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Apple Moves To Stop Kids Racking Up iTunes Bills

Xacid writes "Apple Inc. has changed how purchases inside iPhone and iPad games are authorized after customers complained that their kids were racking up hundreds of dollars worth of charges. The issue was that after a user entered his or her iTunes password on a device, the device didn't prompt for the password again for 15 minutes. Any purchases, whether in the iTunes store or inside kid-friendly games such as 'The Smurf's Village,' went through without a new password prompt. This meant that parents who handed over their iPhones or iPads to their kids were sometimes shocked by large purchases of 'Smurfberries' and other virtual bling."

232 comments

  1. Sounds like... by Anonymous Coward · · Score: 3, Insightful

    ... it's a parenting problem.

    1. Re:Sounds like... by Anonymous Coward · · Score: 0

      ... Apple is offering a technical solution to the problem.

    2. Re:Sounds like... by greyline · · Score: 0

      That's modern parenting for you... plop your kid in front of the TV (in their bed room, of course), or Wii, or iPad, or whatever other gadget, and get them out of your hair for a couple hours after work until they pass out, exhausted, from extensive video screen stimulation.

    3. Re:Sounds like... by Darkness404 · · Score: 1

      Not necessarily. In a lot of games the "premium" features are in there just like other in-game money only with an extra dialogue saying that you will be charged for it. Depending on the game, there might already be a dialogue asking if you if you really want to select the item.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:Sounds like... by bl4nk · · Score: 2

      Flying Spaghetti Monster forbid that parents work the problem out with their children.

    5. Re:Sounds like... by wjousts · · Score: 1

      Partially, yes. But it doesn't help when you have Apple offering the "convenience" of charging you for shit without bothering to ask for your account details again. There's nothing inherently wrong with letting you kid play around with your iWhatever for a few minutes, and I'd imagine it's far too easy to forget that they could click through and buy stuff without you knowing.

    6. Re:Sounds like... by spun · · Score: 1

      Spoken like a non-parent.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    7. Re:Sounds like... by Anonymous Coward · · Score: 0

      Then again, why would you want to buy your kid a game where they are encouraged to spend money on virtual stuff? Isn't that just repetitive training in rampant and mindless consumerism? Do you really want your kid to grow up associating "fun" with "buy bling"?

    8. Re:Sounds like... by Dr_Barnowl · · Score: 4, Insightful

      Speaking as a parent, if my daughter did this (and I would be shocked if she did), I would make damn sure sufficient wrath descended upon her that she'd never do it again. Firstly, for stealing from her father, and secondly, for spending money on stupid shit.

      If your kids don't think their actions have consequences, you're doing it wrong. Your job isn't to insulate them from the world, it's just to put safety wheels on it until they can ride it safely.

    9. Re:Sounds like... by geminidomino · · Score: 2

      How is this not a safety-wheel?

      Yeah, racking up a $1500 cell phone bill should be sufficient to teach your kid about the consequences of it unless he's a moron, but it's a pretty expensive lesson to even happen once.

    10. Re:Sounds like... by Anonymous Coward · · Score: 0

      how do you think we're planning on getting out of this recession?

      We need mindless spending on crappy stuff! It's for God and Country! Think of the children....oh wait

    11. Re:Sounds like... by Darkness404 · · Score: 1, Insightful

      Because there are very few games without DLC today. And often times fun is associated with a cost, the point is to find the balance. For example, is a new video game fun? (In some cases) Yes. But is it worth $60 new to get it right away? It depends. Those are the questions that people have to deal with, is it worth it to buy it now? To buy it when you can get it for $30 used? To buy it late in the life of the console for only $10? To never buy it?

      To shelter a kid from the real world where people -are- pressured to buy everything is counterproductive. Rather, use technical means to make sure that the kid can't spend more than they have (such as a gift-card only account). Sure, they might "waste" some money on pointless things, but eventually they will learn what they like and what they don't and they will be better prepared to spend money when they get larger amounts.

      --
      Taxation is legalized theft, no more, no less.
    12. Re:Sounds like... by IorDMUX · · Score: 3, Interesting

      That's modern parenting for you... plop your kid in front of the TV (in their bed room, of course), or Wii, or iPad, or whatever other gadget, and get them out of your hair for a couple hours after work until they pass out, exhausted, from extensive video screen stimulation.

      Really? You think that's how this stuff happens?

      I will hand my young son my phone with the Talking Tomcat "ca-caty!" application when I have to wait in a long checkout/service/wahtever line, lest I be holding a screaming toddler who -- like any 2.5-year-old -- prefers to run around the store rather than stand still for 10 minutes.

      However, there is a link in the app to download extra features and animals, and even at his age, he can access it quite easily. I can't imagine what kind of charges I would have racked up in the thirty seconds I spend paying for groceries or arguing with Customer Service if my Android phone didn't require extra authorization before making purchases.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    13. Re:Sounds like... by spun · · Score: 4, Insightful

      Blame the victim much? You really don't understand the issue here. How about explaining scams and cons to your daughter, maybe explain that imaginary smurfberries cost real money, that a single ring tone costs $4.99 a month, and various other absurdities of online commerce. What, you think these kids are knowingly racking up that amount of debt? Yeah, then I've got a bridge to sell you, sucker.

      What makes you think this is about kids not understanding the consequences of their actions, rather than online scams and shady business practices? I despise smugly superior people who take the phrase "let the buyer beware" to mean "any con against an unaware buyer is fair game." Stop blaming the victim. Stop criticizing legitimate efforts by businesses to address the concerns of their customers. It's almost as if you want these people to lose money, so you can feel superior to them. Do you perhaps feel that social Darwinism will not weed out the "inferior" people if we protect them from human predators? Maybe you think the predators, being stronger, should have more rights than the weak and stupid? I don't know. I really can't even fathom a mindset like yours.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    14. Re:Sounds like... by ErikZ · · Score: 3, Insightful

      Because the amount of gray area scams out there are LIMITLESS.

      You must learn how to keep an eye out for this stuff, and the best time to really learn is when you're a poor kid.

      You don't do your kids any favors by sending them out the door wrapped head to toe in pillows.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    15. Re:Sounds like... by JustOK · · Score: 1

      Of course, kids would benefit greatly from spending ALL their time with parents.

      --
      rewriting history since 2109
    16. Re:Sounds like... by spun · · Score: 1

      Right, because giving parents a tool to combat unauthorized purchases is the equivalent of sending your kid out into the world wrapped in a pillow.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    17. Re:Sounds like... by vux984 · · Score: 1

      That's modern parenting for you... plop your kid in front of the TV (in their bed room, of course), or Wii, or iPad, or whatever other gadget, and get them out of your hair for a couple hours after work until they pass out, exhausted, from extensive video screen stimulation.

      So if the kid is doing an activity for a couple hours unattended the parents are rubbish at parenting?

      The must completely helicopter the child, and be orbiting within 3 feet at all times, continually interacting from the moment the child wakes up until they fall asleep.

    18. Re:Sounds like... by Bassman59 · · Score: 1

      Spoken like a non-parent.

      Man, I wish I hadn't used up all of my mod points yesterday.

    19. Re:Sounds like... by bberens · · Score: 1

      I don't see how a kid sitting in front of a TV, Wii, iPad or whatever other gadget is any better than the old way of kicking your kids out of the house and not letting them come back until dark like previous generations did it. Assuming your kid isn't a fat-body and is getting a reasonable amount of exercise it's not "better parenting" for your kid to be swinging on a swing in the back yard instead of playing a video game.

      --
      Check out my lame java blog at www.javachopshop.com
    20. Re:Sounds like... by Anonymous Coward · · Score: 0

      So Dad, no I don't need the keys to the honda. Just authorize this purchase of candy while I download that Mercedes App....

    21. Re:Sounds like... by david_thornley · · Score: 5, Insightful

      Speaking as a parent, if my son were young enough again to be interested in Smurfberries, I'd likely figure that he didn't know what he was doing; also, punishing a child for something he or she doesn't understand is stupid and unfair. I also have no idea how to teach a child that young that touching buttons on a phone is (a) stealing money, or (b) spending money (or, for that matter, that Smurfberries are stupid).

      My son was aware that actions have consequences from an early age, but when he was four he really wasn't good at predicting those consequences, particularly in an environment set up to scam him. I was a lot older than that before I realized that money was more than pieces of metal and paper, but also those numbers in the bank books.

      Consequently, some sort of safety wheel to make sure they don't inadvertantly spend large amounts of money strikes me as a real good idea.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    22. Re:Sounds like... by Grizzley9 · · Score: 1

      Truer words. @greyline is likely not a parent else he wouldn't be spouting stereotypes.

    23. Re:Sounds like... by petteyg359 · · Score: 1, Informative

      I will hand my young son my phone with the Talking Tomcat "ca-caty!" application when I have to wait in a long checkout/service/wahtever line, lest I be holding a screaming toddler who -- like any 2.5-year-old -- prefers to run around the store rather than stand still for 10 minutes.

      There's the problem. You're rewarding bad behavior: If child misbehaves, child gets a toy. Instead, teach that such behavior is not acceptable, and then offer the reward after you get home if they behave in the store.

    24. Re:Sounds like... by MobileTatsu-NJG · · Score: 1

      $1500 is comically extreme.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    25. Re:Sounds like... by rainmouse · · Score: 2, Insightful

      ... Apple is offering a technical solution to the problem.

      Or another way of putting it is that Apple are deliberating over months the 'problem' of kids having full access to their parents credit cards for any itunes purchases for 15 minutes after their parents giving them a gift. I know all the fanboys are lining up to blame the parents for being stupid enough to pay for something for their children without reading slashdot first, personally their response makes me feel they are far more stupid only for trusting Apple with their credit cards in the first place.

    26. Re:Sounds like... by lactose99 · · Score: 4, Insightful

      No its not, its providing an ALTERNATIVE to what might become bad behavior.

      --
      Fully licensed blockchain psychiatrist
    27. Re:Sounds like... by Culture20 · · Score: 1

      I play the Smurf Village App. It's kinda fun in it's nostalgic way, and I can use it to introduce my nieces to the Smurfs in case their parents want to take them to see that horrid new movie coming out soon. But I wouldn't let them play it unsupervised because I know just how easy it is to buy buckets of smurfberries when they think they're spending the in-game currency (gold) to purchase the berries, but it turns out to be cold-hard cash. That's because you use gold to purchase every other kind of produce (many being types of berries), so why would smurfberries be different in the eyes of a child? Frankly, I have the in-app purchases turned off, and only play games in airplane mode, but you never know what kids can find a way around.

    28. Re:Sounds like... by TheLink · · Score: 1

      It takes time for children to learn things.

      So parents might "work the problem out" by not letting exposing their kids to Apple services/devices (and the Reality Distortion Field) at such a tender and easily influenced age.

      Apple knows that, that's why they are fixing the problem. It's clear they don't want to be a "18 rated" device or even a "PG" one either ;).

