That'd be like suing a telephone company for making a product that allows someone to harass you. They provide the medium but can't be responsible for the content.
This generates charged ions that are accelerated through a magnetic field and ejected from the rear of the spacecraft, producing a gentle thrust equivalent to the weight of two pennies resting on the palm of your hand.
Perhaps I should RTFA more carefully, but does anyone know how the thing got into orbit in the first place? It sure as heck didn't get off the ground on two pennies' worth of acceleration.
I'd rather have a TIE interceptor myself. The lack of shields won't matter much as long as we're not engaged in an interstellar war, but the extra speed can't hurt.
"Further more, have you ever tried to play a fighter with a keyboard? It sucks!"
A matter of opinion. I apparently have a lack of thumb dexterity or somesuch, and I find it difficult to manipulate all four (or more, depending on game) attack buttons to do combos.
Key lock-up was an issue I had momentarily forgotten about, and now I feel dumb for that. Yes, it can be quite irritating. Personally, I still like my remappable controls.
Am I the only one who prefers a keyboard to console-style controllers/gamepads? I've used computers far more than consoles, and I find keyboard controls to be far more precise and accessible. For one, you have far more buttons and aren't locked into whatever button scheme the game system design forces you into. You can also use all your fingers instead of just thumbs (and index fingers for shoulder buttons). The only advantage consoles really have are analog sticks, but even those can be less precise than the good ol' numpad (or wasd) depending on the game.
"Unless you are playing 4-8 hours a day most of your friends you play with will leave you in the dust."
Isn't this true of basically every MMORPG? The more you play, the more powerful you are, right?
This is one of the shortcomings of the genre - playing with thousands of other people simultaneously has no point if 98% of them are outside your level range for any real interaction.
Re:Chess City will suck to live in...
on
Hydra vs. Shredder
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· Score: 3, Funny
Not to mention having to bulldoze a good ten buildings just because that row is full.
Well somebody's not an overclocker.
Technically, it wouldn't "pop out" your neck so much as go around it extradimensionally.
Gamespy posted an article about a computer game?
Holy cow, that's some breaking news.
That'd be like suing a telephone company for making a product that allows someone to harass you. They provide the medium but can't be responsible for the content.
what is the impact on Slashdot of being portrayed in a positive light in a major news media article in the NYT going to be?
/. gets ennwhyteed!
This generates charged ions that are accelerated through a magnetic field and ejected from the rear of the spacecraft, producing a gentle thrust equivalent to the weight of two pennies resting on the palm of your hand.
Perhaps I should RTFA more carefully, but does anyone know how the thing got into orbit in the first place? It sure as heck didn't get off the ground on two pennies' worth of acceleration.
I'd rather have a TIE interceptor myself. The lack of shields won't matter much as long as we're not engaged in an interstellar war, but the extra speed can't hurt.
Actually, I think they need more computer contact.
"Further more, have you ever tried to play a fighter with a keyboard? It sucks!"
A matter of opinion. I apparently have a lack of thumb dexterity or somesuch, and I find it difficult to manipulate all four (or more, depending on game) attack buttons to do combos.
Key lock-up was an issue I had momentarily forgotten about, and now I feel dumb for that. Yes, it can be quite irritating. Personally, I still like my remappable controls.
Am I the only one who prefers a keyboard to console-style controllers/gamepads? I've used computers far more than consoles, and I find keyboard controls to be far more precise and accessible. For one, you have far more buttons and aren't locked into whatever button scheme the game system design forces you into. You can also use all your fingers instead of just thumbs (and index fingers for shoulder buttons). The only advantage consoles really have are analog sticks, but even those can be less precise than the good ol' numpad (or wasd) depending on the game.
Maybe I'm just a dork, but that sounds to me like an Apple-created Final Fantasy product.
"Unless you are playing 4-8 hours a day most of your friends you play with will leave you in the dust."
Isn't this true of basically every MMORPG? The more you play, the more powerful you are, right?
This is one of the shortcomings of the genre - playing with thousands of other people simultaneously has no point if 98% of them are outside your level range for any real interaction.
Not to mention having to bulldoze a good ten buildings just because that row is full.
"Whyline -- short for Workspace for Helping You Link Instructions to Numbers and Events"
Wow, they're really lucky that their project name ended up being such a good acronym.
Ah, but what happens when the music industry licenses silence? You'll be legally obligated to listen to annoying music.