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Answers From The Civ IV Team

Late last month we asked you for questions to pass on to the Civ IV team. Last week we posted the responses from game designer Sid Meier to your questions about his design philosophy. Well, this week Civilization IV has shipped, and we have responses from lead designer Soren Johnson for the Civilization development team over at Firaxis Studios. He has some thoughtful answers to your questions, and they're well worth taking a look at. Many thanks to Mr. Meier, Mr. Johnson, and the entire Civ IV team for accommodating us. Read on for the responses to your queries. 1. The Civ4 AI - by Skyshadow
My only question for Civ4 concerns the AI: Have you made it a crafty enough opponent yet that it can compete at the higher skill levels of the game without resorting to the "cheating" that we've seen in previous incarnations of the game? If so, how?

Soren Johnson:
A great deal of effort has been put into making the Civ IV AI the best yet. For the first time ever, we have received direct input from the world's best Civ players during the game's development, via a very selective, closed beta that began very early. This feedback allowed us to iterate on the AI's design much more quickly and effectively than ever before.

Much of the information cheating has been removed from the game (such as knowing where a resource is before it is discovered, sending off galleys with settlers to undiscovered lands, targeting cities with fewer defenders, etc.) Further, the heuristics it uses to make decisions, such as for diplomatic demands and declarations of war, are the same ones available to the player (such as from the power chart on the Demographics screen). However, as with all versions of Civ, the AI has production and research penalties at the lower levels and bonuses at the higher levels. The level of the bonuses are lower than they have ever been before; in fact, the AI never receives any bonuses whatsoever for building wonders - a far cry from the "free AI wonders" in Civ 1. Noble and Prince are the difficulty levels where the AI's rules are closest to the human's.

2. DRM in Civ IV - by Lord Ender
Civ III requires the installation CD be inserted every time you play, even though none of the content on the CD is used by the game after installation. This annoys your customers by making them juggle CDs, unnecessarily wear out their hardware, and shorten their battery life. Consequently, many of your customers install "No-CD Cracks" to fix this flaw in your software. How do you feel about the existence and use of such cracks? Will you include this CD requirement in Civ IV even though it does not prevent copyright infringement but still inconveniences your customers?

Soren Johnson:
Like our previous games, Civ IV requires the CD to be in the drive on start-up. The funding we get for all of our games, which allows us to hire developers to work on the AI, graphics, interface, etc., is a direct reflection of how many copies our previous games have sold in the marketplace. Thus, I hope people will understand that making sure that our games are purchased instead of stolen is very important to us. Frankly, I do not agree that requiring the CD to be in the drive "does not prevent copyright infringement," even though I understand that this is almost always true for the technically adept. This is a sensitive issue, but the future of game development depends on preventing piracy, so I hope people will have patience with the basic safety measures we have used.

3. Politics - by MosesJones
How much will CiV4 use political shifts in countries as a cyclical change in approaches?

Soren Johnson:
Each of the leaders in the game has a certain political leaning that will become clear over the course of the game. Mao may pressure you to adopt State Property while Roosevelt would encourage Universal Suffrage. Indeed, playing off these various interests is a core part of the diplomatic game. We do not, however, have political shifts modeled - outside of the anarchy that occurs whenever the player chooses to change Civics. Perhaps it is an idea to consider for the future.

4. Family Gaming - by carambola5
Growing up, playing games with the family meant getting out classic boardgames like Monopoly, Risk, etc. The Civilization games seem like a prime candidate for breaking into the family-game-playing field. What, if any, steps has your team taken to bring your game(s) to the level of "game night with the kids?" What technologies, such as display and control, need to be developed before such an environment is realized?

Soren Johnson:
Civilization is a great game for families, especially now that true team-based play is possible. One could easily imagine a parent and child playing together to Take Over the World. However, that situation does require a couple computers...while hot-seat is the option for families with one computer. I am sure more could be done in this area, but the assumption of a single mouse and keyboard is certainly the limitation. On a console, "family-night" may be more viable as multiple controllers would be available.

5. Portables - by BMonger
Is there any chance we'll get to see some of the Civ titles moved to portables? I think the game would play wonderfully on the DS.

Soren Johnson:
We are very intrigued by the idea of Civ on a portable. Certainly, turn-based gaming has proved quite viable on that format - many of us are big fans of Advance Wars. The fact that Civ can be put down and picked up at any time makes it a good fit. There are, however, no official plans at this time.

6. The Civ4 AI - by freidog
Is the AI going to be as moddable and customizable as the rest of the game content? I know Mr. Caudill mentioned an 'AI SDK' for 'experienced programmers' over on the IGN Civ 4 preview to tailor the AI to their desires. But it was mentioned as a seperate entity from the XML unit files and the basic Phython scripts. Basically I was hoping you could go into some more detail on what AI and other more complex modding might entail.

Soren Johnson:
The AI for Civ IV is written entirely in C++. However, all the AI code (as well as game code) is compiled into a separate DLL which can be replaced with a modified version. Essentially, the SDK release will be all of the files required to build this DLL. Thus, changing the AI and "core" game rules (such as terrain, movement, production, etc.) is possible - one could implement a completely different combat model, for example.

7. Alpha Centauri - by squiggleslash
I'm wondering if plans are afoot to work on Alpha Centauri, and if so, how the original will be improved upon. Some of us see AC as the best in the whole (greater) Civilization series. Awesome game.

Soren Johnson:
There are no official plans to make a sequel for Alpha Centauri although it's certainly an idea we kick around every now and then. In many ways, Civ IV is an attempt to incorporate many of the things which were great about SMAC into the core series. Civics obviously derives directly from Social Engineering. Also, the promotions system can be seen as a more reward-based version of the Unit Workshop. The increased role of leader personalities is also inspired by the diplomacy from SMAC. Thanks for the feedback...it definitely pushes us to take a closer look at the idea of making a new version of SMAC. We'll keep you posted.

8. Python+XML vs lua - by SumDog
My questions are:
Why did you choose the language that you did (python + xml files)?
What are the advantages to this approach?
What are the disadvantages you've found using these technologies?

Soren Johnson:
We chose to use python because we wanted a well-supported scripting language that could extend our core code. Indeed, we wrote much more code in python than we were expecting, including all in-game screens and the main interface. It was a huge win for the project because writing code in a language with garbage collection simply goes faster than writing code in C++. The fact that users will be able to easily mod the interface is a nice plus as well. The downside of python was that it significantly increased our build times, mostly from linking with Boost. XML was chosen because it is a very flexible system for storing data, which is important for a game like Civilization that is essentially "built" from numbers. Using an off-the-shelf XML editor, anyone from our designers to end users could modify our game data. We also have a high-level file system which allows you to override any specific art, sound, python, or XML file simply by setting a specific "mod directory" that contains only the modified files. If a specific file is not found in this directory, the game just uses the default one.

9. Macro and Micro Management - by kenp2002
How did the Civ team address macro and micro management aspects of the game? RTS games are forced to place heavy consideration into managing in real time units and control and the scope of an RTS prevents a snowball effect. Turned based games become burdened by logistical considerations as a result of not having that same focus on micromanagement. Managing 55 workers in Civ3 along with 35 cities becomes a logistical nightmare when governor AI doesn't learn from your play style. Which Direction is Civ4 taking?

Soren Johnson:
Removing unnecessary micromanagement from the game was a high-level design goal for Civ IV, one which paid off huge dividends in the final product. We systematically looked at every piece of micromanagement from which Civ 1-3 suffered and figured out ways to remove it without altering the underlying game dynamic. Pollution was removed in favor of a high-level health system. Beaker and hammer overflow was introduced to end the incentive for min-maxing your citizens each and every turn. City riots were simply turned into angry citizens to take away the need to continually check on your cities' happiness in case something went wrong. Workers now have two moves so that a move and an order can be given on the same turn -reducing the number of times the player deals with an active worker by half. Also, some high-level controls to allow micromanagement were added. For example, workers can be grouped together and given an infinite number of sequential orders. Multiple cities can be selected at a time, allowing the player to change all cities on one continent to build tanks with just two clicks.

10. Do you think 3D graphics will enhance gameplay? - by Anubis333
As a long time Civ player, I would have to say that I really didn't understand why it moved to 3D graphics. Will having the engine be entirely 3D in Civ IV actually add to the gameplay in any way, other than have objects occlude one another? When I say 'add to the gameplay' I mean, add to the game experience in a way 2D sprites couldn't. For example: Physics, multipls views, wind, etc.. (I have only really seen the 3D globe, and like the idea).

Soren Johnson:
Graphics succeed in a Civilization game when they provide a good representation of the world's state. Simply put, what-you-see-is-what-you-get is a lot easier with 3D than with 2D. Wonders and buildings now appear on the map, so the player doesn't need to reference an advisor screen to see which city has the Pyramids. Improvements like farms and mines animate differently depending on whether a city is working them or not. Multiple units can now be used to signify hit-points, instead of the old red/green bars. Now, most of these ideas could have been executed in 2D, but certainly with more difficulty as everything displayed in 2D requires an algorithmic system which must be built from scratch. From a pure design perspective, 3D provides an incredible amount of flexibility for free.

439 comments

  1. Humble request, oh great ones by revscat · · Score: 4, Funny

    A Mac version? Please? I know women of loose virtues with whom I could aquaint you! And gee whiz, with enough alcohol my virtues are known to flutter around a bit! Let's make a deal!

    1. Re:Humble request, oh great ones by GabrielF · · Score: 5, Informative

      Aspyr just announced today that it will be publishing Civ 3 Complete and Civ 4. Civ 3 has been on the Mac for awhile now and this looks like just a new edition which includes the two expansion packs. Civ 4 unfortunately won't be available until early 2006. Announcment at MacCentral

    2. Re:Humble request, oh great ones by LDoggg_ · · Score: 2, Interesting

      First rule of slashdot. We do not talk about slashdot.
      Second rule...
      We do not about games on platforms other than windows.

      BTW, 4 of the 36 +5 modded comments for this interview were about platforms other than windows.

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
    3. Re:Humble request, oh great ones by DingerX · · Score: 1

      Oooh Granpa! so, rev, how many MacTinis did it take?

    4. Re:Humble request, oh great ones by jcorno · · Score: 2, Funny

      You're going about this all wrong. You need to skip the developers and go straight to the Slashdot crowd. Offer the loose women and liquor for a PC, and you'll be playing in no time.

    5. Re:Humble request, oh great ones by Seumas · · Score: 2, Insightful

      Early 2006? What, is it too difficult to comprehend that such a game would be extremely popular on OSX?

      Now I know how the rest of the world feels when a good movie comes out in the states a year ahead of them.

    6. Re:Humble request, oh great ones by Doctor_Jest · · Score: 1

      Wow. Are you that jealous of OS X?

      Seriously, though. Civ 3 complete and Civ 4 are welcome additions to my now Windows-free environment.

      --
      It's the Stay-Puft Marshmallow Man.
    7. Re:Humble request, oh great ones by Anonymous Coward · · Score: 0

      One: Early 2006 is less than three months away.

      Two: The game had to be finished before the port could be started.

      Three: You = teh dumbasz.

    8. Re:Humble request, oh great ones by Alpha_Traveller · · Score: 1

      Now the only real question is, will Civ4 for the Mac be able to play the Mac and PC World in a multiplayer/networked fashion and will it have all the same features.

      --
      "Love is like pi - natural, irrational, and very important." (Lisa Hoffman)
    9. Re:Humble request, oh great ones by Brad+Oliver · · Score: 4, Informative
      Now the only real question is, will Civ4 for the Mac be able to play the Mac and PC World in a multiplayer/networked fashion and will it have all the same features.

      The best answer we can give at the moment is "probably". I don't see any technical reason why not, but we're dealing with a number of third-party libraries as well. You never know when a licensing agreement will fall through, or the Mac versions of the libraries will be broken in some strange way. Right now though, it looks very promising in this regard.

    10. Re:Humble request, oh great ones by Anonymous Coward · · Score: 0

      I Would like to play CIV IV with my Linux Box, any news?
      Thanks in advance.

    11. Re:Humble request, oh great ones by Anonymous Coward · · Score: 0

      I'll tell you what I want in the Mac version...
      REAL MAC WINDOWS.

      I want to be able to adjust the window size on the info windows like I could in Civs. 1 & 2 and even move them off onto a second monitor so I'm not obscuring the map with the information windows.

  2. AI not written in Python? by CyricZ · · Score: 3, Interesting

    The AI for Civ IV is written entirely in C++. However, all the AI code (as well as game code) is compiled into a separate DLL which can be replaced with a modified version. Essentially, the SDK release will be all of the files required to build this DLL. Thus, changing the AI and "core" game rules (such as terrain, movement, production, etc.) is possible - one could implement a completely different combat model, for example.

    It is surprising that the AI was not written in Python, which is highly integrated with this game. Indeed, Python is just the sort of language for writing such code. However, was it not done this way due to the slower execution speed of Python code, relative to C++?

    --
    Cyric Zndovzny at your service.
    1. Re:AI not written in Python? by Penguinoflight · · Score: 5, Insightful

      Perhaps it is because more people are familiar with C++ than Python, and by writing the AI and other game rules in C++ the Civ 4 team has made modders job easier.

      I'd like to take the opportunity to completely disagree with Soren on the point of No-CD cracks and anti-piracy measures to insure high sales. Epic has done excellent with every UT release even though they have no irritating protection measures. Scene releases are usually dumped if they dont come with the cracks necessary to run a game, so by forcing a paying user to keep his CD in you are just spitting in the face of your loyal customers. If I buy Civ 4, I'll want to just get the CDkey, and let someone keep the scratched CD. By game publishers requiring a no-cd hack, I am tempted to just skip the license and hack the cd key as well.

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
      1 John 4:14
    2. Re:AI not written in Python? by Vaevictis666 · · Score: 4, Insightful
      Epic has done excellent with every UT release even though they have no irritating protection measures.

      Not exactly true. Every version of UT that I've owned (UT, 2k3, 2k4) has had copy protection out of the box. The difference is that Epic and Atari (the publisher) have come to a consensus that the majority of sales happen in the first few weeks/months, and a few patches down the line the copy protection is removed. I believe that for 2k4 it was removed in the 2nd patch.

      OTOH, they also have online play as a major component, and use serial numbers to cover validation for that.

      I do think that any game, online or not, should be removing the CD protection check after 4 months or so just so it pisses off the gamers less.

    3. Re:AI not written in Python? by Zathrus · · Score: 2, Insightful

      Perhaps it is because more people are familiar with C++ than Python, and by writing the AI and other game rules in C++ the Civ 4 team has made modders job easier.

      I doubt it. Python is a whole lot easier to get into than C++ (and yes, I do multi platform C++ for a living), so if your primary goal is to enable easy modding then Python is the obvious choice. In fact, they seem to have made that choice for the majority of the interface and code.

      But it probably would've been a bad choice for the AI, which is highly performance oriented/sensitive code. As anyone who's played Civ games (or other turn based games) knows, the end game bogs down. Not only for the player, but also for the computer, which has to calculate AI moves with increasing complexity and resources. Having an inefficient AI at the start of the game is no big deal. Having one at the end results in annoyed players.

      And, as a slight aside -- complaining about memory allocation in C++ just means you aren't using the tools available! They already mentioned utilizing Boost, so why weren't they using the Boost shared_ptr classes? Wrap any pointers you may be using in them and you'll stop having to worry about new/delete or malloc/free issues. No, it's still not as simple as a true GC, but it's far better than the old ways.

      Epic has done excellent with every UT release even though they have no irritating protection measures

      Epic has had CD check copy protection on every single release of Unreal or Unreal Tournament. But that usually only lasts for the first couple of months -- at that point they remove it in a patch. And bravo to them for doing so. I suspect that most casual pirating (which is the only type that's stopped by CD checks) occurs in the first few weeks of a game being out. After that it's just a disservice to your actual customers. I do buy every game I play, and I'm tired of being treated like a crook.

    4. Re:AI not written in Python? by AKAImBatman · · Score: 1

      Perhaps it is because more people are familiar with C++ than Python, and by writing the AI and other game rules in C++ the Civ 4 team has made modders job easier.

      While that reason has been used by many a person, I don't think it's a particularly good one. The problem with doing something like AI in C/C++ is that all the memory management issues cloud the actual logic, thus making it more difficult than necessary to understand. Using a higher level language like Python, Java, or (God forbid) JavaScript tends to simplify the code and make it far more readable.

      That being said, the poster above me may be correct. It was probably done in C/C++ for reasons of tweaking the performance. (In which case you REALLY don't want to mess with the code.) ;-)

    5. Re:AI not written in Python? by jbellis · · Score: 1

      I get the impression from all the complaints about xbox 360 not being powerful enough to enable Really Good AI that AI can be very cpu-intensive. So perhaps it wouldn't be the best fit for Python after all.

    6. Re:AI not written in Python? by lgw · · Score: 1

      There's almost no good reason to pass pointers around in C++ to begin with these days. The few exceptions usually involve complex and potentially cyclic data structures, for which case I distrust any sort of managed pointers, as someone might have thought it clever to use reference counting.

      Outside of data structures (or oddball stuff involving well-known addresses), why would you ever pass a pointer around instead of a reference? You're just asking for a memory leak or a security hole, and gaining no benefit beyond familiarity.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    7. Re:AI not written in Python? by usrusr · · Score: 1

      > I do think that any game, online or not, should be
      > removing the CD protection check after 4 months or
      > so just so it pisses off the gamers less.

      And don't forget how this would give the nocds much less exposure to the paying part of the audience. Not patching the cd protection away after a while is a big incentive for the honest customer to learn how to find cracks.

      --
      [i have an opinion and i am not afraid to use it]
    8. Re:AI not written in Python? by SatanicPuppy · · Score: 1

      Yea, but you need a unique CD key to play online, and online play is IMHO the biggest draw of that kind of game. You may play through the tournament...I did on the first UT though I haven't since, but the real game is fragging other people.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    9. Re:AI not written in Python? by Buran · · Score: 2, Insightful

      What I don't understand is why they don't just get around the aggravation with the CD check by having the CD/DVD actually store stuff on it that is read while the game runs? If the disk has to be in the drive when I start an app, the app had damn well better utilize the disk to free up space on my drive (I know, big drives are cheap these days; it's the principle of it).

      I do not pirate games, but if one wants that disk but doesn't make use of it, I WILL use a hack to disable the check. You want that disk in my drive at startup? Earn it, by making a real reason for it to be there, or out come the cracks. You got my money already; I'm going to shove the disk in its case in my disk rack so I can find it later and just run the damn app without having to root through disk storage every time I want to run it.

      If I didn't, I'd have to juggle disks in and out of the drive a dozen times a day just to do what I usually do.

      The fact that developers continue to think users should have to put up with such ridiculous crap is astounding. Just imagine the mess if EVERY SINGLE PROGRAM on our machines demanded a disk in the drive whenever it started up. You'd be paying people for an hour every day just to play freaking Optical CD Musical Chairs.

      You should be ashamed of yourselves.

    10. Re:AI not written in Python? by Zathrus · · Score: 2, Informative

      Outside of data structures (or oddball stuff involving well-known addresses), why would you ever pass a pointer around instead of a reference?

      External function calls is a perpetual one. Many libraries, especially those with C roots, still pass pointers. If you're doing any mucking with C-style stdio, file descriptors, directory descriptors, stat, networking, etc. -- it's all pointers. All of this you can (and probably should) wrap in a smart pointer class.

      Many design patterns work well with pointers (factory for example). Again, smart pointers to the rescue.

    11. Re:AI not written in Python? by m50d · · Score: 1
      Perhaps it is because more people are familiar with C++ than Python, and by writing the AI and other game rules in C++ the Civ 4 team has made modders job easier.

      For something as complex as civ4 it would be easier to learn python and then use that to modify it than modifying it when written in c++.

      --
      I am trolling
    12. RE: AI not written in Python? by freidog · · Score: 1

      Possibly a performance thing, but other games use scripting languages for their AI just fine.
      My question was prompted in part by how much we've been able to do with LUA scripts for the Age of Mythology and Homeworld 2 AIs (amoung other titles).
      AoM allows you pretty complete control over the AI from LUA scripts, including the ability to edit the single player scenario scripts, I was hoping for the same from Civ IV.

      I would think (though haven't anything to back it up) LUA and Python would be similar in speed, both are compiled to a bytecode type of intermediate language and run on a virtual machine.
      Plus in a turn based game like Civ, the game should have tons of time to run AI planning and whatnot during the human player's turn.
      I hope the choice doesn't turn out to hinder modders - and given all we need to build the AI library, and hopefully lots of good documentation to go with it, I don't think it should too much.

    13. Re:AI not written in Python? by stripes · · Score: 1
      And, as a slight aside -- complaining about memory allocation in C++ just means you aren't using the tools available! They already mentioned utilizing Boost, so why weren't they using the Boost shared_ptr classes? Wrap any pointers you may be using in them and you'll stop having to worry about new/delete or malloc/free issues. No, it's still not as simple as a true GC, but it's far better than the old ways.

      The declaration is more complex, but if you don't have an circular dependencies in your data structures it is otherwise simpler then GC.

      You don't have any non-deterministic issues with when the GC fires off which is better for psudo-realtime (and real-realtime) things like a user interface. It is also better for anything that manages a non-memory resource, like locks or space on the GPU, or file descriptors.

      The downside is a very good GC is actually faster then reference counting, and can also compact the heap so you don't have fragmentation issues.

      Downsides or not, I've stopped having to find memory leak bugs (in my own code at least) since discovering shared_ptr, and I've stopped having bugs with "other" kinds of leaks on the exception path as well. FYI shared_ptr is also available as part of std::tr1 in many more recent C++ compilers.

    14. Re:AI not written in Python? by Boronx · · Score: 1

      How long until someone writes an AI dll that calls a Python script? Soon as that happens, you can have it either way.

    15. Re:AI not written in Python? by Anonymous Coward · · Score: 0
      While that reason has been used by many a person, I don't think it's a particularly good one. The problem with doing something like AI in C/C++ is that all the memory management issues cloud the actual logic, thus making it more difficult than necessary to understand.

      Python being a GC based language is well suited for code that is short lived but -- I know that this is conter-intuitive -- it can easily result in memory leaks when the data structures it is dealing with has many cycles.

      A GC also has a problem with responsiness when running CPU intensive code since in this case, there's little idle time for the GC to do it's job.

      It's actually possible to use a GC based language and avoid these problems but in these cases you have to manage your memory and eliminate or reduce the number of cycles in your data structures.

      BTW, I know that GCs are getting better all the time but they will never be able to eliminate these problems completely. Even if they did, they can't collect garbage that's still referenced so watch out for these obsolete map entries. When the entry's key is still active but the entry's reference is obsolete there's usually an impact on the application's behaviour so these bugs are usually found quickly but when the entry's key is obsolete, it is hidden from the application. The application can't use the data w/o enumarating the map's keys but the GC can't collect either.

      The worst problem with GC based languages is the false confidence it gives programmers that they can do away with memory management.
    16. Re:AI not written in Python? by dbodner · · Score: 1

      "I'd like to take the opportunity to completely disagree with Soren on the point of No-CD cracks and anti-piracy measures to insure high sales."

      Agree completely. Civ's one of those games I'll take with my laptop to play on long train rides and such. It's such a PITA to carry the CD around, and it typically gets scratched. Even though I paid my $50, it almost always leads me to finding an illegitimate No-CD. I have no interest in pirating the game, i'm just looking at it from a convenience perspective.

    17. Re:AI not written in Python? by KDR_11k · · Score: 1

      I prefer the copy protection of Earth 2160. It's one of those product activation schemes but in this case it's an advantage because they've foregone any other form of protection. And it's better than Steam because it doesn't require an internet connection, especially not for subsequent starts.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:AI not written in Python? by listen · · Score: 1

      Wow, you are a dunce.

      Mark and sweep garbage collection systems have no problems with cycles (the cycle will have no references from the roots, so will be collected). Simple reference counting schemes ( eg boost::shared_pointer) do. CPython uses a cycle breaking reference counting scheme, which doesn't suffer from cycles.

      Cache entries are dealt with using weak references, ie these references do not count for the purposes of garbage collection and entries are deleted if there are no other references. In python, this is encapsulated in the weak_ref module.

      Your lack of knowledge is astounding for one who would expound on these issues....
      The real issue most often encountered is people who don't understand weak references (like yourself) and cache things incorrectly.

    19. Re:AI not written in Python? by rrhal · · Score: 1

      It doesn't matter so much what language the rule engine was written in. What matters is that we have access to the rules the AI parses. Over time we can improve the play of the AI's.

      One of the problems with Civ 2 was that the AI's weren't very bright so they had to gang up on you to make it any sort of challenge. Any fan could have improved the heuristics that the game was using and the individual AIs would have been much worthier opponents.

      Well now we can improve the game - as a collective. I'm so sold on this version of Civ!

      --
      All generalizations are false, including this one. Mark Twain
    20. Re:AI not written in Python? by Anonymous Coward · · Score: 0

      I don't claim to be an expert in GC and I should have said that in my earlier post. Very sorry about that.

      As far as I know (being careful here), mark and sweep algorithms halt your program while they run and need to run to completion before your application can resume. Responsiveness takes a hit so I'm not sure you'd want that.

