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Intel To Integrate DirectX 11 In Ivy Bridge Chips

angry tapir writes "Intel will integrate DirectX 11 graphics technology in its next generation of laptop and desktop chips based on the Ivy Bridge architecture, a company executive revealed at CES. AMD has already implemented DirectX 11 in its Fusion low-power chips. Intel expects to start shipping Ivy Bridge chips with DirectX 11 support to PC makers late this year. Ivy Bridge will succeed the recently announced Core i3, i5, and i7 chips, which are based on Intel's Sandy Bridge microarchitecture."

199 comments

  1. also includes DRM ? by Anonymous Coward · · Score: 5, Insightful

    does it still contain the DRM restrictions capability ?,

    because Intel can forget all about CPU sales from us and from any of our customers until its removed

    i dont care if it promises a free pony
    contains DRM==No sale

    period

    1. Re:also includes DRM ? by Anonymous Coward · · Score: 0

      contains DRM==No sale

      period

      Until there are no comparable alternatives anymore... what would prevent AMD from implementing DRM, too?

    2. Re:also includes DRM ? by fnj · · Score: 1, Funny

      What the heck are you babbling about? Do you have the slightest idea?

    3. Re:also includes DRM ? by Shikaku · · Score: 0, Redundant

      http://en.wikipedia.org/wiki/Trusted_Platform_Module

      Are you talking about hardware DRM? Or are you talking about software DRM? Intel has nothing to do with DRM unless it's TPM. It is (for now unless you have a laptop, and even then used nowhere except companies with critical data) almost all software.

      How about you explain yourself because your post is cryptic FUD.

      Note: the most DRM I'd advocate ever is Steam facsimile DRM.

    4. Re:also includes DRM ? by supersloshy · · Score: 5, Informative

      What the heck are you babbling about? Do you have the slightest idea?

      I believe he's babbling about this. Sandy Bridge will have DRM in it (though they don't call it that for some weird reason), and Sandy Bridge is directly related to Ivy Bridge, so therefore it could possibly inherit the DRM features of Sandy Bridge.

      Disclaimer: I am a total n00b when it comes to discussing processor architectures, so I could be wrong about something.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    5. Re:also includes DRM ? by Monkeedude1212 · · Score: 1

      He's babbling about DRM.

      What that has to do with this Intel Chip? I don't know. But at least I have a SLIGHT idea what he's ranting about.

    6. Re:also includes DRM ? by JonySuede · · Score: 1

      go read the slashdot article on sandy bridge

      --
      Jehovah be praised, Oracle was not selected
    7. Re:also includes DRM ? by Shikaku · · Score: 3, Interesting

      I take the sentiment back.

      http://www.techdirt.com/articles/20110107/10153912573/intel-claims-drmd-chip-is-not-drm-its-just-copy-protection.shtml

      As someone up in the discussion mentioned, it may have something other than TPM.

      What the hell Intel?

    8. Re:also includes DRM ? by trum4n · · Score: 1

      Sales.

    9. Re:also includes DRM ? by Anonymous Coward · · Score: 1

      Yeah right.

      They won't care about the few lost sales because of the /. crowd. The rest of the world will still buy their products. There may be a small outcry around IT people, but because they are so dependent on the technology, they will have choice other than to buy it. After a while, the whole thing will be buried into oblivion.

    10. Re:also includes DRM ? by fnj · · Score: 3, Interesting

      At least that is a coherent discussion, which I haven't seen elsewhere. But when idiots talk about DRM, they lose contact with reality. Content producers want true end to end DRM for obvious reasons. This just gives them a way to realize that. It can't encumber anything that presently exists. It just allows some new DRM'ed protocol to be developed; one that only works on recent Intel processors.

      So what? If you don't like closed content, just don't use it!

    11. Re:also includes DRM ? by julesh · · Score: 4, Insightful

      So what? If you don't like closed content, just don't use it!

      Widespread deployment of systems that allow closed content are likely to encourage content providers who are releasing content using current unprotected or insecure systems to switch to a more secure closed system. This reduces the utility of open source software, which almost universally is unable to take advantage of this kind of system due to protection measures that typically require signed trusted code. Hence, it is something that should be discouraged.

      That said, boycotting closed media is likely to be just as effective as boycotting hardware that supports it; probably more so, as it is somewhat more direct.

    12. Re:also includes DRM ? by fnj · · Score: 1

      Almost all boycotts are quixotic.

    13. Re:also includes DRM ? by Joce640k · · Score: 2

      Anything with an HDMI output has to support DRM so people can't record the signal.

      (We have the master key so, yes, it's a waste of time but Intel is contractually bound to support the DRM if they want to have HDMI output)

      --
      No sig today...
    14. Re:also includes DRM ? by mdielmann · · Score: 1

      It can't encumber anything that presently exists.

      So you can't imagine a scenario where the content playback system will only play properly signed media? Sure, it's a broken system (for something that can play purchased media), but it's been tried before, and will be tried again. I'm hoping none of the future implementations succeed.

      Netflix falls into this category. While I don't like DRM in principle, I can accept it in certain areas. Media rentals is one of them.

      --
      Sure I'm paranoid, but am I paranoid enough?
    15. Re:also includes DRM ? by internettoughguy · · Score: 1

      So what? If you don't like closed content, just don't use it!

      That's exactly what he said he was going to do, so it seems you're the one who's babbling.

    16. Re:also includes DRM ? by ALeavitt · · Score: 1

      That's the point. He doesn't like closed content, and he says that he doesn't plan on using it. Which part did you miss?

      --
      This sig has been stolen. Return it to its original user for a reward.
    17. Re:also includes DRM ? by fnj · · Score: 1

      Trouble with comprehension? If he doesn't like the closed content, don't use the closed content. What does that have to do with using the CPU?

    18. Re:also includes DRM ? by fnj · · Score: 1

      A rational person who doesn't like closed content will not use closed content. This has nothing whatsoever to do with using the CPU.

    19. Re:also includes DRM ? by fnj · · Score: 2

      It's ironic that no one ever had the slightest intention of trying to record a digital monitor signal anyway. The very idea is insane. HDMI is rated at 10.2 gigabits. That's 76.5 gigabytes per MINUTE! Anybody who has a clue is more interested in decrypting the Blu-Ray files (quite a trick, but that genie is decidedly out of the bottle).

      Or you can just attach an HDFury2 to the HDMI and pipe the resulting component video into a Hauppauge HD PVR.

    20. Re:also includes DRM ? by tepples · · Score: 1

      If you don't like closed content, just don't use it!

      How can I reasonably walk into a grocery store without hearing closed (non-free) background music over the speaker system?

    21. Re:also includes DRM ? by CaseyB · · Score: 1

      It can't encumber anything that presently exists.

      In concept, that's not true. If they implemented audio or video fingerprinting at the hardware level, they could make existing (unencumbered!) media unplayable.

    22. Re:also includes DRM ? by supersloshy · · Score: 1

      If you don't like closed content, just don't use it!

      How can I reasonably walk into a grocery store without hearing closed (non-free) background music over the speaker system?

      I believe he means the other kind of closed, as in, DRM or closed-source-ness. The difference with audio is that it has to become analog sometime (which is the whole point of it), even if the file itself has DRM. As far as licenses go, as long as I'm allowed to listen to it, I don't see a problem; CC and CC-like licenses, though, are always appreciated (see: Jamendo, Magnatune).

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    23. Re:also includes DRM ? by Jah-Wren+Ryel · · Score: 2

      So what? If you don't like closed content, just don't use it!

      That only works if you don't like closed content for purely selfish reasons.
      If you believe, as many do, that the DRM is inherently bad for society in general, then it is important to go far beyond simply avoiding it yourself. It is necessary to convince as many others as possible about the problems DRM creates for us all.

      --
      When information is power, privacy is freedom.
    24. Re:also includes DRM ? by Lonewolf666 · · Score: 1

      I think GP has a point where AMD is concerned. Intel may ignore 1% of the market refusing to buy their products. But for AMD with their smaller market share, that 1% may be important enough to keep their stuff DRM free.
         

      --
      C - the footgun of programming languages
    25. Re:also includes DRM ? by bami · · Score: 1

      Well you can forget buying a videocard with a HDMI/DVI output then (HDCP = DRM enforcement). Same with DVD's or Blurays, or pretty much all games for that matter.
      Also, enjoy your shiny DirectX 9 games, since both Vista and Windows 7 have a protected path for DRM video files.

      Then again, hardware based DRM is useless if nobody uses it, since the content has to be tailored to that platform. Just get your video from somewhere else, with the protection stripped :).

    26. Re:also includes DRM ? by Kjella · · Score: 1

      Creating a media without DRM is the simplest thing in the world, all it requires is to not add DRM. Nobody wants to let go of DRM, if you ask the music industry and they're honest they will say Apple forced them to drop the DRM. So if we can't make them commit to a DRM-free format, what's the second best thing? Force them to deliver on a broken format. DVDs are well and utterly broken they're already committed to, do you still see DVDs being sold? Oh yes. HDCP is broken, will they still sell devices with DVI/HDMI inputs or outputs? Oh yes (note that DisplayPort has its own encryption that they could theoretically get everyone to switch to, if enough used it). And as they seem completley unable to reseal AACS/BD+, at this point I would call BluRay broken. There's a lot of faith in that every DRM can be broken, but why risk it? If it for business reasons becomes impossible to deliver in any other format, then they will continue to ship the broken format just like with DVDs.

