That 1% of total greenhouse gases in the atmosphere can be significant dependant upon the effects. Given that 'natural' greenhouse gases contribute around 33 degrees C (IIRC) to average temperature as is, even just a few percent increase over norm could result in a significant average temperature increase. Significant in this case being potentially enough with other feedback factors and criticalities to cause climate shift. Also, that 1% addition is mostly of gases with long lifespans as far as the cycle of the atmosphere goes. Seabed evidence seems to indicate the recapture timespan of a massive release of carbon at shortest (again from my recollection) of 5,000 years. So, even just a 1% per year release over the normal sources with only a 1,000 year for the biosphere to recapture would put CO2 levels at about double after a century. Note: This is not an actual calculation just an example to show that even the numbers you post could be significant in a longer term scale.
Water vapor tends to balance out to normal levels in the order of weeks instead of millenia (as is the case for CO2 and other such forcing inputs). Thus, water vapor is an important factor in an amplification sense, but not so much in terms of the amount added to the atmosphere for determination of climate change.
The problem with most climate change denial arguements is the lack of quantitative analysis. So while they may seem sound at first, they tend to be factors that are already counted into the overall physics. Attempts to characterize the science or scientists as political or ideological are ad hominin attacks at best. The science and data are there, if you or anyone else truly has a better explanation for the data you are more than welcome to submit your theory/evidence... the only criteria that is has to withstand scientific scrutiny.
Try apt-cache search to find packages if you're stuck with only command line installation. Probably other ways to accomplish it too but I know that works. If you get too many hits you can do a | grep to narrow your results.
Nice, a bit of information overload but better too much than not enough. Really needs to be tied in with a synopsis of what the most important points of each bill are.
The moon has a mass approximately 81 times less than the earth. With a 29.5km/s average orbital velocity for the earth, the impact velocity would have to be 8 times that 29.5 to have a 10% change in velocity (conservation of momentum). At that level:
Energy:
Energy before atmospheric entry: 2.12 x 1033 Joules = 5.06 x 1017 MegaTons TNT
The average interval between impacts of this size is longer than the Earth's age.
Such impacts could only occur during the accumulation of the Earth, between 4.5 and 4 billion years ago.
Major Global Changes:
The Earth is completely disrupted by the impact and its debris forms a new asteroid belt orbiting the sun between Venus and Mars.
They can and do but not always in audible ranges. Depending on the inductance coupled to the capacitor (and there is even if just from the cables running) the resonant frequency varies which can cause mechanical shaking and thus noise at that frequency.
Now that's an interesting idea. I hadn't thought about the possibility of using a liquid as the other electrode. It'd fill all the surface area and as long as you had the dielectric coating each of the nanotubes evenly and completely, you'd have a perfect match. It would be much cheaper to manufacture too since you could leave the nanotubes as a gnarled mess and as long as the coating was in place it wouldn't matter.
Maybe borrow from polymer and create nonconductive interlinking points at regular intervals along the nanotube. Nearby tubes bond and assuming the bonding points are at the right places (which, I could see being harder to do on CNTs). End result, proper spacing (not to close, not too far) and regular insulation. Don't know about using a dielectric filler in such a setup.
Depends on the application. And if it's rendering client side then the latency of the info doesn't figure in unless you need the data in a time significant manner (real time gaming) as opposed to normal application where short delays in getting the info is acceptable.
It's rather amusing that according to that chart, it appears that austrialians and italians actually reduce productivity per hour. Somehow I think they've got an error in their methodology.
I think a big part of the problem is access (cable, towers, etc...) is bundled with service (phone switches, ISP equipment,etc...)
If access were separate from service then we could pay for bytes from any service. Pay my access provider (perhaps my municipality or local coop) and have hookups with multiple services (ISP,phone,cable...) and pay for what I want.
Maybe we should see about having the government buy out the cable infrastructure AND/OR develope a workable peer to peer wireless solution which would solve (most of) the local level transport and then you just need intercity connects.
So, unless you can show me where the government is taking money from taxpayers and giving it directly to ISPs, you're just blowin' smoke.
The GP post that you quoted was "They are private companies subsidized by taxpayer dollars...". To be subsidized does not necessarily mean giving money directly. More often it is the paying of a cost that would otherwise be born by the company subsidized, in this case the right of way to run their cabling over/under private land without having to pay lease costs. Bigger than that is the local monopoly they tend to be granted.
And yes, tax breaks for an individual business does count as a subsidy as it would be a cost that would normally be a burden they would have to bear. See wikipedia article on subsidies
BTW since when was pirating "semi-legal" outside of your own mind?
A state that has more than 80% piracy rates (and maybe even as low as 40 ro 50% rates) is a strong endorsement that society does not want an anti-piracy law or does not want the law as it currently sits. Thus, it would be foolish to try to enforce a law that society obviously does not want (it's a good way to get yourself voted out next election in a democracy and a good way to encourage revolt and other such dissent in a non-democracy). Whether or not it's right or moral isn't a consideration; no government can work when it makes a law that makes a majority of its populace criminals AND tries to enforce said law.
