Slashdot Mirror


Half-Life 2 Preloading from Steam

Nos. writes "For those of us using Valve Software's Steam platform, we can now begin 'preloading' Half-Life 2. The article explains that this will download an encrypted version of the game that you can unlock when you purchase it. They only say that purchase options will be available soon."

534 comments

  1. Don't bother trying by Anonymous Coward · · Score: 5, Informative

    It's been pre-Slashdotted. You get an error saying their servers are already too busy doing preloads and to try again in a few hours. If you want to see the in-steam announcement though, go here.

    1. Re:Don't bother trying by NotAnotherReboot · · Score: 5, Insightful

      I wouldn't exactly call it a slashdotting.

      If you look at their status page,
      http://www.steampowered.com/status/status.h tml
      you will see that they have plenty of bandwidth available. The 'available' bandwidth is actually pretty accurate from what I've seen. They can pump out more than they're doing right now.

      It asked you to try again long before it came onto slashdot.

      They are intentionally throttling the number of downloaders for it because there is no great rush to make sure everyone has it right now (it won't be coming out for a few weeks at the very least, many retailers are speculating Nov. 1st, but I wouldn't hold much weight in their dates). They are throttling them because they don't want to degrade the quality of service for games already released on Steam (HL series of games).

      Try again in a few days, and you'll be no worse off.

    2. Re:Don't bother trying by Anonymous Coward · · Score: 0

      Could someone explain how to do this to me?

      I went to steampowered.com and downloaded the Steam program (SteamInstall.exe) and then installed it. But I see no option for pre-loading or HL2 or anything else. I can't find anything anywhere which suggests any way in which you can access the HL2 pre-loads.

      Can someone give the steps needed to do this? Or do you have to pay for it first? And if so, where?!

    3. Re:Don't bother trying by Anonymous Coward · · Score: 0

      Really? I just tried to download it several times over a period of about three minutes and then I finally got a successful attempt. I'm currently averaging 1.2 Mb/s and should be finished in about 20 minutes.

    4. Re:Don't bother trying by gangien · · Score: 1

      degrade the quality of service for games already released on Steam (HL series of games).

      Phew i can download codename gordon.

    5. Re:Don't bother trying by jsebrech · · Score: 1

      They are throttling them because they don't want to degrade the quality of service for games already released on Steam

      Or, alternately, everyone gets an individually encrypted copy, and the speed at which the copies can be encrypted is the bottleneck.

    6. Re:Don't bother trying by gl4ss · · Score: 2, Funny

      the main point however being that they're having trouble offering this service of pre-downloading.. wonder how they'd be able to handle when the real rush comes?

      on a plus side, maybe they actually think it's finished now instead of just feeding stuff from /dev/random to the people to reassure them and then after a month tell them that "sorry but we had to do major updates to the game because a hacker hacked it open and squirrels ate our homework".

      --
      world was created 5 seconds before this post as it is.
    7. Re:Don't bother trying by Anonymous Coward · · Score: 1, Interesting

      Has anyone considered that perhaps the download either is or potentially could be a demo? If they've just sent the content could they not send a temp set of executables that allow the first few levels to be played or maybe the hazard course or online games or something? Just a thought.

    8. Re:Don't bother trying by AKnightCowboy · · Score: 2, Funny
      It's been pre-Slashdotted. You get an error saying their servers are already too busy doing preloads and to try again in a few hours.


      They should really find a better way to distribute these huge programs. Maybe they could press it to a CD and put it in a box at the store so we can just pick it up there instead of downloading it?

    9. Re:Don't bother trying by Patrick+Mannion · · Score: 0, Offtopic

      Well, I'm a member of HL2Fallout.com, so Gabe pretty informed us first, then it was relayed to a bunch of sites. So I was on the first ones to get it.

      --
      In America, you spam computers In Soviet Russia, computers spam you!
    10. Re:Don't bother trying by Senzei · · Score: 1
      How is valve throttling bandwidth automatically a sign that they are having trouble offering a pre-download service? Maybe they are attempting to load test their systems. Between this preload with the millions of refresh monkeys trying to get it to preload now so they can hurry up and wait, and all of the distribution going on for counter-strike:source, they may just be testing out their network. It could be that they are sending all of this throttled load to each content server in turn, to ensure that it can handle all the traffic it will be getting at release.

      Its all fine and good to say you don't like a company, but that does not make them idiots simply because they have earned your displeasure.

      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
    11. Re:Don't bother trying by Uber+Banker · · Score: 1

      They have v. little need to take up their own bandwidth - just use BitTorrent (many independent trackers so all the half-wits don't superseed and make the torrent unservable).

      Cheap for them (lower costs always go down well, plus a chance for someone to get brownie points with the finance department), fast for us, easy DL for everyone. Technology, huh?!

  2. TFC2 by Redge · · Score: 4, Funny

    As long as the Sniper rifle still has the red dot, I'll be happy!

    1. Re:TFC2 by Anonymous Coward · · Score: 0

      how about a big black "+" marks the spot!?

    2. Re:TFC2 by Anonymous Coward · · Score: 1, Funny

      My friend invented a hardware hack involving a CRT (doesnt go of lcds anymore) and a CDR marker :D

    3. Re:TFC2 by Anonymous Coward · · Score: 1, Insightful

      Mm.. TFC2.

      An earlier statement was released, hinting to the ease of converting HL1 mods -> HL2. Hopefully this will be a reality.

      Honestly, the TFC graphics never bothered me. They were a bit simplistic (by todays standards), but when you're playing at a high level of competition, you're not looking at the pretty graphics so much as bhopping, dodging, and planning your next move.

      All the fancy graphics kind of annoy me, to be honest. I hope they keep the physics system exact. I want bhop, the quirky 'grenades go UP ramps' bug, sharking, etc. It just wouldn't be the same without it.

  3. Hrmmn by Anonymous Coward · · Score: 5, Funny
    "You get Half-Life 2 yet?"

    "Yup!"

    "Boy, I can't wait til next year when we can play it"

    1. Re:Hrmmn by halowolf · · Score: 1
      Now all thats needed is for them to announce the price for the online version. I mean surely they will knock a couple of dollars off for not having to ship a box with media in it to stores... :)

      tick.... tick... tick.. tick.

    2. Re:Hrmmn by eliza_effect · · Score: 4, Insightful

      Incidentally, I think there's a good chance that they won't knock off a few bucks for an online purchase. AFAIK the boxing/duping/printing outlay is done by the publisher and in the end is removed from the profits of the studio. I think Valve may see this as a very good way to make back what the publisher takes. I remeber Sierra not being to happy when plans for Steam were announced, and now it's obvious why.

    3. Re:Hrmmn by halowolf · · Score: 2, Interesting

      Yes I very much expect this to be the case. However for once, for a major release, I won't have to be bothered with putting the CD in my drive when I wan't to play it. That will truely be refreshing, as will not having to wait for the box's to hit shelves in Australia. Though Doom 3 coming out on August 3rd was a nice suprise, take that Europe! :)

    4. Re:Hrmmn by eliza_effect · · Score: 3, Informative

      Yeah, I've actually had very few problems with Steam. Few enough that I am going to pay-to-download instead of buy the box, in fact. All in all I think it's a good system, aside from getting overy busy at times like.. well, this.

    5. Re:Hrmmn by xenocide2 · · Score: 5, Informative

      It also puts Sierra in the not so enviable position of selling a product directly to the customers while also selling it to retail. Retail isn't happy when they get undercut by the guy giving it to them. Especially places like walmart. Of course, they're also building a way to eventually circumvent the retailers AND the publishers, which Sierra isn't happy about, as you noted.

      Of course, not every game can be sold via steam like scenarios. The FPS market comes with a lot of assumptions about the demographic. Dominately technical, online (broadband)and expensive computers. Take out any of those and steam just doesn't make sense. If Valve wants to branch out to a broader demographic by making games in the vein of Popcap, you really need something tied much closer to the browser than a standalone app just for shopping. Or if they want to sell something like Deer Hunter to people that don't live on the internet or read PC Gamer magazines, then a nice orange box at walmart is still your best bet.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    6. Re:Hrmmn by Anonymous Coward · · Score: 0

      After the massive amount of Doom3 Piracy (*caused* by early Retail release at BestBuy), I think that Sierra can safely tell the retailers to fuck off.

    7. Re:Hrmmn by Greenisus · · Score: 0

      Screw SETI! Let's collectively brute force this b***h!

    8. Re:Hrmmn by abandonment · · Score: 4, Insightful

      valve had a 50/50 deal with sierra for distribution of half-life 1, and while i'm sure that they have come up with some kind of deal about what expenses are deducted from the gross before this split, i highly doubt that valve is going to offer the game for any cheaper than the game is in stores.

      couple of reasons for this:

      1) sierra probably forced them to keep the price similar enough so that it's worthwhile for them to sell the game at retail.

      2) half-life1 continues to sell for near-full price (30+$ here in canada) almost 6 years after it was released. i don't consider bundling 2 mods that valve didn't have to pay for development (and that can be downloaded for free) exactly worthwhile of a full-priced game...

      whether gamers fall for it (ie buy the game online for the same price as retail) remains to be seen.

      i personally think this is the stupidest thing that valve could ever do - how long will it be before their 'encryption' is hacked and hl2 becomes a pirate version (potentially) long before retail.

      as well, why the HELL would anyone download a game that they can't play? steam is brutal in it's management of system resources and bandwidth as it is, let alone having it download endless games that you can't play...

    9. Re:Hrmmn by the_bard17 · · Score: 1

      I'd personally love it if they told Wal-Mart to go &%#@ themselves if they don't like the situation.

      Sierra's in a situation where they should be able to tell Wal-Mart to take it or leave it. Wal-Mart ought respect it, given their "supplier strategies" (Force your suppliers to drop their prices continuously so you can drop yours, irregardless of whether it's healthy for your suppliers' health. Or so I've heard, or read.) Sierra has a unique product (Halflife 2), and one that isn't exactly an impulse buy currently. It's more of a "hardcore gamer - gotta go out and get my Halflife 2 fix right *now*" kind of buy. In other words, if it's not sold at Wal-Mart, I'd bet that most consumers will have no problem going to Best Buy or EB to pick it up... they'll be actively seeking it.

      Give it a few months (or a year), let demand for it slide, and then it might be worth dickering with Wal-Mart.

      On the other hand, I have zip, zero, and nada for marketing and supplying experience. Just the average consumer experience here. *shrug*

      N.B.: By the way, I'm not a big fan of Wal-Mart. I worked for them for a summer after highschool, in their Electronics Dep't, just for some extra cash. They treat their employees like crap, get anti-union rhetoric shoved in their face if they bring up their shoddy treatment if they bring it up in conversation, *and* have to deal with the type of customer that Wal-Mart's marketing strategy attracts on a daily basis. Their supplying strategy just irritates me further. So you could consider me biased :o)

    10. Re:Hrmmn by FreeTheFurniture! · · Score: 1
      It also puts Sierra in the not so enviable position of selling a product directly to the customers...

      Actually Sierra is in no position to sell to any customers.

      Did Steam lead to the end of Sierra? No, but it probably didn't help.

      Thank goodness for Tierra.

    11. Re:Hrmmn by Anonymous Coward · · Score: 0

      Yes I very much expect this to be the case. However for once, for a major release, I won't have to be bothered with putting the CD in my drive when I want to play it. That will truly be refreshing, as will not having to wait for the boxes to hit shelves in Australia. Though Doom 3 coming out on August 3rd was a nice suprise, take that Europe! :)

    12. Re:Hrmmn by bernywork · · Score: 1

      Only problem would be to ensure that I can burn it to CD to transfer it to another computer for when I format my drive.

      Berny

      --
      Curiosity was framed; ignorance killed the cat. -- Author unknown
    13. Re:Hrmmn by symphara · · Score: 1

      Who said anything about getting undercut?

      I made the mistake of buying Counter-Strike: Condition Zero using Steam. I really wanted the CD version but I reckoned I should be nice to Valve, for producing such cool games. I got burnt, as they charged me more than the advertised price (added some tax which I didn't find out about until I got the receipt), which made the game more expensive than the retail version! Maybe Valve doesn't know it's illegal to advertise a different price than the final sail price in most EU countries, making their actions credit card fraud. Which is funny, as we're talking about a company with a really tough stance on software piracy. How's this for theft? Not only that, but it's inconvenient to download hundreds of megs (in the case of Half-Life 2 it's gigs) every time you want to install the game, as it happened to me.

      So, this distribution mode sucks for two reasons:
      1. it's relatively inconvenient; basically they shifted the cost for transporting the game to my computer from them (printing the CDs) to me, since I pay for my net connection. Never mind the time it would take to download >2Gb! I agree that people do get some satisfaction from being able to preload a game, but it's a fairly shallow and costly one if you think about it.
      2. it's more expensive than retail! - at least, judging from the CS:CZ experience. This is really hard to explain by anything by sheer unadulterated greed, if after removing the publisher's and shop's profit you can't provide any sort of price reduction.

      My humble advice - order the CD version.

    14. Re:Hrmmn by Senzei · · Score: 1
      Endless games being....one, two with counter-strike:source? Name something else that they had for download which was not instantly available for play the moment the download finished. For that matter name something that steam FORCED you to download which you were unable to play because the game was still locked.

      There is an easy way to keep any problems from arising with the encryption, don't give people enough to run the game. It would be pretty easy to give out 99% of hl2, but hold on to one or two key dlls or exes to keep the game from being playable until release. Then its just a quick update when you launch the game for the first time and you are all set.

      The main reason I would want to download a game I can't play is to I have it when I want to play it and am able to do so(duh). Download it now, play it when its available. No waiting impatiently while an install or download eats up valuable game time. Its the same reason anything else is done in advance, so it is finished and available when it is wanted/needed.

      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
    15. Re:Hrmmn by GarfBond · · Score: 1

      Well considering that HL2 is expected to be at LEAST one DVD, it makes sense to start preloading now so as to avoid the traffic jam when the game IS inevitably released. One DVD puts it at around 4GB to start out with. If you were Valve, do you want the entire globe hammering your servers to download HL2 on the same day as retail, or do you want to tout the benefits of an Internet delivery system and let them preload the major components well ahead of time, so as to allow the game to unlock on the day of release for instant play?

      Right now the stuff that's being preloaded is fairly unimportant and static stuff, eg sounds, artwork, etc. The engine itself is obviously being tweaked still (see CSSource beta) so it wouldn't make sense to have people preloading those first.

      It should also be noted that the compressed size of the steam cache right now is 500MB or so, which means that there's a lot more to come in the future.

    16. Re:Hrmmn by Anonymous Coward · · Score: 0

      I'm sure you'll be able to re-download it after authenticating on Steam; this lets you install on multiple computers, but only 1 (or however many Valve allows) can play at a time.

    17. Re:Hrmmn by j0nb0y · · Score: 1

      i personally think this is the stupidest thing that valve could ever do - how long will it be before their 'encryption' is hacked and hl2 becomes a pirate version (potentially) long before retail.

      I haven't looked at what encryption they're using, but if they know anything about encryption, then the only way people will decrypt it before valve wants them to is if the key is leaked. It will probably only be a few days before the game is released, so it will more or less impossible to crack the key before it is released. Real encryption is not as easy to crack as DRM.

      --
      If you had super powers, would you use them for good, or for awesome?
    18. Re:Hrmmn by Cylix · · Score: 1

      You can download pre-cached versions of steam.

      This is rather popular for counter-strike.

      I always hated reinstalling from steam itself, but I suppose those were the early days and things have changed quite a bit since then.

      Despite all of this, I'm still going to buy the retail copy as I really need somewhere to securely store my cd key.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    19. Re:Hrmmn by Foo2rama · · Score: 1

      HHAHAHHAAHAHHAHAHAHAHHA Yeah, I think the cheats will beat it to market though.

      --


      ---In a time of Chimpanzees I was a Monkey.
    20. Re:Hrmmn by boarsai · · Score: 1

      Well as far as I am concerned, tough luck to Sierra. I'm sick of these shitty little boxes that games come in these days... and the pdf manual fad.

      What would make me buy a boxed game over a download game that may be cheaper?

      A nice chunky box, with a nice chunky manual (with INTERESTING content, background story etc... hell a poster might not go astray and hell wouldn't that help them sell more games?

      The doom3 figurine sure sold me.

      In a time when everything is being miniturised and cost cut... it's interesting to see the retail prices not going down.

      I like having a CD but frankly if it's cheaper, easier to get ahold of... I know where I'll be buying HL2.

      Publishers just need to get their act together and put something nice in the box :P

      PDF != NICE
      Curse you adobe.

    21. Re:Hrmmn by untaken_name · · Score: 1

      ...irregardless...

      Did you mean irrespective or regardless? Irregardless would mean 'not regardless' if it was a real word, and I don't think that's what you wanted to say, based on context.

  4. Torrent... by EvilCabbage · · Score: 3, Funny

    ... available in five, four, three, two....

    1. Re:Torrent... by Mazem · · Score: 5, Interesting

      Last year Bittorrent's creator Brahm Cohen was hired by Valve to improve Steam's content distribution system.

      Also in terms of overloading servers, slashdot has nothing over the hordes of counter-strike players.

    2. Re:Torrent... by Anonymous Coward · · Score: 0

      on it!

    3. Re:Torrent... by Anonymous Coward · · Score: 0

      It's funny when Valve's CONTENT DISTRIBUTION SYSTEM looses out to a free, open and previously established content distribution system.

      Although I am pleased that I'll be able to play Half-Life 2 without ever having to handle another awful CD-ROM juggling installation routine.

    4. Re:Torrent... by Solder+Fumes · · Score: 4, Interesting

      Interesting, though I notice Bram's avoided updating his donate, this is my only job page that pops up randomly when you use the bittorrent client.

  5. To put it mildly... by Tuxedo+Jack · · Score: 2, Interesting

    As if we didn't have enough problems getting Steam and the patches - they don't /. on their servers too!

    And anyone who actually plays with Steam knows what I'm talking about.

    --

    Striking fear in the authors of godawful fanfiction, I am here, appearing in darkness, Tuxedo Jack!
    1. Re:To put it mildly... by dnixon112 · · Score: 1

      It's rare that there's a problem for me with patching. I like everything about steam save one thing; if Valve patches a game and introduces new bugs, there's no way to revert back to the old, stable version. You're simply stuck with the buggy game until they update again or rollback.

  6. yay by Rotkiv · · Score: 5, Funny

    I felt my heart jump, just from the word soon. A tear came to my eye too, but that's because my eyes hurt from staring at a monitor too long.

    --
    RArr!
    1. Re:yay by Anonymous Coward · · Score: 0

      I felt my heart jump, just from the word soon.

      soon.

      Soon soon soon soon soon soon soon soon soon soon.

      soooooooon.
      (Question: if this causes Rotkiv's heart to stop completely, will I be tried for murder?)

  7. eh, this could be bad for Valve by rambo_command0 · · Score: 5, Interesting

    I wonder how long it will be till hackers find away to spoof half life 2's pre-loading authenticiation and users can play hl2 without actually buying it.

    1. Re:eh, this could be bad for Valve by kagaku · · Score: 5, Informative

      As far as I know, it's only preloading stuff that won't change between now and the time the game ships. Graphics, sounds, levels, anything that's done. The actual game engine itself probably won't load until you pay for the game. I'm sure someone will eventually figure out how to decrypt the cache file, but it won't do much good without the game engine itself.

      --
      everyday is another shooter.
    2. Re:eh, this could be bad for Valve by Lord+Kano · · Score: 5, Insightful

      Two words

      "Steam Authentication"

      I misplaced my Half-Life CD case when I needed to freshly install WinXP. I used a key gen to get the game to work. WON's server wouldn't authenticate my bogus key. I was left not playing for about two weeks when I finally found my CD case and put in a legit serial number.

      I don't think that Valve is going to use a more lax authentication regimen for HL-2, especially after the "source theft" that happened last year.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    3. Re:eh, this could be bad for Valve by irc.goatse.cx+troll · · Score: 3, Interesting

      They've been pretty lax before, recent examples:

      Condition Zero) For about 2 months, you could use hlds(halflife dedicated severver)'s update tool to download the conditon zero server files, which included every single client file. All you had to do was put it in your half-life directory and it would load as a third party game, and play online with anyone that bought it.

      CS:Source) If you knew the appid (which is in your blob cookie file) you could force it to preload even if you didnt meet the requirements (being a lan center at the time). They patched that after two days, but that preload was unencrypted and easily extracted. Of course, they did encrypt the preload of Codename Gordon, a free buggy/crappy flash game.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    4. Re:eh, this could be bad for Valve by Anonymous Coward · · Score: 1, Interesting

      When steam came out a bought a legal HL platinum pack to have a legit key (quite expensive for a several years old game), but steam would not authenticate me (duplicate key). Apperantly some joker with a keygen has generated my key and registered it before me... On the forums they say i have to contact valve, but they don't bother to reply. So i say fsck them. I guess i wont be playing HL2 online now since i won't make the mistake of *buying* a valve product again. Sad but true. I'll wait for Stalker to hit the shelves...

      Iwan

    5. Re:eh, this could be bad for Valve by Spy+Hunter · · Score: 2, Interesting
      I'm not worried about anybody cracking it before HL2 is released. If Valve was halfway competent with encryption, it will be pretty much uncrackable without the keys. However, once the game is released, Valve has to release the decryption keys so people can play it. I don't see how they can do this in a secure way unless they encrypt it separately with a different key for each person, which would be computationally expensive for their download servers. If they use the same key for any two people, one of them could buy the game and pass the encryption keys to the other (plus any small missing parts that Valve also delivers when the game is shipped).

      I once the game is released, though, Valve probably won't be bothering with this pre-load stuff any more. Then they'll only let you download the game if you pay them first. So the window for exploiting this is small; you have to download the preload version now for free (if you can get in) and then wait and hope somebody bothers to come out with a crack for the preload version after the game is released (which may not even happen since it will be useless for non-preload versions). I guess Valve isn't that crazy in offering this option after all.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    6. Re:eh, this could be bad for Valve by JohnFluxx · · Score: 1

      um no, no one will figure out how to decrypt it without any existing known password.

