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Split Screen Co-op Is Dying

kube00 writes "Split-screen co-op and local multiplayer are becoming things of the past. What happened to cramming a bunch of gamers into a room with two TVs and doing a system link match in Halo? Where have the all-night GoldenEye matches gone? Like the arcades of gamers' youth, the local multiplayer and co-op bonding experience has been replaced with individual gamers and a network."

362 comments

  1. ...and fees by White+Flame · · Score: 1

    nuff said.

    1. Re:...and fees by dintech · · Score: 1

      Selling more copies of the game and further DLC seems to be the order of the day. Also, I wonder if the fact that this generations hardware is already close to it's limits in terms of performance that can be eeked from the various engines has something to do with it. It's not possible to push the "ooh shiny" factor so hard when you divide the processing between two frames. It's a lot 'easier' just to through the thing through a local ethernet connection or xbox live.

      Having said that, local multiplayer gaming is some of the most fun two people can have with their clothes on. I'm not sure why it's not being promoted more these days. It's probably that the format of gaming has moved away from Street Fighter, Bomberman and Contra to things like Call of Duty. At least Call of Duty still has single player for now...

    2. Re:...and fees by Anonymous Coward · · Score: 0

      ...performance that can be eeked from the various engines

      "eked"

      Even spell check complained about it.

    3. Re:...and fees by dintech · · Score: 1

      Thank you spell check.

    4. Re:...and fees by dave562 · · Score: 1

      Despite what the article seems to be getting at, the Wii thrives due to its multi-player gaming. Go figure. I'm not a big fan of the Wii, but my girlfriend and her friends seem to have a great with it. To each their own.

      Split screen is okay for FPS type games, but for driving games the person on the top always seems to be at a disadvantage. It could just be that the people that I game with are all mentally wired in a similar way. With that caveat, we all seem to have problems with the "ground" moving beneath us when we're trying to drive. It is way more distracting to have the bottom of the screen out of sync (when you're on top), than it is to have the top of the screen out of sync. Then again, it's probably just old age catching up with me. I played split screen Gran Tourismo and never had a problem.

    5. Re:...and fees by morari · · Score: 1

      The only time split-screen is even okay is in co-op games. Why do I want my opponent to see my every move in a video game? That's not fun, that's just a console limitation.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    6. Re:...and fees by Phopojijo · · Score: 1

      Yeah it's because there's not enough RAM in the modern consoles to look good at split screen for the most part. We've also seen it last generation where the only thing separating many Xbox 1 games and PS2 games was that the Xbox had splitscreen multiplayer and the PS2 did not.

  2. Damned shame by Nursie · · Score: 5, Insightful

    Split-screen co-op is a sociable way to spend an evening with a mate or two (drop in a few beers too, of course).

    I was most upset when it wasn't included in Resistance 2, after Resistance 1 had it. Turned it from an awesome shared experience to taking turns and one of you being a bit bored.

    1. Re:Damned shame by devbox · · Score: 3, Interesting

      It's even more sociable accepted way in Asia, where arcades and co-op arcade games still flourish. There's always lots of teenagers playing those games in malls and arcades.

      Actually gaming in general is more social in Asia. Even if you play on computer, you go play in a net cafe with your friends and theres always other people around and playing with you - instead of you playing alone in a dark basement.

    2. Re:Damned shame by Dr+Herbert+West · · Score: 1

      No, it's just that certain games no longer feature co-op + split screen as standard practice. Go ahead and find me a fighting game that doesn't have split screen (lookin forward to Marvel vs. Capcom 3 BTW).

      There's certainly some games that are online multiplayer that would be way more enjoyable w. splitscreen. For instance, AVP (the recent one) blows online-- unbalanced, sh*tty lobby system, and the maps are lame. Bad online experience all around... however, I bought it assuming my brother and I could play it split screen when he's in town. Uunder those circumstances it would be a blast!

      Now that I think about it, Virtual On for the Xbox could use some splitscreen as well.

    3. Re:Damned shame by RogueyWon · · Score: 1

      Fortunately, it seems that split-screen co-op is confirmed for Resistance 3.

      I do get the feeling that despite some of the flashy set-pieces, Resistance 2 was a real mis-step for the series. Not only did they lose split-screen co-op, they also forced players into an "only carry two weapons at a time" system, a la Gears of War and Call of Duty. The original Resistance was a genuinely interesting console fps, with some real unique selling points. Resistance 2, while pretty, basically felt like a generic "me too" corridor-shooter.

      Happily, the developers do seem to have realised this and it sounds like Resistance 3 is going to re-incorporate some of the better elements from the original. I did a journal post on this the other week.

    4. Re:Damned shame by slickepott · · Score: 2

      If I get this right. Have I ever seen ANY fighting game with split screen? Youtubed Marvel vs Capcom 3 for some in game footage too - and no split screen? Split screen - from the trustworthy Wikipedia: "In its most easily-understood form, a split screen for a two-player video game is an audiovisual output device (usually a standard television for video game consoles) where the display has been divided into two equally-sized areas so that the players can explore different areas simultaneously without being close to each other." So same screen multiplayer games probably aren't going anywhere.

    5. Re:Damned shame by beh · · Score: 1

      Indeed - though - better not split screen, though...

      The best times with multiplayer have been with some oldies

      MIDI Maze (late 80s; Atari ST) - up to 16 players multi-player via MIDI network on the Atari ST. Very simple game - also graphically very simple, but tons of fun to play; particularly if you can also see other player's 'outburst' after you caught em...

      Robo Sport (early/mid 90s; Windows 3) - while technically it would have supported networked play on WfW 3.11; I only ever played it in hotseat mode - but still just as good, as everyone enters their turns, and THEN the computer executes them all at the same time. When it would come up to your turn, you would get to see a replay of what YOUR figures saw and did...

      In terms of graphics, neither comes even close to 'modern' games. No wonder - the younger of the two is just under two decades old (Man, I'm old now) - but the game play in both is just wonderful.

      Gameplay beats graphics in 6 cases out of every 5... ;-)

    6. Re:Damned shame by dangitman · · Score: 1

      There's certainly some games that are online multiplayer that would be way more enjoyable w. splitscreen. For instance, AVP (the recent one) blows online-- unbalanced, sh*tty lobby system, and the maps are lame. Bad online experience all around...

      A poor multiplayer online implementation for a particular game is not really a good argument for split-screen play, it's just a poor online multiplayer implementation.

      Not that online multiplayer is the best solution for everything, but perhaps other ideas like multiple displays would be better than cramming everything on one screen?

      --
      ... and then they built the supercollider.
    7. Re:Damned shame by Narishma · · Score: 3, Informative

      Go ahead and find me a fighting game that doesn't have split screen (lookin forward to Marvel vs. Capcom 3 BTW).

      Fighting games don't have split-screen, they have same-screen multiplayer.

      --
      Mada mada dane.
    8. Re:Damned shame by thomthom · · Score: 1

      And to think of that now the monitors are large enough to give each player a decent piece to look at while playing split screen - as oppose to sharing an old 14" 800x600 tiny monitor. You'd think it'd be more of it now ehn it's more practical.

    9. Re:Damned shame by wolf12886 · · Score: 1

      Totally agree. For years my college friends and I have been getting bored of the halo series, but they're the only games that still support split-screen to any decent degree. It's amazing how few titles these days support the basics like 4 players per console, bringing guests online, etc. Call of Duty - no, Left 4 dead - (ironically) no, Gears of War - no.

      Our current setup is two lcd's in the living-room, 2 360's, 2 copies of reach, and 8 controllers. No number of new features or game-play improvements can compensate for the ability to coordinate and trash talk with your friends across the couch. The feeling of getting together a full 4's team in one room and crushing superior opponents with sheer teamwork may just be the greatest thing of all time.

    10. Re:Damned shame by f1r3f0g · · Score: 1

      Actually, 3D may actually have something to offer...
      http://www.eurogamer.net/articles/2010-12-14-killzone-3-split-screen-co-op-confirmed

      With 3D, since they have to double the graphics output, it makes local co-op easier to do. It won't be co-op in 3D, but hey.

      There was also a method patented a while ago for local co-op using 3D glasses a while back as well...
      http://www.techradar.com/news/television/sony-uses-3d-trick-to-split-screen-for-multiple-viewers-704298

      Nice to see a throughly researched article :/

      Looks like co-op might actually be making a come back :)

    11. Re:Damned shame by cp.tar · · Score: 1

      Split-screen co-op is a sociable way to spend an evening with a mate or two (drop in a few beers too, of course).

      I recall a not-so-distant past when three of us would crowd in front of one keyboard playing ClanBomber. OK, that was neither split-screen nor co-op, but it was great fun.

      --
      Ignore this signature. By order.
    12. Re:Damned shame by happymellon · · Score: 1

      I cannot agree more. Resistance was how I got my wife playing FPS' as a co-op, so I picked up Resistance 2 and just found some crappy deathmatch thing thrown in. I have actually never played the game because of the level of disappointment I feel towards it.

      It helped that it was also an awesome game.

    13. Re:Damned shame by dreamchaser · · Score: 1

      Yeah because 'cramming' everything on one 42"+ HDTV is so horrible. Did you even think about what you were saying? What about the social aspect of sitting on the couch with a friend or loved one sharing the experience? Oh yeah...buying 2 HDTV's and setting them side by side with two consoles makes much more sense (not).

    14. Re:Damned shame by AltairDusk · · Score: 3, Insightful

      Did you ever play video games with friends when you were a kid? I remember playing Goldeneye with 3 friends split screen on a 15" TV and we managed just fine. Playing 2 way or 4 way split screen on the 46" LCD I have now would still beat playing one player on that tiny screen for each person playing.

      I suspect the real reason split screen is disappearing is that both the PS3 and the 360 have already been pushed to their hardware limits and the game devs are having difficulty making split screen run without killing the framerate or dropping down the graphics level.

    15. Re:Damned shame by zach_the_lizard · · Score: 1

      Having lived in Okinawa for most of my childhood, I can attest to the arcades. They were pretty massive, and they were full of people. Here in the States, every arcade I see is devoid of life.

      --
      SSC
    16. Re:Damned shame by Custard+Horse · · Score: 1

      That's why XBL is so good - you're loved one can be in a different room or a different building - yet you can still shoot them in the face and laugh at them through the voice comms. That, my friend, is love.

    17. Re:Damned shame by DeadTOm · · Score: 2

      In the PC gaming arena, LAN parties are all but dead. A few still linger on around the country but they are dwindling. It's part of a growing trend in the US, we're slowly isolating ourselves. Not just from the rest of the world but also from each other. The gaming industry is just one example of that. It's very, very sad.

    18. Re:Damned shame by Bitcloud21 · · Score: 2, Insightful

      I would argue that this is the exact reason that split-screen is still necessary because without split-screen, then the person must to be in a different building with their own system and copy of the game.

      It is nice to be able to still play with someone even when they cannot be right next to you, but there is no substitute to seeing your friends face right after you dominate them in some sweet split-screen.

      Removing split-screen removes part of the social aspect of games.

    19. Re:Damned shame by Anonymous Coward · · Score: 0

      It's simple economics. Online multiplayer = 2 systems, 2 games, 2 tvs, 2 accounts, etc just to enjoy gaming with my wife. And it's bullshit.

    20. Re:Damned shame by tixxit · · Score: 1

      Interestingly enough, my friend and I who regularly have a wings, beer, and games, prefer single-screen games, taking turns. We found that the lack of downtime from constantly playing in split-screen was cutting into the beer drinking and wing eating.

    21. Re:Damned shame by dmacleod808 · · Score: 1

      Don't forget the marijuana!

      --
      There Can Be Only One...
    22. Re:Damned shame by damien_kane · · Score: 1

      I suspect the real reason split screen is disappearing is that both the PS3 and the 360 have already been pushed to their hardware limits and the game devs are having difficulty making split screen run without killing the framerate or dropping down the graphics level.

      The Wii (Goldeneye) has no problems doing split-screen, neither does GT5 on PS3 (very recent, very hardware-intensive graphically).

      I suspect the real reason is that the companies can make more money without it;
      Split-screen 4-player = 4 people enjoying game for cost of 1 copy of game, 1 system, 4 controllers.
      No Split-Screen 4-player = 4 people enjoying game for cost of 4 copies of game, 4 systems, 4 controllers (as well the additional stuff, like the home entertainment system, also being quadrupled).

      But yeah, framerate

    23. Re:Damned shame by basscomm · · Score: 1

      If I get this right. Have I ever seen ANY fighting game with split screen?

      Some of the Dragon Ball Z fighting games for the Super NES had split-screens

      --
      http://crummysocks.com
    24. Re:Damned shame by Lilith's+Heart-shape · · Score: 1

      It's part of a growing trend in the US, we're slowly isolating ourselves.

      Personally, I hope that this trend towards isolation leads to the end of society as we know it and the rise of the sovereign individual, where every person is a nation in himself, and to commit an act of aggression against an individual is an act of war.

    25. Re:Damned shame by s4ndm4n · · Score: 1

      This is unlikely IMO. Take some of the latest games, though few, that have split screen co-op and still have great frame rates and graphics. Borderlands is one that comes to mind, on the PS3. That game blows that theory away. Amazing split-screen action, awesome environments and graphics too. Up to 4 players. Both online and split screen co-op action. No, I don't think the limitations of the consoles is the culprit. I think it's just the fact that every developer team seems to believe that multiplayer online replaces split screen and is better. I just think they are forgetting that there are a lot of people that would like to also play with their buddies and loved ones in the same room in spite of enjoying online multiplayer.

    26. Re:Damned shame by Scrameustache · · Score: 1

      Go ahead and find me a fighting game that doesn't have split screen (lookin forward to Marvel vs. Capcom 3 BTW).

      Fighting games don't have split-screen, they have same-screen multiplayer.

      Not to undo your point or anything, but War of the Monsters on PS2 had split screen until you got up close and personal, where the screen would merge while you're fighting and split again if someone ran away or got thrown.

      --

      You can't take the sky from me...

    27. Re:Damned shame by Cwix · · Score: 0

      So anarchy?

      Yea, sounds fun.. not.

      They may be committing an act of war when they beat me up and take all my stuff. But me and which army will defend me?

      --
      You are entitled to your own opinions, not your own facts.
    28. Re:Damned shame by Skidborg · · Score: 1

      You and your personal botnet.

      --
      Supporter of the +1 Over Dramatic mod option. In memory of apk.
    29. Re:Damned shame by Rexdude · · Score: 5, Insightful

      No. David Wong said it best:

      The advantage that consoles have over, say, PCs, is that you can play from your comfy sofa. The reason the sofa is considered the pinnacle of furniture technology is because there's room for other people on it.

      Yet, here's Grand Theft Auto IV, boasting about its robust multiplayer, and if you think "multiplayer" means inviting the gang over to play, get drunk, laugh and high-five each other until the break of dawn, too bad. You can't do that. Want to play with friends, they must be kept at arm's length, faceless at the other end of a broadband connection. Grand Theft Auto IV multiplayer is a world without hugs.

      A little further down, the reason:

      Sorry, you know damned well that technical limitations aren't the reason everyone is dropping split screen. Every previous generation had it, in times with much less powerful systems and few widescreen TVs.
      You're dropping it because four players on a split screen are playing off one $60 copy of the game. Four players playing online need four copies ($240).

      --
      "..One hosts to look them up, one DNS to find them, and in the darkness BIND them."
    30. Re:Damned shame by Nadaka · · Score: 1

      We are growing up. I used to LAN party all the time as a college student. But now I live 5 hours away from most of my friends, and most of us have careers and kids. I still play games with them online regularly, but not as long.

    31. Re:Damned shame by skids · · Score: 1

      Warriors (PS2). Split screen with full screen when the players get close to each other. Sounds difficult, but actually it was done very well.

    32. Re:Damned shame by skids · · Score: 1

      I'm more worried that 3D will be developed instead of split-screen, rather than complementary to it. There's a big difference between generating two eyes of data and generating a totally different screen from far away on the map.

      Well, at least there's cooptimusso I don't have to go fumbling around game forums figuring out which games have which particular flavor of co-op.

    33. Re:Damned shame by Lilith's+Heart-shape · · Score: 1, Insightful

      Defend yourself. If you can't or won't fight for yourself, then I see no reason to fight for you.

    34. Re:Damned shame by Anonymous Coward · · Score: 1

      You're dropping it because four players on a split screen are playing off one $60 copy of the game. Four players playing online need four copies ($240).

      Not to mention the cost of four gaming systems required to play those four copies of the game...

    35. Re:Damned shame by Anonymous Coward · · Score: 0

      Luckily everyone in the world is born with the physical and mental capacity to defend themselves, otherwise your statement would seem like a facetious one.

    36. Re:Damned shame by waives · · Score: 1

      How exactly do you think this self-nationalization would change things?
      Those of us with a scrap of empathy or self-preservation instinct would simply enact universal treaties or international laws which would quickly converge to something very similar to the laws we have now.

    37. Re:Damned shame by Lilith's+Heart-shape · · Score: 1, Insightful

      Luckily everyone in the world is born with the physical and mental capacity to defend themselves...

      God may have created man, but Sam Colt made men equal.

    38. Re:Damned shame by Lilith's+Heart-shape · · Score: 1

      Those of us with a scrap of empathy or self-preservation instinct would simply enact universal treaties or international laws which would quickly converge to something very similar to the laws we have now.

      The difference will be that those of us who lack faith in your treaties and your laws will have the means to opt out. Since our existing societies are not based on voluntary consent, they are worthless and deserve their inevitable destruction.

    39. Re:Damned shame by AdamWeeden · · Score: 1

      Defend yourself. If you can't or won't fight for yourself, then I see no reason to fight for you.

      /sarcasm Yeah who cares about quadriplegics, infants, and those with regenerative physical or mental defects. Let them defend themselves!

      --
      I was quoted out of context in my autobiography...
    40. Re:Damned shame by Anonymous Coward · · Score: 0

      Those of us with a scrap of empathy or self-preservation instinct would simply enact universal treaties or international laws which would quickly converge to something very similar to the laws we have now.

