Both the PS4 and the next Xbox were rumoured to be using the same 8-core Jaguar CPUs. There must be something to them for both Microsoft and Sony to use them.
3d acceleration works just fine on the Pi through OpenGL ES. What isn't there is an accelerated X driver. You can still run 3d applications in X and if they use OpenGL ES, they'll be accelerated but X itself is running in software mode.
For what it's worth, it runs fine and smoothly on my Pi at 1920x1080. The op is obviously doing something wrong. You don't even need to install any binary blobs, everything that runs on the CPU is open source. The binary blob is the firmware that gets loaded to the GPU before Linux even starts.
There were about as much 60 fps games during the 16-bit era as there are nowadays. It's always been a trade-off each developer has to make, and most of them choose better looking pixels over a smoother framerate.
There may be no common benchmarks, but you can just look at the games. The iPad games run at higher resolutions (at least on the latest iPads) but they are pretty simple graphically, nowhere near the complexity of Xbox 360 and PS3 games.
They didn't cut any of the ALUs from the 7800, just the ROPs and the memory bandwidth. They also added a few new instructions and a fast link to the Cell processor. I took the numbers from the link I provided. I checked Wikipedia and it has the same numbers. The GTS 450 is 450 GFLOPS for the OEM version and 600 GFLOPS for the ones you can buy. The GTX 280 is about 1 TFLOPS. All according to Wikipedia.
Your PS3 numbers are a bit off. The RSX is basically a GF 7800 with the number of ROPs and the memory bandwidth cut in half. It ends up somewhere between the 7600 and the 7800. It does 400 GFLOPS at 550 Mhz. More info here.
There's more to a GPU than fillrate. There are a bunch of 1980p games on the PS3 and Xbox 360, even a few running at 1080p 60 FPS but in the end it's a trade-off developers have to make, and most choose to render at a lower resolution in order to get a better image quality.
Both the PS4 and the next Xbox were rumoured to be using the same 8-core Jaguar CPUs. There must be something to them for both Microsoft and Sony to use them.
The PS4 is using Jaguar cores, not Bulldozer/Piledriver.
Not that kind of console.
It'll be console-only from what I understand.
The PC version of Minecraft is written in Java. The other versions (XBLA, Android and now Pi) are written in C++.
3d acceleration works just fine on the Pi through OpenGL ES. What isn't there is an accelerated X driver. You can still run 3d applications in X and if they use OpenGL ES, they'll be accelerated but X itself is running in software mode.
For what it's worth, it runs fine and smoothly on my Pi at 1920x1080. The op is obviously doing something wrong. You don't even need to install any binary blobs, everything that runs on the CPU is open source. The binary blob is the firmware that gets loaded to the GPU before Linux even starts.
They only used Bulldozer cores in the early dev kits. The final dev kits and consoles will have 8 Jaguar cores.
my own game rig has 32 gb
And pretty much no game uses more than a couple of gigabytes.
Clock speed doesn't say much about performance, unless you're comparing the exact same processor with different clock speeds.
The Pi can run things other than Linux. If you want an RTOS, I believe ChibiOS/RT and FreeRTOS have been ported to the system, maybe others as well.
It has an ethernet port as well as USB.
Only "Now"? They've been in use for decades in various probes and satellites...
If the price really is $99, it'll most definitely be ARM.
Intel don't use their own graphics tech in these Atoms. Instead they license it from ImgTec (PowerVR).
There were about as much 60 fps games during the 16-bit era as there are nowadays. It's always been a trade-off each developer has to make, and most of them choose better looking pixels over a smoother framerate.
Debian 3.1 was released in 2005, not 2011.
They don't. The PS3 has 256 MB of VRAM, the Xbox 360 has 512 MB shared between system and video RAM.
Because it's cheaper, has a huge community and doesn't come with Android.
I only have 1 GB of RAM on my netbook and KDE runs fine on it.
Thanks but I'll remain unconvinced until a game comes out on the iPad that's close to the PS3 and 360's graphics quality.
There may be no common benchmarks, but you can just look at the games. The iPad games run at higher resolutions (at least on the latest iPads) but they are pretty simple graphically, nowhere near the complexity of Xbox 360 and PS3 games.
They didn't cut any of the ALUs from the 7800, just the ROPs and the memory bandwidth. They also added a few new instructions and a fast link to the Cell processor.
I took the numbers from the link I provided. I checked Wikipedia and it has the same numbers. The GTS 450 is 450 GFLOPS for the OEM version and 600 GFLOPS for the ones you can buy. The GTX 280 is about 1 TFLOPS. All according to Wikipedia.
Your PS3 numbers are a bit off. The RSX is basically a GF 7800 with the number of ROPs and the memory bandwidth cut in half. It ends up somewhere between the 7600 and the 7800. It does 400 GFLOPS at 550 Mhz.
More info here.
There's more to a GPU than fillrate. There are a bunch of 1980p games on the PS3 and Xbox 360, even a few running at 1080p 60 FPS but in the end it's a trade-off developers have to make, and most choose to render at a lower resolution in order to get a better image quality.