    7. Re:eh, this could be bad for Valve by Anonymous Coward · · Score: 0

      Anyone up for HL2Crack@Home? ;)

    8. Re:eh, this could be bad for Valve by Nogami_Saeko · · Score: 2

      Well, alternately they could just use a single pre-load key for all of the static materials, music, graphics and the like, and use an individual key for the much smaller executables and such that will likely drop over the network when the game is actually bought online.

      But I think you're right, the possibility of the preload getting cracked is nearly zero if it's done properly (which they've certainly had ample time to work out :) - and if it IS cracked, it still won't be playable without the executables which makes it a moot point anyway. Seeng as how the executables can probably be transferred in less than a minute when the game is released, I don't see it as a big issue.

      Of course the final point is that since a huge part of HL2's appeal will be the online play (which won't work without steam and a valid license), there's really not all that much point to cracking it anyway unless you only want to play the single-player mode.

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    9. Re:eh, this could be bad for Valve by smallguy78 · · Score: 1

      Companies normally hire 3rd party security companies like RSA to do secure systems for installtions. Having said that, look at the Doom3 keys that were available with the torrents (fake ones)

      --
      Nothing costs nothing
    10. Re:eh, this could be bad for Valve by bobbis.u · · Score: 3, Interesting

      Congrats guys - our comments have made the BBC News! (last paragraph)

    11. Re:eh, this could be bad for Valve by Anonymous Coward · · Score: 0

      If you still have the recipt, send it back and ask for another one, saying (the CD media hangs halfway during install... That's what I did when that happened to me...

    12. Re:eh, this could be bad for Valve by Anonymous Coward · · Score: 0

      > The actual game engine itself probably won't load until you pay for the game
      Hey, but we already have the game engine ! It was realeased in the wild more than eigth months ago !

    13. Re:eh, this could be bad for Valve by Anonymous Coward · · Score: 0

      Wait...didn't we already preload the engine about this time last year? ;)

    14. Re:eh, this could be bad for Valve by Anonymous Coward · · Score: 0

      there's known plaintext in the distribution at some point, according to valve a number of different compatibility things have been kept in which indicates there are some files in common, at the very least configuration files.

    15. Re:eh, this could be bad for Valve by Anonymous Coward · · Score: 0

      I don't see how they can do this in a secure way unless they encrypt it separately with a different key for each person, which would be computationally expensive for their download servers.

      Actually, not all that expensive. Even in systems like PGP/GPG or Windows EFS, you don't encrypt the message using public-key encryption. Instead, you use a fast symetrical encryption system (AES/DES3) but protect that key using the public/private key pair. That would let them encrypt each stream with a separate key, and as long as they keep the private-key protected, it's pretty secure.

      The server load would probably be as bad as an SSL-protected server.

    16. Re:eh, this could be bad for Valve by Spy+Hunter · · Score: 1
      The server load would probably be as bad as an SSL-protected server.

      Hm, good point. I guess if SSL servers do it, it must be possible without too much overhead. In fact they don't need to use public key encryption at all; they can just store the AES keys in their database. Then when the game is released they will give you your AES key.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    17. Re:eh, this could be bad for Valve by Vengeance_au · · Score: 1

      My guess for the password is 'gaben' :-)

  8. finding the key by mikeymac · · Score: 5, Funny

    Now if i could only find that damn ati coupon thing, *looks at desk*, shakes head.

    1. Re:finding the key by Anonymous Coward · · Score: 0

      You and everyone else I know have that same problem; I'm going to ripping apart my basement to find that damn card.

    2. Re:finding the key by Anonymous Coward · · Score: 0

      at least you got one. I was supposed to have received one with my ATI card but there wasn't one in there. Called newegg and the only thing they could do was offer to replace it. No advance rma option though and I couldn't be without my card.. Tried ATI and got no response to any emails and couldn't find a free number to call....I for one will enjoy using the hacked version that I'm rightfully due.

    3. Re:finding the key by Rotkiv · · Score: 1

      I'M NOT ALONE!!!!

      i compare my situation to being stranded on a desert island, miserable, then i find that someone else is here, and i'm still miserable.

      --
      RArr!
    4. Re:finding the key by kcb93x · · Score: 1

      When I got mine, I immediately set up another steam account (I currently hold 9 - due to various situations and mistakes on my part, like not knowing that a Half-Life: Platinum Pak contains enough CD Keys for 3 Steam accounts)

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    5. Re:finding the key by johannesg · · Score: 1
      Hey, lighten up: there is still the possibility that mikeymac is a beautiful woman!

      ...

      Ha, I was just pulling your leg! ;-)

    6. Re:finding the key by atarione · · Score: 1

      Luckily enough mine is sitting in the box for my 9600pro AIW... just waiting for this day (or whenever valve let's us play hl2.)

      drives my g/f nutz but I always seem to keep the boxes for my computer stuff.

      --
      actually I am happy to see you, however that is in fact a banana in my pocket.
    7. Re:finding the key by winmonster · · Score: 1

      Same here, except I bought mine from Best Buy. They gave me a rebate-like form to send in, so I filled it out and sent it. I guess who ever ended up receiving it got a good chuckle, cause I sure as hell didn't get anything in return.

    8. Re:finding the key by mprinkey · · Score: 1

      I have a card at home as well, but never bothered with Steam. Can anyone with a code verify that it works? If so, I will need to get off the dime and get it downloaded.

    9. Re:finding the key by Johnboi+Waltune · · Score: 1

      I got 2 of them with my Radeon 9600 AIW. Sold them on eBay for $135 total. Not a bad deal.

      --
      "The advanced societies of the future will be driven by competing systems of psychopathology." -JG Ballard
    10. Re:finding the key by gid · · Score: 1

      Probably one of the many reasons why best buy is getting sued. I'll gladly pay $10 more for something as long as I don't have to deal with any stupid rebate that I may or may not receive.

    11. Re:finding the key by bonkedproducer · · Score: 1

      Mine is on a magnet on the fridge - taunting me daily like the evil bastard that it is - SOON YOU WILL EARN YOUR PUNISHMENT WHEN I PUT YOU TO USE!!!!

      --
      Clothes make the man. Naked people have little or no influence in society - M. Twain
    12. Re:finding the key by Luigi30 · · Score: 1

      Now I feel ripped off for having regular HL. At least it thought my key was for the Platinum Pack.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
  9. Weird. by dhakbar · · Score: 0

    Interesting idea.

    I can imagine myself appreciating this on the HL2 release date, being able to jump in and play immediately without making a trip to the store.

  10. Bah, Steam by Anonymous Coward · · Score: 5, Insightful

    I stopped playing CS when Valve force-fed their DRM, buggy, memory-intensive heaping pile of poo they call "steam" onto their userbase.

    With Doom 3 who needs them!

    1. Re:Bah, Steam by nuclear305 · · Score: 4, Funny

      Don't you mean STEAMing pile of poo?

    2. Re:Bah, Steam by Anonymous Coward · · Score: 0

      ditto

    3. Re:Bah, Steam by TJ_Phazerhacki · · Score: 1
      As one who plays on Steam, and one who debases whiners like you on the CStrike And Valve boards - I think I Do us all a favor when I ask politely -

      If you don't like it, don't play it, and don't complain. Good day.

      Of coures, the other 98% of us who play with no errors at all, love it. Better hacker security, easier patching, no game disc to lug around and break.

      --
      Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
    4. Re:Bah, Steam by RudyG13 · · Score: 0

      I have no problems with steam. It's a pretty good concept that may have been buggy at first but has matured over age. Don't feel like keeping your CD's around? That's ok, because your CD-key is bound to your steam account, and you can just re-download a completely update version of the game in the event of a re-install.

      If you really don't like it that much, watch out, because I see more distributors using systems like this. They no longer have to pay packaging fees, or print manuels, or mae CD's. Plus, people like the ones who pre-ordered Doom3 but still downloaded it over the weekend because they 'couldn't wait' will love this option.

      A lot of people hate steam, but I say embrace your future.

    5. Re:Bah, Steam by Scooter · · Score: 1

      Couldn't agree more. I abandoned Half Life/CS etc because of Steam. It really is aptly named - "Steam Powered" - yep. It would constantly fail to download "updates" (and I suspect that half of this was stuff I didn't really need) and had a million+1 reasons why it couldn't start Half Life, or authenticate. I have removed it from my system now.

    6. Re:Bah, Steam by Anonymous Coward · · Score: 0

      +5 HILARIOUS!!!!!!!! U R COMEDY JEENYUS!!!!!!!!!

      Lameness filter encountered. Post aborted!
      Reason: Don't use so many caps. It's like YELLING.

  11. Just wait by screwedcork · · Score: 0

    You just KNOW someone's gonna figure out how to crack this encryption within a couple days

    1. Re:Just wait by techsoldaten · · Score: 5, Funny

      Already on it.

      I got the game to boot using a kernel debugger and a little trial and error. SoftICE revealed the installer makes a call to something in _vis.dll, which in turn checks to see if hl2_acf.nfo exists within the steam install directory.

      Decompiled _vis.dll with DisC, replaced the function call to a new function that always returns true. Recompiled _vis with Visual C++, nogo, then tried with Borland and the game booted.

      Posting a crack tonight.

      M

      ---
      Always read sigs for important words like syyyyke.

    2. Re:Just wait by Walker2323 · · Score: 1

      God bless you.

    3. Re:Just wait by Anonymous Coward · · Score: 5, Informative

      I call shenanigans. DisC was specifically written for taking apart Turbo C dos executables. If you were genuinely following a trace like this, you would have almost certainly just intercepted the outgoing call to "_vis.dll" and loaded the truth value inline - not like you wouldn't have had enough room to work in.

    4. Re:Just wait by Anonymous Coward · · Score: 0

      I'm not a cracker, but couldn't this have been done much easier? The only binary executables that I know any about are for the SNES, and all I know is that EA doesn't do anything. Couldn't you do something similar to get rid of everything except the return true? Wouldn't the developers have thought of this? Lots of stuff can be done without decompiling. Like the trial box on some Windows apps can probably be removed with a simple VB app in your tray. I do not encourage the comital of illegal activities(and haven't disabled any register boxes), but I do point out that sometimes crackers may take the longest route.

    5. Re:Just wait by Anonymous Coward · · Score: 0

      Yup. I just wonder if the moderators will notice that he spouted complete nonsense.

    6. Re:Just wait by kgbkgb · · Score: 1

      I don't believe it. There's no way the thing you can preload is an actual playable game.

    7. Re:Just wait by Anonymous Coward · · Score: 1, Insightful

      If we eliminate the possibility that this is BS, then I take it that you've gotten past the first step of figuring out how to unpack the GCF files that this preload came in? I Googled for this and came up with a tool called GCFScape, but isn't the idea that these files are encrypted? (or is it the the files within the GCFs that are encrypted?)

    8. Re:Just wait by Anonymous Coward · · Score: 5, Informative

      This should be modded "Funny" since the poster makes it clear this is a joke by his usage of "syke" in his signature. Being syked is the 80's equivalent of the aughts being punk'd.

      -AC

    9. Re:Just wait by techsoldaten · · Score: 1

      Word up, G.

    10. Re:Just wait by Anonymous Coward · · Score: 0

      It's not just rad, it's K-RAD. ;)

      Bill

    11. Re:Just wait by Anonymous Coward · · Score: 0

      I prefer the term "pranked". "I don't like Stiffly Stiffersons. I want to prank them for hours in my basement." Fucking hillarious.

    12. Re:Just wait by 33degrees · · Score: 1

      I do think the correct spelling is 'psych'... makes a bit more sense, doesn't it?

    13. Re:Just wait by aWalrus · · Score: 1

      That is kind of the point. It is the full game. Just encrypted. Not that you should believe the grandparent. He was joking. The preload thing is encrypted, so no simple "yes/no" answer return would make it bootable.

      --
      Overcaffeinated. Angry geeks.
    14. Re:Just wait by kgbkgb · · Score: 1

      LOL. No, it is not the full game. If it was the full game, then they'd release it right now! They're still working on the full game. I guarantee the executable isn't even included in this encrypted package.

    15. Re:Just wait by Angband's+Bane · · Score: 1

      I would agree, but I read his sig.

    16. Re:Just wait by Oddly_Drac · · Score: 2, Funny

      "punk'd."

      MTV Entertainment would like to point out that the use of the brand 'punk'd(tm)' is in direct contravention of the trademark act, and we shall be sending round fourteen(14) lorry loads of Ashton Kucher merchandise to bury your sorry ass in.

      Have a nice day.

      MTV Entertainment.

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
    17. Re:Just wait by Morgon · · Score: 1

      You mean the reference to "hl2_acf.nfo" didn't tip you off?

      He almost had me til I saw that. ;)

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    18. Re:Just wait by yRabbit · · Score: 1

      Well hello to you, Mister Walken!

    19. Re:Just wait by karmatic · · Score: 1

      1) It's not encrypted.
      2) The .exe most certainly is present.

      Don't believe me, open up gcfScape and check for yourself :)

    20. Re:Just wait by kgbkgb · · Score: 1

      RTFA

      It's encrypted. From the article, which is on the Steam website (I think they'd know):
      "Over the coming days, those who have selected the pre-loading option will have encrypted Half-Life 2 files delivered to their PC"

  12. QCrack.exe by jwlidtnet · · Score: 5, Interesting

    Interesting...does anybody here remember the a vaguely-similar route taken with id for the Quake shareware release? An encypted version of that game (and essentially every past Id game) was on the shareware CD, and could be unlocked when purchased. And then along came QCrack.

    Valve's distribution idea is interesting, but I hope for their sake that the security's very strong, requiring all sorts of authorizations and whatnots. If not, Doom III's slightly-premature leaking to the internet might seem like a far more ideal scenario than a Valve-aided distribution of compromised content.

    1. Re:QCrack.exe by Spezzer · · Score: 5, Interesting

      The pre-load most likely does not include core game files like the executable, just the static libraries of models, maps, textures, etc that will not change until the game's release. When the game is 'released,' Steam will probably just download the rest of core game files (which should be a relatively small download), and then will launch the game.

      It seems like the only danger of breaking the encryption is getting access to files that may spoil the plot, but I've heard there's already a file out there that does that.

    2. Re:QCrack.exe by timeOday · · Score: 1
      Valve's distribution idea is interesting, but I hope for their sake that the security's very strong, requiring all sorts of authorizations and whatnots.
      Aren't cracked versions of all games available via p2p anyways, for people willing to go that route? If this game is somehow "uncrackable," it would be a first. Even if the game is cracked, limiting official distribution to CD or DVD wouldn't change a thing.
    3. Re:QCrack.exe by halowolf · · Score: 1
      Considering that the entire product is software based and in the users possession, the term "uncrackable" becomes relative. I would imagine that the "online" experience could very readily be crippled without properly registered software but the "offline" experience could most probably be very playable.

      Until of course cracked servers exist for the cracked clients and then all bets are off.

    4. Re:QCrack.exe by Xepo · · Score: 5, Insightful

      I dunno what everyone's worried about. I mean, it says encryption...not like, product key and verification crap. If Valve was actually worried about it, then they would have put some 128-bit, maybe even 256-bit single-key encryption in there, stuff which would never feasibly be broken. Now of course, that assumes the scheme only has one working key, which if they did do it like a product key thing, wouldn't work.

      But, at least, if I was valve...encrypt a seperate copy for each player, with an id to identify which key valve needs to give that player when they buy the game. ::shrug:: Practically unbreakable. I don't know if that's feasible under steam either, but my point is that all it takes is some easily found strong encryption (gnupg stuff, even) to make this practically uncrackable until the game is released.

    5. Re:QCrack.exe by timeOday · · Score: 0, Redundant

      Again, my point is that it doesn't matter if the downloaded version is cracked. If the game were only officially available on CD/DVD, it would still be cracked and distributed online. The only difference is whether to save on distribution costs for paying customers.

    6. Re:QCrack.exe by SilentJ_PDX · · Score: 2, Insightful

      How hard can it be? Send out an AES-encrypted file and send out the key when the game goes gold.

      This is a different problem than game copy protection and it's already been solved. If Valve screw it up, they're idiots...

    7. Re:QCrack.exe by Incoming9000 · · Score: 1
      I dunno what everyone's worried about

      Worried? Who's Worried? ;)

    8. Re:QCrack.exe by Wescotte · · Score: 1

      It's nice for release groups.. They only have to pass around a 10meg file with main execultables rather than a 1gig iso with a FAQ explaining how to download the game content from valve directly via steam.

    9. Re:QCrack.exe by sense_net · · Score: 1

      If Valve was actually worried about it, then they would have put some 128-bit, maybe even 256-bit single-key encryption in there, stuff which would never feasibly be broken.
      So if we get bombed by terrorists in the next few days, we'll know why the NSA wasn't paying attention to comms traffic: they were playing Cray-cracked HL2.

    10. Re:QCrack.exe by Anonymous Coward · · Score: 0

      Your mom is. She's wondering how many times she'll have to get on her back to afford sending a copy of HL2 down to your basement "workstation."

    11. Re:QCrack.exe by Anonymous Coward · · Score: 0

      Yeah, either that or the fact they have their heads up their asses and don't have a clue what the "terrists" are doing.

    12. Re:QCrack.exe by plinkyplonkypk · · Score: 0

      Assuming that they could make a uniquely encrypted download for each player, whats to stop me copying MY downloaded version, with MY key....

    13. Re:QCrack.exe by JohnFluxx · · Score: 1

      Yeah, then it's released, and someone posts the password on the internet. Hey presto everyone can use it.

    14. Re:QCrack.exe by CountBrass · · Score: 2, Interesting

      Hate to rain on your parade but even that wouldn't work.. well not if they picked a sensible key length (hint: 256bits is to short for any algorithm). 512 bits, even better 1024 bit RSA properly handled would take more than the life time of the universe using currently available computing power. It would probably be quicker for you to study and become a maths professor and then dedicate your life to finding a weakness in RSA (or whatever algorithm they used)... Quikcer yet of course would be to wait for the game to be released and (shock! horror!) buy a license.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    15. Re:QCrack.exe by Anonymous Coward · · Score: 0

      hint: 256bits is to short for any algorithm

      you spanner

    16. Re:QCrack.exe by Epistax · · Score: 1

      Actually our good friends at Duke Nukem Forever are doing the same thing. You can download the game at any time (50k) and they'll have the key (700 mb) ready sometime in the future.

    17. Re:QCrack.exe by cortana · · Score: 1

      You cannot make the blanket statement that "256 bits is too short for any algorithm".

      The example you give of 1024-bit RSA is probably *weaker* than, say, 256-bit AES. This is because the strength of an asymmetric algorithm lies in the intractibility of a certain mathematical problem. A breakthrough in mathematics (say, the art of factoring large primes in RSA's case) could render an algorithm obsolete and easily crackable.

      A similar breakthrough is much more unlikely to occur in the field of shifting bits in a message about, which is how symmetric algorithms work.

      I stumbled upon an article by Bruch Schneider a while back that explained that, weaknesses in the algorithm excepted, a symmetric cipher is pretty much unbreakable once the key length passes 128 bits. Unfortunatly I can't find it now, but the explantion he uses is mentioned in this article:

      Keys with 128 bits will probably remain unbreakable by brute force for the foreseeable future. Even larger keys are possible; in the end we will encounter a limit where the energy consumed by the computation, using the minimum energy of a quantum mechanic operation for the energy of one step, will exceed the energy of the mass of the sun or even of the universe.

      Finally, Wikipedia has this to say in an article on key length:

      As of 2003 RSA Security claims that 1024-bit RSA keys are equivalent in strength to 80-bit symmetric keys, 2048-bit RSA keys to 112-bit symmetric keys and 3072-bit RSA keys to 128-bit symmetric keys. RSA recommends that 1024-bit keys may be used until 2010 and that 2048-bit keys may be used until 2030. An RSA key length of 3072 bits should be use if security is required beyond 2030. Draft key management guidelines under consideration by NIST further suggest that 15360-bit RSA keys are equivalent in strength to 256-bit symmetric keys.

    18. Re:QCrack.exe by ymgve · · Score: 1

      Factoring large primes is easy. I can even do it in my head. Their fatcors are:

      The number itself

      and

      One

      There ;)

      (Don't worry, Bill Gates did the same mistake)

    19. Re:QCrack.exe by Anonymous Coward · · Score: 0

      Whoops! Of course meant, integer factorisation: the process of working out the prime numbers that multiply together to make a given integer.

      I will now join Bill Gates in the Egg On Yy Face gallery. :)

    20. Re:QCrack.exe by Luigi30 · · Score: 1

      Duke Nukem 3D has that on my CD. It has an encrypted version of the Plutonium Pak on the CD. Of course, I never needed it because in 1999 they were selling Death Rally and the Atomic Edition for $5 together, and it came with a nice Duke 3D mousepad which I still use today.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
    21. Re:QCrack.exe by Xepo · · Score: 1

      Then, they know that *you* cracked it. I'm sure they woulda thought of that before, and would have designed the system so it would stand up through some legal action in the court. If they can logically prove that *you* distributed your copy, and your key, then you're liable for quite a bit of piracy...and well..you probably don't wanna go down that lane.

      Now, even if that did happen, that release would still be out there. I never played HL1, so I don't know how multiplayer based it is, but if it's multiplayer enough, they could start blocking any keys that get pirated, much like unreal tournament does with cd-keys. Of course, this is assuming that the game stores the key after it's been decrypted...in some way or form...not quite sure how all that works out, but I'm sure there's a way, and I'm too lazy right now.

  13. Hmmm. by Anonymous Coward · · Score: 0

    I don't know. Even though I know I am going to buy this game, I prefer to have a "hard" copy on CD-ROM (this goes for audio CDs and DVDs, as well). Also, I don't like the idea of a system that pushes things onto my hard drive. If I want something, I'll pull it in myself, thank you very much. Pushing this onto hard drives is just asking for someone to break the encryption.

