Sony Overtakes Rival Nintendo In Console Sales
An anonymous reader writes "For the first time in eight years, Sony has overtaken Nintendo on the total number of game consoles sold. Sony sold 18.7 million consoles in the last financial year, compared to Nintendo sales of 16.3 million. Sony's PlayStation 4 has emerged as the bestselling 'new-gen' console. But demand for Nintendo's Wii U — with its touchscreen controller — has lagged far behind the original Wii, which was the most popular hardware of the last generation."
It's worth noting that Nintendo's highest selling console is still the 3DS, with more units sold in 2013 than Wiis and Wii Us combined.
Isn't Wii U considered to be a failure with no good games to sell the console so far?, and it might still have time to beat PlayStation 4 if the next Mario Kart makes people actually buy it.
It is a bit telling when a company considers it a great success to beat a product that another company considers a failure.
That's possibly why in Nintendo's Frankfrut am Main office, about 20% of employees were laid off.
Oh the flip side of financial news.
All hope abandon ye who enter here.
I purchased almost every Nintendo console up until the Wii. I grew up on the original Nintendo and Super Nintendo. Stopped at the Wii.
Nintendo's marketing after the Wii was not effective. They should fire whoever named the console, and especially since they named the follow up console "Wii U". I didn't even know that the Wii U was so much different & better than the Wii.
Nintendo needs to wake up and smell the coffee. They should title their next console with "Nintendo" in it, to get all the nostalgic people back on. Or at least come up with a less silly name.
I used a wii console and my dick fell off
Mod as insightful - people must be warned
But both are gimmick based. The Wii's gimmick was the motion controller. That interested a lot of people, they thought it looked really neat and wanted to try it. Of course you discovered that it wasn't quite as cool as it first seemed, and many games really didn't play that well with it, but it drove console sales pretty well. People liked the gimmick and wanted in, so that sold a lot of consoles at least initially.
However gimmicks are fickle things, and there's no guarantee of what people will be interested in. The Wii U's gimmick is a tablet. That just isn't working out. People aren't that interested. Makes sense, since most people who wish to have a tablet already have one in another form and a game console with a tablet isn't all that interesting.
It also made the price less attractive. That tablet isn't trivial cost wise, so Nintendo couldn't be quite as low priced. That was something else that helped the Wii. It was low cost enough compared to the other two to be interesting to people who didn't want to spend as much, as well as people to get it as an "and a" console in addition to whatever other one they liked. The Wii U wasn't quite as price competitive and so didn't see as much of that.
Basically Nintendo got lucky with the Wii. It was the right gimmick at the right time to catch on and sell a ton. This time around, they missed big time.
The Wii U is a year older and targets a different audience.
Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
Wii may have few interesting games, but there are almost no titles for the PS4 either. The sweet spot to buy a PS4 will be next year, or when you'll hopefully have something to play on it.
I apologize for the lack of a signature.
Phones and tablets play different games. Console games rely on directional input, with a joystick and discrete action buttons. "Mobile" games, on the other hand, use a completely flat sheet of glass as the primary means of input, which is fine for single-button or point-and-click games but not so good for, say, a fighting game or a platformer with any sort of exploration element without a clip-on Bluetooth gamepad that I've never actually seen in use.
In terms of user freedom and flexibility, Android is like a PC and iOS is somewhere in the middle.
The 3DS is outselling both of these ...
Smartphones out sell all of these and make more money and sell more games
The console market is now for gamers only, the Wii was the last console bought by non-gamer
Puteulanus fenestra mortis
I don't claim originality for this. I watched the recent episode of Extra Credits talking about Minecraft, how a new generation of gamers are being brought up on games that aren't all about action
While a large portion of games are still aimed towards people brought up on platformers and fighters and shooters, and there will always be some, I think the trend is that those genres will not be enough to entice people to buy a console on top or instead of a phone/tablet.
Both Vita and 3DS can claim to have genres fit for consoles but not phones/tablets, but only one is seeing decent sales. And that's only after they cut the price, which I think is the bigger selling point than the genres and exclusive titles.
Plus, it's probably easier to leverage microtransactions off the phone/tablet demographic.
The Nintendo fanboy in me thinks they'll come up with something, but the cynic in me thinks the age of handheld dedicated consoles is coming to an end.
the wii part of the previous generation of consoles? as in ps3 and xbox360?
no way. i'd put it in the ps2/original xbox league, with a useless gimmick controller. and probably even that's a stretch.
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Kids who started out on the Wii, say 5 to 10 year olds, are now in their teens (Wii was released in 2006). They have moved on to the Xbox One and the PS4.
The Nintendo and Sony aren't really in the same console market.
Is the real story here, that Microsoft bungled the Xbox One console launch so horribly that it drove users to the PS4, giving them enhanced sales?
You make it sound like there aren't any more kids growing into that 5-10 year range.
My God! What have You done to all the children?
[touch input] is fine for single-button or point-and-click games
Bard's Tale, [...] Final Fantasy IV/V/VI, Pocket RPG and numerous ScummVM supported adventure games
RPGs and ScummVM adventure games are turn-based and easier to redesign as "point-and-click games", which I already mentioned work well on a touch-only device.
But you are correct that I fail to imagine how the control scheme for Mega Man or Castlevania would be usefully redesigned for a touch screen. Would you please help explain how these games work? Among these games, which have a freeware subset that I could evaluate before replying further to you? I looked for Riptide GP, Another World, Double Dragon, R-Type, and NBA Jam on Google Play Store, but I failed to find a "lite" or "free" version of any of these five. Are Slashdot users typically expected to have to pay $14.95 to reply to a comment? But I do plan to try "AirAttack HD Lite" tonight after work.
I tried the freeware version of AirAttack HD. It treats the touch screen as a trackpad, which ends up very effective for a scrolling shmup that auto-fires. I imagine that other shooters originally designed for a trackball, such as Centipede, would translate similarly well. I'm just curious about games originally made for a joystick. Do any of the other games you mention have a freeware subset, so I can see how developers have handled those genres?