How can they say that it's not art? What about pen and paper, then? It has it's roots in war simulations from way back when video wasn't feasable. Are books about war simulations, since they recreate the war as a visual image in our heads? The question I want answered now is what should and shouldn't be considered art, if practically everything can be considered a simulation by someone's standards?
How does getting powerful have anything to do with the plot? I found that getting more powerful was a good diversion to the plot. And I don't think that there was any really powerful items that you absolutely HAD to find. The story is the core of that game, not the gameplay. Sure, having a completely obvious solution to every obstacle would have eventually become overwhelmingly boring, but as it was it didn't detract too much from the game's major focus: the story.
It helps if they have personality behind that glittering image. I've talked to a number of booth babes trying to pitch their product, and no matter how hot they were the informed ones who knew how to explain what their product was are the ones who stick out in my memory. That's because I probably ended up using their product. The bad ones, while pretty, just smile and hand you a flyer you don't want and will probably never read.
I agree that a good launch title is one that the consumers already know, but this thought presents the idea that Halo is the only title worthy of "launch status" for the 360. It makes the console sound lacking, to say that only one series from it's entire collection is worthy of such status.
And further...
That "large audience of casual gamers who really only know Halo" that you speak of. This is a bad thing. The console exists for one reason, then? No, I'm going to side with reason and say that you're likely a wee bit off on this one. If Perfect Dark delivers it will get them the attention that they deserve. And I hope that it does this if Perfect Dark is the launch title for the 360. This way, the console's success (or failure) will have been earned instead of delivered on the coat-tails of brand recogniztion.
This might be a very smart move on the part of Microsoft. They now have a good number of talented developers on their side, so they can afford to explore more ground-breaking titles. This is a good thing.
Actually, from a marketing viewpoint, the vollyball game was a good idea. You couldn't ignore it, because of the T&A factor (It's not like they tried to disguise it, or anything), and that T&A component is a large part of the fighting game series, too. So the vollyball game as an extension of the original series was an excellent idea, in my opinion.
And the fighting game is just trash. BUT I'm biased to that view because I'm a very avid fighting game player. The sidestep and counter system took away the "game" part of the game for the most part. But I'm sure that someone ignorant to these features the game has some playability.
Re:Introducing a joke you will get sick of quickly
on
The Xbox 360 Unveiled
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· Score: 1
Hehe I work on a mainframe and I find this particulary funny. Lowly tape monkey, here, but I'm learning more about JCL.
It was a long maturity process for the PSX, but the drive for more wasn't as big as it is now. The audience was much smaller, so you didn't have as many people expecting more out of the hardware of that era. Change came at a much slower pace.
Thank god they changed the button layout. The D-pad looks like trash, though. I imagine I won't be playing fighting games on that. Other than that, I like the new layout.
Now now. be fair. There are some gameplay changes. I don't personally play the game, but my friends who play the seriese hardcore agree that there are substantial gameplay changes to the series every year. You just have to take it to a certain depth in order to see it, which in of itself (depth) is a crucial indicator of a good game.
But you do bring up a good point. The industry is jumping through so many hoops for a features that do not affect the core element of games: gameplay. Yes, there are some games that have benefited, and even innovated because of the emergence of better graphics (GTA series). But only developers who are innovating are going to benefit from such advances are the developers who were already innovating in the first place (again, GTA series).
So, it's not only a matter of graphics do not equal gameplay. The question is where the industry (the developers) wants to go. Only the Madden fans will be able to judge the trueness of this statment as it applies to EA Sports once Madden 2K6 is released. But simply saying that graphics do not equal gameplay is a shallow and unintelligent statement.
Why do you want this game... to not look like a game? So you'll forget it's a game? So you can trick people into thinking that you're actually not playing games? What? Just curious. Games are an artform and taking away the look and feel of games might not be such a great idea right now.
This is good. It's puttting VG music into the spotlight even more-so. As an aspiring composer I see this as a good thing, perhaps directing us towards the VG Grammy. If enough people come to realise that it's a worthy extention of the musical artform, then we may have such a thing in the near future.
BUt you feel L33t once you get it. Not like those other MMO's out there were 90% of the population is running around carrying the ultimatewswordofpower!
The dual shocks have it right on. Fighting games will give you callouses, but anything else is un-playable. I personally use a custom joystick, but I've put in my fair share time with a controller. Also, I remember trying to play Marvel vs Capcom on the Dreamcast with it's controler. It's impossible.
They aren't seeking to ban violent video games, just make it illegal to sell them to minors.
How can they say that it's not art? What about pen and paper, then? It has it's roots in war simulations from way back when video wasn't feasable. Are books about war simulations, since they recreate the war as a visual image in our heads? The question I want answered now is what should and shouldn't be considered art, if practically everything can be considered a simulation by someone's standards?