    1. Re:Hmmm. by dhakbar · · Score: 0

      Having a hard copy of a game which is going to be popular for its multiplayer mods is much less important than having a hard copy of a game that is primarily single player.

      If I play online, I have very little reason not to take advantage of game content distributed online.

    2. Re:Hmmm. by Anonymous Coward · · Score: 0

      That's true in a perfect world, but what happens if "they" (whoever "they" are) decide to lock you out of the content? It is very hard to fool the master server(s) for modern multiplayer PC games, and the content would probably remain encrypted. At least with physical media, you could play the single player game if you got locked out of multiplayer.

    3. Re:Hmmm. by KDR_11k · · Score: 1

      "They"'d probably be contractually obliged to give you access to the game if you paid for it, multiplayer ban or not. They'll probably add a point to the EULA that you cannot play anymore if you cheat, but trying to enforce that would lead to testing EULAs in court.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Hmmm. by TheOnlyCoolTim · · Score: 1

      It only puts things (excepting Steam platform updates) on your hard drive when you ask...

      Tim

      --
      Omnia vestra castrorum habetur nobis.
  14. Thats fine.... by cr0y · · Score: 3, Insightful

    Well if you can 'pre-load' HL2, Wouldnt that suggest that it is totally done? Unless you are just downloading libraries and such. This sounds promising, But what on earth is Valve waiting for?

    --

    ItWasFree.com - Take the mystery
    1. Re:Thats fine.... by Radish03 · · Score: 4, Interesting

      what on earth is Valve waiting for?

      Fixing bugs as many little bugs as they can, especially in level design I believe. They've said its very close to being complete, it's just being playtested to death at the moment.

    2. Re:Thats fine.... by eliza_effect · · Score: 2, Informative

      There are also some engine tweaks that need to be done, both from Vavle's side and from ATI's side. ATI cards aren't functioning at their best at the moment. I assume the last thing download when your purchase it will be the executable and some key engine files.

    3. Re:Thats fine.... by Anonymous Coward · · Score: 0

      Probably making their September 1st deadline. All of VALVe's games so far have preloaded a couple days before the official release. Only this release is a year behind schedule. Welcome back, 2003 :)

    4. Re:Thats fine.... by kannibal_klown · · Score: 1

      You're just downloading the data files; textures, maps, sounds, etc.

      The binaries (.exe, .dll, etc) aren't dont yet so you don't download those.

      Downloading the data now simply means on opening-day, you don't have as much to download before you can start playing.

    5. Re:Thats fine.... by xenocide2 · · Score: 1

      Back before Counter-Strike was on Steam, when a new release came out, eight billion servers provided mirrors of the content, but were difficult to find. Since apparently HL2 will also come with CS:Source, the demand will be gargantuan. They're probably trying to alleviate that by distributing parts of the game like level data, models and textures (which are the bulk of the disk space) across a span of time. They probably aren't including the binary yet, as its only like 2 megabytes and is prone to last minute bug fixes.

      Thats not the only possible reason, though. They also have to consider their brick-and-mortar counterparts, who you don't want to feel screwed in some fashion. They also might be using the download requests as a gauge of popularity, or as a method of advertising, and an incentive to buy.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    6. Re:Thats fine.... by Anonymous Coward · · Score: 1, Informative

      It's the Nvidia Geforce FX series that aren't working properly - the ATI's are all fine.

    7. Re:Thats fine.... by Anonymous Coward · · Score: 0

      And coming from an AC, that bears oh so much weight.

    8. Re:Thats fine.... by Anonymous Coward · · Score: 0

      Read the post for the content, not the author. And the AC is right, they had problems on GF cards, not ATI.

    9. Re:Thats fine.... by eliza_effect · · Score: 1

      The ATIs are absoloutely not all fine. I have one. It's not fine. Check out the Steam user forums (or any Steam forums on HL2 fansites) and you'll see there are plenty of ATI-specific problems.

  15. Yeah, except.. by doofsmack · · Score: 1

    Preloading - Error
    The Steam servers are currently too busy to handle any more preloads of Half-Life 2.
    Please try again in a few hours
    [OK]

  16. Its an evil plot.. by Anonymous Coward · · Score: 3, Interesting

    How can we delay HL2 again?

    Lets release it with a fancy encryption scheme, when someone cracks it, we'll pull the shame-shame bs, sue some 'hackers' and the push back will 'teach everyone a lesson'.

    Give me a break

    1. Re:Its an evil plot.. by Anonymous Coward · · Score: 0

      Should I call the WAAAAAmbulance?

    2. Re:Its an evil plot.. by PatrickThomson · · Score: 1

      I'd rather have it turn into DNF than have a mediocre "Oh. " game, like doom 3. We all know from the trailers that it's going to kick ass, but will playing it really be as fun as we think? They're trying to make sure it is.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
  17. Re:Steam.... by WhatAmIDoingHere · · Score: 4, Informative

    Steam is free. I use it to play the version of cstrike that came with my platnum Half Life pack I got a few years back.

    --
    Not a Twitter sockpuppet... but I wish I was.
  18. Hexen by Zorilla · · Score: 1

    I remember something along the lines of a shareware version of Quake being released that could be unlocked to be the full version. Naturally, a crack was found for it. I think timing is everything for Half-Life 2, as the time window to do this is small before a potential crack.

    Also, if you can "preload" the game, does that mean the game is finished and there's a product availible in theory?

    --

    It would be cool if it didn't suck.
    1. Re:Hexen by Anonymous Coward · · Score: 0

      Oops, forgot the change the headline. When I started typing, I thought it was Hexen that had this "locked" shareware version and ended up leaving the headline alone.

      -Zorilla

    2. Re:Hexen by oneiron · · Score: 1

      I was so sad when I lost my copy of that unlockable Quake CD.

    3. Re:Hexen by laurent420 · · Score: 1

      if by "crack" quake shareware you mean get a copy of the pak1.pak file from your buddy, then yes, a crack was widely available. that was the only difference between the shareware and full version - shareware came with pak0.pak and full version needed pak0.pak and pak1.pak.

    4. Re:Hexen by smallguy78 · · Score: 1

      The preload, as said above, isn't shipping with the game engine. So until that game engine is released, it's not going to be useable - unless someone creates their own one.

      --
      Nothing costs nothing
    5. Re:Hexen by Anonymous Coward · · Score: 0

      No, we mean "crack" as in a small program that would generate a serial key to unlock the game off the CD. With one free shareware CD available at any game retailer you ended up with full versions of every ID Software game up to that point.

      Rats, I wish I still had that CD...

  19. Already flooded, but....... by MightyPez · · Score: 4, Insightful

    The download servers are already at max capacity, but I have a little hypothesis. Since Half-Life 2 is such an anticipated game, and since everyone and their cousins will be downloading it, Valve realized this will cost entirely too much in bandwidth, especialy on days like today. To compensate, they set a user/bandwidth limit.

    What will happen is this. Currently, Steam acts as a peer to peer hub (remmeber Valve hiring Bram Cohen, Mr. Bit Torrent?). Anyone with a sizeable LAN Cafe will know this because empty chairs with a copy of Steam running kills their bandwidth. Once people have the preload completely downloaded, they will begin uploading it and add more bandwidth to the mix. The more people that have it, the more it becomes available. I get the feeling LAN Cafes get a little more sway in terms of firsties since they generally have better connections than Counter-Strike junkies at home.

    Not that getting the pre-load at this point is a necessity. There will be waves of preloads with content. This first one just being some static art that won't be changed, like textures, voices, and some models.

    1. Re:Already flooded, but....... by asdfghjklqwertyuiop · · Score: 3, Insightful

      Currently, Steam acts as a peer to peer hub


      No, currently Steam acts as a worthless piece of crap which makes it impractical to play the latest counterstrike at an offline LAN party since you can't just download a specific version when you want.

      It also forces you to spend 20-30 seconds each time you connect to a game server to download a 'security module' to prevent cheating. Needless to say, counter-strike is full of cheaters once again despite this security module garbage. However at the rate Valve is screwing up HL/CS, they won't have to worry about cheaters in the future anyway because it will not be worth anyone's time to play their games.

      Good work Valve.

    2. Re:Already flooded, but....... by Torgo's+Pizza · · Score: 1

      Great! When can I expect Valve to pay me for performing this service without my consent?

    3. Re:Already flooded, but....... by jschuur · · Score: 1

      Based on their status page, their North American servers aren't even half maxed out right now.

    4. Re:Already flooded, but....... by eht · · Score: 1

      Never, because you agreed to a EULA that permits them to do anything they want to your machine.

    5. Re:Already flooded, but....... by xenocide2 · · Score: 3, Interesting

      I almost never find any cheaters while playing DoD. It might be a case of a less popular game catching fewer rodents, but I like to think the challenge-response mechanism helps a lot. Eventually I think people will figure out a way to circumvent such attacks, as you appear to have noticed. If Valve is worth their salt, they'll have to move to limit the information sent to players, giving them only what they should be able to observe and nothing more. Sending only the character positions you can directly observe would be one method, which would destroy wallhacks, but leaves aimbots unscathed. I think the only good way to counter aimbots longterm is to offload rendering to a server, but that's borderline insane. Both of these suggestions mean an increase in lag, but that's what we get for using a system where failures to transmit mean waiting for random milliseconds. If you've got a better way to stop cheating, I'd love to hear and patent it.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    6. Re:Already flooded, but....... by chris_eineke · · Score: 1, Funny
      Good work Valve.
      Yeah, it's going down the pipeline.
      *Badadum-tshhh*

      Thank you, thank you, I'll be in the whole evening :D
      --
      "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    7. Re:Already flooded, but....... by asdfghjklqwertyuiop · · Score: 4, Insightful

      If Valve is worth their salt, they'll have to move to limit the information sent to players, giving them only what they should be able to observe and nothing more. Sending only the character positions you can directly observe would be one method, which would destroy wallhacks, but leaves aimbots unscathed. I think the only good way to counter aimbots longterm is to offload rendering to a server, but that's borderline insane. Both of these suggestions mean an increase in lag, but that's what we get for using a system where failures to transmit mean waiting for random milliseconds.


      This strategy is frequently discussed w.r.t. cheating, moving more stuff onto the server side, but that's impractical for performance reasons. Performance (network in particular) is pretty important in games.

      When I first started playing the Steam versions of Valve's games, I thought this 'security module' was a big, critical piece of the game's code, and you had to download it all the time because Valve changed it frequently to stay one step ahead of the reverse-engineers and there were many versions in rotation at once. But apparently that's not how it works.

      A shame too, that method might actually work. You can't prevent people from reverse engineering code running on their own computer, but reverse engineering takes time. If someone on the other side is releasing new versions faster than they can be reverse engineered, then they've effectively thwarted the reverse engineers. I don't think there will ever be a machine which can prevent a human from reverse engineering itself. But if there's another human constantly changing the machine, working against the reverse engineer, they might succeed. It would just be a question of which human can work faster. I doubt we'll ever see this from a video game company though. That would require they have programmers employed to do this. They'd rather just sell the game and be done with it.

    8. Re:Already flooded, but....... by xenocide2 · · Score: 1

      My guess is its a set of data like a public key and a region to encrypt and compare the results to. Essentially its a way of doing an extra cool CRC on the binary. This technique was used exensively (and repeatedly) in Spyro 4. The idea was that the pirates didn't do much testing on their own releases, and failed to catch most of the checks built into the later game levels. This lead to multiple patches being released by the pirates over the course of a few months, by which time many would be warezers had given up and bought the game. Of course, its difficult to scientifically measure the effectiveness of any particular technique on the market, especially something as subtle as antipiracy measures.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    9. Re:Already flooded, but....... by strook · · Score: 1

      There won't be any long term solution, even in the future when we can render on the server. The hacks will be a lot cooler, though, when people have to study image analysis in order to build an aimbot. ;-)

      --

      "TV is great! Every New Year's I make a resolution to watch more TV." - Ann Coulter

    10. Re:Already flooded, but....... by Lonewolf666 · · Score: 1


      If Valve is worth their salt, they'll have to move to limit the information sent to players, giving them only what they should be able to observe and nothing more. Sending only the character positions you can directly observe would be one method, which would destroy wallhacks, but leaves aimbots unscathed. I think the only good way to counter aimbots longterm is to offload rendering to a server, but that's borderline insane. Both of these suggestions mean an increase in lag, but that's what we get for using a system where failures to transmit mean waiting for random milliseconds.

      This strategy is frequently discussed w.r.t. cheating, moving more stuff onto the server side, but that's impractical for performance reasons. Performance (network in particular) is pretty important in games.


      The first suggestion (sending only the character positions you can directly observe) would actually reduce the network load, since the amount of data to send would shrink.
      Of course, this would come at the expense of requiring more CPU power on the server side, as the server would have to do visibility calculations for every player in the game.

      --
      C - the footgun of programming languages
    11. Re:Already flooded, but....... by asdfghjklqwertyuiop · · Score: 1

      The first suggestion (sending only the character positions you can directly observe) would actually reduce the network load, since the amount of data to send would shrink.


      Well that still wouldn't thwart aimbots, except for opponents behind walls. But you're not as interested in those anyway.
    12. Re:Already flooded, but....... by AnwerB · · Score: 1

      If Valve is worth their salt, they'll have to move to limit the information sent to players, giving them only what they should be able to observe and nothing more. Sending only the character positions you can directly observe would be one method, which would destroy wallhacks, but leaves aimbots unscathed. I think the only good way to counter aimbots longterm is to offload rendering to a server, but that's borderline insane. Both of these suggestions mean an increase in lag, but that's what we get for using a system where failures to transmit mean waiting for random milliseconds.

      Actually, there has been some work done in encrypted or zero-knowledge computation*.

      This way, you can actually perform calculations on a packet of data without decrypting it, which is a pretty neat concept.

      There have been several examples of allowing encrypted database lookup, but this is different. In an encrypted lookup, you hash the query first (for example, you want to search for a patent on 'salmon descalers'), and search through the hashes of the field in the db. If there is no record match, then the server never knows what you were searching for. However no real computation is performed. Encrypted computation allows you to solve any problem that can be represented as a BSS (Blum-Shub-Smale) automata (broad enough that many real problems can be represented using it).

      [If you are an evil virus writer, please skip the next paragraph]

      Also, there was another technique suggested a while ago that allowed event-driven decryption. This way, a virus for example could carry an encrypted payload and occassionally attempt to read a url for the key, or use the hash of the IP address and date as a key, or a stock price, etc. If it decrypts correctly and the checksums match, execute the payload.

      *: 962KB PDF covering a possible way to do this

    13. Re:Already flooded, but....... by Xugumad · · Score: 1

      Y'see, I'm not convinced about the whole BitTorrent thing. That would make sense, but when they talk about bandwidth, there's no mention of swarmcasting:

      http://www.hl2fallout.com/forums/index.php?showtop ic=2594&hl=

      Do you have any links mentioning LAN Cafe uploads?

    14. Re:Already flooded, but....... by Lonewolf666 · · Score: 1

      Well that still wouldn't thwart aimbots, except for opponents behind walls. But you're not as interested in those anyway.

      Counterstrike, for instance, allows players to shoot through thin walls. An aimbot (or merely wallhack) is VERY annoying in that kind of game.

      --
      C - the footgun of programming languages
    15. Re:Already flooded, but....... by ImpTech · · Score: 1

      I haven't tried it, but I bet you can just copy the cstrike directory from a steam-installed half-life to a regular half-life directory and it'll probably run. It works for Natural Selection anyway.

    16. Re:Already flooded, but....... by asdfghjklqwertyuiop · · Score: 1

      Doesn't the version mismatch between cstrike and halflife cause problems? I remember at lanparties I've been to, a very common problem was people accidentally installing the latest CS and forgetting to upgrade halflife too.

    17. Re:Already flooded, but....... by esukafurone · · Score: 1

      Currently, Steam acts as a peer to peer hub (remmeber Valve hiring Bram Cohen, Mr. Bit Torrent?). Anyone with a sizeable LAN Cafe will know this because empty chairs with a copy of Steam running kills their bandwidth. Got anything evidence for that? This would not only affect (and annoy) LAN Cafe owners...

  20. Anybody Remember the Quake Promo CD? by Monkelectric · · Score: 1
    Back in the mid 90's, when Quake came out they had a CD that had EVERY ID product on it (and demos of them). And you could unlock it?

    Took a few weeks to crack it, then we had every ID product for free (tuff to download on a modem) for the cost of a 5$ demo cd.

    --

    Religion is a gateway psychosis. -- Dave Foley

    1. Re:Anybody Remember the Quake Promo CD? by Anonymous Coward · · Score: 0

      I don't remember it having every id product, but it did have the full version of quake. Best $5 I ever spent.

  21. The big internet blackout by Anonymous Coward · · Score: 5, Funny

    So this will be the cause of the big internet blackout, not cyber-terrorist but gamers downloading HL2. :-D
    I knew it when Valve delayed the preload.

    1. Re:The big internet blackout by Associate · · Score: 2, Funny

      If you download HL2, the cyber-terrorists win.

      --
      Someone hates these cans.
    2. Re:The big internet blackout by Anonymous Coward · · Score: 0

      Half Life 2 preoload AND XP SP2 all in teh same week - we're Doomed! Oh wait - that was a couple of weeks ago!

  22. How long before.... by tiny69 · · Score: 1, Redundant

    ... someone breaks the encryption or guesses the correct key? Since they will probably allow for seperate keys for each person who purchases a key, the number of valid keys should be fairly large.

    --
    Go not unto/. for advice, for you will be told both yea and nay (but have nothing to do with the question)
    1. Re:How long before.... by shird · · Score: 1

      While this thought was the first thing to come to mind for me, and probably lots of other people, I dont think its such a huge deal. It requires you to download a copy of the game, and illegally unlock it. Its not really any different to getting a cracked copy from p2p.

      And id imagine everyone gets a uniquely encrypted version with a different public key, and they give you that public key. You quote the public key to valve/steam whatever, and they give you the private key.

      So it actually prevents piracy a little bit, as people would download this encrypted version - realise they cant crack it without paying - then choose to just pay for the key rather than download a cracked copy and waste bandwidth and time.

      --
      I.O.U One Sig.
    2. Re:How long before.... by Anonymous Coward · · Score: 0

      And id imagine everyone gets a uniquely encrypted version with a different public key, and they give you that public key.

      I would imagine they dont since the overhead for such an activity would be just slightly insane.

    3. Re:How long before.... by shird · · Score: 1

      Why is that? https uses uniquely encrypted channels on each connection. Theres overhead sure, but I wouldnt call it 'insane'.

      --
      I.O.U One Sig.
    4. Re:How long before.... by shird · · Score: 1

      replying to myself...

      although granted using PKI isnt really necessary to protect the key. They could just hand you a serial number, and when you quote this they lookup and give you the respective key/cd-key thats used to decrypt your copy. It would still involve having a uniquely encrypted version though.

      --
      I.O.U One Sig.
    5. Re:How long before.... by Sparr0 · · Score: 1

      PLEASE NOTE:
      this is only illegal under the DMCA. if and when it is overturned this will not be illegal under regular copyright law.

    6. Re:How long before.... by glesga_kiss · · Score: 1
      My thoughts exactly. They may even offer the option to unlock this version before the cracked version appears.

      How many sales did Doom3 lose because of impatient people who downloaded it a week before it was available to buy...?

    7. Re:How long before.... by KDR_11k · · Score: 1

      But they're using a Bittorrent style distribution system, so they cannot reencrypt it for everyone.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:How long before.... by pclminion · · Score: 1

      Wouldn't cracking the encryption constitute a DMCA violation? According to the DMCA, you could be using something as stupid as ROT13, but you're still "protected" because it's illegal to try to crack it, no matter how stupid the encryption scheme.

  23. dangerous distribution by Paralizer · · Score: 2, Insightful

    This sounds dangerous. It's only a matter of time before someone cracks the encryption rendering Valve the medium by which pirates obtain an illegal copy of the game.

    We all know how [i]efficient[/i] Valve is in their security endeavors, ha.

    1. Re:dangerous distribution by Anonymous Coward · · Score: 0

      Valve the medium by which pirates obtain an illegal copy of the game

      Is the copy illegal if you get it via a legal method from the copyright holder? Well, since the DMCA makes it illegal to bypass copyright protection measures, I guess so, but it's an interesting legal question nonetheless.

    2. Re:dangerous distribution by Lisandro · · Score: 1

      I was just thinking the same thing. I mean, they're practicaly debuting a brand new distribution method with a high profile game 8 out of every 10 nerds it's eager to atleast try.

      If there's a bigger honeypot for crackers in the net, i can't imagine it. Give it 72hs, my guess is someone will figure it out.

    3. Re:dangerous distribution by KDR_11k · · Score: 1

      The question is if that still counts as a copyprotection.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  24. Re:Steam.... by doofsmack · · Score: 3, Informative

    Steam doesn't charge a monthly fee.

  25. Boo friggin yah! by Anonymous Coward · · Score: 5, Funny

    I just got it to start pre-loading despite failing during earlier attempts. I can't wait to start not playing it.

    1. Re:Boo friggin yah! by Anonymous Coward · · Score: 0

      i'm going to buy the game in a cardboard box so I have a tangible key to look at.

    2. Re:Boo friggin yah! by jbltk · · Score: 0

      That's pretty retarded, seeing as you'll only ever have to have a CD Key for a Steam game one time: When you install it.

      You do realize once you've linked CD Keys to your account, all you need is the login and pw, right?

    3. Re:Boo friggin yah! by DAldredge · · Score: 1

      Well he would have the cd's so he would not have to download a few gig if his system crashes. And, correct me if I am wrong, but valve hasn't said they online purchase will be cheaper than the store price. Hell, it may even be higher once store discounts are figured in.

    4. Re:Boo friggin yah! by realdpk · · Score: 4, Interesting

      Plus, there's no guarantee Valve will always offer the game for download. Who knows, they could get "hacked" again and have to pull all the files down for another year (and call it Patch 1 :)

    5. Re:Boo friggin yah! by Jason1729 · · Score: 3, Informative

      How do you know Steam will be around next year to authenticate the game based on your login and pw. If you have the CDs and Key, you're covered for as long as you keep the media in decent shape.

