So you're suggesting that, when a programmer is faced with the problem of getting content created for his game, he should stop making games and make tools? Most people who create games do so because they want to make a game, not because they want to make tools.
Different as it may be, there are "private" WoW servers out there. Of course, I'd imagine you could compete on quality easily. All of those servers have less than 100 players online, and I'd imagine they wouldn't scale very well.
I've only known a couple of people from private schools, mostly religious ones, and none of them had been taught ID. Private schools, especially Catholic and Mormon ones, have a reputation of rejecting ID curriculum from what I've heard.
Intelligent design is nowhere near being widespread. I've never met anyone who has been taught it in highschool, and I certainly wasn't in either of mine. Attempts to add it to the curriculum in high schools have been shot down. The United States is a big place, and the media circus that (rightfully) occurred over one unsuccessful does not mean that high schools across America are teaching that the world is 6000 years old.
People who believe in ID often pick it up at home or in the church. Thats certainly where I was taught it (and no, I'm not an ID proponent). Like other posters have said, ID is a symptom, not a cause.
I concur. I was taught fractions in middle school. Fractions! The same stuff that I learned in the 4th grade! Eventually they let me in to the algebra courses, but there were so few people at that level that there was only one class. In my first high school, I remember taking some science classes that were basically the exact same science classes I had in middle school. I was often bored of the schoolwork, because it was all dumbed down to the lowest common denominator. Luckily, in my second high school, I was able to take advance classes which alleviated this.
I'd frequently have people ask me how much time I spent studying at home, once they found out my grades. "You must spend all day studying." "No, actually, I never study..."
I find this interesting. Physics was an optional course at your school? At mine both Physics and Chemisty were required. We also had a very high standing in education (and apparently it provided one of the better quality educations in the area).
I think you mentioned a really huge problem: culture. America, as a culture, does not value intelligence.
Yeah, I'm going to have to call BS. Intelligent design in the classroom is nowhere near as widespread as people seem to want to believe. Neither of the two high schools, nor the middle school I went to, taught ID. Some people in Kansas tried to get ID put into the curriculum, and failed. People seem to take that to mean that most schools in America teach ID. I take it to mean that introducing ID into the curriculum is a realitively new phenomenom that crashed and burned when they tried to execute it.
I'm willing to believe that in the entire United States, there may be some schools that teach ID. But I'm not willing to believe that it approaches a significant percentage of our school system.
I'd have to say the problems with our school system are, disinterested teachers, lack of discipline, emphasis on sports instead of learning, and intelligence being looked down upon.
I know Zone of the Enders 2 used the pressure sensitivity. The harder you pressed the buttons, the more missiles you shot out with the missile special weapon.
I learned Java my freshman year of college. Once I graduated, I worked with C# professionally and found the switch fairly easy. I found the transition from C# back to Java for a recent project fairly easy too. They have very similar syntaxes, and both have ample documentation for their standard libraries, so learning one will make learning the other easier.
I think Java has more penetration in the market right now, but C# is certainly catching up. In my last job search, there seemed to be a lot of interest for C#/.Net jobs and very few Java related jobs (although most of my experience is in C#, so YMMV).
Has anyone asked? I could name a couple that I would rank very highly. I just got done playing Shadow of the Colossus, and felt that it was a very artistic game.
I think that he also forgets that movies in the past were equivalent to what games are now. And Shakespear's plays were originally equivalent to a Hollywood blockbuster of today. They were written to entertain people too.
An interesting point of view. This makes me wonder if its more of a ploy to appeal to religiously conservative Americans, for re-election or perhaps a presedential candidacy.
Its not nearly as bad with games being made with profit motives. In any given months, there are 2-3 games that I'm interested in buying, and there can be 2-3 more that are pretty good quality. The rest can be pretty average, but by no means horrible.
In hobbyist developement, most games never even get finished. Of the ones that do get finished, most of them range from pretty bad to horrible. Every once in a while you get a nice gem, but nowhere near the amount of good games that the industry puts out. And when the games are bad, they're really bad.
Innovation - Google recognizes that to beat the encumbants they need to deliver revolutionary solutions, so innovation is at the core of how Google runs its business. When did Microsoft last innovate? (Maybe some Xbox stuff.)
Sorry, but Google isn't particularly innovative. Their claim to fame is taking something that exists and making it better: more accurate results, cleaner and simple interface, better user experience.
What has Google actually invented, that is out in a production environment? Web search was around before google, except they made it better. Google maps, gmail, google talk, google news... its all repackaging of an existing technology.
We're clearly talking about different kinds of "horrible." The quality of industry-made games are far and above your average non-profit hobbyist game. Speaking as a hobbyist game developer.
Erm, Blizzard's forums are "filled with a million whining kids bitching about 'game balance' or how X job got nerfed in Y update." Thats why a lot of people avoid them. I'm not sure what forums you're reading, but the WoW forums are pretty infamous about that sort of thing.
As far as censorship goes, I've seen plenty of posts extremely critical of Blizzard stay up on the top forum page, unlocked, for a very long time. Typically when a post is locked, it is because its extremely vitriolic and contains little to no constructive criticism.
So you're suggesting that, when a programmer is faced with the problem of getting content created for his game, he should stop making games and make tools? Most people who create games do so because they want to make a game, not because they want to make tools.
Different as it may be, there are "private" WoW servers out there. Of course, I'd imagine you could compete on quality easily. All of those servers have less than 100 players online, and I'd imagine they wouldn't scale very well.
