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Ubisoft Says No More Game Manuals

thsoundman writes with this excerpt from The Gamers Blog: "No more manuals? Ubisoft announced last week that they will be ditching the trend of printing instruction manuals for new games under the 'green' initiative. While no other publishers have jumped on that 'green' train just yet, it is likely that others will follow suit. Printed manuals have been part of gaming since you bought PC games in plastic bags. There have been many standout eras for manuals, such as the NES-era booklets to the manuals that accompanied Electronic Arts vinyl-sized game sleeves. Some may argue that the advancement in on-screen contextual commands and first-level tutorials have made the manual pointless, but is this really the case?"

400 comments

  1. Why bother with manuals? by PolyDwarf · · Score: 5, Funny

    When no one can play your game due to drm servers being down?

    (come on, you know it's going to be said many times in this thread.. Might as well get it going early :))

    1. Re:Why bother with manuals? by thsoundman · · Score: 5, Insightful

      Because they add to the overall experience of the game. They give artwork, keyboard/controller commands, they give alot of backstory and on the side they make you actually feel like your getting somting for all the money you just spent. When i spend 60 dollars i want somthing more then a disc. Have you tried "figuring out" how to play NHL10 without the booklet there are over 5 pages of commends in there. Games like Final Fantasy have pages of story, character info, etc. It just gives you somthing tangible that makes your gaming experience that much better.

    2. Re:Why bother with manuals? by rilian4 · · Score: 5, Insightful

      Solution for PC games is obvious. PDF on the Disc containing every page that would have been printed. I suppose for console games that a URL to visit online where you can download the manual would work but then what if the site goes down or the file is removed...or they might make you setup a "free" account and be forced to provide personal details in order to access the manual. (Yes I know it will get out eventually...)

      --

      ...quicker, easier, more seductive the darkside is...but more powerful, it is not.
    3. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      Ah, yes. As a technical writer, I've been hearing this for years. The facts are that very technical people may prefer no documentation or documentation only when performing something with a complex list but most users are not technically sophisticated.

      It's 2010 and people are still using MS-Excel to write letters. Yes, I've seen it.

      Bean counters never see the point of documentation. Comprehensive documentation should be offered so that life is made easier for the users. This can mean posters, keyboard maps, wallet cards as well as booklets and books.

      The firm I was at most recently insisted that documentation should only be provided on line because all of their users were super advanced. Really? All of their users? That's wishful thinking.

      Companies that skimp on documentation may survive but they are making life harder for themselves if they wish to thrive.

    4. Re:Why bother with manuals? by Captain+Splendid · · Score: 2, Insightful

      Man, if there's ever a time when I don't RTFM, it's when I'm playing a new game. For starters, convention has pretty much taught us all what to expect. Second, delays between acquiring a game and playing it, no matter how small, are annoying. Last but not least, I pretty much Google or wikipedia everything these days. Why waste time fishing around for an easily lost pamphlet when a couple of clicks get me the info I need?

      Kudos to Ubisoft. Better for waste, better for their bottom line and practically zero impact for gamers.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    5. Re:Why bother with manuals? by Attila+Dimedici · · Score: 1

      Because they add to the overall experience of the game.

      That's great. In a couple of months they will announce that you can buy the manual for a "small additional fee" to go along with the small fee they are charging for demos of the game.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    6. Re:Why bother with manuals? by The+End+Of+Days · · Score: 0, Redundant

      Plus pretty much every game now gives tutorials on control mechanics as you need them, which is a much more effective way to learn to play the game.

    7. Re:Why bother with manuals? by ElKry · · Score: 2, Insightful

      You may want to try to read the post itself instead of just answering to the subject...

    8. Re:Why bother with manuals? by The+End+Of+Days · · Score: 1, Funny

      Yeah, obviously I didn't even read the summary.

    9. Re:Why bother with manuals? by snowraver1 · · Score: 5, Insightful

      I don't know about you, but I usually read the instruction manual on the crapper. Most of the manuals never get read, but like a previous poster stated, it gives you something tangible with the game.

      "Green" initiative... Money is green

      --
      Copyright 2010. All rights reserved. This comment may not be copied in any way including, but not limited to caching.
    10. Re:Why bother with manuals? by Spad · · Score: 1

      Thankfully not a problem any more...

    11. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      One less reason to purchase the game rather than pirate it!

    12. Re:Why bother with manuals? by Mordok-DestroyerOfWo · · Score: 1

      In my mind they will only be deserving of the kudos if they pass the savings on to their customers.

      --
      "Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
    13. Re:Why bother with manuals? by Captain+Splendid · · Score: 4, Insightful

      Your definition of kudos is rather egotistical.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    14. Re:Why bother with manuals? by need4mospd · · Score: 5, Funny

      That sounds more like a "brown" initiative.

    15. Re:Why bother with manuals? by eric-x · · Score: 2, Informative

      Netbook.
      I always take my netbook with me to the crapper.

    16. Re:Why bother with manuals? by Nahor · · Score: 2, Funny

      And more importantly, they haven't found a way to put DRM on a printed document yet. By going digital, they can now use their DRM servers to stop the piracy of instruction manuals.

    17. Re:Why bother with manuals? by Adrian+Lopez · · Score: 1

      Why bother with manuals when no one can play your game due to drm servers being down?

      As long as you can't play the game, you may as well entertain yourself by leafing through the manual.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    18. Re:Why bother with manuals? by PolyDwarf · · Score: 1

      Settlers 7 is still.. an issue, for now.

    19. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      FOR ME TO POOP ON!

      -- Triumph

    20. Re:Why bother with manuals? by ffejie · · Score: 4, Insightful

      From what little I know about these companies, I would prefer if they actually passed the savings on to their employees, with higher wages or better hours.

      $60 (or $40 for an older game) for 20 hours of gameplay is pretty good $/hour of entertainment.

      --
      Disagreeing with me does not mean you get to mod me troll.
    21. Re:Why bother with manuals? by Joe+Mucchiello · · Score: 1

      Don't they already do that with the walkthrough books by Prima?

    22. Re:Why bother with manuals? by ffejie · · Score: 1

      All of my company's documentation is provided online. It's an internet company, it makes sense to do that.

      However, the real problem is that highly technical people (and beancounters) skimp on people like you and we get really shitty documentation. I use easily 15-20% of my time dealing with issues that are undocumented/poorly documented. Many customers demand good documentation and unfortunately that's one of the first places that technical companies like to cut.

      --
      Disagreeing with me does not mean you get to mod me troll.
    23. Re:Why bother with manuals? by Badaro · · Score: 1

      Because they add to the overall experience of the game. They give artwork, keyboard/controller commands, they give alot of backstory and on the side they make you actually feel like your getting somting for all the money you just spent. When i spend 60 dollars i want somthing more then a disc.

      Sadly, that's not the case for the manuals included in recent Ubisoft games. Generic, black-and-white, usually less than 10 pages, completely pointless. This also happens with most EA and Activision games.

      --
      My sig became obsolete, and I lack the imagination to create a new one. :(
    24. Re:Why bother with manuals? by Digicrat · · Score: 5, Insightful

      Before you can answer that question, you have to realize that game manuals fall into two, maybe three, categories:

      1) Traditional Instruction Manual with story overview, controls reference, and other useful information. No matter what, such manuals are always essential for quick multiplayer games (ie:Mortal Kombat, Street Fighter, Smash Bros., etc.) for looking up some extra moves while you wait your turn ;-) For some games their useless, but for others their a great reference.

      2) "Collectible" Instruction manuals. These are one-step below the dedicated art books that come with recent games, but still include extensive story, background information, artwork, and more. These won't be going away, though I predict we'll increasingly be seeing them only on "collector's" edition copies.

      3) The Boilerplate Manuals. These are the ones that Ubisoft and others use the most and should go the way of the dinosaur. These manuals are always virtually identical, contain a picture of the controller, copyright notice, and maybe a copy of the description printed on the box. On occasion, these come in thick booklets that trick you into thinking it's type (1) or (2) before you realize that it's just boilerplate * n languages.

      So in summation - if all the publisher's are writing are boilerplate manuals, let's go save some trees. But for those few developers that still invest the time in creating real manuals, those are an important piece of gaming tradition that we don't want to lose.

    25. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      You're giving Ubisoft too much credit. I wouldn't be surprised at all to find that you won't get the manual at all. But when you start up the game and get the required internet connection working, you'll be graciously allowed to view the contents of a manual as needed from within the game as it downloads it to ram. Lose the internet connection and you lose access to the in-game manual as well as the ability to play the game.

      Certainly feels like what they would do when they pledge to make their online DRM "more successful and useful".

    26. Re:Why bother with manuals? by gvaness · · Score: 1

      I don't read the manuals now, except occasionally to check controls. However, as a kid I did. Just got a new game, the ride home was anticipation of playing sated by reading about the game. Now that I think about it, I still do that if I am not the one driving.

    27. Re:Why bother with manuals? by karnal · · Score: 1

      Google gave me a nice big red alert screen on that page...

      --
      Karnal
    28. Re:Why bother with manuals? by Em+Emalb · · Score: 2, Insightful

      Because they add to the overall experience of the game. They give artwork, keyboard/controller commands, they give alot of backstory and on the side they make you actually feel like your getting somting for all the money you just spent.

      And, most importantly, warn you that they can cause epilepsy seizures. So now how are they gonna do that? Big-assed splash screen right as the disc loads?

      --
      Sent from your iPad.
    29. Re:Why bother with manuals? by IshmaelDS · · Score: 1

      What games have you been buying? I would agree if you said they USED to include" artwork, keyboard/controller commands, they give alot of backstory" now it's pretty much all the copyright and publisher info, with a couple pages if your lucky of keyboard/controller commands. Most manuals I get with my games are maybe 5-10 pages, and 4-6 pages of that is publisher info, credits, and copyright notifications.

      --
      letting an idiot know they are an idiot is not a game... it's a responsibility. - by Kristopeit, M. D. (1892582)
    30. Re:Why bother with manuals? by magus_melchior · · Score: 1

      Why bother with manuals when their game level design helps the player learn?

      Or, rather, it's supposed to, but more often than not it relies on interrupting the game and lecturing to the player rather than using the game mechanics itself to guide the player (Portal is a great example of this).

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
    31. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      There will be no manual for your DRM.

    32. Re:Why bother with manuals? by hack++slash · · Score: 2, Insightful

      Something tells me you've played early 80s computer games (ZX Spectrum, C64 etc.) where the manuals often depict an amazing backstory to what you're about to play - once the tape has finished playing - only to discover the graphics fall way short of the description you just finished reading.

      Ahh those were the days.

      --
      To do something right, you often have to roll up your sleeves and get busy.
    33. Re:Why bother with manuals? by KDR_11k · · Score: 2, Insightful

      For a complex game that's not a good solution because you may need to have the manual at hand while playing the game to look things up, most games don't survive being alt-tabbed out of.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    34. Re:Why bother with manuals? by Red+Flayer · · Score: 0

      ...I usually read the instruction manual on the crapper [...] it gives you something tangible with the game.

      Ew.

      I mean, I know how we all feel about DRM'd games, but... ew.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    35. Re:Why bother with manuals? by g0bshiTe · · Score: 1

      That's where they are now, I think in the last 3 years I've purchased several new release games when they come out, only one of those 3 actually came with a manual that wasn't just a single page with key mappings on it.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    36. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      I don't know about you, but I usually read the instruction manual on the crapper.

      YES! I get so excited reading the manual to a new game while on the crapper. It helps, you know, move things along.

    37. Re:Why bother with manuals? by KDR_11k · · Score: 2, Interesting

      Yes but you'll rarely see a 20 hour singleplayer mode outside of RPGs these days.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    38. Re:Why bother with manuals? by noidentity · · Score: 1
      It's OK, they still provide an online version. It's actually quite short:

      Thank you for purchasing this Ubisoft game! Please note that since we have your money now, we don't give a shit about you anymore. You probably won't even be able to get this game to start, thanks to our PRM (profit rights management) system, so go find something else to do.

      Copyright (C) 2010 Ubisoft.

    39. Re:Why bother with manuals? by KDR_11k · · Score: 1

      I believe the CoDMW2 manual has like 6 pages on the actual game, just vague descriptions of the stuff in the game. And that for the increased retail price?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    40. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      Snap!

    41. Re:Why bother with manuals? by Red+Flayer · · Score: 1

      Why is that? By definition, then, kudos are egotistical. Kudos == acclaim. If he doesn't consider them worthy of kudos from him, then by definition, they are not.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    42. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      What year is it where you are?

    43. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      Yes, you're an internet company but think about this.

      Imagine your tech writer were to walk over to the support department and come up with a list of the top five time wasting things that support has to deal with, turn the solutions to a poster and hand the four foot posters to the customer support people to hand out to customers.

      Imagine the tech writer were to, instead of hoping the user sifts through a 400-page PDF, break the documentation down into scenarios that are based upon user roles. Each user role might have half a dozen three-fold pamphlets,

      Imagine your software is used where there's a monthly business event and your tech writer were to come up with series of checklists to ensure that your users are submitting clean data.

      Yes, you're an internet company but crap people can mark up and use as checklists is useful to help TEACH your users. Don't fall into 'developer-itis' and start thinking that your users are as familiar with your software as you are, or as sophisticated. If they were, they wouldn't be buying your services.

      Here's an exercise. Ask the tech writer to chat up support to see what the 25 terms are users misunderstand the most when operating your software. (Oh, so when you say 'account' they mean 'ship-to'?) Perhaps a dictionary could be published.

      --Just an unemployed technical writer. What do I know?

    44. Re:Why bother with manuals? by BrokenCube · · Score: 1

      True, but nowadays the tie-in websites have really taken over this kind of content. Good examples include Command and Conquer 4 which had backstory videos, and the Diablo 3 website which has Cain's Journal, a fairly nice rebrief of the story so far... Of course, there's the whole offline argument - though I'm not sure if that applies to games you can't play offline (for whatever reason). And there are quite a lot of games out there that don't have good online resources. But still - not the worst idea I've even heard.

    45. Re:Why bother with manuals? by EdIII · · Score: 1

      I always take my netbook with me to the crapper.

      I guess that is one way to get your friends to never ask to borrow it.

    46. Re:Why bother with manuals? by ffejie · · Score: 1

      I don't think single player is any more valuable than multiplayer. The ridiculous amount of time spent by the population on Call of Duty is a good indicator of this.

      I would also say that games like Mario Kart, WiiPlay and the various Rock Band titles have given me and my family significantly more than 20 hours of play-person-hours.

      --
      Disagreeing with me does not mean you get to mod me troll.
    47. Re:Why bother with manuals? by w0mprat · · Score: 1

      The game industry now more than ever needs to find ways to ad value. If they wanted to tackle piracy they would just about be packaging hats and tshirts with the latest game releases. Not so long ago I picked up an old 90's DOS game called Inferno http://en.wikipedia.org/wiki/Inferno_(video_game)at a lawn sale, which came bundled with a rather thick graphic novel providing backstory. I believe this may have been a first in the industry. This was very cool in a period when the industry was experiencing huge growth. I have seldom seen the same thing since.

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    48. Re:Why bother with manuals? by billcopc · · Score: 1

      That's what the iPad is for. Or Kindle. Or whatever PDF-reading thingamajic you west-coasters hate least.

      --
      -Billco, Fnarg.com
    49. Re:Why bother with manuals? by RoccamOccam · · Score: 2, Funny

      To guarantee that the warning is read, the splash screen should flash rapidly.

    50. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      If you're reading a manual on the crapper and notice that you are out of toilet paper, you can use a page or two as a substitute. Try doing the same with your netbook.

    51. Re:Why bother with manuals? by Hertzyscowicz · · Score: 1

      The game industry now more than ever needs to find ways to ad value. If they wanted to tackle piracy they would just about be packaging hats and tshirts with the latest game releases. Not so long ago I picked up an old 90's DOS game called Inferno http://en.wikipedia.org/wiki/Inferno_(video_game)at a lawn sale, which came bundled with a rather thick graphic novel providing backstory. I believe this may have been a first in the industry. This was very cool in a period when the industry was experiencing huge growth. I have seldom seen the same thing since.

      This almost begs an experiment; make the disc image of a game available on the Internet a few months after release. From that point on only sell "deluxe" packs of the game, with thick four-color manuals, posters, figures and whatnot, combined with spiffy cover and label art. My hypothesis is that this would bring in more net profit in the long run compared to the way the game industry currently does it. This would be because the free downloaders would know they aren't getting what their money could buy, whereas now they are only missing some metaphysical addition that only the game industry seems to care about.

