That's not the original controller. But it is suspisciously simple in design. Still prototype controlers are like this. It lacks finishing features, such as logos and hand grips.
It actually reminds me of the old sidewinders, which isn't too bad of a thing. AND (YES!) they finally got the idea that all those half-hazzardly placed buttons were soooooo annoying. I might be able to FIND these without having to look down all the time.
Don't consider them to be "similar" in the sense that you're thinking of them. This is innocvation in action. Not anything new, but everything that you've already seen before is being re-invented. Or rather, re-innovated. Innovation dosen't only mean "hey this is new!!!" It also relys heavily on what's already been created long ago. That's one of the things that makes innovation so hard to recognize, the fact that there's so many "grey" areas where it's hard to determine if you're copying or re-creating.
The idea that a development kit for a console should be done like a PC game development kit was a radical idea upon X-box's entry upon the industry. It just wasn't done like that, and yes, Eastern culture's infuence had something to do with this fact. SDK's were made to accomodate the hardware, not the developer's. In the end, no matter how complicated a development kit is developers who are familliar with it and talented enough to use it as the tool for the proper task will create great work with it.
Of course, this also means that developer's who become too familir with it so as to produce work without having to put much effort into it may do this instead. So developer's kits are only a small piece of the picture.
The developer's themselves and liscencing strategies will make or break these systems. With this consoles this has largely been the case for forever. A new development process will not deter a good development house from creating good titles. A bad development process, however, may corner the entire industry into a pattern of handling certain features in games only one way. It isn't nesscarily bad for the company, but it would likely bad for the industry.
I just hope that there are development houses out there that will dedicate themsleves and take time making launch games so that they can learn the subtle differences in the systems. The games will take longer to make, which is a bad thing in the games industry, but the games will be better. I'm tired of seeing developers do easy things that get them a lot of oohs and ahs and credit for a little bit of nothing. Developers: make better games!!! Use your tools to the fullest.
Cheating isnt a fair comparison here, because cheating represnts the software, not the hardware. X box is just as hackable as a PC, and I'm sure that it's possible to cheat on it as well.
It's mainstream now, so expect these type of products hitting the market more and more in the near future. It's like video cards. There was a time when a video card didn't have to come with a flashy 3D collage on the box, but now, thanks to the mainstream culture, video cards have to look cool before they're even out of the box.
And now that joe six pack is playing multiplayer games more and more we see routers and other gear that was once only found in the domain of the geek eeking their way onto the plates of the masses.
It's not a bad thing, just something that happens every time something becomes popular. Companies try separating products for specialised tasks, even if the variance between these products is rather insignificant.
I mean come on. I'm not even a MS fan and I agree that their product could get better, but if you're going to write like a 4 year old...
And it would be different if the product's purpose was souly to check grammar. It's NOT. There's a point at which the user has to step in and use some sense and actually EDIT their work themselves.
I noticed the same thing at a bar while I was in California. I was surprised to see my FULL credit card number on the recipt. If I was a ID thief, I sure know where I'd start dumpster diving. It's probably easier than that, as this was a bar for christ's sake, and half the customers are too gone to find the waste bin.
Re:accessories
on
Girls Got Game
·
· Score: 2, Interesting
I don't think it redundant. I just think that that there are a lot of girls who don't even know such games exist. They think of games and the imagine Doom, or Halo. This appeals to some girls, but the others want to create, manage and be social rather than rack up frags.
Not the wrong games. The wrong girls.
on
Girls Got Game
·
· Score: 5, Interesting
One of my female friends who is studying to get into the gaming industry believes that some girl gamers, particulary those in development roles, push other girls away. She backs this up by saying that the majority of girl gamers (that she observes) play games "like men."
She thinks that there is probably a greater percentage of girls who enjoy games like The Sims or many MMORPGames, and I happen to agree. She further thinks that if there were more games like this brought to the market that focused on girls then there would be more girls in games (both developing and playing), as opposed to the girls who play FPS and other primarily male-orientated games.
I'm reluctant to agree, as I'm not a girl, but I still find it an intersting viewpoint.
There really aren't any other handhelds besides the gamboy, really. The game gear and neo geo pocket aside, it really went unchallenged for the most part.
And I'm not saying that Americans want an American console. I think that that game consumers are possibily too satisfied with what they have and may be unwilling to change at the pace that the industry wants to change.
I hope that Xbox dosen't use its position in the American market to influence the games industry too much. As soon as that console hit the market the industry changed. The console wars heated up to a degree to which that rivaled even the old genesis/NES days. One console did this, when before consoles were dropping like flies previously.