I've only known a couple of people from private schools, mostly religious ones, and none of them had been taught ID. Private schools, especially Catholic and Mormon ones, have a reputation of rejecting ID curriculum from what I've heard.
Intelligent design is nowhere near being widespread. I've never met anyone who has been taught it in highschool, and I certainly wasn't in either of mine. Attempts to add it to the curriculum in high schools have been shot down. The United States is a big place, and the media circus that (rightfully) occurred over one unsuccessful does not mean that high schools across America are teaching that the world is 6000 years old.
People who believe in ID often pick it up at home or in the church. Thats certainly where I was taught it (and no, I'm not an ID proponent). Like other posters have said, ID is a symptom, not a cause.
Very nice cross culture insight. I wish I had mod points.
I concur. I was taught fractions in middle school. Fractions! The same stuff that I learned in the 4th grade! Eventually they let me in to the algebra courses, but there were so few people at that level that there was only one class. In my first high school, I remember taking some science classes that were basically the exact same science classes I had in middle school. I was often bored of the schoolwork, because it was all dumbed down to the lowest common denominator. Luckily, in my second high school, I was able to take advance classes which alleviated this.
I'd frequently have people ask me how much time I spent studying at home, once they found out my grades. "You must spend all day studying." "No, actually, I never study..."
I find this interesting. Physics was an optional course at your school? At mine both Physics and Chemisty were required. We also had a very high standing in education (and apparently it provided one of the better quality educations in the area).
I think you mentioned a really huge problem: culture. America, as a culture, does not value intelligence.
Yeah, I'm going to have to call BS. Intelligent design in the classroom is nowhere near as widespread as people seem to want to believe. Neither of the two high schools, nor the middle school I went to, taught ID. Some people in Kansas tried to get ID put into the curriculum, and failed. People seem to take that to mean that most schools in America teach ID. I take it to mean that introducing ID into the curriculum is a realitively new phenomenom that crashed and burned when they tried to execute it.
I'm willing to believe that in the entire United States, there may be some schools that teach ID. But I'm not willing to believe that it approaches a significant percentage of our school system.
I'd have to say the problems with our school system are, disinterested teachers, lack of discipline, emphasis on sports instead of learning, and intelligence being looked down upon.
I know Zone of the Enders 2 used the pressure sensitivity. The harder you pressed the buttons, the more missiles you shot out with the missile special weapon.
Come again?
:)
Less FUD please, thanks.
I learned Java my freshman year of college. Once I graduated, I worked with C# professionally and found the switch fairly easy. I found the transition from C# back to Java for a recent project fairly easy too. They have very similar syntaxes, and both have ample documentation for their standard libraries, so learning one will make learning the other easier.
I think Java has more penetration in the market right now, but C# is certainly catching up. In my last job search, there seemed to be a lot of interest for C#/.Net jobs and very few Java related jobs (although most of my experience is in C#, so YMMV).
Any idea if some of the features, like the word/kanji problems could be good for practicing Japanese language/writing?
Has anyone asked? I could name a couple that I would rank very highly. I just got done playing Shadow of the Colossus, and felt that it was a very artistic game.
I think that he also forgets that movies in the past were equivalent to what games are now. And Shakespear's plays were originally equivalent to a Hollywood blockbuster of today. They were written to entertain people too.
Well, actually it does. Nothings to say that you won't lose or get thrown out of court, but you can sue for just about any reason.
Or Halo. Or Half Life 2....
Their statement is laughable.
With beer... and hookers! On second thought, forget the internet.
An interesting point of view. This makes me wonder if its more of a ploy to appeal to religiously conservative Americans, for re-election or perhaps a presedential candidacy.
Earlier today I saw some go over $3000. One managed to hit $5000.
Its not nearly as bad with games being made with profit motives. In any given months, there are 2-3 games that I'm interested in buying, and there can be 2-3 more that are pretty good quality. The rest can be pretty average, but by no means horrible.
In hobbyist developement, most games never even get finished. Of the ones that do get finished, most of them range from pretty bad to horrible. Every once in a while you get a nice gem, but nowhere near the amount of good games that the industry puts out. And when the games are bad, they're really bad.
Innovation - Google recognizes that to beat the encumbants they need to deliver revolutionary solutions, so innovation is at the core of how Google runs its business. When did Microsoft last innovate? (Maybe some Xbox stuff.)
Sorry, but Google isn't particularly innovative. Their claim to fame is taking something that exists and making it better: more accurate results, cleaner and simple interface, better user experience.
What has Google actually invented, that is out in a production environment? Web search was around before google, except they made it better. Google maps, gmail, google talk, google news... its all repackaging of an existing technology.
We're clearly talking about different kinds of "horrible." The quality of industry-made games are far and above your average non-profit hobbyist game. Speaking as a hobbyist game developer.
You know, theres plenty of games being made without profit motives right now. The vast majority of them are horrible.
Economics is not a zero sum game. You lose.
From Slashdot's about page:
Today Slashdot is owned by OSTG
Regardless, I was mistaken that it was posted as a news item instead of an editorial. Still don't think its worthy of being front page though.
Erm, Blizzard's forums are "filled with a million whining kids bitching about 'game balance' or how X job got nerfed in Y update." Thats why a lot of people avoid them. I'm not sure what forums you're reading, but the WoW forums are pretty infamous about that sort of thing.
As far as censorship goes, I've seen plenty of posts extremely critical of Blizzard stay up on the top forum page, unlocked, for a very long time. Typically when a post is locked, it is because its extremely vitriolic and contains little to no constructive criticism.