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THQ Clarifies Claims of "Horrible, Slow" Wii U CPU

An anonymous reader writes "THQ has clarified comments made by 4A Games' chief technical officer, Oles Shishkovtsov, about why their upcoming first-person shooter, Metro, won't be available for Nintendo's new Wii U console. Shishkovtsov had told NowGamer, '[The] Wii U has a horrible, slow CPU,' by way of explaining why a Wii U version of Metro wasn't in the works. Now, THQ's Huw Beynon has provided a more thorough (and more diplomatic) explanation: 'It's a very CPU intensive game. I think it's been verified by plenty of other sources, including your own Digital Foundry guys, that the CPU on Wii U on the face of it isn't as fast as some of the other consoles out there. Lots of developers are finding ways to get around that because of other interesting parts of the platform. ... We genuinely looked at what it would take to bring the game to Wii U. It's certainly possible, and it's something we thought we'd like to do. The reality is that would mean a dedicated team, dedicated time and effort, and it would either result in a detriment to what we're trying to focus on or we probably wouldn't be able to do the Wii U version the justice that we'd want.'"

281 comments

  1. Damage control by THQ... by Anonymous Coward · · Score: 1, Interesting

    ... because Nintendo is still stupid when it comes to the long term health of their console sadly. If we see third parties abandon Nintendo's new console again everyone nay-saying against Nintendo's ineptitude will have their concerns about poor 3rd party support confirmed once again.

    While Nintendo is certainly a profitable company it seems the corporate culture there lives in a bubble when it comes to winning the long term war.

    1. Re:Damage control by THQ... by Jafafa+Hots · · Score: 4, Insightful

      PepsiCo is hugely profitable and really doesn't need to "win the long term war" against Coca-Cola.

      --
      This space available.
    2. Re:Damage control by THQ... by Anonymous Coward · · Score: 0

      Nintendo needs to replace their first party developers too. All they ever do is rehash the exact same games over and over. How many Super Mario Bros games can there be that are almost identical? Metroid? Zelda? Super Smash Bros?

      I mean, really Nintendo, give those a rest and come up with something new and creative.

    3. Re:Damage control by THQ... by Anonymous Coward · · Score: 0

      It's fuckers like you and your sick and perverse Goldman Sachs mindset of "Not only do we have to win, the others have to die too" that destroys this world.

      There is no "war". They can happily live together, both being successful! Nobody needs to be destroyed!
      In fact, any "winning" would only mean a loss for all of us. The only winning move is not to destroy each other.

      But one still has to talk to Americans like they are small children that don't understand basic concepts of living together in a social group and being nice to each other.
      And the worst part is your always-on fake "cheerfulness" and tabooizing all personal negative things. You would smile yourself through a murder, and not even blink. It disgusts me.

    4. Re:Damage control by THQ... by Xest · · Score: 1

      "While Nintendo is certainly a profitable company"

      Is it? Last I heard they were making a loss now.

  2. Better get used to it, THQ by Anonymous Coward · · Score: 5, Insightful

    I have a strong suspicion that Microsoft and Sony's next hardware is only going to be a modest step up from this current generation. Sony's taken about five billion dollars of losses on the PS3, and recently had their bond rating downgraded to junk territory, while Microsoft took substantial losses on the RROD debacle. Simply put, nobody can afford a repeat of the seventh generation of the console wars. Except for Nintendo, which, between the Wii and the DS, pretty much had a license to print money. Third party problems notwithstanding, Nintendo's lower-end hardware approach seems to be the only sustainable one, and I think Microsoft and Sony would have to be asleep at the wheel to fail to recognize that in time for the upcoming eighth generation.

    1. Re:Better get used to it, THQ by Anonymous Coward · · Score: 2, Insightful

      I'm doubtful. Ridiculous amounts of RAM are extremely cheap nowadays, and even a low-end Core i3 is leaps and bounds more powerful than what's in the current consoles.

      Keep in mine that these consoles were launched IN 2006, and the Wii U's processor isn't even able to keep up. That's how shitty it is.

    2. Re:Better get used to it, THQ by Cinder6 · · Score: 3, Interesting

      I've never understood why consoles don't simply have more RAM. Even in 2006, it was cheap enough to put in more than what the PS3 and 360 have. Right now, you can get 16GB of DDR3 RAM for $50 from Newegg, which is obviously higher than what manufacturers pay. Will it make the system cost a bit more to produce? Yes. Would it cost that much more to produce? Probably not.

      --
      If you can't convince them, convict them.
    3. Re:Better get used to it, THQ by Pinhedd · · Score: 4, Insightful

      DDR DIMMs are cheap yes, but extra capacity adds cost and complexity. PC motherboards have DIMM sockets and motherboards with 4 DIMM sockets cost more than motherboards with 2, motherboards with 8 cost more than 4. On consoles this cost is still present in the form of motherboard design and it's multiplied by millions of consoles which are often sold below cost.

    4. Re:Better get used to it, THQ by rolfwind · · Score: 4, Informative

      Consoles traditionally were single purpose devices. The OS consumed next to nothing and the game could have most of it. Plus, games were supposed to be tweaked to come in as low in resouce usage as possible.

      Obviously, some of that has changed with them able to stream netflix/browse/online gaming. Even the Wii U, which has 2GB ram, 1/2 of that is dedicated to the games and GPU and the other half to the OS, which is pretty damn disgusting, if you think about it.

    5. Re:Better get used to it, THQ by muon-catalyzed · · Score: 1

      ORLY? The new console has to be powerful otherwise iPad or a high-end smartphone might be a sufficient replacement.

      Nexgen console should be "future proof" enough to handle upcoming games like the ever demanding "Elder Scrolls" franchise and similar titles.

      It looks like Nintendo is cutting corners by using a mobile grade CPU to gain some profit from the hardware. Also, I've noticed on Wikipedia, the drive has no Blu-ray compatibility? That is no good news either.

    6. Re:Better get used to it, THQ by medv4380 · · Score: 1

      Also since the Wii U is sold at a "Loss" that only need to sell 1 Game for each console to make up for that "Loss". Nintendo is thus still selling at a Profit which is what they've always done.

    7. Re:Better get used to it, THQ by DragonTHC · · Score: 1, Redundant

      it's already been confirmed, the PS4 will be off-the-shelf PC hardware. They're focusing on the ecosystem.

      Xbox, if rumors are to be believed, will have two different hardware versions. And will perhaps even run on a PC.

      They'll all have to compete with the steambox.

      --
      They're using their grammar skills there.
    8. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      Microsoft can afford to release a incontestably best-specced console, and it would be the end of PlayStation if they did.

      The old ruthless MS would have gleefully crushed Sony, but the post-antitrust MS will probably do Sony a favor, and perhaps make smaller losses on their own console sales as an added bonus.

    9. Re:Better get used to it, THQ by thetoadwarrior · · Score: 1

      Not when your company isn't rolling in money and can't afford any real risks (Sony) or your company risks the next version of its big money maker tanking and therefore can't upset shareholders even more by repeating the same mistakes (Microsoft).

      A lot of publishers and developers have struggled to get by due to costs too. I'm not entirely sure they're looking forward to starting the whole process over again with higher costs. I'm not sure consumers are that into buying up DLC either to cover costs.

      If I were Sony or Microsoft I would relieved Nintendo didn't put something out there that's super advanced and just ride things out for at least another two years. The jump in graphics will probably be smaller than at any other time anyway so why risk it when the economy is still shit and people maybe aren't that keen on spending loads on a new console?

    10. Re:Better get used to it, THQ by SilenceBE · · Score: 1

      I have a strong suspicion that Microsoft and Sony's next hardware is only going to be a modest step up from this current generation

      It is rather easy to predict that in the end it will be faster then their current offering otherwise there would be no point in releasing new hardware. The WiiU has in some regards difficulties to keep up with 6-7 year old hardware. In that sense I find the 300 or 350 euro's they are asking, very expensive. I can pick up a PS3 or 360 for 150 - 200 euro's...

      It really surprise me that for that prices then can only come up with this. The tablet is one thing but if I can buy a 7 tablet with a capacitive screen, multi touch with a lot more processing power for 50$ in china at wholesale prices, I don't believe that it costs a lot more for a boatload of tablets with a resistive single touch screen and virtually no processing power. Those tablets must be dirt cheap.

      Nintendo may make good first party titles, even if I personally have me share of mario games , but in designing HW they really suck the last couple of years.

      I am a Wii owner btw and I don't like the previous "correct" way of doing consoles. The Wii was my worst console buy I ever did. Seeing the general lukewarm reception for the WiiU I dare to have a different opinion if this is the way to go in the future.

    11. Re:Better get used to it, THQ by Anonymous Coward · · Score: 1

      You don't need that much RAM. 16 GB is still 70-80. Assume 50 since Sony and Microsoft are ordering in volumes. That's 1/6 of retail price. Not to mention they need the much faster and more expensive GDDR to feed the GPU.

      Even now games don't require 4 GB of system ram.

    12. Re:Better get used to it, THQ by demonlapin · · Score: 2

      It's higher than what they pay but not (much) higher than they'd have to charge to cover the costs - after all, it still has to be shipped around and handled. And consoles are about price points - $399 plus an extra controller, game, and tax is rough, but should come out just under $500. You don't want to break that price point for something that isn't critical. RAM has always been tight on consoles.

    13. Re:Better get used to it, THQ by Anonymous Coward · · Score: 3, Informative

      ugh, first off a i3 is a completly different (slower) architecture, and second nintendo usually clocks there cpu's way down so they can have a small/quiet/reliable console. which is perfectly acceptable, wanted actually.
      and finally when it comes to the vast majority of games the GPU does the heavy lifting and upgrating the cpu does little, the wii has a great gpu, and thus why it's comprable to the ps3/360 but is smaller and quieter.

      you calling the cpu "shitty" is both rude and uninformed

    14. Re:Better get used to it, THQ by GNious · · Score: 1

      Seems to be different types of RAM - the RAM used for the GPU in PS3 was stated as being however insanly expensive...
      no, not going to dig up articles and whatnut, but if the Console Makers opt to use specialty components for things like RAM, it stands to reason that pricing is not directly comparable to what we buy of-the-shelf for our whitebox PCs.

    15. Re:Better get used to it, THQ by beelsebob · · Score: 1

      According to geekbench, the PS3 scores about 956 for it's CPU, while the XBox 360 has not been scored, other than when running XNA code (which scored less than 400). If the WiiU is about as powerful as the PS3, then the current iPad's CPU is about twice already (scoring 1750). Sony claimed that the PS Vita had a GPU as powerful as the PS3's, the vita has a PowerVR SGX 543 MP4, exactly the same as the iPad. That implies that the iPad is already a more capable or equal machine than the PS3 in terms of CPU, GPU and RAM.

    16. Re:Better get used to it, THQ by CronoCloud · · Score: 1

      Console RAM is specialized stuff, not standard PC style RAM. The PS2 used high speed Rambus RDRAM much much faster than PC RAM of the time...the PS2 had insane memory bandwidth.

      The PS3 is similar with Rambus supplied XDRAM.

    17. Re:Better get used to it, THQ by bigdavex · · Score: 5, Insightful

      I've never understood why consoles don't simply have more RAM. Even in 2006, it was cheap enough to put in more than what the PS3 and 360 have. Right now, you can get 16GB of DDR3 RAM for $50 from Newegg, which is obviously higher than what manufacturers pay. Will it make the system cost a bit more to produce? Yes. Would it cost that much more to produce? Probably not.

      $25 x 70 million units = $1.75 billion

      --
      -Dave
    18. Re:Better get used to it, THQ by Narishma · · Score: 3, Interesting

      For various reasons, the consoles don't use cheap PC-style DDR RAM.

      Because it has to share it between the CPU and GPU, the Xbox 360 uses the high-bandwidth GDDR3, which was very expensive in 2005 when it launched.
      Sony being Sony, the PS3 uses high speed XDR RAM, the successor to Rambus' RDRAM, which ended up losing to DDR2 in the PC space. They are basically the only ones using it, so it's very expensive.

      --
      Mada mada dane.
    19. Re:Better get used to it, THQ by j00r0m4nc3r · · Score: 3, Interesting

      Not shitty, just modestly spec'd and priced. Most games don't need all that extra power, and for the ones that do I have my PC. I never even touch my 360 anymore, just Wii and PC. Wii is perfect for hanging out in the living room with my kids and playing games. PC is perfect for late nights up in the bedroom, headphones. Best of both worlds..

    20. Re:Better get used to it, THQ by somersault · · Score: 0

      Microsoft can afford to release a incontestably best-specced console, and it would be the end of PlayStation if they did.

      That's not true at all. Did you completely miss the part where the Wii raped both the Xbox and PS3 last generation? Duh.

      Besides, most Xbox games seem to come out for Windows eventually. Even other consoles when it comes to the indie games. I basically got my Xbox just to play games like Limbo, but now they're available all over the place.

      Halo is pretty shit as FPSes go. The only other Xbox exclusive I've seen that might be remotely worth it is the Fable series.

      And ultimately, there are a few exclusive series that it would make it worthwhile for me to get a PlayStation 4: Gran Turismo, LittleBigPlanet, and Uncharted. I don't care if the Xbox has better graphics. My PC kicks my PS3's ass in graphics terms, but I'm still happy with the graphics on PS3. Sure I'm going to play any Elder Scrolls games on PC from now on because they're so demanding, but for stuff like Assassin's Creed, I actually prefer playing on my PS3. I haven't used my 360 or Wii for years, because there aren't any exclusive games out for them that really interest me.

      --
      which is totally what she said
    21. Re:Better get used to it, THQ by drinkypoo · · Score: 4, Informative

      Consoles traditionally were single purpose devices. The OS consumed next to nothing and the game could have most of it

      How traditional are we getting? Traditionally, consoles didn't even have an OS...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    22. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      Remember that the console development started a couple years beforehand and that would be guessing and hoping ram prices will drop (they likely would, but it is NOT a guarentee). Plus even an extra $10 per console is a lot. It adds up VERY quickly, since you now need to also coordinate and ship more pieces, have better yields, etc. And for what gain?
      There is nothing wrong with keeping developers a little starved, the make some of their best work when they are forced to be creative.

    23. Re:Better get used to it, THQ by Anonymous Coward · · Score: 1

      Well, Microsoft could suffer it. Hell, they could pay YOU to play their console.
      Although yeah, pretty much they both messed up horribly this generation.

      And Sony are still messing up hard with the PSVita, which annoys me because I actually want that to succeed as a device because it is really nice.
      All it would take is a decent price drop and the numbers will come flying in.
      Yes, they will take a larger decent from the lost hardware, but damn it, software makes that up. And the longer low sales happen, the less software people will want to make. They may very well already be in said spiral of disinterest from devs.
      There were SO MANY devs on board with it way back at the beginning saying how awesome the devkit was and how easy it was to work with. Where did that all go to?
      Damn it Sony, get it together.
      PS4 will likely be generic hardware this time, similar to PSVita but scaled up. 2-4gigs RAM maybe if they really go for it.
      I'd hope they would try combine the abilities of PSVita and PS4 together to compete with WiiU, but considering the price of the PSVita, they'd actually need to drop that price quite high from its current pricepoint. Sony won't do that. They are too short-term profits driven to drop it that much. It will be the end of them.

      Microsoft sorely need to not cheap out on hardware again. And actually hire a hardware guy this time, not some dude probably just out of college.
      I never even done any form of hardware design and even when I saw the motherboard pictures from the first model I pretty much said "damn that is a horrible design, that is asking to overheat!"
      Little did I know they also had horrible solders as well, a really bad batch of RoHS-compliant solders at that, the worst kind.
      Although even if they did repeat that mistake again, I doubt it would affect them as much as it would others. Microsoft are great at ripping off consumers with Xbox so people will still stay on that. And the implied "better service" image is still in the minds of most people, despite it being horribly wrong. (same thing with Apple fans still thinking Apple computers are better at media work despite the fact that they no longer exist on Power, which is where said advantage came from back in the day)
      No idea what Microsoft will actually do. They might try some Kinect + controller hybrid to compete with WiiU.
      Unlike Sony, Microsoft actually put effort in to trying to get the whole Kinect thing bought. Meanwhile some people still have no idea what PS Eye is.
      I honestly can't name a game for PS Eye besides Wonderbook... I think... is it? Even Eyetoy wasn't this terribly advertised.

