Evengelion is too complex to fit into a two-hour (or even 6 hour) movie. If you try and chop it down, it loses all it's substance and becomes meaningless drivel.
Nah, just cut half of the angsting Shinji does. You still get emo-class angst levels, and you cut the series down into a movie-length feature!;)
So.. by the same token, does that mean that if you have say a DVD--for example--and it has copy protection on it, and you say..oh, yank the playing video stream from your memory that's already decrypted, then you aren't violating the DMCA and fair use prevails?
Different arena. This isn't about circumvention of a copy-protection mechanism.
The worm contains uninstall routines. All the "uninstall executable" does is create a file with the appropriate name in the appropriate directory. The worm them picks up this file and uninstalls itself. The file that the worm is now downloading is NOT a traditional uninstaller, but rather, is a simple file creation app. It just creates the blank file and the worm kills itself. It's clearly the cleanest, fastest, easiest solution.
It was never registered. Reddog discovered this, registered it, and uploaded a file that the worm would have expected which caused the worm to run its own self-uninstall routines. No cracking or reverse engineering was done.
The worm has an uninstall mechanism built in. When it sees a certain file, it uninstalls itself. All the updater did was drop that uninstall-trigger file into the proper directory. It's not an AV tool that is being downloaded and then run AGAINST Fizzer.
No, they didn't. They loaded the worm into memory, then ran WinHex to discover the strings that the binary loaded. We -tried- cracking the binary, but it's PE compressed, which makes it a little harder to get in to. No reverse engineering took place.
Yes, there is a binary out there. It's also encrypted (PE compressed, actually) - I doubt you have the resources to decrypt it and alter the binary. The people hacking on it were able to find the strings it contained by infecting their own machines and using WinHex to stroll through RAM. If we'd been able to decrypt it, things would have been a lot easier.
What actually happens is that there's a series of update sites hardcoded into the worm. Reddog (A Magicstar op) found one of them that "Sparky" hadn't registered yet, registered it, and put up the update file with the uninstaller.
The actual effect on IRC is that the virus creates bots which then sit in IRC channels and listen for instructions. Server ops are getting several thousand of these, in some cases, draining server resources. It's a network problem, not a client one.
I used to -despise- Javascript...then I started hacking on Mozilla/Firebird extensions. Once I realized that it was the provided API (via the browsers) that was crippled, and not the langauge, I really came to love it.
Shouldn't that read "Guns don't kill people, blaster bolts do"?
;)
Re:Hasn't RADEON taken the performance lead ??????
on
The Cg Tutorial
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· Score: 1
The 9700 is the fastest card on the open market currently (The FX hasn't been released yet, right?), yes. However, having the current best card doesn't mean you control the majority of the market. nVidia is still a major player these days, possibly still moreso than ATI.
Yeah, I'd like an independent language too, but for that to happen, we'd have to have some kind of HLL standard be implemented, and we ALL know how well competing companies do with implementing standards proposed by a competitor. Usually, card makers will conform to the standards placed on them by the parent hardware (AGP, analog out, etc) and push their proprietary stuff as the end-all-be-all. There's less interest in cooperation than there is in convincing consumers that they can't live without your nifty new card.
Personally, I think that Cg is pretty cool. Sure beats writing shaders in assembly. Regardless of its status as a "marketing tool", nVidia has provided game devs with a tool that makes achieving all kinds of nifty effects a lot easier and faster than before. I'm not thrilled with the Geforce FX, but I can stick with a GF4 Ti for a while.:)
I've always wondered why computers tend to render the view that you would see of the model if you were looking through your screen and expect people to have some clue of their surroundings inside a model. I mean, if you block out all of your vision except for an area the size of your screen and try to walk around, you'll find it extremely hard to tell where you are, especially in a new place. Beyond that, if you were actually in a new place, you'd turn your head frequently to get an even larger viewing angle (about 120 degrees of clear vision, with peripheral past 180). Computer rendered pictures are really not a very accurate likeness of the experience of being in a place.
That makes a lot of sense, actually. If you watch most good FPS players, they will constantly be swinging the camera around, constantly re-orienting themselves with their surroundings. Personally, I find that I tend to identify a point at the medium to far range and move towards it, rather than to worry about "one step at a time" like I would in real life. I also find that when things get very close and tight in FPS games, I tend to get disoriented more easily. Small corriders and twisting passages have much more of an ability to disorient a player than an open or long room, particularly in regards to a player's relative orientation to specific goals or targets. You have to adapt a different spatial reasoning model to play FPSes effectively.
I know that some people play FPSes (Like UT2003) with a nonstandard FOV - the standard is something like 85 degrees, but you can set it up to 180 if my memory serves me correctly. You'd probably end up with a fisheye view, but once you adapt to it, I'd imagine that players who use that model would be more effective as they can be aware of a greater amount of their surroundings at any one time. It's just usually not shipped standard because there is a higher learning curve with that setting. People don't naturally see that way, and it doesn't easily translate to a familiar viewing method, so they ship with a familiar, albeit limited FOV to ensure they appeal to the widest audience.
Speaking of Borland, what about the OSS fork of the Interbase database? It's named Firebird. I could see this becoming a bit of a problem. At least there wasn't any desktop-level software already called Phoenix, particularly OSS software.
We use both Firebird and Phoenix at the office. Now, we're gonna have to start calling them "Open Interbase" and "Mozilla Junior" or something.
