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The Winning Next-Gen Console Is The Most Diverse?

simoniker writes "Gamasutra's latest 'Analyze This' column has game industry analysts commenting on the rise of casual games, asking whether simpler games that take less time to play may be vital to game industry growth. David Cole of DFC Intelligence disagrees that any one genre or game type is vital, suggesting: 'A key for the industry is being able to diversify.... For the N64 and GameCube, Nintendo focused primarily on its big franchises and didn't have the same level of diversity. The platform that did was the Sony PS2. Which platform could work as a karaoke machine, allowed you to put yourself in the game, had all kinds of trivia products? The reason the PSOne and PS2 sold [so well] was diversity.' Is this the key to working out who wins in next-gen?"

59 comments

  1. Correct me if I'm wrong, but... by PhrostyMcByte · · Score: 2, Insightful

    duh? Isn't it common knowledge that machines with many choices that appeal to a broader audience will come out on top?

    1. Re:Correct me if I'm wrong, but... by Anonymous Coward · · Score: 0

      No, no, no. Don't you hear all the Nintendo-astroturfers? If they say the Y will win, then it will be so.

    2. Re:Correct me if I'm wrong, but... by mikeisme77 · · Score: 3, Insightful
      Part of Nintendo's strategy with the Wii (pronounced 'we' as opposed to 'Y') is diversifying the game library. They have admitted that the last generation or two they have lacked diversity and they are trying to increase the diversity of titles through both new internal projects and by actively courting 3rd parties (something they failed to do with the last two generations). I'm not going to do the stereotypical pointing to the DS--that's a handheld and almost entirely a different market and one Nintendo has ALWAYS dominated (pointing to the success of the DS only points to Nintendo's continued dominance of the handheld market--although I will say its the first handheld I've actually ever enjoyed...) I will, however, point to the fact that EA (even though I hate them) and other publishers are pledging more titles to the Wii then they have in the past and some publishers are delaying/waiting to support the PS3.

      Nintendo seems to be forming themselves an excellent position in terms of diversity. Sony still has the support but the first signs of wavering of publishers can be seen--so if sales are less than expected than you better believe Sony will lose a decent amount of their diversity. Microsoft still hasn't learned how to either buy a large Japanese developer (like Capcom or Konami) or successfully court them and as such will never have the same amount of diversity--although that's not to say the console/games on the 360 won't still be pretty good, they'll just lack some of the diversity (see the almost total lack of Eastern RPGs on the original XBox; although they are making an effort to fix this for the 360). Regardless, this looks like a generation where there may not actually be one dominant player and the market may actually be fairly well spread out among the Big Three (which should be a good thing for gamers--competition leads to fewer exclusive titles so you can play the game on the system of your choice and should also, hopefully, lead to further innovation and price wars).

    3. Re:Correct me if I'm wrong, but... by badasscat · · Score: 1

      duh? Isn't it common knowledge that machines with many choices that appeal to a broader audience will come out on top?

      I'm not sure when it became common knowledge that the PS2 won the last-gen battle because it offered karaoke.

      In fact, I'm pretty sure that's still not common knowledge. Or really any other kind of knowledge, except in this article.

      Generally speaking, products that usually win in any industry are products that do one thing and one thing well. That's as true of games as anything else. The PS2 won because it had the most games and the best ratio of price to game quantity and quality. It did not win because of any of this other crap this article talks about.

    4. Re:Correct me if I'm wrong, but... by bigman2003 · · Score: 1

      Sure- that's why the N-gage won the hand-held gaming market. It was gaming and a PHONE rolled into one.

      And that Motorola Rokr- that's also a winner.

      --
      No reason to lie.
    5. Re:Correct me if I'm wrong, but... by Anonymous Coward · · Score: 0

      They have admitted that the last generation or two they have lacked diversity and they are trying to increase the diversity of titles through both new internal projects and by actively courting 3rd parties (something they failed to do with the last two generations).

      Try all generations there buddy, Nintendo has always had a terrible track record with 3rd parties.

    6. Re:Correct me if I'm wrong, but... by mikeisme77 · · Score: 1

      The NES and SNES had a lot of 3rd party support... But that was partially due to a lack of choice and Nintendo's Iron Fist policy. If you control the market, there's no need to court them because you already have them. They DID used to have 3rd party support though--it just wasn't necessarily willing support.

    7. Re:Correct me if I'm wrong, but... by aichpvee · · Score: 1

      I think they were talking about games like Karaoke Revolution. You'll notice in that sentence states, "Which platform could work as a karaoke machine, allowed you to put yourself in the game, had all kinds of trivia products?" They're talking about the wide variety of games on PS2, particularly the maybe less "traditional" ones. Respectively they're referring to karaoke VIDEO GAMES, EyeToy, and I don't know the name of any "trivia" games on PS2, but I've seen them at stores.

      And they're absolutely right, those kind of games are a big part of establishing a wide audience. Neither of my sisters play video games normally, but one of them bought her son a PS2 a few years ago and found out about Karaoke Revolution. She now owns all of them and occasionally plays other games. She introduced my other sister to it and now she's considering buying a console to play similar kinds of games.

      I think the error you made was thinking they were talking about playing karaoke CDs or something, which is totally understandable. I'm sure you agree when looking at it from this perspective. Or maybe the article is full of crap and we're both right, since I didn't read it.