I think that America's response to the PSP says a lot about the state of the industry. We may be going back to a mode where America rejects innovation, much like what happened in the early days of gaming. whether this will happen or if it will be a good thing or a bad thing is yet to be seen, but It's something that came to my mind and I wondered if anyone else has similar thoughts.
Umm... No. Namco is concerned with the arcade market, primarily. Not consoles. Take a look at the arcade unit that houses Tekken 5 if you're lucky enough to have a decently stocked arcade near you. You can bring your PS2 controller and plug it into the machine to play with.
Tekken 5 is NOT a budget release. It's intended to be an arcade title, because Tekken is a highly competitive game in Japan's significantly larger arcade scene.
The game has changed. You may be seeing the game as a console fighter "ala DoD" because you don't accept this change. Get Tekken 3, Tag, or Tekken 4 out of your head, cause Tekken 5 plays a lot like both of them, but nothing like either of them.
Not trying to flame or anything, but if you're seriously an "experienced observer," then got out to an arcade and play some human AI and you will see that the game is solid, not some budget fighter.
Insightful, indeed. But what about the sci-fi fans who want to watch a good series on television? Why does every good sci-fi show that comes on fade away into nothing-ness? I understand that you can't please everyone at the same time, but I think that it says something when sci-fi, a genre with such a decent following, can go practically unnoticed in a medium so important and common-place as television. Is one good sci-fi show too much to ask for?
That's how I read this article. Less console single player games, more online games. Bah! I don't mind this at all, unless the focus on multiplayer degrades the quality, or quantity, of single player console games. Networked gaming is great, but I really hope that it isn't the complete "future" of gaming. Financial issues aside, there is still the possibility of paying for something for which you may or may not be able to consume 100% of the content of. As it is right now I can max my characters and find ever item/secret in the game, but I'd have to pay a monthly fee and compete with 1000's of others to do that under an online model. Online gaming is not the equivilant replacement for single play.
That's not the original controller. But it is suspisciously simple in design. Still prototype controlers are like this. It lacks finishing features, such as logos and hand grips.
It actually reminds me of the old sidewinders, which isn't too bad of a thing. AND (YES!) they finally got the idea that all those half-hazzardly placed buttons were soooooo annoying. I might be able to FIND these without having to look down all the time.
Don't consider them to be "similar" in the sense that you're thinking of them. This is innocvation in action. Not anything new, but everything that you've already seen before is being re-invented. Or rather, re-innovated. Innovation dosen't only mean "hey this is new!!!" It also relys heavily on what's already been created long ago. That's one of the things that makes innovation so hard to recognize, the fact that there's so many "grey" areas where it's hard to determine if you're copying or re-creating.
The idea that a development kit for a console should be done like a PC game development kit was a radical idea upon X-box's entry upon the industry. It just wasn't done like that, and yes, Eastern culture's infuence had something to do with this fact. SDK's were made to accomodate the hardware, not the developer's. In the end, no matter how complicated a development kit is developers who are familliar with it and talented enough to use it as the tool for the proper task will create great work with it.
Of course, this also means that developer's who become too familir with it so as to produce work without having to put much effort into it may do this instead. So developer's kits are only a small piece of the picture.
The developer's themselves and liscencing strategies will make or break these systems. With this consoles this has largely been the case for forever. A new development process will not deter a good development house from creating good titles. A bad development process, however, may corner the entire industry into a pattern of handling certain features in games only one way. It isn't nesscarily bad for the company, but it would likely bad for the industry.
I just hope that there are development houses out there that will dedicate themsleves and take time making launch games so that they can learn the subtle differences in the systems. The games will take longer to make, which is a bad thing in the games industry, but the games will be better. I'm tired of seeing developers do easy things that get them a lot of oohs and ahs and credit for a little bit of nothing. Developers: make better games!!! Use your tools to the fullest.
Cheating isnt a fair comparison here, because cheating represnts the software, not the hardware. X box is just as hackable as a PC, and I'm sure that it's possible to cheat on it as well.
Shouldn't this whole article be modded -100000 redundant?
It's mainstream now, so expect these type of products hitting the market more and more in the near future. It's like video cards. There was a time when a video card didn't have to come with a flashy 3D collage on the box, but now, thanks to the mainstream culture, video cards have to look cool before they're even out of the box.
And now that joe six pack is playing multiplayer games more and more we see routers and other gear that was once only found in the domain of the geek eeking their way onto the plates of the masses.
