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When Emulation Isn't Enough

oldskoolar writes "For those of you who find emulation of your favorite Nintendo games disconcerting with a keyboard interface, Joystiq may have just the project you've been looking for. For those of you with more time than most people have ambition; why not couple this hack with an older mod."

207 comments

  1. Other Controllers by Emrikol · · Score: 5, Informative

    I've always liked using PlayStation Controllers for my emulators. Radioshack has a really cheap (sub $15) converter that goes from PlayStation > USB

    --
    You're all bastards!
    1. Re:Other Controllers by Emrikol · · Score: 3, Informative
      Oh...here it is for $10.49
      Ripped from site:
      A must-have for serious PSX gamers! This RadioShack PSX-to-USB Game Adapter allows you to use your PlayStation game controller on your USB-equipped PC. Built-in vibration feedback driver lets you feel special effects in the game.

      PRODUCT FEATURES:
      Meets USB 1.1 requirements
      No batteries required
      Compatible with Direct-X
      Windows XP/2000/ME/98SE/98 compatible

      --
      You're all bastards!
    2. Re:Other Controllers by romper · · Score: 1

      Can you get the dual-shock (rumble) to work with a PC too?

      Just wondering.

      --
      Right is wrong when left is right.
    3. Re:Other Controllers by Kenja · · Score: 1

      I was able to with a converter called a "PC Joy Box" from China. Dont know about the Radio Shack one.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    4. Re:Other Controllers by mrchaotica · · Score: 1

      Does it work with dance pads, for playing StepMania?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    5. Re:Other Controllers by Masami+Eiri · · Score: 1

      Do they have them to convert Gamecube controllers? I've always liked them more.

    6. Re:Other Controllers by nolife · · Score: 1

      Yes, another "does it work with" question..

      I could not find any specifics for the RS version, but a Google seach turns up many of these adapters and all claim that analog is supported feature. I know the newer PS2 DS controllers have a pressure sensitive (analog) X button but the original DS's from the PS1 are not. I wonder if that is an option also. Care to coment more on the RS version to fill us in?

      Again, not specific to the RS version but others claim to be very compatible:

      This model convertor claims:

      Automatically turns on PSX analog mode(no need to switch)
      -PSX, PS2, PS one accessories are all compatible
      -256 stages of virtual force feedback function
      -Unlike video vibration or only one-stage vibration
      -Fully compatible with MS-DirectX force feedback
      -Plug-and-play for easy to installation on USB port
      -No need for extra power adapters
      -Supports all buttons on PC games
      -Converts PS joystick, racing wheel, and dancing controller to be used on PC

      The best controller I have ever used for racing was the handwheel by Interact?. You gripped it like a fishing rod or a pistol. It had a small spring center return analog wheel (~3.5 in) on top with a hard sponge/rubber wrap and an analog trigger underneath (gas) with one more analog button on top (brake). It was close in design to a typical RC car controller. It worked great for GT1 and GT2 but the unit is not compatible with the PS2? I wish they still made that thing. The DS controllers analog works fine but the limited amount of movement makes it a little odd for something like GT long term.

      --
      Bad boys rape our young girls but Violet gives willingly.
    7. Re:Other Controllers by timts · · Score: 1

      the original nes controller wasnot very comfortable, and there are PC controller looks like that already, there are even ps2 controller that looks like old nes ones.

    8. Re:Other Controllers by CavemanKiwi · · Score: 1

      The great thing about this device is it opens up 3rd party controllers made for the PSX to the PC market. I seem to remember that Namco made an arcade stick with arcade style buttons for the PSX, perfect for Street Fighter 2 and other arcade classics.

    9. Re:Other Controllers by Anonymous Coward · · Score: 0

      I have to agree here... The Gamecube controllers are simply the best designed controllers available. I'm not a big time gamer, but when I use anything but the GC controllers, my hands always cramp up after about 20-30 mins.. I've never had this happen with the GC.. Even after house of button mashin. And all the buttons are easy to reach, no chance of a screw up.. Unless you're really fat-fingered..

    10. Re:Other Controllers by ElForesto · · Score: 1

      I'll have to pick one of those up. I've been using a $20 Gamepad Pro from Gravis that's been okay, except it's REALLY easy to accidentally hit the diagonals. I really do like the 4-way D-pad much better for NES and SNES emulation, otherwise I end up getting frustrated when my finger isn't dead center and I go in some oddball direction.

      --
      There is a difference between "insightful" and "inciteful" other than spelling.
    11. Re:Other Controllers by Midnight+Thunder · · Score: 2, Informative

      Did a quick search with Google and got the following:

      Gamecube Controller Firmware

      Which is part of EzHid Firmware project. On other hand, if like me, you would like to skip on the soldering iron there is this adaptor.

      --
      Jumpstart the tartan drive.
    12. Re:Other Controllers by Masami+Eiri · · Score: 1

      Sweet, thanks

    13. Re:Other Controllers by Masami+Eiri · · Score: 1

      I had one of those... never got to use it though, as Interact decided not to support 2k/XP.. never quite understood that move.

    14. Re:Other Controllers by drumist · · Score: 2, Informative

      This actually illustrates a limitation of the regular controller. In most games, it makes no sense to press left AND right at the same time, but it is used all the time in Dance Dance Revolution. Some PSX -> USB converters will map the directional arrows to a two-axis grid (i.e., X-axis and Y-axis). (There are a few variations of this.) Some will map the directional arrows to four independent "buttons" (one for each direction). You need one that uses the latter method for games such as DDR to work correctly. Sorry, but I do not know which method the RadioShack version uses.

    15. Re:Other Controllers by CMiYC · · Score: 1

      http://www.blackchopper.com/ has an modular adapter that allows the use of PSX, NES, SNES, and Genesis controllers on one device. Each of the different "cable types" have an adapter that plugs in.

      If you still like using PSX controllers, you can easily switch to NES controllers every once in a while... ... and unlike the other PSX->USB type converters sold, this one is made in the USA. ;)

    16. Re:Other Controllers by ArsonSmith · · Score: 1

      Old trick i used in Final Fantasy 2 I found out that if you hold left and right at the same time your characters would walk back and forth getting attacted by things in the area. Once I got to a high enough level I could use this to get items in diffrent areas but cracking open a controller, tapeing down left right and I think it was "A" button. this way I could leave it on all day at school or all night while I slept and see what new and cool items I found the next morning. the Admantium armor I remember was one of the hardest items to get. You could leave the thing on for 2-3 weeks and not ever find it. I did finaly find 2 after several months of running it like that.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    17. Re:Other Controllers by br0ck · · Score: 1

      I just got a couple PS1/PS2/N64 controller to USB adaptors that worked great and noticed that the same place has a Gamecube controller to USB adaptor. I found the place in a recent slashdot post, which I can't seem to find now.

    18. Re:Other Controllers by Hooded+One · · Score: 1

      I picked a Gamepad Pro up a few years back, and I've had the exact same problem, both in Windows (98 and XP) and Linux. I've noticed it's more likely to hit the diagonals when I'm using the X-axis than the Y-axis, but that may just be the way my thumb hits it.

      Still, it's a nice controller, and more comfortable than the old NES one.

      If I were going to go for a controller adapter, I'd have to pick the PS2.

    19. Re:Other Controllers by Anonymous Coward · · Score: 0

      EMS Dual Shooter works very good with StepMania pads.

    20. Re:Other Controllers by syukton · · Score: 1

      You can get a four-controller version off of ebay for about the same price. I've got one and I love it.

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    21. Re:Other Controllers by rincebrain · · Score: 1

      No. No it does not.

      Read StepMania's compatibility list.

      I have personal proof of this, as I spent nigh-two hours trying to get it to do so on one occasion.

      --
      It's only an insult if it's not true.
    22. Re:Other Controllers by miyako · · Score: 1

      Not sure what model it is (in the other room, don't want to get up and walk) but I have a gravis game pad that has the same problem, but there is a small button in the middle with a green LED that toggles the controller between analog 8 way direction and a standard, non-analog 4-way d-pad.
      I've always found the pad to be pretty nice, though it's a little on the bulky side.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    23. Re:Other Controllers by 13Echo · · Score: 1

      I just use my DirectPad Pro (on Linux) with Stepmania. Never failed me yet, though I doubt it will be of much use when parallel ports are phased out (some day).

      http://www.arcadecontrols.com/Mirrors/www.ziplab el .com/dpadpro/

    24. Re:Other Controllers by Anonymous Coward · · Score: 0

      I bought a bunch of Dualshock clones called the AxisPad for $3 apiece at a clearence. They run over USB and are shipped with a simple cd full of drivers for Windows9x, NT/2000 and XP. These things seem to work well in most games, though I have run into problems with some games that wouldn't let me change the button mappings; that's not a fault of the controller however. It seems pretty durable also. I've already dropped and run over them pretty well in the two months I've owned them and they still work fine.

      The AxisPad is actually a bit larger than a *real* Sony DualShock, but I already have a 3rd-party controller for my Playstation 2 (made by Performance, called the Dual Impact and made with bright green plastic) that's exactly the same size as this AxisPad. Though the AxisPad actually performs better than it, especially with the directional pad.

      Anyway, if you can't find a PSX -> USB convertor or simply need another controller, this AxisPad isn't a bad choice. Then again, I'm almost certainly biased because I got them at such an outstanding price.