      The difference will be that those of us who lack faith in your treaties and your laws will have the means to opt out. Since our existing societies are not based on voluntary consent, they are worthless and deserve their inevitable destruction.

      Until said treaties converge en masse to form something similar to the countries and societies we have now. You have the means to opt out of said treaties and societal norms NOW, at the cost of isolation or, in extreme cases, retaliation from those societies, and that's exactly what you would wind up with under your scenario, too. We'd be right back where we are now, just possibly shuffled around a bit.

      Or are you simply banking on a roll of the dice coming up with you personally on top after the dust and chaos of an inevitably temporary anarchy?

    41. Re:Damned shame by Lilith's+Heart-shape · · Score: 1

      Yeah who cares about quadriplegics

      I'm starting a collection to retrofit a tank to serve as a motorized wheelchair for Stephen Hawking. Care to donate?

      infants

      Why should I protect somebody else's kids? I'm a long-haired male geek. Most mothers, if they see me help their kids, will call me a pedophile before they think to thank me. I have no reason to help.

      and those with degenerative physical [defects]

      Save the guilt trip for somebody who cares.

      or mental defects.

      Trust me: the world's politicians and clergy don't need or deserve your protection or mine.

    42. Re:Damned shame by bhcompy · · Score: 1

      You could always move to Somalia. You'd be free to implement exactly what you wanted there

    43. Re:Damned shame by Pinky's+Brain · · Score: 1

      Then came the rifles and it was all fucked up again.

    44. Re:Damned shame by Anonymous Coward · · Score: 0

      Apparently someone doesn't know anything about rendering and performance. Having split screen forces developers to make tradeoffs between graphics quality and frame rate. Some developers don't want players to get the idea that the game has crappy graphics overall because they had to trim the detail level down for split screen.

    45. Re:Damned shame by antdude · · Score: 1

      I prefer each screen for player like in LAN parties. ;)

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    46. Re:Damned shame by Pinky's+Brain · · Score: 1

      Existing societies are based on voluntary consent, you can agree with the landlord or you can get out ... whether you can find somewhere to get out to is not the landlord's problem. This occurs in any situation with land ownership, whether implicitly by the state or pure private ownership, for the very simple reason that there is limited land and unless you are lucky you don't get born a land owner.

      This is even ignoring things like shared horizons, water, air, etc. which necessitates cooperation (by force if necessary).

      You are born 200 years too late ... there are too many people and too few natural resources for your utopia to be able to exist, sorry.

    47. Re:Damned shame by Kinwolf · · Score: 1

      We are growing up. I used to LAN party all the time as a college student. But now I live 5 hours away from most of my friends, and most of us have careers and kids. I still play games with them online regularly, but not as long.

      Good for you, but what about their kids that won't get that fun you had of playing in the same room as other buddies? Timesplitter in co-op splitscreen, man that game was good, me and my bro had so many laughs! It would never have been the same playing online with a headset on.

    48. Re:Damned shame by xero314 · · Score: 1

      The difference will be that those of us who lack faith in your treaties and your laws will have the means to opt out. Since our existing societies are not based on voluntary consent, they are worthless and deserve their inevitable destruction.

      There is nothing about our current societal contracts that is any less voluntary than it would be in the society you are proposing. If the people who control the land get together and form a contract you will still have no rights on that land. When all the land is controlled by people who have formed contracts that you disagree with then you will have no more options than you have today.

      Since today you chose to live on the land controlled by a prior existing group with a previously agreed upon social contract you have voluntarily agreed to that social contract. You still have the option to opt out today. You just have to acquire a tract of land that is not under a societal contract (be it land that is unclaimed or by agreement of the owner that the land will no longer be under there domain). Take a look at some of the micronations if you want a idea on how to go about opting out.

      And that's the problem with straight anarchy, it will eventually evolve (or devolve if you prefer) into large groups congregating together to create societal contracts, and effectively form governments. This is why most who truly support anarchy does so with additional stipulations, such as anarcho-communists, anarcho-syndicalists, or libertarian-socialists.

    49. Re:Damned shame by Lilith's+Heart-shape · · Score: 1

      there are too many people

      Under the right conditions, this problem will solve itself.

    50. Re:Damned shame by Anonymous Coward · · Score: 0

      And games looked like and ran like ass in previous generations. Yeah, they could keep that up, but I don't really want them to.
      Doesn't anyone remember just how slow Sonics splitscreen was? Painful.

      If I had to choose between online only or split screen only, I'd always prefer online because if nothing else you can just lan the machines, whereas splitscreen only games become pointless if you want to play them online.

      As a PC gamer, I'm used to lanning. It's not that hard. As an added bonus, you can still pull this off on 360/PS3 with much more portable components -- just bring your console, game, and controller and borrow a spare tv.

      I will say the neatest implementation of split screen gaming is on the PC game Super Mario Bros X. If you're both on screen it works as normal, but if you get far enough away from eachother the screen splits so each half can follow one of the players. Shame theres no online play.

    51. Re:Damned shame by Anonymous Coward · · Score: 0

      Irrelevant... They can reduce the graphics level for split screen games in order to maintain optimal framerate. People will understand that. Heck, when you divide the screen into four, you hardly get to see all those details, even with "Full HD" (fuck you, tv manufacturers). I wouldn't be surprised if they _already_ reduce graphics on split-screen renders.

      XcepticZP

    52. Re:Damned shame by dangitman · · Score: 1

      Yeah because 'cramming' everything on one 42"+ HDTV is so horrible. Did you even think about what you were saying?

      Yes, I did. Even on a HDTV, split-screen is horribly distracting.

      What about the social aspect of sitting on the couch with a friend or loved one sharing the experience?

      Nothing wrong with that... but why does it require split-screen? You can do that with sequential multiplayer where you take turns, or many other multiplayer modes.

      In fact, I think you're more likely to get interaction with friends and loved ones via other modes, because they aren't as off-putting as split-screen.

      --
      ... and then they built the supercollider.
    53. Re:Damned shame by dangitman · · Score: 1

      I would argue that this is the exact reason that split-screen is still necessary because without split-screen, then the person must to be in a different building with their own system and copy of the game.

      Wait a minute. Can you please explain why non-split-screen multiplayer modes require the players to be in different buildings and have their own systems?

      --
      ... and then they built the supercollider.
    54. Re:Damned shame by Pinky's+Brain · · Score: 1

      In the meantime though your ideal society fundamentally can't exist ... so make the best of it or make use of that equality Sam Colt gave you, you have the freedom to opt out with a final bang.

    55. Re:Damned shame by Anonymous Coward · · Score: 0

      What makes you think you'd be one of the survivors?

    56. Re:Damned shame by Cwix · · Score: 1

      Long haired male geek?

      Yea if we had anarchy, Id bet my bottom dollar youd be dead before the week was out.

      --
      You are entitled to your own opinions, not your own facts.
    57. Re:Damned shame by Nursie · · Score: 1

      LAN?

      Enjoy your lack of LAN play on starcraft and the like. LAN is something else that seems to be going away.

    58. Re:Damned shame by Bitcloud21 · · Score: 1

      The different buildings was an exaggeration, but if the game has no support for any kind of split-screen, then multiple systems and multiple copies of the game are necessary.

      The only option in some games is online play and thus to play with a friend, you both need a system, the game, and an online account.

      I'm sitting here right now trading the controller back and forth to play Goldeneye online with my roommate. I really wish they had split-screen online play like in the Halo series.

    59. Re:Damned shame by Anonymous Coward · · Score: 0

      Actually there were some (3-4) Dragonball Z 2d Fighters on the snes that would split the screen if the fighters got too far apart.

    60. Re:Damned shame by ShakaUVM · · Score: 2

      >>You're dropping it because four players on a split screen are playing off one $60 copy of the game. Four players playing online need four copies ($240).

      At the $240 price point, it is zero players playing it.

      I primarily play co-op games these days with my friends, and I have noticed how little selection there is nowadays when I go into my local Gamestop. I had a bunch of friends over tonight for video games and pizza, and we tried to get a good 4 player game going. Played PS Move "Sports" (4 player mode involves 4 people taking turns in front of the TV), Time Crisis (four player mode involves people taking turns), then to the Kinect with Dance Central (requires you to take turns in front of the TV) and Kinect Adventures (two people can go at once, but at the risk of fatal injuries), and then finally back to the 90s-era-looking Wii, with lots of four-player-simultaneous games with Mario Kart, Wii Sports (tennis is still fun), and Mario Party (which isn't especially great, but whatever).

      It's really annoying how many games promise couch coop and then just lame out on it. There's no reason why the new Time Crisis couldn't support four players at once in its sentry mode - just lazy, I guess.

      Anyone out there know any good four player simultaneous games?

    61. Re:Damned shame by Lord+Kestrel · · Score: 1

      Robosport. I haven't seen that mentioned in years. I still have the box, manual, and floppy disks sitting here. That game was amazing fun, and was the first turn based game I ever saw. I later found xcom, and never really went back. It was a blast though.

    62. Re:Damned shame by dangitman · · Score: 1

      The different buildings was an exaggeration, but if the game has no support for any kind of split-screen, then multiple systems and multiple copies of the game are necessary.

      No they aren't. There are games where you take turns to play. There are games where you all play at once on a non-split screen.

      Split-screen is not the only way to play multiplayer games on a single system.

      --
      ... and then they built the supercollider.
    63. Re:Damned shame by shnull · · Score: 0

      anyone remember run the gauntlet on commodore 64? killed weeks for me , anyway, i got a kinect recently and if you have a huge living room and a huge tv it seems very much possible to play split screen games, i still have to see it evolve though

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
  3. Grown Ups. by Seumas · · Score: 5, Insightful

    When you grow up, you find that you have less time for gaming. You find that some of your friends and colleagues stop gaming, because of life. Of those who still game, you have fragmentation among their preferred platforms and then fragmentation among the games they invest their time in. If you've managed to find one or two like-minded folk who happen to want to play the same game on the same platform, you have to deal with aligning everyone's schedules so that they can get together. Then, you get to lug some hardware around and rearrange furniture.

    It's far easier to just have a seat on the couch or office chair and make use of that thing called the "Internet".

    1. Re:Grown Ups. by war4peace · · Score: 1

      Pretty much what the above poster said. And also TFA is misleading: Split-screen is not dying off, it slowly disappears because the demand for it dropped substantially. Internet availability and low ping delays helped out in killing split-screen.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    2. Re:Grown Ups. by BadAnalogyGuy · · Score: 0

      I was going to post something similar and risk the troll mods, but I realized the question isn't about why specific immature men find themselves gaming differently. It's about the general trend of the game industry towards networked games rather than simultaneous temporal multiplayer. Someone upthread nailed it in that the reason many game shops are eschewing the co-op gameplay experience is because of the additional fees to be made from multiplayer networking.

      Additionally, creating a game that is networked is much simpler and allows much better use of hardware resources than one that must track two or more players at once. More money to be made, and simpler implementation. These are going to win every time.

    3. Re:Grown Ups. by Nursie · · Score: 1

      So people that want to play in the same room as each other have some growing up to do?

      Nice logic there sparky.

      How's about this one to turn it around - People that play online games largely seem to suffer from a social disorder that results in them shutting themselves away in a darkened room for hours on end, playing games against complete strangers. Some people with a more society-normal social instinct still enjoy games but prefer to do so in company.

    4. Re:Grown Ups. by Anonymous Coward · · Score: 0

      You have a decent argument against making split screen the only way to play multiplayer, but no argument against split screen as an available option among others.

    5. Re:Grown Ups. by Seumas · · Score: 4, Interesting

      You have the dynamics of the influence backwards. While I'm sure all game developers are eager to sell more copies of the games, I doubt anyone but the in-house platform guys give a damn about influence the sames of more controllers and battery packs.

      People have difference lives and expectations than ten and fifteen years ago. The average gamer is no longer kicking it in a college dorm room or wasting an after school evening with their buddies in their bedroom. There is more distance between gamers, more hectic lives, less interest in dealing with sharing screens (why would you spend money on a nice huge screen just so you can split it by two or four, again?). It's the same way a lot of people don't do LANs anymore (though, of course, some do).

      The thing that is actually disappointing, to me, is the lack of community server experiences. Especially where consoles are concerned. I'm used to years of playing one or two specific games on the PC at a small handful of servers (more than one of which I've owned and operated, myself at some point). You may not know everyone on the server. You may not befriend them. But you kind of have an idea of the atmosphere of the server and you do get to know certain personalities and have an enjoyable gaming experience.

      On the console, you just randomly connect with twelve random people selected out of the hundreds of thousands who are playing that game online right now and then you're connected with another twelve random people that you'll probably never *ever* see again, fifteen minutes later. And because it's not a community server, you don't have the community vibe. You don't have the "server for laid back adults" or "the server for hardcore loudmouths". You just have twelve random people every few minutes. And, of course, 90% of those people are someone's annoying fucking brat child screaming racist and homophobic comments into a mic or singing some god awful song into the mic like it's the fucking Apollo.

      I don't see much interest or any benefit for the majority of gamers in retaining "local split screen" type experiences, but I see a desperate need to find a way to handle this whole decentralized, vast, meaningless ocean of multi-player gaming that consoles keep ushering in with every passing year.

    6. Re:Grown Ups. by lxs · · Score: 1

      That is a valid argument. But in that is the tacit assumption that co-op multiplayer is only for our generation. Last I checked, there are still high school and college kids playing games. Am I so out of touch that my assumption that kids like to hang out together is no longer valid?

      Or are we turning into a second boomer generation? Spoilt slackers catered to by marketing from the cradle to the grave to the detriment of others. Yuck!

    7. Re:Grown Ups. by Seumas · · Score: 1

      Try reading more than just the fucking subject of my post, sport. The obvious point that I made is that when you are a grown up, you have less inclination and opportunity to have this kind of gaming experience and since the majority of gamers are adults and the average gamer is middle aged, this helps define the limitations for potential use of such features and functionality. If the desire and use of that functionality is a small enough percent, it no longer remains a viable thing to invest development time on.

      Or, you know, just read the subject line and wank off some ignorant gut-response.

    8. Re:Grown Ups. by qwerty8ytrewq · · Score: 1

      I agree with your 1st paragraph but 2nd para. I don't agree gaming is purely about making money and simple implementation, these are factors true for Big Game Shops, but beauty, fun, interest, kudos of hot design hit hard, and the little players have a history of using them in the game industry.

      --
      Waiting for the other shoe to...
    9. Re:Grown Ups. by Nursie · · Score: 1

      "The obvious point that I made is that when you are a grown up, you have less inclination and opportunity to have this kind of gaming experience"

      Says you. Other people still find time to visit buddies, have a few beers and play a game or two.

      Generalising from yourself to "all grown ups" is silly.

    10. Re:Grown Ups. by beelsebob · · Score: 1

      Except that you don't play split screen games because you aranged a date in your diary to do it, and everyone wants to play the game... You play splitscreen games because you invited a bunch of people round for a curry, a beer and a chat, and now you're waiting for the curry to arrive and want something stupid to do.

      I did this recently, and discovered that out of the 40 odd PS3 games on my shelf, only 2 supported local multiplayer of any kind (Little big planet and blur for reference)

    11. Re:Grown Ups. by Anonymous Coward · · Score: 0

      When you grow up, you find that you have less time for gaming. You find that some of your friends and colleagues stop gaming, because of life.

      You also find that console manufacturers know that selling two+ consoles and two+ copies of the game is more profitable.

    12. Re:Grown Ups. by Rockoon · · Score: 1

      Very Few Other People

      Perhaps you have gotten older, but have not grown up?

      --
      "His name was James Damore."
    13. Re:Grown Ups. by icebraining · · Score: 1

      Yeah, but game developers are now realizing they need to "leverage the social network" and will let you play against your facebook friends, so that it can now _more_ stuff about you, like the games you play and at what time.

    14. Re:Grown Ups. by Nursie · · Score: 1

      And you evidence for that is ... a weak blog article.

      A weak blog article that totally ignores the Wii phenomenon and the popularity of the recent mariokart etc.

    15. Re:Grown Ups. by Carewolf · · Score: 1

      It think you are wrong, but I think TFA is wrong too.

      Counter-point: Wii, guiter-hero, etc.

      If nobody wants to make money on split screen or coop gameplay, I am sure Nintendo and friends is more than happy to have the entire market for themselves.

    16. Re:Grown Ups. by AlXtreme · · Score: 2

      I did this recently, and discovered that out of the 40 odd PS3 games on my shelf, only 2 supported local multiplayer of any kind (Little big planet and blur for reference)

      Came to the same conclusion a while back with my PS3 collection. Want local multiplayer? Dust off that Wii. Nintendo gets that playing together in the same room is half the fun.

      I occasionally buy new PS3 games hoping for one that nails local multiplayer, but even if they do support it it's only with a passing glance. Compare that with Mario kart / Mario party / Wii sports / Wii resort / Wii party where local multiplayer _is_ the game.

      --
      This sig is intentionally left blank
    17. Re:Grown Ups. by xouumalperxe · · Score: 5, Insightful

      If you've managed to find one or two like-minded folk who happen to want to play the same game on the same platform, you have to deal with aligning everyone's schedules so that they can get together. Then, you get to lug some hardware around and rearrange furniture.

      You got it completely wrong. If I own a console, a game, and two controllers, and the game supports split-screen (or, more generically, local multiplayer with just one screen -- most beat'em ups don't really split screen), we can play the game together. There's no "happen to want to play the same game on the same platform" here, it's a matter of "people are here, they feel like playing a game, these are the ones I have that work". And this is why the Wii got its reputation for "the console for people who have actual friends": if someone visits me and they enjoy games, Mario Kart, New Super Mario Bros, House of the Dead: Overkill, Super Smash Bros. and Wii Sports are all games we can just pick up and play (and those are the ones I can think of off the top of my head from my own collection, without going into the Guitar Hero or Raving Rabbids sort of games). While not exactly a "hardcore" gaming experience, being able to push the controller off my opponent's hand while I try to overtake them in Mario Kart is a much more satisfying social experience than calling out "owned" over Ventrilo :)

    18. Re:Grown Ups. by Chruisan · · Score: 1

      I agree with this and add the fact that some of us with young children don't really want them to see some of the violence in the games we like to play. I don't really want my young children to go to bed while visions of splicers dance in their heads.