It's not a bad thing, just something that happens every time something becomes popular. Companies try separating products for specialised tasks, even if the variance between these products is rather insignificant.
WHy is this off topic? I have always thought this since the LCD market took off a few years back.
More like the PS69...
Thank you, AC. You saved me a lot of typeing. Too bad I don't got mod points, but this one get's a +1 Insightful from me anyway.
Damn, man. What company is this at so I can apply?
Play it while you're playing WoW. I used to play handhelds and pen n paper while I was playing Everquest.
I mean come on. I'm not even a MS fan and I agree that their product could get better, but if you're going to write like a 4 year old... And it would be different if the product's purpose was souly to check grammar. It's NOT. There's a point at which the user has to step in and use some sense and actually EDIT their work themselves.
I noticed the same thing at a bar while I was in California. I was surprised to see my FULL credit card number on the recipt. If I was a ID thief, I sure know where I'd start dumpster diving. It's probably easier than that, as this was a bar for christ's sake, and half the customers are too gone to find the waste bin.
I don't think it redundant. I just think that that there are a lot of girls who don't even know such games exist. They think of games and the imagine Doom, or Halo. This appeals to some girls, but the others want to create, manage and be social rather than rack up frags.
One of my female friends who is studying to get into the gaming industry believes that some girl gamers, particulary those in development roles, push other girls away. She backs this up by saying that the majority of girl gamers (that she observes) play games "like men."
She thinks that there is probably a greater percentage of girls who enjoy games like The Sims or many MMORPGames, and I happen to agree. She further thinks that if there were more games like this brought to the market that focused on girls then there would be more girls in games (both developing and playing), as opposed to the girls who play FPS and other primarily male-orientated games.
I'm reluctant to agree, as I'm not a girl, but I still find it an intersting viewpoint.
There really aren't any other handhelds besides the gamboy, really. The game gear and neo geo pocket aside, it really went unchallenged for the most part.
And I'm not saying that Americans want an American console. I think that that game consumers are possibily too satisfied with what they have and may be unwilling to change at the pace that the industry wants to change.
I hope that Xbox dosen't use its position in the American market to influence the games industry too much. As soon as that console hit the market the industry changed. The console wars heated up to a degree to which that rivaled even the old genesis/NES days. One console did this, when before consoles were dropping like flies previously.
I think that America's response to the PSP says a lot about the state of the industry. We may be going back to a mode where America rejects innovation, much like what happened in the early days of gaming. whether this will happen or if it will be a good thing or a bad thing is yet to be seen, but It's something that came to my mind and I wondered if anyone else has similar thoughts.
Looks like American gamers are looking for Microsoft to release a handheld...
Umm... No. Namco is concerned with the arcade market, primarily. Not consoles. Take a look at the arcade unit that houses Tekken 5 if you're lucky enough to have a decently stocked arcade near you. You can bring your PS2 controller and plug it into the machine to play with.
Tekken 5 is NOT a budget release. It's intended to be an arcade title, because Tekken is a highly competitive game in Japan's significantly larger arcade scene.
The game has changed. You may be seeing the game as a console fighter "ala DoD" because you don't accept this change. Get Tekken 3, Tag, or Tekken 4 out of your head, cause Tekken 5 plays a lot like both of them, but nothing like either of them.
Not trying to flame or anything, but if you're seriously an "experienced observer," then got out to an arcade and play some human AI and you will see that the game is solid, not some budget fighter.
No way! GNAA don't know what tits feel like.
Insightful, indeed. But what about the sci-fi fans who want to watch a good series on television? Why does every good sci-fi show that comes on fade away into nothing-ness? I understand that you can't please everyone at the same time, but I think that it says something when sci-fi, a genre with such a decent following, can go practically unnoticed in a medium so important and common-place as television. Is one good sci-fi show too much to ask for?
1. Download .NET
2. Install remotely
3. ?????
4. Profit!!1
That's how I read this article. Less console single player games, more online games. Bah! I don't mind this at all, unless the focus on multiplayer degrades the quality, or quantity, of single player console games. Networked gaming is great, but I really hope that it isn't the complete "future" of gaming. Financial issues aside, there is still the possibility of paying for something for which you may or may not be able to consume 100% of the content of.
As it is right now I can max my characters and find ever item/secret in the game, but I'd have to pay a monthly fee and compete with 1000's of others to do that under an online model.
Online gaming is not the equivilant replacement for single play.
Mog = a moogle contrary to popular belief (thanks to FF7) those puffy white creatres are called MOOGLES, not Mogs. Mog is a moogle.