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A Cognitive Teardown of Angry Birds

Hugh Pickens writes "The 50 million individuals who have downloaded 'Angry Birds' play roughly 200 million minutes of the game a day, which translates into 1.2 billion hours a year, more than ten times the 100 million hours spent creating Wikipedia over the entire life span of the online encyclopedia. Why is this seemly simple game so massively compelling? Charles L. Mauro performs a cognitive teardown of the user experience of Angry Birds and concludes that the game is engaging, in fact addictive, due to the carefully scripted expansion of the user's mental model of the strategy component and incremental increases in problem/solution methodology. The birds are packed with clever behaviors that expand the user's mental model at just the point when game-level complexity is increased ... For example, why are tiny bananas suddenly strewn about in some play sequences and not in others? Why do the houses containing pigs shake ever so slightly at the beginning of each game play sequence? Why is the game's play space showing a cross section of underground rocks and dirt? One can spend a lot of time processing these little clues, consciously or subconsciously. 'Creating truly engaging software experiences is far more complex than one might assume, even in the simplest of computer games,' writes Mauro. 'You go Birds! Your success certainly makes others Angry and envious.'"

220 comments

  1. Humanity sucks. by Anonymous Coward · · Score: 0

    /thread

    1. Re:Humanity sucks. by masternerdguy · · Score: 0

      Humanity plural is awesome. People suck.

      --
      To offset political mods, replace Flamebait with Insightful.
  2. Snake by supersloshy · · Score: 4, Funny

    Can we just agree that Angry Birds is the new "Snake" and move on?

    --
    "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    1. Re:Snake by phoncible · · Score: 1

      Is the graphical difference between the two a good measurement of our society's advancement?

    2. Re:Snake by ThePeices · · Score: 1

      What is "Snake" ?

    3. Re:Snake by marcosdumay · · Score: 1

      A game people played at their telephones before the smartphones era.

    4. Re:Snake by ackthpt · · Score: 1

      Can we just agree that Angry Birds is the new "Snake" and move on?

      Puts me more in the mind of Castles of Doctor Creep or Pharaoh's Curse games, which involved a certain measure of puzzle solving, on and off screen. Love to see these come back, particular Dr. Creep.

      --

      A feeling of having made the same mistake before: Deja Foobar
    5. Re:Snake by hedwards · · Score: 1

      I assume he means nibbles.

    6. Re:Snake by Anonymous Coward · · Score: 0

      A game people played at their telephones before the smartphones era.

      A game people played in arcades and on early game consoles and home computers, before the mobile phone era.

    7. Re:Snake by Anonymous Coward · · Score: 0

      Pharaoh's Curse was one of the better games on the VIC-20.

    8. Re:Snake by SleazyRidr · · Score: 1

      Although I always though Gorillas was more fun.

    9. Re:Snake by UnknownSoldier · · Score: 1

      > Pharaoh's Curse games
      Montezuma's Revenge was better =) Ironically, as an Apple ][ fan, I still have a soft spot for C64 Pharaoh's Curse =)
      http://symlink.dk/nostalgia/c64/montezuma/

    10. Re:Snake by PaladinAlpha · · Score: 3, Interesting

      OT, but I owe almost my entire programming career to Gorillas; it was just complex enough for an 8-year-old to make 'cool' modifications to.

      The first 'development cycle' of my life was changing the explosion radius of the bananas (nuclear bananas, yeah!) and encountering dissatisfaction with the result -- the game drew a series of concentric, colored ellipses to represent the explosion, and then the same series with background color to erase them (and the damaged terrain). The ellipse-drawing library function in QBasic (understandably) has aliasing problems such that drawing radius 1, then 2, then 3, and so forth would miss some pixels which fell between the lines of the ellipses, leaving unsightly floating particles. I can't remember how I fixed it, but I think it was drawing horizontally-bounded background-colored lines down the vertical axis of the largest ellipse.

      Anyway, that was the most fun I'd ever had, at the time. Now I think about that old, silly program and... want to go write a Gorillas clone *grin*. It wouldn't be the same with modern tools, though -- there was a lot of charm in that old, slow VESA pixel-juggling.

    11. Re:Snake by mattack2 · · Score: 1

      A game people played in arcades and on early game consoles and home computers, before the mobile phone era.

      Arcades? But yeah, it was definitely a common game on personal computers, and IIRC there's a mainframe text-based version too.

      I can't remember the Apple II variant of the game (not Snake Byte) where you could have PART of your snake bitten off by the bad guys in the game.

    12. Re:Snake by ackthpt · · Score: 1

      > Pharaoh's Curse games
      Montezuma's Revenge was better =) Ironically, as an Apple ][ fan, I still have a soft spot for C64 Pharaoh's Curse =)
      http://symlink.dk/nostalgia/c64/montezuma/

      Ah, another game I really loved. Got tougher at higher levels with larger pyramids, IIRC.

      --

      A feeling of having made the same mistake before: Deja Foobar
    13. Re:Snake by jedwidz · · Score: 1

      In the same subgenre, one of my favourite games is Datamost's Aztec (wikipedia) on the Apple ][ - mostly because of the buggy implementation.

      Some of the useful bugs I can remember:

      • Crawl or lunge off the edge of the screen on the bottom platform, and you fall down to the next level
      • Climb on a trash-heap on the top platform on the left-hand side of the screen, and you can climb over up to the previous level
      • Climb up a dinosaur's back, then stop and hover in-mid air above it
      • If you have a gun and a machete, shoot bullets from the machete
      • Take lit bombs from under a trash-heap
      • Hitch a ride on a moving 'hole' across a wide gap
      • Drop bombs from the bottom platform to kill a monster on the top platform
      • 'Stop' while knocked to the ground by a monster, and you (sometimes) hover safely in mid-air

      OK done reminiscing...

    14. Re:Snake by UnknownSoldier · · Score: 1

      Yup, Aztec is another personal favorite!

      The bugs definitely made it fun. So sad, but funny because it is true -- one of the few games that actually works.

      That's a great bug list! Should almost start a FAQ for it =)

    15. Re:Snake by jedwidz · · Score: 1

      Nice to know it wasn't just the Nth generation copy I played circa 1987. I kinda suspected bit rot!

    16. Re:Snake by Anonymous Coward · · Score: 0

      Interesting, Snake and Angry Birds are similar to NIBBLES.BAS and GORILLAS.BAS bundled with QBASIC and MSDOS 5.0

    17. Re:Snake by Anonymous Coward · · Score: 0

      As far as home computers go, it was one game among thousands, but it was on Nokia phones in an age where everyone and their dog had a Nokia.
      THAT'S why its fame rivals classics like Tetris.

    18. Re:Snake by Anonymous Coward · · Score: 0

      Except Snake was actually fun.

    19. Re:Snake by Anonymous Coward · · Score: 0

      But there's one thing that sets angry birds apart from Snake. And it is related to the runaway success of the iphone.

      When birds disappear in a puff of feathers they make a fart sound. If there's one thing that marketing analysts know, people love fart sounds.

    20. Re:Snake by syousef · · Score: 1

      Just emulate it.

      --
      These posts express my own personal views, not those of my employer
    21. Re:Snake by jones_supa · · Score: 1

      OT, but I owe almost my entire programming career to Gorillas; it was just complex enough for an 8-year-old to make 'cool' modifications to.

      And interestingly, I think Angry Birds also owes a bit to Gorillas.

    22. Re:Snake by dominious · · Score: 1

      Or tetris before mobile phones, or pacman or whatever game was popular. Why so much hate? it's a freakin game!

  3. because? by sammyF70 · · Score: 5, Informative

    "Why do the houses containing pigs shake ever so slightly at the beginning of each game play sequence? " because box2D or whatever engine Angry Birds uses needs to stabilize the simulation? Meh .. maybe I'm just too prosaic.

    --
    "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    1. Re:because? by nepka · · Score: 5, Insightful

      It's exactly for that reason. It's always funny when people try to find some deeper reason in simple things, over-analyzing things.

    2. Re:because? by grub · · Score: 4, Funny

      Very rarely parts of some houses will just fall on their own after the initial shake.
      Presumably we're to read into that that the developers had poor toilet training and had sexual fantasies about their mothers and cat.

      --
      Trolling is a art,
    3. Re:because? by Anonymous Coward · · Score: 0

      or, more likely, their birds

    4. Re:because? by Forbman · · Score: 3, Insightful

      But from a cognition standpoint, those little bits of motion attract our attention, and make us go "Hmm...I wonder...". Sure, many of us in this particular audience realize the structure sometimes needing a few moments to stabilize is a consequence of the dynamic behavior of the physics engine, but we're not the rest of everyone else who gets sucked into it. That was the point of the article.