      --
      Live today, because you never know what tomorrow brings
    27. Re:also includes DRM ? by Gadget_Guy · · Score: 1

      does it still contain the DRM restrictions capability ?, because Intel can forget all about CPU sales from us and from any of our customers until its removed

      That is just incredibly stupid. Having any DRM in the CPU doesn't prevent you from doing anything on your computer. Sure, some sites/applications will require it to run, but if you didn't have the support in the CPU then they wouldn't run anyway so absolutely nothing has been lost. If you want to boycott something, boycott the services/applicatios that use the DRM.

    28. Re:also includes DRM ? by Anonymous Coward · · Score: 0

      This comment serves 0 purpose and is selfish in itself.
      The only ones that win from DRM is the ones that produce it.

    29. Re:also includes DRM ? by blarkon · · Score: 1

      So you're saying that publishers that are currently publishing without DRM are desperate to move to a secure DRM platform? Now why would that be? I thought all those publishers that weren't using DRM were raking in the bucks.

    30. Re:also includes DRM ? by lsatenstein · · Score: 1

      What Intel is doing is testing the waters. If the new chips do not decrease sales, then the drm stays. If sales decrease, business dictates that a family of chips without the feature be produced. Perhaps even today one can order a non drm cpu. I only want functional code. Not bloat.

      --
      Leslie Satenstein Montreal Quebec Canada
    31. Re:also includes DRM ? by drsmithy · · Score: 1

      I only want functional code. Not bloat.

      Tough luck. All code is considered bloat by someone.

  2. Other OSes ? by SirGeek · · Score: 5, Interesting

    Will Intel provide documentation so that other OSes will be able to make use of this feature ?

    1. Re:Other OSes ? by Surt · · Score: 3, Insightful

      Almost certainly. They want to sell hardware, and being a full generation or more behind their competitors, have no reason to hold back any secrets of their implementation.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:Other OSes ? by Threni · · Score: 1

      What about OpenGL? Does this hardware help OpenGL support?

    3. Re:Other OSes ? by Anonymous Coward · · Score: 0

      Direct X API is Direct X API.

      They don't need to include any more documentation about the API than ATi or NVIDIA does since it's the exact same thing

      Oh, also, why would Intel need to provide anything for other OSes. Direct X is a Microsoft product, not an Intel product.

      http://en.wikipedia.org/wiki/DirectX

    4. Re:Other OSes ? by Surt · · Score: 3, Insightful

      Yes. Assuming someone writes the driver. DX11 is a bit ahead of OGL in hardware requirements/capabilities, so full support for dx11 means it has everything OGL needs also.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:Other OSes ? by petermgreen · · Score: 4, Informative

      Direct X is a Microsoft product
      Direct X isn't really a product (you can't buy it and never have been able to). DirectX itself is an interfaces supplied by windows for various things gaming related. Most significantly these days 3D graphics.

      These days each version of directx specifies a set of required features. A "DirectX 11 card" means a card that implements all the features required by DirectX 11. In this context it's perfectly reasonble to ask whether those features will be exposed to other operating systems.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    6. Re:Other OSes ? by kyz · · Score: 5, Informative

      Better than that. In OpenGL, you say "give me this vendor-specific feature" you get it. Programmers have used this to get at the latest features of chipsets long before they're standardized.

      OpenGL programmers are always ahead of DirectX, even in this case where the hardware directly targets future DirectX specs.

      It's like using -moz-border-radius, -webkit-border-radius and -khtml-border-radius to get CSS3 rounded borders long before CSS3 is officially released, and yet CSS3 won't be beholden to any one browser's implementation.

      --
      Does my bum look big in this?
    7. Re:Other OSes ? by Surt · · Score: 2

      You can get to the vendor specific features in directx also. But in either case, that's definitely the ugly way to write code.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    8. Re:Other OSes ? by citizenr · · Score: 2

      Almost certainly. They want to sell hardware, and being a full generation or more behind their competitors, have no reason to hold back any secrets of their implementation.

      sure, just like GMA 500

      --
      Who logs in to gdm? Not I, said the duck.
    9. Re:Other OSes ? by Jeremy+Erwin · · Score: 1

      And just how were you planning to write the drivers without documentation?

    10. Re:Other OSes ? by SplashMyBandit · · Score: 2

      > You can get to the vendor specific features in directx also. But in either case, that's definitely the ugly way to write code.

      lol. Some folks still don't get it. Direct X is 'vendor specific' no matter what manufacturer's chipset is supported. That's why the guys doing OpenGL (ES) can write for Android, and iPhone/iPad, and Linux, and Solaris, and Max OS X, *AND* Windows.

      Incidentally, your "DX11 is a bit ahead of OGL in hardware requirements/capabilities" is incorrect (used to be true for a while not so anymore). Suggest you check out the latest and greatest OpenGL spec.Oh yeah, OpenGL can do what DX10 & 11 do (if you have the graphics hardware) on Windows XP too. Enjoy your homework reading the OpenGL spec.

    11. Re:Other OSes ? by beelsebob · · Score: 2

      Yes. Assuming someone writes the driver. DX11 is a bit ahead of OGL in hardware requirements/capabilities, so full support for dx11 means it has everything OGL needs also.

      Not true at all. OpenGL 4.1 incorporates pretty-much everything in DX11 and more, not forgetting that OGL can then have extensions added taking it even further ahead.

    12. Re:Other OSes ? by Anonymous Coward · · Score: 0

      Well, there's no technical reason why even the oldest intel chips couldn't support FBO's, for instance. But they won't. Maybe that answers your question?

    13. Re:Other OSes ? by Qubit · · Score: 1

      Enjoy your homework reading the OpenGL spec.

      Read the spec, or just stab myself with a fork? Tough decisions...

      Okay, maybe the specs are better written these days, but the last time I tried to read through specs for DirectX and OpenGL I felt like I was in some kind of special Hell...

      --

      coding is life /* the rest is */
    14. Re:Other OSes ? by SplashMyBandit · · Score: 1

      lol!

    15. Re:Other OSes ? by McTickles · · Score: 1

      DX11 is actually behind OpenGL and will remain so possibly forever and this for a very simple reason: It DOESN'T WORK on most machines!

    16. Re:Other OSes ? by McTickles · · Score: 1

      Oh I forgot to comment on "hardware requirements" you are right about that one sir, only DirectX keeps nagging people about have the latest DirectX version hardware. Yes they are quite up to date with requirements, with capabilities, meh... not really...

    17. Re:Other OSes ? by shutdown+-p+now · · Score: 1

      Suggest you check out the latest and greatest OpenGL spec.

      So, how's the hardware accelerated implementation of the "latest and greatest" on Linux going?

    18. Re:Other OSes ? by SplashMyBandit · · Score: 1

      Awesome. It doesn't cause bluescreens like the Win7 64 driver for my Radeon 5970 did (required a recent driver hotfix for dual-GPU units since they would cause overheating and bluescreens).

      I won't even start to talk about the other bluescreens I get from time to time with various Windows drivers - I'm always hesitant to update. I'm much less reticent to apt-get.

      You really are another one behind the eight ball. OpenGL 4.1 drivers have been out for Nvidia since July 2010. ATI/AMD is a little behind at 4.0 but that's not unusual.

    19. Re:Other OSes ? by Billly+Gates · · Score: 1

      My guess is Intel is feeling pressure not from Microsoft but from Apple. They locked their phones down and they want to lock their macs down next and turn them into appliances. My guess is Intel is helping Apple do this, so MACOSX you can count on supporting it. Multimedia creators prefer macs.

    20. Re:Other OSes ? by Soul-Burn666 · · Score: 1

      Looking at the already 2 year old GMA 500, the answer is "hardly".
      The GMA 500 integrated GPU which is now prevalent in many netbooks is said to "support directx 11".
      However, the official drivers don't even support OpenGL 1.5, let alone newer versions.
      The hardware is there and it's really pretty tight... Driver support? Not so much.

      --
      ^_^
  3. Hard-wired DirectX? by Wowsers · · Score: 0

    And what use is this to those that do not use Microsoft Windows? And what use is it when a bug is found in DirectX, you can change software, but hardware?

    --
    Take Nobody's Word For It.
    1. Re:Hard-wired DirectX? by peragrin · · Score: 0

      Worse what happens when directX 12 comes along? is the hardware useless? can the hardware be upgraded? Direct X 10 is only 4 years old. that isn't a lot of time for hardware. Not when people are getting 6+ years out of a given machine.

      --
      i thought once I was found, but it was only a dream.
    2. Re:Hard-wired DirectX? by Monkeedude1212 · · Score: 1

      And what use is it when a bug is found in DirectX, you can change software, but hardware?

      Well, considering DX11 has been out for a while and has been generally tested for bugs already - the idea is that you won't HAVE a bug if it's in the hardware - theres no where for the variables to change values based on a different CPU build or other factors if the calculations are specifically designed to run on that piece of hardware. At least, thats the theory.

