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Mapping a Path For the 3D Web

An anonymous reader writes to mention C|Net coverage of the Metaverse Roadmap Summit, an event designed to look at the future of 3D Web environments. From the article: "While many took issue with the basic premise that an overriding 3D Web will be in place within 10 years, it was clear that most in attendance relished mixing it up as part of an august group that included Microsoft's Robert Scoble, former Sony Online Entertainment chief creative officer Raph Koster, PARC researcher Bob Moore, online game pioneer Randy Farmer, There.com founder and currently IMVU CEO Will Harvey, and CNET Networks editor at large Esther Dyson."

156 comments

  1. Ten years huh? by Kenja · · Score: 3, Informative

    Ten years ago i was working in the virtual reality field. People swore we would have a 3D web in ten years ten years ago. Anyone remember VRML?

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Ten years huh? by nullChris · · Score: 1

      I was thinking the same thing. Potential for some neat things, but it didn't live up to the public's lawnmower man fantasy.

      I mean the movie.

      No, really!

    2. Re:Ten years huh? by Anonymous Coward · · Score: 0

      3D pr0n!!

    3. Re:Ten years huh? by Anonymous Coward · · Score: 0
      Yep, I remember VRML, and I also remember having a fierce argument with some professional 3D animator friends (OK, one animator, one compositor); they thought VRML would take over the web, if not the net; I remember vividly pointing them at Quake 2 (this would have been 1997/98) and saying that this was already light-years ahead of VRML as an interactive, network-based, multi-user 3D environment. I did think people would start making crude films with custom maps and so on (this was before the first machinanima BTW) but I also thought there was great scope for implementing a MUD or MOO within a Quake-engine universe. I suppose that's sort-of what MMORPGs are, though I was thinking more of Lambda Moo.

      Gosh, aren't I prescient? Well, no, not really, it was painfully obvious VRML sucked the proverbial fat donkey's cock.

    4. Re:Ten years huh? by MrMarmite · · Score: 1

      Surprised it does not mention The Croquet Project AKA Open Croquet http://www.opencroquet.org/

    5. Re:Ten years huh? by Anonymous Coward · · Score: 0

      It does, on the second page...

    6. Re:Ten years huh? by grahamkg · · Score: 1
      Yeah I was working with VRML too. Neat stuff. SGI was behind it in a big way. Sony was there too, but SGI was the corporate drive force. Man it could do neat things. Creating 3D objects was pretty easy for geeks, and could have been made easier for others w/ time. Geez, there were sites for 3D "clip art" objects. Anyone remember Floops, SGI's twice a week animation?

      Then SGI dropped VRML support. VRML was dead; long live VRML. I walked immediately, not waiting to smell the rotting corpse.

      --
      Graham
      Linux - Fast Pane Relief
    7. Re:Ten years huh? by Fyre2012 · · Score: 0

      People swore we would have a 3D web

      We do. It's called 'The Sims Online'

      --
      This is not the greatest .sig in the world, no. This is just a tribute.
    8. Re:Ten years huh? by Nahooda · · Score: 1

      I still do VRML coding just for fun on my SGI Octane since this workstation has an ideal VRML development setup.

      However, I'm aware that VRML is nearly dead although I find it easy to code. There was a bit of an hype between 1996 and 2000, but today no one cares about VRML anymore.

      In my opinion, VRML is brilliant to produce interactive 3D content but it simply came too early. Back in the mid nineties most people only had modem and isdn access to the internet and the amount of VRML 3D data - especially of complex 3D models - was way to huge and made VRML sites load very slow.

      Furthermore, graphics cards didn't have the 3D capabilites of today and the 3D engines of VRML viewers were obviously not as efficiently coded as 3D game engines in those days. That's why VRML failed although the concept was great.

      I don't like the "new" standard X3D. XML is nice but there's no need to make _EVERYTHING_ XML based.

      -DBS

      --
      Sigs suck!
    9. Re:Ten years huh? by demachina · · Score: 1

      We do have a 3D web now so they were right, in fact we've had if for like 5 years with Everquest being one of the earliest incarnations :) It just isn't in the form of lame VRML objects on a web page you spin around.

      It comes in the form of persistent worlds like World of Warcraft, EQ the Sims or not so persistent ones like Battlefield 2 and Halo. This is the infancy of the 3D web envisioned in works like Snowcrash with people adopting persistent online persona, avatars if you like. You couple it with ventrillo it is an ENORMOUSLY powerful tool for online communication and forming of long distance social and business relationships.

      One thing that is missing is you have a very limited ability to introduce your own 3D content in to these worlds, being mostly confined to picking wardrobe and hair styles from a predefined set. If I recall the world in Snowcrash was a lot more dynamic, complex and interesting.

      The big issue is what is the actual value in it other than the online socializing and entertaining diversion. The problem with online worlds like WOW is they are massive time sinks and produce nothing of real value, and eventually get old. Well.... except for the fact there are people who sells accounts for hundreds of dollars and a small army of, in particular Chinese, farmers who are selling WOW gold for real dollars or charging people for leveling services and making a living at it if you live in a country where the average annual salary is in the hundreds of dollars.

      So in fact we have a 3D web with a real economy and making real money.

      An inherent problem is what happens if we were all to disappear in to these online persona for large amounts of time. Can our world survive if we all move in to virtual worlds and forget to make things in the real world, or forget to eat or pay rent in meatspace? If you could take online worlds to a new level where you are exchanging real information of real value or produce real economic value you might have something. I just don't quite see how you do that though.

      In the distant sci-fiesque world we might end up with robots doing most of the growing food and goods we need in meatspace and humans could disappear in to elaborate 3D worlds to escape the monotony of meatspace. The problem with 3D worlds now is they are extremely static and eventually boring. The only real dynamics and drama comes from interacting with other humans there. If you could get AI's to help generate more 3D contant and make it a more dynamic experience could you move in to a virtual world, have it stay fresh and interesting, especially operating without the constraints of our physical world. The appeal of roleplaying games are they are a great escape from the monotony of a 40 hour a week in week out job.

      In some respects you already see buying and selling move entirely in to online worlds. Ebay is practically already there, its just a little boring of interface, while the auction house in WOW is a wonderful way to buy and sell goods at a furious pace. I imagine most commodity and stock traders are basically working in 2D online worlds full time now already.

      --
      @de_machina
    10. Re:Ten years huh? by Kitsune818 · · Score: 1

      So, basicly you are describing SecondLife?

    11. Re:Ten years huh? by demachina · · Score: 1

      Second life is another good example though I haven't tried it and am not sure how many people are actually engaged with it. Its good in terms of its limited ability to allow users to upload their content, but I don't think it has the massive audience The Sims or WOW have. It sounds as though their economy, like most economies has some risks and issues.

      --
      @de_machina
    12. Re:Ten years huh? by RobertLTux · · Score: 1

      too bad Adobe decided to suck the Atmosphere(r) out of the web.

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    13. Re:Ten years huh? by cr0sh · · Score: 1
      It just isn't in the form of lame VRML objects on a web page you spin around.

      You must have missed some of the better VRML "demos" - I remember one such demo (IIRC) that MIT made - a virtual museum. Using a 14.4Kb modem on a 486 didn't help things, but I remember bringing the site up, and seeing a wireframe that filled in (oh so horribly slowly) with colors, then textures, and shapes - as I "walked" through it. As a wireframe, it wasn't too bad - but with colors, textures, etc - the thing just crawled.

      I'll never forget the experience, though - right up there with my first experience in a Virtuality 1000 pod, and playing around with 3D using Rend386 and a hacked up PowerGlove. I have always wanted to have that same experience again - but this time around with today's PC, graphics card, and broadband speed. Personally, I think that is what killed VRML - they wanted to render the equivalent of WoW on a 486 with 8 meg (to be fair, most of the VRML authors were likely playing on SGI hardware, with the intention that other SGI owners would view their work - their machines were literally a decade ahead of what normal people had at the time).

      --
      Reason is the Path to God - Anon
    14. Re:Ten years huh? by DJCF · · Score: 2, Insightful

      One thing that is missing is you have a very limited ability to introduce your own 3D content in to these worlds, being mostly confined to picking wardrobe and hair styles from a predefined set. If I recall the world in Snowcrash was a lot more dynamic, complex and interesting.

      Two words: Second Life.

      The problem, as I see it, is that these are all proprietary technologies. We are seeing some incredible things, and have seen some incredible things, emerge on the WWW precisely because even though it is horrible, badly-designed, and poorly-conceived, it's open. And that allows people to extend it and interact with it in ways its designers never imagined. Which is why its now such an integral part of life. The problem with WoW, SimsOnline, and to a much lesser extent SecondLife, is that its all proprietary, so although it'll be a good toy, its usefulness may not take off like the WWW. LindenLabs say they are reworking the internals of SL to use open technologies (Jabber for IM, for example) and will release SL's source code in 2010. Then, it should be awesome.

  2. Let's Hope... by the+dark+hero · · Score: 1

    Let's hope it doesn't turn out like the Lawnmower Man. Why did that movie need a sequel anyway?

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

    1. Re:Let's Hope... by jaweekes · · Score: 1

      Yes, and it sucked!

    2. Re:Let's Hope... by Bacon+Bits · · Score: 1
      Why did that movie need a sequel anyway?
      Because it made money, of course! The rule is every movie that makes money get a sequel. You do that until you get a movie that doesn't make money, or until sequels become untenable. For many movies, one character is inherently tied to the movie. If that actor refuses to do a sequel, you're done.