    52. Re:Why bother with manuals? by PoolOfThought · · Score: 2, Insightful

      Ummm... or they could pay their investors the money. Or make better games (or more often release new games) because they have more money to hire talented staff and thereby are also productive. The end user getting something for less money isn't always the best way for a company to make good use of savings due to good decisions.

      --
      My present is the activity I am currently engaged in with the purpose of turning the future into a better past.
    53. Re:Why bother with manuals? by microbee · · Score: 1

      I suspect you can pay extra for a version with printed manual.

      The question is, are you willing to? (or put it another way, will the game companies lower the price if they don't ship the manual?)

    54. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      Are you retarded? Solution for consoles is to put a PDF on the disc, too.

    55. Re:Why bother with manuals? by syousef · · Score: 2, Informative

      I don't know about you, but I usually read the instruction manual on the crapper.

      Did you hear that everyone!? Poster admits he is full of shit!

      --
      These posts express my own personal views, not those of my employer
    56. Re:Why bother with manuals? by sortius_nod · · Score: 1

      I agree with this sentiment, however without the common practice of "Boilerplate Manuals" I doubt we'll see either 1) or 2) any more.

      While I do think that there needs to be something done about the amount of waste when it comes to technology, I'm thinking it more comes from the packaging rather than the books inside. Buy plantation timber paper and cut back on packaging, this will achieve a much more beneficial outcome.

    57. Re:Why bother with manuals? by Dthief · · Score: 1

      so have it online - or sell a physical book that goes with the game to people who are that obsessed with the particular game. Many DVD's have just one leaf in there as a "manual, description" often full of ads, even that is unnecessary. And the box itself should have artwork if you are in such dire need. I question their motives but I think its a good move to remove unnecessary fat from the product.

      --
      www.RacquetUp.org - Helping Detroit Youth
    58. Re:Why bother with manuals? by Dthief · · Score: 1

      or just give the manuals to anyone for free online, and allow them to download the PDF....I dont think they lose money if you learn that button 1 + button 2 = a kick/punch combo. (as has been said they will save enough money from the cost of the paper/ink alone that they can put a few more hours into improving games.

      --
      www.RacquetUp.org - Helping Detroit Youth
    59. Re:Why bother with manuals? by Dthief · · Score: 1

      I played mariokart for 20+ hours with friends this past tuesday.......

      --
      www.RacquetUp.org - Helping Detroit Youth
    60. Re:Why bother with manuals? by Patch86 · · Score: 1

      $3 an hour doesn't sound great to me. Admittedly better than a few other forms of multimedia entertainment I can think of, but that still doesn't make it great in the grand scheme of things.

      Not that I'm complaining; these things cost what they cost. I just don't think it's anything to brag about.

    61. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      Depends on whether or not he is a baby.

    62. Re:Why bother with manuals? by Demonantis · · Score: 1

      Wasn't thinking it till you mentioned the DRM servers, but it would be hilarious if the company forgot to put the serial number in the case because it is usually in the manual. It is cross departmental so it is possible. Like when the last number was cut off on some serials for the pre-order of a game(can't remember the name myself). They recommended just to try all the possible last digits till it worked. Wouldn't work if they forgot the whole thing.

    63. Re:Why bother with manuals? by Totenglocke · · Score: 0, Troll

      I don't think single player is any more valuable than multiplayer. The ridiculous amount of time spent by the population on Call of Duty is a good indicator of this. I would also say that games like Mario Kart, WiiPlay and the various Rock Band titles have given me and my family significantly more than 20 hours of play-person-hours.

      Yes, but multiplayer is repetitive (not to mention when it comes to online matchups, it's no fun playing with the douchebag 12 year olds that you find swarming most servers). A single player game has an objective, so I would definitely say it's more important. I've never played Halo 3 in single player, but I've played it plenty in multiplayer - sure, the maps change, but it's pretty much the same thing every time - if the single player mode actually has something to make it unique and not a repetition-fest, then it's infinitely more valuable than the multiplayer.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    64. Re:Why bother with manuals? by Skratchez · · Score: 1

      Please, no more PDFs, I don't care if there's no manual, there are tons of sites where people sperg out about every Easter Egg and obscure command/key combination. I just want PDF to die. The only times I have to use that shite I use Foxit or a program that can rip the text and images out of a PDF w/o using reader. Of all of Adobe's atrocities PDF is the worst.

    65. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      I'll do this with some, where I want to reminisce about a good game, but not spend tense of hours playing. I'll read Klingon Academy, Starcraft, Silent Hunter 3, Fallout 1/2, C&C Red Alert, Star Wars Rebellion, and Master of Orion 2.

    66. Re:Why bother with manuals? by ffejie · · Score: 1

      Sure, maybe not for you, and in most ways, I agree with you. Getting destroyed by a 12 year-old dropping f-bombs is not necessarily a good time.

      However, if someone enjoys multiplayer (be it online or in house gaming) and they spend multiple hours deriving entertainment from it, who are we to judge what value to put on that?

      Let's say that a game only takes 10 hours to "beat", and then you don't enjoy it anymore. This is still about $6/hour per gameplay, assuming you paid full retail price - and assuming you don't resell it or something. That's still a very good rate for entertainment. Movies are about $6/hour ($12 for a 2 hour movie). Professional sports are about 3 hours long, and you'll be hard pressed to find a $18 ticket. Music concerts are 2-3 hours of entertainment and you'll pay over $10 for all but the very cheapest. Amusement parks are $45 for a day... you get the point.

      --
      Disagreeing with me does not mean you get to mod me troll.
    67. Re:Why bother with manuals? by Kalriath · · Score: 1

      The EULA pages are a good candidate.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    68. Re:Why bother with manuals? by Shadow+of+Eternity · · Score: 1

      Reminds me of my Homeworld: Cataclysm manual. That thing's the size and thickness of a stack of comic books. It had everything from a full and illustrated backstory to complete (if out of date after patches) information on every ship in the game.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    69. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      Yeah, why bother with the manual when the only instruction the players need is "grab a proper version from piratebay if you want to play." Perhaps game stores could mention that in the game description? "This game is not playable without downloading proper version via bittorrent." I mean, only reason to buy a new ubisoft game is if you particularly like fill your shelf with game cases. Kinda like huge movie collections.

    70. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      PDF on a PC game? Sounds acceptable. Annoying, but okay.
      URL on a console game? W... T.. F... Owning a console does not imply owning a computer and internet access.

    71. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      You are using Firefox and stopbadware you fucking rtard. Stop being retarded and use an operating system where you aren't afraid to click links.

    72. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      The only time I ever read a game manual was when the copy protection required me to look for a word.

    73. Re:Why bother with manuals? by Gulthek · · Score: 1

      Back in the 80s, this was par for the course. Especially for Atari, Infocom, and Origin games.

      Infocom was famous for the odd physical objects (called feelies) included with games:
      http://en.wikipedia.org/wiki/Feelie

      The concept caught on, and all the good gaming companies were doing it:
      http://tvtropes.org/pmwiki/pmwiki.php/Main/Feelies

      Actual comic books game with some Atari games:
      http://www.tripoint.org/sq/ew/ewcover.html

    74. Re:Why bother with manuals? by SteveW402 · · Score: 1

      I agree... they already went green with their DRM software. Requiring me to have a constant connection to the internet just to play a game made me buy less games.

    75. Re:Why bother with manuals? by Hellpop · · Score: 1

      While I "commend" your post, "somthing" just doesn't seem right. What sort of "alot" do they give the backstory? And why do you prefer "somthing" more, then a disc, in that order? I prefer a disc first, then the "somthing" more. I can get by without "somthing" more, damn near impossible to play the game without the disc.

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
    76. Re:Why bother with manuals? by Hellpop · · Score: 1

      One fallacy I keep seeing repeated is that somehow not printing (recyclable!) paper manuals and having people access a pdf or some other computer file format is "greener". People forget that it takes electricity to view the electronic manual and that will counter the "greenness" of not printing a manual. Everything we switch to electronic formats costs more electricity and that is not "green". Most people are easily fooled into thinking it is though. It would better serve Ubi to come out and admit that they are cutting out manuals because it's cheaper and they need to make up the money their bad DRM is costing them.

      Besides, you know most people are going to print out the manual on their own printer so they can read it on the crapper anyway.
      At best, it transfers the burden of being "green" to the consumer.

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
    77. Re:Why bother with manuals? by shambalagoon · · Score: 1

      I agree, and Final Fantasy XIII is a good example. Square Enix always does something unique with each game in this franchise, and the fighting system takes some getting used to. This specific game feels like it's in tutorial mode for the first 12 hours or so, and I've had the manual out the entire time, looking for information, getting tips, figuring out how everything works.

      I recently bought Torchlight from Steam and if there was a manual I could access, I didn't see it anywhere. So I looked it up on Google and found the full manual in PDF format on http://www.scribd.com/. I'm not sure if that's authorized or not, but something like that works just fine since it's a PC game, because I'm at the PC playing it. If it were a console game, this would really only be convenient if I had an iPad or laptop nearby, so I wouldn't have to run back and forth from TV to computer to look things up.

      There is a certain art and value to well-produced game manuals that I would miss.

      Has anyone noticed how industries have taken "green" to mean "give you less for the same price?"

    78. Re:Why bother with manuals? by KDR_11k · · Score: 1

      Not all games offer multiplayer so once you're done you're done.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    79. Re:Why bother with manuals? by karnal · · Score: 1

      You are using Firefox and stopbadware you fucking rtard. Stop being retarded and use an operating system where you aren't afraid to click links.

      Nope, using Chrome and Win7. I'm not afraid to click links - however, I always err on the side of caution when clicking on links that could be suspicious. Usually links here aren't an issue, but apparently this one is. And since you're an expert on what OS and browser I should personally use, I'm going to just come right out and tell you to shut the fuck up.

      --
      Karnal
    80. Re:Why bother with manuals? by ffejie · · Score: 1

      Very true. I those games need to offer better single players, obviously.

      --
      Disagreeing with me does not mean you get to mod me troll.
    81. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      From what little I know about these companies, I would prefer if they actually passed the savings on to their employees, with higher wages or better hours.

      $60 (or $40 for an older game) for 20 hours of gameplay is pretty good $/hour of entertainment.

      Has it really come to this?

      I guess you have to have this mentality if you are still a customer of Ubi$oft. Have fun, I'll never buy another one of their products, so it doesn't affect me.

    82. Re:Why bother with manuals? by Anonymous Coward · · Score: 0

      At least he doesn't wipe his ass on his hand like you lot do.

    83. Re:Why bother with manuals? by Nyder · · Score: 1

      Because they add to the overall experience of the game. They give artwork, keyboard/controller commands, they give alot of backstory and on the side they make you actually feel like your getting somting for all the money you just spent. When i spend 60 dollars i want somthing more then a disc.

      Have you tried "figuring out" how to play NHL10 without the booklet there are over 5 pages of commends in there.

      Games like Final Fantasy have pages of story, character info, etc. It just gives you somthing tangible that makes your gaming experience that much better.

      I don't read game manuals, most of them are an insult to anyone who's been gaming for more then a year.

      How do i figure out the commands? it's called Options, Configure Controller/Keyboard

      I don't need backstory, if the game doesn't have a good enough story during it to keep me interested, I'm not going to play it.

      As for Ubisoft, i'm going green with their products also. As in, I'm not buying them.

      While I could care about manuals, your business practices suck.

      --
      Be seeing you...
  2. Well at least they dropped by JamesP · · Score: 4, Interesting

    the brown paper written in black with anti-piracy codes (remember Sim City?!)

    --
    how long until /. fixes commenting on Chrome?
    1. Re:Well at least they dropped by mwvdlee · · Score: 1

      Why brown paper? So one guy had to go through the 5 minute trouble of scanning it and cleaning it up in Photoshop before distributing it?

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      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    2. Re:Well at least they dropped by radish · · Score: 2, Interesting

      I don't know about brown, but a number of games back in the 80's came with black-on-purple code sheets which (it was said) would confuse photocopiers. Personal scanners didn't really exist at the time, these were 8-bit games distributed on tape.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    3. Re:Well at least they dropped by Anonymous Coward · · Score: 0

      Presumably to make photocopies illegible. (Sim City predates Photoshop 1.0.)

    4. Re:Well at least they dropped by retchdog · · Score: 1

      This was a long time ago when throwing the manual on the (black and white) office photocopier before lending the disks to your coworkers was a major piracy channel... Scanners were quite rare, and running photoshop on an EGA card would have been a joke.

      Anyway, have to say your sig goes well with the topic of your post.

      --
      "They were pure niggers." – Noam Chomsky
    5. Re:Well at least they dropped by adonoman · · Score: 5, Funny

      I liked the ones that came with a red filter that you had to hold over a paper with a bunch of seeming gibberish to reveal the secret codes. It's like getting a computer game AND a fun spy toy at the same time...

    6. Re:Well at least they dropped by Anonymous Coward · · Score: 0

      Test Drive 3 (and possibly other games that I'm not familiar with) came with a sort of "key wheel", where you had to line various symbols up to get the information needed to start the game.

      and a lot of other games, like Monkey Island or Face Off!, had a verification system that involved flipping to a page in the game's manual.

    7. Re:Well at least they dropped by JamesP · · Score: 1

      As others mentioned this is impossible to photocopy (and almost impossible to read as well...)

      --
      how long until /. fixes commenting on Chrome?
    8. Re:Well at least they dropped by Xsydon · · Score: 2, Informative

      Does anyone remember playing an old school NES game called StarTropics? Half way through the game you were asked for a random 3 digit code, and had to provide it before you could continue. The code was inside the manual, and you had to run water over a page to make the code magically appear. Oddly enough, I still remember the code was 747.

    9. Re:Well at least they dropped by Abstrackt · · Score: 1

      Does anyone remember playing an old school NES game called StarTropics? Half way through the game you were asked for a random 3 digit code, and had to provide it before you could continue. The code was inside the manual, and you had to run water over a page to make the code magically appear. Oddly enough, I still remember the code was 747.

      Wasn't the code actually in a letter, separate from the manual, from his uncle? Either way, it was kind of cool to decode a real hidden message as part of a game.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    10. Re:Well at least they dropped by Anonymous Coward · · Score: 0

      Ah, the cold-war era gaming at its finest!

    11. Re:Well at least they dropped by Anonymous Coward · · Score: 0

      I remember the Sim City one. That dark brown/purple paper that was supposed to be un-photocopyable. I lost mine, at some point, and I asked a friend if I could borrow his to copy. My plan was to just sit at a typewriter and copy it (it was, as I recall, just a list of cities and their populations) which wouldn't really have taken that long. But, before I did, I decided to put the un-photocopyableness of the thing to the test. I turned the copier to as light as it would go and put the page on, and it came out looking pretty ugly, but it was mostly readable. There were a few that I couldn't see too well, but the game gave you a couple chances, I think? Anyway, it turned out for me that their dark paper wasn't really that much of an obstacle.

    12. Re:Well at least they dropped by xouumalperxe · · Score: 1

      King's quest 6 had one of the best manual-based DRM schemes ever, with a large segment of the game (the mountain island with the bird people, can't recall the name) having several puzzles based on riddles written in the manual, a freaking horrible labyrinth that was mapped as a background image in one page, etc.

    13. Re:Well at least they dropped by Fareq · · Score: 1

      Yes, I f$#&% remember.

      I bought that game used from a game-rental type shop. It was missing that page.

      That was such a pain in the ass. I couldn't "just google it" back then... in the end, I think I called their product support line... they told me that I was supposed to call the 900-number "game hints hotline" (only $3.95 per minute!), but eventually they just told me.

    14. Re:Well at least they dropped by wITTus · · Score: 1

      "Loom" did it like that.

    15. Re:Well at least they dropped by war4peace · · Score: 1

      Doesn't sound so "random" to me.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  3. Good. by tool462 · · Score: 4, Insightful

    They've been all but useless for ~20 years anyway. Contextual help and tutorials within the game are usually more useful and intuitive. If I need more help, it's usually easy enough to find what I'm looking for online anyway.

    1. Re:Good. by DeadDecoy · · Score: 5, Insightful

      I dunno, for some games, I've found manuals to be pretty useful: Neverwinter Nights, Civilization, i.e. games with lots of miscellaneous icons and skill trees that require a decent amount of planning. Sure you can put the content in game, but sometimes it's nice to have a reference guide. Plus the art and flavor text is nice sometimes too.

    2. Re:Good. by Anonymous Coward · · Score: 0

      just give me the cheat codes, which also will get the dress off the princess[NWS], and I will be happy

    3. Re:Good. by SupremoMan · · Score: 1

      Yes but the manual was what you got to read on the way home on the bus. Getting you ever more excited about your purchase.

