If that's the case, why quibble over a few fractions of a bit when so many more bits can be encoded with the wavelength? Each individual photon has a wavelength property, right?
Actually, my question is more like:
Why couldn't we encode a theoretically infinite number of states by using the wavelength of the photon? Say for example you fix 445nm as the start point, and 476nm as the end point, and say that every additional nm of wavelength = 1 decimal number? Then you have 32 potential states, or 5 bits in a single photon. If every half-nm were a wavelength then you have 6 bits, and so on and so forth.
There is obviously a hole in my reasoning here -- what exactly is it? What is it about wavelength that is no good for encoding information?
The Stone Age didn't end because we ran out of stones. We will adapt, and we will meet the challenges of the "Post-Oil period." Adapting is something humans do best.
Corel was taken over by Vector Capital, a San Francisco-based venture capital firm, in 2003. So the profits from that deal will be coming right back across the border (and I don't mean Taco Bell).
Well, if they truly can raise that much cash to continue the series, why not go all the way and collectively write the episodes? They could be edited Wikipedia-style, and the edits could be moderated Slashdot-style, so that the best storylines would ultimately bubble up. As for the filming, I'm sure there are hordes of film students and Trek enthusiasts who would be happy to volunteer their time as crew; and the money itself could go towards paying the cast and outfitting the set.
Obviously, there would be licensing issues -- whoever currently owns the Star Trek franchise probably wouldn't be too keen on just giving it up for free development. Then again, though, perhaps the law is fuzzy on this issue -- an open source Trek might be considered fan fiction.
It uses a unique, entirely mouse-driven interface, with no menus or icons. You play a god in the game, and "miracle" actions are performed by mousing certain patterns into the ground. It's an intriguing, very clean interface, and it's a good game to boot.
http://www2.bwgame.com/
Why would someone on a pleasure flight over the Sierra Nevadas carry $1005 in cash with him?
If that's the case, why quibble over a few fractions of a bit when so many more bits can be encoded with the wavelength? Each individual photon has a wavelength property, right?
Actually, my question is more like: Why couldn't we encode a theoretically infinite number of states by using the wavelength of the photon? Say for example you fix 445nm as the start point, and 476nm as the end point, and say that every additional nm of wavelength = 1 decimal number? Then you have 32 potential states, or 5 bits in a single photon. If every half-nm were a wavelength then you have 6 bits, and so on and so forth. There is obviously a hole in my reasoning here -- what exactly is it? What is it about wavelength that is no good for encoding information?
I, for one, welcome our new computer overlords.
Tom DeLay pushes to have Democratic National Committee websites marked as "Adult Content"...
Amazingly, Google disagrees with both of you. And I quote:
(1 attoParsec) / (0.000001 fortnight) = 0.0836939721 ft / s
you can't patent a gathering of like-minded people can you?
No, but if you're Tom DeLay, you can outlaw one.
The Stone Age didn't end because we ran out of stones. We will adapt, and we will meet the challenges of the "Post-Oil period." Adapting is something humans do best.
Corel was taken over by Vector Capital, a San Francisco-based venture capital firm, in 2003. So the profits from that deal will be coming right back across the border (and I don't mean Taco Bell).
No offense, but is this documented in any news source other than The Hindu? I'm reminded of the kid Lucknow who fraudulently announced his award from NASA. The Indian press apparently ate that up.
Well, if they truly can raise that much cash to continue the series, why not go all the way and collectively write the episodes? They could be edited Wikipedia-style, and the edits could be moderated Slashdot-style, so that the best storylines would ultimately bubble up. As for the filming, I'm sure there are hordes of film students and Trek enthusiasts who would be happy to volunteer their time as crew; and the money itself could go towards paying the cast and outfitting the set. Obviously, there would be licensing issues -- whoever currently owns the Star Trek franchise probably wouldn't be too keen on just giving it up for free development. Then again, though, perhaps the law is fuzzy on this issue -- an open source Trek might be considered fan fiction.
It uses a unique, entirely mouse-driven interface, with no menus or icons. You play a god in the game, and "miracle" actions are performed by mousing certain patterns into the ground. It's an intriguing, very clean interface, and it's a good game to boot. http://www2.bwgame.com/