My province is the size of the UK (not just England) and we got around to it alright (the rest of the country as well). I'm not saying that everyone works exclusively in metric, but at least we're generally uniformly on the metric system. Admittedly, we're 1/10th the population of the USA.
Some things may never change however: I know my weight foremost in pounds (though I also know it in kilos), a 'two-by-four' is still 2" by 4", Plywood is measured in inches-by-inches-by-millimeters and recepies generally favour ounces and teaspoons.
WRT54G isn't *really* a comparable device. It lacks both gigabit ethernet as well as Wireless-N [draft2] support. Don't get me wrong, I love the WRT54 series, but you may as well compare apples to apples.
VASIMR is not a conventional rocket and instead uses ionized argon gas as a propellant. Argon gas is inert and thus unreactive; meaning that there's really no serious explosion danger compared to a conventional rocket powered vessel.
Mind you, much like ion drives, it can only be used in a vacuum, making it totally useless for load-lifting object *into* space and really only useful for moving them around while up there. Ion drives have classically been used as station keeping drives on space stations and in deep space probes.
In the last two weeks, they've addressed two major issues of EVE. First they implemented a newly written in-house technology that tore down many boundaries they were previously encountering as far as latency was concerned [They call it stacklessIO and it allowed them to run 1400 people in jita, with very little latency, where previously the maximum was approx 800] and secondly, a fully 64bit server process, allowing them to expand to 32GB of RAM for major nodes.
Effectively, they're knocking down as many lag-pins as they can, and I agree, hopefully with some luck.
I disagree.
Most skills in EVE are do not have too many levels of pre-requisites, and since every skill has a maximum trainable level of 5, it means it's infact very easy to catch up.
The one proviso, obviously, is that you specialize. As a character, I may have 55M skillpoints in combat, and can fly any HAC in the game, but any industrialist will blow me out of the water. You may never, as a new player, have as many raw SP as an older player, but it simply fails to matter. If you specialize, and are decent at actually playing the game, you can match or beat any other player. The playing field is equal.
The thing is, this is exactly why we play [or rather, continue to play].
It's a sense of accomplishment combined with the fact that any glory you earn for your name will be known by everyone else in the game.
Be it whether you singlehandedly turn the tides of a major RP engagement, or pull off a major heist, or betray your fellow alliance mates to the enemy and reap fame and 'glory' in the game... these things will all contribute to your name.
Personally, I think this is what sets EVE against every other MMO out there; that your actions will directly or indirectly affect EVERY other player in the game.
In EVE, every action has a reaction; there is a story behind every player... and every character has a reputation. Redefines 'Persistent Online World' and takes it to the extreme.
As previously mentioned, the n8*0 series has full SDHC support, meaning support of up to 32GB cards [technically more]. The n810 however only has a single miniSDHC slot, meaning that [at the moment] only 8GB cards can be used in it [since that's the biggest that exists].
The CPU is indeed slower, and what is worse, the PowerVR graphics subsystem is totally unused at the moment. This is being worked on... and thus is the advantage and saving grace of the Nokia devices: they are extensible. The Apple devices are not.
The article is more or less refering to how Apple is attempting to curb development of their device, and that is the fundamental difference of philosophy. Neither is right nor wrong, just different.
Also, the n810 is not a phone, and never will be. [Save SIP capabilities, of course.]
Oh, finally, and just as a matter of form: the iPhone's support for bluetooth is fairly rudimentary: it lacks support for A2DP / DUN & SPP and OBEX.
The countries placed on a lower-level watch list were Belarus, Belize, Bolivia, Brazil, Canada, Colombia, Costa Rica, Dominican Republic, Ecuador, Guatemala, Hungary, Indonesia, Italy, Jamaica,
South Korea, Kuwait, Lithuania, Malaysia, Mexico, Pakistan, Peru, Philippines, Poland, Romania, Saudi Arabia, Taiwan, Tajikistan, Turkmenistan, Uzbekistan and Vietnam.
Because acceptance of the fact that there *is* a problem is the first step on the road to solving that problem. A whole mob of scriptkiddies get their hands on this, and someone is bound to take notice. Maybe not now, but in the near future. Until that happens, and it gets some spotlight coverage, no one is going to even recognize wireless as a security threat.
Just pretending that the problem doesn't exist, doesn't make the problem go away.
It won't happen.
EVE Online / CCP is quite solidly in Microsoft's pocket. From the bottom up, the system is based off MS tech. From Microsoft SQL Server 2005 to DirectX integration, the game is entirely powered on MS Opperating systems. The fan-base has been asking for *nix/OSX support for years, but there's no chance of it happening. Some have managed to get it running on Cedega in the past though.
The CCP dev team was sponsored by the DX project as well, hindering our bid. If you go to the DX site, there's an EVE-Online advert:
http://www.microsoft.com/windows/directx/default.m spx
The game is good, long and there's always something to do. The skill system really redeems it for those players who aren't able to clock long hours a week playing, but to get anywhere, you'll require boat-loads of time mining or hunting to get any funds together as to buy new ships. The graphics are to be re-done in the next expansion which should be released Soon(tm).
It's not for everyone, I'll give you that, though.
