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What Microsoft Should and Shouldn't Do For the Xbox 720

donniebaseball23 writes "Xbox 360 just came off a record November, with more than 1.7 million units sold in the U.S., but behind closed doors Microsoft is planning its next move for the successor to the popular console. Plenty of Xbox 720 rumors have surfaced in recent months, but veteran games journalist Chris Morris has filtered through them to provide a realistic take on what Microsoft should and shouldn't do with Xbox 360's successor. In particular, he notes that Microsoft should adopt the Blu-ray format from Sony. 'A DVD drive as a medium for storing larger and larger games is outdated – and it steps on the toes of a system that bills itself as the high definition leader,' Morris writes. 'Microsoft resisted the move to Blu-ray this generation without any ill effects. It even survived picking the losing side in the format battle between Blu-ray and HD-DVD, but it can't rely on the DVD to take it into the next generation.'"

502 comments

  1. Never going to happen. by assemblerex · · Score: 4, Insightful

    They will use some proprietary disc format for sure.

    1. Re:Never going to happen. by DrXym · · Score: 1

      They could support blu ray and their own proprietary format from the same drive. Though Microsoft being Microsoft they'd probably not support Blu Ray even if their drive were physically capable of doing so, or if they did of charge $20 or something to enable the functionality.

    2. Re:Never going to happen. by squiggleslash · · Score: 1

      If they have any sense they'll resist putting in a disk to begin with. Saying "Oh, you need Blu-ray to be future proof" is laughable. The format isn't going anywhere, despite the best efforts of Hollywood to save it, the entire world is going online.

      The '720 et al should be given a 1T hard disk (with the ability to add larger capacity drives when that fills up.

      --
      You are not alone. This is not normal. None of this is normal.
    3. Re:Never going to happen. by Viol8 · · Score: 4, Insightful

      Yeah , online great idea. I mean why bother just putting a disc in a tray and waiting 30 secos for the game to boot when you can wait 48 hours for the 50GB to download first instead.

    4. Re:Never going to happen. by anonymov · · Score: 2

      Top average inet speed by country: Lithuania with ~35 Mbps
      Average speed in US: ~15 Mbps
      1x Blu-ray: 36 Mbps
      4x Blu-ray: 144 Mbps

      "Game console with no media" is still 5-6 years away from being universally acceptable, best they could do is a no-drive option.

      Oh, and don't be surprised when this model comes with "Your internet is down, nyah-nyah-nyah! Can't run this game, you dirty pirate."

      Sadly, it's the trend even for games on physical media, but pure DL games make it seem much more acceptable.

    5. Re:Never going to happen. by AliasMarlowe · · Score: 1

      Yeah , online great idea. I mean why bother just putting a disc in a tray and waiting 30 secos for the game to boot when you can wait 48 hours for the 50GB to download first instead.

      Agreed that the download latency would suck today, but it's not always as bad as your example. We have 100/100 fiber, and in principle it would take about 70 minutes to download 50GB. In practice, downloads can be slower than 100Mbps, especially when downloading stuff from other countries, but when downloading from a major reputable company we usually get 30Mbps or better per site (and can saturate the 100Mbps by downloading several items simultaneously).

      Of course, our connection is not particularly fast. There are growing numbers of homes with Gbps speeds in Japan, Korea, and the Nordic countries; capacity limits are mostly unheard of in those countries, and huge where they do exist. A 50GB download which takes less than 10 minutes might be reasonable, provided it takes place only once per game (i.e. include a multi-TB local disk).

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    6. Re:Never going to happen. by MacGyver2210 · · Score: 1

      Seriously? Lithuania? How did THAT happen?

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    7. Re:Never going to happen. by Anonymous Coward · · Score: 0

      They will use some proprietary disc format for sure.

      Encrypted memory sticks instead of disks on usb3 ?
      Surely thats faster access and more storage capacity potential than disks.
      Smalll games can use 1gb sticks or smaller etc and large games can stick out 32 or 64gb sticks thus smaller games could be cheaper than larger games too benefiting the customer and potentially increasing sales due to cheaper retail costs of the smaller "indie" games and like wise the big budgets can still charge 60 quid a game or whatever.

      Another though is that going down that route would allow the games to store dlc or saves etc on the memory stick allowing the gamer to take them with them to a different console while at the same time avoiding the need to "install" a game for fast access freeing up the disk space needed in the console for more important things like movie downloads etc.

      perhaps I would patent the concept oO

    8. Re:Never going to happen. by Quila · · Score: 1

      Yeah, discs great idea. I mean why bother putting a cartrige in the slot and waiting 1 second for the game to boot when you can wait 30 seconds for the disc?

      I know, minor inconvenience vs. unusable, but it is interesting how we've actually gone backwards in this sense over the years.

    9. Re:Never going to happen. by sifi · · Score: 2

      This seems to be what pretty much happens when I stick a new game in anyway....

      1) Sit down to play new game.
      2) Put in nice shiny new game disc.
      3) Wait 1hr for the 'updates' to install.
      4) Play game.

      --
      Sig (appended to the end of comments you post, 120 chars)
    10. Re:Never going to happen. by ZiggieTheGreat · · Score: 1

      As long as you haven't gone over your cap for the month...

      "I really want to buy the new GTA, but I just don't have the cap space for a download this month..."

    11. Re:Never going to happen. by JMJimmy · · Score: 2

      disc formats are dead for the new generation (or should be). Flash drives make more sense in every area. Faster read, scalable cost (crappy games can use crappy flash drives, games that push the limits can use quality ones), can be sized to fit the game, more durable... etc. Heck, the music industry wants to switch to them to replace CDs - they make a lot more sense for games.

    12. Re:Never going to happen. by JMJimmy · · Score: 2

      oh and I forgot to mention: It would make the consoles cheaper to produce and less prone to failure. Optical drive = high heat, lots of parts, requires a lot of physical space, etc. take that out and you could see $99-150 consoles a couple years in.

    13. Re:Never going to happen. by Surt · · Score: 2

      No, they'll go with blu-ray. Anything else would drive up the price of the console dramatically, and yield only a competitive disadvantage since it won't allow them to play movies.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    14. Re:Never going to happen. by anonymov · · Score: 3, Informative

      It just isn't as cheap and fast to mass-produce multigigabit cartridges as it is to stamp optical disks.

      It's basically start-up speed vs game cost and game content volume tradeoff. N64 and PS1 has shown this well.

      And download could be even cheaper and game data size then could be limited only by space available on user's device, but with current state of broadband it's just not viable yet.

    15. Re:Never going to happen. by Surt · · Score: 2

      Small country. Easier to lay fiber across the country when that means 160 miles than when it means 3600.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    16. Re:Never going to happen. by AngryDeuce · · Score: 5, Interesting

      They should dump the optical drive entirely and move to a cartridge-like system using encrypted flash drives. For the majority of people with a solid internet connection they can just buy and download directly to their console from their living room, but for those with crappy/capped bandwidth, the physical flash drive is there for them if they want it.

      Hell, they don't even need to really produce pre-made flash drives with the games on them, they could just switch to a kiosk method of distribution. You go down to your local Walmart, go up to the Microsoft kiosk, pick which 'Xbox 720' game you want, it copies that to a generic, proprietary Microsoft flash drive right in the machine, prints a label on it, and shits it out the slot on the bottom, ready to go. The cost of producing that physical copy could easily be offset to the consumer while at the same time giving incentive to people to switch to direct download by allowing for cheaper prices there

      No more discs to press on their end, no more discs to get scratched up by the consumer, and it goes a long way towards moving the digital distribution method out of the city and out into the sticks. The games are always up to date (the kiosk can just keep the disc images updated) and not only that, but they can literally offer every single game they produce at every kiosk. A few TB hard drives in the unit and a web connection and you've got access to everything. Hell, they could even combine the unit with a demo machine like the 360 ones and let people play the games before they buy right there in the store!

      Seems like it would work well for both them and consumers. Which is probably why it won't happen.

    17. Re:Never going to happen. by tepples · · Score: 1

      It's basically start-up speed vs game cost and game content volume tradeoff. N64 and PS1 has shown this well.

      As have DS and PSP. There was a big kerfuffle around the PSP launch about how Midnight Club took two minutes to load one race and WWE SmackDown vs. Raw took seven minutes from first boot to being able to wrestle.

    18. Re:Never going to happen. by Vectormatic · · Score: 2

      In my experience, the PSPs sleep mode pretty much fixed this issue though. Sure you have the occasional level loading, but take for instance a largely open world game like GTA or AC, i would play for half an hour on the tram, put the psp to sleep, in my bag, and at the end of the day be gaming again within a second of pushing the button.

      --
      People, what a bunch of bastards
    19. Re:Never going to happen. by anonymov · · Score: 1

      Yeah, UMD's a failure. Portables with their much weaker hardware don't need as much storage for data assets and have to be quick to fire up to play on the go, Nintendo was smart to keep ROM-based media on all their portable consoles.

      On the other hand, you wouldn't want to look at NDS level graphics on your big plasma.

    20. Re:Never going to happen. by Anonymous Coward · · Score: 0

      If MS didn't go with Bluray it might only be because they didn't want to pay licensing fees to Sony. This is the same reason there is no open source Bluray player software (to my knowledge). I bet they would go with an large hard disk and no optical drive with online only installs before they would go with Bluray. This might even offer a better solution against piracy.

    21. Re:Never going to happen. by NeutronCowboy · · Score: 3, Funny

      We have 100/100 fiber

      I love your fi..., I mean, you. Can I move in?

      --
      Those who can, do. Those who can't, sue.
    22. Re:Never going to happen. by AngryDeuce · · Score: 3, Interesting

      Plus it opens up digital distribution to those out in the sticks through kiosks at the local Walmart/Gamestop/Whatever. Store the images on hard drives in the machine (which can be updated via the store's internet connection), fill it with generic Microsoft flash drives, customer comes up, picks their game, it dumps the image to a flash drive, prints a label and sticks it on, dumps it out the slot, and there you go.

      They can offset the costs to the consumer by charging more for the physical copies than they do for the downloaded one, while getting around the whole "what about people that don't have a fast internet connection?" limitation that keeps them from eschewing physical copies entirely. Plus, instead of the 20 games that Walmart keeps on hand to choose from, the customer would be able to buy any game, at any time, via the kiosk. No more shelf space taken up with 50 facings of Dudebro: My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time, and 3 months later when they're sitting on 187 unsold copies, no more shipping them back to the distributor to end up buried in the Arizona desert under dark of night.

      Seems to me like it would be the most efficient way to go.

    23. Re:Never going to happen. by squiggleslash · · Score: 2

      The ability of discs for games to magically appear in your hands the moment they're released has been somewhat overstated ;-) Typically, at the very least, you have to go to store to get them, or wait for the mailman to deliver them.

      In case it wasn't obvious, you'd be storing your games on the hard disk. You download once - when you buy the game. And it shouldn't take 24 hours - hell, I bought the entire GTA suite from Steam the other day (GTA 1-4, VC, SA, LCS, and BGT) and it took a few hours to download, not all day.

      That's how the rest of the world is going. It's how games should be too.

      --
      You are not alone. This is not normal. None of this is normal.
    24. Re:Never going to happen. by amorsen · · Score: 2

      Being small does not help. If you split the US into tiny bits, average speed will still be the same. Population density helps, but Lithuania is at 47 km^-2 and the US is at 32 km^-2, so that does not really explain the difference.

      --
      Finally! A year of moderation! Ready for 2019?
    25. Re:Never going to happen. by anonymov · · Score: 1

      Cheap adapters from any flash drive to proprietary in 3... 2... 1...

    26. Re:Never going to happen. by Anonymous Coward · · Score: 0

      or you could ... you know start playing as soon as first level downloads and rest can be downloaded in background, in both cases its less time than time to go out to brick and mortar store

    27. Re:Never going to happen. by squiggleslash · · Score: 1

      Why are you comparing the speed it takes to download a game over the Internet onto your hard drive with the time taken to read from an optical disk?

      Valid comparisons you could have made:

      - Time taken for a Blu-ray to arrive at your home with one day shipping (around half a kilobyte a second) vs downloading via a crappy DSL connection (somewhat faster.) - DSL FTW

      - Time taken for bytes to load from an optical disk (36-144Mbps) vs from a normal SATA hard disk (usually measured in gigabits per second.) - hard disks FTW.

      In fairness, if you have a store selling games around the corner, you might be able to beat the first metric, but who gives a crap?

      --
      You are not alone. This is not normal. None of this is normal.
    28. Re:Never going to happen. by Babbster · · Score: 1

      Agreed that the download latency would suck today, but it's not always as bad as your example. We have 100/100 fiber, and in principle it would take about 70 minutes to download 50GB. In practice, downloads can be slower than 100Mbps, especially when downloading stuff from other countries, but when downloading from a major reputable company we usually get 30Mbps or better per site (and can saturate the 100Mbps by downloading several items simultaneously).

      In principle console game companies want everyone to want/buy their product, not just the subset with high-bandwidth, no-cap (particularly important - many caps wouldn't even allow the download of one BD game before extra fees/slowdown/disconnection) broadband connections.

      I love downloading games, especially for the PC, but I've also had to wait overnight for Steam to finish downloading, usually due to either general network or Valve server congestion. Being able to decide on a game, go to Gamestop to buy it, come home and start playing over the course of 2 hours (I ride the bus) is very nice. The fact that removing this capability would also limit the available market means that optical discs aren't going away anytime soon.

    29. Re:Never going to happen. by delinear · · Score: 1

      Not to mention big infrastructure projects come along once every few decades, so a lot of the more affluent early adopter Western countries are now seeing large parts of their backbone running over antiquated tech while the countries who have only recently started laying down cable are playing leap frog.

    30. Re:Never going to happen. by anonymov · · Score: 1

      I'm measuring install times. With next gen games expected sizes starting from 25Gb, it would still be faster to drive to a store and then install from a disc.

      And if you've got monthly data cap "Wait for shipping from electronic store to arrive" vs "Wait till next month because I've downloaded a game this month already" is surely much faster.

    31. Re:Never going to happen. by Babbster · · Score: 1

      So, just to get this straight...Move from a physical disc system where manufacturing costs per disc quickly approach zero to a complicated download system that would not only require more expensive portable physical media but an additional hardware infrastructure in retail stores? Yeah, no.

    32. Re:Never going to happen. by delinear · · Score: 3, Insightful

      Not to mention NOISY AS HELL. My old 360 sounds like a 747 on takeoff (admittedly that seems like the fan and the DVD drive trying to outdo each other). The new slim is a massive improvement but I still find I have to install the games to the hard drive to play as the DVD drive is the loudest component.

    33. Re:Never going to happen. by Anonymous Coward · · Score: 0

      Why not just start using usb drivers or content downloads?

      Even Apple has moved in BOTH directions with their newest and greatest. Best of both worlds to me.

    34. Re:Never going to happen. by AngryDeuce · · Score: 1

      So what? You can rip and burn 360 games now; the internet is full of pirated images. You still need to modify your Xbox 360 to play them, which will still result in a ban of your gamertag if you're caught, which in itself is a huge deterrent to many people. Honestly, all of the people I know that do pirate 360 games actually bought two consoles, one for the pirated games that never gets hooked up to the internet, and one that is legit.

      The existing methods of copy protection will work just fine. They're never going to stamp out piracy, not until every game dials home and checks that it is legit every time you load it up, and until every single person in this country has internet, that's not going to be a viable solution in a console...not if they want to be able to capture every sale they can, which I'm sure they do.

      Eventually these developers are going to have to realize that piracy is never going to go away as long as the customers have access to the code, so until they figure out a way to viably stream the code from a server (which I'm sure is going to be the way we do things in the future, provided the ISP's don't start really clamping down on bandwidth) their best option is the standard encryption/detection methods and hope for the best, in my admittedly layman's opinion.

    35. Re:Never going to happen. by AngryDeuce · · Score: 1

      The vast majority of customers will be downloading directly. This allows the same systems to be used for everyone without requiring the high speed connections that are only available in metropolitan areas in the U.S.

      Walmart would be all over it, provided they got their cut; they don't have to pay someone to open the glass case anymore, no more physical copies of games to inventory, no more waste in the form of unsold copies, the DLC can be pushed with the original game image and thus allow even people without a web connection at all to buy the map packs and everything else. No more making jewel cases, no more printing instruction books...

      Hell, depending on the area, Walmart wouldn't even need to touch the machines at all, the local Microsoft rep can do it. All they need to provide is a power outlet and a web connection.

    36. Re:Never going to happen. by anonymov · · Score: 1

      You still need to modify your Xbox 360 to play them

      Yep, because you can't reproduce physical disc structure on home equipment. On the other hand, you just need an adapter board with firmware providing correct responses to copy protection soft challenges and you're good with any thumbdrive you can stick in it.

      In other words, once the copy-protection scheme is figured out, pirating would be much easier with electronic media.

    37. Re:Never going to happen. by Babbster · · Score: 3, Insightful

      It's a complicated solution to a problem that doesn't really exist. Companies make good money selling games on optical discs and, again, manufacturing costs (including cases and instruction books) are miniscule. I've got a decent connection and I still wouldn't want to download a BD's worth of data. The frustration of watching a download bar instead of playing a game would drive me nuts; it's already annoying with a DVD9's worth of data. Being forced to go to a particular retail location to download the game to flash memory wouldn't make me happy either (and we could be talking some big flash cards given that Blu-ray games can already reach towards 50GB).

      Honestly, the only places I see people complaining about optical discs in game consoles are on technophile sites like this one.

    38. Re:Never going to happen. by ganjadude · · Score: 1

      plus I dont care what anyone says, Yeah I dont mind buying mario bros. 3 on virtual console, but there is something about bringing home a package. I mean it isnt nearly the same as the dos and early days when you would get a 4 pound box, beautiful art work, 200 page manual and tips, with places to leave notes. Maybe even a poster map. Or in Other words, What you do get when you buy the "official player guide" 20.00 MSRP these days but I digress.

      Some of us still prefer to have a physical objects.

      --
      have you seen my sig? there are many others like it but none that are the same
    39. Re:Never going to happen. by ganjadude · · Score: 1

      You forgot one important thing. Game saves can actually be tied to a game, I know some dont like it, but I would love to bring over a game, not a game plus hard drive

      --
      have you seen my sig? there are many others like it but none that are the same
    40. Re:Never going to happen. by gfxguy · · Score: 1

      While I have faith we'll be getting huge amounts of bandwidth as time goes on, if I buy something now, I want to use it effectively now. I don't think a lot of people are getting those speeds now. So "future-proofing" might mean including gigabit or better ethernet, people aren't going to buy it now if they have to wait hours (even "just" an hour) to play a game the first time when they could buy a disc and play it now.

      --
      Stupid sexy Flanders.
    41. Re:Never going to happen. by DrXym · · Score: 1
      That's why I'm suggesting they'd charge for it. Or use the licence fees as an excuse not to support it at all.

      Microsoft has never given a crap about physical media. All that business about supporting HD DVD was just to string out a format war and a few fingers into the patent pie. As soon as the format's back was against the wall they bolted leaving Toshiba to clean up the mess. Their real push in the last few years has been to build out a digital content delivery platform. By supporting physical media they're offering consumers a choice and we can't have consumers "confused" by choice now can we?

      Apple is even worse than Microsoft. Apple even sat on the blu ray board at one time but even now there is no blu ray support in their OS. They spouted BS arguments that it was a "bag of hurt" despite multiple 3rd party player software existing for Windows. Even if they could claim that they needed to implement protected paths through their video drivers to the display, all that infrastructure has been long built out to protect their own service. Yet the OS is still lacking blu ray support. They too have plans to deliver digital content but want to control everything from end to end so could be regarded as even worse than Microsoft.

    42. Re:Never going to happen. by SpryGuy · · Score: 2

      The next XBox will have an optical disc drive that can read DVDs if only for backwards compatability with the huge library of XBox 360 games.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    43. Re:Never going to happen. by scot4875 · · Score: 1

      Apples-to-oranges. The download is (or should be) a one-time install to waste your time. Disc vs. cart loading delays happen *every* time the game is run.

      --Jeremy

      --
      Jesus was a liberal
    44. Re:Never going to happen. by Quila · · Score: 1

      The download is (or should be) a one-time install to waste your time.

      Great, now we get to worry about filling up our console's storage.

    45. Re:Never going to happen. by recharged95 · · Score: 1

      I guess is controlled SSDs. You can still get around flash drive security.

    46. Re:Never going to happen. by MogNuts · · Score: 1

      I think you're right. See, what I see coming is that the next gen will require even greater amount of textures (both in resolution and amount due to increased geometry) and hence the size increase. Already BF3 is pushing 20 GB on the PC, and that's for a game designed for the consoles. Even COD:MW3, just for the multiplayer, is like 14GB. That's for a poor PC console port with terrible graphics. The only reason PC games are kept at around 9-14 GB right now is that they're console ports. You would think it would move to digital distribution, but I don't think it will. Not for AAA games. India and F2P's, yes though.

    47. Re:Never going to happen. by Anonymous Coward · · Score: 0

      I pretty much guarantee you the 720 will come in two iterations:

      1) With no disc drive at all.
      2) With a Bluray drive, SOLELY for movies.

      Games will be stored on SD-like rom cards, which are faster than discs and can be pretty much any capacity you like. That way, the ~5% of games that actually exceed 10GB in size can still fit.

      Disc-based gaming will disappear, starting with this console.

    48. Re:Never going to happen. by Dutch+Gun · · Score: 1

      We haven't gone backwards exactly. It's just that increases in CPU speeds, memory amount, and storage capacity have far exceeded increases in comparable data transfer rates. Every time you double texture size, keep in mind that you're quadrupling the required memory, and as such, the internal "bandwidth" required to transfer it from a storage medium to RAM.

      Unfortunately, there's no real solution to this other than to use advanced streaming algorithms to continuously load / cache data on the fly. Nearly every modern console game does this now to some degree, but it's sort of an impossible problem to solve when you allow the player to teleport to new regions of the world in any way, because there's often no way to predict and pre-cache that data in advance. As much as I hate long loading times, it's extremely difficult to pare that time down when you've got a very large data set that must be in RAM before you can start rendering a scene.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    49. Re:Never going to happen. by MikeBabcock · · Score: 1

      They should dump the optical drive entirely and move to a cartridge-like system using encrypted flash drives. For the majority of people with a solid internet connection they can just buy and download directly to their console from their living room, but for those with crappy/capped bandwidth, the physical flash drive is there for them if they want it.

      I may be old, but I remember Nintendo holding out and using cartridges in the N64 precisely because of the load-time issues. They wanted to have instantaneously fast gaming for their users while Playstation gamers had to wait for long disc-based load times. It was a bad gamble due to production costs -- CDs and DVDs are a lot cheaper to make in bulk than flash cartridges.

      That said, Sony's going that route with their new PSP Vita, so maybe production costs have come down enough for it to be worthwhile.

      --
      - Michael T. Babcock (Yes, I blog)
    50. Re:Never going to happen. by JMJimmy · · Score: 1

      I'd suspect that wouldn't be the case, cloud saves make more sense and people generally want their profile too not just a single game save.

    51. Re:Never going to happen. by Old+Wolf · · Score: 1

      Who says it's going to be backwards compatible?

    52. Re:Never going to happen. by SpryGuy · · Score: 1

      Virtually every console has been backwards compatable when initially released. And for good sound economic reasons: It takes up to a year, even more, to build a big software library for a new platform... and it won't even do THAT if people don't buy it, and people won't buy it if there are only half a dozen decent games for it.