      Also, I don't know about CPython's cycle breaking reference counting scheme, which doesn't suffer from cycles. How efficient is that? What's the space/time trade-off?

      In any case, the real problem I was getting at is that no GC can delete objects that are still referenced. The example I gave shows just that. Therefore, you have to explicitly set at least one value somewhere to NULL (or let it go out of scope) for the GC to be able to do it's job; You have to do some memory management.

      My point was not that GC languages are useless but that you still need to remove references. Many programmers don't realize that and they never set any variables to NULL. Sometimes it's not a problem; Sometimes it is.

    21. Re:AI not written in Python? by listen · · Score: 1

      You did have quite the faux authoratative tone going there.

      So basically, your point is that in order for garbage collection to work, there has to be garbage to collect? Was that point really worth making? Also, in any correctly implemented GC you should not have to explicitly set things to NULL'. Use weakrefs for caches, and control all other lifetimes with scope Yeah, there are very few correctly implemented GCs out there in commercial use.

      Memory management is just like anything else, you need to have some knowledge of what you are doing.

      There are many different ways to implement mark and sweep scheduling. Some of these approaches can yield hard realtime performance ( trading temporary memory overuse for predictable performance).

      The cycle breaking in CPython - I don't know the complexity off hand. Look it up if you care, I don't think it is huge. The big cost of reference counting is increasing and decreasing the references : this must be done with some kind of coherency between multiple processors, ie a memory barrier in most cases. It also means every object going out of scope must have its reference brought into cache. This is why everyone will eventually end up using mark and sweep as this cost rises with the number of concurrent processors, and with increasing ratio of CPU speed to memory bus speed.

    22. Re:AI not written in Python? by Anonymous Coward · · Score: 0

      So basically, your point is that in order for garbage collection to work, there has to be garbage to collect? Was that point really worth making?

      You can phrase it like that if you want but in essence, yes that is what I am saying and yes I believe that it's worth saying.

      Why is it worth saying? People seem to think that because there's a GC they can just ignore memory management altogether.

      Here are a few situations where the GC won't help you if you don't help yourself.

      1) You register an object as a listener.
              If you don't un-register, your object can't get GC'd. That may seem obvious but that's an easy bug to make and it often has no visible effect except for the memory leak.

      2) You use singletons.
              If you singletons hold references, you need to be able to delete references to these objects.

      3) You use properties for global access to often used objects.
              When you no longer need the object, don't forget to delete the property.

      4) You use maps
              When you no longer need an object you must delete it

      5) You use class static objects
              If you removed all reference to the class, some GC might collect the object (which you might wish to keep). If the GC doesn't collect then you need to set the value to NULL to ensure that it gets collected.

      Also, in any correctly implemented GC you should not have to explicitly set things to NULL

      When you call map.remove(key) you are effectively setting some values to NULL. If you want to implement your own map, you'll have to implement remove() and you'll have to set things to NULL. I must be missing something here but it doesn't seem likely that a GC could get around this unless you want to get rid of static variables, vectors, collections, ....

      This is why everyone will eventually end up using mark and sweep as this cost rises with the number of concurrent processors, and with increasing ratio of CPU speed to memory bus speed

      I'm not against GC based languages - I love Perl - but it just seems that every comment I see on Java and Python seem to suggest that you can just ignore memory management issues. My 2 cents was simply meant as a wake-up call, not as a thesis on garbage collection algorithms :-).

    23. Re:AI not written in Python? by listen · · Score: 1

      You really really really need to go and look up weak references. All of your examples are handled fine with weak references, and proper use of scope - this means a minimal dependence on global variable hacks. Sorry.

      And if you think that removing an entry from a map is the same as *EXPLICITLY* setting some values to NULL, we may as well just call the entirety of computer science bit twiddling and declare it trivial. Please learn the meaning of the term 'abstraction'. Just because I need to know a particular machine language to implement my compiler does it mean my users do?

      Ah well, what can you expect from a Perl muppet.

    24. Re:AI not written in Python? by Anonymous Coward · · Score: 0

      I guess you're right. Don't need to know a thing about MM.

      Here's a simple case to look at.

      class C
      {
            init(Listener objects_to_monitor)
            {
                  SomeListener l = SomeListener.getInstance();
                  for (i=0; i < objects_to_monitor.size; i++)
                  {
                        objects_to_monitor[i].addListener(l);
                  }
            } ...
      }

      If I use a weak references then bye-bye listener.
      If I use a normal ref then I need to cleanup.

      It's not hard to fix but, going back to my main arguemnent, you still have to know what you are doing and you still have to be careful about MM issues.

      Ah well, what can you expect from a Perl muppet.

      Why the insults?
      If I am wrong, then fine, I'm wrong - no big deal. I've been wrong before and I'll be wrong again. Does everyone need to agree with you for you not to insult them?

    25. Re:AI not written in Python? by listen · · Score: 1

      Yeah, sorry, was just in a bad mood. Note that I never said you didn't need to know anything about MM... I just said that some of your statements were wrong.

      So here, I'm assuming that your SomeListener.getInstance is a constructor and l is the only reference.
      So you have just chosen a very short lived scope to put your listeners in. Choose or create a scope that will have the lifetime that you want your listeners to have.

    26. Re:AI not written in Python? by Anonymous Coward · · Score: 0

      Yeah, sorry, was just in a bad mood.

      Then I hope that letting some steam out helped :-)

      Note that I never said you didn't need to know anything about MM... I just said that some of your statements were wrong.

      Well, all I was saying was that it was worth emphasizing that the GC won't do all the work. Your opinion was that it wasn't worth emphasizing.

      So here, I'm assuming that your SomeListener.getInstance is a constructor and l is the only reference.

      Yes. Actually I had used getInstance instead of new because I didn't want to imply that it was the only reference. The important thing is that it can be.

      So you have just chosen a very short lived scope to put your listeners in. Choose or create a scope that will have the lifetime that you want your listeners to have.

      Agreed; I was just trying to give an example. In an application, the addListener loop might be part of some other member function in some other class buried deep in some extended class. It which case, it might not be obvious what scope is required.

    27. Re:AI not written in Python? by listen · · Score: 1

      Well, all I was saying was that it was worth emphasizing that the GC won't do all the work. Your opinion was that it wasn't worth emphasizing.

      I repeatedly said that MM is worth knowing about. I did say "was that point worth making", which was uncalled for. My main aim was to give reasons that your initial statements weren't entirely correct.


      Agreed; I was just trying to give an example. In an application, the addListener loop might be part of some other member function in some other class buried deep in some extended class. It which case, it might not be obvious what scope is required.


      I have no idea what can be said about this; if you are creating objects without any idea of how their lifetime is going to be controlled, nothing can help you.

  3. No CD fix by Anonymous Coward · · Score: 5, Interesting

    I'd happily fax over my receipt if Firaxis provided an executable with no-cd check. Make it so that I'd have to have the CD in the drive to patch the file. Then the file is patched and the CD can go back on the shelf.

    1. Re:No CD fix by enigma48 · · Score: 3, Interesting

      It's a good idea but the no-cd EXE will leak, they'd have to verify receipts were real, hiring more staff, etc.

      Copy protection and theft/copyright infringement (whatever) is a hard thing to crack. I'm just glad I'm technical enough to know how to fix my own problems when they arise; 90% of gamers wouldn't know where to start.

    2. Re:No CD fix by Surt · · Score: 4, Insightful

      ... or rather than the shelf, you could give your cd and the patch to a friend and then ... oh.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:No CD fix by Scorpius-nl · · Score: 3, Interesting

      DRM can be tied to hardware also, like windows XP does.

      It can easily be done during setup time, with online verification so that you can't lend your CD to you neighbor.

      After setup is done, you can just start your game without CD.

    4. Re:No CD fix by gid · · Score: 4, Informative

      I doubt this would happen. In the mean time, you can make a safedisc mini-image. I'm currently using it with battlefield 2 and dungeon siege 2.

    5. Re:No CD fix by Mercano · · Score: 3, Interesting

      On a tangential note, I found that the disc labeled "play disc" is in fact the second install disc, with just one huge data3.cab file on it. To actually play the game, you use the first disc, helpfully labeled "install." Snafu?

      --
      #include <signature.h>
    6. Re:No CD fix by neosake · · Score: 4, Insightful

      From TFA
      ... Thus, I hope people will understand that making sure that our games are purchased instead of stolen is very important to us.

      If I steal the cd from the store, how does enforcing the cd to be in the drive enforce purchase?

      /disclamer I know I'm being pedantic, but i'm gettig fed up of people using "steal" to give themselves more importance.

      --
      "When a ball dreams, it dreams it's a frisbee"
    7. Re:No CD fix by greenskyx · · Score: 2, Interesting

      How about something like this... Civ IV enters my key information into Steam (or something like that) and then uses Steam to provide authentication.

    8. Re:No CD fix by enjo13 · · Score: 2, Insightful

      Its a pain that keeps me from buying many games in the first place. My PC Gaming is basically completely relegated to my laptop.. carrying around the CD's for all of the games I would want to play is both inconvenient and rather unncesary. There is nothing more frusturating than being in the airport wanting to play something and realizing that I left the CD at home.

      For games I really like I'll go through the trouble of getting the no cd crack... more and more, however, I simply don't purchase games. They may think they are preventing piracy, but in reality they are also preventing sales. I leave it to them to decide which one is really more damaging to the bottom line.

      --
      Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
    9. Re:No CD fix by radish · · Score: 3, Insightful

      It's a good idea but the no-cd EXE will leak
      The no-cd EXE has already leaked (or rather, will very soon be created). This kind of dumb copy protection doesn't stop piracy but it does annoy customers. There are several games which I haven't bought simply because I've heard of people having trouble making it work due to some protection mechanism.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    10. Re:No CD fix by Twanfox · · Score: 1

      Steam is a major pain in the arse when it comes to playing a game. The enforced updates frequently mean that clients get out of sync with servers (that don't patch as often as clients are forced to, lagging the update by 6-12 hours or so). The required 'spotcheck' with the authentication server means that, if for some assinine reason, the login servers are down but the play servers are up, you CANNOT play. It agrivates the hell out of me, even though I tolerate it. If all games were like this, I'd probably say fuck'm all and not play. Pleanty of other things one can do that won't be bogged down with these kinds of hoops.

    11. Re:No CD fix by digidave · · Score: 1

      I seem to remember the Linux install for UT2003 would prompt you for the wrong disc. That made for lots of complaints when the installer kept asking for "disc 3" even though it was already in the drive :)

      --
      The global economy is a great thing until you feel it locally.
    12. Re:No CD fix by Anonymous Coward · · Score: 0

      Which already happens. So the guy who copys the game gets a more functional product. The customer who pays for the game gets the hobbled product. Great marketing. Way to understand the market. That should lead to lots of future sales that they're (rightly) worried about.

    13. Re:No CD fix by Hard_Code · · Score: 2, Interesting

      Even if this "registration" or whatnot has to be done on a per-machine basis, which would still serve to prevent piracy (so you couldn't take one no-cd binary and move it to another machine), it is MUCH MUCH MUCH better than CD jockeying. I hate CD jockeying. I will not play a game that requires this. If you make me get up and try to find the right CD and put it in my CD drive and then wait for the program to spin the drive up and engage whatever DRM it needs - you have just lost me as a gamer. As gamers mature and have less free time to play games, CD jockeying gets less and less appealing.

      --

      It's 10 PM. Do you know if you're un-American?
    14. Re:No CD fix by Anonymous Coward · · Score: 0

      Stop stealing music and software, then, you thief, and you won't be bothered by people calling it stealing when you steal something with your thieving, stealing ways!

    15. Re:No CD fix by ILikeRed · · Score: 1

      Same here, I love playing games, but am done with purchasing games from people who treat me like a thief. Each time I see a new pc game I would really like, I make a donation to a free software project. Thanks for the Free software games guys.

      --
      I have come to a conclusion that one useless man is a shame, two is a law firm, and three or more is a congress -J Adams
    16. Re:No CD fix by Surt · · Score: 3, Interesting

      The thing is, while copy protection is a minor hassle for the legitimate user, it's not a serious enough one to prevent many sales. And, while it doesn't prevent any sufficiently technical user from copying the game, it does help to prevent the sort of casual copying where you just install the game and then hand the cd to a friend. The industry has studied the outcomes. Comparable games from companies with comparable reputations sell more units if they include copy protection. Until that statement is not factual, expect to see copy protection continue.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    17. Re:No CD fix by Cryptnotic · · Score: 1

      Look, it's their game. If you don't like how they want to do things, don't buy their game. It's not like you don't have alternatives. Here are a couple: (1) Don't buy it. (2) Download the cracked version on some torrent site.

      --
      My other first post is car post.
    18. Re:No CD fix by skintigh2 · · Score: 5, Informative

      Requiring a CD is so stupid. At home I have to have piles of CDs around for all my games, and on the road I have to remove one of my batteries (halfing play time) to insert the CDROM drive which just spins and wastes more power, resulting in my batteries dying halfway into a plane ride. Obviously that is unacceptable, so I end up downloading a possibly infected crack from russia just so I can play on a long plane ride. Thanks Firaxis!

    19. Re:No CD fix by yamla · · Score: 1

      Would I then need to buy a separate copy to run on my laptop? Yuck!

      --

      Oceania has always been at war with Eastasia.
    20. Re:No CD fix by Bradee-oh! · · Score: 2, Interesting

      Ehh... I played Civ3 on my desktop at home and on my laptop while out. I had Civ3 installed on both (with the no-cd patch) and shifted the savegame files from one to the other as I arrived home or left home.

      Having two installs against the EULA? Probly. Completely legitimate usage of the software from a moral standpoint? Sure. Would I have even purchased Civ3 if there was WinXP-style hardware lock-in? Seeing as I spend about 60% of my time at home and 40% away and like to have my games available everywhere, no I would not have.
       
      Agree with the principle or not, WinXP style DRM makes sense for an OS. Not so for any other off-the-shelf software (imho)

      --
      "This is Zombo Com, and welcome to you who have come to Zombo Com" - www.zombo.com
    21. Re:No CD fix by Surt · · Score: 1

      The question is, how pissed off are you when you find out that your cd key has already been registered by someone who opened the box, took the cd key, and then re-shrinkwrapped it, and now you can't play. This happened to a lot of diablo II players who couldn't play multiplayer on battle net.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    22. Re:No CD fix by manifoldronin · · Score: 1
      If I steal the cd from the store, how does enforcing the cd to be in the drive enforce purchase?

      /disclamer I know I'm being pedantic, but i'm gettig fed up of people using "steal" to give themselves more importance.

      What's that supposed to mean? Do you honestly believe stealing a CD is the only way to steal a game?
      --
      Tyranny isn't the worst enemy of a democracy. Cynicism is.
    23. Re:No CD fix by jayeffaar · · Score: 1

      I had a perfectly legitimate reason to use a NO-CD crask with CivIII. I was playing it on a Motion Computing tablet PC that has no built-in CD (or DVD) drive. I wasn't going to log around an external drive just to be able to play the game on the tablet. Playing Civ with a stylus on a tablet PC was a joy. Too bad this new version won't run on the tablet's rather basic gfx chip.

    24. Re:No CD fix by peope · · Score: 1

      Having to have the cd in the drive is ridiculous.
      No sale for me then. I just use bittorrent and no-cd. Thank you very much.

      And I am not a cheapie.. I have a good job and money to burn.
      I just dont like to be treated like a turd.

    25. Re:No CD fix by drew · · Score: 2, Interesting

      If I steal the cd from the store, how does enforcing the cd to be in the drive enforce purchase?

      If you steal the CD from the store, Firaxis already has been paid just as much money for the CD as they would have recieved had you purchased it legally. It's only the store that loses money.

      And yes, I know that wasn't your point.

      --
      If I don't put anything here, will anyone recognize me anymore?
    26. Re:No CD fix by Buran · · Score: 1

      How about something like this: it just installs and runs without needlessly demanding a disk it doesn't actually read any data from and doesn't behave as spyware by telling some nameless faceless corporation somewhere what I'm doing. Nobody but me has a right to know that I am using the software and when.

    27. Re:No CD fix by demonbug · · Score: 1

      Yeah, that pissed me off for a moment. It didn't help that it gave me a slightly different error depending on which drive I put the wrong disc in - if I put it in my DVD writer it would say "Wrong CD in the drive", but if I put it in my DVD-ROM drive, it would say "Wrong DVD in the drive" so I thought it might be a more complicated problem. Weird.
      It also took me a while to figure out because mis-labelled discs was actually my first guess, but when I tried putting the "Install" disc back in the first time I opened up the wrong drive first, which contained a CD for a different game, closed it (forgetting about fricking autoplay that I finally downloaded tweakui to remove) and put the instal disc in the correct drive, but by that time BF2 had started up and the Civ 4 startup thing gave a series of six different error messages. Aaargh.

      But now it works, and it kicks ass (so far - I've only played 2 hours or so). I must admit, though, the very first thing I did when I got a wrong CD error was head over to gamecopyworld to see if there was a no-cd fix out yet. Unfortunately, no such luck :P

    28. Re:No CD fix by m50d · · Score: 1
      Wheras this way they just ensure both me and my friend get warez copies.

      I actually legally purchased civ3 - and then got a warez version because it throws a "a debugger has been detected" when I try and play it in wine. Pay money to get a less functional piece of software - why do they think people will want to do this?

      --
      I am trolling
    29. Re:No CD fix by Scorpius-nl · · Score: 1

      Yeah, I agree this solution is far from perfect, but the problem is that publishers/game makers want their DRM, and they've been having it for years.

      Another solution would be a steam like online authentication service, you can have multiple installs, but can only play at 1 computer at a time. It will come to that eventually I am sure, but right now there is still much against it, because alot of people play single player games without internet. And alot of people still have something against online verification, not to talk about the the technical issue's of failing/unreachable authentication servers

    30. Re:No CD fix by dogmatixpsych · · Score: 2, Insightful

      Yeah, it's kind-of funny that the company who made Pirates! is so worried about piracy. Go figure.

    31. Re:No CD fix by Anonymous Coward · · Score: 0

      Do you have any links or references to these studies?

    32. Re:No CD fix by Anonymous Coward · · Score: 0

      I've read 2 paragraphs of this and Sid's interview to conclude that:

      these guys don't care about other platforms, are way to concerned with producers instead of with their customers. And talk marketing instead of giving answers. Sid should have stayed in his basement. Civ II was good, everything beyond that sucked. And with such attitude, it is no surprise. The best civ players from the world in our closed obscute beta? My ass..

      Why are we advertising them on slashdot anyway? There's nothing remarkable to see here. I would find and interview with the freeciv people more rewarding.

    33. Re:No CD fix by colmore · · Score: 1

      Hey I was going to make that point! You stole my idea...

      (Point of joke: casual language frequently uses words in ways that aren't 100% dictionary or, in this case, IP law, correct. Don't flip your shit. For instance when one of my roommates says "Hey, why's the internet so slow?" I respond "Oh, I'm stealing a bunch of movies and shit on bittorrent, I'll pause it until tonight." not "Oh, I'm illegally violating the intellectual property rights of Hollywood Studios and others in order to gain access to their copyrighted works.")

      --
      In Capitalist America, bank robs you!
    34. Re:No CD fix by OzPhIsH · · Score: 1

      What happens when I upgrade my hardware?

      --

      "To lead the people, you must walk behind them"

    35. Re:No CD fix by TeraCo · · Score: 1
      Any excuse in a storm eh?

      That's fair enough, I guess. I downloaded it because it won't be out in Australia until next week. The difference is, when it does come out, I'm still going to go and buy it. The CD will stay in the box, because I already have a functional copy installed, but it will be bought.

      Why buy it? Ethics my friend. Something that you'll hopefully pick up as you drift out into the real world.

      --
      Not Meta-modding due to apathy.
    36. Re:No CD fix by Anonymous Coward · · Score: 0

      Why don't you just rip the CD to your hard disk using clone cd, and mount it using daemon tools?

    37. Re:No CD fix by Mac+Degger · · Score: 1

      Eghads, the stale strawman 'casual copying' argument :(

      EVERYONE knows someone in their environment who can get a game illegaly for them. EVERYONE. 'Casual copying' as it is represented is a MYTH. It does not exist in nature, not like publishers present it. Fact is, if you want a game (or an aplication) and you don'\t have the money for it or don't want to spend the money on it, you can get it for free. There's either the nerd in your class, the geek at work or yourself on internet.

      Now maybe it's a limitation in my social circles, but I hardly know anyone who does the 'casual copying' thing for music. Hell, it didn't work like that back in the day of the code wheels (remember them?)! Ever since electronic media, retail has more or less been on the honour system; if you like the game and want the dev to make more like it, you buy the game. Insane copyprotection which forces me to disable my bloody DVD-writer (like Civ 4 does, I bought it today, and the fucking thing does not work! Turns out that two optical drives in a system is 'illegal'/suspicious nowadays...) literally forces people towards the illegal scene...'cause the pirated version plays flawlessly, and the distribution is MUCH better.

      Copy protection doesn't stop piracy in any form. 'Casual piracy' does not exist (and no, neither does 'casual copyright infringement'). The only thing copy protection does is make games more expensive ('cause that stuff is bought from third parties!) and drive people into the underground to find no-cd patches.

      Oh, and in one case, copyprotection actively fucks over your system, too (hello, Starforce!)...in which case the pirate is even better off than the buyer of the original software.

      --
      -- Waht? Tehr's a preveiw buottn?
    38. Re:No CD fix by Anonymous Coward · · Score: 0

      After going to three stores that were out of stock, I'll deal with the NO CD crack and just fucking download it. If they can't ship enough copies of it, fuckem.

    39. Re:No CD fix by Maserati · · Score: 1

      You kids don't know how good you have it today...

      Ahem. Excuse me.

      Back in the very early 90s I worked in software retail for a large chain, now defunct. At my shop we provided a useful amount of after-sale tech support (we had a LOT of repeat business). For a few games, the install.bat (or w/e) file was broken, usually typos in the disk labels it'd ask for. One publisher shipped a game were the installer asked for the same disk 3 times, a cut-and-paste job left unfinished. Viruses were not unheard of in those days as well, that's died out of late. Imagine the shame of shipping a broken *installer*. Well, just ask the Linux UT guys I guess :-)

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    40. Re:No CD fix by The+OPTiCIAN · · Score: 1

      > /disclamer I know I'm being pedantic,

      You're *not* being pedantic. As you rightly point out, what he describes is not theft. Calling things intellectual 'property' and trying to colour copyright infringement by calling it 'theft' of 'stealing' is deliberately deceptive and good on you for correcting it.

      --


      Believe with me, my saplings.
    41. Re:No CD fix by pugugly · · Score: 1

      This may be a fallacy on my own thinking, but one of the more interesting insights in my business courses involved the fact that if you were in the business of extending credit, and you always got paid, it indicated that you weren't actually extending enough credit. Since you made a profit on credit over and above the price of the item, you wanted to keep extending credit until the marginal profit was (close to) zero. Sure, some people were getting away with murder, but *you* are making more money, so what do you care! (Which BTW also illustrates the fundamental flaw in the Bankruptcy Bill. The eact same number of people will end up taking advantage of credit cards et al as before - because the credit card companies are geared to keep sending out new cards till they have quit making profit on the margin. But (ahem) I digress.)

      This seems to me to be a pretty close analogy with the RIAA, MPAA, BSF, and Games Industry ongoing problems with trying to reduce piracy to zero. The problem is that they've gotten distracted with the fact that somebody, somewhere, is getting away with murder, and forgotten that their profit on the margin STILL GOES UP!

      The publishing industries need to figure out what their profit on the margin is from piracy - additional sales generated, word of mouth advertising, percentage of people that will buy an original after testing it from a pirated copy and AIM for that point where the marginal profit is zero. Because right now, they don't know *where* that point is, and it's costing them revenue and customers.

      That's purely aside from the effects of annoying their customer base of course - that's an additional loss.

      Just a thought - Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    42. Re:No CD fix by peope · · Score: 1

      My ethics say that if someone treat you poorly you dont support them.

      They are not only treating me poorly but every other customer.
      Thus they are boycotted.

    43. Re:No CD fix by julesh · · Score: 1

      I don't know about everyone else, but I much preferred the "you have to have the manual available" style copy protection, like Civ 1 used. And I suspect it's just as effective, because downloading and installing a crack is about as difficult (even for non-technical users; they'll just ask a friend who knows what to do) as copying the relevent info out of the manual.

    44. Re:No CD fix by julesh · · Score: 1

      The problem with this approach is that the WinXP activation system is a huge administrative hassle for MS. You'll note that they've stated that they'll abandon it for future versions of Windows, and I doubt this has anything to do with user complaints. They're just fed up with constantly dealing with people upgrading their hardware enough that the automatic reactivation flags up an issue that has to be dealt with by a real person, I'll bet.

      And have you ever wondered what happens when WinXP's support period ends? Yep, no more WinXP for anyone (other than those willing to use no-activation cracks).

    45. Re:No CD fix by multicsfan · · Score: 1

      I have 2 games that require media be inserted in the drive. I've managed in my latest move to loose/misplace the media (Civ III one of them). I just won't buy a copy protected program where the copy protection causes me problems.

      I do video editing. This usually takes a copule minutes of my time and then several hours of computer time for the final prep and burn. I only have one drive on my system so I can't play a media protected game while the computer is busy doing other things.

