It was called "The Road Ahead", originally published in 1995. My recollection was that he got some things right, but he speculated that a new information superhighway would come along to replace the Internet. He also predicted that many/most of us would be interacting with their computers via handwriting and voice recognition.
Wikipedia probably gets vandalized every minute of the day. In this case, it'd be relevant to know how long the offending paragraph existed in the article before being reverted. If another editor caught it and reverted it within a few hours, I hope the court would find this kind of lawsuit to be frivolous.
If The Wiggles filed a lawsuit every time somebody posted how "gay" they were, they'd be rich. (Oh wait, they are. Rich, not gay).
As it says on their official hoodie, "Penny Arcade: You wouldn't get it." In other words, the elitism is partly the point. People like PAX because it's a "convention for us", i.e. for the serious gamers who share an world-view similar to Holkins' and Krahulik.
The 600,000 refers to the number of accounts that were active in the last 60 days, as per the counter on their homepage.
Apparently the overhyping of Second Life now extends to their system outage reports.
I pretty much run the same schedule, and I agree completely. I have grade-school age kids, and I usually play MMOs for 1.5 to 2 hours per night, always after the kids have gone to bed.
There are a MMOs that fit this "casual play" style pretty well. I got hooked on Disney's Toontown Online (yes, go ahead and laugh) when my 6 year old started playing it. Tons of parents play that one, and even the big boss battles take only about 40 minutes to complete. Now I play "Shot Online", a Korean-based golf MMO. Allows me to have some "me time" and some social interaction without having to make a big time commitment. I've also tried Wow and City of Heroes, and they are especially fun at the lower levels.
The developers who created the "Aladdin" and "Pirates of the Caribbean" games at DisneyQuest have spent the last few years making MMORPGs. They created Toontown Online in 2003, and they're now working on a Pirates of the Caribbean MMORPG that is scheduled for a 2007 release. That probably explains why DisneyQuest hasn't gotten any new, original games in a long time.
Maybe you were just being sarcastic, but Steve Jobs probably had nothing to do with this. Disney Mobile has been in the works since at least last summer. I had signed up on the Disney Mobile web page months ago.
You're right, the politicians ARE doing a good job editing Wikipedia. I mean, it says it right there in WikiNews, the news source that anyone can edit...hey wait a minute!
Yeah, I've used Trygames recently to purchase games for my kids. In my mind, downloadable games are the perfect choice for kids since they ALWAYS scratch their CD-ROMs. Unfortunately, the Trygames catalog is pretty disappointing -- several of the kids' titles are over 10 years old.
I'm a CoH fan, but this still was a boring article. An "idea guy" finds he's not suited for project management so he steps aside and does a little consulting instead. This happens every day in the business world, it's not really a big deal. The only thing of interest was that he's now written a novel about a software company.
From a Detroit Free Press article:
"Electronic Arts wrote that his account was terminated because he violated terms of service by posting links to outside Web sites within the game and because of player complaints, which they would not detail.
"'It is simply not true' that the company tried to censor Ludlow, Brown said. 'He got kicked out for breaking the rules and for annoying other players.'"
Let's see, Ludlow wrote his Sims blog for a measly 6 weeks before his account was terminated. Yet this mini-experience netted him a book deal with O'Reilly, a book that comes a full 2 years after the events being described, in which he describes in colorful language how his character was "murdered" by Electronic Arts. Please.
Ludlow, it's very simple. When you signup to play an MMO, you agree to a legal contract called a "Terms of Service". It says that the company makes the rules, and they can choose to terminate your account at any time.
Move along, people, nothing to see here.
I realize he's joking, but he actually makes a good point. Joe User doesn't care how the software is developed, he only cares that it does the job. Plus, the word "open" will cause some to think that their personal communications will be open for others to intercept.
This is all part of a grand scheme to elect Jonathan Cain, keyboardist with Journey. DON'T STOP BELIEVIN' -- CAIN IN '08!
Good ideas into the ground?
OK then let's all give a hand to Jobs. Hand...Jobs, wait, that doesn't work either....
It was called "The Road Ahead", originally published in 1995. My recollection was that he got some things right, but he speculated that a new information superhighway would come along to replace the Internet. He also predicted that many/most of us would be interacting with their computers via handwriting and voice recognition.