      Edit: I just found out why they were on clearence. Interact Accessories (who also make the Gameshark) seem to been bought up by another company. Probably spells financial difficulties

    25. Re:Other Controllers by mrchaotica · · Score: 1

      Ah, thanks. Glad I didn't buy it then! Too bad the ones that do cost twice as much : (

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    26. Re:Other Controllers by iainl · · Score: 1

      If an arcade stick for the PC is what you're after, I can confirm that both the Dreamcast arcade stick (possibly the greatest arcade stick ever released in the West for home use) and Hori's Soul Calibur 2 work with the PC MagicBox (at your nearest Lik-Sang, Play-Asia and goodness where else).

      I use my MagicBox with the DC stick, and a Joybox-13 with my Gamecube SC2 stick in MAME for two-player fun; its highly recommended.

      All the sticks I've mentioned are likely to be more easy to find than the (overrated, in my view) Namco PS1 stick is now.

      --
      "I Know You Are But What Am I?"
    27. Re:Other Controllers by Rhone · · Score: 1

      Here's another "me too" response. I grabbed a pair of Gravis Gamepad Pros off of E-bay to play emulated SNES games, and I found that the "can't go straight without hitting a diagonal" problem made most of the games I wanted to play virtually unplayable. It's annoying to play Streetfighter 2 and find yourself JUMPING when you just wanted to walk straight forward, or to be running in a Mario game and find yourself randomly ducking down.

      So I got a standard PS2 controller and an adapter, which works wonderfully.

  2. people still have those things? by dirvish · · Score: 1

    Looks like you can get a NES dirt cheap on ebay.

    1. Re:people still have those things? by dirvish · · Score: 1
      From the article:
      The NES made its debut in the USA in 1986 sporting two flavors--Arcade ($199) and Deluxe ($249). Arcade included Super Mario Bros. and the deluxe included ROB the robot and a zapper gun. Over 70 million units were sold worldwide, so for this reason a lot of this hardware is still laying around just waiting to be hacked up.

      So yeah, with over 70 million sold I imagine a few people still have one laying around.
    2. Re:people still have those things? by Andorion · · Score: 5, Funny

      But will it work without having to blow in the cartridge, click it up and down three times while pushing it all the way in (or barely in, scraping the front) and holding/cycling the power/reset buttons?

      ~Berj

    3. Re:people still have those things? by dirvish · · Score: 3, Funny

      hehe, probably not. I forgot about all of that fun. It was like its own game that came free with the system! You just don't get that kind of entertainment with modern gaming systems.

    4. Re:people still have those things? by Mr+Guy · · Score: 1

      Bah, everyone knows you need two games, one to play, and one to put in on top of the other game to hold it down ALL the way. It's like up up down down left right left right b a b a {select} start. You can tell who had friends as a kid by who tells you the code had a select in it.

    5. Re:people still have those things? by huchida · · Score: 2, Insightful

      I'm sure I'm not the only one on Slashdot who buys up every vintage console he sees at garage sales and thrift stores... And I can tell you that finding a working NES is not all that easy, even on eBay (where they sell for $25-$50 and have no guarantees.) They just weren't built to last 15-20 years, especially with the abuse most kids inlficted on them. Atari 2600, though-- those things will last forever. Probably because they're so damn simple. Of course finding a paddle controller that doesn't have the jitters, that's another matter...

    6. Re:people still have those things? by baudilus · · Score: 1

      Yes.

    7. Re:people still have those things? by ultranova · · Score: 1

      I remember playing the original TMNT game in NES, and wondering why it had vertical lines in all the screens. Then I tried removing and reinserting the cartridge, and the lines vanished. Thinking back about it, it's actually pretty amazing - the whole thing worked perfectly (besides the graphics corruption) with corrupted data resulting from faulty connections.

      Coming to think about it, TMNT was actually a pretty good game. It had an overhead map, where you moved the turtles to from dungeon (sewer or building) to dungeon. There were several alternative routes (in fact some levels were real labyrinths), optional dungeons (from which you could get bonus items) and even a turtlemobile, which blew the Foot Clan away - literally. Not unlike Zelda 2, actually. Or Super Mario World. Without a save feature :(.

      And then they threw all of that away and made TMNT 2 a simple beat'em up fest :(.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    8. Re:people still have those things? by AKAImBatman · · Score: 0, Offtopic

      NO THANK YOU. I DO NOT WANT A FREE IPOD! And I refuse to beg for your stupid gmail invite.

      Would you like an invite? I've got six of them lying around that I need to do something with. (Google keeps giving me more.) Just email me at jbanes @ gmail . com, and I'll shoot the invite off to you.

      Anyone else who wants one can get one too. I only have six though, so get on the ball!

    9. Re:people still have those things? by operagost · · Score: 1

      That's because the second one was an arcade port. You can't have an extended adventure game on an arcade machine.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    10. Re:people still have those things? by RyuuzakiTetsuya · · Score: 1

      Depends. You can recreate taht fun with a PS2 with a failing optic drive lens, A DMS3 mod chip and crappy crappy media.

      --
      Non impediti ratione cogitationus.
    11. Re:people still have those things? by jeffehobbs · · Score: 0


      You just don't get that kind of entertainment with modern gaming systems.

      Oh yes you do. I love the hidden game in my X-Box, called "Disk is Dirty or Damaged". That game seems to come up all the time!

      ~jeff

    12. Re:people still have those things? by barawn · · Score: 4, Informative

      Yah, you just need to know how to fix them. The problem is caused by the contacts corroding on the connector, coupled with the fact that there's nothing that "fixes" the insertion to a specific point, and the fact that the contacts themselves (being contact springs) wear over time and become less "springy" as they permanently deform.

      Just take the thing apart, use a lot of rubbing alcohol with a q-tip, and if you can, pry up the contacts to restore their original shape. Then it'll work just as good as new. If you can't fix the connector, you can also put alcohol on the cartridge connector, insert it, remove it, lather, rinse, repeat about 10 times or so. Then try to find an orientation that makes it work, and mark that orientation with a Sharpie on the inside of the NES. Takes five seconds. But fixing the original connector is best. :)

      NES's are much more likely to survive long-term than the newer disc-based systems - no moving parts. I'd like to see emulation focus on Saturns, PlayStations, etc. rather than the NES. Those systems will die much faster.

      (I'd also like to see someone take apart one of the battery-backed cartridges and write up instructions on how to replace the battery. Those'll die eventually too...)

    13. Re:people still have those things? by GTRacer · · Score: 1
      ...the whole thing worked perfectly (besides the graphics corruption) with corrupted data resulting from faulty connections.

      Am I the only person who "hacked" Atari 2600 games by fiddling with the carts during power-on? I occasionally got weird glitches that either affected collision detection (no crashes in Enduro) or gave me multiple "ghost" shots or ships (Asteroids maybe?)

      GTRacer
      - Atari Defender pwned me!

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    14. Re:people still have those things? by Anonymous Coward · · Score: 0

      MODS! Please BAN HUCHIDA he is a known troll

    15. Re:people still have those things? by markimusk · · Score: 1

      Fixing jittery paddles takes 2 minutes. Open it up, spray contact cleaner on the Pot contacts. Put it back together and you done, no more Jitters...

    16. Re:people still have those things? by antifoidulus · · Score: 1

      I think the parent post has a making for a /. poll:
      Best way to get a NES cartridge to work:
      1. blow in the cartridge
      2. click it up and down.
      3. Cycling power buttons(not recommended for games with batteries though, esp. DW 3)
      4. Moving it back and forth horizontally.
      5. Get Cowboy Neal to come over and fix it.

    17. Re:people still have those things? by freqres · · Score: 1

      I love that code. Here's the other one that has found some kind of permanent ROM type memory in my brain:

      007 373 5963

      --
      Rampant Ninja related crimes these days...Whitehouse is not the exception
    18. Re:people still have those things? by superpulpsicle · · Score: 1

      Pff.... NES systems didn't work in the 80s, why would they work now. Coming from Japan, the country with the highest quality of engineering in the world, NES is considered a financial success but engineering disaster. How many times did people blow into the cartridge slots just 1 year after system purchase. The flashing white screen was an eye killer.

    19. Re:people still have those things? by DLWormwood · · Score: 1
      Best way to get a NES cartridge to work:
      1. blow in the cartridge
      2. click it up and down.
      ...

      6. Give up, and buy a top-loader

      My uncle bought one of the these back in the day. Said it was the best $50 he ever spent.

      --
      Those who complain about affect & effect on /. should be disemvoweled
    20. Re:people still have those things? by Hooded+One · · Score: 1

      I could never get past the airport in that game, even with a walkthrough and Game Genie. It was HARD. I think the lack of save was part of the problem, as I simply never had the time needed to do everything in one go.

    21. Re:people still have those things? by Hooded+One · · Score: 1

      My little sister pulled out my old Nintendo at the beginning of the summer, and spent most of the time doing just that. It's hard to believe what we put up with just to save that damn princess again.

      Sadly, I think her drive to play came more out of her extremely conformist nature (she saw the "Know Your Roots" shirts and decided she had to play Nintendo to be cool) instead of an actual appreciation of the system. :/

    22. Re:people still have those things? by Wonko · · Score: 1

      Bah, everyone knows you need two games, one to play, and one to put in on top of the other game to hold it down ALL the way. It's like up up down down left right left right b a b a {select} start. You can tell who had friends as a kid by who tells you the code had a select in it.

      Or maybe you can tell the kids that just weren't smart enough to realize that the select and start weren't part of the code. :p

      Contra was A LOT more fun with 2 people, but with one player you didn't need to fight over the power ups...

