managed to leave out another thing I find important. What happens now to the tons of Winamp plugins that have been made? These aren't exactly the things you would see in WMP or iTunes and are unmatched in quantity and quality.
Whenever I find an odd format, or at least something I don't want to have to get an entirely new player for, there's usually a plugin for it. This has been extremely helpful, as few programs will play SID (C64 music), NSF (NES music), raw dumps of Adlib music, and pretty important, Ogg Vorbis.
I should probably also mention that this is once of the very rare modern media players that will still load in under one second. I'd hate to see something like that go away.
What does this mean as far as ownership of Winamp? Does AOL get to keep it to ruin it for certain or do the rights go to the original authors?
That being said, I hope this at least lives on in open source so it can stay in active development. We could even see better plugins hypothetically since the authors will have more to look at than the SDK.
For the longest time, I stuck with Winamp 2.91 because I thought they went south with the program beyond that (which was true for v3). I was kind of conflicted about using a piece of software that was out of development for so long. Then I got version 5 and was relieved to find out the lite version had changed very little, memory footprint at all. The only thing I saw changed was that the menu widgets were updated to the 2000/XP type. (Much nicer looking). Now I'm faced with using software that could once again potentially see no new development for a while. (A dilemma I face with other software such as emulators often)
Because of Winamp 3, I thought the same thing and stuck with 2.91 for about two years before finally checking out 5. It turns out the basic version has a memory footprint very close to 2.91 (6-7 MB with few extra plugins) as well as all the options the old one had. I was kinda pissed that you couldn't tweak the classic visualization settings like the refresh rate of the spectrum analyzer (I prefer 70 fps) until I realized they're all consilidated under the Classic Skins page.
Oh yeah, and I don't recall any spyware in this release. Maybe I have a subconcious urge to uncheck boxes on installers, but I haven't seen anything and the Nullsoft web page listed pretty explicitly what comes in each package.
Yeah, I will upgrade when software starts coming out that my computer is too slow to be usable for - which is taking forever to happen now thanks to the slowdown of Moore's Law!
When my family upgraded to a 386 in summer 1992, it was until December 1993 (Doom's release) that we realized it was becoming slow. Then we upgraded to a Pentium 133 in spring 1996. The thing was already too slow for Quake 2 in December 1997 (It was a Packard Bell, otherwise it would have been 30 fps and not 10). That was followed by a P3-450 in spring in 1999 and I left the house before that thing became obsolete. Now I have a computer I got in summer 2001 and it's still fast enough to play Doom 3, Far Cry, and hopefully Half-Life 2. This thing will not die.
Just in case you get modded troll and don't know why: Each single plugin is considered incompatible when a new version of Firefox is released until proven otherwise. I think you even have to change a setting in about:config in Firefox to even allow outdated plugins to run. This one didn't appear lucky enough to run still.
I don't understand why people spend $15 a month to work 40 hours a week on a treadmill. Some of us prefer traditional video gaming, and I think MMORPGs are actually causing harm to the video game culture I used to be a part of. Now I have to deal with people going around saying, "bla bla bastard sword bla DAoC, bla bla bla FFXI level 23 bla bla". Do these guys even step back and have a reality check to see if they're having fun? That's something I have to ask myself every few minutes when playing a game, and because of this I often I see right through holes in gameplay.
The varitety in other types of games is hurt because of this. It seems there are only two types of first-person shooters left. Military FPSs (70%) and those starring Cam Clarke's voice (other 30%: Doom 3, Painkiller, Far Cry, etc.)
The software developers have their deadlines synchronized under the Corporate Christmas Timeframe. According to the Corporate Christmas Timeframe, Christmas starts on October 12th and ends January 8th.