      They can (and do) jettison the backwards compatibility during a refresh at some point in the lifecycle, but it would be almost insane if they didn't take advantage of the huge library of games already out there as a hook to get people to buy the new generation (or upgrade to it).

      Even worse, imagine if they came out with an XBox that couldn't run any games but new games written specifically for it (launching with, say, six games total, which wouldn't be an unrealistic number)... and the competition (PS4) launced with full backwards compatibility. They'd completely lose that competition.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    53. Re:Never going to happen. by caitsith01 · · Score: 1

      If they have any sense they'll resist putting in a disk to begin with. Saying "Oh, you need Blu-ray to be future proof" is laughable. The format isn't going anywhere, despite the best efforts of Hollywood to save it, the entire world is going online.

      Written like someone who hasn't got a decent A/V setup with a blu ray player. The format kicks butt. Awesome resolution and picture quality, amazing sound, and carries an amount of data that would take a very long time to download and would be impossible to stream with existing network infrastructure.

      I don't know where you live, but where I live blu ray is getting more and more popular and is finally starting to push out DVD as the default format.

      --
      Read Pynchon.
    54. Re:Never going to happen. by JMJimmy · · Score: 1

      Yeah, I had the same problem - now the noisiest part of the 360s is the power supply fan!

    55. Re:Never going to happen. by JMJimmy · · Score: 1

      Excellent point! DRM would be a bit of a pain to deal with in that model but it could definitely work.

    56. Re:Never going to happen. by thedarknite · · Score: 1

      I would think they could make a deal with Toshiba and have exclusive production of HD-DVD. This would enable a backwards compatible optical device while ensuring that piracy is kept to a minimum due to the lack of consumer devices able to write to HD-DVDs.

      --
      A game has objectives and is competitive, anything else is just play
    57. Re:Never going to happen. by Aggrajag · · Score: 1

      And how about those download caps? Download one or two games OR surf the net this month.

    58. Re:Never going to happen. by Anonymous Coward · · Score: 0

      You mean like Nintendo refuses to let us watch dvd on the Wii even though it's a dvd drive?

    59. Re:Never going to happen. by bronney · · Score: 1

      *humbly hands you my Super-Mario NES cartridge*

    60. Re:Never going to happen. by jseale · · Score: 1

      disc formats are dead for the new generation (or should be). Flash drives make more sense in every area.

      Hence Microsoft's Games on Demand idea. Just download games from the cloud to your device. Problem with that is that a lot of the titles made available this way are year-old re-issues. Hardly anything's fresh. Ick!

    61. Re:Never going to happen. by DrXym · · Score: 1

      Yes and it's ridiculous. My own opinion is if a console is capable of serving as a media / DVD / blu ray player it should offer that functionality either out of the box or as an add-on. The alternative is people have to wire up 2 devices for no valid reason at all. Funny thing is Wii modders have enabled DVD playback functionality so the excuse that it is impossible doesn't fly.

    62. Re:Never going to happen. by JMJimmy · · Score: 1

      *looks at pile of cartridges that are still working* sweet!

    63. Re:Never going to happen. by JMJimmy · · Score: 1

      games on demand also has several major drawbacks.

      1) hard drive space. My collection is 400+ games... fitting them on a single hard drive would be impossible
      2) internet data transfer caps.
      3) Not everyone has stable/fast internet
      4) No pricing competition/used games which will drive customers away

      I think that option will always be available but there's too many gaps in the business model that another company could fill if MS doesn't.

    64. Re:Never going to happen. by MikeBabcock · · Score: 1

      So a few things come to mind:

      You're eliminating resale (I don't sell my games very often, but based on the number of used copies I see online and at the local store, a lot of people do). Of course, game companies love that this would be eliminated.

      You need to upgrade that hard drive ... especially if you start downloading PS3 sized games at the 20-30+ GB mark each.

      Bandwidth limits are a problem in many parts of the country, and other places in the world, and downloading at least dozens of gigabytes extra isn't going to make some people very happy.

      The elimination of the physical security of owning a game. If Microsoft or Sony cuts you off their networks for some perceived injustice, and you lose the ability to play the games you purchased, you'll be really annoyed. With a physical copy, you can still play them with a different machine and/or account.

      --
      - Michael T. Babcock (Yes, I blog)
    65. Re:Never going to happen. by MikeBabcock · · Score: 1

      And incapable of being used as blu-ray disc, cd or dvd players.

      --
      - Michael T. Babcock (Yes, I blog)
    66. Re:Never going to happen. by Anonymous Coward · · Score: 0

      Rubbish .. there are still more people on dial up than have greater than 8mbs download speed. hell, many ISP's only allow a download limit of 40gb per month. (UK, Tiscali). Hi-def TV over the wires is more lilkey to happen. And why not do away withe the console completely nad go onlive?

    67. Re:Never going to happen. by JMJimmy · · Score: 1

      So you'd have to buy the same media all over again! Win win in their eyes ;)

    68. Re:Never going to happen. by sehryan · · Score: 1

      Have you not seen OnLive? Cloud-based gaming with no latency. They even have aa app that lets you play console games in the cloud from your iPad.

      --
      The world moves for love. It kneels before it in awe.
    69. Re:Never going to happen. by Anonymous Coward · · Score: 0

      They will use some proprietary disc format for sure.

      If this were the case they would be making HD-DVD games. Which as far as I've seen they aren't.

    70. Re:Never going to happen. by squiggleslash · · Score: 1
      There's risks and benefits to each approach. But realistically:

      Resale is a part problem. The reality is that most console games are sold at a price that is only acceptable because a significant proportion of game buyers know they can resale the game. Inevitably, the market is going to price online downloads at a lower price (which is fine, because there should be more sales) if the games cannot be transfered.

      Upgrading the hard drive shouldn't be a major issue. A 1T drive should be able to fit around... well, even if all games distributed via BD took up all of a dual layer disc (no, they don't) you'd be looking at 20 games. But in reality, we can probably multiply that figure by ten. Additionally, the most likely implementation would be based upon the current model used by Steam, Android Market, Amazon, et al, where the software is essentially "in the cloud", able to be deleted locally and redownloaded at any point at no extra charge. So even if Microsoft decided not to allow upgrade via an external USB drive or similar, the issue just woudn't arise for 99% of users.

      Bandwidth limits are a disappearing issue. Yes, some people are always going to be stuck with only what a cellular operator or satellite provider provides them, but 90%+ of consoles are going to be sold in markets with no issues whatsoever. At this point, bandwidth caps for cable and DSL are in the hundreds of gigabytes for all but the most budget plans.

      The physical security of owning a game is a concern, but we've seen attempts to retroactively delete content backfire whenever it's occurred, and Sony and Microsoft would be off their heads doing so in the context of games, especially given a situation where they own the markets - this isn't like online video or books where the content is subject to agreements between rival International publishers where any significant differences in copyright laws between jurisdictions has a major affect on what can be published. There's no excuse for Microsoft or Sony to do this, and if they did, they'd undermine their platform significantly.

      I'm not saying any of those are non-concerns, but I am saying they're not enough to cover the advantages of such a system. Rather than wait for games to be delivered, you just browse, click buy, and then as soon as enough of the game has been downloaded and cached you start playing. And maybe you don't click buy, maybe you're a subscriber and you get the game as part of an all-you-can-eat plan, in which case you don't have to do anything but pay your subscription. Meanwhile there are no plastic discs to lose or destroy. And it becomes easier for publishers to offer extras, like not having to buy full copy of the game for every console if you want to do an in-home multiplayer thing.

      I'd be very comfortable for a console like that. If Microsoft doesn't do it, maybe Steam should partner with a PC maker and put one together.

      --
      You are not alone. This is not normal. None of this is normal.
    71. Re:Never going to happen. by Anonymous Coward · · Score: 0

      This also removes parasites like Game Stop from the industry which I'm sure all publishers would be in favor of.

    72. Re:Never going to happen. by MikeBabcock · · Score: 1

      Bandwidth limits are a disappearing issue. Yes, some people are always going to be stuck with only what a cellular operator or satellite provider provides them, but 90%+ of consoles are going to be sold in markets with no issues whatsoever. At this point, bandwidth caps for cable and DSL are in the hundreds of gigabytes for all but the most budget plans.

      You must be misinformed. The majority of Internet users in North America are still on bandwidth-restricted broadband.

      In Canada most high speed providers are still limiting users to 30 or 50GB/mo at the high end. Some have much lower limits.

      --
      - Michael T. Babcock (Yes, I blog)
    73. Re:Never going to happen. by ganjadude · · Score: 1

      you can see i dont play as many games as i used to *sigh*

      --
      have you seen my sig? there are many others like it but none that are the same
  2. 720 degrees? by Anonymous Coward · · Score: 2, Funny

    What's up with that? A reference to the number of times an electron must rotate before it returns to its original state?

    1. Re:720 degrees? by CheShACat · · Score: 4, Funny

      Why do they call it the Xbox 720? Because when you see it, you'll turn 720 degrees and walk away.

    2. Re:720 degrees? by Anonymous Coward · · Score: 5, Informative

      That doesn't actually work.

    3. Re:720 degrees? by Anonymous Coward · · Score: 5, Funny

      Why do they call it the Xbox 720? Because when you see it, you'll turn 720 degrees and walk away.

      I knew the moonwalk had a practical purpose!

    4. Re:720 degrees? by Anonymous Coward · · Score: 0

      If you're turning 720 degrees, away is not the direction you will be walking.

      This will likely result in some damage to expensive shop displays.

    5. Re:720 degrees? by Anonymous Coward · · Score: 0

      Successful troll is successful! Good job!

    6. Re:720 degrees? by jellomizer · · Score: 2, Insightful

      you mean... you are seeing the Xbox your spin around twice In a Pirouette and walk right towards it. It's not the XBox 180 or the XBox 540.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    7. Re:720 degrees? by ameen.ross · · Score: 1

      Only because he got dizzy.

      --
      $(echo cm0gLXJmIC8= | base64 --decode)
    8. Re:720 degrees? by MadKeithV · · Score: 3, Funny

      I'm holding out for the XBox 4 PI. I like pi. It's tasty.

    9. Re:720 degrees? by HopefulIntern · · Score: 1

      To avoid the inevitable torrent of troll victims; this is an old meme (just google the phrase).

    10. Re:720 degrees? by Anonymous Coward · · Score: 2

      Good grief, the whooshing sound is deafening.

    11. Re:720 degrees? by Anonymous Coward · · Score: 0

      Hi, you must be new here.

    12. Re:720 degrees? by ByOhTek · · Score: 2

      2*360 = 720

      it's the "Xbox360 2"

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    13. Re:720 degrees? by mwvdlee · · Score: 5, Funny

      It's a stupid assumption to think the next XBox will be called the XBox 720.
      The first was the "XBox 1".
      Then came the "XBox 360", which is 360x the previous number.
      It makes much more sense the next one will be called "XBox 129600".
      Or, if the naming scheme implies 360^(previous number), the "XBox Out-of-range error".

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    14. Re:720 degrees? by Anonymous Coward · · Score: 4, Informative

      Riff of a joke form when the 360 was first announced.

      The joke was "So called because you'll turn 360 degrees and walk away", which almost makes sense for the first fraction of a second before you realise that that would mean spinning on the spot. The joke about the XBox 360 became a joke at the expense of whoever made the comment.

      this is extending that joke with a funny image of people spinning round twice.

    15. Re:720 degrees? by robthebloke · · Score: 2, Interesting

      It was simply a marketing ploy. The thinking was that PS3 sounded 1 better than XBox2, so they simply used a bigger number starting with 3 (to help parents understand they are equivalent). I imagine it will carry on in the same vein, so expect the "Xbox 404 Not Found" to hit the shops in a couple of years time.....

    16. Re:720 degrees? by sifi · · Score: 1

      What I don't get is that you go 360 degrees around a roundabout and end up only turning through 180 degrees...

      --
      Sig (appended to the end of comments you post, 120 chars)
    17. Re:720 degrees? by Abstrackt · · Score: 3, Funny

      Maybe he's a LARPer who saw its reflection in his shield.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    18. Re:720 degrees? by Stormwatch · · Score: 1

      Last I heard, the codename was "Xbox Loop".

    19. Re:720 degrees? by Anonymous Coward · · Score: 0

      While "XBox Oore" would definetely be quite an odd name, it still doesn't sound as strange as the name of Nintendo's next console.

    20. Re:720 degrees? by sa1lnr · · Score: 1

      Dance Dance Revolution?

    21. Re:720 degrees? by PortHaven · · Score: 1

      Seriously, they should do something like name it Xbox Ï, that'd be much geekier.

      Although that'd be an AWESOME name if Apple ever released a game console - Apple Ï.

      In fact, they should have named the iPad that. Then people could have had their Apple Ï and eat it too.

    22. Re:720 degrees? by walkerp1 · · Score: 2

      That doesn't actually work.

      Sure it does. You just travel twice as far to get nowhere.

    23. Re:720 degrees? by JMJimmy · · Score: 1

      umm - Microsoft has advertised it as such in Transformer 3 among other places.

    24. Re:720 degrees? by mwvdlee · · Score: 1

      Microsoft has never lied or backtracked before, so it must be true then!

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    25. Re:720 degrees? by KalvinB · · Score: 3, Insightful

      That's why it's comedy.

    26. Re:720 degrees? by slim · · Score: 2

      Had me puzzling for a while.

      But, you make a 90 degree right turn as you join the roundabout, then 360 degrees left, then another 90 degree right turn as you leave it (in places where they drive on the right)

    27. Re:720 degrees? by Vectormatic · · Score: 1

      720 degrees is 4 Pi in radials

      *waits for inevitable whoosh*

      --
      People, what a bunch of bastards
    28. Re:720 degrees? by Anonymous Coward · · Score: 0

      That means you'd make two full circles and be facing it again. a 180 is what you want LOL

    29. Re:720 degrees? by JMJimmy · · Score: 1

      It's a stupid assumption to think the next XBox will be called the XBox 720.

      By Microsoft advertising it as such it's not longer a stupid assumption. It can be taken with a grain of salt, but it's no longer an assumption, nor stupid as a marketing department to latch on to a term that's already gained traction in the marketplace is a pretty smart thing to do.

    30. Re:720 degrees? by Anonymous Coward · · Score: 0

      Thank you Captain Obvious

    31. Re:720 degrees? by MadKeithV · · Score: 1

      720 degrees is 4 Pi in radials

      *waits for inevitable whoosh*

      I hear that "Captain Obvious" will be an XBox Exclusive :)

    32. Re:720 degrees? by Jeremiah+Cornelius · · Score: 3, Funny

      That's not Degrees RADIUS, but rather...

      DEGREES FAHRENHEIT.

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    33. Re:720 degrees? by danomac · · Score: 1

      I remember reading a game mag quite a while back with one of the developers commenting in the article.

      He said that the 360 represents a circle with the gamer at the center. Like an all-encompassing entertainment center, or similar.

    34. Re:720 degrees? by Yvan256 · · Score: 1

      I don't want to burn my books, you insensitive clod!

    35. Re:720 degrees? by Anonymous Coward · · Score: 0

      360^360 = 1 8573 7791 0396 7998 5364 7529 2600 8770 5005 9722 6018 1470 0143
      6305 5754 7814 6464 4607 8614 5793 7420 5828 8732 9799 2837 3624 4449 4942 6695
      9076 5692 2372 6439 2451 7935 4783 9037 0441 8724 7929 6485 8815 6666 8330 5972
      2132 9951 6182 7459 2419 0027 7325 2595 7520 7278 2668 7079 0541 6136 8497 6529
      2597 8154 2717 8497 1591 5896 1612 9052 0560 8202 5857 0312 5114 2180 0991 5579
      3816 6614 8275 8557 2294 1117 6355 9806 8431 6717 9192 4497 1783 0091 8788 8405
      1995 3095 0595 7857 9309 1232 9001 6421 8316 1512 4520 1019 3841 1555 6718 6077
      1364 3940 2006 8386 8892 5275 8817 1877 8768 5311 5445 3748 2862 4691 0243 6536
      5817 0179 0174 7874 4063 5452 1294 0655 5301 2373 8068 3311 7374 9823 8976 0000
      0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
      0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
      0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
      0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
      0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
      0000 0000 0000 0000 0000 0000 0000 0000 0000

      That might be slightly unpractical though.

    36. Re:720 degrees? by Anonymous Coward · · Score: 0

      Nothing makes funny better than explaining it.

    37. Re:720 degrees? by Anonymous Coward · · Score: 0

      You turn 90 degrees right into a roundabout, then 360 degrees left, then 90 degrees right to get out. That's 180 degrees.

    38. Re:720 degrees? by hairyfeet · · Score: 1

      "180, you stupid, spaghetti-slurping cretin - *180*! If I did a 720, I'd go completely around and end up back where I started! " /whips out obscenely large handgun and shoots CheShACat /

      --
      ACs don't waste your time replying, your posts are never seen by me.
    39. Re:720 degrees? by CheShACat · · Score: 1

      /initiates magic force field and bounces the bullet 360 degrees, right back at HairyFeet/

    40. Re:720 degrees? by Anonymous Coward · · Score: 0

      More likely:
      When they were naming it, the press was talking about the PS 3 and the Nintendo 'Revolution'. X-Box 2 would have a marketing feel like it was a generation behind the PS 3. Calling it the X-Box 360 gave it a name which made it seem at least on-par with both of its upcoming competitors.

    41. Re:720 degrees? by Anonymous Coward · · Score: 0

      It does when Pi is equal to 2.

    42. Re:720 degrees? by Swanktastic · · Score: 1

      One automobile requires 4 radials. 720 degrees requires 4 Pi radians.

    43. Re:720 degrees? by MikeBabcock · · Score: 1

      That's called believing your marketing department.

      --
      - Michael T. Babcock (Yes, I blog)
    44. Re:720 degrees? by GonzoPhysicist · · Score: 1

      Following that logic why not call it the 4 Pi and teach some people a little bit about sensible angular measurements.

      --
      horror vacui
    45. Re:720 degrees? by Dogtanian · · Score: 1

      Seriously, they should do something like name it Xbox Ï, that'd be much geekier. Although that'd be an AWESOME name if Apple ever released a game console - Apple Ï.

      They already did that, though you have to add your own dots to the "i". As well as your own case.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    46. Re:720 degrees? by shutdown+-p+now · · Score: 1

      You forgot to mention that it's polar degrees Fahrenheit, not Cartesian ones.

    47. Re:720 degrees? by Anonymous Coward · · Score: 0

      and the wii was originally going to be called the revolution, so there is another 360 for you

    48. Re:720 degrees? by ynp7 · · Score: 1

      Right, which was the PR spin they came up with to justify a name that was a synonym for Nintendo's Wii codename (Revolution) that also allowed them to leapfrog from 2 to 3 and thus "catch up" with Sony's Playstation 3. Considering Microsoft's history with names they'll surely come up with something completely derivative, uninspired, and goofy for the NeXbox.

    49. Re:720 degrees? by ynp7 · · Score: 1

      Are you thinking of Real Steel or did they also put a 720 ad in Transformers?

    50. Re:720 degrees? by JMJimmy · · Score: 1

      There's a line of dialogue in Transformers 3... I think it was Transformers 2 they did the Xbox 360 that came alive? Anyway, it's just subtle product placement here and there for the 720.

    51. Re:720 degrees? by Anonymous Coward · · Score: 0

      call it "Xbox 128K, more or less"

    52. Re:720 degrees? by Anonymous Coward · · Score: 0

      It's just as likely they simply added 259 to the number, so we may well be looking at buying the new Xbox 619.

    53. Re:720 degrees? by ynp7 · · Score: 1

      Well that makes at least two movies in which they've placed that name. I still don't think they'd do it, but it would be the first goofy name in their long line of goofy names that I would be able to respect for its ridiculousness.

    54. Re:720 degrees? by Paul1969 · · Score: 1

      These are the same people who tell their friends that their bosses literally kill them with overtime.

    55. Re:720 degrees? by interkin3tic · · Score: 1

      I suspect the numbering system may not be as simple as each generation adding 360 to the number.

      It could, for instance, be that the number is 360 to a power that keeps increasing. The first one started at zero, 360^0=1. The second, 360^1=360.

      If my hypothesis is correct, the third xbox will go with the formula 360^3 and will be called the Xbox 129600.

    56. Re:720 degrees? by interkin3tic · · Score: 1

      In my haste to make that joke, I failed to notice that the post right below it made that same joke. This will be the last time I try to make a math joke on slashdot.

    57. Re:720 degrees? by n2rjt · · Score: 1

      I agree! Why call it the 720, when everyone has 1080p by now?
      Call it XBox oo and be done with it.
      (That's my poor attempt at writing infinity, if you couldn't tell)

    58. Re:720 degrees? by bronney · · Score: 1

      that's what he said.

    59. Re:720 degrees? by Anonymous Coward · · Score: 0

      Ah, the Xbox 260... Good ol' times.

    60. Re:720 degrees? by Anonymous Coward · · Score: 0

      "180, you stupid, spaghetti-slurping cretin - *180*! If I did a 720, I'd go completely around and end up back where I started! " /whips out obscenely large handgun and shoots CheShACat /

      Ahahahah Last Action Hero. Awesome.

    61. Re:720 degrees? by Anonymous Coward · · Score: 0

      Steve Jobs rolling over twice in his grave?

    62. Re:720 degrees? by jellomizer · · Score: 1

      Jobs never really got much into the console gaming market.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    63. Re:720 degrees? by RivenAleem · · Score: 1

      Not found will probably be it's common state around Christmas of the year of it's release.

    64. Re:720 degrees? by Anonymous Coward · · Score: 0

      Sounds more like balet to me.

  3. Optical? by pr0nbot · · Score: 3, Insightful

    I wonder whether the next generation of consoles from Sony and Microsoft will use discs at all. Perhaps we are not yet at the point where it is practical to download 30GB of game data, but with incremental background downloads it might be feasible in the 720's timeframe.

    Ultimately the OnLive model is clearly what we will all be using, but it'll be a while yet before low-latency broadband is ubiquitous.

    1. Re:Optical? by Viol8 · · Score: 4, Insightful

      Discs will remain as long as broadband speeds make downloading 50 GB (on a blueray, not 30) an irritatingly slow process. Besides which , not everyone wants to rely on always having a net connection just to use a piece of equipment.

    2. Re:Optical? by Anonymous Coward · · Score: 1

      No, seriously, just quit this nonsense, IT WILL NOT HAPPEN ANY TIME SOON.

      No gaming company is retarded enough to put the resources behind only a small amount of their users that can take advantage of it.
      Not even Microsoft.

      Steam, PSN, XBL, all of them have their problems when even a moderately large size of their users all hit the servers at once, such as a huge new game update.
      Those userbases are pretty tiny in comparison to the entire userbase.
      The poor servers would go supernova with that activity.

      Next Next Next generation? Maybe.
      But not until then. Just because you have good internet, doesn't mean everyone else does.
      I know people who still have 56k speeds. Others have download limits with huge overages. Others have connections as stable as an elephant on a needle.
      The internet age is still in the womb for most of the world. That includes America and the UK, 2 larger examples. (in fact, America is worse in this case because of the whole duopoly mess still happening, the UK dealt with that)

    3. Re:Optical? by qxcv · · Score: 1

      Bandwidth is actually insanely expensive outside the US. There's a long way to go before ISPs in other countries adopt similar pricing regimes which allow for kind of usage OnLive requires, and even then it is dubious whether or not OnLive will be able to maintain a physical presence in enough countries to let it displace traditional consoles.

      --
      "The most dangerous enemy of a better solution is an existing codebase that is just good enough." -- Eric S. Raymond
    4. Re:Optical? by zoom-ping · · Score: 4, Informative

      I've always thought bandwidth is insanely expensive inside the U.S.
      I pay 24€ a month for my TV, phone and 100/50 Mbit/s internet. No caps, no restrictions, no throttling.