  3. ad by Anonymous Coward · · Score: 1, Insightful

    thinly veiled ad for RetroZone NES Kit

    1. Re:ad by Anonymous Coward · · Score: 0

      What's wrong with that?

      I've been very happy with mine (bought 2 premade ones, I'm not into soldering). They made my NES emulator feel like a new toy.

      Why shouldn't others share the joy? No one is forcing you to buy one or even click the link.

  4. Timewarp by fred3666 · · Score: 1

    Combine the older mod with the joystick and you'll have the coolest thing since 1986. That is assuming that you've been in a coma since then. I was 14 once, it was enough...

  5. My keyboard isn't broken, why fix it? by UnholySauce · · Score: 5, Insightful

    Am I the only one who prefers a keyboard to console-style controllers/gamepads? I've used computers far more than consoles, and I find keyboard controls to be far more precise and accessible. For one, you have far more buttons and aren't locked into whatever button scheme the game system design forces you into. You can also use all your fingers instead of just thumbs (and index fingers for shoulder buttons). The only advantage consoles really have are analog sticks, but even those can be less precise than the good ol' numpad (or wasd) depending on the game.

    --
    Cloud and Tree - not just an immature webcomic, but a VISION.
    1. Re:My keyboard isn't broken, why fix it? by RyuuzakiTetsuya · · Score: 4, Insightful

      Keyboard over joystick for console gaming? Are you crazy? Depending on the keyboard, you have a limit of how many buttons you can press at one time. My notebook doesn't like me playing Guardian Legend using NNNesterJ because of the fact that I like to hold down both firekeys when fighting bosses. However, using a joystick, I don't have that problem.

      Further more, have you ever tried to play a fighter with a keyboard? It sucks! Try playing King of Fighters, Street Fighter , or even Mortal Kombat. Even with a gamepad, it's a pain in the ass.

      --
      Non impediti ratione cogitationus.
    2. Re:My keyboard isn't broken, why fix it? by Rik+Sweeney · · Score: 1

      Cleary you've never tried performing a 720 motion whilst pressing three buttons simulatenously.

      My keyboard won't accept more than 2 simulatenous keypresses, so a joypad is the obvious choice for me.

    3. Re:My keyboard isn't broken, why fix it? by Anonymous Coward · · Score: 0
      Am I the only one who prefers a keyboard to console-style controllers/gamepads?

      As far as emulation goes, yes.
      Try playing Super Metroid some time and hitting L+R+Down+Fire to shoot up while crouching. What do you mean it won't do all those at the same time because your keyboard doesn't like that many keys held down simultaneously?
      Playing with a console controller doesn't have that problem.

      Conversly, playing a FPS with a console controller sucks. The Keyboard/Mouse combination rules that arena.

    4. Re:My keyboard isn't broken, why fix it? by arose · · Score: 2, Funny

      How do you use Emacs!?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    5. Re:My keyboard isn't broken, why fix it? by nkh · · Score: 1

      IIRC you can't do everything with a keyboard. There is some kind of hardware problem that prevents you from pushing three keys at the same time (one of these being the Left Arrow).

      Example: in Super Mario World, you can't fly to the left with your cape (you have to push left + run + jump at the same time which is impossible).

    6. Re:My keyboard isn't broken, why fix it? by ultranova · · Score: 1

      Am I the only one who prefers a keyboard to console-style controllers/gamepads?

      It depends on the game. In platform games, I prefer a gamepad. On the other hand, in Star Control: The Ur-Quan Masters 2 a keyboard is a must - a gamepad simply doesn't give enough accuracy to safely maneuver around plasma blasts.

      As for joysticks, they're good for flying sims, and only for them, IMHO.

      The only advantage consoles really have are analog sticks

      NES had analog sticks ?-0

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    7. Re:My keyboard isn't broken, why fix it? by Kirby-meister · · Score: 1
      "Am I the only one who prefers a keyboard to console-style controllers/gamepads? I've used computers far more than consoles, and I find keyboard controls to be far more precise and accessible."

      Well duh, you've used computers more than consoles...of course you'd prefer the computer input method over the console input method...

      It's like me saying "I prefer my gamepad over the keyboard and mouse, mostly because I play console games and never play computer games."

      Of course, both input methods have their advantages - I can't play console FPS's and Sim City for the SNES, while playable, would've been better had it allowed use of the SNES mouse.

      Why is the parent insightful?

    8. Re:My keyboard isn't broken, why fix it? by nvivo · · Score: 2, Interesting

      I don`t think so. Personally, i love to play these kind of games with the keyboard. It`s just so much simpler... just need to get used to it. Specially king of fighters. Mortal Kombat is perfect, because all of the fatalities are so much simpler to make with separate keys... Nowadays I can`t even get a joystick to play something, it never has the keys in the position i like.

    9. Re:My keyboard isn't broken, why fix it? by RyuuzakiTetsuya · · Score: 1

      Final Atomic Buster =~

      --
      Non impediti ratione cogitationus.
    10. Re:My keyboard isn't broken, why fix it? by tepples · · Score: 1

      As for joysticks, they're good for flying sims, and only for them, IMHO.

      Gradius is a flying sim. Descent is a flying sim. Star Fox is a flying sim. Right?

      NES had analog sticks ?-0

      Some versions of Arkanoid for NES had analog paddles.

    11. Re:My keyboard isn't broken, why fix it? by RyuuzakiTetsuya · · Score: 2, Interesting

      You've never tried to do Geese's Raising Storm have you? It's a PITA even on a joystick.

      --
      Non impediti ratione cogitationus.
    12. Re:My keyboard isn't broken, why fix it? by wheany · · Score: 1

      No no no, that's the spinning piledriver back breaker ball buster kick.

    13. Re:My keyboard isn't broken, why fix it? by Anonymous Coward · · Score: 0

      it's more of a row limitation, x keys in a certain row, etc although how the arrow keys fit in is often strange. this makes the keyboard encoder chip much cheaper, fewer connections. just remap your controls creatively and you can do it.

    14. Re:My keyboard isn't broken, why fix it? by Anonymous Coward · · Score: 0

      Um, Ctrl-alt-delete?

    15. Re:My keyboard isn't broken, why fix it? by UnholySauce · · Score: 1

      "Further more, have you ever tried to play a fighter with a keyboard? It sucks!"

      A matter of opinion. I apparently have a lack of thumb dexterity or somesuch, and I find it difficult to manipulate all four (or more, depending on game) attack buttons to do combos.

      Key lock-up was an issue I had momentarily forgotten about, and now I feel dumb for that. Yes, it can be quite irritating. Personally, I still like my remappable controls.

      --
      Cloud and Tree - not just an immature webcomic, but a VISION.
    16. Re:My keyboard isn't broken, why fix it? by Baseclass · · Score: 1
      There is some kind of hardware problem that prevents you from pushing three keys at the same time

      I don't know, Ctrl+Alt+Delete works pretty well ...most of the time.

      --
      ^^vv<><>BA
    17. Re:My keyboard isn't broken, why fix it? by Anonymous Coward · · Score: 0

      Also you can't throw a keyboard around as easily as a joystick/pad.

  6. Dualshock by Ignignot · · Score: 4, Interesting

    Personally I bought a dualshock controller (I don't even own a playstation) and an adapter for use with older games. The controller is perfect for super nintendo because it has basically the same layout, and it works in a pinch for any other game as well. I use it with battlefield 1942 and racing games. The adapter was only 4 bucks, and as I may eventually buy a PS/2 to play dvd's and video games, the controller was a good buy as well (but it was expensive).

    --
    I submitted this story last night, and it didn't get posted.
    1. Re:Dualshock by maiku · · Score: 1

      Agreed, the Playstation controller with a USB adapter works great for a variety of emulators. There's a slightly more expensive adapter that supports both PS and Nintendo 64 controllers. Wish I'd known...

    2. Re:Dualshock by Anonymous Coward · · Score: 0

      LOL you must _really_ suck at bf42....

    3. Re:Dualshock by Ignignot · · Score: 1

      I use it to fly the planes, guy. The two analog control sticks are great for controlling the rudders and pitch. I wish there was a throttle, but I'm not buying another controller just for that :-P.

      --
      I submitted this story last night, and it didn't get posted.
    4. Re:Dualshock by Anonymous Coward · · Score: 0

      Posted anon for not karma whoring.

      Lik-sang sells this dongle for 15$

      There are other, cheaper ones.. but this is the only one w/ 2 ports.

      http://www.lik-sang.com/info.php?category=23&pro du cts_id=1697&

    5. Re:Dualshock by Jagasian · · Score: 2, Informative

      The PS2 controller's D-pad is crap compared to the SNES controller's D-pad.

    6. Re:Dualshock by Anonymous Coward · · Score: 0

      And I'm sure it's "great" for infantry and vehicles as well... What's that, guy, you don't do that? Oh just hanging out on the runway with the other winners.... btw the absoulte best DC pilot I know (*007*) uses just the keyboard (no mouse or joystick). go figure....

    7. Re:Dualshock by |/|/||| · · Score: 1
      Good point. When the playstation originally came out, I thought it was great - with the exception of the crappy D-pad. The four disconnected buttons were just a pain in the ass to use. I probably would have bought a playstation were it not for the controller.

      I don't have a PS2, but IIRC it still has the same lousy excuse for a d-pad. Why?