It's not too surprising tht the game loks like EQ2, as the designers had a large hand in designing the original.
How does getting powerful have anything to do with the plot? I found that getting more powerful was a good diversion to the plot. And I don't think that there was any really powerful items that you absolutely HAD to find. The story is the core of that game, not the gameplay. Sure, having a completely obvious solution to every obstacle would have eventually become overwhelmingly boring, but as it was it didn't detract too much from the game's major focus: the story.
Oh, you'd so get a funny if I'd the points.
It helps if they have personality behind that glittering image. I've talked to a number of booth babes trying to pitch their product, and no matter how hot they were the informed ones who knew how to explain what their product was are the ones who stick out in my memory. That's because I probably ended up using their product. The bad ones, while pretty, just smile and hand you a flyer you don't want and will probably never read.
I agree that a good launch title is one that the consumers already know, but this thought presents the idea that Halo is the only title worthy of "launch status" for the 360. It makes the console sound lacking, to say that only one series from it's entire collection is worthy of such status.
And further...
That "large audience of casual gamers who really only know Halo" that you speak of. This is a bad thing. The console exists for one reason, then? No, I'm going to side with reason and say that you're likely a wee bit off on this one. If Perfect Dark delivers it will get them the attention that they deserve. And I hope that it does this if Perfect Dark is the launch title for the 360. This way, the console's success (or failure) will have been earned instead of delivered on the coat-tails of brand recogniztion.
This might be a very smart move on the part of Microsoft. They now have a good number of talented developers on their side, so they can afford to explore more ground-breaking titles. This is a good thing.
Actually, from a marketing viewpoint, the vollyball game was a good idea. You couldn't ignore it, because of the T&A factor (It's not like they tried to disguise it, or anything), and that T&A component is a large part of the fighting game series, too. So the vollyball game as an extension of the original series was an excellent idea, in my opinion. And the fighting game is just trash. BUT I'm biased to that view because I'm a very avid fighting game player. The sidestep and counter system took away the "game" part of the game for the most part. But I'm sure that someone ignorant to these features the game has some playability.
Hehe I work on a mainframe and I find this particulary funny. Lowly tape monkey, here, but I'm learning more about JCL.
It was a long maturity process for the PSX, but the drive for more wasn't as big as it is now. The audience was much smaller, so you didn't have as many people expecting more out of the hardware of that era. Change came at a much slower pace.
Thank god they changed the button layout. The D-pad looks like trash, though. I imagine I won't be playing fighting games on that. Other than that, I like the new layout.
Don't forget the kicking of turtles!
Mmmmm....
Plasma filling...
Dude, it's not like you don't have time.
Now now. be fair. There are some gameplay changes. I don't personally play the game, but my friends who play the seriese hardcore agree that there are substantial gameplay changes to the series every year. You just have to take it to a certain depth in order to see it, which in of itself (depth) is a crucial indicator of a good game.
But you do bring up a good point. The industry is jumping through so many hoops for a features that do not affect the core element of games: gameplay. Yes, there are some games that have benefited, and even innovated because of the emergence of better graphics (GTA series). But only developers who are innovating are going to benefit from such advances are the developers who were already innovating in the first place (again, GTA series).
So, it's not only a matter of graphics do not equal gameplay. The question is where the industry (the developers) wants to go. Only the Madden fans will be able to judge the trueness of this statment as it applies to EA Sports once Madden 2K6 is released. But simply saying that graphics do not equal gameplay is a shallow and unintelligent statement.
Hope you look ood in stripes...
"Film, Software, or Music program" .txt file and upload scot free!
Cool... just rename it into a
Don't diss my Highlights, man. Gufus and Gallant is good readin'.
Why do you want this game... to not look like a game? So you'll forget it's a game? So you can trick people into thinking that you're actually not playing games? What? Just curious. Games are an artform and taking away the look and feel of games might not be such a great idea right now.
This is good. It's puttting VG music into the spotlight even more-so. As an aspiring composer I see this as a good thing, perhaps directing us towards the VG Grammy. If enough people come to realise that it's a worthy extention of the musical artform, then we may have such a thing in the near future.
Funny, but encounters in Crono Trigger weren't random. You could avoid most of them.
BUt you feel L33t once you get it. Not like those other MMO's out there were 90% of the population is running around carrying the ultimatewswordofpower!
Better than taking a bit outta someon's porn collection... yech!
I'll finally get that lightsaber I've been wanting?
The dual shocks have it right on. Fighting games will give you callouses, but anything else is un-playable. I personally use a custom joystick, but I've put in my fair share time with a controller. Also, I remember trying to play Marvel vs Capcom on the Dreamcast with it's controler. It's impossible.