      If, on the other hand, you make a movie where the special effects are the movie, or -- like Batman or James Bond -- where the character transcends the actor, you can make movies indefinitely. That's what you call a franchise.

      --
      The road to tyranny has always been paved with claims of necessity.
    3. Re:Let's Hope... by Anonymous Coward · · Score: 0

      ...or that Hackers movie...about...errr...stuff.

    4. Re:Let's Hope... by Skim123 · · Score: 1
      Did you ever read the Stephen King short story? They used King's name in promoting the movie. I've never seen the movie, but from what I heard, it's nothing like the story. In the story, a guy calls up a lawn service company and this guy comes over (a "lawn mower man") who mowes his yard. But it's this demon, possessed lawn mower that runs by itself and hunts down rodents and the home owner's cat and what not (and eventually the home owner). And the lawn mower man's naked, crawling behind the mower, eating whatever it churns out.

      In other words, it has absolutely, positively, nothing to do with VR or 3D stuff...

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    5. Re:Let's Hope... by the+dark+hero · · Score: 1

      i never gave a second thought to read the actual text written by King because the movie was so horrible.

      --
      You constantly struggle for self improvement - and it shows.

      Hooray for bad Engrish on fortune cookies

    6. Re:Let's Hope... by Skim123 · · Score: 1
      To be honest, the short story was pretty piss-poor, too. I think the greatest disparity in quality between King work and movie quality is:
      1. The Running Man - awesome concept/novella, a rather dull-minded movie
      2. Trucks - the movie was called Maximum Overdrive and while it didn't suck that bad, it was a shell of what it could have been.
      The movie Apt Pupil turned out OK, but the ending wasn't in line with the book's, unfortunately. The best King-to-movie translation was probably Stand By Me (can we get an amen for Wil Wheaton?).
      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

  3. Web 3.0? by TheBigTBird · · Score: 1

    Web 3.0? Anyone? ...Bueller?

  4. I Find the Concept... by WeAzElMaN · · Score: 4, Insightful

    Hard to fathom. How, exactly, can a 3D Web be useful in any way? What benefits will it offer that we don't have currently? Sounds like more hype regarding a useless technology (read: VR).

    1. Re:I Find the Concept... by slo_learner · · Score: 1

      It's a tool, just like so many slashdotters, but in a different way. I guess what I'm trying to say is that some applications lend themselves to 3d. Why not view maps in 3d? Why not offer a 3d interface to merchandise that people might want to see from all sides. In short, why not browse and sort things using a 3d representation if that is an intuitive or useful interface, and you have the technology available to accomplish the feat smoothly.

      If you don't want to use the 3d interface, maybe you can just watch hex stream by on a duo-chromatic display.

    2. Re:I Find the Concept... by Anonymous+Monkey · · Score: 1

      Wow, you took my post. This is what 3D Web makes me think of. 1) 3D Slashdot - Headache, useless, also imagine turning a corner and seeing the next version of Slashdot shock-troll picture. Yech! 2) CNN3D.Com News - Irritating, I prefer text to download a video clip. 3) Amazon3D.com - I just want a list of products that match my search, not a VR Mall. I don't like the real mall, and I don't want it on my computer. 4) Google 3D - Ticks me off, makes things hard to scan.

      --
      We are the Borg...
    3. Re:I Find the Concept... by dubl-u · · Score: 1

      How, exactly, can a 3D Web be useful in any way?

      I agree, it's ridiculous. The web already has many more dimensions than three; compressing it down to a VR representation seems to be coming from people with a shiny GPU hammer looking for nails to pound. And this meme keeps cropping up; it was circa 1990 when somebody did the first 3D browser for the Gopher space. As now, the coolness of the idea carried you through about the first 15 seconds of use before you realized it was idiotic.

      The 3D web guys are making the same fundamental mistake that early web designers did when they force everybody through a set of splash pages. People don't open up a web browser because they want an experience; they want to get things done. Nearly a decade ago smart people realized that changed things as fundamental as how you write text. I wish the 3D geeks (and while we're at it, the remaining goofs installing Flash intro pages) would catch up with what the rest of us figured out in the late 90s.

    4. Re:I Find the Concept... by bill_kress · · Score: 1

      The same thing was said about GUIs. 3D can be a very useful way of displaying information, there is an automatic, intuitive zoom in/out by moving yourself or objects. many operations that now require key combinations or multiple click/drag/wheel operations become simple 3-d drag operations.

      People like Apple and (I hate to say it) Microsoft were pushing the GUI before anyone in the business world thought it could ever be useful. It helped.

      I suppose there were a lot of people saying that GUIs couldn't offer any benefits we don't have currently--In fact, I remember a few.

      Perhaps some day in the future someone will look at the parent of this post and say it was stunning in it's lack of insight. It could, of course, be completely accurate too, but what fun is that?

    5. Re:I Find the Concept... by bunions · · Score: 1, Insightful

      This post is the /opposite/ of insightful. Potential benefits of good 3D are easy to think of, weazelman has just chosen not to engage his brain. Viewing product models in 3D on Amazon springs readily to mind. 3D Social networking sites are the other obvious answer, since so many people already use them (Sims, ).

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    6. Re:I Find the Concept... by Saxerman · · Score: 3, Interesting
      Hard to fathom. How, exactly, can a 3D Web be useful in any way? What benefits will it offer that we don't have currently? Sounds like more hype regarding a useless technology (read: VR).

      In the same way that 2D icons can be used to represent intangibles that the more mundane computer users might have trouble comprehending, a 3D interface would take this a step further and allow you to not only render concepts and ideas as objects, but allow you to establish a 'distance' between them. As you can move to anywhere within a virtual landscape nigh-instantly this distance doesn't serve as an obstacle to travel so much as a spacial representation of virtual surroundings. Consider a google search in which the most 'relevant' search results are displayed near you, and as you 'move' in a given 'direction' you refine your search.

      The more pedantic might decry this as a pointless effort to build abstraction where none is needed, but consider that our younger computer users are probably already moving towards thinking in this direction. (Or, at least, their corporate masters hope so.) For instance, the concept of MySpace might be thought of as a virtual 'room' which a user can decorate and furnish in whatever gaudy fashion they believe might render them hip and trendy to their peers. Currently these 'rooms' don't have any tangible distance between one another, and you might not see value in a the creation of a virtual landscape in which to place these rooms.

      However, the important thing to remember, is that this virtual landscape instantly becomes a semi-limited commodity. While it could extend to virtual infinity in all directions, the important thing to the hip and trendy users (travelers, inhabitants) of this user space, is their virtual relation to the rooms of their friends, and whatever cultural icons they seek to identify with. And suddenly the plot of virtual real estate in the shadow of the latest boy band's corporate sponsored virtual shrine shoots up in 'value' as the teeny boppers pledge the credit card numbers of their parents to establish their virtual 'room' there.

      --

      A steaming cup of soykaf would be real wiz right now.

    7. Re:I Find the Concept... by mrraven · · Score: 1

      Mod parent up my thoughts exactly. More fast loading text and less v.r. hype please. When the the INFORMATION supper highway, become the entertainment stupid roadway? Give me Shakespear as text over Porky III 3D any day of the week.

      --
      Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
  5. Just leave it alone by AKAImBatman · · Score: 4, Interesting

    The craze of making everything 3D is over. Just leave well enough alone. If a 3D web becomes necessary at some point, then the technology will be developed. Until then, however, we're just taking shots in the dark at what people *might* want.

    That being said, if a 3D web is going to come out of anywhere, it will probably stem from the MMOGs. These virtual worlds have become so popular that in some cases they manage to displace the idea of meeting in real life.

    1. Re:Just leave it alone by Moby+Cock · · Score: 2, Funny

      The craze of making everything 3D is over

      Tell that to James Cameron.

    2. Re:Just leave it alone by the+dark+hero · · Score: 1

      this brings out a good point. people have been using MMOs as social hubs. I don't know what the possibilities are for virtual avatars in a streamlined interface, but imagine going to website and meeting up with a pal. It could change the way we use bulletin boards.

      --
      You constantly struggle for self improvement - and it shows.

      Hooray for bad Engrish on fortune cookies

    3. Re:Just leave it alone by Moby+Cock · · Score: 1

      Not just bulletin boards. Think Instant Messenger in 3D.

    4. Re:Just leave it alone by morgan_greywolf · · Score: 2, Funny

      Not just bulletin boards. Think Instant Messenger in 3D.

      Like, say ... getting your butt out of the chair and meeting people in real life?

      Oh wait, this is Slashdot... ;)

    5. Re:Just leave it alone by Intron · · Score: 1

      The first thing I though of when I read the article is why did these people travel to Palo Alto? Why not meet in a virtual 3D space? Its like Bell sending a letter saying "Watson, come here, I want you".

      --
      Intron: the portion of DNA which expresses nothing useful.
    6. Re:Just leave it alone by coop535 · · Score: 1
      I couldn't agree with you more. I don't see the problem they're trying to solve... unless the problem is 2D porn. I doubt "the world-famous futures think tank, SRI International" would own up to it though. Well, maybe Phillip Torrone might. Check him out down at the bottom, he looks like a /.'er.

      When they get our current "2D" internet right, I'd be okay with them moving on.

    7. Re:Just leave it alone by the+dark+hero · · Score: 1

      Again, making a reference to MMOs as social hubs. It'd be useless to have a 3D instant messenger when you can have pop up windows while you surf in 3D. Think of it this way. You're a college student(web user) on Campus(3D intarweb) who stops by the message board(duh) to see if there are any interesting events or books on sell when you get a text message(Instant Message) from a pal.