Sooo...would you say it's a Dark Palladium? ;)
Nah, just cut half of the angsting Shinji does. You still get emo-class angst levels, and you cut the series down into a movie-length feature! ;)
I'll let you know right after I beat this level.
Different arena. This isn't about circumvention of a copy-protection mechanism.
Agreed.
Awesome work, #fizzer guys. Mad props to Reddog and the others involved for the fix!
-- Antiarc
The worm contains uninstall routines. All the "uninstall executable" does is create a file with the appropriate name in the appropriate directory. The worm them picks up this file and uninstalls itself. The file that the worm is now downloading is NOT a traditional uninstaller, but rather, is a simple file creation app. It just creates the blank file and the worm kills itself. It's clearly the cleanest, fastest, easiest solution.
It was never registered. Reddog discovered this, registered it, and uploaded a file that the worm would have expected which caused the worm to run its own self-uninstall routines. No cracking or reverse engineering was done.
The worm has an uninstall mechanism built in. When it sees a certain file, it uninstalls itself. All the updater did was drop that uninstall-trigger file into the proper directory. It's not an AV tool that is being downloaded and then run AGAINST Fizzer.
No, they didn't. They loaded the worm into memory, then ran WinHex to discover the strings that the binary loaded. We -tried- cracking the binary, but it's PE compressed, which makes it a little harder to get in to. No reverse engineering took place.
Yes, there is a binary out there. It's also encrypted (PE compressed, actually) - I doubt you have the resources to decrypt it and alter the binary. The people hacking on it were able to find the strings it contained by infecting their own machines and using WinHex to stroll through RAM. If we'd been able to decrypt it, things would have been a lot easier.
What actually happens is that there's a series of update sites hardcoded into the worm. Reddog (A Magicstar op) found one of them that "Sparky" hadn't registered yet, registered it, and put up the update file with the uninstaller.
:)
Pure genius, really.
Mad props, Reddog.
-- Antiarc
The actual effect on IRC is that the virus creates bots which then sit in IRC channels and listen for instructions. Server ops are getting several thousand of these, in some cases, draining server resources. It's a network problem, not a client one.
Very true, and very good points.
I used to -despise- Javascript...then I started hacking on Mozilla/Firebird extensions. Once I realized that it was the provided API (via the browsers) that was crippled, and not the langauge, I really came to love it.
Of course, I still hate using it in webpages.
Better yet, virus-riddled files named Britney Spears - One More Time.mp3.exe - let them download and "check" them. ;)
So you would be able to tell how big someone's pipe is by the tone of their tan?
"Yeah, I just got myself a 10Megalumen cable modem. Give me 3 months and I'll be picking up chicks like nobody's business!"
Shouldn't that read "Guns don't kill people, blaster bolts do"?
The 9700 is the fastest card on the open market currently (The FX hasn't been released yet, right?), yes. However, having the current best card doesn't mean you control the majority of the market. nVidia is still a major player these days, possibly still moreso than ATI.
Yeah, I'd like an independent language too, but for that to happen, we'd have to have some kind of HLL standard be implemented, and we ALL know how well competing companies do with implementing standards proposed by a competitor. Usually, card makers will conform to the standards placed on them by the parent hardware (AGP, analog out, etc) and push their proprietary stuff as the end-all-be-all. There's less interest in cooperation than there is in convincing consumers that they can't live without your nifty new card.
Personally, I think that Cg is pretty cool. Sure beats writing shaders in assembly. Regardless of its status as a "marketing tool", nVidia has provided game devs with a tool that makes achieving all kinds of nifty effects a lot easier and faster than before. I'm not thrilled with the Geforce FX, but I can stick with a GF4 Ti for a while. :)
That makes a lot of sense, actually. If you watch most good FPS players, they will constantly be swinging the camera around, constantly re-orienting themselves with their surroundings. Personally, I find that I tend to identify a point at the medium to far range and move towards it, rather than to worry about "one step at a time" like I would in real life. I also find that when things get very close and tight in FPS games, I tend to get disoriented more easily. Small corriders and twisting passages have much more of an ability to disorient a player than an open or long room, particularly in regards to a player's relative orientation to specific goals or targets. You have to adapt a different spatial reasoning model to play FPSes effectively.
I know that some people play FPSes (Like UT2003) with a nonstandard FOV - the standard is something like 85 degrees, but you can set it up to 180 if my memory serves me correctly. You'd probably end up with a fisheye view, but once you adapt to it, I'd imagine that players who use that model would be more effective as they can be aware of a greater amount of their surroundings at any one time. It's just usually not shipped standard because there is a higher learning curve with that setting. People don't naturally see that way, and it doesn't easily translate to a familiar viewing method, so they ship with a familiar, albeit limited FOV to ensure they appeal to the widest audience.
Or, you know, just make it pretty colors so it matches the drapes. ;)
*cough*iMac!*cough*
Speaking of Borland, what about the OSS fork of the Interbase database? It's named Firebird. I could see this becoming a bit of a problem. At least there wasn't any desktop-level software already called Phoenix, particularly OSS software.
We use both Firebird and Phoenix at the office. Now, we're gonna have to start calling them "Open Interbase" and "Mozilla Junior" or something.
I'm rather partial to Phoenix's built-in googlebar. Light, simple, fast.
Yummy.
One has to wonder if they're then using mod_gzip or something similar to decrease download times. I'm too lazy to look at the headers myself. :P
That's Redhat 9, not Mandrake, I believe.