oh, so you mean the *store* pays UPS rates. because obviously record stores and record companies are the same thing. please, you once looked at a box at a record store and you now know what record companies pay to send CDs over the country? the plural of anecdote is not data.
You think the record companies pay consumer UPS rates? When you ship 10,000 CDs a day (a totally made up number to illustrate my point), it costs significantly less per CD than shipping 10 CDs a day.
from your comment, it's not quite obvious that your read the article. calling microsoft's flight simulator a training program for terrorists is not what i'd consider sensible.
The specifics notwithstanding, I think his point about a 13 year old with a rifle shooting out cameras on the interstate not being categorically a good thing holds true. This isn't really an instance where your right to own a gun saved the day. Any number of objects could've destroyed that video camera. Not to mention that you were breaking the law which sort of invalidates your whole point.
IBM makes a keyboard that has the ThinkPad pointing device and buttons built in. I don't know how the dimensions stack because, well, I don't own a ThinkPad.
While I agree that the post is somewhat offtopic, fact is linked article is not only informative, but easy to read, something that's becoming rare these days.
I am really sick of game reviewers writing sentences like "Shadow of the Colossus, then, pushes the edge of the art form that is the videogame." about videogames. I wish people would stop looking at art-house style gaming as the only way in which the "art of videogames" can be legitimately applied. Is there really no art to Halo 2? GTA? WoW? Sure those games are commercial, but only calling highly stylized ICO-esque forms of gaming art cheapens the notion of art because it promotes a narrowly construed definition, which has never been what art was about.
I just woke up. If you can follow what I just said, give yourself 10 extra credit points.
the fact is, sequels aren't anything new in the video game industry. in fact, they're really nothing new in any industry. remember lord of the rings? remember how super mario bros. is the sequel of a little game called mario bros.? when you look at video games compared to say, movies, the fact that one game is the sequel to another doesn't imply very much at all. technically ocarina of time is a sequel to a link to the past, but besides the obvious symbolic references and plot, the games play pretty differently. sure, making your new game part of a well-established franchise ensures that it will sell well, but doesn't necessarily indicate that the game will be mindless. EGM's article half-complains about the mindless nature of sequels, but at the same time complains that there's no sequel to beyond good & evil, a game which wrapped up pretty well at the end. when you look at the video game industry as a whole, the sequel concept works because you're already invested in that particular world/concept and desire to revisit it with new/improved gameplay or ideas. sort of like how godfather II was just a little better than the first. sure, there will always be bad sequels, but there are just as many, if not more bad original games as well.
You have signed copies!? Those must be worth like thousands of GP!
umm.. okay, i'm an idiot. read first, then post. sorry.
not to be totally pedantic, but isn't the phrase 'cave canem'?
Correct me if I'm wrong, but are you implying that comparing business card designs *isn't* geeky?
oh, so you mean the *store* pays UPS rates. because obviously record stores and record companies are the same thing. please, you once looked at a box at a record store and you now know what record companies pay to send CDs over the country? the plural of anecdote is not data.
You think the record companies pay consumer UPS rates? When you ship 10,000 CDs a day (a totally made up number to illustrate my point), it costs significantly less per CD than shipping 10 CDs a day.
Where? I want to see!
except that the first thing I checked out at MIT required RealOne to view it. hmmm....
Why are we discussing this when people are dying?
from your comment, it's not quite obvious that your read the article. calling microsoft's flight simulator a training program for terrorists is not what i'd consider sensible.
The specifics notwithstanding, I think his point about a 13 year old with a rifle shooting out cameras on the interstate not being categorically a good thing holds true. This isn't really an instance where your right to own a gun saved the day. Any number of objects could've destroyed that video camera. Not to mention that you were breaking the law which sort of invalidates your whole point.
Nick Nolte? I think you mean Gary Oldman
IBM makes a keyboard that has the ThinkPad pointing device and buttons built in. I don't know how the dimensions stack because, well, I don't own a ThinkPad.
While I agree that the post is somewhat offtopic, fact is linked article is not only informative, but easy to read, something that's becoming rare these days.
I am really sick of game reviewers writing sentences like "Shadow of the Colossus, then, pushes the edge of the art form that is the videogame." about videogames. I wish people would stop looking at art-house style gaming as the only way in which the "art of videogames" can be legitimately applied. Is there really no art to Halo 2? GTA? WoW? Sure those games are commercial, but only calling highly stylized ICO-esque forms of gaming art cheapens the notion of art because it promotes a narrowly construed definition, which has never been what art was about. I just woke up. If you can follow what I just said, give yourself 10 extra credit points.
I don't think Sony Computer Entertainment qualifies as a small unknown game shop.
or for that matter, why give it an eight out of ten when the last sentence of your review is "Shadow of the Colossus is a 10/10 in my book." ?
the fact is, sequels aren't anything new in the video game industry. in fact, they're really nothing new in any industry. remember lord of the rings? remember how super mario bros. is the sequel of a little game called mario bros.? when you look at video games compared to say, movies, the fact that one game is the sequel to another doesn't imply very much at all. technically ocarina of time is a sequel to a link to the past, but besides the obvious symbolic references and plot, the games play pretty differently. sure, making your new game part of a well-established franchise ensures that it will sell well, but doesn't necessarily indicate that the game will be mindless. EGM's article half-complains about the mindless nature of sequels, but at the same time complains that there's no sequel to beyond good & evil, a game which wrapped up pretty well at the end. when you look at the video game industry as a whole, the sequel concept works because you're already invested in that particular world/concept and desire to revisit it with new/improved gameplay or ideas. sort of like how godfather II was just a little better than the first. sure, there will always be bad sequels, but there are just as many, if not more bad original games as well.