    4. Re:Good. by tool462 · · Score: 1

      It's been almost 20 years since I've ridden a bus (unless you count public transport).

    5. Re:Good. by sardaukar_siet · · Score: 1

      Not good, at least for me. And if you take a look at the manual for Sim City 2000 or Homeworld or any Infocom text adventure, you'd realize manuals can be an integral part of the gaming experience. But hey, all players want these days are FPS', so why bother right? :|

    6. Re:Good. by BenoitRen · · Score: 1

      20 years? The avalaunche of in-game tutorials only started at the end of the 20s.

      Forced tutorials suck. I'd rather read the manual, thanks. And if nothing else, they're a useful reference. Who wants to play the tutorial all over again to check something?

    7. Re:Good. by tool462 · · Score: 1

      Sim City 2000 was first released in 1993. Infocom text adventures is even older. Homeworld is the most recent one you list--it was released in 1999. Manuals used to be useful. They haven't been for a long time. You can find better information on the internet for the more complex games. For what it's worth, the only FPS I've actually played through is Call of Duty 4. I don't really get into those games. I much prefer strategy or simulation games.

    8. Re:Good. by Oldstench · · Score: 1

      A lot of you don't seem to realize that this is just one publisher. No one mentioned BioWare, Fireaxis, EA, etc. TBQH, I don't really care. A clever and useful UI that gives you all the in-game help you could need would be a lot easier than paging through manuals looking for that one thing you need.

    9. Re:Good. by Rary · · Score: 1

      I dunno, for some games, I've found manuals to be pretty useful: Neverwinter Nights, Civilization, i.e. games with lots of miscellaneous icons and skill trees that require a decent amount of planning. Sure you can put the content in game, but sometimes it's nice to have a reference guide. Plus the art and flavor text is nice sometimes too.

      But did you absolutely require that information printed on paper, or would a PDF or HTML file do the job?

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    10. Re:Good. by Anonymous Coward · · Score: 0

      It's been almost 20 years since I've ridden a bus (unless you count public transport).

      Yeah, I think they should get rid of buses too.

    11. Re:Good. by Nugoo · · Score: 1

      Have you ever tried alt-tabbing out of Neverwinter Nights 2? Not a pleasant experience.

      --
      I explicitly release the above into the public domain.
    12. Re:Good. by thetoadwarrior · · Score: 1

      Yeah because there is nothing I like more than being forced into some lame hand holding tutorial level that I don't need even if I didn't read the manual.

      They don't care about the environment, they're just being tight. Mind you I don't recall Ubisoft ever making decent manuals. Blizzard, on the other hand, have made some of the best manuals ever. When a company puts effort into it then it's always awesome to sit on the toilet and read the manual while doing your business.

    13. Re:Good. by thetoadwarrior · · Score: 2, Interesting

      Unless you have your own private bus that rolls around town then of course you count public transportation.

    14. Re:Good. by thetoadwarrior · · Score: 1

      Agreed. There is nothing better than getting yor game and ripping it open and reading the manual. That is the foreplay of gaming!

    15. Re:Good. by Gamer_2k4 · · Score: 1

      I dunno, for some games, I've found manuals to be pretty useful: Neverwinter Nights, Civilization, i.e. games with lots of miscellaneous icons and skill trees that require a decent amount of planning. Sure you can put the content in game, but sometimes it's nice to have a reference guide. Plus the art and flavor text is nice sometimes too.

      I hear that. I know a lot of manuals these days are just a few pages with the controls and character information, but a Civilization manual is like a freaking novel. Heck, when I downloaded Civ 4 a while back, I pretty much had the advisers do everything for me because it was all so complicated. I still maintain that Civilization II was the best one. ;)

    16. Re:Good. by sardaukar_siet · · Score: 1

      I mentioned these because in all of them the manuals add to the gaming experience - SC2K's manual has amazing artwork, Homeworld's throws you into a complex historical complex and Infocom text adventures had "feelies" (http://en.wikipedia.org/wiki/Feelie). It's not about teaching you the keys and so on - it's about purpose, about making the game more than a button-mashing, mouse-clicking race filled with pretty tesselated graphics. I still play SC2k, Homeworld (1, Cataclysm and 2) and the occasional Z-Machine story file.

    17. Re:Good. by Eudial · · Score: 1

      I dunno, for some games, I've found manuals to be pretty useful: Neverwinter Nights, Civilization, i.e. games with lots of miscellaneous icons and skill trees that require a decent amount of planning. Sure you can put the content in game, but sometimes it's nice to have a reference guide. Plus the art and flavor text is nice sometimes too.

      But did you absolutely require that information printed on paper, or would a PDF or HTML file do the job?

      Consider the manual for a game like Neverwinter Nights. You consult it while you play to plan your character's development, as D&D type games are traditionally quite unforgiving and selecting the -wrong- character build may make things impossibly difficult down the road. This is some 30-40 pages of reference materials to the game's mechanics, and not a 5 page list of "press space to jump"-type of information followed by an incomplete list of guns to give you something to do while installing.

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    18. Re:Good. by srealm · · Score: 1

      I miss getting the entire civilopedia as a separate book with the Civilization game. It was kind of interesting to read it.

    19. Re:Good. by Razalhague · · Score: 1

      But did you absolutely require that information printed on paper, or would a PDF or HTML file do the job?

      Only if the game doesn't waste half a minute every time you switch tasks, become unstable because of it, or crash right away. Which would be a large portion of games. So yeah, having it on paper is usually quite handy.

    20. Re:Good. by lgw · · Score: 1

      Were you responding to the "do you need it on paper" question at all? MMORPGs are every bit as bad at needing detailed build plan, yet millions if players mange with no printed docs. The good monitor is for the game, the old monitor is for the web browser. Admittedly, on a console the developer would have a lot of work to do to make manual content readily available in game, but when done well it makes for a better gameplay experience anyhow.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    21. Re:Good. by Anonymous Coward · · Score: 0

      I dunno, for some games, I've found manuals to be pretty useful: Neverwinter Nights, Civilization, i.e. games with lots of miscellaneous icons and skill trees that require a decent amount of planning. Sure you can put the content in game, but sometimes it's nice to have a reference guide. Plus the art and flavor text is nice sometimes too.

      This. Plus the fact that everyone loses the CD eventually. If the game is only on the website, you can only play until
      1) your computer's install dies
      2) your CD is able to play before it is too scrached up
      3) the company decides to remove the game from its website
      4) the company's website is forcibly removed because of bankrupcy.

      Now, some people sell games on eBay featuring opened box items (copy once, sell like new 15 years later!) which feature manuals as proof that the owner is serious about how new and complete their goods are. Eventually they'll do away with printing boxes and you'll only purchase the sleeve jacket with a CD in it. For the sake of, green earth (or profit margens giving extra "greens$.")

      Now, rereading my bullet list above, you'll see that after all 4 items are exausted, you can never have the manual again. Tutorials aren't available in all games, and even when they are, there tend to be tricks that the tutorials don't spoil for you, yet you must know to avoid hours of "damn, I forgot about always using this item at X point." Considering how even without the current world recession, lots of US PC game companies from the early 90's pointed to websites for downloads and support, I can see the idea of publishing being a big problem for us "long-term" game owners --many of those sites have been dead for ages. If you're not buying from EA, Square, or Nintendo, your payment today might mean lack of content tomorrow.

      Anyway, I am bitter for Windows Operating Systems having nothing more manual-wise than a "This is your desktop, and here's our pay-for support # for when you get stuck."

    22. Re:Good. by Anonymous Coward · · Score: 0

      Have you ever tried alt-tabbing out of Neverwinter Nights 2? Not a pleasant experience.

      But this isn't an unsolvable problem. If a game developer wants to provide a manual in an electronic format, they can easily provide it in a format that is viewable from within the game, or at least make sure that ALT-tabbing isn't a nightmare.

      So the question remains, is there anything in particular about the paper manual format that is absolutely required to be able to use it as a reference for games in general?

    23. Re:Good. by Rary · · Score: 1

      Oops. Must've clicked "Post Anonymously" by mistake. The above post was by me.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    24. Re:Good. by chris_7d0h · · Score: 1

      Good thing then that Ubisoft isn't focusing on strategy nor RPG games.
      For their kind of titles, an in-game tutorial works rather well.

      "Crouch, Jump, Point and shoot. Now play".

      --
      In a society that believes in nothing, fear becomes the only agenda ~ Bill Durodié
    25. Re:Good. by neumayr · · Score: 1

      Of course a PDF file doesn't replace paper. Otherwise, book piracy would be as widespread as music/movie piracy is.
      Paper manual can get passed around when taking turns playing a game (e-Reader are not common enough), their content can easily be changed (by taking notes, marking text, folding pages... Things e-Readers can't do very well yet)...
      So yes, I'd always prefer paper to some file, except when I have to carry it around a lot.

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
  4. Yes by ZekoMal · · Score: 4, Insightful

    Nobody reads instructions. As noted in older /. articles, nobody even reads Terms of Service, even if they end up surrendering their soul. Instructions are always included in the game itself, and if they aren't, are fairly easy to figure out. I've never used instruction manuals, except for when I'm looking at character bios not included in the game, or artwork.

    1. Re:Yes by Monkeedude1212 · · Score: 2, Interesting

      I've spent many loading times in Oblivion, Fallout 3, Mass Effect, and Dragon Age, reading manuals. Guess its just me.

    2. Re:Yes by Anonymous Coward · · Score: 0

      It depends on the games. Some are very obtuse (I'm looking at your AC4). Others the manual may as well be a waste of space. But sometimes the manual is more than just instructions. I still remember my Warcraft II manual with pages and pages of backstory and illustrations or an Age of Empires manual that came with an unfolding tech tree.

    3. Re:Yes by Anonymous Coward · · Score: 0

      But then you get online game reviews with, "The game sucks. The world's too big and you never know where to go." Then someone responds, "If you press Up on the d-pad, it will point you in the right direction."

      Manuals are useful for all the information that's thrown at you at the start of the game (in the "tutorial") that you can't understand until later.

    4. Re:Yes by Anonymous Coward · · Score: 0

      There are several Wii games where after getting stuck in the game, I read the manual to learn about a necessary move to pass a stage. I realize that's the Wii and not PC, but I think the point that manuals aren't always useless stands.

    5. Re:Yes by discord5 · · Score: 1

      I've spent many loading times in Oblivion, Fallout 3, Mass Effect, and Dragon Age, reading manuals. Guess its just me.

      I never did that for those games. Downloaded them all from steam. But back in the day some games came with fold-out maps, an actual story in the manual, and something that made the experience just that bit more than sitting in front of a keyboard mashing buttons.

      Somehow, not having all those little extras makes it feel like when I buy a physical copy I'm somehow just getting a cardboard box with a CD in it. It's like the companies that produce games no longer like their customers except for their money. Oh, don't get me wrong, the companies from way back were in it for the money too, but for some reason it seemed like they actually loved their work instead of churning out generic RPG #2945.

    6. Re:Yes by beakerMeep · · Score: 1

      What are you talking about? I haven't read the summary or article.

      --
      meep
    7. Re:Yes by Shagg · · Score: 1

      I haven't even read the posts.

      --
      Unix is user friendly, it's just selective about who its friends are.
    8. Re:Yes by Anonymous Coward · · Score: 0

      I didn't even read your post.

    9. Re:Yes by stonewallred · · Score: 1

      Jane's various fighter games came with manuals and keyboard layouts. And you needed the with the F-15s and 16s.

    10. Re:Yes by tenco · · Score: 1

      The Falcon 4.0 manual is an inch thick :)

    11. Re:Yes by Hurricane78 · · Score: 1

      Nobody reads instructions.

      I read them.

      So you are wrong.

      Q.E.D.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    12. Re:Yes by Anonymous Coward · · Score: 0

      Nobody does RTFA or even summary too. Slashdot should have just the title and comments sections, so that it will save bandwidth.

    13. Re:Yes by Quirkz · · Score: 1

      Nobody reads instructions.

      Not true. I studied manuals religiously. As a child, they were the first things I would get to see, while my parents were still driving home from the store. As a sibling, it was the thing I could look at while my brother was playing. As a child of divorce, the manual was the thing I could take with me when I couldn't take the computer.

      Now, it depends a lot on the game whether the manual was worth looking at, but some of them were fountains of information. I still HAVE my manual for Bard's Tale, because it was so neat, and the casing doubled as a city map.

      As others have mentioned, there are a lot of crap manuals out there these days. Personally, I'd rather see better manuals and more of them, then to phase them out over some misguided idea that's the way to save the planet.

    14. Re:Yes by flibuste · · Score: 1

      Unless you define "Nobody" as "You" (or "I" for the matter), your statement is gross generalisation...

  5. in other words... by Anonymous Coward · · Score: 4, Insightful

    they plan on developing only simplistic titles for the brain-dead masses; instead of huge, complex, detailed games that demand printed reference materials.

    1. Re:in other words... by blackraven14250 · · Score: 1

      When was the last time you needed a manual for even a complicated game? Neverwinter Nights?

      Oh, wait, no, you didn't. We've pretty much all seen that interface before, and had a good idea of what to do with it and the ruleset.

      In fact, when's the last time you saw a game with totally unique mechanics that weren't remotely intuitive to anyone who has played a game within the genre before?

    2. Re:in other words... by Nadaka · · Score: 4, Insightful

      Dwarf Fortress.

      Aurora.

      Nethack.

    3. Re:in other words... by SargentDU · · Score: 1

      Please enter the 5th word in the 2nd paragraph on page 21 in your manual to continue with the game...

    4. Re:in other words... by miggyb · · Score: 1

      +1 Nostalgia

      --
      This signature serves no purpose other than to help you see which posts were made by me.
    5. Re:in other words... by Tolkien · · Score: 1

      +42 Insightful

    6. Re:in other words... by operagost · · Score: 1

      Madden.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    7. Re:in other words... by tenco · · Score: 1

      EVE.

    8. Re:in other words... by BikeHelmet · · Score: 1

      Haha... Dungeon Crawl!

      Great games, btw. ;)

    9. Re:in other words... by yanos · · Score: 1

      They didn't say that there won't be any manuals. Just no "dead trees" manuals. A bit like the games you buy on the virtual console.

    10. Re:in other words... by MSojka · · Score: 1

      Europa Universalis III: Heir to the Throne.

      That would be this year, 2010. And its 46 pages just list the changes from the previous versions; the previous one (for EU3: In Nomine) was the same at 29 pages, so the full manual would have something like 100 to 200 pages, I guess.

    11. Re:in other words... by iainl · · Score: 1

      Firstly, you assume I've played a game in the genre before, which may well not be the case.

      But the last time I referred to a paper manual for some commands was, umm, yesterday.

      --
      "I Know You Are But What Am I?"
    12. Re:in other words... by PincushionMan · · Score: 1

      Ah-ha! Another Dungeon Hack player. I see you've completed the first level. The word is strengthen (they're talking about potions in that section).

  6. Who reads manuals anyway? by Anonymous Coward · · Score: 0, Funny

    I just mash the controls with my fat hands or dialing wand until I figure out what does what.

  7. Manuals are not needed by Anonymous Coward · · Score: 0

    Everything can be adequately explained in game. That is if a game doesn't have controls and a format that mimics 12 other games.

  8. So games will be cheaper then? by Manip · · Score: 5, Funny

    Since games now ship without a manual I am sure all of those savings will be passed on to the end consumer, right?

    1. Re:So games will be cheaper then? by dskzero · · Score: 5, Insightful

      Sarcasm meter screaming out, but i'm sure they will publicly divert that money to R&D, and other important departments.

      Like the "Boss wants a new ferrari" department, and the always popular "How to DRM your way into making games unplayable".

      Awesome!

      --
      Oblivion Awaits
    2. Re:So games will be cheaper then? by T+Murphy · · Score: 5, Funny

      It's called 'green' for a reason, you know.

    3. Re:So games will be cheaper then? by Piata · · Score: 0

      Who cares? It will save trees and that's worth a hell of a lot more than saving a few dollars on a game.

    4. Re:So games will be cheaper then? by HybridST · · Score: 2, Insightful

      This document is printed on recycled paper.

      --
      Ever notice that Cobra Commander sounds an awful lot like Star scream?
    5. Re:So games will be cheaper then? by Anonymous Coward · · Score: 1, Interesting

      I care. Here in the Northwoods of Wisconsin, logging is a major industry. So now, not only is Ubisoft screwing me out of the ability to play the game that I bought, they are trying to take away my livelihood, too?

      Evil Bastards.

    6. Re:So games will be cheaper then? by Warlord88 · · Score: 1

      They actually address that issue in TFA.

