Slashdot Mirror


Computer Games That Defined RPGs In the 1980s

adeelarshad82 writes "The 1980s were huge for RPGs. This genre was one of the most defining game forms in the computer gaming world. A recently published article strolls down the memory lane to look back at classic computer games that both defined and extended the definition of the RPG in the 1980s. The roundup includes some obvious ones like Ultima and The Bard's Tale, and others which you may never have heard of."

350 comments

  1. Quest for Glory... by Anonymous Coward · · Score: 5, Informative

    Nuff said. Great series...humor was great.

    1. Re:Quest for Glory... by Apothem · · Score: 5, Informative

      The sheer amount of puns in that game could make your head explode. That is what made it so awesome.

    2. Re:Quest for Glory... by Anonymous Coward · · Score: 1

      Agreed.
      The author seems a little fixated on dungeon crawling.

    3. Re:Quest for Glory... by Hatta · · Score: 1

      It's true. Even Discworld wasn't as funny, as a game.

      --
      Give me Classic Slashdot or give me death!
    4. Re:Quest for Glory... by dintech · · Score: 3, Informative

      I was glad to see Dungeon Master mentioned. There's a modern dungeon crawler based on similar values in the works called The Legend of Grimrock which is getting released in April. I'm actually looking forward to this more than Diablo 3 and for similar nostalgic reasons.

    5. Re:Quest for Glory... by phorm · · Score: 1

      Space Quest was great for giggles as well. "Never send a mandroid to do a womandroid's job", spot the face-hugger as a pet, etc

      That and QFG fell under the higher category of "adventure games" (which Sierra pretty much defined at the time).

      I know that the SQ series had a graphical facelift/remake and was later sold as a collection. Apparently QFC2 had a remake authorized in '98... anyone know what happened to it?

    6. Re:Quest for Glory... by TheLink · · Score: 1

      There are plenty of other role playing games if you're using a more general meaning of "role playing" (especially since the "real" D&D style role playing just doesn't work for most computer games).

      Examples: Autoduel, Sundog, Elite, Ali Baba and the 40 Thieves (the RPG one! Which was one of the earliest games with friendly, neutral and hostile creatures that fought each other - not every creature was against you, and it had multiplayer support - it was turn based and you could add more human controlled players!). Then there was Sid Meier's Pirates.

      There was also a more "conventional" RPG game called Moebius Windwalker (seems it's actually a sequel ).

      --
    7. Re:Quest for Glory... by gorzek · · Score: 2

      I assume you mean QFG2? Yes, it was remade: http://www.agdinteractive.com/games/qfg2/homepage/homepage.html

    8. Re:Quest for Glory... by thesuperbigfrog · · Score: 1

      http://agdinteractive.com/games/games.html

      All free, legal downloads of classic Sierra game fan remakes.

      --
      42
    9. Re:Quest for Glory... by lobstr · · Score: 1

      It'll always be "Hero's Quest" to me...

    10. Re:Quest for Glory... by mattack2 · · Score: 2

      How the heck are those legal? (I looked through the FAQs and don't see this covered -- e.g. no mention of Sierra/the existing owner of copyrights/trademarks saying these are OK, preferably with proof.)

      Why aren't these clearly copyright infringement (due to the art), and trademark infringement (due to the names, characters, etc.)?

      Because of the "you can't protect game rules" laws, presumably you could make a new game that seemed very much like the original, if it used completely different art, none of the same names, etc.

    11. Re:Quest for Glory... by Anonymous Coward · · Score: 0

      So yeah they spent years vying for vivendi to allow them to make it and in fact I believe they have very restricted distribution rights dictated by vivendi. But don't let facts get in the way of your weird little need tantrum

    12. Re:Quest for Glory... by NSash · · Score: 1

      How the heck are those legal? (I looked through the FAQs and don't see this covered -- e.g. no mention of Sierra/the existing owner of copyrights/trademarks saying these are OK, preferably with proof.)

      They claim to have permission from the copyright holder.

      http://agdinteractive.com/global/legal.html

      King's Quest, Quest for Glory, and all related material are copyrighted by Sierra Entertainment, Inc. and are used with permission.

  2. Only 70% by tpstigers · · Score: 5, Funny

    I played 7 out of these 10 when they were cutting edge. I wonder if this makes me old or just "classic".

    1. Re:Only 70% by nomadic · · Score: 2

      Me too, I played them all except Wizardry, Starflight, and Dungeon Master. I do remember very vividly the Wizardry ad that used to run in Computer Gaming World (best game magazine ever until they changed the format) with the topless, green-skinned girl. Good times. Of course, the greatest RPGs of that era still remain Ultima 5 and Wasteland.

    2. Re:Only 70% by hairyfeet · · Score: 3, Interesting

      I think the correct word is "retro", at least that's the word my oldest used when he STOLE ALL MY CONCERT SHIRTS!!! I found him wearing my DLR Eat 'Em and Smile tour 86 and i'm like "dude? my shirt?" and he said 'Are you kidding me? These retro shirts are cool! All the girls at the college just love how cool these retro concert shirts are!' moral of the story? you get old enough and your clothes even end up "retro hip".

      As for TFA, anybody remember "Eye of the Beholder"? Or the original Phantasy Star? Those were the games that got me into RPGs. I'll probably get hate for daring to say so but two of the most beloved series i never did get, syndicate and fallout. I don't know why but those games just left me cold. For a couple of good ones many may not have played (not as old as TFA though) head over to GOG and check out Sacred and Divine Divinity. Huge worlds, tons of missions and subquests that you can do pretty much in any order you like, pretty fun.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    3. Re:Only 70% by marsu_k · · Score: 1

      +1 for Ultima V. Check out Lazarus if you already haven't; while it isn't quite as good as the original (where is my cloth map and Book of Lore?) it's a worthy remake.

    4. Re:Only 70% by Stormwatch · · Score: 3, Interesting

      remember [...] the original Phantasy Star?

      Hell, yes! Have you ever played SMS Power!'s retranslation? It is far more faithful to the Japanese original than the butchered official release. Get it here.

    5. Re:Only 70% by Anonymous Coward · · Score: 0

      Old.

    6. Re:Only 70% by na1led · · Score: 1

      I remember playing Adventure on the Atari 2600. I think that was the first RPG I ever played, if that tells you something about me.

      --
      -- By all means let's be open-minded, but not so open-minded that our brains drop out.
    7. Re:Only 70% by nomadic · · Score: 1

      I've heard of Lazarus but never tried it, I thought it was a mod to some other game? I was thrilled when GOG.com got Ultima 5 btw, it still holds up after all these years graphically (though oddly, ultima 6's graphics look like a mess).

    8. Re:Only 70% by hairyfeet · · Score: 1

      Nope, thanks for the link as I'll be firing that up when I get back from my doctor's appointment. I figured the translation on the original was pretty spotty, hell in those days pretty much ALL Jap games were translated badly until it made some serious coin then they would hire better translators for the next in the series. I loved the hell out of the Phantasy Star series, going so far as shelling out $100 on release day (which was crazy money then) for a copy of "generations of doom". A truly great series and anybody that hasn't played them don't know what a rich gaming experience they are missing, one of the top notch Japanese RPG series bar none.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    9. Re:Only 70% by marsu_k · · Score: 1

      Calling it a mod would really downplay the effort; while it does require Dungeon Siege to run (which you can either seek used or *cough*PB*cough*), the level of detail is astounding. They've even expanded the plot, very tastefully though. Personally, I was very very pleased when I tried it for the first time, cast "cure poison" and my character shouts "An Nox!" (not as in audio, that would be annoying). After all these years, I remember most of the syllables. Which is kinda sad, I know, but I digress. I can't comment on the PC graphics as I used to play it on a C128 (compared to C64 one got the music also instead of bare fx, which was great).

    10. Re:Only 70% by gorzek · · Score: 1

      The Starflight games are brilliant and I would argue they have yet to be surpassed in the "open universe exploration" department. What other game gives you a galaxy with over 100 star systems to explore, and you can land on just about every planet, go mining, and trade with the locals? You also had to have some intelligence because the game didn't stop you from doing stupid things. If you ignored your science office when he pointed out that the gravity on this planet is 20x normal, enjoy the crushing death when you try to achieve planetfall. :)

      Combat was also really difficult. Your ship is little better than a pea shooter when you start out, and most of the time you have to talk your way out of trouble (which means having a good comms officer is essential, otherwise you won't understand a damn thing the aliens are saying.)

      God, I loved those games. A modern remake would be great, but that whole genre seems to be pretty much dead.

    11. Re:Only 70% by grahamwest · · Score: 1

      I would say Elite was superior, and probably the influence for Starflight since it came out 2 years before. You didn't land on planets in Elite, but every system had a space station to dock with (you had to fly into the station). Also, the galaxies were procedurally generated, so lots of places to trade between. You could mine asteroids, fight the station police, trade illicit goods and become a fugitive, upgrade your ship, scoop fuel from the sun...

      --
      Graham
    12. Re:Only 70% by gorzek · · Score: 1

      Yeah, I don't want to give Elite short shrift, but admittedly I didn't play it as much.

      I wish the Battlecruiser/Universal Combat games had ever lived up to their potential. One thing they always lacked was that "living universe" feel you got from the Starflight games. What good are fully-rendered planets when there's nothing interesting on them?

      Plus, you couldn't communicate with other ships, the vast majority of the time. Lame.

      (Countdown to Derek Smart flames in 3, 2, 1...)

    13. Re:Only 70% by ConceptJunkie · · Score: 1

      What about Ur-quan Masters (a remake of Star Control II)? I was never crazy about the video game aspect of combat, but it was a game with a similar scope.

      --
      You are in a maze of twisty little passages, all alike.
    14. Re:Only 70% by the+real+darkskye · · Score: 1

      i've never played, but http://www.eveonline.com/ may fulfil your needs

      --
      Music is everybody's possession.
      It's only publishers who think that people own it.
      Fuck Beta
      ~John Lenno
  3. Duke by ozmanjusri · · Score: 1

    I always liked the RPG in Duke Nukem best, though that was more '90s.

    --
    "I've got more toys than Teruhisa Kitahara."
    1. Re:Duke by Hognoxious · · Score: 3, Funny

      Duke Nukem Forever is more 90s.

      The question is, which 90s?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  4. Available at GOG by ckblackm · · Score: 5, Informative

    Alot of those games are available for purchase at GOG.com Disclaimer: Not affiliated with GOG.. just a customer. :-)

    1. Re:Available at GOG by RandomAdam · · Score: 5, Funny
      --
      @Random_Adam

      Sometimes a sig doesn't have to be funny!!
    2. Re:Available at GOG by Anonymous Coward · · Score: 0

      I care about this alot: http://hyperboleandahalf.blogspot.co.nz/2010/04/alot-is-better-than-you-at-everything.html

    3. Re:Available at GOG by Anonymous Coward · · Score: 0

      I always thought along these lines too. Then I got a letter from my grandma, in which she used "alittle". I mentioned it to my mom, and my mom told me that my grandma is old enough to have a defining position in the English language.

      So yes, both "alot" and "alittle" are words. Do you say "lets" or "let's"? I use lets -- "let us have three more!" sounds like nonsense. "Lets have three more!" I do hate when people use alot and alittle, though. The separate words, "a lot" and "a little" are both correct and easy to understand. In my head I tend to read "alot" as "al'ut" just to make fun of the person writing it.

    4. Re:Available at GOG by Sebastopol · · Score: 1

      I picked up all the Ultimas during a sale they had recently. Just for the record, some things don't always translate well from memory: U3 is tough grind, and unlike the grinding in WoW, staring at 3D wireframe dungeons is nowhere near as fun.

      I also picked up the entire M&M pack. Might and Magic 3, despite the robots, really kicked ass (it came out in '91).

      Playing MYST right now.

      GOG is awesome.

      --
      https://www.accountkiller.com/removal-requested
    5. Re:Available at GOG by philip.paradis · · Score: 0

      Your grandmother was simply wrong, your mom is an idiot, and you obviously lack a third grade education. I extend my sincere thanks for the opportunity to make such remarks without veering completely off topic.

      --
      Write failed: Broken pipe
    6. Re:Available at GOG by Anonymous Coward · · Score: 0

      You're right! Alots are known for their superior swimming capabilities.

    7. Re:Available at GOG by alphatel · · Score: 2

      wumpus!

      --
      When the foot seeks the place of the head, the line is crossed. Know your place. Keep your place. Be a shoe.
    8. Re:Available at GOG by Anonymous Coward · · Score: 0

      How is this fucking "Informative"? The article itself links to the game on GoG when available.

    9. Re:Available at GOG by gorzek · · Score: 1

      Let's eat grandma!

    10. Re:Available at GOG by arkane1234 · · Score: 1

      This is a forum on the internet, where people write quick blips of thoughts. Do you really think that someones going to worry about a space between a and lot, when most people DO both type and write 'alot'?

      --
      -- This space for lease, low setup fee, inquire within!
    11. Re:Available at GOG by Rakarra · · Score: 1

      "A lot" is two words. You don't write "alittle", do you? Please?

      While it might be off-topic, I think this still deserves to be moderated up. A frequent slashdot poster has the above in his sig, and by now I just have the above rule impressed in my mind. I never make the 'alot' mistake now.

      Well, that and I have spell check turned on in Firefox.

    12. Re:Available at GOG by Rakarra · · Score: 1

      Ultima 3 was a tough grind, but it was mostly a dungeon-crawling RPG that wasn't all that distinctive from others of the period.

      Ultima 4 is the game that introduced many of the concepts and the characters that came to define Ultima. It was the first game in the series that made party members distinctive, the first to introduce virtue (I commonly slaughtered towns of villagers in Ultima 3 for gold), and so forth.

      I think Might and Magic 4&5 was when that series really took off. >_>

    13. Re:Available at GOG by mattack2 · · Score: 1

      Yes, and they're also going to "worry" (I'd say "notice") missing apostrophes (e.g. "someones") and missing capitalizations ("internet").

    14. Re:Available at GOG by Sebastopol · · Score: 1

      Good point! I enjoyed U4 a lot. A whole lot. Especially the music. But I never finished it, I must have been too young or easily bored, because it was a very dense game. I spent the entire summer of '85 playing it, I didn't have a job because I was 14 so it was the last of the "awesome kid summers."

      Come to think if it, I never finished ANY Ultima games! /sadface But you are right, U4 was definitely a giant step forward in terms of story and plot. Huge. I finally watched the ending to U4 on YouTube recently. I felt like it was closure after nearly 3 decades. :-)

      MM4 was definitely more polished, but I finished it really fast: I was kinda bummed by how easy it was compared to mm3. I didn't play mm5, but jumped back in for mm6. While the realtime/turn-based mix was nice, the graphics were kinda stinky. I loved the soundtrack though.

