This might be a good test for the outsourcing model, as well. Will the software vendors who ahve outsourced fare better, or worse than those who have kept their support services based here? Might be an interesting thing for someone to watch.
That much hurt them, but not near as much as we may have been lead to believe. The real reason behind the merger is partly due to the movie, and partly due to Japanese business ethics. The movie was a big money sink. Huge money sink, and in return all they got back was some name recognition and a suite of now out-of-date SGI computers. So Hironobu Sakaguchi, the series creator, was pushed to the side. He'd already started on Final Fantasy IX , so they allowed him to finish it up, and he'd envisioned large parts of X and the online game, but once he finally realised that he was finished at Square (he was no longer Executive Producer), he left while the Square/Enix mergers were still in the works.
The reasons for the merger were in part, to recover loses from the movie, but Square was still very marketable and productive even after the movie. Sakaguchi had screwed up big, so they let him fade away into obscurity, all the while making a big move to control, in part, a seriously huge chunk of the RPG market. Dragon Warror, Star Ocean, and other series would become theirs to profit from, not to mention the Final Fantasy series and other sucessful ventures that Square has seen over the years. So, you can blame the movie all you want, and it did suck, but in the ened that wasn't the whole story on why Square and Enix merged. It's just as complex a complex story as any other and thinking that one failed venture alone, albeit a giant one, could have caused this is shallow thinking, indeed.
Remember when people thought that D&D was evil and the work of the devil? And then it turned out that it was just that these people took the game way way too seriously and were problematic to begin with...
Yeah, it's a pretty funny concidince that these are practically the same genre. You don't see people still killing themselves over D&D anymore, do you? 'Course it's kinda rare that someone admits to playing the game, since it has such a "geek" stigma, but face it, RPG's are fun to play and some people do them more then they should do other things in "real life." Dosen't matter if it's pen and paper or on the PC/console.
What about those people who just have to watch Oprah everyday? Some of their lives suck too. Clearly, some other factors should be more to blame than MMORPGs/gaming companies for why people kill themselves and/or destroy their lives.
Actually, you bring up an interesting thought. How exactly will they bury them, then? With "exclusive" titles? Brand loyalty? industry know-how? this should be a great time for game consumers, as the companies strive for our attention. It's going to be interesting to watch.
This is cool. It's fairly often that a amatur tuner will need access to computer data in order to diagnose/tune their cars. And with this approach, you get a handheld bonus! I've been thinking of ways to mount a laptop in my car where it would look good, not get in the way, and be accessable from the driver's seat, but this approach is by far more practical and probley more economical.
And not only that, if you see someone who has a PS2 or Xbox in their car at the tuner show, you can one-up them by showing off the practicality of your in-car gaming device of choice.
I have seen similar things done, but never intentionally. I did get a good gasp! of air when I saw my friend rip a ISA winmodem out of a slot and stick the new one in. Surprisingly enough, after I mad dashed to rip the plug out the wall it still worked. Ahhhh.. they don't make 'em like they used to..
The programs aren't spontaneious anomalies, though. They were designed, rather cleverly, by men from other materials which were also designed by someone. I really don't see the big deal that either camp is seeing in all of this.
Naaa, the predecessors to the vollyball game actually did resemble an attempt at a decent 3D fighter behind the veneer of b00bs. Too bad they failed. They tried... but failed.
I really don't think this is redundant. It's a good question, really. But I think that the problems with the PS2 poly counts is not so much a "performance" issue as it is a development kit issue. I remember that the PS2 has a relatively tough learning curve and is really picky about how certain processess are done, particularly with polygon counts during certain grpahical processes and anti-aliasing. I haven't RTFA, but I'll bet that it's mostly a developement process woe, rather than a hardware or performance limitation that is causing the frustrations.
Some things you do have to just adapt to. And while it does sound unreasonable for the company not to "fix" it it's just as unreasonable to complain about it now that you've got it. You can either take your PSP back to the store in an attempt at a refund, or decide if you want to purchase one or not if you haven't already got one. So yeah.... just adapt.
