The guy announced he "cracked" the PS3 and released an exploit that needs OtherOS (as well as some hardware) to work, a few weeks later Sony removes OtherOS. That's the most logical explanation. Then again we're talking about Sony here, so who knows...
You can play both of those with emulators on PC. If you wanted native versions, except for Smash Bros there aren't many games like that on consoles either.
id hasn't really released anything since Doom 3 in 2004 and their next game is being made primarily for the consoles, even though there will be Windows and Mac versions. As for Crytek, after Crysis didn't sell as well as they wanted (and it didn't help that not many people could actually run it), they switched their focus to consoles, going so far as to buy a console developer (Free Radical Design). Unfortunately, supporting PC doesn't mean just releasing a port of the console version of your game, that's what they mean when they say those studios "abandoned" PCs.
I thought the crappy Intel IGPs didn't support vertex shaders, and only "supported" pixel shaders by running them on the CPU. By crappy I mean the likes of the GMA 950 you find in most netbooks.
You keep talking about fighting games as if there are none on PC but you can find them easily, either legally like Street Fighter 4 or BlazBlue that came out last year, or emulated. There's no problem playing on the same PC, it works as well as playing on the same console.
It's not wasted. They'll try again tomorrow to dock and if they can't, the cargo will just come back to Earth in a few days and burn in the atmosphere.
You can see the evidence if you open a PS3 with PS2 backwards compatibility, and one without and compare their motherboards (or go to a website that does that sort of thing). Then you'll see that the newer ones don't have the PS2 chips. PS2 emulation on PS3 always relied on PS2 hardware inside the PS3. At first it had both the CPU and GPU, then they removed the CPU and emulated it on the Cell processor but left the GPU in there. Finally they removed the GPU so it wasn't possible to run PS2 games anymore. I don't think the PS3 is powerful enough to emulate PS2 games at full speed in software.
The article says that the project was planned as a multiplatform game from the start, using stuff like OpenGL, OpenAL, Freetype and so on. It still took them 2 months to port to Linux, after they have already ported it to a similar system (MacOS X).
Well IMO it depends on what you mean by indie. If it's one or two people, the the iPhone or Android or similar is the way to go. If it's a small team of 10 or less people then you should form a small company and get in contact with Sony or Nintendo. There are a lot of indie games on the PSN and WiiWare. I don't have an Xbox so I don't know if it's the same with Microsoft. That is of course assuming you don't want to make a PC game for whatever reason.
What does that have to do with anything? They also removed the serial and parallel ports in the PS One, the hdd expansion compartment in the Slim PS2, and the UMD drive in the PSP Go. Microsoft does this too. The new 360 has a different hdd compartment that it's incompatible with the older models, and they removed the memory card slot. But all of this is off-topic.
I'm guessing he was talking about GTA 4. It requires more resources than Crysis to run properly.
The guy announced he "cracked" the PS3 and released an exploit that needs OtherOS (as well as some hardware) to work, a few weeks later Sony removes OtherOS. That's the most logical explanation. Then again we're talking about Sony here, so who knows...
Funny you say that now that GeoHot, the guy who was basically responsible for Sony removing OtherOS, has given up on cracking the PS3.
When the next generation of consoles arrive.
You can play both of those with emulators on PC. If you wanted native versions, except for Smash Bros there aren't many games like that on consoles either.
id hasn't really released anything since Doom 3 in 2004 and their next game is being made primarily for the consoles, even though there will be Windows and Mac versions. As for Crytek, after Crysis didn't sell as well as they wanted (and it didn't help that not many people could actually run it), they switched their focus to consoles, going so far as to buy a console developer (Free Radical Design). Unfortunately, supporting PC doesn't mean just releasing a port of the console version of your game, that's what they mean when they say those studios "abandoned" PCs.
I thought the crappy Intel IGPs didn't support vertex shaders, and only "supported" pixel shaders by running them on the CPU. By crappy I mean the likes of the GMA 950 you find in most netbooks.
You keep talking about fighting games as if there are none on PC but you can find them easily, either legally like Street Fighter 4 or BlazBlue that came out last year, or emulated. There's no problem playing on the same PC, it works as well as playing on the same console.
It's not wasted. They'll try again tomorrow to dock and if they can't, the cargo will just come back to Earth in a few days and burn in the atmosphere.
All PS3s (and PS2s and PSPs) can play PS1 games.
You can see the evidence if you open a PS3 with PS2 backwards compatibility, and one without and compare their motherboards (or go to a website that does that sort of thing). Then you'll see that the newer ones don't have the PS2 chips. PS2 emulation on PS3 always relied on PS2 hardware inside the PS3. At first it had both the CPU and GPU, then they removed the CPU and emulated it on the Cell processor but left the GPU in there. Finally they removed the GPU so it wasn't possible to run PS2 games anymore. I don't think the PS3 is powerful enough to emulate PS2 games at full speed in software.
I was thinking about the PSP, not the phones.
Why would Sony want these ports? They are for platforms that directly compete with Sony's.
They lose money from the people who play this on their iPhone when they could have sold them a PSP or PS3.
Why would they sell the games on the competitors' platforms when they can and already do it on their own platforms?
If that was the case, why would the last 3 or 4 versions be released only on Sony hardware? I think Sony owns the IP.
The article says that the project was planned as a multiplatform game from the start, using stuff like OpenGL, OpenAL, Freetype and so on. It still took them 2 months to port to Linux, after they have already ported it to a similar system (MacOS X).
Well IMO it depends on what you mean by indie. If it's one or two people, the the iPhone or Android or similar is the way to go. If it's a small team of 10 or less people then you should form a small company and get in contact with Sony or Nintendo. There are a lot of indie games on the PSN and WiiWare. I don't have an Xbox so I don't know if it's the same with Microsoft.
That is of course assuming you don't want to make a PC game for whatever reason.
Click on the little football icon to double the fun.
What does that have to do with anything? They also removed the serial and parallel ports in the PS One, the hdd expansion compartment in the Slim PS2, and the UMD drive in the PSP Go. Microsoft does this too. The new 360 has a different hdd compartment that it's incompatible with the older models, and they removed the memory card slot. But all of this is off-topic.
The PSPGo is still just another revision of the PSP. It has the same specs as the older ones as far as developers are concerned.
Sony did this with every console they made, not just the PS2. The latest was the Slim version of the PS3 which was released last year.
Wait, PSP3? Did they release the PSP2 when I wasn't looking?
When your dentist or grocery store increase their prices it's by a few dollars, not dozens of millions.
The problem with relying on the Russians is that they keep increasing prices every few years.