      --
      The Farewell Tour II
    8. Re:Correct me if I'm wrong, but... by ookaze · · Score: 1

      They have admitted that the last generation or two they have lacked diversity

      Huh ?
      When did they admit that ? That's just not true. They just alienated 3rd parties, believeing they would follow nonetheless, not the same thing at all.
      The first big they lost was Squaresoft and FFVII : big mistake.

      they are trying to increase the diversity of titles through both new internal projects and by actively courting 3rd parties (something they failed to do with the last two generations)

      Again that's not true, Nintendo always diversified. Their own titles were just not enough. The low number of titles was the problem.

      that's a handheld and almost entirely a different market and one Nintendo has ALWAYS dominated

      Which was the case with the NES and the SNES too. So this point is plain wrong.
      When the PSP arrived, lots of people predicted the loss of Nintendo, based on the success of the Playstation, I found this strange, and rightfully so, as they were all wrong.
      Nintendo actually took risks with their handheld to improve the experience, you just failed to notice that.

      Nintendo seems to be forming themselves an excellent position in terms of diversity

      Seems to ? What an understatement !

      Regardless, this looks like a generation where there may not actually be one dominant player and the market may actually be fairly well spread out among the Big Three

      To me, that seems like wishful thinking from american audience. There is no big three to start with. XBox 360 was selling as much or less than Gamecube in Japan (that means very little), and PS2 is far outselling it. Only the american market supported the XBox sales, and the sales are already pretty low for the 360.
      The only real contenders, even with the XBox 360 one year advance, are bound to be PS3 and Wii, and I am predicting one of them will sell like mad on price alone, and not the other.

    9. Re:Correct me if I'm wrong, but... by mikeisme77 · · Score: 1
      It's early and I don't care to argue most of these points... But the handheld thing I will comment on: I didn't fail to notice Nintendo's innovation; I just noticed more that Sony's entry into the handheld market wasn't designed for the handheld market nor was it offering anythign to draw a huge new crowd of handheld gamers into the handheld market. Handhelds are successful when they're inexpensive and can last for long trips (to entertain the kids and such). The ability to play movies and throwing a lot of horsepower into a machine is nice and all, but that's more of a thing that works for consoles than handhelds. The handheld market is (and has) been completely different than the console market and Sony in their arrogance ignored that fact.

      As for the American market, let's not forget that the reason Sega Genesis was as successful as it was had a lot to do with the American market--it was never as successful in Japan. The original Nintendo owed a good amount of its success to the American market as well.

      Also, price alone does not sell consoles--if it did then the Gamecube would have been more successful (admittedly the price difference was nowhere as huge as this time, but it was still the least expensive console)--you can only sell so many game consoles on price but you sell more based upon what's "cool" and which one has "that awesome game".

      I wasn't trying to rip on Nintendo, so don't take it that way and don't rip me apart because you think I'm being anti-Nintendo. The first console I plan on buying this generation is a Nintendo Wii and the only handheld I've ever liked was the the DS. I've owned every Nintendo system since the NES and the GameCube was my 2nd favorite game system (due almost entirely to Nintendo's games)--the XBox was my favorite only because as a college student it had more of the multiplayer games that other people at college tended to play, plus I think XBox Live was a great feature (Microsoft's one true "innovation"--which they borrowed fromt he Dreamcast but did correctly and integrated better--plus a lot of 3rd party games that were on all consoles looked better on the XBox and had additional online features that the others didn't have; or at least those 3rd party games I wanted). The PS2 I sold to my younger brother because I hadn't bought any new games for it for 2 years--all my gaming money was going into GameCube and XBox games; and then the DS... I'm definetly rooting for Nintendo though in this new generation now that they've overcome their arrogance and have entered a new era of innovation (they've always innovative, but lately they're innovating by leaps and bounds). I've also been working on converting Sony/XBox fanboys to at least CONSIDER Nintendo products--partially by showing them how cool and successful the DS is. However, I try to keep things balanced and I definitely think it would be bad if there's only one dominant player in the industry.

  2. The reason PS1 and PS2 sold so well is... by ZakuSage · · Score: 3, Insightful

    Because they had the best third-party support. End. Of. Story.

    1. Re:The reason PS1 and PS2 sold so well is... by jizziknight · · Score: 1

      But what about that Emotion Engine? That HAD to have had something to do with it! And the DualShock controllers, OMG they are like the best controllers EVAR. And the DVD playback is just the BEST. When I watch DVDs I ONLY use the PS2.

      --
      Everything I say is a lie. Except that... and that... and that, and that, and that, and that... and that.
    2. Re:The reason PS1 and PS2 sold so well is... by Peganthyrus · · Score: 1

      I think my PS2 was what I used for DVD watching. I don't have enough to bother spending money on a stand-alone DVD player.

      And the controller was one of the best, IMHO. The N64 had this weird thing that looked more like a spaceship than a controller, the Dreamcast had those huge, chunky, closed-off things that my long-fingered hands never really fit around (especially since I'm a girl, and have fingernails). The XBox had a Dreamcast-duplicate controller (and no exclusives I wanted enough to overcome the 'Ew, Microsoft' reaction, so I never actually got one); the Gamecube's controller was small, and oddly asymmetrical.