      --
    29. Re:Sounds like... by Goaway · · Score: 1

      And why are you assuming the kids did this maliciously, rather than by mistake? They've always played the game without being able to buy stuff, and suddenly they can buy stuff, and they don't realize they are spending real money because they have never been able to do so before?

    30. Re:Sounds like... by Kalriath · · Score: 1

      Not when you can rack up $90 in one go, buying "1500 FarmVille Credits" and the like.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    31. Re:Sounds like... by IorDMUX · · Score: 1

      No its not, its providing an ALTERNATIVE to what might become bad behavior.

      Exactly. Has the GP ever tried to keep a child under three quiet and calm in a new and intriguing environment for any length of time? This allows my son to indulge his curiosity without bringing up the temper-tantrum/punishment cycle. He knows this, to a point. When we get into situations like this, he is learning to, rather than getting too fussy, ask for the phone and the talking cat application.

      On top of that, my son is on the autism spectrum. Receiving a reward at home, maybe an hour or so later, is well beyond his present understanding.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    32. Re:Sounds like... by davester666 · · Score: 2

      Yeah, but the games in question are clearly aimed at fairly young children, who don't have a great concept of numbers, let alone money [as in, 2-5 year olds]. The company that made them had things like a wheelbarrow of smurfberries for $99.00. To contrast this, they also make freemium games for adults, with in-app purchases maxing out at under $5 each.

      --
      Sleep your way to a whiter smile...date a dentist!
    33. Re:Sounds like... by alc6379 · · Score: 1

      On top of that, my son is on the autism spectrum. Receiving a reward at home, maybe an hour or so later, is well beyond his present understanding.

      You should have mentioned that in the first place. Yes, you can keep a child quiet and calm in a new and intriguing environment without handing them some device like an iPod. Parents have done it for years. You have a special circumstance where you've found an approach that works that might honestly be ill-advised for others.

      --
      I don't moderate anymore. Karma penalty for 90% fair mods? Can I mod that unfair?
    34. Re:Sounds like... by tompaulco · · Score: 1

      People without children always have such interesting theories on how parenting ought to work.

      --
      If you are not allowed to question your government then the government has answered your question.
    35. Re:Sounds like... by tompaulco · · Score: 1

      Well, what needs to happen is that Apple needs to be treated as what they are, a credit card service, and they need to be held to the same standards by the government. That means that they have to be on YOUR side against the scammers, not siding with the scammers and taking a huge cut to protect the scams.

      --
      If you are not allowed to question your government then the government has answered your question.
    36. Re:Sounds like... by DeathElk · · Score: 1

      I'm curious, do you have children? If so, I'd really like to know your method for putting this into practice, particularly teaching unacceptable behaviour. Find one 2.5 year on the planet that give a damn about lessons in unacceptable behaviour.

    37. Re:Sounds like... by Nyder · · Score: 1

      Speaking as a parent, if my daughter did this (and I would be shocked if she did), I would make damn sure sufficient wrath descended upon her that she'd never do it again. Firstly, for stealing from her father, and secondly, for spending money on stupid shit.

      If your kids don't think their actions have consequences, you're doing it wrong. Your job isn't to insulate them from the world, it's just to put safety wheels on it until they can ride it safely.

      When I was a kid i did something similiar.

      I used a C64 & a Vic Modem to call BBS's in California. I knew it was long distance, but I didn't understand how much it would actually cost. Needless to say, I had to pay my parents back the $100 or so I racked up. And we are talking mid 80's, so that was a lot of money to a kid.

      Guess what? I learned my lesson, and I didn't have to put in passwords every 15 mins. Nor did the phone companies have to change how they did things so I wouldn't do that again.

      God, I miss the old days when parents actually parented this kids.

      --
      Be seeing you...
    38. Re:Sounds like... by lgw · · Score: 2

      That approach only starts working after a certain age. It doesn't work at 2.5 years old. Plus if you distract the kid before he starts trying to set the store on fire, you're not rewarding bad behavior, you're preventing it. Most children of that age can no more fail to cause trouble if you're not paying attention to him than he can learn to juggle - a certain amount of development is required.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    39. Re:Sounds like... by jrumney · · Score: 1

      There's the problem. You're rewarding bad behavior

      Not if he gets in before the bad behaviour starts. Toddlers don't have long term memory, so they have no idea that this "reward" is a consequence of last week's tantrum in the checkout line.

    40. Re:Sounds like... by LordVader717 · · Score: 1

      Certainly not. Services like these target kids, but paradoxically require credit cards which only adults have. Not only that, but they actually save the credit card information and tie it to an account. If you're a parent that's not a usability feature, it's a serious design flaw.
      Any product targeted at kids in such a way should have the ability for parents to determine exactly what they buy and what they don't. The update doesn't even start to address the problem.

      It's like Apple running a candy store. Only the candy store won't let your kids buy candy unless they have your entire wallet an $500 in cash.

    41. Re:Sounds like... by node+3 · · Score: 2

      If your kids don't think their actions have consequences, you're doing it wrong.

      If you don't think it should be expected that children will make mistakes, you're doing it wrong. Given that children will make mistakes, it seems like a good idea for Apple to help reduce the negative impact of some easy-to-make mistakes.

      After all, what's better, to make it easy for a child to unknowingly (or even knowingly) make $1,500 in in app purchases, and just punish them after the fact for it, or make it harder to make that mistake in the first place? It's not like children are going to comprehend the amount of money involved even if they do know they are racking up an actual bill.

    42. Re:Sounds like... by halowolf · · Score: 1

      I guess you haven't been to the App store for a while then :)

    43. Re:Sounds like... by halowolf · · Score: 1

      Damn it, I hate replying to the wrong thread!

    44. Re:Sounds like... by Angostura · · Score: 1

      What parents have *actually* done for years with kids is used various distraction techniques. Speaking as a parent, I can attest to the difficulty of keeping a 2.5 year old standing placidly by your side while you load a week's groceries into shopping trolley is a pretty hit and miss affair. I never had to resort to an iPhone, but I used to take a book or toy with me.

      It is left as an exercise for the reader to decide whether a book is "as bad" as an iPhone.

    45. Re:Sounds like... by YoshiDan · · Score: 1

      Exactly. If you set up an iTunes account with a credit card and link it with an iDevice and give it to your kid to do what they want with it then it's your own stupid fault.

    46. Re:Sounds like... by DRJlaw · · Score: 3, Insightful

      Saying that it's a parenting problem does not absolve Apple of a practical need to deal with it.

      Yes, my child purchasing things without asking due to a poorly designed authentication mechanism (use case analysis, anyone) is proximately my problem. I must solve that problem.

      I can solve that problem in many ways:
          1. I can manually toggle in app purchasing, and hope that I never forget
          2. I can teach my child to never ever push a button when they see that funny $ without talking to a parent, and hope that they perfectly comply
          3. I can call Apple out on its bonehead use case analysis. The trite 'he who has the gold makes the rules' also applies to collections of customers. Make customers happy, make money. Make customers unhappy, make less money.
          4. etc.

      Most importantly, I can engage in defense in depth by pursuing solutions at the same time. Trolls bleat "sounds like a parenting problem," and parents demanding that a braindead authentication mechanism change get ridiculed because these self-aggrandizing paragons of foresight cannot conceive a world in which others would do anything other than 'blame Apple.' An attempt to get Apple to improve the product couldn't possibly be made by people who believe that it's ultimately their responsibility to deal with the problem. After all, everybody except for you and the rest of the Illuminati are "sheeple."

      House fire? Sounds like a homeowner problem to me. House fire caused by an Easy Bake oven? Yeah, that's a homeowner problem too. You should have been handcuffed to your kid at all times, or else taken the lightbulb out. After all, nobody making an Easy Bake over could foresee that a child would leave something in it for hours, and even if they could, we simply don't care about the manufacturer's ability to fix the risk for $2/unit. Don't complain about the fire risk (fix it yourself), don't call the fire department (put it our yourself), and for heaven's sake don't create a moral hazard by allowing people to take insurance out against fire (enablers, every one).

      Your ultra-libertarian utopia is nothing more than a warmed over Hobbesian distopia. I'll do you one better: Adam Smith's utopia. If the value of the effort required for Apple to mitigate this in-game purchase problem is substantially less than the value of all of parents' collective efforts to control their kiddies' in-game purchases, then Apple will (as it has) volunteer some 'responsibility'. Why? Because they can generate greater value, gain sales, and make money doing it. They know that because parents have complained and they can see the value proposition. Make the product that your customers want, solve the problems that your customers have, and keep your customer happy. And that last part most definitely "sounds like an Apple problem."

    47. Re:Sounds like... by DamienNightbane · · Score: 0

      I will hand my young son my phone with the Talking Tomcat "ca-caty!" application when I have to wait in a long checkout/service/wahtever line, lest I be holding a screaming toddler who -- like any 2.5-year-old -- prefers to run around the store rather than stand still for 10 minutes.

      Have you tried swatting him on the ass a few times when he acts up in a store instead of paying him off? You should only have to do it a few times before the mere threat of a spanking diffuses the situation.

    48. Re:Sounds like... by DamienNightbane · · Score: 0

      Autism isn't an excuse to act like a jackass in public and get away with it. Shitty parents only think it is.

    49. Re:Sounds like... by Anonymous Coward · · Score: 0

      You're right. Because smacking my son with autism a few times is a great way to teach him to behave. That doesn't send mixed messages AT ALL.

      Consequences need to be related to the crime. Spanking/hitting a kid isn't related to them acting up in the store and it creates this idea that hitting is ok sometimes, but not other times. That's hard enough for a typically functioning 2 year old to understand, let alone a 2 year old who has autism syndrome and therefore already has trouble making these types of connections.

      In addition, ipads, iphones, etc. have programs that can help kids with autism and other developmental delays/disorders communicate. They are increasingly popular therapy tools because of their text to speech programs in particular.

    50. Re:Sounds like... by icebraining · · Score: 1

      Do what? Do you think they can always distinctively tell between the "buy" and any other button?

      If you feel the need to beat the hell out of your kids, it's your fault, no theirs.

    51. Re:Sounds like... by icebraining · · Score: 1

      Autism doesn't make the kid retarded. It makes him a nerd.

      Actually at least 25% of autistic individuals who also meet criteria for mental retardation.

      But don't let facts get in the way of your rants.

    52. Re:Sounds like... by DeathElk · · Score: 1

      I'm replying for the parent AC. You should not be so blasé about autism, it manifests itself in vastly different ways. And I seriously doubt you are a parent, or, if you are, you are very insecure about your own parenting abilities.

      The act of "ass whuppin'" invariably turns a potentially bad situation into a much worse situation. In my experience, the children that are physically beaten by their parents are the most the worst behaved in public.

    53. Re:Sounds like... by jo_ham · · Score: 2

      So, your kids are "scammers" now?

      And it sounds like this is exactly what Apple are doing - ensuring that purchases are confirmed with a password, even if the "15 minute convenience grace" of entering your password is still in effect, sort of like how sudo escalates for a small amount of time, so you can execute a few commands before you need to authenticate again.

