Slashdot Mirror


Violent Video Games Can Improve Vision

Ponca City, We love you writes "According to a new study, people who played fighting games on their PCs became up to a 58 percent better at perceiving fine contrast differences, an important aspect of eyesight. The breakthrough is significant because it was previously thought that the ability to notice even very small changes in shades of grey against a uniform background could not be improved. Contrast sensitivity is the primary limiting factor in how well one sees. Volunteers in the study played intensively for 50 hours over nine weeks with either Unreal Tournament 2004 and Call of Duty 2, and the results were compared with another group who played The Sims 2, which is richly visual but does not require as much hand-eye coordination. The improvements lasted for months after game play stopped. The new finding suggests action video games could be used as training devices as a useful complement to eye-correction techniques, since gaming may teach the brain's visual cortex to make better use of the information it receives."

205 comments

  1. Have to see by ShooterNeo · · Score: 5, Funny

    You've got to be able to see well to pwn enemies with headshots and get first post!

    1. Re:Have to see by Vectronic · · Score: 5, Insightful

      Indeed, but so would any game thats fast paced, requires acute visual discrepancies, and something is at risk, or is rewarded for the ability.

      But, in classic KDawson style... "Violent" games... may as well say "Stabbing people to death improves hand-eye coordination", when the articles starts with "Video games with lots of action, such as the shoot-'em-up variety, can improve your vision, a new study finds.

    2. Re:Have to see by Anonymous Coward · · Score: 5, Funny

      "

      You dropped this. I though you would want it back.

    3. Re:Have to see by Jurily · · Score: 1

      Indeed, but so would any game thats fast paced, requires acute visual discrepancies, and something is at risk, or is rewarded for the ability.

      He's talking about Doom 3. All you can see there is shades of dark brown and red. Also, the violence helps with the fear factor, which means you'll pay attention to the subtle differences more.

    4. Re:Have to see by peragrin · · Score: 1

      Actually the older games are probably better finding just two tiny bits and putting your target on them has to be harder than the more modern engines with better scalings.

      --
      i thought once I was found, but it was only a dream.
    5. Re:Have to see by unlametheweak · · Score: 3, Funny

      Clearly, there should be studies done on video games that don't deal with violence at all, but only deal with sex. I want a study done to determine if viewing pornography can improve visual acuity. Sex and sexuality have often been related to blindness (amongst other nasties); it would be good if it can be scientifically demonstrated that sex can actually be beneficial.

    6. Re:Have to see by Anonymous Coward · · Score: 5, Funny

      t

      Hey dude, you dropped this while helping that other guy. I thought you might still want it.

    7. Re:Have to see by Anonymous Coward · · Score: 2, Insightful

      t

      Hey dude, you dropped this while helping that other guy. I thought you might still want it.

      You spent a long time spell checking that post, didn't you?

    8. Re:Have to see by guyminuslife · · Score: 5, Funny

      You wouldn't happen to have seen my car keys by any chance, would you?

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    9. Re:Have to see by Vectronic · · Score: 1

      Hmm, on a somewhat related note, what about people who analyze images and video for a living (I was thinking low quality porn, people desperately looking for "penetration")... but spy satellites, robbery footage, etc...

      As far as sex being proven "good" it already has, there are numerous studies done on people who have frequent sex, and not, and the length of their lives etc, however that could just be because of the cardio (which should be good for your eyes too), rather than the actual act itself, but hormones may come into play as well.

      The masturbation leading to blindness, is probably a superstition sort of thing, some guy had an orgasm, temporarily making his vision obscured, and he just took it way too far..."luckely I stopped, or it would have been permanent"

    10. Re:Have to see by PachmanP · · Score: 2, Informative

      The masturbation leading to blindness, is probably a superstition sort of thing, some guy had an orgasm, temporarily making his vision obscured, and he just took it way too far..."luckely I stopped, or it would have been permanent"

      Or some guy was looking for some lesbian softcore and came across something like goatse, and in order to protect him (as brains are wont to do during traumatic experiences) his brain shut down the visual centers. I would correlate that with wanking if you were doing your bidness to an image gallery and halfway through that happened.

      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    11. Re:Have to see by qreeves · · Score: 1

      Damn cowards, go spellcheck the rest internetz. That should keep you busy for a few decades and leave the rest of us in peace.

    12. Re:Have to see by Anonymous Coward · · Score: 0

      Hate to break it to you but some chick grabbed em and keyed her name into your car by mistake.

      You should probably avoid parking next to that other guy again.

    13. Re:Have to see by Idiomatick · · Score: 1

      Hey his has gone oo far! ha was my you can' jus seal people's leers.

    14. Re:Have to see by Anonymous Coward · · Score: 0

      In the sofa, under the cushion.

    15. Re:Have to see by Anonymous Coward · · Score: 0

      I saw them...

      But you'll have to kill an angry horde of grunts to get them back.. On the plus side, your driving skills will improve should you survive.

      Now, if I could just find out why toddlers don't do what they're told, I think we'd solve the final frontier. But let's be real, this is slashdot, not ivillage.

    16. Re:Have to see by johannesg · · Score: 1

      You wouldn't happen to have seen my car keys by any chance, would you?

      I wish I could help you, but I don't play violent video games so much so my eyes are pretty bad :-(

    17. Re:Have to see by X0563511 · · Score: 1

      Or, he had a particularly earth-shattering orgasm, and coupled with any other health problems, the spike in blood pressure blew out his retinas...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    18. Re:Have to see by Harodotus · · Score: 1

      Now, if I could just find out why toddlers don't do what they're told, I think we'd solve the final frontier. But let's be real, this is slashdot, not ivillage.

      Who needs iVillage. Speaking from recent experience: Toddlers don't do what they're told because either they weren't listening or you weren't telling them something they wanted to do.

      The solution is simple and goes something like:
      "Billy... Hey Billy...Billy! BILLY! Now eat all the cookies and spill the milk everywhere. Good Boy! That's it!".

      Follow that model and you'll have no trouble.

      My only problem is figuring out how to reply to this kind of post by hitting the "Parent" button.

      --
      Its not users who are broken, it's systems not taking account their likely behaviour and fixing it technically.
    19. Re:Have to see by BagOCrap · · Score: 4, Funny

      Clearly, there should be studies done on video games that don't deal with violence at all, but only deal with sex. I want a study done to determine if viewing pornography can improve visual acuity. Sex and sexuality have often been related to blindness (amongst other nasties); it would be good if it can be scientifically demonstrated that sex can actually be beneficial.

      Masturbation and watching pornography can improve your hearing. Listening for any other noises, like the creaking of the door to your room, or footsteps on the floor is a great exercise.

      --
      -- Chaos, panic, pandemonium... My job here is done!
    20. Re:Have to see by andrikos · · Score: 1
    21. Re:Have to see by YeeHaW_Jelte · · Score: 1

      I believe there's pretty strong evidence that sex is correlated to creating life.

      I'll leave it up to your judgement if that's beneficial or not.

      --

      ---
      "The chances of a demonic possession spreading are remote -- relax."
    22. Re:Have to see by The+Iso · · Score: 3, Informative

      Samuel-Auguste Tissot (1728-1797) is the source of the myth that masturbation leads to vision loss. He attributed a host of health problems to masturbation in his 1760 book L'Onanisme, based on the belief (which persisted into the Victorian era) that semen is a vital fluid, and the loss of it weakens a man.

      --
      "You don't need a weatherman to know which way the wind blows." - Bob Dylan
    23. Re:Have to see by Kintanon · · Score: 1

      The game would also have to consist entirely of brown levels populated by people in slightly less brown armor. Which as I remember describes all of the Quake games, Unreal Tournament, etc... etc...
      Of course you get better at making fine color distinctions, it's required to be able to SEE in the damn things.

      --
      Check out JoshJitsu.info for Brazilian Ji
    24. Re:Have to see by teko_teko · · Score: 1

      Hey dude, you dropped this while helping that other guy. I thought you might still want it.

      Hey dude, you're suppose to drop something too. That way someone else can pick it up, and the chain won't be boken.

    25. Re:Have to see by Anonymous Coward · · Score: 0

      lol

    26. Re:Have to see by Ironica · · Score: 1

      http://xkcd.com/562/
      Poor car!

      I think we need a secondary moderation system just for XKCD links. Bonus points for digging up something highly relevant from the archives. Minus points for finding a tenuous connection to today's strip.

      --
      Don't you wish your girlfriend was a geek like me?
    27. Re:Have to see by Vectronic · · Score: 1

      Thank you Dr. Strangelove.

    28. Re:Have to see by Jabbrwokk · · Score: 1

      That's why I think this study is BS. I've been playing FPS games since Wolfenstein 3D and my eyes are worse than ever. I blame the sprites, Quake's monotonous colour palatte and on trying to head-shot heavy weapons guys from across the map.