      If a game was on multiple platforms, I'd get it on the PS2, because I knew that the other systems were more likely to make my hands hurt. Eventually I got converter boxes to let me use my Dual Shocks on the Gamecube and the Dreamcast.

      In the case of this video gamer, the Dual Shock did make a difference. My dollars voted for PS2 versions of games.

      --
      egypt urnash minimal art.
    3. Re:The reason PS1 and PS2 sold so well is... by jizziknight · · Score: 1
      I'm a girl
      Well, there's your problem right there. /sexism

      All kidding aside, I find the GC controller very easy to use, though a bit small for the hands. Strange that you find the DualShock a suitable size since I find it even smaller than the GC controller. The XBox controller is too damn big and has too many buttons. I agree the N64 controller is weird, but once you get used to it, it's not so bad. And let's be honest. The DualShock is NOT the best controller design out there.

      As for the DVD playback... you should really look into getting a standalone player. Much better features (and reliability) are to be had.
      --
      Everything I say is a lie. Except that... and that... and that, and that, and that, and that... and that.
    4. Re:The reason PS1 and PS2 sold so well is... by Peganthyrus · · Score: 1

      I'm not a little girl; I'm tall and long and thin, with hands to match. The DualShock has a lot of area for the fingers that're only being used to grip it to rest; the Gamecube controller felt tiny to me because it had such short 'horns', IIRC.

      My all-time favorite game controller is probably the big ol' Wico bat-handle sticks I had on my VCS and C64. But you need more buttons than that nowadays...

      I only ever had a half-dozen or so DVDs. Not enough to bother investing in a device whose sole purpose is to play them!

      --
      egypt urnash minimal art.
    5. Re:The reason PS1 and PS2 sold so well is... by Anonymous Coward · · Score: 0

      I happen to like the dual shock controller you insensitive clod! I happen to enjoy looking like a monkey when I play my video games.

      Now, back to Super Monkey Ball Adventure...

    6. Re:The reason PS1 and PS2 sold so well is... by Anonymous Coward · · Score: 0
      since I'm a girl

      Marry me!

    7. Re:The reason PS1 and PS2 sold so well is... by Anonymous Coward · · Score: 0

      That's. Not. The. End. Of. The. Story. At. All.

      You're just begging the question. Why did PS2 end up with the best 3rd-party support? Because the PS1 and PS2 sold so well. It's chicken and egg.

      The question is why did the PS1 and PS2 sell so well in the first place.

      Because consumers bought them in droves before they had the best 3rd-party support. Likely because (a) they played PS1 games and (b) they played DVDs.

      But you'll be prophetic because in five years you'll be able to look back at PS3 and XBox 360 and say "obviously the one that succeeded was the one that had the best 3rd-party support".

      Evolution retrospectively favours the successful. Write that down on your term paper and see how you do :)

    8. Re:The reason PS1 and PS2 sold so well is... by ZakuSage · · Score: 1

      Step 1: PS1 is easier to develop for then Saturn.
      Step 2: More 3rd parties make games for PS1 then Saturn.
      Step 3: People buy the system with the most games.
      Step 4: N64 comes out with shit for 3rd party, PS1 continues to sell well with good 3rd party support.
      Step 5: Dreamcast ('nuff said)
      Step 6: PS2 picks up the legacy, and sells well because of great 3rd party support. The rest is history.

  3. Mostly backwards. by JMZero · · Score: 4, Insightful

    The consoles that are most successful GET the most diverse offerings - because if you're going to develop a gimmick/niche product and can't afford to launch it for all platforms then you release it for the one that's got the widest base.

    Do you think the GBA was successful because of all the add-on thingees? Or do you think there's 4000 screen protectors because there's 40 million GBAs?

    That doesn't mean a first party can't help console sales by creating add-ons (like the eye-toy or some goofy game), but the causation is generally the other way around.

    --
    Let's not stir that bag of worms...
    1. Re:Mostly backwards. by jizziknight · · Score: 1

      Or it could be cyclic.
      1) Develop interesting and/or hyped console
      2) Get lots of initial sales
      3) Third party devs jump on the bandwagon
      4) More people buy console to get third party games
      5) Due to more sales, more third party devs jump on.
      6) Repeat steps 4-6

      --
      Everything I say is a lie. Except that... and that... and that, and that, and that, and that... and that.
    2. Re:Mostly backwards. by marshallbanana6 · · Score: 4, Interesting

      Yes, backwards. But that doesn't mean it's out of the hardware manufacturer's hands.

      Companies like Nintendo might have been overconfident when they just decided to do their own thing with the N64 and decided that when everyone else saw how cool it was, they'd all build lots of content for it. It's these kinda decisions that don't take into consideration the feelings of major game developers (Squaresoft, EA to a lesser degree) that slowly encourage less support for a console. If Nintendo had said "we need lots of third party support, including a wide base of casual games, and we can't do this all on our own" and had therefore listened to what developers wanted, they might have been able to build more support for their console. They forgot that this wide library of games they enjoyed on SNES doesn't just happen on its own.

      If companies like Squaresoft and Namco had released titles like FF7 and Tekken 3 for the N64, it would have been a much different picture. But Nintendo just decided they'd be fine without them.