      I also backup my system to CD/DVD. This takes several hours. Again I only have one CD/DVD-RW drive so I can't play media protectd games while the backup runs for several hours. I've started backing up to temp space on my video work drive (temp files only), FTP the files to my Linux system, burn the DVD backups there. I'm currenlty testing this to make sure the backups work and can be recovered from. Nothing worse then a bad backup ;)

    46. Re:No CD fix by gfreeman · · Score: 1

      If you want to be more painfully pedantic, tell your room mate that the internet is not slow, merely that your access to it is slower than normal due to the reasons you just gave.

      I fully expect this posting to be pedantically picked apart. This is slashdot, after all.

      --
      Ceci n'est pas un sig.
    47. Re:No CD fix by Wah · · Score: 1

      I do the same thing, and got busted for it by TurobTax the year before last.

      Guess what, TaxCut works just as well...

      And yes, I'll be installing CIV IV on all three of my machines.

      --
      +&x
    48. Re:No CD fix by Anonymous Coward · · Score: 0

      What!? They don't just call up your cable company and bitch that the modem is slower than dial-up?

    49. Re:No CD fix by mink · · Score: 1

      It is plenty fucking serious when the legitimate media you buy wont fucking play because of the shittastic copy protection.

      I've been bitten by this several times and been unable to return the defective product. I've been told "Buy a CD (or DVD) read only drive" by support. Fuck I just spent $40-$50, no way I'm spending another $25 to $50 because they fucked up.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    50. Re:No CD fix by Anonymous Coward · · Score: 0

      sure, the CD-less versions will leak, so give me an "internet license manager" option. I.e. if I'm connected to the internet I can contact a Firaxis (or 2k-games) license server and validate that way. Given that I have the CD as a fallback, Firaxis could be somewhat aggressive in disabling pirated internet licenses. Also, internet license keys could be machine specific (i.e. the same key won't work on a machine with a different CPU type and ethernet NIC MAC addr). I think there are lots of options that would be at least AS SECURE as the 'insert the CD' method.

    51. Re:No CD fix by brontus3927 · · Score: 1
      Now I admit I can't speak for software, but for music CD's, and to a somewhat lesser extent movie DVD's, casual copying is HUGE. I'm not speaking as some industry hack, but as someone who has seen it. Many, many people make copies of their CD's for their friends, similar to the tape exchanges of the 80's. The fact that you haven't seen it simply says that your social circle is a little more technologically inclined. If you don't believe that the tape exchanges in the 80's weren't that big; my friend's brother used to buy 100 blank tapes a week.

      I work in downtown Trenton, NJ and have had co-workers who were honestly, "staight from the 'hood." Stereo's are a lot easier to afford than computers and internet connections. It's easy to find some one who makes a business out of selling pirated CD's for a couple bucks each. Before the raid, the local flea market had a seller who sold thousands of dollars worth of pirated CD's and DVD's each week. Casual copying DOES exist

    52. Re:No CD fix by TeraCo · · Score: 1

      No, your ethics say that if you don't like what they do, it's ok to rip them off. Do as I say, not as I do eh?

      --
      Not Meta-modding due to apathy.
    53. Re:No CD fix by peope · · Score: 1

      You cannot rip someone off if you dont have a deal with them in the first place.

      I dont agree with much of the copyright legislation.
      As I dont agree with the legislation the argument that it is immoral fails.
      It might be illegal but not immoral.

      Of course we can different moral values.

    54. Re:No CD fix by drseuss9311 · · Score: 1

      for one... they guy selling pirated discs at the flea market is not casually copying...

      for two... your friend's brother wasn't the average tape swapper either...

      i do agree that there are people out there mass-copying, but casual copying isn't really what should be targeted.

      --
      ------ no thanks... I've quit
    55. Re:No CD fix by Anonymous Coward · · Score: 0

      I wonder what the "content industry" would say about a free sotware game where you play a p1r4t...

  4. Nice... by Otter · · Score: 2, Insightful

    Good questions, good moderation, good answers. Nice work, all around.

    1. Re:Nice... by ecumenical_40oz · · Score: 2, Funny

      Looks like somebody unleased a horde of barbarians here...

    2. Re:Nice... by Otter · · Score: 1
      Hey, I spend enough posts pointing out that people here are mostly stupider than dirt -- faced with an unusually good batch of interview questions (as opposed to the usual "Why doesnt yuor game run on Lunix? Huh? HUH?") it seemed gracious to note it.

      I'm relieved to see the stupider-than-dirt crowd is still around, though.

    3. Re:Nice... by Anonymous Coward · · Score: 0

      I thought this was a CyricZ post for a second. I was like, "well, at least he isn't just cutting and pasting today".

  5. Question for the Wargamers by AKAImBatman · · Score: 3, Informative

    The Civilization games seem like a prime candidate for breaking into the family-game-playing field.

    Isn't Civilization loosely based on a Wargame of a similar name? i.e. Thus the use of a hex grid and all? Maybe I'm wrong on this, but I could have sworn I saw it in a list of board games a few days ago. (I'm currently learning to play Starfire, for those of you who know what that is.)

    Ah, here we are. It's under 'C' on this page. The link to the website seems to be defunct (along with the company?), so I really have no way of verifying this. Anyone?

    1. Re:Question for the Wargamers by AKAImBatman · · Score: 3, Informative

      Ah hah! Rfunches post below mine spurred me to do a smidge more research, and I found this link where you can purchase the board game from Eagle Games. Which would figure. The list I linked to in the parent post didn't link to the Eagle Games website.

      The Eagle Games site makes it sound like the board game was based on the video game, not the other way around. This may have its pluses and minuses. On the plus side, you'll probably get an experience closer to the video game, on the minus side the rules may be overly complex due to numbers that a computer can crunch easily whereas a human must keep track of paperwork.

      If you've never played a Wargame before, I probably wouldn't recommend starting with the Civilisation board game. Wargames are *tough* if you've never played them before, and tend to require a mentor. Since you might have trouble finding one in this day in age of Computer Games, I highly recommend starting with the free Battle For Moscow board game. It's fairly easy to pick up, and should help you get down the basics of wargaming.

    2. Re:Question for the Wargamers by Anonymous Coward · · Score: 3, Informative


      You are correct. Well, not really. It was a board game, not a war game (think Settlers of Catan type of thing)

      A bit of a history
      http://www.strategy-gaming.com/reviews/civilizatio n_call_to_power/index.shtml

      (this is about 7 years out of date, so there's some other stuff that's happened since then -- obviously Firaxis got the rights to use the name again from the Hasbro collective).

    3. Re:Question for the Wargamers by painandgreed · · Score: 3, Interesting

      The boardgame Civilization has been around for a very long time. It was the inspiration for the compter game, but it is a similar but significantly different game. You don't have hexes or regular areas but rather regions like you would see on a Risk board. Each turn, your chits (little cardboard counters) which represent people, double. They can then move and if you can get enough into the same region they can form a city. Move them into a different region with other players chits and they fight through attrition till only one player's units are there. Then you get resource cards for every city you have. the more cities, the higher level or resources. You collect and trade these resource cards to buy tech. First person to reach a suitable tech level wins.

      A computer game that was much similar to the boardgame did come out at one point with called Advanced Civilization IIRC.

    4. Re:Question for the Wargamers by SJMinkoff · · Score: 1

      The game's basic concept may be loosely based on Civilization and Advanced Civilization (from Avalon Hill). The mechanics are completely different. In fact, the Avalon Hill games have their own computer versions (which came much later than Sid's game), and Sid's Civ was adapted into a (very complicated) board game recently. I prefer the AH game for board games, the Sid Maier game for PCs/Macs/Amigas.

    5. Re:Question for the Wargamers by painandgreed · · Score: 3, Interesting

      that boardgame is based ont eh comptuer game but it is not the original Civilaization.

      Civilization
      http://www.boardgamegeek.com/game/71

      Advanced Civilization
      http://www.boardgamegeek.com/game/177

      Sid Meir's Civilization _ the board game
      http://www.boardgamegeek.com/game/3633

    6. Re:Question for the Wargamers by AKAImBatman · · Score: 1

      Wow, what a mess. So Hartland Trefoil gets acquired by Avalon Hill who licenses the name to Microprose, but then Sid Meier breaks off to do his own Civ, but Activision gets its own permission to do Civ, thus causing Hasbro (who wants to get in on the game) to acquire AH and Microprose, then allowing Eagle Games to do a board game that's a spinoff of the computer game which is a spinoff of the board game. Whew. Am I missing anything?

      Mods, if you could, please give the parent (and the other fine and helpful posters in this thread) a few mod points for being informative? Thanks. :-)

    7. Re:Question for the Wargamers by ChefInnocent · · Score: 1

      Yes, the original Civ game was loosly based on the board game by AH. However, the board game had no grid, and the parallels were small.

      Like the computer game, I'd say that the board game was the greatest board game ever. The only draw-back to the game is that it is very difficult to find 8 players who are willing to invest 16 hours.

    8. Re:Question for the Wargamers by darkwing_bmf · · Score: 2, Informative

      Sid Meyer's Civilization isn't like Avalon Hill's Civilization. But it is a lot like Walter Bright's Empire.

    9. Re:Question for the Wargamers by darkwing_bmf · · Score: 1

      Meier, not Meyer... Sorry

    10. Re:Question for the Wargamers by lgw · · Score: 1

      Don't forget the computer game based on the original boardgame, and the Activision version (Civ Call to Power) which is a licensed version of the Civ franchise, when Civ "forked" after Civ2. I think there's a Civ CTP2 than came out about the same time as Civ3. Oh, and SMAC, of course, also in the family.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    11. Re:Question for the Wargamers by lonesome+phreak · · Score: 1

      Call To Power II was cool because the tech tree went off into the future quite a bit more than Civ III (and Civ IV by looking at it). There where alot of interesting units, tech, and so forth that I really wish another, modern game would pick up on.

      --
      Maybe we DID take the blue pill. You wouldn't remember anyway.
    12. Re:Question for the Wargamers by ShakaUVM · · Score: 1

      The Civilization board game which is based on the Civilization computer game which is based on the Civilization board game.

      =)

    13. Re:Question for the Wargamers by Anonymous Coward · · Score: 0

      Am I the only one who get's a strange mental picture when I see the words "Hasbro Collective"?

      "We are the Hasbro. Your games will be analyzed and plasticized. Resistance is futile."

    14. Re:Question for the Wargamers by The+OPTiCIAN · · Score: 1

      > Isn't Civilization loosely based on a Wargame of a similar name?

      Perhaps the phrase you were looking for was "stolen from". >:) >:) >:)

          - C

      --


      Believe with me, my saplings.
  6. Civilization board game by rfunches · · Score: 2, Interesting

    It was pointed out that Civ for the family is hard because it would require multiple computers. I was in the Discovery Channel Store over the weekend at the Fashion Centre at Pentagon City and they had Civilization the board game -- I don't know for how many players but it was [obviously] multiplayer and looked a lot like Risk. If it wasn't selling for $49.99 I would've bought it.

    1. Re:Civilization board game by sprprsnmn · · Score: 2, Informative

      The board game predates Civ I by a good bit. It's a fun game, but not what I would call a war game. Closer to Settlers of Catan than Risk.

    2. Re:Civilization board game by stephen007 · · Score: 1

      Civilization Board Game

      Aha! I didn't know that was out. Have to check that out.

      Stephen

    3. Re:Civilization board game by Control+Group · · Score: 1

      That depends on which board game he saw. Odds are good he saw the new board game, which is based on Civ III, and is entitled something like "Sid Meier's Civilization: the Board Game." This is not the same as the original Avalon Hill board game entitled (IIRC) Civilization, which does, as you say, predate Civ I.

      Personally, I bought SMC:tBG just for the fun of knowing I bought a board game...based on a video game...based on a board game.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    4. Re:Civilization board game by rfunches · · Score: 1

      The one I saw was titled "Sid Meier's Civilzation: The Board Game."

    5. Re:Civilization board game by Fausthero · · Score: 1

      Civ III the board game is one of the best board games I have played. It is very true to the video game with technology being nearly the same, but also giving bonuses in combat. The only major differences between the video game and board game are the combat rules. The game is amazing with 6 players but can take up around 9 hours to finish the game with that many people. I would definately recommend it for families and friendly matches.

    6. Re:Civilization board game by MisaDaBinksX4evah · · Score: 1

      It was pointed out that Civ for the family is hard because it would require multiple computers.

      That's hard? There are at least two computers in the household for every person in my family!

      --
      Misa no botha with yousa.
  7. Thank God... by stonedog1104 · · Score: 2, Insightful

    ...they got rid of pollution. Easily the most annoying aspect of Civ3. The ability to select multiple cities is also good news. Can't wait for my copy to arrive!

    1. Re:Thank God... by stlhawkeye · · Score: 3, Interesting
      ...they got rid of pollution. Easily the most annoying aspect of Civ3. The ability to select multiple cities is also good news. Can't wait for my copy to arrive!

      My girlfriend bought me a copy for Christmas and, bless her heart, had it sent directly to my house so I could play it now. That's a good woman. Even though I waste inexcusable quantities of time playing Warcraft, he buys me more video games because I like them. Plus she'd prefer me to play Civ over WoW. I can get up and walk away from Civ at any moment. Not so with WoW.

      --
      "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
    2. Re:Thank God... by Tebriel · · Score: 1

      Hope you don't have an ATI video card then, with all the issues popping up...

      --
      The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
    3. Re:Thank God... by Gramaton+Cleric · · Score: 0, Funny

      My girlfriend bought me..... ....playing Warcraft, he buys me more video games because I like them. Plus she'd prefer


      So, is your girlfriend a HE or a SHE or an IT??

      Sorry, couldn't pass it up!! =-]

      --


      "Watch out for my Uberness!" --- Uberlicious
    4. Re:Thank God... by stlhawkeye · · Score: 4, Funny
      So, is your girlfriend a HE or a SHE or an IT??

      Hey, in modern English, all pronouns are gender-neutral! I don't want to offend anybody.

      --
      "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
    5. Re:Thank God... by schwaang · · Score: 1

      It's a good strategy to keep you home. She knows where you are, and you can't be out hitting on waitresses (or WoW succubi) when you're busy winning the Space Race.

    6. Re:Thank God... by Zathrus · · Score: 2, Funny

      Hey, in modern English, all pronouns are gender-neutral! I don't want to offend anybody.

      Have your GF read the comment and see if she isn't offended :)

    7. Re:Thank God... by Anonymous Coward · · Score: 0

      When your significant other lies within the boundary of the megaton range, you lose the privilege of calling it a "she".

    8. Re:Thank God... by Surt · · Score: 1

      That's funny. I had forgotten civ3 had painful pollution. I wrote a mod for myself that was just the standard game with the pollution turned off.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    9. Re:Thank God... by Anonymous Coward · · Score: 0

      I can get up and walk away from Civ at any moment.

      I see you've never played civ before.

    10. Re:Thank God... by Anonymous Coward · · Score: 0

      Have your GF read the comment and see if she isn't offended :)

      She should be flattered.

    11. Re:Thank God... by HungWeiLo · · Score: 1

      Yes, it was very annoying at first. But it wasn't until later (like a year later) when I realized there was a button you can push to automate workers to clean up for you, instead of manually dragging people to the polluted tiles.

      --
      There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
    12. Re:Thank God... by incabulos · · Score: 1

      Plus she'd prefer me to play Civ over WoW. I can get up and walk away from Civ at any moment.

      Yeah keep telling yourself that.. Civ is the worst game ever for just-one-more-turn-itis. That brief scouting trip across the narrow sea turns into an intruiging diplomatic trade-for-technology followed by a forging of alliances, a call for assistance to chastise a bothersome neighbour, blitzkrieg, assassinations, betrayals and the frantic rush to convert your philosophical peacenik citizens into an ultra-nationalist heavily industrialised blood hungry race of warmongers...

      And then you realise its dawn.. and you were so close to discovering the secret of rocketry and adding another wing to your imperial palace..

  8. Answer for every DRM question given by Anonymous Coward · · Score: 0

    Why do you have to ask this stuff anymore? So you don't have to waste your breath, here is the response from every software company till the end of existence:

    "We don't care about the customer's convenience, we want to get paid"

    Thats it. Feel free to use my quote anytime.

  9. ATI Video by Anonymous Coward · · Score: 2, Interesting

    Someone should have asked why the CivIV team didn't test it with ATI video cards.

    1. Re:ATI Video by mslinux · · Score: 4, Informative

      Damn right... most ATI video cards DO NOT WORK with Civ 4. However, no one (except the farmed out Tech support in Ireland) is admitting it and they just hang up on you with a short, automated message before saying... It'll be fixed someday. I can't believe they shipped this piece of shit.

    2. Re:ATI Video by Greatmoose · · Score: 2, Informative

      I've read a lot about this, but I have not had a problem at all (9800pro and a 9000mobile). It's got to be more than a driver issue. I have heard that some people have been able to get it to work with older drivers (4.7-5.7).

      --
      Clearly I forgot to equip my +5 Codpiece of Karma.
    3. Re:ATI Video by Anonymous Coward · · Score: 0

      I have an ATI card and it works. If you don't like it don't buy it. For the rest of us we're greatful for this game to be finally out.

    4. Re:ATI Video by FIT_Entry1 · · Score: 1, Informative

      It's okay, they apparently didn't test with nVidia cards either. This game is a HOG for system resources, I can't play anything larger than small worlds with a 2.5 P4, a gig of ram and an nVidia 5500

    5. Re:ATI Video by Anonymous Coward · · Score: 0

      Hmmm..I was going to buy it this sat. Now I'm going to have to reconsider.

    6. Re:ATI Video by WinterSolstice · · Score: 1

      I am 90% confident it will be fixed, though possibly by Aspyr when they do the Mac port. Many Macs have ATI cards, and I would bet good money they would simply return the software if it didn't work. You can do that with Macs, you know :) (done it myself)

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    7. Re:ATI Video by Wonko42 · · Score: 1

      Works just fine for me on my Radeon X800 with the latest Omega drivers.

    8. Re:ATI Video by Anonymous Coward · · Score: 0

      works great with my x850xt, catalyst 5.10, XP-sp2

    9. Re:ATI Video by krbvroc1 · · Score: 1

      I am sure they are working on this and I seriously doubt they shipped it knowing this problem (Whatever it is). I'm sure its a major embarrassment for them. I've heard a few things. First, be sure to install the lastest drivers. Second, be sure to install (dont skip) the DirectX install from the Civ IV CD-ROM. Apparently even those who have DirectX 9.0c need to install this. Third, make sure you are using a supported video card - the graphics engine requires T&L hardware and not all chipset run it. I'm using an older nVidia Ti4400 which works fine.

    10. Re:ATI Video by neonstz · · Score: 2, Informative

      The game works fine on Radeon Mobility 9600...

    11. Re:ATI Video by Anonymous Coward · · Score: 0

      A fix has been posted at www.civfanatics.com.

    12. Re:ATI Video by EzInKy · · Score: 3, Informative

      Firaxis has posted a fix over at Apolyton.

      --
      Time is what keeps everything from happening all at once.
    13. Re:ATI Video by Mac+Degger · · Score: 2, Informative

      I'll add to the list: my 9800pro works fine. Perfect, even...and that at 1280x1024.

      --
      -- Waht? Tehr's a preveiw buottn?
    14. Re:ATI Video by Anonymous Coward · · Score: 0

      Neh mine works just fine...a little choppy but just fine...

      Oh was I not supposed to say that? O.o

      My card is the 9200SE....*shrugs*

      Megan

  10. Re:Answer for every DRM question given by Spades_ · · Score: 5, Insightful

    It is an inconvenience unless they find another way to protect their IP. What it sounds like from his response was that the investors who paid money to produce this product wanted this in as a requirement. I don't think they like it either, but if it's a decision between making the game and having some DRM or not making it at all.. i'd choose for making the game.

  11. DRM prevents theft?? by Trolling4Columbine · · Score: 1

    "Thus, I hope people will understand that making sure that our games are purchased instead of stolen is very important to us." Maybe I don't really understand the issue here, but how exactly does DRM stop a person from shoplifting their game? Either they're barking up the wrong tree with their DRM scheme, or perhaps they should say "infringed" instead of "stolen".

    --
    Socialism: A feeling of discontent and resentment caused by a desire for the possessions or qualities of another.
    1. Re:DRM prevents theft?? by manifoldronin · · Score: 1
      OK, I guess the US President Election is also something tangible that people can sneak into where it's stored at night and take it away in their pocket, otherwise why do I keep hearing people saying "that SoB stole the election!"

      I mean, don't you people have better ways to defend stealing - ok, infringing - than playing word games?

      --
      Tyranny isn't the worst enemy of a democracy. Cynicism is.
    2. Re:DRM prevents theft?? by windborne · · Score: 1

      Damn right it is! If he hadn't stolen the election (ie. the presidency) someone else would have had it (ie. be president). Not to start a flame-war or anything... ;-)

    3. Re:DRM prevents theft?? by manifoldronin · · Score: 1

      Just for the record, my message wasn't intended to troll on any political figure. It would be OT and Flamebait. It means exactly what it states - 'steal' does not necessarily only apply to physical articles.

      --
      Tyranny isn't the worst enemy of a democracy. Cynicism is.
  12. Re:Copyright infringement by Delphiki · · Score: 0, Flamebait

    Yes, god forbid that people be allowed to make games that people actually want to buy, so they can turn a profit. I would much rather the government decided what games were made. It's no surprise that games developed in China currently dominate the market. Imagine, without the profit motive how much work everyone would put into coming up with original and polished games! Surely once they can't make any money on it they'll do so much better. You know, because people are always more effective when they have no incentive to get anything done.

    --

    Feel free to mod me "-1 - Angry Jerk".

  13. Python is very easy to learn. C++ is not. by CyricZ · · Score: 2, Insightful

    It should only take a competent programmer a couple of days, if even that, to become well accustomed to Python. And it's often far easier for your average person to learn than C++ is.

    I reject your hypothesis on the basis that the assumptions it makes are incorrect.

    Perhaps somebody will embed the Python (or Lua, etc.) interpreter into such an AI DLL, allowing for the AI to be written in a language that is often better suited for such complex tasks.

    --
    Cyric Zndovzny at your service.
    1. Re:Python is very easy to learn. C++ is not. by imsabbel · · Score: 2, Insightful

      Ever thought of performance reasons?
      I am sure civ spends at least 90 percent of its cpu time in the ai subroutine, so needlessly useing a slower language would bog down the game. (and of course all sheep that know shit about gpus and hw t&l would cry that the graphics make it slow)

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  14. Re:Answer for every DRM question given by goldspider · · Score: 1

    "Intellectual property" is the invention of greedy racist capitalist oligarchs bent on finding new ways to screw honest people out of their money.

    I wonder if they have a patent on it...

    --
    "Ask not what your country can do for you." --John F. Kennedy
  15. Re:Piracy by goldspider · · Score: 1, Funny

    "Deaths from MMORPG overload is a real issue affecting real people."

    Won't somebody think of the CHILDREN!?!

    --
    "Ask not what your country can do for you." --John F. Kennedy
  16. go python! by Mach5 · · Score: 2, Funny

    Final Score:
    python: 1
    semicolons: 0

    --
    - my userid is lower than yours
    1. Re:go python! by julesh · · Score: 1

      semicolons: 0

      0.5. Python permits semicolons, it just doesn't require them.

  17. release dates increase piracy? by arkhan_jg · · Score: 4, Insightful

    Thus, I hope people will understand that making sure that our games are purchased instead of stolen is very important to us. Frankly, I do not agree that requiring the CD to be in the drive "does not prevent copyright infringement," even though I understand that this is almost always true for the technically adept. This is a sensitive issue, but the future of game development depends on preventing piracy, so I hope people will have patience with the basic safety measures we have used.

    I wonder how not making the game available in the UK for another week affects piracy. I see that copies are already available on P2P, yet I have to wait till Nov 4th for it to go on sale here. I've pre-ordered it (so I probably will get it even later than that), but at least I'm paying for it; if I hadn't, it'd be mighty tempting to download the cracked version instead. Hell, it's mighty tempting to get the cracked version now anyway, and just read the manual of my 'proper' copy when it turns up, so I don't have to worry about the CD check.

    --
    Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    1. Re:release dates increase piracy? by _xeno_ · · Score: 4, Insightful
      Hell, it's mighty tempting to get the cracked version now anyway, and just read the manual of my 'proper' copy when it turns up, so I don't have to worry about the CD check.

      And why not? Which is more valuable, the version that costs $50 (or whatever) and requires a CD to be in the computer, or the version that costs a 6 hour download (or whatever) and has no CD requirements?

      Seriously, I'm fed up with the CD requirement. I'm not the freaking enemy, I'm a paying customer. Why the hell do the pirates get a better version of the game than I do? I'm the one paying money!

      Who here honestly thinks requiring the CD in the drive actually helps prevent piracy? Anyone? All it takes is one enterprising programmer to start up the game with a debugger active, and NOOP out the part where it checks for the CD. Then, suddenly, EVERYONE has access to the game! (Oh, and go ahead and try and prevent debuggers. Too bad virtual machines pretty handily defeat that. Or the enterprising coder can look for certain methods of disabling debugging, and, guess what, NOOP them out!)