      Nintendo, oddly enough, seem to be quite well this time around.
      I have seen a few streams of the console and a few games, and they actually do work much better than I was expecting, considerably better than the crappy Wiimote.
      Whether they can keep that going long enough to get all the others who jumped on with Wii to get it is another question.
      My opinion is it is going to be considerably harder since they already have a Wii, why would they want a WiiU? Most of the casual gamers just bought a console and a few games and that was it. It even showed in their sales as they began to slow down considerably just a couple years back when it reached a sort of saturation point.
      They'll likely not even hit half of that with WiiU. If they do, I'd be shocked, but I am sticking with it being a freak occurrence.

    24. Re:Better get used to it, THQ by AmiMoJo · · Score: 4, Interesting

      Nowadays developers expect a console to be easy to develop for as well. That has harmed the PS3 a lot, when the 360 and Wii were relatively easy to get on with. The next generation will be even easier, which means more RAM and a bigger OS footprint to provide services like network connectivity and online profile management.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    25. Re:Better get used to it, THQ by AmiMoJo · · Score: 1

      $25 x 70 million units = $1.75 billion

      Over the six+ year lifetime of the console? When the 360 and PS3 debuted with 512MB of RAM $25 was probably as reasonable estimate of cost in volume, but nowadays you are probably looking at around $1. Seriously, take a look at RAM IC prices on Alibaba.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    26. Re:Better get used to it, THQ by aaron552 · · Score: 1

      Last I checked, the XBox360 and the PS3 use PowerPC CPUs too. The XBox360 has a triple-core PowerPC CPU and the PS3's CPU is a single PowerPC core (PPE) with 7 SPEs.

      --
      I had a sig once. It was lost in the great storm of '09.
    27. Re:Better get used to it, THQ by negRo_slim · · Score: 1

      That and with the exception of the WiiU consoles don't use commodity RAM. It's memory the video card has to use, not just the system tasks and you absolutely do not want desktop RAM there.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    28. Re:Better get used to it, THQ by Jetra · · Score: 0

      Sony takes plenty of risks, just not notable ones. 3D Dot Game Heroes was a real risk. Yes, I know they re-release the same two games over and over, but they actually value bringing quality games to the consumer. What about games like Eufloria and Noby Noby Boy? I'm sure that LittleBigPlanet could have been considered a risk at the time.

    29. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      ugh, first off a i3 is a completly different (slower) architecture

      It's time to stop posting, champ.

    30. Re:Better get used to it, THQ by ericloewe · · Score: 2

      That's pure crap, except for the absolute amount memory. While Power is crap when compared with x86, the processors inside the Wii, Wii U, 360 and PS3 are still way ahead of any ARM design. Same goes for GPUs. RAM bandwidth is much higher than on any SoC.

    31. Re:Better get used to it, THQ by Belial6 · · Score: 4, Interesting

      Sounds like a design failure on the part of the console manufacturers to me.

    32. Re:Better get used to it, THQ by rahvin112 · · Score: 1

      There won't be a PS4. Sony can't compete with MS who doesn't care about profitability and can finance nearly unlimited losses with their monopoly revenue. The PS3 cost several Sony management personal their jobs and the reputation of the development team (with Sony executive management). I do not personally believe that Sony board will ever greenlight another PS console unless they take the Nintendo policy of making money on the console sale.

      There is also the consideration that consoles themselves will likely fade away in the very near future as persistent networked computing devices in your pocket replace their use case. Both MS and Nintendo recognize this trend and are trying to adapt by making the console more than a gaming device but ultimately I think it's going to be eroded entirely by multiple factors including the one already listed (unless they can get the broadcasters to let them use their consoles as DVRs which I find unlikely).

      I fully suspect that the Xbox 720 or whatever they end up calling it will be the last console by MS, the PS3 the last for Sony and Nintendo will stop either with the WiiU or it's successor depending on how well the U sells.

    33. Re:Better get used to it, THQ by RCL · · Score: 3, Insightful

      Also, nowadays it's hard to find programmers who truly realize that memory is not an unlimited resource. Academia supplies pokemons who can only do higher level programming and cannot be bothered with "hardware specific details" like these.

    34. Re:Better get used to it, THQ by BenoitRen · · Score: 1

      What are you talking about? Nintendo has always sold consoles with profit.

    35. Re:Better get used to it, THQ by Uberbah · · Score: 1

      Microsoft can afford to release a incontestably best-specced console, and it would be the end of PlayStation if they did.

      That's not true at all. Did you completely miss the part where the Wii raped both the Xbox and PS3 last generation? Duh.

      No, he's saying Sony can't take another round of massive losses on the Playstation platform. Microsoft can shrug off a five billion dollar loss on a high-spec console with spare change in their couch.

      Sony, can't.

    36. Re:Better get used to it, THQ by Joe_Dragon · · Score: 1

      why not have 3 room pools DDR-2/3/4 CPU ram. Fast Video ram.

      slower DDR for a ram disk / temp disk does not need to be as fast as CPU ram and it's just temp stuff so no need for the added costs of a SSD and wear issues.

    37. Re:Better get used to it, THQ by Fallingcow · · Score: 1

      I haven't used my 360 or Wii for years, because there aren't any exclusive games out for them that really interest me.

      I agree on the Wii (god that console sucks; plus, by the time you get a charger+batteries for its very hungry waggle sticks, a light bar that works more than 6ft away, and a full set of controllers+attachments because god knows no one wants to bring theirs over since they're the most annoying to sync/resync, it wasn't even cheap anymore), but the 360 has one must-have exclusive:

      The updated Perfect Dark re-release.

      If you haven't bought it, you should. It's glorious.

      It's pretty sad that it's still a solid contender for best local multiplayer console FPS, all these years later. I guess that's a niche and ever-shrinking market these days, though :-(

    38. Re:Better get used to it, THQ by aliquis · · Score: 1

      The WiiU use GDDR3, somewhat commodity but not DDR3 at least.

    39. Re:Better get used to it, THQ by aliquis · · Score: 1

      I suppose it has advantages such as you don't need to move data from one of the memories to the other one, you can use RAM where it's needed rather than what's available (since it's not separated) and you don't need to hold the same memory content twice in different memories.

    40. Re:Better get used to it, THQ by aliquis · · Score: 2

      "The PlayStation 3 has 256 MB of XDR DRAM main memory and 256 MB of GDDR3 video memory for the RSX.[51]"
      http://en.wikipedia.org/wiki/PlayStation_3

      That was hard.

      GDDR3 is common, it's the XDR which is the more exotic one in this case.

      http://en.wikipedia.org/wiki/XDR_DRAM
      "XDR DRAM or extreme data rate dynamic random-access memory is a high-performance RAM interface and successor to the Rambus RDRAM it is based on, competing with the rival DDR2 SDRAM and GDDR4 technology. XDR was designed to be effective in small, high-bandwidth consumer systems, high-performance memory applications, and high-end GPUs. It eliminates the unusually high latency problems that plagued early forms of RDRAM. Also, XDR DRAM has heavy emphasis on per-pin bandwidth, which can benefit further cost control on PCB production."

    41. Re:Better get used to it, THQ by Bram+Stolk · · Score: 5, Interesting

      I've programmed both PS3 and iPad.
      PS3 CPU is OK, the SPUs are insanely fast, however, the PS3 GPU is so incredibly slow, it is a joke.

      I don't think there was ever a PS3 game that did 1920x1080/60Hz, simply because the fill rate is not there.
      Every popular PS3 game renders at a VERY low resolution (often LOWER than 1024x720) and would scale it up to 1920x1080.
      Even then it cannot do 60Hz.

      The iPad GPU is blazingly fast, as it has a fill-rate to match the screen resolution. You can do 60Hz at native resolution on iPad, you can NEVER do that on PS3.
      The PowerVR tile based rendering has a lot to do with this.

      --
      Bram Stolk http://stolk.org/tlctc/
    42. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      ...and they chose $1.75 billion to be extra profit instead of loss...

      Business R hard for the neckbeard crowd eh.

    43. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      What are you talking about? Nintendo has always sold consoles with profit.

      http://www.examiner.com/article/nintendo-wii-u-will-be-sold-at-a-loss

    44. Re:Better get used to it, THQ by aztracker1 · · Score: 3, Insightful

      I think MS, or sony would be well served by say an "XBox 360+" (Plus) architecture, that uses the same or 100% compatible CPUs perhaps slightly up-clocked, with more ram, and maybe a nice fast HDD or SSD.. if they could do this at a $100 price premium, and then offer a flag to games that they have the extra RAM to use, etc. Not a full on upgrade, but a bit more room.. maybe up the onboard cache for the CPU/GPU.

      --
      Michael J. Ryan - tracker1.info
    45. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      What are you talking about? Nintendo has previously sold consoles with profit.

      FTFY

      http://www.xbitlabs.com/news/multimedia/display/20121026125555_Nintendo_Set_to_Sell_Wii_U_Game_Console_at_Lost_Company.html

    46. Re:Better get used to it, THQ by vux984 · · Score: 4, Insightful

      I haven't used my 360 or Wii for years, because there aren't any exclusive games out for them that really interest me.

      I've got 2 kids under 10, the Wii never goes 2 days in a row without being turned on.

      I've got a PC hooked up to the TV, steam with 100 titles, MAME, another dozen classics from GoG, and some humble bundles. Wireless xbox controller, keyboard, mouse, and joystick.

      They barely touch it in comparison.

      The 'hardcore' consoles are facing stiff competition from the PC, due to the fact that the advance of technology has somewhat levelled off and you can get a VERY competent PC inexpensively and it will last years without needing upgrades. And its fine for single player games, does the internet, and is overall a lot more flexible. Games tend to be cheaper, with free mods, etc, etc.

      But the Wii ... and WiiU... they're really in a different market entirely. My kids aren't getting a smartphone anytime soon either. They each have a 3DS. Nintendo is safe for the near future.

    47. Re:Better get used to it, THQ by Pinhedd · · Score: 1

      It's not a design failure.

      GDDR3 is based on DDR2. GDDR4 and GDDR5 are based on DDR3. All have additional features which are designed specifically to cater to the memory access patterns used by GPUs. The added components in GDDR chips increase cost and decrease memory density, but allow GPU memory operations to be nicely ordered and compressed. GDDRx SDRAM can be used for microprocessors (as is the case for the XBox 360 which shares it between the two, a rather ingenious implementation if I may say so), and DDRx SDRAM can be used for graphics processors (as is the case with some really low end cards), but this all needs to be factored into a cost-benefit analysis.

    48. Re:Better get used to it, THQ by Pinhedd · · Score: 1

      that would require additional memory controllers and doesn't solve anything that can't be solved more efficiently simply by fragmenting the system memory like the Wii U does.

    49. Re:Better get used to it, THQ by mrchaotica · · Score: 1

      Only chumps play Elder Scrolls games on a console. They're pretty much unplayable without community bugfixes, which are only available on PC.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    50. Re:Better get used to it, THQ by AmiMoJo · · Score: 4, Interesting

      My experience of newly graduated developers is that they understand the need to keep memory usage under control. They are not as anal about it as I am (embedded dev, 8k total RAM is luxury to me) but trade it off against getting complex and robust apps developed on time. Cost/benefit ratio etc.

      I'll get off your lawn now. You are welcome on mine.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    51. Re:Better get used to it, THQ by hairyfeet · · Score: 1

      Well if the rumors are true the PS4 is gonna be a midrange AMD APU, which means with a light embedded OS it ought to be pretty kicking for games without breaking the bank, MSFT will probably go with an AMD GPU and POWER CPU, again if rumors are to be believed.

      I am shocked that Nintendo went as weak as they did, frankly it looks more like a hopped up wii and the Wii wasn't exactly a powerful system to start with. Now we know that Nintendo has been courting casual gamers of late but personally i think that is a risky move, between the new TVs having casual gaming support baked in and all the phones and tablets you'd think they'd want to at least be able to play current games at 1080p with a reasonable framerate.

      I have a feeling if the rumors are true its gonna leave Valve a hell of an opening for their Steambox, because people aren't gonna shell out $300+ for a console without any real "wow!" factor and lets face it, any low end Intel or AMD quad with a modern GPU will give some pretty drool worthy graphics.

      But I have to say Nintendo has been a puzzler this time around, not having any of their class A mascots ready to go at launch, again going with a gimmicky controller and an expensive one at that, and having pretty weak hardware I just don't get what they are going for here. Of course i'd say Nintendo would be in trouble right now anyway, because talking to my customers that are into consoles I've found most of the Wii units are in closets gathering dust, just too few AAA titles buried under too much shovelware and too many folks got tired of the whole "stick waggle' gimmicks and just stuffed the thing in a closet.

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      ACs don't waste your time replying, your posts are never seen by me.
    52. Re:Better get used to it, THQ by MikeBabcock · · Score: 1

      Same thing I was thinking. Even if you took the current PS3 and simply jacked the RAM up to 8GB (4GB each video and RAM) instead of its current 1GB, it would make a huge difference at a fairly low cost.

      --
      - Michael T. Babcock (Yes, I blog)
    53. Re:Better get used to it, THQ by MikeBabcock · · Score: 3, Interesting

      On the other hand, its made me enjoy the gaming on my PS3 even more because the developers who do focus on it seem to be out to prove something. Naughty Dog and Insomniac and others' offerings on the PS3 have been absolutely beautiful and sounded incredible. I dare say nothing else out there has the kind of sound track heard in Uncharted. I can understand why others prefer something else, but for someone who wants to play a dozen fantastic games and not a hundred me-too games, its a great platform.

      --
      - Michael T. Babcock (Yes, I blog)
    54. Re:Better get used to it, THQ by thetoadwarrior · · Score: 1

      I agree Sony has taken risks but with their new junk status, it's going to be very hard for them to get money from anyone. I suspect they'll be taking fewer risks. Which is unfortuante but if it does mean they'll support the PS3 longer I can't say I'm too upset. I really like my PS3 and see no huge reason to replace it.

    55. Re:Better get used to it, THQ by thetoadwarrior · · Score: 1

      That's not a bad idea but if does put developers in an awkward position of deciding whether they can take advantage of that extra power whch may not do too much and makes their pool of potential customers smaller. I think it's doable. It's basically what Nitnendo has been doing with the gameboy and DS but they'll stil have to be careful how they handle it.

    56. Re:Better get used to it, THQ by MikeBabcock · · Score: 1

      Hmm ... it would be worth responding to your point if it wasn't so mockable.

      Have you looked up console sales recently? You should do that.

      --
      - Michael T. Babcock (Yes, I blog)
    57. Re:Better get used to it, THQ by hairyfeet · · Score: 1

      Yeah but even you have to admit this last round everybody gimped the machines when it came to RAM. I mean 10Mb of EDRAM and 512Mb of RAM for the X360? I'm sorry but they really should have doubled that. GDDR 3 back then really wasn't that high, especially when you are an 800 pound gorilla like MSFT and are gonna be buying a boatload of the stuff.

      So even though I'm a PC gamer I really hope MSFT and Sony don't gimp their next systems, as we always end up with the consoles holding back the PCs and the last thing we need is for games to be RAM starved for another decade.

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      ACs don't waste your time replying, your posts are never seen by me.
    58. Re:Better get used to it, THQ by hairyfeet · · Score: 1, Redundant

      Why did he get modded down when that is pretty much it in a nutshell? Nintendo bought a chip that is barely more powerful than the one they have in the Wii and expect devs to deal with it by using the more powerful GPU instead. Problem is with more and more games having tons of physics and ragdolls and the like there is only so much a powerful GPU will cover for before you end up gimped by the CPU.

      Hell this is pretty much the same strategy AMD has been using for a couple of generations now and they aren't doing so hot either, are they? It all comes down to a balancing act and Nintendo just went too far when it came to how weak a CPU they could get away with, simple as that. My guess is because they are gonna be targeting casual gamers they figure its enough to run Mario and Animal Crossing and so they figure its "good enough". Lets be honest folks, Nintindo hasn't gone for the hardcore players for a couple of generations now, so it should be of no surprise that their new system just can't run the hardcore shooters that are the hallmark of the hardcore gamers.

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      ACs don't waste your time replying, your posts are never seen by me.
    59. Re:Better get used to it, THQ by Jetra · · Score: 0

      They did get their online service trashed in 2010, so I can't really blame them for wanting to take less risk. However, as to them wanting to pump more life into the PS3, I highly doubt it, knowing them. Their best bet is to release the PS4 that breaks the limit of gaming, perhaps with more dynamic gameplay or removing of the controller for the hands and replace it with some cool mind controller.