      (although I haven't sudo'ed [sudone?] for a while, so I might be misremembering, and for the sake of a slashdot comment I'm not invoking root just to test it! rm -rf your own hard drive :D )

    54. Re:Sounds like... by telekon · · Score: 1

      ... Apple is offering a technical solution to the problem.

      Creating technical solutions to social problems is the Geek Way.

      I had a problem with my roommates flipping a switch (with no lights or anything connected) that cut power to everything in my server rack. I could have has a "house meeting" or something, but it seemed much more efficient to solve the problem with a wire nut and take the switch out of the loop.

      Never engage in social interaction when a simple hack will suffice, or the terrorists win.

      --

      To understand recursion, you must first understand recursion.

    55. Re:Sounds like... by Bing+Tsher+E · · Score: 1

      I like the Smurf Village app, too. It's one of the better 'farming' type games on the iPod. I can't imagine spending real money on it, though.

    56. Re:Sounds like... by IorDMUX · · Score: 1

      Autism doesn't make the kid retarded. It makes him a nerd.

      Wait, I... what?

      Are you serious? Autism is a huge set of communication delays, disorders, and impediments, sensory issues, related behavior problems, and co-morbid mental issues such as anxiety disorders and depression.

      Some of the more successful and intelligent kids with autism will one day rise to the level of "nerd".

      Many, sadly, will not.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    57. Re:Sounds like... by denzacar · · Score: 1

      Right, because giving parents a tool to combat unauthorized purchases is the equivalent of sending your kid out into the world wrapped in a pillow.

      If you need to "combat" your kid's "unauthorized purchases" - you're doing it wrong.
      Seriously, have a talk with your kid instead. Explain how those purchases cost real money.
      Explain how they will be taken out of his/her allowance, gift money, birthday/Christmas presents etc. if he/she does those purchases without authorization from you.
      Alternatively, introduce a "pay for your smurfberries" plan - plenty of chores around the house you can get your kid to do at 10 cents/hour.
      Bonus points if you manage to teach it to have more respect for third world workers or to fear prison.

      --
      Mit der Dummheit kämpfen Götter selbst vergebens
    58. Re:Sounds like... by Rogue+Pat · · Score: 1

      Apple had a system in place for protecting against in-app purchases from the start (there was already a setting for this under Restrictions).
      Also, one could simply sign out of their iTunes account before passing the iDevice on to someone else.

      However, over time it became apparent that there were people that were not protected sufficiently by this either because they weren't aware of these options or because they weren't aware of the risk. So Apple included an additional protection for this when they updated iOS.

      Simply a matter of progressing insight and now the "loophole" has been closed. No need to blame either Apple or the parents.

    59. Re:Sounds like... by rtb61 · · Score: 1

      Well if you want to teach children a better lesson, then the teaching the worthlessness of virtual goods makes more sense. So legal enforcement of virtual goods refunds make a lot more sense and immediately solve the problem.

      What better lesson for children, see virtual goods absolutely pointless valueless crap, buy them and hand them back and nobody makes anything.

      So don't reward bad behaviour, teach those corporate executive spoiled greedy little brats that virtual goods have no real value and teach children the same valuable lesson.

      --
      Chaos - everything, everywhere, everywhen
    60. Re:Sounds like... by Drethon · · Score: 1

      And having said child work off the cost of falling for the scam wouldn't help teach a lesson? They will learn pretty quickly what that debt they just wracked up really means just like I had to pay the insurance deductable when I had my first accident learning to drive (and was told exactly the difference between that and how much the insurance covered to repair the car).

    61. Re:Sounds like... by arivanov · · Score: 1

      No, general lack of computer hygiene which is not limited to parenting. EVERY user should have his own account and for mobile devices whoever has to have one should have his own.

      I would never hand off junior a device where I am logged in. No WAY. Neither will he hand me back a device on which he is logged in without logging out first.

      That is also one of the reasons why none of the iPhone/Pad/PodTouch devices or Android tablets are going to make my "media toy" shopping list any time soon. On their own most of them are too expensive to hand to a kid or to use occasionally on the sofa or table instead of a netbook (unless you are sh***ing money). As a shared device they totally suck rocks because they have no per-user settings.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    62. Re:Sounds like... by arivanov · · Score: 0

      This means that you do not know how to shop with a kid.

      I used to do all of the shopping with the older kid from the age of 2.5 to around 5-ish and I do it sometimes with his sister (now 2y 7m). None of them ever needed an electronic pacifier at the checkout because by that time they were totally knackered from _HELPING_ me to shop. The only screaming toddler cases I have ever had was the older one disagreeing what fish we are going to buy this time. None of them was ever restrained in a shop. They are always totally selfpropelled. And we are not talking compliant "ragdoll cat" style kids. We are talking kids one of which has been officially declared "out of control, suspected ADHD" and his headmaster wanted him psychiatrically evaluated.

      It is difficult, more exhausting on the parent, you cannot stop in front of any counter for more than 1 minute, there is no browsing whatsover and you shop like a realtime OS: hard cut-off if a task does not complete in time before the kid gets bored. However the overall result is that you have _NO_ problem in a shop with a kid and by the end they are so knackered that they will stand still or sit for 10 minutes at the checkout.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    63. Re:Sounds like... by PhrstBrn · · Score: 1

      It would be your fault as a parent for putting him in that environment. If you have a child that would be interested in Smurfberries, and you're putting him in an environment where he can buy Smurfberies without your consent, and he doesn't understand the concepts of money yet, then you're doing it wrong as a parent. Either (s)he needs to be mature enough to understand money, or (s)he shouldn't have a smartphone.

      The thing that gets me the most, the article talking about a smartphone (or expensive iPad). What child NEEDS a $600+ smartphone? I get your child might need a cheesy cell phone so they can go out with friends and they can call you in emergencies. But an iPhone? Or an iPad? Kids these days are spoiled, no wonder they don't get how money works.

    64. Re:Sounds like... by Ol+Olsoc · · Score: 0
      And fortunately Apple came along, because before then there were no options. Children screamed, yelled and there was nothing we could do about it.

      Here's a tip, coming from someone with experience. Your child wants some interaction, preferably with you. If you're waiting in a long line, you might just have some time to interact with him.

      There is just no way that the kid should have your phone at all. If the lad wants a phone, there are plenty of toy ones out there.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    65. Re:Sounds like... by Stuarticus · · Score: 2

      Kindly explain this to my 15 month old, I let her play with several apps on my iphone, but somehow, it's like she can't even read or understand the concept of money. Maybe a more authoritarian approach as you suggest would have more success in drilling in these important lessons.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    66. Re:Sounds like... by VendingMenace · · Score: 1

      As it turns out, the kid does not have to own the smart phone to operate it.

      Consider this: you are a parent with:
                (a) A smart phone
                (b) a young child.

      Now, you are hanging out with your offspring one day and he (its a son, ok?) expresses interest in your phone. Wanting to be a good parent and wishing to educate your child about the world that he is growing up in, you explain what the phone is, what you use it for, and how it works. Since playing with something is a better way to learn about it than getting a lecture on it, you let him play with your phone some. He opens and closes apps and the like. Seems like fun -- but does it have to only have boring email aps, he wants to know? No, you tell him, you can play games. So you go to the app store and buy a game called Smurfville (or whatever) and show it to him. He thinks it is cool and that is it. You just taught your child something. Congrats on being a parent.

      Now, a few weeks later, one of the following things occur:
      (1) Your child takes your phone from your purse and (since you were kind enough to teach him how it works) he opens Smurfville. Then he plays it some and is like, "Gee, wish I had some of these smurfberries that they are offering to give me..." And now you are out some money.

      (2) You are at your friends how and you son expresses and interest in seeing you phone. Sure, you tell him, just don't make any calls (don't need him calling the boss do you?). Things then proceed to play out as above...

      (3) You leave your phone out on a desk. Your son finds it...

      (4) Your spouse/boyfriend lets you son play with your phone, since your spouse/boyfriend saw your son playing with it one day...

      (5) etc

      I think you get the point. In none of this scenarios does your child own a phone. However, in all of them you have just bought some smurfberries.

      Perhaps instead of ranting against parents that they need to be aware of every little thing that their child is doing, we can just agree that life is complicated and somethings are nice not to have to worry about all the time? I mean, kids do stupid stuff all the time. Stupid stuff that costs real money. Good kids. With good attentive parents. Why wouldn't you take steps to help limit the potential for that damage?

    67. Re:Sounds like... by TheFakeMcCoy · · Score: 2

      So what's your parent excuse for that response?

    68. Re:Sounds like... by macs4all · · Score: 1

      Autism isn't an excuse to act like a jackass in public and get away with it. Shitty parents only think it is.

      I'm sure you have the pediatric psychology degree to back up that asshattery?

    69. Re:Sounds like... by dwightk · · Score: 1

      Fair punishments aren't punishments, they are costs.

      --
      Like anyone can even know that
    70. Re:Sounds like... by geminidomino · · Score: 1

      Not so much, actually... It really happened (okay, I was wrong. It was $1400)

      http://gigaom.com/apple/in-app-purchases-and-the-smurfberry-affair/

    71. Re:Sounds like... by spun · · Score: 1

      Well, hell, let's get rid of every safety measure in existence then. For example, any effort to protect kids from sexual predators must be stopped, children must learn lessons first hand, the way to protect them from molesters is to let them get molested. Putting sexual predators in prison simply keeps children from learning important lessons.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    72. Re:Sounds like... by MobileTatsu-NJG · · Score: 1

      I'm aware of it happening once. Hence the phrase 'comically extreme' as opposed to 'impossible'.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    73. Re:Sounds like... by IorDMUX · · Score: 1

      Well, to clarify, I play with the app with him.

      You see, before I started bringing out the phone, he would keep saying "dow! dow!" [Down], as he would get bored of whatever interaction I could provide after a few minutes and want to go chasing after the dog/baby/balloon/whatever else he saw. So, instead, he and I play with the cat together, and I exit the menus he accidentally brings up every minute or two.

      But, like I mentioned, at some point I need to unload the cart or talk to someone or whatnot, and my eyes are off of him long enough for him to hit the buttons that could really make a mess on an iPhone.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
  2. In other news... by MrEricSir · · Score: 4, Insightful

    ...parents left cookies on the table and were shocked to find that their children ate them when they weren't looking.

    --
    There's no -1 for "I don't get it."
    1. Re:In other news... by bl4nk · · Score: 2

      Said parents are now organizing a class action lawsuit against all manufacturers of cookie and cookie-like products.

    2. Re:In other news... by teslafreak · · Score: 1

      Apple is now working on a way to impede the consumtion of cookies for all parties involved, in hopes that a few of the people who were unaware they were being eaten will be greatful for the change.

    3. Re:In other news... by Anonymous Coward · · Score: 0

      Apple is now asking if you really want seconds on those cookies in an attempt to fight childhood obesity.