    7. Re:So games will be cheaper then? by Bakkster · · Score: 3, Insightful

      Sustainable forestry doesn't hurt the ecosystem. We can harvest trees until kingdom come and still have trees left, as long as we do it properly.

      It's the fossil fuels, inks, and man hours that go into harvesting, producing and shipping the materials and final products that's the problem.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    8. Re:So games will be cheaper then? by megamerican · · Score: 2, Insightful

      Wrong. It means less trees will be planted. Paper comes from trees planted specifically for that purpose in large farms. The higher the demand for paper, the more higher the need for tree farms to be planted.

      Wood pulp is best from younger trees, which soak up more CO2 and pump out more O2 than mature trees.

      The only green thing about Ubisoft's decision is the color of the money they'll be pocketing from this.

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    9. Re:So games will be cheaper then? by Anonymous Coward · · Score: 0

      Seriously? If there's one thing that actually is "renewable" (hint: the sun is not), it's goddamn trees.

    10. Re:So games will be cheaper then? by syousef · · Score: 1

      Sustainable forestry doesn't hurt the ecosystem. We can harvest trees until kingdom come and still have trees left, as long as we do it properly.

      It's the fossil fuels, inks, and man hours that go into harvesting, producing and shipping the materials and final products that's the problem.

      You know how to do large scale sustainable forestry without using fossil fuels or releasing greenhouse gas? I'd love to know how you do that. Even if you get rid of machinery and beasts of burden, people cutting down trees need tools and food to keep doing it.

      --
      These posts express my own personal views, not those of my employer
    11. Re:So games will be cheaper then? by Dragoniz3r · · Score: 1

      I hate hearing this argument. As though it's even possible to cut our resource utilization/emissions to zero. Sure, we should be frugal, but your comment implying that peoples' food usage is too much of a strain on the planet is ludicrous.

    12. Re:So games will be cheaper then? by Bakkster · · Score: 1

      I didn't say it was possible. I said the benefit of less forestry is less fossil fuels, not fewer trees cut.

      By replacing manuals with .pdfs, those trees can be used for more important things that can't be replaced by digital information, and we expend less energy overall.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    13. Re:So games will be cheaper then? by Anonymous Coward · · Score: 0

      Trees are gonna keep growing when the sun goes out, eh?

      I mean, the universe itself is either going to collapse back into a singularity, coalesce into a big ball of nickel, or expand til the strong force can't overcome distance and matter itself fizzles away. So I guess since we're all gonna die, fuck it all.

    14. Re:So games will be cheaper then? by Anonymous Coward · · Score: 0

      How about how model creation today involves licensed multi-million dollar studio equipment and cannot be hand-drawn by a broke teenager like the 2D sprites were in the often-reminisced days of Black Isle?

      Publishers have every right to charge more, because development costs have risen exponentially. Why else do you think Mount&Blade is the best-looking (two-man) indie game ever produced, and even it looked like shit before it partnered with Paradox? It looks dated again once more now, as a testament to its indie foundation.

  9. Game Manuals? by skine · · Score: 2, Insightful

    I honestly can't remember the last time I used a game manual.

    The only real reason I know of is to find out the control layout, but that's usually included/changeable in-game now.

    1. Re:Game Manuals? by Anonymous Coward · · Score: 0

      The last time I used a game manual was Monday, just a few days ago. I was playing Final Fantasy 13 and I forgot if the spells "Faith" and "Bravery" were offensive or defensive spells. (I also forgot there was an in-game manual.)

      But, as others are saying, I do appreciate the physical maps (Neverwinter Nights, Elder Scrolls games), tech trees (Starcraft, Civilization), etc. that come with some games. I really hope that if everyone does discontinue the game manuals, they would still include whatever souvenir would have otherwise shipped with the game.

    2. Re:Game Manuals? by Anonymous Coward · · Score: 0

      I did a spring-clean three weeks ago and was astounded by the number of game manuals that went straight into the trash without ever having been used.

      Maybe 1 in 20 were useful, the rest shouldn't have been printed at all.

  10. Has anybody read a modern game manual? by jandrese · · Score: 5, Insightful

    I have not seen a decent printed manual for a game in about 10 years now. Sometimes they've got some nice fluff or stories, but as the writeup mentioned, in-game tutorials work a lot better. Having the instructions only printed in the manual is an anachronism in this day and age. Manual designers know that too, since most are at best anemic these days. When you download games from Steam you don't get the manual either. It's only an issue if you're attempting to play very old games like the original X-COM. Even then, the manuals are often available as a PDF.

    --

    I read the internet for the articles.
    1. Re:Has anybody read a modern game manual? by ProppaT · · Score: 5, Interesting

      It's funny, modern instruction manuals are....worthless. There's about 10 pages of front matter, including boilerplate information from the console manufacturer (controller configuration, seizure warnings, etc), ToC, etc. Then there's about 5-10 pages on the actual game. Then once you start the game you go through 30minutes to an hour of non-skippable tutorial. It's obnoxious. How many different ways can you explain to someone to hit the button to jump and the other one to shoot?

      I remember, back when games were much simpler, even stupidly simple games would have much larger instruction books. Dare I say they were even fun to read? They were full of story, jokes, cool art, etc. To this day, I have all the instruction books for my old NES and SNES games. I wouldn't buy a game without them. Now I couldn't care less about them. Which is sad to say because I write technical manuals for a living. I'd be lying if I said that videogame instruction books weren't influential in me going down this career path.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    2. Re:Has anybody read a modern game manual? by Sigma+7 · · Score: 1

      I have not seen a decent printed manual for a game in about 10 years now.

      Technically, you only need a sheet of paper that contains a list of controls, and other stuff as needed. It may need to span multiple pages depending on how complex the controls become, and any smart designer would place a copy in-game as well.

      However, the manual should at least describe basic game mechanics (e.g. should allow players to successfully min-max something on the first try.)

      Having the instructions only printed in the manual is an anachronism in this day and age.

      I've seen an RTS that listed a whole ton of units in the game manual. For each unit, it only described the actions it could take (e.g. move, attack, etc.) rather than mentioning the purpose of the unit (e.g. anti-catapult, anti-cavelry). The manual didn't even mention that you needed to right-click to move units around - a sudden change for someone who is used to C&C.

    3. Re:Has anybody read a modern game manual? by Kemanorel · · Score: 2, Interesting

      Side note, and more than slightly off topic, but I would so very much like to see the original 2 X-COM games recreated to run on modern systems. No changes to some real-time-turn-based hybrid bullshit, just pure I take my turn then the computer (or online opponent) takes it's turn with destructible environment features. This would even be a good fit as a console game at this point in tech. With everything else getting remade or rereleased for the sake of nostalgia, why not X-COM?

      --
      Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
    4. Re:Has anybody read a modern game manual? by zero_out · · Score: 1

      [...]When you download games from Steam you don't get the manual either.[...]

      That's one of the (several) reasons I don't download games from Steam. I buy games, with packaging, and expect a physical manual, even if it is rather worthless. To me, they're a part of the whole package that I buy (not pay for a license). I still have my first PC game CD, with the box and manual. It was Age of Empires. Yeah, I'm a latecomer, I know. Those are the sort of things you don't throw away. They're a bit of nostalgia that remind you of the fun times in life; like photographs from your favorite vacation, 20+ years ago.

    5. Re:Has anybody read a modern game manual? by Anonymous Coward · · Score: 0

      ecological and economical decisions often coincide. I consider that a benefit as it makes it easier for corps to make Earth-friendlier decisions.

    6. Re:Has anybody read a modern game manual? by Sefi915 · · Score: 1

      I agree.
      The last decent manual I got in a box with a game was Fallout 2.
      Then again, Interplay had some kick-ass manual writers and the manual had just as much awesome charm as the game.
      (Disclaimer: I have not purchased Fallout 3 to make a comparison.)

    7. Re:Has anybody read a modern game manual? by zero_out · · Score: 2, Insightful

      X-COM was, and still is, the greatest game ever created. Even with the horrendous graphics, by today's standards, it's an awesome game. I break it out every couple of years. If the game simply ran natively on today's hardware, and had higher resolution graphics (no 3D, just hi-res sprites), I would be absolutely giddy (and I don't get giddy. Ever).

    8. Re:Has anybody read a modern game manual? by Peteskiplayer · · Score: 1

      Tried the steam versions? It's pretty cheap on there and surely will run natively (otherwise I'd imagine they'd get a lot of complaints).. in fact.. I'm gonna go check now :)

    9. Re:Has anybody read a modern game manual? by Peteskiplayer · · Score: 1

      Ah they use an automatic scripted DosBox hack.. well it works well enough!

    10. Re:Has anybody read a modern game manual? by Spad · · Score: 1

      The switch to DVD movie-style boxes was the real death of the Manual as anything more than a list of key mappings and install instructions. I still have my SimCity 2000 Special Edition, UFO:Enemy Unknown (X-COM:UFO Defense for the 'merkins) & Warcraft 2 manuals and they were works of art - especially the WC2 one with all the drawings by Chris Metzen; they were mini-encyclopaedias back in the day when vast amounts of information about a game wasn't available at the touch of a Google.

      They will be sadly missed.

    11. Re:Has anybody read a modern game manual? by Nugoo · · Score: 1

      I've heard Dominions 3 has a fantastic manual.

      --
      I explicitly release the above into the public domain.
    12. Re:Has anybody read a modern game manual? by Anonymous Coward · · Score: 0

      But it is much cheaper to but some background story into the manual instead of a in-game tutorial/intro/whatever.
      Remember the StarCraft manual for example? If you wanted to tell that story in-game, it would be the game.

      There are many games nowadays (even CRPG's) which leave the impression that the designers had a decent, rather detailed setting in mind. However, the "history" of the game world is detailed almost nowhere, or (worse for me) in in-game "books" which are poorly formatted, typeset and a pain in the eyes to read.
      Why no one bothers any more to put these things on 20-30 easily readable, properly typeset pages in the manual which I can read during installation / loading scenes / toilet breaks / whatever is beyond me.

    13. Re:Has anybody read a modern game manual? by Anonymous Coward · · Score: 0

      Good point, no. Then again... I have not purchased a "modern" game. Someday they might make one worth handing my money over.

    14. Re:Has anybody read a modern game manual? by Kemanorel · · Score: 1

      Yeah, I saw that too... That might just be the final reason for me to run Boot Camp or Parallels and get some form of Windows running and have a bit of fun with that.

      --
      Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
    15. Re:Has anybody read a modern game manual? by DrMaurer · · Score: 1

      As a tech writer, it makes me feel bad that they're going away. But that I feel bad doesn't mean that they're a useful cost to the environment or industry. I haven't opened a manual for any game since I played games only on my new Genesis. And if you're having trouble with a game, well, the Internet is everywhere, and there probably is a walk-through somewhere.

      Though I do wish I could skip or speed up some of those tutorials. Yes, I understand how to press the X button to jump, thank you.

      --
      Dan
    16. Re:Has anybody read a modern game manual? by Chees0rz · · Score: 1

      The only manual that really touched me was the original Zelda for NES. I still have the manual and map tucked away in the game box somewhere, worn to hell.

      I think I may have flipped through my Fallout 3 manual while on the crapper. It just wasn't the same, but I suspect it actually had a superior manual to most games out there.

    17. Re:Has anybody read a modern game manual? by dropzonetoe · · Score: 1

      I still have the "Blizzard" notepad that came with Warcraft - Use it from time to time too!

      --
      Look out, you'll shoot Dorkus.
    18. Re:Has anybody read a modern game manual? by noidentity · · Score: 2, Interesting

      Yeah, around the time of the N64, manuals started getting unenjoyable to read. At that point, instead of a nice clean layout, they started putting dark background images on every page, and crappy game screenshots. Earlier manuals from the NES/SNES era are still fun to read, due to the simpler layout. It's like reading an assembly language manual for a processor (good examples are Zelda: Link's Awakening original non-color version, Survival Kids, even Metal Gear Solid 3 has a fairly nice manual).

    19. Re:Has anybody read a modern game manual? by Eudial · · Score: 1

      Indeed. Especially older PC RPGs had manuals that approached BOOKS accompanying the games. The manual to Fallout 1 was well over 100 pages long, a hilarious read, and even went so far as to include cooking recipes.

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    20. Re:Has anybody read a modern game manual? by Anonymous Coward · · Score: 1, Informative

      FYI - You can access PDF versions of the manual for most any game you buy from steam by looking for the manual link on store page for that game.

      Sometimes you can also get to the manual from the context menu for the game in the "My Games" list.

    21. Re:Has anybody read a modern game manual? by Erinnys+Tisiphone · · Score: 1

      Agreed. Even PC game manuals in the 80's and early 90's had serious content. Going through my box of old 5 1/4" floppy disks, I don't see a single manual that's less than 1/2" thick. Most include space for writing notes. Today's manuals have about the same amount of content as the quick reference cards that came with the older games. Xerox Ventura Publisher and Microsoft DOS came with hefty books that would be $30 guides (or more) on today's shelf. I think the manual is sort of dead, already.

    22. Re:Has anybody read a modern game manual? by Anonymous Coward · · Score: 0

      You should buy The Witcher. Really.

    23. Re:Has anybody read a modern game manual? by PincushionMan · · Score: 1
      Supposedly someone is. 2K games has the license for X-com, and they (via Irrational or one of the Bioshock teams) are making... (drumroll please) AN FPS again (insert sad trumpet sound here). I've heard others state we should call it 2K-com, as it is a 'reboot' of the franchise. Why reboot? Why not remake! Arg. If you look at the lineage of Xcom/UFO Defense: Xcom1, Xcom2, Apocalypse (real time turn based hybrid), Interceptor (hey, they like turn based strategy, lets give them a flight sim!), and Enforcer (an FPS - ugh)

      However, all is not lost: Firaxis (another 2K studio) is also working on a alien turn-based small team strategy game. If anyone can do it right, I believe Sid Meier can. After all, I like (and play) Pirates! and Railroads! I wonder if this one will be called Xcom! or UFO Defense! Maybe just Mars Attacks!

      (Alright mods, I'll get back on topic) I wonder if we'll get a manual...

    24. Re:Has anybody read a modern game manual? by PincushionMan · · Score: 1

      There's another company called GamersGate that has this. In fact, I believe all of the game download stores are selling this (save one...)

    25. Re:Has anybody read a modern game manual? by Eudial · · Score: 1

      Aren't you thinking of the Fallout 2 manual?

      That was cold, i even made those "mushroom cloud" candies.

      Dug out the manuals, and it's like this:

      Mushroom clouds and Desert salad in the Fallout 1 manual; "The Big One" pancake and Carrion kabobs in the Fallout 2 manual.

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
  11. Pfft, yeah, "GREEN!" by dwiget001 · · Score: 5, Insightful

    No, not "GREEN", more like "It's a helluva lot less expensive to just not print the manuals!"

    On-line help in HTML or PDF form would suffice for a "manual" and often does in many games nowadays.

    Besides, I have seen manuals get smaller and smaller and smaller to the point where they are really just a few pages of basic "How to install game" paragraphs and "How to contact support" *plus* two pages of advertisements for the company's other games, subscriptions, merchandise, etc.

    1. Re:Pfft, yeah, "GREEN!" by Registered+Coward+v2 · · Score: 1

      No, not "GREEN", more like "It's a helluva lot less expensive to just not print the manuals!"

      Exactly. One of the concepts I learned in psych was that you need to properly frame things to be a benefit to the customer; even if teh goal is simply to save costs. Hence, hotels "Use less water if you reuse a tool" and "Unless you ask we won't change sheets / vacuum during your stay"ather then "we only service the room every other day to save cash."

      --
      I'm a consultant - I convert gibberish into cash-flow.
    2. Re:Pfft, yeah, "GREEN!" by notommy · · Score: 0, Troll

      Exactly. If they're so green, why sell something the size of a small 100 page paperback in a box the size of a dictionary? Not only is that a waste of packaging material, it's also wasteful for storage and shipping when all the trucks, trains and planes are carrying is essentially air. "green" my ass. I hate the hypocrisy of this green movement.

    3. Re:Pfft, yeah, "GREEN!" by Narishma · · Score: 1

      Don't forget the two or three blank pages where you're supposed to write who knows what.

      --
      Mada mada dane.
    4. Re:Pfft, yeah, "GREEN!" by prograde · · Score: 1

      Why not both? Sure, it saves them money, but it also means less printing and shipping. How is that "not green"?

    5. Re:Pfft, yeah, "GREEN!" by Anonymous Coward · · Score: 0

      Why do you hate Mother Gaia?