    29. Re:Have to see by Mike610544 · · Score: 1

      No time for love, Doctor Jones!

      --
      ... also, I can kill you with my brain.
    30. Re:Have to see by Anonymous Coward · · Score: 0

      Sweet.

  2. Acecoolco by Anonymous Coward · · Score: 5, Funny

    Ok, so playing violent video games makes you a serial killer, and improves your eyesight thus making you superhuman?

    Just wait until they add laser beams on top of gamers heads!!!

    We are effing doomed!

    1. Re:Acecoolco by underworld · · Score: 4, Informative

      Everyone knows the laser beams go on top of sharks, not gamer's heads! Get with the program!

    2. Re:Acecoolco by Nocturnal+Deviant · · Score: 1

      hey i would love a laser beam on my head, would make it easier to shoot on games without crosshairs, but id sure go through a lot of monitors..

      --
      -Noc
    3. Re:Acecoolco by incognito84 · · Score: 1
      RTS gamers have a huge advantage in this category, though. Hitler was a real life RTS gamer and he didn't even need to pick up the crowbar.

      I'm more worried about Korean RTS gamers with laser-mounted satellites and GPS drones than FPS gamers with lasers added to their heads.

    4. Re:Acecoolco by fractoid · · Score: 1
      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    5. Re:Acecoolco by Anonymous Coward · · Score: 0

      Everyone knows the laser beams go on top of sharks, not gamer's heads! Get with the program!

      Gamesharks?

    6. Re:Acecoolco by dodobh · · Score: 1

      These are gaming lawyers.

      --
      I can throw myself at the ground, and miss.
    7. Re:Acecoolco by MatthewCCNA · · Score: 1

      Everyone knows the laser beams go on top of sharks, not gamer's heads! Get with the program!

      I think you're forgetting a certain Locutus of Borg.

      --
      "He is so stupid. And now back to the wall!" Moe Szyslak
    8. Re:Acecoolco by Anonymous Coward · · Score: 0

      Nowhere in the original article does it mention "violent" video games! Only "Action" video games! (even if the games used as examples are violent) Typical morphing of a story/facts/evidence to suit ones personal view on a subject... after all this is /. so I guess I should have expected it!

      So much for hoping for a decent lever of intelligence! None here!

      AC.

    9. Re:Acecoolco by Warhawke · · Score: 1

      Ok, so playing violent video games makes you a serial killer, and improves your eyesight thus making you superhuman? Just wait until they add laser beams on top of gamers heads!!! We are effing doomed!

      I for one welcome our eagle-eyed laser-beam-headed overl...bzzzzzzzzzapp! *head explodes*

  3. Net Benefit? by nathan.fulton · · Score: 3, Interesting

    I have a serious problem with eye strain, even when using nice monitors. I'm not alone. Because of this, I have a hard time believing that there is a net benefit in terms of overall eye health. Doing visual-based puzzles or learning how to paint are probably far healthier ways to increase perception of fine contrast differences.

    Also, does anyone have any idea why contrast sensitivity would be a particularly important thing to improve?

    1. Re:Net Benefit? by TheRealMindChild · · Score: 4, Insightful

      What do you consider a "nice monitor"? Some 19" LCD with horrible contrast ratio, or an 24" SGI branded CRT going at 180hz? What is your resolution? Too often people complain they have eye strain, then you realize they are trying to look at 1280x1024 on a 17" monitor.

      Contrast sensitivity is pretty important. Ask any Vietnam vet. Ask any microbiologist. Ask anyone trying to play Doom 3...

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    2. Re:Net Benefit? by Anonymous Coward · · Score: 1, Informative

      Also, does anyone have any idea why contrast sensitivity would be a particularly important thing to improve?

      Being able to see better in the dark? Less important than being able to focus but still important. When it's very dimly lit, would you rather have that little more contrast ratio or be eaten by a grue?

    3. Re:Net Benefit? by Anonymous Coward · · Score: 2, Informative

      then you realize they are trying to look at 1280x1024 on a 17" monitor.

      That surely only matters if you're too retarded to enlarge your font size (which you can do even on windoze nowadays, though by default windoze does some dumb shit compared to linux/x11 or macosx, you have to reconfigure it). You should be running at the highest resolution * refresh rate combo your system allows, but just making the fonts bigger. Because an outline font engine will give crisper, clearer fonts at a higher resolution (higher DPI), since there are simply more pixels per letter to work with with for a given "real" (physical world) font size.

      So if you're measuring your font sizes in pixels instead of natural units like points or mm, you're probably Doing It Wrong.

    4. Re:Net Benefit? by SwabTheDeck · · Score: 5, Insightful

      I have a serious problem with eye strain, even when using nice monitors. I'm not alone. Because of this, I have a hard time believing that there is a net benefit in terms of overall eye health. Doing visual-based puzzles or learning how to paint are probably far healthier ways to increase perception of fine contrast differences.

      The reason why FPS games help your contrast perception is rather simple. If you want to stay alive, you have to be able to see the guy moving around that is 3 shades of gray lighter than the dark corner he's hiding in. Because of the required reaction time to be successful (aka shooting him before he shoots you) the game trains you to closely watch for these contrast differences.

      In a visual-based puzzle game like Bejeweled (or any of the zillion color-matching games out there) all the game pieces are already high contrast. You see a field of 5 or 6 different colored pieces, not thousands or millions of colors, like most modern FPS games provide. Hence, the game doesn't train you to look for the small contrast differences. Painting may provide some benefit, but painting is a much slower process than fragging some n00b who's coming around the corner with a rocket launcher. You have as much time as you want to figure out if one color is different than the other. Taking an extra few miliseconds deciding on your next brush stroke for your still life painting isn't going to result in a grenade being lodged in your sphincter.

    5. Re:Net Benefit? by Mr680x0 · · Score: 1

      What do you consider a "nice monitor"? Some 19" LCD with horrible contrast ratio, or an 24" SGI branded CRT going at 180hz? What is your resolution? Too often people complain they have eye strain, then you realize they are trying to look at 1280x1024 on a 17" monitor. Contrast sensitivity is pretty important. Ask any Vietnam vet. Ask any microbiologist. Ask anyone trying to play Doom 3...

      I don't have problems with eye strain and I'm using 1600x1200 on an older Apple Studio CRT. I didn't increase the font sizes either. Also, you ought to put that the quote in your sig was from the song Lithium and not just something he randomly said.

    6. Re:Net Benefit? by Mr680x0 · · Score: 2, Insightful

      You have a valid point, but spelling Windows as windoze makes people not take you seriously...

    7. Re:Net Benefit? by Anonymusing · · Score: 3, Interesting

      In a visual-based puzzle game like Bejeweled (or any of the zillion color-matching games out there) all the game pieces are already high contrast. You see a field of 5 or 6 different colored pieces, not thousands or millions of colors, like most modern FPS games provide. Hence, the game doesn't train you to look for the small contrast differences.

      So... you're saying they should make a super-low-contrast version of Bejeweled and it might have a related effect on vision?

      --
      Liberal? Conservative? Compare perspectives at Left-Right
    8. Re:Net Benefit? by zach297 · · Score: 2, Insightful

      You'll also have to have the player's avatar explode if they took a few extra milliseconds.

    9. Re:Net Benefit? by mdmkolbe · · Score: 3, Informative

      Also, does anyone have any idea why contrast sensitivity would be a particularly important thing to improve?

      Among other things contrast is an essential part of edge detection which in turn is a key part of how we see shapes. Better contract detection helps with seeing in low light conditions or where the subject is visually obscured. It wouldn't help so much when the subject is just optically smaller (e.g. physically farther away).

      I'm no expert but I suspect a lot of our visual system is based on contrast because there are so many variables that would really mess with the absolute colors. For example, varying lighting or the changes in pupil dilation and retinal sensitivity that happen automatically.

    10. Re:Net Benefit? by Samah · · Score: 1

      Contrast sensitivity is pretty important. Ask any Vietnam vet. Ask any microbiologist. Ask anyone trying to play Doom 3...

      I wonder how the Vietnam vets went about using flashlights. Did they put their guns away every time they wanted to use one?

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    11. Re:Net Benefit? by Anonymous Coward · · Score: 0

      Forget about getting a nice monitor and just get a bigger one, and sit further away. Contrast isn't as important wrt. eyestrain as accommodation. Specifically, it would be ideal if your eye was UNaccommodating. Putting your eyes into "macro mode" for hours at a time can't be good for them.

      When I was a young lad, the recommendation was to sit *at least* 24" away from the monitor. This was in an era when 14" (12.5 viewable) CRT monitors were considered.. well, not big, but pretty average, at least.

      I would've thought that LCDs would've taken care of a good part of this problem just by being thinner and therefore closer to the wall.

    12. Re:Net Benefit? by Anonymous Coward · · Score: 0

      Contrast sensitivity is important because it is largely how we perceive shape. You wouldn't be able to tell a sphere apart from a circle if it weren't for contrast.

