PVP should be more about a player's skill, not his class/item/level. In wow if someone is 5 or more levels lower than you, odds are you are going to rape them, especially if you have the best equips for your level.
That's why there shouldn't be uber weapons that will make or break a player. The best items should be PLAYER CRAFTED, and not require a tremendous amount of work to get so that only a set of hardcore players can control it, everyone should be able to get it.
Death penalty in DDO? Why would I want to play a horribly reskinned version of AC2 which is 100% group based and little to no player freedom? Oh, and also happens to be made by Turbine, who's only success was Asheron's Call, which they did their damndest to ruin over the years, culminating in proverbally(sp?) raping harder than ever thought possible with TOD and every update since?
People didn't quit UO in droves until Trammel iirc, which added PVP safe zones and other things that took away from the freedom in the game as well as made PVP unbearable.
I'm THANKFUL they are running into this problem, maybe they won't make GTA4 the ridiculously countryside game that San Andreas was. I loved Vice City and GTA3, but San Andreas was FAR too open, you had no idea where the fuck you were without looking at the map every 5 seconds.
Indeed there are rumblings, but as of late even I, who used to be 100% screaming LOLVAPORFALL, am now seeing that it is indeed going somewhere and they truly are presenting tangible things leading up to a beta which should occur quite soon indeed.
We all in the community have a fear that it is vaporware, but they are actually showing some tangible results now and will probably have beta within the year. They didn't have the massive dev team WOW did or preexisting lore, it's a group of like a dozen or 2 guys who actually had to raise capital to do this. The best part is they are all former UO and AC players.
Are grindfests, and nothing more. WoW is horribly dumbed down. Almost no penalty for dieing, especially in PVP? Grinding the same dungeons and over to get the best items?
The best items should be made by player crafters, not found in a quest dungeon. There should be a real penalty to dieing, specifically item loss. There shouldn't be a need to grind, you should be able to raise your skills by simply using them, not grinding xp to go up a level.
All these along with TOTAL player freedom are what will make a truly great game.
www.darkfallonline.com is a game that will follow all these principles and much more.
WoW is nothing but a grindfest. How do you get better gear? Grinding the same dungeon over and over. How do you level? Grinding through pretty much a set variety of quest dungeons, or grinding on monsters in the wilderness (which is much less effective)
For a game that ISN'T about grinding, and is about player freedom, look at www.darkfallonline.com
It's called biting the bullet and doing what has to be done. If all of a sudden most of the nation decided to vote towards discrimination against certain groups, then that is what congress should vote for. The military and the government should support the WILL of the PEOPLE, not some human rights bleeding heart agenda.
Who are the most likely group of people to join the military? Those who join for the benefits, as well as the fact that might possibly not be able to get any better. This is where the majority of grunts come from. You think some rich or well off kid is gonna aim for being a front line grunt? Possibly, but more than likely for a specialized role or officership.
Gays are not banned from the military. Being openly homosexual in the military is banned for VERY legitimate reasons. Who is the largest group that makeup the armed services? Poor/lowerincome groups. Who are the groups most likely to be homophobic? Oh yeah, lower income groups, and to a lesser extent minorities whether they are poor or not. It's a matter of morale. If you dislike gays, and most of your squad dislikes gays, are you gonna feel upbeat and awesome with a homosexual in your squad? No, you won't perform to full potential because you'll feel he's underqualified, inadequate, or just shouldn't be there or possibly even alive depending on how strong the feelings are on the subject. It's not a matter of the government hating homosexuals, it's a matter of the government understanding the constitution of their armed services and making a very good judgement call on what is or isn't allowed to be public in it so as to keep morale up.
By the time starcraft came out it was behind the times already. Total Annihilation came out in 1997 with 3d graphics, better ai, and already just a better game. To date, albeit I haven't played SupCom, Total Annihilation is the best RTS yet, StarCraft was nothing but a good platform for UMS maps in my mind.
