They aren't telling them how to makes their cards, they are telling them what features they have to support in order to be called a DirectX whatver compatible card.
If the hardware supports the new features of DX12 they'll just update the drivers, but if it requires new hardware there's nothing they can do about it.
Netbooks can't render it at decent speeds, unless you have one of the rare ones with an nVidia chip, or you turn all the effects down and set the draw distance to 2 feet or something.
It's my understanding that it was already possible to access the GPU through some hack before Sony removed OtherOS, but nobody bothered to write drivers for it.
It was never disabled so there's nothing to enable again. It was only available on the first few models of the PS3 because they included PS2 hardware inside them. Hardware which was removed in later models.
Out of those countries, the UK is the biggest video game market(43M current generation consoles + PS2), followed by France (29M), Germany(23M), then Spain(13M). The figures come from vgchartz, so while the may not be exact they are close enough for it not to matter in this case. For instance, Sony sold less than 2 million PS3s in Spain, out of 20 million in Europe. So even if they quit Spain it wouldn't affect them very much, especially since as others mentioned retailers can just get them from other European countries.
The PSP2 will still have physical media, unless they want it to tank in the territory where it will probably be the most successful (Japan).
Isn't it funny then that the vendor who, according to you, doesn't take Linux seriously, is the only one with working drivers?
Well how are they going to port to PS3? iPhone? iPad? Linux? OSX ?
Easy, they get the community to do it for them. Freely.
They're missing the 2009 model.
They aren't telling them how to makes their cards, they are telling them what features they have to support in order to be called a DirectX whatver compatible card.
If the hardware supports the new features of DX12 they'll just update the drivers, but if it requires new hardware there's nothing they can do about it.
You are wrong, it's displayed with textures cubes, not voxels.
Netbooks can't render it at decent speeds, unless you have one of the rare ones with an nVidia chip, or you turn all the effects down and set the draw distance to 2 feet or something.
It's my understanding that it was already possible to access the GPU through some hack before Sony removed OtherOS, but nobody bothered to write drivers for it.
And which one of the listed use cases needs anywhere near that much number crunching power?
The UI doesn't need a core of it own and phone operations are already done on a separate chip in most if not all smartphones.
That problem would be easily solved by eating the whole cake without dividing it.
Those SKUs only emulated some parts while still having PS2 hardware to do the rest.
I doubt the PS3 is powerful enough to do that without hardware assistance.
It was never disabled so there's nothing to enable again. It was only available on the first few models of the PS3 because they included PS2 hardware inside them. Hardware which was removed in later models.
It's also irrelevant because this isn't about accuracy or speed but about team actions.
Not really. This is about team-play where your input method doesn't matter.
Why assume when you can just look at the stats and see the console players have nearly twice as many hours spent in the game as PC players?
They used to lose money on the machines but no longer since April or so.
It doesn't matter how many units it sells if it doesn't have the games you want to play.
Go ahead and find me a fighting game that doesn't have split screen (lookin forward to Marvel vs. Capcom 3 BTW).
Fighting games don't have split-screen, they have same-screen multiplayer.
Out of those countries, the UK is the biggest video game market(43M current generation consoles + PS2), followed by France (29M), Germany(23M), then Spain(13M). The figures come from vgchartz, so while the may not be exact they are close enough for it not to matter in this case. For instance, Sony sold less than 2 million PS3s in Spain, out of 20 million in Europe. So even if they quit Spain it wouldn't affect them very much, especially since as others mentioned retailers can just get them from other European countries.
Not to mention the 3 current customers playing the Windows version.
Add Nintendo to that list as well. They regularly issue firmware updates to try to stop people using the homebrew channel.
I don't think Spain is a large market as far as video game consoles are concerned.