      It seems like everyone has learned this lesson now, and is doing all the necessary kissing up to developers. A lot of the success of this generation could simply depend on launch responses, which is where Nintendo could really gain an edge (if people don't decide Wii sucks) with their lower price. Once an edge is gained, by whoever gains it, it is quite likely things will just take off from that point and they could have the "#1" spot for a whole 5 years. Who knows though, gamers are fickle.

    3. Re:Mostly backwards. by Anonymous Coward · · Score: 0

      That's not so much cyclic as it is positive feedback.

  4. You'd be suprised by UbuntuDupe · · Score: 0

    I work as a diversity consultant for colleges and businesses, and I explain the benefits of having a diverse workforce. Nobody seems to understand that having more diversity will give stakeholders a more enriching experience than having the same old white-bread stuff, if you know what I mean. There's been a significant rollback in the money allocated to diversity education programs. I'm not suprised that people have to be told this applies to consoles.

  5. Exclusive Games by the_crowing · · Score: 2, Insightful

    If you look at the games that are creating the most buzz for the Nintendo Wii right now, they are all games that make creative use of the new innovative controller (the Wiimote and Nunchuku combination). All or at least most of these games are going to be exclusive to the Nintendo Wii due to the unique control scheme and, from what I've heard, this time around Nintendo has a lot more third party support than with the GC. So it sounds like the Nintendo Wii is going to have a ton of exclusive, innovative titles with a completely new style of gameplay as well as much of the third party support that the Sony and Microsoft have. And lets not forget about the virtual console... I never thought they could bounce back, but I think Nintendo is going to take this one. (The console war, that is)

    1. Re:Exclusive Games by dolson · · Score: 1

      Microsoft told people to buy a Wii (and an Xbox 360).
      Sony told people to buy a Wii (and a PS3).
      Nintendo said to buy a Wii.
      The experts agree: Dude, you're getting a Wii!

    2. Re:Exclusive Games by Astarica · · Score: 1
      What 3rd party games can be more exclusive than all of Nintendo's games, which has always been exclusive to only Nintendo games, or Final Fantasy 7, the game people usually attribute as the turning point of the PS1 era console war? There is strenght in numbers, but you're looking at some combination of exclusive games that will have to exceed Nintendo's own exclusive games, and by a very significant margin since history has shown that Nintendo's own games aren't close to enough to generate what's needed to overcome the PS1/PS2. Don't forget that Nintendo is at a decidedly disadvantageous situation in all non-exclusive games that do not make significant use of their controller due to lack of hardware firepower.

      XBox 360 is aiming for about 15 million shipped, so that sounds like a good number to be ahead of your competitors by. Because Nintendo is clearly behind on anything that isn't exclusive due to hardware, that means they'll have to make up at least 15 million hardware sales through a combination of exclusive games, price, and other features (one would assume if a hardware is sold not due to these strengths, then a similar sale would be made for XBox 360/PS3). I'm not an analyst, but this doesn't seem to be the surest thing in the world I'd bet on. It is certainly within the realm of doable, but it's definitely not certain, either.

    3. Re:Exclusive Games by Anonymous Coward · · Score: 0

      Yes, such wonderful, innovative games as "slightly modified smash bros 3", "now you can jump to planets mario umpteen", and "hey look, the exact same zelda with much, much, worse controls".

  6. Which led to diversity in games by SuperKendall · · Score: 2, Interesting

    Because they had the best third-party support. End. Of. Story.

    If all those third party developers had been focusing on only one genre or two however, it wouldn't matter how many there were.

    Which comes back to the true key being diversity of games on a platform, even if the diversity comes from one maker.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  7. As worthless as every other speculation article. by Spazntwich · · Score: 1

    At least these guys don't make the typical arrogant mistake of "analysts" and try and set something in stone before 2 of the 3 competitors are even released, but I think they also need to realize unanswered questions only work when they are rhetorical.

    An article laying out the past in an industry where the past has had precious little to do with the next generation, then asking a bunch of questions is about as useful as extended opinion posts from fanboys on forums.

  8. Consoles need a comerade by spyrochaete · · Score: 2, Interesting

    I was just about to post "Nobody will buy a console to play Bejewelled" but then I remembered Tetris and the Game Boy. But will this work for TV consoles?

    1. Re:Consoles need a comerade by Hitto · · Score: 3, Insightful

      You could also have remembered the DS and Zookeeper, since that game is an utter rip-off. Only it has a multiplayer mode, maybe the most fun out of the damn game I ever had.

      TV consoles will sell if or when they manage to get the next Dance Dance Revolution. That game appealed heavily to girls or workout nuts in addition to gamers (not to mention it really works, I lost weight thanks to videogames, whohoo!)

      Ever wonder why sony released a buzzer with some quiz game? Yeah, it's kitshy, but it's the kind of bland game that will appeal to the unwashed masses of people who don't care about ripping the wings off of a siren and killing zeus, or shooting hookers, or anything that looks anymore videogame-y than what they're already used to. To them, videogames = mario is cute and grand theft auto is a game for criminals and perverts. So you gotta sell them jeopardy and pictionary and other "oh, this doesn't look too complicated" stuff to even interest them. The hardest part will be making them buy it. Or making videogames harmless enough to use as gifts from a gamer to a non-gamer, perhaps? I know I once bought a DDR mat for a non-gamer cousin of mine who wanted to try it out.

