thats how i feel about my games on steam. there are three publishers who i consider amazing enough for my $50-$60. Valve for their half life series, iD for their quake and doom franchises, and Blizzard for the warcraft and starcraft series.
any other games that make a significant impact on the way i play my games can get some cash, otherwise i either pirate the game, get bored half way through and uninstall it, or buy the game when it reaches the ten dollar bargain bin at walmart, or used at gamestop (i do pirate my psp, xbox, ps2, etc games).
yes, very much so. a year pass is a year pass, unless the contract stipulates how many times a week one can show up, it would be false advertising to sell a year pass with undisclosed limits.
never gonna happen, its druidic.
now if a rogue keyfob were to become an issue, you can damn well bet it'd get nerfed faster than you can say dual-wield
i like this analogy, because it also helps define why bittorrent traffic gets deprioritized.
the bittorrent protocol isn't degrading to performance because of the actual up/down bandwidth it uses, but because of all the simultaneous connections it opens up. only so many cars can go down a road at a given time, trying to shove 30 cars side by side down a 10 lane highway is going to cause problems, and 20 of those cars are going to have to get out of the way and wait in line.
Comcast does advertise "up to X Mbit", and it is not up to the ad to tell you what to expect from their service, the TOS agreement is. Ad's exist to lure you into purchasing their service.
if your TOS says nothing about "slow-laning" your other traffic for the purposes of bettering their network for other concurrent users, you are more than free to sue for your right to saturate your line.
that will last till your upstream/downstream bandwidth saturates, and your users experience a total network lockdown instead of a slowdown. at which point, you will begin to prioritize traffic.
the alternative would be to make sure you actually had 6mbit to dish out to every user, and kept all their connections straight to the backbone, instead of using switches to consolidate traffic. at this point, the price becomes way too much, and for the overhead you'd charge your customers so that you'd make a profit, they could just buy their own dedicated lines (which is what you'd be selling anyway), or switch to a cheaper, discriminating ISP.
no. to do that would be to alienate their core audience, the first two games were pc games, the controls that are familiar to the players would have to be bastardized to fit onto the control pads, AND 360 owners would have to pay for their online service, ps3 owners wouldnt, and battlenet has always been free. It's pretty much guaranteed that anyone that enjoys diablo owns a PC, blizz cannot guarantee that they will also own a current gen console.
not to mention the fact that its only the backbones, and they only need to be capable of passing ipv6 data, which is why for once everything is on schedule to be complete. were they to also require that all the governments computers actually use ipv6, it would be a totally different matter altogether.
to be totally anal, RJ-45 (aka RJ-45s) is not intended to carry any sort of modern network traffic. the part of this cable that defines it as ethernet is the fact that it is wired to the TIA/EIA 568B spec, which was designed solely for ethernet using unshielded twisted pair cable, when wired into an 8P8C connector (there is also no such thing as an RJ45 connector, RJ45 is a wiring standard in and of itself), thereby making it an ethernet cable.
case in point, sony used an IEEE1394 connection (commonly known as firewire) on it's ps2 console, however it called the system i.Link, while still using firewire cables to transmit the data.
so all in all, they are using an ethernet cable for the transmission of digital data, which is its intended use, and all ethernet cables will work just as suitably. ethernet was not designed for one type of traffic and one type only, and it's used to carry more than just IP frames.
the signal is digital, the wire (diagrams available on the site) is wired to the TIA/EIA 568B spec (ethernet spec), and the only difference between the cheap cable and the one "better built for the job" would be the attention to detail that the manufacturer used in twisting the wires to reduce crosstalk, possibly the gauge of wire (some wires use a thinner wire to save money at the cost of interference issues), and possibly the shielding.
this is, irrevocably, a $100/ft cat5 stp cable, that only comes in one size, is wrapped in cloth, and doesn't even have an anti-snag shield over the tab.
I for one welcome our new googly overlords.
thats how i feel about my games on steam. there are three publishers who i consider amazing enough for my $50-$60. Valve for their half life series, iD for their quake and doom franchises, and Blizzard for the warcraft and starcraft series.
any other games that make a significant impact on the way i play my games can get some cash, otherwise i either pirate the game, get bored half way through and uninstall it, or buy the game when it reaches the ten dollar bargain bin at walmart, or used at gamestop (i do pirate my psp, xbox, ps2, etc games).
PSP - its like carpet you can rub, outside!