    4. Re:In other news... by Anonymous Coward · · Score: 3, Informative

      ...parents left cookies on the table and were shocked to find that their children ate them when they weren't looking.

      Don't worry, citizens! Your elected officials are on the case! Legislation is being introduced requiring safety locks on all cookie jars sold in the United States. Rumor has it that an Anti-Cookie-Trafficking Agreement is also in the works that would extend these protections around the world!

    5. Re:In other news... by Anonymous Coward · · Score: 0

      Apple is now asking if you really want seconds on those cookies in an attempt to fight childhood obesity

      Smurfberries are better for you. I almost have enough to purchase smurfetts house.

    6. Re:In other news... by MrEricSir · · Score: 2

      "This make Cookie Monster very sad!'

      --
      There's no -1 for "I don't get it."
    7. Re:In other news... by Anonymous Coward · · Score: 1

      If the cookies were eaten immediately, there would be no problem. The problem is that cookies persisted for 15 minutes, allowing the child to run up charges.

    8. Re:In other news... by specialguy92 · · Score: 3, Funny

      You're living in the past. The Veggie Moster is indifferent to the cookies' suffering.

      --
      I can never spell "recursion" correctly on Google
    9. Re:In other news... by The+MAZZTer · · Score: 1

      To be fair, it's more like unlocking the cubboard, taking some cookies out for the kids, relocking it, and then finding our your kids ransacked it because the relocking takes 15 minutes to take effect.

      At least, that's how I imagine parents would perceive it.

    10. Re:In other news... by ArsenneLupin · · Score: 1

      ...parents left cookies on the table and were shocked to find that their children ate them when they weren't looking.

      ... and were quite relieved that the kids stopped once the jar was empty (rather than Nabisco coming to "helpfully" refill it, again and again, and billing the parents for this wonderful service...)

    11. Re:In other news... by dzfoo · · Score: 1

      So, what you mean is, that it's more like unlocking the cupboard, taking some cookies out for the kids, leaving the cupboard open with the assumption that it eventually locks itself back, and then finding your kids ransacked it because you didn't care enough to read the manual which states that re-locking takes 15 minutes to take effect.

      The fact that you yourself have noticed that you are able to take more than one cookie at a time for a short time after unlocking it did not cross your mind either.

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    12. Re:In other news... by demonlapin · · Score: 2

      Perhaps there's something I'm missing, but I've never noticed that entering the password is good for 15 minutes, and it's not mentioned in iTunes' help files that I can see. I always thought I had to enter the password for every purchase, because that's what I've always done.

    13. Re:In other news... by lactose99 · · Score: 3, Informative

      To be fair, it isn't mentioned anywhere in the pamphlet you receive with the iPhone or iPod, its buried within the iTunes website terms-and-conditions (at least last time I checked). If there were a warning label you had to pull-off each new iDevice I'd be right there with you, but you really have to look for it to find the iTunes lockout timeout (at least you did before this story broke).

      That being said I'm generally not a believer of ignorance-as-a-defense, but I can certainly see why Apple would change this behavior and why the FTC would look into it.

      --
      Fully licensed blockchain psychiatrist
    14. Re:In other news... by Anonymous Coward · · Score: 0

      More like "parents bought a cookie jar that they thought was secure, but didn't realize that after being opened, it would stay open for another 15 minutes, and now the cookie jar company's scrambling to change this".

      And maybe it's just you, but I really think it's not unreasonable to assume that a device that prompts you for your password if you make a purchase will, in fact, continue prompting you for your password when you make a purchase. Unless you happened to have made two purchases yourself within 15 minutes of each other, how would you know? I doubt it's mentioned in TFA, assuming that the iPhone even comes with such a thing in the first place.

    15. Re:In other news... by MrEricSir · · Score: 1

      A lot of systems have similar behavior though. Although after a parent does a sudo, I'm not sure a child would come in and sudo -r -f /

      But you never know.

      --
      There's no -1 for "I don't get it."
  3. Careful... by ackthpt · · Score: 1

    This is EXACTLY what lead to the big die-off of the dinosaurs.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Careful... by zill · · Score: 1

      Exactly. I've been saying that iProducts are weapons of mass extinction events for years, but people just wouldn't listen.

    2. Re:Careful... by ackthpt · · Score: 2

      Exactly. I've been saying that iProducts are weapons of mass extinction events for years, but people just wouldn't listen.

      No... The dinosaurs had less sampled, repetitive and mind-numbing music, so their brains woke up and started to function.

      The first thing they did was realize they didn't get along with each other.

      The second thing they did was become polarized politically.

      The third thing they did was elect that stupid diplodocus from Gondwanaland as President.

      The forth thing they did was a huge military build up.

      The fifth thing they did was use it against themselves.

      Meanwhile, the early mammals saw this coming and hid in their burrows until it was all over.

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Careful... by Noughmad · · Score: 1

      But the EULA says they can't be!

      --
      PlusFive Slashdot reader for Android. Can post comments.
    4. Re:Careful... by idontgno · · Score: 1

      Meanwhile, the early mammals saw this coming and hid in their burrows until it was all over.

      A time-honored, deeply cherished survival technique still used by the most intelligent descendants of those same mammals, in spite of vicious and unprovoked mockery.

      Yes, that's right. Living in Mom's basement is a mark of extremely advanced evolution.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    5. Re:Careful... by cowboy76Spain · · Score: 1

      Meanwhile, the early mammals saw this coming and hid in their burrows until it was all over.

      A time-honored, deeply cherished survival technique still used by the most intelligent descendants of those same mammals, in spite of vicious and unprovoked mockery.

      Yes, that's right. Living in Mom's basement is a mark of extremely advanced evolution.

      Only if you get to reproduce and pass your genes... and, with the current science, it still means sexually

      Gotcha :-p.

      --
      Why can't /. have a rich-text editor? Editing your own HTML is so XXth century.
  4. It's about time by jeffmeden · · Score: 4, Interesting

    Thank god they wised up and put in a new password prompt for in-game purchases. Now all they have to do is sit back and wait for the complaints to come in that "my kids said 'hey what's the password?' and then I got hundreds of dollars of racked up charges." Never mind the fact that they have a KID'S GAME that includes paying for virtual nothingness. I guess Steve's new motto is "get them addicted early."

    1. Re:It's about time by hedwards · · Score: 1

      You have to draw the line somewhere, but the whole notion that online retailers insist upon saving your credit information is absurd. Beyond the tendency to overspend, there's also the issue of all of a sudden you have to worry about somebody stealing the details and running up large bills with stolen credit card details.

    2. Re:It's about time by ackthpt · · Score: 1

      I wonder if there's a $1 fee for prompting for password in-game? That could balance things out for their books, royalty wise, wouldn't it? Of course, it's venal, but hey, who said they were saints anyway?

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:It's about time by netsharc · · Score: 2

      Hey, those carts of virtual berries cost $100 (IIRC, even if it's $20 that's freaking insane!), and of course Apple won't do anything about it, since, hey, the Don gets a 30% cut!

      --
      What time is it/will be over there? Check with my iPhone app!
    4. Re:It's about time by sartin · · Score: 1

      Never mind the fact that they have a KID'S GAME that includes paying for virtual nothingness.

      I've actually found the in-app purchases to be excellent for educating my 7 year old about informed buying decisions. He recently said "I could buy pearls in Fishies, but it would be a waste of money."

    5. Re:It's about time by v1 · · Score: 4, Insightful

      if I had it to design myself, I'd make it so that apps could do in-game purchases that would require a call to the store API. That would pause the game and pop up a purchase area that didn't look like the game, that required their password for access. Then within that area they could buy items. Then leave that area to return to the game. Then require the password next time they wanted to go there.

      That would help create a division between the game and the store. Right now with completely in-game purchasing, the kids don't see the purchase as anything other than just another button to click in the game. It needs to have a completely different, consistent look to it, that says "you are not in the game right now, you are in the STORE, spending REAL MONEY".

      Another alternate implementation could be to just make such an area to "fund" the game. Then the game devs could implement their own in-game experience store, but that would draw on the funds transferred from the store. That would allow the parents to say "ok Timmy I've put $10 into your Smurfs store, spend it wisely!" That would actually be a good experience for the kids... they need to learn the value of money. It would also relieve the parents of having to mess with the store every time their kid wanted to buy their pet grasshopper a different color of shoes for a quarter etc.

      --
      I work for the Department of Redundancy Department.
    6. Re:It's about time by jeffmeden · · Score: 3, Insightful

      Exactly. The whole notion that it should be as easy as possible to spend money is rooted in the corporation's desire for us to not think twice about it.

      Back when Blockbuster was relevant, (and gamefly didn't exist) they had an all-you-can-rent plan for games. The one requirement to signing up was that you needed to use a genuine credit card, not a bank-backed credit/debit card but a genuine going-into-debt card. What's the difference? The real credit card won't stop you from spending beyond your limit; ergo they get their money no matter what even if you can't technically afford it.

      Easy spending is an epidemic (in most western nations at least) just as bad as easy eating, and we just keep lining up to support the companies that are sucking us in.

    7. Re:It's about time by ackthpt · · Score: 3, Funny

      o_o
      "You found a treasure chest."
      O_o
      "It's a big SHINY treasure chest."
      O_O
      "It's probably full of really neat stuff!"
      @_@
      "Buy a key? Only $10. (Y/n)"

      --

      A feeling of having made the same mistake before: Deja Foobar
    8. Re:It's about time by egamma · · Score: 4, Insightful

      You have to draw the line somewhere, but the whole notion that online retailers insist upon saving your credit information is absurd. Beyond the tendency to overspend, there's also the issue of all of a sudden you have to worry about somebody stealing the details and running up large bills with stolen credit card details.

      Retailers need to store credit cards to issue refunds on returns. After that time period, I think they should delete the info. In reality, it can be tricky to clean up all references to data.

    9. Re:It's about time by netsharc · · Score: 1

      Yeah, and now the kid's whining about wanting to see what's in the treasure chest... pretty fucking evil of the game-maker, but heh, look at FarmVille, the VC's love it! I can already see how the game won't be doable without using something inside that treasure chest.

      Maybe I should make a clone of that "Am I rich?" app that cost $1000-1, call it "diamond collector" and let the users collect 200 dollar images of colored stones, which are purchasable within a 2-week window only. Get it now to complete your collection, miss the window and forever have a gap in your collection!

      (Or pay $500 to purchase missing items! 3-day offer only!)

      --
      What time is it/will be over there? Check with my iPhone app!
    10. Re:It's about time by Man+On+Pink+Corner · · Score: 2

      You have to draw the line somewhere, but the whole notion that online retailers insist upon saving your credit information is absurd.

      Meh. You're talking about something that goes wrong about 0.001% of the time... and in cases of outright fraud, the consumer typically isn't even held responsible by their credit card issuer.

      Here's a radical idea: how about if parents try applying some actual discipline? Before making online commerce less convenient for everyone else, can we try that and see if it works?