Interesting, I hadn't thought of the supply/demand argument in the 'lost sales' argument. What they really need to show is how many people that would fall in 10 would rather pirate at 0 and that is the actual loss.
The amount of the loss is debatable, but is it reasonable to suppose that piracy has no impact on the software engineer? It is difficult to quantify unrealized gains, but neither can we say with certainty that there are none. As for companies being wealthy, does that mean that their property rights are any less valid?
Property rights aren't a divine or moral right, they're a construct of society to encourage the economy. IP rights are even more of a construct as they are an entirely abstract restriction on the flow of information in an attempt to encourage the production of more information (inventions, art, music, software, etc). Thus, when a large majority of the society shifts to piracy, it's indicative that the IP 'rights' have gone too far and society wants them reduced. Since the rights are granted by society, they are removable by society. Basically, a law that makes 90+% of a society criminals is not a just law and needs to be redone/rethought/remade/removed.
PS: This is not an argument that content creators should not be rewarded for their creations, but that the current IP laws are not working and will not work as is.
Now, as for websites, I can easily see this as being useful. Images take up most of the bandwidth for websites. If you could cut the size in half without reducing quality I can't think of anyone who wouldn't do so. Bandwidth costs money. Cutting the size down by half would cut costs.
Except how many of those images are photos or photolike? While there are gallery sites, most of the images used on any given site are likely to be more suitable to being gif or png format. As such, the bandwidth savings will not be as much as your post initially indicates, since image files may be half the bandwidth of a site, but not all image files are jpeg.
Many mailservers already use http for webmail. Enabling the protocol for a mailserver without webmail available (just for downloads) wouldn't be terribly difficult. Domain would be same as mailserver since it's a mailserver function.
If you want to do something postive for the planet, don't have children, or only have one. That will have a more far-reaching impact than anything else.
True, but the people smart enough to realize the truth in this are already doing it, leaving less educated people responsible for all the reproduction. Parents with less education tend to have less successful children. Whether or not it's dilluting the gene pool is a debatable and touchy subject. Perhaps, encouraging the previous people to adopt might also help.
I don't know what sort of science fiction you've been reading, but global warming isn't going to make the Earth uninhabitable, or even remotely so
Just to note, he didn't say uninhabitable, just unsustainable. i.e. a big economic/population crash.
Re:Halo redefines the FPS clone...?
on
Halo 2 Only on Vista
·
· Score: 2, Interesting
What are you smoking to say CS doesn't have marketshare?
STEAM PLAYER NUMBER STATISTICS
This page last updated: 2:00pm PST (22:00 GMT), February 09 2006 Average unique users per month: 2,625,878
Game Current Players Current Servers Player Minutes / Month
Counter-Strike 105,554 54,018 4.760 billion
Counter-Strike: Source 49,241 27,577 1.378 billion
Off Xboxconnect, showed 10,000 players for a day.
btw, those CS stats where for current players online, not a total for a day.
Kerio still has a firewall, though I believe they're part of sunbelt software now and you have to search a little to find their free version.
That 1% of total greenhouse gases in the atmosphere can be significant dependant upon the effects. Given that 'natural' greenhouse gases contribute around 33 degrees C (IIRC) to average temperature as is, even just a few percent increase over norm could result in a significant average temperature increase. Significant in this case being potentially enough with other feedback factors and criticalities to cause climate shift. Also, that 1% addition is mostly of gases with long lifespans as far as the cycle of the atmosphere goes. Seabed evidence seems to indicate the recapture timespan of a massive release of carbon at shortest (again from my recollection) of 5,000 years. So, even just a 1% per year release over the normal sources with only a 1,000 year for the biosphere to recapture would put CO2 levels at about double after a century. Note: This is not an actual calculation just an example to show that even the numbers you post could be significant in a longer term scale.
Water vapor tends to balance out to normal levels in the order of weeks instead of millenia (as is the case for CO2 and other such forcing inputs). Thus, water vapor is an important factor in an amplification sense, but not so much in terms of the amount added to the atmosphere for determination of climate change.
The problem with most climate change denial arguements is the lack of quantitative analysis. So while they may seem sound at first, they tend to be factors that are already counted into the overall physics. Attempts to characterize the science or scientists as political or ideological are ad hominin attacks at best. The science and data are there, if you or anyone else truly has a better explanation for the data you are more than welcome to submit your theory/evidence... the only criteria that is has to withstand scientific scrutiny.
Try apt-cache search to find packages if you're stuck with only command line installation. Probably other ways to accomplish it too but I know that works. If you get too many hits you can do a | grep to narrow your results.
I wasn't talking about the plates. Mentioned the nanotubes, then depositing a conductive layer (on the nanotubes I assume), then an insulating layer.
Nice, a bit of information overload but better too much than not enough. Really needs to be tied in with a synopsis of what the most important points of each bill are.