      --
      [javac] 100 errors
    8. Re:Dualshock by Jagasian · · Score: 4, Informative

      Nintendo got a patent on their D-pad design. It has a nice balance of being able to hit "pure" directions (left, right, up, down) and diagonal directions ( down-left, up-left, down-right, up-right ). Most other D-pads make it too difficult to hit the diagonals, such as the Playstation family, and others make it far too easy to accidentally hit the diagonals, such as the XBOX.

      Don't get me wrong, I am not a Nintendo fanboy... I don't own a Gamecube. In fact, I don't like the idea that Nintendo got a patent on a D-pad design. However, I calls it likes I sees it: Nintendo's directional-pad is and always has been the best.

    9. Re:Dualshock by |/|/||| · · Score: 1
      Ah. That explains why nobody else can make a decent pad. I assumed they were just trying to be "different."

      Maybe Nintendo shouldn't have gotten a patent, or maybe they should have - I've never heard an argument either way. Regardless, once they got a patent then nobody should be able to copy it...for a few years.

      What's the lifespan of a patent now? 100 years or something? Ridiculous. Outrageous and unnecessary patents have a lot of visibility, but the more serious problem is the excessive lifespan of the patent once you get it.

      --
      [javac] 100 errors
  7. Components by botrunner · · Score: 1

    Does anyone have a list of the components used in the RetroZone NES Kit ?

    1. Re:Components by AKAImBatman · · Score: 2, Informative

      It's just a few electronic parts. The real key to the kit is the PIC chip. The chip intercepts the commands from the controller and converts them into USB message packets. So if you're thinking of building your own for cheaper, you might as well forget it. The PIC chip is an absolute requirement for a USB interface.

      Now if you wanted to splice it a gameport connector, you might do a bit better. You'd still need to write your own driver, however. :-/

    2. Re:Components by liquidsin · · Score: 1

      You can try here to start, but there are lots more. Like this. I just figured that since that was a linux driver for console controllers, it'd be appreciated around here. I built my NES controller for my PC from about $10 worth of Radio Hack parts and an old NES controller. It hooks up to the game port. None of this new fangled USB bullshit that these kids today are into. And is it just me, or does it seem like cheating to buy a prebuilt kit to solder onto your controller?

      --
      do not read this line twice.
    3. Re:Components by AKAImBatman · · Score: 1

      None of this new fangled USB bullshit that these kids today are into.

      You have to admit, though. A USB connector is a lot more like a game console connector than a gameport or parallel port connector.

      And is it just me, or does it seem like cheating to buy a prebuilt kit to solder onto your controller?

      Not really. As I said, this "kit" is really just a couple of electronic parts. The real magic is the PIC chip which they probably built using a standard PIC software package. The beautiful thing about modern technology is that you can rely on pre-built stuff to get projects done faster and easier than you could 10 years ago.

      Of course, if you really want a challenge, go ahead and pick up a few switch components and use eMachineShop to manufacture your own controller design. Molded high-impact plasttic is where it's at. :-)

      Hmm... you know, with manufacturing being as easy as it is these days, it's a wonder that the Phantom game console is still vapor. Some guy in his garage could whip out a similar product in the span of a few months. Sure, it might lack some of the polish of a "professional" system, but it would at least get done!

    4. Re:Components by default+luser · · Score: 1

      It's serial data, although the voltage is not correct, so you could probably splice it into a MAX232A and pipe it directly into your serial port.

      Of course, then you would have to write your own driver...

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    5. Re:Components by AKAImBatman · · Score: 1

      Not to be rude, but you're basically repeating what I said. If you want USB, you need a PIC. If you don't want USB, you can jury rig something with the gameport, but you'll have to write a driver.

    6. Re:Components by PedanticSpellingTrol · · Score: 1

      In fact, it's been done over the parallell port with no special chips by writing a driver that emulates the original signals from the system. I made a couple for my buddies at school last year with some old SNES pads and $3 connectors I got from Radio Shack. The only tricky part was getting power to the controller, most sites reccomend tapping the power supply directly but I've been running it through the parport with a few diodes and haven't blown up my motherboard... yet. You can get the pinouts and drivers from here

  8. Pre-modded pads by PhoenixFlare · · Score: 1, Redundant

    Can be bought here, among other places. Slightly expensive, but I suppose it might be worth it to some people that don't want to do the work themselves.

    I don't work for the linked site, nor have I bought any of their products yet, though, so I can't speak to the quality.

    1. Re:Pre-modded pads by Stick_Fig · · Score: 1

      http://www.sealiecomputing.com/retrozone/superadva ntage.html This is four bucks more. You're scamming yourself if you go for the NES controller over this.

      --
      ShortFormBlog: Writing a little. Saying a lot.
  9. I have a gravis by CrazyJim1 · · Score: 3, Informative

    The layout is just like a supernintendo controller, and only cost me 10$ That adapter change over looks like work to me. www.geocities.com/James_Sager_PA

    1. Re:I have a gravis by operagost · · Score: 1

      I also have a Gravis Gamepad pro, and I find that the design of the directional pad is far too sensitive. My wife used to kick my butt competing in the 3D Frogger game that came out several years ago because I would often press in one direction and go diagonally because I was just a HAIR off. I got a Super SmartJoy adapter so that I could plug in an SNES controller and it is far more playable.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  10. Powerglove... by ImaLamer · · Score: 2, Interesting

    I wish I still had the book, there was source code with it (maybe it's around here somewhere)...

    This type of thing has already been done with the Nintendo Powerglove. In fact to the point where serial interfaces are available for purchase.

    Another link:
    Wireless Glove Project

  11. Use an Xbox controller by AGTiny · · Score: 1, Informative

    An Xbox controller is basically the ideal controller for playing emulated games. When using it on SNES games it feels just like playing the real thing. Xbox controllers are simple USB devices so you just need to buy or build a cheap adapter and install a driver. It also works great for PC driving games that support analog controls such as Midnight Club II.

    1. Re:Use an Xbox controller by Anonymous Coward · · Score: 0

      "An Xbox controller is basically the ideal controller for playing emulated games."

      Where the hell is the 'Retarded' mod!?!

    2. Re:Use an Xbox controller by phuturephunk · · Score: 0, Flamebait

      I concur, there's several off the shelf PC USB controllers that work better and aren't half the size of the state of Rhode Island.

    3. Re:Use an Xbox controller by McKinney83 · · Score: 1

      The xbox controller "s" is only 6" x 4.5" x 2" (WxHxD)

      plus it has the nice long cord. (10ft compared to the dual shock's 6)
      --

      --
      Winner of The Second Annual Montgomery Burns Award for Outstanding Achievement in the Field of Excellence.
    4. Re:Use an Xbox controller by RyuuzakiTetsuya · · Score: 1

      The xbox controller doesn't feel right in my hands. I prefer the PS2 pad. I prefer the PS2 pad even over the NES and SNES pads...

      --
      Non impediti ratione cogitationus.
    5. Re:Use an Xbox controller by Jagasian · · Score: 1

      The XBOX controller's D-pad makes it far too easy to accidentally hit the diagonal directions, when you intended to hit a straight left, right, up, or down direction. This causes problems with many NES and SNES games, such as SUper Mario Bros, where straight down causes a Mario to crouch, but diagonal down does not do anything. This is really problematic when you need to pull off the crouch and slide trick. Other games have similar problems, since they were designed with the patented Nintendo D-pad in mind.

    6. Re:Use an Xbox controller by madcow_ucsb · · Score: 1

      Am I the only one who actually *likes* XBox controllers? They're the only console controllers I've been able to stand to use for any length of time. The PS2 ones are so damn small that you have to hold them with your fingertips and sticking my fingers straight out to hit the L/R triggers just feels horribly unnatural. After 30 minutes of GTA, the tendons in my thumbs are in agony from working the poorly placed analog sticks.

      The xbox ones (especially the big one) are *way* more comfortable for me. I can use my whole hand to hold the thing and play all day with no aches or pains...

      It's just odd to me that /. seems to have no love for the things yet when friends played my xbox when we first got one, many of them commented on how much better the controller was than the other systems.

      *shrug*

    7. Re:Use an Xbox controller by Anonymous Coward · · Score: 0

      I love the large XBOX "Burger" controllers too. Despite all the laughing I did after I first saw them, they quickly became my favorite controller.

      If you want a moderatly easy and very cheap solution to playing NES games on your TV with a good controller, mod your XBOX and use the FCE XBOX port. I find the controllers to work well with all the emulated games I play on my XBOX.

    8. Re:Use an Xbox controller by phuturephunk · · Score: 1

      Flamebait, lovely, I could only wish to see who gave it to me ;).

    9. Re:Use an Xbox controller by Anonymous Coward · · Score: 0

      Thanks for coming by to slahdot Shaq. How's Miami treating you?

  12. LPT port by Anonymous Coward · · Score: 1, Informative

    Its so easy to build an adapter to go from nes pad to the LPT port which goes unused on most systems. The interface requires no electronics just wireing up some connectors with the correct pinout. You can tap the PSU for a 3.5 volt line. If you go to your local Funco Land you can get a set of extention cables to provide male connectors for the controllers. This lets you use all your favorite nes controllers Megapad, nesmax, etc... without damaging them in anyway. I love being able to use those pads on my PC they are tough as nails the right size and just good all around. I certainly don't want to give up my the ability to use them with my NES though.

  13. SNES Controller by eingram · · Score: 3, Informative

    Someone posted this in another story a while back. It's a guide to convert a SNES controller to work on a PC. Although it'd be easier to just buy a converter for it (although not near as geeky). Is there a company that sells a converter for it?

    I'd really like a Gamecube -> USB converter myself (or Dreamcast). Both of those controllers are the most comfortable I've ever held!