    13. Re:Net Benefit? by Anonymous Coward · · Score: 2, Insightful

      You have a valid point, but spelling Windows as windoze makes people not take you seriously...

      Well, windows marketers certainly. Nobody else gives a shit.

    14. Re:Net Benefit? by Anonymous Coward · · Score: 0

      You know what I have a hard time believing is that anecdotal evidence and random assertions would dissuade people from the results of a scientific study. As far as the importance of contrast sensitivity, try turning your nice monitor's contrast all the way down and tell me how important it is; or maybe that's your problem with eye strain.

    15. Re:Net Benefit? by PachmanP · · Score: 1

      Nah they had duct/k tape way before Nam.

      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    16. Re:Net Benefit? by HybridST · · Score: 0

      http://armorgames.com/play/1716/gemcraft

      I've played through it a couple of times and slight variations in shade can make a rather large difference when you're throwing gems at an immune...

      --
      Ever notice that Cobra Commander sounds an awful lot like Star scream?
    17. Re:Net Benefit? by fractoid · · Score: 1

      Nothing wrong with 1280x1024 @ 17". I've been using that resolution and screen size (well two of 'em but yeah) for the past 3-4 years, 10-12 hours a day with no problems.

      I have to say I love my new 24" LCD though... makes me sad that I paid $600 each for two 17" a few years back (still going strong, my wife uses 'em now) and it was $300-odd for a 24" 1920x1080 screen...

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    18. Re:Net Benefit? by jonaskoelker · · Score: 1

      Contrast sensitivity is pretty important. Ask anyone trying to play Doom 3...

      Contrast sensitivity is futile. Put down your input devices. You will be head-shot.

    19. Re:Net Benefit? by Anonymous Coward · · Score: 0

      > you have to be able to see the guy moving around that is 3 shades of gray lighter than the dark corner he's hiding in.

      So, if it were Sims: Twilight Edition, that would be just as good; and the Violent and Sunny Attack Birds fps would not help; and you could walk around in the sticks at night looking at the stars for an even better effect, less the eye strain.

    20. Re:Net Benefit? by Anonymous Coward · · Score: 0

      Provided that it was time-critical, too.

    21. Re:Net Benefit? by Anonymous Coward · · Score: 0

      On my 24" CRT I get eyestrain quite rapidly (10 hours of work).
      But on a 17" LCD I can work/game untill I fall asleep with no problems. I think the flickering of the refreshrate of an CRT causes more strain to the eye.

    22. Re:Net Benefit? by Anonymous Coward · · Score: 0

      Why? Because a retarded answer is less retarded with correct spelling? It might tell you something about his personal attitude relating to operating systems, but nothing about his intelligence.

      You should measure seriousness by means of the true facts he's mentioning. Ever heard of free speech? And even if someone would call it Winshit. So fucking what?

    23. Re:Net Benefit? by Anonymous Coward · · Score: 0

      I have arthritis in my hands making it difficult to type, even when using nice keyboards. I'm not alone (creepy). Because of this, I have a hard time believing that there is a net benefit in terms of overall improvement in my wpm skills from practicing. Doing touch-based puzzles or learning how to talk clearly to voice-activated computers are probably far healthier ways to increase perception of fine language skills.

      Also, does anyone have any idea why fine language skills would be a particularly important thing to improve? I don't think I want to improve myself (physically or mentally) unless I have a thorough understanding of how I might use such an improvement ahead of time.

    24. Re:Net Benefit? by Anonymous Coward · · Score: 0

      Yup... all one shape, and 10 different shades of grey with no two sequentially more than 3 shades difference.
      AND if you fail a level your computer starts fire and your house burns down.

    25. Re:Net Benefit? by rosta · · Score: 1

      RE: your first comment about eye strain, note that the comparison is between "action" video games requiring hand-eye coordination, and non-action video games. This way, the researchers controlled for much of the eye strain (unless doing active visual search for evil soldiers causes more strain than passively watching your little virtual people do little virtual things).

      Vision-based puzzles and paining surely involve the visual system, and spatial reasoning, but neither requires the kind of serious on-line (meaning, immediate, time-sensitive) reasoning that shooting before you're shot does. The idea of this line of work is that the more immediate visuo-motor demands translate to improvements in visual sensitivity. A puzzle might require "visualizing" something in your head, as may painting, but neither requires something as immediate (which may well use different on-line mechanisms). As for violence, it's possible that the violent content lends extra immediacy or importance to the learning, if it's sufficiently realistic (The idea of a message from some other part of your brain to the parts to the on-line visuo-motor learning that your very survival depends on your learning this quickly), but I don't think that's been investigated yet (I talked to one of the grad students on this project, and he told me that the problem is controlling for how compelling the video game is (It's tough for a small research crew to make something less violent than, but otherwise identical to, a modern video game).

      As for why contrast sensitivity might be important, it's not for tests that look like contrast sensitivity tests (shades of grey next to each other that you have to distinguish between). In the dark (for example) it's often very useful to distinguish one shade of almost-black from another. If you want to tell military camouflage from it's surroundings, you might be able to use it's very slightly different color from whatever it's hiding behind. If you wanted to tell if two pieces of clothing were the same, or almost the same tone, contrast sensitivty might help. There are plenty of other better examples, but I've gotta get back to work.

      -Ross

  4. I have experienced negative effects from such by erroneus · · Score: 4, Interesting

    I find that when playing 3D FPS games for too long, my eyes start having a hard time with depth. When playing the game, the focus point is the same for everything. But when I look out into the room or the real world, there is a kind of shock and discomfort until I get adjusted again.

    But they are probably right about the ability to maintain good eyesight. The fact is, we strain to see all the fine details of things in the distance ... to shoot it or not be killed by it. Eyes are muscles like others and if you don't use them, they get weaker. My laptop display is 1920x1200 and I wish it were finer... most people are like "you can read that?!"

    1. Re:I have experienced negative effects from such by TheRealMindChild · · Score: 1

      Try a Virtual Boy for only 20 minutes...

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    2. Re:I have experienced negative effects from such by Anonymous Coward · · Score: 0

      I'm in the same boat. After a few hours of straight gameplay it's very disorienting to suddenly be moving and seeing in 3 dimensions. I find it to be the least stressing if you simply close your eyes for a few seconds after moving away from the monitor. It's as though the blackness resets things, or maybe it's the action itself.

      1680x1050 on a 15.4" laptop display makes most shoulder surfer's eye's bleed :)

    3. Re:I have experienced negative effects from such by erroneus · · Score: 1

      Dell Latitude D830 here... 15.4" also... yet at 1920x1200. The display is the most important thing. And if there is even a single dead pixel, it is useless to me.

    4. Re:I have experienced negative effects from such by Alcoholist · · Score: 2, Interesting

      I find that long amounts of FPS gaming starts to make me dizzy.

      I used to play Starcraft for 8 hours at a time, no problem at all, but after two hours of playing something like MOH or Counterstrike I start to feel a little off and have to take a break for a bit.

      I don't get motion sickness. My screen resolutions are pretty high and the refresh rates are 80Hz+, so I'm thinking it is my eyes. I'm myopic and wear glasses to correct it, and I've always wondered if this has something to do with it.

      --
      Bibo Ergo Sum.
    5. Re:I have experienced negative effects from such by GF678 · · Score: 1

      I didn't even know you could get 15.4" displays that ran at such a res.

      I'd prefer not to have to deal with the eyestrain though. Unless everything has been scaled up to a reasonable size of course, otherwise I can't help but thing you're doing massive long term eye damage that you aren't aware of just yet. :)

    6. Re:I have experienced negative effects from such by erroneus · · Score: 1

      I'm 40 years old. If it would cause damage, I think it would have happened by now.

      Long ago, people used to say "don't sit so close to the TV!!" I was always inches from the TV. People also used to believe that when you get old, your teeth fall out...

    7. Re:I have experienced negative effects from such by Anonymous Coward · · Score: 0

      Try a Virtual Boy for only 20 minutes...

      No thanks. I prefer my Virtual Girl. She's easy on the eyes and takes my breath away.

    8. Re:I have experienced negative effects from such by Shadow+of+Eternity · · Score: 1

      Didn't the whole "eyes are like muscles" thing get proven wrong already? Staring at things too far away to read does not make them any easier to read over time, and staring at microscope slides has yet to do the same either.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    9. Re:I have experienced negative effects from such by Anonymous Coward · · Score: 0

      No thanks. I prefer my Virtual Girl. She's easy on the eyes and takes my breath away.

      You need to adjust the vacuum cleaner suction to minimum.

    10. Re:I have experienced negative effects from such by mdmkolbe · · Score: 1

      But when I look out into the room or the real world, there is a kind of shock and discomfort until I get adjusted again.