      Can't wait to spend all summer playing U4 again! Oh wait... I'm 41.. with responsibilities. Crap.

      --
      https://www.accountkiller.com/removal-requested
    15. Re:Available at GOG by Rakarra · · Score: 1

      Ooooooooooooooooooooooooooohhhhh. "Awesome kid summers." Yes, I know exactly what you mean! Home alone, plenty of time for awesome classic RPGs. How many hours did I put in on Bard's Tale and Starflight! Haha.

    16. Re:Available at GOG by Anguirel · · Score: 1

      What made MM5 awesome was it was directly tied to MM4 (and could almost be considered an expansion in modern terms, though it was also a stand-alone game in its own right). They were opposite sides of the same world, and when you had both, some of the story required flipping between sides to complete the extra quest lines. You ended up with 3 endings for the same set of characters (Clouds, Darkside, and World) which felt pretty damn awesome. I didn't get particularly far in MM3 (I actually owned MM5 first, and picked up MM4 later when I found out how they were connected, and then MM3 much later... but I couldn't get past the more primitive interface at the time to enjoy the game behind it), but I believe it was also a continuation of a story that started there.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
  5. Final Fantasy 7 by genjix · · Score: 4, Interesting

    Seriously when are they going to remake this game? As a long term fan of old school RPGs like Chrono Trigger, Breath of Fire 3, Panzer Dragoon Saga, Suikoden, ... Final Fantasy 7 was an epochal and defining moment in the whole history of video games!

    It has been consistently voted as the best game of all time. The characters were stunning each deserving of games in their own right, and experienced large character arcs. The story was amazing and well ahead of any film or book I have ever seen/read. The story of FF7 can be understood on multiple levels and there are dozens of themes that are introduced throughout the game, left hanging while more are introduced and then wrapped up later.

    The end of disk 1 was the saddest moment I have ever felt playing a video game. Quite how the story built up that relationship and that the unexpected twist was gut wrenching.

    FF7 is a skillful masterpiece. The new generation needs this classic in an updated format. It's a shame that games are not timeless like books. They really do age fast.

    1. Re:Final Fantasy 7 by jeffasselin · · Score: 4, Informative

      People asked Squaresoft Enix if they would ever consider doing open-world, really long Final Fantasy games again, or if they'd consider making a remake of the older ones. They said it would be almost impossible to update those games to PS3 graphics because the amount of work involved to produce such a game would be too high.

      Which shows us the problem with modern consoles: great graphics, decent or terrible gameplay, short-ass games.

      I myself didn't like FF13 at all. I enjoyed FF13-2 a lot more, but goodness that game was short.

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    2. Re:Final Fantasy 7 by LordLucless · · Score: 4, Informative

      Title of this article: Computer Games That Defined RPGs In the 1980s When was FF7 released?

      Besides, FF6 was better :P

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    3. Re:Final Fantasy 7 by Anonymous Coward · · Score: 1

      FF7 plainly sucked.

    4. Re:Final Fantasy 7 by Osgeld · · Score: 1

      ugh, get the PC version, and I personally think you read into it too much, its a traditional 2d RPG with video and the start of the OMFG get on with it overdramatic story lines, not jeebus

      "It has been consistently voted as the best game of all time."

      not by the lists I read ... see how that works?

    5. Re:Final Fantasy 7 by Ethanol-fueled · · Score: 1

      Cloud Strife was a fraud, a sham. Aeris had no personality. Seeing her slaughtered was almost as funny as watching Leonardo DiCaprio sink into the water and the end of Titanic. FF7's ending sucked. And if Sephiroth's Super Nova exploded all of the planets and the sun, then how did everybody survive long enough to kill him and end up living on the planet afterward?

      Yeah, sure, it was "groundbreaking." You want to know what "groundbreaking" means to me? I remember ejaculating in my pants seeing Final Fantasy II (American) for the first time on an SNES. Whoa, mode 7 graphics in the opening sequence. An actual plot, with real designed characters instead of generic throwaways. When you would hit a monster, each damage digit would be staggered from the next and "bounce" into place. That's groundbreaking, motherfucker.

      Aeris dying? Hahaha. I cried when Tellah gave his life, casting the Meteo spell to save the party.

    6. Re:Final Fantasy 7 by drkstr1 · · Score: 2

      Here here! FF7 was my very first RPG, and to this day, I am still trying to chase that high to this day... I don't think I will ever have an experience like that again.

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    7. Re:Final Fantasy 7 by drkstr1 · · Score: 2

      I find most of the best RPGs these days are coming out on the DS platform (mostly remakes of old games). I'm really surprised this genera hasn't caught on more in mobile devices. It's seems like a perfect platform for those sort of games.

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    8. Re:Final Fantasy 7 by shish · · Score: 4, Interesting

      They said it would be almost impossible to update those games to PS3 graphics because the amount of work involved to produce such a game would be too high.

      Personally I don't want "PS3 graphics" if that means looking like the modern games -- the whole reason I think FF 7/8/9 are so beautiful is that the worlds are largely hand-drawn 2D; all I really want changed in a remake is to have those same drawings re-scanned at a higher res :-P

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    9. Re:Final Fantasy 7 by mirix · · Score: 2

      4/5/6 were pretty bloody good, if you've never played them.

      --
      Sent from my PDP-11
    10. Re:Final Fantasy 7 by Kreigaffe · · Score: 2

      Everybody who likes FF7 over FF6?

      FF7 was their first RPG.

      6 was better. That's just a fact.

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    11. Re:Final Fantasy 7 by Anonymous Coward · · Score: 0

      7 was drivel, only the materia system should be salvaged.

    12. Re:Final Fantasy 7 by Anonymous Coward · · Score: 0

      "this genera" => "these genera" or "this genus"

    13. Re:Final Fantasy 7 by Securityemo · · Score: 3, Interesting

      I was the biggest FF7 fanboy you could imagine, so I might be biased, but Cloud Strife being a "sham" is a core part of the story i think, together with Aeris being the "madonna" to Tifa's... more down to earth personality. There's an underlying story about ideals and dreams and how we live up to them - and what inferiority complexes and narcissism do to people and relationships.

      --
      Emotions! In your brain!
    14. Re:Final Fantasy 7 by mister_playboy · · Score: 1

      Aeris wasn't the best party member ever... but she was a lot more useful than "my stats go down instead of up" Tellah.

      Aeris dying was sad, but Tifa is better and hotter anyway. :)

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    15. Re:Final Fantasy 7 by mister_playboy · · Score: 1

      Any suggestions for getting the PC version to run? It falls solidly into the category of Win95/98 games that are a pain to run on a current system.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    16. Re:Final Fantasy 7 by Marurun · · Score: 1

      I played FF1-FFVI before I played any of FFVII and to this day I'll still never understand why anyone says they think it's better other than "It was my first FF game!" FFVI is definitely better, I definitely agree. (To be honest though, I like FFIII and FFIV more for some reason.)

    17. Re:Final Fantasy 7 by Anonymous Coward · · Score: 0

      Besides, FF6 was better

      I completely agree.

    18. Re:Final Fantasy 7 by Anonymous Coward · · Score: 0

      Hand drawn? I think you meant some other game.

      FF7 I think should be remade, if only because the original version is laughable by todays standards. It's not like they can't do it, they've used pieces in the PS3 demo and FF7 Advant Children, and FF7: Dirge of Cerebus, and FF7: Crisis Core. What is kinda messed up about the whole thing is that the gameplay in all the sequel/prequel parts is... too different.

      If I were Square, what I'd do is redo FF7 as one MUCH longer game, released episodically, incorporating all the data from all the parts released already, but upscale everything to whatever next-generation console comes out and release it on all the platforms. At the end of the content that comprises FF7, let the player choose to continue playing (without companions) Advent Children(2 years later) with Cloud, or play Dirge of Cerebus(3years later) as Vincent. Then throw in some extra content with Red XIII,Vincent and the children after things are rebuilt since they'll outlive the main cast to finally book-end the series. The main reason is make all the content consistent and playable without having to buy old model Playstation, PS2, PSP and Cell phones to get all the storyline.

    19. Re:Final Fantasy 7 by drkstr1 · · Score: 1

      Or "this genre," which is what i meant to say. :-)

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    20. Re:Final Fantasy 7 by Mashiki · · Score: 2

      Planescape: Torment puts FF7 to shame in any form or terms of a cRPG. I have one of the 'rare' PC versions of FF7, good game, enjoyable. But not a masterpiece.

      --
      Om, nomnomnom...
    21. Re:Final Fantasy 7 by drkstr1 · · Score: 1

      I have played them all since then (except for the MMORPG one, I think it was 13). They were all bloody good (mostly). The Suikoden series is also worth checking out, IMHO. :-)

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    22. Re:Final Fantasy 7 by Anonymous Coward · · Score: 0

      I never thought it was that great.

      It's one of, if not THE MOST, over-hyped games ever created.

    23. Re:Final Fantasy 7 by Anonymous Coward · · Score: 2, Informative

      Get the torrented version.

    24. Re:Final Fantasy 7 by Anonymous Coward · · Score: 0

      There are a few decent Playstation emulators available.

    25. Re:Final Fantasy 7 by Stormwatch · · Score: 1

      I'd take a Panzer Dragoon Saga remake over a FF7, for three reasons:

      - It is harder to emulate the Saturn
      - PDS is quite rare and mad expensive
      - PDS is hands down the best RPG ever

    26. Re:Final Fantasy 7 by Stormwatch · · Score: 1

      Maybe you should just emulate the PlayStation version instead.

    27. Re:Final Fantasy 7 by RogueyWon · · Score: 2

      Thing is, Square-Enix were wrong about the cost of producing an open(ish) world Final Fantasy game, with world map, side-quests, exploration and whatnot on a current-gen console. And they weren't just a little bit wrong, they were very wrong. Extravagantly wrong. Wrong with cherries on top.

      See, it's been done - and pretty early in the console cycle. Lost Odyssey, from Mistwalker, was a game cut from exactly the same mold as the Playstation era Final Fantasies. It had a world map, controllable boats and airships, even some underwater exploration. It had hidden optional dungeons. It also had pretty cutscenes (some of them quite long) and generally high production values. It wasn't a huge commercial success - but the fact that it was a 360-exclusive JRPG (and hence doomed to fail in its home market) must surely have been a major factor there.

      Seriously, if Lost Odyssey had a few chocobos stuck in it and the FF-series victory-fanfare at the end of fights, then it could have been released as Final Fantasy XIII and everybody would have been pretty happy. It was certainly a lot better than the FF13 we got.

      Square-Enix's problem this generation has been that they seem to have had - until recently - nobody working on the Final Fantasy series who understands game design. They had vast legions of artists and animations, but nobody who knew how to bring a game together. By their own account, when creating FF13, they made more than twice the number of art-assets that were actually needed for the game before they even brought in any game designers or even writers to work out what the story was. FF13-2 is a better game and shows that they may be learning from their mistakes - but they've done a lot of damage to the franchise over the last few years.

      A proper current-gen remake of Final Fantasy VII need not cost significantly more to make than Lost Odyssey. It might even cost less. Most of the non-game-engine cutscenes in FF7 are pretty short - and FF13-2 has shown that you can work marvels with in-engine cutscenes on Square-Enix's current technology.

    28. Re:Final Fantasy 7 by Jesus_666 · · Score: 1

      Seeing Aeris die wasn't fun because her "heal the entire party every few turns" limit breaks made her damn useful while she lasted. Okay, so she was a cardboard cutout but at least she was a useful carboard cutout.
      I wouldn't have minded too much if Cloud had died, though. That guy was just annoying.

      I do have to agree, though, that FF7 made less and less sense as the game went on. The gameplay was good (well, except for a few grindtastic things) but the lack of sense did hurt the game. I'd put FF Tactics (the original, not the horrible sequels) as head and shoulders above FF7, even with the botched translation.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    29. Re:Final Fantasy 7 by Anonymous Coward · · Score: 0

      Planescape Torment is amazing. The dialog. The characters. The story... Everything is pretty much perfect.

      The only real problem I had with it was that it didn't have enough planar travel. It should have featured more of the different planes.

    30. Re:Final Fantasy 7 by alen · · Score: 1

      i saw it in the PS3 store for $10. it's on the PS3 but old graphics. or if you have an android phone/tablet you can get the PS emulator and the game files and play it like that

    31. Re:Final Fantasy 7 by Anonymous Coward · · Score: 0

      Newsflash, FF6 was released in the 1990s. 1994 I think. I agree, FF6 was better. It lasted longer and could be completed whereas the PC version of FF7 couldn't without cheating due to a game breaking bug about halfway through.

    32. Re:Final Fantasy 7 by CronoCloud · · Score: 1

      Seeing Aeris die wasn't fun because her "heal the entire party every few turns" limit breaks made her damn useful while she lasted.

      Healing Wind, useful until you get a Restore+All combo on everyone. But her best Limit break is actually Fury Brand, set it off and the other two characters Limit Breaks get filled up, very hand in learning each characters second Limit Break of each level. (Learned by using the first Limit a certain number of times)

    33. Re:Final Fantasy 7 by Anonymous Coward · · Score: 0

      I have a Saturn that I modded, so I could grab a bootleg of Panzer Dragoon Saga, and try it out. I figured it was probably okay, but no way was it as great as everyone said.

      Shortly thereafter I went HOLY SHIT and bought it off ebay for a small fortune, because it actually IS that good.

    34. Re:Final Fantasy 7 by mister_playboy · · Score: 1

      The most noteworthy thing about the PC is the redone translation. Given the convoluted plot, a better translation than the PS one would be nice.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    35. Re:Final Fantasy 7 by Narishma · · Score: 1

      They weren't hand-drawn, they were computer-generated off-line and stored as images on the CD.

      --
      Mada mada dane.
    36. Re:Final Fantasy 7 by x1r8a3k · · Score: 1

      Just run Win95 in a VM. Easy and simple.

    37. Re:Final Fantasy 7 by AngryDeuce · · Score: 1

      This. There's a patched version of FF7 out there (Ultima Edition, I think) that runs on XP, so it should be able to run on Windows 7 as well. The graphics are a little painful to look at, but it worked last time I played (a few years ago). Otherwise you could always download a Playstation 1 emulator and an image of the game. Than you'll at least have controller support without having to fuck around with Joy2Key or X-Padder, which can be a bit of a pain in the ass...

    38. Re:Final Fantasy 7 by AngryDeuce · · Score: 1

      The MMORPG was Final Fantasy 11, and the new MMORPG is Final Fantasy 14. FFXI was actually pretty good in it's first few years, it was a fucking crushing grind fest as so many JRPGs are, but there was a real sense of accomplishment and a great community behind it (plus playing among people from all over the world and being able to communicate with them via the auto-translate was awesome), but alas, the various missteps by Square Enix, the dwindling population (of which the vast majority was only doing endgame shit), and the general shift to more accessible games that were less of an unrepentant time sink, such as WoW, killed it off.