      --
      You constantly struggle for self improvement - and it shows.

      Hooray for bad Engrish on fortune cookies

    8. Re:Just leave it alone by bigpat · · Score: 1

      That being said, if a 3D web is going to come out of anywhere, it will probably stem from the MMOGs. These virtual worlds have become so popular that in some cases they manage to displace the idea of meeting in real life.

      exactly!

    9. Re:Just leave it alone by LesPaul75 · · Score: 2

      How, exactly, is the craze "over?" Pretty much every game released today is 3D. Every console game, every PC game, every handheld game (PSP and DS)... I've even seen a few crappy 3D games available for download on my crusty old phone. And you can be sure that new phones are integrating much more powerful 3D chips. Just about every sci-fi or fantasy movie made today uses 3D rendering extensively. Hospitals have machines devoted to rendering 3D versions of MRI scans, etc... It just matches the way the brain interacts with the real world better than 2D graphics do.

      A 3D web will never be "necessary" any more than 3D games are necessary. We could all still be playing games just like Contra and Street Fighter, but with really high-resolution graphics, without 3D. But people just like 3D. It's cool, and it's more like the real world. Ask any guy who just paid $1200 for a pair of NVIDIA graphics cards in SLI if the 3D craze is over.

    10. Re:Just leave it alone by darrylo · · Score: 1
      That being said, if a 3D web is going to come out of anywhere, it will probably stem from the MMOGs. These virtual worlds have become so popular that in some cases they manage to displace the idea of meeting in real life.

      Agreed. Just look at the recent (real) funeral/memorial (and unfortunate resulting rampage) that occurred in WoW.

      And, as others have said, IM/irc is another use. One of the TV episodes of Ghost in the Shell had a "virtual chatroom", which gave you an idea of what a 3D IM/irc could be like (it was a bit on the unimaginative side, though).

  6. Ten years huh?-Uphill, both ways. by Anonymous Coward · · Score: 0

    Yes I remember VRML. I also remember ten years ago we didn't have GPU's like we do now.

    People are trying to bring 3D to the web, like curl and X3D for example. The story also mentions that Croquet may be a possability.

  7. Web 3D by DanHibiki · · Score: 1, Funny

    A new and exciting Pop-Up delivery system

    1. Re:Web 3D by sharkey · · Score: 1

      Takes that porno blooper where the cameraman gets "hit" to a whole new level.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  8. 3d is a terrible interface to the Web by SmokeSerpent · · Score: 1

    Because every resource can be "next to" hundreds of other resources with are all "next to" hundreds of non-overlapping resources of their own. ...and all of those relationships can be changes instantly.

    --
    All kings is mostly rapscallions. -Mark Twain, The Adventures of Huckleberry Finn
    1. Re:3d is a terrible interface to the Web by Kamiza+Ikioi · · Score: 1

      I don't mean to be smug about it, but that is similar to saying that 3D is a terrible interface for a shopping mall, grocery, library, park, theater, restaurant, etc. Beyond the written word (books, news, advertisements), all of those existing 3D interfaces have been "ported" to 2D.

      And frankly (though I don't like them), any local Walmart is a better walk in experience in 3D than their site is in 2D. I've yet to see any Wikipedia article anywhere as interesting as an equivalent museum exhibit.

      In the way that 3D eclipses 2D, talking will always be faster than typing, and video holds much more information than a picture. We're equipped with stereo-vision for a reason. Currently, everyone on the web might as well be a cyclops.

      --
      I8-D
  9. Never Fly by pkcs11 · · Score: 1, Insightful

    This will never fly.
    People don't want to 'walk' around a store to shop, thats Why they go online.
    My biggest beef with MMOGs is that I have to spend time going to and from missions. The market won't want to commute to and from stores in a virtual strip mall.

    --
    "I have an odd craving to whisper about those few frightful hours in that ill-rumored and evilly shadowed seaport of dea
    1. Re:Never Fly by Saxerman · · Score: 2
      This will never fly. People don't want to 'walk' around a store to shop, thats Why they go online. My biggest beef with MMOGs is that I have to spend time going to and from missions. The market won't want to commute to and from stores in a virtual strip mall.

      You're thinking like a troll rather than a futurist. People do, in fact, 'walk around' when shopping online, and the 'real estate' they tend to walk though is their search engine(s) of choice. Just because you're comfortable walking down isles of text doesn't mean that's what the average shopper (or future virtual land baron) prefers. If froogle (or any other online meta retail site) were to render itself as something of a mall with the online sites which offer the item(s) you are shopping for as shops inside... you have instantly created new real estate to place advertising within. Complete with an ATM machine to move funds to your paypal account and a cinema to watch the latest movie.

      --

      A steaming cup of soykaf would be real wiz right now.

    2. Re:Never Fly by Al+Dimond · · Score: 1

      So now you've Microsoft Bob-ized the Web. If you want to transfer money to PayPal, you have to click on the ATM. Cute. But I think people have adapted to computers. They know, "I need to transfer money to my PayPal account", and they can pop open a new tab and do it. Adding an ATM just makes it take more time and effort, and forces them to make another new association because right now they don't associate ATMs with PayPal. PayPal doesn't actually give you cash.

      Something like that only works if the users take the online world as some kind of immersive shopping environment. Call me crazy, but I don't think people want an immersive shopping environment any more than they wanted an immersive operating environment. They want their computers to give them the information they need to, in this case, make reasonable purchasing decisions. An immersive environment where they have to fight with and try to understand an additional metaphorical level on top of that whose only purpose in the end is to flash more ads in their face by forcing them to spend more time at the site. It won't work because it breaks what people like about the Internet: information that's easily, quickly, plainly available. It doesn't give you a shopping mall metaphor where you walk into each store and browse, it gives you a page listing more stores than you could remember the 3D coordinates for and how they charge for the specific item you want. It lets you specify what you're searching for in text rather than presenting a graphical environment with choices inherantly limited by the environment's creator. Yes, people REALLY DO LIKE TEXT over graphics when the choices are so vast, whether they know it or not.

    3. Re:Never Fly by Saxerman · · Score: 1
      An immersive environment where they have to fight with and try to understand an additional metaphorical level on top of that whose only purpose in the end is to flash more ads in their face by forcing them to spend more time at the site. It won't work because it breaks what people like about the Internet: information that's easily, quickly, plainly available.

      I completely agree with you in the sense that I'm terrified of the unfortunate new user interfaces that are waiting in the wings to be unleased. However, just because you can't personally envision a functional 3D environment that would be much easier and/or quicker to use than the current text based one browsers provide doesn't mean they don't exist. Those who think they can, however, are currently rounding up their venture capital. Big sites have been playing around with 2D interfaces, such as the Graphical What's Hot section used by news.com. And while I'm certain we'll see many more bad ideas like MS Bob, I also believe the net is already an immersive world in its current state, and adding the creamy 3D filing is far too lucrative for it not to eventually find functional footing.

      --

      A steaming cup of soykaf would be real wiz right now.

    4. Re:Never Fly by pkcs11 · · Score: 0

      As an excellent example, I give to you boo.com.
      Mall walking is for brick and mortar stores.

      --
      "I have an odd craving to whisper about those few frightful hours in that ill-rumored and evilly shadowed seaport of dea
  10. Judging by the previous /. article. by AltGrendel · · Score: 1
    One of the questions asked most frequently throughout the event was whether an overriding metaverse of 2016 will be commercially owned or open source. There was little agreement about that, but it was clear that the companies seen as most likely to provide the tools for a single metaverse upon which many 3D, social applications could be built are Microsoft and Google.

    Somehow I don't think it'll be open source, if it ever gets built.

    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

  11. 3D interfaces will work when we have 3D displays by bunions · · Score: 2, Insightful

    and controllers.

    Immersive VR is doomed to failure until the interface to it improves and gets cheaper. HMDs are nice and all, but without a more efficient way to move through the scene, 2D will continue to be a more productive way to interact with data and 3D will continue to be eye candy.

    --
    there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
  12. New 3D web slogan suggestions by DebianDog · · Score: 4, Funny

    "3D Web - For those that miss the slow old days"
    "3D Web - Bringing your 5 year old PC to a stop today"
    "3D Web - We make 100% use of your available bandwidth"
    "3D Web - With the virtual girls we have, there is not even a reason to bother with a real one"
    "3D Web - You thought pop-ups were annoying? Wait till you see 3D billboards go by!"

  13. Bang, Zoom! by FrankieBoy · · Score: 2, Funny

    3D Web!?! I'm still waiting for 3D television!

  14. 3d internet map, eh? by Spy+der+Mann · · Score: 1

    Let's go for the Garbage File! I'm gonna hack the gibson!

  15. not until we get 3D holographic computer monitors by PrescriptionWarning · · Score: 2, Insightful

    I believe a huge reason why we don't see 3D web pages today is that nobody wants to see a 3D page on a 2D display. I'm pretty certain that a great majority of people out there want things as simple as possible, thus why 3D games have such a small following when compared to the number of people that browse the web. Its also possible that we just aren't ready to get this kind of information in 3 dimensions, we're still used to paper!

  16. I Find the Concept...Horseless carriage. by Anonymous Coward · · Score: 0

    "Hard to fathom. How, exactly, can a 3D Web be useful in any way? What benefits will it offer that we don't have currently? Sounds like more hype regarding a useless technology (read: VR)."

    Uh, yeah! Useless like Medical training.