      That happens to me after reading a book for a while. If I look up after a few hours of reading, the world looks very blurry. I've never good explanation why (other than wild conjecture).

    11. Re:I have experienced negative effects from such by w0mprat · · Score: 1

      I find that when playing 3D FPS games for too long, my eyes start having a hard time with depth.

      Go play paintball.

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    12. Re:I have experienced negative effects from such by EvanED · · Score: 1

      I didn't even know you could get 15.4" displays that ran at such a res.

      For some reason, laptop displays often come with a far higher resolution* than you seem to be able to get desktop LCDs. Guess they figure the demand is greater there, but it is annoying.

      * Strictly speaking, "far higher PPI" is what I should have said.

    13. Re:I have experienced negative effects from such by sonamchauhan · · Score: 1

      Your computer usage has probably caused myopia. Your age is probably working to hide the myopia. As we get older the eye shrinks and counteracts the 'bulging eyeball' shape of a myopic eyeball.

    14. Re:I have experienced negative effects from such by X0563511 · · Score: 1

      Your lens muscles are tired after being tensioned so long.

      Hold up a 5lb weight for about 2 hours, and feel the fatigue in those muscles... it's the same thing, realy.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    15. Re:I have experienced negative effects from such by EyelessFade · · Score: 1

      I have it too. Its a well known condition. Think its called Simulator sickness. I don't have the same problem while playing HL2 in the open. But if I get stuck in a maze or something I only last 30 min before I need to quit and get some air.

    16. Re:I have experienced negative effects from such by Anonymous Coward · · Score: 0

      I dono. Its hard to look at the screen for so long, and in FPS games, I find myself squinting, or such, to try and see all the details (such as someone hinding across the map, appearing as a few pixels). With Starcraft, I never had to do this. Also, you can look away from the computer in Starcraft fairly often without trouble. FPS games, however, require that extra reaction time, and so you probably dont look away as much.

    17. Re:I have experienced negative effects from such by Wooky_linuxer · · Score: 1

      For me it is the contrary. I've played Quake 2 and 3, UT2004, and then some HL2, for ten hours without any eyestrain. Then I started being interested in RTS - but after 3 or 4 hours of Supcom my eyes beg for mercy. It doesn't help that the zoom feature of Supcom encourages you to zoom all the way out and look at tiny squares all the time. That's good use of a dual core processor and a latest-gen videocard. :P

      --
      Where is that guy who'd die defending what I had to say when I need him?
    18. Re:I have experienced negative effects from such by eksasol · · Score: 1

      I'm amazed house some people can play HalfLife1 for long because playing that for more than two hours makes me want to physically purge. Same with Descent. But it's only with particular games with specific graphics. I don't have that problems with newer games where the graphic is more consistent. I think it's a bad idea if you have strain your eyes. And staring directly at the computer screen for long the eyes don't get to exercise actaully because it's stairing straight without moving in eight directions. I always make sure I have good environment lighting, lower the monitor brightness, and do eyes exercise once a while. Then I can play for a long times without eyes sores. FPS isn't the game for this purpose. Rallying game is also a good eyes exercise especially if you're a good driver and the corners coming up real quick.

    19. Re:I have experienced negative effects from such by eksasol · · Score: 1

      Typo, I meant to say "FPS aren't the only type of game for this eye-hand coordination training."

  5. Violent? by Jangchub · · Score: 5, Insightful

    Of course I only read the summary, but why use the word violent? It sounds like this has nothing to do with violence but fast paced complex spatial reaction.

    1. Re:Violent? by Anonymous Coward · · Score: 0

      You must be new here.

      -Annon

    2. Re:Violent? by j01123 · · Score: 5, Informative

      Of course I only read the summary, but why use the word violent? It sounds like this has nothing to do with violence but fast paced complex spatial reaction.

      Because /. has an ax to grind with people who make dubious claims about the harm caused by violence in video games. What better way to combat them than to implicitly make dubious claims about the benefits of violence in video games? (Though, to be fair, TFA is actually titled "Playing violent computer games 'can improve vision'".)

    3. Re:Violent? by nbetcher · · Score: 1

      Again, with only reading the summary I would speculate from my own personal experience that violent video games bring their users into a trance to which it is a fight for virtual survival. The better your reaction time, the better you play at the game and with some games being more focused on not killing/hurting teammates, your visual perception and interpretation needs to have a low latency. A non-violent Battlefield 2, Call of Duty, or BF2: Project Reality isn't going to have the same effect as the original titles.

    4. Re:Violent? by Anonymous Coward · · Score: 0

      Thats like saying beating your wife is ok if their father did it.

      Lets break the cycle and not repeat stupidity.

      - Annon

    5. Re:Violent? by 4D6963 · · Score: 2, Insightful

      Well actually there kind of is a legitimate reason to that. Games such as the Call of Duty series involve enemies wearing camouflage, and sometimes they blend in damn well with what you see them against, mostly when they're in the dark or mostly hidden. If you've ever played a lot of Call of Duty online, you must have realised that careful observation is absolutely crucial in the survival of your player. The sniper in ghillies on the facing hill, the camper in the window, the guy in the shady corner, if you see them before they see you you win. If you fail to see them and go about your business normally, you'll be easy game.

      So just in what other types of games are such observation skills as important?

      --
      You just got troll'd!
    6. Re:Violent? by Idiomatick · · Score: 1

      To play /.'s advocate. It could be that the visceral chance of death and the real fear and adrenaline that happens in scary violent games provides better training. I also think the visual queues in fps' relate back to reality much better than some puzzle game. And the very dark hellish levels with low contrast probably help as well. And puzzle games are generally clean, in an fps there could be lots of things moving but only one matters and that trains you to filter/search very rapidly.
      I suppose you could find a super intense fast paced puzzle game with a variety of thing moving in it at very low contrast greyscale that brings you fear, keeps you on edge and is applicable to the real world but...

    7. Re:Violent? by Ironica · · Score: 1

      Obligatory WHOOSH.

      --
      Don't you wish your girlfriend was a geek like me?
    8. Re:Violent? by Lordnerdzrool · · Score: 1

      A game were fluffy white bunnies are hidden in a snowy field and you have to quickly click them or otherwise they will run off and you don't get a little kiss and hug.

  6. corr != caus by biased_estimator · · Score: 4, Insightful

    Where are are you correlation != causation people? This has nothing to do with the violence. Go mod Sims 2 so that you can grow a serial murder/rapist, and I bet you won't improve your vision. This title could be misleading.

    1. Re:corr != caus by Cyberax · · Score: 1

      Uhm...

      This study has good controls, so it's more than just 'correlation'.

    2. Re:corr != caus by Anonymous Coward · · Score: 1, Insightful

      That's never stopped them before.

      On Slashdot, "correlation != causation" is shorthand for "I don't like the conclusions of this study."

    3. Re:corr != caus by Nitage · · Score: 1

      No it doesn't. Its control is people playing The Sims. In order to say anything meaningful about violence, the control would have to be a non-violent FPS. Someone just stuck the word violent in there to get people's attention.

    4. Re:corr != caus by Cyberax · · Score: 1

      The paper uses the term 'fast-paced game'. Just saying...

    5. Re:corr != caus by assassinator42 · · Score: 1

      Which it doesn't really test. As far as I can tell, they only tested first person shooters. What about puzzle games like Meteos and Tetris (DS), brain training games like Brain Age and Big Brain Academy, and to a certain extent rhythm games like Guitar Hero and Elite Beat Agents?

    6. Re:corr != caus by Anonymous Coward · · Score: 0

      -1, missed the point.

      The GP is not complaining about the study claiming to show causation when there's only correlation. He's complaining about the fact that TFS (and maybe TFA, I didn't RTFA) claims that it's *violent* video games that can improve your vision, when in reality, it's *fast-paced* video games requiring you to process a lot of spatial information - with the *violent* aspect being entirely circumstantial. In fact, in order to make it more clear what he means, he's offering an example of a violent game that is NOT fast-paced like that and that will NOT improve your vision, for all we know.

      In other words, he's complaining that the focus is being put on violence, when in reality, that's not actually important. The story could just as well have been titled "windows-based games can improve vision" - not technically untrue, but misleading.

    7. Re:corr != caus by biased_estimator · · Score: 1

      Exactly.

    8. Re:corr != caus by Wooky_linuxer · · Score: 1

      Not really. The only games tested were FPS. You have no basis to be sure that is their fast-paced nature alone that improves eyesight. You'd have to have control groups consisting of non-violent fast paced games to be sure. The only thing that can be known from the study is that violent FPSs improve eyesight. Perhaps non-violent ones (there a few, I remember a Quake 3 mod called world of Padman, and a Unreal engine game called Nerf Arena or something like that) don't inspire that same sense of urgency, and therefore, have diminished or no benefits. You might write the author of the study and suggest this as a followup.