      By making the controls more accessible and the controller less frightening, AND flexible as all hell, Nintendo just might manage to get my mom to play Wii Tennis with me. That is, if it doesn't suck, but I trust them on this one.

    2. Re:Consoles need a comerade by spyrochaete · · Score: 1

      A gameshow buzzer sounds like an awesome peripheral to help bring in a new gamer demographic! I imagine the Wiimote could do this with the greatest of ease. But still, is this enough to get an otherwise non-gamer to buy a $250, $399, or $599 system?

  9. cheap new features win by Denial93 · · Score: 1

    I think Nintendo is on the right track with its versatile new controller. But it is only one of several possible features that could make consoles more attractive.

    Extra video outs is another. How hard can it be to support that, obviously at some cost of detail or refresh rate? Give me up to three screens, racing and shooter games that use them, and let me salivate at the idea of attaching three projectors.

    No-treshold wireless networking is another thing. I want to be able to place four consoles in a room and have them instantly build a network. Nothing fancy, just a low-bandwidth thing to do deathmatches over.

    Finally, I want voice input. So simple, so useful, yet never done.

    1. Re:cheap new features win by dreemernj · · Score: 1

      "Finally, I want voice input. So simple, so useful, yet never done."

      One word, Seaman.

      --
      1 (short ton / firkin) = 89.1432354 slugs / keg
    2. Re:cheap new features win by mikeisme77 · · Score: 1

      Voice input isn't simple... And it has been done. Nintendogs has it and does it decently. Brain Age has it, but has a "bug" for the word "blue" (I never experienced this issue but many people I've had play the game have had that problem). The PS2 game LifeLine (by Konami) had it and failed miserably--it was basically a text adventure where you talk to it but they didn't give it a large enough vocabulary and the speech recognition was subpar. The previous two games worked because the words/phrases you use are simple and they have limited vocabularies so its easy to get it right. But making something more complex, like LifeLine is much more difficult as voice recognition still has issues, otherwise you'd be talking to type instead of using a keyboard (although I hear the new version of DragonSpeak is supposed to be fairly good). For additional voice controls, try Apple's speech commands (fairly good, but far from flawless) or Opera's speech commands (mediocre, but a nice touch).

    3. Re:cheap new features win by Stormwatch · · Score: 1

      Even older: the Famicom's 2nd controller had a built-in microphone.

  10. Diversity = 3rd party by Astarica · · Score: 2, Interesting
    And every console war has been decided by the 3rd party games. If you assume that every Nintendo game bought translates to a system sold, and assuming tastes in Nintendo games are pretty similar (e.g. Mario and Zelda captures essentially the same group, so that 1 Mario and 1 Zelda game translates to 1 Nintendo system sold, not 2), then you get the number of Nintendo systems sold due to Nintendo games isn't anywhere close to the number of PS1 or PS2s. For that matter, it also isn't close to the number of NES, SNES, or GB/GBAs sold. If winning means 'getting the biggest marketshare', then winning obviously has to come from being diverse because even the biggest software powerhouses don't come close to explaining the hardware sales even if they're so powerful that every game sold led to a hardware purchase. It has long been said that FF7 was supposed to be the turning point of PS1 in Japan, but FF7, for all its glory, only sold ~3 million in Japan, which means no more than 3 million people bought a PS1 due to FF7 in Japan (assuming no one bought a PS1 due to FF7 but did not purchase the game, which would indeed be odd) which isn't close to the number of PS1s sold in Japan.

    Now there's no doubt FF7 provided the push PS1 needed, but in the grand scheme of things, no one company accounts for any significant part of a successful system's fanbase.

    1. Re:Diversity = 3rd party by marshallbanana6 · · Score: 1

      Exactly. You need diversity. You had FF7 for a certain crowd, but then you also had Tekken 3 for a completely different crowd. You have to have games for everyone if you want everyone to buy games. (It sounds so obvious, but it's not easy.)

  11. DS for the win! by tepples · · Score: 2, Insightful
    Extra video outs is another. How hard can it be to support that, obviously at some cost of detail or refresh rate?

    DS. But people buy consoles because they have one large TV, not three small monitors.

    No-treshold wireless networking is another thing. I want to be able to place four consoles in a room and have them instantly build a network.

    DS. And so will Wii.

    Finally, I want voice input.

    DS. But if Brain Age can't recognize "blue" for all speakers, what makes you think the consoles will?

    1. Re:DS for the win! by twistedsymphony · · Score: 1

      Couldn't have said it better myself.

      Lots of other consoles have had Voice support too. The Dreamast had Seaman, and Alient Front Online. The Gamecube had Mario Party, Odama, and Karioke Revolution, The Xbox and PS2 had Rainbow Six 3, NASCAR 06, Karioke Revolution, etc.... Not to mention that there are instances of voice control in console before those and of course on the PC.

  12. Effect Meet Cause by ObligatoryUserName · · Score: 4, Insightful

    Game diversity tends to be a side effect of a large install base rather than the cause of it.

