There should not be "money" or "XP" involved with Starfleet advancement.
Here is the way I see it:
1. First day(s) of the game you start as a first class cadet on earth (A kind of tutorial but after a while it becomes more open to free play), and work your way towards graduation.
2. After sufficient time at the academy (40 hours or so depending on the player) the player should have accumulated enough credit (advancement points) to graduate and take the rank of ensign.
3a. At this point the player can take an NPC assignment to a starbase (or an NPC starship) and pilot small craft, go on away missions, build ships, treat injuries or perform research (all likely mission driven content at first) earning accommodations for good work (points towards the next rank*)
3b. At some point (perhaps right out of the academy) instead of working with NPC content the player may "request a transfer" to a player run crew or fleet (taking the place of guilds) once accepted (maybe NPC can block your transfer if you have an open mission but nothing to harsh) your advancement becomes part of the player's Capitan's responsibilities.
4. The ranking officer of the ship (or fleet) can take missions for the whole "guild" to try to complete possibly joining with other ships to for "groups" earning perks and accommodations for the whole crew and using most of the different class skills in every mission. There would be at least some involvement from each but some missions may focus on security, diplomacy or medical for example.
5. The Capitan and the senior staff in your chain of command would be able to see the player's list of accomplishments and make recommendations to Starfleet HQ for promotions (the Capitan has more leeway on this... he/she can promote someone who does not quite meet the requirements for the next rank**)
6. Some players may want to form a "guild" that runs a space station/starbase (like a DS9 environment) servicing other ships that pass through and with a collection of small craft for mission running but I would think space station/starbase play would be less NPC driven for those who like to create there own content. Every ship needs engineers but some may want to go down the construction road or a science officer would want to research artifacts and alien tech brought to them by other players for example. This may open up the possibilities for civilian classes in the future think of Quark from DS9.
7. Any Starfleet officer should be able to use a tricorder or a phaser for example but a science officer should have access to better or more specialized tricorders and Security should have access to better or more advanced weapons. All classes should have specialties like this.
8. A player should be able to transfer from one section to another (essentially multi-classing, becoming a beginner at the new "class" and keeping there old skills) this would be harder at higher ranks.
9. There should be a limited disciplinary system (reducing ranks) but subject to some kind of review. (There would need to be a "black mark" on the player's record)
10. For extra super special actions (saving the ship or a planet) there should be special non rank perks that can be awarded. (Medals for your dress uniform for instance.)
11. At some point player Admirals*** should have the ability to take information collected by players and make missions out of it, for example sending a star ship to a planet that has a unique NPC culture or artifacts. Captains would be able to accept multi-player/"guild" missions while solo (or small group) players could take solo (or small group) missions keeping the solo( and small group) content interesting and involved with other players.
12. Ongoing player content (endgame content if you will) should involve diplomacy, trade or conflict with neighboring aliens... I see this as more of a group activity tying in player created missions (to get others to do part of your mission for you) but not as "episodic" as simpler missions t
Not a bad theory... you may be on to something there.
I think that the uniform change could be explained in cannon but I won't bother.
My guess is that as budgets got bigger they developed more elaborate uniforms (they made an effort to show a transition in Generations there where a few of both TNG and DS9 uniforms if I remember correctly) the origonal 2 TNG uniforms where rather simple and so was the first DS9/VOY uniform... when First Contact was made they redesigned the uniforms to fit with the style of the movie and also adopted those uniforms in DS9 for both continuity and styleistic reasons...
Basicaly I like the grey sholdered uniforms and the dress/capitan's (if that vest thing wasn't just an undershirt) uniforms that go with them, so I never really thought about it. I am really dissapointed that there isn't a continuation of the TNG time line on TV... well maybe some day.
I do not deny that there are ethical issues here.
I also think condeming others to death by supressing or crippling scientific advancment is wrong. As wrong as using this reaserch for anything other than life saving purposes.
Long and short: your views are valid but you have no right to force them on others or make those who bleave diffrent things sound like monsters.
If you don't want to be a part of the "brave new world" then don't.
A program that "works" under ME is impresive, what is more impresive it that some people still use ME... I think these people also like to be kicked, it is the only way to explain this behavior.
Had a buddy who was using ME on his ICS/Firewall box untill about 3 months ago... he has been happier and has had more free time since.
Could very well be... I was given the books in one volume and read them straight through so I could be mistaken. On the other hand, are you sure? I thought the whole travel bag thing and monster was in "So Long". On another note, I was plesantly suprised at some of the stuff they did keep.
Good point... but 'So Long' explains the whole "Oh no, not again" thing... plus the last message to creation, which would be a shame to leave out, but as a whole it may not make a whole movie by it self, in keeping with the tone of the first movie.
If they do go for a trilogy... Marvin better end up older than the universe... that is all I am saying.
I just can't see mostly harmless as making a very good movie.