      But yeah - this does nothing if you typically aren't running Windows. Though I'm more concerned on what this will do to the future of DirectX. Where will the push be to improve things for a DX12 if everything is neatly designed for DX11? We've got enough backwards compatibility issues with old games requiring DX3 not working anymore.

      This seems like a prime time for OpenGL to pick up speed. Specific hardware to meet DX11 makes it sound like the DX development process is becoming stagnated. Otherwise, why would you bother?

    3. Re:Hard-wired DirectX? by LWATCDR · · Score: 1

      ahhh... No.
      DirectX has certain hardware requirements. They are not going to hardwire in DirectX but will instead support all the hardware features that DirectX 11 needs.
      I hope they support OpenCL as well.
      I am not a gamer but I would love to see more programs use the GPU for trans-coding and other none game play uses.
      DX11 does support GPGPU but I use OS/X, Linux, and Windows so I want standards support.
       

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    4. Re:Hard-wired DirectX? by Surt · · Score: 1

      It's not what you think. It's a built-in graphics card on the CPU. That graphics card has all the hardware necessary to support the directx 11 api. If they change the directx API, intel changes the driver.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:Hard-wired DirectX? by Anonymous Coward · · Score: 4, Insightful

      Worse what happens when directX 12 comes along? is the hardware useless? can the hardware be upgraded?

      1) The same thing that happens when you install DirectX 10 on a DX9 card: the DX9 subset of DX10 is hardware accelerated, the DX10 parts are run in software.

      2) No. It's not useless. It will still accelerate everything it was accelerating before.

      3) Probably not. But who cares? Either replace it, or live with a subset of current functionality.

    6. Re:Hard-wired DirectX? by Surt · · Score: 2

      What happens to your nvidia 580 card when dx 12 comes along? Exactly the same thing happens with these cpus. Either you live with the reduced functionality, or you put in a new video card, assuming your motherboard has a graphics card slot.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    7. Re:Hard-wired DirectX? by peragrin · · Score: 2

      So why not do it generically? IBM Cell chips integrate a Vector chip on the CPU. Intel and AMD both have video chips integrated into the CPU. So why not integrate like the old Altvec of PPC a Vector co-processor.

      Why not use a generic chip designed for that type of instruction set? That way your not limited software versions for your hardware.

      --
      i thought once I was found, but it was only a dream.
    8. Re:Hard-wired DirectX? by Shikaku · · Score: 1

      Use Linux?

      http://intellinuxgraphics.org/

      All Intel drivers are open source on Linux. I have no idea about code quality or upkeep, so I will say nothing except I know they add regularly.

    9. Re:Hard-wired DirectX? by Surt · · Score: 4, Informative

      So why not do it generically? IBM Cell chips integrate a Vector chip on the CPU. Intel and AMD both have video chips integrated into the CPU. So why not integrate like the old Altvec of PPC a Vector co-processor.

      Why not use a generic chip designed for that type of instruction set? That way your not limited software versions for your hardware.

      Because sufficiently generic hardware is not sufficiently fast at the desired task, graphics computation. Even with the optimization intel has put into this, they'll be MORE than an order of magnitude of graphics performance behind the dedicated solutions of their competitors.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    10. Re:Hard-wired DirectX? by Surt · · Score: 1

      Actually, on rereading your post ... I think it may actually meet your definition. It isn't hard-wired for dx11. There will be a driver. That driver can be modified/optimized later. The hardware is, in fact, generic graphics hardware, at least in the sense I think you mean.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    11. Re:Hard-wired DirectX? by sgt+scrub · · Score: 1

      because DirectX sounds cooler to marketing?

      --
      Having to work for a living is the root of all evil.
    12. Re:Hard-wired DirectX? by 0123456 · · Score: 1

      the idea is that you won't HAVE a bug if it's in the hardware

      I can tell you've never developed graphics hardware or drivers... I'm sure the people I know who do that will be glad to know that they won't have to work around chip bugs anymore.

    13. Re:Hard-wired DirectX? by Joce640k · · Score: 1

      It's not really hard-wired hardware these days. The graphics chip runs code which is uploaded when the machine boots. Fixing a bug is usually just a driver update.

      --
      No sig today...
    14. Re:Hard-wired DirectX? by Joce640k · · Score: 1

      The chip's instruction set will be designed around the shading languages used in 3D graphics, it won't be very generic.

      --
      No sig today...
    15. Re:Hard-wired DirectX? by Monkeedude1212 · · Score: 1

      I've worked with directX at a low level a bit, but no I've never actually to develop the hardware or the drivers for such devices.

      What I was getting at is that if the Chip is designed specifically for DirectX11, you shouldn't have DirectX11 bugs. Yes, chip bugs definately do exist, but I would think (though I have no proof) that when a piece of hardware is designed for a specific task, it generally preforms that one task better and has issues elsewhere.

    16. Re:Hard-wired DirectX? by Surt · · Score: 1

      Yeah exactly ... it wasn't at all clear how 'generic' the grandparent wanted ... so I actually replied twice depending on which level of generic they wanted.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    17. Re:Hard-wired DirectX? by Lord+Crc · · Score: 1

      1) The same thing that happens when you install DirectX 10 on a DX9 card: the DX9 subset of DX10 is hardware accelerated, the DX10 parts are run in software.

      What is guaranteed by DirectX 10 is that IF the card and driver supports DirectX 10 the application is guaranteed a set of functionality. There is no guarantee that the DX10 support will be there for a DX9 card. Usually the feature will not be implemented in software and you won't be able to run DX10 applications.

    18. Re:Hard-wired DirectX? by bioglaze · · Score: 1

      Intel's Linux drivers are a lot slower than Windows drivers. Then again, they support more OpenGL extensions than Windows drivers.

      --
      Who is John Galt?
    19. Re:Hard-wired DirectX? by Chris+Burke · · Score: 1

      Because sufficiently generic hardware is not sufficiently fast at the desired task, graphics computation. Even with the optimization intel has put into this, they'll be MORE than an order of magnitude of graphics performance behind the dedicated solutions of their competitors.

      Indeed, and this isn't even a hypothetical situation. Intel tried exactly what the GP wanted with Larrabee. It didn't work.

      --

      The enemies of Democracy are
    20. Re:Hard-wired DirectX? by renoX · · Score: 1

      You're confusing several things: the Altivec is a 'small vector' extension for the PPC not a 'co-processor',
      modern x86 CPUs do have the equivalent: SSE(2,3,4,5) and AVX.
      Note that AVX can manipulates 256bit vectors whereas Altivec is currently limited to 128bit.

      As for the generic vector coprocessor ISA vs 'specific' video ISA, 'standardisation' has also drawbacks: the x86 ISA is really ugly and
      has a cost in performance and power compared to something more modern such as the MIPS ISA.

  4. DirectX by Anonymous Coward · · Score: 4, Funny

    Goes to 11!

    (I'm sorry)

  5. Intel integrated graphics by node+3 · · Score: 2, Insightful

    I'd rather they made their integrated graphics fast than simply support new DirectX capabilities. I don't really see the point of supporting certain features if the whole thing is going to be slow. I suppose it's easier to implement something than it is to implement it well.

    1. Re:Intel integrated graphics by Shikaku · · Score: 1

      The main point of Intel graphics is it is cheap. If you want a barebones low graphics computer you buy integrated, which Intel regularly develops, mostly for use in laptops (which add the bonus of power savings).

    2. Re:Intel integrated graphics by Late+Adopter · · Score: 1

      Then you don't want Intel graphics. The point to their hardware is to make it cheap: low power usage and low die size. Features are just engineering time, and that's something Intel has a lot of.

    3. Re:Intel integrated graphics by blair1q · · Score: 1

      That's what "support" means when talking about graphics. Graphics processing is all about taking some piece of over-used software and putting it in hardware so that it consumes a few hundred picoseconds instead of a several dozen nanoseconds per iteration. It makes common algorithms run faster.

      DirectX is a standard for a set of common algorithms. It makes sense to implement as many of them in hardware as you can. DirectX11 is merely the latest iteration of DirectX, and the first to get consideration as part of the CPU die itself*.

      * - Sony's Cell processor integrates GPU and CPU functionality, but I don't expect that it was designed with DirectX in mind at all.

    4. Re:Intel integrated graphics by Monkeedude1212 · · Score: 1

      I suppose it's easier to implement something than it is to implement it well.

      80/20 rule.

    5. Re:Intel integrated graphics by divisionbyzero · · Score: 2

      I'd rather they made their integrated graphics fast than simply support new DirectX capabilities. I don't really see the point of supporting certain features if the whole thing is going to be slow. I suppose it's easier to implement something than it is to implement it well.

      It will include DirectX 11 *and* theoretically be twice as fast as Sandy Bridge. Not much to complain about there.

      P.S. By theoretically I mean it will have twice as many stream processors.

    6. Re:Intel integrated graphics by TheTyrannyOfForcedRe · · Score: 3, Insightful

      I'd rather they made their integrated graphics fast than simply support new DirectX capabilities. I don't really see the point of supporting certain features if the whole thing is going to be slow. I suppose it's easier to implement something than it is to implement it well.

      Have you seen performance numbers for Sandy Bridge's on chip graphics? The "Intel graphics are slow" meme is dead. Sandy Bridge's integrated gpu beats most discrete graphics cards under $50. The Ivy Bridge solution will be even faster.

      http://www.anandtech.com/show/4083/the-sandy-bridge-review-intel-core-i7-2600k-i5-2500k-core-i3-2100-tested/11

      --
      "Liechtenstein is the world's largest producer of sausage casings, potassium storage units, and false teeth."
    7. Re:Intel integrated graphics by 0123456 · · Score: 4, Insightful

      The "Intel graphics are slow" meme is dead.

      For anyone who likes their games to run at 30fps at 1024x768 with low graphics settings. The rest of us find that kind of slow actually.

    8. Re:Intel integrated graphics by UnknowingFool · · Score: 1

      Yes but my understanding is you don't get that choice for some models of the CPU. For the mobile i3, i5, and i7 series now, the Intel GPU is integrated into the chipset. So if you get a new i7 and a discrete GPU, the Intel GPU is just disabled. Apple has done some work so that both the Intel and the discrete both operate depending on the on-demand video requirements. The new Ivy Bridge will be integrated into the CPU and not just the chipset.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    9. Re:Intel integrated graphics by Anonymous Coward · · Score: 0

      I'd rather they made their integrated graphics fast than simply support new DirectX capabilities. I don't really see the point of supporting certain features if the whole thing is going to be slow. I suppose it's easier to implement something than it is to implement it well.

      It's an attempt to get lock-in with Microsoft operating systems and the hardware, otherwise Intel would implement opengl in the chip as well. Plus Intel is incorporating DRM in the chip to keep Hollywood happy, locking out any FOSS use of the chips features.

      In essence, it become a Win-chip, similar to winmodems and winprinters, ergo "junk".

    10. Re:Intel integrated graphics by beelsebob · · Score: 2

      For anyone who likes their games to run at 30fps at 1024x768 with low graphics settings. The rest of us find that kind of slow actually.

      Which is exactly what 95% of people are quite happy with if it means they save $50.

    11. Re:Intel integrated graphics by Anonymous Coward · · Score: 0

      Is this a joke? The FPS from those tests are basically unplayable for modern games.

    12. Re:Intel integrated graphics by Anonymous Coward · · Score: 0

      "The "Intel graphics are slow" meme is dead. Sandy Bridge's integrated gpu beats most discrete graphics cards under $50. "

      The meme is dead, because a Graphics card under $50 is not anywhere near performance oriented,
      and the meme is true. Just replaced a legacy FireGL with a Intel X300 Motherboard.
      It CRAWLS. literally, I could do faster screen update with a pen.
      Well, Im looking for a T42 FireGL motherboard again....

      The only thing Intel Graphics is good for is servers. That way they dont get much use...

    13. Re:Intel integrated graphics by DRJlaw · · Score: 3, Informative

      The "Intel graphics are slow" meme is dead.

      For anyone who likes their games to run at 30fps at 1024x768 with low graphics settings. The rest of us find that kind of slow actually.

      Do the "rest of us" constantly carp that Nvidia IGP graphics are slow, AMD IGP graphics are slow, and AMD Fusion graphics (will be) slow? Because this is what the GP was referencing. Nobody expects "built in" graphics to be comparable to high end discrete graphics. Performance comparable to the lesser Nvidia and AMD chips, e.g., AMD 5400 series, Nvidia 410 and 420 (possibly 430) series, is not considered slow by anyone except high end gamers. High end gamers buy discrete graphics cards (or specialized notebooks), period. The "rest of us" is broader than that. The "rest of us" includes business users, HTPC users, and casual gamers.

      GP didn't mention gamers. I'm not willing to pay more so that every CPU and/or motherboard is suitable for high end gaming. Your expectations are unrealistic. Good day.

    14. Re:Intel integrated graphics by antdude · · Score: 1

      And less graphic details. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    15. Re:Intel integrated graphics by TheTyrannyOfForcedRe · · Score: 1

      The "Intel graphics are slow" meme is dead.

      For anyone who likes their games to run at 30fps at 1024x768 with low graphics settings. The rest of us find that kind of slow actually.

      Every sane person knows that the comparison was versus other integrated graphics solutions, not high end discrete gpu's. No one was complaining that a Intel GMA X3500 was slower than a ATI 4890.

      Obligatory car analogy: A Honda Accord is slower than a Bugatti Veyron. Wow, Honda cars are crap.

      --
      "Liechtenstein is the world's largest producer of sausage casings, potassium storage units, and false teeth."
    16. Re:Intel integrated graphics by Anonymous Coward · · Score: 0

      what about the Radeon HD 4650 listed under $50?. it should be faster than sandy and maybe ivy bridge

    17. Re:Intel integrated graphics by Kjella · · Score: 2

      Yes, yes it's not exactly a gamer's GPU. It's not like Intel is going to include a top-end GPU on every CPU just in case you happen to need it either. However what Intel delivers on their IGP chips are typically the low bar of performance, like what I might get if you tried playing a game on a work laptop which obviously wasn't bought for gaming. That low bar is still quite low, but it's a lot higher than it used to be. A lot more older games will run at good performance. A lot of newer games are playable even with crappy FPS and quality settings if that's all you have to work with. Intel's low end offerings are now actually comparable to AMD and nVidia's lowest offerings, not playing in a lower division all by itself. But sure if you game often, you will want much more.

      --
      Live today, because you never know what tomorrow brings
    18. Re:Intel integrated graphics by Espectr0 · · Score: 1

      It isn't dead. Intel graphics are still slower than any 70$ card, so you can't play most 3d games with it and expect a decent frame rate.

      Chances are, that if you are buying a desktop chip containing sandy bridge, you will want to do gaming (you can do work related cpu bound applications i know) and therefore you will end up buying either ati or nvidia.

    19. Re:Intel integrated graphics by mjwx · · Score: 1

      Do the "rest of us" constantly carp that Nvidia IGP graphics are slow,

      They are slow, especially since the best dedicated graphics card I can find in most laptops is a Geforce 310M.

      I am a gamer but I would like a laptop that can play at least _some_ of my games when I travel for pleasure or business without dragging around a massive, water-cooled chunk of iron and aluminium with a battery life comparable to a goldfishes memory. I'd like a 13 or 14" laptop that weighs under 2.5 KG which is capable of playing something like Fallout NV on it's native screen resolutions (1200x800 or it's 16:9 equivalent), I dont want to run Crysis FFS, but I also don't want it to struggle playing KOTOR.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  6. Intel has never been on the forefront of DX dev. by Lashat · · Score: 1

    They have always waited for other graphics companies to lead this charge. It's a huge effort on the hardware side to be Microsoft's partner on this. The benefit is that you get out the door first, but Intel has never pushed for that leadership position in graphics (so long as you don't count volume).

    --
    For every benefit you receive a tax is levied. - Ralph Waldo Emerson
  7. Two Questions by chill · · Score: 3, Interesting

    1. Will this in any way benefit OpenGL?

    2. Will this hinder future versions of DirectX or are they backwards compatible in a way that there would be large chunks in hardware and new changes made as firmware revisions or software implementations?

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:Two Questions by Surt · · Score: 2

      The hardware has all the features necessary to support dx11. dx11 is generally a superset of what opengl can do. So yes, opengl should be fully supported, assuming someone writes the driver.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:Two Questions by Tr3vin · · Score: 2

      In theory, OpenGL 4 could take advantage of the new hardware, but Intel would have to write good OpenGL drivers. Future versions of DirectX may require new hardware. We won't know until there is a spec. If it does require new hardware, then people would have to replace their DX11 cards anyway.

    3. Re:Two Questions by Burnhard · · Score: 1

      I read that Intel's drivers are notoriously shite for OpenGL. Indeed, my own experimentation showed them to be shite at D3D as well. The device I was using claimed to support PS 3.0 (in its caps), but point-blank refused to run some of my shaders (they ran ok with ATI and NVIDIA cards). I won't be supporting Intel Graphics, that's for sure.

    4. Re:Two Questions by Surt · · Score: 1

      Yeah, that's exactly why I had to put in the qualifier about the driver, unfortunately.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:Two Questions by beelsebob · · Score: 1

      dx11 is generally a superset of what opengl can do.

      The reverse actually, OpenGL 4.1 integrates more than DX11 does into the core, plus ofc allows for vendor-specific extensions (many of which well end up in OpenGL 4.2 or 5).

    6. Re:Two Questions by atrus · · Score: 1

      OpenGL is crap as you mentioned - its basically nonexistent on Windows, and the Linux version is only marginal.

  8. First Intel CPU + GPU on die? by TeknoHog · · Score: 2
    FTA:

    The Sandy Bridge chips are the first in which Intel has combined a graphics processor and CPU on a single piece of silicon.

    I thought Intel already did this a while ago with the newer Atom chips:

    http://en.wikipedia.org/wiki/Intel_atom#Second_generation_cores

    --
    Escher was the first MC and Giger invented the HR department.
    1. Re:First Intel CPU + GPU on die? by Surt · · Score: 1

      I'm sure the article was thinking mainstream x86 line, but failed to say it. Or more likely, written by someone who doesn't care about the platforms atom is aimed at, and therefore didn't know.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:First Intel CPU + GPU on die? by blair1q · · Score: 1

      They had. The news here is (more of) the DirectX11 API will be in HW.

    3. Re:First Intel CPU + GPU on die? by Anonymous Coward · · Score: 0

      Speaking of which, Intel should integrate their Sandy Bridge "EUs" to the coming Atom models, in my opinion. Which is an opinion without any information on the power requirements of the EUs.

    4. Re:First Intel CPU + GPU on die? by Anonymous Coward · · Score: 0

      The Atoms chips stacked the CPU and the GPU on top of each other, requiring a connector and seperate memory banks/clock setters. Sandy Bridge actually integrates it onto the die itself. This enables memory sharing, clock syncing; which is why the IGP is so fast, the GPU itself isn't much to talk about, but the latency is drastically reduced.

    5. Re:First Intel CPU + GPU on die? by Late+Adopter · · Score: 1

      It's on mainstream x86es too: Clarkdale Core i3 and i5, although technically the GPU is on a separate die (45nm-process) from the CPU (32nm-process), despite being on the same physical chip.

  9. Who cares? by dicobalt · · Score: 1

    It will still be too slow to use it for anything that is DirectX 11. Why do they even bother?

    1. Re:Who cares? by blair1q · · Score: 1

      In what way do you mean?

      Putting graphics processing in HW instead of doing it in SW is always better, and Intel currently rule in HW speed for mainstream chips.

      So it's hard to tell what you're saying.

    2. Re:Who cares? by Surt · · Score: 1

      DX11 titles are so high-end, that no one would find them playable with the capabilities of intel HW. Intel HW indeed rules integrated graphics (until fusion is on the street), but no one plays high end dx10 titles, much less dx11 titles on such hardware. So why bother implementing dx11 at all (instead of, for example, making dx10 faster, possibly enough faster to play high end dx10 titles), when it won't be usably fast for any actual dx11 software? The answer of course is marketing.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:Who cares? by blair1q · · Score: 1

      If you're buying high-end software, why are you expecting to play it on low-end hardware?

      Integrated GPU/CPU will always be lower performance than discrete. If you want bleeding-edge, open your wallet.

    4. Re:Who cares? by Surt · · Score: 1

      Precisely. So why is Intel bothering to support dx11? That's high-end only, and won't be playable on their hardware, even though it's 'supported'.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:Who cares? by 0123456 · · Score: 1

      If you're buying high-end software, why are you expecting to play it on low-end hardware?

      What's the point of supporting DX11 if the game is unplayable?

      My laptop's graphics card supports DX10, but if I enable the DX10 engine in any game I own that has one then the frame rate halves. So why bother?

    6. Re:Who cares? by blair1q · · Score: 1

      Because things change, and DX11 will soon enough be the low end.

    7. Re:Who cares? by blair1q · · Score: 1

      You shouldn't bother paying for something that doesn't work for you. If you bought that laptop for the DX10 you should return it and get one that works.

    8. Re:Who cares? by Surt · · Score: 1

      Then (if it weren't for marketing) maybe it would make sense to implement directx11 in the next generation, or the one after that, when they can actually make directx11 content usable.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    9. Re:Who cares? by blair1q · · Score: 1

      This is the next generation.

      DX11 has been out for over a year.

      Next year DX12 will be the meme.

    10. Re:Who cares? by Surt · · Score: 1

      Yes, but this is not the generation of hardware that will be able to make a dx11 title of any kind playable.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    11. Re:Who cares? by DarkXale · · Score: 1

      Because of the simple reason that just because a game is DX11 does not inherently mean that it will run terribly. A lot of the time though, DX10/11 modes involves introducing a whole new set of visual features at the same time - thats what causes the slowdowns.

      To use a popular game - with Cataclysm, WoW obtained DX11 support. However, its not used to enhance visual detail in any way. Instead its used to enhance the performance of the game. The exact outcome of this does vary, but some machines can gain as much as a 30% increase. Likewise, Civ5 uses DX11 for two things - Tesselation, and to, like wow, otherwise enhance its framerate. The game typically runs far better with DX11 present than DX10.

  10. Great! by TechyImmigrant · · Score: 4, Funny

    Those new texture mapping algorithms will really make outlook load fast.

    --
    Evil people are out to get you.
    1. Re:Great! by Surt · · Score: 1

      The 3d text mode in outlook 2012 is pretty cool. The words are practically poking you in the eyeballs!

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:Great! by sgt+scrub · · Score: 2

      cool! using outlook always felt like someone was poking me in the eye. now maybe others will be able to relate.

      --
      Having to work for a living is the root of all evil.
    3. Re:Great! by Monkeedude1212 · · Score: 1

      I love the way it bump-mapped the bumped post on 4chan.

    4. Re:Great! by Kjella · · Score: 1

      cool! using outlook always felt like someone was poking me in the eye. now maybe others will be able to relate.

      Nah, now it will feel like someone stabs you in the eye. On the upside, it will be rendered in hyper-realistic 3D graphics.

      --
      Live today, because you never know what tomorrow brings
  11. But will it improve Minecraft's graphics? by digitaldc · · Score: 5, Funny

    That's what I am worried about, I want my Minecraft landscapes to be rendered better.

    --
    He who knows best knows how little he knows. - Thomas Jefferson
    1. Re:But will it improve Minecraft's graphics? by Surt · · Score: 2

      No. That's a problem in the minecraft client, not in the hardware that displays it.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:But will it improve Minecraft's graphics? by Tolkien · · Score: 1

      Are you saying you want the blocks to be less blocky or more blocky?

    3. Re:But will it improve Minecraft's graphics? by TheL0ser · · Score: 1

      The blocks should be more blocky but look less blocky.

    4. Re:But will it improve Minecraft's graphics? by kyz · · Score: 2

      Minecraft uses LWJGL, the lightweight Java game library, which in turn uses OpenGL.

      A better graphics card, or better graphics driver, will render Minecraft better.

      --
      Does my bum look big in this?
    5. Re:But will it improve Minecraft's graphics? by Surt · · Score: 1

      Not unless minecraft improves the features they are using. It's a really primitive design, there's almost no way any existing card isn't rendering what minecraft puts out at maximum quality.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    6. Re:But will it improve Minecraft's graphics? by Colonel+Korn · · Score: 2

      The blocks should be more blocky but look less blocky.

      I want tessellated blocks. The entire Minecraft world should be a dynamic fractal, with the shape of each individual block mirroring the structure of the whole.

      --
      "I zero-index my hamsters" - Willtor (147206)
    7. Re:But will it improve Minecraft's graphics? by Anonymous Coward · · Score: 0

      Pretty sure the issue is that Minecraft is displayed using Voxels (Pixels with volume) rather than textured polygons.

      He did this because it is easier, but the graphics quality suffers some... a lot.

    8. Re:But will it improve Minecraft's graphics? by SheeEttin · · Score: 1

      I suspect that there is little optimization done in the world, so each cube gets two tris per (visible) face, even if it's part of a larger polygon.
      So no, I don't think a new graphics card will help that much. (You should play Cube 2: Sauerbraten, anyway.)

    9. Re:But will it improve Minecraft's graphics? by Narishma · · Score: 1

      Netbooks can't render it at decent speeds, unless you have one of the rare ones with an nVidia chip, or you turn all the effects down and set the draw distance to 2 feet or something.

      --
      Mada mada dane.
    10. Re:But will it improve Minecraft's graphics? by Narishma · · Score: 1

      You are wrong, it's displayed with textures cubes, not voxels.

      --
      Mada mada dane.
    11. Re:But will it improve Minecraft's graphics? by jones_supa · · Score: 1

      I think that would actually look more crappy. The sharp lego-feeling makes a nice artistic style.

  12. Re:RISC please by Surt · · Score: 1

    For the foreseeable future you can have your pick of ARM and x86.
    On the plus side, x86 has been pretty much RISC internally for a long time now. And a lot of the ISA has been changed over too. Once they tack on one or two more ISA extension you'll be able to have 100% of your code avoid the x86 path.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  13. AMD has already implemented DirectX 11 in its F... by drinkypoo · · Score: 1

    AMD has already implemented DirectX 11 in its Fusion low-power chips.

    As has nVidia in GTX 400.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  14. Intel integrated graphics at anandtech.com by IYagami · · Score: 4, Informative

    You can find Sandy Bridge GPU benchmarks at http://www.anandtech.com/show/4083/the-sandy-bridge-review-intel-core-i7-2600k-i5-2500k-core-i3-2100-tested/11

    "Intel's HD Graphics 3000 makes today's $40-$50 discrete GPUs redundant. The problem there is we've never been happy with $40-$50 discrete GPUs for anything but HTPC use. What I really want to see from Ivy Bridge and beyond is the ability to compete with $70 GPUs. Give us that level of performance and then I'll be happy.

    The HD Graphics 2000 is not as impressive. It's generally faster than what we had with Clarkdale, but it's not exactly moving the industry forward. Intel should just do away with the 6 EU version, or at least give more desktop SKUs the 3000 GPU. The lack of DX11 is acceptable for SNB consumers but it's—again—not moving the industry forward. I believe Intel does want to take graphics seriously, but I need to see more going forward."

    Note: all Sandy Bridge laptop CPU have Intel HD Graphics 3000

    1. Re:Intel integrated graphics at anandtech.com by CrashNBrn · · Score: 1
      Yet, you still need an i7 + intel integrated graphics and an i7 compatible motherboard to get the performance of a $~50 dedicated GPU. Pricewise, you could go with an AMD solution and a dedicated GPU in the $75-$100 range from Nvidia or AMD and still pay half as much for better 3D performance.

      The numbers look even worse for Intel if you grab an "off-the-shelf" dedicated GPU thats one generation older, e.g. a 1GB Radeon 4670 for ~$65.

      AMD also has Hybrid graphics, first introduced with the Puma or Spider platform:

      Hybrid Graphics
      The 780 chipset is the first product to use a "hybrid" multi-GPU set up, aptly named, Hybrid Crossfire. Hybrid Crossfire operates a discrete GPU (HD 34xx) in tandem with the IGP to boost performance above what either could achieve separately.

  15. What other kind of DirectX do you think there is? by fnj · · Score: 2

    Do you know some other way to do it? All graphics cards incorporate "hard-wired DirectX". If you are going to have graphics accelerators, they have to accelerate graphics. You can't meaningfully accelerate blits to frame buffers any faster than they already are. You have to accelerate higher level graphics abstractions. That's all DirectX is - an abstraction of higher level graphics operations. Any software, such as OpenGL, can (and does) tap into the more well chosen of those abstractions.

  16. DirectX who? by mutherhacker · · Score: 0, Troll

    Does anybody really care about DirectX anymore? Linux, Android and Apple are picking up pace. OpenGL all the way.

    1. Re:DirectX who? by Burnhard · · Score: 4, Informative

      Given that DX is driving innovation in graphics cards at the moment and that GL is playing catch-up, the answer has to be "yes".

    2. Re:DirectX who? by Joce640k · · Score: 1

      None of these chips execute 'Direct3D' or 'OpenGL' directly, they remap the functions to an internal 3D API.

      OpenGL and Direct3D do mostly the same things so it's not much of a hardship for the driver writers.

      --
      No sig today...
    3. Re:DirectX who? by Burnhard · · Score: 1

      Now we have "core" OpenGL and deprecation procedures, I expect it will get easier for them. But in recent years both Intel and ATI have spent far more on their D3D code than they have on their GL code, which is why both are buggy, with Intel standing out in terms of crapness.

    4. Re:DirectX who? by McTickles · · Score: 1

      Try harder... When I read this I wanted to burst: "Microsoft fanboi", actually MICROSOFT FANBOY! Actually OpenGL is driving innovation more but perhaps in a less flashy way that the latest whatever-shootin-game-is-popular-nowadays OpenGL has serious uses, like medical imaging, engineering etc... (on top of gaming) DirectX has... big budget run-of-the-mill gaming The winner is obvious.

    5. Re:DirectX who? by Burnhard · · Score: 1

      I don't think so, no. Game development is driving consumer graphics technology, not medical imaging or engineering.

      In future I expect GL to take the lead again because of its use in mobile devices. If I had to choose, I'd choose core GL (without all the extraneous crap that bloats it out) over D3D, because of its cross-platform possibilities, but at the moment I'm developing with D3D, because there's just a whole lot more in terms of libraries and tool chains that use it.

    6. Re:DirectX who? by McTickles · · Score: 1

      Yes CONSUMER graphics; stuff that allows you to watch 1080p movies and think it is somehow new or groundbreaking. That is what CONSUMER graphics is about...

    7. Re:DirectX who? by Burnhard · · Score: 1

      That's not what it's about at all, no. Please refrain from having an opinion on things you obviously know little about.

    8. Re:DirectX who? by McTickles · · Score: 1

      Oh really? I work in graphics programming (notably OpenGL-based) and have done so for about 15 years now.
      Don't dare tell me that the DirectX "consumer" crowd isn't just kids playing their Xbox and watchig HD pr0ns and hollywood blockbusters on their Windows Media Center ?
      Yeah I am sure their technical requirements must just beyond imagination and only DirectX can pull it off!

      --

      http://www.twilightcampaign.net/

    9. Re:DirectX who? by Burnhard · · Score: 1

      Oh really? I work in graphics programming (notably OpenGL-based) and have done so for about 15 years now

      So, having not worked with D3D, you find yourself qualified to comment?

      Don't dare tell me that the DirectX "consumer" crowd isn't just kids playing their Xbox and watchig HD pr0ns and hollywood blockbusters on their Windows Media Center ?

      Yes, that's exactly what they're doing with their NVIDIA and ATI graphics cards. What exactly are you arguing here?

      Yeah I am sure their technical requirements must just beyond imagination and only DirectX can pull it off!

      Before GL 4.1, that was the case, yes. DX10/11 and to an extent 9, made new features available. Drivers for OpenGL are generally more buggy than those of D3D (apart from NVIDIA based cards), because D3D is where the market is at the moment. Not the 1% doing CAD, the 99% playing games.

      What's your point?

    10. Re:DirectX who? by McTickles · · Score: 1

      Who said I didn't work ON DirectX *cough*...

      My point is exactly that: Direct3D is deficient in everything EXCEPT games. OpenGL is effecient for everything INCLUDING games.

      The market as you call it is just Microsoft pushing dollars to software and hardware people to convince them to push for DirectX while in fact it would be in their own best interest to pay more attention to OpenGL, you know cross-platform and everything.

      The market for DirectX is kids drinking MS koolaid

      The market for OpenGL is anyone with a brain

      Goodnight sir, enjoy your MS (free market, rofl) delusions.

      --

      http://www.twilightcampaign.net/

    11. Re:DirectX who? by Burnhard · · Score: 1

      The market for OpenGL is anyone with a brain

      Oh I see, you're a Linux troll. The reason you prefer OpenGL is because you can't use anything else.

      I'm not sure why you have to be such a cock about it though.

    12. Re:DirectX who? by McTickles · · Score: 1

      I can use DirectX very well in Wine, thank you for bringing it up ;)

      --

      http://www.twilightcampaign.net/

    13. Re:DirectX who? by Burnhard · · Score: 1

      Wine will give you 1/2 to 3/4 the performance of native D3D, along with all of the bugs not present in the original. It also doesn't support D3D 10/11 (at the moment). Again, I don't know why you have to be such a cock about it.

    14. Re:DirectX who? by McTickles · · Score: 1

      Of course you do not get nearly as much performance, D3D on Wine is a wrapper around OpenGL, if D3D would be Linux native this wouldn't be an issue.

      However the speed of OpenGL compensates some of the losses introduced during the D3D calls translation process.

      Again, I don't know why you have to be such a MS fanboy, and also why MS has to be such a cock and simply not give up on D3D and promote OpenGL, they are only hurting developers in the long run (by decreasing code portability)...

      --

      http://www.twilightcampaign.net/

  17. DirectX isn't open by bussdriver · · Score: 1

    OpenGL has to please a large group with more uses than just games; it is done with input from the wide range of developers that use it. Its open, more democratic.
    The DirectX dictatorship is faster and likely more efficient (in a way) but it comes at a price that wiser people are not willing to pay.

    I'll take slow freedom.

    If they could do everything ass-backwards without a speed loss just to make it extremely hard to port to/from OpenGL DirectX would do that. If they really just wanted to move faster, they could add layers above OpenGL and hack in new features into OpenGL; essentially fork it. They don't because there intention is not merely to be ahead of the curve; its about power.

    1. Re:DirectX isn't open by McTickles · · Score: 1

      Exactly DirectX is about market control. DirectX is actually technically quite horrible to work with if you do any serious graphic programming; I am NOT talking about making games here where now adays you just load your models and slap the same shaders we see in all recent games. I am talking about stuff that is actually difficult to do right, where you need precision and not for it to just look pretty. I am talking about engineering, medical, science here. DirectX is for kids OpenGL is for men

  18. They actually may by melted · · Score: 1

    They actually may, seeing that the entire GUI frontend of EVERYTHING in Vista and Windows 7 is basically a multithreaded version of Direct 3D. Those "reflections" on the edges of the window frame? They're textures. And textures require mapping.

  19. Re:AMD has already implemented DirectX 11 in its F by Surt · · Score: 2

    gtx 400 isn't integrated onto a cpu, which I think was the point.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  20. Re:RISC please by sexconker · · Score: 2

    Nvidia is making ARM CPUs.
    The next version of Windows will run on ARM.

    So, yes.

    And if you're a Linux zealot, you can compile your kernel for whatever target hardware you want.

  21. Re:RISC please by the+linux+geek · · Score: 4, Insightful

    Why? What RISC architecture provides the same price/power/performance ratio that x86 provides?

    POWER is fast and has an excellent power/performance, but entry-level systems cost ~$3500 after discounts.
    Itanium is fast, but expensive and power-hungry.
    MIPS is fast and power-efficient, but none of the players in the high-performance MIPS market have any interest in anything but network processors.
    SPARC gives you two options - SPARC64 (slow, expensive, power-inefficient) and SPARC T-series (fast, but only for throughput-driven workloads; expensive; fairly power-hungry)
    ARM has good power and price characteristics, but is slow compared to any production x86 chip except the Atoms and ULV stuff.

    Basically, I'm not seeing a credible alternative to x86 for the market that it thrives in. If you want to pay up and get a nice fast RISC system, they're out there; alternatively, if you want a somewhat slower one for cheap, ARM is always available.

  22. and if... by aeoo · · Score: 1

    So what? If you don't like closed content, just don't use it!

    And if you don't like the CPUs that support the creation of the closed content, just don't buy them!

  23. I hope .... by PPH · · Score: 1

    ... Intel will make it easy to re-flash the chipsets when DirectX 12 comes out. Or to install OpenGL firmware instead.

    --
    Have gnu, will travel.
    1. Re:I hope .... by Narishma · · Score: 1

      If the hardware supports the new features of DX12 they'll just update the drivers, but if it requires new hardware there's nothing they can do about it.

      --
      Mada mada dane.
  24. Re:AMD has already implemented DirectX 11 in its F by jisatsusha · · Score: 1

    This isn't about just having a DirectX implementation, it's about having a general purpose CPU with graphics capabilities on the same chip.

  25. But will your license allow it ... by perpenso · · Score: 1

    Will Intel provide documentation so that other OSes will be able to make use of this feature ?

    Sure. They already support Linux with other software products. They are a hardware company after all.

    However if your preferred software license prevents content providers from support your operating system of choice that is not Intel's fault is it?

    1. Re:But will your license allow it ... by HiThere · · Score: 1

      Yes.

      Yeah, I know that as you stated the question the answer is clearly no, but you have an invalid presupposition. This means, under logic, I can derive any conclusion I feel like.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    2. Re:But will your license allow it ... by hairyfeet · · Score: 2

      I'd say it is definitely Intel's fault if they load the chip with DRM BS that can only be used by signing NDAs and agreeing not to share your work, which from the looks of the Bridge chips really wouldn't surprise me. You know, I may not be a Linux guy but I actually do feel kinda sorry for them right now, as it looks like they are gonna get a butt raping that made the GMA 500 look Linux friendly.i mean it was bad enough when there are chunks of the video chip they can't get thanks to HDMI, thus giving them the choice of shitty binary blobs or crippled drivers, but now Intel is gonna pile the DRM into the CPU itself so basically their whole CPU will be crippled!

      Frankly the future ain't looking good for Linux outside of embedded devices ATM. Both AMD with Bobcat/Bulldozer and Intel with Sandy/Ivy Bridge are moving more of the GPU into the CPU, and since I'm sure DX11 hooks into the HDMI support Linux guys will be looking at shitty locked down drivers or crippled drivers, their choice. All it will take is for Intel to add a couple of levels of "next gen" DRM and AMD to play along for the CPU to run like an old P3 unless you sign an NDA and agree to play ball, which by the very nature of Linux is impossible. You know as much as I hate to agree with RMS on...well pretty much anything at all, all this DRM into general purpose CPUs looks to me like one more step towards Stallman's right to read story becoming a reality.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    3. Re:But will your license allow it ... by GooberToo · · Score: 1

      You sound sincere in your comments so I'm not sure you're trolling. But man, oh, man, do your comments seem, well, crazy...

      You know, I may not be a Linux guy...thus giving them the choice of shitty binary blobs or crippled drivers

      So rephrasing your comment we have, "They have a choice equal to what THE REST OF THE WORLD uses or a crippled driver." So basically you feel bad for Linux people because they are in the same boat as the REST OF THE WORLD; seemingly, including you. WTF? That's crazy - troll talk.

      Frankly the future ain't looking good for Linux outside of embedded devices ATM.

      You know, the more I have to re-read your comment, the more I'm convinced you really are trolling. So lets see, Linux is growing in ALL market segments, including the desktop and server market, but especially in the embedded area and suddenly things don't look good for Linux. Only a troll would look at a pile of gold and say, "eh - but its heavy."

      So basically you're complaint is you feel sorry for Linux people because Linux is growing by leaps and bounds and at worst, is in the exact same boat as the rest of the world for support? Your post literally hurts the head its so illogical and irrational. Which now makes me thing you are trolling...

    4. Re:But will your license allow it ... by hairyfeet · · Score: 2

      Actually it is obvious you haven't used Windows in awhile, because thanks to unified driver arch they "just work" and have for quite awhile now, as long as you stay away from the bleeding edge beta stuff. And show me where exactly is Linux doing good in desktops? Can I pick up a Linux desktop in Walmart? Best Buy? Nope, hell they don't even sell Linux on netbooks anymore.

      And if you think "growing by leaps and bounds" is a piddly 1% of the desktop, less than 30% of the servers and falling last I checked, and on smartphones that have been TiVo'd? Well then it doesn't matter what I say, because you are so far beyond drinking the koolaid you are actually mainlining the flavor crystals. the ONLY place Linux is getting any real "gains" is Android, which has about as much to do with a real Linux distro as my router does with Windows XP. One is a stripped down embedded device with major fragmentation, very little GPL compliance, and notice Android is STRICTLY based on GPL V2 code, aka "welcome to TiVo!", whereas the other is a full OS. Linux on the desktop? Practically DOA, the numbers have been pretty flat for quite awhile now. Linux on the server? As I said last numbers I saw had it falling and had it fourth behind Windows, various Unix, and IBM mainframe OS (sorry I can't remember the exact number name for that one) so I honestly don't see these "great leaps and bounds" but I'm sure you can provide citation for something other than Droid, yes?

      And isn't it funny how if you say to a FOSSie anything other than "Gee, isn't Linux swell? It sure is Biff, and RMS smells like cotton candy!" they instantly start throwing words like troll and shill around? But I guess that is what I get for actually feeling sorry for someone whose philosophy is about to get them train fucked. Meanwhile I have this wonderful little driver tool I just update once a month or so on my flash and ALL hardware from pretty much the last ten years or so "just works" on every Windows for the past decade. Just put in the flash and hit run. And the graphic drivers in particular run just beautifully, time after time after time. So I really am sorry you're about to get fucked thanks to on chip protected path, but since MSFT signed the NDA we Windows users just don't have to worry about such things.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    5. Re:But will your license allow it ... by GooberToo · · Score: 1

      Actually it is obvious you haven't used Windows in awhile

      Its obvious you're either a trolling idiot or simply dumber than a bag of hammers. I never said anything about Windows. Not one bit. The rest of your rant is full of further idiocy and stupidity.

      The simple fact is, Linux is GROWING in every market segment. Some more than others. Period. To misrepresent, as you absolutely have done, proves malice or stupidity.

    6. Re:But will your license allow it ... by hairyfeet · · Score: 1

      Citation please? because otherwise you are simply shilling or as some of us locals like to call it "full of shit". So lets see some numbers, because as I said last numbers I saw was Linux at 1% and flat on desktops, 30% and down by 4% on servers. The ONLY place it had shown growth was in embedded which as I pointed out means nothing thanks to GPL V2 and the "TiVo loophole".

      And the only idiot here is YOU Goober (how appropriate a UID there) because yet again you show NOTHING but anecdotes. I pointed out a very well known fact that thanks to HDMI Linux drivers have less functionality, which is why Linux is either stuck using behind the curve binary blobs or crippled free drivers, and all you do is throw insults when I point this out.

      So don't blame me because your OS design doesn't allow NDAs. As I pointed out, which was even featured in TFA, the future is integrated CPU+GPU, with what I've read even with a discrete the GPU will still be used for other jobs like physics...except again in Linux thanks to the whole HDMI thing. Hell don't believe me, go look at the ATI developers site and read for yourself Goober. The reason they can't just hand over the code for the GPU is the fact that they can't hand out the code to protected path which is now built into EVERY single GPU out there. So the ONLY way for Linux to have full functionality on these new chips is to reverse engineer protected path, which even then I doubt they'll be allowed to release in the west thanks to DMCA. After all the whole point of protected path is copyright protection, which DMCA says is a no no to get around. Again don't blame me, I'm not the one that designed the thing I just pointed out it will fuck Linux because you can't have NDAs in Linux.

      Now lets see those citations along with your explanation on how Linux is gonna magically get around all this embedded DRM and do so WITHOUT using binary blobs which by their very closed source design makes them inferior on Linux since the kernel guys can't do anything with them. These are not problems for Apple or MSFT since Apple chooses their own hardware and MSFT worked with the big three chip makers to design a new hardware subsystem that integrates with protected path. You can act pissy all you want, but it won't make 1+1=3 nor will it make it so Linux can use and support the hardware DRM being built into all the new chips.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  26. Boycott effectiveness without alternatives by tepples · · Score: 1

    That said, boycotting closed media is likely to be just as effective as boycotting hardware that supports it

    In other words, not effective. There aren't many (color) feature films or video games that are A. reviewed by the mainstream media (hence notable) and C. distributed under a license for free software and free cultural works from release day. This might have something to do with the fact that to my knowledge, nobody has yet exhibited a motive other than profit that can sustain a singular vision and production values comparable to mainstream movies and games. Free software succeeds at libraries and applications, which are defined by concrete requirements, but the requirement for a movie or game is less clear: a balance between familiarity and novelty combined with competence. So it appears fnj is right: good luck getting gamers to give up high-quality video games for the cause.

  27. DirectX 11 for windows 7 by sneijder34 · · Score: 0
  28. Re:RISC please by HiThere · · Score: 2

    It really depends on what you mean. If you mean strict RISC, it was too late the day the term was coined. If, OTOH, you mean a nearly orthogonal architecture that is general purpose (plus the ability to call on specialized functions from attached processor chips), that seem, to me, a real possibility.

    Before you jump, though, you must decide on what is the longest word size your computer will address and what is the smallest unit it will address. The larger (and the smaller) you go, the harder the task will be. If all you need is bytes and 64 bit words, then it's quite doable with current technology. (Actually, this is as of a decade ago.) If you want bit level addressability and 128 bit words...you're probably on the cutting edge of possibility right now. (Note that I didn't say practicality.)

    The think is, an almost orthogonal architecture expands its requirements tremendously as you increase the dynamic range of operations. If you only operate on bits and bytes, it's nearly trivial. (8-bit computers). When the longest word is a double byte, each opcode needs to come in three variants. If you do bits, bytes, double-bytes, and quad-bytes, then each must come in four variants. Four variants can be specified in two bits. Now if you want to have 64 commands in four variants, that's one byte for the opcode. Then each but none of those include specification for the addresses on which it is operating. For economy we define the lower 4K bytes of address space to be the registers. And we make all addresses the same length. but how long? Well, we've got 64 instructions, we could divide it in half and have 32 that address different lengths of addresses. Or we could break symmetry, and have, say, 8 that address a 64 bit address space, 8 that address a 24 bit address space, and 48 that address the 4K registers. (Note that the registers vary in size depending on which instruction mode is addressing them.)

    So it could (easily?) be done. Whether something that strict is desirable is a different matter.

    OTOH, I do agree that the current processors are overly complex.

    P.S.: The precise allotment I used wouldn't be a good approach. I didn't bother to figure things out carefully at all, but just laid it out on the fly. E.g., Why 48 operations on the registers? Just because I had that many bits available. I didn't bother to figure out what they would be.

    OTOH, and interesting approach might be to implement, say, Parrot in hardware. (That's a feasible target and fairly well specified already.) But I'm not sure that it's what you mean by RISC.

    (P.S.: I'm talking well out of my field here, if it wasn't obvious.)

    --

    I think we've pushed this "anyone can grow up to be president" thing too far.
  29. It'll get even better by Anonymous Coward · · Score: 0

    Rumor was that Haswell might get rid of the fixed function pipeline and add some more extentions (I think it's called that) gained from Larrabee. AFAIK AVX or some other execution extention (yes it's probably not that) was from Larrabee anyways. I believe Anand coverd that.

  30. Linux will be definitively be supported by feranick · · Score: 2

    Linux will receive support directly from Intel for Ivy Bridge, with better timing than for Sandy Bridge (whose support for Linux was notably very late): http://www.phoronix.com/scan.php?page=news_item&px=ODk3Nw

    1. Re:Linux will be definitively be supported by GooberToo · · Score: 2

      Its worth noting that Linux now has a long tradition with Intel at receiving support first because the code base is readily available for development, experimentation, and testing. So chances are, most any new feature is going to be implemented on Linux first.

    2. Re:Linux will be definitively be supported by feranick · · Score: 1

      You are very right. But by Intel's own admission, support (both in Kernel and X) for Sandy bridge came fairly late in development. As a result, Sandy Bridge is only supported in the very latest kernel (2.6.37) and X. This means that if you buy a PC running Sandy Bridge now, no active and stable distro will support it out of the box (backporting won't be feasible because of the extensive and invasive changes that this support will require). Ubuntu Natty will support it though, but that will happen in April. Things will be different for Ivy Bridge, and Intel is working hard, to make support available in mainstream kernel and X as soon as possible.

    3. Re:Linux will be definitively be supported by GooberToo · · Score: 1

      Informative to say the least. Thank you.

  31. Much like a 0.6l V12? by Anonymous Coward · · Score: 0

    If Intel's track record is anything to go by, it'll be slow & will do opengl 2.1.

  32. Dear everyone: by Anonymous Coward · · Score: 0

    Stop saying video cards/chips are "DirectX Whatever" capable or compatible or whatever. DirectX is an API, not a specification, or at least I hope to fuck that is the case. If Microsoft is telling graphics card makers how to make their cards, then something is seriously goddamn fucked up in the world of computers.

    It should go the other way -- graphics card makers create, Microsoft programs to allow programmers to access it.

    Either everyone is really stupid and ignorant of what APIs are, or Microsoft is more of a goddamn overlord than I even thought. Either way, shit needs to change.

    1. Re:Dear everyone: by Narishma · · Score: 1

      They aren't telling them how to makes their cards, they are telling them what features they have to support in order to be called a DirectX whatver compatible card.

      --
      Mada mada dane.
  33. Interesting possibilities by TiggertheMad · · Score: 2

    These days each version of directx specifies a set of required features. A "DirectX 11 card" means a card that implements all the features required by DirectX 11. In this context it's perfectly reasonble to ask whether those features will be exposed to other operating systems.

    this is a kind of a interesting line of thought to follow. One would suppose that the DX11 chip will be proprietary hardware acceleration that will integrate with the API. Now, because this is being baked into chips by Intel, they will have to provide documentation for anyone who wants to write drivers for this. If they don't provide documentation and/or to anybody but MS, I would think that they will probably run afoul of monopoly or racketeering laws. IANAL, but I don't think you can get away with that that sort of thing. In any event, the hardware can/will be reverse engineered and direct x will become a multi-platform feature. I don't really see this as a band thing, because while OGL is pretty awesome, a little competition is healthy for everybody. Here is hoping that this 'opens up' DX a little more and spurs more innovation all around.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  34. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  35. Unexpected delays by Anonymous Coward · · Score: 0

    They would have published benchmarks too but they are still waiting for crysis to finish rendering the first frame...

  36. is this the best use of die space & RAM bandwi by hxnwix · · Score: 2

    The GPU on sandy bridge consumes die area approximately equivalent to two CPU cores.

    Unified memory architecture is an elegant thing, but it does require storing the framebuffer in main memory. At 1920x1080 with 32-bit color, the framebuffer is close to 64MiB. This will typically be refreshed at 60Hz, requiring 3.7GiB/s of memory bandwidth. That is quite a lot of bandwidth to be consuming 100% of the time. Incidentally, I recall that on my old SGI O2 R10k, it surprised me to find that algorithms touching only the CPU and memory ran a third slower at maximum resolution vs at 800x600. This was not a happy discovery given that the machine cost $19,995 and was meant to excel at graphics.

    I realize that Intel GMA is not meant to excel at anything at all save for ripping some additional cash from my hand, but there's no need to integrate brain damaged graphics or wireless to achieve this. I would gladly pay for additional L3 cache or another CPU core or two.

  37. Where is a 2000 vs 3000 GPU comparison by Chuck+Chunder · · Score: 1

    The article linked compares the HD Graphics 3000 in the i5-2500k and i7-2600k against the HD Graphics 2000 in the i3-2100. It seems to me that it's impossible to judge the two different GPUs from that comparison because the CPU differences will have a significant effect as well as the GPU differences.

    It's be nice to see a graphics performance comparison of an i5-2500 vs an i5-2500k or i7-2600 vs i7-2600k so the non-GPU differences are minimal.

    --
    Boffoonery - downloadable Comedy Benefit for Bletchley Park
  38. Re:AMD has already implemented DirectX 11 in its F by drinkypoo · · Score: 1

    General purpose x86 CPUs have had instructions useful for doing graphics since the Pentium MMX. The first processor I'm aware of which really had substantial silicon for doing this is either the PPro, R5000, or Pentium MMX... depending on how you measure it.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  39. real servers seem to use pci based video ati by Joe+The+Dragon · · Score: 1

    real servers seem to use pci based video mostly ati bases chip with about 32M video ram.

  40. Re:is this the best use of die space & RAM ban by faragon · · Score: 1

    At 1920x1080 with 32-bit color, the framebuffer is close to 64MiB. This will typically be refreshed at 60Hz, requiring 3.7GiB/s of memory bandwidth.

    You're wrong. 32-bit is 4 bytes, so 1920*1080*4 is 7.9MiB/frame, 474MiB/s at 60FPS. With 20GB/s memories is not such a big problem. Of course, a dedicated bus and memory is better.

  41. Nothing new here by speedlaw · · Score: 1

    I was very happy when my new computer had a 166 mhz chip with "MMX Technology". They even included a pod racer game to show it off. It's all one generation away from being "on one chip" All of it.

  42. Re:RISC please by CompMD · · Score: 1

    "SPARC T-series (fast, but only for throughput-driven workloads; expensive; fairly power-hungry)"

    Power hungry? They were marketed as super low power chips. I'm pretty sure there wasn't even a fan on my 8-core UltraSPARC T1.

  43. My Sweet Lord by tepples · · Score: 1

    As far as licenses go, as long as I'm allowed to listen to it, I don't see a problem

    If you write your own song, and part of it happens to be similar enough to a song you had heard years ago, you have infringed. Bright Tunes Music v. Harrisongs Music.