Halo Developer Bungie Reveals Destiny and Its Vision of MMO Gaming
MojoKid writes "Bungie, the company that brought forth Halo, is embarking on development of a new MMO title called Destiny that is aimed at being unlike any gaming experience we've seen. There are few hard details available, such as a launch date or pricing, but Bungie gave a preview that teases the game and showed off concept art. It's a large-scale MMO set in a post-apocalyptic world, but the gameplay and social interaction is supposed to be far more natural and fluid than previous generation MMOs. There will apparently not be a subscription model, so gamers won't have monthly fees to deal with, either. Bungie plans to develop a complex storyline with Destiny over the course of the next decade. There will be 10 books, complete with a story arc, so it follows that the world will evolve in a manner of speaking even as people participate in activities to change things within it."
Bungie seems to have immediately taken to making interesting new ideas once free of Microsoft. Who could have expected that?
If you thought Barrens chat was bad, you haven't seen anything yet.
From http://palladiumbooks.com/
Played that game from when it first came out all through the 90s. Always loved the art and would almost think the art on this link would fit seamlessly in with it.
Paying taxes to buy civilization is like paying a hooker to buy love.
Guy on the street: "So... um... what's the gameplay going t-"
*sound of vicious, rabid pummeling and violent beatings*
Fanbase: "NO U SHUT TEHF UCKUP there r BOOOOOOOOOOKS and DECADE LONG PLAAAAAAAAAAAN"
being "aimed at being unlike any gaming experience we've seen" is what everyone one of them claimed.
An MMO that is controller only.
An MMO that isn't coming to PC, because no one likes to use keyboards and mice anymore.
The shark, it has been jumped.
Warning: Incoming "WoW really will die this time!" comments, to be followed up in six months with "Well, this didn't kill WoW, but the next new MMO will."
Like GW2, SWTOR, TSW.
I'll wait and see, but I'm not holding my breath.
...the amount of "post-apoc" titles being planned/developed/whatever and we can't still have a decent Fallout game.
So they plan to release books with a storyline that is subsumed by the activities of the players in the game? That sounds very nice. It is a like a glorified log file of some sort.
They did a great job with the game Myth: The Fallen Lords several years ago. It was a great game with a decent story and very interesting multiplayer. I'd love to see it come back!
Secret World. Not doing so well. That part's not so secret.
Going on means going far
Going far means returning
Will it be?
The G
This is why I never played MMOs. I can't stand a playing turning on itself and going through other players where the actual physical position is useless and only the "locked" target is used. Where attacks are not real physical attacks but only timed progress bars. I'm intrigued if they can manage to create a real game maybe I'll be able to do some multiplayer gaming at last.
An MMO FPS this hasn't been done before...
Actibbungielizzardvision is choking on guns apparently...
Approach is akin to the story-driven TOR. I see nothing particularly special or original about what they've expressed so far outside of the setting.
On an MMO, I want PC. Shooters are good on Xbox360(720) and PS3(PS4), but for long-gevity, I want to customize my character and I want to customize my controls. Without that, it is just a long long game.
so post a story from a site - hotwardware.com - that has an article about Bungie and their future plans and nowhere on hothardware.com or this site is there a link to Bungie or any posts by bungie. And Bungie gave details about the new MMO
very poor form
...didn't work out so well for the SGU team. Hope this platform is in better shape...
It must have been something you assimilated. . . .
I hope this game will not be exclusive to Microsoft platforms. There's gamers on the Mac, too. And hopefully Bungie won't use something like Cider for their Mac version and will do native OS X code instead.
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The MMO "A Tale in the Desert" has been structured with interactive story arcs affected by PC interaction since 2003 - http://en.wikipedia.org/wiki/Tale_in_the_desert.
I am not sure if it is the first such example.
This is not an innovation - although it will be cool to see in a large mainstream MMO.