Yes, I do this. I am a automobile tinkerer and I have two old Mitsubishi Eclipses. I was initally drawn to the car because of the turbos, but I havelearned a lot from tinkering with the cars. I decided to keep them because I don't have to be at the mercy of a mechanic's computer just to fix minor problems that happen to a new car. And I DO have a new(er) car, too. My Eclipses are just toys for backup or leisure driving.
The engine is in a lot of cars, have been in production for 15 years and last well over 200k miles. I can think of three models from different manufacturers right off the top of my head, not to mention that the engines are in at least 3 different cars from mitsubishi. This means that I can get parts from just about anywhere if I look hard enough. It also makes them cheap.
Find a car like this that has a good, proven platform. Remember that every car has it's share of problems and "lemon" stories, and be willing to take a lot of time out to learn every nook and crannie of the car and you can have an automobile that dosent force you into the swift-moving auto industry fluff-tech.
The funniest thing is that I was abou to reccomend Toyotas, since they seem to ahve a good reliability record among mechanics I know, but then I realised that they amke Lexus.
Such a thing would be great for fighting games. But A good fighting game AI would be rather difficult to simulate high level play because there are so many tiny mind games going on that aren't immedietly apparant. Being random, but being random in a logical, stratigic manner is hard enough for a human to learn to do. Having a computer teach you how to do it would likely be a harder thing to do, but it would be cool and quite possible to have a computer highlight the basics and start players down the path of mastery via AI.
That was the same reaction that I had initially. It just goes to show that sometimes people can go overboard with anything you throw at them, from one extreme to the other.
It's gotta feel damn good to actually pull your product because too many people want it. Seriously, this problem has gotta be the "best" problem Blizzard could have had with this game.
Damn, I wish my name was Tony Tang. I'll bet there's no end to the number of cool nicknames he's got.
....threw a dart at that server...
As a fellow fighter lover (especially 2D) .. I wish I had mod points for ya...
This might be a good test for the outsourcing model, as well. Will the software vendors who ahve outsourced fare better, or worse than those who have kept their support services based here? Might be an interesting thing for someone to watch.
Oh, no.. it's not umm.. nerdy... *points below, to post on the "killogram..."*
That much hurt them, but not near as much as we may have been lead to believe. The real reason behind the merger is partly due to the movie, and partly due to Japanese business ethics. The movie was a big money sink. Huge money sink, and in return all they got back was some name recognition and a suite of now out-of-date SGI computers. So Hironobu Sakaguchi, the series creator, was pushed to the side. He'd already started on Final Fantasy IX , so they allowed him to finish it up, and he'd envisioned large parts of X and the online game, but once he finally realised that he was finished at Square (he was no longer Executive Producer), he left while the Square/Enix mergers were still in the works.
The reasons for the merger were in part, to recover loses from the movie, but Square was still very marketable and productive even after the movie. Sakaguchi had screwed up big, so they let him fade away into obscurity, all the while making a big move to control, in part, a seriously huge chunk of the RPG market. Dragon Warror, Star Ocean, and other series would become theirs to profit from, not to mention the Final Fantasy series and other sucessful ventures that Square has seen over the years.
So, you can blame the movie all you want, and it did suck, but in the ened that wasn't the whole story on why Square and Enix merged. It's just as complex a complex story as any other and thinking that one failed venture alone, albeit a giant one, could have caused this is shallow thinking, indeed.
Remember when people thought that D&D was evil and the work of the devil? And then it turned out that it was just that these people took the game way way too seriously and were problematic to begin with...
Yeah, it's a pretty funny concidince that these are practically the same genre. You don't see people still killing themselves over D&D anymore, do you? 'Course it's kinda rare that someone admits to playing the game, since it has such a "geek" stigma, but face it, RPG's are fun to play and some people do them more then they should do other things in "real life." Dosen't matter if it's pen and paper or on the PC/console.
What about those people who just have to watch Oprah everyday? Some of their lives suck too. Clearly, some other factors should be more to blame than MMORPGs/gaming companies for why people kill themselves and/or destroy their lives.