    1. Re:SNES Controller by Anonymous Coward · · Score: 0

      Gamecube is comfortable?! It's basically a dual shock clone. N64 was the greatest ever as it was actually holdable without bending your wrists for long periods of time.

    2. Re:SNES Controller by TitusC3v5 · · Score: 1

      I'd really like a Gamecube -> USB converter myself (or Dreamcast). Both of those controllers are the most comfortable I've ever held!

      You may want to check out THIS then. I bought one a few months ago and it works flawlessly with both my desktop(PC) and my iBook.

      --
      And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
    3. Re:SNES Controller by soulsteal · · Score: 1

      Adapter Here.

    4. Re:SNES Controller by clarkc3 · · Score: 1

      you could just use the dreamcast controller on your dreamcast running NesterDC - there's also a genesis emulator out there somewhere. I like running them on my dreamcast since it still gives you the console feel even though running and emulator on it.

    5. Re:SNES Controller by GeorgeH · · Score: 1

      Personally I hated the Dreamcast controller (but loved the console). It always felt like you had to rotate your wrists out too far. Still, the LCD memory unit was hella cool, although underused.

      --
      Why can't I moderate something "Wrong" or at least "Grossly Misinformed"?
  14. PIC Firmware? Parts List? by fishbowl · · Score: 1

    What's the firmware for the PIC? What are the resistor and capacitor values?

    --
    -fb Everything not expressly forbidden is now mandatory.
  15. Parallel port by A+Boy+and+His+Blob · · Score: 2, Informative

    I made an adapter for my SNES controller that hooks up to the parallel port. The parallel port method seems much easier, any idiot with a soldering iron could make it. I can't find the diagram for the one I made, but this is similar. I don't understand why you would make a NES controller adapter, the SNES controller is almost exactly the same with the added benefit of being able to play SNES games.

    1. Re:Parallel port by PedanticSpellingTrol · · Score: 1
      Ah man, I didn't even use a soldering iron.

      OK, I eventually came around when hacking an original NES power/rest/LED assembly into an extra drive bay on my gray PC case. You just can't get crimp-on pins for everything, I guess :-(

  16. Retro is in. by 0100010001010011 · · Score: 1

    I bought one of these for my girlfriend for her birthday. She had a nintendo with the blinking problem. I tried fixing it with alcohol and information I found on the web, but it never turned back on after that.

    My only regret is that we didn't get 2. NES is nastalga for us late teen-20ish year olds. I'm not a heavy gamer so I never much got past the SNES. People like remembering their childhood.

    "Retro" is in take a look at some of the nintendo shirts that have come out recently: (about 1/2 way down the page) http://www.teesnthings.com/index.asp?PageAction=VI EWCATS&Category=47 I've seen quite a few of them around campus and some of them make me laugh because they're well done.

    On the subject of the controller. I tried getting my girlfriend to just use the keyboard, but she hated it. Mainly because it didn't *feel* like what she was used to. Getting the controller solved this. Not to mention after some heavy searching I've found her NES games that I can't even find on Ebay.

  17. Just use PS2 pad + adaptor by Anonymous Coward · · Score: 0

    Works great for most systems (Genesis can get a bit funky with it's 6 face buttons). Don't go buy the shitty universal controllers, buy a good DualShock2 and any decent USB adaptor. It works in ALL emulators that support DirectInput, and even many that don't. And, it even works good with games like the original Quake.

  18. What chip is that? by Rufus211 · · Score: 1

    It seems like a generic analogue to USB interface, which is exactly what I've been looking for. Anyone have any idea what the actual controlling chip is (neither site gives specs, just shows a blury picture)?

    1. Re:What chip is that? by shadow303 · · Score: 1

      In the text under the wiring diagram, it mentions that the chip is a PIC16C74

      --
      I've got a mind like a steel trap - it's got an animal's foot stuck in it.
    2. Re:What chip is that? by bunco · · Score: 1

      It's a PIC (go google).. the vendor is obviously programming it for this particular application. Only the vendor would know how generic/specific their code is.

  19. Sigh by stratjakt · · Score: 5, Insightful

    Emulation isn't the same.

    I'd rather spend my efforts maintaining my REAL vintage gaming stuff.

    Ripping apart one of my dogbone NES controllers to hack on a USB dongle is sacrelige.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Sigh by rincebrain · · Score: 2, Interesting

      Just find A) a broken cheap NES on eBay or locally, or B) a cheap NES extension cord.

      Hack it apart, pull out the NES controller in port.

      Throw the USB device on the end.

      --
      It's only an insult if it's not true.
    2. Re:Sigh by Anonymous Coward · · Score: 0

      Cool, maybe you would like my NES modem.

      Internet cartridge and online games coming soon. :)

  20. AGAIN?! by Gudlyf · · Score: 0, Troll

    Haven't we had our fill of Phil Torrone for one day?

    --
    Trolls lurk everywhere. Mod them down.
  21. Timing.. by slycer · · Score: 3, Funny

    I just finished doing the same thing to my SNES controller..

    The benifit of the SNES is that you don't need to mangle anything, no wires get cut, and you can get away without soldering too.. In otherwords, it would take me about 5 minutes to connect the pad I used back to the real SNES, if I so desired.

    Having said that, I am going to go the soldering route - then I should be able to get the casing for the controller back on (it's currently dangling on the cord), and if my wife gets pissed off because I'm kicking her ass in Battle Dodgeball 2 and throws the controller at me again, it won't come out of the connector ;)

  22. Second Link by baudilus · · Score: 1

    The powerglove link has been throttled by geocities. Here's a Google Cache, but there are no pics. bummer...

  23. I have nothing to back this up by TheRealMindChild · · Score: 4, Interesting

    ... but I remember back when Nesticle was first released, and I was an aspiring programmer, still in high school, hanging out in #emu on EFnet... someone had taken apart an NES controller, wired it up to the game port and it just worked. No resistors. No chips.

    Going through my really tore up CD-r that is approaching EONS old, I see that in some cases you would need to sauder a single resistor between two points, but you only did this if it didnt work for you for some odd reason. There was only one person in the channel that needed to do this.

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    1. Re:I have nothing to back this up by bludstone · · Score: 1

      Hahaha! I remember that (I was an op on the channel at the time, I think)

      Although I stick with the dualshock these days.

      --

      no .sig
    2. Re:I have nothing to back this up by freeweed · · Score: 1

      And they were lying. See here. An NES controller, being a digital controller, gives you 4 signals for direction: UP, DOWN, LEFT, and RIGHT. That's it. A PC gameport has two pins for direction: X-AXIS, and Y-AXIS. Both take analog signals, and the strengths of these are what determines which direction you're going in.

      Every console pad to gamepad/parallel pad conversion uses diodes for a reason.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    3. Re:I have nothing to back this up by TheRealMindChild · · Score: 2, Interesting

      I have the controller I modified, the experience using it to tell you it worked great, and the original MS Paint made schematics.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    4. Re:I have nothing to back this up by kiolbasa · · Score: 1

      You could hook up the controller to the parallel port, not the game port, and have it work without extra hardware. You would need extra software drivers to implement the serial-style method for reading the controller. Some emulators had that feature built-in. The linux kernel includes drivers as well.

      For some parallel ports that didn't source enough current on a single pin, you would need to wire up a few pins for power, which required some diodes.

      --

      Beer wants to be free
    5. Re:I have nothing to back this up by freqres · · Score: 1

      Not to nitpick but the X and Y axis pins on the gameport don't take in signals coming from the controller. The controller has a potentiometer for each axis. These pots are hooked directly to the X and Y axis and respective return pins on the port. The gameport has a fixed capacitance for both axes as well. The gameport controller then uses a timing circuit to measure the RC time constant for each axis. Since the capacitance is fixed, the resistance can then be figured out and translated to a position. Gamepads that are digital in nature just have a 0, mid-range and full-range resistance value for each axis.

      As far as the diodes in the conversion circuits, I can't comment specifically on what those do without looking at a schematic but for most parallel port ciruits I have seen the diodes are simply used to leach power from a couple of ouput pins instead of having to use an external power supply or something that has a specific power pin like the keyboard connector.

      --
      Rampant Ninja related crimes these days...Whitehouse is not the exception
  24. NES to USB? Less interesting than I thought. by Thedalek · · Score: 1

    Like so many here, I've long since converted to using my PSX-Dual Shock controller with the Radio Shack USB converter, but that's hardly the point.

    We've started seeing various self-contained video game systems, such as the Atari 2600-in-a-joystick (and also Intellivision, Sega Genesis, and some arcade games) hit the legal market, but when are we going to see a NES-in-a-NESpad (and not a NES-in-a-three-handed-N64 controller)? Or, even better, SNES-in-a-SNESpad? That's the sort of hack I was hoping this was. Alas.

    --
    Happiness is relative, Based upon the way we live.
  25. original recipe by Doc+Ruby · · Score: 2, Funny

    I've got one of those $20 Atari joysticks that are bundled with a dozen original Atari games, and audio/video out cables. Where's the hacks to get Linux installed?

    --

    --
    make install -not war

  26. Yeah, but did the sequel? by tepples · · Score: 1

    Sim City for the SNES, while playable, would've been better had it allowed use of the SNES mouse.

    The mouse came out after SimCity Classic, and one feature didn't merit a Special Edition. Did SimCity 2000 for Super NES support the mouse?