      And it is some or all of those little other things, intended to do so by the developers or not, that suck more of us in to this version of a game archetype compared to other versions.

      Also, read up on the design of casinos... there's a reason why they all basically look, feel, smell and sound alike. Or grocery or department store layouts...

    5. Re:because? by shadowrat · · Score: 3, Informative

      It's still a valid observation and worth noting. The author may or may not know that the shaking is due to the physics engine equalizing. His point is that it's interesting to users. Most people who play the game are not game developers. they have no experience with physics engines. They see random behavior and their brain churns it over and over again and again trying to correlate it with something. Consequently they are engaged in the game. Its technically a bug or a glitch, but it's a serendipitous one.

    6. Re:because? by brainzach · · Score: 2

      It could be an accidental discovery, but keeping the shake in the beginning of the levels is a conscious design decision by Rovio. The game could have easily implemented the engine without the initial shake, but they decided that it added to the look and feel of the game.

      Angry Birds isn't successful because of a big profound idea. It is the attention detail and little things that add up to make a highly polished and interactive experience.

    7. Re:because? by bell.colin · · Score: 1

      You can also exploit (cheat) it, I had one of the whole damn things collapse once without launching one bird. You have attempt to drag off screen while the level loads at the right moment and the physics take over. (my guess is you are dragging while the loading is catching up and hogging a cpu cycle long enough to throw it off)

    8. Re:because? by shoehornjob · · Score: 1

      "Why do the houses containing pigs shake ever so slightly at the beginning of each game play sequence? "

      But not all of them shake and not on every board. They are using exagerated weakness to lure the user into specific attack points. This would be for the stupid people who didn't bother to check out the walk through's for every board on Machinima, you tube etc. Then again maybe it is just buggy code. Who knows but that game is damn fun to play and hard to put down. They need to come out with the cluster bomb bird for those really hard to crack fortresses. The blue guys just can't hack it.

      --
      "We are just a war away from Amerikastan. When god vs god the undoing of man." Dave Mustaine
    9. Re:because? by roman_mir · · Score: 1

      chicks?

    10. Re:because? by Anonymous Coward · · Score: 0

      You could not be more wrong! It is because they deliberately included this subconscious message to imbue the player with mental images of uncertainty, making them subconscious cling to the game as a pillar of stability as it guides them through the uncertain events! And other bullshit like that.

      To substantiate my claim against yours I offer the fundamental rule of literary crap. The most complex explanation is always right, otherwise wtf would people Charles L. Mauro write about?

    11. Re:because? by Anonymous Coward · · Score: 1

      This would be for the stupid people who didn't bother to check out the walk through's for every board on Machinima, you tube etc

      People who don't cheat in single player games are stupid? Really?

    12. Re:because? by Anonymous Coward · · Score: 1

      I am never wrong.

      I am far too brainy to be wrong.

      I am just being right in a different way.

    13. Re:because? by tehcyder · · Score: 1

      This would be for the stupid people who didn't bother to check out the walk through's for every board on Machinima, you tube etc

      People who don't cheat in single player games are stupid? Really?

      GP probably cheats when he's playing (real) solitaire and moves hidden cards around.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  4. Downtime by Tuan121 · · Score: 2

    It takes no thought and works for clearing my head during a commute when I don't have the energy to think about work. Just like every other iphone game, nothing specific about angry birds here. It was just one of the first good ones.

    1. Re:Downtime by Anonymous Coward · · Score: 0

      it's on android too you know

    2. Re:Downtime by CapnStank · · Score: 1

      But why was it "Angry Birds" instead of "Alternative minigame X"? That's the point of writing articles/researching topics like this. What made Angry Birds the winner and not something else? In many cases its simply Marketing or Timing that win the pot but it doesn't mean it can't be fun to investigate deeper reasons.

  5. Angry Birds a real killer by Spazmania · · Score: 4, Interesting

    If a waking lifetime is around 450,000 hours then at 1,200,000,000 hours Angry Birds consumes nearly 2,700 lifetimes per year.

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    1. Re:Angry Birds a real killer by spicate · · Score: 1

      If a waking lifetime is around 450,000 hours then at 1,200,000,000 hours Angry Birds consumes nearly 2,700 lifetimes per year.

      That brings up an important question: is it better to be dead or to live out a normal lifespan doing nothing but playing Angry Birds? I'm leaning toward the former.

    2. Re:Angry Birds a real killer by longacre · · Score: 1

      Or 694,444 Kardashians.

    3. Re:Angry Birds a real killer by sexconker · · Score: 2

      If a waking lifetime is around 450,000 hours then at 1,200,000,000 hours Angry Birds consumes nearly 2,700 lifetimes per year.

      Tetris was a Soviet plot to undermine American productivity (and has consumed orders of magnitude more time and money than any other game).
      The Swedes just stole a free flash game and drew some pigs and birds.

    4. Re:Angry Birds a real killer by icebraining · · Score: 2

      Define "better".

    5. Re:Angry Birds a real killer by FingerDemon · · Score: 2

      I think you are on to something there. As a unit of measure, each 30 minutes of wasted time should be referred to as a "Kardashian". The same length of time as their show.

      --

      "Contrarily the lookaside buffer might not be the panacea... "
    6. Re:Angry Birds a real killer by mj1856 · · Score: 1

      Is it just me, or are assigning values like this a pointless excersize? Afterall, there are PLENTY of other activities that are more popular than angry birds. Angry Birds has nothing on ... masturbation ... drinking ... Elvis

    7. Re:Angry Birds a real killer by longacre · · Score: 1

      I used Kim's 72 day marriage as the basis, but yours works too.

    8. Re:Angry Birds a real killer by Spazmania · · Score: 1

      It's just you.

      Consider government public policy measures, such as a security check at an airport. They have a dollar cost but they also have a time cost. Walking through a metal detector has one consumes a certain number of hours of travelers' and employees' time each year. Taking off your shoes and belt, and then standing in a xray machine consumes another.

      Human lifetimes correlate a little more easily with human lives than dollars do, so it makes it easier, on an emotional level, to understand the difference in policy costs in terms of the impact to human life.

      --
      Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    9. Re:Angry Birds a real killer by SleazyRidr · · Score: 1

      You know her(?) first name, that she was married, and for how long she was married? Get the fuck off /.!

    10. Re:Angry Birds a real killer by Anonymous Coward · · Score: 0

      Why? That is the archetypal slashdotter, no girlfriend, but has intimate knowledge of all porn and near-porn and both his hands instead.

    11. Re:Angry Birds a real killer by Anonymous Coward · · Score: 0

      Considering her rise to fame included an, umm, special home video, I'd be amazed if most /.'ers didn't know who she is.

    12. Re:Angry Birds a real killer by networkzombie · · Score: 1

      That is a subjective view. This gives 2,700 lives raison d'etre per year!

    13. Re:Angry Birds a real killer by Burning1 · · Score: 1

      That's assuming that Angry Birds provides no value or negative value to the players life. If we're ignoring the benefits, the same argument may be made about sex or sleep.

    14. Re:Angry Birds a real killer by Anonymous Coward · · Score: 0

      I beat the game in a few hours and have not opened it since... it was fun but the replay value is not that high. I can't believe how many hours they claim people are putting into it.

    15. Re:Angry Birds a real killer by Tokerat · · Score: 1

      The average human spends 7 years in the bathroom over the course of their lives. #firstworldproblems

      --
      CAn'T CompreHend SARcaSm?
    16. Re:Angry Birds a real killer by Spazmania · · Score: 1

      Do you spend two and half hours a day in the bathroom?
      Do you know anybody who spends two and a half hours a day in the bathroom?
      Then the average human doesn't spend 7 years in the bathroom over their 75ish year lifetime.

      --
      Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    17. Re:Angry Birds a real killer by Anonymous Coward · · Score: 0

      The Swedes just stole a free flash game and drew some pigs and birds.

      ...and probably forgot to put all the screws needed for assembly into the box.

    18. Re:Angry Birds a real killer by mcvos · · Score: 1

      Define "better".

      Scoring more stars.

    19. Re:Angry Birds a real killer by DinDaddy · · Score: 1

      Plus the pigs it kills.

    20. Re:Angry Birds a real killer by tehcyder · · Score: 1

      Considering her rise to fame included an, umm, special home video, I'd be amazed if most /.'ers didn't know who she is.

      I knew I recognised her...name from somewhere.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    21. Re:Angry Birds a real killer by tehcyder · · Score: 1

      Do you spend two and half hours a day in the bathroom? Do you know anybody who spends two and a half hours a day in the bathroom? Then the average human doesn't spend 7 years in the bathroom over their 75ish year lifetime.