    60. Re:Better get used to it, THQ by PhunkySchtuff · · Score: 3, Interesting

      Now I may be wrong, but I believe that WipEout HD/Fury is proper 1080p60.
      That was one of the big things that held up the game - Studio Liverpool weren't going to ship it until it was running smoothly at Full HD.

      http://www.eurogamer.net/articles/digitalfoundry-wipeout-hd-fury-interview

      From reading the interview, it seems they had to decide between 1080p and 720p with 2xMSAA and chose 1080p although it was a lot harder, they wanted to push the boundaries. They also implement a few cheats as well, things like dynamically altering the horizontal resolution (and then, I assume, scaling it up to 1920 pixels wide)

    61. Re:Better get used to it, THQ by Narishma · · Score: 1

      Sony claimed that the PS Vita had a GPU as powerful as the PS3's

      Sony didn't claim that. EA's CEO said something like that in a vague way (he said the Vita was like a PS3 you can put in your pocket) and the press took it literally.

      --
      Mada mada dane.
    62. Re:Better get used to it, THQ by hairyfeet · · Score: 1

      Hey did you hear a WOOOSH just a minute ago?

      He didn't say a thing about the Wii, because Nintendo targets a different demographic than the one MSFT is after, so they really don't care about the Wii as you don't see the hardcore players getting down to some Animal Crossing, they are all playing shooters, which is MSFT and Sony.

      And in case you haven't heard Sony has been bleeding money for several quarters now, we are talking serious losses, so all it would take is for MSFT to release a monster to crush Sony like a bug. It has already been reported that Sony is going with a COTS AMD APU because they simply don't have the money to build another monster (last figures were a billion dollars for the PS3 R&D) so not only does MSFT know what the competition is doing, they also know that one more good smack would be all it would take, they could let Nintendo take the casuals while they take the hardcore and leave Sony out in the cold.

      but the reason that they won't pull the trigger on Sony isn't IMHO worries about anti-trust, its the fact that the board is probably shitting puppies right now over the fact that their billion dollar marketing campaign for Win "Cellphone" 8 has been a giant bust and its looking to be another Vista, so sinking another couple of billion so soon after getting a body blow like that probably ain't real high on the board's priorities. More likely they'll bump up the speed and RAM and add a hotter GPU and it'll be more of a "360+" than a true next gen, because they have bigger fish to fry, like how to get a foothold in mobile and what to do about nobody buying their latest OS.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    63. Re:Better get used to it, THQ by Pinhedd · · Score: 2

      It's estimated that the original 60GB PS3 cost over $900 for Sony to produce, the 360 was not much lower.

    64. Re:Better get used to it, THQ by gl4ss · · Score: 4, Interesting

      still, the most limiting factor in xbox1 game design(even if you did use the memory smartly) was ram. not cpu, not gpu, but ram. morrowind on 64mbytes? of course it blew. ps2's 32mbyte was a joke on the day it launched - turn around 360 degrees in gta III and you'll have cars appear and disappear.

      and now the most limiting factor in ps3 and xbox360 game design is ram. 720p graphics one could live with, but lack of ram makes games tunnel runs by making game designers design games that can stream content to that limited ram from disk. this has turned a sad number of releases into something that seem like 21st century philips cdi games.

      but it's been like this for a loong time. 640kb vs. nes's ram(2kbyte? + whatever was in the cart). which pretty much made a lot of games that were on pc at that time (late 80's, beginning 90's) just downright impossible on nes. if either ps3 or xbox360 had even half a gig of memory that system would dominate(wii u has a gig for games)

      --
      world was created 5 seconds before this post as it is.
    65. Re:Better get used to it, THQ by McGuirk · · Score: 1

      Sorry, I'm out of the loop. What's bad about DDR3?

    66. Re:Better get used to it, THQ by McGuirk · · Score: 2

      Well, some of then had software that ran at boot for security (anti-piracy) reasons, but it was gone by the time the game started.

    67. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      Much of that loss was due to being a very early adopter of BluRay, those blue laser diodes were expensive! I suspect Sony finds the profits from BluRay far more important than the losses on the PS3. Sony may be able to extend the lifespan of the PS3 a year beyond the lifespan of the Xbox360, due to the fast hard drive (caching) and large media. Sony will want a much cheaper PS4, but they're in a good position for it. Meanwhile smart-phones have a decent change of stealing many of the casual gamers from the WiiU. I'd give a good odds for the Xbox720 and PS4. (though I hope the Xbox720 goes down in flames due of MS's Be Evil motto)

    68. Re:Better get used to it, THQ by somersault · · Score: 1

      Nintendo targets a different demographic than the one MSFT is after

      Riiiight.. MS want money, no matter who it's from. Nintendo did target a different demographic to the 360 and PS3, but now everyone wants a piece of that pie. That's why we have Kinect and Move. Didn't you notice those? And all the shitty, awful games that generally come along with them?

      Not to mention that graphics for most game types have been "good enough" for quite a few years now. A small percentage of people are always dumb enough to choose their games purely on how pretty they are (ie what will show off their e-penis the most), but more experienced gamers know that it's better to read a variety of reviews or try a demo rather than just look at screenshots.

      --
      which is totally what she said
    69. Re:Better get used to it, THQ by del_diablo · · Score: 1

      Wipeout is most likely doing some really nice tricks with the SPU to avoid having to do things bruteforce with the GPU.

    70. Re:Better get used to it, THQ by Kjella · · Score: 3, Insightful

      So far I'd say the people that care about the storage unit is more a nuisance than a benefit, I do care if it's a 100M row fact table. But I have a guy at work that cares whether it's an int or a smallint when the table will never have more than 1000 rows - that's 4 kB for an int vs 2 kB for a smallint - and 1 kB for a tinyint as that happens too. And it creates all sorts of little fun with tools that says field X isn't compatible with field Y because I'm comparing int's to smallint's. And that total waste of time could probably pay for another 16-256GB RAM on the production server - it's after all one system that'll be running this code "for real". I've done code changes that result in a 10x-100x speed-up so it's not like it's heavily optimized either. I stick to this order for modern code, make it work, make it work well, make it work fast. Saving space on attributes is a fraction of the third priority.

      --
      Live today, because you never know what tomorrow brings
    71. Re:Better get used to it, THQ by LordLimecat · · Score: 1

      A low end Core i3 is roughly 60% of the cost of a Wii.

    72. Re:Better get used to it, THQ by hairyfeet · · Score: 1

      The PS3 cost so much because of BD not because of the RAM, and again we are talking about an 800 pound gorilla that is in bed tight with the GPU manufacturers thanks to DirectX....you telling me MSFT couldn't pick up a phone and get a good deal on GDDR3 when we are talking EXCLUSIVE CONTRACT to make RAM that will go into millions of units?

      Sorry but I just don't buy that, more likely they were already dealing with heat issues before "Duh, I'm a CEO herpa derp!" Ballmer was trying to shove it out the door so rather than put some decent cooling in there and up the RAM they said "fuck it, that'll do" and shoved it out the door. Wouldn't be the first time, anybody that cracked open an XBox 1 knows there was some fucked up design issues, especially when it came to cooling.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    73. Re:Better get used to it, THQ by lattyware · · Score: 1

      It's also all too easy to find programmers who don't recognize the value of not giving a damn in situations where it truly doesn't matter. If I can save a ton of cost by using a higher level language and having no-effort cross-platform compatibility, better maintainability and faster development, then it's often very worthwhile. Yes, in some situations (rare, and getting rarer as we have more and more resources to play with) it is necessary to do this kind of low-level work and be careful about memory use (or performance, or whatever), but that is the only time you should be doing it. Premature optimization is a waste of time and effort.

      Not to mention that I disagree strongly with the idea that high-level equates to memory inefficient. I've seen beautiful Python code that uses it's built in generators to work with massive files without reading them all into memory - something that can be horribly awkward to do in other languages. While yes, this isn't dealing with the case of the 'I am running on a chip with 4kb of RAM', it is the much more common case today. It's about using the tool for the job. Sure I could buy some little chip to do that job and write some masterpiece of optimized code (which will require a lot of effort to maintain), or I could pick up a Raspberry Pi and bash it out in a 10-line script.

      --
      -- Lattyware (www.lattyware.co.uk)
    74. Re:Better get used to it, THQ by lattyware · · Score: 1

      Interestingly, I heard that Sony suggest that, as an anti-piracy measure, devs put all their audio on completely uncompressed in order to fill the blu-ray discs - downloading 50GB is a lot less appealing than 4.7GB.

      --
      -- Lattyware (www.lattyware.co.uk)
    75. Re:Better get used to it, THQ by Waccoon · · Score: 2

      Most laptops have a lot more memory than cutting edge consoles, and they have only one SODIMM slot.

      Also, don't most of the consoles use serial memory these days?

    76. Re:Better get used to it, THQ by Waccoon · · Score: 1

      So what about ($250 .. $400) x 70 million?

      People always whine about individual pennies in manufacturing, because when you multiply it by millions, it might mean the difference between paying or not paying a bonus to the CEO. Boo hoo.

    77. Re:Better get used to it, THQ by Anonymous Coward · · Score: 1

      Thats not true, PS3 can do true and not upscaled 1080p@60fps with even 4xMSAA using reasonable fragment shaders. Also you can offload some post processing to those SPUs, PS3 is a beast powerhouse if approached from a right angle.

    78. Re:Better get used to it, THQ by Anonymous Coward · · Score: 1

      I don't think your calculation is being done correctly.

      It is 70million units sold over 6-7 years. Even if you assume it was $25 on year one, that won't be true on year 7. If anyrhing it is probably close to $1 on year 7 due to how cheap obsoleted parts become but have to be used on consoles.

      Assuming linear growth, we have something like
      Year 1 - $25 x 10mn units = $250mn
      Year 2 - $20 x 10mn units = $200mn
      Year 3 - $15 x 10mn units = $150mn
      Year 4 - $10 x 10mn units = $100mn
      Year 5 - $5 x 10mn units = $50mn
      Year 6 - $2 x 10mn units = $20mn
      Year 7 - $1 x 10mn units = $10mn

      For a total of $780mn only which is $1000mn cheaper than your number.

      Plus you neglect to take into account that the consoles cost more as well for at least first 3-4 years of their life and prices come down modestly only. This means that $780mn has a profit component due to that part needing to be taken out.
      This means the investment into the highest mem could be say lower around $350mn perhaps.

      I think it makes good sense to load up a bit more on mem now on new gen consoles

    79. Re:Better get used to it, THQ by Doctor_Jest · · Score: 1

      so go back to jerking over a Bash script FOSSie, nobody wants your shitty OS nor cares, BTW how is the marketshare? oh that is right..its been flatline for years. could it be the fact that even a Red hat dev says its a disaster

      Not to pick nits (and I am not defending any "FOSSies" here), but the Red Hat developer said (in the second part of his post on the subject) that the reason Linux is losing the desktop is because it's "not free enough".... Ironically, in the discussion below, lots of interesting ideas come from the comments... Of course there is the "has to be as good a Windows as Windows" comment thread that seems to be the prevailing thought about Linux and its success on the desktop. Truthfully, OS/2 was a "Better Windows than Windows"... before Windows 95... and it really didn't take off, because Windows had become "familiar", and most people who view computers as temperamental toasters don't embrace change very easily.

      I contend that Linux shouldn't become "just like Windows"... it should be something different. It works great for me, because I don't care about interoperability with Windows. My computers that do run Windows do so only because I play some old Windows games on them that I haven't bothered to get running under Wine (nor need to, considering the Windows XP PC I have cost me $35.)

      Some of the legacy cruft should be shrugged off... but with the intense pressure Microsoft (and Apple) put on hardware makers to keep "their" OSes the only one in town, we cannot be certain that we'll get decent day 1 hardware support from new video cards, etc. It doesn't affect me at all, considering my "current" video card is over three years old, but only cost me $19 on eBay.

      What I think is trending here in technology is a platform agnostic sort of vibe from the general public. They no longer focus on "does it run Windows?" but if it runs their Angry Birds or Words with Friends... or can they get on Facebook to play more farmville (etc. etc.) So if we were to package Linux as a platform, rather than an alternative to windows... so that Ma and Pa Kettle can check their email, share pictures, watch youtube videos and video chat with their grandkids... they wouldn't give two monkeys if it was Linux or Windows... the brand isn't the problem anymore... Microsoft knows that, because the foisted their phone OS onto the desktop... (Trying to be "platform agnostic" without actually doing it correctly, IMO.)

      As for the other criticisms (2012 edition)... some are valid... but some I would point back to the "better windows than windows" trap... And some are just pointless until we get the basic tenet figured out that it should be a platform rather than an "alternative to windows." My 67 year old father uses Ubuntu and has no trouble uploading pictures from his digital camera, searching and surfing his favorite sites, emailing his buddies, and playing his favorite solitaire games. He doesn't care that it isn't windows. Most people wouldn't if given the chance. That's where the platform agnosticism comes in... Beating Microsoft at being Microsoft is impossible. Linux failed to do that... and I for one am glad it did, because the reason I switched to Linux permanently was because I was tired of Windows. (Of course according to Microsoft's sales figures, my Dell PC counts as a "sale" of Windows 7, even though it was wiped before first boot when I unpacked it.) YMMV, no warranties expressed or implied, may cause acne, erectile dysfunction, nausea, heart palpitations, unexplained skin growth, hives, and herpes.

      --
      It's the Stay-Puft Marshmallow Man.
    80. Re:Better get used to it, THQ by ikaruga · · Score: 2

      Yes. Microsoft obviously wanted the best price/performance set up for them and not repeat the financial disaster the original Xbox was.They minimized RAM and made it shared along side the poor manufacturing process that caused RRoD problems, proprietary but important accessories(wifi, HDDVD, harddisks, headsets) and paid online. While the basic console was relatively cheap the complete experience was the most expensive of all the 3 consoles. I believe, adding decent amounts of RAM was never in their plans.

      Sony on the other hand wasted too much money on the development and deployment of the Cell processor. In the early days the processor alone costed as much as the wii. And then there was Blu-ray which also was crazy expensive(stand alone players were up to 50% more expensive than the PS3). I'm still not sure if that investment paid up. Considering Sony also had a lot of intellectual property on HDDVD tech and it could perfectly meet all Blu-ray advantages just by adding an extra layer. All these expensive parts forced them to cut on other important factors such as RAM and the GPU and even then they still had to sell the PS3 at a huge loss for a long period of time. At least with the Vita they got out of most of the PS3 design mindset. Reasonable CPU and GPU combo with fair amount of RAM with a nice price tag. If wasn't for the crappy marketing and proprietary storage they could have a very successful product.

    81. Re:Better get used to it, THQ by ultrasawblade · · Score: 3, Informative

      NES had built-in 2Kbytes "work RAM" and 2Kbytes VRAM (to hold "name tables"). Work RAM was directly addressable and useable by the CPU, VRAM accesses needed to "go through" the PPU and could not hold executable code or otherwise be directly accessed.

      It also had 256 bytes of OAM RAM that the PPU used to determine sprite attributes such as X position, Y position, pattern index, and other attributes. Also only indirectly accessible via PPU. Using this for any other purpose was difficult put probably possible - supposedly the contents of this RAM would fade if not refreshed - meant to be done per-frame using a PPU DMA feature.

      NES by default had 32k of ROM accessible unless external mapper chips were used, which could also provide additional RAM.

    82. Re:Better get used to it, THQ by Endymion · · Score: 4, Interesting

      WipeoutHD renders many frames at the full 1080p60, but uses a trick for "complex" areas with too much overdraw, that, at least in my opinion, is quite clever. They start rendering at full resolution, but time how long each row is taking, and if it looks like they won't reach the 1/60s deadline, they start rending the frame in half resolution in the horizontal direction only. This way, they always maintain a solid 60Hz which is important for such a dexterity-based game, and only degrade the image in the frames that need it.

      Because it maintains the framerate and the full 1080 rows, any slight blur is totally hidden. Even better: because the blur only engages on the frames with *lots* of stuff happening on the screen, it's pretty much guaranteed you will always be distracted by the crazy stuff happening to even notice any quality change.

      I really wish more games used this (or similar) tricks - just keeping the framerate consisten (at the expense of quality) really helps - you don't have those stutters that end up just drawing attention to the problem areas.