    6. Re:Pfft, yeah, "GREEN!" by Anonymous Coward · · Score: 0

      this is the best kind of green. When it is a win win.

      Green means good for the environment, not bad for your wallet.

    7. Re:Pfft, yeah, "GREEN!" by lazyforker · · Score: 1

      No, not "GREEN", more like "It's a helluva lot less expensive to just not print the manuals!"

      On-line help in HTML or PDF form would suffice for a "manual" and often does in many games nowadays.

      Besides, I have seen manuals get smaller and smaller and smaller to the point where they are really just a few pages of basic "How to install game" paragraphs and "How to contact support" *plus* two pages of advertisements for the company's other games, subscriptions, merchandise, etc.

      Don't forget the 10 pages of disclaimers and legalese. If these jokers really wanted to be green they'd make the packaging out of recycled cardboard instead of plastic.

    8. Re:Pfft, yeah, "GREEN!" by tompaulco · · Score: 1

      Well, we shall see. If they lower the cost of their games by a couple of bucks, then I guess they were being green. If not, then they are lying poser a-holes.

      --
      If you are not allowed to question your government then the government has answered your question.
    9. Re:Pfft, yeah, "GREEN!" by Anonymous Coward · · Score: 0

      Its a worthless environmental effort when the transportation impact of a single disc is still obscene. They don't really care about less waste. How many people throw out their instruction books anyways?

    10. Re:Pfft, yeah, "GREEN!" by dwiget001 · · Score: 1

      || Well, we shall see. If they lower the cost of their games by a couple of bucks, then I guess they were being green. If not, then they are lying poser a-holes. ||

      For me, they are "...lying poser a-holes" until they prove they aren't. ;)

  12. Home Improvement by shentino · · Score: 4, Insightful

    Real men don't read instructions

    1. Re:Home Improvement by laederkeps · · Score: 2, Informative

      Real men don't have all the original digits attached to their hands.

    2. Re:Home Improvement by tecnico.hitos · · Score: 1

      Of course they do. Now go away and RTFM. Leave your geek card at the exit.

      --
      The good, the evil and the vacuum tubes.
    3. Re:Home Improvement by Hurricane78 · · Score: 1

      That’s what I read on a grave, last month...

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    4. Re:Home Improvement by shentino · · Score: 1

      I'll hand in my geek card for getting the line wrong.

      It should be "Real men don't need instructions."

  13. Yeah, Right. by ckblackm · · Score: 0, Redundant

    Green Initiative... yeah right. They're just looking to cut costs to make more money. I bet the "cost savings" doesn't get passed on to the customer.

  14. !!!! RAGE !!!! by del_diablo · · Score: 1

    Well, i will miss manuals. Times was better before, there was big nice manuals full of art. And the games started off the bat on normal difficult instead of a nerfed down unskippable boring training session.
    The last game i played from newer date that had gotten it decently enough done was Mount & Blade, stuffed a training session into the menu instead of the normal stupidity. Quite a shame they lacked a manual overfilled with good art.

    1. Re:!!!! RAGE !!!! by dskzero · · Score: 1

      Indeed. I was looking over my Warcraft II manual, and it was beyond awesome. Of course, this is all so they can keep churning out chaff games and pissing off customers. God I hate them.

      --
      Oblivion Awaits
    2. Re:!!!! RAGE !!!! by AndersOSU · · Score: 1

      Good manuals, like good liner notes will be missed. The vast majority of game manuals, like the vast majority of liner notes are, and have always been completely superfluous crap.

      Actually, I think it's a bit worse than that. It used to be that games were completely both incapable of conveying a story line and had extremely poor graphics, so the best manuals filled in the gaps. Now a days games are so much better at the narrative and have such vastly superior graphics that game manuals only exist to tell you how to install the game and what pushing button 'x' does. The game itself has picked up the slack as far as plot and art.

    3. Re:!!!! RAGE !!!! by badboy_tw2002 · · Score: 1

      Why is that worse? Unlike some, I guess I don't really hold the nostalgia for the 8-bit era. I do remember picking up atari boxes and NES games and seeing the awesome box art promising an immersive space adventure or something and ending up with the same old tired platformer with a blob or box. Early PC titles pretty much had the same thing - shiny box, shitty innards. I doubt there's anyone here that if some time traveler from 2010 handed you a hammer in the 80's and told you to smash your copy of MULE to trade for GTA IV and an xbox, you'd swing away with zeal.

      There used to be _great_ manuals for games like Jane's ATF that had the 200 page or so spiral bound book describing advanced flight tactics, thrust vectoring, etc. There were keyboard overlays and the like as well. But there were also crappy manuals as well, with maybe some descriptions of the bad guys and guns and whatnot. I'm playing Battlefield: Bad Company 2 right now and while there might be a manual I haven't really looked at it. The detailed info on weapons capabilities, upgrades and the like are all in game. And while I've played lots of battlefield-type games and probably would't need the manual anyways, I haven't played games like Braid which arguably had some very different gameplay to it. And yet the beauty of the design for that game is that they taught you how to play and then you were doing really cool things with just the building blocks. Portal had the same experience.

      I understand that some people have a material connection to the games themselves, and have massive collections of carts and boxes and manuals laying around. I'm kind of the same way with books, so to each his own. I guess with games I'm more of a purist and will just let the content speak for itself, and not the pretty packaging.

  15. But now... by Anonymous Coward · · Score: 0

    What are we supposed to read on the ride home after buying it from the store???

  16. I like them by linear+core · · Score: 5, Insightful

    What will kids read on the way home from the game store now? I have also found game manuals helpful in many instances where commands and instructions that weren't put into the game were put there. Not every instruction or tip you need to convey can be put into the game without breaking the flow. The game manual helps. Besides, sometimes they're really pretty.

    --
    Human beings are the biological version of Von Neumann machines.
    1. Re:I like them by Anonymous Coward · · Score: 0

      My kids go to school in california; they can't read. However, their teachers bitch about beign underpaid while parking their SUV's in 4,000 sq ft houses. At least the teachers work, unlike the administrators. California has fucked itself.

    2. Re:I like them by Chysn · · Score: 1

      What will my 18-month-old son rip to shreds now?

      --
      --I'm so big, my sig has its own sig.
      -- See?
    3. Re:I like them by linear+core · · Score: 1

      Something of value now, like your dollar bills.

      --
      Human beings are the biological version of Von Neumann machines.
    4. Re:I like them by Akira+Kogami · · Score: 1

      The one thing I like about manuals is the satisfying heft they add to the package. Now with the extra-light cases and no manuals it'll feel a little more like I'm being ripped off spending $60 on a plastic disc.

  17. If the end result was the inclusion of manuals... by Delusion_ · · Score: 5, Insightful

    ...either in software form (nothing more fussy than html or pdf, please) or within in-game help, that would merely be a disappointment.

    But what really going on here is that they're turning their manuals from a cost to a profit by outsourcing their manuals to BradyGames, Prima, and other publishers. I'm sick to death of paying for games which need manuals (rts/tbs yes, fps, no), but I'm only provided with a razor thin command reference sheet, if that.

    UbiSoft wins. The game strategy guide industry wins. The customer loses. More of the usual.

  18. Pretty much useless by the_one_wesp · · Score: 2, Insightful

    However there are a few games, such as simulations and city building games, such as those created by the late Impressions Games, with vast complexities. Covering this kind of information in a tutorial is a little tedious and the beginners just don't care. It's really for the advanced users who want to understand how all objects interact. So, IMHO there are circumstances where game manuals are warranted, but most of the time I'd say they're not necessary.

  19. Manuals will be available online by Conspiracy_Of_Doves · · Score: 1

    Manuals will be available online in pdf form, IF you register the game.

    1. Re:Manuals will be available online by jargon82 · · Score: 1

      But you'll only be able to read them while online.

    2. Re:Manuals will be available online by the_one_wesp · · Score: 0

      Which will then need to be printed off for reference so you can look at them while playing your full screen game...

    3. Re:Manuals will be available online by dskzero · · Score: 1

      It isn't like they are forcing you to be online when you play them anyway.

      --
      Oblivion Awaits
  20. Yeah this is gonna fly well by masshuu · · Score: 1

    Half the games Ive bought within the past year aren't so clear with their "training" phase that most games have. I prefer to have a manual within arms reach so i can quickly look up a hotkey when i first start playing, in-case that game isn't clear.

    For example(last night): in Battlefield Bad company 2, didn't realize, or see it at first since it was on the screen for a short time, that the MidM in small text was referring to middle mouse button.

    --
    O.o
  21. Game manuals have many advantages! by Anonymous Coward · · Score: 1, Insightful

    I can remember buying computer games and, I couldn't even wait to get home before I'd rip open the box and start reading the manual, looking at screen shots, viewing the magic spell list for an RPG, etc....

    When you're on the go, and you don't have a computer available, good old paper manuals were awesome! And, you can read them without needing a power source.

    I still love 'em and wish they won't go away...

    1. Re:Game manuals have many advantages! by del_diablo · · Score: 1

      I agree, i miss the ye old times.

    2. Re:Game manuals have many advantages! by Simmeh · · Score: 1

      Well now you read the game manual on your ipad while your computer downloads the game. Welcome to the future, choomba.

  22. I kinda miss them... by Mindcontrolled · · Score: 1

    Most recent games probably don't need manuals anyway. But I, as an avid simulation gamer, still miss the good old times of complex flight sims with huge manuals - think of Falcon. Manuals you actually had to read to be able to fly. Fortunately there are still some niche products along that line. I love my 1600 pages of ring-bound checklists, workflows, operation manuals and documentation for the PMDG MD-11 for Flight Simulator. People who see that on my desk seem to ponder the question whether I am just a nerd or a terrorist each time, though...

    --
    Ubi solitudinem faciunt, pacem appellant.
    1. Re:I kinda miss them... by hitmark · · Score: 1

      while not ultra-complex, i kinda liked the spiral bound manual that came with jane's fighter anthology.
      http://en.wikipedia.org/wiki/Fighters_Anthology

      or for that matter, the number of books that came with the amiga version of B-17 flying fortress.
      http://en.wikipedia.org/wiki/B-17_Flying_Fortress_(video_game)

      the latter was like a history text book on the US bomber force in europe, the tech and methods used, and stuffed with photos of every kind.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    2. Re:I kinda miss them... by nsteussy · · Score: 1

      I'm another Falcon 4.0 fan. Immersive.

  23. Nostalgia by kaellinn18 · · Score: 1

    This is good, and I applaud the effort to save paper. As the summary mentioned, in-game tutorials and searchable digital manuals have made the printed manual fairly obsolete. However, I will always fondly remember those hefty manuals that you used to get with a huge role-playing game like Baldur's Gate. I loved flipping through those and reading up on the lore or finding out about an aspect of the game I didn't know about from reading just the basic instructions. Of course, I don't know of any games in recent years that have come with a manual like that. I would have loved to have seen one for the Mass Effect games.

    --

    --------
    This isn't the sig you're looking for. Move along.
    1. Re:Nostalgia by Shimbo · · Score: 1

      However, I will always fondly remember those hefty manuals that you used to get with a huge role-playing game like Baldur's Gate. I loved flipping through those and reading up on the lore or finding out about an aspect of the game I didn't know about from reading just the basic instructions.

      It was the Ultima series for me: the manuals, the lore, not to mention the cloth maps and little trinkets. Going forth to do battle with yet another incompatible DOS memory manager. Happy times!

    2. Re:Nostalgia by taucross · · Score: 1

      BG2:SoA was awesome. Big book, back stories for everything, all notably commented by Volo and Elminster. Not to mention a cloth map of the region. The game was lent out and lost many moons ago, but every spring cleaning when I find that BG2 map I remember fondly my travels through the Underdark and the villain Irenicus (incidentally played by my favourite actor, David Warner)

      --
      "In the absence of the ability to establish the attribute of truth they tried to establish the noble attributes."
  24. Green? by FonzCam · · Score: 5, Insightful

    So to be green they're removing the most environmentally friendly part of the product?

    It'd be a much more green initiative to replace the plastic case with a paper and card case that could include basic controls printed on it's various surfaces. They could even go all out and switch to all digital distribution.

    1. Re:Green? by tepples · · Score: 3, Insightful

      They could even go all out and switch to all digital distribution.

      All-digital distribution isn't fun if you can't get cable or DSL where you live, or if you're trying to squeeze 20 GB of a Blu-ray or multi-DVD game over low-end DSL.

    2. Re:Green? by MattskEE · · Score: 2, Funny

      It'd be a much more green initiative to replace the plastic case with a paper and card case that could include basic controls printed on it's various surfaces. They could even go all out and switch to all digital distribution.

      What, you think game disks are analog?

      (And yes I know what you meant ;-) )

    3. Re:Green? by syousef · · Score: 1

      So to be green they're removing the most environmentally friendly part of the product?

      If they really want to be green they can close for business. No carbon footprint at all.

      Environmentalism has become nothing more than a cynical rort.

      --
      These posts express my own personal views, not those of my employer
    4. Re:Green? by Chris+Burke · · Score: 1

      What, you think game disks are analog?

      They used to be. And I can say from personal experience that analog games had a warmth that modern digital games lack, though you really needed to get gold-plated controller connectors to really appreciate it.

      --

      The enemies of Democracy are
    5. Re:Green? by Amarantine · · Score: 1

      All-digital distribution isn't fun if you can't get cable or DSL where you live, or if you're trying to squeeze 20 GB of a Blu-ray or multi-DVD game over low-end DSL.

      This is about Ubisoft. You can't play any of their new games without an internet connection. Not even in singleplayer.

    6. Re:Green? by Anonymous Coward · · Score: 0

      If you don't have an always on high speed connection, how are you going to play a ubisoft game anyway?

    7. Re:Green? by Anonymous Coward · · Score: 0

      Always-on doesn't necessarily imply high speed. See tepples' other comment.

    8. Re:Green? by Anonymous Coward · · Score: 0

      The artwork on the game case is still analog, and the GP said "switch to all digital distribution."

    9. Re:Green? by ikefox · · Score: 1

      But if they switched to all-digital distribution, they wouldn't give you a paper manual either.

  25. Let's compare by supernes · · Score: 1

    For two different games priced equally:

    Ubisoft's idea of game packaging - http://u2mofo.com/newgamecase.jpg
    Atari's idea of game packaging - http://nunetherlands.files.wordpress.com/2008/12/witcher-enhanced-edition-package-800.jpg

    Guess which one I'm going to buy...

    1. Re:Let's compare by smartr · · Score: 1

      Never mind that people actually pay more for "collector's editions" of games, which generally are just more packaging... http://cache.kotaku.com/assets/resources/2007/01/img273.jpg http://xbox360media.ign.com/xbox360/image/article/924/924565/fallout-3-collectors-edition-20081028113013731_640w.jpg I suppose Ubisoft would need to focus on making consumers happy as opposed to squeezing them for every last penny.

  26. Fixed by Low+Ranked+Craig · · Score: 1

    Ubisoft announced last week that they will be ditching the trend of printing instruction manuals for new games under the 'cost savings' initiative.

    Odds on them passing along the savings to the customer? Zero. But it doesn't matter. Ever since the internet connection required fiasco I won't be buying any of their crap anyway

    --
    I still cannot find the droids I am looking for...
    1. Re:Fixed by Anonymous Coward · · Score: 0

      I agree, I almost bought a game just a couple of days ago, until I saw ubisoft stamped on the cover .... Then I decided it wasn't worth funding such a company and put it back.

  27. 'Green'? by zblach · · Score: 2, Interesting

    The last time I bought a game, it came on a plastic disc in a plastic case, surrounded by cardboard padding, packed into a laminated cardboard box, and then covered in a plastic wrapper. They've got a long way to go before that's 'green'. Besides, of all parts, isn't the manual the only one you'd actually want to have as a hard copy? I could do without the CD, especially with easily available digital distribution.

    --
    # cat /dev/mem | strings | grep -i sheep | wc -l i can't sleep.
    1. Re:'Green'? by EvanED · · Score: 1

      The last time I bought a game, it came on a plastic disc in a plastic case, surrounded by cardboard padding, packed into a laminated cardboard box, and then covered in a plastic wrapper. They've got a long way to go before that's 'green'.

      To be fair, a LOT of games (I'd say most games) are distributed in something like a DVD case now. Gets rid of most of that extraneous packaging.

    2. Re:'Green'? by tholomyes · · Score: 1

      Although a CD case holds the same sized disc and is half the size.