      --
      Where is that guy who'd die defending what I had to say when I need him?
  7. same game, different maps? by nathan.fulton · · Score: 2, Informative

    Based upon this definition and explanation of contrast sensitivity, it may be the horrible lighting that many FPS maps have (I'm looking at you, OAs) that make games particularly valuable for increasing contrast sensitivity. However, it seems that if that were true, the explanation given in the summary for why the Sims isn't as valuable as Call of Duty could be incomplete.

    I would love to see a comparison of different maps within the same game -- one with excellent lighting and no dark corners, and the other with shoddy lighting. I'm willing to bet that there will be a measurable difference.

    1. Re:same game, different maps? by Bill+Currie · · Score: 1

      While I'm sure the lighting does have an effect, that's not the reason games such as The Sims wouldn't be as valuable. It's the level of immersion and the (virtual) struggle for survival in violent games that makes them valuable.

      Now, get subtle clues into non-violent games and make the player really feel that failure matters, and then they might be more valuable.

      --

      Bill - aka taniwha
      --
      Leave others their otherness. -- Aratak

    2. Re:same game, different maps? by yourexhalekiss · · Score: 2, Informative

      Unreal Tournament 2004 is very bright. It has fantastic lighting - eye strain is never an issue.

    3. Re:same game, different maps? by Anonymous Coward · · Score: 0

      I'd just like to see something like CoD4 (realistic, very hard to tell a camoflauged enemy from the background) to say Quake(pick your flavor) with a pro config (texture quality set to nothing, enemy models forced to fullbright skins etc -- stuff that makes it a lot easier to see people)

  8. Seems due to darker not more violent games by b4dc0d3r · · Score: 1

    As I remember it, Sims tends to be more brightly colored, with a higher contrast among people and objects. UT and COD typically have people hiding in shadows, so you have to learn to pay attention to low-contrast details. This is a horrible conclusion and the authors should be shot.

    Unless the authors actually made this conclusion and it's the summary that's wrong, not that that ever happens.

    1. Re:Seems due to darker not more violent games by crossmr · · Score: 1

      this is a kdawson story and on slashdot no one ever rtfa. With that in mind has anyone tried clicking the links? they could be to www.picklefarm.com and he could just be making this all up.

  9. Not suprising by moniker127 · · Score: 2, Insightful

    Someone who's played counterstrike a lot is physically conditioned to react as soon as possible to movement (counter terrorists coming around a corner).
    Is it also news that someone who runs a lot may be really good at running ?

  10. In a related study... by fahrbot-bot · · Score: 5, Funny

    ...some interesting results were generated when the group that had been playing "Unreal Tournament 2004" and "Call of Duty 2" then started playing "The Sims 2". Remarked one researcher, "the carnage was truely remarkable".

    --
    It must have been something you assimilated. . . .
  11. Re:they also dull your sense of logic and reason by Jurily · · Score: 1

    go to any video game website, try to find some meaningful discussion there related to the bigger issues of life.

    To find such a discussion, shouldn't you search in a place about the real world?

    Also, http://www.bethsoft.com/bgsforums/index.php?showtopic=913782

  12. Where do i sign up? by TinBromide · · Score: 1

    I wonder how much these subjects were paid to play these games for 50 hours a week? Where do i sign up for these game studies? Although it would really suck if i was assigned to the sims group...

    --
    Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    1. Re:Where do i sign up? by Anonymusing · · Score: 1

      Although it would really suck if i was assigned to the sims group...

      You mean, you'd rather not play at all, then get paid to play Sims?

      --
      Liberal? Conservative? Compare perspectives at Left-Right
    2. Re:Where do i sign up? by langelgjm · · Score: 1

      Sadly, reading comprehension might be a requisite skill for volunteers in such a study:

      "Volunteers in the study played intensively for 50 hours over nine weeks."

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
  13. A note on methodology by Anonymous Coward · · Score: 0

    Test subjects who played FPS games did better than those who played sim-type games on several tests, including speed and accuracy of sorting an ounce of pot mixed with seeds on the backs of ZZ Top cardboard record jackets.

  14. Jack Thompson! by nathan.fulton · · Score: 1

    Yes, it will improve your vision. Because you introduced rape into an innocent game, you will be spending your nights running from Jack Thompson, thus drastically increasing the amount of times you need to differentiate between dark contrasts, thus increasing your fine contrast sensitivity.

  15. Night Vision by Anonymous Coward · · Score: 2, Funny

    Pfft forget video games, my parents raised me in a cave from the age of 5 to improve my vision in preparation for the inevitable apocalypse. No outside light whatsoever.

    We upgraded the cave 3 years ago for broadband, had to get a box for the router because the blinking lights burned my sisters eyes.

    1. Re:Night Vision by Anonymous Coward · · Score: 0

      Unless your eyes had internal lighting, this nightvision of yours would be worthless in no light, see nightvision works by amplifi... oh, you were not being serious... I for one ... nevermind.

      fyi, how apprioprite the phraseword is "forget".

  16. In Agreement by br4nd0nh3at · · Score: 0

    I must agree with this. I have eye strain and playing fps helps exercise my eyes. They don't get strained as much as long as I play regularly.

  17. Re:they also dull your sense of logic and reason by Bill+Currie · · Score: 4, Insightful

    What about the other direction? A lot of these people you are complaining about may never have had any of these skills, and it's only through violent games that they have learned the logic of tactics, teamwork, command and control. Also, anybody that has learned tactics and teamwork is halfway to learning other social skills. Social skills are nothing more than tactics necessary to navigating the minefield of human interaction.

    Not only that, but you contradict yourself. You say "they dull your sense of logic and reason", and then talk about "the inexorable logic of tactic, teamwork, command and control" being a central part of those people's language, all of which require logic and reason.

    I think you need to go back and re-think your argument, and be more precise in your language.

    --

    Bill - aka taniwha
    --
    Leave others their otherness. -- Aratak

  18. Ahah by Anonymous Coward · · Score: 0

    Take that macho man randy savage, ahmm I mean idiot anti-violent game parents.

  19. I've found this myself by Anonymous Coward · · Score: 0

    For a few years back when I was into playing more FPS games, I was able to react and perceive things around me in the real world and work far better than before I'd played them. This is also the case now - several years after. It was particulary effective when driving at night and at spotting speed traps far away in the distance which my passengers would only notice a couple of hundred metres later.
    If I had the time now, I'd play them just to hone those skills again.

  20. Welcome to 1983 by DNS-and-BIND · · Score: 1, Offtopic

    They had the same study out in 1983. Watching small objects dart around improves hand-eye coordination, who-da thunk it? The only difference is putting the yellow journalism label "violent video games" on it and getting Slashdot front page coverage.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  21. Masterbation by Anonymous Coward · · Score: 0

    Maybe this is why that masturbation hurts vision thing never came true for me.

    1. Re:Masterbation by Anonymous Coward · · Score: 0

      Are you sure aren't going blind?
      Here is an eye examination chart to check your vision http://entblogg.com/uploaded_images/proveryalka_zreniya-768460.jpg

  22. Re:they also dull your sense of logic and reason by fuzzyfuzzyfungus · · Score: 2, Funny

    Shhh. Silence. All right thinking people know that you can only learn teamwork from real-world violence and violence simulations. Go team!

  23. Intensive? by Angst+Badger · · Score: 1

    I'm not much of a video game player myself, but I rather suspect that most people who do play video games regularly, especially teenagers with lots of spare time, rack up more than fifty hours in nine weeks; that's about five and a half hours a week.

    --
    Proud member of the Weirdo-American community.
  24. Other Studies by gbrandt · · Score: 3, Insightful

    According to other studies, violent games make people violent.

    Why believe this study and not the others?

    1. Re:Other Studies by MrMista_B · · Score: 2, Informative

      Objective measurements.

    2. Re:Other Studies by Anonymous Coward · · Score: 0
    3. Re:Other Studies by cbiltcliffe · · Score: 1

      Because this study has decent controls.

      Most of the "violent games make people violent" type studies have no controls, or at the very most, poorly planned and implemented controls.

      --
      "City hall" in German is "Rathaus" Kinda explains a few things......
    4. Re:Other Studies by L4t3r4lu5 · · Score: 1

      There are studies? I thought the media just published wild conjecture and speculation which is quickly dismissed by any Judge of having influence (scroll to "Publicised Incidents"). Surely if there had been any such studies, they'd have been cited in court as evidence for either prosecution or defence?

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    5. Re:Other Studies by cbiltcliffe · · Score: 1

      Well....maybe I used to term "studies" somewhat loosely.

      More like statistics.

      Some kid shoots up a school, and it's determined that he played Counterstrike the night before, therefore in their sample there's a 100% correlation to videogames and violence.

      --
      "City hall" in German is "Rathaus" Kinda explains a few things......
    6. Re:Other Studies by MaWeiTao · · Score: 1

      Objective according to whom?

