Informative indeed. For some strange reason, I thought Real stopped making the Linux version of their player. Probably had something to do with SuSE 9.1 coming with an RPM of an old version (7 I think) with a crusty Motif-style GUI. More power to it if it actually plays the formats that the Xine backend can't.
Almost as good as the X68000 so far? I'd say there's a bit more work to do:) At least that system had a nice Castlevania game on it that managed to get a PS1 port to the US. (Castlevania Chronicles)
Although I'm sure "Bloody Tears" from Castlevania II (and IV, Bloodlines, and Dracula X) has been remixed at least 22 times. At least five times by Konami themselves when you count the version in the Dracula Battle Perfect soundtrack.
The one thing I found interesting about Donkey Kong Country's music is that a lot of the samples that were sound effects in the game were also music samples. These included the piano, which was the jingle when you got an extra life as well as the lead instrument in the first level. Another example I can think of is the heavy, metallic sounds in the industrial level music which also served as the sound the mine cart made when you landed back on the tracks.
Here's hoping bLINd's Trance remix of Fear Factory makes it onto the CD (Hosted at OCRemix). (Can't check it here, blocked at the proxy). Quite well done and doesn't sound like it was forced into being a trance song at all.
I actually have them in my CD changer in my car, although I've had to give that CD a break because I can only stand the lead singer's harsh voice for so long. Naturally, my favorites are the ones without lyrics, such as the Giana Sisters remix, SIDology (Part 1, I think, the one that starts off as Cybernoid II), and Anthem Apocolyptica.
This is one game that I believe had underrated music. I'll have to check this out when I get home. OCRemix has a streaming radio station at oc.ormgas.com, if you don't mind all the Final Fantasy and Sonic music they play.
What would be truly impressive would be running, say, Wolfenstein3d Mac on an x86 box, with reasonable speed. That would be far more difficult.
Thanks to Basilisk II, I think I'm on level 20 on the Mac version of Wolfenstein 3D while I play it on my x86. The JIT compiler seems to work right in the Windows version, so I get a decent speed (about 30-40 fps) in the game. It crashes every once in a while, but the Linux version seems to be better behaved, although much slower since the JIT compiler doesn't behave well with the assembly that draws the walls in the game.
It sure beats Price Club/Costco back in the mid 90s, where 90% of the machines were stuck saying, "Operating System Not Found" because of soft-vandals.
Another thing that bugs me now is that I just heard a really expensive home theater system playing a really shittily (is that a word) encoded WMA of R&B music, which would have normally had some nice highs to demonstrate, but it was all tinny articating instead. They're trying to sell these speaker systems, right?
I can think of one big example of cut and paste screwing up, and neither program in use is old at all. Try copying a link in Mozilla Firefox 0.91, closing the window, and pasting it into YaST's in the custom FTP server field under software update section. It won't work unless you keep both windows open. Bad.
i.e. Task Manager under the processes tab, sorting the processes by memory usage. For those who run BitTorrent, you get to see the Python scripting language at its greatest, using anywhere from 20 to 60 MB.
One thing I've never understood is Windows' need for a ridiculously large swap file (i.e. minimum 512 MB for 384 MB of physical RAM). Even with huge programs loaded, I only see swap being maybe 30% utilized.
If Windows is indeed slowing down due to swap file size changes, it would be best to keep it a static size. Less disk activity will be spent resizing it and disk fragmentation will be slowed down.
One basic principle of PCM audio that needs to be known is Nyquist's Theorem. It describes that you need a sample rate double that of the highest frequency you wish to hear in the audio. The reason for this is each wave has an up and down motion, and you need at least two samples to store that; one for the up movement and the second for the down movement. As such, the highest frequency capable of 44.1 kHz audio is 22.05 kHz.
My hearing tends to cut off at around 21 kHz. When you test your ears, make sure you're doing it with a 96 kHz blank file, so you can avoid making weird harmonics when you generate frequencies near the 22.05 kHz limit, which is what would happen on at 44.1 kHz.
If the root frequencies those remote let out were way above 20 kHz, chances are that what you heard were harmonics. You ever had to sit through an ultrasonic dentist cleaning tool? Ugh, those let out some pretty harsh noises. Heated the hell out of my teeth, too.
as was the case recently when an 11-year-old New Jersey boy named Jason Feeblehonker, using only his GameBoy, was able to get himself elected governor of both North Carolina and Wisconsin. "
Hey, if John Connor can highjack an ATM with nothing but his Atari portable computer, anything's possible, right?"
If anything, WAV is slightly larger than what the bitrate mandates, when you consider that it has a header that describes its sample rate, bitdepth, and encoding type (i.e PCM vs. u-Law).
And for more fun (because it's almost raw PCM), try cat foo.wav >/dev/dsp
Extorsion? Would that be the process of un-bending something?
I would, but I'm still waiting for them to upgrade their manufacturing process to accomodate disc brakes. Maybe in ten years?
Informative indeed. For some strange reason, I thought Real stopped making the Linux version of their player. Probably had something to do with SuSE 9.1 coming with an RPM of an old version (7 I think) with a crusty Motif-style GUI. More power to it if it actually plays the formats that the Xine backend can't.
"You have a collect call from: your shitty sense of humor. To accept charges, smash your head against the phone....now."
btw, has anyone else noticed popups coming from slash (work machine is IE6 on xp sp1) Not even noticed it at home (firefox .9.1).
Yeah, I notice it at work, usually when submitting comments. Can't see them at home, of course, I'm using SP2.