      Jason
      ProfQuotes

    6. Re:Boo friggin yah! by Enucite · · Score: 2, Interesting

      How do you know your CD and Key will be around next year? If Steam is still running you're covered for as long as Steam is running.

      And frankly, I trust Steam to be running much longer than I could keep a CD in good shape and not lose the key.

      Not to mention last I heard everyone has to authenticate through Steam no matter how you acquire the game.

    7. Re:Boo friggin yah! by thrash242 · · Score: 4, Insightful

      How do you know your CD and Key will be around next year? If Steam is still running you're covered for as long as Steam is running.

      Uh, I don't know about you, but my CDs don't go disappearing too terribly often. Things like networks, servers, companies, etc do. You answered your own question: "as long as Steam is running". I'd rather go with "as long as a CD exists", which is probably a lot longer, barring my house burning down, being subjected to a nuclear blast, or being broken into by a particularly thorough burlar.

      And frankly, I trust Steam to be running much longer than I could keep a CD in good shape and not lose the key.

      Sorry, but that sounds like your problem. Keep it in the case and don't use it as a frisbee or coaster (AOL CDs excepted), and you should be fine. I have CDs (both audio and data) that are over 10 years old that are in very good if not mint condition. It's not hard.

      It's silliness to trust whatever this Steam thing is to continue rather than trust physical media. If it does, great, if not, you have a CD.

    8. Re:Boo friggin yah! by Enucite · · Score: 2, Insightful

      Ok, so you've got a CD and a Key, but Steam is down. Now what are you going do?

      The same thing as the guy who downloaded it; not play.

      It doesn't matter anyway. I'm sure after you register your CD key with your Steam account it would save the key and you could download the game if you ever need it again.

      But I guess you do end up having one more shiny thing than the guy who chooses the download. And you even get to leave the house to pick it up!

    9. Re:Boo friggin yah! by Nogami_Saeko · · Score: 1

      Is a $50 game that important to you? Granted, I'm sure HL2 will absolutely be incredible beyond belief, however I'm not planning on it taking 10 years to play it through in single-player mode, and I'm sure HL-3 or whatever will be out long before the steam servers vanish (which probably isn't going to happen anyway, with Valve looking to corner the distribution market and sell everyone's games over steam).

      If you're playing online, you're going to be using steam, so it's sort of a moot point there.

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    10. Re:Boo friggin yah! by Smile005 · · Score: 1

      Actually you can play Steam games offline. So long as you don't break the install or logout. I'd expect the same to happen with Half-Life 2. They still should give an option to install Single Player only and not have to verify with the Steam Servers, although that might make it more difficult to verify. Perhaps if the user verifies on the net once you can play offline as much as you want.

      --
      I have not failed. I've just found 10,000 ways that won't work.
    11. Re:Boo friggin yah! by dnixon112 · · Score: 1

      Valve has stated that you will be able to play while offline.

    12. Re:Boo friggin yah! by Anonymous Coward · · Score: 0

      Just buy the CD if you want and then register you HL2 CDKey with Steam and play with Steam, then if Steam ever gets shut down you still have your CD.

    13. Re:Boo friggin yah! by rufo · · Score: 1

      You already can play offline - there's been an "Offline play" mode in Steam for quite a while now. All you have to do is click the button that says "Exit" instead of "Exit and Logout", and if Steam can't find an internet server the next time you open it, it will allow you to play in Offline mode (which IIRC, still allows for LAN multiplayer).

      --
      My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
    14. Re:Boo friggin yah! by SilkBD · · Score: 1

      How many cracks do you think will be out there if Steam goeas away? (Hell, how many cracks are already out there?)

      Chicken little needs to go home.

      --
      00101010
    15. Re:Boo friggin yah! by Bert64 · · Score: 1

      And there's also no guarantee they will continue to produce CD's for sale in shops. However a download version could conceivably be maintained indefinately, which would solve another major nuisance to me - older games being impossible to get hold of...
      A lot of software companies try to shut down abandonware sites but don't offer you any legitimate way to get hold of the program. It should be mandatory for the software to be available for purchase via an online download if it's not available on hard media. If neither of these is available, then it should be fully legal to download from third parties.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    16. Re:Boo friggin yah! by Anonymous Coward · · Score: 0


      That's just stupid. I have a ton of CDs from companies that are no longer in business. And what are you doing to all your CDs? Frequent house fires?

    17. Re:Boo friggin yah! by Anonymous Coward · · Score: 0

      Thanks to Steam, that doesn't even matter. Someone keygen'd my cd key from my original 2-week-after-release copy of HL. The only support option I was given? Mail them the original case for a key reset. That was 2.5 months ago, and still no response.

    18. Re:Boo friggin yah! by tr33limbz · · Score: 2, Insightful

      "it should be mandatory" ???? what? don't you think thats a little like record companies saying saying it should be mandatory for you to have 5 different media players to play media from 5 different companies? I completely agree that companies SHOULD make older versions of software available for download or purchase, or let third parties distribute abandonware, but making it MANDATORY seems fascist.

      --
      -end of post.
    19. Re:Boo friggin yah! by danbeck · · Score: 1

      How could you have the right to download any game you wish for all eternity, when the company that produces it doesn't have the right to stop offering said game if they want to? Maybe they they don't have the money to indefinitley offer the game for download. Maybe they just don't feel like doing it?

      What makes you so special, that your rights are more important than anyone elses?

    20. Re:Boo friggin yah! by danbeck · · Score: 1

      No one knows, it's about trust. The Won ident system for Half-life has been running since 1998 and it was only decommissioned last year for steam to take over.

      If we are just talking abut random software distribution systems, maybe you have a point, but we are talking about a known, trusted (all jokes aside) software company that a majority of people believe will continue to support Steam, based on previous experiences. Namely, being able to use Won to play multi-player half-life/counter-strike/DoD for years now.

      At first, Steam wasn't all that appealing to me other than a single point to access my online games or hookup with buddies, but now that I've seen that steam allows you to easily move your account from one computer to another and that games like HL2 are going to be offering options like pre-caching the game before release, the idea of downloading a 2GB game on release day isn't so daunting. Now, throw in a nice discount over the storebought copy and make sure you can download it from steam a day or so early, and you will have my money for sure.

    21. Re:Boo friggin yah! by Taladar · · Score: 1

      A possible way would be releasing a game into the Public Domain when the Company has no intention of selling it anymore.

    22. Re:Boo friggin yah! by bernywork · · Score: 1

      Educated guess would be that if the server, nor you can contact steam, it just lets you in.

      Safest route really.

      Imagine this: You turn up to a hall with 30 friends to have a LAN night. Who brought the modem or who has wireless to connect the LAN to the outside world to allow you to play HL2?

      I don't think this is going to happen. If Steam is down, everyone plays, just means you get checked when the server turns on.

      --
      Curiosity was framed; ignorance killed the cat. -- Author unknown
    23. Re:Boo friggin yah! by Bert64 · · Score: 1

      What, it's not immoral that they spend so long hyping a game up telling you how good it is, only a couple of years later to say "yeah its great, and you cant have it.. ha ha ha"
      That reminds me of snotty rich kids who will taunt you with what they have and you cant afford.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    24. Re:Boo friggin yah! by WNight · · Score: 4, Insightful

      Not really. Society is paying to maintain your copyright, if you don't keep providing the work for us we're going to assume you no longer need us to enforce copyright... Seems like it'd be perfectly fair to me.

    25. Re:Boo friggin yah! by Bert64 · · Score: 1

      Not to mention the fact that people may have other commitments at the time a game is released, or may not have the money to buy the required hardware and such.. But a few years later now has the hardware (because its much cheaper!) and wants to play the game he lusted after not so long ago...
      Yeah i was poor as a kid, didnt have the latest hardware etc, now i would like to play some of the games i missed out on back then, but i cant because those software publishers dont want people to have it anymore. Infact the whole situation makes me so bitter towards the software companies that i wont buy software from any of these companies anymore, opting to pirate it instead...
      However i do buy software from companies who make their old games available still, via whatever method (cheaper version, bundles of older games, freeware distribution etc)
      For instance, frontier elite 2 is available for free download now, that game was awesome in its day and i will definately buy elite 4 if/when it's available.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    26. Re:Boo friggin yah! by PhotoBoy · · Score: 1

      Not to mention last I heard everyone has to authenticate through Steam no matter how you acquire the game.

      I wonder what this will do to people who want to play HL2 in say 10 years time. I mean if I put my old Doom 1 floppies into my machine the game works flawlessly, but will I be able to play HL2 if Steam no longer exists?

    27. Re:Boo friggin yah! by Anonymous Coward · · Score: 0

      > I can't wait to start not playing it.
      You meant to say pre-playing... :)

    28. Re:Boo friggin yah! by Lord+Kestrel · · Score: 1
      Actually, the WON servers were taken down just a few weeks ago, not last year.

      WON Shutdown notice

    29. Re:Boo friggin yah! by putch · · Score: 1

      you could always just download the iso and get a keygen (you may argue that a game company can disappear in a year, but piracy is here to stay). sure, you can't play online then, but if valve is gone then so is online multiplay.

      physical media sucks. it gets lost, scratched, and obsolete. why buy cd's? how do you know the CD format will be here in 10 years? ok. i'm being an asshole but so are you.

      --
      just because I don't care doesn't mean I don't understand!
  26. Re:Steam.... by McKinney83 · · Score: 3, Informative

    Steam is and always has been free.. plus it updates itself without me having to wait in one of those filefront.com download lines.

    --
    Winner of The Second Annual Montgomery Burns Award for Outstanding Achievement in the Field of Excellence.
  27. Re:Hurry man, switch to a gun!!! by WormholeFiend · · Score: 2, Insightful

    everyone knows that in the first iteration of HL, the gimmick was that your flashlight's batteries drained and you had to let them recharge once in a while.

    didnt you play it?

  28. Re:WTF? by Anonymous Coward · · Score: 0

    No, if you intended to have first post, you needed to actually beat the current first post, which they did not.

  29. Pre-Releasing DnD Games by Landaras · · Score: 4, Insightful

    OK, this isn't on Half-Life 2, but it is on the concept of pre-loading / pre-releasing aspects of a game.

    One thing I've never understood is why the publishers of highly anticipated role-playing games (I'm thinking Baldur's Gate and NeverWinter Nights here) don't pre-release the character generator.

    By the time a specific release date has been set, the character formats should be firmly decided. Allowing players (or potential players!) to pre-create their characters is only going to create buzz and give people a reason to want to put those characters to use. It's a realizable benefit for the publisher without a significant financial cost.

    But alas, I have never seen this happen.

    - Neil Wehneman

    1. Re:Pre-Releasing DnD Games by TWooster · · Score: 1

      Sims 2 has this. It's a great idea, agreed. Check it out on their web site.

      http://thesims2.ea.com/bodyshop.php

    2. Re:Pre-Releasing DnD Games by Anonymous Coward · · Score: 1, Informative

      If you pre-ordered Everquest 2, they gave you the character creation CD, so leave it to sony to beat you to the punch

    3. Re:Pre-Releasing DnD Games by nhaines · · Score: 3, Informative

      Actually, Maxis just did this about three months ago for The Sims 2. The released "The Sims 2 Body Shop" which lets you customize the appearance (eyes, nose, mouth, forehead, etc., all with sliders) and such of your Sims.

      The tool also allows you to export a couple sample clothings items. Naturally, you then grab the textures and can customize your own clothing and such, as well as skin tones and other various things. Now that the game releases on the 17th, there'll probably be a ton of features on the fan sites, and everyone's excited about how customizable their Sims are.

      Heck, I am just a casual player who was intrigued by the new AI, and *I* even have the Sim that will be "me" prepared.

    4. Re:Pre-Releasing DnD Games by mrpuffypants · · Score: 1

      One of my friends has told me that preordering EQ2 at some retailers will get you a CD that has the creation utility on it. You can tewak your character to your heart's content and then, when the game is released, it'll import right in.

      If it's true then it's a damn good idea...builds excitement in your game and (duh) it's going to be copied and given to friends, further building mindshare of the forthcoming game.

    5. Re:Pre-Releasing DnD Games by slashrogue · · Score: 1

      Also see EverQuest II, which has their character manager on the shelf as the pre-release box you can purchase.

    6. Re:Pre-Releasing DnD Games by forkboy · · Score: 1

      Yeah, but unfortunately, it's not a full character creator, only a physical appearance creator. No stats, no classes, nothing but race and physical features.

      Even so, it's pretty damn cool and saves me 15 minutes of dicking around on release day.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    7. Re:Pre-Releasing DnD Games by daemon_mf · · Score: 1

      Good lord are you a nerd! Um. *looks around* Nevermind, carry on.

  30. Re:Encrypted? by Anonymous Coward · · Score: 0

    How is it redundant if it is the second post?

  31. Re:Steam.... by Coneasfast · · Score: 1

    steam IS free, you don't need even your cd, only your cd key. you can even download opposing force expansion for free (which was once a retail item)

    problem is you need to connect (at least on the first time) to play/update it.

    --
    Marge, get me your address book, 4 beers, and my conversation hat.
  32. I've got the Asus 9800 CD key for this game... by today · · Score: 1

    ...now what? It is pre-loading right now very slowly, but am going to be able to play it once it is downloaded since I already registered this key with Steam?

    1. Re:I've got the Asus 9800 CD key for this game... by kcb93x · · Score: 1

      Assuming that you have a card from ATI that says "Half-Life 2 Redemption Card" (or something similar...I've misplaced mine in a pile) then YES, you are entitled to a FREE copy of Half-Life 2 when it is unlocked.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  33. More Valve Bullshit. by Jackie_Chan_Fan · · Score: 0, Flamebait

    I'm tired of Valve. Half Life 2 was to be released september 30 2003. Valve was conviently hacked and their flagship product was revealed to be a fraud. The game was less than 15% complete as of their anounced release date of sept 30, 2003. Valve continues to publish little tidbits to remind us that they're alive. Tidbits such as pushing back the releaste date again and again. So preload their game. I hope its worth the amount of bullshit everyone has put up with from valve. It better be good Gabe, you lying fuck :)

    1. Re:More Valve Bullshit. by ftgow · · Score: 5, Funny

      Word up dude. Valve makes one game 6 years ago, and now is somehow living (leeching) on the mod community for more content to their aging quake 1 engine. Fuck them, fuck them up their stupid asses.

    2. Re:More Valve Bullshit. by Nermal6693 · · Score: 2, Interesting

      I also have difficulty believing the status of HL2. Last I heard, which was a couple of months ago, HL2 was officially 'dead in the water' because they couldn't find a publisher for it. Are they self-publishing now or something? Presumably Steam would facilitate this.

    3. Re:More Valve Bullshit. by Anonymous Coward · · Score: 0

      Um, not having a publisher? Sierra\Vivendi has had it on their site since it was announced pretty much. http://www.sierra.com/product.do?gamePlatformId=47 0

      They've never had a problem with a publisher and even if they did, yes, they could release it solely via Steam.

    4. Re:More Valve Bullshit. by Nermal6693 · · Score: 1

      What I read may not have entire (or at all) accurate. I'm just saying what I'd heard. But please read my other post (Re:Haha, mod parent up +5 Funny!)

    5. Re:More Valve Bullshit. by cbirdsong64 · · Score: 1

      This is retarded. Quality aside, anyone who thinks Half-Life 2 wouldn't sell a few million copies in the first week needs to pull their head out of their asses.

    6. Re:More Valve Bullshit. by Nermal6693 · · Score: 1

      Wow, my grammar was terrible! Next time, I should read what I've just written before clicking Submit :(

    7. Re:More Valve Bullshit. by Chimp_On_Stilts · · Score: 3, Insightful

      Stupid? Are you kidding? What you have described is absolute genious - they have managed to ride a product for six years in an industry where remaining on top for six months is quite a feat. Their success is no accident, it is a direct result of intelligence in the company.

    8. Re:More Valve Bullshit. by smallguy78 · · Score: 1

      Sierra went broke, and the publishing rights went to Vivendi.

      --
      Nothing costs nothing
    9. Re:More Valve Bullshit. by plimpton · · Score: 1

      Quake 1 engine? When was the last time you played Quake 1? Quake 2 was what they started with and modded it to death to make it a good engine (Though I loved to play Action Quake 2). They also succeeded in making it easiliy modifiable (hence the amount of mods for it). Half-Life was a thing of beauty that you only see once in a lifetime. There's a reason why it's still around...now if only Half-Life 2 can do the same thing...

  34. Oh, ok. Thanks for clearing that up. by Anonymous Coward · · Score: 0

    I thought he was trying to be philosophical.

  35. Diablo 2 by Anonymous Coward · · Score: 0

    Because games like Diablo 2 makes such a huge profit for Blizzard right now.

  36. Re:Steam.... by Anonymous Coward · · Score: 0

    Steam is irrelevant, you can play the games online without steam. FSCK STEAM and that whole type of system.

  37. And a good thing, by Bender+Unit+22 · · Score: 1

    if you compare it to Id's Doom 3 roll out.
    After all the hype I think it is better to be able to provide it to everybody at one time.

  38. Sure is nice of them... by Anonymous Coward · · Score: 0

    to cut out the middle man (bittorrent) and just download it direct. I'm guessing there will be a crack for it in less than a week or two after it's totally released.

    1. Re:Sure is nice of them... by sqrt(2) · · Score: 1

      Probably closer to a week before it's released.

      --
      If you build it, nerds will come. Soylentnews.org
  39. For those spectulating... by Anonymous Coward · · Score: 0

    About being able to play if you could crack the encryption of the GCF you should know that it doesn't contain the things necessary to play the game. According to Valve it only has textures, sounds and other art that won't be changing from now to the time the game is released. That being said, I hope it's not too long before that encryption is broken as I'm looking foward to a sneak peek of what the game could look like. :)

    1. Re:For those spectulating... by Anonymous Coward · · Score: 0

      Ummm, then HOW in the WORLD are we playing the new counterstrike based on the HL2 engine?! So if the engine is there, and then we get textures, sounds etc.....I think we can punk!:)

    2. Re:For those spectulating... by KDR_11k · · Score: 1

      The entity code and may assets would still be missing. Maybe you could copy those over from the source code leak?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  40. I wonder..... by thebroken · · Score: 0, Flamebait

    Does it come with the source? ;)

  41. Re:Encrypted? by Anonymous Coward · · Score: 0

    Because it's not the first post?

  42. haha by josh+crawley · · Score: 4, Funny

    Maybe if they used that encryption before they wouldn't have got their source code stolen... ZING!

  43. Have they fixed the keys? by Anonymous Coward · · Score: 2, Insightful

    If they haven't fixed the ease in which their keys were cracked is this even worth it? I cannot play my game online because somebody generated the same key as mine using one of the freely available online key generators. What good is it if you go out and buy a game and then you can't play it because of a crappy encryption algorithm?

    So I'll ask again... Have they improved this? I'll stick to Doom 3 and wait for the mods until they have...

    1. Re:Have they fixed the keys? by GregoryD · · Score: 1

      It is mathmatically improbable (I would say impossible) for someone to get your key from a key generator. It is not as simple as it sounds. The odds of this actually happening are huge. But you literally have a better chance at winning powerball then generating a valid online key. I think it is far more likly: 1. someone had physical access to your computer and took it 2. someone opened your copy in the store and wrote down the key 3. you installed a virus or trojan that stole the key from your computer

    2. Re:Have they fixed the keys? by Anonymous Coward · · Score: 0

      Maybe the new ones are harder, but the old ones apparently aren't. I can no longer play my 1st release HL online because someone else used it on Steam and the WON servers are gone/leaving. CD had been in storage for a long time, so it didn't come from me.

  44. Waitaminute by FractusMan · · Score: 1

    If it's preloading, I'm going to assume HalfLife is going to be... what? Two gigs? More or less? What about the people who don't buy it, but have other Steam products? Wouldn't this just waste a full 2 gigs of space on their HD?

    1. Re:Waitaminute by eliza_effect · · Score: 2, Informative

      You have to actively select "Pre-load this game" from the Steam Games menu. It won't do it by itself. You can, though, have Steam "keep this game up to date" if you have a game already downloaded, in which case it will update itself in the background.

  45. Amount of protection schemes -VS- working ones by sqrt(2) · · Score: 1

    How many protection schemes do you remember that worked (never been cracked)? This could be potentially very dangerous for VALVe, I expect to see HL2 available for download before it hits the stores, just like D3, only this time it will be a <10mb crack, and much easier to obtain.

    --
    If you build it, nerds will come. Soylentnews.org
    1. Re:Amount of protection schemes -VS- working ones by Mazem · · Score: 1

      How many protection schemes do you remember that worked (never been cracked)?

      Well, HL's online CD key authentication has yet to be cracked, and that's nearly 6 years old.

  46. Torture by thebroken · · Score: 5, Funny

    Valve should get the war for The Game Company That Managed To Torture Its Fans By Having Code Stolen, More Release Dates Than Jerry Seinfeld Had GirlFriends, Leaked The Plot, And Gave You A Game You Could Download But Not Play Until They Let You Award. Wonder what the award would look like...probaly a figure of Duke Nukem.

  47. Anybody remember the Quake I shareware disc? by venomkid · · Score: 4, Funny

    Has anybody *ever* been gotten away with distributing encrypted files without somebody cracking it?

    It's like giving the entire geek world a good, hard puzzle with an irresistable payoff.

    --
    vk.
    1. Re:Anybody remember the Quake I shareware disc? by sqrt(2) · · Score: 1

      Exactly, there's no shortage of incentive to get people to try and crack it, and think of the fame the person/group would get for cracking Hl2.

      --
      If you build it, nerds will come. Soylentnews.org
    2. Re:Anybody remember the Quake I shareware disc? by Anonymous Coward · · Score: 0

      Only one person needs to buy it for it to be "cracked". Anyboy will then be able to download it p2p.

    3. Re:Anybody remember the Quake I shareware disc? by startled · · Score: 1

      They're distributing a crippled version.