  17. 2D + shading != 3D by WidescreenFreak · · Score: 1, Insightful

    Additionally, VRML is **NOT** 3D. I realize that the term "3D" is used to represent anything that simulates depth, but frankly I get tired of people tacking "3D" onto something just because it doesn't have a distinctly flat appearance. VRML or any other modeling tool is not inherently 3D unless there is a way to get different light signals to each eye in order to make the brain bring the images together as true depth. Otherwise, it's nothing more than a 2D surface using shading and form to make you see a pseudo-3D image.

    Yes, I'm being pedantic and I gladly admit that; but until such time as web designers require red/blue anaglyph, polarizing, or other types of glasses to give the site true depth, there will be no such thing as the "3D web". Just like with so-called 3D games*, using "3D" with an inherently 2D medium is nothing more than a marketing/glitz word that is used to imply that it's better than came previously.

    * With few exceptions like "Magic Carpet", which includes a well-done, red/blue anaglyph mode as well as "Magic Eye" mode.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:2D + shading != 3D by Anonymous Coward · · Score: 0

      You are confusing content with representation here. VRML most certainly was a format for creating 3D content. The representation was up to the viewer. And yes, most of the browser plug-ins that rendered VRML at the time did it in the pseudo-3D you describe, but there's nothing to prevent someone from making a true 3D viewer.

    2. Re:2D + shading != 3D by sulam · · Score: 1

      Actually, as you said, VRML is/was a modelling language. How it gets rendered (and whether or not that rendering supports stereoscopic devices) is completely up to the 'player'. So VRML (or X3D) can be real 3D by your standards, and in fact back when I worked with VRML there was support for viewing it in stereo on the usual suspect's hardware (Crystal Eyes or whatever it's called, it's been a while).

    3. Re:2D + shading != 3D by Kenja · · Score: 1

      I used VRML with a bank of SGI reality engines and a full stereoscopic head mounted display and data gloves. Was as 3D as your going to get. In fact, most 3D games can support a stereoscopic viewing mode, the days of so called 2.5D rendering (think doom) are long gone.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    4. Re:2D + shading != 3D by spun · · Score: 5, Informative

      You're not just being pedantic, you are wrong. I lost an eye in a mugging and I can see in 3D just fine, for anything further than about 4 feet. I can't thread a needle to save my life, but I can drive a car and play darts pretty well. The brain has many, many circuits for determining distance besides stereo vision. Color fading, occlusion, parallax, change of focal length, all provide depth perception cues. Seeing something in 3D does not require stereo vision, I can attest to that.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    5. Re:2D + shading != 3D by LiquidCoooled · · Score: 2, Interesting

      An additional thing your brain is good at doing is remembering the location of objects whilst you move.
      I'm guessing you find it easier to play darts after familiarising yourself by just moving your head around slightly?
      it may be subconcious now (and even be part of your normal routine as your walking to the podium) but it should be there.

      Its like the flicker images we have seen around (like these)
      There is enough information in these images for your brain (and mine) to reconstruct the scene and get depth perception.

      --
      liqbase :: faster than paper
    6. Re:2D + shading != 3D by WidescreenFreak · · Score: 1

      Whereas I do believe that the brain can compensate for missing information, I think that all of us would also be able to do that because we have a reference point from the previous fraction of a second. Plus we can also determine the sizes and distances of most objects because we've seen them before and know how to interprect what we see. For example, we know how large tractor trailers are. If we close one eye, look at one that's really small but getting larger, it makes sense that our brain interprets that as a large vehicle, based on our prior knowledge of its size, that it's coming closer and we can approximate its distance from us.

      The post above from LiquidCooled (a fantastic link, too!) also gives a fantastic example of how rapid movement of two 2D images can give a 3D perception. So, whereas I'm not saying that you're totally wrong, it's still not the same thing as the interpretation of two 2D images from different angles.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    7. Re:2D + shading != 3D by xMilkmanDanx · · Score: 1

      You should probably post that the link isn't work appropriate. Jeesh

    8. Re:2D + shading != 3D by misleb · · Score: 1

      Speaking as someone with poor depth perception, I don't see a real difference between "real" 3D and what games call 3D. And if you really want to get pedantic, you could just as easily say that requiring special glasses to see the 3D effect isn't really 3D either. I mean, it is still just "tricking" the brain into seeing 3D. Just like adding shading and perspective to a rendering "tricks" the brain into thinking it is 3D. What is the essential difference? The only thing that would be truely 3D would be a holographic projection of a game.

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    9. Re:2D + shading != 3D by LiquidCoooled · · Score: 1

      My apologies.
      I was originally going to link to just a single one (without people) but then thought the mini galary would be better.

      --
      liqbase :: faster than paper
    10. Re:2D + shading != 3D by kfg · · Score: 1

      Yes, I'm being pedantic

      So I'll point out that because our eyes are so close together stereoscopic vision only works to out about 30 feet. Beyond that point even in RL appearance of depth is a 2D illusion.

      I'll further point out that 3D does not mean "appearance of visual depth." It means "modelable on three axes."

      KFG

    11. Re:2D + shading != 3D by spun · · Score: 1

      it's still not the same thing as the interpretation of two 2D images from different angles.

      For distances over four feet, you'd be surprised how close it is to seeing things from two different angles. Try covering one eye and looking at some distant objects, you'll see that aside from the narrower field of view, it isn't that much different.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    12. Re:2D + shading != 3D by everphilski · · Score: 1

      Pick up any good Psychology 101 textbook, they will tell you that depth perception is not dependant on stero viewing. It can be derived from a painting, a monitor, a person with only 1 eye, etc. You do not need motion, time domain, etc.

    13. Re:2D + shading != 3D by bigpat · · Score: 1

      You should probably post that the link isn't work appropriate. Jeesh

      Her naughty bits are not really visable.

    14. Re:2D + shading != 3D by bigpat · · Score: 1

      Its like the flicker images we have seen around (like these [well.com])
      There is enough information in these images for your brain (and mine) to reconstruct the scene and get depth perception.


      I have been playing around with 3d stereoscopy, with a stereoscopic HMD, for a while now and the effect is great, but I was thinking it might help some games achieve a similar effect if they had a bit of stereo jiggle to them. That is how we tend to walk anyway, with a sway that helps add a bit of depth perception.

    15. Re:2D + shading != 3D by bar-agent · · Score: 1

      Her naughty bits are not really visable.

      Yeah, but his are! :)

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    16. Re:2D + shading != 3D by bigpat · · Score: 1

      oh ya... thought it was a statue.

    17. Re:2D + shading != 3D by spun · · Score: 1

      Wikipedia's article on depth perception. Please note the number of monocular depth cues as opposed to binocular depth cues. Anyone needing more proof should simply cover up one eye and note that the world does not suddenly appear two dimensional.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    18. Re:2D + shading != 3D by spun · · Score: 1

      As an interesting side note, a good portion of our visual processing system is devoted to facial recognition. As one might expect, this system has also been integrated into the depth perception system. Your brain is hard wired to know in absolute terms how big a face is. Therefore, one derives distance information in scenes where faces are present from the relative size of those faces.

      The other monocular depth perception cues include motion parallax, color vision, perspective, relative size, distance fog, depth from focus, and occlusion. binocular depth cues include only stereopsis and convergence. All these signals are integrated to judge depth. Frequently one or more of these signals are not available, but the others suffice to make a judgement of depth.

      The hard wiring of these various neural depth perceiving systems creates many optical illusions. If depth perception were the cut-and-dried binocular vision thing you suppose it to be, these optical illusions wouldn't exist.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    19. Re:2D + shading != 3D by Anonymous Coward · · Score: 0

      Yeah. So there!

  18. Why 3d? by east+coast · · Score: 1

    When it comes to me and the limit of my senses and the limits of the output devices today 2d is the way to go. Infact 2d may be the logical way to go even if we did have better 3d functions. 3d is great in games because games are there to simulate rela life (in most cases) but when it comes down to research or buying something online it's much easier for me to goto a fairly simple search engine and look down a list instead of going into a virtual library or whatever.

    Unless there is real need for a 3d environment I don't see the benifit of organizing information in 3d, it's just sloppy and frankly the gimick will wear thin quickly.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:Why 3d? by m50d · · Score: 1

      If it was actually organised in 3D it could be very useful. Have links appear just below the page, so you can see them without following them completely. Categorise wikipedia in 3D. However, I suspect it will just be used for gimmicky eyecandy, in which case, yes, it will suck.

      --
      I am trolling
    2. Re:Why 3d? by DragonWriter · · Score: 1
      If it was actually organised in 3D it could be very useful. Have links appear just below the page, so you can see them without following them completely. Categorise wikipedia in 3D. However, I suspect it will just be used for gimmicky eyecandy, in which case, yes, it will suck.
      No different, really, from the plain-old-2D-mostly-text web, where lots of potentially useful visual style capabilities that could be used to convey useful information are all-too-often used as information-free (or worse, information-obscuring -- particularly, styling non-link text as an alternate color, often blue, and underlined for emphasis) gimmicky eye-candy, which sucks. But, nevertheless, out of this mass of largely-sucky usage, some good and useful design emerges, and sometimes even spreads and thrives. One would think 3-D would be the same.
  19. Re:3D interfaces will work when we have 3D display by zerosix · · Score: 1

    Aren't controllers already 3d?! :P

    --
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. ~Albert Einstein
  20. It worked for files managers by Anonymous Coward · · Score: 0

    This is a UNIX system... I know this!

  21. Re:not until we get 3D holographic computer monito by Kaetemi · · Score: 1

    "Its also possible that we just aren't ready to get this kind of information in 3 dimensions, we're still used to paper!"
    I think writing on cubes would be a bit annoying.