      --
      When did the future switch from being a promise to a threat? -C. Palahniuk
  28. Manuals are required by fistcar · · Score: 1

    If need be I can make a laundry list of games that have a tutorial or training session that do not cover everything in the manual. I read the manuals and I find that there is always something that the game neglects to mention. This has usually been the way a function of the game works. The game will say touch B to do X, but then the manual will say touch B in this situation to do X, press B in another situation to do Y, etc. Otherwise there is some story or background stated in the manual that does not make it into the game. Manuals sometimes have character descriptions, back stories, or environmental information that will mention something the game will take for granted. For example a character back story in a manual will say something to the effect of "The elves homeland is X." Then in the game it will say something stupid like "Take the elf character home." And you can select from town X, Y, or Z. I will admit that printed manuals may be useless, an electronic manual is just as effective. Final Fantasy XIII has done a good job with an in game electronic manual. Oh, and if anyone has ever said RTFM for anything and is now advocating removing manuals for games, STFU.

  29. PDF all the way by wavemancali · · Score: 1

    I prefer a PDF on the disc. It's searchable by keyword, easy to access, always with the install disc. The most I ever would ever want printed is perhaps an overall map if the game uses one or a single page quick start guide showing the basic key controls.

    1. Re:PDF all the way by Chatterton · · Score: 1

      I prefer the PDF AND the paper version. The PDF to read it and search it when I don't play the game. The paper version next to my keyboard when I play the game and I have no way of reading the PDF at the same time. The kind of game a play tend to have lot of keys to use and need some background information (RPG).

      The thing for me between continue to play with my 'evaluation' version (ie: TPB version) and the 'real' thing is:
        1) If I like it and play it more than 15min
        2) Or there is a nice shiny box. Not the DVD sized ones but the big/unconventional ones (eg: the last Anno in the coffer)
        3) Added bonus if there is some gadgets packed in (Maps of the world, figurine, ...) but that generally come with some nice packaging too...

      I have bought the last Anno. I don't really play it because I prefer the previous one but I bought it because of the box it is in...

  30. What about always online DRM servers? by Vaphell · · Score: 1

    if they are going green, why are they burning a lot of juice to power up their servers, not to mention customers forced to have their networking gear running to play single player campaigns?

  31. good grief by Anonymous Coward · · Score: 0

    how is this a big deal? Who cares about a game manual? I get 90% of my games on steam anyways so I don't remember the last time I even got a game manual.

  32. Publisher? Maybe. by UninformedCoward · · Score: 1

    While UBI may be the first publisher, I think digital distribution methods like Steam are WAY ahead on this front.

  33. RTFM? by Midnight+Thunder · · Score: 3, Funny

    So now I am going to look stupid telling people to RTFM. I don't know, but RTFCH (read the F. contextual help) just doesn't feel as catchy.

    --
    Jumpstart the tartan drive.
    1. Re:RTFM? by tepples · · Score: 1

      RTFM, where M can stand for "manpages".

    2. Re:RTFM? by Tolkien · · Score: 1

      GBTTFTL - Go Back To The Fucking Tutorial Level. How's that one?

    3. Re:RTFM? by Tolkien · · Score: 1

      Better yet - RTTFTL - Return To The Fucking Tutorial Level. Heh.

  34. My two cents by denmarkw00t · · Score: 1

    Personally, I like having a manual, but I also apparently like losing them. Sure, ditch the print version, but provide for an online manual. It has been important, time and again, to have some form of manual for games. Whether it's understanding an item, having a quick controller reference, or just the nifty character and enemy profiles. Go green, just don't go without.

    1. Re:My two cents by geekoid · · Score: 1

      They could not make a manual at all, and you would still be able t find what you need about the game online.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:My two cents by denmarkw00t · · Score: 1

      Sure, as long as it is all in one convenient place - having it in a "manual" format would allow for easy finding, users would have a downloadable copy they could print off if they felt so inclined, and you wouldn't have to rely on webs of forum posts or comments from the community if the developer put on loose bits of info about the game but nothing to the caliber of a well-done manual (not always the case as some manuals are pretty terrible).

  35. DRM means you're online by Glarimore · · Score: 1

    And if you're online, there is no need to have a printed version. As much as I hate it, with DRM in place this move makes sense. I support.

  36. Re:If the end result was the inclusion of manuals. by blackraven14250 · · Score: 2, Insightful

    When is the last time that a major RTS hasn't had a campaign mode nearly entirely devoted to showing you all of your units and explaining the mechanics and trees? Starcraft and Warcraft 2 had campaigns where the beginning explained these things; the difference in newer games is the general shrinking of the portion afterwords that you have full access to all units.

    I know that TBS games can be a bit more detailed and usually only give an overview, but since when is learning their mechanics impossible to do from playing rather than reading?

    Even if I did want to read the manual, I wouldn't care if they got rid of the paper manuals in favor of electronic versions; it's the same information whether it's in HTML, PDF or print; one just costs the environment and the company less. There's no disappointment to most people when most people would use the amazing information machine in front of them anyway instead of searching for a manual that's likely not detailed enough to cover the aspect of the game you want to know.

  37. Think of the children by BlueBoxSW.com · · Score: 1

    Now how are we going to advise epileptics that they shouldn't play video games?

    1. Re:Think of the children by bFusion · · Score: 1

      Maybe we could flash a warning message on the screen before the program loads?

    2. Re:Think of the children by tepples · · Score: 1

      It'd be fairly easy to make the installer relatively safe for people with seizure disorders. If you can't use even office apps on a PC without getting a seizure, then you shouldn't be installing computer software anyway.

  38. readme? by kevinNCSU · · Score: 1

    They'll still have a readme file that I can print out on my dot matrix printer and store in a three ring binder for future reference though right?

    My grandfather actually used to make me do this when I was little, being an old school engineer. God help me if he saw me uncheck that "view readme first" check-box after the installation.

  39. Fine by me by Dunbal · · Score: 1

    With their crappy DRM, I wasn't planning on buying any of their games anyway.

    --
    Seven puppies were harmed during the making of this post.
  40. Part of the Experience by Anonymous Coward · · Score: 0

    I may not read all my game manuals but it is an appreciated part of the whole experience. Companies that put out skimpy manuals or omit them will find their fan base reduced somewhat. This may not be make or break but it will reduce overall sales.

    Disclaimer - This comes from someone who listens to records both for the sound and the experience of handling the discs.

  41. Cost savings to consumer? by Meshuggah24 · · Score: 1

    So, I wonder if the savings in production cost will be handed down to the consumer? I doubt it. Green turns to greed once again.

  42. Good for them. by Jaysyn · · Score: 1

    Good for them. Not that I really care seeing as I'll never purchase an Ubisoft game again.

    --
    There is a war going on for your mind.
  43. Re:If the end result was the inclusion of manuals. by mattbee · · Score: 2, Insightful

    How is that a loss? There was a time when the game manual had to fire the imagination a little, make up for the chunky graphics, supply a back story, or document some complicated controls, stuff that was difficult/impossible from within the game. Now games have all the technology to explain themselves from the moment they start, and if they can't or don't, they're in trouble. What's wrong with giving some game mapping companies an inside track, folk who do a far more honest job documenting the game than the developers, and letting customers choose whether they want the manual? Developers can leave the books to people who want a colourful walk-through, and make them pay. If it's one less "compulsory" cost in a boxed title, that's fine by me.

    --
    Matthew @ Bytemark Hosting
  44. Financial weakness? by Anonymous Coward · · Score: 0

    Is the gaming industry really in that bad of shape that they have to cut manuals, demos, etc? The only other industry that I can gauge this by is the airline industry, which seems to be equally desperate to squeeze out profits any way possible.

    1. Re:Financial weakness? by Warlord88 · · Score: 1

      No.. it's not in bad shape at all - http://news.cnet.com/8301-13772_3-20002647-52.html They are just looking to make some easy bucks under the guise of environment.

  45. Re:If the end result was the inclusion of manuals. by Xtravar · · Score: 1

    ... seriously? http://gamefaqs.org/

    --
    Buckle your ROFL belt, we're in for some LOLs.
  46. green? by SCHecklerX · · Score: 1

    I thought the global warming folks were freaking out about CO2? Paper is made from trees grown for exactly that purpose. Those trees are young, which means they absorb more CO2 than older trees. Shouldn't we support using paper? New paper also takes less chemicals and such to process than recycling the stuff again as paper.

  47. what by geekoid · · Score: 1

    "While no other publishers have jumped on that 'green' train just yet it is likely that others will follow suit. "

    Publishers have been going more green for years. Most games I have bought over the last couple of years haven't had a hard manual.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  48. Manuals used to be the only way to learn a game by linebackn · · Score: 1

    I remember when reading the manuals were the ONLY way to figure out how to play a game. On Atari 2600 games and the likes you would often need them to figure out what those little pixelated blobs were supposed to be on the screen and what to do with them, and the manual certainly wouldn't fit in 4k bytes of rom. On text based Infocom interactive fiction games you would always need to read through an example session in the manual to figure out the basic vocabulary understood by the particular game.

    Utilities and tools would often come with multiple manuals hundreds of pages long, describing every little feature in accurate detail. And they all needed to be fairly well written because the manufacturers could not just push a button and update the books to fill in any incomplete parts.

    But for quite a while now most applications have included electronic documentation or built-in tutorials in addition to a printed manual, sometimes even with the exact same content! So it does seem reasonable to only maintain that information in one place if the user can do without.

    Documentation in some form is very important and reduces the amount of time users spend figuring out things. Imagine if you had product with a million users, and something all of them need to do took each user 15 minutes to figure out on their own, but could be reduced to nothing by properly documenting it... how many lifetimes have you just saved? (Although it seems like some companies these days intentionally keep things undocumented or obscure so they can keep overpriced contractors and trainers employed)

  49. Why bother with manuals at all by Y+Ddraig+Goch · · Score: 1

    M.S. hasn't shipped a, even in pdf, for years. Adobe doesn't ship manuals with it's product, pdf or otherwise all the info is on line. I have a large collection of mostly useless manuals. Good riddance.

    --
    Meddle thou not in the affairs of Dragons, for thou art crunchy and with most anything.
  50. There goes some of the best bathroom reading... by PanDuh · · Score: 1

    Game manuals have long been a staple of my bathroom library.

    Which usually meant that I had no idea what the heck I was doing until my bowels started moving...

  51. Re:If the end result was the inclusion of manuals. by Anonymous Coward · · Score: 0

    The downloadable games on the PSP include the game manual in electronic format, which is good. But you can't look at the manual while playing the game, you have to exit out of the game (you can use the "Pause Game" function, which saves state to memory while you do other things), load the manual, read it, then go back to to game again.

  52. I'd mind if they actually made complete manuals... by wrightrocket · · Score: 1

    Since the manuals you get these days barely even document how to start the game, much less how to play the game, I don't mind. Example: In God of War 3 (the last game for the PS3 I will ever buy), it doesn't even document the controls for how the character is supposed to swim!

  53. They'll be missed by CyrusOmega · · Score: 1

    I might be among the few but I really enjoy a good quality hard-copy of a manual. It's one reason I buy a game rather than just download it. And lets face it, sometimes a flip through a book is just easier than poking through a poorly made in-game help system.

  54. More eco-nazi insanity! by Anonymous Coward · · Score: 0

    NO GAME MANUALS?

    Oh my fucking god!

    What's next? Executing every child who doesn't stamp a green leaf into their forehead?

    This environazi insanity has to stop!

  55. Greed, not green by Anonymous Coward · · Score: 1, Funny

    surely a typo.

  56. Awh man by Anonymous Coward · · Score: 0

    I going to have nothing to read when the DRM server is down.

    I find the manuals often have useful tidbits that make the game better to play and impress friends (or yourself if playing alone).

  57. Oh brother by Anonymous Coward · · Score: 0

    If you need a manual to play a game maybe it's time you stopped playing games and took up more meaningful and educational persuits in your life. This isn't rocket science people. I haven't gotten a manual with a game in years and I've never once thought that a manual was needed.

  58. But is this really the case? by binary+paladin · · Score: 1

    Yes. Glad we had this discussion.

  59. PDF and Website by foxtyke · · Score: 1

    Make a PDF, put it on the disc, make a website for the game (you already do for most) and provide more details like level maps, community, tips, tricks, etc...

    Pop some ads up on the site, drive more sales through tie-ins (World of Warcraft keyboards anyone?) and related products and that will do just fine.

  60. GTA, Fallout 3, Katamari, Nintendo games by Anonymous Coward · · Score: 0

    There are amazing game manuals out there that are very creative and have great art. Those are well worth reading. To the rest: yeah go ahead, put it on the disc.

  61. Bring back the Feelies! by chaodyn · · Score: 1

    I miss my cloth maps of Britannia, my microscopic space fleets, my peril-sensitive sunglasses, and Max Payne mouse pads (still in use to this day). And the humor in the original Fallout and Fallout 2 manuals was priceless. For Fallout 3 I had to go online to figure out how to turn on the flashlight for my XBOX copy. Sad.

  62. If they want to be green, stop using DRM over... by Assmasher · · Score: 1

    ...servers as the electricity costs/footprint alone is much more hurtful than a dead tree manual. Green initiative my ass, lying sack of cheap bastards.

    --
    Loading...
  63. SimLife by mrbobjoe · · Score: 1

    The SimLife manual was my introduction to evolution. Appropriate for a simulation, it included a lab book with suggested experiments to run and space to record and analyze the results. The main manual was over 200 pages and went into significant detail not just about the game (which was ridiculously complex) but about genetics in general, and also included a bizarre series of cartoons wherein a family gradually mutates themselves. SimEarth was similar with its coverage of Gaia theory, though I never really could get into that game. Relatedly, I've spent more time reading AD&D manuals than playing.

    But I'm the kind of person who enjoys reading manuals anyway. Netscape's heartwarming introduction was delightfully cheesy.

  64. I have an E-Reader... by TavisJohn · · Score: 1

    So I would welcome digital versions of instructions that will work on my e-reader. Maybe include .PDF and .EPUB versions of the manual. That way those of us with e-book readers can have easy access to the manuals.

  65. Cash Cow by Vexor · · Score: 1

    Now you'll just be forced to buy a "premium" copy of the game if you want a hardcopy manual. Even worse, be forced to buy a strategy guide.

    --
    ~Vexed and loving it!
  66. Re:If the end result was the inclusion of manuals. by Draek · · Score: 1

    For which YOU need manuals. Only games I've needed a manual for in the past decade have been the Europa Universalis and Hearts of Iron series, both available with my purchase in PDF form for free.

    It's a small but important point: after all, there could be somebody else who also needs detailed manuals for FPSs and even if your policy were put in place, he'd complain about paying for only a thin reference sheet.

    --
    No problem is insoluble in all conceivable circumstances.
  67. Another reason to pirate the game? by Anonymous Coward · · Score: 1, Insightful

    Part of the reason I buy games are for the media, case and manual. Taking away the manual is just another reason for us just to download the pirated version and not bother buying. Great work UBISOFT!

    1. Re:Another reason to pirate the game? by Anonymous Coward · · Score: 0

      Yes! Because the last time I pirated a game they sent me a manual.

      That's some twisted logic there.

  68. What manuals were good game manuals? by Pollux · · Score: 1

    Since so many of them stunk, can anybody list which box manuals were actually worth reading?

    Two that come to my mind:

    1) Final Fantasy VII. We had a computer, but we didn't have a Playstation. When FFVII was released to PC, I was so excited. The manual that came w/ the game had a step-by-step game guide of the first "chapter" of the game. It wasn't a complete walkthrough, but for someone who had not played that-intricate a Final Fantasy game before, it was incredibly helpful and informative. It was complete with full color print, screenshots, stats on some of the early monsters & weapons, and a good explanation of the materia.

    2) Sierra's "King's Quest 6". The game manual was written as though you were a traveler passing through the land of King's Quest 6. It wasn't just a "Here's the backstory" and "Here's the controls" type manual. There were fictional stories written in the manual that shed background on the plight of the different islands, almost like short stories in-and-of themselves. It was really quite fun to read.

  69. $$$Think GREEN$$$ by tunapez · · Score: 1

    global warming global cooling global dimming global skimming

    --
    Imagination drew in bold strokes, instantly serving hopes and fears, while knowledge advanced by slow increments...
  70. Manuals are overrated by Anonymous Coward · · Score: 0

    Given the form and content of current printed manuals, they might as well leave them away. Either they are useless and not needed anyway or they are printed so small that reading the printed manual puts more strain on your eyes than an online or PDF version.

    Even back then, there were more shoddy than nice manuals, come to think of it. Those that I remember fondly were the ones for Sid Meiers Civilization and Railroad Tycoon as well as Geoff Crammonds F1GP. Coming to think of it, Gunship 2000s manual hat the same format (although I didn't spend that much time playing Gunship compared to the former three). Thinking even more about it, all four had been published by Microprose.

