I feel the same way, not being able to look down and see yourself is a major issue imho.
I remember playing Anarchy Online Beta 3.
Back then the camera worked differently, and looking down you'd see your gun, your torso and your feet. The chars were well animated etc so it was a nice touch.
Yet it seems that the vast majority absolutley hated it.
You also seem to confuse immersion and interactivity.
In an interactive world you can just do lots of things with lots of stuff. Like Deus Ex was very interactive in the ammount of things you can do. It was not particulary imersive, more so than most shooters but still not amazing.
Does interactivity help imersion? Yes but it's hardly the only thing to do. As many interactive objects you add the player will still want more.
Try System Shock 2. Now that was imersive, just the atmosphere that the game created, the sound especialy. It was trully scary as hell because you felt like you were there. It was hardly realistic, the gfx were ok but not great. The ply count was pathetic. But there was alot of communication between the game and the player, and not therough lame cutscenes.
I hate cutscenses. As soon as I feel that I'm in the game doing what I want. BAM I'm there in front of a PC watching a 'movie'. So no cutsences!
You want Guy A to talk to me? Have him walk up to me and talk. If I don't want to listen I won't.
In a good game the player is NOT forced to do something, but he's made to know that he SHOULD and that bad things will happen if he doesn't.
Nobody likes to feel forced into anything, it's not real to be forced and thats what destroys any immersion for me.
Yeah...Verant hates roleplayers SOOO much that they even have "Firona Vie" a 100% roleplaying server.
I don't know what you call a 'good' game but I think if people get addicted to the game then it is in fact because it IS a good game and they ARE having fun.
Err...
What are you talking about?
Who on/. ever complained about AMD being too expenisve?
Personaly I'd buy AMD over Intel even if AMD cost twice as much, as long as AMD had a better product.
You have no fact to support your argument at all.
So don't blame us....we didn't do it.
In fact I think the/. community bought way more AMDs than any other group out there, and will be most likely to keep buying AMD.
If not games, youd find something else...like TV...or whatever.
I consider myself a hardcore gamer.
Despite this I am not having any problems in college, no problems with my social life and games were what got me interested in computers. (I'm a sysadmin now...)
As is, it's not games, tv, socitey etc that makes you fail in life, it's the total lack of self-control.
The reason for this is that anime copied the early disney characters, the ones with huge eyes and baby faces.
Unlike western animation which abandoned the concept, anime built upon it...thus the huge eyes, young characters. The reason for the hair style is so that the characters are easily distinguished.
1st. The lvl 40+ are not explots. It is possible to get to lvl 100 in a week with a full dedicated group. I've been in AO since B3. I've seen it done without any exploits.
2nd. They did NOT promise a playable game when they start charging.
They promised that they'd secure the billing system. NOT the game.
First 3 days?
I don't know what EQ YOU were playing...Mine was down for around a week.
EQ was doing HORRIBLE at launch. Not much better than AO, in fact. EQ was worse in my opinion.
In AO only a few of the zones have problems, most zoens are fine. In EQ....every zone had problems.
FNF (Beta 3)
It's funny that you mention that.
I feel the same way, not being able to look down and see yourself is a major issue imho.
I remember playing Anarchy Online Beta 3.
Back then the camera worked differently, and looking down you'd see your gun, your torso and your feet. The chars were well animated etc so it was a nice touch.
Yet it seems that the vast majority absolutley hated it.
You also seem to confuse immersion and interactivity.
In an interactive world you can just do lots of things with lots of stuff. Like Deus Ex was very interactive in the ammount of things you can do. It was not particulary imersive, more so than most shooters but still not amazing.
Does interactivity help imersion? Yes but it's hardly the only thing to do. As many interactive objects you add the player will still want more.
Try System Shock 2. Now that was imersive, just the atmosphere that the game created, the sound especialy. It was trully scary as hell because you felt like you were there. It was hardly realistic, the gfx were ok but not great. The ply count was pathetic. But there was alot of communication between the game and the player, and not therough lame cutscenes.
I hate cutscenses. As soon as I feel that I'm in the game doing what I want. BAM I'm there in front of a PC watching a 'movie'. So no cutsences!
You want Guy A to talk to me? Have him walk up to me and talk. If I don't want to listen I won't.
In a good game the player is NOT forced to do something, but he's made to know that he SHOULD and that bad things will happen if he doesn't.
Nobody likes to feel forced into anything, it's not real to be forced and thats what destroys any immersion for me.
Yeah...Verant hates roleplayers SOOO much that they even have "Firona Vie" a 100% roleplaying server.
I don't know what you call a 'good' game but I think if people get addicted to the game then it is in fact because it IS a good game and they ARE having fun.
I sure as hell am.
Err... /. ever complained about AMD being too expenisve?
/. community bought way more AMDs than any other group out there, and will be most likely to keep buying AMD.
What are you talking about?
Who on
Personaly I'd buy AMD over Intel even if AMD cost twice as much, as long as AMD had a better product.
You have no fact to support your argument at all.
So don't blame us....we didn't do it.
In fact I think the
FNF
A 707 NOT 747.
A 707 is a MUCH smaller plane. It's MUCH smaller than than a 747 and still smaller than the 757's that were involved.
Get your facts straight.
The towers survied the impact. They did not survive the fire.
Just because a bullet proof vest can stop a bullet doesn't mean it will prevent you from burning alive.
Same applies to this. The supports were destroyed by the extreme fire.
Bah, games have nothing to do with any of this.
This is just 100% lack of motivation.
If not games, youd find something else...like TV...or whatever.
I consider myself a hardcore gamer.
Despite this I am not having any problems in college, no problems with my social life and games were what got me interested in computers. (I'm a sysadmin now...)
As is, it's not games, tv, socitey etc that makes you fail in life, it's the total lack of self-control.
The reason for this is that anime copied the early disney characters, the ones with huge eyes and baby faces.
Unlike western animation which abandoned the concept, anime built upon it...thus the huge eyes, young characters. The reason for the hair style is so that the characters are easily distinguished.
Yep, great movie...best $8.5 I spent in some time.
Maybe we should just replace Katz with 12 typing monkeys?
FC NEVER said 110% playable. They said 110% sure that the billing system worked right.
The reason they took the press release down was jerks misquoting it.
I have NO idea who you talked to. But FC made NO significant changes to their netcode since B3.
Your Beta 4 CD? Beta 4 wasn't on a CD...were you even IN the beta?
1st. The lvl 40+ are not explots. It is possible to get to lvl 100 in a week with a full dedicated group. I've been in AO since B3. I've seen it done without any exploits.
2nd. They did NOT promise a playable game when they start charging.
They promised that they'd secure the billing system. NOT the game.
FNF
First 3 days? I don't know what EQ YOU were playing...Mine was down for around a week. EQ was doing HORRIBLE at launch. Not much better than AO, in fact. EQ was worse in my opinion. In AO only a few of the zones have problems, most zoens are fine. In EQ....every zone had problems. FNF (Beta 3)