      There have been studies that claim increases levels of aggression amongst those who play violent games. I'd say that's fairly objective, regardless of how the sensationalist media decides to spin the story.

      But what's the first thing that is mentioned when a story like that is posted here? It even gets a cute tag: correlation is not causation. I'm not suggesting those studies are necessarily accurate or not, just pointing out how selective people can be about believing only what conforms to their own beliefs.

      But whenever a story is posted where something positive is said about games it is embraced.

      In this case, whoever posted this story here decided to do the sensationalizing because the original article stages action games, not violent.

      And the study does make sense. Players have to be able to pick out rapid movements, and especially with current games and their shabby sense of design, pick them out in drab, monochromatic and dark environments.

    7. Re:Other Studies by Ironica · · Score: 1

      But what's the first thing that is mentioned when a story like that is posted here? It even gets a cute tag: correlation is not causation.

      Correlation: Researcher notes that people who play a lot of FPS-style games have contrast detection that is on average 58% better than those who don't, even if they play other types of games.

      Causation: Take a group of people, and test their contrast detection. Divide them randomly up into two groups. Have one play FPS-style games, the other play a different type of computer game, for the same amount of time over several weeks. Measure contrast detection again at the end of that time period.

      "People who play violent video games are more violent" is correlation. "People become more violent after playing violent video games" would be causation, but I've not yet seen a study that takes baseline measurements and introduces a proper control, then finds that to be the case.

      --
      Don't you wish your girlfriend was a geek like me?
  25. Pffft, try Quake3! by Cthefuture · · Score: 4, Interesting

    Those games are pretty slow. UT2004 is kinda fast but still not up the twitch action in Quake 3 (or Quake 2 for that matter).

    Back when I played those games my vision and reflexes were enhanced very noticeably. While driving especially I noticed that I could see even the tiniest thing moving or various things that caught be attention. My favorite trick was to grab flies straight out of the air with my hands. It always impressed people. When I stopped playing as much I pretty much lost that ability completely after a few months.

    --
    The ratio of people to cake is too big
    1. Re:Pffft, try Quake3! by Anonymous Coward · · Score: 0

      I also used to do exactly that, or if some small stick-like object was handy bat the flies out of the air and across the room.

      I have not tried it in a while but I suspect I could still do it, just not on the first try.

    2. Re:Pffft, try Quake3! by pieisgood · · Score: 1

      Someone hasn't played Instagib bombing run.

      --
      Eat sleep die
    3. Re:Pffft, try Quake3! by Anonymous Coward · · Score: 0

      Yes! "iBR" was all the rage in UT2003, complete with speed multipliers between 133% and 200% over standard. Gawd, ballrunning was fun in that mode...damn shame Epic screwed it up in vanilla UT2004, although I guess the competitive ladders weathered the change. I was busy making a mess on the TDM and ONS ladders, myself.

    4. Re:Pffft, try Quake3! by Shivetya · · Score: 1

      My experience after Quake 3 makes me wonder about this "study". Seeing that most games like Quake and such seem to be rendered in full spread of the "dirt" spectrum I wonder how it turned out to be grays? I guess I am a dolt. Shouldn't any color with fine gradients work?

      I think one area where FPS games excel versus games like the Sims and Strategy games is lighting. I remember the first time I played Unreal (original) and the flicker lights and even first "staged encounter" were shockers. I spent a lot of time amazed at all the tricks with said lighting. Hell shadows in some game generate as much fright as the monster that makes them.

      So reflexes and detail. Well yeah, how else do you win these games?

      --
      * Winners compare their achievements to their goals, losers compare theirs to that of others.
  26. literature, film, poetry, theatre, even sports by Anonymous Coward · · Score: 0

    all will lead to discussions of themes such as family, dignity, respect, honor, defeat, tragedy, loss, heartache, recovery, illness, injury, legend, inquiry, investigation, history, politics, society, and other larger issues.

    people talking about violent video games are reduced to chimpanzee-like sqwakings about their latest giblet fest, screaming from the tree tops of the ladder board, that they have defeated the betas, killed their children, and impregnated their women monkeys.

    this is what we are teaching our children. to behave like animals.

    1. Re:literature, film, poetry, theatre, even sports by Jurily · · Score: 1

      people talking about politics are reduced to chimpanzee-like sqwakings about their latest candidates, screaming from the tree tops of anywhere, that they have defeated the other party, killed their children, and impregnated their women monkeys.

      You had me going until you mentioned politics.

  27. Not fighting games by Narishma · · Score: 4, Informative

    Those are first person shooters, not fighting games. Fighting games are things like Street Fighter or Soul Calibur, not to be confused with beat 'em ups which are things like Double Dragon or Final Fight.

    --
    Mada mada dane.
    1. Re:Not fighting games by Anonymous Coward · · Score: 0

      That was the very first thing I thought when I read this. I was confused... Shooters aren't fighting games >_ Person who wrote this hasn't played games obviously.

    2. Re:Not fighting games by Kingrames · · Score: 1

      I don't believe I've ever seen a fighting game on the PC. When I read "PC Games" in the summary, I assumed, rightfully so, that that was their intended term.
      You can't always assume that the guys writing the summaries or the articles are gamers/programmers/(experts in any field other than their own). I mean they look for buzz words, not more accurate words.

      --
      If you can read this, I forgot to post anonymously.
    3. Re:Not fighting games by L4t3r4lu5 · · Score: 1

      Virtua Fighter was ported to Windows.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    4. Re:Not fighting games by Narishma · · Score: 1

      Just because you don't know about them doesn't mean they don't exist. Street Fighter, Virtua Fighter, Guilty Gear, Fatal Fury... All of those have been ported to the PC at one time or another. And I'm not even talking about the "unofficial" ones you can play with emulators like MAME.

      --
      Mada mada dane.
    5. Re:Not fighting games by Anonymous Coward · · Score: 0

      But it also mentions "violent".

      I'm thinking Mortal Kombat.

  28. 3D by antdude · · Score: 1

    I wonder if this is why I can't see 3D effects in movies, TV shows, etc. because I played too many 3D games with my bare eyes. I recalled I used to be able to see them when I was little (e.g., Captain EO at Disneyland) and before 3D games existed. I watched those three SuperBowl TV ads, Chuck 3D episode, and recently saw two 3D shows at Disneyland's California Adventure. Is anyone noticing this too or just me? :( I also can't see those stereograms and those never worked.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:3D by Anonymous Coward · · Score: 0

      I think I have very good eyes, I can see better than some people with glasses.

      I've played games forever, since I was about 5, and I don't have any issues seeing "fake" 3D like Stereograms or movies. Though the cheap 3D movies have a clearly cheap or no 3D effect.

  29. What about side-scrollers? by RevWaldo · · Score: 3, Funny

    Do they improve peripheral vision? Just sayin'..

    1. Re:What about side-scrollers? by mdmkolbe · · Score: 1

      You joke, but it actually sounds very plausible. You should suggest this idea to the researchers.

      Of course the major impact of this article has nothing to do with games so much as that it is overthrowing the prevailing scientific belief that you can't improve your contrast perception. Whether a side-scroller experiment is scientifically interesting likely also depends on what work has already been done on improving peripheral vision. But it doesn't hurt to ask.

    2. Re:What about side-scrollers? by Robyrt · · Score: 1

      A side-scroller probably wouldn't improve your peripheral vision at all, because your eyes are generally focused on the right side of the screen rather than the center. A first-person shooter or racing game, on the other hand, requires you to look at the center of the screen fairly often but also to be alert to quick developments on the edge of the screen. Of course, you'd have to be very close to the monitor to actually exercise the edge of your vision in this way.

  30. Re:they also dull your sense of logic and reason by Shadow+of+Eternity · · Score: 1

    I'd say you must be knew here for feeding the trolls but how the hell does one say that to a 3digit?

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  31. obilgatory by Anonymous Coward · · Score: 0

    correlation does not equal causation god dammit! :p

  32. It helped me by Centurix · · Score: 5, Funny

    I can see all the Grues now.

    --
    Task Mangler
    1. Re:It helped me by Clandestine_Blaze · · Score: 1

      You missed one!

      Sincerely,

      The Grue Currently Behind You.

  33. Re:they also dull your sense of logic and reason by Broken+scope · · Score: 0, Flamebait

    Fuck off. Same thing you say to any prick.

    --
    You mad
  34. FPS in real world. by w0mprat · · Score: 2, Interesting

    Staring at a flat screen does little for depth perception which is seriously underutilized in such a situation. Although interestingly, ones ability to use parallax to calculate spatial depth, rather than stereo vision, must be massively enhanced, since this is the other way we mentally process our spatial environment.

    So yes, a FPS gamer may do a lot better with depth perception if he/she suddenly lost one eye.

    To give an example, my father was perplexed by the extremely convex side mirrors on his new truck (yes the "objects in this mirror are closer than they appear" kind), which give a great wide field of view yet he would complain the fish eye perspective meant he couldn't judge depth correctly (and this was his excuse for almost backing into things).