      I pay for my computer games. But, well, I don't play too many. Why? Because I'm fed up with requiring the CD, and then the patching required to make the CD-checking software actually work on my PC (when it was released, Black and White took FIVE MINUTES to actually decide my CD was real, some patch eventually fixed that). Not to mention I can't play the Blizzard version of WCIII any more because it thinks I'm a pirate.

      Why should I bother paying for these games if the publishers are going to treat me like I'm a criminal? If I'm going to be treated like a criminal anyway, I might as well go the actual criminal route and get the version that doesn't treat me like a criminal.

      The PC games I do play, I usually play through once, and then that's it. The CD goes over onto the shelf, and since the game requires the CD, I never play it any more. And because I never replay it, I don't care about it, I don't think about the publisher, and I stop caring about their sequels.

      So, please game publishers, please stop treating me like I'm a criminal. I'm just a paying customer. And if you want me to continue being a paying customer, let's see some respect. I'll put up with CD keys. Those I can understand. But the CD-in-the-drive requirement? That has to go.

      --
      You are in a maze of twisty little relative jumps, all alike.
    2. Re:release dates increase piracy? by Surt · · Score: 4, Informative

      The problem is, the game publishers study this on a yearly basis.

      Comparable games from comparable publishers from comparable design houses sell more units with cd copy protection on them.

      Until customers get sufficiently fed up with cd copy protection to not buy the games at a rate greater than the prevented casual copying rate, you can expect to see this form of copy protection persist.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:release dates increase piracy? by revery · · Score: 1

      Who here honestly thinks requiring the CD in the drive actually helps prevent piracy? Anyone? All it takes is one enterprising programmer to start up the game with a debugger active, and NOOP out the part where it checks for the CD. Then, suddenly, EVERYONE has access to the game!

      EVERYONE does not get access to the game. There are a lot of people who would have no clue how to go to gamecopyworld, find the crack for the right version, rename the old exe, and install it. Beyond that, there are a lot of people who do know how, but are worried about getting a rootkit or a virus or something like that.

      So yeah, I think requiring the CD in the drive does help prevent piracy (even more so for games that feature online play) I agree that it's an irritant, it's just not one that would ever stop me from buying a game.

    4. Re:release dates increase piracy? by krbvroc1 · · Score: 1
      Lets argue for a moment that copy protection prevents piracy:

      - Why can't I return a game that I do not like? (Answer: the industry loves no returns because all they need to worry about is prelaunch hype to spur sales in the first few weeks)

      As a side-note, the built in Civlopedia in Civ IV is a disgrace and Firaxis should be embarrassed to have shipped something so half-assed. Hopefully a patch will rework it. (anyone there heard of tooltips?)

    5. Re:release dates increase piracy? by Anonymous Coward · · Score: 0
      The problem is, the game publishers study this on a yearly basis. Comparable games from comparable publishers from comparable design houses sell more units with cd copy protection on them.

      I call 'baloney' on that. "Comparable" games from "comparable" publishers from comparable design houses? WTF does that mean? Let's see a list of these "comparable" games. I can't think of any two games that have come out simultaneously that are reasonably equal in features and popularity where one had copy protection and the other didn't. Come to think of it, where are all these "comparable" games that don't have copy protection?

    6. Re:release dates increase piracy? by Anonymous Coward · · Score: 0

      Translation:

      I'm a giant fat ass and am too lazy to walk the two feet from my computer to my CD case to play a computer game. Seriously, if you're too lazy to just get up off your FAT ASS to get a CD, you don't deserve to live.

      I'm sorry, but this is just simply the DUMBEST complaint I have ever heard about computer games. Here's a question for you: do you own a console? Do you complain that your XBox requires you to have the game disk in the console? After all, it has a hard drive, right?

      Put down the donut, clean the sugar off your hands, and go get the CD. It's not hard. It takes all of three seconds. Then, presto, you can play the game!

      Yes, we know, heaven forbid the publishers try and actually make money off something they spent millions of dollars on. That must be terrible, people making money for making things. We can't possibly allow that, because you're too lazy to spend three seconds inserting a CD.

    7. Re:release dates increase piracy? by drinkypoo · · Score: 3, Funny

      Well of course it does. If there's no copy protection, NO ONE has to buy it. If there is copy protection, then the stupid people will have to pay for it. Paradoxically, stupid people often have lots of money...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:release dates increase piracy? by demonbug · · Score: 3, Interesting

      Where are all these mysterious games without copy protections they are using for comparison? I don't seem to remember seeing any major releases without copy protection in at least five years.

      I'd say the publishing houses claim this on a yearly basis (probably far more often than that), but they probably all refer to one case back in 1997 or 1996 when two games in the same genre were released near the same time, and the one with protection sold better than the other. That's enough proof for the publishers.

    9. Re:release dates increase piracy? by Anonymous Coward · · Score: 2, Insightful

      The problem is, the game publishers study this on a yearly basis.
      Comparable games from comparable publishers from comparable design houses sell more units with cd copy protection on them.


      Please provide references. Surely these aren't secret studies, are they?

    10. Re:release dates increase piracy? by delphipro · · Score: 1

      So since retail stores have security and cameras and systems to detect you leaving with merchandise you haven't paid for, thus, treating you like a criminal, you should go ahead and steal. Boy that is wonderful logic. I guess you should blow up an airplane, because, after all the security checkpoint is treating you like to criminal.

      Stop trying to justify yourself after the fact. We all do what we can to protect what is ours, even if it's ineffectual. Do you lock your car? Do you lock your doors at night? Do you password protect your computer? Do you think any of these is 100% safe? You're just trying to discourage the casual thief from grabbing something from your car, or your home. A determined thief will deal with your alarm system, in reality it's just a deterrent. It's the same for the publisher; they just want to reduce theft as much as possible.

      Go spend your own fucking money developing a game, and then go ahead and release a game with no protection because you don't want to treat people like criminals. Guess what? Most people will take advantage of everything they can every way they can. If they didn't scramble cable, most people would steal it. When was the last time you saw anyone uphold the honor system?

    11. Re:release dates increase piracy? by mo^ · · Score: 1

      I feel your pain man, I too am waiting for my UK pre-order..... (telling me it will be despatched on tuesday). Got a copy of the ISO sat on my work box but can't get in to collect it (not sure if i want to though).

      I have oftern wondered about this time delay and its affect on piracy though, I frequently find myself downloading games rather than wait a week or 2 til all my US friends have played them already.

      I love the feeling of opening a new game on the bus on the way home from town (have to be at my coffee table with a joint in this day of online shopping), and reading the manual before i even get near the PC. In all honesty it is the manual I am holding out for, such a valuable docuemtn in previous civs i have found.

      --
      bah!*@%!
    12. Re:release dates increase piracy? by Castar · · Score: 1

      Yeah, absolutely. When I was poor and in college, I pirated all my games. Once I graduated and got a job (working for a game company!) I started buying games - lots of games, I'm a good customer.

      However, my experience as a paying customer is much, much worse than it was as a pirate. I can remember a few games becoming unstable as a result of cracks, or certain files being corrupted from downloaded versions, but nothing as frustrating as trying to deal with copy-protection on legitimately purchased games. Simply having to switch CDs around when I want to play a different game, or watch a movie or something, is really frustrating. So much so that I no-cd every game I buy now. I still pay for them, but in order to get a good experience I have to break the law. (I think no-cd on something you own breaks the DMCA, right?)

      But I'm partially responsible for this, just like most gamers are. Tycho of Penny Arcade recently related how he had been unable to get a DVD game working on his machine due to copy protection. He wanted to return the game, get his money back, fight the system... but he also wanted to play the game, so he exchanged it for the CD version, instead. And I do the same thing - instead of complaining when copy protection ruins my gaming experience, I quietly crack it and continue on. The maker gets my money and doesn't hear the screams of frustration.

      Although, since you can't return PC games anyway, there's not much of a financial protest I could make - not buy further games from that publisher, I suppose, but that's like punishing a dog for climbing on the sofa last week - if there's a disconnect between action and discipline, the lesson is not learned.

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
    13. Re:release dates increase piracy? by Anonymous Coward · · Score: 0

      A lame, lame troll. Pitiful, actually. If you desire angry responses, put more thought into it. You're not even going to get ONE with this effort.

    14. Re:release dates increase piracy? by MarkCollette · · Score: 1

      If there's some secret key on the CD that is verified to make the game run, then why not include an app on the CD that can generate a time limited key that's put on the hard drive. That way I can at least go for a trip with my iBook, and not have to have the CD for that time period.

      It would be just as secure as the current system, but would remove the excuse for so called legitimate cracking.

    15. Re:release dates increase piracy? by Mac+Degger · · Score: 2, Insightful

      I have never seen such a study (and I've looked). I've never heard of such a study, although I had imagined they must be done (and probably overwhelmingly by companies who produce copyprotection).

      "Comparable games from comparable publishers from comparable design houses sell more units with cd copy protection on them."

      Except that in all likelyhood their game wasn't comparable...it was probably just plain better. And since AAA games need a publisher, and publishers ALWAYS require copyprotection, I'm pretty sure that such a comparison CAN NOT be made.

      And fans of a game will always buy the game, and then download the pirated version for ease of use. Untill the beancounters realise that they're spending an awfull lot of money on something which doesn't raise their profit margins, we're stuck with copyprotection which makes the games we buy mroe expensive.

      --
      -- Waht? Tehr's a preveiw buottn?
    16. Re:release dates increase piracy? by Anonymous Coward · · Score: 0

      Well, maybe ONE but not TWO!

    17. Re:release dates increase piracy? by Anonymous Coward · · Score: 0

      Comparable games from comparable publishers from comparable design houses sell more units with cd copy protection on them.

      Completely ignoring the number of people who buy the game and then use a no-cd crack.

    18. Re:release dates increase piracy? by Scudsucker · · Score: 1

      So since retail stores have security and cameras and systems to detect you leaving with merchandise you haven't paid for, thus, treating you like a criminal, you should go ahead and steal.

      1) Copyright infringment has nothing to do with stealing.
      2) You missed the point entirely.

      His point was that people who download the game have a better experience than those who pay for a copy.

    19. Re:release dates increase piracy? by Anonymous Coward · · Score: 0

      1) Copyright infringment has nothing to do with stealing.

      Kind of like how speeding has nothing to do with breaking the law? Oh, wait, speeding IS breaking the law! And copyright infringement IS stealing! It's quite simple, really: To do A, you must spend B. You do A, but do not spend B. You've therefore stolen B. Simple logic.

      His point was that people who download the game have a better experience than those who pay for a copy.

      His point was that he's too lazy to change a CD. Let's repeat that, because it's so blatantly stupid it requires repeating. He's too lazy to CHANGE A CD.

      You know, something that takes a maximum of what, 5 seconds to accomplish? Oh noes! 5 seconds! I mean, we all know that NO ONE plays consoles, because they have to CHANGE A CD to play a different game.

      Oh, wait, no, MORE people play consoles than play PC games. Gee, maybe most people don't CARE about changing disks.

      So, I guess that leaves us with "I think you should be able to steal things if you're lazy" which may be his real point. Which is just assanine.

    20. Re:release dates increase piracy? by Scudsucker · · Score: 1

      Kind of like how speeding has nothing to do with breaking the law? Oh, wait, speeding IS breaking the law! And copyright infringement IS stealing!

      So everything that violates a law is stealing? Is speeding stealing? Is dumping arsenic in your well stealing? No? Then your analogy is both pointless and stupid.

      His point was that he's too lazy to change a CD. Let's repeat that, because it's so blatantly stupid it requires repeating. He's too lazy to CHANGE A CD.

      IT'S NOT HIS BUSINESS TO CHANGE CD'S. He bought the game, he shouldn't have to put up with this crap. End of story.

  18. Re:Answer for every DRM question given by Blakey+Rat · · Score: 1

    Publishers demand it because retailers demand it. It's basically retailers like Wal-Mart pushing their weight around... they want to sell only games with copy protection because they save tons of time and money on fradulent returns. (I'm sure the publisher doesn't mind reducing returns themselves, for that matter.)

  19. Re:Copyright infringement by goldspider · · Score: 4, Funny

    I'd like to hire you. I'm willing to pay you NOTHING, because you tell me that people do much better work when they have no financial incentive to do so. Too bad you posted AC: you're missing out on a lot of great opportunities!

    --
    "Ask not what your country can do for you." --John F. Kennedy
  20. You didn't read my other post. by CyricZ · · Score: 2, Interesting

    Yes, I thought about performance reasons. You obviously didn't bother to read my initial post on this matter:

    However, was it not done this way due to the slower execution speed of Python code, relative to C++?

    See, I specifically covered that very topic.

    With a game such as this, increased AI "intelligence" could very well mitigate the slightly slower execution. Python allows for extremely complex systems to be developed very quickly, at the expense of runtime performance. Neural nets, for instance, can be implemented far easier in Python than in C++.

    --
    Cyric Zndovzny at your service.
    1. Re:You didn't read my other post. by lgw · · Score: 2, Interesting

      It's faster to write anything in the language you're comfortable with. This is undoubtedly why they did most of the game in C++.

      I have a real problem with using Python for large projects simply because of the lack of static typing. Dynamic typing is great for scripts, but well-documented interfaces become the most important factor when a project scales beyond a single team. Static typing forces you to put important interface information in the code, rather than hoping someone added it to comments.

      Of course, not having to worry about memory management in Python is a similar advantage to that language (as "who frees it" is anther big part of interface documentation that people always seem to leave out of comments), but there are C++ programming styles that mostly eliminate that problem.

      I'm not sure why you'd say it's easier to implement neural nets in Python. Anything is easier in a language that has libraries attuned to the problem at hand, but you can always write such libraries if your language of choice lacks them (and you only have to do that once).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:You didn't read my other post. by Tiny+Elvis · · Score: 1

      slightly slower execution

      Are you actually saying that Python is only slightly slower than C++?

    3. Re:You didn't read my other post. by CyricZ · · Score: 1

      When it comes to execution speed, yes, Python often is slower than C++.

      When it comes to implementation speed, complex algorithms can often be implemented in Python far faster than in C++.

      In these days of tight deadlines and fierce competition, especially in the gaming industry, the implementation speed/capabilities sometimes exceed the performance concerns. With computers getting ever faster, the time saved using Python often far exceeds the performance losses.

      --
      Cyric Zndovzny at your service.
    4. Re:You didn't read my other post. by Tiny+Elvis · · Score: 1

      I realize that high level languages often decrease development time significantly in exchange for execution time. (in fact I am a Common Lisp user, so I am in the same boat). However your words made it sound as though you were saying the speed difference was less than it actually is. My understanding is that Python is going to be drastically slower than C++, not slightly. Granted in plenty of cases that is not an issue and using Python (or other HLLs such as Lisp, Ruby, etc) will be a huge win.

    5. Re:You didn't read my other post. by pthisis · · Score: 1

      I have a real problem with using Python for large projects simply because of the lack of static typing. Dynamic typing is great for scripts, but well-documented interfaces become the most important factor when a project scales beyond a single team. Static typing forces you to put important interface information in the code, rather than hoping someone added it to comments.

      Disagree, strongly. In practice, dynamic typing tends to greatly enhance interface reuse, and the benefits of dynamic typing become greater as the project scales. The minimal gain of having a type label in the function definition is far outweighed by the other benefits of dynamic systems.

      Point of reference: my current project is just under 300,000 lines of Python code, though a bit under 1/3 of that is auto-generated code. It spans 15+ clients, each of whom uses a generic core, subclassing and extending it as needed.

      --
      rage, rage against the dying of the light
  21. Comprehension difficulty by A+nonymous+Coward · · Score: 1

    What, is it too difficult to comprehend that such a game would be extremely popular on OSX?

    Ooooh, is it too difficult to comprehend that they can only afford so many programmers working at any one time, and that ports have to be done by the same people who are working on the original platform?

    1. Re:Comprehension difficulty by Seumas · · Score: 1

      Oh, right. I completely forgot how poor and destitute Rockstar is.

      Still, I'm not wasting a dime on this for the PC just to hold me over until the Mac version. Well, not unless they want to let me have one of them for free.

      I'll just go back to FreeCiv in the meantime. :)

    2. Re:Comprehension difficulty by Brad+Oliver · · Score: 5, Interesting
      Ooooh, is it too difficult to comprehend that they can only afford so many programmers working at any one time, and that ports have to be done by the same people who are working on the original platform?

      Allow me to interrupt this Sarcasmathon with some facts. ;-) I work for Aspyr and am the lead programmer on the Mac Civ4 port.

      The port isn't being done by the same people who did the PC version - it's being farmed out to a Mac developer and Mac publisher. This is the typical case with most Mac game ports. It also means that we have to wait for legal hurdles to clear, code drops to arrive, and naturally, for the Mac code to start working and stop being buggy. ;-) Now you might think that rewriting a game that depends on several third-party libraries with no Mac version and a dependence on DX9 might be trivial, but alas it is not.

    3. Re:Comprehension difficulty by databyss · · Score: 1

      Can I have your autograph?

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    4. Re:Comprehension difficulty by Moofie · · Score: 1

      Yay! Much adulation! Go forth and make it not suck! Vast encouragementses!

      --
      Why yes, I AM a rocket scientist!
    5. Re:Comprehension difficulty by Morgalyn · · Score: 1

      Bless Aspyr. They were one of the reasons 'switching' to a Mac for my most recent laptop purchase was feasible. I am not a heavy gamer, but I like to have access to a few here and there, and I don't mind waiting, but I do prefer titles I'm familiar with. Any expectations of compatibility difficulties for team play with nonMac players?

      --
      You say you got a real solution
      Well, you know
      We'd all love to see the plan
      (The Beatles)
    6. Re:Comprehension difficulty by Sethb · · Score: 3, Interesting

      Great to hear you're working on it, Brad, you've done great work on the previous ports, and you've always been forthcoming with the community, which we appreciate immensely. While my desktop is a PC, my portable is a PowerBook, and I'm looking forward to buying the new versions, especially Civ 3 Complete. I just hope that Civ 4 will be playable on my PowerBook (12" G4 1.33Ghz, 1.25GB RAM), I picked it up yesterday for the PC, and found that huge maps simply aren't going to be an option on my PC, (2.2Ghz Pentium 4, 1GB RAM, and Radeon 9700 Pro). I played a game on a standard map through last night (on Settler difficulty), just to get a feel for the techs and building improvements without having to actually compete much, and I'm already hooked, there's just obviously a lot more going on in Civ 4, both graphically and computationally, and I think that many of us turn-based gaming fans don't have the latest CPU & GPU gear that the hard-core shooter crowd does.

      --
      When in danger or in doubt, run in circles, scream and shout. --Robert A. Heinlein
    7. Re:Comprehension difficulty by Brad+Oliver · · Score: 2, Informative
      Any expectations of compatibility difficulties for team play with nonMac players?

      Development is still pretty early (it's not yet drawing anything sensible) so it's hard to give a definitive answer. However, it seems like cross-platform play will be feasible. Ask again in a month or two. :-)

    8. Re:Comprehension difficulty by NardofDoom · · Score: 1
      Ah... so you're the guy I need to pester. :-D

      First off, is the Mac version going to be crippled, or will it be as feature-rich and mod-ready as the PC version?

      Second, am I going to need one of the new double-double G5s to run it, or will my 18 month old Powerbook not choke on it?

      Third, is it going to be chained to the CD like the PC version?

      Fourth, STOP READING SLASHDOT AND GET BACK TO WORK!!! AND PUT YOUR BACK INTO IT!

      --
      You have two hands and one brain, so always code twice as much as you think!
    9. Re:Comprehension difficulty by TheNumberSix · · Score: 1

      This is excellent news.

      Civ IV is just about the only game I can't live without on my Mac.

      I wonder how Aspyr is handling the porting in the face of the PowerPC/Intel issue. Universal binaries?

      --
      Never confuse feeling with thinking.
    10. Re:Comprehension difficulty by abergou · · Score: 1

      Yay - now there's no reason not to switch to a mac! I have a question though - how is this port affected by the switch to intel based macs? (which as far as I can tell are happening on the same timeline as civ4 availability)

    11. Re:Comprehension difficulty by Brad+Oliver · · Score: 1
      I wonder how Aspyr is handling the porting in the face of the PowerPC/Intel issue. Universal binaries?

      That's the plan. We need some third-party libraries to be universal as well to pull it off, but my fingers are crossed.

    12. Re:Comprehension difficulty by Brad+Oliver · · Score: 2, Informative
      First off, is the Mac version going to be crippled, or will it be as feature-rich and mod-ready as the PC version?

      We're hoping to cripple it in some obscure and hate-inducing way, but so far it looks like we'll have feature parity. However, there are a ton of third-party libraries used ("middleware") so you never know when one will end up causing some oddball incompatibility. Ask again when we get closer to shipping a few months from now.

      Second, am I going to need one of the new double-double G5s to run it, or will my 18 month old Powerbook not choke on it?

      Answer unclear. Ask again later.

      Third, is it going to be chained to the CD like the PC version?

      No, most likely it'll be chained to the DVD. ;) However, you should be able to eject it after the game launches, for what it's worth. I believe we'll have a serial # scheme for online play, so I guess there's a remote chance the DVD chain will be lifted, however that's not a decision that I make. I'll pass it along though, for all the good it'll do.

      Fourth, STOP READING SLASHDOT AND GET BACK TO WORK!!! AND PUT YOUR BACK INTO IT!

      Can do. :)

    13. Re:Comprehension difficulty by allism · · Score: 1

      If it's anything like the PC version, your stumbling block won't be your processor, it will be your video card. (I know very little about Mac hardware, I don't know if there's a standard video card that goes into every notebook or if there's a wide variation.)

      MANY of us are seeing a Cheshire Cat/Dark Terrain bug where the talking heads appear with only floating eyeballs and teeth, and the terrain is black (which makes exploration virtually impossible). There's been no word on whether this is a software issue or a hardware issue, but it does seem to happen more frequently to laptop users with video that doesn't support T&L than to desktop users (although people without T&L support have been seeing it occasionally too). My less-than-a-year-old laptop with 64-meg video can't run the game. There's also an issue cropping up with systems with ATI video cards, but I think a patch was released today to address this.

      Fortunately with Macs, the coders' job is made easier by the fact that there are a limited number of hardware configurations, so it's easier to cover all (or most) of the bases.

    14. Re:Comprehension difficulty by Midnight+Thunder · · Score: 1

      Hmm, maybe we can interview you next ;)

      Since you are here I would be curious to know whether you plan to use OpenAL and OpenGL, or even libSDL for this?

      --
      Jumpstart the tartan drive.
    15. Re:Comprehension difficulty by angel'o'sphere · · Score: 1


      Ooooh, is it too difficult to comprehend that they can only afford so many programmers working at any one time


      Games like CIV are pretty simple programming wise. For a vendor making stuff like that (considering they mainly use C++ (with boost, e.g.) Python and XML a lot) it would be very easy to develop multi platform.

      In fact they likely need one single developer more to ahve a Mac + Windows version out at same time.

      What they really miss is 2 things:
      1) giving revenue to Aspire, which they could get their own.
      2) Losing a lot of MAC customers on top of that

      When the Aspire port comes out, all my PC friends already have played the game 3 monthes or longer. Now they gift or lend it to me and I play it on my old PC or on my Virtual PC .... no need to buy it for me.

      Further more: I don't buy games anyway that are ported half years or later to the MAC. The MAC is and always was a game enthusiasts platform.

      A vendor ignoring that is just not a vendor I like to support.

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    16. Re:Comprehension difficulty by Brad+Oliver · · Score: 1
      Games like CIV are pretty simple programming wise. For a vendor making stuff like that (considering they mainly use C++ (with boost, e.g.) Python and XML a lot) it would be very easy to develop multi platform.

      In fact they likely need one single developer more to ahve a Mac + Windows version out at same time.

      Civ4 uses the Gamebryo engine, which is DX9-based and has no Mac equivalent. It also uses the Scaleform GFC library for the UI - also DX9 based, also no Mac equivalent. It further uses the ATL from Microsoft - not only does this not have a Mac equivalent, but it uses some interesting compiler extensions native to Visual Studio. But that's not all - it uses Miles 7. 0 - which has no Mac version (yet). And as a kicker, it uses the MS XML library for schema validation - no Mac version naturally, and OSX's built-in XML library doesn't support schemas, only DTDs. Getting this working will be critical to third-party mod compatibility.

      I'm trying to imagine one lone guy at Firaxis trying to crank out a Mac version under these circumstances, and it doesn't really look that easy to me. Of course, they could bypass all the middleware and write their own OpenGL-based 3D engine, write their own OpenGL-based UI toolset, write their own OpenAL-based sound library and gimp their XML stuff, but then they'd likely have a longer development time and a greater cost. But they could do it - and then, yes, they couuld probably have one Mac guy make Mac builds. ;-)

    17. Re:Comprehension difficulty by mi · · Score: 1
      How about a FreeBSD version? Since you are porting to MacOS already...

      I'm still stuck with Loki's "Civilization II Call To Power" :-(

      Linux would be acceptable too. Thanks!

      --
      In Soviet Washington the swamp drains you.
    18. Re:Comprehension difficulty by TheNumberSix · · Score: 1

      Thanks for the response. I hope it goes well and I look forward to playing the result.