      Those sort of things usually go something like, you spend 26 years sleeping, 7 years going to the toilet, 12 years eating, 5 years commuting, 25 years working and 5 minutes making love to a beautiful woman, in the average 75 years, 5 minute life of a slashdotter.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    22. Re:Angry Birds a real killer by tehcyder · · Score: 1

      I beat the game in a few hours and have not opened it since.

      My wife just paid for the full version and ithe number of levels is approximately the same as the number of stars in our galaxy.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    23. Re:Angry Birds a real killer by mabhatter654 · · Score: 1

      Like arguing on /.

    24. Re:Angry Birds a real killer by mabhatter654 · · Score: 1

      They turn them into pork rinds....

  6. In other words, by Baloroth · · Score: 4, Insightful

    It's a pretty well made game. Lots of visual clues, depth of strategy, and a smooth learning curve. Really, while hard to do, it's not that hard to analyze. "Mental model of the strategy component"? I'm thinking your just trying to justify a degree there.

    Now, if you can take that and make a good game, I'd be impressed. Just saying in long, complex sentences with technical words what any decent game reviewer can tell you already is not impressive. Or news.

    Oh, and the crappy plays on words are definitely not making me like this story any better.

    --
    "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    1. Re:In other words, by alphatel · · Score: 1

      After playing for 20 minutes I was bored. Really, how does this compare to a truly great game? The fact that it is fun and caught on is about as important as Tetris. You aren't a world-minded guru because you do it better than someone else. And jealousy generated from my corner of the room is zilch.

      --
      When the foot seeks the place of the head, the line is crossed. Know your place. Keep your place. Be a shoe.
    2. Re:In other words, by Anonymous Coward · · Score: 0

      Angry Birds is one of the most popular mobile games on the iPhone and Android devices, and we have already seen quite a few different Angry Birds themed gadget. Can anyone find the Angry Birds

      USB drive

      ?

    3. Re:In other words, by Anonymous Coward · · Score: 0

      I'm thinking your just trying to justify a degree there.

      My just what? Are you retarded or just illiterate?

    4. Re:In other words, by Baloroth · · Score: 1

      Never said it was a great game (I haven't even played it, for the record), merely that it seems like it was very well made from a gameplay point of view. There are plenty of games out there that fail at that (mostly by being either too easy or too hard). Angry Birds seems like it's right in the middle: easy enough for casual players, but with enough challenge to keep people engaged. That is not easy.

      And difficulty/complexity curves can be even harder, if you add anything beyond a mediocre level of complexity (Tetris would be a great example. Incredibly simple all the way through) as each level has to be carefully balanced to introduce new stuff, but also show you how to use it and forgive the inevitable mistakes people make. And good visual clues are even more difficult, unless you use a massive blinking arrow, which is what most games resort to, even really good ones (like Bioshock).

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    5. Re:In other words, by nepka · · Score: 2

      After playing for 20 minutes I was bored. Really, how does this compare to a truly great game? The fact that it is fun and caught on is about as important as Tetris. You aren't a world-minded guru because you do it better than someone else. And jealousy generated from my corner of the room is zilch.

      It's not made to compete with traditional PC or console games. It's made for mobile phones, and for those it's an excellent game. You can launch it quickly, the levels don't really take that long to play (great for quickly playing with phone when you're waiting for something) and the physics make it fun. I can't really think of other mobile phone games which would be more fun and suiting. Maybe some tower defense games, but those aren't as quick to play as levels take a long time. You basically need to pause the game and later continue from where you left.

    6. Re:In other words, by alphatel · · Score: 1

      I liked all these responses to my question. Yes, very much on the Tetris level, a simple portable game for a few minutes of challenge here or there. How it came to be as popular as Tetris, is a whole other analysis for the next game examiner to dwell on.

      --
      When the foot seeks the place of the head, the line is crossed. Know your place. Keep your place. Be a shoe.
    7. Re:In other words, by somersault · · Score: 1

      Um. If you're only playing games to show off.. no wonder you get bored. Try playing games for your own entertainment, not your ego.

      Are you saying Tetris isn't a great game? WTF. There are some amazing Tetris players out there too. To me a grade A Tetris player is as impresive as someone who does Rubik's cubes blindfolded, etc.

      --
      which is totally what she said
    8. Re:In other words, by muon-catalyzed · · Score: 1

      No, there are plenty of much better games in the AppStore. The sad reality is that every new 1000 apps and games that enter the store daily 99.999% of them will never make it to the top 50, even great titles, unless Apple changes its policy of reporting and featuring games we will be stuck with these old games forever. Anybody of you ever ventured beyond the top100? Pretty much nobody... so those new great games are not really entering the market, this is major frustration developers experience on iOS. This game is successful due to extreme marketing practices and cunning ways employed by the already aggressive publisher to keep it in the top100. It really is 80% marketing 20% game.

    9. Re:In other words, by Anonymous Coward · · Score: 0

      To many people, "too hard" is the correct difficulty: it weeds out the weak. If you can't man up and deal with a challenging game, you are not a true gamer!

    10. Re:In other words, by f()rK()_Bomb · · Score: 1

      After 20mins you problem hadn't got very far and didn't see the progression of complexity of levels and the the extra bird types, I though it was boring really the first couple of times I tried it, but then it really hooked me

      --
      "The space elevator will be built about 50 years after everyone stops laughing." - Arthur C. Clarke ~1980
    11. Re:In other words, by Anonymous Coward · · Score: 0

      And this is why filthy geeks are made fun of forever and ever. Man up to PLAY GAMES. Think about that.

      Meanwhile, the rest of us who are laughing at you are manning up to deal with life and winning.

      Have fun racking up those achievement points or whatever. Very valuable.

    12. Re:In other words, by Quirkz · · Score: 1

      Care to name a few? I've played out Angry Birds and Plants vs. Zombies and want more games, but the other few I've tried on a whim have been pretty lacking. Other than recommendations from other people, I don't know how to find the really good games, so I just keep playing the same old ones.

    13. Re:In other words, by Colonel+Korn · · Score: 1

      It's a pretty well made game. Lots of visual clues, depth of strategy, and a smooth learning curve. Really, while hard to do, it's not that hard to analyze. "Mental model of the strategy component"? I'm thinking your just trying to justify a degree there.

      I agree about the visual clues and learning curve, but it's one of the shallowest games I've ever played. It compares well to Pac-Man in that regard, but not to many games in the post-arcade era.

      --
      "I zero-index my hamsters" - Willtor (147206)
    14. Re:In other words, by Fujisawa+Sensei · · Score: 1

      How about if we're bored after 5-10 hours?

      Then again, I liked Lemmings, probably about 20 hours of that; but never cared for Tetris.

      --
      If someone is passing you on the right, you are an asshole for driving in the wrong lane.
    15. Re:In other words, by lgw · · Score: 1

      I got bored when the twitch skill dominated the puzzle solving - a few hours in, I guess. When randomly firing birds became a the optimal strategy due to my inability to aim the little fuckers with pixel accuracy, I stopped playing.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    16. Re:In other words, by blahplusplus · · Score: 2

      "It's a pretty well made game."

      Angry birds is a clone of flash games that had been around for ages, the thing that angry birds got right was just sheer aesthetics that launched it into the statosphere. It has nothing to do with 'well made game' has everything to do with the bird aesthetic.

      Check out crush the castle (the games angry bird copied) below:

      http://armorgames.com/play/3614/crush-the-castle

    17. Re:In other words, by jones_supa · · Score: 1

      To many people, "too hard" is the correct difficulty: it weeds out the weak. If you can't man up and deal with a challenging game, you are not a true gamer!

      Fuck you. ;) I think it's the same that applies to hot food, it has to have just the right amount of flame to give you nice opponent. So the same for games, the game has to have the right amount of challenge but not be totally daunting.

    18. Re:In other words, by mcvos · · Score: 1

      My 2.5 year old son is completely addicted. And pretty good at it too. At first he shot the birds in random directions and only accidentally hit something, but now he seems to have a pretty good understanding of the physics involved. He's mastered the abilities of most birds (except for the boomerang bird and maybe that blue parrot). He occasonally overshoots, but surprisingly often he clears out the level with deadly accuracy. At 2.5 years.

      I have no idea what this will do for his development, but physics can't really be bad for you, can it? Even if it's 2D?

    19. Re:In other words, by mcvos · · Score: 1

      It depends on what you call a great game. It compares quite well with Tetris, I'd say, but that's also not the kind of game that can hold my attention. I prefer heavy strategy stuff, but that's simply not a mainstream market.

    20. Re:In other words, by tehcyder · · Score: 1

      To me a grade A Tetris player is as impresive as someone who does Rubik's cubes blindfolded, etc.

      So, not very impressive at all then.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    21. Re:In other words, by tehcyder · · Score: 1

      Are you retarded or just illiterate?

      yes

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    22. Re:In other words, by tehcyder · · Score: 1

      So there are no other places than apple's own app store where you can find reviews of apps?

