In fact I find it's easier to use an iPod with Linux then with Windows. I was able to access my brother's shuffle with ease as a mass storage device, and then put songs on it by copying through Natuilus. I did all this with a stock Ubuntu Breezy installation a few months ago. With Windows you had to access it through iTunes, and couldn't do something so simple as using a file manager.
In MGS2 and 3, the most crutial use of pressure sensitivity is where when you bring out a non-automatic gun, you can simply ease up on the pressure on the square button and bring the gun down. If you keep the pressure up and then let go, it will fire. This makes things so, so much easier when trying to stealth kill/tranque people. In Twin Snakes, this mechanism is lost, and makes the game's controls considerably more sloppy then then MGS2 or 3.
Uh huh, I know. You can't use your XBox controller on Xbox 360. You can't use your PS1 or PS2 controller on PS3. Therefore, 360 and PS3 don't support all their previous controllers.
* Bad for the game: Twilight Princess is a GameCube game, plain and simple. It was developed around a solid traditional foundation, with traditional and cleanly defined control options. The Wii controller is simply unable to completely emulate the functionality that the game was designed around. Even if it could emulate all of the functionality, it's not really adding anything to the game. All it's doing is tacking on more convoluted ways of doing things you could already do with the GameCube controller.
* Bad for the Wii: Again, Twilight Princess is a GameCube game. Gamers might be more forgiving of the fact that the Wii version has GameCube graphics if not for the fact that it has GameCube gameplay as well. The Wii seems to be rife with these kinds of games at the moment -- games that only use the motion-sensing capability of the controller to emulate actions that you could do with a regular controller. When you change the controller without changing the game, you do a piss-poor job of proving the point of your hardware. The Wii is supposed to offer new possibilities, not repackage the past with a shiny new bow.
The same article also says the game plays rather poorly with the wiimote, and that the controls seem to be a bad imitation of fine gamecube controls. The worst part is the lack of camera control on the wii version. Looks like I'll be picking up the GameCube version for sure.
Good games out now:
Breath of Fire 3
Darkstalkers Chronicle
Daxter
Exit
Field Commander
Grand Theft Auto: Liberty City Stories
Hot Shots Golf: Open Tee
Kingdom of Paradise
Lumines
Me and My Katamari
Mega Man Maverick Hunter X
Mega Man Powered Up
Metal Gear Acid
Metal Gear Acid 2
Monster Hunter Freedom
Ridge Racer
Street Fighter Alpha 3 MAX
Syphon Filter: The Dark Mirror
Tales of Eternia
Tekken: Dark Resurrection
Twisted Metal: Head On
Valkyrie Profile: Lenneth
Wipeout Pure
Potentially good games coming out soon:
Every Extend Extra
Grand Theft Auto: Vice City Stories
Gunpey
Jeanne D'Arc
KillZone: Liberation
Legend of the Dragon
LocoRoco (already out in Europe)
Lumines 2
Metal Gear Solid: Portable Ops
Monster Hunter Freedom 2
Mortal Kombat: Unchained
Power Stone Collection
Ratchet and Clank: Size Matters
Ridge Racer 2
Silent Hill: Origins
Ultimate Ghosts 'n Goblins
WTF
Quite a number of my games used pressure sensitive buttons in a near-critical manner, including Metal Gear Solid 2 and 3. Twin Snakes on GameCube feels crippled in controls without it.
Step 1: PS1 is easier to develop for then Saturn.
Step 2: More 3rd parties make games for PS1 then Saturn.
Step 3: People buy the system with the most games.
Step 4: N64 comes out with shit for 3rd party, PS1 continues to sell well with good 3rd party support.
Step 5: Dreamcast ('nuff said)
Step 6: PS2 picks up the legacy, and sells well because of great 3rd party support. The rest is history.
Games on NES that had compelling stories, and relatively high production values for their time: Dragon Warrior 2 - 4, for example. SMB is just a bad example.
I'm not a fan of FFX either, and in fact I stopped playing it after saying "why am I playing this movie". I was, in fact, referring to games like Metal Gear Solid 2. Most Wii games seem to take a general concept involving the controller and then shove a game around it. This is contraty to most good games, where the gameplay and story are developed in step, and controls are an accessory to the game, not the other way around.
An Action Reply + Splinter Cell was the method I used. It was really really simple, and since I already had Splinter Cell it only cost me a little over $30, which is less then I'd spend on a modchip. This was the tutorial I used, and it made it extremely easy. Too bad you've already had a bad experience with softmodding, but I hope this info helps someone else before they try the method you used.
DS has a usable network? Wow, so Nintendo finally got rid of friend codes, eh?
In fact I find it's easier to use an iPod with Linux then with Windows. I was able to access my brother's shuffle with ease as a mass storage device, and then put songs on it by copying through Natuilus. I did all this with a stock Ubuntu Breezy installation a few months ago. With Windows you had to access it through iTunes, and couldn't do something so simple as using a file manager.
Actually worldwide sales of Xbox are higher then those of GameCube.
Yeah, both of them.
The only announced extra feature for the Wii version is support for 480p. It's doubtful anything else will materialize.