      --
      Never confuse feeling with thinking.
    19. Re:Comprehension difficulty by angel'o'sphere · · Score: 1

      You are right.
      But exactly that is the vendors problem.

      Choosing non appripriated technologies in the first place: what does Civ4 do that it needs DX9? Nothing!
      The same for ATL, why the heck is a game like this using ATL?

      Regarding the tool chain, there are enough tools out there, open source mainly, to do OpenGL based development. Look at Blizzard, e.g.

      They always supported Windows + Mac OS (old Clasic and Mac OS X).

      Further more, a Civ game, with that little graphics you best would write in Java (GUI wise) or Python, as they already do instead on using DirectX.

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  22. Python + XML vs Lua by MyIS · · Score: 0, Troll

    It seems that the team didn't give too much thought to Lua. Which is fine, because Python is much more well-known than Lua. Still, Lua is a very nifty little language, and its integration API is much much cleaner and safer than Python's, IMO. No reference counting, all memory management is done as a black box. Plus, it's supposed to be faster for a lot of things. And, finally, it can be used for both script code and directly storing raw data.

    --
    http://zero-to-enterprise.blogspot.com/
  23. the future of game development by Medievalist · · Score: 5, Insightful
    ...the future of game development depends on preventing piracy...

    If that's true, you'd better come up with some new ideas, because the way you are thinking now guarantees that games development has no future.

    1. Re: the future of game development by Jodiamonds · · Score: 3, Interesting

      A pithy, catchy statement, but hardly an "insightful" truth.

      I'd agree that the original statement isn't very meaningful and probably not true, but neither is this reply. Thinking that games should require CDs in the drive has been going on for some time now, and sales haven't fallen off as a result. How many people do you know who would definitely have bought Civ4, but now won't because it requires the CD in the drive?

      It's incredibly annoying, and probably just unwise, but hardly a showstopper for the vast majority of people, including the hardcore and casual game players.

      I wouldn't say that the future of game development actually depends on preventing privacy: Game development will continue regardless. At the same time, people *thinking* it depends on it isn't going to end game development either. Neither piracy nor thinking it's the end of the world is actually the end of the world.

      --
      - Jodiamonds
    2. Re: the future of game development by Blakey+Rat · · Score: 1

      It's not that big a deal anyway. My Xbox requires the game DVD in the drive to play it. OOO GET OUT THE PITCHFORKS AND TORCHES! CD copy protection for PC games has been going on so long now it's basically a given. I think the last title to ship *without* copy protection was Starsiege Tribes and, despite being highly reviewed, it didn't sell all that hot. Whether this was because of piracy or not, the point is that nobody except about 4 hotheads at Slashdot.org gives a crap.

    3. Re: the future of game development by mink · · Score: 1

      Darwinia I believe has no CD copy protection. I also think Uplink was published the same way. AFAIK copy protection costs tens to hundreds of thousands (depends on the license) to license so smaller companies who are not flush with cash often skip them so they can actually make money.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  24. Re:Answer for every DRM question given by Geoffreyerffoeg · · Score: 2, Interesting

    we want to get paid

    And why not? If you want people to do work for free, move to Russia and time travel about half a century back.

    And yes, I understand free software and all, but it should be the developer's choice to release the software as free. And most developers who spend at least 40 hours a week working on software aren't willing to work for free.

    If you want a Civlike game without paying, freeciv does exist. If you want Civ IV, you'll have to pay.

    Inconvenience for the customer is a valid reason for protesting CD requirements. Not wanting to pay isn't.

    Go read Atlas Shrugged. You'll probably hate it - and there's nothing wrong with that - but you should at least see her viewpoint.

  25. For family Multiplay by FirstNoel · · Score: 1

    How about 1 copy of the game can run on 4-6 PCs on a LAN? I'd hate to have to buy 3 or 4 copies of the software just to have a family game.

    Hotseat would work, but if you have the extra PCs, why go that route?

    Sean D.

    --
    "Hmm. I am to metaphor cheese as metaphor cheese is to transitive verb crackers!"
    1. Re:For family Multiplay by zoomba · · Score: 1

      1 copy per active machine/player. Pretty common outside of Blizzard games really. You're really paying a per-seat license like on an Operating System or any other piece of software.

    2. Re:For family Multiplay by databyss · · Score: 1

      True, I really enjoyed how starcraft let you install spawns so you could share the game with poor friends.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    3. Re:For family Multiplay by Nitar · · Score: 1

      I know that with rise of nations I was able to put the CD in one computer, load the game, take the cd out, put it in computer #2, and voila multiplayer goodness.

    4. Re:For family Multiplay by Anonymous Coward · · Score: 0

      Poor friend (mp demo) mode is a good idea from a viral marketing standpoint. If you're a 4Xer, you're not going to be satisfied with 3-4 hours a couple times a month.

    5. Re:For family Multiplay by Belgand · · Score: 1

      Indeed. A spawnable system would definitely help draw in new players while being an excellent showcase for the new multiplayer system. While my girlfriend has played it a bit in the past and quite enjoyed it it's still an irritating process of having to take over my computer for a couple days (preventing me from playing more Civ!) so the chances of getting her addicted are much smaller. But let us play Civ over the LAN together and you'll have the chance to make a new convert who gets into the game and has to go out and buy their own copy. If they don't get into it, no big loss... it's unlikely that you would have sold a second copy to someone who isn't particularly interested and remains uninterested and the spawned copy will go unplayed.

      Civ, while a game that has repeatedly tantalized us with the incredible idea of playing it against other humans (something that would seem obvious and natural if not for the long, long wait between turns) is still mainly a single-player affair and anyone who become suitably swayed by it will almost assuredly feel the need to have their own copy for single player.

  26. Re:CDs by goldspider · · Score: 3, Insightful

    Burn a copy of the original CD and just use the burned copy when you're playing the game. That's (still) allowed under fair use.

    I suspect, however, that this isn't your REAL gripe with copy protection...

    --
    "Ask not what your country can do for you." --John F. Kennedy
  27. Re:CDs by flanman · · Score: 3, Insightful

    I have an issue where I can no longer play Civ III because my game CD cracked in the center and is no longer readable.

    There's no real solution to this problem except for me to buy a whole new version of the game which is a total waste.

    IF you're going to demand my CD, you should give me an easy/free way to keep on playing if something happens to my original disk.

  28. preorder came yesterday, wow real docs! by asv108 · · Score: 3, Insightful
    I picked up my pre-order of Civ 4 yesterday and had just enough time to whip through the tutorial game to see what is new. Overall, there seems to be a lot of improvements both in graphics, gameplay, and strategy. Its hard to give a real detailed review, only playing it for 2 hours, but its just as additive as civ III if not more.

    The real refreshing thing about this game, is that it actually includes real documentation. Its amazing how many games, especially console games, have absolutely hideous docs. The late 80's/early 90's PC games usually came with heavy duty docs.

    1. Re:preorder came yesterday, wow real docs! by Anonymous Coward · · Score: 0

      Anybody else get their tech map printed in French from a California EB Games?

    2. Re:preorder came yesterday, wow real docs! by demachina · · Score: 2, Insightful

      You must have an addictive personality because Civ III was crap :) In particular the technology trees are awful.

      I'll take Alpha Centauri any day. Unfortunately the people that are still at Firaxis didn't develop Alpha Centauri so they have a not invented here syndrome so they don't try to develop new versions of the undisputed best game of the civ genre and probably couldn't top it if they tried since the talented people who developed Alpha Centauri left Firaxis.

      --
      @de_machina
    3. Re:preorder came yesterday, wow real docs! by asv108 · · Score: 1

      yep, its in French. Another issue, is that disc 2 is labeled play disc, where actually disc 1 is the play disk.

    4. Re:preorder came yesterday, wow real docs! by Dolly_Llama · · Score: 1

      I agree. I'm willing to give CivIV a chance since some of the things that made SMAC for me seem to have been integrated like Social Engineering --> Civics.

      Who am I kidding I'm a glutton for punishment. I bought Civ3, Call to Power, Call to Power 2. ...ONE MORE TURN!

      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

    5. Re:preorder came yesterday, wow real docs! by pugugly · · Score: 1

      My problem is that I didn't find Civ III to be that addictive, and the frustating part is I can't quite say why. By all objective measurements, it was better than Civ II, but it was too smooth and polished or something.

      It may simply have been the ease you could twiddle with Civ II versus III - I remember making a variation in Civ II that was basically the "Federation Space" version of Star Fleet Battles. Was it good and polished - No. But it was doable in MS-Paint and notepad. And that was missing in Civ III somehow. The utilities they gave didn't quite have the fun to them as just modding it.

      Civ IV may be going back to that with the XML and python, or so I hope. I guess we'll see.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    6. Re:preorder came yesterday, wow real docs! by julesh · · Score: 1

      Civ III was crap :) In particular the technology trees are awful.

      OK, I'll bite. What's wrong with the tech trees?

    7. Re:preorder came yesterday, wow real docs! by Belgand · · Score: 1

      Something I personally disliked was how they tried to create specific bottlenecks to slow down research and plenty of do-nothing techs (The Corporation/Refining/Steel triumvirate of evil in particular). I don't want to pick a tech seemingly at random based on what other Civs have alone, I want every single tech that I discover to do something interesting and to make it a valid part of my strategy.

      Some people also had a problem with the very rigid age structure of the tree feeling that it forced them into making a partiuclar set of choices rather than allowing more natural and individual selection of techs. Personally it was never something that bothered me.

      OTOH I've found that the new multiple-path tech tree in Civ4, while interesting does make the tree a bit harder to read with a quick glance. As well, in a suprising twist, it tends to have fewer ignorable advances. Usually you're going to need that advance as a pre-requisite for something else later on. You can hold off much longer on it if you don't really need it at the moment, but you're typically going to need to discover almost everything. The ability to thwart another player by discovering a competing offensive or defensive unit at the expense of being more well-rounded would have been nice, but, well... when you consider that an archer/longbowman fortified in a city is nigh-unbeatable (I had to resort to Navy SEALS, infantry couldn't even cut it) and that due to the new "strength only" system (even with the bonuses upgrading to newer units generally makes very little difference, the strength difference is so small that it's only statistically significant, not significant to gameplay) and a lack of balance (major advances in military technology like gunpowder should devestate earlier units, instead you're lucky to get odds of 2:1) almost all combat is a crap shoot it doesn't really matter much.

    8. Re:preorder came yesterday, wow real docs! by Belgand · · Score: 1

      Yeah, although the in-game Civilopedia is often a bit more readily accessibly (or at least, would be if they'd use rely on text where appropriate rather than just pictures, a gripe I have with the whole RTS-pandering interface) it's still wonderful to get real, actual documentation for a game. A shame that this only comes as a bonus for pre-ordering.

      The box is definitely spiffy. No need for some big, clunky, "cool for a few minutes" tin. It's just a simple, usuable box that I can easily open and close to store all the various docs and discs in.

  29. Colonization 2? by Anonymous Coward · · Score: 1, Interesting

    It's a shame there isn't a Colonization 2 in the works. Granted some of the political issues may be in the matter, but that doesn't stop us from playing bad guys in other games.

    For those who have not played it, it looked like Civilization without science advances and with resource management.

    It also plays fine in DOSbox .63.

    1. Re:Colonization 2? by raminator · · Score: 1

      Or an Alpha Centauri 2.

    2. Re:Colonization 2? by ichigo+2.0 · · Score: 1

      It was an mix of Master of Magic and Civilization, where you built colonies on the new world, fought indians and other countries colonies, and eventually became independent. Simtex, which made MoM and Colonization, is also the company that made Master of Orion 1 and 2. Sadly the company doesn't exist anymore, I think it died at the same time as Microprose? The rights are probably owned by Atari, which already proved with MoO3 that it is only capable of mutilating the old classics into garbage.

  30. Re:bunch of random thoughts on copy protection by Omnifarious · · Score: 2, Interesting

    Something different does need to be done in this area. I hate having to have the CD in the drive as well, and I doubt it really helps much. And, as several people pointed out, I suspect it hurts sales by almost as much as it helps them.

    I think that copyright law is broken in this regard too. It doesn't reflect the reality of what's easily possible. Games occupy a category that's more closely similar to music than software. Perhaps similar models could be adopted for funding games in a 'copies can't really be controlled' world. I would've pre-paid (in escrow) Firaxis $50 or more to produce them game if there was going to be a Linux version.

  31. Lesser of two evils? by JoeShmoe · · Score: 3, Insightful

    I hate to admit it, but I would probably be willing to accept some kind of DRM that was tied to my hardware in exchange for doing away with CD checks. The main reason is that I'm a laptop user and I quite frankly need the extra slot for a battery. Yes, I can just swap the CD drive in and out, but I generally don't carry it with me and then if I get the urge to play a game, I'm screwed. Well not really but I'm certainly not doing things the "white-hat" way.

    I don't see why every media company...traditionally the most anti-computer bunch on the planet...can grudingly let go of their precious content when it's wrapped in DRM protections like Apple's FairPlay and Window's DRM...but computer game companies still dragging their feet. What if the game used FairPlay? You could install it on as many computers as you want and have two registered (I'd like five but I'm sure the bean counters would have a fit) If you wanted to play on a different computer, you would have to unregister one of your existing computers. That way I could install a game like Civ on my computer and my laptop, and those copies would only work on those devices. No crappy CD hassle, but no single authentication that can be passed around the office.

    I know I'm advocating the spread of evil, but in this case, it's the lesser. It seems clear that after more than a decade, CD checks are not going way. Regardless of how painfully easy they are to bypass. I'm not even talking "techie" type easy. I'm talkind download CloneCD or install Daemon Tools type easy. I know nine-year-olds that know how to copy a game CD for their friends for crying out loud. That's not even counting the people who actually crack and release No-CD checks (which break needed game updates).

    I applaud the Civ team giving an honest answer. They could have totally blown that question off. But I will bet a million imaginary dollars that there's not a single developer at the company that was swapping out CDs every time he compiled or tested the program. It's not about having patience. It's about someone telling that the emperor has no clothes so he can finally get a clue and go cover up his saggy pock-marked ass because we are tired of looking at it.

    -JoeShmoe
    .

    --
    -- I wonder which will go down in history as the bigger failure: the War on Drugs or the War on Filesharing
    1. Re:Lesser of two evils? by dreamer-of-rules · · Score: 1

      Another laptop user here... I'd also prefer FairPlay style checks, since 1) it's a hassle to carry around CD/DVDs, and 2) my battery life drops to nuthin' when I put in a DVD/CD.

      --
      Everyone is entitled to his own opinions, but not his own facts.
    2. Re:Lesser of two evils? by slothman32 · · Score: 1

      On my desktop I have no problem with that. I would easily rather have cd-checking instead of DRM.
      On a laptop maybe not. They are already limited in space of various kinds so it might make sense.
      Of course if they did choose that way then people might be used to DRM, oh rights-good, on some computers and want it on ones that don't have it. Slippery slopes are hard to predict.
      I still like the registering method. You can either play with the cd in like now and Civ3. Or you can register it with the company and play without the cd. That way my presious resources won't be used if I can't have them be but DRM isn't present either.
      In all cases, cd-present or registering, without DRM, a crack would work.

      --
      Why don't you guys have friends or journals?
    3. Re:Lesser of two evils? by xgamer04 · · Score: 1

      I don't see why every media company...traditionally the most anti-computer bunch on the planet...can grudingly let go of their precious content when it's wrapped in DRM protections like Apple's FairPlay and Window's DRM...but computer game companies still dragging their feet. What if the game used FairPlay?

      I think it's because the "media" companies are stupid when it comes to new technology, but the game companies aren't, because they're the ones on the cutting edge of PC tech and know WTF is going on. Already we are seeing the problems that the RIAA is having with Apple: they're tied down to one company that controls a large portion of the market, so they don't have much leverage (the can't for example threaten to go to Sony, because they would lose a significant portion of the legitimate sales they make to iPod users to piracy, and people won't dump their players just so they can be legit). I'm pretty sure most game developers already understand these problems, because they're programmers, the same people who write things like FairPlay.

      On the other hand we have a company like Valve. The ideas that Steam brings to the table are very interesting. If more developers embraced this type of tech, some of the problems go away (definitely not all of them, I've been locked out of Steam twice because of stupid things), and we also lose some of the dependence on publishers.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    4. Re:Lesser of two evils? by Ash-Fox · · Score: 1

      WHAT CAN STEAM DO?

      Once you've installed Steam, all of the following features are available on your desktop and while you're playing Steam games.

      EASY AND FAST ACCESS TO GAMES
      After installing Steam, you'll have instant access to Valve's full library of games. And when you choose one to play, you don't have to wait for the whole thing to download -- you can start playing in a matter of minutes.

      It's so fast that I actually have a little window that pops up telling me that it estimates I can play the game in a hour or so.

      It's so easy that when it says I need to connect to the internet to play a single player game, I need to connect to the internet, no way around it.


      AUTOMATIC UPDATES
      Say goodbye to game patches forever--they're a thing of the past. Steam will keep all of its games up-to-date for as long as you want to keep playing them. No more hunting for download sites just to get up and running!

      Yes, these automatic updates are especially needed for all the flaws they release to the world. You can these days release a terrible game on steam that shouldn't of even got out of alpha testing, and later fix it.


      INSTANT MESSAGING, EVEN IN GAME
      Keep in touch with your buddies through "Friends," Steam's instant-messenger. It even works while you or your friends are playing games -- you don't have to stop playing to communicate.

      "Cannot connect to friends service".

      You would think after the MONTHS of this, they would fix this. This instant messenger is absolutely useless.

      SERVER BROWSER - FIND YOUR FRIENDS' GAMES
      Now it's incredibly easy to find a quality game server -- one that's fast, that's running your favorite game, and even one that has your friends already playing on it.

      I've never found one. False advertising.

      PARLOR GAMES
      Maybe you're dodging your homework. Maybe you're just bored while waiting for another turn in Counter-Strike. Either way -- why not enjoy a nice game of Chess? Or Checkers? Or Go? Or Hearts... Or....


      Welcome back win3.11 games and win95 games... More likely you're waiting for the 30, hour, two hours for the game.

      I certainly do not want more developers to embrace this tech. Also having so many applications for managing games from each company would be a absolute pain.

      --
      Change is certain; progress is not obligatory.
    5. Re:Lesser of two evils? by xgamer04 · · Score: 1

      What I said:

      On the other hand we have a company like Valve. The ideas that Steam brings to the table are very interesting.

      What you said:

      blah blah problems with steam, blah blah

      Your anecdotal evidence and opinion of a particular implementation of a technology does not counter the fact that said technology can fundamentally change the business model and distribution of media.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
  32. Docs photo by asv108 · · Score: 3, Informative

    Here is a quick snap of the documentation included in the special edition.

  33. Re:CDs by Anonymous Coward · · Score: 0

    I generally just bit-copy the cd and use daemon tools to avoid "enter cd 1" issues.

    Not that I've actually purchased a game in a while that has copy protection of that sort on it (I just play mmo's these days which seem to think "valid account" is good enough protection).

    Of course, I'm far less inclined to even consider purchasing programs that have intrusive/annoying copy protection schemes. If I have to inconvience myself to use a program I rightfully purchased I just crack the thing. Or get a copy from Juarez.

  34. Mod parent up as funny, not off topic you idiots! by protagon · · Score: 1, Troll

    Off topic?? Come on, this is humour!!

  35. Re:CDs by Quiet_Desperation · · Score: 1

    Over in the Mac realm, we can usually make a virtual disk image of the original CD, and just load that before playing the game. Worked for SimCity 4 and a few other games. Apple's Disk Tool can copy a disc to the hard drive. When you double click on the copy, it mounts on the desktop as a virtual version of the original. Not sure if Windows has something like that as I've not had the need to do such a thing in Windows.

  36. So? It'll be out there already by Sycraft-fu · · Score: 3, Insightful

    There is a site that has cracks for all new games. They come out almost immediatly after the game, they are updated with new patches, etc. All you do is download and use them, no technical skill required. Anyone that wishes to copy the game illegally will have no problem doing so.

    However for those of us that want to stay legit, it would be nice to have a legit way to do it. I don't like having CDs in my drive because I'm careless. I like to install teh game, put the orignals in their box and put the box where it won't get damaged. A CD on my desk is just asking for trouble.

    1. Re:So? It'll be out there already by enigma48 · · Score: 1

      I realise that there are many websites that have cracks/etc, some immediately after games are launched but realize that Civ 4 (for example) will have *millions* of users. If thousands download the crack, that's only 0.1%. Even if 100,000 people download the crack (highly unlikely - there'd be billions of websites for cracks), you're still in the extreme minority.

      The majority of gamers never look ("I just put the cd in - why do I need a crack?"). A smaller number get slightly peeved at having to grab the CD. And people like us know there is a way (or know a friend) and get it done. I used to think most people grabbed the noCD (or chose not to) but the reality is, most people don't even know the option exists.

      The same people don't read /. though - if you're here, you and the people you know are likely in that very small minority.

      I completely agree though - I *wish* there was a legit way for legit buyers to beat the protection. But every way I can think to do it also makes it easier for everyone, including non-legit users, to copy the game.

      So you make the 1% happier but now have to deal with increased piracy/theft/copyright infringement/whatever.

    2. Re:So? It'll be out there already by Kjella · · Score: 1

      Even if 100,000 people download the crack (highly unlikely - there'd be billions of websites for cracks), you're still in the extreme minority.

      Google:
      35,900,000 hits for "porn"
      19,100,000 hits for "cracks" ("crack" is a bit unfair, 40M+)

      And I'm not sure that counts all the people that get the game as well as the crack online. As far back as I can remember, games we copied from friends came with a crack. You never went out and searched for it specificly.

      In either case, I think there's a pretty good corrolation between those who get annoyed about inserting a disc and those who are able to find their way. I'm definately in the "poweruser" category and any "CD" I use is in daemon tools.

      --
      Live today, because you never know what tomorrow brings
    3. Re:So? It'll be out there already by werelord · · Score: 1

      You're missing the entire point of copy protection.. Every single attempt at copy protection will be cracked, and available online, by the "technological elite".. That is without a fact.. however, the "CD in the tray", as easy as it is to defeat, is not to stop the elite; its to stop Joe Shmoe gamer, with his Dell-designed system, from popping the CD into the drive, opening up Eazy CD Creator, and burning a copy for his neighbor friend across the street. Copy Protection is not going to stop piracy completely, but it will definitely reduce it.

      How well it does that is an entirely different matter.

  37. Re:Copyright infringement by Rycross · · Score: 4, Insightful

    You know, theres plenty of games being made without profit motives right now. The vast majority of them are horrible.

  38. Re:CDs by Overt+Coward · · Score: 1

    How's this for a real gripe, then? I can use Nero to make a playable image of a CD, something I do on my older titles so that they can go on my laptop computer and I don't have to lug the original CDs with me (this was very useful when I was having CD-ROM driver issues that wer elocking up the computer [since fixed]). Games with the requirement of having the original CD don't let me do that.

  39. Re:Copyright infringement by halivar · · Score: 1

    You would see a lot more originality in games and less uninspired clones in the software "market" if the profit motive is done away with.

    Sorry, there are only so many different versions of Tetris a man is willing to play in his lifetime.

  40. MOD PARENT UP! Insightful +5! by Anonymous Coward · · Score: 0

    God damn, someone give the man a mod!

  41. Re:Piracy by databyss · · Score: 1

    People who would have a more difficult time managing normal life even without video games.

    It's not the games, it's the people.

    Work on the person, not the medium the person uses to do themselves harm.

    Civanon.com was funny, if you found it offensive then I'm sorry to say you won't find a world sterile enough for you to be happy in.

    --
    Hmmm witty sig or funny sig? Maybe elitest techy sig!
  42. torrent link: http://www.mininova.org/get/138917 by Anonymous Coward · · Score: 0, Troll
  43. Re:Mod parent up as funny, not off topic you idiot by Anonymous Coward · · Score: 0

    I was going for Funny or Redundant, or both. But Offtopic??? WTF??? Second post, and I didn't even modify it.

  44. For once, a good thing about nVidia by John+Muir · · Score: 1

    PC desktop and Mac laptop - both nVidia. And that's usually a bad thing! ;-)

  45. anyone play the new civ iv yet? by circletimessquare · · Score: 1

    any quick first off the hip impressions for a civ iii addict who is itching to get out of rehab?

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:anyone play the new civ iv yet? by Anonymous Coward · · Score: 4, Informative

      Played for about 4.5 hours last night and it is very nice. Seems to have some rather large changes to the underlying systems and a distinct difference in the pacing but in a kind of nice way. I'm betting I won't really have a feel for the new systems for a few more games. I'll probably have it down better if I take the time to read through the entirety of the 215 page manual, as well.

      The tech tree feels much larger and alot more open in your path to discovering specific techs.

      There seems to be easily 3 times as many terrain and city improvements to build over Civ III. It also seems that each city will need a different, more focused approach to which terrain/city improvements to build and when to build them than the 3 previous versions. Religion and Civics are very cool additions and really help in defining a personalized national identity for your Civ as well as adding a good deal of flavor to diplomatic relations.

      Haven't got into any extensive combat so far, but I did manage to get a few units 4 or 5 promotions. The promotion system seems like it could wind up being a very cool addition to combat.