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    83. Re:Better get used to it, THQ by Anonymous Coward · · Score: 1

      The Xbox 360 originally had 256 megs of RAM. It was doubled just before release at the request of developers.

    84. Re:Better get used to it, THQ by bfandreas · · Score: 1

      Some tablets have more memory than cutting edge consoles. And they are catching up on graphics capability. Add an HDMI port and ability to bluetoth a PS3 dual shock controller and then ask yourself why you need a console.
      My year old Transformer Prime lives up to a PS2 when you want to directly compare games. At times I feel it nearly is on par with a PS3. I can only imagine where we will be in another year.

      Also a lot of very successful indie titles could easily run on such limited hardware as tablets. It's only the overproduced pap that requires thousands of artists who create 12gigs of Disney level artwork that really need a much more powerful machine. Also the dull crowd of gamers who shout for photorealism in games(and very often are completely ambivalent about actual gameplay) need a much more powerful machine.

      That being said I feel a deep sense of satisfaction Skyrim doesn't run on PS3.

      --
      20 minutes into the future
    85. Re:Better get used to it, THQ by bfandreas · · Score: 1

      ...and then they get shamed by things like the Ouya that use bottom shelf components that already gets produced by the beeelions. Most of the time I don't understand design process. At all.

      I know that designing a game console means you design for the next couple of years. I understand that you can't change your platform too much for compatibility reasons. I also understand that most of your hardware choices are a bet on what will be commodity components within a couple of years.
      None of which explains any design choice Sony has ever made with its PlayStation line. Only thing they ever did right was selling the PS2 as an alternative to a DVD player. And then they even fumbled that.

      --
      20 minutes into the future
    86. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      Many consoles have an os. Intellivision provides many primitives to devs.

    87. Re:Better get used to it, THQ by Waccoon · · Score: 1

      Well, I was referring to laptops released at the same time as the new consoles when they came out. I thought that would be obvious since it's pointless to talk about memory costs when comparing 2012 laptops and tablets to 2006 consoles.

    88. Re:Better get used to it, THQ by TheLink · · Score: 1

      but the Red Hat developer said (in the second part of his post on the subject) that the reason Linux is losing the desktop is because it's "not free enough"....

      That's another reason why Linux is losing the desktop- top Linux developers are completely clueless about why Linux is losing the desktop.

      Most desktop users do NOT care whether the OS is free enough. In a short space of time OS X gained way more market share than Desktop Linux ever had. The last I checked OS X ain't more free than Desktop Linux.

      Maybe he's talking about losing the Desktop Linux cultists who care about how free and sinless their OS is. He can have that very tiny market if he wants, the saner OS vendors don't care about that market.

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    89. Re:Better get used to it, THQ by bfandreas · · Score: 1

      Also TES has become quite famous for its mods. I wouldn't buy a moddable game for console because on PC you have much more freedom to totally screw up without having to pass every bit you put on your system through some digital committee.

      Also Skyrim on PS3 was a desaster you could see a long time coming.

      --
      20 minutes into the future
    90. Re:Better get used to it, THQ by Anonymous Coward · · Score: 1

      Interestingly, I heard that Sony suggest that, as an anti-piracy measure, devs put all their audio on completely uncompressed in order to fill the blu-ray discs - downloading 50GB is a lot less appealing than 4.7GB.

      the ps3 version of a cross-platform title I worked on had all the audio compressed as low-bitrate mp3, decompressed on the fly by an spu, due to limited system memory. streaming audio in from disc generally wasn't an option due to the random-access requirements, I think.

      if it's a suggestion, it's not necessarily one developers can keep to. :-(

    91. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      Developers learn real quick that memory isn't infinite when they have to make programs and run them IRL.

    92. Re:Better get used to it, THQ by PhunkySchtuff · · Score: 1

      Yep, although from the article I read, it looks like they time how long a frame takes to render. If that frame takes more than 1/60th second, then the next frame has it's horizontal resolution decreased by 32px and is then scaled to size. If that frame takes longer than 1/60th second, they repeat it again, knocking off 32 pixels of horizontal resolution each time.

      As you say, it only happens when there's a lot of shit going on, and the blur is only in the horizontal direction, and because there's a lot going on, you don't notice it.

      Can't say that I've ever noticed anything getting blurry in the horizontal direction when there's a lot happening, I'm always too busy trying to not crash or die.

      They do also do some serious tricks with the SPUs, things like lighting and particle effects...

    93. Re:Better get used to it, THQ by beelsebob · · Score: 1

      Actually, according to geekbench's measurement:

      The PS3's sequential read is 558MB/s, compared to 2GB/s for the iPad 4th gen
      It's sequential write is 1.02GB/s compared to 1.48GB/s for the iPad 4th gen.

      So no, the iPad has higher memory bandwidth than the PS3 too. A lot of people are surprised at how powerful current phones and tablets are. You're looking at systems roughly as powerful as the first Core2Duos here.

    94. Re:Better get used to it, THQ by beelsebob · · Score: 1

      Well, put it this way, the PS3's GPU can barely keep up with the fill rate to do 1920x1080x30fps. The iPad 4's manages to do 2048x1536x60fps and still have time left over for offscreen drawing. Of course, that says nothing about vertex work, or anything else, but it gives you an idea. If I find a solid benchmark, I can show you, but I'd bet that the iPad's GPU is the faster.

    95. Re:Better get used to it, THQ by hairyfeet · · Score: 1, Troll

      You want to know what I fucking hate about Linux? Two things, 1.-The FOSSie faction are so fucking batshit that you can rub their nose in fucking horrible design choices like rubbing a puppy's nose in shit and they'll just go "La la la, smells like roses, la la la" and 2.- FIX YOUR SHITTY DRIVER SUBSYSTEM ALREADY!

      For the love of God how damned long is everybody gonna buy Torvalds bullshit about an ABI? watch how even basic fucking math can show he is full of shit...You have MAYBE 2000 guys IF THAT on the ENTIRE PLANET that are truly qualified to debug and write low level system drivers and are willing to deal with Torvalds and his cronies, how many drivers you got? Ohh 150,000 EASY. so if you shot Bolivian marching powder up the asses of those 2000 guys 24/7/365 then they STILL wouldn't have enough fucking hours to provide QA and QC for the insane amount of drivers that get shit on each fucking month...ARRRGH!

      So until the fucking FOSSies admit that EVERY SINGLE OS ON THE PLANET besides theirs, BSD, OSX, Windows, fuck even OS/2, are NOT wrong on such an obvious God damned design choice then yeah, i'm gonna point out they are completely full of shit. I have offered time and time again for them to step up and take the hairyfeet challenge, NONE will accept...why? because they KNOW the drivers will shit the bed, that's why! And I'm giving them not one but TWO major advantages right off the bat, they are only having to show they can support HALF the lifecycle of Windows and I'm willing to take Vista, the shittiest release this side of WinME!

      So while you seem like a sane guy I hope you can see why I'm happy to bitchslap a FOSSie whenever I can because they are fucking delusional! I mean you go to TMRepo and that is EVERY argument you will see here condensed to 20 or so lines of bullshit, the "it works for me" the "moving the goalposts" the "Linux has more drivers" every line of complete fucking horseshit spewed from the mouths of FOSSies for 20 damned years in just 20 TMs.

      But what do they do when the truth is rubbed into their noses like shit? "La la la, you're a dirty poo poo head that must work for M$!, You just love M$"...riiight, which is why I've been calling for Ballmer to be fucking FIRED for half a decade, and why I said Win 8 is a cheap cellphone wannabe that other than HTPCs where you want big ass screen sucking buttons to make it easy to hit with a remote it is a giant pile of shit, unsuitable for purpose. yep i bet Steve Ballmer himself goes "You know he's right, I AM a big fat sweaty incompetent that only got this job by being Bill's little buddy! let's hire that guy right now!"...fucking retards, that's what they are, total fucking retards that have drank so much of the koolaid that Torvalds could change the code so that every damned desktop just played a GIF of him laying a big old turd on a plate and they'd be discussing "How Linus is pointing out what its like to deal with proprietary software!".

      --
      ACs don't waste your time replying, your posts are never seen by me.
    96. Re:Better get used to it, THQ by hairyfeet · · Score: 1

      Well that just proves my point, don't it? they were gonna gimp the living fuck out of their machine right of the bat and even after devs pointed it out all they did was double it from pathetic to just lame.

      Again crack open an Xbox 1 sometime if you want to see just how bad they are at design, if it wasn't for the fact that the P3 wasn't a space heater like the P4 frankly the thing would have cooked, it has one of the most piss poor designs when it comes to removing heat I've ever seen. Even those shitty phone book sized Compaq deskpros had better cooling, WTF MSFT? Can't you hire decent designers with all that money?

      So I would frankly be amazed if valve doesn't just clean up with the Steambox, you got Nintendo with a weak system, Sony is just putting out a 2 year old PC because they don't have another billion to blow on R&D and MSFT will probably cheap out and gimp their system when it comes to RAM.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    97. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      I have never seen a laptop with only a single SODIMM slot. They all either have two or four.

    98. Re:Better get used to it, THQ by strikethree · · Score: 2

      $25 x 70 million units = $1.75 billion

      Typical bean counter math. It could be $5 billion X 70 million units - some ridiculously huge number and and it does not matter

      How about this: the unit goes from $300 to $325. The question actually is: What is the optimal price for the optimal experience to maximize the number of units sold? It is a foregone conclusion that a suboptimal experience will reduce the total amount of units sold; therefore, the costs of making an optimal experience should only be used to determine if the added price will reduce the total number of units sold.

      Assuming the exact same profit per unit, all that matters is the number of units sold, not how much $25 per unit adds to the final build cost of billions of units. Meh. 1.75 billion dollars extra sounds like a lot. It absolutely is not.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    99. Re:Better get used to it, THQ by aliquis · · Score: 1

      Sorry, I'm out of the loop. What's bad about DDR3?

      In this case the only thing I wanted to point out was that it wasn't "commodity" as in "same as in a PC" as in "DDR."

      And consoles use to have weird exotic RAM. The PS3 for instance use XDR has evolved from RAMBUS RDRAM rather than DDR.

      GDDR3 is common on graphics cards but not as system RAM.

      AFAIK the D and hence Double in DDR mean that it can transfer data twice / clock cycle. The DDR3 seem to mean the clock is quadrubled (can I assume DDR2 is doubled?) and DDR (DDR3 to) is 64-bit wide.

      http://solidlystated.com/hardware/difference-between-gddr-and-ddr/
      says dual-channel (DDR) gives a 128 bit bus but that GDDR is commonly used with 4-8 channels for a 256-512 bit bus. But I guess that mean they are the same there?

      Regardless GDDR supposedly can both write and read on the same clock cycle and consume less power.

    100. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      Ummmm Nintendo had a 500 million dollar loss there thats hardly printing money

    101. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      http://www.theverge.com/2012/10/24/3546942/nintendo-first-half-2012-financial-results

    102. Re:Better get used to it, THQ by MikeBabcock · · Score: 2

      I've heard many apocryphal things like this, mostly from back when Resistance 1 came out with 7.1 uncompressed audio output.

      I didn't mean the sound quality, incidentally (which was also excellent), I mean production and composition -- real composer, director, orchestra, recorded at Skywalker Studio ...

      --
      - Michael T. Babcock (Yes, I blog)
    103. Re:Better get used to it, THQ by Narishma · · Score: 1

      There's more to a GPU than fillrate. There are a bunch of 1980p games on the PS3 and Xbox 360, even a few running at 1080p 60 FPS but in the end it's a trade-off developers have to make, and most choose to render at a lower resolution in order to get a better image quality.

      --
      Mada mada dane.
    104. Re:Better get used to it, THQ by beelsebob · · Score: 1

      Yes there is more to it than fillrate, as I aluded to in my post. The closest I can find to a benchmark at the moment is that the SGX 554 MP4 does 70Gflops while the modified 7900 in the PS3 does around 80, so they're extremely close in terms of graphics performance.

    105. Re:Better get used to it, THQ by RCL · · Score: 1

      It's also all too easy to find programmers who don't recognize the value of not giving a damn in situations where it truly doesn't matter. If I can save a ton of cost by using a higher level language and having no-effort cross-platform compatibility, better maintainability and faster development, then it's often very worthwhile.

      While life proves you correct on many occasions, I don't like short term thinking, which gets us in trouble in the software field and elsewhere else. Also, I don't think that 10-line "duct tape" scripts are easier to maintain in the long run (i.e. if they need to be maintained at all - and not rewritten from scratch), see init vs systemd case for instance.

    106. Re:Better get used to it, THQ by Narishma · · Score: 1

      Your PS3 numbers are a bit off. The RSX is basically a GF 7800 with the number of ROPs and the memory bandwidth cut in half. It ends up somewhere between the 7600 and the 7800. It does 400 GFLOPS at 550 Mhz.
      More info here.

      --
      Mada mada dane.
    107. Re:Better get used to it, THQ by RCL · · Score: 1

      Checking each malloc for NULL is probably not worth it either, but being explicit about design limitations of your program and not letting it run until it runs out of memory is certainly more robust engineering. Of course you need to optimize !/$ ration first.

      Regarding your "make it work, make it work well, make it work fast" order, it certainly makes sense but it is not the universal truth and there are industries where different order makes more sense. E.g. game development - players (even console ones) can tolerate occasional bugs (even as hard ones as crashes), but selling an ugly (or slow) game is much harder than selling a buggy one.

    108. Re:Better get used to it, THQ by cheater512 · · Score: 1

      Why would they need it? My phone has 1gig of ram and I'm pretty sure it would not do anything with 16gig.

      Ram in devices except computers doesn't do anything beneficial if it isn't used.
      If they figure that maybe 0.1% of games would need 3gig of ram, then going for 2gig is a very sensible option.

      Remember that some Wii games are around the 200 - 300mb mark as well. You could easily load the entire disk in to memory.

    109. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      You're also comparing a GPU that's over 6 years ago with one that's come out just a month ago.

      Additionally, there are games that do 1080p on the PS3 and 360 alike; they often do have to decrease the details compared to a 720p resolution.

      An old-school Pentium 4 with an AGP based graphics card can do 1080p (my old computer does) if the 3D scene doesn't have too much detail. Considering how little detail can possibly go into (at most) a not-quite-10" screen, compared to the detail level required for a 50" flatscreen TV? It's laughable. Sure, Angry Birds will do 1080p no issues. (yes, I'm exaggerating to get the point across) LOL

    110. Re:Better get used to it, THQ by beelsebob · · Score: 1

      Your numbers are off, for a 400Gflop card you need to look to a GeForce 280 or 450. The 7800 is *way* behind that, let alone a 7800 cut in half.

    111. Re:Better get used to it, THQ by Narishma · · Score: 1

      They didn't cut any of the ALUs from the 7800, just the ROPs and the memory bandwidth. They also added a few new instructions and a fast link to the Cell processor.
      I took the numbers from the link I provided. I checked Wikipedia and it has the same numbers. The GTS 450 is 450 GFLOPS for the OEM version and 600 GFLOPS for the ones you can buy. The GTX 280 is about 1 TFLOPS. All according to Wikipedia.

      --
      Mada mada dane.
    112. Re:Better get used to it, THQ by beelsebob · · Score: 1

      There must be very different ways of measuring this, because I can find figures anywhere from 80Gflops, 120Gflops, 160Gflops, 310Gflops, 400Gflops and 1.3Tflops all for the GTX 7800... So, that pretty much sums up exactly how reliable any figures on this can be.

      This aside, the SGX 5 series are all tile based deferred renderers, and hence do a lot less fragment work than immediate renderers, and can be faster even with less raw power.

      It's bloody annoying that there's no good solid benchmarks that can run both on the PS3 and iOS, but I guess that's what comes of sony locking down linux on the PS3 to not use the GPU :(

    113. Re:Better get used to it, THQ by lattyware · · Score: 1

      You are presuming that the script will be badly made, which isn't the case. Look at Python, it is built with the intention of making code not only easy to write, but easy to read and understand. There are a host of tools, features and guidelines to ensure that code you write using it is incredibly maintainable and easy to work with. The higher-level methodologies and massive standard library mean simpler code reusing more parts, meaning less potential errors and less code to get used to coming into a project.

