Not really. The part that kills, is the realtime lighting.
Realtime lighting and shadows, plus refractive and reflective water (need special VISpatch to use that). Shadows cast on models for instance... and there is no limit to the number of projected shadows. As many shadows are cast as there are light emmiters and objects, and this includes explosions, muzzle flashes, even self-emitting textures.
I would venture to say it's almost to the point of photon mapping.
Re:Can't pay for your car? Ride a bicycle!
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Cellular Repo Man
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I used to do that in Maine, to get to my friends house.
Sure, it wasn't -20, but -10 through +20 is still pretty damned cold.
With the right gear (a paintball mask, hood, scarf to cover the vents... etc) even sleet was no obstacle. Even if I fell off, there was so much padding I couldn't get hurt! (j/k, but you know)
Yes. A higher energy particle hits something in the RAM, and alpha/beta particles scatter from the impact point... which is inside the memory cell.
That's why higher energy radiation is dangerous. It doesn't cause the damage itself, the products of the collision do. Radiation shrapnel, if you will.
Memory changes over time. A flip or fail happens once, the next write to that bit makes it go away. There's a good chance you wouldn't even read that RAM first anyways, especially if it wasn't allocated.
That's not a bug. You just set the one-side flag on the wall.
Nvidia doesn't have FreeBSD drivers for amd64. They want FreeBSD to make some changes, that they are apparently unwilling to make.
Throw another egg at Nvidia.
Not really. The part that kills, is the realtime lighting.
Realtime lighting and shadows, plus refractive and reflective water (need special VISpatch to use that). Shadows cast on models for instance... and there is no limit to the number of projected shadows. As many shadows are cast as there are light emmiters and objects, and this includes explosions, muzzle flashes, even self-emitting textures.
I would venture to say it's almost to the point of photon mapping.
Well...
Nexuiz runs on top of Lord Havoc's Darkplaces engine, which was (is) a rewrite of the Quake 1 engine.
When I play Quake 1 in his engine, with everything on, it slows to below 10FPS at times. This is on a quad-core with a high end nvidia card.
This is a powerful engine.
Is the nexmappack_r2 on the sourceforge page still compatible, or do we give that a miss for now?
Black is the absence of light hitting our retina. So, yes, you would be seeing black space.
Yes.
I'm not sure I would ever want to be 'rebord' at all!
Funny how this is supposed to tell you what you see. You would see black space.
And you would be the first one getting your ass run over in self defense, or the first one thrown in prison for arson.
Yes, they can object. They just can't force you to respect their objection.
Not everyone is on a timeclock.
I used to do that in Maine, to get to my friends house.
Sure, it wasn't -20, but -10 through +20 is still pretty damned cold.
With the right gear (a paintball mask, hood, scarf to cover the vents... etc) even sleet was no obstacle. Even if I fell off, there was so much padding I couldn't get hurt! (j/k, but you know)
When you take several hundred or more of them, yes.
Go peek at alt.binaries on usenet. You'll see how it works.
Because at this point, it's all "same shit, different day".
We want to hear something different. Change.
Status Quo is boring.
Hard to find a cooperative player.
I just pass the DVD through my computer. Original DVD goes in, DVD stripped of CSS, PUOs, and regions comes out.
Just remember to shut your eyes when the skinny mocha chino latte makes for a ram course with your face.
Wow. I think I'll have nightmares now.
"... girlfriend is also a Linux geek who can set up an encrypted Debian-based RAID cluster while having sex with you in her very own basement?"
Oh my god... you have just described Nirvana.
Although, in retrospect, "nuts" would have been a truer to the original.
"She... likes... big... BALLS and she cannot lie, all you other fellas can't deny..."
Insightful, but completely unrelated to the topic.
The story is about development methods used. The summary itself says so!
Yes. A higher energy particle hits something in the RAM, and alpha/beta particles scatter from the impact point... which is inside the memory cell.
That's why higher energy radiation is dangerous. It doesn't cause the damage itself, the products of the collision do. Radiation shrapnel, if you will.
Generally, rebooting isn't needed.
Memory changes over time. A flip or fail happens once, the next write to that bit makes it go away. There's a good chance you wouldn't even read that RAM first anyways, especially if it wasn't allocated.
Your lens muscles are tired after being tensioned so long.
Hold up a 5lb weight for about 2 hours, and feel the fatigue in those muscles... it's the same thing, realy.