    --
    Kaetemi
  22. 2D + shading != 3D-Illusions. by Anonymous Coward · · Score: 0

    "Yes, I'm being pedantic and I gladly admit that; but until such time as web designers require red/blue anaglyph, polarizing, or other types of glasses to give the site true depth, there will be no such thing as the "3D web". Just like with so-called 3D games*, using "3D" with an inherently 2D medium is nothing more than a marketing/glitz word that is used to imply that it's better than came previously."

    Look at a painting. Looks 3D even without the glasses. Guess "(POW) painters of the world" marketing was hugely successful if it got the art world to buy into "flat surface looks 3D".

  23. Why oh why? by Cctoide · · Score: 1

    Why does the web have to be (pseudo-)3D? What advantage is there to browsing Wikipedia in 3D? I've tried a few 3D file browsers, and they're just a gimmick, nothing I'd ever think of using on a daily basis. Screens are usually two-dimensionally oriented, and 3D messes it all up.
    Moving vertices around in 3DS Max in a complex model is already complicated enough, gathering data online shouldn't be.
    What advantage does this bring to me? I don't usually shop online, but I don't want to "walk" through a "3D virtual mall" either. I don't want to have porn ads suddenly jump out of a door and blow up in my face accompanied with a loud explosion while everyone on the business end of the screen gets a seizure...

    --
    "Let's face it, it's a good story. Accuracy would kill it."
    1. Re:Why oh why? by bunions · · Score: 1

      "What advantage is there to browsing [site x] in 3D?"

      The 3D environment is visually richer. Relative positioning of objects can convey meaning, and there's more options in 3D than 2D, obviously. You could simply look at all the files on your disk at once.

      In practice, of course, no one has figured out a decent way to do this. As I mentioned above, it's my opinion that until better hardware interfaces show up, 3D cannot succeed as a standard interface. But just because the technology isn't here yet doesn't mean we shoud act like 3D is so obviously useless.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    2. Re:Why oh why? by Nahooda · · Score: 1

      3D web content makes sense when presented on the right display:

      http://en.wikipedia.org/wiki/Volumetric_display

      -DBS

      --
      Sigs suck!
  24. Gore? by KazerSoza · · Score: 0

    Come on .. Al Gore invented this sometime ago.

    --
    Two wrongs don't make a right - but two do's make a dodo
  25. Some KoolAid by Anonymous Coward · · Score: 0

    People said similar things when they were told to move from DOS to Window-based systems: "We don't need to point and click, we can type commands just fine"

    3D enables more visual clues when dealing with data, much more than possible with text. Now you look at a page full of text as your search results. You can glance at search results in 3D and see which are more linked-to(ala Google) or which are recommended by your group of friends instantly. We are not there yet but when you see it, you will realize you really needed it all this time.
    And I am not even going near the social co-location aspects of a 3D internet.

    1. Re:Some KoolAid by Anonymous Coward · · Score: 0

      Exactly!

      Our comfort level with a more highly interactive internet will gradually increase, and over time I think some kind of more life-like visual representation of information will become commonplace.

      Whether it's "3D" or not may be a matter of debate for a while, but already we've gone from dot-matrix printers to all the interesting and useful widgets we have now like data-grids and pivot tables (for instance). Yeah, the dot-matrix print-outs delivered the same data as their new-fangled counterparts, but sometimes a nice-looking chart speaks louder and quicker.

      The human brain can only process so much textual data at a time. However, we can handle simultaneous input from different senses just fine - text, motion, sensation, sound - if we were able to siphon more information out of the electronic aether and stick it into your brain faster, you might be able to make better, more informed decisions quicker.

      Not only that, but some 90% of brain activity is dedicated to processing visual input. The more information we can shove into our eyeballs the better.

  26. 3D Web .... by Anonymous Coward · · Score: 0

    Finally a 3D Web that fits the 3D desktop which was promised to rule desktop pc's by now....

  27. It sure as hell was... by everphilski · · Score: 2, Insightful

    It was 3D because you could interact in 3D. You could walk into/around/through the scene. In 1997. That's the point.

    You will never have perfect (or good, even) pop-out-of-the-screen 3D with a 2D screen. Polarization is faking it. Red-Blue glasses are faking it. (These two are also noted for not working on some people with depth/color perception issues, and causing migraine headaches in a good portion of the population with extended use) HUD's are good but an expensive piece of hardware.

    1. Re:It sure as hell was... by Anonymous Coward · · Score: 0

      yes you could, using a colored hologram, if you can control the phase of each pixel you can synthetise perfect 3d. Granted not until MANY years

    2. Re:It sure as hell was... by Mugros · · Score: 1

      Shutter glasses with high frequency monitor displaying alternating images runs are doing fine.

  28. Re:3D interfaces will work when we have 3D display by everphilski · · Score: 1

    3 axis.

    Think about it. Your mouse moves on a desk... forwards and back, left and right. How would you translate up and down? Your mouse is a 2 degree of freedom (2DOF) input device. You still need 3 more degrees of freedom (rotation... you can get 2 of them using arrow keys...)

    There are some 6DOF input devices. They tend to be expensive.

  29. Hey cool! by iknowcss · · Score: 2, Funny

    Now web pages can suck in three dimensions!

    --
    Life is rarely fair. Cherish the moments when there is a right answer.
  30. 2*2D != 3D! by gkhan1 · · Score: 2, Informative

    Boy, oh, boy are you wrong. First of all, two 2D images projected onto your eyes to simulate depth, are no more 3D than just one 2D image. I might look more 3D, but since you seem to be a stickler for naming things correctly, it's in no way true 3D. The point is that VRML, just like 3D animated movies and FPSs are modeled inside the computer as three dimensional objects. You translate, shear, scale and rotate in three dimensions. Then it is projected on a 2D surface, that is true, but it still 3D inside the computer. If you demand that the projection also is 3D (and stereoscopic images ARE NOT three dimensional, they are simply two 2D images), the only thing that's going to fulfill that is, well, holograms or a good performance of Hamlet. That's also why it is wrong to call DOOM a 3D shooter, because while it looks like 3D, the engine is pure 2D.

    1. Re:2*2D != 3D! by DragonWriter · · Score: 3, Insightful
      Boy, oh, boy are you wrong. First of all, two 2D images projected onto your eyes to simulate depth, are no more 3D than just one 2D image.
      Two 2-D images captured your eyes and interpreted by your brain is how you see "3-D" in the first place, so two 2-D images projected to your eyes make pretty much as real a 3-D image as you see naturally.
    2. Re:2*2D != 3D! by WidescreenFreak · · Score: 1

      No, I'm not wrong and the perception of stereoscopic images is most certainly 3D.

      The brain perceives depth primarily by taking the information that is provided by the two 2D images and creating depth. (I say "primarily" out of respect to the poster below you.) Our eyes are only 2D objects in and of themselves but they get two different perspectives of a 3D object, and our brain does the rest.

      When looking at a monitor we are not looking at a 3D object that gives our eyes different images. We are looking at a 2D screen with both of our 2D eyes. Both eyes are receiving the same flat, offset image.

      This is no different than having the same audio signal go into both ears. We perceive mono audio with no type of depth to it. Separate those signals so that they're no longer the same, even if it's the same signal that's separated by a 1ms variance in the timing, and suddenly the sound seems to be surrounding you.

      What makes visual 3D work is the brain interpreting the variances primarily in horizontal distance between the objects in the two 2D images that our eyes perceive. This is why red/blue, "Magic Eye", and other "tricks" work. Our eyes are seeing two dissimilar images which our brain is combining into 3D.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    3. Re:2*2D != 3D! by gkhan1 · · Score: 1
      Look at this image crosseyed: http://upload.wikimedia.org/wikipedia/en/6/6a/3d_s tereograph_couch.jpg. Is this 3D? It's obviously not, since it is simply a 2D image, just like any other 2D image. It has only x and y, no z. Yet, when we look at it we percieve it as being 3D. But it's not. It's still just the same old x and y.

      Key word here is percieve. The brain percieves these two images as if they were 3D. But they're not. They're 2D. The distinction between 2D and 3D is not in how we percieve it, but what it actually is. Finding Nemo is a two dimensional projection of 3D objects. Just like Quake, or Half-Life or VRML.

      We can't judge mathematical concepts after what we may or may not be able to percieve. Mathematical judgements are made on objective truth, not on what we as a species may or may not be able to visualise. For instance, the only way possible to visualize a tesseract is to project it to 3-dimensional or 2-dimensional space. Does this mean that the projected object is, infact, not a 4 dimensional object? OFCOURSE NOT! The object is still 4-dimensional, but the projection is 3 or 2 dimensional.

      Same thing with three dimensional objects in webpages or first person shooters.

      If you're still not convinced: Tell me, is this a three dimensional object? The answer: ofcourse it is. Whether you make an image of it, or whether you describe a dodecahedron using equations, numbers or words, it's still very much a three dimensional object. Now tell me, is the 2-dimensional projection of it on my screen a three dimensional object? The answer: ofcourse it's not, and it doesn't become three dimensional just because you add another copy of the same image from a slightly different angle next to it. You are measuring things using your own subjective judgements, but you HAVE to measure them using mathematical fact. Any other way is not just wrong, but moronic.

    4. Re:2*2D != 3D! by adyus · · Score: 1


      I think a small correction is needed: two identical 2D images will never make a 3D image if projected on each eye, no more than a single 2D image in front of both eyes do. The 3D info comes from triangulation using a constant (distance between the eyes - that's why you can't move your eyes independently).