      At it's peak it was fun as fuck, though. It's a shame you never tried it. If it ever goes Free2Play you should check it out.

      FFXIV is a flaming pile from what I've heard, graphically it looks nice but it sounds like they basically chose the worst option anytime a decision came up in the game's development and thus they pretty much have to completely remake the mechanics of the game or some shit. Either way I think it has less players than FFXI at this point even though FFXI is almost a decade old so I think that really says something about it.

    39. Re:Final Fantasy 7 by Anonymous Coward · · Score: 0

      We're talking retro here, good games, you know, before jrpgs came onto the scene and everything went right into the crapper.

    40. Re:Final Fantasy 7 by gorzek · · Score: 1

      The current philosophy in game design appears to be, "Will it make for a flashy demo??" Gameplay is secondary to how pretty the game is. And it's hard to blame the game devs for this--the game-playing public has demanded better and better graphics, and continues to accept crappy gameplay.

      When developing a AAA title, you can't have everything. You have to bump something in order to make launch date. And since no one wants to cut graphics or multiplayer functionality, what gets the shaft? Single-player gameplay and overall complexity. Make the game itself simpler, so you have fewer graphics to produce, less code to write, and less to test.

      It's also crazy because these days, hardly anyone has to write engines anymore. There are so many out there--pick one! A lot of the hard work has already been done for you!

      I'd much rather play a game with so-so graphics and awesome gameplay (and replayability) than something super flashy that I can beat in 8 hours and never touch again. Unfortunately, that's not the trend.

    41. Re:Final Fantasy 7 by Leuf · · Score: 1

      I'm playing through it right now on win7x64. First you install the game with the option to put as much on the hdd as possible. Then you install patch 1.02. The game will work at this point, but the movies won't because you don't have the right codecs for it. Then you install a mod that converts the game to opengl and allows it to run at higher resolution and compensate for widescreen monitors. There is a whole modding community for the game that among other things replaces the in game models for the characters with better versions, so Cloud doesn't look like a lego man outside of battles.

      I've had some crashes, once in a great while when entering battles, and often it hangs up when exiting the program.

      It will also work pretty much out of the box with an xbox 360 controller, except the dpad and L2 and R2 don't work. It's playable as is though, it thinks the left analog is a joystick and you don't really need L2 and R2.

    42. Re:Final Fantasy 7 by funky_vibes · · Score: 1

      Many of us think that Final Fantasy 6 was the best game of all time. And that FF7, although good, was a bit of a disappointment when compared to its' three most recent predecessors :)

    43. Re:Final Fantasy 7 by ConceptJunkie · · Score: 1

      I'd much rather play a game with so-so graphics and awesome gameplay (and replayability) than something super flashy that I can beat in 8 hours and never touch again. Unfortunately, that's not the trend.

      That's why GOG.com exists. I've easily bought more games from them in the last 2 years than in the previous 10 years. First, you can't beat the price and the lack of DRM. Second, these are games from the era when most of the best games ever were made. And knowing the games will run correctly without fuss on modern versions of Windows (and often on Linux, too, via Wine) means it's often even worth it to repurchase games I already own.

      Sure, there were plenty of duds in the 80s and 90s too, but at the price GOG offers them for, you can afford to take a risk. I discovered a lot of classics I missed the first time around.

      Ob Disclaimer: Not associated with them, just a happy customer.

      --
      You are in a maze of twisty little passages, all alike.
    44. Re:Final Fantasy 7 by LordLucless · · Score: 1

      Yes. Which is why I didn't suggest it should be added to the 1980s list. I just said it was better than FF7

      And I finished the PC version of FF7 without cheating - maybe probably patched that bug at some stage.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  6. Wasteland. by falzer · · Score: 5, Informative

    Wasteland. The spiritual ancestor of the Fallout series.

    1. Re:Wasteland. by overlordofmu · · Score: 0

      MOD PARENT UP!

      Electronic Arts at its finest. The Bard's Tale was EA as well.

    2. Re:Wasteland. by mythar · · Score: 2

      yeah, no mention of wasteland? what supreme jerks!

    3. Re:Wasteland. by nomadic · · Score: 2

      Can't wait for Wasteland 2.

    4. Re:Wasteland. by Anonymous Coward · · Score: 0

      A reference within a reference? You deserve more than a score of 1.

    5. Re:Wasteland. by Njoyda+Sauce · · Score: 5, Funny

      You see an IBM AT on the table. The screen says Wasteland 2. You shiver with anticipation.
      http://wasteland.inxile-entertainment.com/

      --

      You can only be young once, but you can be immature forever.
    6. Re:Wasteland. by Markvs · · Score: 1

      Miss! (I want to go beat them with my Visa card until they explode like a blood sausage... NO! Better! Reduced to a thin red paste!!)

      --
      46. The Hobo smiles, his eyes glaze over, and he burps. "Beware the man who has lived longer than the Wasteland."
  7. Obvious omissions by WinstonWolfIT · · Score: 3, Informative

    Sierra Games was big back in the day, and the Kings Quest series from memory were almost as big as the Leisure Suit Larry series.

    1. Re:Obvious omissions by Anonymous Coward · · Score: 0

      Sierra Games was big back in the day, and the Kings Quest series from memory were almost as big as the Leisure Suit Larry series.

      Absolutely! And Police Quest, and Space Quest, and Hero's Quest, and Codename Iceman ...

    2. Re:Obvious omissions by Spodi · · Score: 5, Informative

      Sierra Games was big back in the day, and the Kings Quest series from memory were almost as big as the Leisure Suit Larry series.

      Absolutely! And Police Quest, and Space Quest, and Hero's Quest, and Codename Iceman ...

      Which are all great ADVENTURE games

    3. Re:Obvious omissions by Goaway · · Score: 4, Informative

      Those are not RPGs, they are adventure games.

    4. Re:Obvious omissions by WinstonWolfIT · · Score: 1

      Ah of course :) Replace King Graham with You = RPG. Thanks.

    5. Re:Obvious omissions by Anonymous Coward · · Score: 2, Funny

      Sierra Games was big back in the day, and the Kings Quest series from memory were almost as big as the Leisure Suit Larry series.

      Absolutely! And Police Quest, and Space Quest, and Hero's Quest, and Codename Iceman ...

      Which are all great ADVENTURE games

      What?!?! Leisure Suit Larry wasn't an RPG? I think I may have wasted my life.....

    6. Re:Obvious omissions by MaWeiTao · · Score: 1

      Some of Sierra's old games are still amongst my favorites. However, there's no way they could possibly be classified as RPGs. They're adventure games.

    7. Re:Obvious omissions by Osgeld · · Score: 5, Insightful

      no number system and pointing and clicking on every pixel of the screen to figure out you need to stick your finger up an owls ass sound like classic RPG play to me, from pen and paper to modern day

      oh no, wait that is what ADVENTURE games are ... just cause its set in a fantasy setting, and you get involved with it somehow, does not mean its an RPG. I would play Toejam & Earl like it was like smoking crack, but I would not pretend its nothing more than a Easter egg hunt.

    8. Re:Obvious omissions by Anonymous Coward · · Score: 0

      Even Quest for Glory? Certainly that one fits the RPG mold.

    9. Re:Obvious omissions by chispito · · Score: 1

      The first four weren't point and click, they were parser based.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    10. Re:Obvious omissions by _Shad0w_ · · Score: 1

      "Codename: ICEMAN" was easily my least favourite Sierra game. It had some game elements that made it highly frustrating, like parts of the story progression relying entirely on random chance.

      --

      Yeah, I had a sig once; I got bored of it.

    11. Re:Obvious omissions by gl4ss · · Score: 1

      and just plain old adventure games.

      hero's quest, now that was published technically in the 80's and should count as an rpg.

      --
      world was created 5 seconds before this post as it is.
    12. Re:Obvious omissions by Anonymous Coward · · Score: 0

      You're right! Except about Hero's Quest, which was an RPG. Classes, hit points, stats. It's an RPG alright.

    13. Re:Obvious omissions by TheKnave · · Score: 1

      Apart from Hero's Quest / Quest for Glory
      - which were great /shows his age

    14. Re:Obvious omissions by Hatta · · Score: 2

      Toejam & Earl is a roguelike actually.

      --
      Give me Classic Slashdot or give me death!
    15. Re:Obvious omissions by gorzek · · Score: 1

      Those weren't RPGs.

    16. Re:Obvious omissions by gorzek · · Score: 1

      As much as I loved the QFG games, they were more adventure game than RPG.

    17. Re:Obvious omissions by Rolgar · · Score: 1

      Toejam & Earl is available for down load on the Wii.

    18. Re:Obvious omissions by LanMan04 · · Score: 1

      Ah, Toejam & Earl. Thanks for the memories!

      --
      With the first link, the chain is forged.
  8. Re:Where are the JRPGs? by neonv · · Score: 3, Informative

    This article addresses computer games. Zelda, Dragon Quest and Final Fantasy are classics, but still console games.

  9. Re:Where are the JRPGs? by Stormwatch · · Score: 4, Informative

    See the title... Computer games.

  10. You're old. by khasim · · Score: 4, Funny

    I bet you even went to brick and mortar stores to buy such games.

    My favorite was "Nybbles and Bytes" across from the Tacoma mall. I was sad when they closed.

    1. Re:You're old. by Anonymous Coward · · Score: 1

      No, YOU are old, number 1285. Damn, but we do go back a ways, don't we? Bought a lot of Commodore and Apple Software at that store. :)

    2. Re:You're old. by Anarchduke · · Score: 5, Interesting

      Nah, but i did download them off a BBS, only took a weekend or two per game.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    3. Re:You're old. by Pathwalker · · Score: 2

      At the local mall, there was a "Babbage's" and an "Electronics Boutique" right by each other. They would always try to undercut each other, so you would want to check both.

      I remember one stuck with the old 8 bit systems for longer than the other, but I can't remember which.

      There was also an odd local store which stocked Atari 8 bit series stuff until at least 1995; they had only Atari hardware; ST and Falcon 030 computers; and Jaguar game consoles.

    4. Re:You're old. by CastrTroy · · Score: 1

      We had a local independantly own video game store when we were kids. They had TVs and consoles set up so you could pay to play. They undercut the arcade big time. Most kids would rather pay $5.00 for half an hour than pop quarters into some machine and not know how long they might get to play for. Arcade games are kind of rigged to get as many quarters as possible, while console games were made to be not too difficult, as to be discouraging. Plus you could play cutting edge stuff like NEO GEO and Super Nintendo. Some of the stuff at the arcade was kind of dated. That place was always crowded.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:You're old. by hal2814 · · Score: 1

      "while console games were made to be not too difficult, as to be discouraging."

      Someone missed out on Ninja Gaiden, Battletoads, and the original NES Teenage Mutant Ninja Turtles.

    6. Re:You're old. by Anonymous Coward · · Score: 0

      Fuck original NES Ninja Turtles. Fuck the swimming part. Fuck it all.

      I got pretty far, though. You make me want to attack that game this evening with an emulator and page full of game genie codes.

    7. Re:You're old. by TSpec · · Score: 1

      I'll second that. The lady that owned the place was a class act.

    8. Re:You're old. by gorzek · · Score: 1

      Seriously. Most of the NES games I had were hard as all hell, and even today they present a fair amount of difficulty for me, whereas I could pick up most new games and breeze through them.

      The original TMNT game stands out as one of the most frustrating gaming experiences of my entire life.

    9. Re:You're old. by mattack2 · · Score: 1

      Umm, NEO GEO was exactly the same stuff that was in arcades.

      Plus, $5 for half an hour? Sure, I wasn't plunking in quarters constantly, but I am not/wasn't even very good at games, and $5 would last a couple of hours (yes, including some watching others and/or waiting for a game). Of course, part of it was sometimes going to places that gave more than 4 tokens/$1. (Including various special hours that gave more tokens at the same place, but of course not using them all that trip.)

    10. Re:You're old. by ConceptJunkie · · Score: 1

      I bought at least a couple of these games (Dungeon Master and Faery Tale Adventure for the Amiga) at "Diskcovery" in Falls Church, Virginia. There also used to be one at Fair Oaks Mall in Fairfax. Definitely my favorite brick-and-mortar software store... back when malls actually had stores worth visiting.

      I still have my A500, but I haven't booted it up in a while.

      --
      You are in a maze of twisty little passages, all alike.
    11. Re:You're old. by ConceptJunkie · · Score: 1

      Depends on the game. I could play Gravitar for a good hour on a single credit. I really can't see how that game ever made money... and it's not that I was particularly good at most games. I might get 10 minutes on a Defender or Spy Hunter machine on a good day, but on most games I really wasn't so good.

      --
      You are in a maze of twisty little passages, all alike.
    12. Re:You're old. by Card+Zero · · Score: 1

      They don't call it Nintendo Hard for nothing.

  11. No Zork? by Anonymous Coward · · Score: 0

    No sale.

    1. Re:No Zork? by Osgeld · · Score: 1

      zork is not an RPG, its an adventure game zippy

    2. Re:No Zork? by PCM2 · · Score: 1

      Beyond Zork was an RPG. That was '87.

      --
      Breakfast served all day!
  12. Ultima 7 by Anonymous Coward · · Score: 0

    Was the best game EVER. It even beats out system shock 2 which is a masterpiece of everything ever.

    I spent so many hours in u7 it's now a part of my psyche.

    Yes. I am now insane.

    Oh and... FUCK UBISOFT FOR WHAT THEY HAVE DONE TO GAMEING! I SPIT ON THEIR BLOODY DISMEMBERED CORPSES!

    1. Re:Ultima 7 by Osgeld · · Score: 1, Informative

      U7 was released in 1992, that is not the 80's but thanks for your pointless input

      READ THE FUCKING TITLE if your confused

    2. Re:Ultima 7 by Black+Parrot · · Score: 2

      READ THE FUCKING TITLE if your confused

      Heh. And somehow we expect people to RTFA.

      --
      Sheesh, evil *and* a jerk. -- Jade
  13. Pool of Radience was so good by GoodNewsJimDotCom · · Score: 2, Informative

    I like how if you run away from melee range, the melee guy gets a free swing at your back. I like aiming lightning bolts in a line and bouncing them off walls. I like trying to get as many creatures in a fireball without having allies inside. I liked the initial quest to clear the slums of monsters.

    Between Pool of Radience/Wasteland/Final Fantasy 1 and Legacy of the Ancients, I learned a lot about where game design can bring you in terms of successful systems.