      You sound bitter that you haven't made a fortune off iOS, and if you're talking about marketing, why don't you provide a link to your particular work of genius, as it's on topic here surely?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    23. Re:In other words, by somersault · · Score: 1

      That depends on whether you've bothered to spend the time learning how to do Rubik's cubes, or you just have an intuitive grasp of how they work. I have neither. I'm not saying that's particularly a skill that I'd find useful, but it is still impressive to me that people can keep track of such a complex object in their head, especially when you get up to 5x5 size for example.

      --
      which is totally what she said
    24. Re:In other words, by FingerDemon · · Score: 1

      Tower Madness is a good Tower Defense game. Moxie 1 and 2 word game (although Moxie 1 is now on Facebook, too). Peggle is good, but I think I actually prefer it on the old click-wheel ipod. Star Wars Trench Run for the total Star Wars geek (raises hand). Some of the high end racing games are good too, but I kind of suck at them.

      I've gotten a ton of games free from the Free App A Day site and FreeAppCalendar and others like it. I just check them once a day and see if they have anything good. Also got HarborMaster and SpyMouse (my kid likes that one) free from Starbucks. Not sure if they are worth full price, but I play them from time to time.

      Tower Madness I got for free originally, but happily have bought in game extras since I have gotten way more than a dollar worth of fun out of the game.

      --

      "Contrarily the lookaside buffer might not be the panacea... "
    25. Re:In other words, by muon-catalyzed · · Score: 1

      If you like Plants vs. Zombies you will love "Creeps".
      http://www.youtube.com/watch?v=HEMn7RIiTF4

  7. I had a wikipedia page... by Anonymous Coward · · Score: 1, Funny

    I had a wikipedia page, but it didn't meet their notability guidelines and was deleted.

    1. Re:I had a wikipedia page... by larry+bagina · · Score: 2

      Makes you wonder... how long until somebody start mass murdering or worse in an effort to be notable enough for Wikipedia?

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    2. Re:I had a wikipedia page... by mosb1000 · · Score: 1

      Oh, now that you mention it, that's a pretty good idea. It would help with the insanity plea too.

    3. Re:I had a wikipedia page... by sjames · · Score: 1

      Didn't Bugs Bunny do something like that?

  8. Redirect of effort by kodiaktau · · Score: 1

    It would be fantastic if all of that time (100M hrs?!?!) was recaptured into some meaningful or valuable effort. Even if it was a stupid game maybe having that effort stored into stirring pots of rice for hungry children in the 3rd world would be a good use of time.

    1. Re:Redirect of effort by khallow · · Score: 1

      Even if it was a stupid game maybe having that effort stored into stirring pots of rice for hungry children in the 3rd world would be a good use of time.

      Those hungry children can stir pots of rice too and they'd be far better at it, since they're there and not somewhere across the world. It makes more sense, if you're going to think about that sort of thing, to steer effort into stuff that the game players do better than the people who supposedly are being helped. You know, comparative advantage sort of stuff.

    2. Re:Redirect of effort by Anonymous Coward · · Score: 0

      Now, don't go throwing comparative advantage around. If we're going to be 'fair', then everyone gets to take a turn being an astronaut and digging the ditches. We don't want people getting to do specific things all the time just because they are good at it. The way we make progress is by everyone getting along and distributing resources evenly, and I'm not interested in your 5,000 years of written human history unequivocally documenting the opposite.

    3. Re:Redirect of effort by StuartHankins · · Score: 1

      I can argue that people with more money are often better at making money then poor people, yet we encourage them to give their money to others less fortunate. And even if "regular" people donate their time or efforts, it can have a huge impact.

      I say it's a matter of scale, not a matter of who is better at a particular task.

    4. Re:Redirect of effort by Baloroth · · Score: 1

      Relaxation is a meaningful use of time. Not to the extent people play Angry Birds (or other video games) or that there aren't better ways (girls come to mind... oh wait this is /., nevermind), but still, just saying. People do need enjoyment and relaxation in their lives. Especially when they have nothing better to do, such as sitting on a bus.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    5. Re:Redirect of effort by Anonymous Coward · · Score: 0

      Better plan: How about they move TO WHERE THE FOOD IS!! You see this?? This is dirt!! You know what's going to be here in 20 year?? DIRT!!!

    6. Re:Redirect of effort by Anonymous Coward · · Score: 0

      These responses are so goddamn stupid, and they happen every time someone sees a big number.

      Who was going to stir a pot of rice for a starving 3rd world kid while they were riding the train to work? And what's wrong with someone spending 30 minutes on a game to chill out before they go to sleep?

      Should people do more to help people hurting around the world? Sure. Great. Is there something socially irresponsible about lots of people liking a particular game, or games in general? No. One has nothing to do with the other.

      Now if you'd said, someone should have worked the bitcoin mining process into protein folding compute power, or some such, then we'd take you seriously. Otherwise, piss off.

    7. Re:Redirect of effort by Anonymous Coward · · Score: 0

      It would be fantastic if all of that time (100M hrs?!?!) was recaptured into some meaningful or valuable effort.

      *sigh* Yes, yes, thank you, we're proud you have a degree in efficiency study. Now, go run along and trick some CEO into paying you stupidly huge amounts of money to study how their business can shave five seconds off an obscure part of their product design process, and we inefficient swine will sit over here and enjoy entertainment, no matter how much time it wastes.

      We might laugh while we do so. Don't be alarmed; not all of it will be directed at the entertainment we're enjoying. Most of it will be at you.

    8. Re:Redirect of effort by Kozar_The_Malignant · · Score: 2, Informative

      If you stir pots of rice, you're cooking it wrong.

      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
    9. Re:Redirect of effort by sexconker · · Score: 2

      It would be fantastic if all of that time (100M hrs?!?!) was recaptured into some meaningful or valuable effort. Even if it was a stupid game maybe having that effort stored into stirring pots of rice for hungry children in the 3rd world would be a good use of time.

      99% of that time is spent multitasking anyway.
      How much more productive can you be while taking a dump?

      Here's how it goes:
      Sit on the shitter.
      Grab phone out of pants pocket.
      Check email.
      Read all tweets/social media bullshit updates.
      Play all turns on Wordfeud (or Words with Friends, if you like buggy, inferior shit).
      Load up Angry Birds because there's nothing else to do.
      Play until you're done shitting, AND you've gotten 3 stars on the current level.

    10. Re:Redirect of effort by sexconker · · Score: 1

      Relaxation is a meaningful use of time. Not to the extent people play Angry Birds (or other video games) or that there aren't better ways (girls come to mind... oh wait this is /., nevermind

      This truly is slashdot, isn't it? And you truly are a slashdotter.
      If you had any interactions with females you would know that relaxation is not something that happens in their presence.

    11. Re:Redirect of effort by sexconker · · Score: 1

      If you stir pots of rice, you're cooking it wrong.

      Rice is cooked by soaking it in water. Typically, we heat the water to increase the speed at which it cooks and the amount of water the rice absorbs.
      We typically heat the water indirectly by heating the pot itself.
      When you heat the pot, you risk burning rice that comes into contact with the pot.
      When the rice burns, the sugars crystallize, and rice becomes stuck to the bottom of the pot.
      You absolutely should stir a pot of rice.

      Now if you're referring to an automatic rice cooker, many actually recommend that you stir the rice in between the cooking cycle, and others actually use a double boiler method to cook the rice. These you don't have to stir, but they're not pots.

    12. Re:Redirect of effort by Quiet_Desperation · · Score: 1

      OK, but how does the stirred (not shaken) rice get from me to... ah! You're thinking with portals!

      (QD goes to play Portal 2 again)

    13. Re:Redirect of effort by Quiet_Desperation · · Score: 1

      You definitely want to stir it a bit near the end of the cooking cycle.

      I swear by Mahatma rice. Never had a bad batch.

    14. Re:Redirect of effort by Quiet_Desperation · · Score: 5, Interesting

      The iPad has revolutionized my poop time.

      There's a sentence I didn't expect to type today. Or ever.

    15. Re:Redirect of effort by oldmac31310 · · Score: 1

      Stirring the rice? What, making risotto? Fancy.

      --
      http://www.acetonestudio.com
    16. Re:Redirect of effort by oldmac31310 · · Score: 1

      Unless you are making risotto!

      --
      http://www.acetonestudio.com
    17. Re:Redirect of effort by Anonymous Coward · · Score: 0

      Is that you Sam?

