Mozilla employee here, though not involved with this project.
The hipsters will be fine, as the most likely setting falls back to the system DNS when TRR fails. For a little more detail see: https://wiki.mozilla.org/Trust...
Good question about the codec, they took that into account somewhat by including a dataset that used a codec with only intra-frames (I imagine this was MJPEG).
From section 3.3:
We also filmed a small number of video clips using a camera which could record in a video codec which used only intra-frame, rather than inter-frame coding, meaning that there was no possibility of compression artefacts holding any time-direction information. This dataset comprises 13 HD videos of tennis balls being rolled along a floor and colliding with other rolling or static balls.
The algorithms tested did well on this dataset as well, 12/13 classified correctly.
I'm also very interested in programming games. So far I haven't found any that are exactly what I want, but there are some enjoyable ones.
I used to do programming contests in college, while I enjoyed these I always felt like I wasn't learning enough. They're designed so that you'd need a very good team and lots of outside training. It isn't nearly as much fun outside of real (or even practice) competition, but you can find big banks of problems and an online judge if you want to play along. TopCoder is similar and much easier to participate in, but again its focus is on competition, not education (though maybe that's changed?).
The closest I've seen in video games are those by Zachtronics Industries, they all deal in some way with engineering design. SpaceChem in particular is quite programming-like (as explored here) and has a great difficulty progression. Kohctpyktop is an integrated circuit design puzzle with a strong test driven development bent, though if I hadn't already studied EE it would probably be prohibitively difficult.
There's also pleasingfungus' Manufactoria, which has a lot of CS (stack machine) stuff in it and a great sense of progression.
A lot of these attempts tend to be directed at kids; the old Rocky's Boots was one of the first steps in this direction, with logic gates and simple circuits. I didn't find it very good, but ToonTalk is an ambitious visual programming environment and game-like tutorial rooted in SmallTalk semantics.
I've been doing a lot of thinking about designing "games for learning programming", I've written somewhat more extensively about it on my blog. I hope you find some of these suggestions interesting, sorry for the linkstorm.
Direct stimulation (by the pressure you're putting on the retina) of the various edge and pattern detection nets that connect the photoreceptors to the optic nerve. At least that's been my interpretation.
I see your argument, but... the "goes around" phenomenon is the Earth-Sun system's effect on the Earth, not its effect on the Sun. Its effect on the Sun is "wobbles imperceptibly".
Though I'm sure that's unconvincing if you're seriously arguing:)
If I am not required to decode the video stream, then you can't put the shared metadata in the video stream. If I am not required to decode the audio stream, then you can't put the shared metadata in the audio stream. So what then?
The SimLife manual was my introduction to evolution. Appropriate for a simulation, it included a lab book with suggested experiments to run and space to record and analyze the results. The main manual was over 200 pages and went into significant detail not just about the game (which was ridiculously complex) but about genetics in general, and also included a bizarre series of cartoons wherein a family gradually mutates themselves. SimEarth was similar with its coverage of Gaia theory, though I never really could get into that game. Relatedly, I've spent more time reading AD&D manuals than playing.
But I'm the kind of person who enjoys reading manuals anyway. Netscape's heartwarming introduction was delightfully cheesy.
If you just translate those rules to computer code, then anything it makes will sound good. What it cannot create is real creativity. There are some composers such as Wagner, Mahler and Stravinsky who chose to break those rules. Their music doesn't sound pretty, but it is very enjoyable and it obeys enough of those rules to sound good. In short, we'll never see a computer compose something like the rite of spring.
From the article:
Cope wrestled with the problem for months, almost giving up several times. And then one day, on the way to the drug store, Cope remembered that Bach wasn't a machine -- once in a while, he broke his rules for the sake of aesthetics. The program didn't break any rules; Cope hadn't asked it to.
The best way to replicate Bach's process was for the software to derive his rules -- both the standard techniques and the behavior of breaking them.
It sounds like "know the rules and how they are broken" was in fact the essence of this approach.
It could be possible for one company to own 100% of the resources. It would take quite a bit of money to buy 100% of any product, but I guess it can't be discounted.
At that point isn't the company the whole society, especially considering workers as a resource? It sounds like talking about thermodynamics, and saying "but there is no true closed system, with the exception of the entire universe."
Sure, and a protection racket could do a much better job keeping things safe by performing regular inspections, replacing smoke detector batteries, etc.
Just don't expect long term (5+ year) success out of it.
It seems that he doesn't expect that long term success can be had anymore, for a single game. In a much more detailed report of another talk by Hilleman, the reporter says (I assume paraphrasing Hilleman):
Piracy and sales of used games have taken their toll. The latter means that game sales have no long tail; most sales happen in the first three to six weeks; thereafter, used game sales where publishers get no percentage of the cut take over. Burnout Paradise has twice as many users as it has games sold, a fact that is explained by the sales of used games and by game piracy.
There are ways, though! Shortly thereafter was a rather sickening line:
There are new categories like Webkinz, where you buy a plush toy and get a code where you can log in online to play games. For kids, "those games are like crack," Hilleman said. "Don't you wish you invented that?"
Also, my utter lack of faith in humanity says that particularly unscrupulous individuals would "arrange" things so that an author who didn't want to sell the rights to their work would have the creator killed and poof! Public domain now for me to create my crappy movie and destroy the work.
Well conveniently enough murder is illegal...
How about unscrupulous individuals with the publishing rights conspire to keep the brain dead husk of the author alive"? Or vanish him when near death to keep his expiration date unknown?
Mozilla employee here, though not involved with this project.
The hipsters will be fine, as the most likely setting falls back to the system DNS when TRR fails. For a little more detail see: https://wiki.mozilla.org/Trust...