      That is to say, they're distributing all of HL2, except for the part they haven't written yet. Then, they just wait for the online community to "crack", aka "finish" it.

    4. Re:Anybody remember the Quake I shareware disc? by MrNonchalant · · Score: 1

      Quick, sombody write a fantastic game and then use a preloading scheme for what is supposedly a sequal but is actually the data behind the human genome.

      What? It could work.

    5. Re:Anybody remember the Quake I shareware disc? by t_allardyce · · Score: 1

      Actually its just some random crap and textures, since the real game is vapourware. When they're ready they'll release afew 'patches' which contain the rest of it.

      --
      This comment does not represent the views or opinions of the user.
    6. Re:Anybody remember the Quake I shareware disc? by DeckardJK · · Score: 1

      Forgive me if this has been said before... but isn't it possible that Valve has held back a few small key files. Even if someone did crack this, they still couldn't play until they sucessfully registered and downloaded the needed files. I guess its a moot point once those extra files got into the wild, but still... Thats how I'd do this anyway...

    7. Re:Anybody remember the Quake I shareware disc? by Anonymous Coward · · Score: 0

      Apparently only part of the cached stuff is encrypted: "base source shared.gcf" opens just fine in GCFScape while the other GCF file that it downloads will not open.

    8. Re:Anybody remember the Quake I shareware disc? by evilviper · · Score: 1
      It's like giving the entire geek world a good, hard puzzle with an irresistable payoff.

      Either that, or they're distributing a payload of completely random bits, just so people will waste their time on something useless, rather than some productive goal that they dislike.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  48. Bloatware. by uberdave · · Score: 0, Flamebait

    You know you've got software bloat when you have to preload the game before it even hits the shelves.

  49. steam = SUCKS by Anonymous Coward · · Score: 4, Insightful

    The only reason Valve is getting away with this steam crap is because of Counter-Strike. They've made it so you MUST download Steam in order to play CS because they shutdown WON last month. Any other game in the world and the gamers would have said "fuck you Valve", but becuause it's CS we have to put up with it.

    I don't want to run your crappy Stream POS in the background all the time. I don't want to be required to play the newest version all the time. I want to be able to play the game I BOUGHT on a LAN without authenticating over the net. I JUST WANT TO PLAY THE GODDAMN GAME I BOUGHT. But Valve can't let me do that, they have to push their crap on me. Valve, you can suck my dick you bitches.

    1. Re:steam = SUCKS by aXis100 · · Score: 2, Interesting

      Agreed.

      I've made my stand by refusing to install steam - my mates and I now only play the older CS 1.5 non-steam version at LAN games.

    2. Re:steam = SUCKS by Lisandro · · Score: 1

      You're not the only one my friend. CS1.5 is still *INMENSLY* popular; mostly because the Steam issues with it. The constant patching doesn't help either.

    3. Re:steam = SUCKS by Fryed · · Score: 1, Informative

      Just out of curiousity, in what way is this post insightful?

      Personally, I don't see all the problems people have with Steam. Oh no, I never have to manually download patches, because the system downloads them automatically for me! Oh no, they put in a rather nice user interface rather than the less than spectacular one that shipped with the game. Heaven forbid, there's a tiny little icon in my system tray!

      Also, if you haven't noticed, when Steam fails to connect to the internet, it gives you the option of using "Start in offline mode", which allows you to play single player games, as well as lan games, without being connected to the internet.

      Admittedly, I don't have much experience with doing this. At the lan parties I go to, we tend not to play games that are 6 years old. So it's entirely possible there are some quirks involved in playing lan games while not connected to the internet. So, if playing steam based games on a lan not connected to the internet is such a problem, vote with your cash and buy one of the many games that have been released in the 6 years since Counter-Strike came out.

    4. Re:steam = SUCKS by Anonymous Coward · · Score: 0
      Heaven forbid, there's a tiny little icon in my system tray!

      I don't want the system tray running when I'm playing a game. I always close explorer to save on memory. Steam still sucks compared to what we had before.

    5. Re:steam = SUCKS by Nogami_Saeko · · Score: 0, Flamebait

      You cry like a girl, CS fanboi :P

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    6. Re:steam = SUCKS by CRC'99 · · Score: 0, Flamebait

      I agree... I associated my key with Steam a few years back. I havent' played CS for *ages* and I load it up to have some fun. It seems to not like my key. Interesting... I check out my support options, and I get:

      If everything else has failed, your last option is to mail in your CD key and have us reset it. This is a slow and potentially expensive process, and we don't recommend that you do this except as a last resort.

      Please note that when we reset your CD key, we'll remove it from the account that has currently registered it. In addition, please note that we are unable to reset CD keys that have been banned by VAC.

      To have us reset your CD key, please mail us the following (by postal mail, not email):
      - The original printed CD key (ie, just the jewel case or cardboard sleeve with the CD key printed on it, not the whole package, and not the CD itself)
      - Your email address
      - The Steam account you want the CD key assigned to

      Send your package to:
      CD key reset
      Valve Software
      PO Box 1688
      Bellevue WA 98009
      USA

      We are unable to return anything you mail to us.

      SAY WHAT?!? no way in hell am I sending the case all the way to the US to try to play a game that I purchased a number of years ago.

      --
      Sendmail is like emacs: A nice operating system, but missing an editor and a MTA.
    7. Re:steam = SUCKS by smallguy78 · · Score: 1

      Send a JPG of your half life box + key and Vivendi gets back to you (or did with me) within a day.

      They sent an email back moaning about how Valve are protective of CZ keys and the JPG method would need to go through valve(which I found quite funny). My CZ key got swallowed by Valve on the night cs source was pre-loading - leaving me with a steam account and no key. The whole CZ/Ati for cs source is greed at its worst.

      --
      Nothing costs nothing
    8. Re:steam = SUCKS by Danathar · · Score: 1

      yea.....but you'll buy HL 2 anyway...

    9. Re:steam = SUCKS by jazmataz23 · · Score: 1
      Are you playing with a K6-2 and 128MB RAM? Why are you playing PC games? Xboxes are so much cheaper...

      On today's machines, the issues of resource conservation are pretty much moot. To paraphrase from ArsTechnica's Pentium history, the CPU designers six years had to ask "How do we do all the things we need to within our transistor budget?" Then by the end of the P3's lifetime, it was "Look at what we can do with the resources we have!" and with the latest PM's and P4 Prescott it's more like "Are you telling me no one can think of anything else we can do with these transistors? Oh well, I guess we'll just give it more cache."

      Wake up and smell computing in 2004.
      jaz

      --
      Death to Argument by Slogan!! (This post twice-encrypted with ROT-13. Replies not using same will be ignored)
    10. Re:steam = SUCKS by JaxGator75 · · Score: 1
      Some of us DID say "Yuck Fu" to Valve and we're NOT playing CS. . . Grow a pair and stand up for your convictions or do us all a favor and adjust the volume of the bitching ("you're on 8 now and we need you around 2")

      --
      Come and see the violence inherent in the system!
    11. Re:steam = SUCKS by That's+Unpossible! · · Score: 1

      That makes one of us.

      --
      Ironically, the word ironically is often used incorrectly.
    12. Re:steam = SUCKS by RexRuther · · Score: 1

      Oh no I won't

      --
      -"The early bird catches the worm, but the late bird sleeps the most"
    13. Re:steam = SUCKS by RPI+Geek · · Score: 1

      I feel the exact same way. I really don't care for CS 1.6, it runs slower and buggier than 1.5 did on my old half-as-fast computer! I'm just really glad that I still have my original HL CD as well as some backup copies of CS 1.5 full install and the latest HL update, so that if I really want to I can give them to friends to load on their computers, and we can still play CS 1.5 on a LAN.

      Fuck Steam. I just want to be able to play 1-player HL without having to connect to Steam to do it! Fuck Steam!

      --

      - "Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy sick and mean!"
    14. Re:steam = SUCKS by Anonymous Coward · · Score: 0
      On today's machines, the issues of resource conservation are pretty much moot.

      You're not taking into account Windows' poor resource management. While hardware has advanced, the Windows memory management still is lackluster. Explorer eats up file cache resources and memory is never truly freed. The only way to remedy this is to help the XP kernel by manually doing some of its work. We'll have to wait until the fabled Longhorn release or Linux support improves until we can not worry anymore about resource conservation.

      Wake up and smell computing in 2004.

      Wake up and smell the software part of computing.

    15. Re:steam = SUCKS by Anonymous Coward · · Score: 0

      The whole CZ/Ati for cs source is greed at its worst.

      Get over it dude, it's only a Beta.

    16. Re:steam = SUCKS by jazmataz23 · · Score: 1
      My point was simply that even with Exploder taking up 16-20MB (my typical range per the processes tab). That's only 2% of my available RAM, seems like that is a reasonable allowance for something so silly as a shell...

      I'm not sure I can buy the memory mgmt argument. Doubtless past win32 kernels (*cough* 9x *cough*) definately had this problem. That's why rebooting became the default solution on those systems. But I've been on an NT kernel for six years now, and each time its become more & more robust. Linux devotees love to tout their uptime, but XP has really closed the gap. My workstation stays up for months at a time, and more often than not the reboot is because I've tired of the sensation I share a room with a hoverbot. I haven't always had RAM to burn, and I've never had a bluescreen that wasn't related to some hardware issue (usually my own fault).

      --
      Death to Argument by Slogan!! (This post twice-encrypted with ROT-13. Replies not using same will be ignored)
  50. Haha, mod parent up +5 Funny! by Anonymous Coward · · Score: 0

    Do you seriously think that nobody would be willing to publish the sequel to one of the best selling and top-rated games of all time?

    John: Hi, Bob. I don't like making money. What should I do?
    Bob: Whatever you do, don't distribute Half-Life 2!

    1. Re:Haha, mod parent up +5 Funny! by Nermal6693 · · Score: 1

      Apparently Valve wanted something like 10 times as much money than the intended publisher (Sierra?) was willing to pay for it.

  51. New business model by Anonymous Coward · · Score: 3, Funny

    Selling vaporware to the consumer, sounds profitable.

  52. A lot of you don't understand how Steam works by fresh27 · · Score: 2, Informative
    There is no CD key if you buy the game through Steam. The game is simply attached to your account after you buy it with your credit card. There are no CD keys for people to guess with and "steal" your Steam copy (unless they crack your username and password.)

    Box version, however, will have a CD key, but the first time it is used, it is attached to your Steam account, and nobody can use it with any other account.

    --
    http://ipod.fresh27.net/
    1. Re:A lot of you don't understand how Steam works by sqrt(2) · · Score: 1

      And THAT'S what is fucking retarded about steam.

      --
      If you build it, nerds will come. Soylentnews.org
  53. soon followed by... by thermopylae300 · · Score: 1

    "You get Wall-Hack yet?" "Yup!" "Boy, I can't wait til ESP Text comes out. Its just no fun without it."

    --
    Before the invention of eruptions, lava had to be carried down the mountain by hand and thrown on sleeping villagers.
  54. False by Anonymous Coward · · Score: 0

    Your "reverse psychology" will not work. They will not delay it regardless of what happens with pre-load.

  55. Laughing all the way to the bank. by NotQuiteReal · · Score: 1, Insightful
    I sold that piece of paper last January for just over $50! Even after a couple of bucks in eBay fees and postage I fail to see how I have lost anything.

    While I had some interest in playing HL2, a) I know that when a game publisher says "maybe" [some date months away] that means "longer than I care to wait". b) The whole idea of "steam" kind of, well, steamed me. More intrusive software I have no use for.

    --
    This issue is a bit more complicated than you think.
  56. Re:Steam.... by MMaestro · · Score: 1
    But does that REALLY make it 'free'? Technically when you bought Half-Life the X dollars you spent are going towards Steam.

    No, Steam is not free. For those who do not have a Half-Life CD key or simply lost it, Steam is not free. (Lent original copy of Half-Life to friend about 3 years back, never got it back. Playing game with a downloaded copy, a CD key generator, and no-CD crack.)

  57. This is a case where it can work by Sycraft-fu · · Score: 3, Insightful

    The problem with a CD like Quake 1, or a copyprotection scheme like safedisc, is that the ability to decrypt the files must be included on it. They can convolute it all they like, it's gotta be on there to do any good. Well, seeing as it's on there, you can find it and use it. Good crackers can do this with less effort than the game industry would like to think.

    However in this case, it's different. What they could do is generate an AES key, say 256-bit just for extra parinoia, and then encrypt the data with it. They then send out ONLY the encrypted data, not the key. The key (and utility to use it) doesn't get released until they actually sell it.

    In that case, my friend, you are fucked. This is the same way SSH works. Only you and the remote server have the AES key. Someone else can log all your data, but without the key, it's worthless since the computing power does not exist to crack that in a lifetime (much, much, much longer actually). So if this is how they are doing it, they are secure.

    Now, when they release the key it is concievable that people could pass it along to friends to decrypt copies that haven't been paid for but so what? The game will be copied anyhow, as all games are, it changes nothing really.

    Remember: Encryption is the tactic of keeping everyone EXCEPT the keyholders out. Copyprotection fails since it must give the key to the end user on the disc to work, but intends to keep the end user out. This can succede since they withhold the key for everyone, until a particular date.

    1. Re:This is a case where it can work by Anonymous Coward · · Score: 0

      Someone else can log all your data, but without the key, it's worthless since the computing power does not exist to crack that in a lifetime (much, much, much longer actually).

      Well then, who's going to make the first HL2Crack@home? Ah, the wonders of distributed computing.

    2. Re:This is a case where it can work by Sycraft-fu · · Score: 4, Informative

      As I said, the computing power does not exist. By this I mean all the computers in the world working together could not crack AES 256 in a lifetime, actually, they couldn't crack it in thousands of years.

      And, of course, HL2 will be released in less than a year.

      So, supposing they are using a reasonable encryption scheme, and why not, AES is freely available, no one can possibly crack it before it's released.

    3. Re:This is a case where it can work by innocent_white_lamb · · Score: 1

      As I said, the computing power does not exist. By this I mean all the computers in the world working together could not crack AES 256 in a lifetime, actually, they couldn't crack it in thousands of years.

      What about the "just got lucky" factor? It may take thousands of years to run through all of the available keyspace, but what if the second key that I try just happens to be the right one?

      It might take thousands of years or it might take until tomorrow morning, or anything in between. But I don't see any way to absolutely guarantee that it won't be tomorrow morning; it seems just as likely as "thousands of years".

      --
      If you're a zombie and you know it, bite your friend!
    4. Re:This is a case where it can work by Sycraft-fu · · Score: 1

      Ok, well, good luck there. The "just got lucky: chance is so miniscule, you've a better chance of winning every lottery in the US (really). Your chance of correctly guessing the key is 1 in 2^256. That is 115 followed by 75 zeros:

      1 : 115,000,000,000,000,000,000,000,000,000,000,000,00 0,000,000,000,000,000,000,000,000,000,000,000,000, 000

      The total number of atoms in the universe is 1x10^78, the number of keys you could try in AES 256 is 1.15x10^77.

      Are you getting some concept of just how damn many keys there are?

      So look, even if you can figure out what encryption system they are using, good fucking luck. This "just got lucky" crap sounds like the person saying "Well I don't need ot work, what if I get lucky at the lotto?". Yes, there is a theoritical possibility, but it is so infentecimal that just about everything else is more likely.

    5. Re:This is a case where it can work by clambake · · Score: 4, Interesting

      What about the "just got lucky" factor? It may take thousands of years to run through all of the available keyspace, but what if the second key that I try just happens to be the right one?

      It might take thousands of years or it might take until tomorrow morning, or anything in between. But I don't see any way to absolutely guarantee that it won't be tomorrow morning; it seems just as likely as "thousands of years".


      In that case, why decrypt it at all? If you just create random strings of digits eventually you are GUARANTEED to hit upon the entire halflife2 game, complete with patches, and including additional, SUPER AWESOME content, such as the level that seamlessly merges the entire DOOM3 game and has a character that looks identical to a naked natilie portman who speaks directly to you, in your own voice, perfectly, and then relives your early childhood in grainy 35mm footage before showing that you were, in fact, abducted by aliens.

      Sure, it MIGHT take a hundred quadrillion billion zillion years, but you MIGHT hit upon it on your second try, right?

    6. Re:This is a case where it can work by Anonymous Coward · · Score: 0
      naked natilie portman who speaks in your own voice

      God forbid! not in a hundred quadrillion billion zillion years!!
    7. Re:This is a case where it can work by bagel2ooo · · Score: 1

      The issue with this is that if steam or what-have-you is loading up the game, the game is in it's memory space you can analyse. Even making attempts to crack the encryption with a simple brute force technique would show some signs in breakpoints as to where the checking is done. All you have to do is lock down all the conditionals. I've seen this done times before with weaker encryptions like twofish in MMORPGs relatively often and with relative ease. Encryption is fine when you only have access to one node or on manner of portraying the data but not when you have the whole data loaded up with which to poke and prod.

      --
      ( o ) one could say I'm rather baked
    8. Re:This is a case where it can work by jskiff · · Score: 1

      And, of course, HL2 will be released in less than a year.

      Optimism on /.? What's the world coming to?

      --
      It's "no one," not "noone." Who the hell is noone anyway?
    9. Re:This is a case where it can work by flynt · · Score: 1

      Yeah, and maybe I'm a Chinese jet pilot.

    10. Re:This is a case where it can work by Sunthalazar · · Score: 1

      I think the place where it can be broken is once there exists something that *can* decrypt it, which sits on your computer.

      The whole point of downloading the cache is that you have it ready, so when the game ships, *it* can decrypt the cache. Now maybe nobody could ever in 1million years break the encryption. That is probably true.

      But as soon as valve releases something that *is* capable of decrypting it, then I would expect 0-2 days before there is something else that decrypts the cache without Valve's help.

    11. Re:This is a case where it can work by Deliveranc3 · · Score: 1

      Dude they are distributing the key and the encrypted program.

      Plus it's increadibly large and as encrypted files become larger they become geometrically easier to break. So really this is gonna be a simple one.

    12. Re:This is a case where it can work by wheany · · Score: 1

      It won't matter much at that point. Every game gets pirated the moment it is released.

    13. Re:This is a case where it can work by DJCF · · Score: 1

      "As I said, the computing power does not exist. By this I mean all the computers in the world working together could not crack AES 256 in a lifetime, actually, they couldn't crack it in thousands of years."

      With our currant knowledge of mathematics they couldnt. In the future quantam computers may be able to do it in fractions of a second. Or tomorrow, SomeGeek could disover an algorythm to quickly compute prime numbers. (Although they'd probably be to busy recieving the Nobel Prize for Mathematics than decracking HL2).

    14. Re:This is a case where it can work by Anonymous Coward · · Score: 0
      As I said, the computing power does not exist. By this I mean all the computers in the world working together could not crack AES 256 in a lifetime using widely known brute-force methods, actually, they couldn't crack it in thousands of years.

      There. Fixed that for you.
  58. DisC? by john_smith_45678 · · Score: 1

    Never heard of it.

  59. Speaking of which... by solios · · Score: 4, Interesting

    I know this is OT, but this has bugged me for YEARS.

    When the Playstation came out, I creamed my pants at the potential of memory cards- finally, a company could make an RPG.... and release "add-ons" or "expansion packs" that would be new games or side games but which would use your already existing character. Or a sequel to a game that was ACTUALLY a SEQUEL- picking up where you left off... exactly where you left off, levels, equipment, and everything. I figured games like this would be out within a year.

    Boy, was I FUCKING WRONG. Aside from some in-game tricks in games like Metal Gear Solid, memory cards are basically just an itty hard drive that serves as a dumping ground for save data that doesn't overlap or play between games.

    WHERE IS THE INNOVATION IN THAT?

    Shit, if I knew I could move my NWN character into NWN2 (without, you know, creating a new one...), I'd spend a couple of weeks prior to release leveling like a bastard. And if the game's built right, it should be just as challenging at level 20 as it is at level 3. :P (the fact that NWN characters can be ported- gear and all- between NWN expansions is a major bonus. It's things like this that have completely killed console rpgs for me.)

    Woo. Rant complete.

    1. Re:Speaking of which... by Anonymous Coward · · Score: 0

      Or a sequel to a game that was ACTUALLY a SEQUEL- picking up where you left off... exactly where you left off, levels, equipment, and everything. I figured games like this would be out within a year.
      Not exactly the same as what you wished for but Suikoden 2 on Playstation carried on from where the first left off and you could use your saved game from the original. Golden Sun 2 on GBA I believe you can directly import characters from the previous game.

    2. Re:Speaking of which... by cortana · · Score: 1

      Not to mention Shen Mue and sequel! I'm sure lots of games have done this.

    3. Re:Speaking of which... by ksiddique · · Score: 1

      Importing characters was one of the reasons I loved the Quest For Glory (PC) series.

    4. Re:Speaking of which... by BigJimSlade · · Score: 1

      I'd love to see this too, even though I'm not a huge RPG fan. I think the only caveat for the developer is making sure that the sequel is just as accessible for the new player as it is for the player that has played the last X games. Otherwise they're all but guaranteed not to sell more copies than the previous edition.

    5. Re:Speaking of which... by Politburo · · Score: 1

      I had completely forgotten about that. Not only could you import characters (throughout the whole series, if you went in order, IIRC), there were always subtle (and sometimes not so subtle) references to the previous games. Also, the game was very well balanced. It didn't matter if you started fresh or brought in a character that you had been using for the prior 3 games. Also, the three character classes provided almost three games in one. Sure, the same general plot elements always happened, but the solutions were always different.

    6. Re:Speaking of which... by skeletonliar · · Score: 1

      It's not an RPG, but the Armored Core series of games let you import your old mechs from previous games. Although in my opinion some of the later games were a bit too easy if you used a souped up mech from a previous game.