    1. Re:Pool of Radience was so good by Anonymous Coward · · Score: 1

      Yeah I played those on the c64. Legacy of the Ancients was a particularly good Ultima style game as were its "lite" predecessors; Questron/II. The Magic Candle was also a superb RPG.

      The two Alternate Reality games don't get enough love either. Still worth playing even today.

    2. Re:Pool of Radience was so good by LordLucless · · Score: 2

      I used to hire Heroes (level 4 NPC mercenaries), take them out into the slums, and at the end of a random enounter, put them under with a Sleep spell, murder them while they napped, and hock their magic weapons (after my characters were all decked out of course). Got me up the first few levels really quickly (lots of XP for a level 4 kill at level 1) and a decent chunk of change.

      And my Lawful Good characters didn't even care :P

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    3. Re:Pool of Radience was so good by nomadic · · Score: 1

      Really? I thought Wasteland was brilliant, but I really disliked the SSI games like Pool of Radiance, they played like wargames (not surprising for SSI). They also had a tendency to feel like they were made with a construction set instead of coded from scratch.

    4. Re:Pool of Radience was so good by AmiMoJo · · Score: 2

      Reminds me of Liberation Captive 2 on the Amiga. Normally killing people and stealing their stuff would get you in trouble, but if you just sandwiched them in a doorway and kept pressing the door close button they would get crushed to death without your party being blamed.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    5. Re:Pool of Radience was so good by realityimpaired · · Score: 1

      They also had a tendency to feel like they were made with a construction set instead of coded from scratch.

      They were, sort of. SSI came up with an engine for Dungeons and Dragons, and games like Pool of Radiance were adventures pieced together using the engine. There were two other D&D games they released using the exact same engine, and there used to be a map editor floating around that would let you write your own. The toolchain wasn't as advanced as something like Aurora or Eclipse (the engines for Neverwinter Nights and NWN2), but it was essentially the same idea.

    6. Re:Pool of Radience was so good by nomadic · · Score: 1

      At the time I was a kid with a VERY limited pool of money to buy games, so when I did I wanted them to feel like someone spent thousands of hours developing them. I just didn't get that feeling from SSI, and they didn't really do the D&D feel well ("bar brawls" taking place over an area the size of a football field with dozens of participants including squadrons of high-level spellcasters?)

    7. Re:Pool of Radience was so good by realityimpaired · · Score: 1

      No argument there... Pool of Radiance became a much better (and more D&D-like) game once you finished clearing old Phlan, and left the city. And I'm not just talking about the stuff in the graveyard, I'm talking about things like the crawl in the pyramid to the north, or the stuff with the kobolds way up in the northeast, or the quests along the coast to the west and in the mountains. There really was a *lot* of gameplay in that one... the combat system left a bit to be desired in terms of scale (though the mechanics were good) but other than that it was pretty good story-telling.

      It may not feel as cohesive as some of the Sierra titles (most of which weren't RPG's), or as developed as the Ultima series, but it did bring something to the table that was pretty mind-blowing at the time, and that's a reusable game engine and assets that made developing future releases much easier.

    8. Re:Pool of Radience was so good by N0Man74 · · Score: 1

      Ah, the Magic Candle... I couldn't play it today, but the game was ahead of it's time in many ways. I see it as the Elder Scrolls of the 80's. It had many player options, a lot of open-ended play, tons of in-game stories/songs for flavor, a dialogue system that included open keyword options, the ability to split the party and have each person doing their own thing/job, and many other features that were not seen in games of that time period (and some since).

      Definitely an overlooked classic.

    9. Re:Pool of Radience was so good by Anonymous Coward · · Score: 0

      Replying as AC cuz I moderated earlier... believe it or not there is still today a small community of folks that is keeping the SSI engine (called FRUA as in Forgotten Realms Unlimited Adventures) alive. The basic engine has been hacked and improved far beyond its initial abilities, and people have made lots of their own adventures which rival the old SSI games in scope. There's also a bunch of remakes of classic AD&D pen and paper modules which are cool. I did eventually get tired of it but for a year or so I got a lot of fun out of playing these, so it's definitely worth checking out if you're looking for a change of pace! I even got about halfway through designing my own game before I put it on indefinite hold; the engine is pretty clunky to use, I just didn't have the patience to see it through! The community's web home is http://ua.reonis.com./

    10. Re:Pool of Radience was so good by Markvs · · Score: 1

      Legacy of the Ancients! Now THAT was a great game! I also love Wasteland & Pool. The Pool of Radiance module for Neverwinter Nights was flawless, IMO. My old gaming buddies and I played that 4 or 5 times just for the nostalgia. (And heck, it was BETTER since it was multi-user and not just us talking about what we were doing at home on our Commie 64s...)

      --
      46. The Hobo smiles, his eyes glaze over, and he burps. "Beware the man who has lived longer than the Wasteland."
    11. Re:Pool of Radience was so good by Anonymous Coward · · Score: 0

      Maybe it is because the mercs with the really good equipment were the L3 LE fighters. Killing them and taking their stuff was just part of clearing out the evil from the town.

  14. Temple of Apshai? by mveloso · · Score: 5, Informative

    Has everyone forgotten this classic?

    As a note, Wizardry 1 was really awesome - it was hours and hours and hours of fun. Trebor and Werdna ruled!

    1. Re:Temple of Apshai? by Wabbit+Wabbit · · Score: 1

      I loved Temple of Apshai and also the sequel, Hellfire Warrior.

      --
      Nothing is inexplicable; only unexplained -Tom Baker, Doctor Who
    2. Re:Temple of Apshai? by na1led · · Score: 2

      My first RPG on a computer. My friend purchased this game for his Atari 800 computer and we played it for hours. I later realized the game was written in Basic and I could make modifications and cheat.

      --
      -- By all means let's be open-minded, but not so open-minded that our brains drop out.
    3. Re:Temple of Apshai? by Anonymous Coward · · Score: 0

      I spent days and days worth of hours on Gateway to Apshai on the Coleco Adam. That was some awesome gameplay in 1987

    4. Re:Temple of Apshai? by MikeyC01 · · Score: 3, Informative

      Temple of Apshai is a FABULOUS game. I spent many hours (playing and waiting for it load on the cassette player) on this game on my VIC-20. I even had to go out and buy the 16K expansion module to run it!

      It seems so long ago now :(

    5. Re:Temple of Apshai? by Anonymous Coward · · Score: 0

      I was going to post about Temple of Apshai, but you got it. I taught myself how to link machine code with TRS-80 BASIC by hand-disassembling the machine language parts of those games. And I really liked the way they got around the hardware limitations by putting room descriptions in a printed book... I think that idea could have been taken much further. Gaming the vendors was fun sometimes, and I think more could have been done with the economic phase of the game as well. (Think Hamurabi meets Roguelike). Good times.

      Speaking of late-70s early-80s, I still play a version of the Star Trek game pretty often. And I play Nethack almost every single day. I don't think of those games as being particularly "dated." They have life left in them.

      CAPTCHA: puberty

  15. Re:Where are the JRPGs? by Ethanol-fueled · · Score: 3, Informative

    The original Final Fantasy wasn't released in the U.S. until 1990, and the original Zelda is more of an action game than role-playing.

    Many of the games in the slideshow are a lot more like Shadowgate than Zelda or Dragon Warrior.

  16. D&D by Lando · · Score: 1

    Pool of radiance, Something like 15-20 disks

    --
    /* TODO: Spawn child process, interest child in technology, have child write a new sig */
  17. why are they showing DOS versions? by Anonymous Coward · · Score: 0

    In the 1980's, the CRPG scene was not on DOS, it was on Amigas and Ataris, which sported (for the time) cutting edge digital sound and graphics. DOS machines were comparatively primitive. In fact, some of the RPGs they list came from the "A" machines, and were ported to DOS, but they are still showing screenshots from DOS versions.

    They also missed Dungeon Master, a game that inspired a whole generation of copies of itself.

    https://en.wikipedia.org/wiki/Dungeon_Master_%28video_game%29

    1. Re:why are they showing DOS versions? by LordLucless · · Score: 3, Informative

      No, they had Dungeon Master there. Also, the fact that they are PCmag may be a clue as to why all their screenshots were taken on PCs.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    2. Re:why are they showing DOS versions? by Osgeld · · Score: 2

      cause they can run dos box, its more of a bitch to get workbench for a pal machine to operate in emulation

    3. Re:why are they showing DOS versions? by dreemernj · · Score: 1

      PC stands for Personal Computer. Amiga and some of the Ataris were also Personal Computers. It isn't IBM-PCmag.

      --
      1 (short ton / firkin) = 89.1432354 slugs / keg
    4. Re:why are they showing DOS versions? by Hydian · · Score: 1

      Well, no...that would be silly...IBM hasn't made PCs for years.

    5. Re:why are they showing DOS versions? by dreemernj · · Score: 1

      I'm well aware of that. Just pointing out the error in assuming PC means one company's type of PC versus the much broader category of Personal Computers.

      --
      1 (short ton / firkin) = 89.1432354 slugs / keg
    6. Re:why are they showing DOS versions? by An+ominous+Cow+art · · Score: 1

      Very true. I guess PC Magazine was devoted to IBM PC-contemptibles from the start, though, so I'm surprised that this article even provides screenshots from games running on other platforms.

    7. Re:why are they showing DOS versions? by dreemernj · · Score: 1

      It has been quite a while since I have seen the phrase "IBM PC-contemptibles." Those were simpler times. Yet, they were no less frustrating.

      --
      1 (short ton / firkin) = 89.1432354 slugs / keg
    8. Re:why are they showing DOS versions? by LordLucless · · Score: 1

      While technically true, your comment has no relevance except to pedants.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    9. Re:why are they showing DOS versions? by Anonymous Coward · · Score: 0

      Many of the screenshots were taken from Apple II versions of the games as well.

  18. Dink Smallwood. by Anonymous Coward · · Score: 0

    Dink Smallwood is a great RPG and I think was a early influence for popular games like Skyrim with its tongue-in-cheek humour and gory gameplay that was still like any other RPG..but like no other RPG at the same time.

    1. Re:Dink Smallwood. by shiftless · · Score: 2

      The author of Dink Smallwood, Seth Robinson IIRC, was the previous author of a very popular BBS game called Legend of the Red Dragon. It was quite RPG like, just text based with primitive (but quite colorful and nice) ANSI graphics.

      When you logged in and got the main menu, you would basically "go out into the woods" and attack some randomly spawned monsters, get some money and experience, level up, go back into town and buy weapons and armor. You could go into the Inn and chat up others or write on the wall. You could challenge other players to fight and compete with them in the rankings. Other developers could even write "mods" for the game adding new areas to explore and monsters to fight.

      I would have to say this would definitely count as a groundbreaking RPG game of the 80s, considering its extreme popularity. On all the BBSs I ever dialed up, it was generally one of the most popular games.

  19. ADVENTURE by Anonymous Coward · · Score: 3, Informative

    That is all.

    1. Re:ADVENTURE by catmistake · · Score: 1

      I hope you are referring to the venerable text parsing game Adventure, which is probably still distributed with NetBSD, but I thought maybe this was both funnier and more on topic. And with text parsing games, its Infocom or gtfo.

    2. Re:ADVENTURE by An+ominous+Cow+art · · Score: 1

      This is Adventure's programmer's website.

      On the 2600, there were also the the Swordquest series of games, more puzzle games than RPGs, I'd say.

    3. Re:ADVENTURE by catmistake · · Score: 1

      Oh, yeah. (facepalm). Wow... this is scatterring up memories of dark mornings and wet elementary school bus stops... indicates I probably spent many bus stop waits fantacising about after school Adventure.

  20. Re:Where are the JRPGs? by MaWeiTao · · Score: 5, Informative

    Just because in your mind they faded into obscurity doesn't mean they weren't profoundly influential.

    These games by and large predate those JRPGs. Dragon Quest, in fact, was inspired by Wizardry and Ultima. Final Fantasy also sees it's roots in those early RPGs. Both have been extremely influential, particularly amongst JRPGs, but they weren't the originators of the genre.

    The Legend of Zelda is more unique because of it's arcade-like elements and reduced emphasis on conventional RPG elements. While it's been influential I don't think it's quite had the direct impact of those other games, particularly within the RPG world.

    And the most important aspect of all is that this article is about COMPUTER games.

  21. Grammar by Anonymous Coward · · Score: 0

    We're fighting a losing battle against the corpus linguists, mate. I fully expect "alot" to be added to the dictionary soon.

    Why? Because (theoretically) it follows the same rule as other merged words in English, depending on the part of speech.

    Some time vs. sometime
    Any more vs. anymore
    May be vs. maybe
    any one vs. anyone
    any way vs. anyway

    Even if I never comment about it, I'm enough of a pedant (and German speaker) that it ruffles my feathers just to hear "if" and "whether" misused.

    1. Re:Grammar by Anonymous Coward · · Score: 0

      It's not remotely the same. "A lot" and "alot" mean the same in the mind of the writer, but if you think "any way" and "anyway" are the same... There's no hope.

    2. Re:Grammar by realityimpaired · · Score: 2

      We're fighting a losing battle against the corpus linguists, mate. I fully expect "alot" to be added to the dictionary soon.

      So... you mean they're trying to allot a different meaning to it?

    3. Re:Grammar by arkane1234 · · Score: 1

      Different word, different spelling.
      Cute try, though.

      --
      -- This space for lease, low setup fee, inquire within!
    4. Re:Grammar by Anonymous Coward · · Score: 0

      I think you overlooked the parent's note of "depending on the part of speech."

      "Any way" definitely has the same roots of meaning as "anyway."

      "Anyway" / Nonetheless / Any case / regardless seems to imply that "any solution" / "any way" will do.

  22. Some RPGs I remember... by Anonymous Coward · · Score: 0

    DeathLord: was a nice Ultima-style RPG, although it had extreme copy-protection, where even the data disks were uncopyable.

    Odyssey: A Compleat Apventure [sic], decent at the time.

    Wizardry series: The trick was to first transfer just-created characters into Wizardry 3, then boot into W1 and transfer them from W3 back to the Proving Grounds... this allowed you to not worry about starting over when done with W1 and W2, although you would lose your items regardless.

    The Ultima series was great until 7, when it went into the shitter when EA starting telling Richard what to make -- a microcosm of what EA did to all of Origin -- turn innovative games, and now just churn out Madden sequels and The Sims 3 add-on packs.