    19. Re:Grown Ups. by TheRaven64 · · Score: 1

      I don't really buy that. Last time I played a split-screen game was on a Wii. A friend had a dinner party - you know, something that grownups do - and after a nice meal we played a few games. The games weren't planned at all; the dinner party was planned and the games were just suggested afterwards. The only down side was that most of us were walking home, only one was driving, and she had a distinct coordination advantage by the end of the meal.

      --
      I am TheRaven on Soylent News
    20. Re:Grown Ups. by gnola14 · · Score: 1

      Now that you mentioned, if used to play with split screen on a crappy 21' CRT TV, now that I own a nice, responsive 32' LCD TV I think it would make much more sense to do so, don't you think?

    21. Re:Grown Ups. by zach_the_lizard · · Score: 1

      Right, because playing video games is so less mature than having a few friends over, having some beers, and watching football/baseball/basketball/$sport while trash talking the other team.

      Perhaps you should grow up and stop feeling superior because of how you spend your free time.

      --
      SSC
    22. Re:Grown Ups. by Hatta · · Score: 2

      When you grow up, you find that you have less time for gaming.

      8 to 5 is pretty much spoken for. But hey, there's no homework, no after school programs etc, to worry about. I find that I have as much time for games at 30 as I did at 15.

      You find that some of your friends and colleagues stop gaming, because of life.

      Is "life" here a euphemism for "kids"?

      If you've managed to find one or two like-minded folk who happen to want to play the same game on the same platform, you have to deal with aligning everyone's schedules so that they can get together.

      Just like every other activity adults engage in. Not sure what the point is here.

      Then, you get to lug some hardware around and rearrange furniture.

      Hello? We're talking about split screen multiplayer. One screen, one console, two controllers. Nobodys lugging anything around.

      It's far easier to just have a seat on the couch or office chair and make use of that thing called the "Internet".

      Still more fun to drink beer and talk shit in person. Even if I have to break out the N64 (or 2600 for that matter).

      --
      Give me Classic Slashdot or give me death!
    23. Re:Grown Ups. by Dhalka226 · · Score: 1

      Convenience is certainly a big factor in Internet play's favor but it has little to do with growing up. It is shifting technology that enables that convenience and increases its value, combined with, well, money. The Internet in 1997 is not nearly as ubiquitous as it is today; Internet play is now the expectation. Playing in the same room with friends is great if you happen to have friends in the same room, but if you don't it's nice to be able to hop online and play with them or even with strangers. That's true for children with swathes of free time as well as adults. If multiplayer is a valuable feature--and we can see pretty much all the most popular games have a multiplayer component--then it is that much more valuable if I can use that feature any time I want rather than when my friends happen to be around.

      So now the publishers are faced with two options: Including multiplayer but not Internet play is not a real option, so they can either support Internet play AND LAN-style play or just one or the other. The former takes less development and QA time and will still appeal to the vast majority of its fanbase that it would have otherwise; the latter takes more time and money and might bring in a handful of people who have no interest in the single-player or Internet play but want the LAN abilities. It's not a hard stretch to see why they choose the former more than the latter.

      Of course, there's another reason too. Not only does Internet play increase sales in general, it reduces piracy. Pirating the single player version of a game is easy, and lots of people do it, but most of those games have no multiplayer abilities when pirated. Pirating a game with LAN play still allows LAN play, reducing any incentive for a legitimate copy to those who are inclined to pirate it otherwise. Connecting to the Internet is either impossible with pirated copies or dangerous. Do you really want your pirated copy of Black Ops dialing up the game company's servers? For many, a single player copy of the game for $0 is plenty and that will be that, but for some, that $30-60 to enable Internet play will be worth it.

      More control, less expenditures, more profits... does the article author really have trouble understanding where split-screen has gone?

    24. Re:Grown Ups. by Anonymous Coward · · Score: 0

      You've missed the point entirely... they're not saying that split screen should be the ONLY option (as you imply, impotently) but that it should be ONE OF the options. You busy Grown Ups can still use the "Internet", but why (now) does each person have to bring their own TV and console to a game party? Answer: Most games these days are so compute intensive the console can't actually run 2 engines simultaneously.

    25. Re:Grown Ups. by Unkyjar · · Score: 1

      So you don't ever have friends over to your house/apt to play games, be they card games, board games or video games? Isn't that kinda lonely?

    26. Re:Grown Ups. by Anonymous Coward · · Score: 0

      When you grow up, you find that you have less time for gaming.

      8 to 5 is pretty much spoken for. But hey, there's no homework, no after school programs etc, to worry about. I find that I have as much time for games at 30 as I did at 15.

      If you're a grownup, you might not have homework, but you have to do all the cooking, cleaning, laundry, grocery shopping, and the myriad other things to make sure your house doesn't fall down and you don't starve. Unless you're: a) still living at home and making your mom do it or b) plopping down on the couch and making your significant other do it all for you.

    27. Re:Grown Ups. by tepples · · Score: 1

      Last I checked, there are still high school and college kids playing games.

      College kids can play a LAN game between their dorm rooms. This leaves middle school and high school as the markets for split-screen, I agree with you that they still exist, but others disagree with you that they are enough to make a lucrative demographic.

    28. Re:Grown Ups. by tepples · · Score: 1

      Want local multiplayer? Dust off that Wii. Nintendo gets that playing together in the same room is half the fun.

      I agree with you on this. But what Nintendo chooses not to get is indie development. If an indie developer has an idea for a same-screen multiplayer game, for which platform should it be developed and published?

    29. Re:Grown Ups. by Rockoon · · Score: 1

      Whats that from? I am only pointing out that the guy who has enough free time to regularly schedule play-dates with his or her friends has probably not grown up, and certainly doesnt have much responsibility.

      --
      "His name was James Damore."
    30. Re:Grown Ups. by PitaBred · · Score: 1

      Same reason FPSs suck on consoles. The input is crap for the game style, and they want a completely controlled environment so everyone is reduced to the same lowest common denominator.

    31. Re:Grown Ups. by Anonymous Coward · · Score: 0

      What a douche. Live a little! If growing up means turning into someone who shits all over having a round of Halo over some beers with your friends, count me out. I wonder how much joy you've lost, man. How does it feel when you look in the mirror?

    32. Re:Grown Ups. by Anonymous Coward · · Score: 0

      Maybe that's your experience. Mine differs. I consider myself a grown-up. BA, MA, 9-5, 40K, 401K, married etc. I spend 10 minutes a day cleaning/straightening, and maybe 30 minutes making dinner. My spouse is identical to all the qualities listed above. Still leaves literally *hours* every night -- for both of us. Maybe you should take a time management class?

    33. Re:Grown Ups. by Cwix · · Score: 1

      Perhaps if they didnt have to buy a pair of tvs, consoles, games, and entertainment centers they would be able to buy one copy of the game to play with their friends.

      --
      You are entitled to your own opinions, not your own facts.
    34. Re:Grown Ups. by Cwix · · Score: 1

      PC. Id rather drag the computer over to the TV then buy an extra system, tv and copy of the game.

      --
      You are entitled to your own opinions, not your own facts.
    35. Re:Grown Ups. by Cwix · · Score: 1

      Cooking, Im pretty sure I dont spend more then an hour a day doing that. Cleaning, do that every Saturday.. I do laundry on Saturdays too, it works out well. Grocery shopping I do that Sunday, and I cant spend more then a couple hours a week doing that either.

      I still have plenty of time to play video games.

      --
      You are entitled to your own opinions, not your own facts.
    36. Re:Grown Ups. by Actually,+I+do+RTFA · · Score: 2

      Of those who still game, you have fragmentation among their preferred platforms and then fragmentation among the games they invest their time in.

      Local co-op play fixes the system fragmentation, and most games' gameplay isn't prohibitively complex or unique.

      But I would rather play some game I am lukewarm about with friends than some game I care a lot about with those same people on the internet. Even if they are my friends in real life, I don't find it the same experience.

      But local play works when you have people over to socialize, and gaming is one activity.

      Then, you get to lug some hardware around and rearrange furniture.

      Only because it's so rare. Look, maybe you have one of those uber-gaming chairs in a cave. I have my system in front of my couch. You're right that split-screen coop makes no sense for hardcore gamers. But it does for everyone else. Just like NBA/NFL players probably don't play basketball/football against random friends, but a bunch of 45 year old out of shape guys can play a pickup game of basketball, football or soccer just fine. That doesn't mean there's no room for competitive players.

      --
      Your ad here. Ask me how!
    37. Re:Grown Ups. by Anonymous Coward · · Score: 0

      Unfortunately, Mario Kart on the Wii lost its split screen Grand Prix mode -- and with that, the co-op I enjoyed most in the series was gone.

    38. Re:Grown Ups. by Belial6 · · Score: 1

      When I first moved in with my wife, she was literrally spending in the range of 6 hours a week doing her laundry. It now takes her about 15 minutes a week, and that is with me and my son added to the load. You need to take a closer look at why these things take you so long.

    39. Re:Grown Ups. by Anonymous Coward · · Score: 0

      My brother and I have been playing co-op games forever. In fact, we've beat almost every co-op game ever released (I recently went down the co-optimus list and pretty much checked everything off)

      The PS3, PS2, PS1 are terrible for co-op games. There are a few gems, but nowhere *near* as many as the xbox/x360/wii.

      I would recommend :
      Xbox, X360, Wii, X360 Systemlink (two X360's in the same room), PC LAN... in that order

      In conversation we both recently went down the list of our favorite co-op games of all time. I don't remember the exact order we agreed on, but the top ~20 (and the systems we played them on) looked something like this :

      Saints Row 2 (x360 system link / PC... we played it twice) was unanimously our favorite

      Halo 2 (xbox)
      The Warriors (xbox)
      Rainbow Vegas 2 (PC)
      Doom (PC)
      Raze's Hell (xbox, HARD AS HELL, but excellent!)
      Contra (NES)
      Starcraft (PC)
      Gears of War (PC, but we own the x360 systemlink as well)
      Timeplsitters Future Perfect (xbox)
      Conflict Series (all of the xbox ones, the x360 one was terrible)
      Justice League Heros (xbox)
      Borderlands (PC)
      Death Jr (Wii)
      Lego Star Wars (xbox)
      Donkey Kong Country Returns (Wii, just beat it over thanksgiving, great game, but HARD AS HELL!)
      Duke3d (PC)
      Marvel Ultimate Alliance (X360)
      Serious Sam 2 (PC)....

      I'm sure i'm missing a few, but the point is that the best co-op bang/buck (for us) was DEFINITELY the original xbox!

    40. Re:Grown Ups. by tepples · · Score: 1

      Perhaps if they didnt have to buy a pair of tvs, consoles, games, and entertainment centers

      Who said anything about consoles? I was assuming that college students already have PCs to do homework and Facebook.

    41. Re:Grown Ups. by Anonymous Coward · · Score: 0

      Or are we turning into a second boomer generation? Spoilt slackers catered to by marketing from the cradle to the grave to the detriment of others.

      In short, yes, the current 20-somethings are. Though I would say " coddled " rather than "catered to"

    42. Re:Grown Ups. by beelsebob · · Score: 1

      I'd love to agree with you, but the only game you listed as available for XBox that wasn't available for PS2/PS3 complete with coop mode was Halo 2... and quite frankly, I don't give a flying fuck about FPSers and TPSers

    43. Re:Grown Ups. by AdamThor · · Score: 1

      And yet, historically men have been able to get together for poker night, bowling night, softball league or other like activities. I have video games on a standing Wednesday evening schedule.

      --
      -- "Oh. This guy again."
    44. Re:Grown Ups. by AdamThor · · Score: 1

      So you don't have time to get together with friends -- don't assume other grown ups can't manage it. The world is full of recreational activities that grown-ups have managed to undertake together in the same physical space outside of work.

      --
      -- "Oh. This guy again."
    45. Re:Grown Ups. by AdamThor · · Score: 1

      This. I have a PC already connected to my TV. If you have favorite multiplayer PC games, please post them here.

      --
      -- "Oh. This guy again."
    46. Re:Grown Ups. by Anonymous Coward · · Score: 0

      Split-screen is not dying off, it slowly disappears because the demand for it dropped substantially.

      Most console players and reviewers have been complaining about the lack of offline multiplayer with nearly every new release. The game manufacturers are forcing everyone online with less functionality to force micro-payments and sell half-completed knock offs of games as the real thing.

    47. Re:Grown Ups. by Anonymous Coward · · Score: 0

      some games are like that Ive played the Socom series for like 7 years that game is heavily community and squad based

    48. Re:Grown Ups. by unapersson · · Score: 1

      Local multiplayer is much more common in kids games or PSN titles. Of the ones we've got there's Toy Story 3, Lego Star Wars, Lego Indiana Jones, LittleBigPlanet, Fat Princess, Castle Crashers, PixelJunk Shooter, Super Stardust HD. And I'm sure there's some others I've forgotten.

      Plus more adult titles: Gran Turismo 5, Motorstorm, Motorstorm: Pacific Rift (up to four players), Resistance: Fall of Man and the forthcoming Resistence 3 and Killzone 3.

      So it still seems pretty healthy to me.

    49. Re:Grown Ups. by xouumalperxe · · Score: 1

      and with that, the co-op I enjoyed most in the series was gone.

      You're doing it wrong ;)

    50. Re:Grown Ups. by Anonymous Coward · · Score: 0

      When you grow up, let us know if you still feel the same way. Name calling and cursing are indicators of poorly constructed thought.

      I'm 34. I couldn't care less about online gaming. With the only exception being FF, if it's not capable of multiple people playing from the same console, I don't buy it.

    51. Re:Grown Ups. by noidentity · · Score: 1

      Yep, you're lucky if you can get several together. I remember back in the day on the N64, four and sometimes five of us were able to get together weekly and do lots of four-player gaming (mostly Goldeneye). Those were the days...

    52. Re:Grown Ups. by war4peace · · Score: 1

      Don't buy consoles then; don't buy half-completed knock-offs then. There's always a way out.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    53. Re:Grown Ups. by stupidfoo · · Score: 1

      Yeah, because the wives love it when you invite everyone over and then all the guys go huddle in the basement and play Halo.

      It's clear there's a divide here: Married adults and single adults. I'd guess the OP is in the former category, whereas many of the people responding are in the latter or, at the very least, are recently married and have no children.

      Try just randomly getting together with your friends when you're all married with kids. I still have small lan parties, but they have to be planned 2-3 months in advance, and stuff still comes up. Like the last one where one of the wives went into labor.

    54. Re:Grown Ups. by beelsebob · · Score: 1

      I'm married, my wife joins in with the {blur | LBP | super smash brothers | ....}

    55. Re:Grown Ups. by CavemanKiwi · · Score: 1

      Not one game as such. But Mame has plenty of good games that have shared screen experiences. I am looking at setting up a HTPC and Mame is on the must have list.

  4. What? by CaseCrash · · Score: 1

    Blah, blah, blah, my friends and I play differently now. Let me generalize...

    why is this news?

    --
    No, that link you posted to a web comic we've all seen a hundred times is not "obligatory."
    1. Re:What? by Seumas · · Score: 3, Insightful

      Why, when I was a kid, young people socialized around burgers and malts at the local grease pit. And the burgers were a nickel. And we respected our elders.

    2. Re:What? by Unkyjar · · Score: 3, Funny

      Let's see... that was the 1950's when you were a kid...so that makes you 65 years old or more? Get off my lawn grandpa, we put you in a nursing home for a reason.

    3. Re:What? by spartacus_prime · · Score: 1

      And wearing an onion on your belt was the style at the time?

      --
      If you can read this, it means that I bothered to log in.
  5. Can't split into 16 screens by Exclamation+mark! · · Score: 1

    Maybe it's just that people prefer the online world with more than two or 4 players. Imagine splitting the screen into 16 parts?

    --
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    1. Re:Can't split into 16 screens by Anonymous Coward · · Score: 0

      If you have the time and money to gather 16 people together under a single house for gaming, you're rich enough to buy multiple systems and TVs.

    2. Re:Can't split into 16 screens by Werthless5 · · Score: 1

      How many games have 16 players playing cooperatively?

    3. Re:Can't split into 16 screens by Rhaban · · Score: 2

      around 10 years ago, I was in high school and played 4-players Goldeneye on a 12" tv. Each player had a 6" subscreen.

      Now that I have a job and enough money to be able to buy things, I have a 42" tv. Can't imagine why I wouldn't be able to play a 16 players split-screen game with a 10.5" subscreen for each player (except I would need lots of controllers and beers).

    4. Re:Can't split into 16 screens by mikael_j · · Score: 0

      Well, as someone who at the time was used to playing Quake on a computer with a resolution of at least 800x600 per player on a 15+ inch monitor I had serious issues with playing Goldeneye on the SNES, my friends (who didn't play computer games, only console games) thought it was amazing and couldn't understand why I bitched about the resolution being 360x288 per player or how on a 20" monitor each player's portion of the screen was tiny and blurry.

      The same applies today, I know very few people who don't own a computer (those I know who don't own computers don't own computers because they don't want to, maybe if you're in the "deep south" in the US there are economic considerations but AFAIK this is not the case for most people).

      Now, what kind of computer is it the average person has? Well, for one it beats the crap out of 960x540 resolutions when playing games (that's one quarter of a 1080p screen, and also a resolution lower than the one I used when playing games ten years ago).

      Split-screen multiplayer was a hack to enabled multiplayer gaming before consoles were networked, sure some people actually liked it but most people are glad it's gone.

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    5. Re:Can't split into 16 screens by mikael_j · · Score: 1

      Just googled it and realized that the SNES was limited to 512x239 progressive or 512x478 interlaced so the resolution per player was at most 256x239...