  27. Uhhh... by Kokuyo · · Score: 0

    Okay, sure it's cheaper than buying an old NES off of eBay.... especially when youconsider all the freely downloadable games for emulators... But honestly... someone who'd give a damn about whether he's using an authentic controler or not would not hesitate to spend a few bucks more (let's say another 50) and get the stuff in real plastic. Perhaps I'm stupid but I would rather have the nice old NES standing beside my TV set than playing the stuff on my computer.

  28. tremon controller by i621148 · · Score: 2, Informative
    i liked the old skool "Max" controller which had turbo for pumping millions of rounds of laser bolts into gradius style enemies.
    i am pretty happy with two of these for multi-player enemy slaying...
    tremon usb controller $0.99

    these work with turbo for the following emulators:
    atari/ 11-Aug-2004 08:50
    gameboy_advance/ 29-Nov-2003 11:04
    n64/ 11-Aug-2004 08:51
    nes/ 07-May-2004 21:22
    sega/ 29-Apr-2004 10:32
    snes/ 05-Sep-2004 19:53

    i couldn't get it to work with mame in linux and
    have had a bad time with mame in general...

  29. Uh...Parts error by BearJ · · Score: 4, Informative
    Just a bit of a nitpick, but in the article they mention the PIC16c74 as the chip being used. That would be rather impossible...the 16c74 has 40 pins and doesn't do USB. They're most likely using the PIC16c745. Both are manufactured by Microchip Technologies based out of Chandler, Arizona.

    --
    Stand clear of the doors. The doors are now closing.
    1. Re:Uh...Parts error by freqres · · Score: 1

      And just to add to that my opinion of how kick ass these microcontrollers are. They are easy and cheap to purchase in low quantities, there are lots compilers, assemblers, debuggers and what not that are freely or cheaply available and the programmers are not too expensive (or free if you chose to build one yourself). Mix that with a wide range of products that have lots of cool and useful functions built in (A/D converters, USB, serial, SPI, watchdog timers, counter/timers, etc). These are bread & butter to the electronics hobbyist.

      --
      Rampant Ninja related crimes these days...Whitehouse is not the exception
  30. Oh come on, that is fun. by Orion+Blastar · · Score: 1

    I taught my son how to do that. He does it every time he wants to play the Genesis or N64. It gives him something to do before he plays the video game.

    Ah yeah, well if he is good enough until his birthday I might buy him an XBox with those emulator disks for Genesis, SNES, NES, SMS, N64, PSX, and MAME. After I hack the XBox to a 120Gig hard drive and Xenium chip. ;)

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  31. No mod required by Trevin · · Score: 1

    The best PC joystick I've tried so far, for general gaming, is Belkin's Notromo n45. It already has a USB interface. There's a 4-directional digital stick, just like Nintendo's, plus two analog sticks, three control buttons in the middle (for start/pause/whatever), four fire buttons on the left, and four more L/R buttons on top. It fits in your hand really well too.

    1. Re:No mod required by Trevin · · Score: 1

      Sorry about the typo; it's spelled Nostromo n45.

  32. Light gun? by omibus · · Score: 1

    so what about getting the light gun to work?

    --
    Bad User. No biscuit!
    1. Re:Light gun? by joemck · · Score: 1

      (Correct me if I'm wrong.) I believe the light gun determines its position by focussing on a spot on the TV screen and waiting for the scan beam to come by. It then reports this to the PS, which asks its video subsystem where the beam is, and that's the gun's position. I have not read anything confirming this, but I inferred it from the notice on the light gun package that it won't work with plasma and LCD TVs.

      This will obviously not work with a computer without TONS of special drivers to accomodate for the PSX-to-USB adaptor's not knowing what the video card's doing, and for multiple refresh rates. Even so, you'd lose horizontal resolution because the gun is designed to work with TVs, which refresh horizontally at 22 kHz. Very few multiscan monitors (and no VGA cards) can do it this slow. (And if they did, it would flicker like heck. Computer phosphors stop glowing faster than TV ones, and the TV phosphors are overdriven.) My home CRT has a horizontal refresh of 78 kHz and 85 Hz vertical, at 1024x768.

    2. Re:Light gun? by FictionPimp · · Score: 1
      I've had good luck with these

      http://www.act-labs.com/products/gun1.htm

    3. Re:Light gun? by joemck · · Score: 1

      Cool! I didn't know anybody made PC light guns.

      What I was thinking of was one of various types of PSX-to-PC controller adaptors. Those work great to use PSX and PS2 controllers on a PC. Those controllers seem to be more readily availiable and cheaper than PC controllers, besides most of them have two rumble motors. I consider myself lucky to find a PC controller with that many buttons, and REALLY lucky to find one with even one rumble motor. Now I've stocked up on RatShack PSX-to-USB adaptors and PSX/PS2 controllers. I've also got a home-made N64 controller that plugs into a PS2.

  33. Seems like overkill to me.. by k98sven · · Score: 2, Informative

    There are simpler ways.. like this parallel port interface (page is SNES, but the same design works for NES controllers too)

    I've personally built several of these interfaces, and they work just fine, with one caveat: depending on your parallel port you might want to put a transistor in there, like in this design. I haven't had any problems with the latter design with any parallel port type, although you might need to change resistor. (or just skip it altogether)

    (Yes, there are drivers for Linux, Win95/98/Me and 2000/XP)

    1. Re:Seems like overkill to me.. by duckie13 · · Score: 1

      Is it really the same for NES, and do you know from experience?

      Ironically, I'm looking into all of this right now. My ideal goal would be to hook 2 SNES controllers (#1 and #2) and 2 NES controllers (#3 and #4) into a single parallel port. That way, it would be almost completely authentic: load up ZSNES and use controllers 1 and 2 (SNES) for input, or load up FCE Ultra and use controllers 3 and 4 (NES) for input.

      I used to have a SNES adapter I bought from a guy on the web, but the 2nd controller never worked, so I'm looking into making my own.

      I hooked 1 SNES pad directly into the parallel port, and it worked perfectly - no soldering, no diodes, no nothing.

      I tried the same with the NES, though, and had no luck. I've read about problems with the controllers not getting enough power.

      After much Googling, I have no idea what could help (except for either using the Gameport for power or a bettery pack).

      Have you ever built / used an actual NES connector without a problem?

      --
      "My days are less enjoyable because of people." ~ Johnny the Homicidal Maniac
    2. Re:Seems like overkill to me.. by k98sven · · Score: 1

      Is it really the same for NES, and do you know from experience?

      No. I don't have a direct experience. But every single thing I've ever read on this says that the NES and SNES connectors are identical, just differently shaped.

      Ironically, I'm looking into all of this right now. My ideal goal would be to hook 2 SNES controllers (#1 and #2) and 2 NES controllers (#3 and #4) into a single parallel port. That way, it would be almost completely authentic: load up ZSNES and use controllers 1 and 2 (SNES) for input, or load up FCE Ultra and use controllers 3 and 4 (NES) for input.

      That's quite doable, in my experience. You probably won't be able to have all four switched in at the same time though, because you'll drain too much power off the port. (same thing goes for very long cables. But you can work around that by using a different power source though)

      As I said, what I would recommend is the "B" design on the latter link I gave, the one using 6 diodes, and a transistor. And if it doesn't work, try changing or removing the resistor. That's exactly what I did.

      Have you ever built / used an actual NES connector without a problem?

      Yes, I have built two connectors, both for two ordinary NES pads. They work just fine with every machine I've tested them on, which is admittedly only 4-5 different ones.

      The design I used was basically the same as I told you, except modified for two pads (which is probably why I had to remove the resistor), so in total I used 6 diodes, and two transistors.

    3. Re:Seems like overkill to me.. by duckie13 · · Score: 1

      I've seen the same info about NES and SNES controllers being identical. It was only one site that mentioned a possible issue with the NES controller and power (and the site's from 2002 - I don't know if much has changed with parallel ports since, but it was the only one I've seen mention it). And, when I tried earlier today to directly hook in the NES controller (via some wires from an SNES extention cable), I thought maybe the problem was true.

      I've already picked up some diodes to add into the mix, and another trip or two to Radio Shack couldn't hurt (I think).

      Also good to know that someone who has done this before thinks it's possible. I really couldn't find any info on mixing the 2 controller types. And thanks for the info on keeping all 4 in at the same time - I'll look more into that as I go along.

      I'll continue experimenting, and I'll follow along the instructions leading up to Circuit B in your link. This is my first time playing with any of this stuff, so it really is nothing but experimentation so far. But, it seems easy enough now that I (sort of) understand it.

      Thanks for the response and the help!

      --
      "My days are less enjoyable because of people." ~ Johnny the Homicidal Maniac
  34. This seems like overkill by ChTh · · Score: 1

    Why not use the Adaptoid instead? I use it along with an old N64-controller for NES, SNES and N64 emulators, as well as for other games, such as Splinter Cell. Very configurable with a C-like scripting language. Only drawback is that I don't think it works in *BSD/Linux...

  35. They work! by Anonymous Coward · · Score: 0

    I ordered a set of these from retrozone earlier this summer. Made rainy days at the lake alot of fun.

  36. Been there, done that, kinda by joemck · · Score: 2, Interesting

    Over the summer I took two N64 controllers and two PS2 controllers and used the parts to make two N64 controllers that hook up to a PS2. Now, I don't have a PS2 but I do have four PSX-to-USB adaptors from RatShack ($11.50 each). This way I can play emulated N64 games with real N64 controllers. Also good for GameBoy, SNES and NES emulation. I'm planning on writing a how-to webpage. (Note: There'll be no "kit." I don't use any custom parts other than what you get in the N64 and PS2 controllers.)

  37. Re:Other Controllers - turn off diagnonals? by Anonymous Coward · · Score: 0

    Is there a way to turn off diagonal directions on a gravis gamepad?

    It would greatly help for those games with only un/down/left/right controls.

  38. Re:PIC Firmware? Parts List? by Anonymous Coward · · Score: 0

    The firmware is what you are paying for.

  39. On maintaining old NES gear by freeweed · · Score: 4, Informative

    Heh. The thread aimed squarely at me :)

    Console/games - surprisingly, the console itself is rarely the problem, and there's not a lot you can do to fix it if it is. Usually, it's the cartridges themselves. A LOT of corrosion can build up on these things in 15-20 years. Easy fix: soak a Q-tip in isopropyl (rubbing) alcohol, and scrub the hell out of the cartridge contacts. Do it on BOTH sides of the cart, of course. There's just enough room in an NES cart to be able to do this without opening it. Opening the console and trying to fix the cart connector on the mainboard is not only tricky, but usually pointless. I've salvaged over 100 NES consoles in the past 5 years, and not one has had a single problem there. There is still someone out there who sells replacement cartridge connectors, but I can't say as that's a soldering job I'd want to volunteer for. Anyway, follow the steps above, repeat as necessary (some carts are VERY dirty - it's common to make the Q-tip black). I've managed to get pretty much every cart I have (1000+) work on every console I've ever tried using this method. Blowing, shaking, moving side-to-side, putting weight on it - all of these only temporarily help the cartridges make contact. Clean 'em up good, and you'll never have to play these games again!

    Batteries - every NES cart that I've seen uses a CR2032 cell battery. These things can be found for free everywhere, most notably on modern PC motherboards (BIOS settings backup). Find a dead motherboard that's not too old and its battery will have years of life left. In an NES game, they lasted anywhere from 5-20 years, depending on use and storage. I still have a Zelda cart with save games on it from at least 10 years ago, whereas some carts died within a few years of purchase. At this point, nearly all of the battery-backed games are dead. Now, replacing these things is a real bitch. Nintendo (mostly) used these idiotic security screws on their cartridges, which means most people can't open them easily. If you're lucky (some Zeldas were made this way) it's just a Phillips (star) head. Otherwise, you'll need a special bit to open them (or an awful lot of persistence). Once open of course, you can replace with whatever easy to use screw you like.

    The batteries themselves were set into a socket on the game PCB, and a metal clip folded over top. The problem is, this clip was spot-welded (or something similar) to the battery, making it very tricky to remove without damaging the clip. With patience however, and some gentle hands, you can. A replacement battery just slips in. Here comes the tricky part - that metal clip doesn't hold too tightly to the battery now. Soldering the clip to the battery is a very dangerous operation - the heat from your iron can kill the battery. I've seen replacement battery harnesses for sale in the past, you'd just have to solder these into the PCB of the game and your battery clips in nicely.

    And yeah, I'd have to agree 110% with your comment about CD-based systems. I have pretty much every pre-CD system still in perfect working condition here. It takes a LOT to kill a cartridge-based machine, usually fire or water or both :) But over half the Playstations I come across are already toast. Give it another 10 years and very few will even work, yet the 2600s/NESs/Genesii will keep chugging away.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:On maintaining old NES gear by PedanticSpellingTrol · · Score: 1
      There is still someone out there who sells replacement cartridge connectors, but I can't say as that's a soldering job I'd want to volunteer for.

      Actually, the cartridge connector makes a 180 degree bend and slides onto an interface on the mainboard which is identical to the cartridges, although a much snugger fit since it never suffered the constant in & out like the cartridge side did. (Learned this while gutting a NES with a blown cap in the video-output assembly for the power/reset buttons & LCD. They look great in the extra CD drive bay that was going unused in my gray case)

    2. Re:On maintaining old NES gear by leland242 · · Score: 1

      In my opinion, if you are dedicated enough to go in and try to fix these systems/games, then you should be willing to shell out the 10 bucks or whatever for the Nintendo screw bit(s). You can get them on Ebay for pretty cheap - I got a cool set with both Nintendo bits and a whole bunch of other "security" bits for $20. (My guess is that you already did, my comment is for that guy out there who spent 2 hours trying to open a cart and ended up with a badly damaged case and a broken screwdriver).

      As far as cleaning, you are right, but it is worth replacing the internal connector in a NES. Again, it's $10 and it will be better then the one in the system after 20 years of use. I suppose you could just take out the old one, clean it, and then try to rebend all the connectors so they fig snugly, but who has time for that?

      I have been meaning to replace some batteries, but I haven't dont it yet.

  40. PIC's are *not* worth $16 by freeweed · · Score: 1

    $16 is a lot of money for a few parts, considering you can buy an entire USB gamepad with 4 buttons for a few dollars these days.

    A far cheaper option, if less elegant, is this:

    Run a trace from every switch on the NES pad onto the corresponding switch on the USB gamepad. If you're clever enough, you can house the guts of the USB pad (it's basically a very thin PCB) in a small enclosure, and leave that part close to your tower (or whatever), while still having a nice long cord for your NES pad.

    Again, less elegant, but a hell of a lot cheaper.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:PIC's are *not* worth $16 by AKAImBatman · · Score: 1

      $16 is a lot of money for a few parts, considering you can buy an entire USB gamepad with 4 buttons for a few dollars these days.

      True, but since you're getting a "kit" with only one PIC, this company can get away with this outrageous charge. Most PIC manufacturers charge just as much for "development kits", and only sell the PICs cheaper in large quantities. Of course, if you're sneaky enough you can get some free samples. ;-)

  41. the emulation plot by antimatt · · Score: 1

    Yesterday there was a bit about Atari releasing some new products (here), and the clever 'department' tag was when-emulators-aren't-enough. Coincidence, or conspiracy?

  42. mmm nice! by andufo82 · · Score: 0

    one wake-up night n ill have it going! thanx!

    --
    Temet Nosce
  43. Other Emulation Goodies by hatefulmofo · · Score: 1
    Has anyone ever found a rom downloader for SNES similar to what you can do with the GBA? That is, a cartridge you can download ROMs (legal ones only) onto and play on your handheld? I found one for SNES, but its rather old.. you need to load it with floppy disks (I dont even have a floppy drive anymore - woo death of the floppy).. link here:

    SNES development cart I have a bunch of SNES games I made myself a few years ago I'd love to play on my console. I love retro gaming, but I hate doing it on my PC

    1. Re:Other Emulation Goodies by superlime · · Score: 1

      There were a bunch of units that did this, but it was a bit more complicated than the flash carts that the GBA has. Basically you have a big machine (almost as big as the SNES itself) that you plug in to the cartridge port that has a floppy drive built in. I personally had a UFO Super Drive, but the Multi Game Doctor was probably the most popular one.

      The pain in the ass part about em was that you had to store all the roms on floppies, which sometimes meant segmenting them.. The unit would load the roms off the floppy into memory, and then you'd run from there. Worked great as long as you had enough RAM in your unit to load the game you wanted to play. A lot of the big SNES rpgs were too big for my 18mbit unit though. :/

      -superlime

    2. Re:Other Emulation Goodies by Anonymous Coward · · Score: 0

      Go to tototek.com, they made an SNES flash cart.

  44. Better, cheaper solution by Henry+Stern · · Score: 1

    See: /usr/src/linux/Documentation/input/joystick-parpor t.txt

    It's very easy to hook a number of controllers up to the parallel port. I've hooked up five SNES controllers in this manner.

  45. NES to XBOX version? by Jagasian · · Score: 1

    Is it possible to modify this hack to make NES controllers work with the XBOX? The XBOX controller ports are USB, but regular USB game pads do not work when plugged into the XBOX (via a USB to XBOX adapter).

  46. imbNES by seagar · · Score: 1

    As far as eumlation goes, I just make an ISO with imbNES and play it on my modded PSX. This way, I have every NES rom I could ever hope for on one CD. All ready to be played on my trusty Playstation.

    --

    home of the original cupholder
  47. Does Direct Pad Pro ring a bell? by Anonymous Coward · · Score: 0

    He even links to an article for the nespc which used dpp which is a much cheaper alternative (than paying $16 for $3 worth of IC hardware) and also supports numerous controller formats such as NES,SNES,Genesis,Atari,PSX and so on....all through parallel port...
    http://www.aldostools.com/dpad.html link to different software used for DPP
    http://www.arcadecontrols.com/Mirrors/www.ziplabel .com/dpadpro/construct.html schematics for various interfaces for DPP

  48. can be done cheaper by z33k03 · · Score: 2, Informative

    PPJoy is cheaper, can be made with spare parts, and works real nice. Supports all kinds of weird joysticks/gamepads.

  49. Here's how to get 2 psx pads on lpt by Sark666 · · Score: 1

    I made the directpad pro hookup for 2 psx pads on the lpt port a few years back and have been happy with em. Unfortunately, only 1 works in linux which I was disappointed with.

    But recently I found this link of someone who has patched the kernel for 2 controllers. As an added bonus it solved my slow down issues that I have been getting with my psx pad since 2.4.20. Slightly OT, but the slow downs always bugged me and looking at gamecon.c nothing changed between those kernels so it's something else but I could never figure out what even playing with PSX_DELAY value to no end.

    Here's the link. http://rufus.hackish.org/wiki/gamecon/

  50. Re:Other Controllers - turn off diagnonals? by ElForesto · · Score: 1

    I've done my searching around in Win2K without any luck. Your mileage in other operating systems may vary.