    The Dreamcast had a good set of quality games in a large number of genres, including games that were experimental at the time like Seaman and Samba De Amigo. (Presaging games like Nintendogs and Guitar Hero.) We all remember how the Dreamcast died, in a cloud of PS2 hype.

    The PS2 now has the largest diversity of games for the simple reason that there is a large market for them. Of the last gen it's supposed to be the most difficult to program for and it's the least powerful, but those considerations are minor when you have such a huge install base.

    I think the game industry is tripping over itself trying to understand casual games. The state of the industry has been relativly stagnant for so long that we struggle to put names to games that don't fit within our genre headings. Because they don't appeal to a self described "Hardcore" audience we've reflexivly named them "Casual".

    It's similar to the rise of Alternative music in the 90's. It didn't sound like 80's rock or metal so we had to come up with a new name for it. Then we slowly realized that musical culture was changing and this wasn't just a new genre - the publics notion of the sound of rock was changing. The idea of Alternative became less and less useful as everything was given that label. I think the same thing is happening in games, and the implications make me optimistic about the future.

  13. Maybe, maybe not by RyoShin · · Score: 1

    The next-gen wars really won't start until the end of this year. Right now, there is no "next-gen" war because the 360 is the only "next-gen" console on the market, so we have to wait for the PS3 or Wii (whichever comes first) before we can actually have a war.

    In any case, this next round is going to be quite interesting. Whereas the previous generations of hardware have been mainly about graphics and game size, this next one is focusing more on gameplay or graphics, depending on which console you're rooting for.

    Nintendo is the obviuos stand out because of their wild divergence from the norm. While they're doing stuff the other guys are doing (wireless remote, internet stuff, DVD playback) they aren't working as much on the graphics, nor are they sticking with the normal controller layout. Hell, the only similariy in their "controller" is that it's called a controller- actually, it's called the Wiimote now, isn't it?

    You have Microsoft with what amounts to the XBox 2.0. It does everything the XBox does and better, but doesn't add much else on top of it.

    The PS3 is trying out a new storage format, and including an "innovative" tilt sensor in their controller.

    Diversity is going to be a big thing for sure, and it is one of the reasons that the PS2 reigns as king, but things are going to change pretty quick now; what console you buy is decided not only by graphics and games, but also by how active you want to be while playing games.

    1. Re:Maybe, maybe not by The-Bus · · Score: 1
      You have Microsoft with what amounts to the XBox 2.0. It does everything the XBox does and better, but doesn't add much else on top of it.


      By those standards, the only consoles that ever tried anything new were the Sega CD, the DS and the Virtua Boy. The changes in the 360 weren't in the hardware, they were in the software.
      --

      Small potatoes make the steak look bigger.

    2. Re:Maybe, maybe not by mikeisme77 · · Score: 1
      You're ignoring the changes in controllers--the SNES controller is radically different from the NES controller which in turn is radically different from the Atari 2600 controller. The N64 controller was radically different from the SNES controller (the GCN controller was admittedly kind of a hybrid between the Dual Shock and N64 controller though). Also, the PS2 was the first to add DVD playback and the PS1 was the first to use DUAL analog joysticks. The Dreamcast was the first console that used the memory card to display information and allow you to play minigames on it.

      In other words, hardware innovation happens all the time and his assessment of the 360 as just massively upgraded hardware is fairly accurate--XBox Live Arcade was on the original XBox, it has the same controller design (just wireless now), new new storage medium, etc. That's not necessarily a bad thing--I'll probably pick up a 360 after the price drops (to be my secondary console--with the Wii being my primary). If and when the PS3 drops down to an affordable price (I'm a grad student, so my funds are limited... and if I had $500-600 I would be buying a flatter TV with a widescreen and not a PS3... as the TV would last longer and give me more use than the PS3 and would compliment my Wii nicely) then I'll probably pick that up as well for any games that haven't been ported to the other consoles by that time.

    3. Re:Maybe, maybe not by DeeDob · · Score: 2, Insightful

      "You have Microsoft with what amounts to the XBox 2.0. It does everything the XBox does and better, but doesn't add much else on top of it."

      This is a somewhat uninformed comment.

      The software improved by a lot:
      - MarketPlace
      - Achievements
      - Live Arcade
      - USB storage device connectivity
      - Picture and movie playback
      - iPod connectivity
      - Games auto-updates (i.e. patches. I much prefer a corrected game to a bugged one that can't be fixed)

      The marketplace and Live Arcade are among the biggest financial success of the gaming industry for the last 10 years. That's GOT to count for something. The achievements are very addicting and for tons of people add replay value to their game (must-get-that-last-achievement syndrome as i call it).