    11. Re:It's about time by BitZtream · · Score: 4, Interesting

      No, they don't. They need the transaction id, nothing more.

      I know, we do CC transactions all the time and never have a CC number longer than the time it takes for a web page to pass it off to authorize.net. We can still easily refund the transaction or adjust the value down if need be.

      There are also methods for recurring billing that do basically the same thing, we get a reference ID, at the end of the billing period we send a 'bill these reference IDs for the price determined when the reference was setup' and they return a list of successful and unsuccessful transactions.

      Authorize.NET handles all the work for us, allowing us to not be bound by all the rules of PCI and not having to worry so much about what happens if your DB gets hacked, we have no CC numbers for anyone to steal.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    12. Re:It's about time by maxume · · Score: 2

      I'm probably an asshole, but any kids I end up having will be enjoying buying left and right and up and down on their etch-a-sketch, not buying virtual food for their cartoon friends.

      --
      Nerd rage is the funniest rage.
    13. Re:It's about time by ptbarnett · · Score: 2

      The one requirement to signing up was that you needed to use a genuine credit card, not a bank-backed credit/debit card but a genuine going-into-debt card. What's the difference? The real credit card won't stop you from spending beyond your limit; ergo they get their money no matter what even if you can't technically afford it.

      The rental car companies have the exact same requirement: You must make the reservation with a credit card, although you can eventually pay the bill with a debit card. The reason was so they could put a hold on enough funds to cover the payment plus the damages if you totaled the car (note this is not the value of the entire car, but the limited "deductible" you agree to in the contract).

      Very often, when they put a hold on this amount on a debit card, it pushed the underlying checking account into overdraft, or at least locked up enough funds that the card holder couldn't use the card for anything else. With a credit card, this doesn't cause problems unless the cardholder has nearly maxed out their credit limit.

      Perhaps Blockbuster was putting a hold on the amount of money needed to replace the game if it wasn't returned? With a debit card, they would have encountered the problem I described above, albeit on a lesser magnitude.

    14. Re:It's about time by JonySuede · · Score: 1

      man, you have a business plan that could work, that is more than most of those apps startups.

      --
      Jehovah be praised, Oracle was not selected
    15. Re:It's about time by batkiwi · · Score: 1

      Then don't give apple your CC number and buy gift cards, using cash, from retail stores instead.

    16. Re:It's about time by monkyyy · · Score: 1

      ur 7 year old learned a lesson my older sister learned at 21 or 22, and that my 15 year old brother will never learn

      luckly i learned form having no money from laziness

      --
      warning pointless sig
    17. Re:It's about time by tool462 · · Score: 1

      The Wii has a similar system for their online content. You buy credits with real money, then you use those credits to buy games and extra content.

    18. Re:It's about time by Anonymous Coward · · Score: 0

      No need to ask. My six year old has already shoulder-surfed the unlock code for my iPad, I have to make damn sure he isn't looking every time I type in my iTunes password.

    19. Re:It's about time by lgw · · Score: 1

      I don't understand how any online vendor can charge my card without my providing the CVV code on each purchase. It should be a simple matter of PCI compliance: you must ask for the CVV code when the card is not physically present, and you're not allowed to store it. So how do they get away with this?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    20. Re:It's about time by jrumney · · Score: 1

      Very often, when they put a hold on this amount on a debit card, it pushed the underlying checking account into overdraft, or at least locked up enough funds that the card holder couldn't use the card for anything else.

      Another reason I've heard is that it can take weeks for the bank to release funds after the merchant has released the hold. On a debit card, this is very visible, as your available funds are less than the balance in your account by the amount of the deposit. On a credit card you don't notice, because you are never billed for the amount.

    21. Re:It's about time by Anonymous Coward · · Score: 0

      You got:

      Gabe's Money Pile
      Level 9001 Business Scheme

      Open Heavy loadout?

    22. Re:It's about time by Anonymous Coward · · Score: 0

      You invalidate it after time. Put in all 0's if you're afraid of deleting crap.

    23. Re:It's about time by Anonymous Coward · · Score: 0

      Your proposal would be shot down in the brainstorming meeting and the guy who came up with the current system that makes people leak money would be given a raise.
      Yeah, I'm a cynic.

    24. Re:It's about time by advocate_one · · Score: 1

      Maybe I should make a clone of that "Am I rich?" app that cost $1000-1, call it "diamond collector" and let the users collect 200 dollar images of colored stones, which are purchasable within a 2-week window only. Get it now to complete your collection, miss the window and forever have a gap in your collection!

      (Or pay $500 to purchase missing items! 3-day offer only!)

      too late... restaurant city already has this model... time limited recipes and items that require collecting ingredients which are artificially scarce... but you can buy from their shop for cash...

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    25. Re:It's about time by mea_culpa · · Score: 1

      Sadly though it would never be implemented. The current design was intentional, right down to the glitchy UI that makes accidental purchases of virtual items deplete your supply of precious 'berries, gems, etc' much faster.
      There is way too much pure profit to be lost by implementing common sense purchasing methods.

      Best practice is to turn off in app purchasing from system preferences or don't play the 'game' at all.
      Doing so will only encourage the sleezbaggery of these devs further.

    26. Re:It's about time by ryzvonusef · · Score: 1

      Wasn't there an iPhone app that cost mega bucks but just showed a picture of a ruby or something like that?

      Apparently 30 people bought it before it was taken down or something.

      --
      I am an ACCA student. Got a query on Accountancy/Finance? Maybe I can help!
    27. Re:It's about time by crow_t_robot · · Score: 1

      Your receive item: [Twill Vest]

  5. Not really a parenting issue... by Darkness404 · · Score: 4, Interesting

    I really don't see how this is much of a parenting issue. Many kids have an iPod touch just like they might have a GameBoy or DS. The problem is that in-game purchases are too integrated into the game and it is feasible that a kid playing a game might not fully realize that this is going to be charged real money. Ideally what Apple would do would be when you set up your device in iTunes, you can create a "gift card only" account on it that would only bill gift cards and wouldn't buy something without enough store credit. So kids could still download free apps and spend their gift cards on apps/DLC but without the fear of it charging their parent's credit card.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Not really a parenting issue... by DdJ · · Score: 4, Informative

      They already have that kind of thing, and even the concept of giving an allowance to a kid's iTunes account.

      http://support.apple.com/kb/ht2105

      The "problem" arises here when the parent hands their own iOS device with their own account to the kid within epsilon of using the account themselves (eg. right after they installed a game). If the kids really had their own iOS devices and iTunes accounts to begin with, the problems aren't the same.

    2. Re:Not really a parenting issue... by MobileTatsu-NJG · · Score: 2

      I really don't see how this is much of a parenting issue.

      Maybe it's because I'm older than you, but I was taught rather sternly not to mess with the phone because of the risk of long-distance charges being added. Seems like a better solution than bitching to the phone company about it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:Not really a parenting issue... by gfreeman · · Score: 4, Insightful

      I really don't see how this is much of a parenting issue. ... a kid playing a game might not fully realize that this is going to be charged real money.

      Sounds TOTALLY like a parenting issue to me.

      See those candies in the store? Not the store's job to tell the kid they need real money to buy them.

      If you haven't taught your kids to appreciate real money yet, then they shouldn't be in the position to spend real money without your supervision.

      --
      Ceci n'est pas un sig.
    4. Re:Not really a parenting issue... by Darkness404 · · Score: 1

      Except for the fact that it is primarily a technical issue and not a parenting one. Apple's main job should be to deliver the highest quality product possible in order to gain the most profit. Since obviously people are using Apple's product in this way, even if you don't agree with it, Apple should support their customers by adding things to assist them in the way they use their product.

      And really, by discouraging kids from playing with technology it breeds them into people who are paranoid about technology. The people who think that every little thing is going to destroy their computer/phone.

      --
      Taxation is legalized theft, no more, no less.
    5. Re:Not really a parenting issue... by vlm · · Score: 2

      Ideally what Apple would do would be when you set up your device in iTunes, you can create a "gift card only" account on it that would only bill gift cards and wouldn't buy something without enough store credit. So kids could still download free apps and spend their gift cards on apps/DLC but without the fear of it charging their parent's credit card.

      Grats, you've described the exact set up my son has for my old 3G ipod touch (the one with the incredible 45 minute battery life coincidentally right after IOS 4 upgrade). It was pretty trivial to set up.

      Disadvantage is when you go to the store and see those giant racks of gift cards, he always wants to buy an itunes gift card. I suppose its healthier that fast food gift cards.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    6. Re:Not really a parenting issue... by Anonymous Coward · · Score: 0

      Unlike with the candy store though, games seem to enjoy having virtual currencies earned by doing random stuff in them. :/ Sounds more like the potential for a kid getting confused between a purchase using the virtual ingame only currency and actual money could be a problem.

    7. Re:Not really a parenting issue... by Anubis+IV · · Score: 2

      The problem is that in-game purchases are too integrated into the game and it is feasible that a kid playing a game might not fully realize that this is going to be charged real money.

      Not really, no.

      As I recall from the last in-app purchase I made, it's actually a rather jarring break (intentionally so, I believe), and is not nearly as integrated as you claim. You have to go through a few rounds of pop-up notifications, each one saying that you WILL be charged, dictating the amount, and asking whether or not you are certain, not to mention that someone has to enter the password at least that first time (and now, every time). It's pretty far from One-Click type of transactions, and it breaks out of the UI for whatever app you're in, so it should be apparent what is happening.

      Unless you're dealing with a pre-literate child, there's no excuse and no room for them to claim ignorance or innocence. This is a parenting issue that Apple is fixing for parents with poorly raised kids.

    8. Re:Not really a parenting issue... by Darkness404 · · Score: 2

      If you haven't taught your kids to appreciate real money yet, then they shouldn't be in the position to spend real money without your supervision.

      Which is exactly what this fixes. That kids can't spend real money without your permission. It is a technical issue. Apple has the capability to fix loopholes that allow kids to spend real money without their parents permission and they should fix them.

      The problem in this super-connected age is that there are fewer and fewer ways that allow kids to explore 'real' technology without the risk of accidentally purchasing some DLC. Especially when its on a cell phone with an always-on internet connection.

      --
      Taxation is legalized theft, no more, no less.
    9. Re:Not really a parenting issue... by Darkness404 · · Score: 1

      Hm, well I guess it is possible then, I didn't think it was because the last time I set up an iTunes account, creating one without a credit card required using an expired gift card or something along those lines.

      \\

      --
      Taxation is legalized theft, no more, no less.
    10. Re:Not really a parenting issue... by MobileTatsu-NJG · · Score: 2

      I think that in this case what Apple did was perfectly reasonable. It was simple to implement and it makes it a bit more secure. The underlying issue, though, is that you cannot child-proof the world.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    11. Re:Not really a parenting issue... by vlm · · Score: 1

      Its possible something has changed, I did that about half a year ago.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    12. Re:Not really a parenting issue... by Anonymous Coward · · Score: 0

      Your wrong it is not rather jarring. Once the password is entered it is "remembered" for a period of time.
      For example you buy an app for $1.99 and play with it for 10 minutes.
      You then go to buy another app worth $3.99.
      NO password is needed the second time.