Remember the early Halo previews? It was supposed to be a third person shooter, set in an open persistent world, with massive team-based multiplayer. Then Microsoft bought Bungie, and they "consolized" the damn thing into a fine-looking but rather mediocre game. If they get rid of horrible ideas such as limited weaponry and auto-recharging shields, and have an option for third-person view, they could make Destiny what Halo should have been.
(And seriously, Bungie: not letting the user set the FOV should be regarded as a showstopper bug.)
Circumcision is child abuse.
There was no detail given, only concept art and CGI, no detail on gameplay at all. In fact it was pure 100% unadultered PR hype without basis. About the only things they announced is 1) it is not a MMO but use of its trapping (hu?) 2) probably not coming from PC
At this point I would say I am about as informed as I was yesterday i.e. not at all.
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Zero info about the actual game and you can already pre-order it from various outlets. It's listed at normal game prices for XBox and PS3, $59.99. What a crappy marketing piece of trash thing to do. See how I narrowly avoided cursing there? This ain't Kickstarter. Talk to me after you've done some work and it isn't in Alpha. You aren't Bioware, I don't buy your garbage on spec.
Pretty much says it all - not going to be much of a game, unless you regard interactive movies as gaming experience. And books? Hah.. give a brake. No doubt this bs is going to make them a lot of coin, though. Good for them.
my time has come.
We are one people. With one will. One resolve. One cause. We shall prevail!
sounds like eve
I cried at the end of Big Rigs: Over the Road Racing.
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Not only we'll get another case of nickel and dimed in the cash shop, but again its gonna be one of those "streamlined" games (for morons).
And not really even MMO. It's more, as I understand it, like Journey.
I dunno, Journey sounds like it would extend well into the MMO playstyle, what with the Band metaphor translating directly into a party-based format.
Although there may be some job balance issues, with the "Steve Perry"-class being a little too good at soloing.
They released a lot of hype, but have said nothing about this "MMO".
Bungie is saying that they will bring the first MMO to the Xbox platform (720?), except it will be like nothing we've ever seen before. in my view that means it's not going to be an MMO, rather it will be Bungie redefining the term MMO to suit what's possible in the console environment.
Champions Online, Marvel Universe Online and a few others tried to go the MMO route on the Xbox 360 and all backed off it for numerous reasons including scalability, Xbox Live support, and others ( http://www.ign.com/articles/2010/03/24/champions-online-no-longer-coming-to-the-360 ) .
We've seen the shooter MMO before: Firefall, and the ill fated Tabula Rasa and Dust 514 come to mind. Let's not forget DC Universe on the PS3. So what's revolutionary?
Until we see much more, I don't think anyone can opine that the game looks great or the concept is radically different. What we do know, though, is that cash shop purchases over Xbox Live is most probably a gold mine waiting to be tapped :)
-Gel214th
Bungie explicitly said that the game is NOT an MMO. It is a "shared world shooter"
Name 3. No? Name 1.
The oft rumored Fallout Online (which would be awsome) is the only one to come to mind, and it doesn't exist yet, if ever.
The thing that usually kills a MMO is that WOW is super entrenched and most MMO's are more less copycats in Fantasy world.
I can think of one example in that Star Wars was not. It has some launch problems initially, but not for long. However from what I have heard, it was super fun leveling up, but once you got to the end game, well there wasn't any really. If anyone looked at WOW as a model of what to do to make money and a good MMO, it would be that the leveling up is just the begining, the end game is the game. That is how you keep people forever.
Another example that doesn't apply is EVE. Not fantasy clone. Very different. So far as I know a healthy (more less depending on outlook:) community of players.
I know I would love this idea. When I heard about a possible Fallout Online I SQUEE! a bit. That said, with the history, I would give the edge to Fallout, however Bungie doesn't seem to be going about this half assed, by saying they are going to spend 10 years on the project and 10 books for a story line, etc... they are building history and fans that want to play the game.