So because I'm a whitekid there's no words that could have been used against me to hurt me emotionally? Really now, I'd love to know where you dug that shit up. Then again, only black people are allowed to be offended by words right?
I wouldn't. I'd laugh, probably agree with them as I knew it was in jest, or even if it wasn't responding as if it was in jest is how you kill the insult at it's roots. I'd call the person an asshole or something similar, and leave it at that. There used to be a saying back when I was little (20 in a month) and it was around long before me, it goes something like this:
Sticks and stones may break my bones but words can never hurt me.
PETA likens the killing of chickens to the holocaust. They actively fund 'eco' terrorists who firebomb research labs and the homes of scientists. Animal Rights Quotes
Sure they aren't all from PETA members, but you get the idea.
WoW isn't even a game where the PVP is even CLOSE to being player skillbased. It's almost entirely based on items/levels/class. Asheron's Call and Ultima Online, atleast in the former where you can manually dodge most attacks, and even then pre-Throne of Destiny fuck up expansion, are the only 2 MMORPG's where player skill is truly the deciding factor. In AC I could go 1on1 or even up to 9+on1 and as long as I was good enough, my level didn't matter too much unless it was fighting someone +/- 100 levels from me and I was level 80 or higher (takes like 2 days to get to level 80)
Too bad there are absolutely no risks involved with dieing in WoW beyond time being wasted and a couple gold being spent on repairs. MAYBE if the game had some actual penalties for death such as drop on death like Asheron's Call, it would matter a LITTLE bit, but in Asheron's Call everyone knew what skills everyone had for the most part anyways, and it didn't matter cause player skill > player template almost every time. Too bad WoW is built around character(item/class/level) vs character(item/class/level) instead of player skill vs player skill.
PVP should be more about a player's skill, not his class/item/level. In wow if someone is 5 or more levels lower than you, odds are you are going to rape them, especially if you have the best equips for your level.
A player should be able to compete, barring their level of skill at the game was good enough, to compete even with the basicest of basic weapons.
That's why there shouldn't be uber weapons that will make or break a player. The best items should be PLAYER CRAFTED, and not require a tremendous amount of work to get so that only a set of hardcore players can control it, everyone should be able to get it.
There was nothing keeping the 'sheep' from fighting back and putting the hurt on their harrassers, that was the beauty of the player freedom in UO.
Death penalty in DDO? Why would I want to play a horribly reskinned version of AC2 which is 100% group based and little to no player freedom? Oh, and also happens to be made by Turbine, who's only success was Asheron's Call, which they did their damndest to ruin over the years, culminating in proverbally(sp?) raping harder than ever thought possible with TOD and every update since?
People didn't quit UO in droves until Trammel iirc, which added PVP safe zones and other things that took away from the freedom in the game as well as made PVP unbearable.
I'm THANKFUL they are running into this problem, maybe they won't make GTA4 the ridiculously countryside game that San Andreas was. I loved Vice City and GTA3, but San Andreas was FAR too open, you had no idea where the fuck you were without looking at the map every 5 seconds.
Indeed there are rumblings, but as of late even I, who used to be 100% screaming LOLVAPORFALL, am now seeing that it is indeed going somewhere and they truly are presenting tangible things leading up to a beta which should occur quite soon indeed.
We all in the community have a fear that it is vaporware, but they are actually showing some tangible results now and will probably have beta within the year. They didn't have the massive dev team WOW did or preexisting lore, it's a group of like a dozen or 2 guys who actually had to raise capital to do this. The best part is they are all former UO and AC players.
AC, UO, and EQ were the first generation of MMORPG's, don't know where you're getting your facts from but they are wrong.
Are grindfests, and nothing more. WoW is horribly dumbed down. Almost no penalty for dieing, especially in PVP? Grinding the same dungeons and over to get the best items?
The best items should be made by player crafters, not found in a quest dungeon. There should be a real penalty to dieing, specifically item loss. There shouldn't be a need to grind, you should be able to raise your skills by simply using them, not grinding xp to go up a level.