      --
      "Watching Access Hollywood is like driving 10 SUVs!" -- Al Sharpton
    7. Re:Speaking of which... by snuf23 · · Score: 1

      Well at least with NWN you COULD carry your character into the expansions - although this was less than ideal for expansion pack one (Shadows of Undrentide) as it was designed for lower levels. Expansion pack two upped the maximum level limit and worked great for characters imported from either the regular game or expansion 1. In fact since I hit maximum level fairly early in the original game, I had still acquired experience for the remainder of the game and gamed two levels almost instantly when starting expansion pack 2.
      I think it's pretty tough for developers to create a sequel or expansion which scales to your level though. I mean are they just supposed to add a ton more monsters - or change all the goblins into demons?
      Some of the old gold box D&D rpgs did allow you to import characters from game to sequel - but they had play balance problems when doing this. In general the sequel became to easy when you used the experienced characters.

      --
      Sometimes my arms bend back.
  60. I hope.. by sinner0423 · · Score: 1

    ... that this isn't an indication of things to come. If you think about it, Steam's entire purpose is based off of bandwidth. Since we're all slashdotters, we're used to destroying a server to oblivion. Instead of the victim being some lowly tech page with a geeky story, this is Valve's bread & butter. It's pretty sad when they're already mired in demand over this pre-load, can you imagine opening day?

    I stole the following link from bluesnews' forums, you may want to check it out as an alternative source of getting this HL2 load. Half Life 2 Cache Although, I have absolutely no idea how to inject this in to Steam, it may be an alternative for you bleeding edge gamers that have to have this NOW - even though you can't play it.

    I'm torn between buying this at the store (If I can even get a copy) or getting the pre-load off of Steam (If they can even supply it). On top of all of this, I sure hope the actual servers they use for people activating CD keys on opening day is up to par. Otherwise, you're going to have a lot of pissed off gamers.

    Supposed release date is September 2nd. I expect to see all of you there, or I will be confiscating geek status from you.

    1. Re:I hope.. by kcb93x · · Score: 1

      NOTE: BEFORE following the simple answer steps to put this file into your Steam directory, MAKE SURE that Steam is NOT running. (Otherwise it may try to checksum the file mid-copy and screw things up)

      Technical answer:

      Note: My technical answer is part guess, as I don't know how Valve does it. There is some conjecture however.

      The Half-Life 2 Cache file (ending in .gcf) is basically a compressed, sometimes encrypted archive of the game's files. Rather than download each individual file, Steam does much like any P2P software does, and splits up the file (I don't know if it's by each file's amount of space, or an identical chunk size) and checks with the central server. (of which there are many) When either a file or portion of the chunk (as I said before - I don't know) is not current, it is downloaded.

      The simple answer is:

      Start Pre-Loading Half-Life 2 (So it makes the correct entries and knows that you've got the file started, if not finished)

      Quit Steam (Exit and Logout, or just Exit, doesn't matter)

      Take this file, put it into your C:\Program Files\Valve\Steam\SteamApps folder. (or wherever Steam happens to be installed on your particular system)

      Start Steam.

      You are now finished, and have the Half-Life 2 Preload (as much as has been released to date) loaded.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:I hope.. by kcb93x · · Score: 1

      The 'Half Life 2 Cache' that he had linked to on filerush.com. I've also seen it on a .torrent.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  61. Equivalency? by mcrbids · · Score: 4, Funny

    Is "Half-life 2" logically equivalent to "Full-life 1" ?

    --
    I have no problem with your religion until you decide it's reason to deprive others of the truth.
    1. Re:Equivalency? by sxtxixtxcxh · · Score: 2, Funny

      "full life" and slashdot membership are mutually exclusive.

      --
      for a minute there, i lost myself...
    2. Re:Equivalency? by Anonymous Coward · · Score: 0

      Since half-life refers to a rate of decay (/.ers already know what), 'Half-Life 2' would probably be more equivalent to 'No-Life 1'.

      Funny, that.

    3. Re:Equivalency? by plilja · · Score: 1

      Since the term half-life is the time it takes for one half of a pile of material to convert to another more stable material, well really.... this would be 3/4 life 1. The first would be half the material, and the second would be a half of what was left (or a quarter of the original amount). My what a useless, off-topic, post I have created!

    4. Re:Equivalency? by FryGuy1013 · · Score: 1

      No, it would be more equatable to quarter-life because the term half-life tends to mean the time it takes for a radioactive chemical to degerate to half the size it was previously.

      --
      bananas like monkeys.
    5. Re:Equivalency? by Anonymous Coward · · Score: 0

      Actually, Quarter-Life

      1 * .5 = .5, then .5 * .5 = .25 (or one quarter)

      etc

    6. Re:Equivalency? by That's+Unpossible! · · Score: 1

      Quarter-Life

      --
      Ironically, the word ironically is often used incorrectly.
  62. IF your key has been used.... by kcb93x · · Score: 1

    Valve has a way to deal with this.

    You walk through the 'Steam Troubleshooter' which is located here:

    http://www.steampowered.com/index.php?area=suppo rt

    Specifically, you should end up on this page:

    http://www.steampowered.com/troubleshooter/live/ en /s_cd_02.php

    You will have to either mail in the key itself (the envelope it came in) or email a image of the CD, the keyflap, and a picture of your reciept.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  63. You are a fucking idiot. by OwP_Fabricated · · Score: 4, Funny

    1. There's actually CS1.5 for Steam out there. Google is your friend.

    2. You no longer have to authenticate over the net to play Steam games anymore.

    3. You don't have to update any of your games if you don't want either. Right click on the game and turn off automatic updating.

    4. You are a fucking idiot, in case I forgot to mention it. Die.

    Sorry guys, it was worth the karma burn.

  64. WRONG.... by kcb93x · · Score: 1

    The 'security module' is only downloaded on those servers that are running VAC. (Valve Anti-Cheat) I've joined hundreds of servers without having to download the VAC security module.

    Cheaters? Find a server using CD (Cheating Death) and play on those...or just switch. Only about once a month at most do I encounter a server with a cheater. (I mostly play Natural Selection, however, YMMV)

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    1. Re:WRONG.... by Lisandro · · Score: 1

      Cheaters? Find a server using CD (Cheating Death) and play on those...or just switch

      Agreed. Cheating Death eats VAC for lunch. Not only that, it also works much more smoothly, and i haven't seen a cheater in months.

    2. Re:WRONG.... by germ!nation · · Score: 1

      i was a server admin for quite a while, and i can tell you that CD is mostly a waste of time, it takes a couple of days - after the newest version is out - to find cracked client dlls on leet hax0r sites so that it doesnt scan the client pc for cheats and just returns an ok result. VAC unfortunately is the best we have right now.

    3. Re:WRONG.... by asdfghjklqwertyuiop · · Score: 1

      The 'security module' is only downloaded on those servers that are running VAC. (Valve Anti-Cheat) I've joined hundreds of servers without having to download the VAC security module.


      Well I guess Nat Sel is different, but I have never been on a counter strike server that I did not have to download the security module. Not one.


      Cheaters? Find a server using CD (Cheating Death) and play on those...or just switch. Only about once a month at most do I encounter a server with a cheater. (I mostly play Natural Selection, however, YMMV)


      I see servers are now telling users that they will start using the third party anti-cheat programs again like they did in the pre-steam days. In my experience those seem to work a little better, maybe because they're updated more frequently but ultimately they'll be cracked too for the same reasons Valve was.

  65. Brilliant by leperkuhn · · Score: 1

    much like a guiness with a twist cap, it's brilliant. think about it - everyone is going to try to get their hands on this. It'll be on bit torrent, ftp sites, everywhere. yeah it's a risk but the possible rewards are huge.

    they will "release" it when everyone and their sister has downloaded a copy.

    --
    http://www.rustyrazorblade.com
  66. I am pre-loaded and pre-pissed by 1337w00t · · Score: 1

    So, after a few retries, i got my pre-load. BFD. All I have to show for it is less hard disk space and the increasingly-less-important question: HL2 has missed so many release dates, is anyone actually still waiting for it? Valve can suck it. They should give this game away. Thanks for the unlock code wimp! On another note, just killed the cyber-demon in D3...plz lets get the MODs rolling for that engine, cuz the game got old after level 2. I must be a jaded gamer. I'm swithing back to the Leisure Suit Larry series...

    1. Re:I am pre-loaded and pre-pissed by Anonymous Coward · · Score: 0

      You're a old, bitchy whiner. Suck it up. For all your talk about valve sucking it, you'll be the first in line at best buy when they have their midnight madness sale when HL2 is released. Deny it all you want, but you're just a gaming dweeb and will be sucked in by HL2 just like the rest of your ilk.

  67. Duke Nukem Forever by Krusty_Klown · · Score: 0

    I have it loaded on my computer. I have the first two bits they are 0 and 1 now I am just waiting on them to allow me to unlock the rest. Waiting.... Waiting.... Anyone have a snickers?

  68. So, vapor ware turns into... by chrullrich · · Score: 4, Funny

    ... steam ware. Not much change, is it?

  69. Re:Encrypted? by Anonymous Coward · · Score: 0

    Because it's assumed that slashdot is horribly broken and unreliable. Stating the blindingly obvious is redundant.

  70. Re:Oh, ok. Thanks for clearing that up. by Anonymous Coward · · Score: 0

    I thought they meant beat as in S&M.

  71. Valve makes _good_ decisions by thebroken · · Score: 2, Interesting

    " Already on it.

    I got the game to boot using a kernel debugger and a little trial and error. SoftICE revealed the installer makes a call to something in _vis.dll, which in turn checks to see if hl2_acf.nfo exists within the steam install directory.

    Decompiled _vis.dll with DisC, replaced the function call to a new function that always returns true. Recompiled _vis with Visual C++, nogo, then tried with Borland and the game booted.

    Posting a crack tonight."

    Damn, Valve made a very nice decision it seems.
    20 bucks says a hippie hands out crack for free at the door of Valve meetings.

    1. Re:Valve makes _good_ decisions by sinner0423 · · Score: 1

      Can this be confirmed that the game has already been CRACKED before it's been released? Mod this guy up, if this isn't bullshit. I'd blow the points on you but i've already posted in the thread...

    2. Re:Valve makes _good_ decisions by trauma · · Score: 3, Informative

      Sorry I don't believe your source for a second. Reports from others who have completed tonight's preloading and examined it state that the only thing in that cache file is a bunch of textures. Also, the whole thing amounts to only a gig, which fits with the conjecture that only certain static parts of the game are being preloaded combined with Valve's earlier statement that the game will come on either 3 or 4 CDs.

  72. Re:Steam.... by Malicious · · Score: 2, Insightful

    Steam doesn't charge a monthly fee.
    Yet.

    --
    01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
  73. heh.. someone had to... by sxtxixtxcxh · · Score: 1

    the elusive second step:
    1) collect underpants
    2) sell vaporware
    3) PROFIT!!!

    almost reminds me of OQO and Duke Nukem Forever. The difference here is, soon, valve will be making money on THEIR vapor.

    --
    for a minute there, i lost myself...
  74. Re:OK, I'll take the karma hit by chromatic · · Score: 0, Offtopic

    The editors usually schedule stories in advance for Slash to publish later.

    Someone scooped you. It happens.

  75. Re:OK, I'll take the karma hit by Anonymous Coward · · Score: 0

    Know how you feel. I just got the "No anonymous posting for you!" message for the first time ever today at work. I get drunk and AC Slashdot, sure, and sometimes I'm even kind of a jerk, but I don't recall ever having been off-topic. :-)

  76. predownload? by DarkHelmet · · Score: 3, Insightful

    So instead of "loading" the level we're now... "prebuffering" ? Doesn't this sound familiar?

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    1. Re:predownload? by Anonymous Coward · · Score: 0

      Yeah. Real familiar.

  77. Re:Steam.... by Anonymous Coward · · Score: 0

    Well maybe you shouldn't have given your CD away? Dumb fuck!

  78. Re:Try... by kcb93x · · Score: 1

    Odd...sorry to hear that.

    Maybe try creating a second account for posting articles, moderating, etc?

    Link the two via journal or something? (Or maybe not, so as not to make a connection...)

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  79. encrypting a new copy for each player unfeasible by DoubleReed · · Score: 2, Informative

    just want to point out that having to re-encrypt the whole thing for each customer would take alot of resources.
    more likely (for this type of scheme, not saying they did this), everything is encrypted with the same key, then that key is encrypted differently for each download

  80. gg, irony. by JNighthawk · · Score: 2, Interesting

    I really only have a response to 2. and 4. 2. Yes, you do. I had a LAN this summer and when the inet went out, no one could startup Steam to join the CS game. 4. Get your facts straight before you spaz out at someone. Aren't you supposed to be representing OwP as a member?

    --
    Wheel in the sky keeps on turnin'.
  81. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  82. Preload by scapermoya · · Score: 1

    Im downloading the preload right now, it is fairly fast out here (Los Angeles), and it is a 1043 meg file. Just letting you all know.

    --
    Beware the Jubjub bird, and shun the frumious Bandersnatch.
  83. Re:More Valve Bulls*** by MedHead · · Score: 5, Insightful
    Actually, they have managed to use an engine that is easily modified, and let the users keep the game alive. If it wasn't for the user interest, Valve would have dropped the game long ago.

    Valve is far far far from intelligent. The WON patches, source code leak, a release date that is overdue one year, Counter-Strike: Condition Zero, content servers that authenticate, run the main website, and deliver content, and the Half-Life 2 plot leak (rumor) all point toward a company that has trouble keeping both of its brain cells in working order. It's far from a smart company. It's a very, very, very lucky company, who was fortunate enough to hit a goldmine of a game. A goldmine only kept alive with the mods that users produce.

  84. Comment removed by account_deleted · · Score: 2, Funny

    Comment removed based on user account deletion

  85. Re:Steam.... by Edgewize · · Score: 1

    For those who do not have a Half-Life CD key or simply lost it, Steam is not free. (Lent original copy of Half-Life to friend about 3 years back, never got it back. Playing game with a downloaded copy, a CD key generator, and no-CD crack.)

    You don't get it. Steam is free, Half-Life is not. Steam is just a content-delivery system. Half-Life is the content being delivered, or in your case, not delivered.

    By the way, you're breaking the law. If you gave a friend your copy and didn't get it back, you don't have a copy anymore. Your friend owes you $35, but that doesn't give you the right to download and crack a copy. It just makes you a dumbass for loaning out the game.

  86. I actually like Steam. by stealth.c · · Score: 4, Informative

    Way back in I-don't-remember-when, I had heard so much about this "Counter-Strike" thing that I finally broke down and bought a $30 retail copy at GameStop. Loved it. I quickly relalized this was just a mod for the full game called Half-Life. Always wanted to play Half-Life, but it was never worth the extra $20-30 bucks to me to be able to play it. So I pirated my roommate's copy until I almost beat the game... Then there was a hard drive format, so no more HL.

    Steam comes along and with my CS reg key, I at last get the full version of Half-Life LEGALLY, and quick and easy access to other popular mods, and a server Favorites list (don't remember if original CS allowed this. I used to write down the IP of a good server to play there) so I can find good games faster, and keep it updated VERY easily. I've installed older CS numerous times and version compatibility was a constant headache, even WITH the seemingly appropriate patches. With Steam, all that business is managed automatically. It's heaven. As for buggy or memory intensive, I encountered one bug so far (input lag playing havoc with my keyboard) and that lasted only a few days. And I don't know how little RAM you have, but steam barely scratches my 512mb, which I presume is common for todays FPS player.

    As long as you didn't pirate the game(s), Steam is wonderful, IMHO

    1. Re:I actually like Steam. by frostbane · · Score: 5, Insightful

      Favorites list (don't remember if original CS allowed this. I used to write down the IP of a good server to play there)

      Using Half-Life's in-game server management did allow you to toggle a server as a favorite and even allowed you to browse favorites only. The only problem was that it seemed buggy as hell and would frequently "forget" your favorites from another session (which can really piss you off), but it was there.

      With Steam, all that business is managed automatically. It's heaven. As for buggy or memory intensive, I encountered one bug so far (input lag playing havoc with my keyboard) and that lasted only a few days.

      Steam had way to many problems on release. It was no where near ready for release and shouldn't have been implemented. I didn't use steam for a long time (pissed off at Valve for buying out (ruining) HL mods), but I know plenty of CS players who were left without playing their precious game for days at a time because problems with content delivery and detection. If you know some young CS players, you know it can be more addiction than heroin for them. It pissed the shit out of them. I can remember hearing, "Steam sucks" every five minutes. At the moment Steam seems to have settled down and most of the bugs are worked out, but there are still problems. A month (or two) ago I was locked out for a week because Steam forgot to remove/update a file. While the system might seem to a nice way to update a game I still prefer just downloading updates off mirrors like the old days. Unfortunately as more games go to Steam (especially since Valve took down WON), less and less use their own sites and mirrors for downloading their mods.

    2. Re:I actually like Steam. by Zakabog · · Score: 2, Interesting

      Way back in the day when Half-Life came out, I played on a 300MHz AMD K6-2 (With 3D Now beotch!) I had 32 megs of ram and some 2MB video card not capable of hardware 3D acceleration. Half-Life ran fine in 640x480 in software mode. Eventually I bought a 3DFX Banshee, started playing the game with hardware acceleration and it ran perfectly at 1024x768 (max fps all the time shown in net graph). The game took a little while to load maps and that was pretty much all it would have to do to connect to a server. Time from double clicking half-life icon to joining a game I would like to play, 45 seconds.

      Now I have a 2.4 GHz 3200+ XP with a gig of ram and a nVidia 6800 GT. I still get a good fps (although there was a time where I had a 800MHz PIII and the game ran pretty crappy, was one of the newer half-life versions.) It now takes 2-3 minutes to get into a server. Hey cool my favorite TFC server is active, wait damn I'm in counter-strike, I can't switch games. Oh sweet a CS server with my favorite map. Downloading security module, oh well it won't take that long. Damn the map changed while downloading, DAMN I was disconnected during the map change, I'll just reconnect, DAMN it's downloading the security module again.

      Half-Life used to be my favorite game, well the mods anyway. Then Valve started to add some bloat, it started getting really bad when CS became available in stores. Now CS is so dumbed down and 10 year old friendly that it's impossible for me to play anymore. TFC has become very unpopular, and the half-life graphics are now total crap in comparisson to everything else. I supported Valve for a long time (till a while after Gunman Chronicles came out.) But with the way they've turned a game with little system requirements, with average FPS difficulty, to a game that won't run on it's system requirements anymore and has been turned into a Fisher Price version of a FPS, they can now kiss my ass. I will get Half-Life 2 to see where the story goes, but I won't be paying for it.

    3. Re:I actually like Steam. by Plutor · · Score: 2, Informative

      Stealth.c, I would mod you up if I had the points. Steam was _extremely_ buggy at first, but it's been a fantastic idea from the beginning. In the past six months or so, it's become a fine piece of software and it's a great way to serve data. When the time comes, I plan on buying HL2 through it, and I know other people who have purchased Counter-Strike: Condition Zero through it and are planning on doing the same thing for HL2.

      The beauty is that Steam recognizes what parts of the game data will be needed first, so you don't even need to download tens or hundreds of megs before you can play the game. It's truly amazing.

      I'd love to see other companies do the same sort of thing. I don't need cardboard boxes or even discs in the world of Big Pipes.

    4. Re:I actually like Steam. by ImpTech · · Score: 1

      Sure, steam's great in your situation. But for everyone who actually bought Half-Life back in the day, steam makes no sense. In fact, its a huge pain in the ass because it makes you download all this stuff you already have just so you can continue to play the games you already could play, *and* it forces itself to be the gatekeeper for all those games. Not to mention that steam forces you to authenticate even for LAN games. *That* doesn't go over well at LAN parties. And RAM intensive or not, steam is slooowww. I could be ingame with 3-5 kills in the time it takes steam to get to a serverlist.

      Also I'm tremendously bitter because somebody registered my valid CD key with steam before I did. And no, I have no intention of buying another copy. And I'm certainly not buying any new games that use steam.

    5. Re:I actually like Steam. by Erik+Hollensbe · · Score: 1

      The only problem that I have had with Steam is that it leaves dialup users in the dust.

      It's nice to pretend that everyone who plays games online has high-speed internet, but that's just not the case.

      Several members of the > 5yo clan I am in have not been able to play CS since steam was released. It's kind of sad, I enjoyed playing with these people and now we get stuck playing something like gunbound instead.

    6. Re:I actually like Steam. by FireBook · · Score: 1

      Bad situation. Luckily for us in the UK, pretty soon 99.8% of all phone lines will be able to be connected via ADSL, so it's a moot point. Now all we need is for the 'cheap' pay as you go adsl services to actually get cheap so people won't have a reason to use an old fashioned modem.

      --
      My other OS is also FreeBSD
    7. Re:I actually like Steam. by thgreatoz · · Score: 1

      Sure, they had issues on release, but as far as I can tell now, it's a wonderful content delivery system. I love it.

      --
      When their numbers dwindled from 50 to 8, the dwarves began to suspect Hungry.
    8. Re:I actually like Steam. by TyrranzzX · · Score: 1

      Uh, yea, right. I spend $40 on the full halflife platinum package. Decided to try out some natural selection, and then decided not to play it for about 6 months as it got repeditive and pissed me off.

      So, 6 months later I reinstall the game, patch it, install steam, try to login. Oh, waitasec, my account has been deleted. When I try to make a new account with a different name but same key, it says the key is registered to my deleted account. To make things worse, apparently they don't send e-mails to reactivate the account to hotmail accounts, the e-mail provider I used originally to sign up with, and what's worse, they also require a questionair which has 6 possible questions (things like what's the name if your dog, ect), I filled in jibberish because I figured, like 99.9% of the other authentaction systems, it wasn't going to ever get used and I might as well make sure the account never gets hacked.

      Couple that with the client bsoding my machine and hosing the OS by locking it up, wasting 800megs of bandwidth to preload condition zero "just incase I might want it", hogging system resources like a motherfucker, and randomly deciding it's going to go down or update with extra "features" I don't want and thus becoming more bloated than an african elephant.

      ,br>
      In short, I'm never using steam again, and if half-life 2 uses steam, then I'm not buying it. I'm not dealing with fucked up partitions again, much less not being able to play for days at a time and dealing with it hogging memory.