Stupid question, but you increased the number of clock cycles associated with DosBox right? ctrl f7 and f8, if I recall.
My province is the size of the UK (not just England) and we got around to it alright (the rest of the country as well). I'm not saying that everyone works exclusively in metric, but at least we're generally uniformly on the metric system. Admittedly, we're 1/10th the population of the USA.
Some things may never change however: I know my weight foremost in pounds (though I also know it in kilos), a 'two-by-four' is still 2" by 4", Plywood is measured in inches-by-inches-by-millimeters and recepies generally favour ounces and teaspoons.
WRT54G isn't *really* a comparable device. It lacks both gigabit ethernet as well as Wireless-N [draft2] support. Don't get me wrong, I love the WRT54 series, but you may as well compare apples to apples.
VASIMR is not a conventional rocket and instead uses ionized argon gas as a propellant. Argon gas is inert and thus unreactive; meaning that there's really no serious explosion danger compared to a conventional rocket powered vessel.
Mind you, much like ion drives, it can only be used in a vacuum, making it totally useless for load-lifting object *into* space and really only useful for moving them around while up there. Ion drives have classically been used as station keeping drives on space stations and in deep space probes.
In the last two weeks, they've addressed two major issues of EVE. First they implemented a newly written in-house technology that tore down many boundaries they were previously encountering as far as latency was concerned [They call it stacklessIO and it allowed them to run 1400 people in jita, with very little latency, where previously the maximum was approx 800] and secondly, a fully 64bit server process, allowing them to expand to 32GB of RAM for major nodes.
Effectively, they're knocking down as many lag-pins as they can, and I agree, hopefully with some luck.
I disagree.
Most skills in EVE are do not have too many levels of pre-requisites, and since every skill has a maximum trainable level of 5, it means it's infact very easy to catch up.
The one proviso, obviously, is that you specialize. As a character, I may have 55M skillpoints in combat, and can fly any HAC in the game, but any industrialist will blow me out of the water. You may never, as a new player, have as many raw SP as an older player, but it simply fails to matter. If you specialize, and are decent at actually playing the game, you can match or beat any other player. The playing field is equal.
The thing is, this is exactly why we play [or rather, continue to play].
It's a sense of accomplishment combined with the fact that any glory you earn for your name will be known by everyone else in the game.
Be it whether you singlehandedly turn the tides of a major RP engagement, or pull off a major heist, or betray your fellow alliance mates to the enemy and reap fame and 'glory' in the game... these things will all contribute to your name.
Personally, I think this is what sets EVE against every other MMO out there; that your actions will directly or indirectly affect EVERY other player in the game.
In EVE, every action has a reaction; there is a story behind every player... and every character has a reputation. Redefines 'Persistent Online World' and takes it to the extreme.
"I own an iPod Touch and it is HANDS DOWN the greatest tech device I've ever bought."
As previously mentioned, the n8*0 series has full SDHC support, meaning support of up to 32GB cards [technically more]. The n810 however only has a single miniSDHC slot, meaning that [at the moment] only 8GB cards can be used in it [since that's the biggest that exists].
The CPU is indeed slower, and what is worse, the PowerVR graphics subsystem is totally unused at the moment. This is being worked on... and thus is the advantage and saving grace of the Nokia devices: they are extensible. The Apple devices are not.
The article is more or less refering to how Apple is attempting to curb development of their device, and that is the fundamental difference of philosophy. Neither is right nor wrong, just different.
Also, the n810 is not a phone, and never will be. [Save SIP capabilities, of course.]
Oh, finally, and just as a matter of form: the iPhone's support for bluetooth is fairly rudimentary: it lacks support for A2DP / DUN & SPP and OBEX.
The nail gun analogy. Like the GUI tool, it just lets you build your coffin more quickly.
But then you're either left with a PETA person, or worse, a ground up PETA person with no one left to eat it...
Because acceptance of the fact that there *is* a problem is the first step on the road to solving that problem. A whole mob of scriptkiddies get their hands on this, and someone is bound to take notice. Maybe not now, but in the near future. Until that happens, and it gets some spotlight coverage, no one is going to even recognize wireless as a security threat.
Just pretending that the problem doesn't exist, doesn't make the problem go away.
It won't happen. EVE Online / CCP is quite solidly in Microsoft's pocket. From the bottom up, the system is based off MS tech. From Microsoft SQL Server 2005 to DirectX integration, the game is entirely powered on MS Opperating systems. The fan-base has been asking for *nix/OSX support for years, but there's no chance of it happening. Some have managed to get it running on Cedega in the past though. The CCP dev team was sponsored by the DX project as well, hindering our bid. If you go to the DX site, there's an EVE-Online advert: http://www.microsoft.com/windows/directx/default.m spx
The game is good, long and there's always something to do. The skill system really redeems it for those players who aren't able to clock long hours a week playing, but to get anywhere, you'll require boat-loads of time mining or hunting to get any funds together as to buy new ships. The graphics are to be re-done in the next expansion which should be released Soon(tm).
It's not for everyone, I'll give you that, though.
...welcome our oblivious overlords.
Next thing you know, Apple will be insiting Windows Vista be licensed under the GPL.