The point being... we want to pay less. Also, some of us want to run Windows.
"Custom to order" usually isn't as flexible as you might imagine. Go to those websites and try to get a machine with good CPU and 'bad' graphics....or a machine with 8Gb RAM with 'bad' graphics (which I tried to do a couple of months ago). I don't need graphics, I've got a pile of graphics cards here and don't need to pay for another one). None of the sites I tried could do that, despite offering "configure it any way you want!" in their adverts.
Yep. I often need a machine with powerful CPU but don't care about the graphics. It seems like NOBODY makes one. Laptops are a bummer because you can't build your own.
How would a kid know that answering 'yes' to "do you want some smurfberries?" is going to cost money?
The problem will most likely go away once the parent has figured out that the shiny toy they put in their kid's hands has hidden "spend money" buttons in it. Once bitten, etc.
The real blame here is on the people who set up an automatic billing system which allows the parents to get bitten even once, ie. Apple. All purchases should require a password.
Issues: a) When enough people use something it becomes a "de-facto" standard. b) Portable.... except for the fact that your desktop OpenGL code won't run on a handheld (and vice versa). c) It's a COM API - which is just as bad as a C API from a language-bindings point of view (eg. OpenGL).
I'm OpenGL fanboi number one but I'll be the first to admit that he has a point. I find myself leaning more and more towards Direct3D these days.
OpenGL isn't going to die so long as it's the only API available on Macs and smartphones but it lost its driving force years ago and the development process is now painfully slow. A few committee meetings a year isn't going to produce a cutting edge graphics API while Microsoft is actively revving their updates.
The other major problem OpenGL has is that there is a newer, cleaner version - it's called OpenGL ES, but for some reason they're refusing to allow people to use it on desktop machines. One API for desktops and another for handhelds will be the death of OpenGL. To stay relevant they need to deprecate classic OpenGL and push OpenGL ES as the primary API for all machines.
VC++ is the best, yes. The code produced by the compiler, particularly for floating point math, is an order of magnitude better than gcc. The IDE is pretty good.
Intel has been trotting this story out every three months or so for as long as I can remember.
As memes go, "Intel shows fully raytraced game" is right up there with "Duke Nukem is nearly finished!" and "This year will be the year of the Linux desktop".
I guess you *could* render a scene entirely on the host controller then upload it to sprite memory when it's ready - use the gameduino just as a frame buffer. It would be limited to a four color image though.
...also very true (but I have no mod points today).
400x300 isn't massive resolution but I bet there's a lot of uses for something like that in public information displays, or just showing debug info for your Arduino project.
If God is so fantastically amazing then how come people like John/Jane even exist?
Yep. If it means they can also teach creation according to Norse Mythology and Spaghetti Monster then I'm all for it.
Can they even do a whole course on Creationism? I think they'll be all out of evidence/arguments in the first lecture...
Something like the MacBook Pro where there is basic graphics integrated into the CPU
The parent said "would make it cheaper"
The point being ... we want to pay less. Also, some of us want to run Windows.
"Custom to order" usually isn't as flexible as you might imagine. Go to those websites and try to get a machine with good CPU and 'bad' graphics. ...or a machine with 8Gb RAM with 'bad' graphics (which I tried to do a couple of months ago). I don't need graphics, I've got a pile of graphics cards here and don't need to pay for another one). None of the sites I tried could do that, despite offering "configure it any way you want!" in their adverts.
How can you secure an OS against users who click "yes"?
Windows is already a total pain in the butt trying to nanny/protect people but it's made no difference whatsoever to the amount of spam arriving here.
Having a low power graphics chip generates more heat??
Yep. I often need a machine with powerful CPU but don't care about the graphics. It seems like NOBODY makes one. Laptops are a bummer because you can't build your own.
Let's just hope the students aren't smart enough to create fake Facebook accounts/groups to harass people from.
How would a kid know that answering 'yes' to "do you want some smurfberries?" is going to cost money?
The problem will most likely go away once the parent has figured out that the shiny toy they put in their kid's hands has hidden "spend money" buttons in it. Once bitten, etc.
The real blame here is on the people who set up an automatic billing system which allows the parents to get bitten even once, ie. Apple. All purchases should require a password.
I'm just hoping it means I won't have to adjust my watch so often any more.
Even better is the thermal map...
Nope. It's even been noted in Wikipedia
Most of ES is available in the "normal" OpenGL.
Only "most"...?
Issues: .... except for the fact that your desktop OpenGL code won't run on a handheld (and vice versa).
a) When enough people use something it becomes a "de-facto" standard.
b) Portable
c) It's a COM API - which is just as bad as a C API from a language-bindings point of view (eg. OpenGL).
A: "Anybody except the bank executives who were running the show..."
I'm OpenGL fanboi number one but I'll be the first to admit that he has a point. I find myself leaning more and more towards Direct3D these days.
OpenGL isn't going to die so long as it's the only API available on Macs and smartphones but it lost its driving force years ago and the development process is now painfully slow. A few committee meetings a year isn't going to produce a cutting edge graphics API while Microsoft is actively revving their updates.
The other major problem OpenGL has is that there is a newer, cleaner version - it's called OpenGL ES, but for some reason they're refusing to allow people to use it on desktop machines. One API for desktops and another for handhelds will be the death of OpenGL. To stay relevant they need to deprecate classic OpenGL and push OpenGL ES as the primary API for all machines.
VC++ is the best, yes. The code produced by the compiler, particularly for floating point math, is an order of magnitude better than gcc. The IDE is pretty good.
It's also free to download...
Most of the major charities who'll be dealing with this are atheist (eg. Red Cross)
Will the single checkbox apply to all twelve tracking sites which attached to the page?
To me it sounds more like the Intel Larrabee division has moved to the 'cloud'. Apart from that it's just a repeat from 2006, 2007, 2008, 2009...etc.
Intel has been trotting this story out every three months or so for as long as I can remember.
As memes go, "Intel shows fully raytraced game" is right up there with "Duke Nukem is nearly finished!" and "This year will be the year of the Linux desktop".
Well, I guess you could do that...
There's only 32k of video RAM though so you won't be able to go *too* crazy.
I guess you *could* render a scene entirely on the host controller then upload it to sprite memory when it's ready - use the gameduino just as a frame buffer. It would be limited to a four color image though.
...also very true (but I have no mod points today).
400x300 isn't massive resolution but I bet there's a lot of uses for something like that in public information displays, or just showing debug info for your Arduino project.
"coprocessor"...
It's completely useless for 3D (sprites and scrolling only!)