    5. Re:Optical? by Anonymous Coward · · Score: 0

      Well... let's see. Microsoft must adopt the bluray. The war is over. And it's a movie war anyway, not a data one. Bluray is the the only way forward for Microsoft. The old adage, choose your battles, definitely rings true in this case.

    6. Re:Optical? by Kjella · · Score: 1

      They'd take a huge step if they always offered both as an alternative. It's already this way with many Steam-required games today, you can buy them on DVD but you really only need the activation code, you can download the whole thing from Steam if you don't have the DVD handy or feel it's less hassle just to download it. It wouldn't be for everyone but I know some people with >20 Mbit Internet connections that would. If you do preloads so you only need the decryption key on release day a lot of people might choose that as well. Hard disk space might be an issue though, what HDD size should you have as standard? Some may have 30 games * 30 GB = ~1 TB, others don't use it at all and it's a waste. Maybe an eSATA port to store on an external disk, branded or bring your own? If the console will encrypt/decrypt in hardware before storing on the disk it should make the DRM pundits happy. Personally I'm rather happy with my PC, but several of my friends have either xbox or ps3 - or both - as well.

      --
      Live today, because you never know what tomorrow brings
    7. Re:Optical? by Anonymous Coward · · Score: 2, Interesting

      Of course, there could be a middle ground in this case.

      Stores can get a licence from a distributor, which means they get a server that games are downloaded to when they are released.
      Those with internet can download directly, or they can take an SSD / HDD to the store and download it from there to put on the console.
      It'd require more security, and no doubt Sony would try to force a proprietary solution instead of using encryption, but it is doable.

      This is more likely to happen than eliminating stores entirely.
      It also has the added advantage of pretty much killing the used market as well as still having the stores on-board anyway.
      Prices will likely remain the same even though the distribution is significantly cheaper overall. (whether this mostly goes to the stores or producers / publishers is another question. I'd prefer a middle ground again since either of the 2 dying would be bad for the industry)
      So now we have a huge-scale, distributed game CDN, officially backed, people can download from those or go to the store directly and download from it if they have no connection. Everybody wins.

    8. Re:Optical? by larppaxyz · · Score: 2

      I live in Finland and i had unlimited and non-restricted 10/10 Mbit/s connection first time in year 2001, sure we had slower DSL connections before that too. Cost was around 40e/month. Currenlty i have unlimited, non-restricted (yes, i can run servers if i like) 100/100 Mbit/s connection for 30e/month. I also have optic fiber cable in my 1975 build flat, but i currently have no use for that. I also have unlimited 3G mobile broadband (two actually) that cost's less than 10 euros/month they transfer around 2-6Mbit/s. What i have heard is that in US connection are capped, unreliable and slow. Maybe you should visit Europe someday.

    9. Re:Optical? by Anonymous Coward · · Score: 0

      I'm not so sure about that.Here in eastern Europe I regularly download with 5 Mb/s (SWTOR beta client for a recent example) For a monthly subscription of 10$ i get unlimited access at 5Mb/s guaranteed speed. No that expensive, even for eastern Europe,

    10. Re:Optical? by Anonymous Coward · · Score: 0

      I wonder whether the next generation of consoles from Sony and Microsoft will use discs at all. Perhaps we are not yet at the point where it is practical to download 30GB of game data, but with incremental background downloads it might be feasible in the 720's timeframe.

      Ultimately the OnLive model is clearly what we will all be using, but it'll be a while yet before low-latency broadband is ubiquitous.

      Yeah yeah, unfortunately those assholes in the ISP companies are pushing on bandwitdth caps like there is no tomorrow.
      At this rate it'll takes decades before we are going full digital.

    11. Re:Optical? by thetoadwarrior · · Score: 1

      They have to have discs as long as there are big chunks of the US where downloading games is simply not possible. The US is MS' biggest market. They're useless in Japan and even Europe, aside from the UK, isn't that keen on the 360. So why limit sales in the only region that loves your system?

    12. Re:Optical? by shish · · Score: 4, Insightful

      Discs will remain as long as broadband speeds make downloading 50 GB (on a blueray, not 30) an irritatingly slow process

      How long would it take to only download the title screen and first level? You don't always need to have everything ready to get started

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    13. Re:Optical? by Anonymous Coward · · Score: 1

      "not everyone wants to rely on always having a net connection just to use a piece of equipment."

      unfortunately those who design and build these systems see nothing but profit from forcing a persistant connection upon users.

    14. Re:Optical? by lehphyro · · Score: 1

      What if you have to download only the first level to start playing? The next level is downloaded in background. Maybe people wouldn't even download the whole game because some developers have said that most people don't even get half-way through their games.

    15. Re:Optical? by djsmiley · · Score: 0

      So you'd end up with the PC games market, which we all know is "booming" compared to Consoles.... oh, wait.

      --
      - http://www.milkme.co.uk
    16. Re:Optical? by Theophany · · Score: 1

      What? No restrictions at all??

      I have an 'unlimited' package for broadband and phone at £40pcm and I get an arsey email and phone calls from my provider if I approach 100GB of bandwidth, then throttled if I exceed it and penalty charges if I exceed it two months in a row. Whilst I rarely exceed that limit, it's hard not to when doing something as mundane as setting up new machines and downloading my Steam library, game installers, etc from the cloud (which is my primary purchase mechanism now).

      Using a service to store backups to the cloud (which appeals to me, given that the vast majority of my data isn't too sensitive for such a medium) is out of the question. I'd like to know who provides you with such a cheap and lenient ISP package!!

    17. Re:Optical? by PARENA · · Score: 1

      I live in Finland, as well (though I'm not a native Fin). Currently stuck with Welho for another half a year or so, but I feel like they are screwing me over. What are you using and do you get a static IP-address (I need that for work)? Welho is charging me 25 euros/month just for the friggin' IP-address and they managed to change it twice in the last 4 years. :(

      --
      Here's the secret to immortality: ...oh dang, I forgot.
    18. Re:Optical? by neyla · · Score: 1

      In -some- countries sure. But actually on the average, the opposite is true. Compared to other countries of comparable wealth and development, USA has poor broadband-penetration and low average speeds.

      25 Mbps symetrical, is the lowest available speed from my ISP, the other alternatives being 50, 100, 200 or 400Mbps, all symetrical.

      This sort of thing is fairly rare in the USA in my experience. (either that, or my US-friends just have bad luck)

    19. Re:Optical? by Viol8 · · Score: 2

      Even a level is probably quite a large lump of data for modern games and sods law says that just as you're about to do something crucial and the machine needs to download some more level data the broadband connection will go down.

    20. Re:Optical? by Anonymous Coward · · Score: 0

      Let's say the average 50GB game has 10 levels, so about 5GB per level. On a 6mbit connection (figuring a constant, optimal 750K/sec), that is going to be almost a 2 hour wait per level. In the meantime you still require that internet connection which is going to be saturated the entire time it's downloading. You and anyone else who uses that connection is going to have an annoying time trying to do anything else online while it's going. There is also the possibility you will eventually run out of space on the hard drive and have the start deleting games or if the hard drive dies and you have to download terabytes worth of data all over again.

      Then you come across another problem if the game is a free roam environment and not broken into levels.

      Even if/when gigabit internet connections become ubiquitous and cheap, the sizes of games will have grown in proportion to the speed gain. Physical media will always win for speed and convenience.

    21. Re:Optical? by madmayr · · Score: 1

      you have to be honest and don't speak of europe when you boast with your incredible connection speeds in austria (wqhich is in the middle of europe btw) you can get a 16/1.5 MBit (restricted for personal use) DSL connection with 'real' speeds of maybe 8/1 MBit if you're lucky for around 20e/month everything else is much more expensive because of the initial costs and few providers for higher speed solutions like fiber

    22. Re:Optical? by Anonymous Coward · · Score: 0

      So, I would take your comment as an argument in the opposite direction. The SWTOR final client is said to be 18GB (not sure what the size was on the beta). So, 18GB is 147,456Mb. Assuming that Bioware's server could give you the full 5Mbps that your bandwidth is capable of for the entire time of your download, it would take you over 8 hours to download the game, and that's only if you don't use your internet connection for anything else during that time. Maybe you think that's acceptable, but I sure as hell don't. And while 18GB is a pretty big game, there are sure as hell bigger ones out there and game sizes will only get bigger. Do you want to spend an entire day downloading a 40GB game? At that point, downloading is a hell of a lot slower and more inconvenient than buying from a store.

    23. Re:Optical? by drinkypoo · · Score: 1

      They'd take a huge step if they always offered both as an alternative.

      have you run into a lot of games that you can't get from XBLM?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    24. Re:Optical? by swalve · · Score: 1

      Maybe they go back to the cartridge concept and use USB flash drives, or some kind of WORM memory? I know flash is more expensive at retail, but I wonder how much cheaper it would be if they were buying the media wholesale? Is there a cheap and high capacity WORM memory now? It might work out if they can save hassle by not having to include an optical drive in the console.

      Or they could do a thing where the games are available on flash drives, and on $5 or $10 cheaper blu-ray disks to people who have pre-existing blu-ray players, and the console can somehow access the data over the user's network. Or if their computer has a blu-ray player, they can dump the disk to a flash drive the user already owns.

    25. Re:Optical? by somersault · · Score: 1

      That only works for linear games though. A lot of games these days have large open worlds. I'm happy just waiting for a whole game to download myself. I also get that some people are still stuck with dial-up though, so we're not going to see physical media going away. It would be kind of nice if they switched to SD cards or something though, that would make things faster, albeit probably more expensive. The best option would be letting the user choose, then those that want can just use the download. I vastly prefer downloads for convenience just because you don't have to insert the disc to play..

      --
      which is totally what she said
    26. Re:Optical? by HopefulIntern · · Score: 1

      Perhaps we are not yet at the point where it is practical to download 30GB of game data, but with incremental background downloads it might be feasible in the 720's timeframe.

      You're damn right it's impractical. WolframAlpha says 30GB on my connection will take over 3 days. Not ideal, when it takes me 25 minutes to drive to the store and buy the game.
      Source: http://www.wolframalpha.com/input/?i=30GB+at+94kB%2Fs

    27. Re:Optical? by HopefulIntern · · Score: 1

      Hard disk space might be an issue though

      In your example, HDD space is irrelevant. Whether you buy it and use through Steam or download it, you still need to install it, and after that you don't use the DVD anymore anyway (I do this often, since my connection sits between 0.75 and 1.0Mb/s).

    28. Re:Optical? by Anonymous Coward · · Score: 0

      hell no. OnLive is dead in the water because of bandwidth caps and throttleing.

      How many times do you buy games on the XBOX Live Marketplace and download a 9GB disc image? Maybe once a month. Some people cycle through several games a month (think about the people who buy a game on launch and then trade it less than 10 days later.) Do you think someone is going to do that with 50GB images? No, Absolutely not. Not until Gigabit internet is available and Caps go away or are increased well beyond where they are now.

      Blueray can be used by the next generation Xbox and Microsoft will just resort to the "remote control" method like the PS2, Xbox, Xbox360 did with the DVD, eg implement it in mostly/completely in software. That way only people who want the movie functionality will buy the "BD Player" addon or software module. In case you haven't noticed in the current Xbox dashboard, they made everything pretty much module, so you can plug in a TV provider just as well as you can plug in Netflix. Adding "Blueray" to this menu on the next generation for an additional 20$ cost later is a no brainer.

      As for what mistakes to not make...
      Don't incorporate the Kinect at all. It should remain a separate piece so it can be upgraded separately (eg Kinect2,3,etc) however a core package should come with it, while a base unit should allow ejecting the hard drive from the 360 S and Kinect and using it directly on the next generation unit.

      Don't keep the existing multiplayer matching system. It sucks. It also sucks in the PS3 and Wii. Leaderboard rankings are also routinely hacked/cheated. This comes from hackability of the existing Xbox360. (Basically people take their offline saves, edit it on the PC and then put it back, so when it next goes online, suddenly their gamescore, achievements and stuff are maxed out. Microsoft could fix this by requiring being logged into Xbox Live AND "Cloud Saving" for gamerscores and achievements, so that the save game can be verified if the player is accused of cheating.) This problem is made worse by companies like EA not giving a shit once the games are released. They don't realize that they'd sell more if people don't trade in the games so quickly once they realize the multiplayer leaderboards are hopeless.

    29. Re:Optical? by nschubach · · Score: 4, Informative

      http://www.extremetech.com/gaming/97047-thank-you-farmville-pc-gaming-will-soon-overtake-consoles

      For the last couple of years, the revenue from console video game sales has stagnated at around $23 billion per year. PC game sales, on the other hand, have grown from $13 billion to $18 billion over the past two years.

      I'd say that's booming.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    30. Re:Optical? by nschubach · · Score: 1
      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    31. Re:Optical? by Anonymous Coward · · Score: 0

      "the sizes of games will have grown in proportion to the speed gain"

      You assume the size of games is determined by the cost of storage and bandwidth, which is not the case. The size of games is determined more from the size of the textures and the number of objects in a map. The size of the textures is already near a maximum, until monitor resolutions make large increases; and the number of objects is mostly determined by the amount of time a developer is willing to hand-tune a map.

      I haven't noticed any large increases is game size in the past decade. Nearly every game I own has been 3-5GB since 2000, and that includes a healthy mix of RTS, FPS, and MMORPGs.

    32. Re:Optical? by zoom-ping · · Score: 1

      It's my local branch of TeliaSonera, Elion (page in Estonian, but you can still make sense of the speed/price chart). I got the speeds wrong tho, It's 100/20Mbit/s, just upgraded my plan yesterday.

    33. Re:Optical? by Anonymous Coward · · Score: 0

      It would be kind of nice if they switched to SD cards or something though, that would make things faster, albeit probably more expensive.

      Or maybe having kiosks like Nintendo did with the Famicom Disk System where you can bring your own media, like a USB stick, and get a copy of the game that way.

      I vastly prefer downloads for convenience just because you don't have to insert the disc to play.

      That could be done if console game makers had an install full game to hard drive option, like PC games. If they want DRM, they can have the game phone home for verification when it's installing.

    34. Re:Optical? by Kjella · · Score: 1

      In your example, HDD space is irrelevant. Whether you buy it and use through Steam or download it, you still need to install it, and after that you don't use the DVD anymore anyway (I do this often, since my connection sits between 0.75 and 1.0Mb/s).

      Sure, but that is on the PC where they assume you buy HDDs as you need them. If you read the other half of the sentence you quoted it's obvious I'm now talking about doing the same in a console, since there's not really a good "one solution fits all" unless you drive up cost a lot.

      --
      Live today, because you never know what tomorrow brings
    35. Re:Optical? by Rockoon · · Score: 1

      You can take a page from the pirates and have two versions of the textures ... highly compressed low res versions with artifacts, shrinking the game to 5% of its original size.

      Then just lazily stream in the regular textures.

      --
      "His name was James Damore."
    36. Re:Optical? by larppaxyz · · Score: 1

      I have DNA. You should get static IP-address for few euros.

    37. Re:Optical? by larppaxyz · · Score: 1

      But that's still better than in most USA :)

    38. Re:Optical? by 91degrees · · Score: 1

      You need to load the amount that will fit into memory. While the player is playing, you can start downloading the rest onto semi-permanent storage. Most games are pretty linear like that. there's only a handful of options for what the next segment will be and you can easily download all of them in the time it takes to play them.

    39. Re:Optical? by HopefulIntern · · Score: 1

      Sorry about that, must remember to read more carefully. I think perhaps I was on my 2nd thermos of coffee and posting in a frenzy.

    40. Re:Optical? by Anonymous Coward · · Score: 0

      No, I assume that hardware will become more capable and that game developers will keep pushing for ever more realistic visuals, world size, physics and AI. As a game artist myself, you can never have textures with too much resolution (and that counts not only for the base texture, but all of the texture layers used for effects and shaders) or models with too much detail.

      Most modern games take 10-25GB of space and a game like MGS4 uses an entire 50GB Blu-Ray disc. Here are few games released this year and their space requirements.

      Portal 2 - 7.5GB
      Alice: Madness Returns - 8.5GB
      Crysis 2 - 9GB
      Deus Ex: Human Revolution - 9GB
      F.E.A.R. 3 - 10GB
      Duke Nukem Forever - 10GB
      Red Faction: Armageddon - 10GB
      Saints Row: The Third - 10GB
      Assassin's Creed: Revelations - 12GB
      DiRT 3 - 15GB
      Star Wars: The Old Republic - 15GB
      The Witcher 2: Assassins of Kings - 16GB
      Call of Duty: Modern Warfare 3 - 16GB
      L.A. Noire - 16GB
      Batman: Arkham City - 17GB
      Total War: Shogun 2 - 20GB
      Battlefield 3 - 20 to 25GB
      Rage - 25GB

      Either the games you're playing are the exception or they aren't as new as you think.

    41. Re:Optical? by blackicye · · Score: 1

      Bandwidth is actually insanely expensive outside the US. There's a long way to go before ISPs in other countries adopt similar pricing regimes which allow for kind of usage OnLive requires, and even then it is dubious whether or not OnLive will be able to maintain a physical presence in enough countries to let it displace traditional consoles.

      I pay USD$44 per month for unmetered unthrottled 100Mbps down / 50Mbps up fibre from outside of the USA.
      Australians have it rough, most of them have a 30GB monthly transfer limit before egregious charges per MB kick in.

    42. Re:Optical? by Anonymous Coward · · Score: 0

      Also for a sub 200-300 dollar box you would want a good storage solution (something else to break). So you are not talking a multi tb drive. Not going to happen for awhile yet.

      Lets say you are nice and put in a 1tb drive. That is ~35 games at 30 a crack... You would hit a good segment of the market with that. But there are people I know who own hundreds... Now not all games would be that big. But there would be a few...

      Also you miss the segment of the market that still is stuck with dialup (and this is not an insignificant number).

    43. Re:Optical? by gutnor · · Score: 1

      That could be a bad move for MS to create a online only console when its primary market is pushing for more and more broadband cap. They would also need to fight the Gigabyte budget with all the new Netflix-like content provider. Most likely, you will have the choice, as on PC, between buying the physical media, or the downloading it if you want it now.

    44. Re:Optical? by Hadlock · · Score: 1

      There's a good chance you might just slurp down your games on to a proprietary xbox external hard drive via a proprietary USB 3.0 connection at your local Walmart, Target or Gamestop kiosk
       
      They already have game demo kiosks there, and Nintendo has been doing this for almost a decade with the DS/Gameboy
       
      Then connect that proprietary drive to your home console. Capacity isn't an issue since when your drive runs out, just delete an old game you haven't played in a while (you can always slurp another copy of it later, since your purchase will be stored in the cloud forever). Also you could slurp the game off another friend's console... or in an emergency, actually download the game manually off the internet.
       
      I'm pretty sure optical media is dead. How big would Rage, Skyrim, Battlefield 3 have been if they weren't restricted to compressed image size/quality? John Carmack has toyed with the idea of allowing a 1 terabyte version of the game. 50GB is ludicrously small given the fact that this technology is going to have to satiate us for the next 5-7 years. Whatever storage medium they plan on using, expect it to be no smaller than 80gb and probably closer to 150gb.

      --
      moox. for a new generation.
    45. Re:Optical? by Hadlock · · Score: 1

      Physical media perhaps. Encrypted portable hard drives with proprietary connections are coming, mark my words. Consoles will still have optical drives, but discs are dead in the long term. Expect to slurp CoD:MW9 or BF4 from a kiosk at GameStop to your portable hard drive in a few years. Smaller games might fit on a DVD or BRD, but blockbuster titles are going to be 50-80-150GB in just a few years. Disc size is going to have to go up dramatically or we're going to need to move on to HDD tech.

      --
      moox. for a new generation.
    46. Re:Optical? by Anonymous Coward · · Score: 0

      Not to mention the fact that people with metered internet access will be completely unable to use it.

      Want to play a game? That's fine, but you're not going to have any internet access for the rest of the month!

    47. Re:Optical? by Surt · · Score: 1

      Putting the streaming content burden onto every developer for your platform is sure to make you the winner in the next round of platform wars.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    48. Re:Optical? by anonymov · · Score: 2

      So, basically, it's Mass Effect's elevators again, but with 30 minute rides this time.

    49. Re:Optical? by tepples · · Score: 3, Interesting

      I haven't noticed any large increases is game size in the past decade.

      That's because a lot of games are ports from the Xbox 360, which is limited to a DVD unless the publisher is willing to go to the hassle of splitting it across multiple DVDs.

    50. Re:Optical? by tepples · · Score: 1

      highly compressed low res versions with artifacts, shrinking the game to 5% of its original size.

      Which gives the player a poor first impression of the first level. "What is this, a PS2 game? That was two gens ago."

    51. Re:Optical? by tepples · · Score: 1

      Or maybe having kiosks like Nintendo did with the Famicom Disk System where you can bring your own media

      And guess why Nintendo ended up not bringing the FDS to North America or Europe, despite having added connector on the bottom for a disk drive and extra contacts for the system card between the CPU and PPU buses. Hint: widespread copyright infringement of entire FDS games when commercial pirates set up their own writing stations and even sold writing station kits to the public. Besides, what would be the difference between driving to a store that sells a disc and driving to a store with a writing station?

      That could be done if console game makers had an install full game to hard drive option, like PC games.

      Xbox 360 has this for disc games, requiring the disc for verification, but it doesn't do so well with games that do their own caching to the hard drive and expect to be able to read from the disc and the hard drive at once.

    52. Re:Optical? by tepples · · Score: 1

      Putting the streaming content burden onto every developer for your platform is sure to make you the winner in the next round of platform wars.

      Unless the libraries for streaming are part of the libraries that Microsoft ships to all established developers, just as the libraries for Xbox Live were starting halfway through the original Xbox's life cycle.

    53. Re:Optical? by Vectormatic · · Score: 1

      I hate you, i pay 25 euro for 20* mbit ADSL, and because of the locked down cable market the fastest connection i can get is 50 mbit at 50 euros, while at my old house i could get easily over 100 mbit by now.

      *actual performance is 11-12mbit due to the fact that ADSL sucks donkey-balls compared to docsis 3.0 cable.

      --
      People, what a bunch of bastards
    54. Re:Optical? by BitZtream · · Score: 1

      Yea, and we could drop Austria into any one of several states we have ...

      Theres a slight population density difference between the US and all of Europe, EXCEPT the northern Scandinavia areas where no one lives.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    55. Re:Optical? by Anonymous Coward · · Score: 0

      I know that the MMO Guild Wars does not do a full install by default. It will download and install a new map on the first visit. A large zone typically takes 15-20 seconds to download on my average cable connection. The next time you go to that area, it loads up in a couple seconds. This is not a linear game.

    56. Re:Optical? by AngryDeuce · · Score: 1

      So put the bandwidth burden on retailers. Dump the discs, go to a flash drive like system, and put kiosks in every Walmart across the country. Stock the machine with a large hard drive full of the game images and a shit ton of blank flash drives, customer goes in, swipes credit card (or enters their XBL information), kiosk dumps the image on a flash drive, prints a label for it, shits it out the slot on the bottom, and there you go.

      Walmart wouldn't object to the system provided they got their cut, it would eliminate needing any shelf space for physical copies, no more shipping and receiving games so that saves them a ton of the associated costs, no more games getting RMA'd after they sit and rot on the shelf for months, and because the game images are stored locally on a hard drive, the customer can have a game printed in seconds. Certainly faster than waiting for the surly neckbeard covering electronics that day to lumber over to you and unlock the case where the games are stored now.