They can and do but not always in audible ranges. Depending on the inductance coupled to the capacitor (and there is even if just from the cables running) the resonant frequency varies which can cause mechanical shaking and thus noise at that frequency.
Why would they need to deposit a conductive layer? Nanotubes are already very conductive.
Now that's an interesting idea. I hadn't thought about the possibility of using a liquid as the other electrode. It'd fill all the surface area and as long as you had the dielectric coating each of the nanotubes evenly and completely, you'd have a perfect match. It would be much cheaper to manufacture too since you could leave the nanotubes as a gnarled mess and as long as the coating was in place it wouldn't matter.
Maybe borrow from polymer and create nonconductive interlinking points at regular intervals along the nanotube. Nearby tubes bond and assuming the bonding points are at the right places (which, I could see being harder to do on CNTs). End result, proper spacing (not to close, not too far) and regular insulation. Don't know about using a dielectric filler in such a setup.
Ahh, the formatting (or lack thereof) made that phrase difficult to spot. But still, I prefer the humorous interpretation :P
Depends on the application. And if it's rendering client side then the latency of the info doesn't figure in unless you need the data in a time significant manner (real time gaming) as opposed to normal application where short delays in getting the info is acceptable.
It's rather amusing that according to that chart, it appears that austrialians and italians actually reduce productivity per hour. Somehow I think they've got an error in their methodology.
If access were separate from service then we could pay for bytes from any service. Pay my access provider (perhaps my municipality or local coop) and have hookups with multiple services (ISP,phone,cable...) and pay for what I want.
Maybe we should see about having the government buy out the cable infrastructure AND/OR develope a workable peer to peer wireless solution which would solve (most of) the local level transport and then you just need intercity connects.
The GP post that you quoted was "They are private companies subsidized by taxpayer dollars...". To be subsidized does not necessarily mean giving money directly. More often it is the paying of a cost that would otherwise be born by the company subsidized, in this case the right of way to run their cabling over/under private land without having to pay lease costs. Bigger than that is the local monopoly they tend to be granted.
And yes, tax breaks for an individual business does count as a subsidy as it would be a cost that would normally be a burden they would have to bear. See wikipedia article on subsidies
A state that has more than 80% piracy rates (and maybe even as low as 40 ro 50% rates) is a strong endorsement that society does not want an anti-piracy law or does not want the law as it currently sits. Thus, it would be foolish to try to enforce a law that society obviously does not want (it's a good way to get yourself voted out next election in a democracy and a good way to encourage revolt and other such dissent in a non-democracy). Whether or not it's right or moral isn't a consideration; no government can work when it makes a law that makes a majority of its populace criminals AND tries to enforce said law.
Interesting, I hadn't thought of the supply/demand argument in the 'lost sales' argument. What they really need to show is how many people that would fall in 10 would rather pirate at 0 and that is the actual loss.
Property rights aren't a divine or moral right, they're a construct of society to encourage the economy. IP rights are even more of a construct as they are an entirely abstract restriction on the flow of information in an attempt to encourage the production of more information (inventions, art, music, software, etc). Thus, when a large majority of the society shifts to piracy, it's indicative that the IP 'rights' have gone too far and society wants them reduced. Since the rights are granted by society, they are removable by society. Basically, a law that makes 90+% of a society criminals is not a just law and needs to be redone/rethought/remade/removed.
PS: This is not an argument that content creators should not be rewarded for their creations, but that the current IP laws are not working and will not work as is.
Except how many of those images are photos or photolike? While there are gallery sites, most of the images used on any given site are likely to be more suitable to being gif or png format. As such, the bandwidth savings will not be as much as your post initially indicates, since image files may be half the bandwidth of a site, but not all image files are jpeg.
You should probably post that the link isn't work appropriate. Jeesh
Many mailservers already use http for webmail. Enabling the protocol for a mailserver without webmail available (just for downloads) wouldn't be terribly difficult. Domain would be same as mailserver since it's a mailserver function.
True, but the people smart enough to realize the truth in this are already doing it, leaving less educated people responsible for all the reproduction. Parents with less education tend to have less successful children. Whether or not it's dilluting the gene pool is a debatable and touchy subject. Perhaps, encouraging the previous people to adopt might also help.
Just to note, he didn't say uninhabitable, just unsustainable. i.e. a big economic/population crash.
What are you smoking to say CS doesn't have marketshare?
STEAM PLAYER NUMBER STATISTICS
This page last updated: 2:00pm PST (22:00 GMT), February 09 2006 Average unique users per month: 2,625,878
Game Current Players Current Servers Player Minutes / Month
Counter-Strike 105,554 54,018 4.760 billion
Counter-Strike: Source 49,241 27,577 1.378 billion
Off Xboxconnect, showed 10,000 players for a day.
btw, those CS stats where for current players online, not a total for a day.
Hopefully by then wine will have all the equivalent directx functionality, or at least enough to pull that particular tooth from MS.