'Restaurant At the End of the Universe', 'Life the Universe and Everything' and 'So Long and Thanks for All the Fish' could be very easily made into two movies... they have a kind of natural flow.
This law appears to target the Distributor (pirate) not the consumer or the distribution method.
Why does that matter?
It sets a precedent against criminalizing a large portion of the population. (See the U.S. prohibition of alcohol) If the only ones who land in jail are the ones willfully breaking the law, I won't shed a tear and frankly, the average consumer will go where the best price can be found regardless of the seller so it is impractical to try to "turn" public opinion on the subject or jail everyone who has seen or purchased a copied movie. You can't just illegalize P2P protocol applications either there is far too much legitimate use, besides, where do you draw the line? P2P is just one computer connected to another, the basis of all Network communication.
Piracy is wrong but the movie industry will not be able to guilt us into doing right, so the only option is to go after the distribution of illegal copies and give the customers what they want so they do not feel the need to go elsewhere.
Not making any personal judgements here, but with the way that Intel gets roasted by most reviewers, it is good that someone is willing to see the positive things about there products.
Same goes for ATI, a lot of the bias agenst them is based on old information perpetuated by fanboys.
If the sites content does not work for you... don't read it, I am sure there are people out there not looking to be "converted" who want to read reviews. (not mine to say if they are right or wrong.)
P.S. On the other side it could be said that there is a void of criticism for Nvidia on the web...
The reviewer seems to be contrasting the stability of the Nforce 4 chipset with the stability of the... lets say 925XE chipset, this isn't about processors. Intel produces realy rock solid boards lately, more stable than any 3rd party board even with the same chipset. (don't buy a Supermicro desktop board... trust me)
So... what he was saying is that an Intel user may be disapointed by the Nforce 4's shortcomings, but an AMD user is acustomed to this level of quality, still good just not the best.
small distinction: this is still paying for the music, so it is not stealing... it is breaking a user agreement, so it is still "illegal" but not as bad... maybe.
Grey area = nerds think they can do whatever they want.
This is not exactly a new idea
on
Pentium M Goes SFF
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· Score: 3, Interesting
AOpen has had a microATX 855 chipset board for a little while but really the Pentium M is the perfect fit for SFF computers so I am not complaining.
The 855 chipset is a little dated though, not great for gaming. I wonder how well supported it is in Linux.
There should not be "money" or "XP" involved with Starfleet advancement.
Here is the way I see it:
1. First day(s) of the game you start as a first class cadet on earth (A kind of tutorial but after a while it becomes more open to free play), and work your way towards graduation.
2. After sufficient time at the academy (40 hours or so depending on the player) the player should have accumulated enough credit (advancement points) to graduate and take the rank of ensign.
3a. At this point the player can take an NPC assignment to a starbase (or an NPC starship) and pilot small craft, go on away missions, build ships, treat injuries or perform research (all likely mission driven content at first) earning accommodations for good work (points towards the next rank*)
3b. At some point (perhaps right out of the academy) instead of working with NPC content the player may "request a transfer" to a player run crew or fleet (taking the place of guilds) once accepted (maybe NPC can block your transfer if you have an open mission but nothing to harsh) your advancement becomes part of the player's Capitan's responsibilities.
4. The ranking officer of the ship (or fleet) can take missions for the whole "guild" to try to complete possibly joining with other ships to for "groups" earning perks and accommodations for the whole crew and using most of the different class skills in every mission. There would be at least some involvement from each but some missions may focus on security, diplomacy or medical for example.
5. The Capitan and the senior staff in your chain of command would be able to see the player's list of accomplishments and make recommendations to Starfleet HQ for promotions (the Capitan has more leeway on this... he/she can promote someone who does not quite meet the requirements for the next rank**)
6. Some players may want to form a "guild" that runs a space station/starbase (like a DS9 environment) servicing other ships that pass through and with a collection of small craft for mission running but I would think space station/starbase play would be less NPC driven for those who like to create there own content. Every ship needs engineers but some may want to go down the construction road or a science officer would want to research artifacts and alien tech brought to them by other players for example. This may open up the possibilities for civilian classes in the future think of Quark from DS9.
7. Any Starfleet officer should be able to use a tricorder or a phaser for example but a science officer should have access to better or more specialized tricorders and Security should have access to better or more advanced weapons. All classes should have specialties like this.
8. A player should be able to transfer from one section to another (essentially multi-classing, becoming a beginner at the new "class" and keeping there old skills) this would be harder at higher ranks.
9. There should be a limited disciplinary system (reducing ranks) but subject to some kind of review. (There would need to be a "black mark" on the player's record)
10. For extra super special actions (saving the ship or a planet) there should be special non rank perks that can be awarded. (Medals for your dress uniform for instance.)