      Plus the ability to purchase any game, not just the 25 most popular ones, would increase revenues as well with hardly any overhead.

    57. Re:Optical? by Anonymous Coward · · Score: 0

      or lets calculate it like this:
      30GB game (even PC does not use 50GB) for 50 hours of game-play
      that means if you split game into small pieces you would need just 600 MB for each hour of playing that is 1.3 MBIT/s (not megabyte, megabit) i am sure any DSL/CABLE has at least 2 mbit/s, and if level is so big to be 10% of a game as you suggest (5 hours of playing) you can download and play sub-level-by-sub-level instead, all you need to download before you start playing is engine itself (lets say 50 MB ) and first piece of game that would cover next 5min/10 min of game-play everything else can be downloaded while you play that whatever comes before it, as for running out of space well if you have space for 20 games but play 50 games it is pretty big bet you will play maybe only 3-4 per day so this covers a week worth, if you want to play game you didn't play for long you can either wait 10 extra minutes for its first part to download again, or buy USB hard disk with few TB's of space, or even better game could (using your save-games as hint) predict which pieces of each game you will actually play and hold only those on HDD and delete/re-stream ones you already played/will not play soon WHEN it thinks you will need it

      software can do some pretty amazing things in hands of educated (game) developers, $hitty software you see around you is either because of unrealistic budgets, or unrealistic deadlines engineers got from management ...

    58. Re:Optical? by Babbster · · Score: 1

      Indeed. I've got virtually unlimited downloads (I'm sure there's a cap somewhere if I pushed hard enough) but how long would that last if just for gaming I was downloading an additional 20+ GB per month? And there are enough people in the world with hard caps on monthly bandwidth that it makes no sense for a console game company to move to a system that would at least limit their game-buying capability ("I'd love to buy Arkham County but I already bought Mass Effect 4 this month"), if not shut them out completely.

    59. Re:Optical? by Anonymous Coward · · Score: 0

      To be fair, a large chunk of MGS4's Blu-ray usage is totally superfluous uncompressed audio.

    60. Re:Optical? by delinear · · Score: 1

      Not to mention you need a more sensible system for adding content to multiple boxes. I have three boxen (one in the living room, one in the bedroom and one I leave at my parents for long holiday visits). Carrying disks from one box to another is already a hassle, having to download the same game to three independent devices (two of which are on the same network and could easily share content) just seems like I'm being punished for buying their stuff. I've already done this a few times with "games on demand" and it's a pain every time - especially on the box at my parents since they only use the internet for light browsing and it's sloooow.

    61. Re:Optical? by larppaxyz · · Score: 1

      Well, i live in Oulu, Finland. Does that count as area where no one lives? .. and yes, this is stupid thing to discuss.

    62. Re:Optical? by Surt · · Score: 1

      You can't just do that in a library. You actually have to build your game around the notion that some content is going to potentially take a long time to load. It's a huge burden.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    63. Re:Optical? by demonbug · · Score: 1

      You need to load the amount that will fit into memory. While the player is playing, you can start downloading the rest onto semi-permanent storage. Most games are pretty linear like that. there's only a handful of options for what the next segment will be and you can easily download all of them in the time it takes to play them.

      That might work well for single-player games where you are following a pretty linear narrative, but would not work at all for multiplayer games where you switch maps every few minutes. For BF3, the expansion that just came out clocked in at about 4 GB (on PC), and it included only 4 levels. I can't imagine that levels will be shrinking. Until we start seeing serious improvements in broadband speeds, it just isn't practical to stream a high-end game like that. Pre-load, sure; but it really wouldn't work to download in the background while you are trying to play an online game.

      Personally I don't get the hate for blu-ray, and I sure don't mind physical media (though it really would be nice if they would quit requiring you to actually have the media in the drive to play - hopefully we will see that particular aspect of current-gen consoles disappear).

      Also, at the moment the fastest broadband connection I am able to get would max out at 18 mbps, and no one appears to be in any hurry to offer faster speeds. Streaming is great and has its uses, and I'm sure we will continue to see movement this direction; but we just aren't to the point where it would make sense to abandon physical media.

    64. Re:Optical? by demonbug · · Score: 1

      So, basically, it's Mass Effect's elevators again, but with 30 minute rides this time.

      Elevators are so 20th century. The next Mass Effect will just offer the feature of real-time interstellar navigation. After all, realism is King.

    65. Re:Optical? by kimvette · · Score: 1

      Besides the time to download (or stream) there is another concern: It seems every time ISPs bump up bandwidth speed, they introduce or lower bandwidth caps.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    66. Re:Optical? by elrous0 · · Score: 2

      If you're going to stretch the definition of "PC gaming" to include Farmville and other Facebook games, then I'm going to stretch the definition of "console games" to include games for pads and smartphones.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    67. Re:Optical? by Anonymous Coward · · Score: 0

      This would be a very risky move with broadband caps being prevalent in much of the world. It would suck to blow your monthly download limit on CoD 5, or whatever the game of the week is.

    68. Re:Optical? by Anonymous Coward · · Score: 0

      Ultimately the OnLive model is clearly what we will all be using

      No. Even 20ms lag is noticeably unacceptable to most gamers. It appears OnLive will shutdown next year, and while I doubt it is the last of it's kind that niche is only capable of holding on to a small set of mouth breathers.

    69. Re:Optical? by MogNuts · · Score: 1

      Streaming, ala OnLive, won't do it.

      In theory, it's fantastic. Cloud rendering, which future games will use because hardware reqs will get so high. I actually use OnLive games. It actually is fantastic, and worked better than I ever though it would.

      BUT.

      For FPS's or games that require quick reflexes, as good as it is, even on a wired ethernet connection and even no router to inctroduce packet latency, sometimes it just drives u bonkers and isn't fluid or better--predictable movement.

      It's great for RPG, strategy, MMO, and slow paced platformers. Forget FPS or 3rd person shooters (GoW, not slow ones like Dead Space). And I thought Homefront would be amazing. It is, but after a while multiplayer FPS on OnLive grates at you.

    70. Re:Optical? by MikeBabcock · · Score: 1

      The Playstation 3 Store already has full downloadable games available. I've downloaded a few myself, including Burnout (at under 10GB) and Ratchet & Clank All 4 One (at over 30GB).

      If I had much less than my 15Mbit/s Internet access I can't imagine I'd ever bother -- and I still run them overnight. I can still drive to a store (even a store in the next city) and buy a copy of a game faster than I can download it.

      --
      - Michael T. Babcock (Yes, I blog)
    71. Re:Optical? by Galestar · · Score: 1

      Still, downloading 50GB will take 1/2 my cap for the month. If I download 2 games, every game over that will cost me $50 just in service fees to my ISP.

      --
      AccountKiller
    72. Re:Optical? by Old+Wolf · · Score: 1

      25 Mbps symetrical, is the lowest available speed from my ISP

      /facedesk

      Here is what prices are like for us (ISP chosen that has an easily-readable table, but the others are all similar)
      http://broadband.t5.co.nz/inspire.html

    73. Re:Optical? by mollymoo · · Score: 1

      > The size of games is determined more from the size of the textures and the number of objects in a map. The size of the textures is already near a maximum, until monitor resolutions make large increases; and the number of objects is mostly determined by the amount of time a developer is willing to hand-tune a map.

      Rage gives lie to your notion that textures are maxed out. Rage paints pretty much every surface uniquely rather than the enormous amount of texture repetition you get in most games. The net is full of people complaining about blurry textures as a result of the compression required to achieve that. If Carmack thought he could have got away with using 200 GB of textures instead of 20 GB that's what the game would have shipped with. Textures in any game using any technology are hugely limited by current tech.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    74. Re:Optical? by 91degrees · · Score: 1

      Split the map into tiles. Start off loading the entrance tile and 8 surrounding tiles. As soon as you reach the next tile, load the three extra tiles that are accessible from there asynchronously.

      If this is still causing problems, you can minimise issues by initially loading low detail versions.

      Also, at the moment the fastest broadband connection I am able to get would max out at 18 mbps

      So about half the bitrate of single speed Blu-ray. Or a quarter that of a PS3. It's not insurmountable.

    75. Re:Optical? by mollymoo · · Score: 1

      The population density of the EU is only 30% or so higher than the USA. Population density is not the reason broadband in the US sucks. It sucks because you have a shitty regulatory framework.

      Ignoring sparsely populated parts of the EU would be absurd as there are sparsely populated parts of the USA too. There are US states with similar populations and population densities to EU countries which have vastly better net access. It's not geography, it's policy.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    76. Re:Optical? by Anonymous Coward · · Score: 0

      Who has a single speed Blu_Ray drive? Do they even make them? The cheapest drive I could find was about $54 and it was 12X.

    77. Re:Optical? by Anonymous Coward · · Score: 0

      I'm from Estonia as well, just as zoom-ping and using our local cable provider to get 150/10 connection for ~€26/mo. I've had several months where my download+upload has been in order of a couple of TBs per month and haven't seen any complaints or throttling.

    78. Re:Optical? by Anonymous Coward · · Score: 0

      One thing I've never understood is this 'fight' between PC and console fanboys. I mean it's pretty obvious when you look at it rationally. They are ALL PCs. Consoles are just cheaper, affordable PCs manufactured to the same specs to make programming for them easier on the developers. Hell, just look at the specs for a console. "550 Mhz processor", "200 gb HD", "nVidia gfx card", "256 mb RAM"... that sounds an awful lot like an (older) PC to me.

      So then the whole fight comes down to either you like tinkering with your own desktop/laptop PC at your desk or you like having the ease of use of a branded, pre-made, and standardized PC that you can use while sitting on your couch. Now we've added handheld PCs to the mix. I'm sure there is or will be arguments over that as well as they get closer and closer in power to desktop PCs.

      It all seems pretty dumb to argue about/compare something that is fundamentally the same to me. But then I suppose all the forums on the internet would dry up if people didn't have something like this to argue over...

    79. Re:Optical? by MikeBabcock · · Score: 1

      Are you sure? I suppose you don't play PS3 games then.

      From this post:

      Assasin's Creed = 7.87 GB
      Grand Theft Auto IV (US) = 10.5 GB
      Motor Storm (US) = 14.48 GB
      Ninja Gaiden Sigma = 11.5 GB
      The Darkness = 17.6 GB
      Uncharted: Drakes Schicksal = 21.08 GB

      --
      - Michael T. Babcock (Yes, I blog)
    80. Re:Optical? by AaronLawrence · · Score: 1

      As a game artist myself, you can never have textures with too much resolution [...] or models with too much detail.

      As a player, I stopped caring about improved resolution some time ago. Current PS3 games have enough. It would be a minor nicety to have more resolution, but only if it was free (ie. didn't hurt framerates, load times, effort put into gameplay, etc).

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
    81. Re:Optical? by CtownNighrider · · Score: 1

      You also need the entire framework the game runs on, save system, file system, physics engine, opening cutscene (usually 720p or 1080p), everything but the textures (which are probably reused level to level a lot) would need to be download to play the first level. Don't get me wrong that would speed it up a lot but the time from selecting you want to play that game to actually playing is probably longer than somebody is willing to wait.

    82. Re:Optical? by neyla · · Score: 1

      fibre-optical low-latency high-bandwith symetrical broadband ain't precisely cheap here either, for 25Mbps/symetrical you pay $65/month. You have to discount that somewhat for the fact that Norway is a high-salary high-cost country though. Afterall what matters isn't how much something costs in cash, but how long you must work to pay for something. (if prices and salary are both double, that doesn't really matter to anyone)

      If you compensate for the difference in earnings, paying $65/month in Norway is equivalent to paying $40/month in USA.

  4. "to the cloud" by Ginger+Unicorn · · Score: 1

    will this machine be too early to just stream games rather than having discs?

    --
    (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    1. Re:"to the cloud" by Aladrin · · Score: 1

      You then have the issue of having adequate hard drive space. The size of DVDs was keeping the games down in size, but without that limitation, they're going to grow a lot. The PS3 certainly had no issue reaching 8GB for their games.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:"to the cloud" by Anonymous Coward · · Score: 0

      The PS3 certainly had no issue reaching 8GB for their [cut scenes].

      The games themselves aren't that large.

    3. Re:"to the cloud" by biodata · · Score: 1

      The size of the game is not really an issue if you're streaming, the only issue is the screen resolution - make the servers render the game rather than the client machine and you can play the most hideously large complex game on the dumbest of machines, as long as the network connection can stream the video fast enough. Latency is the only big challenge.

      --
      Korma: Good
    4. Re:"to the cloud" by Aladrin · · Score: 1

      Oh, you mean like OnLive? I'm not convinced enough people will buy into that yet to satisfy Sony and MS.

      I personally find it convenient, especially since I rarely play a game after I finish it, and yet I don't sell the game used, either. But most people aren't like me, I think.

      However, I will say that I have yet to purchase a game from OnLive at anything like the full price... And probably never will. I don't trust them not to go under and take all my games with them. Or even just retire some of my games because they are old and they don't want to support them any more. (Or can't.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    5. Re:"to the cloud" by Bieeanda · · Score: 1

      Given that broadband penetration is nowhere near 100% in north america, let alone globally, they'd need to co-locate server farms across the planet to prevent latency from being a killer in places like Europe or Australia, and broadband providers are doing their damnedest to enforce or implement usage caps, I'm going to have to say 'yes, this machine is going to be far too early for streaming games on the scale of traditional console installs.'

    6. Re:"to the cloud" by BitZtream · · Score: 1

      Mass Effect would generally disagree about the disc lowering game size. I'd say Final Fantasy does too, and those are only the ones I know of as someone who isn't that big of a gamer anymore.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  5. Reduce field failure rates? by gelfling · · Score: 0

    They run, what? 11-13% hardware failure rate in the field? Just rename it Xboxski.

  6. Smart enough to milk it? by indytx · · Score: 4, Funny

    The big question is will the M$ management be smart enough to milk the 360, or will they kill it off to force everyone onto something new. You would think that people with 360 who subscribe to Xbox Live would be a cash cow, but the M$ management has a long history of screwing its own customers to make them buy something new. I would be surprised if it didn't have Blu-ray support, but I would be more surprised if the system was the least bit open. On the other hand, I don't care. I kept waiting and waiting for 360 or PS3 prices to drop, and I waited so long that I lost interest. Hmmmmm, the yard needs mowing.

    --
    Make love, not reality television.
    1. Re:Smart enough to milk it? by Anonymous Coward · · Score: 0

      I've seen PS3's for $219 this holiday season. 360's with Kinect bundled for just over $300. I'm thinking your expectation of cheap is unrealistic. ;)

    2. Re:Smart enough to milk it? by X3J11 · · Score: 1

      I picked up the 250 GB slim model just after Christmas this year for $199 CDN. No game bundle or other extras, but it was still $100 less than the normal price. I haven't seen the Xbox (with a hard drive, not the crappy 4 GB model) for a reduced price since, however.

    3. Re:Smart enough to milk it? by Anonymous Coward · · Score: 0

      They have? Look at Windows XP.

    4. Re:Smart enough to milk it? by drgould · · Score: 1

      The big question is will the M$ management be smart enough to milk the 360, or will they kill it off to force everyone onto something new.

      They dropped the original XBox like a hot rock.

      Just sayin'.

    5. Re:Smart enough to milk it? by swalve · · Score: 1

      Don't all console makers do that? I think the only system that had any backward compatibility was playstation.

    6. Re:Smart enough to milk it? by nschubach · · Score: 1

      360 had software backwards compatibility... on a few select games. The PS3 was (originally) the only one that offered hardware compatibility for a majority of the back catalog.

      Personally, I think backwards compatibility is overrated and I have an original 20G that's still running fine. I think I put in one game just to see it work.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    7. Re:Smart enough to milk it? by Anonymous Coward · · Score: 0

      I just want it to be backwards compatible... to be able to play 360 games.

    8. Re:Smart enough to milk it? by VGPowerlord · · Score: 1

      And the Wii could play GameCube games, just not in the newest models that just hit the market.

      At least Sony cut their console price when they removed functionality... Nintendo is charging the exact same amount.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    9. Re:Smart enough to milk it? by nman64 · · Score: 1

      Backwards compatibility has shown up in many consoles over the years.

      The Wii can play GameCube games.
      The Wii U will be able to play Wii games (but not GameCube games).
      The GameBoy and DS lines have had backwards compatibility.
      The pre-Jaguar Atari consoles had backwards compatibility.

      There have been other examples. In the past, new platforms were typically very different from their predecessors, requiring emulation to allow backwards compatibility. There has also been the issue of physical compatibility: new cartridge formats meant new interfaces, and new disc formats meant new drive types. The parallels between current consoles and PCs should actually make backwards compatibility easier to achieve, but there will often be a cost premium to provide it due to the need to provide compatible interfaces and software. I'm not sure I'd want to pay much more for a new console just so that it can play games from the previous generation.

      The real concern is the online features. How long will the stores and game servers for older generations of consoles remain online? What happens to the online features and DLC after that point? We don't have solid commitments from vendors. I will not buy a game that will lose significant functionality when the vendor decides to shut down the servers. I'm also not crazy about the idea of losing access to DLC that I've already purchased if something happens to the downloaded data, such as if the console dies. Even if something happened to my Atari 7800, I could pick up another one and play everything I ever had for it. I can also still find cartridges for all but the rarest Atari titles. What would happen if I decided I wanted to play a downloadable title for the 360 or Wii 10 years from now, and either hadn't downloaded it or had been forced to replace my console? If the vendors had their way, many titles would become lost to time very quickly. In the future, many older downloadable titles will only be obtainable through illegal means, if at all. That is very unfortunate.

    10. Re:Smart enough to milk it? by arkane1234 · · Score: 1

      Christmas is earlier than December 25th in Canada?

      --
      -- This space for lease, low setup fee, inquire within!
    11. Re:Smart enough to milk it? by 0xdeadbeef · · Score: 2

      The PS3 was (originally) the only one that offered hardware compatibility for a majority of the back catalog.

      And it didn't work for a lot of games - I had stuttering music on Guitar Hero and Psychonauts would crash. Then they dropped it for software emulation, and then they dropped that.

      I had better luck playing Xbox games on my 360, and they still work.

    12. Re:Smart enough to milk it? by Anonymous Coward · · Score: 0

      There is nothing wrong with the 4 GB flash model. Its a perfectly viable setup. Throw 16 GB flash drive at it and you now have more space then my '20 GB' original Xbox hard drive.

    13. Re:Smart enough to milk it? by Anonymous Coward · · Score: 0

      The original X-Box was selling below cost when they dropped it. They've already stated they'll produce the 360 for 10 years. There was no such promise for the X-Box.

    14. Re:Smart enough to milk it? by tcc3 · · Score: 2

      No, they dropped it like a rock made from licensed technology that they didn't own, and could never profit from.

    15. Re:Smart enough to milk it? by Anonymous Coward · · Score: 0

      I guess no one remembers the Wii's ability to play Gamecube games. (Or is the Wii not part of this discussion?)

  7. Seriously, duh! by JabrTheHut · · Score: 1

    That's a no-brainer. Or you would start seeing Xbox games shipping on 2, 3 or 4 DVDs. Sony would have a field day with that.

    What next? A confident prediction that it will have a method of connecting to the TV set, possibly via HDMI?

    --
    Work like no one is watching. Dance like you've never been hurt. Make love like you don't need the money.
    1. Re:Seriously, duh! by SJHillman · · Score: 1

      I still have a lot of PC games with 4-5 CDs before DVDs hit it big, and I know plenty of consoles that used multiple CDs... it's a little bit of a pain in the ass, but far from a deal breaker for most people wanting to play a bigger/fancier/longer game that takes multiple discs.

    2. Re:Seriously, duh! by Anonymous Coward · · Score: 1

      DVDs were expensive to start with, cheaper media was used until the price drop. blu-ray is now dirt cheap. CDs were expensive to start with, I have games spanning many diskettes. See the pattern?

    3. Re:Seriously, duh! by WolfgangPG · · Score: 1

      Final Fantasy and other RPGs on the 360 already are multiple DVDs. Hasn't hurt them yet...

    4. Re:Seriously, duh! by Narishma · · Score: 2

      Some Xbox 360 games are already shipping on 2, 3 or 4 discs and it doesn't seem to bother people that much.

      --
      Mada mada dane.
    5. Re:Seriously, duh! by petermgreen · · Score: 1

      IMO it's not about the total size of the game. It's about the size of the data that is needed throughout the games progress. E.g. the world map and it's associated textures and models in a game based arround missions set in a world.

      To avoid huge ammounts of disc swapping either that data needs to be repeated on every disc (and hence smaller than a disc) or that data needs to be installed to a hard drive.

      One option would be for MS to include a HDD in all consoles and have games with mandatory hard drive installs (and I don't mean the tiny things you see on PS3 games). Not sure how well that would go down with gamers through.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    6. Re:Seriously, duh! by SJHillman · · Score: 1

      A blank Blu-ray disc (consumer grade) is still easily 6 to 12 times more expensive than DVDs, commercial discs probably have a similar gap, so DVDs still have an advantage in price per GB, especially if the game is only going to use the capacity of two or three DVDs. CDs didn't replace multiple floppies and DVDs didn't replace multiple CDs until the price difference of blank media was a lot smaller.

    7. Re:Seriously, duh! by CronoCloud · · Score: 1

      I still think that hte reason FFXIII was so linear was because of the 360, requiring multiple discs meant they had to make it more linear like a PS1 FF.

    8. Re:Seriously, duh! by WolfgangPG · · Score: 1

      Not sure about that. The game was developed as a PS3 exclusively for some time before they ported it to the 360.

    9. Re:Seriously, duh! by omnichad · · Score: 1

      That brings back memories of the CD-ROM version of Riven: The Sequel to Myst. Each of 5 islands was on a separate disc. You had to go back and forth from one island to another rather frequently.

  8. Quote from John Siracusa by hellfire · · Score: 5, Funny

    "What's wrong with Blu-ray? Everything except the fidelity of the content."

    --

    "All great wisdom is contained in .signature files"

    1. Re:Quote from John Siracusa by Anonymous Coward · · Score: 0

      For me it is that Sony profits from it.

    2. Re:Quote from John Siracusa by thegarbz · · Score: 1

      Given how Bluray originally shipped with MPEG-2 encoded video, and none of the players are required to support high def audio I don't think even that much could be said about Bluray.

    3. Re:Quote from John Siracusa by nschubach · · Score: 1

      I'd rather have 25GB of MPEG-2 slightly compressed video over 9GB of MPEG-2 greater compression video. ;)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    4. Re:Quote from John Siracusa by tlhIngan · · Score: 1

      I'd rather have 25GB of MPEG-2 slightly compressed video over 9GB of MPEG-2 greater compression video. ;)

      Uh, everyone else, HD-DVD and Xbox included, were using VC-1 (WMV) or AVC (h.264) for their video.

      The big problem with Blu-Ray (and it still is today) is shitty mastering, especially on catalog titles. Compare the version of Apollo 13 for HD-DVD versus the Blu-Ray - the Blu-Ray is significantly softer and has highlights blown out. Signs readable on the HD-DVD are unreadable now on Blu-Ray, despite the HD-DVD only having 30GB for everything while Blu-Ray has 50GB and uses higher bitrates. It's just the studio went and applied digital noise reduction (DNR) and other effects to get film grain down, which ends up destroying detail. It's better than DVD, but not by much - a good upconverter can probably do the same thing.

    5. Re:Quote from John Siracusa by thegarbz · · Score: 1

      I'd rather not use a CODEC that was created in 1996, and instead opt for one of the many better ones that exist.

