I still have a perfectly functional Cirrus Logic ISA video card. Y'know, the kind from back in the day when they knew how to reliably build shit to last.
No, as Intel has a dominant share of the market, and is abusing that dominance. That's one of the litmus tests for determining whether or not it is predatory or anti-competitive. Having a monopoly is not a requirement.
There was one multi-fx back in the 90s that had a 'noise gate limiter'. Had about 1/100th a second of delay, but it worked reasonably well. Never saw it on another multi-board, and I think the company that made it is out of business - the whole construction bit sucked, it was cheap plastic.
You're talking about hard-limiting, not normalization. Even following and accounting for certain standards, equipment can and will go slightly out of spec after some time of use and it's almost imperceptible until you realize the speakers are just barely crackling with that treble because they're slowly being broken by something that is not actively analyzed ahead of time and corrections made versus prior and future programing data on the audio feed.
This happens so often in the music industry and I'm surprised they aren't doing a damned thing about it. I can get a very loud sound and still have room for about 30 dB of gain without distortion in all of my recordings. Normalization will amplify those up to a consistent -12dB floor that I have set. Adjust 'presence' of a sound, quit boosting raw volume. When I run a 'normalization' on every audio file in my library, it takes about fifteen hours to process all of those MP3s and build a clip/limit list. See, proper normalization assumes you're not clipping above a certain threshold. Hard to do that properly when someone's compressed the hell out of the signal to make it loud as fuck, even when set at the supposed 0dB floor.
And yes, I mean digital. I have plenty of analog limiters and gate effects for my guitar. We'll get enough power for realtime analysis/adjustment sooner or later.
Normalization for live broadcast needs both past AND future program data to work normalization on something between. Most stuff digitally broadcast nowdays isn't loaded until it's time, so you cannot apply normalization because there's no huge buffer of the next or past program's data to compare against.
Give our technology another ten years and we'll be able to do it. Right now, no.
"but there's no reason why the network can't apply some volume normalization."
Normalization implies you have other sources to compare sound levels against to maintain a constant volume. Guess what isn't a regular thing in the TV industry, since they focus mainly on video and not audio? Bingo! Normalization.
Also:
"Or why televisions or HTPCs can't do volume normalization."
That would require TVs to have a copy of the sound track from prior programs to perform normalization. On top of that, it would have to receive the data and decode/compute against prior shows to do normalization. That's going to take loads of power. Also, that will introduce so many potential piracy holes. Ain't happening. If simple ol' me with a GED can figure this out, I'll bet the engineers already figured it out.
"In defense of the advertisers, how are they supposed to know how loud the commercials should be?"
WE HAVE STANDARDS. Either learn how audio works via those standards or DON'T FUCKING USE IT.
Most TV stations, cable, satellite, or OTA broadcast, really need to be shut down if they can't figure this out. Not only does it cause some systems to fuck up (my 32" out of warranty TV had its speakers blown by a loud ad last week, not even two weeks out of warranty) but it causes other environmental pollution concerns.
If you're a facebook engineer then you should be able to see me ripping the very few images Mark had left in his profile, picturesucker + URL mangling FTW, n00b. Your security features are pointless and I think I should be writing a black paper right about now concerning the lackadaisical nature of the security of Facebook.
Ooops, too late, my picture ripping is done, and you guys didn't even see it. Pretty sad.
I OWN 1-4, dipshit, on cartridge. I've written tons of codes and walkthroughs for GameFAQS. I KNOW THE GAMES. Shall I get FRAPS going, and turn on FCEUltra to show you just how dead fucking wrong you are?
Except none of the seeds I've purchased were sterile, and with so many medical outdoor grows, the pollen hitting the hemp farms just makes viable seed.
The only way to sterilize the seeds permanently while maintaining nutritional value is to soak them in cholchicine - but that's toxic to birds.
Seriously. All the false floors, dropping floors, disappearing floors, most of your death potential was from a FALL. It's VERY focused around them, that's what a PLATFORM GAME does. Either something on a platform kills you, or you die because of the lack of a platform or proper platform landing (fall onto a spike.)
Flashman's level in MMII was an exception that worked - most of the level was freefall anyways.
You're required to IDENTIFY YOURSELF. You do not need to carry the identification, as long as the documentation can be verified. I do not carry my license unless I am making a liquor purchase - I only carry my proof of insurance and my registration, those along with my memorized driver license number and that's one less piece of plastic to get stolen from me.
There's a HUGE difference between business and consumer laptop lines.
Just sayin' as a former lead HP repair tech.
Wrong. Cell is based off of the Power architecture, which means Altivec is included.
http://en.wikipedia.org/wiki/AltiVec
"The Cell Broadband Engine, used in (amongst other things) the Playstation 3, is also AltiVec enabled."
"It's flamebait because tying is not anti-competitive in and of itself, nor should it be illegal."
Read the book US vs Microsoft, I think you'll find your statement to be totally false.
Zoomshorts has the book, otherwise I'd tell you the exact page number.
There is NO difference between Quadro and GeForce besides Geforce basically being a laser-locked defective quadro with a different firmware.
In fact, you can flash most GeForce cards with the equivalent Quadro firmware and in some applications (not gaming) get better performance.
Been tooling around with nVidia cards since NV4. They've pretty much used this same strategy for the past decade+.
I still have a perfectly functional Cirrus Logic ISA video card. Y'know, the kind from back in the day when they knew how to reliably build shit to last.
No, as Intel has a dominant share of the market, and is abusing that dominance. That's one of the litmus tests for determining whether or not it is predatory or anti-competitive. Having a monopoly is not a requirement.
"The argument of the majority contended that a cell phone does not contain physical objects and therefore is not a container."