    1. Re:Some RPGs I remember... by dido · · Score: 5, Interesting

      Ultima VII was arguably the peak of the Ultima series, which was never again surpassed, and its world modeling puts even many modern RPGs to shame (is there today any RPG out there that will allow you to bake bread, from harvesting the wheat to the finished product?). It was also the beginning of the end, as you say. Ultima VII was produced at around the time Origin was in the process of being acquired by Electronic Arts, and there are many allusions in the game to how none of them were very happy with that state of affairs. The square, sphere, and tetrahedron generators used by the Guardian in his plot to take over Britannia are a rather transparent reference to the old Electronic Arts logo used at the time. Ultima VII also abounds in ways to kill Lord British, more than any other Ultima before or since, and one of the more interesting ways to do it would be to click on a sign above the doors leading to his throne room during a time when he is standing right below it. The sign falls on his head and kills him. This is said to allude to an incident where Richard Garriott was similarly beaned by a falling sign while Origin relocated corporate headquarters at EA's behest (it was not fatal though).

      --
      Qu'on me donne six lignes écrites de la main du plus honnête homme, j'y trouverai de quoi le faire pendre.
    2. Re:Some RPGs I remember... by caywen · · Score: 1

      I think the whole guardian thing was a mistake. I would have rather seen a less otherworldly foe wreaking havoc on Britannia in more subtle ways. It seems the more the story focused on the guardian, the more downhill the gameplay went.

      Blackthorne was kind of a cool character. I would have liked to see his rivalry with LB continue.

    3. Re:Some RPGs I remember... by dido · · Score: 1

      Well, that was pretty much what they tried to do with Ultima IX, judging from what should have been the original plot. Blackthorn returns, backed by the Guardian, wreaking havoc on Britannia by influencing its people to interpret the Virtues into subtle mockeries of their true meaning, similar to Ultima V. With Lord British enfeebled, various factions are sending the land close to civil war. It's an interesting read.

      Due to manhandling by Electronic Arts the final release of Ultima IX was a much-watered down version of this that failed to do justice to what was arguably the greatest RPG series of the 20th century.

      --
      Qu'on me donne six lignes écrites de la main du plus honnête homme, j'y trouverai de quoi le faire pendre.
    4. Re:Some RPGs I remember... by O('_')O_Bush · · Score: 1

      Runescape let's you cook things from scratch (including bread), from wheat you have to harvest, milk you milk from cows, eggs you find in chicken nests, to dough to baked bread... albiet it is an MMO-rpg.

      --
      while(1) attack(People.Sandy);
    5. Re:Some RPGs I remember... by optimus2861 · · Score: 1

      (is there today any RPG out there that will allow you to bake bread, from harvesting the wheat to the finished product?).

      If there were a "comment of the week" feature I'd nominate this for the sheer laugh-out-loud absurdity of it. If we were talking about Farmville or the Sims the /. crowd would pretty openly sneer at it. Make it part of an RPG though and it's gaming goodness. Spock could use this to short out a few androids!

    6. Re:Some RPGs I remember... by MemoryDragon · · Score: 1

      Actually the beaking bread was in Gothic2 maybe also in Risen but I am not sure. The Gothic series and later Risen definitely is a successor to Ultima 7 also add Arx Fatalis to the list of Ultima successors using similar ideas.

    7. Re:Some RPGs I remember... by Anonymous Coward · · Score: 0

      No, that incident was actually at the building they were at before the EA deal.

      Strange how stories grow.

    8. Re:Some RPGs I remember... by shutdown+-p+now · · Score: 1

      is there today any RPG out there that will allow you to bake bread, from harvesting the wheat to the finished product?

      Skyrim doesn't let you bake bread specifically, but it does have cooking from raw ingredients (which can be bought or harvested).

    9. Re:Some RPGs I remember... by Anonymous Coward · · Score: 0

      >is there today any RPG out there that will allow you to bake bread, from harvesting the wheat to the finished product?

      Have you tried Dwarf Fortress?

  23. Ultima -- Yeah! by Anonymous Coward · · Score: 0

    Don't forget Quest for Glory. I even bought the soundtrack CD for QfF V.

    http://youtu.be/P4p3MXrXlO4

  24. Re:Where are the JRPGs? by nomadic · · Score: 5, Informative

    Absolutely wrong. CRPGs were huge back in the late 80's and early 90's, with Ultima, Bard's Tale, Wizardry, Wasteland, etc. Baldur's Gate made the genre popular again but it definitely didn't create "the western scene."

  25. Of all the games mentioned, what's missing? by Tastecicles · · Score: 3, Informative

    NETHACK! Classic, genre-defining game. Unbelievably funny as well (where else do you get to write a spell with a magic marker(!)?)
    and Douglas Adams' BUREAUCRACY. Very difficult even now, but doable.

    --
    Operation Guillotine is in effect.
    1. Re:Of all the games mentioned, what's missing? by nomadic · · Score: 4, Informative

      They do mention Rogue though, which I think will count as nethack. Bureaucracy was good, though I think the best Infocom game of all time was Trinity. Planetfall was awesome too.

    2. Re:Of all the games mentioned, what's missing? by Darinbob · · Score: 1

      They messed up though. They said rogue was first on IBM PC which is ludicrous.

    3. Re:Of all the games mentioned, what's missing? by Anonymous Coward · · Score: 1

      I'm pretty certain that they're refering to the commerical release of Rogue, not the versions you'd find on unix systems.

    4. Re:Of all the games mentioned, what's missing? by Miamicanes · · Score: 3, Insightful

      Utterly brilliant ad -- "We stick our graphics where the sun don't shine" -- http://www.atarimania.com/pubs/hi_res/pub_infocom.jpg

      You know, it amazes me that whomever ended up owning Sierra Online's IP never officially resurrected their "VGA-era" remakes for iPhone and Android (if not Palm). I personally experienced "Day of the Tentacle" for the first time running under ScummVM on a Treo (we were having a hurricane, I knew we were going to lose power, and loaded it up in preparation so I'd have something to play when the lights went out), and it ran fairly well. If Sierra had any foresight (and whomever ended up inheriting them had any brain), they probably digitized everything at 640x480 & downsampled them from that point anyway (or still have the original art ready to re-digitize at 480x848), and with just a few tweaks, they'd sell like crazy (even people who know they can rip and run them with ScummVM would probably just say 'screw it' and pay a buck or two to save the trouble).

    5. Re:Of all the games mentioned, what's missing? by Anonymous Coward · · Score: 0

      This. When Rogue came up I suddenly realized that they might pick nethack, but then I figured Rogue practically counts as nethack for what they are.

    6. Re:Of all the games mentioned, what's missing? by Tastecicles · · Score: 1

      DOTT was 1993 :) Still, bloody good game. I have a copy - and it works on windows 7!

      --
      Operation Guillotine is in effect.
    7. Re:Of all the games mentioned, what's missing? by steve.cri · · Score: 1

      Truly a great game, although an "adventure" rather than an rpg .

    8. Re:Of all the games mentioned, what's missing? by pseudofrog · · Score: 1

      I played a bit of Rogue when I was younger, but Nethack was my first true roguelike love. I've ascended about 50 times /brag. Roguelikes are my favorite genre of games.

      I have to take this opportunity to plug Dungeon Crawl Stone Soup. It gets my vote for best roguelike by a large margin, though I probably haven't played enough ToME (which is also highly-regarded) to make a fair comparison. DCSS is best played online via the telnet/SSH interfaces. It's not multiplayer, but being able to watch others play and leaving your game available for the world to see makes it even better. The ##crawl channel at freenode.net is the unofficial official gathering place for online play.

      Oh, and DCSS also has a tiles-mode. I consider it reasonably blasphemous, but it has led to a browser-based version of the game (https://tiles.crawl.develz.org/> ) which is kinda awesome. You can watch others play to get a sense of what you're getting into.

    9. Re:Of all the games mentioned, what's missing? by gl4ss · · Score: 1

      dott is lucasarts.

      and some of that era stuff was probably never "digitized" as such. hand tweaked pixels..

      --
      world was created 5 seconds before this post as it is.
    10. Re:Of all the games mentioned, what's missing? by Alan+R+Light · · Score: 4, Informative

      Yes, they mentioned that Rogue on the PC was a port from an older game on Unix systems, and also mentioned that it inspired Nethack and Angband.

      I was pleasantly surprised to see that they remembered to include these games, which despite the simple graphics were by far the most advanced games of their day.

      However, if you want to get really pedantic, they should have mentioned the even older ADVENTURE.

    11. Re:Of all the games mentioned, what's missing? by Isaac+Remuant · · Score: 2, Informative

      I'm reading so much blasphemy in this thread...

      Sierra Adventure games mentioned as RPGs.
      Lucasarts games confused with Sierra games.
      A lot of mentions towards recent games as if they were from that time.

      Do not mess with my classics!

      --
      "Science can amuse and fascinate us all, but it is engineering that changes the world. " - Asimov.
    12. Re:Of all the games mentioned, what's missing? by Anonymous Coward · · Score: 0

      The best Infocom game was Quarterstaff, actually.

    13. Re:Of all the games mentioned, what's missing? by Anonymous Coward · · Score: 0

      aha! i am of the same opinion. "gnomon is an island."

      few games leave an indelible mark on your soul. tremendous stuff.

    14. Re:Of all the games mentioned, what's missing? by nomadic · · Score: 1

      I (and my friends) always preferred LucasArts, games seemed better made than Sierra and a lot more fun. Plus Sierra games would kill you for absolutely no reason which was annoying.

    15. Re:Of all the games mentioned, what's missing? by nomadic · · Score: 1

      I've played Hack or NetHack off and on for literally 25 years and never ascended. I don't even try at this point, I just like barreling through the dungeon as a barbarian until something kills me. When reading through the strategy guides it seems the way to ascend is to play in a manner that sucks all the fun out of the game...

    16. Re:Of all the games mentioned, what's missing? by owenferguson · · Score: 1

      Also, where is Below the Root?

    17. Re:Of all the games mentioned, what's missing? by Miamicanes · · Score: 1

      Sorry, yeah, it was late. I meant LucasArts. However, the same goes for Sierra's old adventure games. It's *insane* that they haven't all been officially re-released with IOS and Android versions (not to mention Windows Phone, if not actually Windows Mobile, PalmOS, Sidekick, and Blackberry ~3-5 years ago). Phone hardware caught up with the capabilities of 1990s PCs literally 5+ years ago, and it seems like the people who own the IP to old games have been too busy trying to stop people from playing them on emulators to ever actually get around to re-releasing them OFFICIALLY.

      All I can think of is that it's a situation like that of most of the Colecovision's old games -- their IP licensing was a shortsighted mess 20-30 years ago that would now cost a fortune to try and untangle. Or, alternatively, 20 years' worth of mergers, acquisitions, angry layoffs, random hard drive crashes, and bitchy accountants determined to make long-term archival look like an outrageously expensive blight on quarterly profits have taken their toll.

    18. Re:Of all the games mentioned, what's missing? by AlamedaStone · · Score: 1

      The best Infocom game was Quarterstaff, actually.

      Hey! You're that other guy who played this remarkable game! Great to hear from you again. Quarterstaff was a definitive RPG for me. Not only did it come with a parchment, but a wooden coin! And it was damned hard. Well, I was pretty small when I played it, so maybe it wasn't that tough. I can still feel the atmosphere of that game though - death lurked behind every turn of the staircase.

      Quarterstaff was released in 1987 and then again in '88 when Activision bought it )which must be the version I played on my mac plus).

      http://en.wikipedia.org/wiki/Quarterstaff:_The_Tomb_of_Setmoth

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    19. Re:Of all the games mentioned, what's missing? by HungryMonkey · · Score: 1
      FTA:

      Rogue still boasts a large fanbase that regularly partakes in sessions of both the original and more recent variants like NetHack and Angband.

      I still play Nethack on a regular basis, which totally baffles my wife. This game is the epitome of replay value. On another note, it's a shame they don't consider gaminig consoles, as FF1 brings back so many fond memories.

    20. Re:Of all the games mentioned, what's missing? by KatchooNJ · · Score: 1

      Ah! Below the Root! Good one! That definitely had RPG elements to it. Great game... I obsessed on that one for an entire weekend when I first got it. Good memories. :)

      I remember wanting another game like that and was bummed when I never really found one. Windham Classics also put out Alice in Wonderland, which used the same engine, but it wasn't nearly as good as Below the Root.

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  26. Catacombs Abyss? by Pinkfud · · Score: 1

    I remember playing that until my wife threatened violence :) Softdisk Publishing? Seems right, but that was a long time ago. It was a DOS game.

    --
    The world is my oyster. That's why it's always in a stew.
  27. Intellivision's AD&D? by Lieutenant_Dan · · Score: 2

    I've never been into RPG much; but I remember playing this one. The 3D maze was somewhat cutting edge at the time and it was quite fun.

    http://en.wikipedia.org/wiki/Advanced_Dungeons_%26_Dragons:_Treasure_of_Tarmin

    --
    Wearing pants should always be optional.
    1. Re:Intellivision's AD&D? by Osgeld · · Score: 0

      I would love to see the Intellivision COMPUTER

      jeez why is this so hard for people to grasp look at the title of the article, whats the first 2 words

      Computer Games

    2. Re:Intellivision's AD&D? by sjwt · · Score: 1

      Maybe I am old, but they are all computers, I believe the term you referring to would possibly be PC games, though the definition and interpretation of PC can be an issue.

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
    3. Re:Intellivision's AD&D? by Anonymous Coward · · Score: 0

      Jeez why do you have to be such a jerk spoilsport?

    4. Re:Intellivision's AD&D? by Mr+Z · · Score: 1

      Ok, I'm sure someone up-thread has said this: Sure, video game consoles are made out of computer parts, and so technically have a computer inside them. That said, most people generally understand a video game console (whose primary and usually sole purpose is to play games) to be something different than what they'd call a computer.

      While many people may primarily use their computer to play games, and while games may drive the development of much computer technology, computers are able to do a much wider range of things by default. You don't find too many word processors targeted at an Atari 2600, for example, or spreadsheets targeted at an Intellivision. But, you'll find both and more targeted at everything from a Commodore 64 to an Apple ][ to an Amiga.

      "Does it come with a keyboard by default?" If the answer is no, then it's probably not what most people would consider a computer.

      The distinction is strong enough that the FTC started fining Mattel $10,000 a day for failing to release their computer add-on for the Intellivision back in the 1980s. Mattel had marketed an add-on that would transform a basic Intellivision game system into a full-blown computer suitable for the sorts of things that people feel distinguish a "computer" from a "game system." When that machine turned out to be too expensive and Mattel didn't release it to the broader market, the FTC started slapping them with the fine. Eventually, Mattel released the wimpy "Entertainment Computer System" add-on, which did add a keyboard and an extremely weak BASIC variant. It barely crosses the threshold of what one might consider a "computer," but it was enough for the FTC.

      In my mind, it serves as a useful example for defining the threshold between the two concepts.