      Or would you also rather have a 32 core motherboard with 32 Pentium 200s instead of 1 Core i7?

    6. Re:Quote from John Siracusa by Anonymous Coward · · Score: 0

      You must be a thrill at parties.

  9. So, Microsoft should do the obvious. by 91degrees · · Score: 1

    If it uses discs at all, Blu-ray level capacity will be essential. It will be a lot cheaper to base it entirely on online gaming, and XBox has established itself as an online system pretty well. But is there anuy need for this? The inclusion of a blu-ray movie player isn't going to be such a bonus by the time it is released. Blu-ray is reaching commodity pricing as it is.

    Of course the rest of the online media is going to be in there. MS *knows* people want to stream movies, and know that the overlap between movie consumers and gamers is huge. And of course they need decent release titles.

    1. Re:So, Microsoft should do the obvious. by drinkypoo · · Score: 2

      It will almost certainly have an optical drive. Broadband penetration in the US is craptacular. Unless Sony and Microsoft sign a blood pact to both abandon the optical drive at once, which is not going to happen due to Sony's involvement with Blu-Ray, the manufacturer who fails to include it is going to lose massively. Nintendo could probably go to flash media, though.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:So, Microsoft should do the obvious. by Narishma · · Score: 4, Interesting

      The WiiU is already confirmed to use a proprietary optical disc (probably based on blu-ray).

      --
      Mada mada dane.
    3. Re:So, Microsoft should do the obvious. by Kjella · · Score: 3, Informative

      From what I understand it's essentially BluRay - 25GB for a single layer disc, but they won't pay the licensing fees so it won't be called BluRay and it won't play BluRay movies. Just like the Wii discs are exactly the size of DVDs, the same capacity as DVDs, but technically they're not DVDs and it doesn't play DVD movies. I think you can be pretty sure both the drives and discs come from the very same factories that produce BluRays...

      --
      Live today, because you never know what tomorrow brings
    4. Re:So, Microsoft should do the obvious. by 91degrees · · Score: 1

      True.

      Although I'd be surprised if they didn't make sure there was the option for entirely online games. Broadband speeds will get faster, and publishers would love to cut out the middle men.

    5. Re:So, Microsoft should do the obvious. by AdamJS · · Score: 1

      Of course, with modding or even a specific software patch available in JP, you could play DVDs on the Wii.
      not sure about Blurays on the WiiU, as apparently the optical hardware is going to be just slightly different from standard BR readers to prevent piracy.

    6. Re:So, Microsoft should do the obvious. by drinkypoo · · Score: 1

      Which current console doesn't have the option for entirely-online games? AFAIK Wii isn't delivering major titles that way but there's certainly the option to add enough storage to handle them.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:So, Microsoft should do the obvious. by 91degrees · · Score: 1

      Consoles can download entire games. And this is a great feature.

      Actually loading while you're playing would be better though. And while this is probably technically possible, I don't think it's supported or even permitted by the standard developer agreements at the moment.

  10. Not necessarily by Viol8 · · Score: 2

    They could use the standard blue ray format but simply use their own encryption on the data it contains. I can't see any good reason for them to spend millions developing a new hardware solution unless they're not confident of their own abilities to encrypt. And even if they did it wouldn't be long before someone plugged the drive into a PC and got it working somehow to be able to get the data off the discs.

    1. Re:Not necessarily by nschubach · · Score: 4, Insightful

      http://www.gamespot.com/pages/profile/show_blog_entry.php?topic_id=23916169&user=skektek

      So terribly slow. I mean, look, this Blu-Ray drive is only 4x where this DVD is 12x!

      Blu-ray 4x: 144MBps / 18MBps
      12x DVD: 66 - 132Mbps / 8.2 - 16.5MBps

      I mean, who would want the drive that's not running like a turbo jet to stream data to the device.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:Not necessarily by fuzzyfuzzyfungus · · Score: 3, Insightful

      Are BD-ROMs absolutely slower than DVDs, slower in terms of 'time to read out entire capacity of disk', or did PS3 developers just do a lousy job when handed 50GB and told to go nuts?

      As best I understand from some cursory googling(coming from PC-land, where we haven't really worried about optical media speeds since the difference between a 2x and an 8x DVD writer was some pretty serious stuff, man) "1x" in Blu-ray land is 4.5 MB/s while "1x" in DVD land is 1.4 MB/s. This would suggest that a first-generation blu-ray drive, pitted against some cheap and mature 24x DVD drive, will be feeling the pain; but that blu-ray's far higher data density would give it a superior speed ceiling(since the rate at which you can spin a cheap, questionably balanced, polycarbonate disk on a cheap, questionably balanced, spindle is fairly limited and should be roughly similar for the two disk types) and that at ~8x, BD-ROM should be absolutely faster than DVD.

      Regardless of absolute best case stream speeds, though, optical media are always going to have random access times that make HDDs look positively snappy, and HDD seek times are pretty damned miserable compared to flash, which is similarly un

    3. Re:Not necessarily by fuzzyfuzzyfungus · · Score: 2

      The real killer is probably seek, more than anything: both the xbox360 and PS3 only have 512 MB of RAM(well, technically the xbox has another 10 MB of eDRAM for the GPU, and the PS3 has a weird split down the middle, not quite as absolute as a separation between 'system ram' and 'ram on the video card'; but there are some penalties if you use more than the first 256MB as general purpose system RAM) and don't(to the best of my knowledge) use an HDD swap file for virtual memory. Some games may have game-specific 'install' support; but there isn't a generic caching mechanism.

      No matter how good the stream rate is, you are going to be in a world of pain, where even users of 5,200RPM laptop drives from a few years ago mock your suffering, if you hit a random-access situation.

    4. Re:Not necessarily by The+Moof · · Score: 3, Interesting

      Some games may have game-specific 'install' support; but there isn't a generic caching mechanism.

      The Xbox made the 'install' option system-wide for all games if you have the space. Some developers claim that installing their disc to the HDD will cause it to run slower, but it's definitely there for every 360 game. PS3 still requires that the game do the install, so it still varies by game on that platform.

    5. Re:Not necessarily by ArhcAngel · · Score: 4, Informative

      Optical drives are SLOW.

      slow slow slow.

      So slow, this is the reason you need to install so many PS3 games. slow slow slow.

      FTFY
      Why are they so slow you ask? (and I'm glad you did)
      They are slow because of a little thing called centrifugal force. If you've ever ridden on a merry go round you are familiar with CF. The same CF that threw you off of the merry go round is at work on spinning platters. Go beyond a certain spinning speed and the polycarbonate material the BD or DVD or CD or even the aluminum/glass ceramic the HDD is made out of will disintegrate. That's why the XBox 720i (in partnership with BMW) will have an SSD for running it's core and a HDD for booting games that actually run "In The Cloud".

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    6. Re:Not necessarily by MacGyver2210 · · Score: 1

      To capitalize on these minor differences in transfer, I am now billing for my computer consulting company by the millisecond.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    7. Re:Not necessarily by arkane1234 · · Score: 1

      Pretty much the reason why the PS3 caches most games a fair amount onto harddisk.

      --
      -- This space for lease, low setup fee, inquire within!
    8. Re:Not necessarily by Anonymous Coward · · Score: 0

      do they really need CD/DVD/BLURAY anymore? i mean something similar to STEAM with downloading of games when you purchase them would work just as fine, and it would even work as kind of a copy-prevention mechanism at same time, they just need bigger disk 500GB is pretty cheap, and that would hold 100+ games, plus games you do not play for long can be deleted and re-downloaded when played again, download of 4GB game is pretty fast 30 min on broadband faster than going to local shop, and you do not even spend gasoline (they could even enable you to start playing when basic part maybe 100MB is downloaded and stream rest while you play since you don't need last level while you are still on first one ... hm i could even patent this (for those people that actually need more space than 500GB leave option to upgrade disk or add 1 more using USB)

    9. Re:Not necessarily by Anonymous Coward · · Score: 0

      Knowing my cynical self, I'm sure games will require installing, and perhaps not even run at all whatsoever until patched. This way, the big names can ship essentially the tiles, sound files, polygons, and game data on the CD. The actual code it takes to run all this? Will be gotten when people are forced to update when people are forced to connect to XBL and download an "update" which actually has the executable code.

      This way, the game companies can continue to keep putting out crap, but still make release dates. It also ensures that games won't be run on banned consoles too.

    10. Re:Not necessarily by Anonymous Coward · · Score: 0

      In our tests the PS3 optical drive maintained a constant 8MB/s, it appeared to be a constant linear velocity drive. I forget what the seek rate was, but I think it was 'typical' for an optical drive.

    11. Re:Not necessarily by Anonymous Coward · · Score: 0

      Since console games cost so much, I wonder about just putting the game onto a SSD. This way, there would be no need to install, and if done right, patches to executables could be stored on the drive itself and not require an install in the future. Done right, this would allow games to run at full speed, and all game data to either be stored on the hard drive, or a USB flash drive with the option of being backed up to a cloud service.

    12. Re:Not necessarily by Anonymous Coward · · Score: 0

      I don't know about that, every single one of my ps3 games is either on the system HD or an external usb HD...

      multiman is handy like that.

    13. Re:Not necessarily by Anonymous Coward · · Score: 0

      Why not just use multiple lasers?

    14. Re:Not necessarily by Anonymous Coward · · Score: 0

      They are slow because of a little thing called centrifugal force.

      How is it possible that no one has yet pointed out that there is no such thing as centrifugal force?? Where have all the physics trolls gone!!

      Well let me be the first to say...

      There is no such thing as centrifugal force.

      Thank you, come again.

    15. Re:Not necessarily by ArhcAngel · · Score: 1

      A very good question (Since I've asked myself that very question over and over). I suspect it is not cost effective to incorporate the extra hardware and logic circuitry. I've often wondered why HDD didn't incorporate both a read and a write head on opposite ends of the platter. I'm sure smarter men than I have pondered thusley. Perhaps one of them is reading /. and has a good (extra points if it is good AND factual) answer.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    16. Re:Not necessarily by Pseudonym+Authority · · Score: 2

      centrifugal force

      No such thing. Only the reaction to the centripetal force and acceleration changing.

    17. Re:Not necessarily by MikeBabcock · · Score: 1

      Most games don't require full installs to the hard drive on the PS3 for good performance. A few lazy developers have gone that route, while most AAA titles on the PS3 have not.

      If either company is going to be wise next round, they need to seriously extend their RAM and incorporate (upgradable?) flash storage for caching. Using a hard drive for long term storage and flash for while-im-playing-the-game storage would speed things up a lot.

      --
      - Michael T. Babcock (Yes, I blog)
    18. Re:Not necessarily by ArhcAngel · · Score: 1

      OBLIGITORY xkcd.com reference.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    19. Re:Not necessarily by lgw · · Score: 1
      --
      Socialism: a lie told by totalitarians and believed by fools.
    20. Re:Not necessarily by Anonymous Coward · · Score: 0

      Thank you Sheldon

    21. Re:Not necessarily by twebb72 · · Score: 1

      They are slow because of a little thing called centripetal force.

      FTFY
      Centripetal is the cause
      Centrifugal is the effect

    22. Re:Not necessarily by Lonewolf666 · · Score: 1

      Many years ago, there was a CD-ROM drive on the market that did exactly this (cannot remember the manufacturer). The German C't magazine tested it and found that is was one of the fastest CD-ROMs available while relatively silent. It was, however, also one of the most expensive.

      Overall, I guess it was not a commercial success because the design disappeared again.

      --
      C - the footgun of programming languages
  11. Re:M$ don't like blue-ray by Anonymous Coward · · Score: 0

    AFAIK the Java Requirements is only for Blu-Ray Movies. For Storing Game Data, you dont need Java.

  12. Re:M$ don't like blue-ray by drinkypoo · · Score: 2

    AFAIK the Java Requirements is only for Blu-Ray Movies. For Storing Game Data, you dont need Java.

    These days people expect their Blu-Ray player to have a network port, and sing and dance and give blowjobs. Well, maybe not the last part. But if you have a blu-ray drive it's retarded not to play movies, and you ought to support all the functionality if your hardware is sufficiently capable. Having a DVD-ROM but not playing DVDs only worked for the Wii because it was so much cheaper than the competition, and because Nintendo customers have been trained to expect a system that only plays games for years.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  13. Stop going in circles... by Anonymous Coward · · Score: 0

    ...or convert to radians.

    1. Re:Stop going in circles... by VGPowerlord · · Score: 1

      The Xbox Pi?

      I would post a Pi symbol, but Slashdot's comment system has a tendency to eat them.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:Stop going in circles... by DinDaddy · · Score: 1

      Pi tastes better than what it usually gets.

  14. Re:M$ don't like blue-ray by GuldKalle · · Score: 1

    sproketboy != Slashdot

    --
    What?
  15. Re:M$ don't like blue-ray by jellomizer · · Score: 3, Funny

    Really need to upgrade my Blu-Ray Player. I have none of those features.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  16. Re:M$ don't like blue-ray by ozbon · · Score: 5, Funny

    And spells Proprietary in a *very* different/new way too

    --
    I say we take off and nuke it from orbit. It's the only way to be sure...
  17. Optical Media? by Anonymous Coward · · Score: 1

    Am I really the only person who thinks the next generation of consoles should abandon optical media all together and get back to solid state drives similar to the cardridges of days gone by putting games and movies on USB drives or simply by downloading them over the internet?

    1. Re:Optical Media? by Mike+Mentalist · · Score: 1

      No you aren't. That doesn't mean the idea has much merit though.

      There simply isn't the infrastructure at either end to make all the games downloadable. The USB drive idea is too expensive compared to optical discs.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    2. Re:Optical Media? by Junta · · Score: 4, Insightful

      A pressed optical disc is a matter of a few cents. That's significantly cheaper than the cartridges of yore and flash memory of the same amount. If you are implying user brings their own key to a kiosk, that *could* work, but I think you'd have a low attach rate for stores carrying the kiosks as most of the potential customers would be net connected and with the store being no different than buying it via network, the market is too small.

      In terms of going full download over the internet, that really depends. First, you have to ascertain what percentage of the market has the capability to reasonably download the games. I suspect the percentage is relatively high, but I know of a few anecdotes of rural areas with no reasonable high speed internet option. Second, you have to figure of those that can, how many prefer optical media. On tech sites the community gives the feeling of being all in on download-only distribution models, but in the market I know several people who buy movies and games on disc even when they have downloadable options. If that is a large chunk of the market and MS dumps optical media and Sony doesn't, this could be a significant differentiator.

      Finally, your options for backwards compatibility are limited. If your older library games just won't physically fit in the system, that's a problem.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    3. Re:Optical Media? by Anonymous Coward · · Score: 0

      A pressed optical disc is a matter of a few cents.

      Not so much with Blu-ray, though the price is coming down. I bet the price difference between 16GB of flash and a SL Blu-ray disk isn't substantial. I think the real sticker would be writing that flash. Probably a lot slower than pressing a disc.

    4. Re:Optical Media? by Anonymous Coward · · Score: 0

      If the new games are $5 more than the previous generation, most people won't give a crap and that $5 would easily cover the cost of any disk.

  18. Re:M$ don't like blue-ray by Vanderhoth · · Score: 4, Funny

    I think that should be a drinking game.

    One drink for reading a post from an Apple/Microsoft/Sony fanboy or anti-fanboy
    One drink for grammer and speeling natzis
    Two drinks for "First" in first post
    Three drinks for reading a post responding to an AC.

  19. Improve Build Quality by whisper_jeff · · Score: 4, Insightful

    I don't own a 360 (for a variety of reasons, of which I'm about to explain the key one) but every friend I know who owns one - _EVERY ONE_ - has had at least one fatal hardware failure with their device and several have had multiple fatal hardware failures. Simply put, I'm stunned at the failure rate for the 360 and I'm blown away that people tolerated it as much as they did. I really wish I was exaggerating when I say every friend I know who has one had it fail at least once. Usually it was a disk drive failure (kind of important for a disk-driven device...) but I really don't know of anyone who didn't suffer at least once failure.

    I know I amount to anecdotal evidence but when I see that large a collection of device failures (and the friends of whom I speak are spread across multiple countries from coast to coast so it isn't a local phenomenon), I have to think I'm actually not anecdotal evidence - I feel I'm witnessing a significant trend.

    The most important thing Microsoft needs to focus on with a new XBox is build quality. Everything else should come a distant second.

    1. Re:Improve Build Quality by djsmiley · · Score: 1

      Now imagine how many more would be sold if there was no failing systems.

      Yes of course some of the sales figure comes out of the fact some failed and were replaced but everyone knows bad news has a larger effect than good news. So they'd still MASSIVELY gain sales if they didn't have the failures they did.

      Man, if they pulled it off, I could imagine sony pulling outta the game now.

      --
      - http://www.milkme.co.uk
    2. Re:Improve Build Quality by Anonymous Coward · · Score: 0

      They pretty much messed up the design. The cooling system was inefficient due to component layout, which is further compounded by dubious heatsink seating. The suspicion is that they tried to make it a little too compact to counteract the LOL XBOX IS HUEG meme that the original xbox suffered from, especially in the Japanese market.

    3. Re:Improve Build Quality by nschubach · · Score: 1

      I'm not sure why you'd cheer that. We'd have years of single company dominance and with Microsoft in control again. I would guarantee a hike in Live costs, licensing, and you can forget having "Steam like" sales.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    4. Re:Improve Build Quality by stms · · Score: 1

      I've witnessed the same thing you have. I'm the only one of my friends who hasn't gotten a hardware failure on my original style Xbox 360. However I do a lot of pre-emptive things to prevent failure I install all my games to the HD, I keep it on a mesh metal rack, I always have a fan near it when it's running, I keep it well dusted and, I don't keep it inside of a media center cabinet. I shouldn't have to do all these things just to prevent hardware failure.

    5. Re:Improve Build Quality by thegarbz · · Score: 1

      A friend of mine owned 4 xbox360s and returned 12. Admittedly one of those was bricked on his own accord, but from the 11 others one had a harddisk failure and the other 10 had the red ring of death problem.

      They were horrendous devices. On the upside knowing how to repair the said problem meant I got a few Xbox360s for free from people who had previously jailbreaked them and weren't covered by the new super extended red ring warranty.

    6. Re:Improve Build Quality by Clsid · · Score: 1

      Mine works like a charm after many years. I guess I'm lucky.

    7. Re:Improve Build Quality by laffer1 · · Score: 1

      I totally agree. The number one reason I didn't get an xbox 360 is RROD. I know they've improved quality since the first generation came out, but I've just known too many people who have to buy another or get an RMA. What's worse is that it took Microsoft so long to acknowledge that some people had these problems with their xbox units. Customer service matters.

      The second reason is how quickly xbox live support for games was shutdown by publishers for the original xbox. I bought a lot of sports games and barely got to play them online as I got an xbox late in the cycle as the 360 was starting to role out. I also couldn't get some downloadable content anymore for the same reason.

    8. Re:Improve Build Quality by godrik · · Score: 1

      Some more anecdotal evidence here. I know 4 people with xboxes using them for times between 1 year and 4 years. None had hardware problems. So I am not too sure. Are there actual statistics on that issue?

    9. Re:Improve Build Quality by Ailure · · Score: 1

      Not having steam-style sales would be a bad idea. Valve is gaining a lot of money from their sales cause people buy way more.

    10. Re:Improve Build Quality by Anonymous Coward · · Score: 0

      No failing Xboxes would imply that the Xbox did not go to market 1 year earlier than it's competitors with hardware that they knew was faulty, which would imply that they invested a sizable amount into fixing the problems while losing the revenues of the early launch, which would mean that they would have increased the cost of the device while also launching it against a strong competitor that has a larger capacity optical drive and comes with a disk drive by default. Without the lower cost and with much less time between the launch of the competing product, it is more likely that the 1st year Xbox sales would have been much lower in this new bizzaro world scenario where they didn't produce a console with a 30% failure rate.

      In that light, I guess it was in MSs best interest to push the device out early knowing about it's serious faults.

    11. Re:Improve Build Quality by Anonymous Coward · · Score: 0

      I still have my first generation 360 with absolutely no problems so far. I think i might be one of the few lucky ones though, as i know others who bought a xbox at same time and had to replace it years ago.

    12. Re:Improve Build Quality by Anonymous Coward · · Score: 1

      Seriously, do you know what happens when you get RROD (I've had 1 RROD, I have 2 XBox 360s that run frequently, one for myself and one for my daughter)? You call MS, the first thing they ask is if you've had a RROD (there's a couple of different codes or ways for it to manifest, they ask about each). If you say "yes" you get a custom fast track, the rep fills out some info, gives you a URL which you go to. Literally your shipping label is at that URL. You hit print. You follow the 3 step instructions for shipping your XBox 360, they even have pictures (i.e. remove the drive and remove the faceplate, the second of which you don't have to do if you don't have a custom one). Pack it in the box and attach the label. Drive down to a UPS location and ship it, it's free both ways. The repair is free. MS will send you an extra month of Gold for the 1.5-2 weeks you're without your XBox 360, so you're not even down the price of your Gold membership should you have paid for it.

      Now let's compare what happened to a friend with a launch PS3 that failed. "Hello, I'd like to have this repaired." "Sir that will take 6-10 weeks and it will cost you $180 plus shipping." "But a new PS3 slim is only $20 than that!!!" "That's our policy."

      My Wii drive died. Nintendo charged me $75 to replace it (plus I had to pay shipping one way, they paid the return trip). That's $75 for a freaking slightly modified DVD drive, wtf!

      So, does the hardware have problems? Yeah, the older stuff did. But they treat people who have issues very well. Nintendo and Sony treat their customers who have warranty issues like garbage.

    13. Re:Improve Build Quality by Joe+Jay+Bee · · Score: 1

      This tallies perfectly with my experience. Only as this is the UK and we don't have UPS stores to take stuff to, UPS came and collected the Xbox (for free). We got the box shipped back a few days later working good as new.

      I really can't fault Microsoft's after sales care on that front. It was far less of a hassle than I'd have thought.

    14. Re:Improve Build Quality by Anonymous Coward · · Score: 0

      The red ring f death problem was a pain, but luckily it was fixed for free. What turned me (reluctantly though permanently) back into a PC gamer was when their update to the new super-happy-avatar bs (required to play a new game) made my xbox unable to read discs. The following 3 phone calls to tech support were infuriating with some trained sheep telling me that software updates cannot possibly cause hardware malfunctions. Later, I learned that I could get it fixed for free. I didn't do so. I expect $800AU pieces of hardware to work for over a year, and for updates to improve the hunk of junk rather than break it. To me the later incident showed me how haphazard their testing process was in preparing the update, and as a student I don't have time or money to waste on unreliable hardware.

    15. Re:Improve Build Quality by Anonymous Coward · · Score: 0

      Everyone I know with an original PS3 has had a hardware failure too*. I don't know anyone with the new slim PS3 or slim 360 that's had any issues.

      * this is an extremely small number of people :P

    16. Re:Improve Build Quality by Anonymous Coward · · Score: 0

      Actually, yes. Market research gives estimates of failure rates between 30% and 50% for that generation of 360 hardware. There's no way to spin that as anything other than abysmal, and even then I was never quite sure whether or not they were including multiple in-warranty replacements in that failure rate or not, so those are the best-case numbers.

      Normal hardware failure rates are generally *below* 2-3% for low to moderate quality goods, and well below 10% even for junk-ware.

    17. Re:Improve Build Quality by KozmoStevnNaut · · Score: 1

      In my experience, Nintendo have been extremely reasonable.

      My sister's DS Lite broke almost 4 years after she bought it. The hinge broke, which is a known failure point. She contacted Nintendo, they paid for shipping both ways and fixed her DS for free in less than two weeks including shipping time.