      Graphics are pretty nice, not like HL2 or Doom3 (or even B&W2, for that matter) photorealistic, but definitely a major enhancement to the experience so far. If I had to nitpick, I'd say the city improvements need to be larger in relation to the housing in the cities if they truly want the player to be able to discern all improvements a city has from the world map. Not sure if these will scale in size/distance from housing when the population of the cities gets larger (my biggest city was only up to 15 citizens). I was also a bit bummed that there doesn't appear to be a city or palace view screen as found in the earlier versions. I haven't been able to find how to access them yet anyways...

      I'm a die hard civ fiend from the days of the original and all in all I'd say Civ IV stands a very good chance of becoming my favorite of the series once I get a hang of the new rules/tech tree/improvements/etc.

  46. I Wrote the Original Slashdot Submission for Civ3 by ruebarb · · Score: 1

    I submitted the review for Civ 3 in Slashdot almost 4 years ago to the date - yowzers - http://features.slashdot.org/article.pl?sid=01/11/ 02/0237227&tid=9&tid=10 I have not yet bought Civ 4. - I have enjoyed many a great hour with Civ3 and it's expansions - I recently upgraded to XP which prevented me from finishing the game on Space Race but for the most part, still enjoyed it although I've been migrating to console games lately. I'm apprehensive on the 3d engine - I hated Panzer General 3D - a sequel to my beloved 2D wargames Panzer and Allied General - I want the game I enjoyed years ago, and it just feels like it's changing too much - but at the same time, I remember how much I didn't like the old look of Civ 2 with it's 2D graphics and no depth or the old Civ 1 which was just a flat down view - and how changes made to every game eventually made me appreciate it more - who needs spies that can take out City Walls or that whole Spy network when you can pay an automated spy network and get past the micromanagement. So I'll buy it when I get back - I'm eager to write another review. RB

    --

    ----------
    ah honey, we're all resplendent - Bill Mallonee
  47. Re:CDs by Anonymous Coward · · Score: 0

    Exactly how many CDs do you currently have to "lug" around? If I go on a trip with my laptop, I don't find the burden of 2 or 3 CDs that much of an inconvenience. Perhaps I just have a greater tolerance threshold for life's little irritations.

  48. Re:CDs by digidave · · Score: 1

    Some games actually look for this software and won't run if it's enabled. I think Flatout did that.

    --
    The global economy is a great thing until you feel it locally.
  49. Re:I Wrote the Original Slashdot Submission for Ci by ruebarb · · Score: 1

    and as that wasn't bad enough - I gave the Civ 3. Limited Edition tin to a friend and I think he used it to hide weed in - LOL -

    RB

    --

    ----------
    ah honey, we're all resplendent - Bill Mallonee
  50. Family game with multiple PCs by Evil+Pete · · Score: 4, Interesting

    I don't understand why they don't take the path that Blizzard took with Starcraft. Have a spawn option that allows the use of installation of a multiplayer only version for use in local networks. Then you still need that one original installation with the CD. I think one thing that made Starcraft so popular was that at work you could easily create spawns to play after hours, then buy your own copy to play at home/online.

    --
    Bitter and proud of it.
  51. Anyone have some good review links? by djfuzz · · Score: 1

    Are there any decent reviews of civ 4 around? I'd prefer something not on a mega-corporate game site like gamespot, because they are just way too annoying. Whatever happened to user-run games sites? I miss the old games domain...(sigh).

    1. Re:Anyone have some good review links? by bitkari · · Score: 1

      There is a good review by Kieron Gillen at the not-so-corporate Eurogamer.

  52. Re:Answer for every DRM question given by ant_slayer · · Score: 1

    > And why not? If you want people to do work for free, move to Russia and time travel about half a century back.

    Just for the record, I have several former-Soviet-citizen-friends, and they report that they did, indeed, get paid. Ironically, the engineers got paid less than the brick-layers. But they still got paid.

    Another way to look at it, though, would be that many got paid for doing no work. It's the quality of work that goes away when there's no incentive.

    What's the exception? The enthusiast. In this environment (Slashdot), we are afflicted by a tremendous bias. Because *we* are hobbyists who "would do it anyway", "even if we didn't get paid", we feel that the Open Source movement has a chance. And it does, because it's an industry that can be driven by the few who "would do it anyway".

    Bad model for the whole society though. We are *not* representative.

    -Ant Slayer-

  53. Let me draw you a picture by Anonymous Coward · · Score: 0

    You --> Ignorant

    Dude, you *have* to have the original game disk. Its part of the copy protection.

    You can copy the disk, but the copy won't work because of fSafedisc. That's why its called "COPY PROTECTION".

    1. Re:Let me draw you a picture by Anonymous Coward · · Score: 0

      You --> Spiteful Dickhead

  54. ...for the technically adept by dovetail3 · · Score: 2, Insightful
    Soren wrote: Frankly, I do not agree that requiring the CD to be in the drive "does not prevent copyright infringement," even though I understand that this is almost always true for the technically adept.

    Penguino, you are able to get around it.

    Wearing out a cd drive a little is hardly spitting in someones face.

    It sounds like you're waiting to buy a used copy, how many copies of that cd key do you think could be sold, if it's just the key/license number being mailed around? Keys do help keep honest people honest. It's very easy to try a game at friends house, and then not uninstall it immediately, and such a shame not to play until <whatever>...

  55. Why is the game so incredibly slow? by Prien715 · · Score: 1

    I don't know how many other people have noticed this, but the game runs very slowly on my relatively high-end system. I had to change the resolution down to the minimum and the GFX down to medium before I got a decent frame rate and it's still fairly choppy. The windows install is pretty fresh and since the newest UT plays just fine I'm hard-pressed to see it as a system issue. Anyone else having performance issues?

    My spec:
    Athlon64 3500+ on a ASUS SLI motherboard
    1 GB DDR400 RAM
    GeForce Quadro FX 1300 (128 MB GFX memory, PCI express)
    300 GB Western Digital SATA HD
    WinXP (32 bit) Professional SP2

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Why is the game so incredibly slow? by GISGEOLOGYGEEK · · Score: 2, Informative

      Hey buddy ... its becauase you are using a workstation video card instead of a regular gaming card.

      Most workstation cards have hardware tuned for CAD / GIS type work, and when benchmarked against gaming cards with similar cores of the same generation, they kick ass on the CAD, and suck ass on the games ... by a large factor.

      Use the right hardware for the right job.

      --
      George Bush + Linux = "I will not let information get in the way of the fight against Windows"
    2. Re:Why is the game so incredibly slow? by Anonymous Coward · · Score: 1, Informative

      I'm also having performance issues. I played the tutorial relatively fine, and when I started a standard game, the frame rate dropped to next to nothing, with extremely slow responses to key presses. I play World of Warcraft and Half Life 2 on this computer, so it should handle Civ4.

      1.2 GHZ CPU
      512 MB RAM
      GeForce4 Ti 4200 (128 MB)
      Win2000

      There are threads in the Civ4 message boards along these same lines: high performance machines crapping out on this game. I hope a patch is in the works.

    3. Re:Why is the game so incredibly slow? by Ash-Fox · · Score: 1

      And what kind tweaks do CAT / GIS 'workstation cards' have?

      --
      Change is certain; progress is not obligatory.
    4. Re:Why is the game so incredibly slow? by bobdole369 · · Score: 1

      1.2 GHZ CPU
      512 MB RAM
      GeForce4 Ti 4200 (128 MB)
      Win2000

      Since your not using a high performance computer, how can you expect top notch results? Increase your CPU a gig or more, double or quadruple your RAM, and use a non-budget video card. The Ti4200's performance is less than stellar.

      --
      Lousy facepalm.
    5. Re:Why is the game so incredibly slow? by GISGEOLOGYGEEK · · Score: 1

      wow, thats a lot of sarcasm in so few words.

      you have google, do some research.

      Or, if you really are totally useless, and ignorant of these strange 'workstation' video cards, here's a link, read all of its many pages:

      http://anandtech.com/video/showdoc.aspx?i=2307&p=1 ... Note the many descriptions of geometry engines and hardware antialiased lines and points, drivers optimized specificly for AutoCad, ArcGIS, and other softwares ... implemented especially for workstation applications. ... Note the many benchmark tests where the workstation cards perform way better than the gamer cards in workstation applications .... but fail horribly in the game tests.

      --
      George Bush + Linux = "I will not let information get in the way of the fight against Windows"
    6. Re:Why is the game so incredibly slow? by drsquare · · Score: 1

      Why should you need an expensive graphics card to play a 2D, turn-based strategy game?

  56. Screw the developers by edbosanquet · · Score: 1

    I would like to give a preemptive screw you to all the developers of Civ IV for my failing grades during finals week.

    I blame you developers.

  57. Daemon Tools? by databyss · · Score: 1

    I hope this'll make it easy enough to rip the CD image and just mount it with Daemon Tools to play.

    I hate CD swapping.

    --
    Hmmm witty sig or funny sig? Maybe elitest techy sig!
    1. Re:Daemon Tools? by hjo3 · · Score: 1

      Daemon Toolz alone won't do it... you have to use Anti-Blaxx as well (which, for some reason, makes my system unstable). Eh, I'm just gonna go back to disc swapping and resent Firaxis a little bit more...

    2. Re:Daemon Tools? by databyss · · Score: 1

      Daemon Tools works just fine for Civ 4, but you need to hide it from the program that it's a loaded image.

      There's this tiny program I have called sd4hide, which fills that gap.

      I've been playing long enough to enjoy the game, and now I'll go buy it.

      The game is so much fun and the pace has been evened out alot.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
  58. Buy the game HERE! by Anonymous Coward · · Score: 0

    You can buy the game here: Sid Meier's Civilization IV Presell Edition. And if you use the "secret" A9.com discount, you can save an extra 1.57%!

  59. Sad, but useful by phorm · · Score: 1

    On the one hand, I find it sad that some gomer would immediately put up a link to a download of this game. On the other, if I decide to buy it, the link might come in very handy as I would be able to avoid the requirement of a CD every time I play.

    Still, at the very least posting such a link is quite disrespectful given the Civ IV Team has been very forthcoming in their answers.

    1. Re:Sad, but useful by aonaran · · Score: 1

      I admit to having pirated the updated Windows 95 version of C&C back in the day because I was annoyed that I bought the game early and got the DOS only version and people who bought or pirated it later got the high res Windows version for less $$.

      I'd do the same for games I've paid for already to get cd-free versions if it weren't for the fact that on a Mac I can make my own cd-free version anyway.

  60. Re:Copyright infringement by Anonymous Coward · · Score: 0

    People have been inventing stuff for a long time, regardless of the profit motive. In a socialist society those who want to make games will do so regardless (I'm not talking about Stalinism or State Capitalism, I'm talking about real socialism where people are free to work for themselves in a democratic manner).

    Surely the United States leads in technology, but there's something screwy with the notion that people would do something simply for profit rather than the benefit of society.
    --
    As for working for nothing, I can't do that in a capitalist society. I'm a socialist but I'm not stupid.

  61. Re:Copyright infringement by Percent+Man · · Score: 1

    You know, there are plenty of games being made for profit right now. The vast majority of them are horrible, too.

  62. Re:Python vs Lua by Jodiamonds · · Score: 1

    There are plenty of serious discussions about Python vs. Lua for game development. These two languages are easily the most popular choices (besides home-brew languages, which is pretty much an inferior choice to using something already developed like Lua or Python).

    The really short version of the debate I've heard is:

    1. Lua is easier to setup and integrate intially.
    2. Python is a much more full fledged language, and generally better the larger the project is.

    Also, in reply to your particular comments, modern Python is very good with memory management (it has added mark-and-sweep in addition to reference counting), and Python is fairly reasonable for "directly storing data". More specific to Civ4, however: Turn based games are not going to be as concerned about speed (where Lua often does win). (For instance, World of Warcraft uses Lua for the interface, and it really does need to be as fast as possible.)

    Further Reading (says it better than I can).

    http://lua-users.org/wiki/LuaVersusPython
    http://games.slashdot.org/article.pl?sid=05/09/15/ 2154222&tid=206&tid=156
    http://mozart.chat.net/~jeske/Projects/ScriptPerf/
    http://www.gdconf.com/archives/2004/ (search for 'Lua')
    http://www.pygame.org/

    --
    - Jodiamonds
  63. Advanced data compression in Civ IV by Distan · · Score: 4, Funny

    This comment by Soren really caught my eye:

    Also, some high-level controls to allow micromanagement were added. For example, workers can be grouped together and given an infinite number of sequential orders.

    My computer only has finite memory, so I'm curious how they are able to take an infinite command sequence and compress it to fit? It seems like I could take two arbitrary commands, assign them to represent binary 1 and binary 0, and then encode any arbitrary binary sequence of infinite length within the game.

    Where do they store this?

    I see how they can trivially consume all available physical memory and disk space on the local host, and assume that once that is exhausted they begin uploading the data to some network storage. But even Google and the NSA combined don't have infinite storage, so then what?

    How do they encode data once they have exceeded the total capacity of all mass storage ever produced by humans?

    Where does the data go once they have surpassed the storage capacity of the Universe?

    This "infinite command sequence" is the most amazing thing I've ever heard come out of Firaxis, I've got to know more!

    Soren, please answer!

    1. Re:Advanced data compression in Civ IV by Smallest · · Score: 1

      10 Build Road
      20 Destroy Road
      30 Goto 10

      --
      I have discovered a truly remarkable proof which this margin is too small to contain.
    2. Re:Advanced data compression in Civ IV by Distan · · Score: 1

      Assume that:

      1= Build Road
      0= Destroy Road

      Then all you've encoded above is 10101010101010...

      What if you want to encode Pi to a trillion digits? What if you want to encode the entire cache of google, along with daily diffs to that cache?

    3. Re:Advanced data compression in Civ IV by slothman32 · · Score: 1

      I am thinking two things.
      First a function sin(x) can be infinite. I don't need a lookup table to find the value of any arbitrary 'x.'
      Second maybe it can only be infinite in certain conditions. A worker could be assigned to build roads until there are no more places. It then stops when that happens but starts again when a new spot occurs.
      It's not quite the same as an infinite list but it requires less then 7e80 particles of the universe to store.

      --
      Why don't you guys have friends or journals?
    4. Re:Advanced data compression in Civ IV by mattis_f · · Score: 2, Insightful

      If it lasts until the end of the world, the command sequence will for all practical purposes be infinite. So what I'm saying is ... if there are 1000 rounds in a civ game, then make the command list 1001 commands and it'll practically be infinite. Of course, I'm assuming you were actually asking, and not just being a general smart aleck. ;-) Cheers.

    5. Re:Advanced data compression in Civ IV by praxis · · Score: 3, Interesting

      There's a more clever way to encode this.

      XXXX
      |||\ command or meta-command digit 0
      ||\- command or meta-command digit 1
      |\-- command or meta-command digit 2
      \--- 0: command; 1: meta-command

      Commands
      XXX
      000 Idle
      001 Build road at nearest friendly location (that can support a road)
      010 Build mine at nearest friendly location (that can support a mine)
      011 Destroy nearest road
      ... etc

      Meta-Commands
      XXX
      000 End orders, return unit to unordered status
      001 Repeat last command
      010 Mark this location
      011 Return to last marked location
      ... etc

      Now you can encode you're secenario like this
      1010000100111011
      \__/\__/\__/\__/
        |   |   |   |
        |   |   |   \-- Meta-command to return to marked command
        |   |   \------ Command to destroy a road
        |   \---------- Command to build a road
        \-------------- Meta-command for mark

      So it took all of 16-bits to encode those instructions, and they leave room for eight types of commands and eight types of meta-commands.  Of course the encodings could be even more efficient, this was just an academic example.  Also, adding another bit doubles the number of meanings you can give to each command.

      So you see, many types of infinite data can be encoded with different methods, this being one example.  Periodic functions are another.  You are correct that there are certain infinite patterns that can not be encoded finitely without proposing a finite symbol that refers to the infinite quantity, such a Pi.

      Alas, I think this was all moot since I think the english statement used to imply the command list was infinate was to not be taken literaly, but to be interpreted as meaning that there is no *arbitrary* limit to the length of the command list.

    6. Re:Advanced data compression in Civ IV by Anonymous Coward · · Score: 0

      Meanwhile, those of us with more than half a brain understand that "infinite number of sequential orders" refers to the fact that the queue isn't artificially constrained to a handful of items, as most such games do. He's not implying that your computer can store all possible information.

    7. Re:Advanced data compression in Civ IV by afaik_ianal · · Score: 1

      Easy - they just use the compression method disclosed in US Patent 5,533,051.. It can apparently compress arbitrary random data, including encrypted and compressed data! :p

      --
      "Shannon was a fool." -- David C. James

    8. Re:Advanced data compression in Civ IV by Anonymous Coward · · Score: 0

      Simple. We just reversed the polarity on the tachion deflector array emitter.

      Soren.

    9. Re:Advanced data compression in Civ IV by patio11 · · Score: 1
      But even Google and the NSA combined don't have infinite storage, so then what?

      You're so sure of that, and yet you still haven't realized that Google *is* the NSA. Now if you'll excuse me, time to go onto the dev version and I'm Feeling Lucky a certain Saudi construction magnate with a liver problem.

    10. Re:Advanced data compression in Civ IV by Anonymous Coward · · Score: 0

      40 Profit!!!!

    11. Re:Advanced data compression in Civ IV by isorox · · Score: 1

      The speed you can add instructions is less than the speed of growth of their network storage

    12. Re:Advanced data compression in Civ IV by Alsee · · Score: 1

      Oh thats easy. One of your cities manufactures RAM chips as needed.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    13. Re:Advanced data compression in Civ IV by Anonymous Coward · · Score: 0

      It can all be stored in 640k.

      640K Should be Enough for Anybody.

  64. Re:CDs by boylinux · · Score: 1

    Civ 3 Complete had a check for that on the PC side.
    If you have Daemon Tools or Alcohol 110% installed it would refuse to start until they were removed.
    They'll porbbaly use this in Civ 4 as well.

  65. Re:Answer for every DRM question given by sarkeizen · · Score: 2, Informative

    "Go read Atlas Shrugged."

    Not really an appropriate comment. As someone can believe that people should get paid for their work but disagree with the much broader principles of AR's exercise in moral fiction.

    Also 'go read' comments tent to make you look like you are avoiding the point. Surely there is a more succinct way of expressing the need for people getting paid for their work than going trough AR's 1200 page suma-in-search-of-an-editor.

    Finally you seem to misrepresent the poster's view.

    "We don't care about the customer's convenience, we want to get paid"

    You seem to interpret as "Nobody is justified in wanting to get paid" but it would seem to me that the person is in fact saying "There are people who are willing to exchange customer convienience - which impacts their paychecks for something that ( rationally or not) they percieve as protecting their paychecks."

  66. Re:Answer for every DRM question given by Dolly_Llama · · Score: 1

    The funny thing about Atlas Shrugged to me was that it showed how real a force labor had become in the half century up til the time when she wrote the book. Before that time, her protegonists would simply have been able to exert their will upon whomever via hiring / firing or by unabashed graft and corruption.

    Once labor organized and provided and provided a counterweight, the industrialists were all of a sudden Rand's heroic victims. Phooey i say. When the unions hire Pinkertons to murder executives, then we can talk victimization.

    But then again, with the death of American manufacturing, the rise of the service industry and union murdering tactics like California's Prop 75, I guess it's really a moot point now anyway.

    As Mr Lebowski said, "Your revolution is over, Mr. Lebowski. Condolences. The bums lost."

    --

    Somewhere, something incredible is waiting to be known. -- Carl Sagan

  67. Multiplayer concurrent play by ERJ · · Score: 2, Interesting

    Something that existed in CivNet that has not existed since is the ability to play concurrently in multiplayer mode. This could lead to some aggravation (haha I attacked with my chariot before you could attack me with yours) but overall really sped things up and made it much more enjoyable for me. Any chance this is in the new civ?

    1. Re:Multiplayer concurrent play by ERJ · · Score: 1

      Suppose I should have looked around a bit.

      http://pc.ign.com/articles/650/650805p1.html

      Very cool. I always hated waiting for others to finish their turns.

  68. Re:Copyright infringement by magarity · · Score: 1

    People have been inventing stuff for a long time, regardless of the profit motive. In a socialist society those who want to make games will do so regardless (I'm not talking about Stalinism or State Capitalism, I'm talking about real socialism where people are free to work for themselves in a democratic manner)
     
    Name one invention from a socialist non-Stalinist economy. Heck, name one socialist non-Stalinist economy. (The Ilse of the Utopians in More's Utopia does not count)
     
    Explain how game writers whose games are not accepted by the players in the socialist economy would be supported by the other workers any more than game writers whose games do not sell well in a market economy. Why should the other members of the socialist society support the writers of games they don't want? Finally, since history's cup overflows with examples of failed socialist economies (and no success stories), who the heck in one has time to play video games and support game writers whose games no one wants to play when everyone's too busy scrounging for food?

  69. Re:Copyright infringement by Rycross · · Score: 1

    We're clearly talking about different kinds of "horrible." The quality of industry-made games are far and above your average non-profit hobbyist game. Speaking as a hobbyist game developer.

  70. Compare and Contrast... by lpangelrob · · Score: 3, Insightful
    XML was chosen because it is a very flexible system for storing data, which is important for a game like Civilization that is essentially "built" from numbers. Using an off-the-shelf XML editor, anyone from our designers to end users could modify our game data. We also have a high-level file system which allows you to override any specific art, sound, python, or XML file simply by setting a specific "mod directory" that contains only the modified files. If a specific file is not found in this directory, the game just uses the default one.

    Chris Sawyer? You out there? People like it when they're trusted with changing the numbers to mod the games. Amazingly, an even stronger community develops when you try not to hide the code. More people talk about it, more people purchase your game, and heck, sometimes even the developers are surprised. Unless the ego is too high for that.

    I know this sounds rantish, especially since it's his code. But a lot of potential creativity with the game engine from the first RollerCoaster Tycoon was stifled for a long time because they were trying to undo run-time RLEs and other instant-crash modifications. Somehow, I can't imagine that putting them in there benefitted him at all.

  71. 'steal' vs. 'infringe' by Dirk+Pitt · · Score: 1
    The presumption of the parent post is that if I borrow a friend's game and copy it to a computer, or d/l it from BT, or whatever, I've not stolen. 'Stealing' is depriving someone/some entity of its rightful property.

    If I download Civ4 using BT, have I deprived Firaxis Games of its property? No, they still have source and binaries and all of their distribution CDs.

    What we're talking about is copyright violation. The parent notes that he's being pedantic, but with good reason. There is a difference - if I steal an orange from a vendor, he has one less orange no matter the alternative. If I download a game, the vendor still has the game. In fact, if it's a game I never would've bought in the first place, I've not deprived them of any revenue. That's why all of the figures about far-east 'piracy' costing the software industry billions is just rubbish. Most that illegally copy software never would've bought it in the first place.

    The word 'steal' w.r.t. digitally copying software, music, and other IP is just misused - a very careful contrivance on the part of these industries to demonize those that do it.

    1. Re:'steal' vs. 'infringe' by Anonymous Coward · · Score: 0

      Just as avoiding and denying the applicability of the word 'steal' is a careful contrivance on your part to avoid any lingering guilt.

      Pedantry does not make your wrongdoing any less wrong.

    2. Re:'steal' vs. 'infringe' by Anonymous Coward · · Score: 0

      It's not stealing. If I go to the Louvre and steal the Mona Lisa, it's a big deal. If I go to the Louvre, look at the Mona Lisa, then paint my own copy at home, or pay someone to do so, it is not.

    3. Re:'steal' vs. 'infringe' by Anonymous+Conrad · · Score: 1

      Most that illegally copy software never would've bought it in the first place.

      But you're still getting entertainment. If you didn't give them your bucks to be entertained, you'd probably have given them to someone else. So you're still taking something you're not entitled to and you're still ripping the entertainment industries off.

    4. Re:'steal' vs. 'infringe' by Anonymous+Conrad · · Score: 1

      So you're still taking something you're not entitled to and you're still ripping the entertainment industries off.

      Actually given this thread started off about pedantry, I guess I should have said "you're still enjoying" or "you're still consuming".

    5. Re:'steal' vs. 'infringe' by Dirk+Pitt · · Score: 1
      You make a valid point. I work in the software industry, and make money on the assumption that people will pay, not copy, my software. I'm in no way advocating or justifying so-called 'piracy'. I'm just saying the semantics involved are important - 'steal' carries a connotation that I don't think is justified for people that copy IP.