    9. Re:I actually like Steam. by Nyder · · Score: 1

      it does NOT force to to redownload anything. if the programs already on your computer, the only thing you download is the updates.

      Plus, here's a concept I'm sure alot of you didn't grasp either.

      You don't have to use steam to play Half-life, etc.

      Since half-life is a smart game, and doesn't rely on the registry, you can copy the directory anywhere and play it from that.

      The only thing is, the WON network is not working anymore, so you'll have to use steam to play online. Just to double check, I just went into c:/sierra/half-life folder, loaded half-life (no problem) and click on multeplayer, and then on lan. No problem. Could set up a server on my lan and have my buddies over.

      So, for all you silly people who don't bother checking anything before you start crying how horrible something is, Your half-life is still where you originally installed it, still is playable.

      Sorry to burst the pity party bubble, but really now...

      --
      Be seeing you...
    10. Re:I actually like Steam. by Lord_Dweomer · · Score: 1
      *cough*astroturfing*cough*

      --
      Buy Steampunk Clothing Online!
  87. Careful if you get a crack ... by JTunny · · Score: 3, Insightful

    Each official copy of Half-Life that's sold is associated with a Unique Steam ID.

    Valve has started banning accounts which cracked Steam to obtain the recently released CS:Source.

    They could easily to the same to people who get Half-Life 2 in that way.

    1. Re:Careful if you get a crack ... by Anonymous Coward · · Score: 0
      "Valve has started banning accounts which cracked Steam to obtain the recently released CS:Source."

      How about providing proof, and not repeating hear-say ?

  88. pre-loading by roalt · · Score: 4, Funny
    Hmmm, pre-loading...

    Will they do that for Duke-Nukem Forever also?

    1. Re:pre-loading by jahalme · · Score: 2, Funny

      Duke Nukem Forever _is_ available for preloading already! You can preload it from /dev/null and once the game is finished, they'll decrypt it with a xor one-time-pad, using the released game as the key.

    2. Re:pre-loading by Anonymous Coward · · Score: 0

      Make that /dev/zero

  89. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  90. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  91. Re:encrypting a new copy for each player unfeasibl by Anonymous Coward · · Score: 0

    just want to point out that having to re-encrypt the whole thing for each customer would take alot of resources.

    I disagree. AES-128 implementations are very fast now, and with the supposed download throttling (see earlier comments) there's ample time to encrypt on the fly, or even encrypt the package, record the hash, and send it on for that user.

    I'm guessing these bittorrent downloaders may be in for a big surprise come purchase time.

  92. international prices by animaal · · Score: 2, Interesting

    Providing a download of the game, and online charging for the key to play it? Sounds like a nice way to stop the age-old practice of charging different amounts in different countries. Hopefully it'll catch on, and publishers will have to stop milking us Europeans... It was cheaper for me to import Unreal Tournament 2004 (special edition) from the U.S., including courier delivery, than to buy it in a shop, and even cheaper than ordering it over the net from a European provider.

  93. champ by megabulk3000 · · Score: 1

    Yo, it's to champ at the bit, not to chomp at it. They're synonyms, sure, but the proper word is champ.

  94. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  95. Re:Steam.... by Anonymous Coward · · Score: 0

    Sure it does.
    If you're in their cyber café program.
    $10/computer/month, a minimum of 12 month contract, with a minimum of 10 computers (iirc).

  96. solution to the cheating problem by GregoryD · · Score: 1

    1. Get punkbuster, its the best online cheat protection ever. It is not perfect, but its better then the slowly updated valve cheat system.

    2. The thing that bothers me the most is that there is no voting system in counterstrike. There should always be voting enabled (for kicking players off) and set to 70 percent of all players on the server for it to pass. That prevents cheaters from just ruining a single server just because there is no admin on.

  97. Well its downloading by Omniscientist · · Score: 1

    Welll its actually downloading after getting the "check back in a couple of hours" message for a few minutes. I'm sorry but I just can't see why this is being done. This does not mean anything to me because I cannot play it. I have to wait for it to come out then buy it. A cd will install quicker than this. They must not be going to use cd's then, as I read in other posts. Man I know the demand for the game is bad, but it doesn't appease me if I got heavily encrypted game files on my computer. If the executable isn't included, only the probably vast amount of graphic libraries and such, then its secure imo, but if its the whole damn package, well something is going to happen lol

  98. I run the firewall at my campus... by Anonymous Coward · · Score: 0

    And I have already blocked all access to steam. Im not exactly popular, but the great thing is that nobody can complain without admitting that they are playing counter strike instead of studying. Grades have shown some improvment, however. Keep buying games that require internet activation. It makes keeping you hard at work studying like you are supposed to that much easier for me. Man, it was sooooo much harder for me when the games didnt tattle on dishonest boys and girls for me! Mommy and daddy are getting sooooo much more bang for their tuition buck!

  99. There is a voting system by dnixon112 · · Score: 1

    There is a voting system, just type vote # in console to cast a vote against a player. Type listplayers to see which # corresponds to which player.

    1. Re:There is a voting system by GregoryD · · Score: 1

      yes and it sucks

      and only the guys on the team can vote

      it should be: /callvote_kick asshat
      then everyone gets:
      kick this asshat?
      press f1 for yes
      press f2 for no

      everyone can vote... make it about about 70 percent

    2. Re:There is a voting system by Monkey · · Score: 1

      Unfortunately I've rarely seen this work. First of all it requires opening the console to type in the vote command. Second it requires knowing to run the listplayers command to get the user # of the cheater. Thirdly, it requires a unanimous vote of all the other players on the cheaters team to actually kick the guy.
      I've noticed that a lot of CS kiddies have trouble handling the first two steps so there is almost always at least one newb on the team who can't figure out how to vote kick and causes the whole process to fail.

  100. Just read their email by uodeltasig · · Score: 1

    Don't try and crack a 256-bit encryption scheme, that's nye impossible in time... instead, just exploit outlook and read their email floating around about the encryption key / link / ssh login to the full working version. =) Hell it worked last time.

    Also something to consider... they may have posted some of the games standard anti-crack mesures to see what people would come up with, so they could patch it before you got the .exe's, assuming you didn't compile the ripped build from before.

    --
    Hey look no pointless curley braces or semicolons... just like Python
  101. Comment removed by account_deleted · · Score: 2, Funny

    Comment removed based on user account deletion

  102. Money Money Money by bmgoau · · Score: 1

    has anyone taken into accound the massive bandwidth issues when they open the buy option on this cache?

    Valves swiss bank accound will be /.ed with a billion gamers all wanting to play at once.

    I mean in the olden days u used to have a steady cash flow as the game is bough but now Vavles going to get one HUGE amount of money at once. Plus they dont have to pay to release the game boxed ans ship it.

    Steam has 1,588,501 unique players per day right now lets just say they were all to Precache and buy HL2 all at once:

    Valves bank account would be $95,310,060, instantly. Note the actual number will be less because nto everyone will preload nor buy the game.

  103. No more dangerous than a CD distribution by ArcticCelt · · Score: 1

    First, with steam constantly calling home and needing to have a real valid Game Key, cracking the file, will only allow to use the version without the online features.

    For that matter this is no more dangerous than if someone crack the CD once it will be available on stores and put it on Kazza.

    The only thing that could happen is that the cracked version will be available before the legit one and then this is only a maybe. Plus it will create more hype and and free publicity on slashdot and other sites.

    --

    Yahh, hiii haaaaa! -Major Kong, from Dr. Strangelove
  104. different key for each person by oliverthered · · Score: 1

    1: download encrypted data.
    2: create ISO so all you friends have the same encrepted data.
    3: Write Crack
    4:Protif (or goto jail)

    --
    thank God the internet isn't a human right.
  105. Hence the name.. by Anonymous Coward · · Score: 0

    Steam!

  106. Full price? by acariquara · · Score: 1
    Heck no!! I finally got legit after pirating^H^H^H^H^H^H^H^Hsampling CS 1.5 and payed a full $10 USD for the boxed "Game of the Year" set. The rest came free through Steam.

    Sure, I am in Brazil and payed in Reais (R$30=US$10) but there are options for you guys... I've heard of a store that sells JUST THE CD KEY for $10. Get the rest on Kazaa/eDonkey/whatever, and you are good to go.

    --
    Dear aunt, let's set so double the killer delete select all
    1. Re:Full price? by nadadogg · · Score: 3, Interesting

      Why do people think that the ^H thing is witty and funny?

      --
      i use linux and windows oh god how can i have an opinion
    2. Re:Full price? by The12thRonin · · Score: 3, Informative

      Obviously you've never done a CRT terminal session where you cannot backspace to correct an typo. You get a "^H" character on the screen instead of it backspacing.

    3. Re:Full price? by Masami+Eiri · · Score: 1

      hm.. uh.. hasn't CS ALWAYS been a free mod? I suppose maybe I'm out of the loop a bit, but AFAIK, it was still a free mod even when the retail version hit shelves.

    4. Re:Full price? by nadadogg · · Score: 1

      Well, how many people here are really typing on a terminal, and how many want to seem to be geek-chic?

      --
      i use linux and windows oh god how can i have an opinion
    5. Re:Full price? by acariquara · · Score: 1
      Actually, you are right. I ponied for the "Game of The Year" edition of Half-Life... I DON'T LIKE Half-Life, actually. Gives me a headache and motion sickness... but I do love CS :)

      Anyway, you should have gotten my drift anyway.

      --
      Dear aunt, let's set so double the killer delete select all
    6. Re:Full price? by Anonymous Coward · · Score: 0

      It was funny once, and in typical Slashdot fashion, if anything is funny once it must be funny forever.

    7. Re:Full price? by FuzzyBad-Mofo · · Score: 1

      Unit 652178, please schedule an appointment for calibration of your hilarity unit.

    8. Re:Full price? by Moloch666 · · Score: 1

      Simple answer... all the people that use ^H. If it's not funny to you, do what I do, don't laugh and read the next post.

      --
      Understanding is a three-edged sword. -- Kosh Naranek
    9. Re:Full price? by nadadogg · · Score: 1

      Unit 184327: The horse is dead, repeat, the horse is dead, stop beating and get a new shtick, over.

      --
      i use linux and windows oh god how can i have an opinion
    10. Re:Full price? by Anonymous Coward · · Score: 0

      Unit 652178,

      Fuck off, you humourless prick.^W^W^W^W^W^W^W^WAcknowledged.

      Moving out, over.

    11. Re:Full price? by Anonymous Coward · · Score: 0

      I don't think people that do that intend to come off as some kind of comedy genius, it's just one of those things people do to say one thing while letting you know they're really thinking something else. I mean, I doubt the people that go, "**cough retard cough**" or whatever do so while thinking they're pioneering fresh new ideas for hilarity. Or the same with people who cross stuff out or use tiny fonts. It's all just trying to convey the whole under your breath thing. I think they're funny or not based on what they say. But yeah, this particular case was like "eh, whatever."

    12. Re:Full price? by Luigi30 · · Score: 1

      Unit 652178: In Soviet Union, the horse beats you. Please laugh. Over.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
  107. Question about Steam by Brain+Stew · · Score: 1

    I very often reformat my computer and if I purchase my copy of HL2 on Steam will I be able to make a backup or redownload the game after a format?

    Otherwise, I'll just buy the physical version the old fashioned way.

    --
    "Here's a spoiler: You're will die alone."-Triumph the Insult Comic Dog
    1. Re:Question about Steam by Anonymous Coward · · Score: 0

      I believe you can backup the huge files (the games) in the Steam folder...

    2. Re:Question about Steam by Anonymous Coward · · Score: 0

      You'll be able to backup/redownload. You associate your CD key with an email address when you initially create your Steam account. Once you've done that, you can access the games you are authorized to access from any machine that has Steam installed by logging into the client with your username/email and password.

      As an example, I recently decided to ditch my upgraded 2000->XP install in favor of a fresh install of XP. I'm still able to run Steam from the original folder (it isn't located on my boot partition) even though I haven't re-installed the client.

  108. Why Bother? by samsmithnz · · Score: 2, Insightful

    Its obviously not finished yet, so you'll probably just end up downloading it a couple times as they fix bugs, change the media, and recompile everything...

    Its a waste of steam bandwidth and yours. I'd understand if it was gold, but its not.

    1. Re:Why Bother? by Zed2K · · Score: 1

      What is being preloaded is the artwork. That was takes up most of the space anyways.

    2. Re:Why Bother? by That's+Unpossible! · · Score: 1

      Its obviously not finished yet

      Clearly the parts they are pre-loading ARE finished.

      you'll probably just end up downloading it a couple times as they fix bugs, change the media, and recompile everything...

      Do you honestly think they are going to have thousands of people downloading a 1GB pre-cache of material if there was even the slightest chance that that material is going to change? It would be a total waste of money on their part.

      Guaranteed... this pre-load is all the content of the game that is not going to change one iota. They'll still work on the engine and give that to you when it's ready to ship.

      --
      Ironically, the word ironically is often used incorrectly.
  109. Trying to reach level 1, but i can't by jdkane · · Score: 1
    download an encrypted version of the game that you can unlock when you purchase it. They only say that purchase options will be available soon.

    Somehow this seems to be taking the fun out of the game play for me.

  110. Yawn... by scottder · · Score: 3, Insightful

    Trying to get some publicity now that Doom3 is out. Valve, just get the game out already.

    --
    ------------ scottder
  111. Cracking Encryption by Morphix84 · · Score: 1

    I wonder exactly how long it will take for someone to crack the encryption on it...

  112. Obligatory Simpsons Quote (was Re:Just wait) by hotspur_fan · · Score: 1

    (from snpp.com)
    Bart: Telegram for Lisa Simpson. [mimes opening an envelope]
    Homer: [to Lisa] Don't listen! It's a trick.
    Bart: Dear Lisa: Psych! Psych, psych, psych. Signed, Super-
    psych.
    Homer: [to Lisa] I think he's trying to psych you out.
    Marge: Look, we're all trying to have dinner. So why don't we
    just -- psych, psych, psych!
    -- "Tennis the Menace"

  113. Get to work, DVD-Jon! by Anonymous Coward · · Score: 0

    Yoo con doo eet!

  114. Proudness by Anonymous Coward · · Score: 0

    Aaah the gratified feeling of having HL2 on my HD!
    *open //Downloads/Games/HL2/ and smell it every single night till it gets released* - the geek way of doing things...go get drunk dude!

  115. Thanks, Valve by Mean_Nishka · · Score: 1
    I for one am excited about Valve's STEAM distribution technology.

    I am so sick of forking over my hard earned dollars to companies (thieves?) like EB Games, so it's nice to see I can get a sorta immediate iTunesesque download for games and send the $$ directly to the developers. EB is evil because they rip off children, buying their used games at well below their Ebay value..

    The preloading is a great idea, should balance out the bandwidth for when the game is 'released.' Hopefully the fact that we're preloading means it won't be much more of a wait.

    1. Re:Thanks, Valve by Anonymous Coward · · Score: 0

      Steam would be great if they actually passed the savings on to the consumer!

      Instead, they fucking gouge people $40 for CS.. A 6 year old game.

      Cocks. They can shove it up their asses. They won't cheat me twice.

  116. We know what it is, it's just nnot funny. by glrotate · · Score: 1

    Parent wasn't asking what ^H, just why some people think it's clever using it in a post.

    1. Re:We know what it is, it's just nnot funny. by shish · · Score: 1

      But how can one explain the humour without killing what little there is? I have yet to see anyone explain the humour in /anything/, and have the humour intact at the end.

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    2. Re:We know what it is, it's just nnot funny. by lordbrain · · Score: 1

      It all has to do with the seven word rule. If you can explain it in seven words or less it can still be funny.

      For example, with the current issue:
      See, with the ^H it's funny because it's ... aw crap never mind

      --

      Thank you. Thank you. Please no applause; just throw money
    3. Re:We know what it is, it's just nnot funny. by Anonymous Coward · · Score: 0

      Maybe because nerd humor isn't funny?? ellohellohell

  117. Re:Steam.... by -noefordeg- · · Score: 1

    I have a question?

    I have downloaded Half-Life 5 times from the internet.
    I also own 3 original copies.

    Does this mean that I owe Value $35 x 2 = $70?

    So despite me buying 3 copies of Half-Life they have still lost money on me..?

    *I did use RIAA thought-patterns above*

  118. It HAS happened by Laebshade · · Score: 1

    But alas, I have never seen this happen.

    I suppose you've never heard of Earth & Beyond then. Ironically, it is being shut down as of September 22nd (it's an MMORPG space sim).

  119. Oh please - how about releasing the game first! by Anonymous Coward · · Score: 0

    This is such bunk - there isn't even a game yet and here we are discussing purchasing options? Gimmie a break! SHOW ME THE MONEYYYYYYYY! I LOVE BLACK PEOPLLLLLLEEEEEEE!

  120. Also by Valve: by essreenim · · Score: 1

    connecting to steam....
    cerifying user account....

    You are now not playing Counter strike 2

  121. Can you say "Paper launch"? by twbecker · · Score: 4, Insightful

    So let me get this straight: Valve is allowing you to grace your hard drive with a huge pile of useless encrypted bits that will lay there undisturbed until the still unknown release date of HL2, at which point you'll have to download still more shit (This isn't the whole game they're preloading), or just go buy the game on CD. What a joke. This sounds like just a big paper launch to combat the notion that HL2 is vaporware.

    --
    "The problem with internet quotations is that many are not genuine" -Abraham Lincoln
    1. Re:Can you say "Paper launch"? by Anonymous Coward · · Score: 0

      Why is the parent post modded "insightful"? Valve has said all along that they would be releasing HL2 on Steam before having boxed copies available on the shelves of stores.

    2. Re:Can you say "Paper launch"? by Anonymous Coward · · Score: 0

      How about because it hasn't been released, and they still haven't said when it will be released. WTF is a preload anyway???

    3. Re:Can you say "Paper launch"? by glwtta · · Score: 1
      Er, insightful?

      They are distributing some content now so that their servers aren't hit as hard when it's released (you know, so you can get your fucking game faster when it does come).

      How's a note on their website a "big paper launch"? There's no paper or launches involved here.

      Geez, why would you take their efforts to distribute their server loads so personally?

      --
      sic transit gloria mundi
    4. Re:Can you say "Paper launch"? by repvik · · Score: 1

      They've set the release date to September 3rd. If you *really* want to be a geek, you preload the stuff, and next friday you can play the game :)

  122. Hmmm... by Vampyre_Dark · · Score: 1

    Half Life 2 Preload / Bullshit overload.

    Am I the only one who doesn't care about Half Life at this point? Half Life and CS to me is the game that attracts all the hackers and lamers, while letting me play my other games in peace.

  123. Beta Preload by Anonymous Coward · · Score: 0

    I wonder, even if the executable isnt shipped with the preload- could we use the leaked beta executable?

  124. Wheres the Linux / OSX port? by RancidLM · · Score: 1

    Cmon .. iv waited a extra year.. at least release the hl1 source for Porting!
    Id software should buy valve so we could start seeing some more damn games for linux
    iv had hl2 pre-orded for over a year now.. but since i have doom 3 and the linux binary's are coming soon.. maybe a combo of d3 and ut2004 will scratch my Linux Gaming itch..
    i think its ironic.. valves source got leaked last year due to a windows expliot (so they say) and still won't even consider the alternitive os's..

    Listen to ur consumers like IDsoftware does

    1. Re:Wheres the Linux / OSX port? by phil1984 · · Score: 1

      I remember reading that Valve wanted about 10x as much money to allow HL2 to be ported to the Mac as any mac publisher was willing to spend. By the sounds of that it feels like Valve just don't want other platforms to be supported. And don't even get me started on the orignal Mac Half-Life Fiasco

  125. Re:Bah, Steam + Ad spamming by Anonymous Coward · · Score: 0

    Not to mention the ads.

    I use steam to play natural selection and recently got spammed with a huge ad for some counterstrike knock-off popping up on my screen. yeah, valve that's gonna make me like you.

  126. Wondering whats inside? by NextWish · · Score: 1

    Inside the HL2 precache which is approx one gigabyte of size are around 8000 .VMT and .VTF files, a few text files and a creepy picture of the gman.

    http://sa.nextwish.org/Hosted/gman.jpg

    To extract the cache you will need a the GCF Scraper, available below or via google.

    You will need to associate the .GCF's with GCFSCrape and then double click on the cache. If you try to load the GCF via the load menu it wont work.

    http://wap.nextwish.org/GCFScape.exe

  127. Re: encryption by enrico_suave · · Score: 1

    I'm pretty sure Valve encrypted it to the point where even THEY don't know how to unencrypt it =P (like when I managed to pkzip my pkunzip file in ye olde DOS days of yore)

    I think Amazon just changed the date on the pre-order nov 2005 (j/k)

    e.

    --
    Build Your Own PVR/HTPC news, reviews, &
  128. Lambda (R) valve by Anonymous Coward · · Score: 0

    © valve corporation. all rights reserved. valve, the valve logo, half-life, half-life logo, LAMBDA LOGO, and valve source are trademarks and/or registered trademarks of valve corporation.
    since when did valve own the lambda symbol?

  129. How To Use? by LighthouseJ · · Score: 1

    I may be a dummy, but how do I install this cache?

    The torrent consists of:
    base source shared materials.gcf (about 1GB)
    base source shared.gcf (57.4MB)

    I see other .gcf files in the SteamApps directory in Steam, but do I just move them there and restart Steam and poof, it says "hey, it's the HL2 preload!" ?

    I'd like to download Half-Life 2 now because servers will be even more swamped when Half-Life 2 is released to buy and download, and there won't be any shelved copies in a 100-mile radius.

  130. On the flip side of the coin by rd_syringe · · Score: 1

    What if your CD gets scratched or gets lost? No matter what computer you sit down on, no matter where you are in the world, if you install the Steam client and log into your account, you instantly have access to all your games and stats again.

  131. Yeah, and just recently by rd_syringe · · Score: 1

    Valve banned a bunch of accounts that were doing things like that. There's a pretty famous "owned" picture over on halflife2.net about it.