      Earlier (back in the GameCube days), I got wind that there was this special anniversary edition disc of the first two Zelda games plus Ocarina of TIme and Master Quest, but I couldn't find it in any shops. I wrote Nintendo directly about it and they said "oh sure, we'll send one to you right away, you'll have to pay shipping, but that's it".

      --
      Eat the rich.
  20. What Microsoft Shouldn't Do For the Xbox 720 by Digital+Vomit · · Score: 5, Funny

    What Microsoft Shouldn't Do For the Xbox 720:

    • 1. Name it Xbox 720.
    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    1. Re:What Microsoft Shouldn't Do For the Xbox 720 by Anonymous Coward · · Score: 0

      Also, listen to self involved bloggers on the intertubes. The only thing worse would be to read comments from random people on an news aggregation site.

    2. Re:What Microsoft Shouldn't Do For the Xbox 720 by swalve · · Score: 3, Insightful

      For two reasons:

      1- People will confuse 720 for 720p and think that's the only resolution it goes to.

      2- The next one after the 720 would have to be 1080 or 1440. Those are awkward names.

      3- They should do like everyone else and call it "Xbox X". Or adopt the animal naming meme and call them something like "Xbox Rhino", "Xbox Elephant" and "Xbox Landwhale".

    3. Re:What Microsoft Shouldn't Do For the Xbox 720 by Anonymous Coward · · Score: 1

      XBox Sea-Kitten

    4. Re:What Microsoft Shouldn't Do For the Xbox 720 by cardpuncher · · Score: 1

      If they don't want it confused with AppleTV, they should probably call it the Xbox 1080.

    5. Re:What Microsoft Shouldn't Do For the Xbox 720 by jo42 · · Score: 1

      Xbox XP - with electrolytes!

    6. Re:What Microsoft Shouldn't Do For the Xbox 720 by Anonymous Coward · · Score: 0

      meme

      You keep using that word, I don't think it means what you think it means.

    7. Re:What Microsoft Shouldn't Do For the Xbox 720 by arkane1234 · · Score: 1

      Seriously... I read this article thinking it was a satire/joke article considering I never hard the name XBox 720, and the name XBox 360 was a little cliche even when it came out. It's just stupid as shit now, but that's beside the point.

      --
      -- This space for lease, low setup fee, inquire within!
    8. Re:What Microsoft Shouldn't Do For the Xbox 720 by DinDaddy · · Score: 1

      Now I want to eat it.

    9. Re:What Microsoft Shouldn't Do For the Xbox 720 by StikyPad · · Score: 1

      That's a somewhat larger value of two than I'm used to seeing.

    10. Re:What Microsoft Shouldn't Do For the Xbox 720 by DdJ · · Score: 1

      I agree -- it clearly needs to be "Xbox 361 for Workgroups".

    11. Re:What Microsoft Shouldn't Do For the Xbox 720 by Anonymous Coward · · Score: 0

      I like Landwhale.

      http://www.urbandictionary.com/define.php?term=Landwhale

    12. Re:What Microsoft Shouldn't Do For the Xbox 720 by demonbug · · Score: 1

      For two reasons:

      1- People will confuse 720 for 720p and think that's the only resolution it goes to.

      2- The next one after the 720 would have to be 1080 or 1440. Those are awkward names.

      3- They should do like everyone else and call it "Xbox X". Or adopt the animal naming meme and call them something like "Xbox Rhino", "Xbox Elephant" and "Xbox Landwhale".

      I don't know, the Xbox 360 name came out after Nintendo had been calling their upcoming console the Revolution for quite a while. Given Nintendo is planning on calling their next console the WiiU, I'm betting on Xbox Unlimited or Xbox Ultra.

    13. Re:What Microsoft Shouldn't Do For the Xbox 720 by Anonymous Coward · · Score: 0

      Or may be WiiU -> Xbox Me?

    14. Re:What Microsoft Shouldn't Do For the Xbox 720 by Anonymous Coward · · Score: 0

      umm how about iBox - I have never seen that used before!

    15. Re:What Microsoft Shouldn't Do For the Xbox 720 by Zeromous · · Score: 1

      Yes, they need to name it ENTERTAINMENT 720

      (a message brought to you buy E720)

      --
      ---Up Up Down Down Left Right Left Right B A START
    16. Re:What Microsoft Shouldn't Do For the Xbox 720 by Anonymous Coward · · Score: 0

      Xbox3 or Xbox2012 or XboxNewTechnology or XboxExperience or XboxEnterpriseUltimate

    17. Re:What Microsoft Shouldn't Do For the Xbox 720 by Anonymous Coward · · Score: 0

      For the next one it'll be an X-Box X where X is something to do with 4. Presumably the only reason it was called 360 (as three-sixty not three-hundred and sixty) is that there's a three in there so it was similarly named to the PS3.

      XBox 2 vs. PS3 wasn't going to work as marketing.

      If the next PlayStation is a PS4 then the next X-Box will be X-Box 4D or something (to big up the kinect element or something).

    18. Re:What Microsoft Shouldn't Do For the Xbox 720 by Em+Adespoton · · Score: 1

      Why not call it the Xbox 14.4kbps?

      The next one will be the Xbox V.bis.

      Or, they could call it the Xbox Rad13, or maybe the Xbox 4pi....

    19. Re:What Microsoft Shouldn't Do For the Xbox 720 by swalve · · Score: 1
  21. Use memory cards instead of optical discs by unixisc · · Score: 5, Insightful

    Why use Blu-Ray or any disc formats @ all? All it does is limit how many games they can bundle, and increase the risk of mechanical damage to the disks. Instead, since flash memory densities - currently @ par with Blu Ray densities from 25-125 GB will be available - will increase every couple of years, why not make the storage of the X-Box one of those formats - be it SD, CF, xD or something? Just like the Sony PSP used Sony's memory sticks, MS could use SD if they want something standard, or xD if they want something proprietary. That way, they save on the Blu Ray drive costs as well - just have a slot for removable SD cards. Game makers can then choose to make heavy games that need 64GB, or light games that would fit on a CD which they can put into a 1GB SD. This would enable them to have a range of games for a range of prices. It also gets rid of the problem of Blu Ray drive related failures.

    Since I don't own games like PlayStation, Wii or X-Box, I have no ideas on what other improvements or pitfalls should be there.

    1. Re:Use memory cards instead of optical discs by Anonymous Coward · · Score: 0

      Because a memory stick will add about $30 to the cost of a title, and a Blu Ray will add about $.50. You cannot neglect the cost of the distribution media, even if that cost cut in half every couple of years, it will be beyond the life of the 720 before it reaches cost parity with Blu Ray.

    2. Re:Use memory cards instead of optical discs by thegarbz · · Score: 4, Insightful

      Cost of flash as a medium is not comparable to a sub $1 bluray disc. Microsoft would burn a lot of game studio karma if they roll out a system which adds extra cost to deploy.

    3. Re:Use memory cards instead of optical discs by Anonymous Coward · · Score: 0

      Having a disc drive will let the kids play videos on the thing too.

    4. Re:Use memory cards instead of optical discs by Anonymous Coward · · Score: 0

      Isnt one of the advantages of discs, from a manufacturing point of view, that they can be mass produced easily? Just by 'pressing them' like in a mold? Be hard to see how that could be duplicated with other memory formats. So mass producing copies of new games on to memory cards might be an order of magnitude more time consuming/expensive than just cranking out discs.

    5. Re:Use memory cards instead of optical discs by unixisc · · Score: 1

      There will be a range of prices, depending on the flash memory density - $30 is just the price for a single particular density. If game makers buy in bulk from the Sandisks and the Toshibas, their costs will be much lower. Yeah, the BluRay disks are cheaper, but the titles themselves don't have trivial costs. By putting in an optical drive, they are just inviting long term reliability problems.

      Also, offering the games w/ flash drives also gives them the option - if they wish - to enable the gamers to save settings, previous high scores, etc on the cards themselves. Downside - not write-protecting it could make it vulnerable to corruption. OTOH, it won't be as susceptable to mechanical failures due to scratches on discs, or the drive lens getting bad.

    6. Re:Use memory cards instead of optical discs by hey0you0guy · · Score: 1

      Going to a flash card will bring back the nostalgia of cartridges. Imagine the XBox 720 games needing to be blown on first before playing! The good old days.

    7. Re:Use memory cards instead of optical discs by AdamJS · · Score: 1

      Regardless, the prices would be too much, though the ability to possibly have chips that prevent sharing games/selling them used or even implementing a timed lifespan would make many publishers cream their pants.

    8. Re:Use memory cards instead of optical discs by AdamJS · · Score: 1

      They already have insane, publisher-hating prices. A single case is something like $4, but if you add another disc to it it jumps to $~9, then it's something like $7 per extra disc after that.

      The reasoning (other than sheer profit) is that multi-disc games make the system look bad.

    9. Re:Use memory cards instead of optical discs by Anonymous Coward · · Score: 0

      That worked terribly bad for the Nintendo 64. In those times the whole industry, lead by Sony, was beginning to seriously switch to CDs, when Nintendo had to make a choice they decided to go with cartridges because they would reduce loading times and the high cost of cartridges would reduce piracy. When they eventually released the Nintendo 64 it had better hardware than the Playstation but it was never much competition because Playstation games were much cheaper (and in some countires, I am sure, because Playstation games were a lot easier to pirate).

      From an IGN article on the subject:

      Nintendo had counted on the cost of cartridges preventing piracy, but those extra manufacturing costs were passed along to gamers. Gamers that had watched the price of titles inch up with each generation -- $30 for the NES, $40 for Genesis/SNES -- experienced sticker shock at the price of Nintendo 64 cartridges during the first year of the console's lifespan. Super Mario 64 and Pilotwings debuted at $60.

      While things are definitely different today, a 30 GB SD Card costs somewhere around $15 and those $15 would be coming out of gamers' pockets, which means we would be paying something like $70 for each game, when you see the same game on Sony's or Nintendo's hardware for $60 you make some numbers and decide that the other consoles are better.

    10. Re:Use memory cards instead of optical discs by arkane1234 · · Score: 1

      bluray == more than just games.
      It's a standard much like dvd was a standard.

      --
      -- This space for lease, low setup fee, inquire within!
    11. Re:Use memory cards instead of optical discs by Anonymous Coward · · Score: 0

      Why use Blu-Ray or any disc formats @ all?

      To support all the existing Blu-Ray movies along with games. XBox 360 is more than just a gaming console. I don't want to have to have a Blu-Ray player and an XBox attached to my TV.
      As for the name, I suspect there will be some sort of tie in with Windows 8--maybe XBox 8.

    12. Re:Use memory cards instead of optical discs by avandesande · · Score: 1

      It's a matter of time too- transferring the data from the platen to the disk is less than a second but transferring to flash memory could take minutes. That is a major bottleneck to mass production.

      --
      love is just extroverted narcissism
  22. What about a thumb drive? by Covalent · · Score: 1

    Thumb drives now can easily exceed the capacity of a Blu-Ray. They are more expensive, but Microsoft can certainly bundle that price into the cost of the game and get a discount for buying in massive bulk? This would also prevent them from having an (expensive) optical drive with moving parts and the like. They could replace it with 2 (much cheaper) USB ports and call it a day.

    --
    Great warrior...hrmph! Wars not make one great.
    1. Re:What about a thumb drive? by DinDaddy · · Score: 1

      Thumb drives now can easily exceed the capacity of a Blu-Ray. They are more expensive, but Microsoft can certainly bundle that price into the cost of the game and get a discount for buying in massive bulk?.

      Wholesale on a 32GB thumb drive is probably >$20. Even in bulk it's going to be $15, compared to $1 for factory stamped blu-rays. You want them to increase game pricing by 25%?

    2. Re:What about a thumb drive? by benthurston27 · · Score: 1

      They could have just one thumb drive that comes with the system, and you go to the store and they copy a game to it, and back it up/install on the console.

  23. A few of my own by RogueyWon · · Score: 5, Insightful

    DO: Make a sensible sized hard drive standard for every model. The 360 suffered early cycle because games were tentative about assuming that they could use a hard disk (the "core" model didn't have one). The 4GB drive that ships with the current model is also inadequate. 20GB for the bottom end model should be considered an absolute minimum.

    DO: Pack in the RAM. Of all of the factors that are driving developer frustration with the current console generation, RAM seems to be at the top of the pack. It's worse for the PS3 (with its awkward memory-split and larger OS footprint) than for the 360, but still... RAM is pretty cheap and packing plenty of it in will pay dividends in 5 years time.

    DO: Continue to develop what you've been doing on voice controls for the console's UI. I have mixed feelings about Kinect, but voice activation is really great - and has an appeal to a wide demographic.

    DON'T: Worry too much about making a loss on each unit sold for the first year or two. MS's objectives should be to get a large installed base early on and to make sure that their machine is fairly future-proof. This probably means selling at a loss early on. The real profits from a console come later in the cycle, when component prices have fallen, so you can reduce prices and still sell at a profit, and when you have third party developers giving you free money, by putting out games for your system (and paying you a fee on each copy sold) without you having to invest in development.

    DON'T: Allow your dev team to push out firmware updates every 5 minutes. The 360 has had a few too many firmware updates for comfort, but perhaps not to the extent of being a deal-breaker. With the PS3, the sheer frequency of updates (and the length of time they take) is intensely frustrating, when you just want to fire up the console and play a game.

    DON'T: Allow region locking. Sony have already ditched this and it did them no harm. MS knows region coding is junk; it doesn't use it for any of its first or second party games. Take the option away from developers; its time for them to grow up. It also reduces the incentive for people to get consoles mod-chipped - which in turn means they may be less likely to look into a bit of piracy. Which brings me onto the final point:

    DO: Assume that whatever copy-protection you put into the machine will get broken sooner or later and plan accordingly. Reduce the incentive for people to mod their consoles, rather than going for the punitive route. Don't region lock. Do offer up an "other OS" walled garden. Do make it as easy as possible for indie developers to get their software onto the platform.

    1. Re:A few of my own by drinkypoo · · Score: 3

      You might get all you ask for except for your walled garden. Microsoft is not going to go to the effort of troubleshooting a hypervisor so that you can install a competing operating system.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:A few of my own by Anonymous Coward · · Score: 0

      The primary exception to this might be Windows 8. I could definitely see them offering the ability to run Win8 on it.. of course the "main" OS might be Win8 based anyways.

    3. Re:A few of my own by Anonymous Coward · · Score: 0

      DO: Ditch "Silver"and "Gold" memberships. Make the online gaming experience free. I won't even have a look at the console if I know I'll have to pay X dollars every months for 5 years to enjoy the full experience.

      DON'T: Create data plans memberships, where X credits give you access to N hours of online play. Yes it is better than monthly memberships, but the other companies manage to make it free. And free will be my choice.

    4. Re:A few of my own by Anonymous Coward · · Score: 0

      I might as well throw in my 2p worth.

      If I could ask for one 'feature' it would be that Microsoft gets over the Blu-Ray hate and ships the fastest Blu Ray drive possible in the machine for game distribution since if games are download only, I'll only be able to buy one a month before my broadband provider cuts me off. Actually, I don't buy them at all - I wait for people to give them to me as gifts. If it's just a download token I will have to wait until April before I can install my usual Christmas haul of games. It'd be nice to be able to play Blu Ray video disks (and maybe it'll be essential for the general populace) but personally I don't care that much if it comes later.

      If I could ask for one more feature, provide enough hard disk storage to keep at least 5 game images on there. Use the hard disk as though the images were the primary source and populate them from the drive as necessary - allow games to provide a block manifest so that the base amount of content can be cached to the HD as quickly as possible at the beginning.

      Please do this.

    5. Re:A few of my own by mounthood · · Score: 1

      You might get all you ask for except for your walled garden. Microsoft is not going to go to the effort of troubleshooting a hypervisor so that you can install a competing operating system.

      What if the pre-installed 'other OS' is the desktop version of Windows Phone, and the Hypervisor is Hyper-v, and it's really easy to install Windows 8 but a pain to install Linux?

      --
      tomorrow who's gonna fuss
    6. Re:A few of my own by MogNuts · · Score: 1

      Additional:

      DO: Support F2P games. Some have some pretty novel ideas (Planetside, APB). Not only that, but the budget of AAA games is unsustainable. Developers are going F2P route anyway for consistent and repeated revenue, plus the benefit of less initially developed up front and the ability to deliver episodic content that they can charge for. Not saying that F2P is the "one true future" but it will get bigger and will eventually be at least 20% of the market.

      DO: Figure out a way to get past the HDMI 24 FPS limit (at 1080p--doesn't exist for 720p, but that's all console games right now). Not sure how this will work though. I think only PC's will give us 24+ FPS for the foreseeable future.

      DO: Promote the use of streaming textures or introduce an easy API to do so (BF3, Rage). I have the PS3 version of BF3. For a console game, it has the best graphics I've ever seen. And it's not because of better geometry, it's because it is able to use higher res detailed textures, uncompressed and decoded on the fly.

      DO: Include a BD format. Games are only going to get bigger due to the ability to deliver better and more geometry and textures and now lighting. BF3 for the PC is 20 GB, and that's meant for consoles too. Even MW3, just the PC multiplayer portion, is 14 GB. And that's a console port with shitty PC graphics.

      DO: Support better downloadable game prices like Steam does. I don't care who you are, when you see BC2 for $5 on sale, even if you don't want it, you buy it.

      DO: Support non-traditional games, *somehow.* I don't know how, that is why hardware makers are paid to figure it out. But for instance, I love the game ARMA 2. It's totally non-mainstream and would probably flop sales wise on the consoles*. Help them promote it somehow so they would release it. I can barely play it now because it really needs a quad core (I only have a dual core with a 8800 GTX 512). But I'd lay money down in a heartbeat for a next gen console that would play it. And as a side note, I'm not upgrading my PC because I just don't see major developers supporting the PC due to the money being on the consoles.

      * And yes ARMA 2 can be played with a controller!

    7. Re:A few of my own by Dutch+Gun · · Score: 2

      Good list. Although honestly, one of my biggest fears is that they'll abandon their controller design. It's my absolute favorite console by far to play on, and the console is largely responsible for that.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    8. Re:A few of my own by Anonymous Coward · · Score: 0

      You might get all you ask for except for your walled garden. Microsoft is not going to go to the effort of troubleshooting a hypervisor so that you can install a competing operating system.

      What exactly do you mean by that?
      You know that the 360 already has a hypervisor, right? The thing exists so that if someone does what they did to the first xbox with buffer overflow attacks via save files, fonts, textures or meshes that the hypervisor will prevent linux from booting successfully.

      Making the hypervisor support alternative OS' is rather easy — you expend more effort making it not work (you don't even need to try, people will patch the alternative OS kernels to make them run despite whatever crappy rough edges you leave in the hypervisor). Technical reasons are bunk, MS won't do it simply for marketing and strategy reasons. They don't want to legitimise Linux or allow the Xbox to be used as a PC, using it as a PC cannibalises their Windows market.

    9. Re:A few of my own by caitsith01 · · Score: 1

      DO: Pack in the RAM. Of all of the factors that are driving developer frustration with the current console generation, RAM seems to be at the top of the pack. It's worse for the PS3 (with its awkward memory-split and larger OS footprint) than for the 360, but still... RAM is pretty cheap and packing plenty of it in will pay dividends in 5 years time.

      This. This times a million.

      When you actually look at the pitiful amount of RAM in a 360 or PS3 it's obvious why they look like crap compared to even a very modest PC. RAM is as cheap as its ever been and it is the most essential way to future-proof a console.

      --
      Read Pynchon.
  24. Why bother with a DVD/Blu-ray drive at all? by incognito84 · · Score: 1

    Why not just have a 1TB HDD? Or a swanky SSD? That's the inevitability anyway. Store games in the cloud a la Steam and download them at your convenience. Don't fear the cloud. These days, such a move isn't bound to exclude many as it would have in the past.

    1. Re:Why bother with a DVD/Blu-ray drive at all? by MrMickS · · Score: 3, Insightful

      Why not just have a 1TB HDD? Or a swanky SSD? That's the inevitability anyway. Store games in the cloud a la Steam and download them at your convenience. Don't fear the cloud. These days, such a move isn't bound to exclude many as it would have in the past.

      This would be a disaster as the XBox experience would be out of control of Microsoft. Instead they would be at the mercy of ISPs. This cannot be overstated. Regardless of the availability of fast Internet connectivity there is a lot to be said for the immediacy of plugging in the XBox, slapping in a disc, and just playing.

      Steam is an interesting experiment, and does work, but if you have issues with access to your account you can easily lose an hour or two sorting it out by which time you've lost your time to play.

      --
      You may think me a tired, old, cynic. I'd have to disagree about the tired bit.
    2. Re:Why bother with a DVD/Blu-ray drive at all? by HopefulIntern · · Score: 1

      I cannot play Youtube videos. I cannot even load an animated .gif without waiting. This is the state of broadband in so-called "western" and "civilised" countries. This is why OnLive and the like cannot work, and why optical disks are still necessary.

    3. Re:Why bother with a DVD/Blu-ray drive at all? by TheDarkMaster · · Score: 1

      You cannot rely on internet connectivity. Specially when the content to delivery have many GBs.

      --
      Religion: The greatest weapon of mass destruction of all time
    4. Re:Why bother with a DVD/Blu-ray drive at all? by DinDaddy · · Score: 1

      So it won't have the wifis AND the GBs?

    5. Re:Why bother with a DVD/Blu-ray drive at all? by badboy_tw2002 · · Score: 1

      That's fine, have both channels available. I buy a lot of games off the direct download section of the store instead of going to get a disc, but when I want to get something right after it comes out I have to get a disc. I then immediately install the disc to drive, and really I'd love to just toss it in a box at that point, but I still have to have it to actually play the game. They should allow you to "lock" the disc to a particular console (until its used on a different console) and let you run straight off the drive, AND allow day 1 sales of full titles in the store. The PC market is already there in this regard, not sure what they have to lose by doing it for consoles. (Plus they'll get a higher margin off the game since there's no middleman).

    6. Re:Why bother with a DVD/Blu-ray drive at all? by omnichad · · Score: 1

      And if you're the type who likes to replay games 10 years or even 20 years later, you'll find that the hard drive died and so has the download service. That's very short-sighted.

    7. Re:Why bother with a DVD/Blu-ray drive at all? by Anonymous Coward · · Score: 0

      This is the state of broadband in so-called "western" and "civilised" countries.

      One, and only one, of the following is true:

      1) Several countries, presumably including the United States, are actually geographically located in the east but are pretending for some reason to be in the west, and this geographical distinction is somehow tied to average broadband speeds. Also, a country is not civilized until its broadband internet speeds reach a certain level.
      2) You're an idiot.

    8. Re:Why bother with a DVD/Blu-ray drive at all? by RightSaidFred99 · · Score: 1

      They should do both. Include a ridiculously large hard drive (1TB or so, should be cheap again by 2013). Allow for multiple installation options.

      Downloading, copying onto USB drive from a kiosk, installation to hard drive from optical media, or execution from optical media.

  25. Obligatory by Anonymous Coward · · Score: 2, Funny
  26. 720 only? by Maljin+Jolt · · Score: 5, Funny

    I'll wait for XBox 1.44

    --
    There you are, staring at me again.
    1. Re:720 only? by DinDaddy · · Score: 1

      And youtube videos of tech types playing songs with its fan noise.

    2. Re:720 only? by Jessified · · Score: 1

      I think XBox Pi will be the one for me. PS I can't figure out how to post the Pi symbol. Totally ruined my punchline.