    4. Re:Maybe, maybe not by mikeisme77 · · Score: 1

      Live Arcade is on the original XBox as well, it just wasn't as successful for the original XBox (perhaps because it didn't roll out until much later in the console's life). MarketPlace still needs to prove itself a bit more than items you would be able to get for free on the PC version using mods. The achievements are similar to the rankings in games like Halo 2, although it is nice to have a more integrated apporach to it. I wasn't aware of the USB storage device connectivity, but that's a nice to have feature (although it's not really about the games as much...). The original XBox could play pictures and movies (there was a media center kit you could get for it). The iPod connectivity has nothing to do with games, but I suppose it's a nice to have feature (although I, personally could care less about it). The auto-update of games is definitely nice, but really the game should be created correctly the first time and not issue out patches, what do you do if you have the version without a harddrive?) Calling the marketplace and Live Arcade the "biggest financial success of the gaming industry for the last 10 years" is the biggest hyperbole I've heard in the last 10 years. Especially since I think the success of the DS and Brain Age would be more likely to take that crown in the past 1-2 years of gaming history (perhaps you didn't see Nintendo's huge increase in profit for the last quarter... as opposed to Microsoft Game Division's still negative balance--although supposedly they'll actually turn a profit come 2007 sometime, which is much better than the XBox which never made it to the black). I'm not saying the 360 isn't good, I'm just saying that it really is the closest thing to a "2.0" the game industry has seen in awhile (the GameBoy Color would be the other big contender, but that's probably more a version 1.2 or 1.5).

    5. Re:Maybe, maybe not by DeeDob · · Score: 1

      Live Arcade is on the original XBox as well, it just wasn't as successful for the original XBox

      - Can't be compared because a necessary disc purchase was necessary. It didn't come "in-the-box" like the 360.

      MarketPlace still needs to prove itself a bit more than items you would be able to get for free on the PC version using mods.

      - You only have Oblivion and their official mods in mind. Trailers, demos, themes, gamer pics, free mods exist too (cars for Ridge Racer, expansion maps for Ghost Recon, coop online upgrade for Kameo) and a lot more...

      The achievements are similar to the rankings in games like Halo 2, although it is nice to have a more integrated apporach to it.

      - Here you mix "leaderboards" with "achievements" which are two separate things.

      I wasn't aware of the USB storage device connectivity, but that's a nice to have feature (although it's not really about the games as much...).

      - The PS3 is nothing but those kind of gimmicks. So you either count them for all consoles or for none. Your pick.

      The original XBox could play pictures and movies (there was a media center kit you could get for it).

      - Not the point. You can plug a camera in the USB port and view your picture directly. You can connect to your windows PC and browse movie clips and pictures and audio files. I was NOT talking about DVD playback that the old XBOX had.

      The iPod connectivity has nothing to do with games, but I suppose it's a nice to have feature (although I, personally could care less about it).

      - See above about USB connectivity. Same answer applies :)

      The auto-update of games is definitely nice, but really the game should be created correctly the first time and not issue out patches, what do you do if you have the version without a harddrive?)

      Calling the marketplace and Live Arcade the "biggest financial success of the gaming industry for the last 10 years" is the biggest hyperbole I've heard in the last 10 years.

      - Read: "ONE of the..." you ommited that from the quote i think.

      I'm not saying the 360 isn't good, I'm just saying that it really is the closest thing to a "2.0" the game industry has seen in awhile (the GameBoy Color would be the other big contender, but that's probably more a version 1.2 or 1.5).

      - And that's my point. You omitted to look at the new features on the xbox and/or view them as simple things that were already available when none of them were on the original XBOX. Possible exception for XBOX Live arcade available on the XBOX, with a disc and not from the get-go, which IS the big difference between the two and the reason of the success of the current version.

      - There are other software elements not listed, such as the guide button that provide dashboard access from within a game. Since i beleive you are talking about the 360 from what you heard and not from actually seeing and playing around with it, it's easy to pass aside the innovations it has because they are simply not listed in the hardware specs, unlike the other 2 consoles.

    6. Re:Maybe, maybe not by DeeDob · · Score: 1

      ^^^ sorry, the quote you missed wasn't "ONE of the..." but "among the...", which is basically the same meaning (i.e. not THE biggest, but AMONG the biggests :)

    7. Re:Maybe, maybe not by zeeroj · · Score: 0

      I'm gonna have to disagree with the activity amount. I've never bought a console based on activity. I've never bought a DDR pad for my playstation (although I do have the Guitar Hero Gibson laying around here awaiting the sequel).

  14. Why do you need a next-gen console to do this? by antifoidulus · · Score: 3, Interesting

    Am I the only one that predicts that the PS2 may very well come out the winner again? PS3 will fail because well, it's way too friggin' expensive considering the fact that it offers what Microsoft and Nintendo do(Xbox live and the motion sensors respectively), only they don't do it as well, and they add in a blue-ray player that nobody wants. Microsoft is doing some interesting things, but I see nothing to suggest they will be as dominant as Sony once was, but I don't see them crashing either. The Wii could very well take the cake, but only time will tell(Nintendo is the #5 holding in my Fidelity Pacific Basin mutual fund, so I do have a vested interest in it but..).
    However, the PS2 already has a large install base, and provided Sony keeps on manufacturing them, are only getting cheaper. Plus, save for the hardest of the hardcore, the PS2 is more than capable, and I don't really forsee any of the next-gen consoles knocking it off it's throne as king console till at least the end of '07, but that is just me talking.

  15. But PS2 supports PS3 by SuperKendall · · Score: 1

    You are right that games are going to be developed for the PS2 for some time still.

    But eventually, sales of PS3's will overcome PS2 sales - you'll be able to play games that come out later for the PS3.

