I don't have countless amount of data that these analysts may have, but from what I see and experience here in college, just about everyone with a computer has thousands of mp3's...
its impossible to delete more mp3's than what you're downloading...cuz you have to download them first, the only thing close to that statement that you can get actually is that people are deleting their mp3's at the same rate their downloading them.
i have noticed greater amounts of.wma, but the frequency of seeing it is still smaller than.mp3's...at least from what ive seen in some hubs.
It may be advertising but its using a creative medium...the internet and pay phones, whose GPS coords are provided. At a first glance tho, the www.ilovebees.com is a little archaic, couldn't find any GPS coords or anything, didn't really try tho.
Its very hard to make the connection between www.ilovebees.com and Halo 2 at first glance, and I never heard about it until this article. But of course then I saw the word "grenade" on the webpage...I mean c'mon whats more Halo than random grenades.
One thing tho is that I can't really see this being an effective advertising method...basically because your average joe will only labor through this webpage and decipher the secrets if they already are into Halo 2, so its more like they just wanted to provide some fun entertainment and background to the story.
I've long been torn between whether or not p2p is ethical to me or not, its a very hard debate. but , after reading a post here, i'm really interested in what music would be like if gigantic labels lost alot of money and eventually become non-existant...is it possible that p2p would lead to only true music where the artist loved his craft, or is p2p just something that has spawned off people's desire to want everything for free (because hell, we pay enough for other things in life)
i believe that if p2p leads to the complete destruction of the music industry and all its corporations, that only true artists who really love their craft and care nothing about fame will be dominant and music and life (because my life mirrors the music I listen to) will be wonderful.
Welll its actually downloading after getting the "check back in a couple of hours" message for a few minutes.
I'm sorry but I just can't see why this is being done. This does not mean anything to me because I cannot play it. I have to wait for it to come out then buy it. A cd will install quicker than this. They must not be going to use cd's then, as I read in other posts. Man I know the demand for the game is bad, but it doesn't appease me if I got heavily encrypted game files on my computer.
If the executable isn't included, only the probably vast amount of graphic libraries and such, then its secure imo, but if its the whole damn package, well something is going to happen lol
I didn't expect SP2 to fortify my Windows from the demons of hell. Hell I think I downloaded it cuz I heard it makes some icons look cute. Anyway I'm working on something that will make my box more secure than all of ya'll. But with windows the best I can do is just unplug the damn ethernet cord.....
wtf do you need 2gb for? recieving files but that'd take forever to download a 1 gb file from hotmail lol.
man that's scary. 2gb only means lots, and lots, and lots of SPAM. and more spam and MORE SPAM.
The date can't be too sensitive, if they make any discoveries it will become public knowledge so the scientists can try to win their Nobel Prize:). They know properties of neutrino-antineutrino chains, but I can't expect scientists to know alot about security. I'm sure they hired some dude to come in, install the shit, and leave, cuz its damn cold down there !
I didn't catch this part, but was the security hole a common problem? Or did the "Romanian Extortionists" do something new. I'd have difficulty in doing something like this, not the "hacking" into part, but how the hell do you find the address to this South Pole research facility???
The last MMORPG I played was Dark Age of Camelot. The last one before that was UO, and before that was Realm.
I played Realm when I was maybe 11 years old. I played it for a few months, got to the max level, then they did this thing we called "The Big Update" where the increased the max level from 100 to 500 and changed the whole game. I quit after that, too many bugs.
Then I played UO for years. Ultima Online was the best MMORPG there ever was hands down, when it FIRST came out. There was nothing better than it, there will never be anything better than the first UO. But then they started changing things. An old MMORPG proverb says "When the company starts changing things due to complaints from users, that's when the MMORPG starts to crumble" And it is true, I've seen it in every game I've played. The lesser skilled people complain, bitch, and moan, and they all bark at the company to change something to suit them, once that trend starts the game will die, I've seen it with over 4 different games.
Ultima Online was amazing because it was unforgiving. When you died, you lost everything in your back pack. You could be PK'ed at any second outside of town, even if you just started. When the game was new and the first day I joined, some guy was like, want to go on an adventure? I was like sure! He took me out on my boat, stole all my money, killed me. I logged back in as a ghost, on an island, and it took hours for me to get back to town. There is nothing like that today, everything is too easy. Everyone wants their secure worlds where they won't be killed, that's just lame. You worked for weeks to get a house in UO, then when you finally got one, someone could come along, kill you, take the key, and it was their house. Being a PK was fun back then, because you could basically take over dungeons. I remember I was "leveling" in a dungeon and 2 blue portals appeared, out stepped 5 guys in jester hats with 2 pet dragons, they killed everyone and posted dragons at the entrance of the dungeon, killing everyone. Sounds lame maybe, but it was so fun compared to the bullcrap safety stuff today.