From section 3.3:
The algorithms tested did well on this dataset as well, 12/13 classified correctly.
I'm also very interested in programming games. So far I haven't found any that are exactly what I want, but there are some enjoyable ones.
I used to do programming contests in college, while I enjoyed these I always felt like I wasn't learning enough. They're designed so that you'd need a very good team and lots of outside training. It isn't nearly as much fun outside of real (or even practice) competition, but you can find big banks of problems and an online judge if you want to play along. TopCoder is similar and much easier to participate in, but again its focus is on competition, not education (though maybe that's changed?).
The closest I've seen in video games are those by Zachtronics Industries, they all deal in some way with engineering design. SpaceChem in particular is quite programming-like (as explored here) and has a great difficulty progression. Kohctpyktop is an integrated circuit design puzzle with a strong test driven development bent, though if I hadn't already studied EE it would probably be prohibitively difficult.
There's also pleasingfungus' Manufactoria, which has a lot of CS (stack machine) stuff in it and a great sense of progression.
A lot of these attempts tend to be directed at kids; the old Rocky's Boots was one of the first steps in this direction, with logic gates and simple circuits. I didn't find it very good, but ToonTalk is an ambitious visual programming environment and game-like tutorial rooted in SmallTalk semantics.
Cort Stratton wrote a post in September called The Games Programmers Play, which covers this topic well. The comments here on Slashdot and on Gamasutra suggest some more such games.
I've been doing a lot of thinking about designing "games for learning programming", I've written somewhat more extensively about it on my blog. I hope you find some of these suggestions interesting, sorry for the linkstorm.
The text has been online at faifzilla, that's how I read it. And printed out the whole thing. Going to pick up a 2.0 copy for real this time, though.
Human-derived Organic Mental Cores may be suitable.
Heh, is this is alternate form of "That would have worked if you hadn't stopped me"?
Direct stimulation (by the pressure you're putting on the retina) of the various edge and pattern detection nets that connect the photoreceptors to the optic nerve. At least that's been my interpretation.
I see your argument, but... the "goes around" phenomenon is the Earth-Sun system's effect on the Earth, not its effect on the Sun. Its effect on the Sun is "wobbles imperceptibly". :)
Though I'm sure that's unconvincing if you're seriously arguing
If I am not required to decode the video stream, then you can't put the shared metadata in the video stream. If I am not required to decode the audio stream, then you can't put the shared metadata in the audio stream. So what then?
Put the shared metadata in the metadata stream?
Would a company like Sony rootkit their customers . . .?
Rootkit? They already own the OS more fundamentally than you do.
The SimLife manual was my introduction to evolution. Appropriate for a simulation, it included a lab book with suggested experiments to run and space to record and analyze the results. The main manual was over 200 pages and went into significant detail not just about the game (which was ridiculously complex) but about genetics in general, and also included a bizarre series of cartoons wherein a family gradually mutates themselves. SimEarth was similar with its coverage of Gaia theory, though I never really could get into that game. Relatedly, I've spent more time reading AD&D manuals than playing.
But I'm the kind of person who enjoys reading manuals anyway. Netscape's heartwarming introduction was delightfully cheesy.
gives 0. This is 6.1.3, though, it may have been the way you say on some older release.
If you just translate those rules to computer code, then anything it makes will sound good. What it cannot create is real creativity. There are some composers such as Wagner, Mahler and Stravinsky who chose to break those rules. Their music doesn't sound pretty, but it is very enjoyable and it obeys enough of those rules to sound good. In short, we'll never see a computer compose something like the rite of spring.
From the article:
Cope wrestled with the problem for months, almost giving up several times. And then one day, on the way to the drug store, Cope remembered that Bach wasn't a machine -- once in a while, he broke his rules for the sake of aesthetics. The program didn't break any rules; Cope hadn't asked it to. The best way to replicate Bach's process was for the software to derive his rules -- both the standard techniques and the behavior of breaking them.
It sounds like "know the rules and how they are broken" was in fact the essence of this approach.
Is this binary safe? Windows stdout defaults to text mode, I assume type works that way too. On Windows I've always used copy /b file1 + file2 bigfile
It could be possible for one company to own 100% of the resources. It would take quite a bit of money to buy 100% of any product, but I guess it can't be discounted.
At that point isn't the company the whole society, especially considering workers as a resource? It sounds like talking about thermodynamics, and saying "but there is no true closed system, with the exception of the entire universe."
And here I was just thinking of The Colour Out of Space...
Sure, and a protection racket could do a much better job keeping things safe by performing regular inspections, replacing smoke detector batteries, etc.
It's the lightsaber of consoles
Katana, maybe?
It seems that he doesn't expect that long term success can be had anymore, for a single game. In a much more detailed report of another talk by Hilleman, the reporter says (I assume paraphrasing Hilleman):
There are ways, though! Shortly thereafter was a rather sickening line:
I assume that I should have read the article first, bah.
I assume the first two ;s are supposed to be ,
Imagine a starfish like thing at the moon's pole with hundreds of arms, miles long.
Gah, I was just able to overcome the Lovecraft-induced nightmares and get some sleep again, thanks a lot.
Also, my utter lack of faith in humanity says that particularly unscrupulous individuals would "arrange" things so that an author who didn't want to sell the rights to their work would have the creator killed and poof! Public domain now for me to create my crappy movie and destroy the work.
Well conveniently enough murder is illegal...
How about unscrupulous individuals with the publishing rights conspire to keep the brain dead husk of the author alive"? Or vanish him when near death to keep his expiration date unknown?
Do we REALLY have to vote for one of the two candidates that has the most advertising?
Er, yes? Do you expect those with the most advertising to not be the most widely known?
Just very, very improbable.