In MGS2 and 3, the most crutial use of pressure sensitivity is where when you bring out a non-automatic gun, you can simply ease up on the pressure on the square button and bring the gun down. If you keep the pressure up and then let go, it will fire. This makes things so, so much easier when trying to stealth kill/tranque people. In Twin Snakes, this mechanism is lost, and makes the game's controls considerably more sloppy then then MGS2 or 3.
The point is that the controls worked well with Wind Waker, and all the Wiimote seems to be doing with TP is to emulate these controls poorly.
In the future, unofficial homebrew applications or 3rd party accessories may allow it to happen. Does PS3 support it now? No.
Uh huh, I know. You can't use your XBox controller on Xbox 360. You can't use your PS1 or PS2 controller on PS3. Therefore, 360 and PS3 don't support all their previous controllers.
And the 360 and PS3 don't support at all their previous controllers.
According to n-sider,
* Bad for the game: Twilight Princess is a GameCube game, plain and simple. It was developed around a solid traditional foundation, with traditional and cleanly defined control options. The Wii controller is simply unable to completely emulate the functionality that the game was designed around. Even if it could emulate all of the functionality, it's not really adding anything to the game. All it's doing is tacking on more convoluted ways of doing things you could already do with the GameCube controller.
* Bad for the Wii: Again, Twilight Princess is a GameCube game. Gamers might be more forgiving of the fact that the Wii version has GameCube graphics if not for the fact that it has GameCube gameplay as well. The Wii seems to be rife with these kinds of games at the moment -- games that only use the motion-sensing capability of the controller to emulate actions that you could do with a regular controller. When you change the controller without changing the game, you do a piss-poor job of proving the point of your hardware. The Wii is supposed to offer new possibilities, not repackage the past with a shiny new bow.
The same article also says the game plays rather poorly with the wiimote, and that the controls seem to be a bad imitation of fine gamecube controls. The worst part is the lack of camera control on the wii version. Looks like I'll be picking up the GameCube version for sure.
Only one more AU until it passes 100 AU from Earth.
Woops, that's LocoRoco that's already out in Europe not Lumines 2.
Good games out now:
Breath of Fire 3
Darkstalkers Chronicle
Daxter
Exit
Field Commander
Grand Theft Auto: Liberty City Stories
Hot Shots Golf: Open Tee
Kingdom of Paradise
Lumines
Me and My Katamari
Mega Man Maverick Hunter X
Mega Man Powered Up
Metal Gear Acid
Metal Gear Acid 2
Monster Hunter Freedom
Ridge Racer
Street Fighter Alpha 3 MAX
Syphon Filter: The Dark Mirror
Tales of Eternia
Tekken: Dark Resurrection
Twisted Metal: Head On
Valkyrie Profile: Lenneth
Wipeout Pure
Potentially good games coming out soon:
Every Extend Extra
Grand Theft Auto: Vice City Stories
Gunpey
Jeanne D'Arc
KillZone: Liberation
Legend of the Dragon
LocoRoco
(already out in Europe) Lumines 2
Metal Gear Solid: Portable Ops
Monster Hunter Freedom 2
Mortal Kombat: Unchained
Power Stone Collection
Ratchet and Clank: Size Matters
Ridge Racer 2
Silent Hill: Origins
Ultimate Ghosts 'n Goblins
WTF
It's MGS4. I'd pay any amount to play it.
No, that rumor was confirmed false.
How in the hell is this a troll? Twin Snakes controls really are just awful after you've played using pressure sensitivity in MGS2. WTF?
Metal Gear Solid 4.
Quite a number of my games used pressure sensitive buttons in a near-critical manner, including Metal Gear Solid 2 and 3. Twin Snakes on GameCube feels crippled in controls without it.
No, he's going to throw a small rubber ducky.
$500, the $600 has nothing useful to offer the majority of people.
Step 1: PS1 is easier to develop for then Saturn.
Step 2: More 3rd parties make games for PS1 then Saturn.
Step 3: People buy the system with the most games.
Step 4: N64 comes out with shit for 3rd party, PS1 continues to sell well with good 3rd party support.
Step 5: Dreamcast ('nuff said)
Step 6: PS2 picks up the legacy, and sells well because of great 3rd party support. The rest is history.
Because they had the best third-party support. End. Of. Story.
Games on NES that had compelling stories, and relatively high production values for their time: Dragon Warrior 2 - 4, for example. SMB is just a bad example.
I'm not a fan of FFX either, and in fact I stopped playing it after saying "why am I playing this movie". I was, in fact, referring to games like Metal Gear Solid 2. Most Wii games seem to take a general concept involving the controller and then shove a game around it. This is contraty to most good games, where the gameplay and story are developed in step, and controls are an accessory to the game, not the other way around.
An Action Reply + Splinter Cell was the method I used. It was really really simple, and since I already had Splinter Cell it only cost me a little over $30, which is less then I'd spend on a modchip. This was the tutorial I used, and it made it extremely easy. Too bad you've already had a bad experience with softmodding, but I hope this info helps someone else before they try the method you used.