    1. Re:Yeah, and just recently by irc.goatse.cx+troll · · Score: 1

      Mines still fine, in addition to having a steamid that was obviously registered before steam was available (less than 0:0:3000 was registered during the leak)

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    2. Re:Yeah, and just recently by Anonymous Coward · · Score: 0

      YHBT. YHL. HAND.

      Love,
      rd_syringe (aka Overly Critical Guy aka bonch)

  132. Too bad you sold it by rd_syringe · · Score: 1

    With it, you could have had access to Condition Zero, the Counterstrike beta, and other goodies for free.

  133. You sure showed them by rd_syringe · · Score: 2, Insightful

    I will get Half-Life 2 to see where the story goes, but I won't be paying for it.

    Wow, you'll pirate the game illegally. You sure showed them.

    If you were really so righteous, you just wouldn't play the game. You bitch about them then outright admit you'll still be playing their game. But hey, as long as you get to reap the benefits of their work without giving back, right?

  134. Re: Bram's page by Anonymous Coward · · Score: 1, Interesting

    Actually I talked to Bram a few weeks ago and he said that he doesn't work for VALVe anymore. Just thought you should know.

  135. Re:Torrent... If you are behind a firewall... by ed1park · · Score: 1

    forward your ports! This will speed up bittorrent.

    http://userpages.umbc.edu/~hamilton/btclientconf ig .html

  136. CZ was cheaper by mconeone · · Score: 1

    Condition zero was $10 cheaper online.

  137. Half Life 2 widow by {tele}machus_*1 · · Score: 1

    ...and my poor, unsuspecting wife is about to become a Half Life 2 widow (and a Doom3 widow, as I intend on picking up a copy of that next week). And all those personal and household projects will go on hold for who knows how long. And all those books will go unread. And I will forget the taste of bread, the touch of grass, and the sun will burn my eyes and skin. *gollum*

  138. *yawn* by rd_syringe · · Score: 1

    The point of a preload is to download unchanging assets now so that when the full game comes out, the servers aren't hit as hard.

  139. Do you know what a preload is for? by rd_syringe · · Score: 1

    It's to download unchanging assets now, so that when the full game is released on Steam, the servers aren't hit as hard because you already have the majority of static assets. You won't have to download as much.

    I know it's extremely hip on Slashdot to bash Valve for some bizarre reason, but get real.

    1. Re:Do you know what a preload is for? by twbecker · · Score: 2, Insightful

      I know it's extremely hip on Slashdot to bash Valve for some bizarre reason, but get real.

      Hey, if the shoe fits. . . If this actually went hand in hand with a "gone gold" or RTM announcement, that would be one thing. But the only reason to release parts of the thing when there is still NO release date is to keep the hype machine rolling.

      --
      "The problem with internet quotations is that many are not genuine" -Abraham Lincoln
  140. No Steam Mod by Anonymous Coward · · Score: 0

    That's why the best thing going for CS right now is the No Steam Mod. Take steam authentication and automatic updates right out of the picture. Let's you play LAN games again w/o requiring an Internet connection. Google it yourself and see!

  141. Re:encrypting a new copy for each player unfeasibl by Senzei · · Score: 1

    Also you don't even need to encrypt the whole package. Hefty encryption on a few key game files will keep you out of the game just as well as encrypting the graphics, models, and maps. Actually it seems to me like it would improve things since there would be less of a chance that you could compare a possible decryption to known media from the game (like the leaked beta)

    --
    Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
  142. Anger Management by MonkeyCookie · · Score: 1

    Wow, you sound really steamed. Maybe you should release the valve on your anger.

  143. That's nothing - by xC0000005 · · Score: 1

    I heard the makers of Duke Nukem Forever are going to do the same thing - only it will be distributed on 1.44 mb disks, in cereal boxes, and the boxes and disks won't be labled. THe entire set will be 1300 disks. The theory is that this way they can claim they finally released the game, without ever having to worry about anyone actually playing it.

    --
    www.voiceofthehive.com - Beekeeping and Honeybees for those who don't.
  144. Re:Steam.... by Edgewize · · Score: 1

    I was just saying that his friend owes him for the game that he lost, not that he owes Valve anything. Valve doesn't lose money when you download a copy, Valve loses potential sales when you give a copy to someone who might have bought the game.

    Breaking copyright and then paying for it later doesn't justify the original infringement, by the way. If you've commited copyright infringement, paying Valve doesn't make that go away.

    If the great-grandparent poster wanted to play the game, then he could lend it out, but he can't play it while it's not in his posession. That's copyright infringement. Shifting (moving the game to another computer or another location) is legal; keeping a copy is not. This has nothing to do with RIAA logic. It's how copyright law has always worked.

    My question for you: what the heck are you doing with 3 purchased copies of HL? Did you get your WON ID banned a few times, or do you run LAN parties out of your house?

  145. yawn... by araczynski · · Score: 0

    no media/box, no money from me, even if it was several bucks cheaper. "booyakasha"

    --
    sigs suck
  146. Re:Bah, Steam + Ad spamming by Lord+Kestrel · · Score: 1

    You've got spyware or other crap on your machine. No one has ever legitimately reported Steam as popping up ads, or anything like that. If you click on the buy games button, then yes, you will see pictures of the various games you can buy. But it doesn't pop it up, and you have to go into that menu to see them.

    Pull your head out of your ass, scan your machine for the common spyware/adware, and use a web browser that doesn't allow that shit to be autoinstalled.

  147. unfortunately by FireBook · · Score: 1

    not that the BBC has completely grasped the point though :o)

    --
    My other OS is also FreeBSD
  148. As a modder it seemed bad to me by Anonymous Coward · · Score: 0

    I backed out of installing Steam when it told me that it was about to 'restructure' all my directories. Sorry, but I make halflife or unreal maps from time to time and I like my games directory structures laid out just the way they are, as I know them. Any program that has to permanently reorder the users data before it can begin working is not well written imo.

  149. valve does hardware polling by waspleg · · Score: 1

    they know their demographics and virtually everyone they sell to has broadband a semi-decent computer (1 ghz+, maybe not up to your standards btu then my parents still use a p2 450) and at least a gf4, and you can look at the results yourself on steampowered.com

    1. Re:valve does hardware polling by Anonymous Coward · · Score: 0

      The people Valve are selling to exactly match the demographics of the sort of person who's interested in Valve's games? Wow, what an unexpected result!

      Seriously, that's exactly the point the post you're replying to was making, I'm not sure what you're trying to add here.

  150. natalie portman speaking in MY voice? by waspleg · · Score: 1

    i hope i can sleep thanks for that

  151. No, I just explained the reason by rd_syringe · · Score: 1

    I already explained the reason. You just want to bash Valve. The reason these preloads happen (Half-Life 2 isn't the first to do this, you know) is to save load on the servers when the full game gets put on there. Hence these being unchanged assets.

    I guess truth isn't as interesting as imagined controversy.

  152. Anybody got the HL2 trailer? by Provocateur · · Score: 1

    Sorry but I missed E3 or whatever Expo that was that featured HL2. Does anybody have that preview?

    --
    WARNING: Smartphones have side effects--most of them undocumented.
  153. Ratchet & Clank by jbellis · · Score: 1

    The R&C series lets you use weapons that you earned in previous games.

    You have a nice rant, but how many console RPG "expansion packs" have you seen come out? Do you think that maybe that's because the developers have looked at the market and decided it wouldn't be a money-maker?

  154. Ah yes, very good you are by Orion+Blastar · · Score: 1

    someone who does not live with a significant other or have children who can walk off with CD's and key licenses or put them in another part of the house were you cannot find them. Unless, of course, you store the originals in a lock box somewhere and use backup copies for your everyday use?

    Nothing like having a child get into your CD case and scratch a disk or break one while you are busy in the bathroom or taking a shower. Locks? Hah, they can break open the plastic of a CD case by throwing it onto the ground, all it takes is 15 seconds. There goes your whole CD collection, hope it didn't get smashed up too while you where blasting a dookie or washing yourself.

    So unless you can afford a safe to put the CD's in, and live alone, you might want the ability to get a replacement CD or CD key.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
    1. Re:Ah yes, very good you are by thrash242 · · Score: 1

      Well, that's not an issue for me, since I have no kids or anyone except my cats, who don't mess with CDs (bottle caps and q-tips are another matter entirely).

      Although if I ever have kids, I'll be damn sure that they're well behaved enough to not go seeking out and destroying my CDs.

      I can see a kid playing frisbee with a CD if it's lying around, but what kind of kid opens a CD case, takes out the CD and breaks it or scratches it on purpose? If you have a problem with kids destroying your stuff during bathroom breaks, then you might want to try some discipline.

      And yes, I know, I shouldn't say anything, since I don't have kids, but I've never seen these single-mindedly destructive kids that you speak of, and I've been around quite a few (kids in general).

    2. Re:Ah yes, very good you are by Nyder · · Score: 1

      thrash242 said: "Although if I ever have kids, I'll be damn sure that they're well behaved enough to not go seeking out and destroying my CDs."

      well, only a person who doesn't have kids (or taken care for 2-7 year olds) would say this.
      They usually don't do this on purpose, they just don't know better, and don't understand why either. You basicly don't have control over what they might do, which is why alot of the posts mention kids destroying cd's.
      It happens, all to often. DVD's are another problem. Sheesh, even your teenage kid can easily ruin a cd/dvd by accident. accidents happen, and the smart people make backups for when they do happen.

      --
      Be seeing you...
    3. Re:Ah yes, very good you are by Luigi30 · · Score: 1

      That's why for children's records they used special unbreakable plastic records.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
    4. Re:Ah yes, very good you are by thrash242 · · Score: 1

      Well, I admitted that I have no kids, but I have been around some (pretty bratty ones at that), and I haven't seen any getting CD cases off of shelves, opening the cases and destroying the contents. Like I said, if a CD is sitting out (out of the case), I can understand if a kid plays with it, since it looks like a pretty fun thing (ooh, pretty colors and round shape!). I know that mistakes happen as well.

      The parent to my post seemed to have or be familiar with kids, that given you being in the bathroom for 30 seconds, will run and open every CD case you own and destroy all the CDs in them. If this is the case, then there is a severe problem with discipline. Every time I see kids that are atrociously behaved (and I mean really bad), the parents are never doing anything to discipline them. Now, maybe the kids are demonically possessed hell-spawn and the parents have just given up even trying, but I bet lack of discipline is more often the cause.

      I just meant in the statement that you quoted that since I keep my CDs and DVDs in their cases on shelves, kids opening and damaging them would not be tolerated, period. Kids would have to go well out of their way to break them. That is not an accident, it's malicious destructiveness. And before I let my (hypothetical) kids use CDs or DVDs, I would have a big talk about how to take care of such things and I would supervise them until I'm sure they know how to take care of them. I'm sure I broke my share of stuff as a kid, but after my parents explained that that was bad and that I needed to take care of stuff, I didn't do it anymore.

  155. So I take it, HF2 won't work with WINE? by Orion+Blastar · · Score: 1

    If it won't work with WINE, it isn't worth buying now is it?

    Write a WINE compatable version that removes copy protection after it is installed, and maybe we can talk about buying a copy. Better yet, write a Linux native version if you really cared about the rest of the market.

    All the latest copy protection games will do for people like me is make me avoid buying them. I'd rather run them in WINE than on Windows. I am making my pollitical statement now!

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  156. D'oh! s/HF2/HL2 by Orion+Blastar · · Score: 1

    What is HF2? Half-Full? Why did I type that?

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  157. Blame Classical Managers by Orion+Blastar · · Score: 1

    Reference "PHB" at Dilbert.com for what a Classical Manager is like. ;)

    Anyway Classical Managers can only see the Windows market. Now Organizational Managers, can see the potential for other markets that the Classical Managers overlook, and how it can bring in money for their organization. Organizational Managers love OSS, alternatives, and other things that can potentially save their organization money. ;)

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  158. what about team fortress? by Tibor+the+Hun · · Score: 1

    does anyone have any news about the release of team fortress 2?

    --
    If you don't know what AltaVista is (was), get off my lawn.
    1. Re:what about team fortress? by TapTapTheChisler · · Score: 1

      Coming out late 2000 (powered by PowerPlay!)

  159. Re:Steam.... by MMaestro · · Score: 1
    If the great-grandparent poster wanted to play the game, then he could lend it out, but he can't play it while it's not in his posession.

    By that logic I shouldn't be allowed to use my computer because my only copy of Windows got destroyed when my 9 year old cousin decided to play frisbee with it (Left it out on the desk after reinstalling it). I shouldn't be allowed to play Doom 1 because I lost the original disks years ago yet I still have it installed on my old computer (Lost the copy... 5 years ago? Still runs in DOS). Just because something is not in your immediate possession does not mean you are breaking copyright laws for using it. If you obeyed the law that way we'd have to arrest every person who listens to the radio but doesn't have a copy of the song, we'd have to arrest pretty much every SNES/NES/Genesis/Atari ROM owner because they don't own the cartrages anymore, etc etc. I seriously doubt every single Slashdot reader who uses Windows could suddenly whip out their copy/ies of Windows if the government was to come knocking at their doors.

  160. Re:Steam.... by Anonymous Coward · · Score: 0

    You know, you are allowed to say "fuck" on these forums. Or does daddy have one of those keystroke monitors installed to make sure you're not typing any naughty words?

  161. Re:Steam.... by Anonymous Coward · · Score: 0

    "Breaking copyright and then paying for it later doesn't justify the original infringement, by the way"

    Sure it does. Just because Big Money says differently doesn't make me believe otherwise.

    Learn to think for yourself, not what "The Man" tells you to think.

  162. Key Holders Should Get Priority by Anonymous Coward · · Score: 0

    This preloading thing would be pretty cool if it gave priority to people who already own a Half-Life 2 key. I got one with my Radeon 9800XT but I see that Steam will let anyone download it. Wouldnt it make more sense to require a key to download something like this?

  163. duke nukem by zoloto · · Score: 1

    ...forever!

  164. MODS: TROLL ALERT by Anonymous Coward · · Score: 0

    Don't be taken in by this idiot--he has accounts under the names bonch and Overly Critical Guy. He has a history of astroturfing for Microsoft, bashing anything Open Source, using lies and half-truths to get modded up, karma whoring, and the usual trolling (under his bonch account, he got a troll posted to the front page of Slashdot).

    All you have to do to check the veracity of this is to look at the posting history of his two old personnae (linked above) and his current one to figure it out.

    Please do not mod this jerk up--every time you do the Slashdot S/N ratio goes down while bonch/Overly Critical Guy/rd_syringe just laughs at you.

    This has been a public service announcement

  165. MODS: TROLL ALERT by Anonymous Coward · · Score: 0

    Don't be taken in by this idiot--he has accounts under the names bonch and Overly Critical Guy. He has a history of astroturfing for Microsoft, bashing anything Open Source, using lies and half-truths to get modded up, karma whoring, and the usual trolling (under his bonch account, he got a troll posted to the front page of Slashdot).

    All you have to do to check the veracity of this is to look at the posting history of his two old personnae (linked above) and his current one to figure it out.

    Please do not mod this jerk up--every time you do the Slashdot S/N ratio goes down while bonch/Overly Critical Guy/rd_syringe just laughs at you.

    This has been a public service announcement

  166. MODS: TROLL ALERT by Anonymous Coward · · Score: 0

    Don't be taken in by this idiot--he has accounts under the names bonch and Overly Critical Guy. He has a history of astroturfing for Microsoft, bashing anything Open Source, using lies and half-truths to get modded up, karma whoring, and the usual trolling (under his bonch account, he got a troll posted to the front page of Slashdot).

    All you have to do to check the veracity of this is to look at the posting history of his two old personnae (linked above) and his current one to figure it out.

    Please do not mod this jerk up--every time you do the Slashdot S/N ratio goes down while bonch/Overly Critical Guy/rd_syringe just laughs at you.

    This has been a public service announcement

  167. MODS: TROLL ALERT by Anonymous Coward · · Score: 0

    Don't be taken in by this idiot--he has accounts under the names bonch and Overly Critical Guy. He has a history of astroturfing for Microsoft, bashing anything Open Source, using lies and half-truths to get modded up, karma whoring, and the usual trolling (under his bonch account, he got a troll posted to the front page of Slashdot).

    All you have to do to check the veracity of this is to look at the posting history of his two old personnae (linked above) and his current one to figure it out.

    Please do not mod this jerk up--every time you do the Slashdot S/N ratio goes down while bonch/Overly Critical Guy/rd_syringe just laughs at you.

    This has been a public service announcement

  168. MODS: TROLL ALERT by Anonymous Coward · · Score: 0

    Don't be taken in by this idiot--he has accounts under the names bonch and Overly Critical Guy. He has a history of astroturfing for Microsoft, bashing anything Open Source, using lies and half-truths to get modded up, karma whoring, and the usual trolling (under his bonch account, he got a troll posted to the front page of Slashdot).

    All you have to do to check the veracity of this is to look at the posting history of his two old personnae (linked above) and his current one to figure it out.

    Please do not mod this jerk up--every time you do the Slashdot S/N ratio goes down while bonch/Overly Critical Guy/rd_syringe just laughs at you.

    This has been a public service announcement

  169. MODS: TROLL ALERT by Anonymous Coward · · Score: 0

    Don't be taken in by this idiot--he has accounts under the names bonch and Overly Critical Guy. He has a history of astroturfing for Microsoft, bashing anything Open Source, using lies and half-truths to get modded up, karma whoring, and the usual trolling (under his bonch account, he got a troll posted to the front page of Slashdot).

    All you have to do to check the veracity of this is to look at the posting history of his two old personnae (linked above) and his current one to figure it out.

    Please do not mod this jerk up--every time you do the Slashdot S/N ratio goes down while bonch/Overly Critical Guy/rd_syringe just laughs at you.

    This has been a public service announcement

  170. MODS: TROLL ALERT by Anonymous Coward · · Score: 0

    Don't be taken in by this idiot--he has accounts under the names bonch and Overly Critical Guy. He has a history of astroturfing for Microsoft, bashing anything Open Source, using lies and half-truths to get modded up, karma whoring, and the usual trolling (under his bonch account, he got a troll posted to the front page of Slashdot).

    All you have to do to check the veracity of this is to look at the posting history of his two old personnae (linked above) and his current one to figure it out.

    Please do not mod this jerk up--every time you do the Slashdot S/N ratio goes down while bonch/Overly Critical Guy/rd_syringe just laughs at you.

    This has been a public service announcement

  171. HURRY! by ftgow · · Score: 1

    Hurry it's gold! http://www.hl2fallout.com/forums/index.php?showtop ic=4221&hl= Crack the preload and tell gabe and his windows kiddies to fuck off by getting the pirated stuff out there first!

  172. not for you by tabby · · Score: 1

    Just like Id mainly makes stuff for other companies to license, Valve has come up with something really good to sell to other companies. I work at an games centre & these are two annoying scenerios we face: update for a game comes out or a new game is released & needs to be installed. With everything but Steam there is a hassle of getting copies, fighting with cdkeys & cd-checks & doing the actually installations on the 50+ game machines. Its a nightmare. With Steam & the CafeAdminServer from Valve it all just happens. Our pre-load of HL2 didn't start until about 12 hours ago. It went on during a very busy Saturday morning, no complaints, no lag, no problems. HL2 really did just magically appear on the machines. And when they patch it, it will just happen. You don't notice except that bugs are just suddenly fixed.

    Steam was just ahead of its time.

    --
    I've experiments to run, there is research to be done on the people who are still alive.
  173. If you've already created a steam account... by billybob · · Score: 1

    If you've already created a steam account, then you dont need the card. That's one of the first things I did when I got my radeon 9600. When I created the account it asked for my key which gave me access to some certain number of games.

    The key is stored in your account as far as I know. So as soon as HL2 is released you should be able to play it automatically (fingers crossed)

    --
    Joseph?
  174. I use discipline by Orion+Blastar · · Score: 1

    but when a child is 5 years old, they do tend to get into things even if you do discipline them. I use spankings, and some people tell me that spanking is wrong. When time-outs fail, I use spanking.

    I had a telescope in the top shelf of my closet, I had it for 25 years. My nephews came over, aged 6 and 7. The 6 year-old somehow got the telescope and went outside and dropped it and broke it in half. There was four adults in the house watching the kids, and nobody saw the 6 year-old get out of the room he had a time-out in and grab the telescope. Yes he was disciplined for it.

    Let me clue you into some Child Psychology, as you've obviously not read any. Children have impulses, and they act on them. It is not as if they can control those impulses yet, but we have to teach them how. A 3 year-old has such an impulse control problem that if a mother told her to calm down and not bang a spoon on the high-chair that the 3 year-old would hold her breath and turn blue trying to control the impulse to bang the spoon on the high-chair. In other words, they are ill-equiped to control their impulses like an adult would.

    Thinking that a child can behave like an adult is unrealistic. You've obviously watched too many "Barney" shows where the children are well behaved and so much not like typical children because they were taught to act that way for the show.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  175. Re:Steam.... by Edgewize · · Score: 1

    Lost while in your posession is one thing.

    "Lost" and probably still being used by the person you lent it to is another.

    If the poster who started this subthread had kept his CD-KEY or his original installation, I wouldn't have a problem with that. But now he feels obligated to pirate a new copy instead of finding out where his copy went.

    Fair use is fair use, and piracy is piracy. The "loan it out and don't get it back" situation is not fair use.

  176. Hell freezes over for /. comedians by MayorDefacto · · Score: 1
    What's everyone on /. going to make jokes about once HL2 is released?

    Oh, that's right: the continued annoying barrage of "in Soviet Russia..." and "imagine a beowulf cluster" jokes. Nerds are too predictable!

  177. No, no you can't. by Brightest+Light · · Score: 1

    WON has been shutdown by VALVe, so unless you have the rumored patches for hlds that allow you to have sv_lan set to 1 without the IP check enabled; you're gonna be playing single player, on LAN, or on Steam.
    Also: fuck valve, thanks for ruining CS, dicks.