    3. Re:720 only? by baka_toroi · · Score: 1

      You realize the Slashdot crowd is old when this post scores 5, Funny

    4. Re:720 only? by steelfood · · Score: 1

      You mean Xbox High Density, or Xbox HD. To be followed by Xbox Extended Density, or XBox XD.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    5. Re:720 only? by NitroWolf · · Score: 1

      I'll wait for XBox 1.44

      It's the Xbox Zip for me, or maybe even the Xbox Orb.

  27. Boooring by ibib · · Score: 1

    "Sell at a mass market price", "Embrace the cloudloosely", "Incorporate Kinect into the box", "Keep building out the entertainment functionality", "Launch with major franchises"...

    Come on!!!

    What an extremely unimaginative list of suggestions. Here's a proper list:

    * Max amount of RAM that fits in to the SRP, preferably 16 GB, at least 8 GB, probably more important than CPU nowadays for consoles
    * Blu-Ray
    * Expansion through USB-ports, connect any USB harddrive

  28. Re:M$ don't like blue-ray by drinkypoo · · Score: 1

    Recently released benchmarks from Sony suggest the PS4 will do them all*

    * some benchmarks may be aggressively inflated

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  29. They should: by zppln · · Score: 1

    Stop using proprietary HDDs, controller protocols etc. This is one of the few things Sony got right this generation but I'm afraid MS don't feel enough pressure from them to do the same.

    Stop charging for Xbox Live. But with Sony not being competent enough to provide a service that can compete with Xbox Live I doubt they'll have any reason to do so. I wish that Sony would launch ahead of MS (not gonna happen) and apply some pressure.

    Provide a decent app store. Apple must be kept out of the gaming space at all costs. I want my developers to focus their efforts on $50 million projects, not on silly Angry Birds derivatives that would have been free Flash games on some obscure website 10 years ago.

    But knowing MS, I doubt they will do any of those things.

    1. Re:They should: by DinDaddy · · Score: 1

      Apple must be kept out of the gaming space at all costs.

      Too late. But I don't think that dooms large budget titles. There will just be fewer.

  30. What MS Shouldn't do is prevent purchases. by VortexCortex · · Score: 5, Insightful

    I have three Xbox360s, each for a different room of the house. In addition to game consoles they function as media consumption devices for Netflix and for my mountain of movies on the NAS. However, It is such a pain in the ass to migrate between them (and you must, if you want your gamer profile & saved games to interoperate), that I've actually disconnected TWO of them and replaced them with smaller quieter Linux media centers (screw it, If I can only play games on one, I'll only play games on one).

    The DRM they employ is hurting their business. I'm thankful that I can re-download my content on different consoles, or swap my hard-drives around, but the fact is, I can only be signed in to XBL in one room at a time, and my Netfilx bandwidth isn't tied to XBL servers except artificially. When I want to play a game online, no one else can watch the movies or surf the marketplace which I pay to access. Yes, I can use separate accounts, but I shouldn't have to fragment my usage needlessly. Besides, I tried that already, trying to find the right drive or profile to play a specific game or movie is RIDICULOUS.

    Also, this "online pass" bullshit that's bundled with games has to stop. I already pay for XBL services, MS provides the matchmaking API, its XBL. Dear Epic, I've bought and played every game you ever made from Zork to Gears, but when your activation code prevented me from playing the game I purchased, because another player had used the online pass first, I decided to boycot you... We have 1 disc. Only one of us can play at a time online anyway. You once did produce truly beloved Epic MegaGames, but this bullshit attempt to rape the used game market has caused me to hate you.

    In short: SHUT UP AND TAKE MY MONEY! People will spend a lot more if you make it easier us to do so. Get rid of the DRM, or at least make it marginally usable.
    Until then, I think I'll start investing in your competitors: The DRM free, truly cross platform, charity supporting, indie games.

    1. Re:What MS Shouldn't do is prevent purchases. by Brownstar · · Score: 3, Interesting

      For the first issue, MS has heard, and is addressing that on the 360, so I would assume that they would keep it in for the next version.

      Basically, if you're an XBox gold member (which from your post you are), with the most recent dashboard release, they allow you to save your profile, and game saves to the "cloud". So now, when you finish playing something downstairs, you can go upstairs, and continue playing from there, without needing to migrate your existing gamertag. (Although I've not used it, I would expect that you can only use your gamer tag on 1 Xbox at a time.)

    2. Re:What MS Shouldn't do is prevent purchases. by VortexCortex · · Score: 1

      Oh that? Yeah, let me tell you how that works. I have my gamer tag/profile on a memory unit (an over priced USB flash drive) so I can just plug it in to whatever box I'm in front of and unlock the content I have there. So the new dashboard updates comes out. I'm stoked because it's rumored to solves the DRM problems I've been having.

      So, I take out an Xbox360 from storage, plug in in, get the newest firmware updates, jack-into their matrix with my "USB identity shackles".

      "You need to retrieve your gamer profile on this console to connect to XBL."
      ... or something very similar to that... OK, no problem, let's do this...

      "Service Unavailable at this time. [error code: ####]"
      WHAT THE ACTUAL FUCK is going on Microsoft?!?! SHUT UP AND TAKE MY MONEY!

      So, I put the damn UNSUABLE XBOX 360 AND IT'S CRIPPLED DRM BULLSHIT back into storage, and went back to playing & creating user generate content with the Voxatron Indie Game (Alpha) on my TV+Linux setup -- with an Xbox360 wireless controller, I might add...

      Additionally, IT'S NOT THE SAVED GAME BULLSHIT THAT'S PISSING ME OFF, the update doesn't address that issue anyway, it's a gilded cage! I already solved that with a memory unit, and I'm not too lazy to plug it in wherever I am... What's pissing me off is the UNUSABLE DRM SYSTEM they've created.

      Interestingly enough, my Kinect is far more useful and fun on Linux with OpenCV than on the 360 or with Windows and their closed source drivers... I'd estimate it's been plugged into a Linux box 95% of the time I've owned it.

      P.S. Why would I want MS to have further control over my content? Esp. my saved game data? I mean, if I let my subscription to XBL run out I can still use my memory unit saved games, but with this new offering they'd be locked behind the XBL pay-wall... DO NOT WANT. I seriously doubt I'll even want a 720 from MS, or even a double density 1.44K at this rate.

    3. Re:What MS Shouldn't do is prevent purchases. by VortexCortex · · Score: 1

      *UNUSABLE
      heh... unsuable, well, I guess that's technically correct given their EULA.

    4. Re:What MS Shouldn't do is prevent purchases. by DinDaddy · · Score: 1

      your activation code prevented me from playing the game I purchased, because another player had used the online pass first, I decided to boycot you... We have 1 disc. Only one of us can play at a time online anyway. You once did produce truly beloved Epic MegaGames, but this bullshit attempt to rape the used game market has caused me to hate you.

      In short: SHUT UP AND TAKE MY MONEY!

      While I agree with you, if you bought the game used, they didn't take your money. The first owner (or second counting the store) did. If online play were unlimited, the used game market would absolutely have the effect of extending the duration and increasing the amount of servers required to support it. The only argument is whether current pricing and profit levels justify the access code system or not.

      Prices for used games will have to adjust accordingly for this issue, and that will have an affect on the desirability of new games at their current pricing. The game publishers will be looking at that. If new games sales start taking a dip at release pricing and a bump at the usual 2-3 month initial price drop, they will have to adapt to that either by dropping the access code plan or adjusting pricing or accepting reduced demand at full price. Given that they are one of the typical arrogant content industries, I suspect it will be the third, for which they will blame consumers or piracy or something, instead of customer dissatisfaction with their stupidity.

    5. Re:What MS Shouldn't do is prevent purchases. by Anonymous Coward · · Score: 0

      Epic never had anything to do with Zork.

    6. Re:What MS Shouldn't do is prevent purchases. by VortexCortex · · Score: 2

      No. I did not buy the game used. I unwrapped it fresh and pristine. My brother was visiting and he was allowed to play it first while I went on a beer run. As instructed, he entered the "online pass" from my CD (while signed in to his gamertag). 30 min later, he's cooking a pizza and I sign on, to see for myself the cool things he's telling me about. Brand new disc. MY Disc. My Xbox360, My Gamer tag.

      Hu? Online pass code? Whut? Why? OK... (enter the same code). Nope. That won't work. Says "Pay $9.99 for a new online pass" -- ARE YOU SHITTING ME?

      As I said, there's one disc. Only one of us can play at a time -- EVEN IF IT WAS A USED GAME. The "online pass" can not be transferred.

      (reinforcing the fact that it's NOT "my 360, game, or XBL service" -- I'm only renting them, and the land lords are fucking insane Nazis!)

      Chachi see what the game's all about.

    7. Re:What MS Shouldn't do is prevent purchases. by Anonymous Coward · · Score: 0

      I think that's his complaint. He wants all 3 XBoxes signed in with 1 account. Only 1 will be playing games. The other two may be watching Netflix or doing something else.

    8. Re:What MS Shouldn't do is prevent purchases. by VortexCortex · · Score: 2

      Yes, exactly this. Let me explain how playing multi-player works: Matchmaking finds clients you can connect to via P2P (for voice), it selects a host Xbox360 that isn't behind wonky or mis-configured NAT (it tries UPNP to config your router at this point). Once you're playing, everyone you can hear via voice chat is connected directly to you in a "star" topology using UDP. The connection to the host box is usually UDP as well, but it may have negotiated to (or explicitly selected for) TCP depending on your network and the programmer.

      At this point, YOU ARE NOT consuming any of MS's traffic! The player's consoles and their own networks are in use, but you can actually blacklist the XBL servers in your router, and continue to play until some game defined heartbeat event.

      Thus, it shouldn't matter to MS if I'm streaming data from a Netflix server, OR PURCHASING GAMES in the marketplace on other consoles. If they want to pause my other MS downloads while I'm matchmaking again, that's fine with me.

      The point is that the artificial limitations are placed there to drive up sales of duplicate games and more XBL subscriptions... fine, yes, that's fine... BUT THE SOLUTION PROVIDED DOES NOT WORK WELL IF AT ALL. It creates a jumbled clusterfsck for no reason. It's not rocket surgery! Let me pay DOUBLE to have AN ADDITIONAL CONSOLE signed in via THE SAME ACCOUNT. Everyone wins, MS has their extra subscription fee, all my games work across all the consoles I own, and it's NOT DIFFICULT! Add a damn "num_logged_in" row to the damn SQL DATABASE! They wrote the damn thing, they should understand how to USE IT!

      Also, in case anyone else has the dashboard update issue, here's the deal:

      1. You install the update.
      2. Windows needs to reboot to continue, so it does.
      3. You finish installing the update.
      4. Windows needs to reboot to continue, so it does... Again.
      5. You're presented with the option to select a profile.
      6. You select the profile, and it prompts you that you need to be signed in with your windows live ID.
      7. You attempt to sign in with your Windows Live ID.
      8. You will receive an error message that states the service is unavailable at this time, and to please try again later.
      9. The error code is: d0000033 -- Don't ragequit just yet!
      10. Realize that windows needs to boot all the way to the desktop (dashboard) before all the services are "available".
      11. Realize that Calling MS Support and talking to them for an hour won't help (I did).
      12. Instead, reboot the console and select "create new profile", then just accept whatever defaults it gives you.
      13. Now, once you've made it to the dashboard, the update is successfully applied.
      14. sign out of that new profile, and log into your existing profile
      15. On one box, I had to download my profile instead... I recommend this option for all the consoles so you can still play without using a portable profile.
      16. Congradulations, you survived another moronic Windows Update Procedure.

      WAS THIS EVEN TESTED? The issue could be resolved by simply finishing the install process before prompting me to sign in... UGH. I hate Windows.

  31. Re:What Microsoft Should Do For the Xbox 720 by Anonymous Coward · · Score: 0

    Why they should call it the Xbox 720:

                1. Twice as much RROD

  32. Re:M$ don't like blue-ray by Anonymous Coward · · Score: 0

    ...and because everyone already has three or four devices plugged into their TV that plays DVD movies.

  33. One day by Nanosphere · · Score: 1

    I imagine once day broadband infrastructure will catch up with streaming demands and when that happens, more and more gaming companies will look into adopting services similar to OnLives model. You may laugh now, but consider that such a service is a DRM lovers wet dream. No game resources are sent to the consumer, only the final output. If consumers are only sold a simple client and all the processing can be done on company property then sent to the consumer, it will give publishers total control over where and when consumers have access to their product. We all know this is what these companies want, so you can bet each one of the major console makers are at least looking into this model.

  34. Why use Blu-Ray format? by Tarchan · · Score: 1

    Why would Microsoft adopt Blu-Ray to replace DVD as the standard disc format? The only reason they would do so is to provide an option for playing Blu-Ray movies on the system, and I don't see a need for doing that. If anything, they would probably use the existing HD-DVD technology for it's games instead of paying Sony licensing costs per system to include Blu-Ray. They already have the technology, it's capacity is close to that of Blu-Ray, there are no licensing costs, and it's a possible (though minor) counter against piracy, since not many people have readers/writers. Someone please tell me if I'm totally wrong in thinking this.

    1. Re:Why use Blu-Ray format? by DinDaddy · · Score: 1

      60% capacity = close?

  35. X-Box 720? by JohnnyBGod · · Score: 1

    Looks like Microsoft... *puts on sunglasses* is going around in circles (with sound).

  36. Re:M$ don't like blue-ray by Canazza · · Score: 1

    Two Drinks + n for a "First" in a post that's not first, where n is the number of threads into the comments where it appears.

    --
    It pays to be obvious, especially if you have a reputation for being subtle.
  37. Re:How about... by oztiks · · Score: 1

    I'm a 360 gamer, not really the best gamer but I like my occasional game of COD. I've played it on the PS and thought nothing different from the two.

    One thing I can't for the life of me is understand the infatuation with mobile games android or iwhatever. There are 1000s of games all of which could be categorized under a dozen or so different types, astroid wannabe, tetris wannabe, mahjong wannabe, card games, angry birds / angry birds wannabe, board games.

    PC gaming is becoming rarer though you get slight graphical and performance advantages it hardly holds a mainstream market anymore.

    I say Sony and Microsoft keep doing what they are doing and that is keep holding the high standard they have against each other by offering low cost solutions that anyone can afford and stay ahead of the curve while doing it, other than the nit picking I hear from the occasional non-gamer about overheating or bad DVD drives which really means fuck all since both consoles are mature enough to be fairly stable out of the box.

    My only gripe is the separation of networks PSN and XBox Live, how wicked would it be if they were linked in someway.

  38. Don't call it a 720, or a 1080 by mshenrick · · Score: 1

    Don't call it an xbox 720 or 1080, or people will assume they're talking about its resolution, whereas the current xbox does 1080 anyway

    1. Re:Don't call it a 720, or a 1080 by ProppaT · · Score: 1

      No it doesn't, it upscales your games from 720p or less to 1080p. The only games that are true 1080p are some live arcade games. If you're lucky, the title screen/menu screen in your games will be true 1080p. All the 1080p blurb on the back of the box means is that the xbox will upscale the game. Same goes with the PS3, there are a small handful of titles that will run native in 1080p (I want to say 3). 1080p will be a huge deal next generation, especially for those with large 1080p tvs or people who play at a desk attached to a monitor. You'll definitely be able to see the difference.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  39. Make it fully PC compatible ... by ScaledLizard · · Score: 2

    ... to the point where I can boot XBox 720 discs on my PC, even without booting Windows first.

    Anyone remember how some games on the Amiga loaded very fast because they did not boot an OS first?

    Why do we need competing platforms from Microsoft? Windows 7, Phone, Xbox?

    1. Re:Make it fully PC compatible ... by unixisc · · Score: 1

      I actually like the fact that the X-Box is based on the Power architecture, instead of forcing us into an x64-ARM duopoly. I want it to flourish. Dunno whether anybody - Nintendo or Sony - make MIPS based consoles anymore, otherwise I'd be happy that there are 4 CPU architectures in the market.

      Forcing PC compatibility just feeds the duopoly further. No, I'd like the Power platform (and MIPS, if it's still there) to be the platform of choice for games.

    2. Re:Make it fully PC compatible ... by CronoCloud · · Score: 1

      Dunno whether anybody - Nintendo or Sony - make MIPS based consoles anymore,

      PS2's and PSP's are still MIPS (R5900 and R4000 respectively) and still being manufactured....for now.

    3. Re:Make it fully PC compatible ... by arkane1234 · · Score: 1

      Just proof that Sony keeps support for their product line.

      PS2's were created in March 1999
      PSP is a handheld system with little need for high-processing power, and was released May 11, 2004

      --
      -- This space for lease, low setup fee, inquire within!
    4. Re:Make it fully PC compatible ... by unixisc · · Score: 1

      Good, but do any new game designs from either Sony or Nintendo use MIPS? Or has it all gone to Power?

    5. Re:Make it fully PC compatible ... by RightSaidFred99 · · Score: 1

      Why, when it's inferior in very nearly every way at this point?

      No, Power is dead and MS is insane if they use it again. They should either go many core ARM or even better just plain old x86.

    6. Re:Make it fully PC compatible ... by unixisc · · Score: 1

      How is that explained by all 3 game vendors, not just MS using it for their top brand boxes? PlayStation3 uses the Cell Broadband Engine, Wii uses the Broadway and XBox360 uses the Tri-core Xenon (not to be confused w/ Xeons). In the case of Sony and Nintendo, they migrated to Power from MIPS, whereas MS migrated to Power from the Pentium III Coppermine - didn't use either anything from either AMD nor Intel. As for ARM, it's a fine platform, but I've seen some MIPS CPUs come up that are performance/power competitive w/ ARM. There are several implementations of the Power Architecture, which is pretty widespread now, in contrast to when the AIM alliance owned it, and they occupy a range of products from IBM's top of the line servers to these game consoles. I'd hardly characterize that as 'dead'.

    7. Re:Make it fully PC compatible ... by RightSaidFred99 · · Score: 1

      Because those decisions were made many years ago. It might have made sense back then, though I don't really think it did even then. It doesn't now. The only excuse now is backwards compatibility.

  40. Re:M$ don't like blue-ray by Abstrackt · · Score: 1

    I don't think that'd be a drinking game so much as an effective method of causing acute liver failure.

    --
    They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
  41. Points by ossuary · · Score: 1

    Correct me if I am wrong, but doesn't Microsoft use a "points" system to purchase games, DLC, and features instead of charging an exact dollar price? Example: I want to download a copy of a new Batman skin and it will cost me 575 "points" instead of say "$1.25". I don't like artificial currencies. I would like to see them go with free online access, bluray drive (since believe it or not, everyone does not have access to broadband for digital distribution), don't force updates on people who just want to play single player games (online ones sure, but if I want to play single player and deal with any bugs then let me do it since it will be my own fault if I choose to not update), and clean up the hardware design a bit.

  42. Why not HDDVD? by RyoShin · · Score: 5, Interesting
    Speaking of the format wars, why not chose HD-DVD as the format for the 720?
    • It's a proven format; it only lost in terms of sales.
    • Blu-ray still has only a small portion of the movie market, so DVD-only playback won't hurt them much. And during the format wars we had dual-players, so if they really want they can do that, too.
    • I'm sure there are still some machines used for pressing them sitting around in warehouses.

    And, most important:

    • Piracy. Piracy. Piracy. With HDDVD as the losing format, there are almost no HDDVD consumer burners out there, and the amount of blank HDDVDs is finite. This will make pirating for the 720 exceedingly hard, if not impossible, which is something that a lot of developers are worried about.
    1. Re:Why not HDDVD? by DinDaddy · · Score: 1

      Interesting points. And they can leverage DVD production lines as well. Capacity would be the only hangup. Dual layer HD DVDs max at 30, and you get 50 from a blu-ray. So non-exclusive titles would have to compromise on overall size, or supplement with downloading and local storage. Puts them at a small disadvantage.

    2. Re:Why not HDDVD? by tepples · · Score: 1

      Would it work to use double-sided HD DVDs, with one side for a PS3 style preinstall and the game's tutorial level and one side for the rest of the game? I remember during HD DVD's lifetime, some discs had DVD on one side and HD DVD on the other.

    3. Re:Why not HDDVD? by Yvan256 · · Score: 1

      Even weirder, I once bought a movie that had the HD-DVD version of the movie on one side, the DVD version on the other side and the CD audio soundtrack on the other side.

  43. simple by sgt+scrub · · Score: 1

    What Microsoft Should and Shouldn't Do For the Xbox 720

    Pump out stories about what they should do so people will have it on their mind while buying christmas presents.

    --
    Having to work for a living is the root of all evil.
  44. The read rates by Quila · · Score: 1

    The PS3 has a 2x Blu-ray player, meaning 9 MB/s

    It also does DVDs as an 8x player, meaning about 10.5 MB/s

    The XBox 360 has a 12x DVD player, meaning 16 MB/s

    DVDs and BDs have close to the same rotational speeds defined as "1x", DVD at around 600-1600 and BD at around 800-1900, so a BD does spin faster. The difference isn't much, so you're right about data density being mainly responsible for the throughput.

    The XBox 360 just spins the disc much faster to achieve higher throughput, which is why an XBox 360 sounds like a wind tunnel during reads compared to the PS3.

  45. DVD/BD is missing a point here..... by vicious0000 · · Score: 1

    The 1st of the new line of 4k TVs goes on sale this month:

    http://news.cnet.com/8301-17938_105-20116433-1/toshibas-$12000-55-inch-4k-3d-tv-dazzling/

    and there's lots more in the pipeline. We're on the edge of another jump in resolution for home media. (I hope.)

    I don't know if Blu-Ray media has the bandwidth/throughput to stream 4k.... if not, we could be in for another format war again. (Or media would come on a disk, and have to be transferred to hard drive before it could be played.) Remember, both MS and Sony consoles were keen on being movie playing devices as well as gaming devices.... I doubt they will move away from that position.

    What Microsoft needs to do is look at the upcoming tech and plan for it. If they make a device that's only capable of 1080p, and a year or two later Sony comes out with something that will do 4k.... it'll be ugly for Microsoft.

    1. Re:DVD/BD is missing a point here..... by ShooterNeo · · Score: 1

      Great article, $11,000 for a 4k 55" screen is actually cheap compared to what they used to cost.

      Obviously, there's no reason why they won't eventually cost $1100, so I'm stoked to hear this.

      It's going to be a long time, though. Remember all those people who claimed to not be able to tell the difference between 480p and 1080p? Well, the difference between 1080p and 4k will be REALLY difficult to spot. So there may not be the kind of forces pushing adoption that there were for high def. Not to mention the enormous logistic problems with distributing high quality 4k video. (it's 4x the number of pixels over 1080p, so 4x the file sizes for good quality. a 50 gig blu ray would need to be 200 gig.)

      Sounds like at least another 10-15 years before we see these things everywhere. That's 2 or 3 console generations.

    2. Re:DVD/BD is missing a point here..... by DinDaddy · · Score: 2

      Remember all those people who claimed to not be able to tell the difference between 480p and 1080p? Well, the difference between 1080p and 4k will be REALLY difficult to spot.

      Indeed. I sit 10 feet from a 60" and the benefit from a 4K would be so negligible I wouldn't bother (although my vision is in its middle age decline).

      Sony has already started pushing a higher capacity 4K capable blu-ray variant through the standards process though. I believe it is quad layer.