11. At some point player Admirals*** should have the ability to take information collected by players and make missions out of it, for example sending a star ship to a planet that has a unique NPC culture or artifacts. Captains would be able to accept multi-player/"guild" missions while solo (or small group) players could take solo (or small group) missions keeping the solo( and small group) content interesting and involved with other players.
12. Ongoing player content (endgame content if you will) should involve diplomacy, trade or conflict with neighboring aliens... I see this as more of a group activity tying in player created missions (to get others to do part of your mission for you) but not as "episodic" as simpler missions t
Not a bad theory... you may be on to something there.
I think that the uniform change could be explained in cannon but I won't bother.
My guess is that as budgets got bigger they developed more elaborate uniforms (they made an effort to show a transition in Generations there where a few of both TNG and DS9 uniforms if I remember correctly) the origonal 2 TNG uniforms where rather simple and so was the first DS9/VOY uniform... when First Contact was made they redesigned the uniforms to fit with the style of the movie and also adopted those uniforms in DS9 for both continuity and styleistic reasons...
Basicaly I like the grey sholdered uniforms and the dress/capitan's (if that vest thing wasn't just an undershirt) uniforms that go with them, so I never really thought about it. I am really dissapointed that there isn't a continuation of the TNG time line on TV... well maybe some day.
Surely you mean will linux run on it?
I do not deny that there are ethical issues here. I also think condeming others to death by supressing or crippling scientific advancment is wrong. As wrong as using this reaserch for anything other than life saving purposes. Long and short: your views are valid but you have no right to force them on others or make those who bleave diffrent things sound like monsters. If you don't want to be a part of the "brave new world" then don't.
Dude... if you get that to work grow me a 24" wide screen!
A program that "works" under ME is impresive, what is more impresive it that some people still use ME... I think these people also like to be kicked, it is the only way to explain this behavior. Had a buddy who was using ME on his ICS/Firewall box untill about 3 months ago... he has been happier and has had more free time since.
...Uninstall CS 1.6 turn of the computer and stop asking your parents for things you found on the internet.
Could very well be... I was given the books in one volume and read them straight through so I could be mistaken. On the other hand, are you sure? I thought the whole travel bag thing and monster was in "So Long". On another note, I was plesantly suprised at some of the stuff they did keep.
Good point... but 'So Long' explains the whole "Oh no, not again" thing... plus the last message to creation, which would be a shame to leave out, but as a whole it may not make a whole movie by it self, in keeping with the tone of the first movie. If they do go for a trilogy... Marvin better end up older than the universe... that is all I am saying.
I just can't see mostly harmless as making a very good movie. 'Restaurant At the End of the Universe', 'Life the Universe and Everything' and 'So Long and Thanks for All the Fish' could be very easily made into two movies... they have a kind of natural flow.
This law appears to target the Distributor (pirate) not the consumer or the distribution method.
Why does that matter?
It sets a precedent against criminalizing a large portion of the population. (See the U.S. prohibition of alcohol) If the only ones who land in jail are the ones willfully breaking the law, I won't shed a tear and frankly, the average consumer will go where the best price can be found regardless of the seller so it is impractical to try to "turn" public opinion on the subject or jail everyone who has seen or purchased a copied movie. You can't just illegalize P2P protocol applications either there is far too much legitimate use, besides, where do you draw the line? P2P is just one computer connected to another, the basis of all Network communication.
Piracy is wrong but the movie industry will not be able to guilt us into doing right, so the only option is to go after the distribution of illegal copies and give the customers what they want so they do not feel the need to go elsewhere.
That has a nice ring to it...
Not to mention Giant Foods and a bunch of other retailers.
If this is what scientists do all day I am in the wrong line of work. ...Mmmmmm Popcorn
Not making any personal judgements here, but with the way that Intel gets roasted by most reviewers, it is good that someone is willing to see the positive things about there products.
Same goes for ATI, a lot of the bias agenst them is based on old information perpetuated by fanboys.
If the sites content does not work for you... don't read it, I am sure there are people out there not looking to be "converted" who want to read reviews. (not mine to say if they are right or wrong.)
P.S. On the other side it could be said that there is a void of criticism for Nvidia on the web...
The reviewer seems to be contrasting the stability of the Nforce 4 chipset with the stability of the... lets say 925XE chipset, this isn't about processors. Intel produces realy rock solid boards lately, more stable than any 3rd party board even with the same chipset. (don't buy a Supermicro desktop board... trust me)
So... what he was saying is that an Intel user may be disapointed by the Nforce 4's shortcomings, but an AMD user is acustomed to this level of quality, still good just not the best.
small distinction: this is still paying for the music, so it is not stealing... it is breaking a user agreement, so it is still "illegal" but not as bad... maybe.
Grey area = nerds think they can do whatever they want.
AOpen has had a microATX 855 chipset board for a little while but really the Pentium M is the perfect fit for SFF computers so I am not complaining.
The 855 chipset is a little dated though, not great for gaming. I wonder how well supported it is in Linux.
Wind.