      What I described isn't short-term thinking - it's just utilizing the resources effectively. Yes, bad programmers can write bad scripts that are hard to maintain, but that isn't specific to scripts. A good programmer can use a high-level language for the valuable tool it is.

      --
      -- Lattyware (www.lattyware.co.uk)
    114. Re:Better get used to it, THQ by Narishma · · Score: 1

      There may be no common benchmarks, but you can just look at the games. The iPad games run at higher resolutions (at least on the latest iPads) but they are pretty simple graphically, nowhere near the complexity of Xbox 360 and PS3 games.

      --
      Mada mada dane.
    115. Re:Better get used to it, THQ by deek · · Score: 1

      *shrug* And yet, despite having a shitty driver subsystem, Linux drivers work, and work very well.

      For someone who ignores trolls, as indicated in your sig, I can only conclude you haven't paid much attention to what you wrote.

    116. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      > Ridiculous amounts of RAM
      Depends what you mean by that. 8GB of (shitty, non-ECC) RAM goes $35 or more at retail. That is a large percentage of a game console's price, let alone profit.

      The i3 is a typical Intel style processor, which means it can no where *near* keep up with the PS3 cell processor for certain tasks. The downside is that cell requires somewhat specialized programming techniques, whereas the i3 is just a vanilla processor that runs vanilla C code.

    117. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      I've got 2 kids under 10, the Wii never goes 2 days in a row without being turned on.

      And I've got 2 kids under 10 (6 and 8), a Wii, Xbox 360 and a gaming PC.

      You know what they play with the most? My Nexus 7 and Nexus 4 (Minecraft mostly). Then the PC/Xbox (about equally). The Wii hardly gets a look in these days.

    118. Re:Better get used to it, THQ by RCL · · Score: 1

      The higher-level methodologies and massive standard library mean simpler code reusing more parts, meaning less potential errors and less code to get used to coming into a project.

      All that happiness stops when you you need to control that "black box" because of some kind of hard requirement (memory or time).

      There were a lot of game developers who added higher level scripts (incl. Python) as extensions back in PC times... When industry moved to consoles or console-likes devices where extensibility is not needed by an average user, that turned out to be a really bad decision. You get hard-to-debug code that happily allocates memory dynamically, cannot be forced to per-frame time budget of 33 (or even 16) ms and can "magically break" in so many ways. That is why Unreal Engine 4 will be pure C++ and Frostbite (Battlefield engine) has always been pure C++.

      Also, every time when I have to deal with higher level program (Java, Python or whatever) as an end user, that is a pain. They never look like a robust software and often simply getting them to run is a problem (install this and that, make sure that JRE version is within A and B, etc).

      What I described isn't short-term thinking - it's just utilizing the resources effectively. Yes, bad programmers can write bad scripts that are hard to maintain, but that isn't specific to scripts. A good programmer can use a high-level language for the valuable tool it is.

      Higher level languages are designed to facilitate short-term thinking and they introduce a lot of implicit assumptions - done by their designers and not you - about behavior of your program.

      Certainly, they have advantages, but they are mental equivalent of moving your factories to China.

    119. Re:Better get used to it, THQ by beelsebob · · Score: 1

      Most of the simplicity of the graphics is due to having to support lower end devices though. I am the lead dev on Battle Dungeon, and I will agree, it does not look like a PS3 game.

      On the other hand, that's becasue it uses 95% of the capability of the renderer of an iPhone 3GS to run at 60fps. Profiling on an iPad 3rd gen reveals that it's only using 10% of the renderer, this device is half as powerful as a 4th gen, so there it would only use 5% of the renderer.

    120. Re:Better get used to it, THQ by beelsebob · · Score: 1

      Sorry to self reply. But you can see from things like GLbenchmark which the iPad 4th gen runs at over 120 fps at 1080p, that the iPad is more than capable of rendering at detail levels comparable to the PS3

    121. Re:Better get used to it, THQ by Narishma · · Score: 1

      Thanks but I'll remain unconvinced until a game comes out on the iPad that's close to the PS3 and 360's graphics quality.

      --
      Mada mada dane.
    122. Re:Better get used to it, THQ by Captain.Abrecan · · Score: 1

      The RROD debacle was 7 years ago. Microsoft replaced all the consoles free of charge, which actually improved their brand image from many people's perspectives. I didn't want to buy an xbox until I heard about the stellar replacement policy. After that I though 'who gives a shit, they will just keep fixing it'. You can't beat that. It's also how GM improved their brand image. 100k warranty? Fine. I'll buy a Chevrolet, the biggest piece of shit car company on the face of the earth, just because I don't have to pay to fix it. Done deal. Plus the only 'reports' that MS lost money selling consoles is from 3-rd rate 'analysts' that work for journalists. They aren't even part of the industries they comment on and have no way of knowing what is actually going on. They just speculate on poorly gathered data and make up whatever the fuck they want.

    123. Re:Better get used to it, THQ by Anonymous Coward · · Score: 0

      I've got 2 kids under 10, the Wii never goes 2 days in a row without being turned on.
      My kids aren't getting a smartphone anytime soon either. They each have a 3DS. Nintendo is safe for the near future.

      Yes, as long as parents like you continue to babysit your children with video games they'll stay in business.
      My child gets to play games on the weekends, after homework and chores are done. But then again he's capable of reading books without pictures and can run a mile without having a heart attack.

    124. Re:Better get used to it, THQ by lattyware · · Score: 1

      You give examples of a few rare cases (games) where performance is of the utmost concern - that's not really the norm in software. In that specific case, I'd agree that higher-level languages are not yet there with regards to performance. That said, things change and compilers and virtual machines are getting smarter and smarter. There was a time when you needed to write in assembly to be efficient, now compilers can outperform humans in that area and C is the norm for performance programming.

      As things developed in those languages being a pain, I've never had that experience at all. I just like being able to use the software on any platform I want.

      Anyway, this discussion is getting a little vague, so I'll call it there before we descend into just saying 'I disagree' a lot.

      --
      -- Lattyware (www.lattyware.co.uk)
    125. Re:Better get used to it, THQ by RCL · · Score: 1

      In my opinion both high and low level languages will remain relevant for the foreseeable future, especially given that Murphy's law does not work any more, at least regarding the performance. Current renaissance of native languages is probably related to ever-increasing complexity of software built from too many pieces, which makes it harder to reliably control program behavior and introduces multiple points of failure.

      As things developed in those languages being a pain, I've never had that experience at all. I just like being able to use the software on any platform I want.

      Well... try running a Java program on Raspberry Pi or a .NET 4.0 program under Linux... Granted, those are exotic examples, but generally my experience with Java/Python programs under Windows is troublesome (since I'm not a Java/Python developer I don't have up-to-date runtimes and tend to run into rough edges), and the same applies to .NET programs under Linux.

      Anyway, I agree that we better stop here before we go deeper into discussion of each other's anecdotal evidence.

      P.S. Compilers are still less efficient than humans (PDF) (because of their genericity, TANSTAAFL).

    126. Re:Better get used to it, THQ by Methuseus · · Score: 1

      In the 90s and early 2000s it wasn't uncommon for bargain basement laptops to have only one slot. Same for PCs. It wasn't completely the norm, either, though.

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    127. Re:Better get used to it, THQ by KZigurs · · Score: 1

      When they are available, of course.

    128. Re:Better get used to it, THQ by deek · · Score: 1

      Over the years I've been running Linux, the only time I've ever had driver availability issues with Linux has been with one brand new wireless card. It now works fine. Otherwise, driver availability has been perfect in my experience.

        An anecdote: one time, one of the FreeBSD guys here at work gave up in frustration trying to get FreeBSD working on an IBM server. He was having scsi card driver issues. He had to install Linux instead. It just worked under Linux.

        Usually when people talk about shitty driver support in Linux, they're referring to graphics drivers. I wish they'd just say "graphics drivers", instead of implying that the whole Linux driver system is abysmal. Linux drivers are top notch. The graphics drivers are not even part of the kernel. They're part of the Xwindows system. They're still excellent, except when it comes to 3D acceleration and power saving, and then, only with ATI and Nvidia. The proprietary drivers still have the edge there.

  3. any objective numbers? by Trepidity · · Score: 2

    Apart from the spin in either direction, is there any solid information? Some quick googling turns up wildly divergent performance rumors, ranging from "equivalent to a 1 GHz x86" to "equivalent to a 3.5 GHz x86".

    1. Re:any objective numbers? by klingens · · Score: 2

      Something that is is known http://www.anandtech.com/show/6465/nintendo-wii-u-teardown , is that the Wii U CPU is made in 45nm and has a size of 32.76mm2
      This puts it into the ballpark of the size of a current Atom CPU and the same ballpark of computing power. IBM has no magic fairy dust to do (much) better than Intel in a smaller die with worse process tech. 3.5GHz x86 is simply crazytalk.

    2. Re:any objective numbers? by Anonymous Coward · · Score: 0

      I wouldn't go looking for a direct equivelancy. The processor could very well be a beast at certain operations when compared to an x86 processor. We will just have to wait until the homebrew scene gets started and someone does a proper benchmark.

    3. Re:any objective numbers? by dtjohnson · · Score: 1, Funny

      The anandtech wii u teardown included running the SunSpider javascript benchmark. For comparison, the Wii U scored 2581 while an Iphone 5 scored 908. My Pentium M 1.6 Ghz laptop (the original Xbox used a Pentium 3 at 1 Ghz) scores 719 so the Wii U cpu looks to be about 3.5x more powerful than the 1.6 Ghz Pentium M. All of the "Wii U has a slow CPU" might be just FUD at this point.

    4. Re:any objective numbers? by Smallpond · · Score: 5, Interesting

      This site claims its a 4-core 3GHz Power7 CPU with x4 hyperthreading, plus AMD GPU. I'm having a hard time figuring out how that's a "horrible, slow" CPU unless they have a lot of code that is optimized for x86.

    5. Re:any objective numbers? by Anonymous Coward · · Score: 0

      Umm, you realize smaller numbers are faster in the Sunspider benchmark? So this means the CPU is "horribly" slower than the iPhone5. Well, it really means that Nintendo has a terrible JavaScript engine.

    6. Re:any objective numbers? by beelsebob · · Score: 3, Informative

      You realise that lower scores are better with SunSpider, right? That would make it 2 and a half times slower than the iPhone 5. Of course, a large part of that will be down to the browser.

      For reference, a 2.4Ghz Core i7 scores 252 in Safari, so it would appear to be a *lot* slower than a 3.6Ghz current x86 CPU.

    7. Re:any objective numbers? by Narishma · · Score: 1

      You're reading the benchmark results backwards. The smaller the number, the faster the CPU is, so your conclusion is wrong. But in any case, SunSpider isn't a very good CPU benchmark since the results depend just as much, if not more, on the OS and browser used.

      --
      Mada mada dane.
    8. Re:any objective numbers? by darkain · · Score: 4, Informative

      Seriously guys, mod parent up. Every report that I've seen that seems close to "official" states a quad-core processor with some level of hyperthreading. If this is indeed true, it explains quite a bit why some say it is "horribly slow"... it is only a matter of single-thread vs multi-thread performance.

      If this is true that there is 4x hyperthreading per core, that would give 1/4th the CPU processing power to each thread, putting it at 750MHz per thread (assuming no HT Combine). This would very quickly and easily explain why things like JavaScript benchmarking would be slower, as that generally runs in a single thread within the browser.

      The software mentioned in the article is most likely not designed for multi-threading that well either, since it is designed for the PS3 (single-core PowerPC) and XBox 360 (3-core PowerPC). Their statement even suggests that the Wii U is capable of running the game just fine, if they "changed" something (which would be to make their game engine more optimized for multi-threading)

    9. Re:any objective numbers? by Anonymous Coward · · Score: 0

      Another reference:
      2.66Ghz Core i7-920, Windos Vista, Firefox 16.0.2, running all the junk I normally run on the background, result was 234.4ms +/- 4.1%
      http://www.webkit.org/perf/sunspider/sunspider.html

    10. Re:any objective numbers? by Anonymous Coward · · Score: 0

      My god you are retarded! Did someone help you get dressed this morning?

    11. Re:any objective numbers? by Anonymous Coward · · Score: 0

      That site is flat out wrong.
      It's a single Power core with 4-way thread interleaving to hide pipeline latency.
      Resulting in single threaded performance in the ballpark of a P3.

    12. Re:any objective numbers? by bloodhawk · · Score: 1

      That is an article based on rumors from long before the wii U was released. THQ are not the only developers to comment on the sluggish CPU in the wii U. I don't think anything much is really confirmed about the CPU yet, except it ISN'T a Power7 CPU as that was confirmed by IBM, it is instead a faster version of what was in the wii.

    13. Re:any objective numbers? by Anonymous Coward · · Score: 0

      don't mod parent up at all, posting a false rumor from long before the Wii U released is not something to be modded up for. The thing they mentioned changing would be to offload a heap of the processing away from the CPU as the CPU doesn't have the grunt.

    14. Re:any objective numbers? by Smallpond · · Score: 1

      IBM does not have a Power 7 design with less than 4 cores.

    15. Re:any objective numbers? by raftpeople · · Score: 3, Insightful

      " that would give 1/4th the CPU" - 4x multi-threading doesn't limit a single threaded workload to go at 1/4th the speed of the processor. Multi-threading just allows the processor to do useful work when that single thread would otherwise be waiting on other resources (e.g. memory), but it doesn't slow down a single thread running by itself.

    16. Re:any objective numbers? by darkain · · Score: 1

      Except in a hyper-threading environment, there is indeed that limit due to the way the CPU does thread interleaving. Which is also why I mentioned HT Combine wouldn't have the same limitation, because it changes the interleaving ratios from equal CPU cycle times for each thread.

    17. Re:any objective numbers? by Anonymous Coward · · Score: 0

      Another reference, this time from the AMD camp: FX-8350 @4GHz in Firefox 16.0.2: 170.0ms +/- 0.7%

    18. Re:any objective numbers? by Anonymous Coward · · Score: 0

      >PS3 (single-core PowerPC)

      The bloody hell are you getting your info from? The PS3 has an 8 core CPU binned down to 7 cores, with 1 of those cores being dedicated to the OS.

    19. Re:any objective numbers? by cyberjock1980 · · Score: 1

      You have a serious lack of understanding of what "quad core" means. And even more of a lack of understanding of what "hyperthreading" does and how it works.

      In your context, "quad core" means that you should be able to run 4 different threads at FULL speed. Not ClockSpeed/4, not ClockSpeed*4, ClockSpeed. In theory, if optimized to 100% efficiency, you SHOULD be able to do almost as much work as a 12Ghz CPU(if it is a quad core CPU without HT) and maybe a little more than a 12Ghz CPU. But the reality is that very few processes can be optimized to 100%, but you will NEVER run any program at less than 3Ghz(excluding power saving features).

      Hyperthreading decreases the penalty associated with cache misses and minimizes idle CPU time.

    20. Re:any objective numbers? by Your.Master · · Score: 1
    21. Re:any objective numbers? by Lunix+Nutcase · · Score: 1

      I can only hope you're joking...

    22. Re:any objective numbers? by Anonymous Coward · · Score: 0

      They don't have one that can play games well yet either, incidentally.

    23. Re:any objective numbers? by Anonymous Coward · · Score: 0

      What has become of slashdot when drivel this this gets a score of 5, Informative?
      Absolutely un-be-fucking-lievable.

    24. Re:any objective numbers? by Anonymous Coward · · Score: 0

      Another reference:
      i5 3550, debian sid amd64
      Midori 0.4.3: 120.9ms +/- 1.4%
      Chromium 22.0.1229.94: 127.0ms +/- 1.6%
      Iceweasel 10.0.10: 132.8ms +/- 1.1%
      Opera 12.11: 144.5ms +/- 1.3%

      same box, with only one core enabled and at a at fixed 1.6GHz:
      Midori 0.4.3: 289.2ms +/- 1.7%
      Chromium 22.0.1229.94: 297.4ms +/- 1.4%
      Iceweasel 10.0.10: 316.2ms +/- 0.9%
      Opera 12.11: 349.9ms +/- 0.7%

      Conclusion: Nintendos browser has a horrible JS engine.

    25. Re:any objective numbers? by raftpeople · · Score: 2

      But your post is referring to a single threaded situation, in which case the full power of the core is available to that thread. You get that, right? A single thread running on a 3ghz core will operate at 3ghz. It will not operate at 750mhz as you incorrectly stated in your post.