  31. 3d web with a 2d monitor? by CannibalSmith · · Score: 2, Funny

    The screen is flat! End of discussion.

    --
    being smart is exausting
    1. Re:3d web with a 2d monitor? by Anonymous Coward · · Score: 0

      Flatlander! Have not such doubts proven embarrasing before?

      --
      Chris

  32. hm.. by DoctorDyna · · Score: 2, Funny

    Wait, does this mean Google will have to pay triple for my browsing habits?

    --
    Windows has more viruses because linux has more virus coders.
  33. No way by BadassJesus · · Score: 1

    You CAN do 3D content based web, 3D navigation and 3D styles in latest Macromedia Flash already.
    But, no one really cares, major decisition makers at big media stick to 2D and for a bunch of good reasons.

    Only some retarded geeks from Sony's media department may think that 3D is inevitable "next step" but it isnt, 3D has its uses here and there in the pages, some web content is already in 3D (if needed), but general 2D page layout will not be abandoned simply because it works so well, is understandable, simple to use and easy to navigate with current input controlers, keyboard, mouse... this may change only if those controlers and display tech. changes.

  34. It's not just 3D by i+am+kman · · Score: 2

    Sure, pure 3D is pretty useless for browsing the web today, but it's one component of an evolving and emerging technology that blends the real world and virtual world.

    One could readily imagine many uses for immersive 3D environments from remote medical procedures to collaborative architecture to interior design to automobile sales to video games to many other things.

    3D digital cameras and such aren't that far away and would be way cool. I'd certainly like to enter a map address into google and get a virtual picture of where I'm going. At least 3D enhanced would be great for many things.

    Noone needs 3D email, but it clearly has its place in the broader UI technology space. 10-15 years sounds like a reasonable target.

    1. Re:It's not just 3D by Anonymous Coward · · Score: 0

      "One could readily imagine many uses for immersive 3D environments from remote medical procedures to collaborative architecture to interior design to automobile sales to video games to many other things."

      This bibliography is organized to provide a structured introduction to graphical interfaces to information systems.

      Geospatial Decision Making Blends 3D World Visualizations With Background Data

      IMPROVING HUMAN SPATIAL COGNITION OF BUILT ENVIRONMENTS USING COMPUTER GAMING TECHNOLOGY

  35. Already HAVE 3D... time by Basho · · Score: 1

    News Flash: We already have 3D web pages -- 'D!gg Spy' (can I say that on Slashdot?) and the "In The News" VOX visualizer both include that important 3rd Dimension: time. Of course Wikipedia has an important time element too.

    This to me is a MUCH more useful dimension to add to Web content.

  36. Ten More Years?!?! by BoredWolf · · Score: 1

    As much as this seems like a cool idea, the article fails to back it up with any rational explanation for a 3D web. The only feasible use of 3D would be interactivity, therefore drastically limiting the consumer base. To most, the internet is a tool; A means of communication. Adding a third dimension to many aspects would only serve to exponentially increase the amount of information transferred and stored to maintain such an environment, while adding a new depth (pun intended) to already interactive applications which may or many not benefit from such a change. As much as the ASF may think 3D will revolutionize the way people communicate via the internet, it will likely only apply to a select few (not unlike the "august group" from the article).

    --
    "Bad times have a scientific value. These are occasions a good learner would not miss." ~ Ralph Waldo Emerson
  37. Some ideas just won't die by stonewolf · · Score: 1

    I remember VRML. It was very much ahead of its time. It needed high bandwidth, lots of RAM, real 3D acceleration, and a purpose. It would work great on todays Internet with todays PCs. But, what is its purpose?

    The main purpose for the 3D web is advertising, passive entertainment, and interactive entertainment. The idea of a 3D google interface is a bit silly, the 2D document like interface works too well to be replaced by a 3D interface. A simple 3Dish interface is coming (already here?) to the desktop in the form of translucent windows. It is nice to be able to see what is behind the top page, do we need more?

    OTOH, 3D advertising might be very effective. 3D passive entertainment (3D TV) might be a lot of fun. (I really like the idea of being able to pick my viewing position for a soccer game or the Olympics, but that isn't going to happen any time soon.) And, of course, interactive entertainment in the form of MMOGs are already here. Being able to browse to them is a very nice way of selling subscriptions.

    What technology do we need that we don't have? Not much really. A while back a guy on the gameprogrammer.com mailing list was talking about how he converted crystal space into a mozilla plugin. With that he can built a game and just browse to it on the net. The idea is to just distribute the plugin over the net and off you go. You could modify any of the GPLed Id engines for the same purpose.

    IMHO, the guys at the summit could have implemented a large part of the technology needed to provide a browsable 3D net in the time they spent on the conference by using a little creativity and open source software.

    We can have a 3D net in a few weeks or months if we want it, but I don't think anyone really wants it.

    Stonewolf

    1. Re:Some ideas just won't die by Watson+Ladd · · Score: 1

      Have you read Snow Crash? I think a lot of people would prefer a virtual face-to-face meeting to a text-messaging session or discussion board. Some people preposed a 3d interface to gopherspace a long time ago. It could be a feasible project.

      --
      Inventions have long since reached their limit, and I see no hope for further development.-- Frontinus, 1st cent. AD
    2. Re:Some ideas just won't die by stonewolf · · Score: 1

      Yes, I have read Snowcrash, to the best of my knowledge I have read everything that Stephenson has written and that applies to Gibson too. I have also used video conferencing systems and I have also worked with VR systems.

      There is a dramatic difference between what is portrayed in those very compelling works of *fiction* and what can be implemented with current technology and even projected technology. But, more importantly, do you really want to use a 3D interface when a 2D interface will do? Do you really want to wear a VR head set that cuts you off from hearing and seeing the world around you so that you can interact with a VR web browser? The fact is that most people do not want to be completely cut off from the real world while they interact in a VR world.

      On the other hand there is something called enhanced reality. I am expecting some amazing applications in the enhanced reality field. But, I have little hope for true VR until such time as we have direct connections to the brain.

      To use Dyson's terms, I drank the kool-aid a long time ago. I drank a lot of it. I sank to the bottom of a tub of the stull and drank it dry. Then I woke up with a terrible hang over and said, "WOW! what *was* I thinking...". :-) I learned a lot about human beings in the process.

      Oh well, to try to keep this going a bit, tell me why you think a VR interface to gopherspace would be better than a 2D browser? Note, I said VR, not 3D. Being 3D does not make it VR. But, what the heck, I'll accept reasons why a 3D interface would be be better than a 2D interface.

      Stonewolf

  38. Sorry, but YOU'RE wrong. by Anonymous Coward · · Score: 0

    Since when are our eyes 3D objects? They're not! They're 2D objects. The brain takes the results of what each eye sees then puts them together to make 3D. So, you're saying that each of our eyes is holographic? That would be something to see!

    1. Re:Sorry, but YOU'RE wrong. by DragonWriter · · Score: 1
      Since when are our eyes 3D objects? They're not! They're 2D objects.

      point of fact, our eyes are 3-D objects -- roughly spherical.

      Now, they visual receptors in the back of them form what is, essentially, a two-dimensional array, and produce, in each eye, a two-dimensional image, which are combined to synthesize a sense of a three-dimensional space, but the eyes, themselves, are 3-D, not 2-D.

      Your main point about how the eyes work is correct, its just your description of what they are that is wrong.

  39. Only 3? by Anonymous Coward · · Score: 0

    And these people call themselves visionaries. I'm holding out for 4D. :)

    1. Re:Only 3? by dfries · · Score: 1
      And these people call themselves visionaries. I'm holding out for 4D. :)

      I once had a 4D sound card. No it wasn't one of these 5.1 channel sound cards, it only supported stereo outputs. Now I'm trying to remember how they got 4D out of two channels. I think they claimed accelerating 3D sound position calculations even when it was going to two speakers as 3D and an additional dimension was accelerating sound effects based on time.

      In extension 4D could be achieved by simply caching everything that happens in a 3D web and being able to pick any point in the past to view what things looked like then.

    2. Re:Only 3? by Anonymous Coward · · Score: 0

      Sweet mother of marry google x bot? Crawler

  40. Wait for 4D by bigtrike · · Score: 1

    3D televison won't be affordable until 4D television is available

  41. 3D Web? It's already here! by Anonymous Coward · · Score: 0

    It's called http://secondlife.com/.

  42. Augmented Reality: a user created world by end15 · · Score: 1

    Although the 3D worlds like Second Life are very exciting I'm not certain that they really offer a place for peoples interactions outside of entertainment. I adore the way the system works and can be user programmed, and I'm certain that there are markets that will flourish with these metaverse systems. But in the end they are still disconnected from the real world in a major way. Why go to a conference in a 3D world with an avatar (other than for kicks) when you could just have a video conference call just as easily.

    However it seems to me that the real next step is Augmented Reality. With GPS and Mobil computing finally in our grasp this could really explode. Virtual real estate that can be fitted over the real world has value to just about everyone. Not to mention if this was incorporated with what I call a Mecha Subnet (where it could be integrated to help navigate traffic) it would serve a very useful purpose.

    There are a few major roadblocks. If Augmented Reality glasses don't look totally lame and are not to heavy I could see people actually adopting them. Heck if the technology actually gets to be the size of contact lenses I think it would be adopted by the larger society. As well building the feedback systems into both real world locations and the machines so that they appear as a part of the augmented reality would take a massive investment. I'm afraid that only the big corporations would have the power to build it and that we would then be locked into a system we, as the users, would have no control over.