      In any case, I think this article, by confining itself to computer games, misses out on many RPG-defining games that were console only. Sure, you have the ground-breaking, if simple AD&D games for the Intellivision, but also you have games like Phantasy Star, Final Fantasy, Dragon Warrior, etc. Despite the distinction between "game console" and "computer", I think it's difficult to argue the two worlds didn't feed each other.

    5. Re:Intellivision's AD&D? by Mr+Z · · Score: 1

      Well, there was an Intellivision computer. Two, actually: The Keyboard Component and the Entertainment Computer System. That said, none of the AD&D games for the Intellivision required either.

      There was a version of AD&D Treasure of Tarmin for the Mattel Aquarius Computer, though.

    6. Re:Intellivision's AD&D? by Anonymous Coward · · Score: 0

      I played this to death... It can be emulated, but the trouble is the overlays for the controllers. We have come so far and I am glad the intellivision controllers never caught on.

    7. Re:Intellivision's AD&D? by Dogtanian · · Score: 1

      I agree- while consoles are computers in the technical sense, they aren't what most people would refer to as one in everyday usage.

      In fact, the difference is bigger than may be apparent. The lack of a keyboard may be the most obvious difference between an Atari 2600 and a "real" late-70s/early-80s home or personal computer. But in fact, the architecture and design philosophy renders it unsuitable for that general-purpose use.

      Consider that while the VCS/2600 supports *ROM* cartridges up to 4KB in size, it only has 128 *bytes* of onboard RAM. Obviously the intention was that virtually all the program code would be held on ROM, with that miniscule RAM *just* being enough to keep track of volatile data, sprite positions, etc. for most games.

      But word processing? That'd be silly. You could hold about one sentence in those 128 bytes- less than Twitter's 140 characters! Except that the program would probably need some of that space for overheads, so it would have been even less after that. And the 2600 didn't have any hardware character-generation facility- that all had to be done in software, and the letters would be way too large and chunky anyway.

      The ROM-centric design is also why you could never realistically use it to write your own programs on, in a way that was possible with even the most simple "real" computers (e.g. Sinclair ZX80 with integer BASIC). Atari *did* release a "BASIC Programming" cartridge that appears to have been so ludicrously limited that it proves the point- 64 bytes of space and 9 lines max would have barely been worth the keypad add-on they made for it. (Even if it's impressive that they managed to get even *that* to work at all, in the same way that one would be impressed at someone having got a pig to sing, but still wouldn't want to listen to it for very long!).

      Then there was the issue of only one line of screen "memory" that had to be regenerated every time you wanted subsequent lines on the picture to be different.

      Sure, you could play pre-written games on it (not developed on the console itself, but written by very advanced programmers who knew how to work within the limitations and design). And that was exactly what it was designed for, and did well- but it fundamentally wasn't a "computer" in the everyday sense.

      I guess one could design an add-on that expanded the RAM *and* internal hardware capabilities- as well as adding a keyboard- (and AFAIK many add-ons did do that), but that would be a fundamental change to the basic hardware.

      tl;dr version- the Atari VCS wasn't just a cut-down keyboardless home computer; its entire architecture was fundamentally unsuited to many uses that would be taken for granted on even the simplest "real" home computer of the early 80s

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  28. Telengard rocked by bocin · · Score: 2, Informative

    I used to play telengard on my Atari 800xl. Great oldie!!

    1. Re:Telengard rocked by Miamicanes · · Score: 2

      Ditto, for the c64 version :-)

    2. Re:Telengard rocked by KatchooNJ · · Score: 1

      I wondered if someone was going to mention Telengard. I also had that one on the C-64.

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  29. Deeper Trouble - 1990's by Anonymous Coward · · Score: 0

    Text based. Still there:

    www.deepertrouble.org/

  30. Re:We care alot by Anonymous Coward · · Score: 0

    'bout disasters, fires, floods, and killer bees.

  31. FRUA by Culture20 · · Score: 1

    Forgotten Realms Unlimited Adventures. It was a pool of radiance style game and a creator of such games. I remember making so many adventures and monsters with that game, well into the late 90's even.

    1. Re:FRUA by realityimpaired · · Score: 1

      Forgotten Realms Unlimited Adventures. It was a pool of radiance style game and a creator of such games. I remember making so many adventures and monsters with that game, well into the late 90's even.

      It wasn't just a Pool of Radiance-style game, it *was* the same game. PoolRad was the first game they released with the engine, and UA was just another adventure, coupled with the game editor so you could create your own.

    2. Re:FRUA by Anonymous Coward · · Score: 0

      The FRUA engine is still being used and developed! See http://ua.reonis.com/ for more.

  32. You haven't played "Pong" yet by Taco+Cowboy · · Score: 2

    Wait till you get your fair share of "Pong" ... then you can call yourself "Old" or "Classic"

    --
    Muchas Gracias, Señor Edward Snowden !
    1. Re:You haven't played "Pong" yet by aztracker1 · · Score: 1

      I had a stand-alone Coleco pong (telstar) console, it was a small box, with two rotors (paddles), and connected to a TV (black and white game)... to play pong.. was a mid 70's thing... does that count?

      --
      Michael J. Ryan - tracker1.info
    2. Re:You haven't played "Pong" yet by takshaka · · Score: 1

      My grandmother got the original Sears Telegames-branded Atari C100. I later got a Telstar Ranger, which was pong plus a gun.

  33. Wha? by mister_playboy · · Score: 1

    7,8, and 9 were all 3D Playstation games... maybe you mean 4,5, and 6?

    --
    Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    1. Re:Wha? by shish · · Score: 3, Interesting

      Nope; 7/8/9 had 3D elements (eg the character models, and battles), but the bulk of the explorable world was made of unique 2D backgrounds - 6 and earlier were repetitive 2D sprites, 10 and later are repetitive 3D textures. Though come to think of it, replacing the low-res 3D character models with nice 2D sprites would be an improvement too...

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    2. Re:Wha? by gl4ss · · Score: 2

      bulk of ff7 is rendered backgrounds.. imho xenogears had a nice system, bit of a mix'n'match.

      --
      world was created 5 seconds before this post as it is.
    3. Re:Wha? by phorm · · Score: 1

      Indeed. Try playing the older "3d" Playstation FF games on an emulator. The backgrounds won't really change, but on a decent graphics card the character/monster/etc models rendered nicely.

    4. Re:Wha? by Anonymous Coward · · Score: 0

      Nope; 7/8/9 had 3D elements (eg the character models, and battles), but the bulk of the explorable world was made of unique 2D backgrounds

      Yes, 2D backgrounds that were all 3D rendered. None of the backgrounds in Final Fantasy 7/8/9 were hand drawn.

  34. Re:Really? A slideshow? by Anonymous Coward · · Score: 2, Funny

    You tried to RTFA?! You must be new here...

  35. Eye of the beholder by Wolfling1 · · Score: 2

    There were too many good games to name them all. EOB was one of them. What about Akalabeth? Truly classic. What about some of the early MUDs? Many an hour was lost (when i should have been studying).

    1. Re:Eye of the beholder by GRNXNM · · Score: 1

      My intro to RPGs was the commercial text-based multi-player MUD "The Scepter of Goth" in the early 80's, which I still feel was a superior gaming experience. A text-based MUD is to a graphical MMO as a novel is to a movie. Both have merits. But you know how a good book can be much deeper and more involving than its movie? Well I experience the same thing with a good MUD. Engaging your mind directly in the generation of the world is something that's difficult to compete with in silicon and source code.

    2. Re:Eye of the beholder by Anonymous Coward · · Score: 1

      Eye of the Beholder was a spinoff from the Gold Box Games that started with Pool of Radiance. It was an experiment with a very different engine and point of view, and spawned a different series that was more in FPS style than the top-view turn-based style of the SSI Gold Box games. It likely was not included for two reasons.

      1. It was released in 1990
      2. It's a child of Pool of Radiance, in the same way that Nethack is a child of Rogue

  36. Darklands by Microprose...into medieval Germany. by Anonymous Coward · · Score: 0

    NetHack could've been better if it was the Turn-style map of a 3d engine and had multiplayer capabilities, but alas.

    That's where Darklands arrives on the scene like NetHack, but centered on the superstitions of Germany it made a much more dreary environment for text-reading games but not as fast-paced as NetHack.

    Darklands is only a 10MB download and needs fancy DOS-mode memory settings, and is floating around various antique gaming sites despite not being that old but fitting a CGA visual footprint that looks awesome on a hand-held.

  37. No love for Ultima 4? by DRMShill · · Score: 1

    It was one of the first, maybe even the first, to make morality a central part of the game.

    I'm a little embarassed to admit that that game probably influence my ethical nature more than Christianity.

  38. Wizard's Crown by owlman17 · · Score: 1

    Yeah. Wish they'd bring back that game, plus its sequel, Eternal Dagger. I miss WC, with its complex turn-based tactical combat system.

    1. Re:Wizard's Crown by Creepy · · Score: 2

      I loved WC, but never got to play Eternal Dagger (nobody ever had it in stock). AFAIK, it was the first skill based RPG (you gain skill points as you play instead of levels). Still, the game was Ultima-ish in presentation. Was a relatively serious game, but had a killer rabbit "Easter egg" (quotes because it was easy to find - the big black area on the map).

      As far as innovative games, I'd say the platformer Below the Root was missed - while not the first platformer by far, and certainly not popular (due to being sold as eduware) it was an RPG, gave choice of gender and race and it mattered (in 1984, nonetheless), whereas in other RPGs you may be able to choose, but it didn't make any difference (like Ultima 3's Male, Female, or Other). Most of all, it was almost entirely non-violent (and quite fun IMO) - how many RPGs can claim that?

    2. Re:Wizard's Crown by owlman17 · · Score: 1

      Wow, you too? I read somewhere that Eternal Dagger had an IBM PC port, though I've never really seen one. I loved the combat system, but I didn't like the quick combat option, especially for high-level encounters. I remember encounters dragging on and on as they got tougher. Would love to see a remake/clone of WC.

      Below the Root was awesome! The graphics weren't that good even by that era's standards, but I breathed and lived it, even dreamed about it. No other game had quite captured my imagination like it after that.

  39. Annoying slideshow... by antdude · · Score: 2

    http://desli.de/3ZZ for one ugly web page with all showing. ;)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  40. An older article on the history of CRPGs by Anonymous Coward · · Score: 3, Informative
  41. Re:They were coded with a construction set, which by Anonymous Coward · · Score: 1

    they eventually released.

  42. Glad they put Starflight in there... by lord_mike · · Score: 1

    Starflight was an incredible game for it's time, so rich in gameplay and could still be run on an Intel 8088 IBM PC XT. I got so sucked into that game, I nearly flunked out of college. It's definitely one for the ages.

    1. Re:Glad they put Starflight in there... by JCholewa · · Score: 1

      There are so few games with such a large scope. Twenty-five years later, I can't even think of any modern graphical game off the top of my head that allows you quite as much opportunity for exploration than this half megabyte gem. Procedurally generated content can be truly mindblowing.

  43. You're old, but don't feel bad by Powercntrl · · Score: 2

    I'm almost pushing mid 30s and this list is "before my time". Sure, I was around during the 80s, but home computers with any decent amount of processing power (for their time) were horrendously expensive. Today, my outdated (not getting an official update to Ice Cream Sandwich) smartphone runs DOS programs under DOSBox faster than my first PC ran actual DOS.

    That really makes me feel old. Though, I suppose for a bit of false nostalgia, I could run some of the games on this list - on my phone.

    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
    1. Re:You're old, but don't feel bad by Stormwatch · · Score: 1

      my outdated (not getting an official update to Ice Cream Sandwich) smartphone

      You call THAT outdated? I still use a 1100.

    2. Re:You're old, but don't feel bad by vlm · · Score: 1

      Though, I suppose for a bit of false nostalgia, I could run some of the games on this list - on my phone.

      Been there, tried it, it sucked. My phone only has 4 buttons on the front and my keyboard has 101 (I have some 104 key keyboards too) which is a slight mismatch. My phone has to be held within 2 inches of my eye to get the same field of vision of my current giant monitors, although back in ye olden days I had smaller screens so maybe as far away as 3 inches would be an acceptable nostalgic experience. Also the bandwidth response of my speakers hooked up to my soundblaster is immensely wider than the weird little speaker in my phone, yes its still 8-bit sound but its 50 Hz to 15 kHz sound on the computer, not the weird tinny speaker on the phone. Yes I could connect a bluetooth keyboard, a bluetooth stereo headphones, some phones with HDMI out (not mine) can connect to a monitor or a head mounted display... but its just easier to use a real computer, either 1985 vintage or 2012 vintage.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    3. Re:You're old, but don't feel bad by realityimpaired · · Score: 1

      I'm almost pushing mid 30s and this list is "before my time". Sure, I was around during the 80s, but home computers with any decent amount of processing power (for their time) were horrendously expensive. Today, my outdated (not getting an official update to Ice Cream Sandwich) smartphone runs DOS programs under DOSBox faster than my first PC ran actual DOS.

      I dunno... I just turned 31 a couple of weeks ago, and I've played at least half of those games when they were still "current". My family got our first computer in 1984, and basically everything on that list (and several that aren't) which came out after that, I've played.

      Hell, my default "insecure" password (which I use for systems that shouldn't be asking for a password and won't let you turn it off) still comes from the copy protection code wheel for 1988's Pool of Radiance.

    4. Re:You're old, but don't feel bad by littlebigbot · · Score: 1

      Man, I loved that old (only 9 years old, actually) phone. the only thing that goes bad on it is the battery.

    5. Re:You're old, but don't feel bad by aztracker1 · · Score: 1

      I have to agree.. though the display on the new ipad is pretty impressive.. wouldn't mind seeing that scale to a 24-27" display (at that pixel density). I find the most aggravating issues are getting a proper aspect ratio from those older games (and ANSI-BBS), I still run a BBS today. The console screens of old seemed to have some extra height added in the CGA/EGA screens, that VGA and above displaced... the pixels were taller than wide (the density was just spread more vertically than horizontally). That's really hard to emulate, so the aspect ration is just a tad bit off. If super-high density displays become more common, it should be able to be emulated more accurately... though only a few dinosaurs my age (late 30's) or older will ever care about.

      --
      Michael J. Ryan - tracker1.info
    6. Re:You're old, but don't feel bad by JBMcB · · Score: 1

      You can get 4K monitors at 27" They cost $15,000, are mainly used for medical imaging, and their refresh rates are usually terrible.

      --
      My Other Computer Is A Data General Nova III.
    7. Re:You're old, but don't feel bad by Rakarra · · Score: 1

      I found the best way to play some of these older games is through DosBox, full screen.