    26. Re:any objective numbers? by LordLimecat · · Score: 1

      ...Except that sunspider is going to be more a function of the javascript engine than the cpu, sure.

    27. Re:any objective numbers? by Waccoon · · Score: 1

      Specs be damned.

      Look at the CPU in those tear-down review photos. It's tiny.

      No matter how many cores it has, no matter what the GHz rating, the bottom line is that you're not going to get a lot of performance out of a CPU with such a small die and so few transistors.

      Honestly, "4 cores" is the new "16-bit graphics", isn't it?

    28. Re:any objective numbers? by bloodhawk · · Score: 1

      lucky then that it ISN'T a power 7 design.

    29. Re:any objective numbers? by beelsebob · · Score: 1

      Exactly, you'll see I mention that in my post. The point was that he was claiming that either through javascript engine or CPU, the WiiU was running sunspider 2.5 times faster than an iPhone, it was in fact running it 2.5 times *slower*.

    30. Re:any objective numbers? by raftpeople · · Score: 2

      Is this a joke? You can't interleave threads if you only have 1 thread. Do you not understand that? Do you not understand the Power architecture when it comes to threading?

  4. perspective by Anonymous Coward · · Score: 0

    people have been blaming the PS3 PPC to be "slow as hell" too and yet we have decent programmer making good use of the Cell archtecture and SPE units

    until the clock speed of WiiU processor(s) is revealed, I will take any extrem comments with a grain of salt

    1. Re:perspective by grumbel · · Score: 1

      The Wii U has neither a Cell nor SPE units, it only has it's slow CPU. On top of that not even the PS3 ever fully recovered from it's hardware issue, as third party titles almost always end up looking better on Xbox360.

    2. Re:perspective by lennier1 · · Score: 1

      That's not always a testament to the 360's strengths.

      Some contracts with console companies actually include certain requirements, which will force the product to favor their platform over the competitor's. Some don't even beat around the bush and pretty much tell you that it has to look better on console A than console B.

    3. Re:perspective by KugelKurt · · Score: 1

      The Wii U has neither a Cell nor SPE units, it only has it's slow CPU.

      Wii U has only a CPU and no GPU? It is already a known fact that Nintendo's approach is to use the GPU as co-processor.
      I looked a bit of info up about the 4A Engine. Turns out that it's extremely bad designed. It only runs on a single thread (therefore even multiple CPU cores are unused) with NVidia PysX technology as only exception.
      Xbox 360 has a relatively strong CPU and PS3 has a NVidia GPU. If PS3 had a Radeon-based GPU, PS3 would have been in exactly the same state as Wii U.
      As a result, even PC gamers without a NVidia GPU one will suffer.

      4A Games was either too stupid or received sponsoring money from NVidia to only support PhysX.
      If 4A Games had done vendor-independent GPGPU programming (via OpenCL) from the beginning, not only would the Wii U probably run etro Last Night just fine, the other platforms (esp. PC owners with Radeon GPU) would benefit as well.

  5. also 1GB ram for the OS by Joe_Dragon · · Score: 1

    also 1GB ram for the OS why not put in a HDD for swap space and for downing games as the game disks can range from 4.7 GB - 25GB+

    1. Re:also 1GB ram for the OS by Anonymous Coward · · Score: 0

      Adding swap would solve nothing. When a box starts swapping it is dead, performance wise.

    2. Re:also 1GB ram for the OS by preaction · · Score: 2

      Because using a hard drive as memory is about as fast as chisling cuneiform into rock. Swapping 1Gb would be absolutely unacceptable.

    3. Re:also 1GB ram for the OS by Anonymous Coward · · Score: 0

      Should have put that cuneiform into wet clay.

    4. Re:also 1GB ram for the OS by flimflammer · · Score: 1

      Holy bad ideas, batman.

    5. Re:also 1GB ram for the OS by Carewolf · · Score: 1

      Not if it doesn't access the swapped memory. The idea was to swap the bloat of the OS to disk, since you are unlikely to use all of the OS features in every game, so some are just uselessly wasting memory when they could be swapped out for no performance loss.

    6. Re:also 1GB ram for the OS by Anonymous Coward · · Score: 0

      Consoles are already I/O bound and the HDDs aren't super fast (5400 RPM), so that wouldn't make a difference you are expecting. Having a pagefile would however help console games avoid memory fragmentation, but this reason alone does not justify the effort.

  6. MS can make a PC / X86 based system that can be by Joe_Dragon · · Score: 1

    MS can make a PC / X86-64 based system that can be setup for TV / game pad use but also let the same games run on any X86-64 based PC as well and sell it as a media box and have no lock in so they don't piss off OEM's and EU laws.

    1. Re:MS can make a PC / X86 based system that can be by Anonymous Coward · · Score: 0

      And here's the thing... so can Valve.

    2. Re:MS can make a PC / X86 based system that can be by __aaltlg1547 · · Score: 1

      Anybody could, but in consoles, lock-in is a goal. They don't make money on the consoles. They make money on games and subscriptions.

    3. Re:MS can make a PC / X86 based system that can be by BenoitRen · · Score: 1

      They don't make money on the consoles.

      Unless you're Nintendo, that is. How do you think they made a fortune selling tons of Wii consoles with bundled Wii Sports that never saw a second game? By making profit on each console sold, that's how.

    4. Re:MS can make a PC / X86 based system that can be by Joe_Dragon · · Score: 1

      so sell the games to pc users as well. With DLC add ons.

  7. Metro isn't a Nintendo type game anyways by Nyder · · Score: 0

    You don't buy Nintendo if playing First Person Shooter is your type of games.

    That's like buying a hatchback when you like to transport lumber.

    --
    Be seeing you...
    1. Re:Metro isn't a Nintendo type game anyways by Anonymous Coward · · Score: 0

      The rule used to be you don't buy consoles if FPS is your game, but you can see whats happened now a days.

    2. Re:Metro isn't a Nintendo type game anyways by tlambert · · Score: 1

      You don't buy Nintendo if playing First Person Shooter is your type of games.

      That's like buying a hatchback when you like to transport lumber.

      You have that backwards. First person shooters are the AMC Gremlin of games. They take a lot more to get you where you are going, and they always feel as if the engine is underpowered because they are dragging around a lot of unnecessary weight. First person shooters are what effectively killed off video game arcades. The places you can find arcades still eking out a living, the the Santa Cruz Boardwalk, all have almost nothing but vintage pre-first person shooter games.

    3. Re:Metro isn't a Nintendo type game anyways by Anonymous Coward · · Score: 0

      Is that because FPS is the only genre that requires enough power to run at max settings? Or because Nintendo doesn't have the right target audience? In the latter case, it isn't about lack of power, and would be more like "If you are going to make lumber carrying accessories, do it for Chevy trucks, but don't waste your time making a version for Ford trucks, their owners aren't' as interested,"

    4. Re:Metro isn't a Nintendo type game anyways by drinkypoo · · Score: 1

      And racing games, don't forget racing games. There's a few other arcades around. They all have figured out some way to be ultra-competitive, by offering something more than just video games. The arcade at the boardwalk survives mostly by virtue of being super-awesome, which it only manages because they own the property. If they had to pay rent on that space, that arcade would have been gone already. It's part of the package that people are expecting from the boardwalk, which is to say rides, fried food, mini golf, arcade, and of course the beach but let's face it, you don't go to the boardwalk to actually be on the sand. Maybe if you eat lunch at lunchtime, and you can't get a table.

      God damn it, now I want a corn dog.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Metro isn't a Nintendo type game anyways by Anonymous Coward · · Score: 0

      I'm still and will always be baffled to why people play FPS games with controllers, you can't possibly aim properly, it's not the right tool for the job.

    6. Re:Metro isn't a Nintendo type game anyways by Anonymous Coward · · Score: 0

      ya because nobody bought a Gamecube or Wii for the Metroid Prime games at all~

    7. Re:Metro isn't a Nintendo type game anyways by lennier1 · · Score: 1

      Yes, they've crippled the FPS genre so much that they can be played even on a console.

    8. Re:Metro isn't a Nintendo type game anyways by Scarletdown · · Score: 1

      First person shooters are what effectively killed off video game arcades.

      I always felt that the biggest thing that killed off the video arcade was the fact that home consoles and PC gaming finally met and surpassed arcade quality. Back in the glory days, if you wanted state of the art, you went out to the arcade, because except for Pong, none of the games you could play at home came close to matching what you could get in the 'cades.

      Sure there were quite a few home games that were addictively fun and were able to compete with the arcades for the players' time (Parsec, TI Invaders, Tombstone City, Enduro, River Raid, Megamania, Pitfall, and others), but they were still lacking that special something that made arcades so appealing. For me, it was the retro future ambiance of the arcades that drew me in.

      Then in the 90s, home video games not only caught up with the previous generation's arcade quality, but also with the current generation (or at least the early years of the current generation). I remember at a local pizza place here in my home town, they had a Super Mario Brothers arcade game in their little game room, and my first thought was "who would blow quarters in that, when the home version was pretty much identical?"

      In addition to saturating the market for fighting games (which was easy for the home market to match already), the arcade makers started getting more elaborate and gimmicky in their offerings with games that were becoming larger and larger, taking up more and more valuable floor space.

      Actually, I think the big gimmick games started becoming more prevalent closer to the turn of the century. During the 90s though, the games were becoming fancier, and (except for the fighting games genre) were still impractical for home ports, such as Space Lords for example. Of course, these big elaborate games were expensive, expensive to play and obviously expensive to maintain. And home video games were now at the point where they were actively competing for the gamers' attention.

      I think the final death knell for arcade gaming as we knew it, was the sudden prevalence of home networking and network gaming, which eventually became a regular feature in consoles. So it really wasn't FPS games per se that killed arcades. They were doomed from the restart (the rise of Nintendo and the rebirth of the home market after the crash), due to the understandable inability to grow and expand their market at the same rate.

      --
      This space unintentionally left blank.
    9. Re:Metro isn't a Nintendo type game anyways by Culture20 · · Score: 1

      I remember at a local pizza place here in my home town, they had a Super Mario Brothers arcade game in their little game room, and my first thought was "who would blow quarters in that, when the home version was pretty much identical?"

      People whose parents wouldn't buy an Atari, Nintendo, or Sega because "we bought you a Fairchild years ago!" Same deal with an 8088 running DOS in 1995, although I had computers available at school.

  8. Return of the SNES by Vegan+Pagan · · Score: 4, Interesting

    It sounds as if Nintendo's priorities when designing the Wii U's chipset in contrast to the Xbox 360 were similar to what they were when designing the SNES in contrast to the Sega Genesis: more RAM, more powerful GPU, slower CPU. Some SNES launch games either suffered slowdown and flicker (Gradius 3) or lacked a two-player modes and had fewer enemies onscreen (Final Fight) compared to similar Genesis or arcade games (Thunder Force 3 and Final Fight arcade). Most post-launch SNES games fared much better in these areas: Axelay, Space Megaforce, Turtles in Time, Final Fight 2, Smash TV. So far the Wii U is repeating the SNES's launch pains. Let's hope it repeats the payoff years!

    1. Re:Return of the SNES by Dwedit · · Score: 5, Informative

      SNES wasn't slower than Genesis. While the clock speeds in MHZ may say one thing, the 65c816 runs most instructions in fewer cycles than the 68000.

    2. Re:Return of the SNES by pegisys · · Score: 1

      The problem here is that the Xbox 360 and the Wii U are not within the same generation of consoles. The Wii U will likely end up being more like the Sega Dreamcast compared to the PS2/Xbox/Gamecube when Sony and Microsoft release their next consoles. That is technology wise, not saying that the Nintendo and the Wii U will suffer the same way that Sega and the Dreamcast did.

    3. Re:Return of the SNES by JimCanuck · · Score: 5, Informative


      IBM's PowerPC are similar, plenty of instructions that offer one cycle completion as the old 65C816 did. Or better, look at the z196 that IBM has developed, its capable of 5 operations per clock cycle as IBM is a fan of one core, multiple sub-processing units.

      The Cell processor used in the PS3 is one PPE "core" with 8 SPE's (processing units), one is locked from the factory, one is dedicated to the OS, and 6 are for the game itself. While the newer IBM PowerXCell 8i, at a mere 2.8Ghz, it is capable of 179.2 GFlops (SP). Because it can process 64 single precision floating point math instructions per clock cycle.

      Verses the x86 (and many others from that period such as the Z80) which is actually designed as a 3 cycle per operation machine, especially when fetching data, it took 3 clock cycles to access or write the new data. The 68C816 is 1 cycle for a read or write operation.

      More then likely its not a issue of the processor in the Wii, and more of a issue of how much time/money investment the Wii market is really worth to them to recompile a dedicated Wii capable binary.

    4. Re:Return of the SNES by SilenceBE · · Score: 4, Informative

      There is only one small problem. With the SNES is was possible to equip the cartridges with extra chips to speed up the system. With the WiiU this is virtually impossible to do.

      As part of the overall plan for the Super Nintendo Entertainment System, rather than include an expensive CPU that would still become obsolete in a few years, the hardware designers made it easy to interface special coprocessor chips to the console. Rather than require a console upgrade, these enhancement chips were included inside the plug-in game cartridges.

      http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips

    5. Re:Return of the SNES by CronoCloud · · Score: 1

      The Cell's PPE is also multithreaded and has an altivec unit.

    6. Re:Return of the SNES by grumbel · · Score: 2

      SNES wasn't slower than Genesis.

      How come then that the Genesis could do 3D games like F15: Strike Eagle II, while the SNES had to wait for the arrival of the SuperFX chip to do that kind of graphics? Games like Out of this World also looked much better on the Genesis, while the SNES could barely handle them.

    7. Re:Return of the SNES by partyguerrilla · · Score: 1

      But then the SNES supported mode 7. The Genesis CPU was faster but had less features. Games like Fzero and pilotwings were not possible on the genesis, and fast-paced games like sanic weren't possible on the SNES.

    8. Re:Return of the SNES by ericloewe · · Score: 1

      Small detail: the SNES could use extra processors for stuff like crude 3D (Star Fox), Sprite manipulations (Yoshi's Island), Sprite decompression (Donkey Kong Country) or just general processing tasks.

      I don't see Nintendo creating some processor that fits inside a blu-ray, is powered by the spin and manipulates the disc's content in a certain area to communicate. Epically cool, yes, feasible, no.

    9. Re:Return of the SNES by Anonymous Coward · · Score: 0

      SNES CPU only had an 8-bit data bus.

    10. Re:Return of the SNES by BenoitRen · · Score: 1

      The 65c816 was a CPU of an older generation than the Mega Drive's. There was no MOV instruction, for example, so you needed multiple instructions and more cycles to achieve the equivalent operation.

    11. Re:Return of the SNES by Joe_Dragon · · Score: 1

      It's sonic.

      The Genesis had CD's and the sega channel.

      They also made a few CD 32X games.

    12. Re:Return of the SNES by Anonymous Coward · · Score: 1

      You can't look at the raw cycle counts alone. 68000 has 16 32-bit registers on hand and 65816 only had 3. So on the SNES you spend a lot of time loading/saving registers to memory, even if memory accesses are fast. Also the wait states used by ROM access for many games reduced the clock rate even further.

      I think this is why so few SNES games did computationally intensive graphics effects. Drakkhen rendered level layouts slowly, the Sim City status maps which took forever to generate, etc. Even the 3D calculations for most Mode 7 games required a DSP to do the math from 1st titles like F-Zero and Pilotwings; though years later a few European games written by exceptional programmers proved those calculations could be done in real time.

      Of course all that changed when they added the Super FX and later chips, which had an absurd amount of processing power and speed.

      I do love the SNES, but having programmed on both systems I think there's a number of factors why the SNES had worse performance in terms of CPU performance alone. Clearly it had much more capable video hardware.

    13. Re:Return of the SNES by Vegan+Pagan · · Score: 1

      None of the games I mentioned above used extra processors. Neither did any of Squaresoft's games but Super Mario RPG. Neither did any of SNES's fighting games except for Street Fighter Alpha 2 which actually ran slower than the fighting games that didn't use co-processors. Neither did the Donkey Kong Country trilogy. The SNES's most enduring games didn't use extra hardware, just great programming and imaginations. This is why I'm confident that developers can do great things with the Wii U. Unlike the PS3, the Wii U doesn't seem to have a complicated architecture, just unusual tradeoffs.