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    6. Re:Can't split into 16 screens by Anonymous Coward · · Score: 0

      You could have searched for Goldeneye instead and realized that it was actually an N64 game.

    7. Re:Can't split into 16 screens by wildstoo · · Score: 1

      You should have also realized that Goldeneye was released for the N64 and not the SNES.

    8. Re:Can't split into 16 screens by Mike+Mentalist · · Score: 1

      Well, as someone who at the time was used to playing Quake on a computer with a resolution of at least 800x600 per player on a 15+ inch monitor I had serious issues with playing Goldeneye on the SNES, my friends (who didn't play computer games, only console games) thought it was amazing and couldn't understand why I bitched about the resolution being 360x288 per player or how on a 20" monitor each player's portion of the screen was tiny and blurry.

      I can't understand why you bitched about it either. I would play networked games of Doom, Duke Nukem and Quake at college and then sometimes play 4-player Goldeneye on my mates 14" portable TV in the evening without any problems.

      Split-screen multiplayer was a hack to enabled multiplayer gaming before consoles were networked, sure some people actually liked it but most people are glad it's gone.

      Split-screen hasn't actually gone away and I have never heard anyone wish for that either.

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    9. Re:Can't split into 16 screens by wildstoo · · Score: 1

      Also, from Wikipedia:

      The Nintendo 64 has a maximum color depth of 16.8 million colors (32,768 on-screen) and can display resolutions of 256 × 224, 320 × 240 and 640 × 480 pixels.

      I'm pretty sure that Goldeneye ran in 320x240, even when not in split-screen.

    10. Re:Can't split into 16 screens by mikael_j · · Score: 1

      My bad, of course it was for the N64. Nevertheless, the resolution was still pitifully low.

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    11. Re:Can't split into 16 screens by teh+kurisu · · Score: 1

      Split-screen multiplayer was a hack to enabled multiplayer gaming before consoles were networked, sure some people actually liked it but most people are glad it's gone.

      The original PlayStation had a link cable that allowed two consoles to be connected, and software that used it, before the N64 was even released. Very few people used it and the number of games supporting it was always low, and Sony removed it from later units in order to bring down the price of the console.

      Older PS2 models could link up over Firewire, but this was also removed in later units for the same reasons.

      My point is that split screen multiplayer flourished because networked multiplayer on consoles was impractical, not because it didn't exist. Today it's more practical, but it still doesn't have the same pick-up-and-play quality as many split-screen games.

    12. Re:Can't split into 16 screens by slyrat · · Score: 1

      around 10 years ago, I was in high school and played 4-players Goldeneye on a 12" tv. Each player had a 6" subscreen.

      Now that I have a job and enough money to be able to buy things, I have a 42" tv. Can't imagine why I wouldn't be able to play a 16 players split-screen game with a 10.5" subscreen for each player (except I would need lots of controllers and beers).

      Well, the most you'll get is 10 player bomberman. Which I will have to say is an incredible experience when you can get all of the 10 people in on it. You essentially needed two of the 1-4 controller ports and 10 controllers and a Sega Saturn. It is still worth doing but just hard to find the hardware at this point.

    13. Re:Can't split into 16 screens by Lilith's+Heart-shape · · Score: 1

      There's Orgy Porgy. That one can scale to 128 players, according to the manual.

    14. Re:Can't split into 16 screens by Kjella · · Score: 1

      Except people don't stack as well vertically as screens do. Two lines of people fine, Three or four rows of people is seriously crowded for those who have people on all sides. Oh it can happen for a few minutes but not for a gaming night, not unless there's real space to sit and then it'd take more than a 10" screen to see ok from the back row.

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    15. Re:Can't split into 16 screens by Anonymous Coward · · Score: 0

      around 10 years ago, I was in high school and played 4-players Goldeneye on a 12" tv. Each player had a 6" subscreen.

      Now that I have a job and enough money to be able to buy things, I have a 42" tv. Can't imagine why I wouldn't be able to play a 16 players split-screen game with a 10.5" subscreen for each player (except I would need lots of controllers and beers).

      Well, the most you'll get is 10 player bomberman. Which I will have to say is an incredible experience when you can get all of the 10 people in on it. You essentially needed two of the 1-4 controller ports and 10 controllers and a Sega Saturn. It is still worth doing but just hard to find the hardware at this point.

      Well, you can almost get that with the Wii Bomberman game today. Up to 8 players (four on Wiimotes, four on Gamecube controllers), any combination of online/offline play. Of course, the online part is still with Nintendo's rather more than a bit pitiful matchmaking and friend code system, but offline, quite nice.

    16. Re:Can't split into 16 screens by DCstewieG · · Score: 1

      That's right. It wasn't until the memory expansion pack came out (4MB!) that games attempted 640x480...like Turok 2 and Perfect Dark of the top of my head. Pretty much destroyed the framerate in PD though, which wasn't that great to begin with. (On a side note the XBLA port rocks!)

  6. insert... by Anonymous Coward · · Score: 0

    frownie-face

  7. Split screen? by Endymion · · Score: 5, Insightful

    You don't need to split the screen to play Contra!

    Proper co-op should be one screen.

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    1. Re:Split screen? by MrEricSir · · Score: 1

      There's a lot of truth to this -- what's wrong with grabbing an old video game system at a thrift store and playing some old classics?

      Many of us enjoy classic films, why not classic games?

      --
      There's no -1 for "I don't get it."
    2. Re:Split screen? by Anonymous Coward · · Score: 0

      One of my favourite games. 4 players on a single screen!

    3. Re:Split screen? by Tharsman · · Score: 4, Interesting

      This. Who needs split screen to play Rock Band with friends? How about New Super Mario Bros?

      But some games, like Racing games and FPS, are really not viable without split screen, and I always hated that unavoidable fact.

      That said, I got to poke holes into TFA. From TFA:

      Games such as Donkey Kong Country, GoldenEye, Halo 1 and 2, Mario Kart, Twisted Metal 2 were the meat and potatoes of co-op games.

      From the list they mentioned, the new Wii Goldeneye supports Split Screen.

      Donkey Kong Returns also supports 2 player coop, no split screen required.

      The latest halo game, Reach, also supports Split Screen.

      Mario Kart supports Split Screen.

      I have not seen a Twisted Metal game out in ages, and would love to see a new one, but last non-combat racer I played had at least 2 player split screen support.

      In the end, the article does not even list games that he hates to be missing Co-Op, it does go on to claim Arcades seem to be lacking co-op, but the only point it ends up having is that Bet-Em-Ups (the games he list) seem to be nowhere to be seen in the arcade room. These days Arcades are dominated by fighters, racing games (that in the arcade room have ALWAYS delivered multiplayer via networking and multi-booth setups) and gun games that tend to always support two player modes.

      I ponder if it was posted by a kid that was upset due to one specific shooter not supporting split screen, nothing new since I recal reviews of forgetable shooters in the PSX (that had me properly forget their names) complaining the lack of coop modes.

      Maybe he is upset about the rising number of story-driven games that don't force a second player on screen. Its hard to tell because he didnt bother to make his point, TFA is reduced to a cenile old man whining about "The Good Old Days"

    4. Re:Split screen? by Mr_Silver · · Score: 1

      You don't need to split the screen to play Contra!

      Proper co-op should be one screen.

      Agreed. Especially since forcing the game-play to one screen has the unintended (but good) side effect of preventing you from just buggering off and abandoning your team mates.

      I've tried playing a couple of games on-line (Half-life, Counter Strike, Call of Duty and Quake) and have never come across any kind of team cohesion. The game starts and everyone in your team generally runs off in opposite directions and you barely see them any more until you've all died and the game restarts.

      Maybe I'm getting old but it doesn't feel very teamy to me.

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    5. Re:Split screen? by yruf · · Score: 1

      Full agreed. My favourite examples of fairly recent games with decent multiplayer coop: Trine (3 players, jump'n' run) Lara Croft and the guardian of light (2 players, isometric view) The Undergarden (2 players, trippy, relaxing)

    6. Re:Split screen? by Ambiguous+Puzuma · · Score: 1

      Wouldn't Rock Band and similar games technically qualify as split screen co-op anyway? The screen is divided into note tracks, one for each player, and the players are usually cooperating for a collective band score rather than competing against each other.

    7. Re:Split screen? by RatPh!nk · · Score: 1

      I have never personally been a fan of the split screen co-op play. I agree that proper co-op should be one screen.

      --
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    8. Re:Split screen? by stdarg · · Score: 1

      Moving from Modern Warfare 2 to Black Ops I noticed a significant change in team dynamics too. But over time it's rebuilding. I think it's because it was a new game and nobody knew what was going on or how to play effectively. One thing I immediately noticed was the lack of vocabulary in describing maps. In a MW2 map like "Terminal" you had short descriptive names that everybody had learned to recognize. That knowledge is still growing in Black Ops.

      I've found that the regular Team Deathmatch has the least team gameplay, but the other game types are getting better. Hardcore Team Deathmatch is already better and people will talk a bit about where they died, how many enemies are coming, and where people are hiding. The more specialized games like Hardcore Search and Destroy have even more, with people looking out for each other and dividing into smaller teams to guard or attack targets. It makes sense -- when you get one life per round and have to wait several minutes each time you die, you do more to stay alive. Team work gives you a huge advantage.

    9. Re:Split screen? by sorak · · Score: 1

      You don't need to split the screen to play Contra!

      But you do have to turn your monitor sideways!

    10. Re:Split screen? by Anonymous Coward · · Score: 0

      http://twistedmetal.us.playstation.com/

      ENJOY!

    11. Re:Split screen? by Lilith's+Heart-shape · · Score: 1

      Borderlands is pretty decent as well in local co-op.

    12. Re:Split screen? by MadChicken · · Score: 1

      For racing games you'd think it's an unavoidable fact, but try and find a split-screen racer on the PS3. GT5 supports it, but that's not really arcadey (i.e. approachable for a group in the same room who may not be racing nerds).

      --
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    13. Re:Split screen? by Tharsman · · Score: 1

      If you see it that way, then they are split screen even in single player as they (Rock Band and GH) always split between the rolling collors view and the music band view. This band view, though, never gets split for multiplayer, instead tends to dinamically spotlight best or worst performers.

    14. Re:Split screen? by Anonymous Coward · · Score: 0

      split second?

    15. Re:Split screen? by Anonymous Coward · · Score: 0

      I think I can elaborate on the OP's sentiment. It's not split-screen, but looks at the EA Skate franchise. Skate 1 and 2 both have local multiplayer, where each player gets 3 runs to achieve the highest score. The play alternates after each run, so no player is too bored. Actually, it's quite similar to real skating, where you are encouraged to watch and cheer on your friends.

      Now, compare with Skate 3, there is no local multiplayer. Clearly it's not a matter of hardware capabilities. I guarantee you I could hack the feature together in less than an hour if you give me the source code and a competent coder who's familiar with the code. So it's a matter of the designers FORCING you to play the online multiplayer mode, because that way more people are FORCED to play online, guaranteeing a richer online interface. It takes choice away from the local user, where it need not. I have a problem with this. Why do I want to watch some lame ass 10 year old skating online? Also, I can't often control how many people join a session online, so I end up waiting for like 8 people to take their turn.

      So what do I do? I play skate 2 most of the time, and I have the satisfaction knowing EA corp is a bigger sell-out than before (ha, like that's even possible)

    16. Re:Split screen? by nlawalker · · Score: 1

      This post is the winner.

      Split-screen gaming is dying because it sucks. I would love to get a great multiplayer FPS or racing experience on one screen for the convenience of it, but it's just not going to happen.

      I think there's lots of space in the market for more 2-4 player "same screen" games, and I wish developers would make more of them.

    17. Re:Split screen? by Ambiguous+Puzuma · · Score: 1

      I'm ignoring the background band view, which is cosmetic and irrelevant to gameplay. Just because screen regions don't have borders doesn't mean the screen isn't split.

      I'm talking about how a two person game (without vocals) has the screen effectively divided into two halves: one player's note track is on the left side and the other player's note track is on the right side. Three players? The screen is divided vertically into three sections. A singer is added? The top quarter of the screen is set aside for the singer.

      Contrast this with, say, New Super Mario Bros. (or as the original poster mentioned, Contra) where the playing area is the entire screen for all players.

    18. Re:Split screen? by Anonymous Coward · · Score: 0

      The producer of Twisted Metal, David Jaffe, all but promised at the last Comic-Con that the new Twisted Metal coming out next year will have split-screen too. Specifically, it went something like this:

      Audience member: Is there going to be split-screen co-op, or will it just be online?

      Jaffe: We haven't done split-screen yet, but it's something we're thinking about. We think it was important to the old games. Is that something a lot of people want?

      [The audience applauds loudly]

      Jaffe: I think that answers the question.

    19. Re:Split screen? by SGDarkKnight · · Score: 1

      haha, as soon as i seen the name Contra, all i could think was "up up down down left right left right a b select start"

      --

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  8. Solution: write some split screen games by Senes · · Score: 1

    Every week or so we have another "XYZ is dead" article.

    I've come to think this is simply what magazines, bloggers, or corporate know-nothings resort to when they're starved for attention.

    1. Re:Solution: write some split screen games by not-my-real-name · · Score: 1

      We should start coming up with meta-articles titled ""XYZ is dying" is dying'.

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  9. Do the math by Erbo · · Score: 5, Insightful
    Split-screen multiplayer: Requires 1 console, plus 1 copy of the game.

    Online multiplayer: Requires N consoles, plus N copies of the game, plus N online service subscription fees.

    Which scenario do you think the console and game manufacturers like better?

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    1. Re:Do the math by adolf · · Score: 1

      Why design a completely separate UI for the occasional split-screen battle (or quad-view Goldeneye session) when you can just create one dedicated single-user networked multiplayer mode that doesn't suck?

      The current aspect ratio of TVs isn't helping things much, either: Splitting a 4:3 screen horizontally seems like it was way more useful, way back when, than splitting a 16:9 screen vertically does today, even with 1920x1080 available to play with.

      And, of course, PC games have been this way for ages (one computer and display per concurrent player). I'm not aware of any two-person FPS PC games which use a split-screen method, even though Windows has supported multiple input devices for an eternity. In fact, the only PC games I can think of which involved two or more players on one system were all turn-based.

      *shrug*

    2. Re:Do the math by DaFallus · · Score: 1

      Exactly. The majority of games that you would expect to include split-screen co-op but don't are that way because of some combination of laziness and greed.

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    3. Re:Do the math by Impeesa · · Score: 1

      Split-screen multiplayer: supports 1 friend at 1 physical location.
      Online multiplayer: supports N friends in N physical locations.

      Which scenario do you think players find more convenient? The forward march of technology can be good for consumers and manufacturers at the same time, it's okay.

    4. Re:Do the math by Plekto · · Score: 1

      The best option of course is simply to allow each player to use a different monitor or screen. Even placing the screens at 45 degrees to each other so you can't SEE the other player makes an enormous difference. Imagine playing a game like Halo 2 multi-player if the person can plainly see you hiding. Let alone something more modern where stealth and being hard to see is a major aspect of the game. When the other player can see you, it's reduced to a twitch=fest and there's no tactics or strategy. So of course games like that are not as fun to play. Case in point - my friend has a machine(basically a cheap P4 brick in the garage) set up as an Unreal Tournament server - and every so often we play and it's amazing how fun it is compared to split-screen.

      My current PC can handle 2 monitors and 2 keyboard/mouse combinations(dual video and 4 USB 2.0 ports). Yet not one game takes advantage of this. And I'm positive with a little tweaking, the next generation Xbox or Playstation could handle it as well - and in fact, easier, since they already support multiple controllers. Adding a 2nd LCD screen for $100 or so is a minor consideration if that's all you have to do.

    5. Re:Do the math by characterZer0 · · Score: 1

      The game companies probably also prefer N players in N locations on N consoles to N players in 1 location on N consoles, because there is less of a chance of them deciding to go do something other than play video games.

      --
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    6. Re:Do the math by Anonymous Coward · · Score: 0

      Split-screen multiplayer: Requires 1 console, plus 1 copy of the game.

      Online multiplayer: Requires N consoles, plus N copies of the game, plus N online service subscription fees.

      Which scenario do you think the console and game manufacturers like better?

      You're right. Because we all know that anti-cheating techiques, server and network programming are easy and cheap to create and implement. Not to mention running costs, such as server, bandwidth and personel (technicians, support and [whenever appropriate] GMs).

    7. Re:Do the math by Megane · · Score: 1

      Have you ever heard of LAN play?

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    8. Re:Do the math by Endo13 · · Score: 1

      And, of course, PC games have been this way for ages (one computer and display per concurrent player). I'm not aware of any two-person FPS PC games which use a split-screen method, even though Windows has supported multiple input devices for an eternity. In fact, the only PC games I can think of which involved two or more players on one system were all turn-based.

      That's because PCs have never really lent themselves well to having multiple players on the same system. Everything is designed for one person sitting on a chair approximately 2-3 feet away from the screen.

      For myself, I have no reason to buy a console game with no same-screen mutiplayer support. If I want single-player-per-screen I'll choose the PC every time.

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    9. Re:Do the math by tepples · · Score: 1

      LAN multiplayer: Still requires N consoles, plus N copies of the game. Very few PC games and no console games have a spawn installation mode like the original StarCraft. This mode is pretty much limited to the Nintendo DS, where games like Meteos, Mario Kart DS, and Tetris DS have DS Download Play.

    10. Re:Do the math by Anonymous Coward · · Score: 0

      Exactly, but this is a symptom of a disease called credit cards. When I was a kid my parents would buy me one game for my birthday and one for xmas, and anything else I wanted had to be weeks and weeks of saved allowances. Nowadays everybody just buys everything they want on credit. And we also walked to school, uphill both ways in the snow. Get off the lawn.

  10. They were obsoleted by a more convenient tech ... by perpenso · · Score: 2

    They were obsoleted by a more convenient technology. Internet based multiplayer was not possible or practical at the time but today it is. In this era of immediate gratification it's too much effort to organize a bunch of friends and wait until you can all haul your gear over and set it all up. In may be more fun but the incremental amount of fun must not be worth it for most gamers.