    Also by saying no-one wants the Blu-Ray player you are seriosuly underestimating potential demand for HD video. I don't like subscriptions so I don't get HD cable, but I would like to buy movies and various TV series in HD. A standalone HD-DVD player is too much, but since I'd like a new game console anyway that can also play my older PS2 games... the PS3 is ideal, even if expensive.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:But PS2 supports PS3 by Anonymous Coward · · Score: 0

      There is an interesting paradox that a lot of Sony fans don't currently take into account:

      Third Party Publishers do not support a system that sells poorly, and a system sells poorly when Third Party Publishers do not support it.

      Now, what this means is that when things start to go poorly they end up snowballing and just getting worse over time. This is particularly bad for Sony (and to a lesser extent Microsoft) because the high-price tag of the System and Games prevents people from buying the system early on, and at the same time the high cost of development discourages smaller developers from producing games. Ultimately, with both these cost factors, come November 2007 Sony could have both the smallest userbase and the smallest game library; meaning that less developers will produce games for the system because of the smaller userbase, and less people will buy the system because of how few games were available for the system.

      I'm not saying the PS3 is doomed, but if this generation plays out like previous ones have then by the time Sony gets the cost of the system at a level the average person is willing to spend both developers and gamers could have already discounted the system. The truth is that it will all depend on factors that the average person doesn't have control over, the games. If Sony/Microsoft/Nintendo either produce or gain exclusive access to the most break-out hits of the generation they will win; very rarely can you actually predict what these games will be at the begining of a generation.

    2. Re:But PS2 supports PS3 by marshallbanana6 · · Score: 1

      I'll say it: PS3 is doomed. ...probably. XD

  16. Ironically by xenocide2 · · Score: 1

    Nintendo offers the widest range of game play types. Square-Enix pretty much does RPGs. Digital Polyphony sticks with racing games. Harmonix makes games with a clear focus on sound and music. iD makes and refines first person shooters, as does Free Radical. In constrast, Nintendo has had a direct hand in making racing, platformer, sports, RPG, strategy, adventure, puzzle and space shooter games. They've also gone to lengths to fill percieved holes. For example, metroid was And this ignores their long history in the past of diverse games like duck hunt, excitebike and punch-out!!

    This analyst clearly falls into the correlation and causation trap. This is especially obvious when he gives examples for support. The ps2 was successful because of the Eyetoy and Karaoke Revolution? It's quite clear that the PS2 was successful long before either entered the market. The truth is games like Karaoke Revolution and Guitar Heroes went where the success already WAS. If cube had the biggest market share, five years after launch it too would look quite diverse. Same goes for Xbox. It's not like Sony came out of their boardroom one day and decided they needed to get the most diverse set of titles they could for the PS2. You might say their early success was quite the opposite. They made sure that the biggest sellers on PSOne were prepared to launch sequels on PS2: Final Fantasy, Gran Tourismo, Metal Gear. And consumers bought PS2s partly in anticipation of such. I think the large numbers of used copies of Zone of Enders missing their demo copies documents this anticipation, and early consumer disinterest in diversity quite readily.

    Truth is, the n64 had several strange items similar to the Eyetoy. Nintendo simply fell into a diversity trap of a different kind. By tying so much of their innovation to brands like Pokemon, and it cost them people who didn't identify with that brand of cutesy presentation, mostly 16 year olds boys. They've had cameras and microphones, rumble feedback, mice, bongos and light guns. The trouble is that they feel a compulsive need to add their characters and brand to everything they do, or invent a new one. It might be inoffensive worldwide, but there's no room in a 16 year old american boy's gestalt for rabbits in space. So whatever innovative and diverse systems they've come up with have been masked by their compulsive habits of pasting Mario to the cover. Still, it's dissapointing to see a supposedly informed analyst mistaking diversity of play for diversity of consumer.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:Ironically by acu_gumby · · Score: 1
      but there's no room in a 16 year old american boy's gestalt for rabbits in space.

      What about Bucky O'Hare?

  17. Wii controller terminology by AnyoneEB · · Score: 1

    Although fans have been referring to the remote controller as the revmote/wiimote since it was announced, Nintendo has consistantly refused to use that terminology. On their website they use the term "controller" and call the Wii's the "Wii Remote". In interviews that I have read, the Nintendo people always use that term and not "wiimote".

    --
    Centralization breaks the internet.
    1. Re:Wii controller terminology by 7Prime · · Score: 1

      The great thing is that the name "Wiimote" is not being used to denegrate the system, it's been given as sort of an endeering nickname. Nintendo's really going for the "endeering" qualities this time around, giving the system a cute name, pushing casual games that involve more social interaction. I think they might as well go all-out and name the remote, the Wiimote. I think calling the last controller (at least the wireless version, which became the dominant kind) the "Wavebird" was a great move, it gave the system just a little bit more character. "Wiimote" is self-conciously cutesy and self-depricating, in a very endeering way, I think they should officially name it what their fans have christined it.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  18. 3 screen may seem easy... by bky1701 · · Score: 1

    But knowing anything about graphics will tell you that just doesn't work. You will need 3+ times the power, NOT slightly more. A video card for each video out. There is still one way, make it a third as good (3rd the size/texture filtrating/etc)... but in the end, it's a big cost for little use, since the whole video process would need redefined to allow it in any case. One pipe in - one pipe out is quite diferent then 1 pipe in - 3 pipes out.