Damn, I have to get myself a 150,000+ redline mptprcycle now.
Yes, but the RX-8 has a rotary engine. Those have always had ridiculously high redlines.
Disclaimer: My POS '96 Trueno has an 8000 rpm redline...doesn't really mean much.
so now it's almost as good as the x68 target.
:) At least that system had a nice Castlevania game on it that managed to get a PS1 port to the US. (Castlevania Chronicles)
Almost as good as the X68000 so far? I'd say there's a bit more work to do
Well, I guess there's always Donkey Kong 64 as a reference. Are there any non-racing Donkey Kong games on Gamecube?
Although I'm sure "Bloody Tears" from Castlevania II (and IV, Bloodlines, and Dracula X) has been remixed at least 22 times. At least five times by Konami themselves when you count the version in the Dracula Battle Perfect soundtrack.
Not that I'm against remixing this song...
The one thing I found interesting about Donkey Kong Country's music is that a lot of the samples that were sound effects in the game were also music samples. These included the piano, which was the jingle when you got an extra life as well as the lead instrument in the first level. Another example I can think of is the heavy, metallic sounds in the industrial level music which also served as the sound the mine cart made when you landed back on the tracks.
Here's hoping bLINd's Trance remix of Fear Factory makes it onto the CD (Hosted at OCRemix). (Can't check it here, blocked at the proxy). Quite well done and doesn't sound like it was forced into being a trance song at all.
Didn't 386DX actually do some live shows before?
For those who don't know what I'm talking about, it's a guy who synthesizes popular music on Adlib and puts in a cheesy voice synth - all on a 386.
I actually have them in my CD changer in my car, although I've had to give that CD a break because I can only stand the lead singer's harsh voice for so long. Naturally, my favorites are the ones without lyrics, such as the Giana Sisters remix, SIDology (Part 1, I think, the one that starts off as Cybernoid II), and Anthem Apocolyptica.
This is one game that I believe had underrated music. I'll have to check this out when I get home. OCRemix has a streaming radio station at oc.ormgas.com, if you don't mind all the Final Fantasy and Sonic music they play.
Also, for Commodore/Atari ST fans, there's Nectarine Radio.
What would be truly impressive would be running, say, Wolfenstein3d Mac on an x86 box, with reasonable speed. That would be far more difficult.
Thanks to Basilisk II, I think I'm on level 20 on the Mac version of Wolfenstein 3D while I play it on my x86. The JIT compiler seems to work right in the Windows version, so I get a decent speed (about 30-40 fps) in the game. It crashes every once in a while, but the Linux version seems to be better behaved, although much slower since the JIT compiler doesn't behave well with the assembly that draws the walls in the game.
It sure beats Price Club/Costco back in the mid 90s, where 90% of the machines were stuck saying, "Operating System Not Found" because of soft-vandals.
Another thing that bugs me now is that I just heard a really expensive home theater system playing a really shittily (is that a word) encoded WMA of R&B music, which would have normally had some nice highs to demonstrate, but it was all tinny articating instead. They're trying to sell these speaker systems, right?
I can think of one big example of cut and paste screwing up, and neither program in use is old at all. Try copying a link in Mozilla Firefox 0.91, closing the window, and pasting it into YaST's in the custom FTP server field under software update section. It won't work unless you keep both windows open. Bad.
Can you elaborate on the Linux release of Doom 3 for us? And wasn't America's Army out on Windows a couple years ago?
On a similar note, I'd love to see UT2004 and Doom 3 get surround support under Linux, but it probably won't happen for a while.
i.e. Task Manager under the processes tab, sorting the processes by memory usage. For those who run BitTorrent, you get to see the Python scripting language at its greatest, using anywhere from 20 to 60 MB.
One thing I've never understood is Windows' need for a ridiculously large swap file (i.e. minimum 512 MB for 384 MB of physical RAM). Even with huge programs loaded, I only see swap being maybe 30% utilized.
If Windows is indeed slowing down due to swap file size changes, it would be best to keep it a static size. Less disk activity will be spent resizing it and disk fragmentation will be slowed down.
One basic principle of PCM audio that needs to be known is Nyquist's Theorem. It describes that you need a sample rate double that of the highest frequency you wish to hear in the audio. The reason for this is each wave has an up and down motion, and you need at least two samples to store that; one for the up movement and the second for the down movement. As such, the highest frequency capable of 44.1 kHz audio is 22.05 kHz.
My hearing tends to cut off at around 21 kHz. When you test your ears, make sure you're doing it with a 96 kHz blank file, so you can avoid making weird harmonics when you generate frequencies near the 22.05 kHz limit, which is what would happen on at 44.1 kHz.
If the root frequencies those remote let out were way above 20 kHz, chances are that what you heard were harmonics. You ever had to sit through an ultrasonic dentist cleaning tool? Ugh, those let out some pretty harsh noises. Heated the hell out of my teeth, too.
as was the case recently when an 11-year-old New Jersey boy named Jason Feeblehonker, using only his GameBoy, was able to get himself elected governor of both North Carolina and Wisconsin. "
Hey, if John Connor can highjack an ATM with nothing but his Atari portable computer, anything's possible, right?"
"Easy money!"
If anything, WAV is slightly larger than what the bitrate mandates, when you consider that it has a header that describes its sample rate, bitdepth, and encoding type (i.e PCM vs. u-Law).
/dev/dsp
And for more fun (because it's almost raw PCM), try cat foo.wav >