  11. They better hope not by rastoboy29 · · Score: 0

    That's the main advantage of consoles over PC games--the social, in person, experience of playing with your friends in your living room.

    However, given that most of my friends still play this way as if it was made of crack, I doubt there is any substance to the claim, in any case.

    1. Re:They better hope not by Seumas · · Score: 1

      That's what LAN parties were for, except you didn't have to share your screen with anyone.

    2. Re:They better hope not by Mike+Mentalist · · Score: 1

      LAN parties are the exception. Very few people actually go to them and even less do it regularly.

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    3. Re:They better hope not by Carewolf · · Score: 1

      Maybe they just don't call it LAN parties anymore. Since everybody started using laptops there is a LAN party whereever you go.

    4. Re:They better hope not by Mike+Mentalist · · Score: 1

      Maybe they just don't call it LAN parties anymore. Since everybody started using laptops there is a LAN party whereever you go.

      Laptops aren't that common and people don't take them round each other's houses either.

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    5. Re:They better hope not by Carewolf · · Score: 1

      Laptops are more common than desktops and have had that status for (I think) 4-5 years now. Though many of them are not powerful enough to be gaming machines, a large fraction are.

      And some people do take them around to eachother, mostly students coming from university, or business people coming from work, but I am mostly thinking of students, a cantine can quickly have a few local lan game, or a few guys meeting after work for a few beers hook up their laptops and have quick game of starcraft.

    6. Re:They better hope not by Skidborg · · Score: 1

      What kind of cavemen do you have for friends?

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    7. Re:They better hope not by smellotron · · Score: 1

      ...a few guys meeting after work for a few beers hook up their laptops and have quick game of starcraft.

      Do you genuinely mean the original Starcraft that will run on any modern laptop and includes a spawn mode and UDP LAN play? Or do mean Strarcraft II that will run like ass on most non-techie laptops, requires a $60 account for every player, and doesn't run without Internet access? Because there's a huge difference, and the convenient one is far less popular now that the sequel is out.

  12. Re:They were obsoleted by a more convenient tech by Mike+Mentalist · · Score: 1

    They were obsoleted by a more convenient technology. Internet based multiplayer was not possible or practical at the time but today it is. In this era of immediate gratification it's too much effort to organize a bunch of friends and wait until you can all haul your gear over and set it all up. In may be more fun but the incremental amount of fun must not be worth it for most gamers.

    No-one hauled any gear over for split-screen co-op. Young people still go round each other's houses and would often end up playing split-screen co-op because the option was available.

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  13. So don't whine about unemployment/outsourcing by iamacat · · Score: 1

    Every major game company is chasing the majority market with multimillion dollar production budget first person shooters. But there are still millions of gamers worldwide who would prefer adventure, split screen or arcade. As angry birds prove, games like Pacman can be still popular today and attract enough following to at least support a small team. Even text only interactive fiction has possibilities. People still read lots of books. Why wouldn't they read a book that asks you to solve interesting puzzles to read some more?

  14. Online Not a Replacement for Split-Screen by Bitcloud21 · · Score: 1

    I agree. Online gaming is not a sufficient replacement for split-screen. I like playing split screen with my room-mates rather than them having to have an entire other system and internet connection. Including split-screen and online at the same time is a great idea as found in the Halo series.

    I have Goldeneye for the Wii and am disappointed that it has split-screen and online multiplayer, but not at the same time. If me and one of my room-mates want to play, then we have to choose between playing 1-on-1 or trading the controller during online play.

    Online and split-screen are both fun, but neither one should replace the other. The both serve important roles and complement each other.

    1. Re:Online Not a Replacement for Split-Screen by Seumas · · Score: 2

      I think your situation is an edge case and they're developing for the masses -- not the five percent that might benefit from some particular functionality. The average gamer is something like 35 years old and I'm pretty sure most 35 year old males don't live with three or four roommates and have a lot of occasions or desire to have this kind of gaming experience.

      I'm not suggesting it's an invalid request, but I think it's one of those things where 95% of people bitch about a feature being removed that only 5% of them actually ever used. It's like when the PS3 Slim removed the ability to run Linux. How many people bitched about that? How many of those who bitched actually ever installed Linux on their PS3 or even intended to?

    2. Re:Online Not a Replacement for Split-Screen by Bitcloud21 · · Score: 1

      Fair enough. I don't actually know anyone who actually used the Linux compatibility for the PS3.

      In reference to the average age of gamers, I don't honestly know what it is. I'm a senior in college and in my early 20s and will probably have roommates for a couple more years. I also have 2 brothers, so in my case I have always greatly valued split-screen and will continue to for a while, but I can see that when I'm older and have a family that it may become less important.

      I still think that I would like to have the option to have someone over to play a game even if they don't own it or I'd like to be able to play with my kids while in the same room as them.

    3. Re:Online Not a Replacement for Split-Screen by Fallus+Shempus · · Score: 3, Insightful

      No, but there are plenty of 35 year olds who have kids that want to play (Lego Star Wars etc sell well enough, and even up to Halo).

      My eldest loves killing all the brutes while I'm still trying to figure out where they are... "It's OK Dad I'll let you kill the next one"

      Also there are some wives/girlfriends who sometimes play.

    4. Re:Online Not a Replacement for Split-Screen by cheekyjohnson · · Score: 1

      I'm not suggesting it's an invalid request, but I think it's one of those things where 95% of people bitch about a feature being removed that only 5% of them actually ever used.

      This isn't removing a feature. It's failing to implement it. Removing Linux compatibility was annoying because it was already there, and they decided to remove it.

      --
      Filthy, filthy copyrapists!
    5. Re:Online Not a Replacement for Split-Screen by ArchGriffin · · Score: 2

      Although my wife will rarely play and if she does it is the Wii, my son is far more interested in being able to play games with me then on his own, and we do not let him play anything online without one of us around and normally if it is online it is with me in something split screen or single screen multiplayer.

      The new Need for Speed Hot Pursuit, does not have local multiplayer, yet all the previous ones had, and it was made by the same team that did the Burnout series, which all also had local multiplayer. I found this quite out of style for them, and instead of messing with it, I got NHL 11, so it can drive people away from sales.

      COD MW2, requires 2 gamer tags for two people to go online, while COD BO allows a guest to play split screen. COD WaW did not allow for more than 2 players in their Zombie sub-game, COD BO allows for 4 players.

      I do see a struggle between the modes of multiplayer, not being a game developer I have no idea what this is like on their end, but to me it seems a small thing that should always stay in tack as not everyone can or wants to play online.

    6. Re:Online Not a Replacement for Split-Screen by Riceballsan · · Score: 1

      Riight, because 35 year old males never have friends over to watch the game on sunday and still have everyone over for a while after (mainstream example) And 35 year olds are never DMing their next D&D game and need something to relax and earn the friendship back of their buddies after supprising their players with a supprise TPK. (Nerd example) As well no 35 year olds of any kinds ever have kids or wives that also play the games either with them or with their friends.

    7. Re:Online Not a Replacement for Split-Screen by Sigma+7 · · Score: 1

      It's like when the PS3 Slim removed the ability to run Linux. How many people bitched about that?

      I'm not sure how many, but the ones running the PS3 project at the US Army did.

    8. Re:Online Not a Replacement for Split-Screen by Cwix · · Score: 2

      I agree with you 100% percent. I grew up with two brothers, playing split screen games. I also remember playing Halo in a room with 3 xboxs, three TVs, and 10 people playing the game. It was awesome.

      Nowadays, I have to own a console, tv, and copy of the game for everyone who wants to play. Its frigging ridiculous. Its like the game manufacturers took it away thinking, they will find plenty of people online to play with. Well Id rather play with my friends and family together. I dont want to play against the 12 year old on the other end.

      --
      You are entitled to your own opinions, not your own facts.
    9. Re:Online Not a Replacement for Split-Screen by Endo13 · · Score: 1

      Not so much an edge case I think. It's one of the reasons Halo is still as popular at it is. When you have 1-3 friends you regularly hang out with and you want to do a little gaming, sometimes it's more fun to team up and play against other players. Especially when there's 3 of you and you want to play a team game.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    10. Re:Online Not a Replacement for Split-Screen by bhcompy · · Score: 1

      All the 35 year old that I know GM remotely(Rolemaster has a GM, not DM). Everyone plays remotely and we use software to maintain the hexboard.

    11. Re:Online Not a Replacement for Split-Screen by AdamThor · · Score: 1

      I'm 36 and I regularly get together with friends to play Halo. We're all kinda tired of Halo (Reach, at this point) but it's the only game supporting 4 players per screen. It's our modern version of "Poker Night".

      --
      -- "Oh. This guy again."
    12. Re:Online Not a Replacement for Split-Screen by benhattman · · Score: 1

      The average gamer is something like 35 years old and I'm pretty sure most 35 year old males don't live with three or four roommates and have a lot of occasions or desire to have this kind of gaming experience.

      Ah yes, the average gamer. 35 and mostly male.

      How does (s)he compare with the average movie watcher, who also happens to be about 35? Or the average sleeper (just over 35)? Point is, when your population lives to 78 on average, the average for any activity that has broad general appeal will be somewhere north of 30 and south of 40.

      While there may be way more adult gamers today than 15 years ago, it's ridiculous to argue that the 5-25 population is now such an insignificant portion of the market that trivial to implement features like screen have no value. What's next? "Unlike 10 years ago when people were willing to carry their hurking desktop to LAN parties, nowadays nobody wants to pack up their 5 lb laptop and wireless mouse, so the group who might make use of LAN features is trivial."

    13. Re:Online Not a Replacement for Split-Screen by PolyTek · · Score: 1

      Also there are some wives/girlfriends who sometimes play.

      Ab-so-lutely! I'm still struggling to find *any* co-op games for my PS3 to play with my wife. I definitely don't want to have the two of us in separate rooms in order to play a game together. I'll happily take any suggestions...

  15. Goldeneye by Anonymous Coward · · Score: 0

    I remember all the fun we had with my friends playing goldeneye on N64 ...
    Even with the screen splitted in 4 ...

  16. Not on the Wii it isn't by Zouden · · Score: 5, Informative

    Super Mario Bros Wii supports 4-player co-op. And it seems pretty stupid to ask "Where have the all-night GoldenEye matches gone?" when there's a new GoldenEye game for the Wii that supports 4-player split screen just like the original.

    --
    "A week in the lab saves an hour in the library"
    1. Re:Not on the Wii it isn't by happymellon · · Score: 1

      Super Mario Bros Wii, is REALLY annoying as a co-op. Did they seriously have to make it so that people can keep jumping on your head killing you by throwing you down the hole?

      I was going to be the only person who was going to make it as I jumped last, closer to the edge of the platform. All those other suckers are going to drop down the hole. Wait? Did they just bounce off my head???

      RAGE!

    2. Re:Not on the Wii it isn't by thegarbz · · Score: 1

      Thank god that's not the case in Donkey Kong Returns.

    3. Re:Not on the Wii it isn't by damn_registrars · · Score: 1

      And don't forget Mario Kart. 4 player split-screen on one system, and the ability to play over the internet as well. I've passed many an hour in Mario Kart races with friends...

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    4. Re:Not on the Wii it isn't by FauxPasIII · · Score: 1

      So just go into your bubble, you'll be fine.

      SMBW is just a different game with multiple players; there are more than enough mechanical perks to offset the getting-in-the-way. For instance, did you know if you lift up somebody with a propeller hat, you can use it to fly yourself?

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
    5. Re:Not on the Wii it isn't by smellotron · · Score: 1

      In my experience, there's a lot more frustration with 2-player than 4-player. With two people, a jump-on-your-head mistake kills 50% of your team and sends the other 50% on an unexpected trajectory (likely resulting in death). With 4 people, the likelihood of 2 synchronous similar mistakes is much lower, ensuring that at least some fool is left alive. And there's a lot of yelling (laughter-style, not rage-style) with four people sending each other to their accidental dooms. So yeah, way more fun with more people; if you're raging, you're probably approaching the game from too "serious" an angle.

      Plus, the bubble thing someone else mentioned. If you are a hardcore gamer, you shouldn't have much trouble adapting to "bubble when anything bad happens" to reduce your deaths substantially. My non-gamer girlfriend figured that out pretty quickly.

  17. Not at all by gontech · · Score: 0

    The only time I play Halo online at home is when I'm playing with my roommate. Also, you should see the break room at work at around 3pm every day. Admittedly, it's not your usual workplace setup, but 3 TVs + 3 Xboxes = lots of people playing local split-screen.

  18. But... by jaggeh · · Score: 1

    Me and the missus play blackops online, split screen, most nights.

    We have two 360's but splitscreen allows us to sit together and have a laugh rather than in seperate rooms.

    --
    I would give everything i own for a little bit more.
    1. Re:But... by jbeaupre · · Score: 1

      One of the things that brought my wife and I together was gaming. And you're dead on about sitting together playing a game. It becomes a shared bonding experience instead of a related experience.

      We also figured out pretty quickly that anything other than co-op could lead to a wee bit o' disagreement. Plus something about playing co-op has more parallels in marriage: we have to mutually decide on goals, learn how to not to get too pissed when the other makes a mistake, and so on. Call it practice and experience at conflict resolution for when it really matters.

      --
      The world is made by those who show up for the job.
  19. It's a shame... by citoxE · · Score: 1

    It's a shame in the sense that this split screen gaming and local multiplayer could go the way of the dodo bird if current trends continue (and by current trends, I mean console manufacturers pushing online gaming, where you don't need actual friends to play multiplayer; a person in the USA can play a game of Halo: Reach or Street Fighter with a person over in Germany.) Then again, it's simply showing the evolution of gaming, whether it be for better or for worse. It could also be somewhat connected to the ever declining need for face-to-face interaction, when all of our communication needs or everyday activities can be satiated right from the convenience of our bedroom - or your mother's basement - therefore eliminating the need to have friends you can communicate with in real life.

  20. This is a niche op for someone by qwerty8ytrewq · · Score: 1

    screens are so cheap now, many people have their own lappy they drag around, or a smartphone that can hook in. I predict that soon clever developers will hook into existing hardware. eg new consoles with bluetooth, wifi, usb2 etc become a hub, byo displays. The genre will shift a little to be more like site-specific networked gaming. bring on the future! I think also that what is happening is that games are leaving the living room, the London Tube Game Chromaroma (sic), Up In The Air and so forth. the spilt screen coop is really about a shared experience at its core, and this will never die. The above posters are correct i agree part of this slump is about revenue from broader gear consumption and subscription fees.

    --
    Waiting for the other shoe to...
  21. Re:They were obsoleted by a more convenient tech . by Elbereth · · Score: 1

    What? I was playing multiplayer PC games back when DOOM and Quake were hot.

    Consoles have always been on the trailing edge of technology, and, as this story demonstrates, they must be dragged kicking and screaming into the modern gaming world, every time there's a change. Consoles are for little kids and autistic adults. PCs are for gamers.

  22. Re:They were obsoleted by a more convenient tech . by Totenglocke · · Score: 1

    Really? How is online multiplayer only more convenient than hanging out with a friend and going "Hey, lets play some Halo?" and then you pop in the game and you both play on the same screen. According to you though, it's more "convenient" to have one person drive home, then get online and play. You can easily do BOTH. I also know a lot of gamers like myself who refuse to play online with random people due to the absolute truth of John Gabriel's Greater Internet Fuckwad Theory (if you don't know what this is, google it).

    --
    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  23. A real shame by Anonymous Coward · · Score: 0

    This has been a problem for me for the last several years. The few console games I've found that actually allow cooperative play, split-screen or otherwise, have been complete shovelware. The PC games haven't been much better-- even some franchises, developers, publishers and so on which I'd come to rely on have decided to release their games without cooperative LAN play. (See Elemental: War of Magic. It might be added at some point, or not, but damn, was the head honcho of Stardock dismissive to the point of hostility when it came up, or what? Silly us, thinking that Sins of a Solar Empire established a precedent from them that we could rely on.)
    Sorry to sound whiny, if I am, but cooperative play is a huge, important part of my life. My partner and I are both gamers, and the time we've spent together playing cooperative games has been time very well spent. I understand that there are market dynamics, target audiences, etc., ad infinitum, but I really do regret the absence of games I can play in a room with my friends.

  24. Serial cable? by gatzke · · Score: 2

    What happened to serial cables to network two PCs to play Doom or Hexen? Kids today have no appreciation of technology...

    1. Re:Serial cable? by jaggeh · · Score: 1

      or even parrallel cables.

      Laplink yay!

      --
      I would give everything i own for a little bit more.
    2. Re:Serial cable? by eharvill · · Score: 1

      /curls the fetal position and cries myself to sleep

      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
    3. Re:Serial cable? by Anonymous Coward · · Score: 0

      Have to be honest, I'm on the younger side (24) and I've never used a serial cable to network two PCs. However, I have used a null modem cable to play Doom and a crossover to play Quake.

    4. Re:Serial cable? by Anonymous Coward · · Score: 0

      if only vampire taps could infect the youth...

    5. Re:Serial cable? by KovaaK · · Score: 1

      When you played Doom multiplayer, you were using a serial cable. "Null modem is a communication method to connect two DTEs (computer, terminal, printer etc.) directly using an RS-232 serial cable." (http://en.wikipedia.org/wiki/Null_modem)

      A little younger, and you might have missed it.

    6. Re:Serial cable? by Anonymous Coward · · Score: 0

      It got replaced with Ethernet. I'll usually get together with my co-workers about once every three months or so for a LAN party. What's starting to worry me are the companies pulling competent LAN play from their video games (MW2 and SC2), restricting a gamer's options even further.

  25. Wii by bcmm · · Score: 4, Funny

    That's easy: local gaming has mostly gone to the Wii, and you and I don't really play with the Wii.
    This flowchart is surprisingly true as well as being funny.