    What I propose is something that should be started asap. An open source system of augmented reality done on the cheap. The hardware is around and the tools exist. Although this would start as a geek venture at some point others will begin to adopt and put into it. I imagine an augmented reality where the users can all have there own input in creating that AR. Imagine IRC channels but AR channels. The city you lived in could have a different design created by different groups. As well if you wanted to see an avatar of a friend that lives on the other side of the planet you could have them teleport before you. Anyway just a few thoughts.

    Grab the power to create before we're all walking with glasses on watching virtual characters do coke commercial skits everywhere we go.

    tanks,
    end15
    "advertise your new product here!"

    --
    All glory to the Hypnotoad!
  43. Hard to see the added value by SpatialJ · · Score: 1

    walking around in a 3d version of the net?
    This keeps on poping up ervery once in a while and we been doing experiments with realtime-interactive webpages mapped onto arbitratry 3d object in a themeable/scriptable environment (adding mulit-user stuff using irc-channels) back in the days when we had to transfer the stuff into the OpenGL pixel buffer by hand (nowadays you even have functions like this build into Higher Level scenegraph APIs (and - heaven forbid - Direct3D). (description and videos and some screenshots including browsing /. in 3D. So I really used to be a fan of all that Metaverse initiatives, 3D desktops etc. (and there are loooots of them nowadays)

    IMHO the biggest unresolved problem however remains in this: Does the added value of spatial structures of information outweight the added complexity?

  44. Re:3D interfaces will work when we have 3D display by zerosix · · Score: 1

    guess I was thinking about the wii controller that there is so much hype around!

    --
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. ~Albert Einstein
  45. Today The Net Punishes The Stupid... by Anonymous Coward · · Score: 0

    ...tomorrow, apparently, it will punish those with poor spatial visualization skills, too. Nice!

    Soon it will be just you and me.

  46. When will people learn... by rebootconrad · · Score: 1

    The future of the past is not the present!

    Just because some stupid girl used a GUI that moved a spotlight over some boxes in Jurassic Park doesn't mean we all have to slave away to build a system to waste our time in an equally useless manner.

    1. Re:When will people learn... by Anonymous Coward · · Score: 0

      What precisely do you have against UNIX, sir?

  47. 3D not for Web but perhaps for file system by TropicalCoder · · Score: 1

    I can't possibly imagine what a 3D Web interface would have to offer me. As pointed out by other contributors, any place on the web is right next to any other place. We will never cruise the web as if it was a highway like in the movies, because we have no idea how to get from one web site to the next (unless we do a traceroute) - nor do we need to know. It would be a completely ridiculous task to memorize all the networks one must traverse to get from point A to point B.

    For me, the substance of internet is mostly text - email, articles, reading Slashdot and other forums. How can 3D do anything to enhance text? Of course more and more information is available as audio or video, and that's great to have where appropriate, but there is nothing like the printed article to be able to browse at your own pace, skipping parts that don't interest you and reading a key paragraph twice. In fact, try to imagine the opposite - like - no printed matter - images only like in Bradbury's Fahrenheit 451. It would suck!

    However, I have often wished I could experiment with a good 3D virtualization of the file system on my computer. The logical analogy is easy to imagine - buildings with rooms full of shelves and filing cabinets with drawers of folders containing files. Each room could be very different in appearance. Each filing cabinet as well may look quite different from another. You could just throw some files into a pile of miscellany on top of a table somewhere to be sorted later. You may keep some things - like your motorcycle maintenance manual - in the garden shed. Your software tools could be on a workbench in the garage. You could store secrets in wall safe hidden behind a painting where nobody would ever think to look :)

    One would quickly get to know the layout, and where to find things. Imagine telling a family member where to find that article you downloaded last week: "Go down that hall and turn right at the end of the corridor. It's on top of the shelf at the back of the room". I don't think our current drive/path/name structure really means anything at all to non-technical people, and that's the push behind Google Desktop and Window's new system they have been developing.

    On my computer, I always run a minimum of two hard drives, and often three. Everything I have is stored on at least two different drives for backup purposes. I maintain available at my fingertips many years worth of my files - mostly C/C++ source code I developed going back over a decade. I call this "my code library". Even though it's not in any way organized as a library, I can usually find some example of code I wrote years ago that is still relevant to some current project. From frequently browsing through old files, one gets to know right where to go.

    On the other hand, of course it gets harder all the time as my files number in the 100's of thousands. Google Desktop is a wonderful tool that allowed me to find things I didn't even know that I had, but is only useful if you invoke the right search key. There have been many situations where I could not come up with a suitable search phrase to find what I was looking for. In such a situation, there is nothing like browsing through old files to trigger your memories. This would be greatly enhanced with a 3D interface as I describe.

    1. Re:3D not for Web but perhaps for file system by Anonymous Coward · · Score: 0

      Well seeing as how taco isn't going to post this. Here's a free RFS Now imagine adding this on top.

    2. Re:3D not for Web but perhaps for file system by redneckHippe · · Score: 1

      I would take the O.S System one step further. Forget the Desktop; it's an antiquated anology from the days when P.C.'s were mostly used in the office. I would like an enviorment that resembles http://activeworlds.com/ or the old VRML sites that would represent my virtual home with rooms that represent different applications or groups of applications. Suppose I wanted to record some music. I would enter a room that had icons of music apps on the wall or sitting on a desk. I click on the app I needed and start working. If I turned in another direction I would see other apps I might have open or click on another app to start it. Then to look at each open app I simply rotate or back up. Of course I will probably have an 'Office' which would hold my Open Office app and docs and other text related stuff. The system would most likely have a teleporter that would act as 'shortcuts' to fequently used rooms. Some ideas for rooms: - Movie room. When you leave the room the movie pauses. - Game Room. When you leave the room the game pauses. - Web Room. Get out of the house by going to a virtual mall. I'm not sure why someone's not doing this now. We certainly have the technology. R.H.

      --
      It'll quit hurtin' once the pain stops.
  48. What is wrong with you people? by Just+Some+Guy · · Score: 1
    On behalf of everyone who ever read "Snow Crash" and wanted to play in that world: what's wrong with you? Many of us find this inherently cool, regardless of whether it's found to be useful. And drop the stupid "but we can't have 3D without 3D monitors!" meme; it's no more impossible than the 3D games like Doom and Unreal that we're playing today.

    It might be a long time before we can achieve fully immersive environments, but I'd settle for an open protocol-driven explorable world on today's monitors. Have you all become so jaded that you don't find it all interesting? If someone dropped a working, documented, hackable VR terminal on your desk you wouldn't even bother to look at it? How can you call yourselves geeks without being excited about cool new technology?

    --
    Dewey, what part of this looks like authorities should be involved?
    1. Re:What is wrong with you people? by Musc · · Score: 1

      We have 3D online multiplayer games.
      New technology is cool, but what is new here?

      --
      Hamsters are at least as feathery as penguins. HamLix
    2. Re:What is wrong with you people? by Just+Some+Guy · · Score: 1

      Yeah? When was the last time you hacked out "index.html3d" to make changes to the virtual environment hosted on your home webserver? I want to be able to design, too - what fun is merely exploration someone else's creation?

      --
      Dewey, what part of this looks like authorities should be involved?
    3. Re:What is wrong with you people? by MxTxL · · Score: 1

      Google "Second Life", mmog where users make the content.

    4. Re:What is wrong with you people? by Just+Some+Guy · · Score: 1

      Google "proprietary", where your continued ability to use something is dependent on the whims of those who control it.

      --
      Dewey, what part of this looks like authorities should be involved?
    5. Re:What is wrong with you people? by seanellis · · Score: 1

      Snow Crash is something that should have been stamped on. Not the book, all the wannabe 3D interactive environment fans that came out of it. On the 2D web, I can get from Google to anywhere in 1 click. In Snow Crash, I have to schlep about on a virtual motorbike. No thanks.

      This was always a big problem with the 3D environments, that it's so easy to mimic the real world, including all the spatial problems of the real world. I am not saying that 3D will not replace 2D at some point, but that point will not be recreating virtual malls or whatever.

      BTW, does anyone remember the Virtual World Wide Web (vwww.com) from the mid-90's?

  49. Hiro Protagonist vs. Case: Who will win? by mclaincausey · · Score: 1

    Place your bets!

    --
    (%i1) factor(777353);
    (%o1) 777353
  50. Argument for 2D by Aqua_boy17 · · Score: 1

    You're right. I mean can you imagine the goatse guy in 3D? (shudder)

    --
    What if the Hokey Pokey really is what it's all about?
  51. Mommy. That 3D scares me. by Anonymous Coward · · Score: 0

    I'm seeing three kinds of posts here. The first is "Hi, I've been burned by Linux 1.0...er VRML 1.0, and now I'm cynical towards anything new." The other is "3D should be the full blown experience else it's time wasted". The first, one really can't do anything about except try. The second is that one shouldn't forget that 3D is a gradient.* You could apply some 3D principles towards the experience all the way to the other side of the spectrum like a full haptic. Of course the last actually sees the potential, even if the world isn't ready for it.

    *In fact there's nothing to say one can't mix 2D with 3D.