All these along with TOTAL player freedom are what will make a truly great game.
www.darkfallonline.com is a game that will follow all these principles and much more.
WoW is nothing but a grindfest. How do you get better gear? Grinding the same dungeon over and over. How do you level? Grinding through pretty much a set variety of quest dungeons, or grinding on monsters in the wilderness (which is much less effective)
For a game that ISN'T about grinding, and is about player freedom, look at www.darkfallonline.com
Are you trying to say World of Grindcraft isn't grind focused?
Duke 3D most certainly supported multiple levels, you got a jet pack in the game for christs sake.
It's called biting the bullet and doing what has to be done. If all of a sudden most of the nation decided to vote towards discrimination against certain groups, then that is what congress should vote for. The military and the government should support the WILL of the PEOPLE, not some human rights bleeding heart agenda.
Who are the most likely group of people to join the military? Those who join for the benefits, as well as the fact that might possibly not be able to get any better. This is where the majority of grunts come from. You think some rich or well off kid is gonna aim for being a front line grunt? Possibly, but more than likely for a specialized role or officership.
Gays are not banned from the military. Being openly homosexual in the military is banned for VERY legitimate reasons. Who is the largest group that makeup the armed services? Poor/lowerincome groups. Who are the groups most likely to be homophobic? Oh yeah, lower income groups, and to a lesser extent minorities whether they are poor or not. It's a matter of morale. If you dislike gays, and most of your squad dislikes gays, are you gonna feel upbeat and awesome with a homosexual in your squad? No, you won't perform to full potential because you'll feel he's underqualified, inadequate, or just shouldn't be there or possibly even alive depending on how strong the feelings are on the subject. It's not a matter of the government hating homosexuals, it's a matter of the government understanding the constitution of their armed services and making a very good judgement call on what is or isn't allowed to be public in it so as to keep morale up.
By the time starcraft came out it was behind the times already. Total Annihilation came out in 1997 with 3d graphics, better ai, and already just a better game. To date, albeit I haven't played SupCom, Total Annihilation is the best RTS yet, StarCraft was nothing but a good platform for UMS maps in my mind.
So because I'm a whitekid there's no words that could have been used against me to hurt me emotionally? Really now, I'd love to know where you dug that shit up. Then again, only black people are allowed to be offended by words right?
I wouldn't. I'd laugh, probably agree with them as I knew it was in jest, or even if it wasn't responding as if it was in jest is how you kill the insult at it's roots. I'd call the person an asshole or something similar, and leave it at that. There used to be a saying back when I was little (20 in a month) and it was around long before me, it goes something like this:
Sticks and stones may break my bones but words can never hurt me.
I've seen some of these girls, and I'm sorry but ugly is an understatement, half of them belong on the men's basketball team.
PETA likens the killing of chickens to the holocaust. They actively fund 'eco' terrorists who firebomb research labs and the homes of scientists.
Animal Rights Quotes
Sure they aren't all from PETA members, but you get the idea.
WoW isn't even a game where the PVP is even CLOSE to being player skillbased. It's almost entirely based on items/levels/class. Asheron's Call and Ultima Online, atleast in the former where you can manually dodge most attacks, and even then pre-Throne of Destiny fuck up expansion, are the only 2 MMORPG's where player skill is truly the deciding factor. In AC I could go 1on1 or even up to 9+on1 and as long as I was good enough, my level didn't matter too much unless it was fighting someone +/- 100 levels from me and I was level 80 or higher (takes like 2 days to get to level 80)
Too bad there are absolutely no risks involved with dieing in WoW beyond time being wasted and a couple gold being spent on repairs. MAYBE if the game had some actual penalties for death such as drop on death like Asheron's Call, it would matter a LITTLE bit, but in Asheron's Call everyone knew what skills everyone had for the most part anyways, and it didn't matter cause player skill > player template almost every time. Too bad WoW is built around character(item/class/level) vs character(item/class/level) instead of player skill vs player skill.
Guild Wars is NOT an MMORPG, it's nothing more than a larger scale Diablo.