Wikipedia probably gets vandalized every minute of the day. In this case, it'd be relevant to know how long the offending paragraph existed in the article before being reverted. If another editor caught it and reverted it within a few hours, I hope the court would find this kind of lawsuit to be frivolous. If The Wiggles filed a lawsuit every time somebody posted how "gay" they were, they'd be rich. (Oh wait, they are. Rich, not gay).
As it says on their official hoodie, "Penny Arcade: You wouldn't get it." In other words, the elitism is partly the point. People like PAX because it's a "convention for us", i.e. for the serious gamers who share an world-view similar to Holkins' and Krahulik.
Ask O.J. He'd probably say "my jury RULED!!" ;)
The 600,000 refers to the number of accounts that were active in the last 60 days, as per the counter on their homepage. Apparently the overhyping of Second Life now extends to their system outage reports.
I pretty much run the same schedule, and I agree completely. I have grade-school age kids, and I usually play MMOs for 1.5 to 2 hours per night, always after the kids have gone to bed. There are a MMOs that fit this "casual play" style pretty well. I got hooked on Disney's Toontown Online (yes, go ahead and laugh) when my 6 year old started playing it. Tons of parents play that one, and even the big boss battles take only about 40 minutes to complete. Now I play "Shot Online", a Korean-based golf MMO. Allows me to have some "me time" and some social interaction without having to make a big time commitment. I've also tried Wow and City of Heroes, and they are especially fun at the lower levels.
This wouldn't have happened if all airplanes were equipped with one of these: http://www.atechflash.com/products-icarta.html
"Most people use toilets more often than iPods..." Which reminds me of this (apparently real) item: http://www.atechflash.com/products-icarta.html
A good article from Slate about a guy and his failed coffeeshop business. Not quite the same, I realize, but still very insightful.
The developers who created the "Aladdin" and "Pirates of the Caribbean" games at DisneyQuest have spent the last few years making MMORPGs. They created Toontown Online in 2003, and they're now working on a Pirates of the Caribbean MMORPG that is scheduled for a 2007 release. That probably explains why DisneyQuest hasn't gotten any new, original games in a long time.
Maybe you were just being sarcastic, but Steve Jobs probably had nothing to do with this. Disney Mobile has been in the works since at least last summer. I had signed up on the Disney Mobile web page months ago.
Have you ever seen Wikipedia? It's called the "history" tab, and it's on every page.
You're right, the politicians ARE doing a good job editing Wikipedia. I mean, it says it right there in WikiNews, the news source that anyone can edit...hey wait a minute!
Yeah, I've used Trygames recently to purchase games for my kids. In my mind, downloadable games are the perfect choice for kids since they ALWAYS scratch their CD-ROMs. Unfortunately, the Trygames catalog is pretty disappointing -- several of the kids' titles are over 10 years old.
I'm a CoH fan, but this still was a boring article. An "idea guy" finds he's not suited for project management so he steps aside and does a little consulting instead. This happens every day in the business world, it's not really a big deal. The only thing of interest was that he's now written a novel about a software company.
Wired talked about virtual "rape" in Sociolotron (and whether in has any translation to the real world) back in June 2004.
You forgot the word "parents'" between "my" and "basement".
You're the one using weird logic. The writeup said "chances are you may just be interested". It didn't say "you MUST be interested".
From a Detroit Free Press article: "Electronic Arts wrote that his account was terminated because he violated terms of service by posting links to outside Web sites within the game and because of player complaints, which they would not detail. "'It is simply not true' that the company tried to censor Ludlow, Brown said. 'He got kicked out for breaking the rules and for annoying other players.'"
Let's see, Ludlow wrote his Sims blog for a measly 6 weeks before his account was terminated. Yet this mini-experience netted him a book deal with O'Reilly, a book that comes a full 2 years after the events being described, in which he describes in colorful language how his character was "murdered" by Electronic Arts. Please. Ludlow, it's very simple. When you signup to play an MMO, you agree to a legal contract called a "Terms of Service". It says that the company makes the rules, and they can choose to terminate your account at any time. Move along, people, nothing to see here.
I realize he's joking, but he actually makes a good point. Joe User doesn't care how the software is developed, he only cares that it does the job. Plus, the word "open" will cause some to think that their personal communications will be open for others to intercept.