    14. Re:Return of the SNES by Anonymous Coward · · Score: 0

      Well they could eventually sell an updated tablet controller thing that offloads more from the wii u.

    15. Re:Return of the SNES by Anonymous Coward · · Score: 0

      If you do the math, you will see that snes is still slower than genesis, but not by the wide margin the clock speed paints.

    16. Re:Return of the SNES by spikestabber · · Score: 1

      The sound hardware also blew the Genesis/Megadrive out of the water. I cant imagine Super Metroid on Genesis for instance.... :)

  9. they just don't care anymore by Vince6791 · · Score: 2

    Such bitching and whining from developers. No wonder some games look and play like crap these days on both pc and console from 3rd party some just don't care anymore. Look at the 80's and early 90's and why they had to work with and they pulled it off, now, a lot of dev's cry because their shitty unoptimized bloated engine that barely runs on an nvidia 300+ cuda cores or ati radeon 2000 streaming processors on the pc can't run on the wii u. Even today with all these processor streams and cuda cores the only thing these dev's could do is run games that don't even come close to realism at 60 fps@1080p.

    1. Re:they just don't care anymore by StillAnonymous · · Score: 1

      Between awkward-ass hardware the console companies shove at them, publishers with unrealistic deadlines and working hours, and the whiny, ignorant, arrogant, overly-demanding bitches that the gaming community is chock full of, I'm surprised there's any developers left at all. I'd have to be starving before I'd even consider working in that industry.

      Hats off to you devs who haven't haven't jumped off a bridge or drank yourselves to death yet. You've certainly got more patience than I.

  10. In Other Words by medv4380 · · Score: 2

    They don't know how to code for the newer chip designs. Nvidia and AMD are already looking at or arguing for lowering chip cycles and increasing cpu cores. The Wii U almost certainly utilizes eDram to simplify multicore programming and give you increased performance if you use it correctly. If you can't code for this newer design but everyone else ether does or knows they will have to then learn then get out of the market while you can.

    1. Re:In Other Words by Luckyo · · Score: 4, Insightful

      They are arguing for it because they are both completely failing to compete on performance per core with intel, while they beat intel's GPU offerings with their own.

      You essentially have someone who owns a fleet of mopeds arguing that fleet of mopeds is a better way of transporting goods from harbor to the stores. In some cases, they may be right. In many others, they will be wrong. Arguing this as a universal truth is disinformation, and actually believing in these arguments is ignorance of the subject at hand.

    2. Re:In Other Words by cynyr · · Score: 1

      Care to show me the game on the PS3 that will cause the fan to spin up like folding@home would cause? Until you find one, I'll say that none of them are making full use of the hardware.

      --
      All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
    3. Re:In Other Words by Anonymous Coward · · Score: 0

      L A Noire

    4. Re:In Other Words by Anonymous Coward · · Score: 0

      Oh shut up. These are professional game developers. The reality it, zealots like you cannot face the fact Nintendo chose to use 8 year old components to maximize their profit. Unfortunately for them, there will be no Wii wave of sales at the current ridiculous price. Parents will be a decent tablet instead. The only people remotely interested in the Wii U are those that are going to be every incarnation of the three main Nintendo characters.

      Wii U: DOA.

    5. Re:In Other Words by Anonymous Coward · · Score: 0

      Profession Game Developers = people doing it for the money = rate of shovelware releases * $

      These guys want everything to be easy for them and expensive for their customers.

    6. Re:In Other Words by Sycraft-fu · · Score: 1

      Always look at who is making an argument, and what they offer. nVidia has slow, wide, stream processors. They are great for graphics, and some other things. However clock speed is not their thing. A modern GTX 680 barely breaks 1GHz. Also each sub unit does very little. The GPU is powerful only because it has tons of them, over a thousand.

      Their GPUs are also only good at certain tasks. You find that depending on the kind of problem their speed varies drastically.

      Intel is the other way around. Clock speed isn't a big problem for them. 4GHz is fairly easy to attain on a 4 core chip, and they can do over 3GHz on their 8 core chips in most cases (depends on the type of load). Also their cores are heavy hitting, they do things fast, and they are fast at basically everything. They handle all problems pretty equally well.

      Oh and they do it all while dealing with slower memory. GPUs need very high speed memory, which gets pretty expensive, Intel CPUs can deal with far slower memory and still perform well.

      I'm not saying either of these is the One True Way(tm). My system has a fast Intel CPU in it for some things, a fast GTX 680 in it for others, and for what I like most (games) they both work together.

      You just have to be careful with who's pushing what. OF course nVidia wants slow, parallel, processors to be the way things are, that's what they sell. Same shit an Intel pushing raytracing: They like it because CPUs do it better. Doesn't mean either of them are right or aren't pushing their agenda.

    7. Re:In Other Words by TechyImmigrant · · Score: 2

      Parent of an 11 year old here.

      Steam on a PC gets me what I want. My Wii is relegated to the 11 year old's bedroom.

      So here's how my purchasing landscape looks:

      Xbox : Don't need it. My PC is fine.
      PS3: Don't need it. My PC is fine
      WiiU: It's an option to replace the Wii lost to offspring's bedroom.

      DS : The offspring already has one.
      PSVita: Already got one. If I didn't have one I'd get one. No handheld comes close to a Vita.

      Tablet: Where's the joystick? Where are the good games?

      I suspect many adult gamers with children are in the same position. The details of microprocessors are irrelevant to me, even though I design them for a living.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    8. Re:In Other Words by Anonymous Coward · · Score: 0

      Nearly all games make the fan run at max (on a original release date fat ps3).

    9. Re:In Other Words by Anonymous Coward · · Score: 0

      On the other hand, you have someone who owns a couple sports cars arguing that his sports cars are a better way of transporting goods from harbor.

    10. Re:In Other Words by bfandreas · · Score: 1

      Tablet: Where's the joystick? Where are the good games?

      They are actually coming or already there. In fact a couple of oldish titles got ported to Android. And tablet gaming is moving away from tower defense and aggravated avians. And the more recent Android tablets have PS3 controller support out of the box. Most of the more serious games also support it. And HDMI output is quite common. My Transformer Prime is even capable to output 3D in that nVidia standard. Works nicely, too. Tho game support for that is predicatbly lousy.

      I can't speak for iPads but I have a feeling that standard stuff doesn't work with those.

      There is a reason why the Ouya seems to be a good idea. Although I think it should also get Google Play support to take full advantage of the plattform.

      --
      20 minutes into the future
  11. Clarified? by Anonymous Coward · · Score: 1

    Why do you buy that new-speak crap? The original comment wasn't unclear and the "clarification" is not in any way clearer. The CTO made a very clear comment that the company is now regretting and trying to spin to reduce its damage to the relations with Nintendo.

  12. Every time. by flimflammer · · Score: 1

    This always seems to happen when a new console comes out. In time people will actually learn how to use it properly.

    1. Re:Every time. by Anonymous Coward · · Score: 0

      If by "use it properly" you mean "put up with mediocrity", then yes, pretty much.

    2. Re:Every time. by flimflammer · · Score: 1

      But no, I did not mean that.

  13. Game developers are lazy by thetoadwarrior · · Score: 0

    I really get the impression that the thing now is to to rely heavily on someone else to do the work for you via a framework, engine or whatever, don't really care about optimisation and just get the thing out the door as quickly and cheaply as possible.

    If, for example, a developer relies on Unreal engine then I'm not surprised if that wouldn't run well on the Wii U and probably the reason Epic will avoid it but I've never seen anything that says Epic can write great highly optimised code. Their games always seem to run like shit on PCs unless you spent a fortune on hardware. The specs on the box were just there for a laugh, I think. Too many companies rely on this kind of work to make their games.

    I'm not surprised that as the US becomes a major player in consoles again they're ruining it. I'd even bet on us seeing a repeat of the crash in the 80's thanks to Microsoft and the sort of developers they have attracted to console gaming. They can go back to the PC and stay there, imo.

    1. Re:Game developers are lazy by greenmanfalling · · Score: 1

      Yeah, I'm really hoping the laziness on pc ports is a result of the fact that we're at the end of the console cycle, and they have enough extra power in most PCs to BE lazy. Maybe they'll actually have to optimize some code when Unreal 4 is used on the next consoles and ported over. It's possible that they'll just not bother porting until the majority of PC's catch up GPU wise. I'm getting a new Sager gaming laptop next week (I know, I know, gaming laptops, pfffftttt! My GSR position is subsidizing all the non-gaming parts, so it works out economically) and I'll be interested to gauge the performance of the next gen ports. As far as I know the Unreal 4 has been using dual top-o-the-line video cards for all its demonstrations. Googling doesn't get me to an official quote on specs, but I'm not too hopeful for my new mobile gpu (7970m) In any case, there's always the indie gaming scene...

  14. Re:What does it matter? by JavaBear · · Score: 2

    Well, when doing cross platform, you sometimes have to code for the lowest common denominator

  15. Whatever by Anonymous Coward · · Score: 0

    Whatever. I couldn't care less about this gen or next gen. We need either the headsets that Carmack et al are working on or holograms to make me care about some "next gen". Modest steps up don't interest me. Decreased power consumption and thermals interest me but not enough to make me drop $400 on something that isnt as open of a platform as a PC is.

  16. Since when is THQ interested in quality? by Osgeld · · Score: 1

    Oh they aren't, it would take effort and we all know THQ is all about effort

    1. Re:Since when is THQ interested in quality? by Anonymous Coward · · Score: 0

      THQ's idea of quality was Pit Fighter for the SNES *shudder*

  17. Learned our lesson from the Wii by Anonymous Coward · · Score: 0

    Everyone I know with a Wii has it sitting on a shelf collecting dust.

    I think the biggest problem is with their resolution. When you have a 1080 TV, 480 is pretty damn noticeable.

    Now we hear that they had to go back on their word and downgrade the new mario game to 720?

    Why would I spend $300+ on a system that is already obsolete compared to 6 year old systems?

    1. Re:Learned our lesson from the Wii by partyguerrilla · · Score: 1

      Everyone I know

      Oh great, more useless statistics directly from the horse's ass.

    2. Re:Learned our lesson from the Wii by ditoa · · Score: 1

      I still love my Wii. It has my favourite games of this generation of consoles such as Mario Galaxy 1 & 2, Zelda TP & SS, Xenoblade Chronicles, The Last Story, Pandoras Tower, Metroid Prime Trilogy (amazing FPS experience on a console IMHO), Okami (PS2 port I know but it is so much better on the Wii), Super Paper Mario... I could go on and go.

      Yes I enjoy other games not on the Wii such as CoD:BO2, Uncharted, God of War, etc. but over all if I had to pick one console I would pick the Wii without question. I bought it for entertainment and fun not to just have 1080p@60fps graphics. If I was a graphics addict I wouldn't bother with a console anyway as a PC easily offers far greater graphical performance. I never really understood when people say attack the Wii (and the Wii U now) for not being the most powerful console possible. I will take amazing gameplay over HD graphics any day. Super Mario Galaxy is a great example of this. It didn't have amazing graphics (although they were still pretty damn beautiful) but god damn that game was a superb platform game. Absolutely amazing gameplay.

    3. Re:Learned our lesson from the Wii by TechyImmigrant · · Score: 1

      >Everyone I know with a Wii has it sitting on a shelf collecting dust.

      Not mine. The offspring has just diligently worked through the lego starwars trilogy and is starting on Okami.

      The right way to view a Nintendo is to accept that it'll be fine for a year or two before you get bored, then you can pass it off to a child who will be delighted with it.
       

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    4. Re:Learned our lesson from the Wii by lattyware · · Score: 1

      I'm upset at Nintendo for Super Paper Mario, and apparently Paper Mario: Sticker Star too. I *loved* Paper Mario and Thousand Year Door - I own an original PM cart and am actually doing a play-through on my N64 right now with friends. I think it's the best example of how to do turn-based combat ever made, with witty story, great characters and just well done in general.

      SPM's combat was uninteresting by comparison, and from what I hear, PM:SS gets it wrong on both combat and story, cutting out the elements that made PM great. I was going to buy a 3DS just for it, but given what I have heard and the fact it isn't even coming out here in the UK until well into next year (late feb, IIRC) despite the fact it's already out in the states, it isn't going to happen.

      --
      -- Lattyware (www.lattyware.co.uk)
  18. Re:What does it matter? by partyguerrilla · · Score: 3, Insightful

    Which is why PC gaming is force-fed shitty console ports that look and play like ass with mouse and keyboard. Good thing console sales have been on the decline every month this year, hopefully console gaming will die and we'll get decent PC games again.

  19. Re:What does it matter? by negRo_slim · · Score: 3, Funny

    Your hyperbole is as tired and rehashed as the blowjibbers your mother hands out like candy behind the local corner store. First and foremost we live in a glorious capitalistic society which we recently honored on Friday leaving no doubt as to our consumptional mores. Therefore it seems disingenuous to me that it is the existence of the console platform is what shackles you to your shitty ports, you and your PC gaming brethren could no doubt vote with your wallets? Or perhaps it just isn't as big a deal as your vitriol fueled post here would lead us to believe? Or perhaps the PC gaming market just isn't that valuable to those that create mainstream games.... Hmmmm. Of course I wouldn't expect a person like you to look at the world in anything other than the immediate, let alone over the course of decades where you would see console sales always slipping this far into a life cycle. But who knows? Hopefully I'm wrong and you can get back to that glorious rose-tinted yesteryear of Grus and ASCII graphics. That is the hey-day you'r referring to isn't it? Or is the glorious era of FMV? Or isometric pseudo-3d? Obviously it doesn't matter as any era of PC gaming was glorious and absolutely head and shoulders above our current console induced catastrophe of gaming we now weather. That fee bro.

    --
    On the Oregon Cost born and raised, On the beach is where I spent most of my days
  20. MS needs to go for cooling over looks by Joe_Dragon · · Score: 1

    MS needs to go for cooling over looks.

    They need to take the word of the hardware guys saying that that case is to small / more fans / better air flow is needed. and not take the word of the marketing guy saying that does not look very HIP.

    1. Re:MS needs to go for cooling over looks by The+Moof · · Score: 1

      Their recent redesigns of the consoles don't have the overheating issues of the release designs. Even before the case redesign, the internal changes had fixed the heat issues. The only real issue was the noise (for the record, the fat PS3s were louder if you were lucky and got on of the "Chinese fan" batch like me). The noise problem was mitigated by letting users do disc installs onto the HDD since the loudest part of the Xbox is the jet-engine based DVD-ROM drive.

  21. I totally disagree, Nintendo designs well by bussdriver · · Score: 1

    People are comparing apples to oranges. Nintendo is doing the same thing they've always did. Aside from the n64, Nintendo has always had the best designed console system. They do an exceptional job.

    PC never was a good comparison, until Steam and scalable 3D engines it was ridiculous to compare. The system costs are quite high, new games often demand a lot.

    Xbox and PS3 push hardware generations ahead at a HUGE $$$ loss just below the cost of a PC system. With cheaper PCs and Steam it makes sense to see Steam enter into the market without the high custom hardware dev costs.

    Nintendo is always in the same price range (actually, lower if you consider inflation) and does amazingly within those limits. I wouldn't be surprised if the WiiU is slower than an iPhone-- those phones cost more than the WiiU and the GPU is probably the biggest expense.

    1. Re:I totally disagree, Nintendo designs well by mrchaotica · · Score: 1

      I wouldn't be surprised if the WiiU is slower than an iPhone-- those phones cost more than the WiiU and the GPU is probably the biggest expense.

      No, the biggest expense in an iPhone is the "because they can" carrier markup. Take a look at the prices of the iPod Touch or unlocked (unsubsidized) high-end Android devices for a real cost comparison.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:I totally disagree, Nintendo designs well by MikeBabcock · · Score: 1

      Actually you have that backward. The Nintendo64 was an engineering marvel in the gaming world, it just wasn't well supported because it still used cartridges. Nintendo didn't go to optical media because it was slower and they wanted instant game start-up, and it didn't pay off. That said, the N64's processors were much more advanced that anything it was competing against.

      I believe that's when Nintendo realized it wasn't worth it to be the top dog in hardware. The Gamecube, Wii and Wii U are interesting unique devices that aren't top of the line in specs and designed to attract buyers who don't know the difference.