Actually, you bring up an interesting thought. How exactly will they bury them, then? With "exclusive" titles? Brand loyalty? industry know-how? this should be a great time for game consumers, as the companies strive for our attention. It's going to be interesting to watch.
This is cool. It's fairly often that a amatur tuner will need access to computer data in order to diagnose/tune their cars. And with this approach, you get a handheld bonus! I've been thinking of ways to mount a laptop in my car where it would look good, not get in the way, and be accessable from the driver's seat, but this approach is by far more practical and probley more economical.
And not only that, if you see someone who has a PS2 or Xbox in their car at the tuner show, you can one-up them by showing off the practicality of your in-car gaming device of choice.
I have seen similar things done, but never intentionally. I did get a good gasp! of air when I saw my friend rip a ISA winmodem out of a slot and stick the new one in. Surprisingly enough, after I mad dashed to rip the plug out the wall it still worked. Ahhhh.. they don't make 'em like they used to..
The programs aren't spontaneious anomalies, though. They were designed, rather cleverly, by men from other materials which were also designed by someone. I really don't see the big deal that either camp is seeing in all of this.
I'm just refering to the whole "Look! I made a robot! Let's make a porno!!!!" mentality that obviously followed the robot's creation.
Why does sex and technology mix so well? Just think of the internet.
Naaa, the predecessors to the vollyball game actually did resemble an attempt at a decent 3D fighter behind the veneer of b00bs. Too bad they failed. They tried... but failed.
Sharks with frikin' " lasers " on their heads?
I really don't think this is redundant. It's a good question, really. But I think that the problems with the PS2 poly counts is not so much a "performance" issue as it is a development kit issue. I remember that the PS2 has a relatively tough learning curve and is really picky about how certain processess are done, particularly with polygon counts during certain grpahical processes and anti-aliasing. I haven't RTFA, but I'll bet that it's mostly a developement process woe, rather than a hardware or performance limitation that is causing the frustrations.
You, sir, win this thread!
Some things you do have to just adapt to. And while it does sound unreasonable for the company not to "fix" it it's just as unreasonable to complain about it now that you've got it. You can either take your PSP back to the store in an attempt at a refund, or decide if you want to purchase one or not if you haven't already got one. So yeah.... just adapt.
Yes, I do this. I am a automobile tinkerer and I have two old Mitsubishi Eclipses. I was initally drawn to the car because of the turbos, but I havelearned a lot from tinkering with the cars. I decided to keep them because I don't have to be at the mercy of a mechanic's computer just to fix minor problems that happen to a new car. And I DO have a new(er) car, too. My Eclipses are just toys for backup or leisure driving.
The engine is in a lot of cars, have been in production for 15 years and last well over 200k miles. I can think of three models from different manufacturers right off the top of my head, not to mention that the engines are in at least 3 different cars from mitsubishi. This means that I can get parts from just about anywhere if I look hard enough. It also makes them cheap.
Find a car like this that has a good, proven platform. Remember that every car has it's share of problems and "lemon" stories, and be willing to take a lot of time out to learn every nook and crannie of the car and you can have an automobile that dosent force you into the swift-moving auto industry fluff-tech.
The funniest thing is that I was abou to reccomend Toyotas, since they seem to ahve a good reliability record among mechanics I know, but then I realised that they amke Lexus.
Such a thing would be great for fighting games. But A good fighting game AI would be rather difficult to simulate high level play because there are so many tiny mind games going on that aren't immedietly apparant. Being random, but being random in a logical, stratigic manner is hard enough for a human to learn to do. Having a computer teach you how to do it would likely be a harder thing to do, but it would be cool and quite possible to have a computer highlight the basics and start players down the path of mastery via AI.
That was the same reaction that I had initially. It just goes to show that sometimes people can go overboard with anything you throw at them, from one extreme to the other.
'course, that would make kissing on the cheek a whole lot more interesting.
It's gotta feel damn good to actually pull your product because too many people want it. Seriously, this problem has gotta be the "best" problem Blizzard could have had with this game.
Cause we all know that only terrorists cheat at online games...