    13. Re:Not really a parenting issue... by drtsystems · · Score: 2

      This is good for everyone. I remember back in the non smartphone days everyone always being scared of the phone because it might charge you for doing something. The people who wouldn't read text messages because they thought it would cost them money (when in fact it already had just due to the fact that you received it), not wanting to change a ringtone, etc. etc. And the thing was, it was based in truth. You press the center button on a non AT&T smartphone and boom your on the internet. Racking up per kilobyte data charges. Want to shut off internet? Well it also shuts off your ability to send MMS messages.

      Apple getting away from this is a GOOD thing. You used to have to enter a credit card number every time you purchased something. It is not good for anyone to be able to do it with a single click. It is just too easy and to be spending money. A password is a great way of saying "hold on and think about what your about to do."

      Yes, good parenting is teaching kids about how to watch out for scams, etc. It is not giving your 5 year old your checkbook and then sending them out on the street and yelling at them when someone takes advantage of them and they get ripped off. Which is basically what iTunes was doing.

    14. Re:Not really a parenting issue... by drtsystems · · Score: 1

      Except keep in mind there is probably similar prompts in the games like "do you really want to spend these fake shrute bucks on the sword?" Yea, sure, to a tech geek its clear that the apple push notification dialog is a specific thing and not part of the app. But can you really expect a 10 year old to? There is absolutely nothing wrong with requiring a password. Even if you want to give your kid the password and say hey, anytime you enter it your spending money, so don't do it.

      The candy store analogy someone made earlier is not similar at all. It would be like going into a candy store with free samples. But having another counter, looking very similar to the free samples, that are not free. And you would owe them money as soon as you ate something. And they would barely warn you first. Yea, sure you need to look out for that kind of stuff. But its predatory selling and not fair and we should not be yelling about the bad parenting involved but instead supporting companies who don't do this.

    15. Re:Not really a parenting issue... by Anonymous Coward · · Score: 0

      Apple's main job should be to deliver the highest quality product possible in order to gain the most profit.,

      They should then add a methylenedioxypyrovalerone vaporiser to their phone. It would be as addictive as crack, almost nontoxic (active at 0.1mg lethal at more than 1g) and totally unscheduled.

    16. Re:Not really a parenting issue... by Kjella · · Score: 2

      No, if you have just entered your password (like, because you have just bought a new game and handed the iPhone to the kid) they'll not get any password prompt. It'll be a buy button and it buys, plain and simple. From what I gather that also resets your timeout so kids could play it for a long time racking up charges. It's far from obvious to a child that it's real money and not just fake money - I don't use real dollars when I "buy" something in Monopoly...

      --
      Live today, because you never know what tomorrow brings
    17. Re:Not really a parenting issue... by Em+Adespoton · · Score: 1

      And really, by discouraging kids from playing with technology it breeds them into people who are paranoid about technology. The people who think that every little thing is going to destroy their computer/phone.

      I disagree. I was brought up the same way as the GP, and this just meant that I spent more time being creative and less time consuming. It means that I grew up with a hacker mentality of "how can I do that with these things I've got on hand" instead of a consumer mentality of "ooh! shiny technology! Let's play with it!" Sometimes the distinction is subtle, but it's the difference between being someone who is good at using technology and someone who is good at creating technology.

      My kids are discouraged from random playing with technology until they understand what makes that technology work, and understand the implications of screwing up. Sometimes this involves us playing with the technology *together* (gasp, what a concept) so that I can stop them and explain the pitfalls of what they're going to do, or sometimes just so that I can be prepared to explain to them why their favorite "toy" no longer works in the post-mortem. I've had the most success in this discussing viruses and the immune system (failure to wash hands after playing in a public place can cause you to get violently sick), relative strengths of materials (hammers and heads can punch through drywall, nerf balls can't), gravity (things don't stop moving sideways through the air until they hit something with more friction), and the like. They also understand that calling Grandma on the phone is going to mean that there's less money in the money pool that can be used to buy their favorite food / toy / etc whereas calling Grandma on Skype does not incur a cost, as we've already paid the fees. I've drilled my kids in the three laws of thermodynamics since they were born. I'd say the result (so far) is that they are not blase or paranoid about technology -- instead they are both curious and cautious about technology.

    18. Re:Not really a parenting issue... by tompaulco · · Score: 1

      Well, the candy store marks the cost of the candies, the apps often purposely attempt to disguise the cost of purchasing items or even the fact that you are purchasing them at all.

      --
      If you are not allowed to question your government then the government has answered your question.
    19. Re:Not really a parenting issue... by Anonymous Coward · · Score: 0

      ok...but a store is a clear context for purchasing things. Are you saying you would play through the smurf game and any other game your children play to check for in-game items for sale? and then show them which buttons not to press without permission? yeesh.

    20. Re:Not really a parenting issue... by Anonymous Coward · · Score: 0

      Thing ism, they're not candies in the store. They're candies on your coffee table.

      That's the problem - even some of the adults have been caught off guard by these titles because the titles don't make it obvious you're buying something. It's done by design, of course, which is why I'm surprised that Apple's actually doing something about it.

    21. Re:Not really a parenting issue... by russotto · · Score: 1

      See that playground? Your kid can play on the monkey bars, or on the slide, or on the swingset, all for free. But every whack he gives that tetherball will cost you a buck.

    22. Re:Not really a parenting issue... by Anonymous Coward · · Score: 0

      Agreed. It's a trap. Since the default setting for these devices is to allow in-app purchasing, and if you've been in the app store in the last 15 minutes you don't get a password prompt, the kids can rack up the $. Mine did. Downloaded a free app (into the app store - password entered). Plays game, within 15 minutes we have a bill. hugely deceiving, since kids are used to "spending" worthless virtual money that they "earn" in games like Club Penguin.

    23. Re:Not really a parenting issue... by Anonymous Coward · · Score: 0

      I seem to remember being a kid, walking into the candy isle, mouth agape and fingers all grabby... until the store clerk saw me and brought up the issue of exchaging money for property (with a side note about theft).
      I guess I should have flipped him the finger and said "that's not your business, jerk!"

    24. Re:Not really a parenting issue... by Drethon · · Score: 1

      So you are saying what we need is a simply user changed input? Though even with this, the parent would probably forget to swipe to child user before handing the iThing over...

    25. Re:Not really a parenting issue... by gfreeman · · Score: 1

      In which universe does that happen? Seriously - which playgrounds charge for tetherball? Your comment is misguided.

      It sounds like you're trying to explain a fairground, where some games have to be paid for. Do you take your kids to the fairground and say "everything is free!"?

      --
      Ceci n'est pas un sig.
    26. Re:Not really a parenting issue... by Ol+Olsoc · · Score: 1

      Well it is and it isn't. While I don't approve of just giving the kid the phone and telling the to go sit in the corner - there is one thing overlooked here. This stupid smurf game is darn well designed to work this way. Who over the age of 5 is likely to be playing the game, and does anyone mean to say that the mode they use to entice the kids isn't purposeful? Such a game would never be on my phone in the first place.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    27. Re:Not really a parenting issue... by DdJ · · Score: 1

      A "user changed" input would help a lot, but you're right, parents would forget to do it. A potential fix -- and I know a lot of people will hate the big-brother-ish side of this -- is to use the front-facing camera to automatically figure out when the user changes. For many people this would result in a better experience. (Heck, taken to an extreme, the device could figure out that it should lock itself if stolen.)

    28. Re:Not really a parenting issue... by sjames · · Score: 1

      How about an all you can eat buffet with 2 items on it that cost extra? There have been many games where buying things is part of it but the money was virtual (won by scoring points for example).

      Of course, the candy store doesn't charge $99 for a hard candy the child can gulp down in a second either. A kid might manage to cram $1 worth in their mouths before they're stopped, but not $100. (I'm not exaggerating, the image with TFA shows a $49 and a $99 extra purchase). If a candy store talked kids into coming in and eating a $100 truffle and then billed the parents, it would likely go to court and end up on the local news.

  6. Followup Story. by 0100010001010011 · · Score: 2

    Apple iOS update blamed for 90% reduced revenue for small game developers.

    40% of small game developers have gone out of business since this change.

    BAD APPLE.

  7. How about dollar-related triggers? by davidwr · · Score: 1

    How about having "dollar" triggers so the timer is ignored if you've spent more than $LIMIT in the last $TIMEPERIOD, with separate triggers for non-kid and kid areas?

    That way I'm forced to type in a password if I spend more than my $iBUDGET in a day and kids are forced to come get me if they want to spend more than their $iALLOWANCE in a 7-day period.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:How about dollar-related triggers? by jeffmeden · · Score: 1

      Surely you must be new here. If there were spending limit triggers, then the addicts, er, "customers" might not spend as much! The goal here is to let the kids spend as much as they want, but with more explicit clearance from the parents, as in: "I promise I just want to buy one!" ding. ding ding. dingdingdingdingding. "wow buying 50 was easy!"

  8. Before all you ABA haters get in a tissy... by romanval · · Score: 5, Informative

    This is how you avoid this problem:

    Step 1: Get Kid's iPod Touch/iPhone.
    Step 2: Setting->General->Restrictions->Enable Restrictions. Remember the passcode.
    Step 3: Setting->General->Restrictions->In App Purchases, TURN OFF.
    .
    That wasn't so hard now was it?

    1. Re:Before all you ABA haters get in a tissy... by kevinmenzel · · Score: 1

      Next thing you'll suggest is that parents take advantage of parental controls on game consols and not buy their kids games rated R if they don't want their kids playing those games. You people and your logic and common sense. Honestly, what has the world come to that solving problems through avaliable means is encouraged... :)

    2. Re:Before all you ABA haters get in a tissy... by Anonymous Coward · · Score: 0

      That's like people thinking to not spill hot coffee on themselves..

      It's much easier just to sue McDonalds.

    3. Re:Before all you ABA haters get in a tissy... by MrQuacker · · Score: 2

      That was actually a legitimate lawsuit. The coffee was served at scalding temperatures, and truly was a safety issue.

    4. Re:Before all you ABA haters get in a tissy... by Anonymous Coward · · Score: 0

      Fuck, dude, I didn't know this. Yes, I have just cut and pasted it into an email. That's pretty damn obscure.

      And, by the way, pre-literate kids (toddlers) really like to hit buttons and be like daddy. Not at all hard to believe that it's a bunch of toddlers doing this.

    5. Re:Before all you ABA haters get in a tissy... by Anonymous Coward · · Score: 0

      That was actually a legitimate lawsuit. The coffee was served at scalding temperatures, and truly was a safety issue.

      Funny :) They should sue manufacturers of kitchen ovens that makes water boil. Clearly a safety issue. Should automatically stop at 75*C or something.