    18. Re:Redirect of effort by treeves · · Score: 1

      Sit on the shitter.
      Grab phone out of pants pocket.
      Check email.
      Read all tweets/social media bullshit updates.
      Play all turns on Wordfeud (or Words with Friends, if you like buggy, inferior shit).
      Load up Angry Birds because there's nothing else to do.
      Play until you're done shitting, AND you've gotten 3 stars on the current level.
      Get off the toilet and wait two minutes for the circulation in your legs to be restored so you can walk again, having spent twenty minutes sitting on the toilet.

      FTFY.
      I'm assuming this is what happens...it's never happened to me of course.

      --
      ...the future crusty old bastards are already drinking the Kool-Aid.
    19. Re:Redirect of effort by cayenne8 · · Score: 0

      If you had any interactions with females you would know that relaxation is not something that happens in their presence.

      Well, it is if they leave after you finish fucking them....

      You know the old definition of "Eternity", don't you?

      That span of time between when you *come* and she *leaves*....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    20. Re:Redirect of effort by cayenne8 · · Score: 2

      You absolutely should stir a pot of rice.

      Well, maybe right after you put the rice in the pot of boiling water..but not after??

      Rice: 2:1 ration water to rice, I like to add in some salt or a chicken bullion cube.

      Boil water

      Once water is boiling...add rice...stir...once water starts to boil again, put on lid, cut heat down to low so that just a little steam keeps coming out from the lid.

      Leave this alone with lid on for about 20-22 minutes...then, remove from heat, open lid and fluff with a fork.

      Unless you're doing risotto...where is all this stirring of rice you're talking about?

      What I listed above is pretty much the universal basic boiled rice....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    21. Re:Redirect of effort by kd5zex · · Score: 1

      Sit on the shitter.
      Grab phone out of pants pocket.
      Check email.
      Read all tweets/social media bullshit updates.
      Play all turns on Wordfeud (or Words with Friends, if you like buggy, inferior shit).

      Open Live Hold 'em for the free daily bonus.

      Load up Angry Birds because there's nothing else to do.
      Play until you're done shitting, AND you've gotten 3 stars on the current level.
      Get off the toilet and wait two minutes for the circulation in your legs to be restored so you can walk again, having spent twenty minutes sitting on the toilet.

      Never happened to me either.

    22. Re:Redirect of effort by Macgrrl · · Score: 1

      ... and this is why you can't have nice things.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    23. Re:Redirect of effort by jones_supa · · Score: 1

      It would be fantastic if all of that time (100M hrs?!?!) was recaptured into some meaningful or valuable effort. Even if it was a stupid game maybe having that effort stored into stirring pots of rice for hungry children in the 3rd world would be a good use of time.

      Maybe someone with some ideas to improve developing countries can do their job better if they can take a relaxing break of Angry Birds every now and then. It is always a good practice to turn things around in your head.

    24. Re:Redirect of effort by cayenne8 · · Score: 1

      ... and this is why you can't have nice things.

      Actually, I do quite well....and have nice things...

      :)

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    25. Re:Redirect of effort by tehcyder · · Score: 1

      If they had pots of rice to stir they wouldn't be fucking hungry in the first place would they?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    26. Re:Redirect of effort by tehcyder · · Score: 1

      Yes, you have spotted that nothing grows in soil, so it's much better they set up shop as farmers somewhere where everything's concreted over.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    27. Re:Redirect of effort by khallow · · Score: 1

      Obviously! So why angst over the people who could stirring nonexistent pots of rice instead of playing Angry Birds?

    28. Re:Redirect of effort by tehcyder · · Score: 1

      Maybe I'm old fashioned, but you seemed to leave out the "wipe arse" and "pull pants and trousers up" and "wash hands" stages.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    29. Re:Redirect of effort by tehcyder · · Score: 1

      The iPad has revolutionized my poop time.

      There's a sentence I didn't expect to type today. Or ever.

      Android tablets are better, as you can get Flash and therefore a wider range of free adult viewing material. Apparently.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    30. Re:Redirect of effort by Anonymous Coward · · Score: 0

      If I take more than about a minute and a half total sitting time, then I have an problem and I have better things to do than play on my phone.

      People who spend too long straining at stool are just asking for piles. There are better times to stare at animated pigs than when you are raising your rectal blood pressure. That and more fibre in your diet/losing weight.

  9. wikipedia by vlm · · Score: 1

    more than ten times the 100 million hours spent creating Wikipedia over the entire life span of the online encyclopedia

    Well, there were 200 million hours spent, but they were deleted as not-noteworthy

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:wikipedia by slapout · · Score: 3, Funny

      Citation needed

      --
      Coder's Stone: The programming language quick ref for iPad
    2. Re:wikipedia by canajin56 · · Score: 2

      No original research.

      --
      ASCII stupid question, get a stupid ANSI
    3. Re:wikipedia by RoverDaddy · · Score: 1

      {{POV}}

      --
      RETURN without GOSUB in line 1050
    4. Re:wikipedia by mortonda · · Score: 1

      Mark for deletion, not noteworthy

  10. Evil UI by ciderbrew · · Score: 1

    Although I played it for a while, it always seemed to me like an impeded game of tanks. Not being able to enter an angle and power just became frustrating. My fat finger wasn't an accurate way to control avian ordnance whilst stood on a packed train so I gave up. I'd say i got some of my "life" back; but that isn't possible when commuting to and from work.

    1. Re:Evil UI by rjstanford · · Score: 1

      That's the nice thing about Tiny Wings. Just one control - you're either touching the screen (anywhere) or your not.

      --
      You're special forces then? That's great! I just love your olympics!
    2. Re:Evil UI by Pope · · Score: 1

      So play it sitting down?

      --
      It doesn't mean much now, it's built for the future.
    3. Re:Evil UI by ciderbrew · · Score: 1

      I'd mod that flame bait from every London commuter. Lucky to get in the train never mind a seat!

  11. Inflation by Anonymous Coward · · Score: 0

    So now a bird in the hand is worth 10 in the brushy labyrinth that is Wikipedia.

  12. I wish... by Nrrqshrr · · Score: 1

    For a second, I thought "it would be cool if the guys behind the new CoD could read this and learn a bit"...
    But then I thought that they would just make X sequels of CoD where the first one is innovating and the rest are the same rules applied over and over again because they work.

    This breakdown of the game, part by part, must look like some kind of a miracle recipe for those who want a quick buck (read: every CEO out there).

  13. Well, that certainly makes it unique by elrous0 · · Score: 5, Insightful

    The birds are packed with clever behaviors that expand the user's mental model at just the point when game-level complexity is increased ...

    Translation: The game gets harder as you go along.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Well, that certainly makes it unique by spicate · · Score: 0

      The birds are packed with clever behaviors that expand the user's mental model at just the point when game-level complexity is increased ...

      Translation: The game gets harder as you go along.

      I think a better translation is: The game offers you more tools for solving problems as it gets harder. Still not earth-shattering, since many games do this, but you oversimplified.

    2. Re:Well, that certainly makes it unique by Colonel+Korn · · Score: 1

      The birds are packed with clever behaviors that expand the user's mental model at just the point when game-level complexity is increased ...

      Translation: The game gets harder as you go along.

      I think a better translation is: The game offers you more tools for solving problems as it gets harder. Still not earth-shattering, since many games do this, but you oversimplified.

      The shame is that you've offered a total of around 5 tools and 5 different problems to solve. After that they're just mixed, which could have been interesting if the simple concept became a complex game (like chess), but instead the tools and problems tend not to interact in a way that makes them greater than the sum of their parts.

      --
      "I zero-index my hamsters" - Willtor (147206)
    3. Re:Well, that certainly makes it unique by Burning1 · · Score: 1

      I once heard an expert level racer describe his strategy for winning as "Brake less, and use the gas more." Yes, the game gets more difficult as you go along.... But how it does so is what's important. If you watch the Extra Credits video, you being to observe that a pretty key part of game design is how the tutorials are incorporated into game-play, and how complexity and difficulty is introduced.

    4. Re:Well, that certainly makes it unique by syousef · · Score: 2

      The birds are packed with clever behaviors that expand the user's mental model at just the point when game-level complexity is increased ...

      Translation: The game gets harder as you go along.

      I think a better translation is: The game offers you more tools for solving problems as it gets harder. Still not earth-shattering, since many games do this, but you oversimplified.

      I think this is over-complicating things frankly. More tools unlocked required as you proceed through harder levels of the game is as standard as it gets.

      This game is ballistics with cute birds and pigs (and later versions other animals).

      - The guys get it because its' basically 1 player scorched earth with a limited number of shots. Firing missiles and using slingshots appeals to boys and men.

      - Girls get it because they like the cute little birds and pigs. Then you add seasons and it brings the whole social aspect in and she's thinking of christmas and valentines day

      - Kids get it because the graphics are simple. Pigs and birds are easy for even a 2 year old to comprehend.

      and then it took off as a meme. Something else just as good could have but by pure chance this did. Once it has momentum the meme feeds itself until it burns out and becomes old. Picking Angry Birds as being the standout ahead of time would have been impressive but this retrospective analysis is not.