SIM CARD. BATTERY. MICROPROCESSOR. RAM. PCB. THOSE ARE PHYSICAL OBJECTS.
Looks like the majority of these judges are ignorant of the very language they are using. How/why are they in the position they hold, again?
There was one multi-fx back in the 90s that had a 'noise gate limiter'. Had about 1/100th a second of delay, but it worked reasonably well. Never saw it on another multi-board, and I think the company that made it is out of business - the whole construction bit sucked, it was cheap plastic.
You're talking about hard-limiting, not normalization. Even following and accounting for certain standards, equipment can and will go slightly out of spec after some time of use and it's almost imperceptible until you realize the speakers are just barely crackling with that treble because they're slowly being broken by something that is not actively analyzed ahead of time and corrections made versus prior and future programing data on the audio feed.
This happens so often in the music industry and I'm surprised they aren't doing a damned thing about it. I can get a very loud sound and still have room for about 30 dB of gain without distortion in all of my recordings. Normalization will amplify those up to a consistent -12dB floor that I have set. Adjust 'presence' of a sound, quit boosting raw volume. When I run a 'normalization' on every audio file in my library, it takes about fifteen hours to process all of those MP3s and build a clip/limit list. See, proper normalization assumes you're not clipping above a certain threshold. Hard to do that properly when someone's compressed the hell out of the signal to make it loud as fuck, even when set at the supposed 0dB floor.
And yes, I mean digital. I have plenty of analog limiters and gate effects for my guitar. We'll get enough power for realtime analysis/adjustment sooner or later.
Thank god you stopped at something good.
Because it's been a shitstorm of fail ever since.
Smart sound was a gate limiter, commonly used in guitars for compression.
It only worked for loud stuff - for low-volume stuff it would just cut it out completely.
One of the most useless guitar fx known to day, even still to this time.
Only good for boy bands in crappy garage setups without proper grounding and shielding.
You lost that bet.
Normalization for live broadcast needs both past AND future program data to work normalization on something between.
Most stuff digitally broadcast nowdays isn't loaded until it's time, so you cannot apply normalization because there's no huge buffer of the next or past program's data to compare against.
Give our technology another ten years and we'll be able to do it. Right now, no.
"but there's no reason why the network can't apply some volume normalization."
Normalization implies you have other sources to compare sound levels against to maintain a constant volume. Guess what isn't a regular thing in the TV industry, since they focus mainly on video and not audio? Bingo! Normalization.
Also:
"Or why televisions or HTPCs can't do volume normalization."
That would require TVs to have a copy of the sound track from prior programs to perform normalization. On top of that, it would have to receive the data and decode/compute against prior shows to do normalization. That's going to take loads of power. Also, that will introduce so many potential piracy holes. Ain't happening. If simple ol' me with a GED can figure this out, I'll bet the engineers already figured it out.
"In defense of the advertisers, how are they supposed to know how loud the commercials should be?"
WE HAVE STANDARDS. Either learn how audio works via those standards or DON'T FUCKING USE IT.
Most TV stations, cable, satellite, or OTA broadcast, really need to be shut down if they can't figure this out. Not only does it cause some systems to fuck up (my 32" out of warranty TV had its speakers blown by a loud ad last week, not even two weeks out of warranty) but it causes other environmental pollution concerns.
"based on the settings *I* want,"
Sure thing, man! Just as soon as you figure out a way to stop the fuckers from using compression to put EVERYTHIGN at OMFGLOUD volume.
That's the goddamned problem - sound engineers that learned nothing but compression.
ITT: People who have no fucking clue what they're talking about, besides the first basic level of such systems that they mention.
It's not locked down with URL mangling and a copy of PictureSucker.
They're pretty naive about old methods of ripping websites.
If you're a facebook engineer then you should be able to see me ripping the very few images Mark had left in his profile, picturesucker + URL mangling FTW, n00b. Your security features are pointless and I think I should be writing a black paper right about now concerning the lackadaisical nature of the security of Facebook.
Ooops, too late, my picture ripping is done, and you guys didn't even see it. Pretty sad.
BULLSHIT.
He set his shit to private, it got exposed, he said "I meant to do that" and then most everything went private again.
Give me a fucking break. He got caught with his pants down and egg on his face.
"Same IP address at the same time..."
As if wireless signals aren't being hijacked all the time.
How do you think I'm posting to Slashdot? Apparently the UofR IT department isn't that bright, as I've got the signal from their sports fields!
Sure, the player might be capable of going that high - are the headphones capable of handling that?
Most of my earbuds clip the fuck out around 75dB. My studio headphones, OTOH, can handle 120dB without a problem.
I OWN 1-4, dipshit, on cartridge. I've written tons of codes and walkthroughs for GameFAQS. I KNOW THE GAMES. Shall I get FRAPS going, and turn on FCEUltra to show you just how dead fucking wrong you are?
Except none of the seeds I've purchased were sterile, and with so many medical outdoor grows, the pollen hitting the hemp farms just makes viable seed.
The only way to sterilize the seeds permanently while maintaining nutritional value is to soak them in cholchicine - but that's toxic to birds.
no, it was pits, spikes, and BOSS BATTLES.
Seriously. All the false floors, dropping floors, disappearing floors, most of your death potential was from a FALL. It's VERY focused around them, that's what a PLATFORM GAME does. Either something on a platform kills you, or you die because of the lack of a platform or proper platform landing (fall onto a spike.)
Flashman's level in MMII was an exception that worked - most of the level was freefall anyways.
You are NOT required to possess identification.
You're required to IDENTIFY YOURSELF. You do not need to carry the identification, as long as the documentation can be verified. I do not carry my license unless I am making a liquor purchase - I only carry my proof of insurance and my registration, those along with my memorized driver license number and that's one less piece of plastic to get stolen from me.