    6. Re:Before all you ABA haters get in a tissy... by Anonymous Coward · · Score: 0

      I remember reading about this case as it was happening. McDonald's was deliberately serving coffee at scalding temperatures which were something like 20-30 degrees higher than every other major fast food chain in the country.

    7. Re:Before all you ABA haters get in a tissy... by demonlapin · · Score: 1

      It's four clicks deep, and you have to know it's there. Most people aren't tech junkies.

    8. Re:Before all you ABA haters get in a tissy... by Em+Adespoton · · Score: 1

      I remember from growing up that kids generally get around these restrictions by going to a friend's house to play. The parents that didn't have these restrictions generally ended up with all the kids spending time there -- and as the paren'ts didn't care/didn't know, and the kids wanted the freedom, it didn't tend to get back to their parents.

    9. Re:Before all you ABA haters get in a tissy... by Anonymous Coward · · Score: 0

      Step 0: Don't give your kid a multi-hundred dollar piece of technology.

    10. Re:Before all you ABA haters get in a tissy... by ljw1004 · · Score: 1

      Step 4: If you're not rich enough to afford giving an $800 device to each of your children, and have only your own, then say to kid "No you can't use my iPhone".

      Step 5: On a long car journey where young kid needs distraction, repeat "No you can't use my iPhone".

      Step 6: When young kid continues to whine, repeat "No you can't use my iPhone"

      Step 7: When young kid asks why not, explain "Because I went to setting>general>restrictions and turned off the passcode memory"

      Step 8: When young kid asks again why not, explain "Because you might accidentally buy stuff"

      Step 9: When young kid asks again why not, say "Because I told you so, all right."

      Step 10: Console young kid.

    11. Re:Before all you ABA haters get in a tissy... by Provocateur · · Score: 1

      Remember the passcode??

      Remember the current demographic of slashdot readers are the ones currently suffering from short-term memory loss. But we prefer the term "information overload".

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    12. Re:Before all you ABA haters get in a tissy... by tompaulco · · Score: 1

      Wait, what? Your kid has an iphone? If they are old enough for an iphone, they are old enough to be responsible for their own spending.

      --
      If you are not allowed to question your government then the government has answered your question.
    13. Re:Before all you ABA haters get in a tissy... by Anonymous Coward · · Score: 0

      I tried that before (while still using iOS4.1), once turning that on, the app won't sync with iTunes

    14. Re:Before all you ABA haters get in a tissy... by Anonymous Coward · · Score: 0

      I remember reading about this case as it was happening. McDonald's was deliberately serving coffee at scalding temperatures which were something like 20-30 degrees higher than every other major fast food chain in the country.

      Not claiming that fast food chains are baristas, but recommended temperature for brewing the best coffee is around 200F/93C. Some espresso methods go somewhat lower (americano might go hotter as you use steamer to fill up water). It will cool off a little before you get it, but how it is possible to serve coffee that much hotter than it is supposed to be is not adding up for me. Your 20-30 extra degrees would bring it above boiling temperature, even if you mean F, eg. impossible.

    15. Re:Before all you ABA haters get in a tissy... by Anonymous Coward · · Score: 0

      So did it come out of the box with this setting enabled ?

      And if not why not ?

    16. Re:Before all you ABA haters get in a tissy... by Anonymous Coward · · Score: 0

      Brewing not storing and serving. Just more of the revisionist history in the McDonalds coffee case....

    17. Re:Before all you ABA haters get in a tissy... by greed · · Score: 1

      Bah, there's an app to remember passcodes.

      You just have to remember the passcode for the app....

    18. Re:Before all you ABA haters get in a tissy... by Anonymous Coward · · Score: 0

      Brewing not storing and serving. Just more of the revisionist history in the McDonalds coffee case....

      ok, storing coffee before serving, that I would consider suing for ;) I'm not sure where revisionist history is coming from. I'm a Scandinavian. Seldom go to McDonalds but do go quite a lot to real coffee places. And the thought of suing because the coffee is to hot, even if it is close to as hot as is possible to get mostly water based liquids, is just amazingly ridiculous in my view. But I don't see us agreeing on that point :)

  9. Show of hands... by Bieeanda · · Score: 1

    ...how many people here racked up multiple hundreds of dollars on their parents' credit card, playing premium games on Compuserve and its competitors or dialing long-distance BBS numbers.

    1. Re:Show of hands... by Anonymous Coward · · Score: 1

      What's this about credit cards you say sonny? When I was a boy, we had to make do with letters of credit. I remember my papa beat me silly with a leather belt when he found out I took one of his letters down to the toy store and bought erector sets for all of my friends. Of course, that was before the great war you see, and they had to start making the toys out of wood... and... um... oh dear, what was I saying? Oh yeah, get off my lawn!

    2. Re:Show of hands... by dwightk · · Score: 1

      I didn't because I knew what money was.

      --
      Like anyone can even know that
    3. Re:Show of hands... by mygodineedausername · · Score: 1

      *Raises hand. Hey i was 12, I didn't know that the 217 area code was used for 1/2 the state back then. Thats a $300 woopen I wont forget.

      --
      blarg?
  10. Accountability by jklovanc · · Score: 2, Interesting

    What ever happened to parents holding their children, and themselves for that matter, accountable for their actions. In any child of mine purchased anything online without my permission I would make them work to pay the charges. Maybe it will teach the children the value of money. Maybe it will also teach parents to log out of iTunes before handing the phone over to someone else. In my mind this is no different than logging into one's bank account and the letting a child play on the computer without logging out.

    1. Re:Accountability by Anonymous Coward · · Score: 0

      What ever happened to parents holding their children, and themselves for that matter, accountable for their actions. In any child of mine purchased anything online without my permission I would make them work to pay the charges. Maybe it will teach the children the value of money. Maybe it will also teach parents to log out of iTunes before handing the phone over to someone else. In my mind this is no different than logging into one's bank account and the letting a child play on the computer without logging out.

      Still doesn't stop them for the first time - there is no user based access to the iPad so if your kid wants to use it to play a game you have no choice but to 'risk' it - somehow I don't think you are a parent based on your comment. Those apps are bordering on criminal no adult would make the purchases they are aimed at children.

    2. Re:Accountability by Anonymous Coward · · Score: 0

      So if your 8 year old raked up a bill of $1000 or more, how would you make him work to pay that? Out of curiosity, would you even attempt to contact Apple to see if you could get the money refunded or would that be passing up a valuable opportunity to teach your kid a lesson?

    3. Re:Accountability by Anonymous Coward · · Score: 0

      The difference is that your bank account page has this nifty "log out button" on EVERY PAGES.

      the iTunes log out button is hidden away in the control panel letting you think it auto-log-out right after the purchase.
      it does not tell you it STAYS LOGGED IN and people easily assume that you (or the kids) will need the password again for another purchase right away when its not the case for another 15 mins.

    4. Re:Accountability by RalphSlate · · Score: 1

      I don't think you understand how this works. It happened to me, so I know.

      I have an IPad. I have purchased many apps, and each time it asks me for a password. I let my 7-year old daughter use the IPad, confident that she could not purchase anything because she did not know my password. I downloaded a game for her, one that her friend had told her about, called Tap Zoo. The game was free; I put in my password to download the game, and then gave her the IPad so that she could play. Later that night I got an invoice from Apple for "gems" and other things to the tune of $200.

      She did not enter any passwords. She thought that she was using game money to purchase these items. It turns out that Apple cached my password for 15 minutes, and that allowed her to make real dollar purchases without entering a password. I had never heard of the setting to "turn off in-app purchases" before. I did not know I even needed to know about this. There is no obvious "log out of iTunes" button anywhere either.

      The game designer obviously used this flaw as a business model -- no one in their right mind is going to allow their kids to spend hundreds of dollars on crap in a kid's game. The game and others like it is clearly geared toward this kind of inadvertent purchase. At the very least, Apple should disallow in-game purchases by default, and when you turn it on, it should let you know about the 15 minute password thing. It did not. Thankfully, Apple refunded my $200. But it shouldn't have happened in the first place. Every experience I had with the IPad up until that point was that a password was necessary for purchases.

      This is kind-of like the old "900" numbers. Any business owner knew to put a "900 block" on a phone that employees had access to. So the crooked companies schemed with the phone company to create a workaround -- call an "800" (free) number and say "I agree to the charges" and the service gets billed to the phone number, and the phone company says "pay the bill or we'll shut you off, but sorry, we have no control over the charges, we're just the billing agent". Someone is always looking to scam you in ways you don't expect.

  11. Here's an idea... by RapmasterT · · Score: 1

    How about Apple offer the OPTION to either have a timed period of no re-authorization, or require it every time? The idea that Apple was just flabbergasted than CHILDRENS games with trivially simply in app purchases were resulting in purchases not authorized by the parents is laughable. Apple knew exactly what was going on, refused to do anything about it until the gravy train intersected the negative publicity tractor trailer, and now is putting in a change that can only be called "plausible deniability". It's not going to change anything because they haven't fixed the issue...they've just done enough so they can claim they did the best they could, but whoopsie we still need to charge your credit card a few hundred bucks.

    1. Re:Here's an idea... by yurtinus · · Score: 1

      ...or you could just teach your kids the value of the money they are spending on their phone. If that's too hard you could enable the restrictions *already in place* before you hand the phone over to them. Heaven forbid somebody actually take responsibility for their own devices.

      Oh you're right, clearly this is Apple's fault.

      --
      +1 Disagree
  12. Sort of... by Joce640k · · Score: 1

    How would a kid know that answering 'yes' to "do you want some smurfberries?" is going to cost money?

    The problem will most likely go away once the parent has figured out that the shiny toy they put in their kid's hands has hidden "spend money" buttons in it. Once bitten, etc.

    The real blame here is on the people who set up an automatic billing system which allows the parents to get bitten even once, ie. Apple. All purchases should require a password.

    --
    No sig today...
    1. Re:Sort of... by jrumney · · Score: 1

      And since Apple exercises control over what they allow in the App Store, they should ethically, and perhaps even legally, be blocking games aimed at young children that have in-app purchases.

    2. Re:Sort of... by jo_ham · · Score: 1

      Why exactly?

      If it can be corrected by being blocked by the password, as it should have been to start with, there is no problem.

      How is it different to a child learning the value of money in other ways? Like saving for candy, or a toy?

  13. Those darn Smurfberries... by Reverand+Dave · · Score: 2

    ...will get you every time.

    --
    I got here through a series of tubes
  14. Cereal by g0bshiTe · · Score: 1

    Anyone remember Smurfberry Crunch cereal? http://bluebuddies.com/Smurfs_Smurf_Cereal.htm

    --
    I am Bennett Haselton! I am Bennett Haselton!
  15. ALL MOMMYS, GET YOUR BUTTS TO.... by Anonymous Coward · · Score: 0

    THE MIDDLE EAST, JAPAN, DC, LA, GA, NY, FL ETC.... WE'VE HAD IT. WE'RE DYING HERE

    they hesitate to use theatrical terms due to the potential stuff that matters topic of the next story, however they are feeling extremely overextended (even for the advanced lifeforms they are), &/or almost dead. most of us would be a little cranky/colicky in their situation? help's on the way?

    this far from original real life ending drama is not available on netflix, cnn etc...