    --
    # cat /dev/mem | strings | grep -i llama
    Damn, my RAM is full of llamas.
    1. Re:Wii by kellyb9 · · Score: 1

      Local gaming went to the Wii because even game developers can't figure out how their online multi-players works. Stupid friend codes....

  26. Local co-op by Anonymous Coward · · Score: 1

    I'm a big fan of local co-op. I'm always on the lookout for games that have such options.

    But there's more to local co-op than split-screen. I find games where you play together on the same (non-split) screen much more fun.

    Two relatively recent examples:
    * Trine
    * The Lego series (Lego star-wars, Lego batman, Lego Indiana Jones, Lego Harry Potter)
    * NBA / FIFA / other sports

    Most of these games need game-pads or joysticks for co-op, but there's a wonderful program called ppjoy that emulates a gamepad in Windows, using the keyboard, so you can cram two people on one keyboard, or even plug in several USB keyboards and play without any real gamepad.

    I also used our Xbox360 wireless gamepads using a USB receiver several times.

  27. Article provides no evidence, a worthless opinion by Werthless5 · · Score: 1

    The author obviously doesn't own a Wii or hasn't bothered to check the number of games with local coop released today versus the number of games with local coop released 10 years ago. The average number of local coop games released per year seems about constant to me. Off the top of my head, this year on the PS3 alone we saw Lara Croft and the Guardian of Light, Rock Band 3, Army of Two: The 40th Day, and a bunch of other cheap PSN games like Scott Pilgrim. Last year we saw the release of Borderlands and Resident Evil 5, both games that were practically made for local coop.

  28. It's not just because of the internet. by lattyware · · Score: 1

    The internet can't replace split-screen's feeling - being next to your friends while playing is a different, much more fun experience. LAN gaming, on the other hand, can. More people have more consoles, and they are getting easier to move about, as are TVs (as they become flat). Why cram 4 players onto one console when you can have a console each?

    --
    -- Lattyware (www.lattyware.co.uk)
    1. Re:It's not just because of the internet. by slyrat · · Score: 1

      The internet can't replace split-screen's feeling - being next to your friends while playing is a different, much more fun experience. LAN gaming, on the other hand, can. More people have more consoles, and they are getting easier to move about, as are TVs (as they become flat). Why cram 4 players onto one console when you can have a console each?

      I agree with this and this is why I've really gotten into board gaming. You get good game design, and you get to be social with friends while doing it. The social aspect is at least half the reason people get into local gaming whether it be console co-op, roleplaying, board or card games.

  29. Enter Tekken 6.... by metalmaster · · Score: 1
    ok, so i understand why many FPS and sports games are better played online , but this one just boggles my mind

    Tekken has a button-mashing platform sort of campaign mode that can be played single or multiplayer. The thing that I cant wrap my head around is why multiplayer can only be played using a net connection
    • By nature of the platform, your characters are never more than a screen apart
    • teamwork is essential or you fail against the horde. Lag kills this
    • character choice is limited to the pair you choose, so its nice to negotiate in person

    My guess is that this is a case of "lets do it like those guys" that tested and failed imo

    1. Re:Enter Tekken 6.... by drinkypoo · · Score: 1

      Splitscreen is harder to do well than multiplayer. The art assets are generally designed to look good on the full screen. Today though you have to take multiple resolutions into account if you want to look good on all devices, at minimum 720 and 1080i/p, but you should also cover XGA for Xbox 360 players using their old computer monitor in their room next to their current one... And 1680x1050 and 1280x1024 for PC gamers.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Enter Tekken 6.... by stdarg · · Score: 1

      Excellent point. Once thing I noticed playing split screen Call of Duty was that it splits the screen horizontally, resulting in two really smooshed looking screens. It would have been much better to split it vertically, getting closer to a normal 4:3 resolution. When I plugged my xbox into a 4:3 computer monitor to play, it was much easier to adjust to than the 32:9 split screen ratio. Really don't know why they implemented it that way.

  30. Re:They were obsoleted by a more convenient tech . by Seth+Kriticos · · Score: 1

    You forget that not everyone is a basement dweller. Split screen and LAN games are/were generally a nice social activity. Get a few friends, a few beers and make a fun evening in one place.

    You can't really replicate that with on-line play and team speak.

    Granted, those have their place too, and there are also the days you don't really want to have people around. Still, both have their advantages. Seeing that socializing in this form dies out just fastens our zombification as a society.

    Not that complaining would help, so I don't. Just making an observation.

  31. Our own N64 widescreen hardcore coop by stimpleton · · Score: 2

    It was 1997, and when Goldeneye for the N64 came out, I would leave work on a friday, drive 2 hours to a friends place who had just bought the game.

    For coop we taped a large piece of cardboard horizontally accross the middle screen, seperating the two views. One would sit on a beanbag under the card. One would sit on a tall recliner looking above the cardboard.

    Each player had a small radar indicating the opposing player. We cut a disk and taped over that.

    It was thrilling stuff. We might sleep that night. For singleplayer we would alternate, one being a spotter. Commentary between us would be constant. By midday Saturday, friends would arrive and it'd be splitscreen ladder matches. One guy was prone to accussing the other of cheating.

    It was tense stuff, and when you heard the others gasp or laugh, you knew you were about to get a lead enema from behind. Satuday night was beers and a DVD. Then more GE about 6am till I would leave at midday sunday. I look back at that period very fondly.

    --

    In post Patriot Act America, the library books scan you.
    1. Re:Our own N64 widescreen hardcore coop by Anonymous Coward · · Score: 0

      If you can beat Frigate on Secret Agent in 4:30 you can use the "no radar" cheat instead. Much easier than cardboard disks.

    2. Re:Our own N64 widescreen hardcore coop by JoeDuncan · · Score: 1

      You do realize there was an option to turn off the radar eh?

    3. Re:Our own N64 widescreen hardcore coop by Anonymous Coward · · Score: 0

      That's not co-op. Coop is where you are both playing on the same side against the computer.

    4. Re:Our own N64 widescreen hardcore coop by kellyb9 · · Score: 1

      You, sir, have redefined the term "hardcore gamer" for me. I'm going to go play new super mario bros. :-(

    5. Re:Our own N64 widescreen hardcore coop by tepples · · Score: 1

      You do realize there was an option to turn off the radar eh?

      Not everyone was good enough at single-player to unlock No Radar. It's not like DK Mode, where anyone with half a brain could unlock it.

  32. They have gone to... by Anonymous Coward · · Score: 0

    Bed?

  33. The price of gas by benjamindees · · Score: 1

    When I was a teen, everyone had cars and gas money but not everyone had a gaming console or a high speed internet connection. These days I imagine those trends have reversed.

    --
    "I assumed blithely that there were no elves out there in the darkness"
  34. Perhaps because it's shitty? by dangitman · · Score: 2

    Split screen always seemed like and awful thing to me - trying to cram all this different action onto a reduced-resolution portion of the screen. It's the same reason the Picture-in-Picture feature of TV sets is hardly used by anyone. There are probably better ways to have social gaming without dividing a single screen up.

    --
    ... and then they built the supercollider.
    1. Re:Perhaps because it's shitty? by Mike+Mentalist · · Score: 1

      Split screen always seemed like and awful thing to me - trying to cram all this different action onto a reduced-resolution portion of the screen. It's the same reason the Picture-in-Picture feature of TV sets is hardly used by anyone. There are probably better ways to have social gaming without dividing a single screen up.

      You value screen size and resolution over fun with friends? Oh right, this Slashdot.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    2. Re:Perhaps because it's shitty? by dangitman · · Score: 1

      You value screen size and resolution over fun with friends? Oh right, this Slashdot.

      Why should I have to sacrifice one for the other? Also, the reduction in image quality and confusing nature of gameplay reduces the level of fun with friends.

      You want to reduce the quality of fun with your friends?

      --
      ... and then they built the supercollider.
    3. Re:Perhaps because it's shitty? by fleeped · · Score: 1

      If you really think that the quality of fun with friends is better when they're NOT in the same room, fair enough..

    4. Re:Perhaps because it's shitty? by dangitman · · Score: 1

      If you really think that the quality of fun with friends is better when they're NOT in the same room, fair enough..

      When did I ever say that? It's entirely possible to have multiple displays in the same room. Ever heard of a LAN party? Ever heard of attaching multiple displays to a single device?

      --
      ... and then they built the supercollider.
    5. Re:Perhaps because it's shitty? by fleeped · · Score: 1

      When did I ever say that? It's entirely possible to have multiple displays in the same room. Ever heard of a LAN party? Ever heard of attaching multiple displays to a single device?

      I'm talking about the common case here - a few friends coming over to your place. Organizing a LAN party is not that common. Don't get me started on the many-display.

    6. Re:Perhaps because it's shitty? by Mike+Mentalist · · Score: 1

      When did I ever say that? It's entirely possible to have multiple displays in the same room. Ever heard of a LAN party? Ever heard of attaching multiple displays to a single device?

      As soon as anyone mentions additional screens and LAN parties it means they completely miss the point. Split-screen gaming requires only one additional thing over single-player gaming - an extra controller. It's small, fits in a drawer and requires close to zero time to setup.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    7. Re:Perhaps because it's shitty? by dangitman · · Score: 1

      I'm talking about the common case here - a few friends coming over to your place

      Yeah, me too. How does this make the argument any better? Few guests want to play a game with their own cramped section of a screen. I find that people enjoy non-split-screen multiplayer games much better. For example, Rock Band, Wii Sports or Buzz TV.

      --
      ... and then they built the supercollider.
    8. Re:Perhaps because it's shitty? by dangitman · · Score: 1

      Split-screen gaming requires only one additional thing over single-player gaming - an extra controller. It's small, fits in a drawer and requires close to zero time to setup.

      So does shared-single-screen gaming. So, what's the advantage to split-screen?

      --
      ... and then they built the supercollider.
    9. Re:Perhaps because it's shitty? by Mike+Mentalist · · Score: 1

      So does shared-single-screen gaming. So, what's the advantage to split-screen?

      What do you mean? Not all games work without split-screen so split-screen functionality allows people to play those games on the same screen.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    10. Re:Perhaps because it's shitty? by fleeped · · Score: 1

      Some games are fit for shared screen, others aren't. So : IF you have a game that is NOT FIT for shared screen, BUT you still want to retain the FUN factor of having friends around, AND all this while talking about the COMMON CASE of a few friends coming over, THEN split screen is a perfectly acceptable compromise of quality. I won't argue this anymore as it's becoming redundant.

    11. Re:Perhaps because it's shitty? by icebraining · · Score: 1

      Almost all my friends carry around laptops anyway. Setting up is joining the same network and firing up the game,

    12. Re:Perhaps because it's shitty? by dangitman · · Score: 1

      What do you mean? Not all games work without split-screen so split-screen functionality allows people to play those games on the same screen.

      I meant that split-screen is not the only way to play multiplayer games on a single screen. So, what makes it superior to multiplayer games that don't use split-screen? It certainly doesn't seem as popular in my opinion.

      You were claiming that preferring other types of gaming than split-screen means that I don't value fun with friends.

      --
      ... and then they built the supercollider.
    13. Re:Perhaps because it's shitty? by dangitman · · Score: 1

      So : IF you have a game that is NOT FIT for shared screen, BUT you still want to retain the FUN factor of having friends around, AND all this while talking about the COMMON CASE of a few friends coming over, THEN split screen is a perfectly acceptable compromise of quality.

      But what makes it better than a single shared screen? You appeared to be arguing that split-screen was the only solution to friends coming over to casually play a game. Even though a shared single screen seems a lot more common solution these days.

      I was simply throwing out alternative ideas, because commenters here seem to be stuck in a false dichotomy between split-screen and online multiplayer.

      --
      ... and then they built the supercollider.
    14. Re:Perhaps because it's shitty? by Mike+Mentalist · · Score: 1

      I meant that split-screen is not the only way to play multiplayer games on a single screen. So, what makes it superior to multiplayer games that don't use split-screen? It certainly doesn't seem as popular in my opinion.

      You were claiming that preferring other types of gaming than split-screen means that I don't value fun with friends.


      For some games split-screen is the only way to play multiplayer on a single screen.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    15. Re:Perhaps because it's shitty? by dangitman · · Score: 1

      For some games split-screen is the only way to play multiplayer on a single screen.

      Yeah, so what? How does this make split-screen the only way to have fun with friends?

      Remember, that was your original argument. That by not being a fan of split-screen gaming, one must be opposed to having fun with friends. You didn't say anything about friends coming over who specifically wanted to play games that could only be played multiplayer via split-screen.

      It seems like a dubious contention, anyway. Why would a game only be able to played via split-screen? It seems to me that any game which could be played via split-screen could also be played by two separate screens placed side-by-side.

      --
      ... and then they built the supercollider.
    16. Re:Perhaps because it's shitty? by Mike+Mentalist · · Score: 1

      Yeah, so what? How does this make split-screen the only way to have fun with friends?

      Remember, that was your original argument. That by not being a fan of split-screen gaming, one must be opposed to having fun with friends. You didn't say anything about friends coming over who specifically wanted to play games that could only be played multiplayer via split-screen.


      I think I mistook what you were saying.

      It seems like a dubious contention, anyway. Why would a game only be able to played via split-screen? It seems to me that any game which could be played via split-screen could also be played by two separate screens placed side-by-side.

      Yes they could but that adds complexity in getting things setup and working.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    17. Re:Perhaps because it's shitty? by fleeped · · Score: 1

      Depends on the kind of game & its multiplayer mechanics, really. For example for FPS games you just can't have many players sharing a single screen. For other types of games, if the multiplayer aspect is designed to support many players on a shared screen, then yes that's obvious - no need for split screen.

      I'm arguing that when friends come over to casually play a game that you can conveniently play online, then you should be able to conveniently play it all together at home as well, regardless its ability to map many players in a single screen. The implementation is easy, it's not being done for performance reasons. And I'd rather have a "split-screen but it's kinda shitty" option, rather than not having the option at all.

      Regarding the alternatives, given a number of options, people most of the time would rather choose the 'convenient' ones rather than the more involved ones ( e.g. setting up stuff, carrying stuff over etc etc) - at least that's what I think.

    18. Re:Perhaps because it's shitty? by mikael_j · · Score: 1

      I think you're missing that for a lot of people it's just as hard to get their friends to all be at the same place at the same time as it is to get them to be in the same place at the same time with their laptops.

      Most of the "video game nights" I've been to lately have basically been 20-30% video games and 70-80% networked computer gaming (not counting the time spent drinking beer, eating pizza and arguing about what music to have on in the background).

      From that perspective split-screen gaming is kind of pointless (most video games I've played at friends' places the last few years have been games that didn't use split-screen, like fighting games).

      --
      Greylisting is to SMTP as NAT is to IPv4
    19. Re:Perhaps because it's shitty? by Unkyjar · · Score: 1

      You get used to the smaller screen pretty quickly, plus once you have the maps/courses memorized, you spend more time looking at the other people's screens to pinpoint their location than at your own.

    20. Re:Perhaps because it's shitty? by GrumblyStuff · · Score: 1

      Gameplay doesn't change with resolution. Image quality? Sure, I guess if you really, really need to shoot someone in the eye instead of merely the face.

      In any case, the loss of resolution is usually made up by playing with friends barring gaping rifts between skill levels.

    21. Re:Perhaps because it's shitty? by Belial6 · · Score: 1

      The increase of resolution in modern systems over older ones should have lead to MORE split screen games. I have always said that the SNES was the system that crossed over to games looking good without having to add 'for the system'. Yes, there were limits on the styles of graphics that looked good, but many still looked good. It shouldn't be a problem to get good looking games split screen on a modern system if you don't define good looking as lots of pixels.

    22. Re:Perhaps because it's shitty? by keith_nt4 · · Score: 1

      Funny, I remember playing Golden Eye in picture-in-picture. I don't think TVs even come with PiP any longer. I assume a lack of VCRs has something to do with it...

      --
      "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
  35. boardgaming by fsiefken · · Score: 2

    That's one of the reasons why I focus on boardgames instead of computergames, like reading a book compared to watching a movie on average it can stimulate the mind more as the game design is usually more intricate and it is more social! I can recommend playing Puerto Rico and Imperial 2030, also see: BoardGameGeek ranking.

  36. Makes sense by fleeped · · Score: 2

    Speaking as a games programmer for an AAA game that eventually dropped split-screen support: Can't say I love the fact, but it *kind of* makes sense from a performance standpoint. Consider the following: You have a big bad detailed world to explore. You naturally don't want to keep the areas that the player doesn't see in video memory. Well, if you have split screen, tough luck, you have to keep in memory at worst twice as much, which is pretty bad. Of course you should need half as much detail for each view, but you'd have to implement a proper streaming system for that (like MegaTexture). Long story short, split screen support nowadays, especially for highly detailed worlds, is not a trivial problem to solve if you want to avoid excess performance costs. And when everybody is connected online anyway, it makes sense (financially) to drop it.

  37. LAN parties by Anonymous Coward · · Score: 0

    Split-screen co-op is a sociable way to spend an evening with a mate or two (drop in a few beers too, of course).

    So is a LAN party, and it's more intellectual brother, the demoparty.

    1. Re:LAN parties by TheRaven64 · · Score: 1

      And LAN games are increasingly requiring internet access. The last few times I've played a networked game have been when I've been on a train (no Internet) with some friends and wanted to kill some time.

      --
      I am TheRaven on Soylent News
    2. Re:LAN parties by tepples · · Score: 1

      The last few times I've played a networked game have been when I've been on a train (no Internet) with some friends and wanted to kill some time.

      Comments to previous articles about games lacking LAN play have conjectured that game publishers would advise you to subscribe to mobile broadband service through MiFi device, which contains a 3G modem and a Wi-Fi access point. Other comments have recommended playing a game other than a video game, or just talking.

    3. Re:LAN parties by TheRaven64 · · Score: 1

      And that works really well when going through long tunnels. I just got off a train, and I had my phone with me for the trip. I had signal for less than half of it. I was by myself, so network gaming wasn't really an option. Last time I was with friends on a train, it was going through the channel tunnel - we were going to FOSDEM, so we spent the time hacking instead of gaming, but there was no signal in the tunnel and when we got out we'd have had to pay (very expensive) international rates, so that wasn't an option then.