Free tattoo gun with every hundred purchases!
i only meant to show that relatively current builds might have issues with it, could even be just xp sp3.
breaks repeatedly on my system. xp sp3, dual core athlon 2.0ghz, 2gb ram.
because someone has been developing one for the last few years, i dont suppose you live under a rock or anything, but heres a link just in case
Ricockulously expensive optimus keyboard
start + L start + D are just a few that come to mind that i use on an hourly basis.
yes, very much so. a year pass is a year pass, unless the contract stipulates how many times a week one can show up, it would be false advertising to sell a year pass with undisclosed limits.
psp-hacks.com comes to mind, its a fairly comprehensive news site for owners of hacked psp's.
however, thank god for this news, downloading the update now!
that actually sounds pretty freakin sweet.
or myriad the same cows, ground meat isnt usually to specific.
AND she'd have an awesomely stocked fridge for the post coitus munchies!
never gonna happen, its druidic. now if a rogue keyfob were to become an issue, you can damn well bet it'd get nerfed faster than you can say dual-wield
nearly all american banks, sadly, do not require any sort of hardware authentication for online banking.
i like this analogy, because it also helps define why bittorrent traffic gets deprioritized.
the bittorrent protocol isn't degrading to performance because of the actual up/down bandwidth it uses, but because of all the simultaneous connections it opens up. only so many cars can go down a road at a given time, trying to shove 30 cars side by side down a 10 lane highway is going to cause problems, and 20 of those cars are going to have to get out of the way and wait in line.
Comcast does advertise "up to X Mbit", and it is not up to the ad to tell you what to expect from their service, the TOS agreement is. Ad's exist to lure you into purchasing their service.
if your TOS says nothing about "slow-laning" your other traffic for the purposes of bettering their network for other concurrent users, you are more than free to sue for your right to saturate your line.
that will last till your upstream/downstream bandwidth saturates, and your users experience a total network lockdown instead of a slowdown. at which point, you will begin to prioritize traffic.
the alternative would be to make sure you actually had 6mbit to dish out to every user, and kept all their connections straight to the backbone, instead of using switches to consolidate traffic. at this point, the price becomes way too much, and for the overhead you'd charge your customers so that you'd make a profit, they could just buy their own dedicated lines (which is what you'd be selling anyway), or switch to a cheaper, discriminating ISP.
no. to do that would be to alienate their core audience, the first two games were pc games, the controls that are familiar to the players would have to be bastardized to fit onto the control pads, AND 360 owners would have to pay for their online service, ps3 owners wouldnt, and battlenet has always been free. It's pretty much guaranteed that anyone that enjoys diablo owns a PC, blizz cannot guarantee that they will also own a current gen console.
not to mention the fact that its only the backbones, and they only need to be capable of passing ipv6 data, which is why for once everything is on schedule to be complete. were they to also require that all the governments computers actually use ipv6, it would be a totally different matter altogether.
Kraid and Ridley have often made me wonder the same questions.
(and personally, I have yet to see one FF addon that excites me).
how about an adblocking system that actually works?
to be totally anal, RJ-45 (aka RJ-45s) is not intended to carry any sort of modern network traffic. the part of this cable that defines it as ethernet is the fact that it is wired to the TIA/EIA 568B spec, which was designed solely for ethernet using unshielded twisted pair cable, when wired into an 8P8C connector (there is also no such thing as an RJ45 connector, RJ45 is a wiring standard in and of itself), thereby making it an ethernet cable.
case in point, sony used an IEEE1394 connection (commonly known as firewire) on it's ps2 console, however it called the system i.Link, while still using firewire cables to transmit the data.
so all in all, they are using an ethernet cable for the transmission of digital data, which is its intended use, and all ethernet cables will work just as suitably. ethernet was not designed for one type of traffic and one type only, and it's used to carry more than just IP frames.
the signal is digital, the wire (diagrams available on the site) is wired to the TIA/EIA 568B spec (ethernet spec), and the only difference between the cheap cable and the one "better built for the job" would be the attention to detail that the manufacturer used in twisting the wires to reduce crosstalk, possibly the gauge of wire (some wires use a thinner wire to save money at the cost of interference issues), and possibly the shielding.
this is, irrevocably, a $100/ft cat5 stp cable, that only comes in one size, is wrapped in cloth, and doesn't even have an anti-snag shield over the tab.
the first screen has a text box in it that says "you must escape this house of residing evil" holy precursor batman!