      Yeah, the aspect ratios were different for the lower resolutions especially:
      CGA: 160x100: 1.6
      CGA/MCGA: 320x200: 1.6 or 160/200: 0.8 (see below)
      EGA: 640x350: 1.83
      VGA: 640x480 1.33

      Every regular non-widescreen resolution above that seems to follow the 4/3, 1.33 aspect ratio EXCEPT for 1280x1024 which has a ratio of 1.25.

      Then you have to take account of the size of the pixels on the original display, as well as the various CGA composite-mode hacks that were popular which allowed for text and graphics with more colors, but only on composite monitors. For example, you have CGA 320x200 four-color mode, but the edges of the various pixels blend together in a composite-specific artifacting, which leads to an "effective" 160x200 16-color mode. Looks decent on a composite monitor, but horrible on an RGB monitor or, of course, emulation. This image shows a CGA image on a regular RGB monitor on the left, and the composite monitor on the right.

      I got used to the four-color black-white-magenta-cyan color scheme because I had a computer with an EGA adapter and RGB monitor in the late 80s, so all these CGA games would look horrible. King's Quest II -- I played that all the way through with that horrible color scheme. Starflight as well. Then games started getting native EGA support and all was well.

      Fortunately DosBox comes with a "composite mode" where it emulates the effect of a composite monitor so you can play composite games under emulation and they'll be in their original intended full-color glory!

    8. Re:You're old, but don't feel bad by pluther · · Score: 1

      Though, I suppose for a bit of false nostalgia, I could run some of the games on this list - on my phone.

      I was amused the other day while browsing the iphone's app store to find the original Final Fantasy had been ported to it, "with updated graphics" for the higher quality display and faster processor.

      --
      If the masses can keep you down, you're not the Ubermensch.
  44. Man, the 80's sucked by Anonymous Coward · · Score: 0

    Those 'RPG's in 1980s were nothing more than approximations of a role playing game. Those games tried to approximate showing you a rock by drawing a triangle. Much like D&D. Now, with games like Skyrim, Mass Effect, The Witcher, we are moving into the era of TRUE roleplaying games, where the world feels living, breathing and your character (if you choose to do so) feels a part of that world. I wonder what future games will be like. I suppose that games are headed towards full immersion (kinect is a first step, VR will probably be next). Maybe in 2020 games will take control of our every sense and give us a roleplaying experience we cannot even imagine today (remember the movie existenz?)

    1. Re:Man, the 80's sucked by AlamedaStone · · Score: 1

      I suppose that games are headed towards full immersion (kinect is a first step, VR will probably be next). Maybe in 2020 games will take control of our every sense and give us a roleplaying experience we cannot even imagine today

      20 years ago, MUDs were doing things in the MMORPG realm that have yet to be achieved by modern gaming. High end graphics don't define an RPG, and every technological advance in gaming makes the industry take two big hops backwards in story, world, and mechanical depth. I like pretty visuals, high poly count, multiple light sources, etc - but I'd love to see graphics in games take a back seat to atmosphere, story, writing and voice talent for a decade or so. I think we'd have a most remarkable crop of games.

      Also, I want a pony.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
  45. I think that... by Anonymous Coward · · Score: 0

    Buck Rogers: Countdown to Doomsday was fun to play.

  46. why are these franchises dead? by Hackysack · · Score: 2

    Ultima, Bards Tale, how many of these games are franchises bought by EA which sits on them and doesn't develop the franchise?

  47. Don't forget The Black Onyx by jjp9999 · · Score: 1

    I think The Black Onyx deserved a spot here. It was the first RPG to hit Japan, and it significantly helped shape modern RPGs. The guy who made it (Henk Rogers, who also helped the Tetris developer escape the Soviets) actually had to go to each gaming magazine, individually, and teach them to play it because nobody knew what an RPG was at the time.

  48. WHAT !? NO ZORK? by Anonymous Coward · · Score: 0

    I'm in a twisted maze of comments....all alike...

  49. Maniac's Mansion - Point and click by D,Petkow · · Score: 1

    I remember when i had a Tandy computer back in 1989 and this game seemed so impressively huge and deep. Lol i didn't EVER beat it, and it still has a place in my heart. I know its not an RPG, but this is one of my favorite old time games, Amongst with Leisure Larry series.

    1. Re:Maniac's Mansion - Point and click by Anonymous Coward · · Score: 0

      I had a CoCo64 I bought in '81 and played a few games on it. The one that I played and that frustrated me the most was Dungeons of Daggorath. Not sure if it would be classified as RPG or adventure.

      BTW, I dragged out that ol' CoCo64 and hooked it up and turned it on a couple years ago to show my grandkids. What a long strange trip it's been....

    2. Re:Maniac's Mansion - Point and click by N0Man74 · · Score: 1

      (I had to add some extra text here, else Slash thought I was "yelling").

      G R W SW
      M
      T R
      M
      T L
      A R
      A R
      A R
      T A
      M
      M
      M
      M
      ZLOAD

  50. Temple of Elemental Evil by UpnAtom · · Score: 3, Interesting

    TOEE is still going strong. For a game that's still closed source, the amount of fixing and extending that has gone on is incredible.

    http://www.co8.org/forum/index.php

    It's based on core D&D 3.5, although lacks prestige classes and a few things are broken.

    There was a discussion somewhere about why TOEE and Jagged Alliance are better than Dragon Age/2/Origins. One of the games' designers said that it's all about turns -- without them there's no proper rhythm.

    The graphics are decent in TOEE too.

    The new Jagged Alliance might get fixed up yet. The new XCOM might have awesome turn-based combat.

    1. Re:Temple of Elemental Evil by shutdown+-p+now · · Score: 1

      The new Jagged Alliance might get fixed up yet.

      I very much doubt that. A game where "RPM" on a gun defines the amount of time between you clicking on the target, and merc actually firing at it (meaning that the ultimate gun for clearing out buildings is FN Minimi)? Or where mercs can't shoot if the target is closer than 4-5 meters to them and switch to melee - meaning that a guy with an ax coming from around the close corner always wins?

      And that's only game mechanics. Don't even get me started on its abortion of UI that auto-switches your MG from burst to single shot if you use a secondary item (say, a medkit) - which you usually only notice when you have a large group of the aforementioned ax-wielding freaks rushing at your position, and your machine gunner starts sniping at them with single shots...

      The designers of JA:BtB are just plain brain-dead.

  51. Re:Where are the JRPGs? by RogueyWon · · Score: 4, Informative

    Indeed, the early Ultima games were fairly big in Japan, and the first Final Fantasy game was an attempt to cash in on that by a company which was taking one more throw of the dice before it expected to go out of business (hence the title).

    Acknowledging your point about this being a list of computer games rather than video games - if there was a Japanese RPG that deserved a place on the list, it would be the second Final Fantasy game. That's where you start to see the elements that would define JRPG storytelling (as opposed to the Western equivalent) introduced.

  52. Dungeon Master by UpnAtom · · Score: 1

    I've been playing Dungeon Master on my N900.

    Once you get over how low res & repetitive the graphics are, it's a very well designed game.

    Along with playing Dune, I realised that these games have as good or better design than modern games.
    However, going back to those old graphics can be harsh and what's worse, user interfaces have improved tremendously.

    Regarding Dune, you cannot find a Windows RTS that doesn't have right click for move/attack.

    The problems with Dungeon Master are the same as from 1985. Each arrow you fire has to be manually picked up and manually put in the right place in your archer's inventory screen. This takes 4 clicks each. Potions are similarly time consuming. The main problem I'm having is the lack of an ingame map. Since the walls look identical for the most part and I'm not going to manually map things, some of the levels are ridiculous.

    Anyone wanting to create a classic game could do a lot worse than recreating something like this but with updated graphics and modern UI standards.

    1. Re:Dungeon Master by Xian97 · · Score: 2

      A new game in the style of Dungeon Master will be out soon. The Legend of Grimrock just reached release candidate status. I am really looking forward to it since I haven't played a similar game since EOB3.

  53. My favorite was 2400 AD by Anonymous Coward · · Score: 0

    Personally I think it was the best Computer RPG of the 80s.

    It was like a futuristic Ultima..kind of.

    1. Re:My favorite was 2400 AD by caywen · · Score: 1

      I loved this game, too. It was kind of like future Ultima, but with lighter and shorter gameplay. I liked that I didn't have to involve myself as deeply, yet found it thoroughly entertaining.

  54. The CRPG Addict has better information by Majutsushi · · Score: 5, Informative

    This guy is playing through all of the computer RPGs ever released in chronological order and gives them a critical, but fair review from a modern perspective in addition to interesting observations while he's playing them. He's currently at the end of 1988. It's definitely worth reading if you're interested in the history of CRPGs.

    1. Re:The CRPG Addict has better information by Anonymous Coward · · Score: 0

      Amazing find, thanks for sharing.

    2. Re:The CRPG Addict has better information by Hatta · · Score: 1

      That is a great blog. I was worried when he posted his "in recovery" message, but I'm glad he's still posting occasionally. A dozen posts a month is really not sustainable.

      --
      Give me Classic Slashdot or give me death!
  55. Thalion by Anonymous Coward · · Score: 0

    I really miss Dragonflight and Amberstar in that list.

  56. Starflight still has not been equaled by Shivetya · · Score: 2

    a game spanning only two 360K disks that had hundreds of stars and planets, Easter eggs, and a great story, really hasn't been equaled. Even with just two diskettes they were able to know where you had been on planets. You could move the story for the most part at your own pace and some of the conversations with various races were down right hilarious.

    Starlight 2 while not as good had some great ideas as well, especially a race which had three distinct personalities.

    Sometimes I think that game designers were far more creative early on because the constraints of the systems were so great. They could not hide behind flash effects and graphics.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Starflight still has not been equaled by Hatta · · Score: 2

      Star Control 2 is a fantastic update to the Starflight formula. Been a long time though, we could use another.

      --
      Give me Classic Slashdot or give me death!
  57. Re:Where are the JRPGs? by Stormwatch · · Score: 1

    the original Zelda is more of an action game than role-playing.

    Zelda is not action, nor RPG: it is action-RPG.

    Note that I did not say "an" action-RPG. Zelda is the genre.

  58. Re:Where are the JRPGs? by loufoque · · Score: 0

    Sorry, I failed to realize that this article assumed the US were the center of the world.

  59. Tunnels of Doom on the TI-99/4A by Fross · · Score: 4, Interesting

    One game that isn't given enough credit but was miles ahead of everything for the time was Tunnels of Doom for the TI-99/4A. It was a framework with two games bundled (the simplistic "Pennies and Prizes" and "Quest for the King") that was meant to host further games, though no more were ever released, to my knowledge. it featured:

      - 16 colour graphics
      - Randomly generated dungeons
      - 3D filled vector graphics for exploring, switching to overhead icon-based for combat
      - 4 character classes, level progression
      - Item upgrades, random effect treasure.
      - In-game maps

    And this was in *1982*!

    http://en.wikipedia.org/wiki/Tunnels_of_Doom
    http://ridingthecrest.com/edburns/classic-gaming/tunnels/images/

    1. Re:Tunnels of Doom on the TI-99/4A by Anonymous Coward · · Score: 0

      I loved Tunnels of Doom! Even played it on an emulator a couple of years ago for old times sake...

    2. Re:Tunnels of Doom on the TI-99/4A by Anonymous Coward · · Score: 0

      Wow! I'd never heard of this game before. Indeed looks like an amazing achievement for 1982.

      Obviously, this is where Ultima 3/4/5 got the inspiration for the dungeons from. 3D while walking around, overhead view in combat, with the combat map being representative of what the surrounding dungeon area should contain (ie. doors in the right spot, etc)

    3. Re:Tunnels of Doom on the TI-99/4A by Fross · · Score: 1

      There are emulators for the TI available, and someone has been working on a reboot of it, that I must say I have not played myself yet, but http://www.dreamcodex.com/todr.php if you're interested. I'd play the original through an emu if you can find it :)

      http://www.youtube.com/watch?v=1LlUCZs1KZA has a lot of gameplay shots and general TI history if you're interested.

    4. Re:Tunnels of Doom on the TI-99/4A by nikiforos38 · · Score: 1

      Tunnels of Doom looks interesting! :) I was wonder boy's fan.

    5. Re:Tunnels of Doom on the TI-99/4A by Fross · · Score: 1

      Definitely worth firing up an emulator to give it a try - it generated stuff randomly at the start of the game, which could take a while on a 1Mhz processor with a large dungeon, but persevere :) Some of the UI is poor (eg you have to type character's names in each time to, for instance, give them items), but this was groundbreaking stuff, there had never been a game like it.

  60. Journeys End by Anonymous Coward · · Score: 0

    I thought Journeys End on the ZX Spectrum was pretty groundbreaking at the time?

  61. slightly disappointed by ClioCJS · · Score: 1

    As a player of Ultima 4, Phantasie 2, Bard's Tale 2, and Nethack, I'm a bit disappointed to see them talk about Ultima 3, Phantasie 1, Bard's Tale 1, and Rogue. Now I feel like a square who was late to the game, even though I had my Apple2 in 1980. At least I briefly felt slightly younger.

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
  62. Dungeon Master by billcopc · · Score: 3, Interesting

    Even in 2012, I still play the fuck outta Dungeon Master. I fire it up every few years and play it through. I don't know why, but ever since I discovered it in my friend's massive pile of Amiga disks, I was hooked and had to get it for the ST, and later for the PC. But then, I've never even heard of:

    - The Faery Tale Adventure
    - Starflight
    - Pool of Radiance
    - Phantasie

    And yes, I've been around. I just wasn't a C64 guy, my home was the Atari. And I think it needs to be said: this top 10 list sucks! There is so much repetition in there, too many dungeon crawls that all end up being the same. DM was a real-time one, the others were turn-based, but beyond that distinction there was a staggering amount of repetition across titles. It simply isn't a genre that allowed much in the way of innovation. Walk, fight, loot, solve simple puzzles.

    --
    -Billco, Fnarg.com
  63. Re:Where are the JRPGs? by Anonymous Coward · · Score: 0

    What? I was playing RPGs on computers for nearly 10 years before I ever heard of any of those you've listed.

  64. Alternate Reality by na1led · · Score: 4, Insightful

    Now there is a game way ahead of it's time back in the early 80's. I'm surprised they didn't mention this because it was very popular back then.

    --
    -- By all means let's be open-minded, but not so open-minded that our brains drop out.
    1. Re:Alternate Reality by beaverdownunder · · Score: 1

      Yeah, I'm not sure how they missed AR:TC and AR:TD either. If you had an 8-bit Atari in particular, you probably had these games.

    2. Re:Alternate Reality by Anonymous Coward · · Score: 0

      Absolutely. Loved Alternate Reality: The Dungeon on my Apple ][c. Never played The City though.