      There is NOTHING new here.

      --
      These posts express my own personal views, not those of my employer
    5. Re:Well, that certainly makes it unique by mcvos · · Score: 1

      - Kids get it because the graphics are simple. Pigs and birds are easy for even a 2 year old to comprehend.

      Absolutely! My 2.5 year old son loves it, and is quite good at it too.

      The game may not have revolutionary game mechanics, but it's incredibly well made, and very good at what it does.

    6. Re:Well, that certainly makes it unique by Anonymous Coward · · Score: 0

      Not quite - harder could be simply decreasing the time needed to accomplish a task or increasing the number of points necessary to continue on past this level. The game increases in complexity though possibly not in difficulty (it would be more difficult if you couldn't understand the new complexity, but if you can the game becomes deeper and more satisfying).

    7. Re:Well, that certainly makes it unique by spicate · · Score: 1

      I think this is over-complicating things frankly. More tools unlocked required as you proceed through harder levels of the game is as standard as it gets.

      There is NOTHING new here.

      I never meant to imply that it was new, or to defend the article. I meant to differentiate the approach Angry Birds took from a game like Tetris, or solitaire where you DON'T gain access to any additional tools.

      Also, I agree that there is an element of chance and network effects in the way it became so popular. It does have a couple other things that you missed though:

      - the physics of the game are appealing - watching the little objects slowly tip over, for example - and
      - the high-quality animations make the tiny screen seem more lush and engaging than it would if things were more static

      Once again, neither of these things is new to gaming, but it was done quite well for a mobile game at the time it came out.

  14. How does this make the dev managers feel? by 140Mandak262Jamuna · · Score: 2

    You know the standard console games, the dedicated gamers, people who plunk down $2000 on a cool looking case for the PC, constantly looking for more graphics card performance, immersive gaming experience ... And these dev managers kept giving them what they want. Then Wii shows up with rudimentary graphics, trivial gaming strategies, but with a new user interface. Rocks the world and kicks the pants off the traditional gaming platform. Then this angry birds. Seemingly trivial game that a self-described "gamer" would not even deign to take a second look at, and it is played by more people than the population of China! Yeah, yeah, yeah, you can explain it. You deconstruct it. You can do Monday morning quarterbacking and make a cogent theory that describes it well, may be even accurately. But, there were professional software development managers. Working for XBox, and Sony Playstations, constantly looking for new ideas, new games, new strategies, new ways to expand their marketplace... All of them flunked. They did not see Wii coming. They did not see the Angry Birds coming. Why?

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
    1. Re:How does this make the dev managers feel? by 0123456 · · Score: 1

      Working for XBox, and Sony Playstations, constantly looking for new ideas, new games, new strategies, new ways to expand their marketplace... All of them flunked. They did not see Wii coming. They did not see the Angry Birds coming. Why?

      There are lots more casual gamers than dedicated gamers. Casual gamers generally don't buy gaming PCs or game consoles, unless they're cheap.

      As for the Wii, I saw one once. I don't know anyone who owns one.

    2. Re:How does this make the dev managers feel? by Hentes · · Score: 1

      The same reason solitary is the most played game on PC. Popular platform, and after a while a game can feed on its own fame.

    3. Re:How does this make the dev managers feel? by jellomizer · · Score: 4, Insightful

      Well they target different markets. iPhone games or the Wii are best for casual gamer. Who want a quick fix then get on with their lives.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    4. Re:How does this make the dev managers feel? by spicate · · Score: 1

      Seemingly trivial game that a self-described "gamer" would not even deign to take a second look at, and it is played by more people than the population of China!

      The 50 million individuals who have downloaded 'Angry Birds'...

      Population of China is about 1.3 billion. That's some serious software piracy...

    5. Re:How does this make the dev managers feel? by TreeInMyCube · · Score: 1

      Your post reminds me of Christensen's "Innovator's Dilemma" from the late 1990s. Console game developers, and PC game developers, are listening ever more closely to their customers. More pixels/polygons, more frames/sec, deeper storylines, open universes. Along comes a disruptive innovation -- mobile platform with a relatively coarse-grained user interface (fingers). Or a different disruptive innovation -- accelerometer-driven Wii-motes. A whole new audience segment is discovered, e.g., senior citizens for Wii Bowling, and casual gamers for Angry Birds. Christensen argued that the existing providers (such as PS3 developers) would find it very difficult to produce such innovations while working within the parameters of their existing market.

    6. Re:How does this make the dev managers feel? by Anonymous Coward · · Score: 0

      Actually, I know many people who own one... The real trick is to find one person among those owners who actually "uses" the Wii they own.

      I bought a Wii because it was neat at a party I attended. After a few hours I had my fun, then my attention waned and I got bored. I decided to go back to my XBOX and I rarely ever use the Wii anymore.

    7. Re:How does this make the dev managers feel? by Quiet_Desperation · · Score: 2

      I thought there'd be more good JRPGs on the Wii. Well, there *are*, but Nintendo refuses to bring them to the US despite there already being English translations for the UK market and despite a vocal market who would like to see them.

      [rarity]See if *I* buy a Wii U. Hmpfff![/rarity]

    8. Re:How does this make the dev managers feel? by Quiet_Desperation · · Score: 1

      Solitary? That some sort of prison game?

      (sorry)

    9. Re:How does this make the dev managers feel? by Anonymous Coward · · Score: 0

      Did your post come from 2008? The Wii fucking sucks and is generally acknowledged as fucking sucking. It's picking up dust in the closet, right next to Tickle Me Elmos and Cabbage Patch kids and other fad toys that got ignored 3 months after Chistmas.

      Meanwhile XBox and PS3 dominate game sales, which is where the money comes from. Their strategy of "lose money on initial console sales, for greater market share and game license revenue" is shown to be a better model that Nintendo's "try to come up with a new gimmicky device every five years."

    10. Re:How does this make the dev managers feel? by omnichad · · Score: 1

      the parameters of their existing market

      By this, I assume you mean the COST of the console and the standard game price. The Wii is going to be $99 on black friday at Wal-Mart. How much is the PS3? How much disposable income does the average senior citizen have?

    11. Re:How does this make the dev managers feel? by tehcyder · · Score: 1

      As for the Wii, I saw one once. I don't know anyone who owns one.

      You or your friends probably don't have children then.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    12. Re:How does this make the dev managers feel? by TreeInMyCube · · Score: 1

      Cost is part of it, but not the biggest part. Here's another attempt ... game developers for experienced/serious gamers are focusing their efforts to improve certain aspects of gameplay, address the complaints, and fulfill the wishes of those gamers. The needs and wants of other potential gamers, e.g., 60-somethings, are distinct from those complaints and wishes. I've seen one or two Wii's installed in a rec room at a senior center, where multiple people come in to play. The cost of the console and game cartridge are spread over many uses; perhaps the grandkids see that grandma likes to play when she visits the senior center, and buy her a system for home. My point is: the developers who focus on FPS or other immersive first-person games that take 10s of hours to complete might need a serious mental reboot to consider how to make games for this group, or for the folks who want to play for only 15 minutes at a time on a smartphone.

  15. Don't read the news much do you? by SmallFurryCreature · · Score: 1

    Nintendo made a loss. The 3DS tanked and Wii sales are dropping.

    The problem with going after casual users is that they are fickle. I got to buy new games to justify my expensive gaming rig. But a casual player? Here today, gone tomorrow.

    Oh and it is Angry Birds that is hurting Nintendo the most.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Don't read the news much do you? by sexconker · · Score: 1

      Nintendo made a loss. The 3DS tanked and Wii sales are dropping.

      Nintendo has made huge amounts of profits off of the Wii. And huge amounts of profits off of the DS.
      The 3DS did not tank by any measure. It sold more units in the first X months than the original DS.

      The video game industry operates on generations, not fiscal years. Furthermore, the bulk of Nintendo's "loss" is on paper (vs previous forecasts), and the main cause is the strong yen and failing dollar/euro.

    2. Re:Don't read the news much do you? by Anonymous Coward · · Score: 0

      The 3DS tanked because it didn't offer anything consumers wanted that they couldn't get elsewhere.
      Wii sales are dropping because a larger and larger proportion of consumers are using high definition TVs now, which the Wii just is not designed properly for.

      What's hurting Nintendo is that they're out of touch with the current needs of the market they're trying to sell to.

    3. Re:Don't read the news much do you? by omnichad · · Score: 1

      I have to buy a 3DS to play the 3DS-only version of Sonic Generations, and the new game Super Mario Land 3DS. I'm just waiting until the 3DS is bundled with the latter, which certainly won't be until after it's released (Sunday).