    Incidently, Civilization IV had a neat manual, the size of the DVD case, tied to latter with a cardboard sleeve. I actually found the manual more entertaining than the game itself and I hope that Civ 5 will follow in that tradition ;-). But by and large, I can't really remember any other outstanding manuals, though I bought plenty of games since the mid eighties.

  71. A few reasons by rxan · · Score: 1
    • Black and white manuals. Why would you give me a BW manual if the game is in color?
    • Availability of digital manuals.
    • Errors or manuals which aren't up-to-date with current game versions and patches.
    • The internets!
  72. Re:If the end result was the inclusion of manuals. by BenoitRen · · Score: 1

    There's no disappointment to most people when most people would use the amazing information machine in front of them anyway instead of searching for a manual that's likely not detailed enough to cover the aspect of the game you want to know.

    Actually, most people don't really use "the amazing information machine in front of them". As in, looking up what they need. No, they visit a message board to ask basic questions that would have been answered more quickly if they'd just bother checking the game manual.

    Don't underestimate people's laziness and stupidity.

  73. Get off my lawn. by Snarkalicious · · Score: 1

    When I was a kid, just going to pick up a new game was an event that added to the experience. I'd roll on into Babbages with a fistful of allowance and lawn cash, and change it in for a shiny box full of a game and awesome goodies. Jump in the car (or city bus, or whatever) at the end of the shopping trip, and all the way home I'd pour over the stories and instructions, and by the time I actually sat down to install/load the software, I already had a feel for the game, and its universe. Made it better. I actually got Civ 1 for Xmas when on vacation in Florida, with my computer hundreds of miles and a week away. By the time I got home...holy shit did I want to play that damn thing.

    Without that tactile, physical presence...the evidence of ownership and impending experience? I just don't think it'll be the same when all that is crammed into a 30 second trailer and a tutorial level.

  74. And next month... by Abstrackt · · Score: 1

    Next month there will probably be a headline like "Ubisoft says no more games". Talk about savings!

    --
    They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    1. Re:And next month... by selven · · Score: 1

      So the disk will be made up of DRM programs protecting... each other?

  75. Green as in greenback by JustNiz · · Score: 1

    >> Ubisoft will be ditching the trend of printing instruction manuals for new games under the 'green' initiative ...and of course its just coincidence that it also happens to save them a lot of money.

    So I guess they will be passing thew savings onto us then? No I thought not...

  76. Get rid of them. by MaWeiTao · · Score: 1

    I've always been a fan of nicely designed manuals. But the last time I've seen a good one was back in the 80s. Everything since then has been halfhearted, poorly designed junk. Few people seem to read them. I'll flip through them once myself and never refer to them again. Might as well get rid of them and include instructions in the game. I don't mean annoying tutorials that get in the way of me just playing the game. I mean a separate set of instructions I can read through at my leisure.

  77. ePub format? Mobi? by Rastl · · Score: 1

    Why not offer them as PDF versions and the ebook reader format(s)? Makes perfect sense to get both distribution channels out there and they don't add any cost to toss them on the disk or for download.

  78. So neglect is the new Green? by Anonymous Coward · · Score: 0

    Don't try to hide it. The only reason they are banning instruction manuals is because it allows them to eliminate one more expense, and of course the prices of games will remain the same. They have prepared this very carefully by making game manuals progressively less useful over time. Now that most manuals are nothing more than installation instructions, disclaimers and a key map (if you are lucky) nobody will care.

    I can still remember my childhood where we had an Macintosh with a flight simulator game. Printed out, the manual had the potential for a very nice blunt weapon. Later there were games like Homeworld. The manual for this game included a comprehensive back story, information about ALL game mechanics and detailed information and specs and artwork for every ship in the game.

    Green? If they really want to be green they should distribute the games in cardboard boxes or digitally and stop wasting development resources on useless DRM.

  79. Saves money by Captain+Spam · · Score: 1

    Okay, I'll admit I'm most likely in a drastic minority, but I like paper game manuals. I sort of like having some concept of how to play before turning the game on and having to sit through some heavy-handed and badly-written tutorial (worse if they try to voice-act it into the actual story, which frequently* produces disastrous results). Plus, the whole thing about a paper manual just feels better to me than an online one.

    But, all things considered, they're most likely doing this because depressingly few people read the damn things anymore, what with the aforementioned heavy-handed tutorials being in the game itself, online versions of the manuals, and, sadly, people who, during online multiplayer matches, will stop everyone else to ask how you do things covered in the manual in the first place.

    So honestly, despite my own personal misgivings over it, I can't fault Ubisoft at all for this. Why should they bother wasting money on developing paper instruction manuals when nobody's going to bother even looking at them, right to the point of stubbornly refusing to read them? They can claim it's for some green initiative, but it's business sense, plain and simple.

    *: No, not "always", and no, I don't need examples provided.

    --
    Demanding constant attention will only lead to attention.
  80. IPad by Anonymous Coward · · Score: 0

    You have to use that fancy IPad for something besides a trendy paperweight. This is the perfect thing - put all your game manuals on it.

  81. If you need a manual to play a game... by netsavior · · Score: 1

    well, if you need a manual to play a video game at least, which should have intuitive controls... I always thought of the manual as being a hold over from board games like monopoly... people read the book because the BOOK was the rules. With video games, the game itself enforces the rules, so there is not much need to write them down.

    The kind of stuff you DO need to read for certain games will never be published in a manual anyway like drop percentages or cookie cutter strategies, the internets are much better at getting that kind of information out anyway, especially since for most games, the optimal strategy was not even discovered by the game makers. The diablo 2 manual didn't say "pick the biggest slowest weapon plus mana leech for a barbarian and use whirlwind as your main attack" because the designers didn't realize how overpowered they had made that skill, but every message board ever contained that information... until it was nerfed.

    Although I am not sure what my kids are going to do to curb their excitement on the way home from the store if they can't pour over the manual during the car ride home... and then immediately and permanently ditch the manual once they can play the actual game.

  82. No Ubisoft Even More Green by oakwine · · Score: 1

    Since I am buying no more Ubisoft games, fine with me. And not buying Ubisoft is even greener! Actually, this policy is not new. The great manuals of olden days were cut down to mere pamphlets with the same argument. Will Civ 5 have a good manual? Probably. Will SC2 come with a good manual? Bet they want you to buy the strategy guide instead. All the games I get by digital download come with .pdf manuals, no real problem. And you read Keybindings through the Options interface anyway.

  83. The "save the trees" fallacy by Anonymous Coward · · Score: 0

    Paper manufacturers don't go around cutting random trees; they either grow their own trees or buy them from someone who owns the land. If people stop using paper, that land will be used for some other purpose.

    They're doing this to save money, nothing more.

    1. Re:The "save the trees" fallacy by east+coast · · Score: 2, Insightful

      Paper manufacturers don't go around cutting random trees; they either grow their own trees or buy them from someone who owns the land. If people stop using paper, that land will be used for some other purpose.

      Unless there is no buyers. By reducing the need for resources in all possible places there simply will not be a market and land that is unused today will continue to be unused. Supply and demand applies as much to land as it does to money.

      They're doing this to save money, nothing more.

      The paper is not the only thing involved with the printing process. There is a potential for real gains here. Maybe not a big one on the small scale that Ubi is doing it but it is part of the solution of reducing waste, like it or not.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    2. Re:The "save the trees" fallacy by Anonymous Coward · · Score: 0

      If the land is no longer needed for growing trees, then it's value goes down, at a lower price it may be worth using for other purposes, which may well be less environmentally friendly than growing trees.

    3. Re:The "save the trees" fallacy by east+coast · · Score: 1

      If people are consuming less, what is, pray-tell, this "other purpose"? Or are you just missing the point on purpose?

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  84. Tired of the 'green' fad. by Xoltri · · Score: 1

    I'm tired of this whole green fad already. It has turned into an excuse for any company to be cheap and charge you more for less while under the guise of doing something for the environment. Most stores are now charging for plastic bags, not because they may be expensive to make or because they flat out want to make a profit on them, but because it's 'for the environment'. Give me a break.

    --
    -Xoltri
  85. Memories... by dave562 · · Score: 1

    My friends and I used to buy games based in part on the manuals. One of the best manuals ever came from Dynamix when they released Red Baron. It was a very well illustrated history of aviation and aerial warfare during World War One. Another great manual was the Falcon 3.0 bible. Back in the day you could practically judge the depth and quality of a simulator based on the size of the manual. Who can forget all of the old Sierra Online games and the manuals that contained clues about how to play the games?

    Times change. Back in the day the manuals added a level of immersion that in many ways helped compensate for the poor graphics and choppy game play. The manuals helped fuel the imagination. Given the extreme realism of games and the computing power available, manuals are less and less necessary. In a lot of FPS games (Fallout 3 and CoD/MW2 come to mind), the tutorial is built into the beginning of the game.

  86. Not dynamic enough by TiggertheMad · · Score: 1

    One problem with printed game manuals is that they don't change with the game. Want a laugh? go read the manuals that came with Diablo2 or vanilla WoW. Games can get patched and tweaked to the point that dead tree format instructions aren't even remotely close to what the current game is. PDFs on the other hand can be patched with game content.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  87. Why not just make them digital? by vulpinemac · · Score: 1

    The iPad, or any real mobility device, could make a great game manual browser. Download as ePub or PDF and go for it. No more printing costs; no more shipping costs; just pure profit.

  88. Really? by markov_chain · · Score: 1

    I'm not sure, I have to admit I was never excited about the lame "default" manuals that come with games. They usually do little more than just enumerate the keyboard commands and menu options, kind of like motherboard manuals.

    Now, strategy guides are a real, non-trivial resource. But those never come with games anyway.

    --
    Tsunami -- You can't bring a good wave down!
  89. Simulations by nsteussy · · Score: 1

    Back in the day when computer games were complex simulations, extensive manuals were essential for gameplay - and often brought the flavor of the period to the game. One of the best I can think of was 'Red Baron'. That manual was a fine treatise on the evolution of air warfare in WWI. And then there was SSN688 and the waterfall sonar display. Really interesting to get to understand that thing - and context help wasn't going to cut it. And of course the grand daddy of all manuals was Falcon 4.0. An amazing sim in the midst of a real-time evolving war. Awesome games. Great manuals. Now we get point and shoot.

  90. RIPPED OFF by Anonymous Coward · · Score: 0

    I bought Settlers 7, running on a mac (10.6.3), the game doesnt even start.
    So I guess I paid 50 bucks for an electronic manual.

  91. Valve by HaZardman27 · · Score: 1

    Hasn't Valve been lacking manuals for some time now? Don't think I've ever heard anyone complain about it either.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  92. past due by sohp · · Score: 1

    Really, there's hardly any reason to write a manual for distribution as a PDF, much less print it. A short "Getting Started" writeup and in-game help properly done should be fine. If they want to ship some prose for the backstory or something as a document your can read on your computer outside the game (during server downtime say) that's cool.

    I was thinking about this for consumer electronics, too. My MacBook didn't come with a printed manual to speak of, and the documentation isn't one big tome either. Why don't things like digital cameras include better documentation and contextual help on them? (Better yet, be easier to use, but photography has inherent complexities that we've yet to simplify). Having to dig up the paper manual to figure out how to change a setting is so 20th century.

  93. Would be nice if it were sincere by Anonymous Coward · · Score: 0

    Yes, it's definitely more "green" to not print paper manuals. But anyone who thinks that this is anything less than a cost-saving measure are, I believe, just trying to fool themselves.

    The companies that write good manuals (Bioware, in the past at least, has done a nice job with games like NWN and BG2) will probably continue to do so as part of the value-add to their customers. Ubisoft, in particular, doesn't really seem to be in the business of making games for gamers anymore, but rather games to sell to the masses. So if the masses don't read the manuals, why bother?

    I still have a huge box full of old manuals like the ones from WCII, Homeworld, Starcraft, and Warcraft. I like those manuals because they have short stories in them that are fun to read.

    You even had companies like LucasGames back in the day that gave you a whole extra book of Henry Jones' journal for Indiana Jones and the Last Crusade. You didn't have to read it (and, as a small kid, I couldn't read cursive handwriting anyways), but it was a great value-add. So Ubisoft is making a business decision to offer less value at less cost? Fine then. Just one more reason not to buy (which doesn't automatically mean "pirate", by the way) Ubisoft games.

  94. I'm fine with a digital manual... by Radical+Moderate · · Score: 1

    as long as it's accessible WHILE PLAYING THE GAME. Don't make me quit and fire up Acrobat Reader to look up one command.

    --
    Never let a lack of data get in the way of a good rant.
  95. Put em on GameFaqs by forceofyoda · · Score: 1

    I vote that they put the manual on GameFAQs.com with everything else. That would be pretty cool.

    1. Re:Put em on GameFaqs by SuiteSisterMary · · Score: 1
      --
      Vintage computer games and RPG books available. Email me if you're interested.
  96. Bard's Tale series without manuals? by HikingStick · · Score: 1

    Sure, people could print them at home now, but the Bard's Tale games included complete spell lists in the manuals. I remember spending many late nights hovering in front of my friend's C-64 and paging throught the manual to find just the spell we needed (until we had most of them memorized). Playing those games now, after the booklets are long gone, is painful.

    On a more recent note, I really enjoyed the manuals that came with some of the editions of Guild Wars--great artwork, and fun text blocks. Sure, Plants vs. Zombies didn't need a manual (and didn't ship with one--thanks, PopCap Games!), but there will still be times when manuals will be a good addition to the gaming experience. In other words, if it will be a useful refernce or has other redeeming qualities (i.e., is a work of art), let them ship. Otherwise, it's fine to go without.

    --
    I use irony whenever I can, but my shirts are still wrinkled...
  97. There is no need for the manual. by maillemaker · · Score: 1

    I have an Ubisoft game called Silent Hunter III. It came with a nice small pamphlet for a manual.

    The modding community created an expansion package called The Gray Wolves Expansion.

    The manual for it is, literally, a book. It comes in PDF format.

    I'm quite content with the PDF manual.

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
  98. Good riddance by Chemisor · · Score: 1

    > UbiSoft wins. The game strategy guide industry wins. The customer loses.

    On the contrary, the customer still wins. The manuals that come with the game are worthless, as I am sure you'd know if you read one in the last ten years. Strategy guides by companies like Prima, on the other hand, are awesome. For example, I bought the Fallout 3 guide, since I love the game. It is an incredible book, hardbound, 500 pages thick, and has EVERYTHING. But it wouldn't be right to force it on everybody; some people are fine with playing the game without any reference. Bundling it with every game would have unnecessarily increased the cost, which is already too damn high. This way I buy what I want, and they don't have to, so the consumer definitely wins.

    1. Re:Good riddance by pandrijeczko · · Score: 1

      I agree with you about the Fallout 3 guide, it's a very impressive piece of work.

      To be honest, there's an example of how a game should be sold and marketed correctly - I bought the original game, two of the DLCs and the Prima Guide but for the hundreds of hours entertainment the game has given me so far, that still works out at great value for money... and I still keep going back to it to explore new locations that I've never been to before.

      --
      Gentoo Linux - another day, another USE flag.
  99. Maybe then.. by Anonymous Coward · · Score: 0

    I loved buying games for the amiga or atari st, with the big boxes and manuals. Most weren't written very well, as they may have been shoot em ups. But the sims or games like civilisation, the manuals that game developers (now gone) like microprose printed in their boxes were fantastic. 300-400 page think well printed manuals. Keyboard overlays for all the keyboard commands. I loved the smell of a well printed manual, opening the box and seeing all the keyboard layouts, manuals and other goodies. I yeah loved it.

    But now? Well there are still sims out there for the PC. But I have not tried them out. Games these days, even RPG etcs are made to be easy to play. Game gui's have come along way, to avoid heavy keyboard use. A lot of games on consoles, to be frank, do not need manuals. I do miss the massive video intros though, too short these days.

    Ubisoft is right, but at least have a PDF for PC games and consoles should always have online help.

  100. Doesn't matter by sasiki · · Score: 1

    I buy most of my games on Steam anyway. I don't even get a box to look at.

    1. Re:Doesn't matter by JustNiz · · Score: 1

      What happens to your hundreds or even thousands of dollars worth of games software when EA accidentally lose your account details of even decide to end Steam? Dont say that this can never happen. Microsoft have already done it. http://www.audioholics.com/news/industry-news/drm-plays-for-sure

  101. Manuals are cute by Kenoli · · Score: 1

    Personally I find little use for them beyond laughing all the silly little mistakes that they invariably make.