      --
      - Michael T. Babcock (Yes, I blog)
    3. Re:I totally disagree, Nintendo designs well by Anonymous Coward · · Score: 0

      Yeah, the iPhone is overpriced, but in general the most expensive component in a smartphone is the screen. That is the reason why cheap smartphones intended for emerging markets typically have a QVGA or at best a HVGA screen.

    4. Re:I totally disagree, Nintendo designs well by bussdriver · · Score: 1

      Incorrect, Nintendo was put off schedule because Sony breached their contract on development which had a big impact on the n64. I remember the lawsuit and the outcome many years later, where Nintendo got some money - some of it is even mentioned on wikipedia: http://en.wikipedia.org/wiki/PlayStation_(console)#Development

      I've read the n64 was difficult to program (required a high degree of optimization) admitted by Nintendo's OWN people which is why the gamecube designed to run well without tons of work. On a certain level, the n64 was well designed but on another it was not thinking of development (perhaps this would have been handled or at least a CD would have been included if not for SONY issues.) The PS3 CELL is a marvel and I'm still impressed but few can utilize it or want to. It isn't quite dead yet, but it is becoming common to use programmable GPUs which have been evolving towards CELL. So the CELL concept is winning out in the end so they were too ahead of their time; I still don't say the PS3 is well a designed SYSTEM. The gamecube design is to some degree copied by the other two when they went to IBM to help them design their customized next-gen EXPENSIVE gamecubes.

      I have NGC and Wii and I know the differences; great 1st party games (creative too) that are not all racing and shooters at a reasonable PRICE. Classic games are still fun, I didn't need HD back in the 80s-90s to enjoy them and I don't today, I'll keep my $100s of bucks. WTF is it with parents buying their kids such expensive toys these days? guilt for not being around? being divorced? I think Nintendo pushed it but the others are crazy... $250 was the starting price of a system in the past; now it takes 5 years for the others to come down to that and it is viewed as "cheap."

  22. Who is shocked? by Anonymous Coward · · Score: 0

    THQ hasnt put out a well programmed and optimized game in years. Along with just about every other big name game company.
    Everyone has forgotten how to program efficiently. It's all about throwing more hardware at the overbloated software now just to keep up. Heck it's the same for every os now too. windows 7 cant be stripped much smaller than 12 gig... 12 god dammed gig for the OPERATING SYSTEM. and all it's doing is running the same basic hardware we've had forever.

    "good enough, it works" has been the standard for gaming for at least a decade now. Along with "release now, patch later. maybe"

    What thq is really saying is... their old mode of just tossing more bling and eyecandy on top of the heap wont do it anymore. and they have no fucking clue how to do anything else anymore. And it's not their fault.

    Yeah. bullshit.

  23. Re:What does it matter? by Anonymous Coward · · Score: 1

    You win the internets.

  24. Curious by SuperTechnoNerd · · Score: 1

    So what CPU does the WII U have that it's so shitty? Or is that a secret that I may be arrested for just by asking?

  25. Kids want iPad: Forbes by SternisheFan · · Score: 1
    Excerpt - "Though the WiiU is a hotly anticipated new console with 39% of kids aged 6-12 wanting one, it’s bested by the iPad, which nearly a majority of kids want at 48%. And the next three items on the list after the WiiU? An iPod touch, an iPad mini and an iPhone. Are kids 12 and under really getting iPhones these days?"

    http://www.forbes.com/sites/insertcoin/2012/11/23/kids-want-an-ipad-more-than-a-wiiu-for-christmas/

    1. Re:Kids want iPad: Forbes by TechyImmigrant · · Score: 1

      >Are kids 12 and under really getting iPhones these days?

      Not here. The 11 year old gets an IPod + dumbphone. Kids want the games and they can text on an IPod. Paying for a data contract for a kid is insane.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
  26. So, what you're saying... by Man+On+Pink+Corner · · Score: 4, Funny

    ... is that this time, it's three GameCubes duct-taped together?

    1. Re:So, what you're saying... by Anonymous Coward · · Score: 0

      ... is that this time, it's three GameCubes duct-taped together?

      *Duct tape sold separately as an accessory for 39.99. Or, you may purchase a third party duct tape (not licensed from Nintendo) for 19.99.

  27. Xbox 360 and PS3 have wimpy CPUs by Anonymous Coward · · Score: 1

    Very CPU intensive game my ass. Metro 2033 runs on the Xbox 360 and the PS3. THOSE CPUs rely on ~4-6 threads with wimpy per thread performance. If the Wii U CPU is indeed quad core, and each thread is less powerful than a 360 or PS3 CPU thread, then those are some shitty 2012 era processors.

    Alternatively, they don't expect much Wii U sales, they don't want to give it near the assembly optimization of the 360 or PS3, and Metro 2033 stresses the 360 and PS3 CPUs.

  28. What's that got to do with anything? by Sycraft-fu · · Score: 2

    My phone has a 4 core CPU, so does my desktop. However just one core of my desktop destroys my phone performance wise. A quad core processor doesn't mean performance, it means that to get the max performance it is capable of, you have to have a minimum of 4 threads that all work concurrently to their full capacity.

    I can build you a slow quad core CPU.

    Also you misunderstand how hyperthreading works. It doesn't only give X% of the CPU to a given process. It simply allows for more threads in hardware, and thus less context switching (which is expensive). My desktop CPU is hyperthreaded, however a single thread can use 100% of one core no problem. If I load two threads, both demanding as much time as they can get, on one core each gets 50% of the core.

    That aside, MOAR THREADS!!111 isn't always the way to go. With games, there is only so much you can divide tasks down and still have the threads working efficiently. Not all problems are infinitely divisible.

    1. Re:What's that got to do with anything? by Anonymous Coward · · Score: 0

      Now that you explained hyperthreading (a implementation of simultaneous multithreading), read up on interleaved multithreading.

    2. Re:What's that got to do with anything? by thegarbz · · Score: 1

      Not all problems are infinitely divisible.

      While the above is true for gaming most problems usually ARE. That's the whole reason your typical game is constraint of GPU performance rather than CPU performance, and GPUs typically execute hundreds of instructions constitutively.

      FPS games which a CPU constrained are actually quite rare. The only one I've come across was Crysis 2. Every other game will have my quite modest CPU sitting around 50% while my not modest GPU turns into a room heater under the load.

    3. Re:What's that got to do with anything? by Sycraft-fu · · Score: 1

      I think you are a little confused. While GPUs do massive work in parallel, they work on the graphics. That is something you can divide down a whole lot. You could do it per pixel, so about 2 million parallel ops for a modern display.

      However that has nothing to do with what you do on the CPU. That's where the AI, game logic, often the physics, and so on happen. Some of it can be threaded out nicely, some can't. Some of it is efficient on its own thread, some doesn't use much.

      It varies by game, and game engine. Frostbite 2 (BF3's engine) is one of the best I've seen, but even it only scales so far core-wise on the CPU.

      In terms of what limits your games, well that depends on the resolution you play it, the frame rate, and what components you have. You can easily get CPU limited with a weak CPU and a modern GPU.

  29. Very CPU Intensive? Blame your own staff by tyrione · · Score: 1

    If you cannot manage to off-load a large portion of your game programming to the GPGPU then you have a serious lack of technology talent to do so. You better catch up or your games will get smoked by the competition.

    1. Re:Very CPU Intensive? Blame your own staff by JustNiz · · Score: 2

      Offloading stuff to the GPU isn't the panacea you think it is. They fill a niche by solving problems that are inherently massively parallel i.e. the next computation doesn't have a dependency on the results of the previous computation. By making their architecture very specific GPUs can eliminate inefficiencies that a general purpose unit such as a conventional CPU would face to do the same task. The cost is that they are a one trick pony, no good at doing anything else.
      GPUs are truly great at doing what they do, but the areas where that they can do better than a CPU all lie in that very limited problem space. Some more general examples of compute-intensive game-related tasks that offloading to the GPU fails badly would be NPC AI, level loading, etc

  30. Really? REALLY? by gelfling · · Score: 1

    We are so fucking beholden to console vendors that we can't even call them on their bullshit anymore?

  31. Re:What does it matter? by Anonymous Coward · · Score: 0

    I don't think you should ever do cross platform. Best games are always platform specific (Or better on one platform than the rest).

  32. Re:What does it matter? by Lanteran · · Score: 2

    Good thing console sales have been on the decline every month this year, hopefully console gaming will die and we'll get decent PC games again.

    Uh, it's much more likely that it's because the current generation's achieving market saturation than because console gaming is dying.

    --
    "People don't want to learn linux" hasn't been a valid excuse since '03.
  33. come on consoles are obsolete. by Vince6791 · · Score: 1

    Wii u uses ddr3 1600 ram. They could have used regular desktop ram for the console and as much as 8gb or even 16gb for storing game data from the slow blu ray type drive.

    Nintendo, Sega, Sony, really need to create their own(or join forces) Linux gaming Distro to turn any pc into a gaming console to run their games on instead of wasting billions to produce a gaming console. Shit, nintendo could have done this and also just release that tablet controller gimmick for the linux distro, this would have saved nintendo money. Or just develop on windows.

    I can understand why we had gaming consoles in the 80's, and 90's, but now there is no point in doing so since we have very powerful pc's that can pretty much run pretty much anything. If Sony goes for amd cpu/gpu A10 system and they actually lose money on the console they are a bunch of freaking morons. Consoles are obsolete.

    1. Re:come on consoles are obsolete. by Anonymous Coward · · Score: 0

      Then you upgrade your OS and your PC games no longer work. Been there done that with real mode DOS being deprecated.Been there done that again with 16-but subsystem being unsupported in 64-bit Windows. Console used to be mostly static and what you got what was you got and games played for as long as they played. Downloadable upgrades blur that a bit, but there is still a market for game consoles.

    2. Re:come on consoles are obsolete. by O('_')O_Bush · · Score: 1

      Um, no. You seem to misunderstand the purpose of gaming consoles. Consoles are a single set of hardware, optimised to play games (not do multiple things, like a PC), running software optimised for the hardware architecture.

      This means that you can produce a console that is 1. Cheap for the performance it offers (less than half the price of an equivalent PC due to many levels of optimization for high performance on lower end HW) 2. Reduces maintenance costs (don't have to offer driver support, deal with SW interaction, etc) 3. Is smaller and much lower power (my box uses 20x more power than the wii u), therefore cheaper to manufacture (See point 1)

      I mean, what you are proposing is not much different from calling Motorola idiots for not just selling a peripheral and OS that turns your high performance, do anything Desktop PC into your mobile phone.

      --
      while(1) attack(People.Sandy);
    3. Re:come on consoles are obsolete. by Vince6791 · · Score: 1

      Well except a lot of developers are not putting any effort in utilizing the console's hardware to it's full potential. The majority of games are first developed on pc's than ported to consoles with little optimization. On the pc, supporting multiple hardware should be no issue since the video hardware sits behind directx api for windows, i don't see gaming for other OS's. Pc games pretty much look like console games but with higher resolution and faster fps, texture improvement but not that noticeable. Linux kernel is customizable and they could easily work with it to create their own custom gaming distro(not a desktop OS) using opengl with a new custom api for sound and controls like directx has. Why waste money on a new console when they can easily turn any pc(even old hardware) into a gaming console. But if sony, ms, and nintendo want to lose money on their consoles than so be it. Well, nintendo actually made money from wii(gamecube 1.5) console. Sony lost tons on ps3.

  34. Re:What does it matter? by bfandreas · · Score: 1

    The only growth market for games atm seem to be indie games that could also run on tablets. I think the market for AAA overproduced titles is the one that's shrinking. In fact it seems to be reduced to about 10 or so derivative works of an already established series.

    Just take a look at what you get for a full priced AAA game. I know this is anecdotal but when I take a look at what I played for how long then Bastion is a better game than AssCreed: Revelations. Or Warlock: Master of the Arcane is a better game than The Witcher 2. If you know all 4 games then you'd agree that they are roughly the same in longevity and enjoyment. I bought all 4 right when they got published at full price. In that respect, Warlock and Bastion were a steal. Together they didn't cost as much as AssCreed: Revelations. And they didn't need as much work. You'd be a fool to spend 60 bucks on a AAA game. And you'd be a fool if you (over)produced a AAA game outside of a well established series.

    The market may be oversaturated but it is also shifting. Game producers who'd better produce the next Hollywood pap with explosions and no story at all are going the way of the dodo.

    On a sidenote:
    Warlock has become a very nice game after a bit of DLC and patches. It was sadly rushed. Not quite MoM but what is?

    --
    20 minutes into the future
  35. Re:What does it matter? by Anonymous Coward · · Score: 0

    Fuck. The first day in a week that I don't have modpoints. I want to mod you up to get rid of whatever fuckwit modded you "flamebait." _

  36. Get the facts straight :P by michealPW · · Score: 0

    Wow, so many incorrect assumptions all over this topic.

    I've read nearly all the comments and people are blabbing on about "Intel i3" this, "GDDR" that.. In reality if you took the time to look, you'd find the Wii U is actually a pretty well designed machine.

    In fact, if you even read the full comments by the THQ rep. you'll see they even admit the problem is that THQ doesn't want to dedicate a team of engineers to revise their game's engine to take full advantage of the Wii U's design. The rep. didn't go into secific details, however it reminds me of the same moans and groans from the game development industry about the then-new PlayStation 3, as it also has more CPU power than GPU power at a time when games depended largely on the power of the GPU.

    So, lets get some facts straight:

    • First of all, there is 2gb of DDR3.. 50% of which is reserved for the Wii U's Operating System.
    • The XBox 360 has 512mb of total DDR3 ram..
    • The PS3 has 512mb of total ram, only 256mb of which is DDR3
    • The Wii U has True 1920 × 1080 resolution support

    According to Microsoft, the XBox 360 CPU is IBM's Xenon processor. The Xenon is a triple-core processor and in fact, these cores are based on the main Power Processor Element (PPE) core in the PlayStation 3's Cell processor. According to IBM (Who in fact designed or participated in the design of all 3 console's CPUs..) the Wii U's POWER7 "Watson" processor is significantly more advanced than it's Xenon predecessor.. By a factor of at least 2 or 3 depending on the package Nintendo purchased, which they've not revealed.

    So what about the GPU? Well according to AMD/ATI the 360's Xenos GPU is based on their existing R520 architecture with a few R600 features incorporated into it.. Whereas the GPU AMD/ATI built for the Wii U is based on the R700 chip.. So, what's going on here? :)

    Based on the facts, it would appear that the CPU and GPU found in Nintendo's Wii U are in fact better than their counterparts in the 360 and the PS3.. On top of that, the Wii U has more DDR3 ram than both the 360 and PS3 combined! What could all the fuss possibly be about? Personally I wonder if there's some gaping bugs in the Wii U's OS which is giving the entire machine a really bad rap.. Maybe with some system updates the machine's real performance could be enjoyed.
    Or maybe it's that certain game development companies really are too stubborn to want to port their existing game engines to yet another platform?

    I guess we could only speculate on the motivations of game devs.. We really shouldn't be speculating on hardware specifications that are easily found online, though :P

    1. Re:Get the facts straight :P by amorsen · · Score: 2

      Stop pretending the Wii U has anything to do with POWER7. It doesn't. The console would melt instantly if it did, and it would cost 10 times as much.

      The Wii U has a PowerPC-based CPU, just like the XBox 360 and the Playstation 3. Later generation than those two admittedly, but apparently a design with comparably few transistors. CPU design has not progressed enough in 6 years to offset a significant loss of transistors.

      The Wii was underpowered at the time it launched, but the Wii U appears to be even further behind.

      --
      Finally! A year of moderation! Ready for 2019?
  37. let me guess by Anonymous Coward · · Score: 0

    oles has a child named shish kebab?

  38. Wii U $300 - ipod touch - $299 by bussdriver · · Score: 1

    iPod touch is the price of the Wii U

    iPod touch:
    MUCH Weaker GPU.
    No HD-DVD-like drive.
    No SD slot.
    Cheap low watt charger.
    Has headphone port.
    Choose colors! Aluminum.
    Better touch screen.
    http://store.apple.com/us/browse/home/shop_ipod/family/ipod_touch

  39. lol @ publisher by vdoggie · · Score: 1

    It's the SAME reason why Borderlands 2 isn't coming to the Wii U. The PUBLISHER doesn't want to cut into their PROFIT MARGINS!! See, wasn't that a SIMPLE explanation?? Now everyone can stop arguing flippers and floppers and get back to gaming!