    3. Re:DVD/BD is missing a point here..... by rcoxdav · · Score: 2

      The problem with a 4k screen is not the price, it is the usefullness of it. There are charts out there that show the limits of our vision at different distances. A 4k screen would have to be huge to have a noticable difference in clarity at 3m for most people. I lookup up on Wikipedia the optimal viewing distances are for a 1080p screen, and for a 55" like listed above, the optimal viewing distance for 1080p (limited by human eye resolution) is 2-5m. For a 4k screen, it would have to be closer, and there was also noted in that article a mention that being too close to big screens can cause motion sickness.

      I think for most people, a 4k screen is way overkill unless you have a HUGE (I would say 100" or above) screen.

    4. Re:DVD/BD is missing a point here..... by MogNuts · · Score: 1

      I actually wonder about something more important. The fact that even the shiniest, newest HDMI spec can't play 1080p faster than 24 FPS.

      The only reason some games, like COD3, are doing 60 fps, is because they're displaying it at 720p. As a side note, pretty much *every* console game is going at 720p, so we don't notice it.

      Even with the more powerful hardware, I don't know how MS/Sony are going to get around this. I can't imagine 24 FPS will come across, or how consumers will like it.

  46. Re Xbox 720 by Anonymous Coward · · Score: 0

    Old Joke:

    I can't believe that anyone would need more than an Xbox 640.

  47. Data Caps. by AdamJS · · Score: 1

    With 20-35GB being the standard monthly cap in many places like Canada, digital distribution for console games just isn't going to be feasible for a decade or two.

  48. Why 720? by ProppaT · · Score: 1

    Why does everyone bill this the 720? This thing should be called the Xbox 1080. Everyone's billing their next gen systems as being 3x as powerful (360x3, do the math). Also, the next gen systems will all do 1080p. Despite marketing, there are only a small handful of current gen console games that run at 1080p. Even if the game states 1080p on the box, it's generally just stating that it will upscale the game to 1080p. The only real 1080p you're getting are menus and title screens.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    1. Re:Why 720? by bloodhawk · · Score: 1

      Why does everyone bill this the 720? This thing should be called the Xbox 1080. Everyone's billing their next gen systems as being 3x as powerful (360x3, do the math). Also, the next gen systems will all do 1080p. Despite marketing, there are only a small handful of current gen console games that run at 1080p. Even if the game states 1080p on the box, it's generally just stating that it will upscale the game to 1080p. The only real 1080p you're getting are menus and title screens.

      Because that is the way Microsoft has been marketing it, with sneak product placements in movies such as Real Steel. whether it should be called something else or not is irrelevant, it is what MS have been marketing it at hence why everyone refers to it that way.

  49. Re:M$ don't like blue-ray by Anonymous Coward · · Score: 0

    may be aggressively inflated

    Will it help with "giving blowjobs" part?

  50. Frame rate matters by Anonymous Coward · · Score: 0

    Scrap 30Hz support, and only allow 60Hz and 120Hz.

  51. Satellite Internet by tepples · · Score: 1

    Not to mention rural areas that get a cap of just barely over one single-layer DVD-ROM per month over satellite.

  52. Seriously? by RulerOf · · Score: 1

    They could support blu ray and their own proprietary format from the same drive. Though Apple being Apple they'd probably not support Blu Ray even if their drive were physically capable of doing so, or if they did of charge $20 or something to enable the functionality.

    I don't usually do this, but: FTFY.

    --
    Boot Windows, Linux, and ESX over the network for free.
  53. Re:M$ don't like blue-ray by JDeane · · Score: 1

    Thats where the inflation part comes in, those dolls wont blow them selves up you know! At least not the cheap models...

  54. Re:M$ don't like blue-ray by robthebloke · · Score: 1

    Benchmarks, smenchmarks. The only thing we want to know is if it includes a giant enemy crab.

  55. When the buses don't run by tepples · · Score: 1

    If you want to buy a game when it's Saturday night, and the buses don't run again until Tuesday (no service on Sundays, New Year's Day, Memorial Day, Independence Day, Labor Day, Thanksgiving, and Christmas), then three days vs. three days is a wash unless you have a severe monthly cap on your connection.

    1. Re:When the buses don't run by HopefulIntern · · Score: 1

      I have no cap. But I do have a car.

  56. Xbox Live Indie Games by tepples · · Score: 1

    Do make it as easy as possible for indie developers to get their software onto the platform.

    I thought Microsoft already offered Xbox Live Indie Games. The steps to get started resemble the steps to get started with iOS app development (well actually vice versa, because XBLIG came out before iOS 2):

    1. Move to a country that speaks a supported language and lacks a compulsory rating system for video games.
    2. Buy a Windows PC with a gaming video card and an Xbox 360 console.
    3. Pay $100 per year for an App Hub membership.
    4. Rewrite your game in C#.
  57. ISPs have trouble pushing GBs through Wi-Fi by tepples · · Score: 1

    Correct. ISPs in a lot of places, especially in Microsoft's home country, still have trouble pushing GBs through Wi-Fi.

  58. How many gamertags per Netflix sub? by tepples · · Score: 1

    Yes, I can use separate accounts, but I shouldn't have to fragment my usage needlessly

    I would expect that you can only use your gamer tag on 1 Xbox at a time.

    Not everybody lives alone. How many gamertags can access a single household's Netflix subscription?

  59. Change the name by Anonymous Coward · · Score: 0

    The one thing it should not do is call it the Xbox 720. The number 360 makes sense, 720 on the other hand does not.

    1. Re:Change the name by unixisc · · Score: 1

      How about incrementing it to round numbers, like 400, 500, 750, 1G, 2G,....?

    2. Re:Change the name by SpryGuy · · Score: 1

      With Windows 8 and Windows Phone 8 coming out, they'll probably want to brand the new XBox in a similar fasion. I can't see them really calling it the 'XBox 8', but I can see them doing something like knocking the 8 on its side and calling it the "XBox-Infinity"...

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    3. Re:Change the name by Lashat · · Score: 1

      Or Xbox Loop?

      --
      For every benefit you receive a tax is levied. - Ralph Waldo Emerson
  60. Re:M$ don't like blue-ray by tepples · · Score: 1

    ...and because everyone already has three or four devices plugged into their TV that plays DVD movies.

    And which hog all the TV's inputs without some sort of external switchbox. And which take up space, especially in cramped markets like Japan and NYC.

  61. Fifteen minutes didn't save me jack by tepples · · Score: 1

    I went on GEICO's web site a month ago and discovered that insurance alone would cost more per month than my $45/mo bus ticket, let alone buying the car, adding fuel, and changing the oil every 3000 miles. So how do people afford a car?

    1. Re:Fifteen minutes didn't save me jack by HopefulIntern · · Score: 1

      I don't know about all that, I live in the UK. I would guess that my monthly insurance is more costly than a bus pass, but you are paying for a certain privilege (such as the aforementioned situation, I would hate to rely on someone/something else to go somewhere). Factor in the fact that our fuel costs 4x more than yours, yes it is costly, but worth it IMO. It is my one luxury in life, though it still doesn't feel like much of a luxury.

    2. Re:Fifteen minutes didn't save me jack by omnichad · · Score: 1

      For some people it's a budget priority. Some people want to go further than public transit can take them. I, for one, don't live in a metro area, though, so a car is fairly essential. My car insurance is more than your bus ticket, but it's well within most people's budget here.

  62. Re:M$ don't like blue-ray by delinear · · Score: 1

    Oh proprietary. I thought he was aiming for priapistic - some people do get overly excited by these things, after all.

  63. Re:M$ don't like blue-ray by DeathFromSomewhere · · Score: 1

    Shit, now I'm going to be in a coma after reading your post. Hope you're happy.

    --
    -1 overrated isn't the same thing as "I disagree".
  64. How to conver Windows gamers by Anonymous Coward · · Score: 0

    The Women in my family all insist on playing their Elder Scrolls/Might&Magic/etc/etc on PCs running windows because they prefer the mouse. They will not consider playing on a console because they don't like the joystick or D-pad. I would rather they played on a console so they didn't call me with Windows problems. Sound familiar?

    How much trouble would it be to replace one of the joysticks on a Xbox controller with a mini-trackball? (sorry if I have offended any diehard shooter fans if the second joystick is really that important) Wouldn't that help duplicate the Windows experience on a living room console?

    USPTO of the future: consider this prior art ;)

    1. Re:How to conver Windows gamers by Anonymous Coward · · Score: 0

      You should demand payment in sex. Incest is best after all.

  65. Re:How about... by Anonymous Coward · · Score: 0

    PC's gaming advantages are not slight at all. My PC DESTROYS my consoles in graphical fidelty on all fronts.

  66. Stream Vidoe not level by ZombieBraintrust · · Score: 1

    Don't need to load the level or even the games code. Just need to stream the video. The next xbox could follow the Onlive model and be a dumb client.

    1. Re:Stream Vidoe not level by demonbug · · Score: 2

      Don't need to load the level or even the games code. Just need to stream the video. The next xbox could follow the Onlive model and be a dumb client.

      Awesome. Then, assuming I have 60 ms lag to the server, every action will have effective 120 ms lag as an image is sent (60 ms), I respond (instantly, of course), and my response is then sent back over the wire (another 60 ms).

      Count me out. Lag in MP games is bad enough; I'm not going to put up with input lag in single-player games.

    2. Re:Stream Vidoe not level by Anonymous Coward · · Score: 0

      What a complete and utter waste of bandwidth that would be. ISPs are already overselling their capacity and I don't think they will get off their asses and update their infrastructure any time soon. Let's also talk about major lag and video compression artifacts.

  67. XBOX 360 Name Reason... Why not XBOX 1080 by esten · · Score: 1

    So XBOX 360 is 360 since it is a revolution.

    The next XBOX should be XBOX 1080 since consumers are dumb and know 1080 is good from TVs

  68. Re:M$ don't like blue-ray by Anonymous Coward · · Score: 0

    It used to include a giant enemy crab, but then it took an arrow to the knee.

  69. 6502 by tepples · · Score: 1

    Chinese companies without a strong North American brand are still making "Famiclone" consoles based on a system-on-chip with a 6502 CPU and an old Ricoh/Nintendo graphics core. But then in a way, I guess you could classify this sort of 1983 tech as ARM because so many concepts from 6502 found their way into ARM via the BBC Micro fans who designed the ARM architecture.

  70. Re:M$ don't like blue-ray by delinear · · Score: 1

    If all these companies played nicely I could have one device for playing DVD/BDR shared over the network that all the others could hook into. I wouldn't need to buy the same bit of kit whenever I bought a new associated bit of kit, and if it ever failed I'd be able to swap out a single component instead of sending the entire thing off for repair. That's the kind of utopia we could have but likely never will, because everyone's too busy trying to focus on being everything to the living room instead of doing one or two things really well.

  71. 2000 called, it wants its media back! by DarthVain · · Score: 1

    Seriously. Of all the things the next XBOX should do or not do, it should NOT use bluray, and in fact should certainly NOT be restricting itself to physical media!

    Have people learned nothing over the last say oh 12 years or so? Who won the HDDVD VS BluRay wars? The Internet, that's who. Just ask Blockbuster and Netflix.

    Sure XBOX has made some small positive steps, such as some downloads, and Netflix access. However these shouldn't be small addendum's, these should be major/primary features if they want to be leaders for the future.

    More and more will be downloads, that is just a fact of where things are going. If they can't see that, or are blinded by DRM dreams they are insane. The DRM should be in the form of the console itself or tied to subscriptions, or XBOX live hardware validation etc... not some stupid DVD.

    I am lazy. Gamers are lazy. I do not want to have to get up off my ass, to physically change a DVD, when I could just use my wireless controller to browse to whatever game I want to play next that I have previously downloaded and installed to my XBOX. Sure if you don't think we are all there yet with bandwidth, keep some sort of DVD device, or even flash of some kind... but use it for install only, do not require it to actually play. Its just another moving part to fail also.

    Seriously if they are building for the future, then they should look to where we are headed, not to where we have already been. Also I swear the "not getting off my ass to change games" feature would be more important selling feature than any bells or whistles they might add (That includes downloads not making me go to brick and mortar store to buy games either)...

  72. KISS method by garyoa1 · · Score: 1

    In a word... keyboard. Maybe they'll get a pile of PC gamers who detest the controller. The only use I find for it is streaming video because I detest the controller.

    --
    Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
  73. It's even wait within the games by Quila · · Score: 2

    From my old Magnavox to the N64, I barely had to wait at all to go between games or parts of games while booted. Now I can wait up to several minutes for the next part of the game to load (especially when it's caching itself on the hard drive). It screws up the flow.

    I can't wait until flash is so cheap they distribute 50 GB games on a card. Then we may finally get close to the no-wait we used to have. 1 GB SD cards already cost pocket change in the bulk amounts game makers would be buying them (sad to think I got a good deal on one for $100 some years back).

    Added bonus: downloadable content can reside on the card with the game instead of on the machine's storage.

    Added added bonus: Harder for kids to destroy a memory card.

  74. Who's the king of the living room? by Animats · · Score: 1

    These days people expect their Blu-Ray player to have a network port, and sing and dance and give blowjobs. Well, maybe not the last part. But if you have a blu-ray drive it's retarded not to play movies, and you ought to support all the functionality if your hardware is sufficiently capable.

    In the industry, this is known as the "Who's the king of the living room" fight. Which box is in charge? The TV? The disc player? The game console? The cable box? The amplifier? Some Boxee/RokuRevue box? Which ones have an Internet connection? Which one talks to Netflix?

    And let's not even get started on remotes for all this.

  75. Re:M$ don't like blue-ray by Anonymous Coward · · Score: 0

    Mantastic!!!

  76. Re:M$ don't like blue-ray by kurzweilfreak · · Score: 1

    Duh. It's his propitiatory(tm) spelling of propitiatory(tm).

    --

    kurzweil_freak

    5th Kyu Genbukan Ninpo/KJJR student

    Be the darkness that allows the light to shine.

  77. Re:M$ don't like blue-ray by Anonymous Coward · · Score: 0

    propitiatory adj. (comparative more propitiatory, superlative most propitiatory) intended to propitiate, reconcile, expiate or appease; conciliatory

    propitiate v. trans. (third-person singular simple present propitiates, present participle propitiating, simple past and past participle propitiated) To conciliate, appease or make peace with someone, particularly a god or spirit.

    With whom will their new format make peace?

  78. Takes me back to the good ol' days by Anonymous Coward · · Score: 0

    Please insert disc 9.

  79. Like from cartridges to discs by tepples · · Score: 1

    That was also the case for the switch from cartridges to discs. Even in the 8-bit home computer era, game developers had to plan for cassette drives being dog slow, and we got Invade-a-Load out of that. I guess one trick is to make the tutorial small, using more repeated textures.

  80. Opinionated by TheRealGrogan · · Score: 1

    What an opinionated piece that article is.

    Don't launch in 2012. Fuck off... I don't care what is best for Microsoft. I am tired of consoles holding back game development. Having to dumb down the graphics and use clever object fade techniques so games will run on the consoles. In most cases, the PC ports of the games are the same shit as the console versions. Launch the new console as soon as it's ready and never mind strategically holding it back, assholes.

    I play games on both Xbox 360 and PC and I see the same games on both platforms.

    I don't give a fuck about shaking up game studios who think they can keep using the same engines over and over for their games.

    Games used to drive hardware development on the PC. Now we get similar iterations of video cards with higher model numbers every year instead of significant improvements in performance. Remember Crysis? When it was released video cards that could play it well with the highest graphics settings weren't invented yet. It wasn't long before that was remedied. They did it as an after thought with Crysis 2, but the original release was disappointing on the PC, with console quality graphics. That's the only game I have seen in a long time that pushes modern hardware limits (if you installed the new high res texture packs and DX11 overlay)

    If they keep the Xbox 360 on the market, then many game developers are going to stick with the lowest common denominator and keep their games compatible with both systems. Again, we'll see no improvement and the only one who benefits is Microsoft.

    What I would expect is that the Xbox 720 or whatever they call it will still be able to run older games but it's time to retire sales of the old systems. The price of the new ones should be kept comparable to the old (within reason... maybe a little higher at first) At least it better be, or they can shove it up their ass.

    New iterations of the Xbox 360 have seen slimmer form, wireless controllers with built in receivers, new designs that don't let you clip on your old hard drive anymore etc. and has kept the cost of replacement units up there. The hardware inside that counts is still the same.

  81. Piracy still an issue by HalAtWork · · Score: 1

    The PSP had a unique disc format, but games could be ripped to and played from the memory card. XBox 360 games can be ripped to and played from the hard drive. PS3 games as well. How would HD-DVD help with this?

    1. Re:Piracy still an issue by TheGatesofBill · · Score: 1

      Especially true if they implement the dual-format disc readers that were suggested. Just burn the HD DVD image to Blu-ray and run with your modchip.

  82. 4 pi by unixisc · · Score: 1

    Normally, using the HTML notation of &#960 or &pi will enable you to do that. Only problem - /. has disabled the usage of special characters via HTML, so you are stuck w/ just writing pi, and getting a pinprick in your punchline

  83. six PowerPC 64-bit cores by Anonymous Coward · · Score: 0

    Considering IBM has put eighteen PowerPC 64-bit cores in the A2 processor which is manufactured using 45nm while using less then 50-watts, Microsoft can easily fit six PowerPC 64-bit cores using either a 45nm or a 32nm process while staying under 15-watts.

  84. Re:How about... by MikeBabcock · · Score: 1

    You didn't notice a difference between the two platforms because its the same game (although very slightly different to the really anal) produced for multiple systems.

    To really compare consoles, one should compare its exclusives. Exclusive content made specifically for the 360 is more likely to show off its power, while the converse is also true for the Playstation 3.

    To avoid a troll tag, I'll not bother citing any examples that come to mind ...

    --
    - Michael T. Babcock (Yes, I blog)
  85. Re:M$ don't like blue-ray by MikeBabcock · · Score: 1

    Speaking of Java ... imagine Sony bringing out its next Playstation with fully integrated Android support for on-screen widgets and games. Its plausible when you look at things like the PSP Phone (Xperia Play) that is both a PSP and an Android phone, or the Playstation market items for playing PS games on compatible Android systems.

    I'd be interested in whether Microsoft might do something similar in making it possible to run WP7 mobile games on its new console platform... just saying.

    --
    - Michael T. Babcock (Yes, I blog)
  86. Re:M$ don't like blue-ray by Anonymous Coward · · Score: 0

    Back in the day, the Dreamcast suffered hard against the not-even-out-yet PS2 because of no DVD player support. Not supporting movie disc playback is a major market fail.

  87. Why Blu-Ray sucks by tlambert · · Score: 1

    If you sell a Blu-Ray player, and someone compromises your encryption keys, you owe the Blu-Ray Disc Association 40% of your gross profits.

    That's not "40% of your gross profits on the player", that's "40% of your gross profits" -- period.

    This is why companies are either a member of the BRDA cabal, or they create wholly owned subsidiary C-corps to isolate themselves from liability.

    I'm not really seeing Microsoft doing this for the XBox, and I'm not seeing Apple doing it, either. This is in fact the major reason Apple decided against Blu-Ray drives in the Intel MacBook line, and is in fact getting rid of optical media support altogether. I can't see Microsoft being that less smart about things.

    You want Blu-Ray? Buy a USB drive with player software.

    -- Terry

  88. What I wish for next generation consoles. by siDDis · · Score: 1

    Backwards compatibility. Heck I still play c64 games! Old games are still fun!
    No internal optical disc drive. Make it optional by offering an external device.
    Noise > performance. I don't want to hear that box.
    Todays Xbox 360 controller is fine, I do not want to buy a new controller just because it comes with an extra button.

  89. Re:M$ don't like blue-ray by sproketboy · · Score: 1

    That would be cool. Sun worked with Sony for years on blue ray and wanted a JVM for the playstation. Sony unfortunately declined.... We'll have to wait and see...

  90. Re:M$ don't like blue-ray by binarylarry · · Score: 1

    propitiatory is a perfectly cromulent word.

    --
    Mod me down, my New Earth Global Warmingist friends!
  91. Of course they can! by Anonymous Coward · · Score: 0

    Avoid Bluray- just go straight to USB3.

  92. Re:How about... by LeperPuppet · · Score: 1

    My only gripe is the separation of networks PSN and XBox Live, how wicked would it be if they were linked in someway.

    Yeah, letting fanboys for both systems flame each other during games will surely make for a fun time.

  93. i walked by Anonymous Coward · · Score: 0

    into the store and saw the xbox 720... then I spun around 720 degrees and walked away.

  94. Re:M$ don't like blue-ray by drinkypoo · · Score: 1

    Back in the day, the Dreamcast suffered hard against the not-even-out-yet PS2 because of no DVD player support.

    Back in the day, the Dreamcast suffered hard against the not-even-out-yet PS2 because Sony published specifications that they knew to be fraudulent and advertised their superiority over the Dreamcast repeatedly... which turned out to be damned near as powerful as the PS2 despite predating it considerably.

    The difference here is that the Wii actually has the hardware to play DVDs, but Nintendo wouldn't spring for the license, whereas the Dreamcast does not have the hardware to play a DVD, depending instead on their wacky proprietary 1GB CDROM format for copy protection, which failed hard and delivered the final death blow to a system crippled by a fraudulent, anticompetitive assault by Sony.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  95. Hope they will do a good product by Taylorz1 · · Score: 1

    In fact they are the enhanced version of the previous version, all for the profits it.cheap ugg boots

  96. Episodic/Portionnable content and DRM by DrYak · · Score: 1

    Download problems can be mitigiated if games are designed with on-line distribution in mind.
    i.e.: dowbload Level 1 first, so you can start playing the game while the other parts slowly download in the background.

    Download brings a lot of stuff that game distributor might like:
    - Porionnable content release (a la DLC or Episodic format)
    - Steady stream of revenue through subscriptions scheme.
    - More DRM craziness
    - No physical media logistics required.
    - Easier post-release modification (patch vs. physical box recall) in case of legal problems (USA getting "Hot-Coffee"-level paranoid about some forgotten left-over nipple texture, or Germany freaking out because asian Hindu-inspired design share something in common with a lot less popular political logo of latest centruy)
    - No 2nd hand sale (no boxed media to sell).
    - Possibility to extract even more fee through crazy licensing scheme (want to access your games from another machine? Pay an extra 10$ for the extended privilege)
    - More tracking possibility (even if the software it self doesn't have any data gathering capability, some interesting facts could be gathered by the software-distributing server). ...
    and much more alike.

    Optical media will probably only exist as a backup solution (for legacy (non-streamed) media playing and for games in markets with less connectivity).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  97. Hardware limitations by DrYak · · Score: 1

    Now I can wait up to several minutes for the next part of the game to load (especially when it's caching itself on the hard drive). It screws up the flow.

    This is more a hardware limitation:
    - Most modern console have high resolution graphics (FullHD 1920x1080p)
    - Most modern console use somewhat detailed models and textures (not as high as PCs but still)
    - All consoles have only tiny weeny ridiculously small amounts of RAM (well, when compared to modern PCs).

    Thus, very few games can implement background streaming of game data (loading neighbouring part of the level while you explore the current part, so when you reach the new part, data is already loaded and no load-screen are required). (Soul Reaver on DreamCast was an older example of such technology).

    In upcoming generation of gaming console :
    - Visual quality has reached a plateau. Due to HD TV screens limitation, the resolution won't get any higher, and model/texture quality won't increase much beyond what's done on current PCs.
    - Price for RAM has fallen since last generation.
    - CPU performance per watt and per cost has risen.

    You can now expect that the next generation of consoles could be able to pre-cache more level data in advance and thus require less loading screens.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  98. money by Anonymous Coward · · Score: 0

    http://bit.ly/v3wXkW - make money tutorial.

  99. 720 or... by Anonymous Coward · · Score: 0

    Call it the Triple X-Box... ;-)