      Although when I say 'most that illegally copy software', I'm talking about the relative poor of countries like China. A lot of these people aren't giving their money to anything but for food and other basic needs. (this observation is from experience - lived there for a brief time. although their standard of living on average is somewhat better than in India, there are still vast, vast numbers of low-income people that can't afford to pay for CDs or M$ OSs)

    6. Re:'steal' vs. 'infringe' by KDR_11k · · Score: 1

      I've stopped consuming CDs because my doctor said my stomach doesn't like it!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:'steal' vs. 'infringe' by manifoldronin · · Score: 1
      a very careful contrivance on the part of these industries to demonize those that do it.
      You see, that's the fundamental difference between you/Parent and me. I don't think the choice of words here actually demonizes the behavior. In other words, I don't think "infringing" is necessarily lesser of a moral issue than "stealing". For example, which is worse? a hungry guy who stole a loaf of bread, or somebody making 3 times the average salary who still plays pirated games? No matter how you want to twist the words, or pull the "I wouldn't have bought it anyway" excuse, the bottom line here is plain and simple - and same in both cases - you didn't pay for what you get.
      --
      Tyranny isn't the worst enemy of a democracy. Cynicism is.
    8. Re:'steal' vs. 'infringe' by Anonymous Coward · · Score: 0

      How about: no one is selling to me. Tell me where to buy a copy of in Latvia for anything near reasonable prices. I buy the few interesting translated books, but original language is the best way to read if you understand it.

  72. Sorry... by steveo777 · · Score: 1
    but the most annoy aspect of the game as far as I'm concerned was managing those stupid citizens. There is too much to pay attention to to even click the advisor and find out about your cities' happiness. In the middle of a war, you want tanks, and fighters and bombers being built NOW. Pollution didn't stop production for two turns. THAT SUCKED.

    People should be happy that you're taking over the world. I wonder how easy it will be to just turn off their ability to get pissed. From the article, it's not exactly clear about the angry citizens doing what, but it sounds like this problem was mostly taken care of. That will be nice. The idea of being able to manage idle citizens automatically is also nice. I always have them optomize science so I can win the space race, but I think it would be great if they could help with production every once in a while too.

    --
    This sig isn't original enough, it's time to come up with something witty...
  73. Agreed. by Venner · · Score: 1
    I would like to give a preemptive screw you to all the developers of Civ IV for my failing grades during finals week.

    I second that. I'm in law school; when I read the news a while back that Civ IV would shortly be going gold I went,
    "AWESOME ....oh hell. There goes my GPA, damn it."

    Civ has remained continuously on my hard drive in one incarnation or another since 1990. Can't wait to try this one.
    --
    A preposition is a terrible thing to end a sentence with.
  74. Maybe semantics are important? by LainTouko · · Score: 2, Insightful
    Thus, I hope people will understand that making sure that our games are purchased instead of stolen is very important to us. Frankly, I do not agree that requiring the CD to be in the drive "does not prevent copyright infringement," even though I understand that this is almost always true for the technically adept. This is a sensitive issue, but the future of game development depends on preventing piracy, so I hope people will have patience with the basic safety measures we have used.

    You know, I can't help but wonder if the current problems with copy-prevention* software actually stem from the idea that copyright infringement is stealing, which the RIAA have been creating, (for entirely different reasons of course, they need to make sure middlemen still exist). Understanding that copyright infringement and stealing are very different things is very similar to understanding that the problem isn't how to stop "piracy", but how to encourage purchasing. And once you understand that, not just intellectually but naturally as well, then it becomes increasingly obvious that pissing off your customers more and more isn't the cleverest way to go about it.

    *"Copy-protection" is of course another example of inaccurate terminology designed to make people think about something in a distorted way that can be found within this field, going all the way back to the time a concept was named "copyright" rather than "copyrestriction".

    1. Re:Maybe semantics are important? by Forbman · · Score: 1

      Well, the copy prevention schemes being used seem to be about as effective as the firstgen versions from the 80's and 90's. Instead of an install floppy disk (which copied a file to the HD in a sneaky manner), now you have to have your SecureRom CD in the drive to run the program.

      When software fit on a floppy or two, things weren't all that intrusive, but they really caused people fits when HDs started to become commonplace. If your install floppy got trashed, you were SOL.

      And, the biggest complainers were games players (and Lotus 1-2-3 users). Eventually, people went to other copy restriction methods (like lookup tables in user manuals, etc)., which worked OK until BBSs and other nascent dialup services got going.

      Oh well.

      Now we're back to the Old Days. Come ce, Come ca.

  75. 3) by geekoid · · Score: 3, Insightful

    3) Voice your complaint so the company gets an idea of what their market base wants. Just not buying doesn't say why you don't buy the product.

    4) Buy it, and crack it.

    I perfer a combination 3 and 4.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  76. Re:Full text in case of Slashdotting by Buran · · Score: 0, Redundant

    Thank you for filling my screen with the same goddamned text I scrolled past just several seconds ago. No, wait, I don't thank you at all and I don't think it's funny. My god, I thought QA sucked on the web in general but TWO FUCKING COPIES of the same story within 5 screenfulls of text?

    Offtopic and deservedly so. Wish I hadn't used my last mod point in the last article or this would be even further down the drain.

  77. Re:Copyright infringement by irc.goatse.cx+troll · · Score: 1

    "The vast majority of them are horrible."

    Same is true about games being made with profit motives.

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  78. Soren Johnson: by geekoid · · Score: 2, Insightful

    "...
    This is a sensitive issue, but the future of game development depends on preventing piracy, ..."

    This is false. If getting sales depend on your cds being uncrackable, the gaming industry would have collapsed by now.

    Anone with even the slightest technical skill, or just curiosity, can get a crack to any game.
    It also assumes people who can do that, won't buy a game. I can do this, and I will download a crack so I can play a game I have purchased without needlesly wearing md cd, and have to listen to it spin up and down.

    "...so I hope people will have patience with the basic safety measures we have used."

    No.

    nice of you to relate useless CD protection with safety. I'm sure without it we would have many more CD game playing related injuries.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Soren Johnson: by dkone · · Score: 1

      "Anone with even the slightest technical skill, or just curiosity, can get a crack to any game."

      You are very optimistic about people, either that or you are very insular in your circle of friends. Don't underestimate the number of stupid people out there.

      DK

  79. Re:Mod parent up as funny, not off topic you idiot by Surt · · Score: 2, Informative

    It might have been funny the first 10 times. Then it might have been funny the next 100 times as retro-chic. But by now it has just become dull. I'm more interested in seeing more innovative posts please mods.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  80. DMCA makes you a criminal by FatSean · · Score: 1

    Even though you bought the game, the simple act of circumventing this 'copy protection' makes one a criminal. Regardless of whether or not you let friends copy it. It ain't right but there it is.

    --
    Blar.
    1. Re:DMCA makes you a criminal by Brutulf · · Score: 0

      Good thing for me I live in a DMCA-free country, then!

  81. Piracy counter measures by wheelbarrow · · Score: 1

    Dude, if you don't like their piracy counter measures then you already have the freedom to deal with them in a number of ways. You can start by simply not buying or playing the game. Make the value trade off. Either you value your principled stand on piracy counter measures or you place more value on playing to game so you'll compromise and accept the counter measures. Another option for you is to develop and distribute a great computer game and do so without any piracy counter measures. It should be easy for you. Is there anything standing in your way?

    1. Re:Piracy counter measures by Penguinoflight · · Score: 1

      I appreciate your reply, and yes I do take the respect of consumers as a large part of my game purchasing decisions. OTOH, most of the game industry just acts like sheep at this point, blindly following the rest and giving lame excuses.

      The solution will be a long way away for me, I'm not of the wealth to start hiring graphic designers and studio engineers at this point, even if I did have a vision for an excellent video game.

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
      1 John 4:14
  82. No hex grid! by Gorimek · · Score: 2, Informative

    Civilization (the computer game) does not use a hex grid. It's a regular grid of squares that is rotated 45 degrees and squished a bit, but it's not in any way a hex grid. Each cell has 4 direct heighbors and 4 diagonal ones.

    1. Re:No hex grid! by AKAImBatman · · Score: 1

      Ah, ok. Thanks for the correction. It's been a long time since I've seen Civ in action, and I couldn't remember if it was a hex grid or an Iso map.

  83. Re:CDs by m50d · · Score: 1

    My real gripe is that I can't play it under wine. Simple as that. I'm not paying for something crippled so that I can't use it with my OS of choice.

    --
    I am trolling
  84. Re:Piracy by Anonymous Coward · · Score: 0

    Haha. You don't need a CD Check. The damn Civilopedia is sooo terrible in this game you can't play it without the hard copy reference material anyways. That's how you ensure people purchase the game. No other version of civ has required me to use the book/tech chart. Better be one of the first things they fix. Then they can worry about the ATI owners and the mislabeled play disks ;)

  85. Re:Copyright infringement by Rycross · · Score: 1

    Its not nearly as bad with games being made with profit motives. In any given months, there are 2-3 games that I'm interested in buying, and there can be 2-3 more that are pretty good quality. The rest can be pretty average, but by no means horrible.

    In hobbyist developement, most games never even get finished. Of the ones that do get finished, most of them range from pretty bad to horrible. Every once in a while you get a nice gem, but nowhere near the amount of good games that the industry puts out. And when the games are bad, they're really bad.

  86. Not as useful as you might think by snuf23 · · Score: 1

    The torrent is not too a cracked version of the game. It is a disc image including the copy protection which is then mounted via Alcohol 120%. Which means you need to have the DVD file stored on your hard drive, eating up space. Some recent copy protection has proved very hard to crack, so of course the pirates work around the problem. Sometimes they distribute "mini images" which are disc images only containing the protection components the game checks for.
    I know a lot of people think Valve's steam is a horrible thing, but at least I was able to buy it and download it and play. I'm still waiting for my Civilization 4 preorder to ship (the special edition wasn't available locally) from Amazon. Meanwhile, pirates are already enjoying the game.

    --
    Sometimes my arms bend back.
    1. Re:Not as useful as you might think by phorm · · Score: 1

      But to copy a copy-protected disc, you need to crack the protection to a degree. It's still more of a pain than an unhindered disk, but less of a pain for me to stick the 1GB image on my 160GB fileserver along with ISO's of other various games I have.

      For myself, I've had less than stellar luck ripping my own discs, despite finding numerous programs that are supposed to help me. So sometimes the download of a large image is still less annoying than constantly inserting a new disc or having to figure out have to rip my own protected discs.

      It's sad though. One of the hinderances to projects like wine are that they cannot get the method to break copy-protection on an open-source project, while the binary versions of Cedega (which you pay to subscribe for) do. In this case, full-cracked rather than copy-cracked images are much nicer.

    2. Re:Not as useful as you might think by snuf23 · · Score: 1

      For some forms of copy protection you don't need a crack. You can make an image or mini-image off of your original disk and use that for the copy protection check. Safedisc protection for example can be imaged this way with Alcohol 120%.

      --
      Sometimes my arms bend back.
  87. very cool! thanks very much by circletimessquare · · Score: 1

    someone mod parent up!

    i certainly am not the only one here interested in this info

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  88. Mod parent +5: Asskissing... by MS-06FZ · · Score: 2, Funny

    I mean, it's all good, and it's very nice. It's both good and nice. I think the goodness and niceness together of this article as well as the resulting good and nice discussion should be recognized, both for the fact that it is nice and also because it's good.

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
    1. Re:Mod parent +5: Asskissing... by Phoenixhunter · · Score: 1

      3800 user id. I don't think someone like that would stick around this long hording karma.

  89. Response from the pirates by Overly+Critical+Guy · · Score: 1

    "We don't care about the developers getting paid, we want it for free!"

    Seriously, it's NOT that big a freakin' deal to stick a CD in. What "wear and tear" is there in spinning a disc for a few seconds?

    --
    "Sufferin' succotash."
    1. Re:Response from the pirates by splatter · · Score: 1

      battery life?

      Seriously did you read any of the other posts? I have bought my Civ titles since Civ 2 but still use a cd crack on the game so my cd player isn't spinning up for no reason except DRM.

      --
      "(I) have this unfortunate condition that causes me not to believe a single thing any politician says when a mic's on.
    2. Re:Response from the pirates by mink · · Score: 1

      The loss of a perfectly functional 48X drive because of the "insert CD" requirement.
      Will the game companies replace the drive they wore out with unnecessary access? The drive is still good an functional as long as I hold the clamp together. The CD drive industry went over to dry powder magnet in a chrome shell that can be worn down.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  90. CD in Drive by Anonymous Coward · · Score: 0

    I appreciate the desire for the authors to safeguard their sales by making it harder for people to violate their copyrights.

    Unfortunately, what I'd really like to do is play CIV on my laptop on the plane. When I travel, I do not typically take the CD drive with me (it takes up too much space in my carryon bag) so requiring me to even have a CD drive at the time I play the game is going to dissuade me from buying the game. Sure, I could wait till I find a no-CD crack that is claimed to work, and then buy the game, but I'd really rather just buy the game and go.

    Sorry guys - I think you've just lost a sale.

  91. Re:Answer for every DRM question given by Fulcrum+of+Evil · · Score: 1

    they want to sell only games with copy protection because they save tons of time and money on fradulent returns.

    Yeah right, like any retailer accepts opened game returns.

    --
    "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  92. NO CD Crack by ChrisGood · · Score: 1

    I am but a lowly nobody, but when I play a game that I own and it requires me to have the cd inserted during play, I generally just image off the disk and mount it on a utility such as daemon tools, which allows you to play the game because it is using a virtual drive and it can also emulate various protection types. This way the game thinks that you have the disk in, you get to play it without having to go through the horrible work of lifting, ejecting and inserting that large cumbersome CD over and over like 2 times a day for the next 5 months. I know that this work will eventually lead to some form of debilitating condition so go with a utility that keeps you from doing this.

    1. Re:NO CD Crack by Gr33nNight · · Score: 1

      Alot of the newer games wont even install if you have Daemon Tools or Alcohol 120% installed. FEAR and Quake 4 come to mind. Its pretty awesome when game companies take it upon themselves from not even installing when you have a legitimate program that may be used for piracy. A good tool called antiblaxx blocks those games from seeing Daemon and Alcohol, but thats pretty pathetic. This is why PC gaming is dying, have to spend time hacking shit you paid for just to play a damn game. God help you if you dont have the internet and you buy a PC game.

    2. Re:NO CD Crack by ChrisGood · · Score: 1

      All of the protection is the reason I stopped playing PC games, I own tons of them, but I didnt like the stack of cases and I dont like how books scratch them, so I would back them up. Well after awhile backing them up didnt work because of encryption, so I learned how to get around it, then came larger hard drives so I started backing up to images, still had to get around the encryption so I learned. Got to the point that between me, CDFreaks, and a good lite-on burner there was nothing I couldn't do. Then came Xbox and PS2 offering almost all the titles I play on PC so I switched, and have not played PC Games since, I may pick up the new Civ just because I have always enjoyed ruling the world.

    3. Re:NO CD Crack by Gr33nNight · · Score: 1

      I cant play FPS games on consoles, its just something about the controller that just doesnt work for me. Added to that I love PC RPGs, IE: Baldurs Gate 2 and the like. Its very rare I purchase a PC game though until they are $20-$30 because of all the crap encryption (case in point Gothic 2, excellent RPG, had to dl a no-cd crack for it though)

  93. I know, that's the point by Sycraft-fu · · Score: 1

    Those of us that don't want to break the law want a legit way to stop using CDs. It's annoying and like I siad, problematic. I screwed up my Starwars Battlefronts disc a couple months ago. I had it sitting on my desk out of it's case (like I said I'm careless) and it fell and I scooted over it with my chair. Ok no huge loss, the game was pretty much a waste of money, but still.

    Now I know, I know, I should be more careful but you know? Nobody's perfect. I'm a messy person and careless with things like CDs. I would much rather just leave them safely in my closet until needed, which I do with games that will allow that like World of Warcraft and UT2004.

    So the point is the people that are willing to break the law will do it anyways, regardless of the company issuing a legit no-CD version. A better tactic would be for the company to do as the orignal poster suggested and use some proof of purchase to get a unprotected copy.

    Sure, people could use that to crack illegit copies, but they can do that anyhow. As it stands, the people obeying the law are the only ones that get screwed.

    1. Re:I know, that's the point by jbottz · · Score: 1

      In my case, it's a toddler fascinated with CDs and computers (which I do try to encourage... but pretty much forces me to keep all my important CDs locked up.) Until I had kids, I didn't really see a great importance in being able to create backup copies of CDs, etc. Now I couldn't live or work without that capability. It's especially troublesome when one grabs the CD out of the drive while you're in the restroom and you don't find out until the disc is well beyond unusable.

    2. Re:I know, that's the point by Anonymous Coward · · Score: 0

      honestly, why would you care if you broke the law?

      does the law really matter that much even when there is nothing immoral about going against it?

  94. Re: Just Say No to Steam by demonbug · · Score: 1

    Aaaarrgh, kill me now! Steam is one of the worst ideas ever, from the standpoint of end-user rights. Never mind problems with updates unsynching clients and servers, etc., why in the HELL should I have to be connected to the internet in order to play a single player game???? That is MUCH more annoying than a CD check. With a CD check at least I can play anywhere on my laptop as long as I have the CD with me; if I had to use steam, I would only be able to play in those few places where I have an internet connection. Please, no centralized authentication. I hated it when Half Life had it (it caused nothing but problems), and I hate it now. That's one of the main reasons I haven't gotten Half Life 2 (that and the fact that the bastards refuse to reduce the price even though the game has been out six months or whatever - and their excuses for why it costs the same retail as over the internet; "It's not OUR fault, it's these damn agreements with the publisher that are FORCING us to sell at the same price as retail and SWALLOW all that damned PROFIT!"). Okay, I may have wandered a bit off topic there, but the point is that using something like Steam for authentication is a step in exactly the WRONG direction. Using something like Steam is like saying "okay mr. police officer, you can insert that radio transmitter under my skin so you can keep track of me wherever I go even though I haven't done anything illegal - just as long as it communicates to you by itself, cause I don't want to be inconvenienced!"

  95. mobile version coming soon... by Anonymous Coward · · Score: 0

    I remembered that there was a promotional video about upcoming n-gage games and that there was a shot from civ2 there... And so here it is, mobile version on civ: http://www.n-gage.com/en-R1/games/gamedata/civiliz ation.htm

    1. Re:mobile version coming soon... by Anonymous Coward · · Score: 0

      just grepped the video link from my logs:
      http://www.n-gage.com/e3/video/videos.html?ID=9

  96. Technically Adept? by LilGuy · · Score: 1

    Frankly, I do not agree that requiring the CD to be in the drive "does not prevent copyright infringement," even though I understand that this is almost always true for the technically adept.

    That requires almost as much technical knowledge as circumventing the RIAA's protection - the shift key. Seriously, anyone who is technically adept enough to install the game in the first place will be able to find google and thus the game crack.

    --

    You're nothing; like me.
  97. Re: Just Say No to Steam by greenskyx · · Score: 1

    "why in the HELL should I have to be connected to the internet in order to play a single player game???? That is MUCH more annoying than a CD check. With a CD check at least I can play anywhere on my laptop as long as I have the CD with me" I meant it as an alternative, NOT as a replacement. For me having to put in a cd is just plain annoying. This is especially true because I have a silent computer and the cdrom is loud as hell. Just being able to run the game without having to juggle cd's would be nice.

  98. 3D? by Anonymous Coward · · Score: 0

    Graphics succeed in a Civilization game when they provide a good representation of the world's state. Simply put, what-you-see-is-what-you-get is a lot easier with 3D than with 2D. Wonders and buildings now appear on the map, so the player doesn't need to reference an advisor screen to see which city has the Pyramids. Improvements like farms and mines animate differently depending on whether a city is working them or not. Multiple units can now be used to signify hit-points, instead of the old red/green bars. Now, most of these ideas could have been executed in 2D, but certainly with more difficulty as everything displayed in 2D requires an algorithmic system which must be built from scratch. From a pure design perspective, 3D provides an incredible amount of flexibility for free.

    Seeing Pyramids on the map and farms worked on are all great (don't multiple units make too much clutter?) but I really don't know why they require a 3D map. I think they would be easier in 2D.

  99. Re:Copyright infringement by Anonymous Coward · · Score: 0

    I can't name an invention that came from a Socialist society, however in the times that there have been successful implementations of socialism, productivity has gone up and general contentment of the population was positive. Until the people were crushed by outside force (these societies never fell from within, only from outside).

    As for non-stalinist socialist economies, they exist through out the world in small communities, but they are not good examples of something more large scale and inclusive of the modern day issues.

  100. Surprise! by nitehawk214 · · Score: 2, Informative

    Well I shouldnt be too surprised. I just received and installed my copy of Civ IV today, and after the 2 disk install process, the game is unable to start as it cannot find the cd that is in my drive. If I am unable to make this work, it will just be going back to the store, which is a shame as I have been waiting for this game for quite a while.
     
    The most amusing part about it is the error dialog has a link to their site. The link goes to a blank page.
     
    And they wonder why we complain about stupid copy protection schemes.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
    1. Re:Surprise! by Belgand · · Score: 1

      Indeed, they really should have had the support page up and running before the game shipped, not a day or so later. Admittedly it's not an especially hard thing to solve: there are two discs and even though Disc 2 is labeled "Play" it's Disc 1 that shows a menu with auto-play (as opposed to merely the single data file) and Disc 1 that is typically the one used by most games for this sort of thing.

      I'll admit, it took me a few seconds to figure it out, but c'mon... there are only two discs, it's not like you need to try five of them only to figure out it's really Disc 3 that does the job. A very minor bit of trial-and-error can resolve it.

      Now, the issue of whether we should have to...

      It also helps to show how rushed the release of this game appears to have been: the website wasn't ready even for basic problems, the ship date was pushed back by a day at the last minute, French tech trees accidentally got shipped out (OK, this is really the warehouse's fault, but still... it makes it feel rushed; and yes I'm one of the unlucky people who got one), various errors with getting the game to run, etc. Sure it's often par for the course on PC games these days to install and then immediately check for a patch on the release day, but I usually expect better from Civ.

  101. A copy protection critique by Anonymous Coward · · Score: 0

    Anonymous Coward's critique on the ongoing efficacy and perceived necessity of copy-protection:

    A: All copy protections are cracked. (Some people skilled in the art just plain enjoy doing it.)

    B: Cracks are widely and rapidly distributed after this point, in a form unskilled users can utilise without much difficulty.

    C: Aggressive copy protection techniques may be cracked slightly later than flexible ones.

    This is, however, commonly counterbalanced by the crackers' sources often predating release; currently up to 7 days late for the most aggressive and new techniques, but this is extreme; typically from 24 hours before release, to 72 hours afterwards only. Widely available commercial wrapper-and-callback-style techniques (SecuROM, Safedisc, StarForce, what is it with S's?) have made the crackers' lives easier by presenting greater homogeneity than, say, in the 80s where schemes were relatively bespoke. And crackers actually target more challenging and aggressive schemes, because they often do it for the challenge.

    D: As the aggressiveness of a copy protection technique increases, it is subject to more incompatibilities (deliberate "bad software" blacklists, unforeseen hardware advances tripping old your-machine-couldn't-possibly-be-this-fast sanity checks, etc).

    E: Retail copies have copy protection. Warez copies might be slightly later (by point C), but don't have copy protection anymore. (By point A.)

    F: By point E, only retail copies are affected by D. Given the competency of the average cracking and testing team, warez copies are actually often more likely to work than retail copies.

    Therefore, only legitimate users are substantially negatively affected by the aggressiveness of a copy protection technique. The warez scene just sees a slight delay.

    Does delaying a warez release by just a few hours or days actually have any statistically significant impact on sales revenue?

    Is that impact greater than the - potentially very serious - customer service issue (returns, refunds, replacements, possibly even recalls) of serious incompatibilities resulting directly from overly aggressive copy protection?

    Seriously; to make a legitimate business case for copy protection, rather than simply it's-how-we've-always-done-it plus the distaste of people freeloading something you have put a lot of emotional and economic investment into, you should consider funding a serious scientific study on this issue.

    In the absence of serious scientific studies with one game with various protected and unprotected control groups, all we have is anecdotal evidence. But it's always very fresh anecdotal evidence, and there's no shortage of it; it's hard to ignore.

    Maybe you could ask about the return rate on the DVD release of F.E.A.R. That was this month alone, with a copy protection with blacklists so aggressive, many gamers - including high-profile members of the gaming community like Tycho - just couldn't get it to work legitimately. If there wasn't a CD release available with a less aggressive copy protection, I suspect the copies bought:copies warezed ratio would not have been in the publisher's favour at all.

    I might add: gamers are not, by and large, in a holy crusade against the evils of copy protection. Yet. They like games as much as you do - that's why they're called gamers, and they want you to keep making games they enjoy. Many can appreciate your wanting to protect your investments.

    My warning is this: many publishers are now using copy protection so utterly paranoid it's become tweaky, obnoxious, and very very flaky. Gamers are increasingly not willing to put up with it, because it doesn't work right.

    What you could, and should, to be asking yourselves, is why use an aggressive, but bought-in, copy protection technique, risk pissing your customers off, and STILL getting your game warezed more or less as soon as it's in stores, or at mo

  102. I totally agree with your post by Anonymous Coward · · Score: 0

    I feel exactly the same way about CD copy protection. It's just a huge annoyance to me to have to have the CD in the drive, and its offensive to be treated as the criminal while the *real* infringers download a *more functional* version of the program that can run without these arbitrary restrictions.