  16. Questions and Answers by martin-boundary · · Score: 2
    How about an opening screen with multiple choice questions to verify the kid's age? It's, like, totally foolproof!

    Who was banned from "Saturday Night Live" because he lost a telephone poll?
    a. John Belushi
    b. Dan Akroyd
    c. Chevy Chase
    d. Andy Kaufman

    Mork was from the planet
    a. Ork.
    b. Vulcan.
    c. Krypton.
    d. Pluto.

    A nehru jacket is
    a. made from tanned nehru hides.
    b. out of date.
    c. a Middle Eastern prophylactic.
    d. around a car's radiator.

    If a physician were stranded on a desert island with Bo Derek, he would probably
    a. build a boat.
    b. take two aspirins.
    c. overcharge her.
    d. thank God.

    More here.

    1. Re:Questions and Answers by Mycroft-X · · Score: 1

      Wait, Leisure Suit Larry wasn't a quiz game? I can't believe dad lied to me like that.

    2. Re:Questions and Answers by Alarindris · · Score: 1

      I'm 30 and I only know the 2nd one. These questions are better suited to the AARP crowd.

      Sorry D:

    3. Re:Questions and Answers by AaronMK · · Score: 1

      For number four, is being a physician really relevant? :)~

    4. Re:Questions and Answers by Anonymous Coward · · Score: 0

      I'm 30 and I only know the answers to two of those . .

    5. Re:Questions and Answers by donaggie03 · · Score: 1

      I'm 30 and I only know the answer to half those questions!

      --
      Three days from now?? Thats tomorrow!! ~Peter Griffin
    6. Re:Questions and Answers by Anonymous Coward · · Score: 0

      How did Andy Kaufman lose a telephone pole? Those thing are HUGE.

    7. Re:Questions and Answers by Anonymous Coward · · Score: 0

      I'm 30. What is this?

  17. what happened to good 'ol fashioned punishment? by pak9rabid · · Score: 1, Insightful

    If i pulled some shit like this when I was a kid, I'd get my ass beat with the belt.

    1. Re:what happened to good 'ol fashioned punishment? by Relayman · · Score: 0

      If I see you hitting your kid with a belt, I will turn you in to the authorities. Even if you are innocent of child abuse, you don't want to go down that road.

      --
      If I used a sig over again, would anyone notice?
    2. Re:what happened to good 'ol fashioned punishment? by Kalriath · · Score: 1

      And your attitude is what's wrong with parenting today. Because you can't even smack kids with your hand anymore, the little bastards are out getting pregnant at 15 while doing hard drugs and knocking over convenience stores.

      I only wish I was kidding.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    3. Re:what happened to good 'ol fashioned punishment? by Skidborg · · Score: 1

      So even if he is innocent... you'll be happy to inflict agony on him anyway? What kind of bastard are you?

      --
      Supporter of the +1 Over Dramatic mod option. In memory of apk.
    4. Re:what happened to good 'ol fashioned punishment? by LoganDzwon · · Score: 1

      your going to beat a four year old for being unable to read?

    5. Re:what happened to good 'ol fashioned punishment? by LoganDzwon · · Score: 1

      I would argue if your pregnant while doing hard drugs and knocking over convenience store you are not a kid.

    6. Re:what happened to good 'ol fashioned punishment? by LoganDzwon · · Score: 1

      maybe one that follows the law, even if he doesn't agree with it, because he doesn't want his kids taken away from him?

    7. Re:what happened to good 'ol fashioned punishment? by pak9rabid · · Score: 1

      then I guess I'll just save all my beatings for the privacy of my own house. thanks for reminding me that there are douches like you that exist.

  18. Next on idiot parent theatre... by JustAnotherIdiot · · Score: 1

    Parents shocked when kids buy in game purchases using the password they leave written on the fridge, parents demand retinal scanner for purchases.

    --
    What do I know, I'm just an idiot, right?
  19. Never by SnarfQuest · · Score: 1

    You can never have too many smurfberrys.

    --
    Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
  20. why not voluntarily disarm ourselves & our all by Anonymous Coward · · Score: 0

    that makes perfect sense in every possible way.

  21. some games have fake in game money and there shoul by Joe+The+Dragon · · Score: 1

    some games have fake in game money and there should be a SYSTEM GUI for buying stuff with REAL money or points that cost real money.

  22. The parents were held accountable by hellfire · · Score: 1

    The parents were held accountable because they had to pay off their credit cards. There's your accountability right there. From there, it's up to the parents to figure out what to do beyond that.

    Parents aren't perfect and they have to learn. Yes this is a mistake, and it's good that this is out in the media so that parents can learn from others who made this mistake. It's easy to armchair quarterback parents after making a mistake. I find people who do that a lot either have no kids, or have the delusion that they are perfect parents.

    --

    "All great wisdom is contained in .signature files"

  23. Second timer not enough. by Anonymous Coward · · Score: 0

    If Apple was serious, they would not allow in app purchases at all. Period. This is evidently a case of the money being too lucrative to do the right thing.

  24. Spending accounts? by revlayle · · Score: 1

    We gave out kids debit cards that have just a certain amount on them. They are very much like debit-based gift cards, except these have their name on them and act like a bank debit card. We can put as little or as much as they want on those cards. There are no overdrafts on these cards, however. If they reach 0 or a transaction would go negative, the transaction is declined and nothing pulls from our main account. They use those on iTunes.

    Of course, some kids are too young for that perhaps... so do something similar with a parent-controlled account? Keep only $10 or $20 on it max for such purchases, so if the child gets too nuts, it just declines the purchase.

    Of course, asking for a password each time in iTunes, I guess works also :-P

    1. Re:Spending accounts? by RalphSlate · · Score: 1

      Now imagine that a merchant somehow figured out how to override the $0 dollar threshold on your debit card so that your kid was able to spend into the negative? Both you and your kid are relying on the fact that if the purchase goes through, there is money in the account, but all of a sudden you're overspent. You're operating under one set of rules, and then the rules get changed without anyone telling you. That's what the in-app purchases were - they did not follow the pattern of "make a purchase only if you enter a password first".

    2. Re:Spending accounts? by Anonymous Coward · · Score: 0

      > If they reach 0 or a transaction would go negative, the transaction is declined
      > and nothing pulls from our main account.

      Sorry to inform you, but that's not how debit cards work down around the $0 level...

      Transaction processing is conducted at the end of the issuer's business day. Therefore, it is entirely possible for the card to be charged into negative values and not be declined until balancing is performed that evening.

      The next morning you have an overdraft on an overdraft-proof card. You won't be able to charge to the card but you now have a lovely unauthorized overdraft fee. How many days will elapse before you spot that, at $20 per day? Of course, the fee is added to your negative balance...

      This is not theoretical, it happens. It happened to me.

  25. stealing candy from a baby, only with money by rjejr · · Score: 1

    Wow, lots of holier than though parenting authorities in here today. Probably mostly people without kids. My 6 yr. old spends alot of time online and he knows if there is a pop-up screen for any reason not to click on it. He also wouldn't hesitate to "buy" something if it looked like - IT WAS PART OF THE GAME. It's the parents responsibility to teach a kid how to use a computer, it's the programmers responsibility to make sure nothing is paid for with "real" money unless it is made abundantly clear that "real" money is involved.

  26. No, THIS is how you do it: by Chicken_Kickers · · Score: 2
    • Step 1: Get Kid's iPod Touch/iPhone
    • Step 2: Take it away
    • Step 3: Say, "you will not get to use this again until you can prove to me that you are responsible with spending money."

    This is Parenting 101, whether it is conch shells, cocoa beans, pieces of eight or virtual dollars. Teach them to be mature humans, not depend on technology to babysit them.

  27. adult education is expensive by Anonymous Coward · · Score: 0

    "parents who handed over their iPhones or iPads to their kids" without making sure their kids know what they are doing richly deserve whatever will happen to them.

  28. Gee, kinda exactly like how Android did it by brunes69 · · Score: 1
  29. my kid has an iPod touch.. by romanval · · Score: 1

    the iPod touch runs most everything the iPhone can; including all the games. $229 and no cellular bill!

  30. Seriously? A book? by denzacar · · Score: 1

    It is left as an exercise for the reader to decide whether a book is "as bad" as an iPhone.

    Was your book connected to Internet and other communication networks?
    Could you order a wagon of smurfberries from your book? Or "extra features and animals"? While standing there waiting for your parents?

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  31. i'd like to congratulate humanity by Anonymous Coward · · Score: 0

    for raising a generation of parental idiots

      "oooh i'm intersted in shiny gadget x. better get on for my kid so they don't use mine."

    it's just as stupid as parents giving their kids a mobile phone that isn't on a pre-paid or capped plan that cuts off the service if the phone runs out of money. instead they chuck em on monthly plans with overusage charges. then when the first bill comes in for $700+ they complain their ass off to the telco that the plan was quoted as being $70 / month.

    seriously. a generation of parental idiots.

    as a side-note, this is somehwere where the zune eco-system was better
    subscription service with access to unlimited music
    you only get to keep 10 songs per month
    otherwise consume as much as you like

  32. Aha! There lies your problem... by denzacar · · Score: 0

    my 15 month old, I let her play with several apps on my iphone

    You may not have noticed this, but your PORTABLE TELEPHONE COMPUTER is NOT A TOY intended for TODDLERS.
    And just because iPhone is a toy for grownup Appleoids, that doesn't make it suitable toy for small children.
    You do know that some toys are made strictly for adults? Just like some beverages, medication, tools, vehicles, guns etc.

    If anyone, I am afraid that YOU are the one that needs education regarding what IS, and what is NOT suited for use by infants.
    As for teaching your kid the concept of money... I'm afraid that it is congenital. Your fault to be precise. You are after all using an Apple product.
    You'll be lucky if your kid doesn't end up selling the house around you to by the age of 6 in order to buy himself/herself shiny things.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
    1. Re:Aha! There lies your problem... by Stuarticus · · Score: 1

      You're an idiot. Are you comparing an iPhone to a gun or a car? What are you,a Mormon? Clearly a moron at the very least. The iPhone is a toy, maybe a fairly expensive and complex toy, largely aimed at adults, but a toy none the less.

      I really don't see the point in arguing with you any further when your viewpoint is so clearly idiotic.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  33. A vibrator is a toy too... by denzacar · · Score: 1

    So is a fleshlight. Would you give those to a child to play with?
    How about something with a less specific use - like a laser pointer. Or a starter pistol.

    You may consider the iPhone to be JUST a toy, but it is a portable communication computer likes of which didn't exist when you were born.
    Also, it contains an explosive battery packed into a housing that heats up when in use AND a microwave device that is still argued about regarding if it causes cancer or not.
    And that's just the physical injuries that it can cause to an unsupervised toddler.
    But what do I care. Your kid, your money, your problem.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens