The difference in userbase between the PS3 and 360 is negligible (35 million vs 40 million) as far as developers are concerned. As far as Sony losing money on the PS3, that hasn't been the case since around march of this year in the USA, and a couple of years back in other regions where the PS3 is sold at a higher price. That article you linked is a bit old.
Why compare it with something unrelated (going to the movies) when you can compare it to the competition. Neither Sony, Nintendo or PC games make you pay to play online.
Those are too overpowered and expensive for what he needs. Any Intel chip should be able to run Google Earth and Quake 3 and do 1080p video. And if he wanted a card instead, both AMD and nVidia have a lot cheaper cards than those that would work very well.
You mean like they did with nearly all their previous games? The only game they've ever supported commercially was Quake 3 and it sold roughly the same number of copies as the Mac version. In fact they said last week at Quakecon that there were more people playing Quake Live on Linux than Mac. As for the different distributions, if a bunch of indie devs can make deb, rpm and tgz packages for their games, there's no reason bigger companies can't.
In this case it doesn't matter since they weren't selling the game to begin with. And the game is using the id Tech 3 engine which they opened a few years ago.
Making sure the software can't kill the hardware is usually the job of the driver developers. The problem is that in those days application developers were also driver developers, especially when it comes to graphics.
They aren't assuming any such thing. They are only looking for life as we know it on Earth, that's why they only look for Earth-like planets. You can't look for other types of life because you wouldn't know where to start or what to look for anyway.
Does plate tectonics depend on the size of the planet? I mean there are some moons around Saturn or Jupiter that have plate tectonics but are a lot smaller than Venus.
Correction: Valve refused to touch the PS3, this has changed now. Also it's not because the hardware is awful but only because Valve didn't have the people who were familiar with it.
The drivers should be available in the next few days. As for the games, the vast majority of them are written for DX9 level graphics cards thanks to the dominance of consoles this generation, so you could say the same thing about DX11 games.
Didn't Ubisoft release one such game just last year? Or was it this year? I don't remember. The only reason I remember it is that it was the first to use their new DRM scheme that requires being connected to their servers in order to play the game.
The difference in userbase between the PS3 and 360 is negligible (35 million vs 40 million) as far as developers are concerned.
As far as Sony losing money on the PS3, that hasn't been the case since around march of this year in the USA, and a couple of years back in other regions where the PS3 is sold at a higher price. That article you linked is a bit old.
Why are you bothering with ebay? Why not just buy it from Amazon or something. Like this one that only costs $140: http://www.amazon.com/Street-Fighter-FightStick-Tournament-Playstation-3/dp/B001M22WN8/ref=sr_1_2?ie=UTF8&s=videogames&qid=1283354269&sr=8-2
Why compare it with something unrelated (going to the movies) when you can compare it to the competition. Neither Sony, Nintendo or PC games make you pay to play online.
That's Tecra, not Tegra. Tegra is an ARM SOC made by nVidia.
Wait, I'm confused. Are you talking about Julian Assange or the US military?
Those are too overpowered and expensive for what he needs. Any Intel chip should be able to run Google Earth and Quake 3 and do 1080p video. And if he wanted a card instead, both AMD and nVidia have a lot cheaper cards than those that would work very well.
That's just one example of using occlusion queries. They are used for many other things.
You mean like they did with nearly all their previous games? The only game they've ever supported commercially was Quake 3 and it sold roughly the same number of copies as the Mac version. In fact they said last week at Quakecon that there were more people playing Quake Live on Linux than Mac. As for the different distributions, if a bunch of indie devs can make deb, rpm and tgz packages for their games, there's no reason bigger companies can't.
Why would Apple care about Sony's OpenGL ES implementation? It's slow and nobody uses it on the PS3.
They didn't have a choice. It's either OpenGL or invent their own proprietary API. I doubt Microsoft would let them use DirectX.
No, because the Wii lacks features such as shaders that are used heavily in Rage.
In this case it doesn't matter since they weren't selling the game to begin with. And the game is using the id Tech 3 engine which they opened a few years ago.
That would be id tech 3, the quake 3 engine. They licensed it for Medal of Honor, then Call of Duty and kept improving it.
Making sure the software can't kill the hardware is usually the job of the driver developers. The problem is that in those days application developers were also driver developers, especially when it comes to graphics.
This should be modded Insightful, not Funny.
They currently use OpenGL 1.x or XRender. Maybe even OpenGL 2.x for some effects.
Who said anything about women?
They aren't assuming any such thing. They are only looking for life as we know it on Earth, that's why they only look for Earth-like planets. You can't look for other types of life because you wouldn't know where to start or what to look for anyway.
Does plate tectonics depend on the size of the planet? I mean there are some moons around Saturn or Jupiter that have plate tectonics but are a lot smaller than Venus.
Correction: Valve refused to touch the PS3, this has changed now. Also it's not because the hardware is awful but only because Valve didn't have the people who were familiar with it.
The drivers should be available in the next few days. As for the games, the vast majority of them are written for DX9 level graphics cards thanks to the dominance of consoles this generation, so you could say the same thing about DX11 games.
Glyphs? All I see is a bunch of squares.
Didn't Ubisoft release one such game just last year? Or was it this year? I don't remember. The only reason I remember it is that it was the first to use their new DRM scheme that requires being connected to their servers in order to play the game.
ARM processors are nowhere near as powerful as PPC or x86.It doesn't make sense for Microsoft to use them in a console.
What makes you think those developers are interested in getting people to use Linux?