  52. 3D to do what else than gaming? by Device666 · · Score: 1

    Yes. But the question was where we do wanted 3d for on the web and how did we think of th web those days. Don't forget there was a dot com bubble. Most user don't acre about technologies. They generally want to do stuff. So if 3D is neccesary for a user to perform a certain task users may want to use it. I was saying for years the web is just a medium, one which is a little similar to your local harddisk. Now with the fast computers of today we could maybe run a web based office application (or maybe even an entire suite). We see some simple web games. Because of all the extra technologies apps from the web (browser, activeX, plugins, etc) programs will generally run slower than a normal desk app. Maybe the performance is comparable of that of an old computer. The latter is maybe also an explanation that not only little office like applications will eveolve to microsoft office like office suites, it may also mean that simple games will evolve to realistisc 3D games. And we can also question 3D on the Desktop for other reasons than designing and gaming. As far as I am concerned you maybe expect to run almost every application you use in your average user life to run on the web in the future. Maybe even running a complete os on the web is a way for microsoft and its hardware allies to keep people buying faster hardware.

  53. The future of 3D web: by Sindri · · Score: 1

    I think the 3D web will definately go to the same amazing heights and popularity as the 3D book, 3DTV and 3D films!

  54. The application of 3D to information management by marleyboy · · Score: 1

    What's needed are people who can apply this technology well. VRML never took off because it required more technology to make and view than was financially viable.

    Proper application of this has a lot of potential for information organization. Say a corporation wanted to represent what they're doing for the community. Instead of offering a bland community section on their website, they can represent the different aspects of the community within the actual community, and how their efforts changed the community superimposed. What if you could navigate the island of Lost on the web? There's a lot of potential within this, it just needs to be properly implemented.

    --
    Neutiquam erro
  55. My Web is Already 3D! by Flwyd · · Score: 1

    Well, 2.5D if you count tabs.

    --
    Ceci n'est pas une signature.
  56. Web3d = OpenCroquet.org! by goslackware · · Score: 1

    Morning Class:
    "Web3d" is pronounced OpenCroquet.org

    From the article:

      Croquet, an open-source software platform designed for creating collaborative, multiple-user online applications, showed off their software.

    That's way understating OpenCroquet's abilities.

    1. Re:Web3d = OpenCroquet.org! by dfries · · Score: 1
      I tried it out for a couple days, but while I figured out how to add things to my own little private world, I never quite figured out how to delete things. It had to be a matter of not spending enough time to figure things out. One of the objects I inserted was a giant version of their boat in the sailing demo, I even figured out how to grab the thing (ie teather it to yourself and move around with it). I could see a frame or two of it when I jumped around, but I couldn't ungrab or delete it.

      It was also way to slow on my OpenGL accelerated G200 Matrox graphics card. I have a faster graphics card with an SiS chip, but apparently that company doesn't release the chip documentation so no acceleration and no hope of running Open Croquet.

      It seems to me that they could have a few performance tuning options for those that don't have the highest priced (and proprietary OpenGL drivers) around. Even the simple stuff could make a big difference. They have the portals that take you from one place to the other. Yes it is nice and cool to be able to look into the next world from the current one. It's a cool feature, but it has a big performance impact. It would be nice if it had some degraded performance options for those that don't have the fastest systems. That way the people with the fastest systems get what they paid for and the rest of us, well, still get the play.

      For being billed as an collaborative, massively, multiplayer environment (from the SDK I think) I was surprised when I looked through their home page and didn't see any public worlds to join. The documentation makes it sound like there isn't any security concerns to worry about.

      It is also supposed to be bug for bug compatible in any computer. In the one demo there is the toolbar that is accessible by moving the mouse to the bottom of the screen. The non-accelerated computer gave me a nice set of icons, the accelerated version wiped out the bottom of the screen with white.

      It was definitely an interesting concept. It sounds like they have some good solid ideas going for them, I'll be interested to see where things go.

    2. Re:Web3d = OpenCroquet.org! by WWWWolf · · Score: 1

      And typically, Slashdot added this fortune cookie to the end of the page:

      Now there's a violent movie titled, "The Croquet Homicide," or "Murder With Mallets Aforethought." -- Shelby Friedman, WSJ.

      Coincidence? I think not...

    3. Re:Web3d = OpenCroquet.org! by goslackware · · Score: 1

      ok, ok, OpenCroquet.org is still in the works.
      Speed- they want OpenCroquet to work first, then they'll optimize it, however the beta version is still faster than the alpha version from a few years ago. There are also different projects, http://map.squeak.org/packagebyname/Exupery , and, http://goran.krampe.se/blog , to speed up what OpenCroquet is based on the Squeak VM. I know one problem is intel's lack of registers. That was the reason I hoped that Itanium would last- MORE REGISTERS! Too bad...
          Security- from the docs:
      "A name space and security model is being developed. Our early study seems to indicate that a capabilities model similar to that used by the E [10] language is the proper
      course." http://www.opencroquet.org/Site%20PDFs/2003%20Croq uet%20Collab%20Arch.pdf

      So, in time...
      Very importantly you must remember that, as it's princably/originally based off from being a smalltalk computer, it is meant to be it's own complete system. Think of it as futher than just an OS or NOS, but as a complete Collaborative OS. So you have to think as if you just started using a completly new OS. It takes some time to get used to. Also, like I said before it's still beta, for now...

  57. Or, if we follow a Duke Nukem versioning scheme by Anonymous Coward · · Score: 0

    This would be called Web 3D.

    I can't wait for the following version: Web Forever

  58. Why have a 3D Internet? by Mantrid42 · · Score: 1

    Because Neuromancer was cool.

  59. Space versus plane. by thealsir · · Score: 1

    Simple concept. it's easier to display x number of icons in y screen area by projecting them into "space." In fact, this is probably what should be done first (keep the explorer/konqueror windows /desktop /etc) and just add three-dimensional iconing to them.

    --
    Do not downmod posts "overrated" simply because you disagree with them.
  60. Bathtime Surfing by pandrijeczko · · Score: 1
    Correct me if I'm wrong but don't bookshops sell a damn site more "black print on white page" books than they do 3D pop-up books? And isn't the reason for that because most people quite like the format of the boring, standard book?

    Or can I expect a "plastic web" sometime in the future such that if I accidentally drop it in the bath, it doesn't get ruined?

    --
    Gentoo Linux - another day, another USE flag.
  61. Meeting friends abroad in 3D. by Anonymous Coward · · Score: 0

    I find all the negative comments here a bit puzzling. One of the ways that I think 3D could bring some real benefit is things that deal with social interactions. I have many friends in other countries that I talk to on skype pretty often.

    I don't think it's ridiculous that I'd like to meet them virtually, so that in addition to voice chat I could use things like a webcam to capture facial expressions, hand gestures etc and transfer it to an avatar with computer vision algorithms.

    I imagine this would be a great way to stay in touch with some of my good friends that live far away. I imagine it could also be used to make all the social networking and dating sites much more alive, who really gets to know another person just by sending text messages anyway? I know I don't. Second Life is already an early prototype of this, though it's rather primitive and limiting at the moment.

  62. 3D environments for online courses by AstroDan · · Score: 1

    A 3D virtual environment that is as accessible as the current Web could be a boon to distance learning via online courses, especially for subjects like science, engineering, architecture, etc. Virtual world apps like Second Life or OpenCroquet will allow instructors to produce virtual, interactive, 3D demonstrations, models and other teaching aids that can be used collaboratively by students that are physically distant from each other and the instructor.

    While a real-world laboratory class experience is certainly preferable, simulations in virtual lab settings for education and training are safer and may be more accessible to students who are in remote locations or to students who are disabled in some way that makes a real lab course difficult or impossible for them to attend.

    Having taught physics and astronomy classes, I have often wished for a 3D chalkboard on which to draw diagrams to describe, for instance, electron motion in a magnetic field, or the difference between lunar phases and eclipses, or 3+ body gravitational interactions. In a 3D virtual classroom, I could do that. That technology is here and I would like to see it become integrated with the Web so that it is easy and cheap to access and use.

    I'll grant that we have a ways to go before we have very good input/output devices for interacting with a Stephenson-like Metaverse, but for now my monitor and mouse will do. The I/O tech will catch up eventually. VR "goggles" are morphing into VR "glasses" or better yet augmented reality glasses. And Nintendo may be on to something with the Wii controller! We'll have to wait and see.

    Concerning the skepticism of a 3D Web that I have seen posted in this discussion so far, I don't think the 2D Web will disappear as it gives way to a 3D Metaverse, but I do think there is room and use for both. I imagine that they will be tightly integrated and eventaully thought of as one entity. The Web is already a virtual world of sorts and we teleport around that world whenever we click a link. I imagine a 3D Web will work similarly while much of the content will continue to be displayed as 2D words on a page. However, more and more useful (and useless) content will show up as 3D objects of one sort or another.

    Just my two cents.

  63. Focus and Depth Perception by some+guy+I+know · · Score: 1
    two 2-D images projected to your eyes make pretty much as real a 3-D image as you see naturally.
    You're forgetting about focus.
    One can fairly quickly tell the difference when one tries to focus on the out-of-focus objects in the scene, and they never come into focus, or everything is always in focus.
    --
    Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
  64. Re:3D for file system = tactile3d.com by TropicalCoder · · Score: 1

    Cool! I downloaded 30 day free trial of the software Tactile 3D, and actually read the EULA before installing to see if there might be some mention of installing adware - there wasn't. I chose the "typical" installation and installed it. Installation proceeded quickly and simply. On booting the software, ZoneAlarm informed me that Tactile 3D wanted to connect with the internet. I didn't let it. I then proceded to give it a try, without stopping to read the manual. It works! Kind of like a video game interface - sound effects and the promised 3D layout. I'll have to give it a thorough testing (and read the manual) before I can arrive at a decision as to if it is actually useful or not. Thanks for pointing that out to me.