  16. learn anything through games by Twillerror · · Score: 2

    Their is some value in understanding just how powerful iterative learning tied with reward is.

    Of course this is way easier to apply to a game then to real life subjects, but we could try.

    Imagine a computer programming tutorial game. Problems are thrown at your to solve by writing a function, class, whatever. Successful unit tests bring rewards and so on.

    Functions written in the early parts of the game could be used in subsequent challenges if not required. Use of them brings bonuses, achievements, etc. The faster your code runs the better...so replay would include rewriting older versions of your functions as to improve performance.

    There are plenty of games out there for children around school subjects, etc, but I rarely see them marketed at adults. Could modern warfare 3 not actually teach something as the game play goes....seems like language would be a good fit. You have to interact with characters in the game with more and more complicated version of some language to proceed. Start with having to say hi to a guard in whatever language, end the game having to convince him your not a spy.

    I guess the real point is creating a better sense of achievement and combining entertainment to overcome the usual tediousness associated with learning. I liked learning how to code because every time the compiler reported no errors it was like completing a level of angry birds. I can't say the same for economics and for many I'm sure they got no pleasure from cracking a calculus problem.

    1. Re:learn anything through games by jomama717 · · Score: 1

      In lieu of mod points... those are fantastic ideas - very thought provoking.

      --
      while [ 1 ]; do echo -n -e "\xe2\x95\xb$((($RANDOM&1)+1))"; done
    2. Re:learn anything through games by BlackSupra · · Score: 1

      Imagine a computer programming tutorial game. Problems are thrown at your to solve by writing a function, class, whatever. Successful unit tests bring rewards and so on.

      Light Bot! http://www.newgrounds.com/portal/view/459508 Awesome puzzle game that includes writing functions and loops.

    3. Re:learn anything through games by Anonymous Coward · · Score: 0

      In grade 4, I began pulling ahead of my classmates in math. I had a phenomenal, once-in-a-lifetime teacher that year who went above and beyond to challenge me (something I never experienced again in my schooling). He set me up in front of a computer that had a racing game that asked math questions. Correct answer and your car pulled ahead a bit, wrong and your car slowed down a bit.

      I will NEVER forget what a scalene or isosceles triangle is because of that week of "playing". I learned about as much as any regular day of school learning new material, but what I learned STUCK.

      If more of my learning experiences had been this interactive, I would have retained a lot more from my schooling, of that I have no doubt.

    4. Re:learn anything through games by romiz · · Score: 2

      This is the idea behiind Ribbon Hero, a game designed to learn to use the ribbon interface of Microsoft Office.

    5. Re:learn anything through games by pz · · Score: 1

      In a similar vein, I've often wondered how accurate and extensive the medical knowledge I've gained over the years of watching ER, House, and the other medical dramas on television is. From time to time, I check on things that are said, and usually they're right, if sometimes over-dramatized. But then, would that not be a good way to educate the general public about medical issues? Or, really, anything? I don't know the symptoms of stroke from those stupid acronym signs on the subway (PACE? HELP? STROKE? TIME? whatever -- the advertising campaign didn't work), I know it from watching medical dramas.

      --

      Put my fist through my alarm clock with its ding-dong death inside my ear. - The Blackjacks.
    6. Re:learn anything through games by naroom · · Score: 1

      Functions written in the early parts of the game could be used in subsequent challenges if not required.

      The game SpaceChem provides exactly this. The player makes simple machines to assemble and break apart molecules. A lot of fun, especially if you have a programmer mindset.

    7. Re:learn anything through games by naroom · · Score: 1

      PACE? HELP? STROKE? TIME?

      The acronym is FAST - Face, Arms, Speech, Time. I learned it from watching House, so I think you have a point!

    8. Re:learn anything through games by Anonymous Coward · · Score: 0

      The comment about learning a language during the game is a great idea.

      Last night while watching one of the modern warefare commercials, we were marvelling at hw realistic some of the graphics have become. At this point, I was asked by my wife last night why someone would play these games, but the asnwers I gave her simply didn't resonate. Shoot-em-ups aren't her thing.

      Having something constructive occur that the person could take away from the game, learning a new skill, would be a pretty amazing.

    9. Re:learn anything through games by Anonymous Coward · · Score: 0

      There is definitely research going into educational games. Refaction is a game designed to teach fractions. That group seems mostly interested in studying how tweaking the game affects learning/fun (i.e. if the game is not fun and players give up, then they aren't learning anymore) than in developing new games.

      There are a number of programming games which are played by writing code which controls your agent in the game. I am not sure how much they really teach advanced programming concepts, but I can certainly see them teaching basic skills.

    10. Re:learn anything through games by tehcyder · · Score: 1

      I will NEVER forget what a scalene or isosceles triangle is because of that week of "playing". I learned about as much as any regular day of school learning new material, but what I learned STUCK.

      Unlike the rest of us who get really confused by the vast number of different types of triangle, I suppose?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    11. Re:learn anything through games by mrbobjoe · · Score: 1

      I'm also very interested in programming games. So far I haven't found any that are exactly what I want, but there are some enjoyable ones.

      I used to do programming contests in college, while I enjoyed these I always felt like I wasn't learning enough. They're designed so that you'd need a very good team and lots of outside training. It isn't nearly as much fun outside of real (or even practice) competition, but you can find big banks of problems and an online judge if you want to play along. TopCoder is similar and much easier to participate in, but again its focus is on competition, not education (though maybe that's changed?).

      The closest I've seen in video games are those by Zachtronics Industries, they all deal in some way with engineering design. SpaceChem in particular is quite programming-like (as explored here) and has a great difficulty progression. Kohctpyktop is an integrated circuit design puzzle with a strong test driven development bent, though if I hadn't already studied EE it would probably be prohibitively difficult.

      There's also pleasingfungus' Manufactoria, which has a lot of CS (stack machine) stuff in it and a great sense of progression.

      A lot of these attempts tend to be directed at kids; the old Rocky's Boots was one of the first steps in this direction, with logic gates and simple circuits. I didn't find it very good, but ToonTalk is an ambitious visual programming environment and game-like tutorial rooted in SmallTalk semantics.

      Cort Stratton wrote a post in September called The Games Programmers Play, which covers this topic well. The comments here on Slashdot and on Gamasutra suggest some more such games.

      I've been doing a lot of thinking about designing "games for learning programming", I've written somewhat more extensively about it on my blog. I hope you find some of these suggestions interesting, sorry for the linkstorm.

  17. Good idea. by Godskitchen · · Score: 1

    Fact: Lots of time is wasted playing video games.

    Let's waste a lot more time analyzing why!

    (In other news - why in God's name does my browser still think I live in Canada - it marks "analyze" as mispelled.)

    1. Re:Good idea. by loufoque · · Score: 1

      It's analyse in British English

    2. Re:Good idea. by Anonymous Coward · · Score: 0

      Congrats! You got the point of the sentence! Pat yourself on the back.

    3. Re:Good idea. by jones_supa · · Score: 1

      But he probably commented the part in parenthesis.

    4. Re:Good idea. by mcvos · · Score: 1

      That much was obvious to everybody already.

      What Godskitchen didn't mention is where he lives now, but he implies it's the US.

    5. Re:Good idea. by jones_supa · · Score: 1

      Ah, that's correct sir.

  18. or maybe... by BenSchuarmer · · Score: 1

    it's like the game in the ST:TNG episode (the one where Wesley Crusher saved the Enterprise)

    1. Re:or maybe... by Pope · · Score: 1

      Yeah, but less Ashley Judd, dang it.

      --
      It doesn't mean much now, it's built for the future.
    2. Re:or maybe... by gfxguy · · Score: 1

      That was like half the episodes; you need to be more specific.

      --
      Stupid sexy Flanders.
    3. Re:or maybe... by Anonymous Coward · · Score: 0

      The one with the butthead aliens and one of only two with Ashley Judd as Ensign Robin Lefler. If this doesn't ring a bell then I can't help you.

    4. Re:or maybe... by JazzHarper · · Score: 1

      ST:TNG season 5 episode 6, "The Game".

  19. And here I thought... by Anonymous Coward · · Score: 0

    ..that the popularity was because it's one of the few games that is easy to pick up and play and which works well with a touchscreen interface. The challenge is only interesting for those who like to beat games. I would suspect that most players just like the ability to pick it up and play.

  20. Mountains out of Molehills by Araes · · Score: 1

    This is a prime example a black swan. "The event is a surprise and has a major impact. After the fact, the event is rationalized by hindsight." Its a normal problem of tipping point studies and knowledge propagation. An otherwise good game goes viral and suddenly the circles of those who know about it expand exponentially until everybody does. Rationalization and questions after the fact. "Why did it spread, why is it so amazing". Its cheap. Its easy to get. Its easy to communicate why its fun. It has low bariers for starting to play. It has emergent depth. Yay.