Then they introduced a reputation system where when you killed enough people (like 4!!) you were permanently a murderer, you couldn't enter towns (which was how it was before however if you were good long enough you could get rid of bad status), and when you die you lost alot of your skill points, which took days and days and days and weeks to get back. They effectively killed PK'ing, especially when they introduced the "non pk world" and the "10 hour newbie invulnerability from pvp".
I got my ass kicked constantly, but you learned how to get strong and kick butt back. Now everyone just bitches and moans, because they can't handle being weak. And the company listened to them, and UO started to fail.
Dark Age of Camelot was a big thrill to me. I didn't play an online game for years after UO, as I thought they all sucked, but I played a hour of DaOC and I was sadly hooked. It was exciting because the world was so huge, and I loved the concept of 3 different countries where communication was impossible (different languages in the game), and the only place you could meet them was on the battlegrounds where you tried to take over their keeps and their treasurers. That was cool, and it had a very nice PVE (fighting NPC's) element. However guess what...people started bitching and moaning. DaOC was very responsive to people and they actually did a good job in keeping the game relatively good while changing stuff. But eventually it went a little too awry, hell go on the VN boards over at IGN and all people do is bitch. This ruins games if the company changes stuff for them. And it did. I was off of the game for 2 weeks due to computer repair, I come back, there was a major change, and the game was dead. Completely dead, all my friends quit. MMORPG's need to be hard, they need to be unforgiving. PVP is not only a good option it is essential in MMORPG's, because eventually fighting those NPC's becomes predictable, and easy. The game becomes boring.
I don't have countless amount of data that these analysts may have, but from what I see and experience here in college, just about everyone with a computer has thousands of mp3's... its impossible to delete more mp3's than what you're downloading...cuz you have to download them first, the only thing close to that statement that you can get actually is that people are deleting their mp3's at the same rate their downloading them. i have noticed greater amounts of .wma, but the frequency of seeing it is still smaller than .mp3's...at least from what ive seen in some hubs.
It may be advertising but its using a creative medium...the internet and pay phones, whose GPS coords are provided. At a first glance tho, the www.ilovebees.com is a little archaic, couldn't find any GPS coords or anything, didn't really try tho.
Its very hard to make the connection between www.ilovebees.com and Halo 2 at first glance, and I never heard about it until this article. But of course then I saw the word "grenade" on the webpage...I mean c'mon whats more Halo than random grenades.
One thing tho is that I can't really see this being an effective advertising method...basically because your average joe will only labor through this webpage and decipher the secrets if they already are into Halo 2, so its more like they just wanted to provide some fun entertainment and background to the story.
I've long been torn between whether or not p2p is ethical to me or not, its a very hard debate. but , after reading a post here, i'm really interested in what music would be like if gigantic labels lost alot of money and eventually become non-existant...is it possible that p2p would lead to only true music where the artist loved his craft, or is p2p just something that has spawned off people's desire to want everything for free (because hell, we pay enough for other things in life)
i believe that if p2p leads to the complete destruction of the music industry and all its corporations, that only true artists who really love their craft and care nothing about fame will be dominant and music and life (because my life mirrors the music I listen to) will be wonderful.
Just what I was thinking...I mean he's preaching to the crowd here...oh well, people are bored sometimes and they gotta write stupid crap down.
Its not every day you see a comic strip about a bunch of dudes in DefCon and their adventures in the land of WiFi...news to me
I've seen 8-bit theatre, that is hilarious material!
Let me say that I am from the University of Minneapolis, and they have also banned private. wireless access points
The mouse looks like half an egg with some yolk coming out. Good job microsoft.
Welll its actually downloading after getting the "check back in a couple of hours" message for a few minutes. I'm sorry but I just can't see why this is being done. This does not mean anything to me because I cannot play it. I have to wait for it to come out then buy it. A cd will install quicker than this. They must not be going to use cd's then, as I read in other posts. Man I know the demand for the game is bad, but it doesn't appease me if I got heavily encrypted game files on my computer. If the executable isn't included, only the probably vast amount of graphic libraries and such, then its secure imo, but if its the whole damn package, well something is going to happen lol
I didn't expect SP2 to fortify my Windows from the demons of hell. Hell I think I downloaded it cuz I heard it makes some icons look cute. Anyway I'm working on something that will make my box more secure than all of ya'll. But with windows the best I can do is just unplug the damn ethernet cord.....
wtf do you need 2gb for? recieving files but that'd take forever to download a 1 gb file from hotmail lol. man that's scary. 2gb only means lots, and lots, and lots of SPAM. and more spam and MORE SPAM.
The date can't be too sensitive, if they make any discoveries it will become public knowledge so the scientists can try to win their Nobel Prize :). They know properties of neutrino-antineutrino chains, but I can't expect scientists to know alot about security. I'm sure they hired some dude to come in, install the shit, and leave, cuz its damn cold down there !
I didn't catch this part, but was the security hole a common problem? Or did the "Romanian Extortionists" do something new. I'd have difficulty in doing something like this, not the "hacking" into part, but how the hell do you find the address to this South Pole research facility???
The last MMORPG I played was Dark Age of Camelot. The last one before that was UO, and before that was Realm. I played Realm when I was maybe 11 years old. I played it for a few months, got to the max level, then they did this thing we called "The Big Update" where the increased the max level from 100 to 500 and changed the whole game. I quit after that, too many bugs. Then I played UO for years. Ultima Online was the best MMORPG there ever was hands down, when it FIRST came out. There was nothing better than it, there will never be anything better than the first UO. But then they started changing things. An old MMORPG proverb says "When the company starts changing things due to complaints from users, that's when the MMORPG starts to crumble" And it is true, I've seen it in every game I've played. The lesser skilled people complain, bitch, and moan, and they all bark at the company to change something to suit them, once that trend starts the game will die, I've seen it with over 4 different games. Ultima Online was amazing because it was unforgiving. When you died, you lost everything in your back pack. You could be PK'ed at any second outside of town, even if you just started. When the game was new and the first day I joined, some guy was like, want to go on an adventure? I was like sure! He took me out on my boat, stole all my money, killed me. I logged back in as a ghost, on an island, and it took hours for me to get back to town. There is nothing like that today, everything is too easy. Everyone wants their secure worlds where they won't be killed, that's just lame. You worked for weeks to get a house in UO, then when you finally got one, someone could come along, kill you, take the key, and it was their house. Being a PK was fun back then, because you could basically take over dungeons. I remember I was "leveling" in a dungeon and 2 blue portals appeared, out stepped 5 guys in jester hats with 2 pet dragons, they killed everyone and posted dragons at the entrance of the dungeon, killing everyone. Sounds lame maybe, but it was so fun compared to the bullcrap safety stuff today. Then they introduced a reputation system where when you killed enough people (like 4!!) you were permanently a murderer, you couldn't enter towns (which was how it was before however if you were good long enough you could get rid of bad status), and when you die you lost alot of your skill points, which took days and days and days and weeks to get back. They effectively killed PK'ing, especially when they introduced the "non pk world" and the "10 hour newbie invulnerability from pvp". I got my ass kicked constantly, but you learned how to get strong and kick butt back. Now everyone just bitches and moans, because they can't handle being weak. And the company listened to them, and UO started to fail. Dark Age of Camelot was a big thrill to me. I didn't play an online game for years after UO, as I thought they all sucked, but I played a hour of DaOC and I was sadly hooked. It was exciting because the world was so huge, and I loved the concept of 3 different countries where communication was impossible (different languages in the game), and the only place you could meet them was on the battlegrounds where you tried to take over their keeps and their treasurers. That was cool, and it had a very nice PVE (fighting NPC's) element. However guess what...people started bitching and moaning. DaOC was very responsive to people and they actually did a good job in keeping the game relatively good while changing stuff. But eventually it went a little too awry, hell go on the VN boards over at IGN and all people do is bitch. This ruins games if the company changes stuff for them. And it did. I was off of the game for 2 weeks due to computer repair, I come back, there was a major change, and the game was dead. Completely dead, all my friends quit. MMORPG's need to be hard, they need to be unforgiving. PVP is not only a good option it is essential in MMORPG's, because eventually fighting those NPC's becomes predictable, and easy. The game becomes boring.