    So I climb into the cab and start backing the thing up like I've done it for years.

    He pointed out my childhood and adolescence saturated with 2D screens helped me have zero problems, where he was very much an outdoorsman from a young age.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    1. Re:FPS in real world. by rosta · · Score: 1

      Um, this sounds like a couple of unrelated things.

      First, there are a huge number of cues to depth, of which stereo is one, but not the only one (shown because pirates (Arr!) can see). You mention parallax (known in vision research by many names, but mostly some variation of structure from motion), which is actually very similar to stereo (If you think about it, the problem a monocular visual system solves combining an image at time N and time N+1 to infer the 3d structure of what it's looking at is very similar to the problem a 2-eyed system solves at any given time step (the big difference is that if both the world and the observer are moving, structure from motion can be more ambiguous, while if you know the geometric relationship between the two eyes, stereo's pretty well constrained)).

      However, there are MANY other cues to depth, ranging from familiar size (imagine how much it would mess up your driving if scale-models of Hummers the size of bicycles became popular vehicles (ignore the serious engineering problems for now) - you'd have some real trouble knowing whether that was a big SUV far away, or a tiny car nearby (you'd be able to tell the difference using the distance between it and the visual horizon (meaning: the fact that it got way too low in your visual field), but that's just because you know your own observation height, as well (another cue)). The ability of a single eye to focus is also a cue to distance (Called "accomodation"), but it's useful range is limited to a few meters out. There are other cues as well (Palmer's late 90's textbook "Vision Science" has a nice, and pretty complete list of them (I had to enumerate them for part of my undergrad thesis)).

      As I understand it, stereo isn't all that important for driving, anyhow (your eyes are pretty close together, so as objects get further away, the ability to use stereo to distinguish a given distance offset gets smaller pretty fast). Losing vision in one eye would probably have it's greatest effect on your field of view, at least for driving.

      -Ross

  35. I call BS! by Thantik · · Score: 1

    With as many FPSs as I've played I should have freakin' x-ray vision by now! I'm staring very hard at the girl across the street...but...OH MAH GAWD IT'S A MAN! Turn it off! Turn it off!! I'll never play another FPS for as long as I live.

  36. It's Evolution, my dear Watson by Anonymous Coward · · Score: 0

    See better or die. Simple.

    1. Re:It's Evolution, my dear Watson by lennier · · Score: 1

      "See better or die. Simple."

      Doesn't a few hundred generations of mating, reproduction and death have to occur in the middle there?

      Otherwise Darwin's answer to 'hey you have a new evolutionary pressure in your environment' is generally not 'YOU EVOLVE! YAY!' but '... good try, but the rules have now changed, you all die, sucks to be you'.

      To get an 'evolutionary' effect out of video gaming you'd have to look at self-selection, I think. In other words, a case where it's not that playing a game makes your eyesight better, but just that normally-sighted people drop out en masse and the only players left are super-sighted freaks.

      What's happening here seems to be more interesting than just selection.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    2. Re:It's Evolution, my dear Watson by gadget+junkie · · Score: 2, Interesting

      "See better or die. Simple."

      [...]

      To get an 'evolutionary' effect out of video gaming you'd have to look at self-selection, I think. In other words, a case where it's not that playing a game makes your eyesight better, but just that normally-sighted people drop out en masse and the only players left are super-sighted freaks.

      What's happening here seems to be more interesting than just selection.

      Nature is a tightfisted lady. natural selection gives a set of potential abilities, but if you do not use them, they fall by the wayside. Think about how astronauts bodies lose mass and bone density in space.
      the human race has been shaped by its tribal structure; the ability to discriminate visual info for hunting, while handy for everyone, kept honed probably only in the individuals who specialized in hunting. nature discarded the immediate availability in other members of the tribe.

      --
      "If a boss demands loyalty, give him integrity. But if he demands integrity, give him loyalty." (John Boyd, 1927-1997)
    3. Re:It's Evolution, my dear Watson by PingSpike · · Score: 1

      This is a good explaination for what is going on here. I think an easy example is how a muscle responds to weight lifting by growing and becoming stronger. If one had to wait until a new generation to gain any strength to adapt one probably wouldn't last very long.

      I think the real news is that we didn't think the eye would respond to training at all...much less to training that only offers intangible rewards like "most kills". However, people become better at plenty of pursuits that don't immediately increase their survivability. And perhaps the euphoria of your fake kill is the same kind of stimulus one gets after a successful "real" hunt.

  37. Some day this can stop? by DiegoBravo · · Score: 0, Troll

    Almost every week in /. there is an story about the supposed benefits of some weird aspect of gaming.

    To me this implies that /. editors feel guilty of loving games because they really know they're damaging their body (tired eyes, overweight, talking incoherences, etc.) so need every possible excuse to continue with the addiction.

  38. CLEARLY by cybereal · · Score: 2, Funny

    Clearly, this works because you're selling your eternal soul to satan by ritualistic virtual murder in return for slightly better eye sight!

    --
    I read the script, and I think it would help my character's motivation if he was on fire. -Bender
  39. Please tell me about OS X by zippthorne · · Score: 0, Offtopic

    That surely only matters if you're too retarded to enlarge your font size (which you can do even on windoze nowadays, though by default windoze does some dumb shit compared to linux/x11 or macosx, you have to reconfigure it).

    I can't figure out how to make the menu fonts any bigger without breaking everything else.

    For instance, if you use AppleDisplayScaleFactor, raster images get uglified and the mouse pointer breaks. Back in windows (XP), the I could just go through the display settings and "use large fonts" (and extra large, I think. In factors of roughly root 2) and all it would break annoyingly frequently, but still only occasionally, was the odd modal dialog's text flow in a usually still usable way.

    --
    Can you be Even More Awesome?!
    1. Re:Please tell me about OS X by Anonymous Coward · · Score: 0

      How is this any more off topic than its parent? It's a refutation by example of the premise that windows "does dumb shit compared to OS X." Namely, the example that OS X's dumb shit is even dumber than windows' dumb shit.

      It's just that it's framed in a way that invites further refutation.

  40. Helped me in Entomology class. by mauthbaux · · Score: 1

    Had a similar experience back in college. I was playing about 2 hours a day of UT2k4 with instagib activated and fencing (the kind with swords) for 4 hours a week. My reflexes were noticeably faster than my compatriots, and I had a much easier time picking out and recognizing small details. The place that it was most apparent was actually in my entomology class when we had to go out and collect insects. I had an easier time acquiring specimens simply because I noticed them when others didn't. The faster reflexes also helped me catch some of the more evasive ones. So yeah, if ya ever take an entomology class, the videogames do help.

    --
    "Operating systems suck: you're better off using only the BIOS" --trainsaw.com
  41. Re:they also dull your sense of logic and reason by Solra+Bizna · · Score: 0, Flamebait

    A perfect case in point of gamers not having any social skills, I think.

    -:sigma.SB

    --
    WARN
    THERE IS ANOTHER SYSTEM
  42. INACCURATE, INACCURATE, INACURATE by sonamchauhan · · Score: 0, Troll

    If we want an accurate headline it should be: "Violent Video games can Improve One Aspect of Vision"

    1. Re:INACCURATE, INACCURATE, INACURATE by kno3 · · Score: 1

      The original title still stands for itself. Yours is just more detailed, no more accurate. I am confused and to why the video games have to be violent! Surely it just needs to be fast paced, and require the ability to pick out objects. Not necessarily violent.

  43. Mod parent up. by Anonymous Coward · · Score: 0

    Mod parent to match grandparent, at least. UT2004 was tweaked right out of the box in numerous ways to stave off visibility problems. Characters were brightly-colored (and, get this, had corona-style "heads-up" lights attached to their models), maps were well-lit. and all the game's weapon fire was quite visible. User mods, especially for competitive purposes, furthered this by applying FLUORESCENT colors to all player models (screaming blue/red body, neon green head, clearly visible even in the darkest corners of maps). The ONLY way to be stealthy was to stay out of the opponent's line-of-sight (and, slightly off-topic, stealth was even more difficult because competitive players were as active in listening for their opponents' footsteps and gunshots as they were in visually scanning for targets).

    Really, rapid movement aside, targets in UT2004 were just as visible as "targets" in The Sims. It's just that nothing in the Sims is going to end your session within milliseconds of appearing onscreen. Many things in UT2004 COULD kill you within a second of appearing onscreen (Shock combos, folks armed with a headshot gun, close-range flak at a corner, shieldgun insta-kills...) That's not even to say a word about the InstaGib crowd (imagine playing CTF in a big map where everyone is loaded out with infinite ammo in one-shot-to-the-toe-kills-you guns. Yes, some people were good enough to get the entire way across a crowded map that way).