      The only real option seems to be 'don't play commercial games,' which is fine by me, but the commercial game publishers don't then get to complain that they're not getting any of my money.

      --
      I am TheRaven on Soylent News
  38. Does Netcraft confirm it ? by Reez · · Score: 1

    n/t

  39. You're not looking. by Spit · · Score: 3, Informative

    The most popular titles today all have excellent couch co-op and multi features. Examples:

    Halo Reach
    CoD Black Ops
    SMB Wii
    SM Cart
    Gears of War series

    There are also countless local multi games available on services like Xbox Live Arcade and PSN..

    --
    POKE 36879,8
    1. Re:You're not looking. by Anonymous Coward · · Score: 0

      also there's army of two, resident evil 5 and borderlands.

      borderlands is one of the funniest games i've played in a while. maybe because i only played it coop with a friend, drinking beers and eating pizzas. i sure hope that the upcoming borderlands 2 keep the coop splitscreen mode. i miss those gaming sessions :/

    2. Re:You're not looking. by Anonymous Coward · · Score: 0

      Reach and GoW let you play online while playing splitscreen too. It's a first-class experience, nothing removed (aside from antialiasing).

      And yeah, XBLA/PSN game are great too. Just bought Pinball FX 2. A pinball game with splitscreen, who would have thought?

    3. Re:You're not looking. by Anonymous Coward · · Score: 0

      Here's an incomplete list for both PC and Console:

      http://www.giantbomb.com/split-screen-multiplayer/92-322/

      There are a lot of these games the article did not do it's research. Just cause a couple key titles dropped it do

  40. Uninformed? by Bensam123 · · Score: 1

    I'm not sure how many of the posters on here actually play a console, but a surprising number of games simply DO NOT support four players (at least popular xbox titles). Most of them only support two players and despite saying four players it does not mean locally from one console(!!!!). I have went over to my friends and found that there are very few titles that you can actually play locally coop wise. Even the new halo requires you to have your OWN account to play the coop game modes for it and when playing online you either need your own account or you appear as the other persons name (1).

    I don't think coop is dieing at all, I believe big corporations that back the consoles are killing it! It's much more profitable to have each person own a copy of the game and the console rather then having four people have fun on one. About the only corporation that isn't pushing this is Nintendo (for obvious reasons).

    Hell, if they wanted to they could even run duel displays from one console, allowing you to power more then one TV and the capability to split it into even more screen or more bigger screens. However, they don't - they just want you to be another console and another copy of their game. Don't listen to all the BS about coop not being fun or people growing up, anyone who has done it and not turned into a old turnip knows how fun playing with friends can be when in the same room (or even family).

  41. OMG! by Anonymous Coward · · Score: 0

    And if it dies we can never get it back, right?

    The correct title would be "Split Screen Co-op Is Out Of Favor"

  42. Nintendo by ripdajacker · · Score: 0

    What about the Wii?

  43. Some good nights spent. by Eggbloke · · Score: 0

    Me and a few friends still occasionally get the multi-tap for the PS2 and sit down for a good game of nightfire all night but it's getting increasingly hard to find games that support split screen.
    Some games say they support up to 4 players on the box but then when you play them they insist on a network connection.

    --
    I care not for your karma and your mod points.
  44. Technical Constraints by shplorb · · Score: 1

    Top-shelf games push systems to the limits. If you have split screen you have to render and perhaps simulate multiple scenes per video frame. Memory and processing power are scarce resources. If you scale back your graphics then critics and players pan you for having "shit grafix" compared to the other top-shelf title with no split-screen multiplayer and your sales suffer.

  45. I disagree...sort of by Phoenix · · Score: 1

    While I do agree that the split-screen way of playing is getting a little dated. I know I've certainly never enjoyed playing that way (too distracting and hard to follow who is playing what some times and some games), I do not agree that we are seeing the end of the LAN party and face-to-face interaction while gaming.

    My Tuesday night World of Warcraft gaming group is an example of that.

    Every Tuesday, my wife and I and three of our friends meet at our house and we'll to Random Instances and general quests all the while having dinner, trading amusing anecdotes, showing off strange YouTube videos, etc.

    And I'm not the only ones who do that. Many in my guild are clusters of friends who LAN party at their friends houses. There is the Texas Cluster, the Washington State cluster and there's us which is the Maryland cluster. We have the scattered ones, but that's 15 people (three groups of five) who enjoy an online game as a personal interactive experience with real people under the same roof.

    So is it as dead or as dying as the article says, or is it in a state of evolution? A change into something a little different than we're traditionally used to?

    --
    -- Wiccan Army, 13th Airborne Division "We will not fly silently into the night"
  46. WoW by Moby+Cock · · Score: 1

    Some of my best times playing WoW was with a friend and his laptop at my place (or my laptop at his place). We'd get a case of beer and play WoW for the evening. It was fun to be able to laugh and joke with the other player in the same room. It was much more interesting than playing at home by myself.

    There is something to be said for having friends in the same room.

  47. Comfort vs. Social. Fight! Comfort wins! by Opportunist · · Score: 1

    That's pretty much the bottom line of it.

    The ancient ones here might remember the days when we hauled our computers to each other (provided the other one had a TV that could handle SCART or whatever odd way of connection that computer supported) and connected through serial cables to play the (mostly rather half-baked) multiplayer versions of certain games. Ten years later, it was LAN parties where we lugged computer, monitors steering wheels and ZIP drives towards each other (to exchange various ... umm... christmas videos of each other and ... umm... speeches, yeah) and connected through a hub or (the more professional ones) switches to play.

    Of course, splitscreen didn't require you to haul anything more than your ass about, but it still meant to leave the basement and head over to a friend's where you'd play at, well, half a screen. Or a quarter thereof.

    Let's be blunt here, it's simply more comfortable to call a friend and instead of telling him to come over 'cause you want to whip his ass in some beat-up game to go online and whip him that way. Also spares him the humiliating taunts when you do so.

    Or spares you, depends...

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  48. Huh? by Anonymous Coward · · Score: 0

    When you grow up, you find that you have less time for gaming.

    What about the new kids being born every second? Or are they too busy with their iProids?

  49. The irony is... by Comboman · · Score: 1

    The irony is that television screen size and resolution have finally reached the level where split screen games provide a reasonable gaming experience.

    --
    Support Right To Repair Legislation.
  50. Change in screen realestate by thegarbz · · Score: 1

    I'm not surprised split-screen gaming is dying when you take a look at the modern day TV. I used to love going to my mates place and playing mariokart splitscreen on their large rear projection TV. These days we have a plasma screen about the same size as their's back then, but you know what, 16:9 is not a ratio that really lends itself to being split horizontally. Also the result of splitting it vertically gives you zero peripheral vision. Modern TVs are simply not the ideal ratio for split screen gaming, and I'm thankful for the way co-op games seem to find their way around it (Super Mario Wii, Donkey Kong Returns, Wii Sports etc). It's in my opinion a nicer more intuitive way to play. Mind you won't work well on a first person shooter.

  51. Convenience! by NuKe_MoNgOoSe · · Score: 1

    I used to set up local LAN parties for Halo and the like but that took a lot of effort. Moving the TV's together and getting additional machines etc. Online multiplayer is just much more convenient and I dont have to deal with my boys woman bitchin' at him leaving the house she seems content to let him play as long as hes home lol. I play CODBO religiously with my 'clan' but we hardly take it seriously but its fun to watch people who do. I will admit though that when a ego gets bruised tempers flare and things are said but thats all part of the fun. What gaming needs is more individual experiences like Spec-Ops in MW2, Army of One and Gears of War 4 player coop is also appreciated by I really like the partner experience.

    --
    When you dislike the human race as much as I do, Karma:Bad is inevitable lol.
  52. Clearly this guy has no friends by w00ten · · Score: 0

    The guy who wrote this article clearly has no friends anymore. My friends and I have a massive LAN party every friday night. Upwards of 2 dozen PC's, 3 or 4 360's, 3 or 4 PS3's. There is everything from MVC2 running on MAME, to SF4 to Counter-Strike to Unreal Tournament 2k6, and even some Worms(Holy hand Grenade FTW). VPN into the LAN party is sometimes accepted depending on the event, but generally, you gotta show up. It's a ton of fun cramming between 12 and 36 people into a small 800 square foot 2 bedroom apartment and beating the crap out of each other or blowing each other up. I've said for years that nothing brings friends closer together then blowing each others heads off. Yelling and screaming, betting and losing, 1 on 1 grudge matches, what else could anyone want? Local MP/Co-Op is NOT dead, it has just evolved into something different. We've had LAN parties for years with PC's but now with consoles in the mix, it has simply changed from 2-4 players to dozens.

  53. good riddance split screen is craptastic... by Anonymous Coward · · Score: 0

    I never found the appeal of having my screen quartered or halved and given some fucked up aspect ratio. Multiplayer on the same fucking screen or go networked w/ multiple screens. I'm sorry but Halo, and GoldenEye both sucked ASS in half/quarter screen multiplayer. Well Halo just sucked ass in general, go find some Mac happy Marathon fanbois and ask them why, oh wait, they killed themselves when Bungie willingly bent over for the M$ assraping.

  54. What about Wii games? by Kagetsuki · · Score: 1

    There are quite a few Wii games that involve many players on the same screen. While perhaps not "split screen" it's still multiple players on the same screen.

  55. I was suprised not to see this one yet... by BerryMadness · · Score: 1

    Borderlands.

  56. Not really by Dunge · · Score: 0

    That's why most indie games released lately do it? Alien Breed and Crash time too.

  57. side scrolling CO-OP is better then split screen by Joe+The+Dragon · · Score: 1

    side scrolling CO-OP is better then split screen.

  58. Did my part by KlomDark · · Score: 1

    As far as games for Christmas presents, I bought ONLY local co-op games. Anything that didn't have it went back on the shelf. Not interested in buying multiple systems just to play games with the family. Sure, not everyone has a family, but there's a lot of us nonetheless.

    Bought games for the WII and X360. Am not paying again to have the PS3 fixed. (Old thick version, what an overheating pile of junk)

    BTW: Lego Harry Potter (We had to 'liberate' my boys present early) is pretty cool, once you get used to the change in (I dunno what to call it - controller mechanics?) the way you do stuff (As compared to the other Lego games). I like it, but it threw me for a loop at first, being different from the other Lego games. Less button mashing, and more just holding the button(s) down.

  59. do the arcades there have alot pinball games? by Joe+The+Dragon · · Score: 1

    do the arcades there have alot pinball games?

  60. Lotus Turbo Challenge by 6Yankee · · Score: 1

    Happy memories of playing that game split-screen with my little brother. The best bit was the day he finally worked out that there were no oil slicks, potholes, pile-ups or any of the other rubbish I would enter as my name so he'd see "OIL SLICK AHEAD" when he got close :D

  61. We don't need to see people anymore? by Anonymous Coward · · Score: 0

    Boooooo! This is like the new definition of being social.... being glued to your phone and subscribed to as many social networks as possible rather than actually being with those people.

    Whoever is on the most and/or has the most friends wins! GOGOGO!

  62. You're right, come to think of it by Anonymous Coward · · Score: 0

    It's like promotion for the single player game. Someone who comes over and is coaxed into a bit of multiplayer might end up buying the game for themselves so they can experience the single player of a game they might not have otherwise been interested in.

  63. This is why I was disappointed in Too Human by Lilith's+Heart-shape · · Score: 1

    I doubt anybody remembers Silicon Knights' Xbox 360 title Too Human, but I played the crap out of that game. It was a sweet hack 'n slash action-RPG with lots of loot to collect, and it really would have benefited from local 2-4 player coop and a longer campaign. What did we get instead? 2 player coop via Xbox Live.

  64. USA doesn't have demoparties by tepples · · Score: 1

    So is a LAN party, and it's more intellectual brother, the demoparty.

    I live in the same country as Slashdot, and it doesn't have demoparties, you insensitive clod! All it has is the Demo-cratic Party.

  65. Split screen has its place... by jzarling · · Score: 1

    And that is in casual games. IMO games like Mario Kart, are perfect for the split screen, they are simple from a game play stand point, and are graphically pretty simple, making it easier to not look at the backgrounds.

    --
    It is better to be the hammer than the anvil.
  66. The return in the form of by Anonymous Coward · · Score: 0

    3D Glasses tech can be used to display two simultaneous full screen images.

    There are still many among us with real life friends and family. Split screen gaming always sucked, however.

    Also, Wii.

  67. Re:They were obsoleted by a more convenient tech . by QuantumLeaper · · Score: 1

    I was playing multiplayer games on my Intellivision (1979) and even before that on my Coleco Combat (1977) which both had two players. Coleco Combat only had a 2 player mode since the hardware was so primitive. Console games were never meant to cutting edge but cheap and fun. Even the modern consoles were either sold at a lose or not HD to save money. Consoles are cheap computer with a lot video hardware to make them look pretty.

  68. Street Fighter does not require a split by tepples · · Score: 1

    (why would you spend money on a nice huge screen just so you can split it by two or four, again?)

    Three reasons:

    • You don't want to have to buy four gaming devices and four copies of each game.
    • Fighting games don't require a split; neither do games like Bomberman.
    • Even for those genres requiring a split, such as first-person shooters, four screens of diagonal measure x/2 may cost more than one screen of diagonal measure x.
  69. The nontraditional business structure by tepples · · Score: 1

    If nobody wants to make money on split screen or coop gameplay, I am sure Nintendo and friends is more than happy to have the entire market for themselves.

    Which is a bad thing for indie developers, as Nintendo is still officially unfriendly to nontraditional business structures. The most indie-friendly console maker is currently Microsoft.

  70. Re:They were obsoleted by a more convenient tech . by jayme0227 · · Score: 1

    I was disappointed when I got Need for Speed: Hot Pursuit and found out that it didn't support local multiplayer. I wouldn't have bought the game if I had known that. Yes, I could have checked, but given the fact that every Need for Speed game that I have bought in the past was multiplayer, it didn't even dawn on me that it might not be. Lesson learned. Perhaps, as more people realize this, video game manufacturers will lose sufficient sales to encourage them to put local multiplayer back in.

    --
    But then I realized the cable was blue, so I only gave it one star. I hate blue.
  71. Funny... and ... wrong. by lordmage · · Score: 1

    Of Course this is just it. The older you get, the more kids you have, the more you like playing CO-OP with your kids, or split screen.

    I love Metal Arms on old Xbox, so much fun. 4 player split screen and everyone can actually enjoy it.

    DW Gundam is pretty cool on 360.

    I suppose the Wii shows that COOP, PEOPLE SITTING IN SAME ROOM is a dead art form. (Sarcastically I wrote this for those humor impaired).

    --
    I can program myself out of a Hello World Contest!!
  72. PS1 games on the PS3 by tepples · · Score: 1

    For racing games you'd think it's an unavoidable fact, but try and find a split-screen racer on the PS3. GT5 supports it, but that's not really arcadey (i.e. approachable for a group in the same room who may not be racing nerds).

    As I understand it, PLAYSTATION 3 consoles can play games designed for the original PlayStation. These include arcade-style racers such as Lego Racers and Crash Team Racing.

    1. Re:PS1 games on the PS3 by penguinchris · · Score: 1

      Two things: PS3s are no longer backwards compatible, so you can't just throw in your old PS1 discs. You can get a lot of older games re-packaged for PS3 on their online store, though.

      Secondly, arcade-style racers and other more casual multiplayer style games are still being released for consoles. They just aren't very good. I suppose the Wii ones are good - if you buy the Nintendo-made ones, anyway. Other than Nintendo first-party games, this type of game (approachable by casual or non-gamers, fun for local multiplayer, and well-polished and maybe even some depth if you play it a lot) has been thrown to the shovelware companies. So you don't get those gems that used to exist in the old days.

      The indie game scene has picked up the slack to a certain extent, but to me that always seemed less approachable for some reason, even if you can download them straight from the console. Most (on the PS3 anyway) don't even have demos (not that the old games we're talking about did either).

  73. Trine and what else? by tepples · · Score: 1

    Who needs split screen to play Rock Band with friends?

    As Ambiguous Puzuma pointed out, Dance Dance Revolution, Guitar Hero, and Rock Band are like Tetris: they split the screen down the middle.

    Donkey Kong Country, GoldenEye, Halo, Mario Kart, Twisted Metal, arcade beat-em-ups, arcade rail shooters

    You might notice that all these are major-label games. There aren't a lot of well-known indie games supporting sharing one screen. There's Trine and what else?

    1. Re:Trine and what else? by Tharsman · · Score: 1

      When did indie games start dictating industry trends?

      Indie games strugle to go to market with a limited budget, its more than understandable if they are not designed to support such features, specially if they are PC ports.

    2. Re:Trine and what else? by tepples · · Score: 1

      When did indie games start dictating industry trends?

      I didn't say they did. But are there any other PC games you can think of, whether major label or indie, supporting same-screen co-op on a home theater PC?

      Indie games strugle to go to market with a limited budget

      A budget that in many cases isn't big enough to include the cost of obtaining a console license.

    3. Re:Trine and what else? by Tharsman · · Score: 1

      When did indie games start dictating industry trends?

      I didn't say they did. But are there any other PC games you can think of, whether major label or indie, supporting same-screen co-op on a home theater PC?

      I fail to see the relevance to the topic in question. PC games have always been single-player centric, or lan/web-focused. That's nothing new.

      The article in question is talking about the disappearance of the coop, and the wording seems to imply its exclusively talking about console and arcade gaming.

      I can understand if you are making a side point, but not one that is directly related to the story.

  74. Not all parties are LAN parties by tepples · · Score: 1

    Why design a completely separate UI for the occasional split-screen battle (or quad-view Goldeneye session) when you can just create one dedicated single-user networked multiplayer mode that doesn't suck?

    Because you want to promote your product for use at parties that are more spontaneous than a LAN party. Or because your game's genre is far more sensitive to network lag and less amenable to prediction than a typical first-person shooter, such as fighting games.