  102. ubisoft can suck my ass by Anonymous Coward · · Score: 0

    fuck you ubisoft you piece of shit, fuuuuuuuuuuuuuuuuuuuuuuck yoooooooooooooooooooooouuuuuuuuuuuuuuuuuuuuuu

  103. arrrr, matey! by Peganthyrus · · Score: 1

    Awesome, that's one less inducement to buy the game instead of pirate it. Well done, Ubisoft!

    --
    egypt urnash minimal art.
  104. Cheap, not green by Anonymous Coward · · Score: 0

    They are just doing it to drop production costs as the most expensive part of the shipped game is usually the manual. (Collectors edition goodies don't count.)

    Their just trying to score some cheap brownie points with the stupid by claiming it's motivated by green. Too bad they got that last letter wrong.

  105. Oblivion by Anonymous Coward · · Score: 1, Interesting

    I needed to read the manual for Oblivion, I must have missed something during the tutorial (that your 'tab' menu is a doubly nested notebook control and that your lifebar, weapon equipped, spell equipped and compass were the outermost tabs).

    Made the game unplayable not knowing how to change spells/equipment.

  106. That's discrimination!! by erroneus · · Score: 1

    What do they mean "No more gay manuals?!" I thought they were all pretty gay but still.

  107. Game Manuals... by NervousNerd · · Score: 1

    Ubisoft is digging themselves a hole that they most likely will not get out of. With DRM and now the lack of game manuals, I doubt they'll even last 3 years.

    On another note, I rather like having a physical copy (read: paper) of the manual. I like reading the manual before I get the game installed (for example, as soon as I purchase a game). And then there's the fact that I may want to read the manual when I'm playing the game. I can't read a PDF while I'm playing a game, unless things have drastically changed (no, I should not have to purchase a 2nd monitor).

    And then there are games like Grand Theft Auto that include large colorful poster/maps of the in game world. Whenever I play a GTA game, I usually post the map above my computer as a reference. That's a reason why I've never purchased a GTA game (I don't even know if the digital versions include the map as a PDF file) through digital distribution (eg: Steam). For one, my printer can not print pages that large. Secondly, since I would have to print a rather large and colorful page, it would eat through my ink. And then there's the fact that (for an example) the GTA games are cheaper at retail than on Steam. I can (and did get) GTA4 for $20 several months ago, while on Steam it's still $30. I got the older games years ago, but today III, Vice City and San Andreas can all be had for $10 each.

    1. Re:Game Manuals... by swanriversean · · Score: 1

      I very much agree

      --
      Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. - Dr. Seus
  108. Another one for the pirates. by SharpFang · · Score: 1

    Another argument against piracy goes bye-bye.
    "I like to have the box with the disk and the printed manual."
    I wonder what percent of legal purchasers had this for an argument.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  109. Loads and loads by Anonymous Coward · · Score: 0

    Falcon 3
    Comache/Hokum
    Fallout 1& 2
    TES 1, 2, 3, 4
    Baldurs Gate 1,2, ToSC, ToB
    Wing Commander 1, 2, 3
    Elite
    Settlers 1, 2, 3, ...
    Strike Commander
    AV8B Harrier
    Deus Ex
    Dungeon Keeper

  110. one less reason to *buy* the game by swanriversean · · Score: 1

    Having a nice printed manual to leaf through can be one of the joys of a new game ... just as there is something special about buying music on vinyl that was lost for cassettes and CDs, could there be something lost for games here?

    I don't really know, the only games I play now are my childhood favourites on my SNES (yes, I still have it and it still works - though I do have to do the NES "cartridge-blow" trick from time to time) and I haven't bought a new name since Civ 3, so I'm not really in their target audience anyway ...

    --
    Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. - Dr. Seus
  111. This has been due for awhile. by MistrBlank · · Score: 1

    Now we just need to get the whole industry to realize they don't even need full jewelcases to distribute the games. I'd be ok with the tall format, just slim it down.

    I will miss manuals though, Zelda manuals are among my favorite.

  112. this is Marketing BS by Anonymous Coward · · Score: 0

    There is a movement from delivering games from shelves to online delivery. Fairly soon this will be complete... so how do you expect the games to provide instructions? Answer: Online as well of course.

    This "green initiative" is pure BS. There's nothing green about it, except the money they will save by not printing/delivering manuals while they switch to the online sales delivery style.

    Besides... my GTA game didn't come with a stinking manual. It came with a map and a book of credits and some story to read... which I didn't of course... because who wants to read when one can just play instead... am I right?

    All this company is doing is planning for the future and saving some money in the meantime. The paper saving (which is truly minuscule... be real) is a consequence and not a purpose for this change.

    I mean, just because you play video games... it don't mean your have to be a gullible fool... or?

  113. Microscopic Space Fleets by Chysn · · Score: 1

    Backinmyday, not only did I get a manual, I got peril-sensitive sunglasses, a microscopic space fleet, a pin button, pocket fluff, a replica of the Vogon destruction order for the Earth, and no tea.

    Nowadays, you don't even get the no tea.

    --
    --I'm so big, my sig has its own sig.
    -- See?
  114. Re:If the end result was the inclusion of manuals. by syousef · · Score: 1

    UbiSoft wins. The game strategy guide industry wins. The customer loses. More of the usual.

    Only their top CEOs win when they cut and run before the company goes under. You can't treat your customers as badly as they have been lately without losing them and gaining a reputation as a company to avoid. Their management is signing their death warrant with moves like this.

    --
    These posts express my own personal views, not those of my employer
  115. Hmm... by annex1 · · Score: 1

    I'd be willing to bet that this has more to do with increasing profit per unit rather than being "green". With the cost of printing those manuals(which, aside from the cardboard cover insert, is the most environmentally friendly portion of a complete game package) reduced, they also substantially reduce shipping weight.

    Those savings will not be passed on to the consumer in any way and games will still be $50+

    When companies go "green", they don't mean enviro-friendly, they mean money.

  116. Here's an idea, stop buying games from them by HannethCom · · Score: 1

    I already have a ban on Ubisoft for their draconian DRM scheme. This is on top of their lazy console ports they have been doing for years and I guess add no game manuals on top of that.

    I'm a firm believer in vote with your wallet. I have voted Die Ubisoft DIE, but it will only work if other agree with me.

    --
    Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
  117. That's it? by RoboRay · · Score: 1

    If they're trying to save the trees, are they also getting rid of the huge, gigantic boxes that will now contain nothing but a disc?

    1. Re:That's it? by Rallion · · Score: 1

      Games don't come in 'gigantic' boxes anymore, and haven't for a while. In fact, a good old-school manual wouldn't even fit in a modern box. A lot of PC games do come in DVD-style cases, or even the more compact Blu-Ray style.

    2. Re:That's it? by RoboRay · · Score: 1

      You must not have walked around a store lately. I see big boxes all the time. Must not have ordered anything through Amazon, either.

      My recent PC game purchases (few, though they may be) all came with the DVD-style case packaged in a big cardboard box.

    3. Re:That's it? by Anonymous Coward · · Score: 0

      What on earth are you buying, special editions or something? The last games I bought that came in anything larger than a DVD case were the Witcher: Enhanced Edition (multiple discs, manual, game guide, novella, some other shinies and music CDs) and a Civilization collection with everything up to Civ 4 and a card game.

  118. But...(Re:Good.) by EXTomar · · Score: 1

    Okay but why wasn't isn't information about icons and skill trees in the game? The old reasons, not enough hardware/software resources, don't apply any longer. If there is a real problem, the vendors should provide redundant copies of the documentation to the player: In the game offered in Help or Tutorial, on the disk on a common format like PDF or Html, and the classic pamphlet.

  119. i miss the days when devs by Anonymous Coward · · Score: 0

    Do any of you remember the good old days of gaming when devs were clever and puzzles were hard and the manuals were part of the gaming experience you would have to look in the manual for the contextual clue to progress on and it was hard enough that if you didnt have the manual you were screwed. Internet out modes that aspect.

  120. Greenwash by Gaian-Orlanthii · · Score: 1

    If Ubisoft were truly so honest about preserving the environment, why would they insist on keeping 200+ watt servers running 24 hours a day to support their latest DRM scam?
    (http://www.petitiononline.com/ew15dl94/petition.html)

  121. Most manuals are useless anyway by Rallion · · Score: 1

    The rise of in-game help HAS largely made manuals less important, and as such they've started to become completely useless anyway. A lot of manuals that I've seen completely fail to even cover the game's basics properly.

    However, a few manuals are still great. Blizzard's manuals are more than just instructions, they contain a lot of interesting stuff. I still have my Blizzard manuals going back to Diablo, because they're too cool to throw away.

    The bottom line is that if a company isn't going to bother making a good manual, then it's probably a good idea to get rid of them. I just hope that a few companies realize that there is a potential way to add a little value to your world and get people a little more invested in their products.

  122. Contextual commands ruin games by Chess+Piece+Face · · Score: 1

    Think of all of the electricity wasted being forced wade through in-game tutorials. Getting rid of those and putting the info in a (preferably recycled paper) manual would be much greener while also improving gameplay. Nothing destroys the fantasy faster than when an NPC instructs you, via your character, to execute some button sequence. And it's even worse on replays when you are repeating pointless missions in order to learn something you already know.

    Oblig. old man rant - Think about what it is doing to the youngsters' ability to read a book and then use that knowledge, rather than being conditioned to respond to prompts.

  123. 256 kbps DSL by tepples · · Score: 1

    There's a difference. A rural DSL connection at 256 kbps is probably fast enough for Ubisoft DRM to keep the game running, but not to download the game in the first place.

  124. Not just the manuals by Punto · · Score: 1

    The first time I bought an original game for the super nintendo (before it was all chinese knock-off atari and famicom cartridges), I was surprised at all the garbage that came with the actual game. Not just the (useless) manual, but a bunch of brochures and promotions and crap like that. I haven't bought many original games since then, but if it's still like that, good for them.

    --

    --
    Stay tuned for some shock and awe coming right up after this messages!

  125. Less manuals = less sales by mindwhip · · Score: 1

    Once upon a time manuals were big 40 page wedges that contained background plot, depth and some vital piece if info that made the difference between being to just play the game and being awesome at it...

    These instruction books (and books they were) helped fill the mind numbingly boring journey between buying the game and getting home so you can play it, building excitement so by the time you got home you couldn't wait to start playing. The really good ones were so detailed you were still reading them 30 minutes after you got home....

    These days you get install instructions which are just 1) put disk in drive 2) press install, not even a single mention of selecting the right graphics settings for your PC or making sure you have enough free base memory or have the right joystick type for the game...

    Anyway more often these days I buy a game, get bored reading the instruction flyer who's only purpose is to have something to print the DRM key on, and not even bother to install it.

    Next time I am in the game store I see a game that seems promising and think I already have that other game to play... I'll save my money.

    --
    [The Universe] has gone offline.
  126. Oh please. by Morbid+Curiosity · · Score: 1

    There have been relatively few manuals I've needed in any form for the last 20 years. Of those, probably 80% would be fine as PDFs. The remainder are useful, informative and/or entertaining artefacts that contribute well to playing a game. And of those, they still don't compare to most of the things I got with Infocom games back in the 1980s.

    So for all the dead tree purists out there: if you really cared about good paper manuals, you shouldn't have stood for so many of them sucking their way into irrelevance over the last couple of decades.

  127. It'd only be a "green initiative" if by Anonymous Coward · · Score: 0

    they also canceled all the game guide book contracts. I'm not holding my breath on that...

  128. tools? by Anonymous Coward · · Score: 0

    This would make a lot of sense if say... the money they save made their games cheaper?
    Ubisoft is rising prices of games, while cutting costs. We, the gamer community are tools and retarded sons of bitches to let this happen.

  129. How many people read the manual vs. energy by Halborr · · Score: 1

    It would be interesting to see the statistics of how many people actually read the manual. It seems this would make the difference whether you're saving energy by putting it on the web (where electricity must be used in every step) or by printing them out (where electricity is only used in production). Anyone have numbers?

  130. Re:If the end result was the inclusion of manuals. by blackraven14250 · · Score: 1

    It sounds like they still use the amazing information machine rather than paper, regardless as to what direction they pointed it in...

  131. Fuck green by Anonymous Coward · · Score: 0

    Fuck the entire green movement in the ass with a broken broomstick.

    This is just more proof that the greens are out to destroy our way of life.

  132. Some thoughts by Anonymous Coward · · Score: 0

    I actually agree with them. Providing of course they make the manuals available as PDF's online forever. With most games now you can usually set the keys to whatever you want under an options menu, so I haven't really needed to look at a manual for a long while.
    Besides it's fun yelling out at a LAN party "What's the button for parachute? quick!!"

  133. No more manuals by gullevek · · Score: 1

    While I can sort of understand that with PC games where you can easily read a PDF with console games it is different.

    Plus as a very casual gamer I often forget which buttons do what, so I always have the manual open with the basic controller layout.

    On the other hand, games nowadays are so "easy" that there is not much manual needed. Back in the days the manuals had to describe tons of shit you could do and the tons of keyboard shortcuts there were (just remember TIE Fighter).

    One good thing with PDF manuals is, that you can copy them into your google docs account and then have them with you wherever you go (if you actually need them ;)

    --
    "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
  134. Rentals by merichards · · Score: 1

    I've been renting games through a well-known online film and games company for a little over a year - manuals are never supplied (for obvious reasons) and I've only ever wanted the manual for a game once, and that was an odd Wii game with a stunningly poor control interface. By and large, manuals are no longer needed, although I suspect Ubisoft is ditching them more for cost reasons than any real attempt to save the planet.

  135. F19 Stealth Fighter by Anonymous Coward · · Score: 0

    Best manual in the world was from an old Amiga game F19 Stealth Fighter (Microprose).

    Not only did it detail all the controls, backstory etc, but even went into the principles behind radar, plane design, aerodynamics, missile construction, etc

    I learnt more from that game than in a year of physics lessons:P

  136. Retail vs TPB by Anonymous Coward · · Score: 0

    For a long time, a printed manual that you could keep beside the keyboard while playing, has been the only advantage to buying the game, rather than getting the bittorrent edition.

    The bittorrent edition has other advantages - actually working, vs the whole DRM thing.

    These people must really want me to get the bittorrent edition.

  137. Random Thoughts by misfit815 · · Score: 1

    1. I drew up a keyboard layout once in Visio, so that I could then create versions of it for various games. Rainbow Six 3 comes to mind. I keep the paper near my keyboard, because I often forget about 20% of the commands. If this was included with the game, that would have been nice, especially since it likely would have been better cardstock than my coffee-stained 8.5x11.

    2. Ultima had the kewlest packaging. I still have the old boxes with the cloth maps tucked around somewhere. Now *that* was the way to package a game.

    3. Icons drive me nuts. NWN is a good example. The documentation is needed so that you can interpret all the squigglies. When they just use words on the screen, then I won't need that documentation any more.

    --
    Jesus told him, "I am the way, the truth, and the life. No one can come to the Father except through me. - John 14:6 NLT
  138. Lazy no-good bastards by Beerduck · · Score: 1

    Those lazy bastards just want to save money on not having to design and print the manuals. This makes me feel old but i still fondly remember the time when games came in big cardboard boxes and the manuals were thick as novels. Ah, those were the times. "Get off my lawn you whippersnappers!" *shakes fist*

  139. Tutorial Mini-Game by JamesPr · · Score: 1

    What's better than reading an online PDF or HTML text file of a bunch of commands for those who dislike repetitive reading? Playing an online mini-game, which simulates the game experience in a no punishment atmosphere is better. Why read about something when you can do it? Besides, I haven't read a game manual since, well the NES days. I could imagine more online tutorial mini-games being made fairly easily.

  140. vinyl-sized game sleeves? by sparkz · · Score: 1

    > Electronic Arts vinyl-sized game sleeves Since when was vinyl used as a measure of size?

    --
    Author, Shell Scripting : Expert Re
  141. Over use of "green" by Anonymous Coward · · Score: 0

    I just love nowadays when companies try to save money for being cheap asses and call it going "green".

  142. Thank you for giving me yet another reason. by jbssm · · Score: 1

    Thank you for giving me yet another reason to just pirate your games ... has if the DRM stupidity wasn't enough. You do realize that became easier to download and use a pirate copy of the game than actually go trough the painful process of getting the DRMed version to work right? So why the well would I pay to get a worst product than what I can get for free?

  143. Awesome! by Geminii · · Score: 1

    So now there will be no reason at all not to download a torrent!

  144. No more manuals by bpowe08 · · Score: 1

    The manuals were the first things i read!!! So much for skipping over those tutorials..... guess i'll just be reading manuals online if they won't print them anymore.