    --
    There is a difference between "insightful" and "inciteful" other than spelling.
  51. Pocket PC Gamepads by digitalgiblet · · Score: 1
    Does anyone know of any hacks/projects/products for hooking a gamepad of some sort to a PocketPC?

    I've been looking at the Tapwave Zodiac for some time, but the current development environment is fairly hostile to hobby developers which is where most emulation dev work occurs... Before I get flamed by the Tapwave faithful let me explain: 1) although it is possible to use an open source tool chain, it is pretty difficult to get everything working together (Tapwave targeted Code Warrior because at the time that was what Palm was targeting), 2) they want their machine to be a gameing console so they incorporated digital rights management that limits what you can distribute (you have to get your app signed before you can distribute it) and 3) until recently they refused to sign apps that were GPL for fear they would have to open their proprietary source. You can run straight up Palm OS programs on the Zod, but they can't use the stick, accelerated graphics, etc.

    On top of that many users have reported dissatisfaction with the analog stick. Aside from possible calibration problems, it would seem the consensus seems to be that it is great for 3D games, but not so great for emulated games that originally ran on digital pads.

    Any way, I've been searching for an alternative... seems to me there should be a gamepad of some sort that works well with the Pocket PC. Now that Dell has gotten into the game there are some good prices on pretty fast PPCs...

    Just curious if anyone knows of anything or is working on anything...

    Having knocked the Zod I feel compelled to mention the Little John Z which by all accounts is an excellent emulator for the Zod.

  52. You are correct, sir by multipartmixed · · Score: 1

    They must have been either lying, or talking about another controller entirely (SNES, maybe? Never had one of those).

    The NES controller is actually quite simple, but more complicated than your assumption.

    The four directions, start, reset, A and B buttons make up eight bits. If you push a button, it grounds an input on an 8-bit parallel-to-serial shift register (CMOS part 4016 IIRC.. 4xxx series, anyhow). These input are read as high when floating.

    The four lines coming from the NES are serial in, clock out, ground and power (+5VDC IIRC). The shift register scans its inputs and fires a serial stream at the Nintendo, synchronized with CLK.

    See? Simple -- but nowhere NEAR plug-and-play with a PC analog game port!

    I know this because I took one apart once, so I could examine the design and make an adapter for my Wico Boss C64 joystick to work with the NES after killing one too many thumbs playing Super Mario Bros. It worked great; Start and Reset were mounted on the controller box; Button A (jump) was on top of the joystick; Button B (run) was actually a musical keyboard sustain pedal which plugged into the controller.

    --

    Do daemons dream of electric sleep()?
  53. legal emulation? by MORTAR_COMBAT! · · Score: 1

    So... how do I take my existing NES cartridges and rip the ROM from them for legal emulation goodness? No matter how you slice it, downloading the ROMs from the internet is against the law (in the US at least), whether you own the cartridges or not. I'd like to rip my cartridges before they die completely.

    --
    MORTAR COMBAT!
    1. Re:legal emulation? by i621148 · · Score: 2, Informative
    2. Re:legal emulation? by Carewolf · · Score: 1

      Is taking a copy of something you own illegal?

      It might be illegal to publish for the ones you download from, but it is not illegal for you if you already own the cartridge.

    3. Re:legal emulation? by russint · · Score: 1

      Stop being a bitch and just download it.

      --
      ^^
    4. Re:legal emulation? by Anonymous Coward · · Score: 0

      Yeah, and ripping the cart arguably violates the DMCA (IANAL). Download the roms, but make sure you don't upload any, i.e. don't use bittorrent, and make sure you get the exact version you have the cart of.

    5. Re:legal emulation? by Anonymous Coward · · Score: 1, Informative

      CopyNES to the rescue.

  54. Truth aside by Sycraft-fu · · Score: 1

    GAmeports are getting fairly rare these days. Generally they were a part of the soundcard, but cards like the Audigy 2 have so many plugs there's just not room for them. Combine that with the fact that USB allows for more controllers, and for better support for controller features and the gameport is pretty much a dead technology. Hence, USB conversion is a useful proposition.

    1. Re:Truth aside by Anonymous Coward · · Score: 0

      Pitty though, that there's no dos driver for USB (if memory serves). With the // port, this is not an issue. The end result is that many emulators (CPC, NES) could easily run off full speed on a 486 with no lag. These days, when XP decides to check for system updates or other crap, you'd be lucky to have a no lag game even on the higher end processors (OK, this is a lie, but you get the picture...)

  55. more hype for Engadget from Slashdot by SethJohnson · · Score: 2, Informative



    Damn. It seems like a day doesn't go by without Slashdot linking to some engadget article. Yesterday the Engadget Senior Editor admitted that he's been submitting Articles on Slashdot without a disclaimer saying 'hey, I'm from Engadget. Here's my story over at my site.' Interestingly, he never posts with his slashdot account, but keeps getting his self-hyping article submissions accepted.

    Now here's this article posted on Slashdot referencing a child-site of Endadget called joystiq. Engadget and Joystiq are part of the "Weblogs, Inc. Network"

    I tried to check the submitter's slashdot account. Doesn't exist. Why would Timothy use this nickname (oldskoolar) to attribute the submission when it doesn't exist? Now slashdot is not only running promo articles for engadget sites, it's pretending that they're submitted by users who don't exist.

    I'd bet that the folks at WIN are paying slashdot to run these promos to drive traffic to their pseudo-blog sites.

  56. how about for pc engine/tg 16?? by Anonymous Coward · · Score: 0

    Sure, it'd be great to hook up the old Nintendo controller to the PC to play emulated games but how about the NEC Turbographix or PC Engine?

    I used to enjoy the games on that system in the mid eighties and especially the multi player game play that was possible with the multi player adapter and four controllers.

    I would like to have this same capability on the emulated games on the PC. Has anyone seen something like this?

  57. Adaptoid (Nintendo64-to-USB adapter) by dan_bethe · · Score: 2, Informative

    I strongly prefer the N64 controller and hence Adaptoid. If you have Windows, their driver adapts RumblePak to DirectX Force Feedback, and can read/write memory card data. Otherwise, it's a generic USB HID and so you can use it as a keyboard or mouse. Also, N64's controller is physically backward compatible with SNES and NES. I never finished adapting it to Q3A, but I did all my emulation with it on MacOS 9 and 10.

  58. My solution by scaryfish · · Score: 1

    My solution: An iBook with a composite video out adapter to plug it into my tv. Add one of those usb-ps controller adapters and you've got pretty close to my old Sega Master System. Only about 30 times more expensive.

  59. go completely custom by yuktar · · Score: 2, Insightful

    If you're using this equipment to play emulator games, chances are that you downloaded them off the internet and they're illegal. Shame on you! Why not get some good homebrew games or, better yet, make your own games?

  60. SNESKey! by BillX · · Score: 1

    I'm surprised nobody mentioned the homebrew SNESKey adaptor yet. This allows you to hook a wide variety of game controllers (including NES, SNES and some Atari/Genesis controllers) to your computer's parallel port (remember when computers had those?). There was even a DOS program you could run your old-school DOS emulators under, which messed with some interrupt vectors so that it would trap control pad activity on the LPT port and translate it directly to keyboard presses (so it would work with pretty much any emulator without modifications).

    Best part about this, was the ONLY parts it required were a common rectifier diode (or 2-3) to siphon the controller's power directly off the port.

    --
    Caveat Emptor is not a business model.
  61. Old news by staticdaze · · Score: 1

    Many console joysticks have been hacked to work on PCs, including NES. Look:

    check it yo

    Not to mention that Retrozone (whom they got the USB kit from in the article) already sells USB console joysticks (I bought the NES Fourscore from them, it rocks :)

  62. XBOX by sejanus · · Score: 1

    I was always a big fan of SNES games but never played them on the PC as I like using a hand controller and I like playing it on the TV whilst sitting on the lounge like I did as a kid - rather than sitting in front of the computer.

    When I bought a Xbox and modded it, that was all solved. There are tons of great emulators on the xbox, and much to my wifes disgust I've been rediscovering the legend of zelda (she hates the corny music).

  63. DreamCast Emulator Yet? by Anonymous Coward · · Score: 0

    Has anyone heard of an emulator for the Dreamcast?

  64. Megadrive / Snes? by G-funk · · Score: 1

    Anybody know where i can get a megadrive (genesis) or snes -> usb converter? I have a big ole' country 2xSFII layout joystick that I can no longer use, but it'd rock for ssf2t / alpha3 on mame.

    --
    Send lawyers, guns, and money!
  65. use a dreamcast by wolf_m16 · · Score: 1

    nesterdc anyone? or any other emulator, except mame which seems to suck on DC.

  66. The emulation site by Anonymous Coward · · Score: 0
  67. Playstation diagnals are fine... by rsilvergun · · Score: 1

    it just takes some getting used to. Ok, a lot of getting used to. But once you do, you'll find that you can rock the pad a little up or down for an instant diagnal motion. Not so big a deal unless you're playing a newer fighting game, then it's great.

    An the Dualshock is the greatest control pad ever if only for one reason: I can finally play Virtua On the way it was meant to be played :). And give Ape Escape a go sometime, It's more fun than a barrel full of monkeys (yes, I said it).

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  68. That's rad. by evslin · · Score: 1

    That's a pretty nifty idea, even though I'm more likely to completely futz it up rather than get it to work right. I'll stick with my gamepad!