    I'm not aware of any two-person FPS PC games which use a split-screen method

    First-person shooters and real-time strategy aren't the only genres.

    1. Re:Not all parties are LAN parties by adolf · · Score: 1

      First-person shooters and real-time strategy aren't the only genres.

      Who mentioned RTS? It certainly wasn't me.

  75. USB + HDTV = no excuse for lack of HTPC support by tepples · · Score: 1

    PCs have never really lent themselves well to having multiple players on the same system.

    This was true until 1998, when pre-USB PCs had only one game port, and to a lesser extent until 2005, when PCs lacked TV output as a standard feature. But it changed in 2006, when the middle of the TV market changed from CRT SDTVs to LCD HDTVs. Pretty much all new TVs have inputs compatible with PC video. For example, my Vizio VX32L has pure HDMI, HDMI + analog audio for use with DVI cables, and VGA + analog audio. Dell even sells a GameCube-sized PC called the Zino for home theater PC use. So now I can see no excuse for PC game developers not to support home theater PCs other than wanting to sell multiple copies of each game to each household.

    1. Re:USB + HDTV = no excuse for lack of HTPC support by Endo13 · · Score: 1

      It's just as true now. PCs see too much use for things like email, document creating, etc. where a smaller ultra-high resolution screen is so much easier to use than a bigger screen from further away. Not to mention the impact ergonomics have on the overall setup of PCs and design of peripherals. And then of course there's the fact that laptops are now outselling desktops for home use by leaps and bounds. There's a reason it's called a personal computer.

      So yes, it's possible to design a media center + gaming PC that could replace a video game console, but it's not going to happen because the demand just isn't there.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    2. Re:USB + HDTV = no excuse for lack of HTPC support by tepples · · Score: 1

      it's possible to design a media center + gaming PC that could replace a video game console, but it's not going to happen because the demand just isn't there.

      So for what platform are indie developers supposed to develop video games in genres traditionally suited for consoles? Or are indie developers supposed to develop only single-player games and games in genres whose multiplayer is traditionally online?

    3. Re:USB + HDTV = no excuse for lack of HTPC support by Endo13 · · Score: 1

      Or are indie developers supposed to develop only single-player games and games in genres whose multiplayer is traditionally online?

      If they want a large market, yeah. It sucks, but sometimes that's how it is.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  76. Split screen deathmatch is stupid by Anonymous Coward · · Score: 0

    There are too many filthy screen lookers that spend more time looking at your screen to see where you are than they look at their own. That being said, yes I agree that companies want you to buy 2 or more copies of the game instead of playing on the same system.

    1. Re:Split screen deathmatch is stupid by PortHaven · · Score: 1

      That doesn't matter in a COOP game, just a deathmatch.

      Which I find boring...

  77. Re:They were obsoleted by a more convenient tech . by Rexdude · · Score: 1

    You mean TCP/IP based multiplayer. You don't need an internet for that, even a local LAN will do. Quake/Unreal Tournament/Half Life/Counterstrike LAN parties were big in college back in the day. And since these games could be started in server mode, you could also look for one of the hundreds of independent hosted servers on the net if no one else was around.
    One of my classmates left a permanently running UT server on his high specced desktop, so that anyone on the college network could login and play.

    The real reason is that each player requires their own copy of the game (as well as a console and subscription fee if it's a non PC game)

    --
    "..One hosts to look them up, one DNS to find them, and in the darkness BIND them."
  78. Friends in another city by tepples · · Score: 1

    How is online multiplayer only more convenient than hanging out with a friend

    In the era of IRC and Facebook, it has become more likely that your friend lives in another state or another country. Such a friend doesn't have to pay for airfare and doesn't have to subject himself to TSA gate rape.

  79. LAN party? Good luck with that, for 4 reasons by tepples · · Score: 1

    You mean TCP/IP based multiplayer. You don't need an internet for that, even a local LAN will do.

    So you want to join a LAN party. Good luck with that:

    • Good luck getting other people in your household to let you disassemble the "good PC" to take to a LAN party.
    • Good luck keeping up with buying copies of all the same games that the party host has bought. This is a problem especially in LAN parties among kids in a household, where Mom would rather buy one copy of a split-screen game than four copies of a LAN game.
    • Good luck driving home and back to get your PC once you're already at a party and only then get the itch for a video game.
    • Good luck finding an opponent in a with a fast enough ping in genres not as amenable to prediction as first-person shooters. For example, anything more than 30 ms in a fighting game and you get the lagfest that is Super Smash Bros. Brawl's WFC play.
  80. Gaming laptops vs. web/homework laptops by tepples · · Score: 1

    Laptops are more common than desktops

    By "laptops" do you mean laptops with AMD or NVIDIA graphics capable of playing a 3D video game more than 10 years old, or do you mean the on-board Intel chipset whose GMA is comparable to the GeForce 3 in an Xbox from 2001? When someone buys a laptop for homework and Facebook, especially when Mom buys laptops for the kids, I've seen that it's usually the latter.

    And some people do take them around to eachother

    Only when they actually plan on gaming. Otherwise, if people are already at a party and get an itch to game, "let me go home and get my laptop" kills the mood.

    quick game of starcraft.

    You chose well when you chose to mention the original StarCraft, as it's one of the few PC games with spawn installation. LAN parties don't work if one player has a Call of Duty game and the other player has an Unreal game.

  81. cp.tar is there an english grammar forums here? by Anonymous Coward · · Score: 0
  82. Re:They were obsoleted by a more convenient tech by perpenso · · Score: 1

    No-one hauled any gear over for split-screen co-op. Young people still go round each other's houses and would often end up playing split-screen co-op because the option was available.

    Yes, but the original post was mentioning things that were a bit more involved than that. Two TVs for some team vs team, LAN parties, ...

  83. Indie games + local friends = what? by tepples · · Score: 1

    According to your flowchart, if I like video games, especially indie games, I should make my next PC a gaming PC instead of a homework-and-Facebook PC. But if I have local friends, I should buy a Wii. What should I buy if I like indie games but also have local friends?

  84. Don't talk to strangers by tepples · · Score: 1

    Nintendo's requirement of mutual registration of friend codes makes it next to impossible for sexual predators to use its console as a platform to reach your children. It's a preventive measure to prevent a pedophile scandal. What measure would you have used instead? Would you have just banned anybody under age from online play and concentrated on the college market, as some PC game developers do?

  85. Totally Sucks by PortHaven · · Score: 1

    I loved the Baldur's Gate and Dungeon Heroes games of the original Xbox. The Xbox360 never got any of those games (the marvel ones were not as fun, I want a good 4 player dungeon crawler.)

  86. Couples by sherriw · · Score: 1

    My finance and I live together and both love video games. We've also found it a challenge to find good local co-op games for Xbox360. After Borderlands, Castle Crashers and a few others, there really isn't much out there. It's too bad, because it's something we really enjoy and since we try to spend a good chunk of our free time together, it means we'll be playing fewer games, not more.

  87. Dungeon Defense by Anonymous Coward · · Score: 0

    its a new game created on the UDK editor, take a look its got what you are missing and is definently getting my $20 when it comes out. its going to be a wonderful game so its not dying, its just rare

  88. 4x the suck by Charcharodon · · Score: 1
    I loved playing Goldeneye, it was by far the best FPS of the day, but I always hated split screen.

    Cramed together on one couch, with a little 9% view of the world, at less than TV resolutions, and the fact that the others could cheat by looking at the screen made for a misserable experience.

    Wide screen 1080p TVs help, but it still sucks. Consoles would do well to update their graphic cards so that they can support 4 seperate screens or at least 2. With as cheap as TV's and monitors are these days and the graphic cards to drive them, they are going to get rolled when console games go back to the PC with it's massive hardware specs.

    The excuses by developers for widely varrying PC hardware are dead, Valve is a strong argument for that.

    Throw together a hex coure machine with a chunk of ram, four monitors, four controller set ups, and a decent video card and it could run four copies of a game at the same time.

  89. Rock Band is split screen by tepples · · Score: 1

    I find that people enjoy non-split-screen multiplayer games much better. For example, Rock Band

    Rock Band is split screen, just like DDR or Tetris: each player gets a vertical slice.

  90. Homework-and-Facebook laptops by tepples · · Score: 1

    Almost all my friends carry around laptops anyway.

    Are they gaming laptops, or are they homework-and-Facebook laptops with an Intel GMA whose performance is comparable to the GeForce 3 in the original Xbox according to a chart at Tom's Hardware Guide? And do they carry the laptops everywhere they go?

    1. Re:Homework-and-Facebook laptops by icebraining · · Score: 1

      Neither. They have dedicated graphics cards, but not high-end machines. Enough for current games in reasonable resolutions.

      And yeah, they might not carry them _all_ them time, but for most places, they do.

  91. LAN parties have four weaknesses by tepples · · Score: 1

    It's entirely possible to have multiple displays in the same room. Ever heard of a LAN party?

    Yes. Please see my other comment about four downsides of LAN parties.

  92. Evercrack, Warcrack... by tepples · · Score: 1

    How many games have 16 players playing cooperatively?

    I can think of a few, but they're all PC MMORPGs.

  93. PC != gaming HTPC by tepples · · Score: 1

    I know very few people who don't own a computer

    Just because you own a homework-and-Facebook PC with an Intel GMA doesn't mean you own a gaming PC. Nor does it mean you own an HDTV (a lot of families still use SDTV), or a second gaming PC to put next to the TV.

    Split-screen multiplayer was a hack

    Bomberman, Street Fighter, and Smash Bros. don't need to split the screen.

    1. Re:PC != gaming HTPC by mikael_j · · Score: 1

      Just because you own a homework-and-Facebook PC with an Intel GMA doesn't mean you own a gaming PC. Nor does it mean you own an HDTV (a lot of families still use SDTV), or a second gaming PC to put next to the TV.

      Perhaps you're from the US, from what I can tell here in Sweden the only people who still keep SD televisions around are ones who fall into the "I don't care for TV" category or the "Bah humbug! First it was TV, then COLOR TV and now they want me to get a flat one! It's all a scam, back in my days... blablabla... get off my lawn" category. Yes, there are those that can't afford a new TV but very few of those seem to play video games.

      Bomberman, Street Fighter, and Smash Bros. don't need to split the screen.

      Ah, but the topic in this thread was split-screen games.

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      Greylisting is to SMTP as NAT is to IPv4
  94. Lower LOD when split by tepples · · Score: 1

    If you scale back your graphics then critics and players pan you for having "shit grafix" compared to the other top-shelf title

    Then don't scale back unless the player chooses a split-screen mode. Any 3D game worth a darn uses lower levels of detail for faraway objects. The game could use lower LOD when split. Besides, not all genres need to split the screen in multiplayer: look at fighting games.

  95. Stagnation of major label gaming by tepples · · Score: 1

    Some past Slashdot articles have claimed that video gaming is stagnating due to the major labels, and only indies can save the industry. But with indies being limited to PCs, and PCs being limited to single-player, LAN multiplayer, and online multiplayer, shared-screen co-op stagnates along with the console cartel that controls it.

  96. I am glad I am not required to play split screen. by Anonymous Coward · · Score: 0

    You have any idea how hard it is to play first person shooters on a split screen when you like to play like a sniper with hit and run tactics while playing?

    That always bugged the crap out of me trying to play halo with my friends cause they couldn't help but look at your screen while you were both playing and using YOUR screen to dodge your sniper shots and triangulate your position by looking how they were running on your screen.

    Split-screen is fine for run-n-gun players but it makes snipers games 100 times harder trying to shoot someone who knows when to duck, jump, strafe or just stop running for a split second cause your cross-hairs are almost on top of them. Or the games where you can lay land mines and every time you put one down and the sound effect is played, all the other players look at your screen to see what to avoid.

  97. It's not universally the case, but... by sjonke · · Score: 1

    It's certainly true that many games have dropped local split-screen coop, but then you have World of Keflings, which rightly adds local split-screen coop, something the original (A Kingdom of Keflings) should have had. So it's not all going the wrong direction. Racing games typically have split-screen, some better then others (I believe Blur has 4-player split screen, and of course Mario Kart Wii has 4-layer split-screen, as does Sonic & Sega All Stars Racing). So there's games out there that have it. What's missing from many of *those* though, is the ability to play online with multiple local players. Mario Kart Wii has it (albeit 2 players only). Thankfully Bomberman Live Battlefest (and it's previous version) has this feature in all it's glory, but most games do not. We ought to be getting the best of both worlds. Split-screen (or shared-screen) local players playing online together.

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    --- What?
  98. Re:They were obsoleted by a more convenient tech . by ducomputergeek · · Score: 1

    When I was in my 20's, we used to head over to a friend's condo every friday night for game night. Usually 10 - 12 of us. There were two Xboxes set up in different rooms for Halo as well a card and board games for those not in to video games and we had a lot of fun. Fast forward 10 years and most are married with kids. Getting out of the house or organizing such events are nearly impossible. Several of us have moved off because of work, but I still get to play Reach with a few of them over Xbox Live on a sunday afternoon.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  99. LAN PARTIES !!!!! by Raffix · · Score: 1

    LAN PARTIES !!!!!

  100. Used SDTV from a pawn shop by tepples · · Score: 1

    Perhaps you're from the US

    You guessed correctly. I have relatives whose budget is such that they replace a worn-out TV with a used SDTV from a pawn shop, charity shop, or more wealthy family friend replacing an SDTV with an HDTV, instead of buying a new HDTV. Besides, the general public believes PCs are for desks; just because you own a PC and an HDTV doesn't mean you have a second PC to put next to the HDTV.

    Yes, there are those that can't afford a new TV but very few of those seem to play video games.

    Children still in school can't afford a new TV due to child labor bans, and their mother has money only for a used SDTV.

  101. Think outside "our" box... by BigSes · · Score: 2

    One moment here, maybe the industry is right. Think of it like this, most of us are offended or shocked by this beginning to occur more and more often, but "we" aren't the norm. We're essentially a community of gamers and nerds, who largely grew up the same. Most of us loved a Goldeneye all nighter, or lining up tokens to have the next crack at Mortal Kombat, but that's our youth and what our generation loves. If you were 13 then and were really in to it, think about today's 13 year olds. EVERYTHING is a social network type experience. Facebook, MySpace, Twitter, XBL, PSN, WOW, and on and on.

    I'm not saying I like it, damn, I hate it. My friends and I still setup multiple PS3s and tvs just to play MW2 and get that old feel. However, video games are big business, and these companies have market strategy departments funded by more money than some small countries have in GDP. They are going to follow modern trends, and I hate to say it, but that's what's hot. Sure, we say it was better in our day, but that argument has been going on about all entertainment mediums, such as music, since the first instrument was ever played. I'm sure my grandfather would take hoop and stick or lawn darts over Super Mario Brothers. Its just a companies selling to a well thought out target market. As much as we all loved it, our time is likely passing. The world just won't get off our collective lawn!

  102. Just go ahead and complain... by CAIMLAS · · Score: 1

    Just go ahead and complain; there are some of us "old enough" to remember those days who never really even got the point to that kind of gaming.

    It amounted to taking turns on the NES or Atari. No thanks.

    LAN gaming still happens. Not as often as it once did, I imagine, but it does happen.

    Split screen does as well, thanks to CoD. It's a lot of fun to play that with a couple guys in a room...

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  103. PS2 back-compat was cut, not PS1 by tepples · · Score: 1

    PS3s are no longer backwards compatible, so you can't just throw in your old PS1 discs.

    I thought Sony had cut back-compat for PS2 games but kept it for PS1 games. Unlike PS2 back-compat, PS1 back-compat on the PS3 has always been purely in software, probably using a source port of the same emulator that PS1 games on PSP use.

    PS3 [...] Wii [...] The indie game scene has picked up the slack to a certain extent

    How does one even play an indie co-op video game? Are they for PC or a console? Sony and Nintendo aren't big fans of non-traditional business structures, and most PC monitors aren't big enough for several players to fit around.

  104. except for... by Parafilmus · · Score: 1

    New Super Mario Bros
    Borderlands
    Left4Dead2
    Fable3
    Dead Nation
    Castle Crashers
    Scott Pilgrim
    Little Big Planet2

    There's hardly a shortage of good co-op games to play. I'm not sure what the author is thinking.

  105. The only reason... by bat21 · · Score: 1

    I rarely play on a console unless I'm playing a game like Rainbow 6 Vegas 2 with a friend on splitscreen. I prefer PC's for online gaming and I avoid games populated almost entirely by 12-year old brats like COD (at least most teenagers can't afford a gaming PC). Some of my most memorable moments in gaming the past few years were in my friend's living room eating pizza, drinking vodka, and killing zombies. ("Hey, keep that fire away from my vodka!")

  106. Occupatio by tepples · · Score: 1

    First-person shooters and real-time strategy aren't the only genres.

    Who mentioned RTS?

    You didn't. I brought it up preemptively because people who post comments to other articles relating to PC vs. console and split-screen vs. LAN party often drag out RTS as an example of a genre that can't be done well except at a LAN party or online.

  107. Re:Article provides no evidence, a worthless opini by stupidfoo · · Score: 1

    Army of Two: The 40th Day is a pretty underrated game in my opinion. Playing through the game in split screen is quite fun.

  108. CoD:Black Ops has split-screen multi-play by Lashat · · Score: 1

    Game of the Year.
    Made a $1,000,000,000 in 45 days.
    Maybe it's not the primary selling point of the game, but I see a good amount of split-screeners online.

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    For every benefit you receive a tax is levied. - Ralph Waldo Emerson
  109. funny how this works by Nyder · · Score: 1

    TV's get bigger, can support a higher resolution, yet they stop making split screen games.

    Now we have social everything. We are supposed to be interconnected, yet, they are making it so you need to do multiplaying online, instead of having some friends over and kick butt in your living room.

    Of course, it's all about the game producers selling more copies, instead of having people just play on 1 copy (even though, chances are, the peeps have the same game at home).

    Seriously fuck up priorities these days.

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