    In fact, I often create cracks on my own machine for the games I've bought, just so I can put the CD on the shelf and not have to insert it in the drive anymore. (I don't share them with other people or anything, this is just a convenience for myself). If I'm able to crack it within an hour or so, I'm usually satisfied and get on with playing the game. But there's at least two games that I've bought that I wasn't able to crack, and guess what? Those are collecting dust on my shelf, and one of them (Splinter Cell: Chaos Theory published by Ubisoft) made me so mad at the publisher that I actively avoid any games with the Ubisoft label on them now. (yeah I know, it's hard :) Because it had this fucking Starforce thing on it that disabled my CD burner until I figured out what driver it was and uninstalled it. Thanks for wasting my fucking time by sabotaging other software I had installed on my computer, Ubisoft. I wonder if there's some sort of anti-spyware law I could sue them under, or something. I guess I'll settle for not buying any more of their copy-protected games.

  103. Re:Copyright infringement by Anonymous Coward · · Score: 0

    As the original parent poster advocating the abolishment of Intellectual Property laws and the inequality of capitalism, I would like to comment on the state of free games and games made without the profit motive.

    Just like any media, there will always be media that is of little value to most people, but great value to a minority of people.

    The free or low cost games are made freely by those who participate in making them. However, most people don't have the resources of Bill Gates to use their free time to make the next great game. So obviously they have to cut corners in order to get their vision playable to the masses. If games were open source, and/or if it was easier to collaborate talent to attain certain goals, then these games can be a lot more enjoyable for a majority of people.

    In a socialist society, where people don't have to worry about paying rent, or wondering if they have enough Ramen noodles to get through the week, then people would be free to do better and greater things. On the other hand, one can argue that the threat of starvation can encourage the programmer to do amazing things, but what does that say about society in general?

  104. Re:CDs by raoul666 · · Score: 1

    I tried this with Warcraft 3. Wouldn't recognize the disk. I'm sure I could have fiddled around and gotten it, but there was copy protection nero didn't wanna copy.

    --
    When cryptography is outlawed, bayl bhgynjf jvyy unir cevinpl
  105. Re:Surprise! update by nitehawk214 · · Score: 2, Informative

    Well, after speaking with the nice chap from take two, I found out the play and install disks are mislabeled. You need to put disk 1 "install disk" in the drive, not disk 2 even though disk 2 is labeled "play".

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  106. Steam (was Re:No CD fix) by Kalzus · · Score: 2, Insightful

    As it stands, I'm upset that I own a game that is likely to become unplayable forever unless the publisher has the forsight to prepare a patch that utterly removes the Steam requirement. I'm not paying Valve another dime.

    --
    "The Devil does not know a lot because He's the Devil, He knows a lot because he's old." -- unknown
  107. Idiot. by scowling · · Score: 0, Troll

    Frankly, I do not agree that requiring the CD to be in the drive "does not prevent copyright infringement

    Then you're a mental midget, and I can't possibly see how you could oversee a successful project of any size. As such, I will not buy Civ IV. Please let us know what else you're working on in the future so that I can avoid those products as well.

    A person would have to be even stupider than you to be completely stymied by the inability to actually use a piece of pirated software. This is 2005. People don't simply give in and buy the retail box when "insert disc into Drive D" appears on screen. They get the crack online. Or they ask the kid next door. Or what-have-you. Thinking otherwise is like thinking that a car thief is going to be baffled by the emergency brake preventing the car from going after he's hotwired it.

    Actually, no. That's ascribing too much skill to the average pirate. Your mistaken belief is analogous to a shoplifter being unable to open the wrapper on a stolen candy bar and then paying someone to open the wrapper for him. It just doesn't happen. Ever.

    The sole result -- the only result -- of disc-dongle copy protection is to annoy the paying buyer. You sir, are a fool.

    --
    www.kitchengeek.com -- Nosh for
    1. Re:Idiot. by nunchux · · Score: 3, Informative

      Have you ever had a job that required some diplomacy? I don't think he's a mental midget. He's giving the answer he needs to give to satisfy the people who need to be satisfied-- the investors, the distributors, basically the "suits".

      Read between the lines, he doesn't even acknowledge the no-cd crack issue. I'm sure he personally doesn't care, but can't say as much. I understand, it's Slashdot, let's spout firebrand politics. Unfortunately in the real world it takes capital to release a game. If he said, "Fuck you, we're not protecting this game" he's be out of a job. If the developers said it, they'd lose their backing and distribution.

    2. Re:Idiot. by scowling · · Score: 1

      I don't know the guy, don't do business with the guy, and don't have to be nice to the guy. Slashdot isn't the real world. He's a mental midget, and I have my doubts about you for defending him.

      --
      www.kitchengeek.com -- Nosh for
    3. Re:Idiot. by drsquare · · Score: 1

      Translation:

      "I want to pirate everything, and hate it when anyone says I can't. Waaaaah."

    4. Re:Idiot. by scowling · · Score: 1

      I'm railing against being inconvenienced for a reason that doesn't prevent the problem it's trying to solve. If I just wanted to pirate the game, why would I complain about a copy protection scheme that doesn't protect the copyright? I'd keep my mouth shut and let them continue to use measures that are completely ineffective.

      Holy shit. You might well be the biggest idiot on the face of the planet. I didn't think they could come any dumber than Soren Johnson. Looks like I was wrong.

      --
      www.kitchengeek.com -- Nosh for
  108. How so? by Gorimek · · Score: 1

    They're relasing version IV of a consistently high selling game, so clearly the way they're thinking about it has sustained their development for a long time.

    So I wonder how you foresee that conditions will change to make their attitude start guaranteeing their ultimate failure.

    1. Re:How so? by Peter+La+Casse · · Score: 2, Insightful
      The attitude that guarantees their failure is the attitude that says that piracy must be prevented in order to avoid failure. I believe your parent poster's point is that piracy cannot be prevented, so failure (by that definition) cannot be avoided.

      As usual, absolute statements are seldom true. A more reasonable statement would have been for the Civ 4 team to say that piracy on a scale large enough to prevent game sales from being profitable must be prevented in order to avoid the failure of the current profit model.

  109. Anarchy by HooliganIntellectual · · Score: 1

    I've been a Civ player for years. However, as an anarchist, I continue to be annoyed at how the game slanders anarchism and anarchist players. The game should use "chaos" to describe to the periods during government change. Anarchy and anarchism describe societies that rely on a decentralized system of freedom and economic cooperation. You would think that in an era of anarchistic free software and open source movements, that our games would be more savvy about political systems.

    On an unrelated note, given the recent spate of nautral disasters, has anything been built into the new version which throws problems like disasters at a civilization? That would spice up gameplay. How about revolutions?

    1. Re:Anarchy by 10Ghz · · Score: 1
      I've been a Civ player for years. However, as an anarchist, I continue to be annoyed at how the game slanders anarchism and anarchist players.


      Oh boo-hoo!

      Anarchy and anarchism describe societies that rely on a decentralized system of freedom and economic cooperation.


      Anarchy and anarchism is a system where there are no generally accepted rules, since it's about "individual freedom". The rules that are there (and there wold be) are enforced by those with biggest number of guns/thugs. If you told people to "do whatever you want", you would have chaos. Some people would propably try to set up their own ideal system, but there would be others who would oppose that system, and that would cause problems. And if you think that they would just peacefully co-exist, you are amazingly naive. If you give people the possibility to hoard power, they will do so. And some will do so by force. And before you say "but that's not anarchy anymore!". Maybe, but that's what would follow from pure anarchy.

      If you claim otherwise, you are living in La-La Land.
      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    2. Re:Anarchy by julesh · · Score: 1

      anarchy Audio pronunciation of "anarchy" ( P ) Pronunciation Key (nr-k)
      n. pl. anarchies

            1. Absence of any form of political authority.
            2. Political disorder and confusion.
            3. Absence of any cohesive principle, such as a common standard or purpose.

      [New Latin anarchia, from Greek anarkhi, from anarkhos, without a ruler : an-, without; see a-1 + arkhos, ruler; see -arch.]

      Source: The American Heritage® Dictionary of the English Language, Fourth Edition


      Your definition of anarchy is not the common one used by most people, and really isn't part of the true meaning of the word (which simply means 'without a ruler'). I'd certainly say that "political disorder and confusion" is what they intend it to mean here, so the word is a good choice for that.

    3. Re:Anarchy by Anonymous Coward · · Score: 0

      But the game DOES incorporate anarchy. Those barbarians who rampage (or live peacefully) but get crushed early in the game? Their the decentralized anarchists....

    4. Re:Anarchy by Anonymous Coward · · Score: 0

      Anarchism and anarchy are the same as chaos. Throwing a dictionary definition of the word at me just demonstrates your ignorance of anarchism. The dictionary definition is based on a century of slander against anarchists by capitalism, the government, and the media.

      There are many books and websites out there which explain what anarchy is. Try this one for starters: http://www.infoshop.org/

      Civilization gets anarchy wrong. It's a shame that they had to display their ignorance of this growing movement by programming it into the game.

  110. Rip the CD to your hard drive by Shimmer · · Score: 1

    This is easy. Just rip the CD to your hard drive, then mount the resulting .ISO image as a CD. Hard drives are so big these days that you're not going to miss the 650MB you have to waste on the CD image.

    --
    The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
    1. Re:Rip the CD to your hard drive by Pfhreakaz0id · · Score: 1

      I don't think that works with the freaky copy protection schemes, just as using a cd-copy program doesn't work (it detects it's not the original).

    2. Re:Rip the CD to your hard drive by Scudsucker · · Score: 1

      Daemon tools can emulate some protection schemes. Works with B&W 2. :)

    3. Re:Rip the CD to your hard drive by Shimmer · · Score: 1

      Daemon tools can emulate several of the common copy protection schemes: Safedisc, Securom, Laserlock, RPMS.

      I use it, for example, to play Age of Empires I/II/III without needing any of the CDs.

      --
      The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
    4. Re:Rip the CD to your hard drive by Pfhreakaz0id · · Score: 1

      that is very good to know... fixing to buy AOE 3 and my son killed the AOE2 disk (one of the few games i didn't bother getting the cd crack for).

  111. Re:Full text in case of Slashdotting by Dachannien · · Score: 0, Flamebait

    My god, I thought QA sucked on the web in general but TWO FUCKING COPIES of the same story within 5 screenfulls of text?

    You'll get to read it a third time once the dupe gets posted.

  112. Re:CDs by Anubis350 · · Score: 1

    Since disk mounting is completely integrated into the OS (it's for example how most software is distributed), on Macs it's a little harder to do that. I do know some games don't like the standard mounting that OSX does (like Homeworld2) but I've found that mounting the image using roxio's toast (which shows the image to the system as a disc) works fine. Also, toast doesnt need to be running once the disc is mounted, so there's nothing to check for.

    For the record, I do own the games I play, I just don't like carrying around all my cds with my laptop, and I can afford the space.

    --
    "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
  113. Re:Mod parent up as funny, not off topic you idiot by Anonymous Coward · · Score: 0

    Ok, we'll put our best people working on it right away.

  114. Actually by advb89 · · Score: 0

    No offense, but i prefer Rise of Nations over Civilizations...

    -1 offtopic ~ just watch... or maybe flamebait, i'm not sure :(

    --
    <overrated>Insert Sig Here</overrated>
  115. Re:Copyright infringement by goldspider · · Score: 1

    "but there's something screwy with the notion that people would do something simply for profit rather than the benefit of society."

    I'm guessing someone else is paying your living expenses for you. Am I right?

    --
    "Ask not what your country can do for you." --John F. Kennedy
  116. Chickens! by sudog · · Score: 1

    Didn't want to ask them about the drugs, huh?

    Chickens!

  117. Re:Copyright infringement by jdgreen7 · · Score: 1
    Shameless plug:

    Pingus.

    (semi-working Windows [unofficial] version)

    I personally think it's fun enough to dedicate my time to its development.

  118. How about an ATI Version?!?!?!?!?! by Anonymous Coward · · Score: 0

    I reserved Civ IV 4 months ago. It finally came in and it doesnt work with my Radeon X700 Card? Whats up with that? I had to shell out the 200$ to get it to work with battlefield 2 so it should be good enough to work with civ IV. Fatal Error: cant initialize renderer. I called Take two and apperently this is a widespread problem that theyre working on. ATI has a huge portion of the market. Should have tested it more guys........ :(

    1. Re:How about an ATI Version?!?!?!?!?! by davidphogan74 · · Score: 1

      Doesn't work with an ATI 9600 either, their 25 step workaround doesn't work, nobody will give me a refund, nobody answers 2k games' phones, I'm pirating everything from now on. Fuck paying $50 for a game that doesn't work, doesn't have support, and can't be returned. This is the last PC game I'll bother paying for.

  119. Civ for portable by Bemmu · · Score: 1

    No plans for Civilization on a portable machine? So what is this: http://ngage.ign.com/articles/637/637897p1.html

  120. Agreed! by Mustang+Matt · · Score: 1

    Colonization rocked!

    As the parent poster pointed out it runs perfectly in dosbox.

    I'd also like to point out that there is a GPL clone. It's not perfect but as most GPL clones of commercial games, it has potential.
    http://freecol.org/

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  121. Mac Port Progress by tpv · · Score: 1
    Answer unclear. Ask again later.

    How? (serious question).
    Do you keep a blog somewhere?

    It doesn't look like Aspyr's status page tracks ongoing progress.

    --
    Read more of this story at Slashdot.Read more of this story at Slashdot.Read more of this story at Slashdot.
    1. Re:Mac Port Progress by Brad+Oliver · · Score: 1
      Answer unclear. Ask again later.

      How? (serious question). Do you keep a blog somewhere?

      Aspyr's status page only mentions the overall milestones, but even so, once we get to alpha, the system specs should be fairly well-known. I do maintain a blog, but I don't post a large amount of work stuff there, just the odd development article now and then with the usual blog filler about bad movies, good restaurants and the guy who cut me off in traffic. It's at http://www.brad-oliver.com:8081/~boliver/blog

  122. Freeciv by AI0867 · · Score: 0

    has exactly that

  123. Re:bunch of random thoughts on copy protection by Danger+Stevens · · Score: 1

    While it has trouble with saving games (i.e. it doesn't) CivIII has been running on wine for a while.

    I don't even have 3d acceleration enabled and my 1.6ghz, 64MB, 1GB system can run CivIII just fine under Gentoo Linux.

    --
    World Changing - News for Humans, Stuff about our planet
  124. Re:CDs by NutscrapeSucks · · Score: 1

    > it's a little harder to do that

    Key word being "little". I highly doubt that OS X makes the difference between a virtual and a real disk totally invisible to the enviornment. On Windows these things are usually implemented as device drivers and therefore can easily see the implementation details.

    I suspect that the CD Checks on Macs are half-assed because the developers are already shipping the product many months late(r) and are simply treating it as a checkbox feature per the whims of the original developer.

    --
    Whenever I hear the word 'Innovation', I reach for my pistol.
  125. Publisher stupidity puts off honest customers by Lazy+Jones · · Score: 1
    Like our previous games, Civ IV requires the CD to be in the drive on start-up. The funding we get for all of our games, which allows us to hire developers to work on the AI, graphics, interface, etc., is a direct reflection of how many copies our previous games have sold in the marketplace. (yada, yada ...)

    Ah well, you can go screw yourself then. If you can't think of any ways other than annoying your honest customers (and creating a broader market for pirated copies in the progress, since actual buyers will go looking for no-cd cracks), I don't feel your priorities as a developer are where they should be. I bet the game is full of such stupid design decisions as well and you will probably have put more effort into releasing the game before christmas than into testing it and fixing bugs. It's safe to assume that it will be as bug-ridden as Civ3 was at its release. For the record, both more expensive and more popular products than your latest incarnation of the worn-out Civ series exist that get it right and do not annoy customers with CD copy protection. Some examples: World of Warcraft, Microsoft Windows, Adobe Photoshop, ...

    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
    1. Re:Publisher stupidity puts off honest customers by Anonymous Coward · · Score: 1, Informative

      Some examples: World of Warcraft, Microsoft Windows, Adobe Photoshop, ...

      I don't know Photoshop but the other two require you authenticate online. So then we get the stock slashdot rant against Half Life 2 and Steam.

    2. Re:Publisher stupidity puts off honest customers by Lazy+Jones · · Score: 1

      so then we get the stock slashdot rant against Half Life 2 and Steam. I don't care. If that is your excuse, implement both and give your customers the choice...

      --
      "I love my job, but I hate talking to people like you" (Freddie Mercury)
  126. Re:Copyright infringement by Anonymous Coward · · Score: 0

    I am financially independent. I don't see the relevance whether someone else pays for my living conditions or whether I paid for it myself. But in case you're wondering, I own my own house. I've put in the the hard work and sweat to build my own foundations for me and my loved ones. Even in times of hardship, I've always taken the time to help those in need, because I know that I can fall back on my family if the situation ever got desperate. Fortuantely, things turned out well for me because if you help the community, they will help you in return. Now I devote some of my free time trying to spread social democracy.

    I used to be a right winger when I was a young lad, but life taught me that many "virtues" that the right promoted were lies to justify all kinds of insanity.

    Anyhow, I don't want to spend much time trying to justify my position; this is Slashdot were most of the members tend to lean right (fiscally conservative, socially liberal, like the Libertarian Party). My arguments are most likely to fall on deaf ears, though recently I am pleased to see more socialistic commentary on recent articles by the Slashdot community.

  127. Civ on portables by Anonymous Coward · · Score: 0

    Civilization is coming to at least N-Gage soon:
    http://www.n-gage.com/en-R1/games/gamedata/civiliz ation.htm

  128. Re:bunch of random thoughts on copy protection by pugugly · · Score: 1

    Saving games? You mean, like, quiting the game and coming back to it later instead of playing 27 hours straight?

    When did Civ introduce this feature - I wish I'd known about this when I was in college!

    Pug

    --
    An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
  129. Tripych by Hyperhaplo · · Score: 0

    Have you tried Triptych?
    It's really cool.

    http://www.download-free-games.com/tetris_download /triptych.htm

    --
    You have a sick, twisted mind. Please subscribe me to your newsletter.
  130. Re:Copyright infringement by Hyperhaplo · · Score: 0
    --
    You have a sick, twisted mind. Please subscribe me to your newsletter.
  131. Re:Copyright infringement by Anonymous Coward · · Score: 0

    I can't name an invention that came from a Socialist society, however in the times that there have been successful implementations of socialism

    But you are able to name one, just ONE successful implementation of socialism, aren't you?

  132. Re:Copyright infringement by pugugly · · Score: 1

    A) The Kalishnokov Rifle. Obvious, yet true. Predates (I believe) Stalin.

    B) Define Success Story. Poverty rates? Access to health care? Education? Literacy Rates? Ability to spend time with your family? All measurements that the U.S. tends to fall short of compared to 'Socialist' economies like Sweden, the U.K., Canada, France, et al.

    Of course, if your measure of success is the capability for Bill Gates to amass a fortune 1 and 1/3 million times the average U.S. Salary because for his efforts, or the average CEO salary to be 400 times as much as the average salary of the workers that produce the product they sell, then you're undoubtably right, there's nothing quite like U.S. Capitalism.

    Yay.

    (Yeah I'm off topic. He started it!)

    Pug

    --
    An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
  133. Re:CDs by Anonymous Coward · · Score: 0

    Or, you could learn to take care of your shit better. Do you bitch about tire companies not giving you a free, new tire for your vehicle when it gets fucked up when you run over a nail, or something? No? I didn't think so.

  134. Re:Copyright infringement by goldspider · · Score: 1

    I respect what you have accomplished in life. You should recognize, however, that our current capitalist system allows you to be charitable out of your own good heart, whereas socialism (and other forced wealth-redistribution ideologies) compells it. That's the difference between freedom and tyrrany.

    Even though I do lean in that Libertarian direction as you suggest, I try not to dismiss or disparage alternate views.

    --
    "Ask not what your country can do for you." --John F. Kennedy
  135. Re:CDs by zakezuke · · Score: 2, Informative

    I have an issue where I can no longer play Civ III because my game CD cracked in the center and is no longer readable.

    There's no real solution to this problem except for me to buy a whole new version of the game which is a total waste.

    IF you're going to demand my CD, you should give me an easy/free way to keep on playing if something happens to my original disk.


    Valid enough point if they employ disc protection. There is a NOCD crack for it IIRC. But anyhow in the past they offered a low cost disk replacement program. I admit I couldn't get an Amiga version but I could understand there were issues like no longer having the hardware to make copies. I remember hearing that there wasn't really a replacement program in the UK, but US and Canada there was. Try looking in the box, if you still have the box. Try e-mailing them or mailing via post a polite letter with a nice photo copy of your damaged disc.

    --
    There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
  136. Re:I Wrote the Original Slashdot Submission for Ci by Dobeln · · Score: 1

    Well, I had the same feelings as you about PG3D, but I am really enjoying civ 4 so far. 3D isn't a problem if it's done right - and the graphics really become quite a bit better. (At least with 4X AA enabled) ;P

  137. End of the world by shani · · Score: 1

    Civ III gives you the option of playing past the end of the game (by which I mean the point where a player wins, or turns run out).

  138. People, Please! by Anonymous Coward · · Score: 0

    ok, so in the real, pragmatic, non idealistic world.. there's this thing called funding..

    if game developers had the currency to make, ship and market a game all by themselves, i'm sure they'd do it.. actually, i can think of a few examples (popcap spring to mind..)

    the thing is, for a title of this magnitude to get off the ground, some form of third party funding is required. that means investors & publishers. these people generally have a business interest and model that they require recipients of their funding espouse. in layman's terms, we call this 'towing the party line'.

    as much as i dislike DRM in general and agree with those people who have pointed out that cracks are easy to come by, if soren even accidentally implied that this scheme was as little as an inconvenience to legitimate customers, rather than the correct and proper piracy foiling measure that we all know it to be.. let's just say that *if* a civ V was *ever* released, it would probably be by a different team.

    the publishers currently have the industry by the balls. there are several people looking to change this, and i can only hope they succeed..

  139. Re:Answer for every DRM question given by mink · · Score: 1

    All he wanted was his rug back, it really brought the room together.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  140. Nicely put! by Medievalist · · Score: 1


    I think you deserve that "insightful" mod more than I do.

  141. Re:Copyright infringement by magarity · · Score: 1

    Sorry, but the autoloading rifle was already invented. Just because there is a different model does not mean some new thing has been invented.
     
      'Socialist' economies like Sweden, the U.K., Canada, France, et al.
     
    Last I checked, Saabs, Land Rovers, and Fiats were for sale for money and the workers at the factories were paid wages that they were free to spend in stores as they see fit. You mistake countries with some socialized institutions for socialism, which is not a correct analysis. (The poster who started this thread was promoting complete socialism.) Here in the US, for example, there is socialized medical care in the form of Medicare and Medicade and there is socialized living in the form of Welfare. These programs go through staggering amounts of money raised by taxes, they just aren't as big and invasive as in the countries you list. If you are in the US, perhaps you've seen those bumper stickers that read "Work harder - Millions on welfare depend on you!".
     
    Furthermore, as high as taxes are here in the US, they are MUCH higher in the countries you've listed. Socialism vs free market boils down to one question: Do you think government beaurocrats spend your money more wisely than you? I think not because I think I spend my money wisely. From your blistering criticisms of markets, it seems you do not and would rather someone else do it for you.

  142. Re:Answer for every DRM question given by drsquare · · Score: 1

    Of course, selling computer games is screwing people out of their money...

    Slashdot gets more and more idiotic every day.

  143. Thank you Brad by beetle496 · · Score: 1
    How about a link to that Aspyr status page for the Mac ports?

    The twin joys of being a Mac gamer: waiting and the games are hardly ever discounted. Any chance the Civ3 Complete Edition will be available as an upgrade (and at a corresponding price)? I though not. :-(

    Frankly, I got so much less enjoyment out of Civ3 than I did for SMAC/SMAX. Thanks again for the carbon ports for them. I went back to them (under OS X) after Civ3. Actually, after MoO3 -- also disappointing -- which I bought only because Civ3 was not engaging.

    I am very much looking forward to Civ4 since it would seem that they are addressing all the shortcomings of Civ3. I am delighted you are on the job!

    --
    I paid the going retail price for a Windows screen reader and got a free Unix computer!
  144. Re:CDs by Belgand · · Score: 1

    While I see your point and I'm not completely unsympathetic how does this differ from anything else? If my VCR eats my VHS tapes or accidentally tear a page out of a book or leave my LPs in the sun the only way to get the object in question to work again is to buy a new one. Yes, yes, the CD isn't the real good only the delivery medium, but that's the case with all sorts of intellectual property. Just because you have no problem going out and buying a new book rather than scanning and running OCR on everything you buy just in case you mess it up somehow doesn't change the fact that you broke it.

    The best idea is to imagine that we're back in the old days where the media and the message were inextricably linked. If I screw up my NES cartridge my ability to play the game is over, same as if you happen to break your Civ CD. The fact that it's easier to try and get around the fact that you broke it and still use it is just a loophole, try to treat it as such.

    Also, while accidents do happen, it might be a good idea to take this as a lesson and try to be a bit more careful in the future. I know I've personally never had a CD/DVD get scratched or broken and unusuable although I do see how if you treat them carelessly this could easily happen.

  145. Re:CDs by Overt+Coward · · Score: 1

    I usually keep about a dozen "CD-run" apps like this at a time. It's no so much bulk or weight, as convenience. It also reduces wear and tear on the disks themselves, making it less likely that I will damage the originals. Plus, running from HD makes the battery last longer than running from the CD.