      Maybe I'll try both on a c64 emulator sometime.

    3. Re:Alternate Reality by KatchooNJ · · Score: 1

      You are right. Alternate Reality definitely should have been at least mentioned.

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  65. Re:Where are the JRPGs? by NJRoadfan · · Score: 2

    What would you call Secret of Mana (Seiken Densetsu 2) then? I enjoyed that game because it was an action RPG, like the Zelda series. Square was never big in that genre of RPG, sad because SoM was a great game.

  66. Dungeons and Dragons by HeLLFiRe1151 · · Score: 2, Informative

    Those games didn't define RPG's, paper and pencils Dungeons and Dragons did that. Those games just advanced it to the masses.

    --
    I've got 101 mod points and you can't have them!
    1. Re:Dungeons and Dragons by pr0t0 · · Score: 1

      Amen, brother. I wish I had mod points.

      --
      I'm sorry, but your opinion seems to be wrong.
    2. Re:Dungeons and Dragons by shutdown+-p+now · · Score: 1

      Those games defined CRPGs, though. And CRPGs are really something very different from pen and paper.

  67. Re:Where are the JRPGs? by Hognoxious · · Score: 1

    Is it hard action-RPG or soft?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  68. Re:Where are the JRPGs? by flirno · · Score: 1

    Hard. Definately. It has been so long since I played that game (on a 1 year old 486x66) that I had forgotten about it.

  69. Atari Dungeon and Dragon Games by Anonymous Coward · · Score: 0

    Pool of Radiance series (Pool of Radiance and Curse of the Azure Bonds came out late 80;s) 3rd came out in the 90's. On the C-64 you needed that lovely paper wheel that you had to match up symbols.

  70. This will be doomed.... by Njoyda+Sauce · · Score: 4, Informative

    to be a small 1 pointer at the bottom of an old thread, but in case anyone is still mining...

    In addition to wasteland which was already mentioned (which finally has WL2 coming!!) I think there was another awesome RPGs not mentioned:
    Alternate Reality (the dungeon)

    This great game has it all - humor, great music, discovery, tons of monsters and items and a neat story. It's really hard, but worth it.
    http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D101

    and a modern reboot:
    http://www.crpgdev.com/

    --

    You can only be young once, but you can be immature forever.
    1. Re:This will be doomed.... by beaverdownunder · · Score: 1

      I agree. My first RPG and will always (to me) be the best RPG.

    2. Re:This will be doomed.... by Plekto · · Score: 1

      Beat me to it :)

      Alternate reality was the first RPG with a persistent setting and 3D graphics (that actually worked like 3D). It had time of day, economics, it kept track of your alignment/morality and so you could end up being banned from certain shops (as an example). Truly ingenious. For top-down 2D, though, the crown jewel was Ultima IV. Everything that ever came out on the NES and other consoles was a pale imitation of the same thing. They tried, but never reached the same level of complexity and refinement. Eventually they did with the Playstation and some of its titles, but that was almost ten years later.

      Also, if you want to go old old OLD school, the first game that I know of that did a proper dungeon type setting was Temple of Apshai. Most of these games, though, since they never made it to PC, where forgotten. I think 1979 is plenty old, (TRS-80). http://en.wikipedia.org/wiki/Temple_of_Apshai Note the reference made in 1986 to Apshai and Rogue as the foundation of the genre. (quoted from Dragon magazine, which at the time was pretty much the authority on the subject).

      Also, his choice of space-sim was.. odd. Elite is the title to go there, without a doubt.

      Lastly, there are a slew of other old titles that should be considered that were made by (oddly enough), Avalon Hill.

  71. Re:Where are the JRPGs? by honkycat · · Score: 1

    Crystalis also.

  72. Unix mainframes? by IwantToKeepAnon · · Score: 1

    Rogue: The Adventure Game (1983)

    It originated around 1980 for Unix mainframe computer systems, but it eventually found its way to home computer platforms

    Unix mainframes? Explain please.

    --
    "Happy families are all alike; every unhappy family is unhappy in its own way." -- Anna Karenina by Leo Tolstoy
    1. Re:Unix mainframes? by CWCheese · · Score: 1

      Give the writer a break, he probably thinks anything bigger than an iPhone is a mainframe. Although, Unix/Linux eventually made it to the mainframe, especially on IBM z-Series.

      Rogue was best enjoyed on a PDP or VAX minicomputer running BSD, and using a VT100 terminal; countless hours of Rogue were more than just entertainment, they trained my keyboard fingers to be very instinctive when writing code using vi.

      --
      Have a Day!
  73. Sleeper classic: Empire I: World Builders by artemis67 · · Score: 1

    You traveled from planet to plant in your spaceship, as either a miner, a farmer, or a priest (or unofficially as a criminal, stealing and murdering everywhere you went). No star maps, every planet was randomly found and generated (I loved that the game was completely open-ended). And if you died, you did a roll to see if God would intervene and save your life; there was a 2% chance he would, and give you a huge stat boost to boot.

    Empire I: World Builders was the best game I ever played on my Apple ][+.

  74. Curse of the Azure Bonds by DarthVain · · Score: 1

    Which I think may have been the sequel to Pools of Radiance.

    Someone also mentioned Wizardry, can't believe they forgot that one.

    Brings me back, kind of makes me want to find these and download them... kind of.

  75. Still good RPG Games today by fluffythedestroyer · · Score: 1

    God bless we have Bioware. This is only 1 example amongst many that still make good quality RPG's.

  76. left out? by rilian4 · · Score: 1

    Heroes of the Lance anyone? Anyone? Bueler?

    --

    ...quicker, easier, more seductive the darkside is...but more powerful, it is not.
  77. Alternate Reality by KingMotley · · Score: 2

    I was disappointed they didn't mention Alternate Reality. It was definitely ground break breaking technology in that game and it had so much potential if the series wasn't killed off.

  78. Okay, Pedant. by Anonymous Coward · · Score: 0

    ...None of the games listed in this article are RPGs.

    At least, if you mistakenly believe the RP stands for roleplaying.

    Protip, kids: Grinding big numbars to get teh levelz and win teh game!!!!!!!!!!!!11111111111eleven in a direct, linear fashion with pre-set dialogue is not roleplaying.

  79. Re:Where are the JRPGs? by phorm · · Score: 1

    Zelda has always been a neat series. It's got RPG subtones, arcade elements, and overall is somewhat of a puzzler game.
    I had a discussion about the various RPG sub-genre's recently actually. Nowdays you've got stuff like Skyrim/Mass Effect which mixes storytelling/RPG elements with shooter type stuff, and a bit of puzzle.
    It's a bit hard to classify games nowadays. Is ME3 a shooter/action game with a really good storyline, or an RPG with lots of action.
    Skyrim was cool, but to be honest a lot of the deeper character subplots were lost. There were *lots* of little sub-stories but few deep ones.

    What happens to older JRPG style games, with turn-based combat. The last game I played that kept true to that form was "Lost Odyssey" (which IMHO is great), but I would sure love to see some other goodies along that style.

  80. Re:Where are the JRPGs? by Anonymous Coward · · Score: 0

    How is this informative. Console machines are computers.

  81. Bad, bad article, shouldn't be linked from here by Tomsk70 · · Score: 1

    This has been written either by someone's Dad, or someone that wasn't around at the time.

    Any list of games that has to include Apple entries has to be getting *something* wrong simply because of the overwhelming number of games for the ZX-81, ZX Spectrum, VIC-20, C64, Amiga and Atari ST (the latter two only getting a couple of mentions in this list makes it even worse)

    Let's start with 'Starflight' by EA just happening to look like an exact copy of Elite, the *original* 3D spaceflight/ dogfight/ trading game. Or for adventures, Knight Lore on the Spectrum *invented* the 45 degree/ isometric view, but doesn't get a mention either.

    Maybe this list should be titled "Games your Dad would have been playing in the 80's", with a proviso that no actual journalism was involved in the making of this article.

    1. Re:Bad, bad article, shouldn't be linked from here by arkane1234 · · Score: 1

      You do realize the 80's were like... when someone's Dad was young and would have touched these, right?

      Unless your definition of "someone's Dad" is 18 years old.

      --
      -- This space for lease, low setup fee, inquire within!
    2. Re:Bad, bad article, shouldn't be linked from here by Tomsk70 · · Score: 1

      You do realize that in the 80's, PC's cost so much that your chances as a child of playing on one were pretty much zero, right? Why do you think there was an explosion of home computers that cost between 30 and 10% of the price of a PC?

      In any case, that's not the point - the innovation (as listed) was far, far superior on the home computers than on Apples or IBM's - ridiculously so, in fact, hence my amazement that Slashdot would link to such a bad article. The fact that 'Starflight' is included is akin to saying that the 70's Battlestar Galactica movie was responsible for the Sci-Fi movie exposion; most people have at least *heard* of Elite; certainly people that want to write articles about classic games without looking ignorant (which this guy has managed to do with aplomb).

  82. Re:Where are the JRPGs? by Wraithlyn · · Score: 1

    Strictly speaking, your wristwatch is a fucking computer, but nobody calls it that.

    Computer = "general purpose PC" in common usage, including what they're talking about in TFA.

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  83. Re:Where are the JRPGs? by hal2814 · · Score: 1

    Not to pile on, but Beyond Oasis and Legend of Oasis were also very much action-RPGs.

  84. And Good To See They Are All "Western World" RPGs by JohnnyMindcrime · · Score: 1

    It's nice to finally see a list of RPGs that are standard "swords and sorcery" or science-fiction fare and stuff that I have actually played.

    Personally, I came to computer gaming from the ZX Spectrum, through the Commodore Amiga and then to the PC - consequently I completely missed Japanes game consoles and don't consider that my gaming fun has suffered much as a result of that.

    Therefore I have no experience or even interest in Japanese computer RPGs - if anything I am not comfortable with the concept of Anime and child heads on adult bodies, it's all a bit too "weird" for my tastes, though I accept part of it may be a cultural thing.

    Besides which, the Japanese computer RPGs I have quickly tried, like Legend Of Zelda, are well made but far too "cutesy cutesy" for my tastes - I'd much rather be down a standard dungeon killing skeletons and surviving on worm rounds - long live Dungeon Master!

    --
    Windows 10 is great - I used it to download Linux.
  85. Re:Where are the JRPGs? by Anonymous Coward · · Score: 0

    Why are they called consoles then?

  86. I stopped reading ... by polyp2000 · · Score: 1

    If "Starflight" - what about Elite?

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:I stopped reading ... by chicago_scott · · Score: 1

      Elite by Firebird was an awesome! It was definitely way ahead of it's time and should be on the top 10 for sure. I can't even imagine how many hundreds of hours I played that game.

      Moebius: The Orb of Celestial Harmony should be on the list too.

      http://en.wikipedia.org/wiki/Moebius:_The_Orb_of_Celestial_Harmony

  87. Waat?! No ToD or DoD? by frazamatazzle · · Score: 1

    I must be old. I can understand why one would avoid the trash-80 platform, but Dungeons of Daggorath was the first game I played that had a sense of impending doom to it (that heartbeat and those slowly approaching monster sounds!) And Tunnels of Doom was just way ahead of it's time.

  88. Moria on PLATO by teflonpaladin · · Score: 1

    My first exposure to CRPGs was Moria on the PLATO educational computer system. I fondly remember having a lot of fun wasting time on this game - it was what made me very excited when Wizardry came out - they felt very similar to me at the time.

    http://en.wikipedia.org/wiki/Moria_(PLATO)

    Ah, good times!

  89. Re:Where are the JRPGs? by Anonymous Coward · · Score: 0

    As far as RPGs in the 80's, yes, it was. JRPGs were (and still are) shit when it comes to any semblance of a sane, coherent storyline or likable, believable characters.

  90. Dress and Drek! by reluctantjoiner · · Score: 1

    You still face:
    7 First Posters [10']
    4 Trolls [10']
    2 Katz [20']
    1 CmdrTaco [70']

    Does your stalwart band choose to
    R)eply, M)oderate or L)ogoff?

  91. Re:Where are the JRPGs? by Rakarra · · Score: 1

    Game consoles are computers.

    Technically, of course they are.
    But when it comes to language and popular terms, no, they were not called that at all. No one called the consoles 'computers' back then, for they had few of the features that people expected of computers. In the 1980s the 'home computer' was short for 'general-purpose home computer' in the minds of most, a machine that booted up into an operating system from where you executed games, word processors, spreadsheets.. or games which had a spreadsheet pause-screen so you could hit a hotkey when the boss came by and you were playing games at work. No one called the Nintendo a 'computer' even though it was indeed a computing device.

  92. Faery Tale Adventure by Stuntmonkey · · Score: 1

    Glad to see FTA made the list. Like Ultima III before it and Skyrim today, it was one of those games that just blew you away with scope and detail. Dramatically richer experience than anything that came before.

    Lining up all the games it's also interesting to see how RPGs have evolved from being mostly about combat (Wizardry) to focus much more on exploration and problem-solving. Somewhere down the road somebody will make a fun RPG that doesn't involve killing anything at all.

  93. Re:Where are the JRPGs? by Stormwatch · · Score: 1

    Precisely! They are similar to Zelda, therefore, they are action-RPGs.

  94. Re:Where are the JRPGs? by noodler · · Score: 1

    Most JRPG games originated from the home computer scene in the middle 80s.
    And when most PC users were blown away by the amazing color spectrum of CGA i was already enjoying paletted 15 bit colors.
    These 'better than pc' graphics (don't worry, almost anything had better graphics than pc in those days) helped develop the style that would flourish in the SNES days.
    Konami, Compile, Falcom, Square and Enix all were producing great and defining jrpg's in the 80s and some series continue untill this day.

    So yeah, for an article claiming to be about /computer/ games it seems to be ignoring a big part of history.

  95. Re:I'd say SPAZ hits a lot of the right notes by BitterAndDrunk · · Score: 1

    Of the Star Control series, but not necessarily the Starflight series.

    --
    You better watch out, there may be dogs about . . .
  96. Star Saga 1 and 2! by Anonymous Coward · · Score: 0

    I was already into D&D and CRPGs when Star Saga came out and I've played a lot since, but the games have held up as a couple of the most epic and engaging games I've ever played. And they had multiplayer! Okay, multiple people on the same computer, but still.

    If only the 3rd game had been published so I could have found out how the story ended! Sigh....

  97. Star Saga 1 and 2! by MikeDartt · · Score: 1

    (Okay, it looks like /. believes I'm logged in this time....)

    I was already into D&D and CRPGs when Star Saga came out and I've played a lot since, but the games have held up as a couple of the most epic and engaging games I've ever played. And they had multiplayer! Okay, multiple people on the same computer, but still.

    If only the 3rd game had been published so I could have found out how the story ended! Sigh....