  44. Personal example by Anonymous Coward · · Score: 0

    As it happens, I was actually a rather good UT2004 player; I'd logged thoussands of hours of play by the time I moved on to greener pastures. Sometime near the end there, I was invited skeet shooting with a friend. It was the first time I'd picked up a firearm (or slugthrower of any sort) in over 15 years; my only other experience had been firing a few dozen pellets from a friend's BB gun as a kid. Once the gentlemen (really, they WERE polite rural gentry-folk) at the firing range had given me the run-down on firearm safety and on handling the little 20 gauge, I walked out to the range and immediately pegged 3/4 of the pigeons two rounds in a row, and 22/25 the third round. Now, that's not Olympic quality or anything, and I'm still no world-class shot, but I can DEFINITELY attest that I engaged (and continue to develop) some of the same neural paths in lining up the pigeons that I did in tracking targets in UT2004 (Shock Combo, anyone?)

    UT2004 remains my favorite FPS game, in particular due to its emphasis on fast movement, its blitzkrieg-yet-solid strategic play, and its presentation of rapidly-moving targets. I can definitely see how playing the game could teach better visual skills if such a thing is at all possible; it CERTAINLY increased my hand-eye coordination.

  45. If I were Jack Thompson... by PotatoFiend · · Score: 0

    ...I'd start dying my hair some non-grayish color.

    --
    "Liberty may be endangered by the abuses of liberty as well as the abuses of power." -- James Madison
  46. Touhou Project by Requiem18th · · Score: 1

    I wonder what effect Touhou Project would have on your contrast sensibility...

    http://www.youtube.com/watch?v=hHmzO2RI1fs

    --
    But... the future refused to change.
  47. Yay! Videogames improves vision, what about... by alexandre_ganso · · Score: 1

    I've already seen that

    - Videogames improve vision
    - Masturbation is good for your prostate
    - Drinking beer is good for your stomach.

    Now the only thing missing is to read that pizza makes you thinner!

    1. Re:Yay! Videogames improves vision, what about... by Ironica · · Score: 1

      I've already seen that

      - Videogames improve vision
      - Masturbation is good for your prostate
      - Drinking beer is good for your stomach.

      Now the only thing missing is to read that pizza makes you thinner!

      Well, pizza usually has cheese on it, and supposedly dairy makes you thinner. (Note: that study was funded by the dairy council.)

      And don't forget... coffee is good for your heart!

      --
      Don't you wish your girlfriend was a geek like me?
  48. Wow. by Yfrwlf · · Score: 1

    You've got to be a complete idiot to post such an article. Yes, a game must be violent to help your eyesight. A new low for Slashdot.

    --
    Promote true freedom - support standards and interoperability.
  49. Mitigate, but not solve? by gr8dude · · Score: 1

    I think they mean that video-games help you to get better results from what you see using some "software algorithms" (i.e. using interpolation or extrapolation, the brain can make more accurate predictions about something).

    The problem is that while the brain can compensate "bad input" with software post-processing, it cannot outperform another human, who has perfect vision (thus their eyes generate "good input" for the brain - so there is no need for post-processing).

    1. Re:Mitigate, but not solve? by DirtyUncleRon69 · · Score: 1

      Of course, If someone can see very clearly but has no idea what they are looking at (sniperintheweedslookoutyou'redead), it is equally useless information.

      Which is worse, bad input, and good recognition, or good input and bad recognition? It seems we have little control over the quality of (unaided) input.

      --
      They say, "Evil prevails when good men fail to act." What they ought to say is, "Evil prevails."
  50. The real deal by Rumagent · · Score: 1

    If you don't like the dumbed down version, the actual article can be found here. It is quite readable.

    And it is a crappy summary - as usual. Violence is not even mentioned in the article.

  51. Seems about right.. by Anonymous Coward · · Score: 0

    Yeah yeah.. anecdotal evidence etc.

    My brother and I have the best eyes/vision in our family - we're also the only gamers and have been playing fast-paced action games (mostly FPS) for very long - we both also don't need glasses, like everyone else in our family ;)

  52. It worked for me! by Xest · · Score: 1

    I used to need glasses as a kid, now, 15 years of online gaming later I've had 20/20 vision for over 8 years.

    Of course, that doesn't prove anything, my eyes could've just naturally corrected themselves. Either way though one thing is for sure, staring at a monitor or TV didn't make my eyesite worse like my grandparents always told me it would ;)

    Honestly though I wonder if my eyes ever were bad. When I was a kid and told I needed glasses my eye checks were always at commercial opticians. Eye tests over the last few years were always done by impartial eye doctors as part of my job giving me free eye checkups because I work with computers. I wonder if the original diagnosis of me requiring glasses was simply a good old case of conflict of interest in that of course commcercial opticians are going to tell me I need glasses, because then they get to sell me some! The impartial eye doctors however had nothing to gain either way because he wasn't also selling me glasses so just gave me the truth.

  53. Next Gen Games by TuaAmin13 · · Score: 1

    All those shades of "next-gen" grey really do have a benefit! And here I thought developers were just being lazy with the color palette. I'm sorry developers! Keep on preparing us for the upcoming apocalypse

  54. games improve vision... by Anonymous Coward · · Score: 0

    ...at least the counter acts the effect of too much p0rn

  55. Not funny by Anonymous Coward · · Score: 0

    You're repeating his joke. Go make up your own :(
    Or did you drop your jokes while posting that and are now looking for them?

  56. Intensively? by ImOnlySleeping · · Score: 1

    I thought hey meant 50 hours a week at first. They aren't even talking an hour a day here. Every kid I know plays video games more intensively than this.

    --
    Everybody seems to think I'm lazy I don't mind, I think they're crazy
  57. Because the experiment used violent games by bigsexyjoe · · Score: 1

    Granted using the word violent is sensational, but the "action" games tested were violent. And the games that would have similar effects are probably mostly violent games. You could probably create a non-violent games that increases the ability to see color contrast, but probably no one would want to play it.

  58. Convergence insufficiency and related eye problems by Brian+Stretch · · Score: 1

    Playing video games and otherwise stressing your near vision can aggravate convergence insufficiency, which causes headaches, makes it hard to stay focused while reading, etc, and can be mistaken for ADD. In fact ADD and CI correlate strongly. You can have "perfect" vision and still have CI. I'm getting my eyes checked soon.

  59. Re:they also dull your sense of logic and reason by pwfffff · · Score: 1

    "invariably you are met with brutish impudence." Unlike, of course, any discussion with parent poster. He will argue with dignity, and... wait, what? "people talking about violent video games are reduced to chimpanzee-like sqwakings about their latest giblet fest, screaming from the tree tops of the ladder board, that they have defeated the betas, killed their children, and impregnated their women monkeys." Ah... so you're one of those... *backs away slowly from the troll*

  60. Re:they also dull your sense of logic and reason by Kintanon · · Score: 1

    I also propose that Simcity, Civilization, the game of Monopoly, and possibly the "Tycoon" series of sims are responsible for the lack of economic planningthat is rampant in our society. I mean, just look at the websites for these video games. Is there any kind of discourse on the harsh realities of capitalism or the far reaching effects of uneven taxation on the social framework of society? No.

    Your argument is stupid.

    --
    Check out JoshJitsu.info for Brazilian Ji
  61. I found your keys. by Anonymous Coward · · Score: 0

    After I pulled my foot out of your ass, your wife licked them clean and lo--behold the keys between my toes. Maybe you should consider flossing your ass once a week.

  62. Ah by Anonymous Coward · · Score: 0

    I see...

  63. Doom III by poot_rootbeer · · Score: 1

    It's true, after a weekend of playing Doom III, I found myself very sensitive to the difference in color between RGB #000000 (background) and RGB #010101 (enemies).

  64. Who wrote this fucking title? by The+Living+Fractal · · Score: 1

    Did someone hire Jack Thompson's nemesis to write this title or something? The point of the research was not to look at violence or violent games. It's about games that require players to quickly discern changing contrasts in visual elements.

    Last I checked, that wasn't the definition of violence.

    Sure, violent games happen to be a large subset of "games that require players to quickly discern changing contrasts in visual elements". But is that all there is in the set? Fuck no. I have a couple games on my computer right now that qualify for this and aren't violent at all. /rant

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:Who wrote this fucking title? by Mia'cova · · Score: 1

      I think that's exactly what the poster wanted. I get sick of the bad press too. Besides, how many twitch FPS games out there that aren't violent? The study used UT2004 and CoD, compared against the sims. The title is pretty fair tbh.

  65. Flawed Study by LiveFreeOrDieInTheGo · · Score: 1
    Where's the control group without any attempt at visual improvement? Where are other methods of visual improvement offered within the stuedy?

    It's GIGO.

  66. Re:they also dull your sense of logic and reason by badkarmadayaccount · · Score: 1

    What's really funny is that you might be right.

    --
    I know tobacco is bad for you, so I smoke weed with crack.