    Navel gazing about how the buildings shake doesn't illuminate why it actually spread.

  21. I'm not that interested by Anonymous Coward · · Score: 0

    It's good for people who enjoy that genre, whatever it is, but I don't really enjoy the game that much. There's no one-size-fits-all when it comes to games, even casual ones. I kinda prefer something like Dragon Quest on these devices.

  22. Apple by tsa · · Score: 1

    From one of TFAs: "The developers at Rovio took existing gameplay, presented it in a unique style, and sold it to people who would never have looked twice at Crush the Castle or the games from which it had been derived." So Rovio is just like Apple then! Maybe Rovio's boss should be the new Steve Jobs.

    --

    -- Cheers!

  23. that stupid game is nothing new... by Anonymous Coward · · Score: 0

    ... I remember playing Gorilllas on QBASIC almost 15 years ago... that game was 1,000% better than Angry birds, which is nothing more than a trivial distraction

  24. This. by Slutticus · · Score: 4, Interesting

    "seconds are consumed as the pigs teeter, slide and roll off planks or are crushed under slow falling debris. "

    This, this and this. There is something very satisfying about watching a structure teeter at the brink and then fall over in a spectacle of smashing debris.
    Also, the other day i figured out that i could topple a tower by timing a bird strike to correspond with the pendular motion of the structure after an initial strike. It blew my shit away....that realization.....the satisfaction of that......the simplicity of it.... It's a good simple game, can't we just enjoy it?

    1. Re:This. by rapidreload · · Score: 1

      This game must be great for those with, shall we say, "toilet troubles." A few comments below yours I read someone say

      The iPad has revolutionized my poop time

      Then I looked back at your comment and you said

      It blew my shit away

      Who needs a laxative when a game can literally blow shit away!

      --
      To all newcomers - people here are very close-minded and can't handle complaints about Linux. Keep this in mind.
    2. Re:This. by thegarbz · · Score: 1

      It's a good simple game, can't we just enjoy it?

      No. We must instead over analyze what effectively can be explained with the following train of thought: "What if we combine a physics engine with artillery fire, except use cute fluffy animals as the weapons."

      I guarantee that what's written in the article isn't remotely what the developers had in mind when designing a senseless fun game.

  25. Why is this [...] game so massively compelling? by Brian+Feldman · · Score: 1

    Easy: casual gamers got bored of FarmVille.

    --
    Brian Fundakowski Feldman
    1. Re:Why is this [...] game so massively compelling? by mcvos · · Score: 1

      Whatever anyone thinks of Angry Birds, is't infinitly better than FarmVille.

  26. Mod Parent Up! by Kuukai · · Score: 1

    This. It's just an accessible, well-known game you can kill time/trance out with. People are freaking out about it being some kind of amazing formula to make millions but really it's just what Windows Solitaire has been for so many years. This time someone was able to monetize it, but at this point that lesson isn't useful until the next big platform shift, and even then you'll probably be headed off at the pass by Angry Birds' momentum.

    --
    Sendou Wave Kick!!
  27. Or... by Swanktastic · · Score: 2

    While it is interesting to see a UI expert dissect a piece of software, this piece reminds me a bit of folks who do analysis of lottery ticket numbers and then try to convince us that the winners are geniuses. We all know of a bazillion games that are similar shoot-projectile-random-result games (golf, bowling, Bloons, Peggle, Darts) and why they are addictive. Angry Birds is good, but the amazing success probably has more to do with social mania than UI design. OH, and hitching your corporate bandwagon to the iOS.

    1. Re:Or... by Lehk228 · · Score: 1

      it's not just the game mechanics, it's the pacing of the game, the timing, and the theme. it came out when there was demand for a good mobile game, it was easy enough for novices but with the stars it can be played a little harder core if desired, and it's cute theme attracted people who would never consider a "blow up the barricaded terrorists" game with exactly the same mechanics except with cannon balls, bolas, rockets, and hand grenades

      --
      Snowden and Manning are heroes.
  28. I killed 66 pigs by vencs · · Score: 0

    and 45 angry birds in about the same time as reading this article and posting this comment - sad that my Karma here still sucked bad!

  29. Simple, Yet Challenging by CycleFreak · · Score: 4, Interesting

    I installed on my Android tablet (Acer Iconia, btw). I have not played games since Quake II - yeah, I'm old(er). But I thought I'd try it out just to see what all the hype was about.

    Here's why I keep playing it: Learning the game was fast and the controls are intuitive. I can fire it up in seconds, play a few levels and be done. I don't feel like I need to invest hours in it just to get good at it. But the game itself is actually enjoyable and satisfying to play. Look, after a day of stress at work, I don't really want to "work" at playing a game. I want to relax and have some fun. The graphics are well done and the sounds made by the birds and pigs are humorous. Even after playing it for weeks, I still giggle a little at the sound effects.

    But really, the biggest thing is that the game is good for time-fill rather than time-suck. Also, let's face it: There are millions (billions?) more people who are not "gamers" than there are "gamers". (Too many quotes? Possibly.)

    1. Re:Simple, Yet Challenging by hubie · · Score: 1

      This is exactly why I love playing nethack.

    2. Re:Simple, Yet Challenging by AragornSonOfArathorn · · Score: 1

      I too giggle at the humorous sound effects in nethack.

      --
      sudo eat my shorts
  30. Lit Crit for Games by Digital+Vomit · · Score: 2

    Cool. It's literary criticism for games, where anything can mean anything.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    1. Re:Lit Crit for Games by thegarbz · · Score: 1

      Reminds me of a painting that is hanging in our state gallery. It's black. Not mostly black, or black with shades of other less pure black colours, just plain black. 2sq meters of black on a canvas.

      There was 3 paragraphs written about the artist, the painting, the inspiration behind it, and what was going through his mind while he came up with this masterpiece.

  31. i wold guess that those figures are way WAY off. 1. 50M downloads or users? 2. 4 minutes day/ every day /the whole year? really?, i beated every level in about 5 hours total,(all the android versions, and im bad at it) TFA assumes a average use of 24h.16m per user per year. that seems like way over reality for me. my guess would be around 1/4 or 1/5th of the given figure, still a lot tough.

  32. Was boring to me by Anonymous Coward · · Score: 0

    I played it once for five minutes, got bored and quit.

    1. Re:Was boring to me by koinu · · Score: 1

      Yupp... me too. This game is too stupid, in my opinion. I absolutely hate typical casual games. I like arcade style games.

      A secret tip: "Muramasa: The Demon Blade" on Wii (2D, simple beat'em up side-scroller, made with much love, action, arcade)

  33. "I'm Begging You, World, Shut Up About Angry Birds by Anonymous Coward · · Score: 0

    A relevant read: http://www.somethingawful.com/d/news/go-away-birds.php

  34. XKCD by Kamiza+Ikioi · · Score: 2

    "For example, why are tiny bananas suddenly strewn about in some play sequences and not in others? Why do the houses containing pigs shake ever so slightly at the beginning of each game play sequence? Why is the game's play space showing a cross section of underground rocks and dirt?"

    Add another proof to the Connoisseur conjecture - http://xkcd.com/915/

    --
    I8-D
  35. They're missing the real reason by Chelloveck · · Score: 2

    They're missing the real reason for the success of Angry Birds: The music is a hypnotic ear-worm with mind-control properties. That, and you get to smash things. No one is safe from such a devious combination!

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
    1. Re:They're missing the real reason by Anonymous Coward · · Score: 0

      Totally agree! Yet I wonder why the music (at least in the Android version) is so low-fidelity compared to the other sound effects.

  36. Important by Anonymous Coward · · Score: 0

    The fact that it is fun and caught on is about as important as Tetris.

    And that's a lot. And it's important to you if anyone you care about spends a lot of time playing it.

    If you disagree, then please think about this serious and NON-GODWIN (I mean that, dammit!) question: was Hitler important?

  37. the bananas by Anonymous Coward · · Score: 0

    remember that old game included in all early windows installations--banana.exe? that's where birds came from

    1. Re:the bananas by omnichad · · Score: 1

      Are you sure you don't mean GORILLAS.BAS included with late DOS releases and early Windows? It run under QBasic. They throw explosive bananas.

  38. Why I play it by Anonymous Coward · · Score: 0

    I play it when I have nothing else I can possibly do. Like on a bus going to work. When I'm bored and can't read or anything else. I have my phone with me, I can occupy myself by playing Angry Birds. I expect that reason alone is a big one for the high number of hours it is played.

  39. Swedes? by Anonymous Coward · · Score: 0

    I think you mean Finns.